#🔱┃sentinel

1 messages · Page 13 of 1

cosmic ivy
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you need mana at the same time

tribal crane
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mind linking your profile/planner

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hp is relatively easy to build on vk, i consider my hp low and i'm above 4k

cosmic ivy
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i cant sacrifice my mana for hp

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its like a must to have around 800+ mana

jade cedar
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is this affix on helmets any good? or am i better off on other affixes

wise rune
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mana and hp arent competing with each other

solid forge
wise rune
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mana is a prefix hp is a suffix so you can have both

cosmic ivy
cosmic ivy
solid forge
#

You can alternate vengeance in between echoes or accept being oom for 2-3s if you prefer full spam and replenish while the echoes do their job.

Those two ways, you can get away with 500 mana or even 300

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Anyway, it's up to you to decide what you want to sacrifice.

solid forge
tribal crane
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you dont have to sacrifice mana

nimble mantle
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Why is this item recommended on Maxroll for a Void Knight Rive build? I'm a noob, I don't get it.

tribal crane
light magnet
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is healing hands worth specing into? or is the ward gain neglible?

lament star
solid forge
#

One of the best parts of this game is often uniques you wouldn't normally even consider actually becomes BiS for just 2 lines of text out of 5 and on a build it was not even made for at first

sweet hazel
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despite most of the stuff on those being Rogue only, lmao.

oak kite
#

has any1 tried crit hammer throw ? how was it

sly valley
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Where can i see physical penetration stats on LE or LETools ?

queen glade
#

Any1 in here whose playing a spin to win Void Cleaver with the new Abberoth's Command sceptre? I got some questions :<

cosmic ivy
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disaster

abstract osprey
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is it a bug that rive doesnt show it does/scales off void dmg with the void dmg nodes selected ? or am i missing something

rancid lantern
#

Hey guys

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anyone wanna help me doctor this Ravaging Aura build, i hit a bit of a snag

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nvm solved it

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Healing hands still doesnt trigger on channeled abilities, right?

turbid dome
abstract osprey
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ahh i see, very confusing thank you.

cosmic ivy
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2 LP but the base item is bad 😭

wise rune
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rip

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you really need that +0.5% base crit per mana cost

obtuse perch
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lol I went inside an echo and spawned right on top of the echo boss.

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I didn't even know that could happen.

turbid dome
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Echo boss speed run any% world record

simple raven
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question. i got a chest with a T7 i want to slam, but can i slam an armor piece i cant use (primalist) with an unique and it will be usable by me forge guard?

wise rune
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whats the best second suffix for this axe if i were looking to potentially slam a world splitter with it

sand wolf
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.1

Class:

Sentinel (30) / Void Knight (41) / Paladin (15)

General:

▸ Health: 1,344, Regen: 41/s
▸ Mana: 129, Regen: 8/s
▸ Ward Retention: 16%, Regen: 0/s
▸ Attributes: 18 Str / 4 Dex / 4 Int / 11 Att / 31 Vit
▸ Resistances: 58% / 57% / 52% / 103% / 103% / 133% / 168%
▸ EHP: 1,801 / 1,779 / 1,714 / 2,402 / 2,113 / 2,113 / 2,113

Defenses:

▸ Endurance: 20%, Threshold: 269
▸ Dodge Chance: 3% (51)
▸ Armor Mitigation: 31% (1,221)

Damage Types:

Void / Spell, Melee

Buffs:

▸ None

Used skills:

Warpath (22)
Void Cleave (21)
Sigils Of Hope (21)
Volatile Reversal (21)
Anomaly (21)

Used unique items:
bleak breach
#

is "increased echo dmg" additive to your damage at the time of the echo or does your damage at the time of the echo become the new base? meaning it'd be multiplicative. I realize the wording should mean additive but may as well clarify

bleak breach
heavy yarrow
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How does VK usually deal with mana regen?

bleak breach
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time and faith node on passives is what i've heard as a common one

wise rune
bleak breach
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time and faith node seems crazy strong with high attack speed, 10% health per hit seems too high

heavy yarrow
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makes sense, i sadly dont use rive, vengeance smite or multistrike rn so time and faith wouldnt give me that much of a help
void Well is what currently is helping me with mana but i gotta raise my crit a bit more to get consistent void essence with ES

turbid dome
heavy yarrow
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not level 85 yet on this character to use World splitter for crit chance but i assume that would help massively with keepng up void essence stacks

wise rune
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yeah once you get 100% crit its super easy

heavy yarrow
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also base mana cost for Erasing strike is 30 correct?

turbid dome
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Correct

heavy yarrow
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ah nevermind i was wondering why it dipped to 27 but its the erased sentinel

turbid dome
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Sounds like someone still needs to get avatar of regret

heavy yarrow
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yeah kinda just balling with my own build here so i have no idea what im doing tbh

bleak breach
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thoughts on the vk tree for echo warpath?

turbid dome
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I’d throw a point into void ageis and the other capstone you don’t have a point in

bleak breach
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only a single point into aegis?

turbid dome
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Yeah it’s a % chance to proc when you get hit so it’s up fairly frequently, while clearing echos

bleak loom
heavy yarrow
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can i maybe send my current setup in here and get some advice on what i could change up?

turbid dome
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Go for it

bleak loom
bleak breach
heavy yarrow
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.1

Class:

Sentinel (20) / Void Knight (64)

General:

▸ Health: 1,820, Regen: 24/s
▸ Mana: 180, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 41 Str / 1 Dex / 1 Int / 9 Att / 36 Vit
▸ Resistances: 66% / 85% / 112% / 34% / 63% / 45% / 45%
▸ EHP: 2,631 / 2,818 / 2,885 / 2,279 / 2,563 / 2,202 / 2,193

Defenses:

▸ Endurance: 28%, Threshold: 364
▸ Armor Mitigation: 30% (1,121)
▸ Crit Avoidance: 27%

Damage Types:

Void / Spell, Melee, DoT

Buffs:

▸ None

Used skills:

Void Cleave (21)
Erasing Strike (21)
Volatile Reversal (21)
Abyssal Echoes (21)
Anomaly (21)

turbid dome
heavy yarrow
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i know its all over the place sorry

turbid dome
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First thing: get new gloves, avarice does not help you at this point

It’s leech doesn’t help you either because it’s ele dmg leech

bleak breach
turbid dome
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Second thing: cap your resistances, your taking a lot of extra damage due to them being this low

bleak breach
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do you think it'd be worth it to drop all the points out of sorrow and steel to just put into the void aegis to increase uptime by a lot? it'd cost me 21% increased void dmg

turbid dome
bleak breach
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haha good point

turbid dome
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@heavy yarrow third point: upgrade your body armor, a level 71 character should not have worn plate on

obtuse perch
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Can anybody tell me if void rifts cast by idols will also make me deal increased damage to enemies like with volatile reversal?

turbid dome
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I think that’s exclusive to reversal’s void rifts as the passives don’t say they apply to void rifts from any source (like forge strike’s forged weapons nodes)

bleak breach
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does void aegis' 10% reduced dmg taken apply to the entire hit dmg or only the first 100 dmg of it? like if a hit did 1k dmg would that be reduced by 10% overall or only the first 100 of it

turbid dome
bleak breach
wise rune
heavy yarrow
turbid dome
turbid dome
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Plus void ageis makes you glow aggressively purple Sentinel_VoidKnight

heavy yarrow
bleak breach
waxen nymph
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Hey @fair hollow ,sorry for the ping
How did your Whirlwind Strike MA go?

turbid dome
wise rune
bleak breach
cerulean dome
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so what's this cycle's gold dupe? jeez

bleak breach
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duping is prolly against tos lol

turbid dome
bleak breach
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moar porpl time :D

solid forge
heavy yarrow
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thanks for all the advice, does the passive tree look decent enough atleast?

turbid dome
heavy yarrow
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from what i heard here atleast speccing void aegis seems to be good choice next

turbid dome
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Unless your planing the perma bonk es

heavy yarrow
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i really like ES as my main skill tbh

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but i dont think i can keep that up rn without crit chance from World splitter

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tho i willt try the void cleave crit node

turbid dome
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If you need not die, ageis is a source of damage reduction (very good) and time yeet is an automatic save yourself from death node

heavy yarrow
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is one point in aegis enough or is it worth maxing?

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cause i would just move the 2 points from dread over to those 2 skills then

turbid dome
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I feel like it has good uptime with one node, especially while doing echos given the sheer amount of hits your taking

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Now in a boss fight with a few big hits it probably won’t be up even with 5 points in it, unless the boss has a rapid fire multi hit attack

mighty cedar
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If I convert smite to void, does that convert the subskills of smite to void as well? Like fissure?

bleak breach
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does the void spiral +x void melee dmg on warpath add movement speed when channeling it if i have darkstrides? it's a "conditional" +x void melee dmg it seems lol

wise rune
turbid dome
mighty cedar
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Ty all, that descend node looks super cool. Looking to maybe use that

heavy yarrow
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aight thanks a lot for the advice, gonna see where this takes me

quiet hearth
mighty cedar
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I’m wanting to use this

turbid dome
oak kite
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.1

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (9) / Paladin (79)

General:

▸ Health: 2,898, Regen: 24/s
▸ Mana: 164, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 34 Str / 1 Dex / 1 Int / 1 Att / 12 Vit
▸ Resistances: 203% / 113% / 133% / 86% / 153% / 87% / 94%
▸ EHP: 6,738 / 6,738 / 6,738 / 8,877 / 6,738 / 6,738 / 6,738

Defenses:

▸ Endurance: 61%, Threshold: 652
▸ Armor Mitigation: 51% (3,303)
▸ Crit Avoidance: 100%

Damage Types:

▸ Lightning, Physical, Void / Spell, Melee, Throwing

Buffs:

▸ Holy Aura (Passive)

Used skills:

Javelin (20)
Holy Aura (20)
Volatile Reversal (20)
Lunge (20)
Sigils Of Hope (20)

Used unique items:

None

mighty cedar
#

The void knights temporal corruption node, that converts all the ignite and such to void no? And the sub skills to void? Or am I reading that wrong

sullen jolt
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guys, for the bleed hammerdin, gear like: guardian flyer pride shield and mercury blood of exile and salt the wound of giant and eviscerating valdyr chalice - will bee diffiult to get in SSF mode?🤔

quiet hearth
bleak breach
solid forge
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According to Raxxenterax, ward is still the way to go over health modifiers. Kinda sad.

mighty cedar
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Ignite chances all become slow, but that just means that it would do its fire dmg, and then the ignite would jsut be slow, yes?

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Plus the additional base void dmg it gets from the node

turbid dome
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Ignite chance -> slow chance means you have no ignite chance so you can’t set things on fire (for smite)

mighty cedar
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Yes I understand, I’m just trying to understand the mechanic of the node. Things like “smite hits deal more dmg to ignited (slowed) enemies

turbid dome
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Smites base damage becomes void, so it now scales with void damage and not whatever it was before.

All ignite chance for smite is now slow chance.

All void skills get +2 flat damage per point

Smite no longer heals

mighty cedar
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And smites things the depend on ignite now depend on slow instead

turbid dome
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Yeah

quiet hearth
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Im doing something so jank, it feels aweful even if it does work lol

quiet hearth
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Im using VC and judgement

fair hollow
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Its alright, feels alot better with t7 cooldown recovery on boots but you are kinda required to 2 handed odachi for dmg instead of shield

bleak breach
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does pen directly result in multiplicative more dmg unless there's a modifier increasing enemy's res over cap for the given pen?

waxen nymph
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Not sure I understand the question
Are you talking Pen for you or for mobs?

bleak breach
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sorry poor wording, if i have pen

waxen nymph
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Then it's a More Dmg (additive with other sources of Pen/Res Shred)

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Basically mobs don't have Res (and Armor)

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You can give them some with echo modifier, or some Rare Mob Affix but then it will be written under their hp bar

fair hollow
# waxen nymph Tx

You can also swap one of the cooldown recovery helm or gloves to a different base it its either 1.4s whirlwind cd with all 3 or 1.6s with boots + helm or gloves

bleak breach
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coolio, thanks
another question i had is all sources of "More" dmg additive with each other or are they compounding in a way? like if i have +20% more dmg and +20% more dmg from two different modifiers would that result in +40% more dmg or +44% more dmg

waxen nymph
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44 %

quiet hearth
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That would be increased not more math

waxen nymph
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More Dmg is always multiplicative

feral burrow
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Quick question : if i dual wield Palarus sacred light - will i benefit twice of the melee per attunement - chance to cast smite?

turbid dome
quiet hearth
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yes

tribal basin
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Chance to cast smite will still be limited by 3 times a second

bleak breach
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i see, just wasnt sure if it was all "more" added then multiplied or multiplied multiplied - i'm confusing myself XD

turbid dome
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Sentinel_VoidKnight also yay vk gets two more multipliers just for picking the mastery Sentinel_VoidKnight

open yoke
feral burrow
feral burrow
open yoke
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Yeah, if you add alot of "melee"-attacks you are basically proccing it non-stop.

quiet hearth
#

I wanna dW those and have the meteor belt on

open yoke
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I was thinking about that, too, with Smite being the Crit-catalyst for proccing the Meteor's.

feral burrow
quiet hearth
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I plan on doing just that with werebear at some point, but right now Im busy with this VC/judgement weirdness

open yoke
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Weirdness sounds good.

turbid dome
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Weird builds are Draven’s speciality

feral burrow
quiet hearth
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It gives all buffs until you run out of stacks

waxen nymph
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Nope

quiet hearth
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Does it? Im sure they apply until it eats them

waxen nymph
open yoke
quiet hearth
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ooooh, fml I read that entirely wrong my bad

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it's an extra 3 smites a second, something like MS you're hitting so often it's just extra dmg

feral burrow
waxen nymph
quiet hearth
#

have you ever been told you need to do a build?

waxen nymph
#

Void Dot Hammer 👀

quiet hearth
#

or bleed

feral burrow
quiet hearth
#

I am missing 1 idol slot quest and Ive no idea where

waxen nymph
#

Yes

quiet hearth
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nvm, literally just got it on quest turn in xD

turbid dome
quiet hearth
#

warlock sword?

waxen nymph
#

Spine of Malatros I am guessing

quiet hearth
#

I love that thing how did I not guess that

waxen nymph
#

Could be nice for you VC Judgment build

turbid dome
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Yeah spine

waxen nymph
#

If you go Judgment Dot

quiet hearth
#

nah, I need the VC sceptre

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about those void hammers tho

waxen nymph
#

Not sure what idols I would run

turbid dome
#

How stunning

waxen nymph
#

Probably some Block Effect

turbid dome
#

The classic vitality relics are nice

quiet hearth
#

I have found like two of those this cyce

waxen nymph
#

Yeah but Disintegrating Aura Hammer doesn't scale with Vit

turbid dome
#

Not for damage scaling, just cause vk gets 8 hp and 2% res from each vitality, for a 1 by 2 idol giving 3 vitality its very nice or a bigger one giving like 7 vitality

quiet hearth
#

engi is a person of specific needs

turbid dome
#

D a m a g e

M a x h e a l t h

R e s i s t a n c e

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I could probably swap to a void smite build with my current set fairly easily

quiet hearth
#

if you convert smite to lightning, the passive change will make it void still right?

turbid dome
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I know things on a skill’s tree apply before gear, unsure about passive tree vs skill tree

quiet hearth
#

i think passive trumps all iirc

turbid dome
bleak breach
#

you can just look at the toolbar in-game right? it should show final tags, or do u mean for theorycrafting

turbid dome
#

I’m at work so I can’t check rn owobyss

quiet hearth
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because having the extra hits from the lightning nodes with void dmg would be sick

twilit valley
#

Anyone have problems with light arbor , like when going to next passage the load screen takes forever sometimes and doesn’t load ?

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Happens often to me in light arbor

summer shell
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I have alt f4 loading screens seriously 50x more often in dungeons than monos. Not sure what's different between the two

turbid dome
#

Please don’t tell me dungeons are broken again

twilit valley
summer shell
#

Sucks because dungeons make you restart too

sweet hazel
#

At least until there's a patch explicitly addressing it.

summer shell
#

That's why they give you so many key lol, they know you need 3 keys just to get to the end of a dungeon

twilit valley
sweet hazel
rancid lantern
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.1

Class:

Sentinel (37) / Void Knight (76)

General:

▸ Health: 3,806, Regen: 153/s
▸ Mana: 103, Regen: 12/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 1 Att / 83 Vit
▸ Resistances: 80% / 99% / 86% / 78% / 85% / 83% / 83%
▸ EHP: 8,610 / 8,610 / 8,610 / 12,700 / 8,610 / 8,610 / 8,610

Defenses:

▸ Endurance: 57%, Threshold: 761
▸ Armor Mitigation: 61% (4,583)
▸ Crit Avoidance: 91%

Damage Types:

Void, Physical / Melee, Spell, DoT

Buffs:

▸ None

Used skills:

Warpath (20)
Abyssal Echoes (20)
Multistrike (20)
Volatile Reversal (20)
Void Cleave (24)

rancid lantern
#

i felt like void hammers is bait

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if you arent maximizing Ravaging aura through warpath/multistrike/echoes, might as well not run it

vale ravine
#

so nemesis can give you high LP stuff as well

rancid lantern
#

ye

vale ravine
#

meanwhile my world spliters are getting cold and dot damage lol

lethal glacier
#

i need to craft a good bleed axe....im using a battle axe

lethal glacier
vale ravine
#

noice

sweet hazel
hardy jasper
#

lol, the range on shield rush is amazing to rush through the campain/side quests to get passive points and idols

polar spire
#

@misty spindle have you looked into the skill tree of primalists new avalanche yet? holy sh*t its wild

wheat horizon
#

iirc there was a divine bolt build last season - anyone know if that's still alive/viable?

mighty cedar
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.1

Class:

Sentinel (20) / Void Knight (51) / Forge Guard (15) / Paladin (27)

General:

▸ Health: 2,134, Regen: 32/s
▸ Mana: 119, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 24 Str / 1 Dex / 1 Int / 9 Att / 38 Vit
▸ Resistances: 88% / 75% / 110% / 88% / 87% / 120% / 84%
▸ EHP: 6,124 / 6,094 / 6,124 / 7,683 / 6,436 / 6,436 / 6,124

Defenses:

▸ Endurance: 109%, Threshold: 735
▸ Armor Mitigation: 46% (2,758)
▸ Block Chance: 40%, Mitigation: 34% (896)
▸ Crit Avoidance: 104%

Damage Types:

Void / Spell, Throwing

Minion Damage Types:

▸ Physical / Melee

Buffs:

▸ None

Used skills:

Smite (20)
Sigils Of Hope (20)
Shield Throw (20)
Volatile Reversal (20)
Manifest Armor (20)

Used unique items:
crystal sparrow
#

Any pally or VK kinda dad builds that let you ignore Pinnacle boss mechanics a fair amount?

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.1

Class:

Sentinel (37) / Void Knight (76)

General:

▸ Health: 3,789, Regen: 153/s
▸ Mana: 123, Regen: 12/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 18 Str / 1 Dex / 1 Int / 1 Att / 79 Vit
▸ Resistances: 93% / 99% / 99% / 94% / 89% / 96% / 96%
▸ EHP: 9,346 / 9,346 / 9,346 / 15,314 / 9,346 / 9,346 / 9,346

Defenses:

▸ Endurance: 57%, Threshold: 758
▸ Armor Mitigation: 68% (5,928)

Damage Types:

Void / Melee, Spell, DoT

Buffs:

▸ Haste, Warpath

Used skills:

Warpath (21)
Abyssal Echoes (21)
Erasing Strike (21)
Volatile Reversal (21)
Void Cleave (23)

quiet hearth
orchid juniper
mighty cedar
#

@quiet hearth could I pm you? I’m trying to make a shield throw build and I’m not sure I’m optimizing right

orchid juniper
#

only think I've found that you can't just Rebuke through is, like, Julra's big showstopper move

quiet hearth
#

you can, dont have too much experience with it though

orchid juniper
#

as someone who's been playing shield throw, I'm not sure it gets very optimal tbh

brisk flax
#

hey mattes, anyone have a good starting build for paladin please ? i found a standart javelin one, a shield bash ... since ive already used javelin i wanted to use something new and maybe more fun and efficient than javelin :p

brisk flax
sand wolf
mighty cedar
brisk flax
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (9) / Paladin (52)

General:

▸ Health: 3,044, Regen: 26/s
▸ Mana: 170, Regen: 14/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 80 Str / 1 Dex / 1 Int / 1 Att / 15 Vit
▸ Resistances: 96% / 89% / 102% / 81% / 109% / 94% / 98%
▸ EHP: 12,880 / 12,880 / 12,880 / 20,786 / 12,880 / 12,880 / 12,880

Defenses:

▸ Endurance: 75%, Threshold: 627
▸ Armor Mitigation: 67% (4,822)
▸ Block Chance: 57%, Mitigation: 60% (2,606)
▸ Crit Avoidance: 40%

Damage Types:

▸ Fire, Physical, Void / Spell, Melee

Buffs:

▸ Holy Aura (Passive)

Used skills:

Shield Bash (22)
Healing Hands (20)
Sigils Of Hope (20)
Holy Aura (20)
Volatile Reversal (20)

Used unique items:
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (9) / Paladin (52)

General:

▸ Health: 3,044, Regen: 26/s
▸ Mana: 170, Regen: 14/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 80 Str / 1 Dex / 1 Int / 1 Att / 15 Vit
▸ Resistances: 96% / 89% / 102% / 81% / 109% / 94% / 98%
▸ EHP: 12,880 / 12,880 / 12,880 / 20,786 / 12,880 / 12,880 / 12,880

Defenses:

▸ Endurance: 75%, Threshold: 627
▸ Armor Mitigation: 67% (4,822)
▸ Block Chance: 57%, Mitigation: 60% (2,606)
▸ Crit Avoidance: 40%

Damage Types:

▸ Fire, Physical, Void / Spell, Melee

Buffs:

▸ Holy Aura (Passive)

Used skills:

Shield Bash (22)
Healing Hands (20)
Sigils Of Hope (20)
Holy Aura (20)
Volatile Reversal (20)

Used unique items:
sand wolf
#

why you linking people random stuff they didnt ask 4

sweet hazel
#

because they're asking what build they're using

mighty cedar
sweet hazel
#

also shield bash build that isn't Forge Guard is a little strange

#

I think it's better on that subclass than pally? 👀

sand wolf
#

this person @brisk flax literally replied with a build link to a question that was asked to different person im confooosed

mighty cedar
#

My fault sorry

wheat horizon
brisk flax
# mighty cedar That’s a bash build

MB lol i should get back to sleep, sorry :p
@sand wolf i tought broody asked me to link the build i was talking about, yet i didnt expect people who literaly "police" chat :p

sweet hazel
wheat horizon
sweet hazel
# wheat horizon shattered dreams ^^ Maybe we'll get there some day

Yeah, hopefully this season or maybe next season we'll see the item corrected. I assume it's probably more difficult than it looks from the outside, because when I very first saw the item I was like "so you're telling me every Javelin I throw can split in to like 20 different javelins" but nope, just splits in to 3 regardless of skill nodes and the 3 don't aim at enemies

wheat horizon
#

same with reave sorc, but maybe thats viable with mana as a def layer now

sweet hazel
#

funny that Sentinel has like the most bugged uniques by far 😂

compact gate
#

Just finished Chapter 9 with Void Knight, Do I just keep going or can I start looking for void knight builds and respec right now?

tacit zealot
#

You can respec whenever

compact gate
# tacit zealot You can respec whenever

Ye but idk if even my items are "decent" for this part of the game
Campaign was kinda way to easy, especially bosses didn't even need to dodge stuff
But idk what is the difficulty spike would be now and how to even start itemizing

Do I go and buy new gear like in POE?

sweet hazel
tacit zealot
#

Unless you're hardcore there's no penalty for dying/limit testing

quiet hearth
#

I need to use this with the bleed node in forge strike

compact gate
bleak breach
sweet hazel
tacit zealot
quiet hearth
#

uber bleed go brr

bleak breach
#

i have yet to touch ward in this game haha, only ever seriously done two characters but i still only have like 80 hours

compact gate
sweet hazel
#

I thought Forge Strike bleed wanted to stack bleeds for more damage and not make the stacks go away faster 👀

tacit zealot
#

I also prefer circle of fortune but if you're a trading fan on Poe then merchants guild might be up your alley

compact gate
#

Ok is there a way to easily share my gear for review and recommendations?

bleak breach
#

lastepochtools and import your character to the build planner

tacit zealot
quiet hearth
compact gate
bleak breach
tacit zealot
tacit zealot
compact gate
tacit zealot
#

I'm 71 so still gear hunting and this is best I've seen so farm lol

sweet hazel
tacit zealot
compact gate
#

So my general question is, is my gearing "decent"? like did I do an ok job in the campaign?

compact gate
tacit zealot
#

Look at skills in game and take note of their scaling tags (melee, spell, fire, lightning) as those are usually what you want to follow

sweet hazel
#

Fair. I stay away from PoE because it's way too complex for my taste.

#

that and I actually really dislike their skill system. I don't like that there's no real definition to the classes, and instead it's all in gems.

tacit zealot
#

Poe isn't as complex as people think it's just that other software is needed for a new player to enjoy fully

bleak breach
#

it was too difficult to make my own build in PoE, hence why i like this game a lot more, much easier to at least begin endgame stuff without really scrutinizing your own build

sweet hazel
#

Once I saw you needed to keep track of the 158 different currencies and the 792 different skill gems and how they interact, it was too complex.

tacit zealot
quiet hearth
#

You dont really need to do any of that though

bleak breach
tacit zealot
#

Yeah you don't need to memorize any more than 10 at any one time

sweet hazel
#

Eh. I'm hoping PoE2 is serious about doing away with the whole skill gem thing.

bleak breach
#

PoE's skill tree is scary af tho i will say

compact gate
sweet hazel
#

I'll probably like it a lot more with a more traditional class system.

compact gate
#

POE 2 will have 12 classes and 36 sub-classes

verbal schooner
#

im thinking about leveling a paladin to play with Palarus's. is leveling with it any good, or should i just do holy trail and swap over later?

tacit zealot
#

Yeah the passive system and the lack of easy respecs is what stopped me from going back after the necropolis theme

quiet hearth
#

when you realize most of the poe tree is just stat nodes it's a lot less scary, now that atlas tree. But poe was built for a certain type of player.

lament star
#

what's better ? 🤔 should i keep using ToB for my bleed minion or will a 2H give more dps ?

tacit zealot
bleak breach
#

i dont get why games insist and such costly respecs, maybe there's something i'm missing but it seems like it'd only hurt expereince

sweet hazel
compact gate
tacit zealot
quiet hearth
#

It's a hold over from a different time in gaming, you gotta remember how old poe is

tacit zealot
bleak breach
#

in LE you can respec your whole tree and not lose like 20 hours of gameplay time

quiet hearth
#

It is when you have to completely rework the engine to do so, there is a reason why we are getting poe2

tacit zealot
#

Look at no mans sky

sweet hazel
#

I find myself at a weird spot on that field. I do think that ARPGs could gain a lot from being more casual-friendly, but not Too casual friendly like D4 did where you just equip new item because green number go up.

summer shell
#

I actually think lasp epoch has respeccing backwards, respeccing in empowered monos is literally a sub 10 minute endeavour but trying out lots of skills at low level when you first start out is way too punishing imo

bleak breach
#

that's valid actually

quiet hearth
#

LL respecs are so much better now, the only thing I could think would be give us all our slots up front because we already get those skills long before that level anyway

#

No mans sky is also a completely different beast, but Im not gonna ramble about it because this is sent chat and want to keep it focused on that

sweet hazel
#

Let's be real this is a glorified hangout channel where all us sword and board dudes chill. 😂

#

At least it's better than whatever General is.

bleak breach
#

general chat in any large community server is something i never touch

quiet hearth
#

I mean, it's part of the TOS, but mostly I dont want things to blow up like gen chat does

#

it's really odd we dont have a bleed sword now that I am looking

vital root
#

Hey, how is forge strike after buffs? Am I correct that the forged weapons use your weapon's stats such as melee damage or ailment chances on it?

quiet hearth
#

FS is pretty solid after buffs, and yes you are correct

sweet hazel
summer shell
#

They take all simple stats except core stats

vital root
#

How do you mean core stats? Implicit mods? Attributes?

summer shell
#

Giving your minion str does nothing

#

Except the inherent scaling it has with str from any piece of gear

quiet hearth
#

I mean, just restricting hammers to mace/sceptre like jav is with spears would be huge

summer shell
#

Yeah attribute is a better word sorry

sweet hazel
#

I'd like to see it be a veneration weapon like "Hammer of the Oak" instead of "Heart of the Oak"

vital root
#

Why do they scale attunement so hard on forge strike builds? Damage scaling the weapons?

summer shell
#

Yep

#

Strength scales them too but it doesn't tell you that in game

quiet hearth
#

forged weapons do not scale with str

summer shell
#

The minion does scale with str according to letools which I'm pretty sure is accurate

quiet hearth
#

Im looking at the tooltip in game right now

summer shell
quiet hearth
#

in game tool tips > than LEtools as per devs

sweet hazel
#

that's forge strike my guy

summer shell
#

That's literally the actual minion that gets summoned. I'm not saying it's correct all I'm saying is letools pulls directly from the game files

sweet hazel
#

It's displayed very weirdly but what you're seeing is Forge Strike's scalings and then an explanation of what summons from it

quiet hearth
#

and the game tells you it's just attunement, and you can even test it in game, they get nothing from str

summer shell
sweet hazel
#

that's why the one I took a screenshot of is just the minion itself and not the attached skill that can summon it

#

it makes it very confusing that way because you're seeing both skills scalings and it leads to building wrong

summer shell
#

?? You did the opposite

#

You sent the skill "summon forged weapon" I sent the minion forged weapon

quiet hearth
#

literally from LE tools

heady swan
#

Question for all of you more experienced folks. I got to Empowered Echos on my Paladin with my leveling build (javelin/holy trail), but I may have switched too early to Bleed Hammers (I can't kill fast and run OOM), should I respec back or level up to 85 on the 90+ Echos? https://www.lastepochtools.com/profile/DoggoLE/character/Hammertime

summer shell
sweet hazel
#

That's why you click the 'Summon Forged Weapon' listed under Trigger on Hit

bleak breach
#

Click the forged weapon minion on the summon forged weapon

summer shell
sweet hazel
#

This isn't that difficult, come on, lol.

summer shell
#

Am I getting trolled

#

This dude sends a spell and I send an actual minion

sweet hazel
#

No, you're just looking at it completely wrong. We aren't all collectively agreeing to troll you. Forged Weapons do not scale with strength.

summer shell
#

I'm not necessarily disagreeing that it doesn't actually scale in game. All Im saying is that it does according to the minion coding as displayed

bleak breach
#

The minion "Forged Weapon" seems to scale with strength? It's just not shown on the summon skill

summer shell
#

Agreed

sweet hazel
#

It happens for the Primalist minions, too.

carmine echo
#

Can anyone confirm if you can have multiple stacks of ravaging aura, or does a new stack just refresh duration?

bleak breach
#

Ohhh so the scaling only applies from the skill that summons it and minions do not have implicit scaling?

sweet hazel
#

Forged Weapons instead scale from Attunement only

bleak breach
#

That was the gap of understanding you, ike, and I had then

#

Or ike and I I should say sorry

sweet hazel
#

but the way the minions tab is displayed leads to misinformation because it's not clear on LEtools unless you look at the bottom where it says "Forge Strike", like I tried to circle

quiet hearth
#

Yeah, LEtools has it done weird, which may just be a coding thing for all I know. but generally you trust what the in game tooltips tell you

sweet hazel
#

Yep. You can just hover the forged weapon node itself and it'll tell you what it scales with

summer shell
#

So the tooltip scaling is forge strike plus the minion just mashed into one

#

That is actually interesting and I'm sorry I didn't believe you

carmine echo
sweet hazel
#

That's why I was linking the direct spell itself because there's no added information, easier to read.

bleak breach
#

the minion's page should list the scaling for each summon source separately and labeled accordingly

sweet hazel
#

Agreed, that'd be more precise and easier to understand lol

summer shell
#

I appreciate the jank and very different scaling vectors of fg but I also hate how unclear it all is

bleak breach
#

At least it's one of those things that's only confusing first time you find out abt it

sweet hazel
#

Forge Strike only scales with Strength

bleak breach
#

oh dang, good catch

summer shell
#

Has anyone tested the new more melee damage hammer on manifest armor? I was thinking the attack speed debuff wouldn't matter if you use shield throw ricochet

sweet hazel
#

Haven't done a minion build on sent myself yet.

#

was too busy trying the new shield bash lol

summer shell
#

I swapped from forged weapons to shield bash last night been having fun with it

bleak breach
#

does shield bash have any void synergy?

summer shell
#

None lol

bleak breach
#

ripp, i love purple

summer shell
#

You can do fire but you need a ton of points

#

Honestly forgeguard tree has better support for shield bash than their 3 minion skills it's sad

#

Mastery still has a big identity crisis in the tree

bleak breach
#

haha that's a great way to put it

summer shell
#

Half the points need a shield while the minions heavily encourage 2 handers

quiet hearth
#

sometimes, you get lucky

sweet hazel
sweet hazel
bleak breach
quiet hearth
#

FG minions also scale with equipment to be fair, also having this frees up passive points

sweet hazel
#

True. I need my throwing crit multiplier large idols tho

ruby igloo
#

is it somehow workable so im not running out of mana ?

bleak breach
#

it's stacking per second so it's impossible

sweet hazel
#

If they ever introduced mana leech in to teh game it'd be viable

ruby igloo
#

i use that way right now im fg

bleak breach
#

so at an initial channel cost of say 14 each second it'll be 14>18>22>26>...

bleak breach
tribal basin
feral burrow
#

Trying actually to do a forge guard fire oriented with Smite/Healing hand and forge strike and i have a silly question, i have a lot of node to increase my melee fire damage(also for my forged weapons), we agree that it does not impact ignite damage overall? it is only by increased fire or elemental that does it? Was wondering as i am trying to see if i can put ignite into my suboptimal build.

summer shell
sweet hazel
tribal basin
#

4 seconds is important because of VR

ruby igloo
#

okei then i cant boost my area

sweet hazel
ruby igloo
#

right now i use fully random idols i doent go if i go hp% and +hp or warpath area ones

sweet hazel
#

You can use, if memory serves, like 2 or 3 Warpath Area idols and still get HP ones in there. Plus you can get it on gear.

summer shell
ruby igloo
#

right now

sweet hazel
ruby igloo
#

i wait when market prices go lower to add bonuses to like lp2 gear or somhting

sweet hazel
#

are you the warpath build that summons weapons?

ruby igloo
#

yep

sweet hazel
#

I tried to make that work last season but I couldn't get past like 500ish corruption

ruby igloo
#

use void clave to boost them to infinity power

summer shell
#

Do you think sword catcher is really better than apathys maw

ruby igloo
#

body have 15 and helmet 8%

sweet hazel
ruby igloo
#

a lot hits miss randomly already to survive

summer shell
ruby igloo
#

sword catcher unique bonus

sweet hazel
ruby igloo
#

weapon have 13 parry change to heal me to max hp. armor give 25% change enemy miss me already. its like total 40% enemy hit not kill me

summer shell
#

It's definitely way stronger defensively. I feel like 16% more from doom is so hard to pass up for any melee based build though

sweet hazel
#

Yeah it's a tossup.

#

Seems like Sword Catcher was intentionally designed for it, especially if combined with Experimental Boots that give you Frenzy when you use a traversal skill.

summer shell
#

It's definitely a very cool weapon

sweet hazel
#

also the +6 to melee skills is 👀

summer shell
#

6 is absolutely nuts

ruby igloo
sweet hazel
#

lol lv31 fs

ruby igloo
#

force strike warpath and void cleave likes that

#

imagine if have +4 forge strike body to

bleak breach
#

jesus, 31 on a skill seems so cursed

summer shell
#

I feel like the difference between 24 and 31 though is tiny there's not much minion scaling you're passing up on

sweet hazel
#

My minion acolyte has Lv35 minion skills... the new ring is absurd.

ruby igloo
#

for real 31 is to much lol. i never use anvil skill

bleak breach
#

hahaha, i feel like the devs did not intend for this much on the tree at once

summer shell
#

+2 argentus +4 from t7 can you hit 40??

sweet hazel
ruby igloo
#

37 or 38 is limit i think

bleak breach
#

meanwhile i just want my one t7 for warpath XD

orchid juniper
#

Anyone want to help me refine this mid-endgame target build for my Shield Throw FG? Legendary affixes on there at the moment are totally insane best case stuff, just to get some stuff on the generated loot filter
https://www.lastepochtools.com/planner/Ba9K78zB

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.1

Class:

Sentinel (20) / Forge Guard (58) / Paladin (15)

General:

▸ Health: 1,117, Regen: 30/s
▸ Mana: 200, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 68 Str / 11 Dex / 1 Int / 2 Att / 3 Vit
▸ Resistances: 70% / 43% / 3% / 62% / 32% / 30% / 43%
▸ EHP: 5,202 / 4,138 / 3,176 / 8,606 / 3,820 / 3,754 / 4,138

Defenses:

▸ Endurance: 55%, Threshold: 268
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 72% (7,288)
▸ Block Chance: 72%, Mitigation: 46% (1,692)

Damage Types:

▸ Fire, Physical / Melee, Spell, Throwing

Minion Damage Types:

▸ Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Shield Throw (25)
Ring Of Shields (21)
Sigils Of Hope (21)
Shield Bash (21)
Manifest Armor (21)

ruby igloo
#

i need t5 warpath only thanksfully

sweet hazel
summer shell
# crude matrix

This is a cool concept. Is it not super tedious weaving all these rotational spells?

bleak breach
#

what item gets anomaly levels? helm?

wise rune
#

Yes helm

bleak breach
#

yeah it's helm, a t7 for that would allow me to have 100% uptime

orchid juniper
bleak breach
#

bosses can be stunned out of attacks? how did i not know this

summer shell
#

Gotcha, I thought you were shield bashing every other throw to get 5 ricochets

sweet hazel
orchid juniper
#

the 5 extra ricochets are a net loss compared to the 2-3 additional throws you can fit in the same time span

summer shell
#

One thing I noticed is that you don't have the 30% attack speed end node in base tree

bleak breach
#

is stunning a boss a specific ability of a skill or something or is there a core mech i somehow missed

summer shell
#

It's not melee aps so it scales shield throw

bleak breach
#

wait, does anomaly stun a boss?

sweet hazel
ruby igloo
#

grand idol is 3x1 ?

bleak breach
#

x by y 3x1 yes

sweet hazel
#

Shield Bash can actually stunlock bosses, with the new no-cd node, which is hilarious that they aren't cc immune yet

bleak breach
#

yet

vale ravine
#

anomaly specifically says it does not lock bosses tho

sweet hazel
#

Yeah I'm pretty sure they will become immune eventually. You can just make it so Aberroth doesn't move, like at all, with the no-cd shieldbash and stacked stun chance.

bleak breach
#

not lock but it sends them "a millisecond" forward

vale ravine
ruby igloo
#

if damage is reflected then i get that % dmg myself to ?or enemy totaly miss it ?

summer shell
#

You take it

ruby igloo
#

i get in 100% and enemy get back 19% of it ?

bleak breach
# vale ravine

wait, yeah you're right there but i swear i read somewhere it sends bosses forward by a millisecond

vale ravine
#

i mean practically i cant tell if it does a micro interrupt or not cause im spamming ES like a madman and it keeps stun locking everything so 😄

summer shell
vale ravine
#

but according to tooltip it shouldnt even micro

bleak breach
#

was there a really recent api update? or what does the skill say in-game, not LEtools

#

either it's written somewhere/was recently removed, or i'm actually losing my mind

sweet hazel
#

Losing your mind is always a probability.

bleak breach
sweet hazel
#

I have never gone void knight so idk, lol.

vale ravine
#

there are better ways anyway to stun a boss practically so in the grand scheme of things kinda doesnt matter

summer shell
bleak breach
#

oh shoot

summer shell
#

Poor mans cheat death

vale ravine
#

i dont think i ever specced that node lol

summer shell
#

Same lol

bleak breach
#

you're right, it's the vk capstone :evasive: i need to take my meds apparently

summer shell
bleak breach
#

hey in my defense it has the same graphic as anomaly on the node

ruby igloo
#

oh thx whoever talked about that idol 😄

bleak breach
#

haha, nice!

vale ravine
#

yes, yes, keep buying my idols

summer shell
#

Idols are my only envy of merchants guild players they SUCK ssf

vale ravine
#

i just sold a spellblade one for 2.5M lol

ruby igloo
#

xD need 2 more then i can go like 4 hp idols or somhting

orchid juniper
#

oh man yeah you get such awful rolls on idols ssf-ing, on the rare occasions that the stats actually line up

summer shell
#

Oh sweet a double proc idol mono

#

Zero go through filter

bleak breach
#

who was it that told me to save all idols, cuz i now have 7 pages full and i think it's getting outta hand

vale ravine
#

you got got

bleak breach
#

hey the pages are cheap tho GigaChad

vale ravine
#

they dont know

wise rune
#

I need to sort through my stash so bad but it's gonna take forever

quiet hearth
#

gotta love nemmys

bleak breach
#

i played before the stash tab price change and my bank hurt at how much money i'd wasted

ruby igloo
#

my 9% void resistance

bleak breach
#

dude those void worms would 1 shot u

vale ravine
#

how ...

quiet hearth
#

time for that beastmaster build I guess

vale ravine
#

like you actually need to go out of your way to not have void res lol

ruby igloo
#

every item i upgrade in that new egg upgrade system ends with elemental defence only

vale ravine
#

i mean it's a free roll

ruby igloo
#

i try 2 day more to get that free rolled void res

bleak breach
#

imagine rolling a t7 hybrid health or something lol

summer shell
#

Not a free roll when it's the rot man

vale ravine
#

but tbh the money is in the exalts, there is some crazy stuff coming out of nemesis

#

double exalts with 59 forge potential with sealed affixes lol

bleak breach
#

i've been having bad luck with them, i banish like at least 3/4 times

vale ravine
#

ye it def favors MG, most of the crazy stuff i dont personally care about but it basically feeds my LP slamming casino

ruby igloo
#

i never banish

#

if not like loot challange him and kill him like under 5 second

bleak breach
#

someone said it here before but seeing a sealed t6 or t7 is so cursed

summer shell
#

Yeah heavily favors mg when they pump out t25 items for every build you can imagine. Not so useful for SSF lol

vale ravine
#

tbf the market is not that great, need to search a LOT for something i could even remotely have a chance of turning into an item i actually want
i feel like last league was way easier supply wise

summer shell
#

Never used market before. Is there a dump sell stash tab feature like poe

night rock
#

so...what are my options for defense against DOTs if im not using a ward build?

vale ravine
#

we have auctioneers around here, talking to actual people is cringe

#

you have "armor applies to DoTs" and you have.....
no, that's it

summer shell
vale ravine
#

oaky i guess "less dot damage taken" amulet implicit also exists

bleak breach
night rock
#

so like i jsut die agains t4 julra or hierot blizzard if i dont have half a second reaction time?

vale ravine
#

have you tried evading and changing timelines? 😄

night rock
#

the dot she puts on the ground is from changing timelines

summer shell
#

Without cleanse on potion use prob lol

bleak breach
#

wacsa did you see i died last night to a poison pool after killing a nemesis which dropped my legendary apthy's maw and i lost it XD

vale ravine
#

always keep running around the edge of the arena after a change dont stand in place, that kinda solves it

night rock
#

RIP warpath then

#

im trying to place it on the outside but if im delayed at all in my reaction, i die. i think i need to stack more HP, 2000 isnt enough

vale ravine
#

ye 2k is kinda low

summer shell
sweet hazel
night rock
#

jeez and i was just playing spellblade that got 3k ward just for free, seems armor is so far behind in this game?

vale ravine
#

well i want 6k but it will take awhile XD

bleak breach
#

it rolled frailty anyways so i'm not too mad but still sucked to lose the weapon, a few shades later tho i got another lp1 one

sweet hazel
night rock
#

yea i have 6200 armor, but only 2k hp. capped resists.

vale ravine
#

i love that chest piece

summer shell
#

Ward players stack int melee players stack health % +health armor% +armor hybrid health. It's very balanced trust me

night rock
#

lol

sweet hazel
#

True, though it seems the meta right now for Glacier/Shattering mages is the 10k-16k ward facetank everything build

night rock
#

and then the flame ward panic button and all the defenses teleport gives...

#

idk im not an expert but seems super imbalanced

sweet hazel
#

Range / Spellcast / Melee has always been imbalanced in aprgs.

#

Melee classes having it hard is a tale as old as time

night rock
#

typically melee doesnt have worse defense straight up AND damage uptime though...

vale ravine
#

ye wouldnt use it on everything but if i go mage i usually also go spark charge, so static shell is an easy include. 10-16 STR from twisted heart, double armor blessings and cruising with 40-50-60% armor... and then the 10k+ ward lol
mage is crazy

summer shell
#

Ranged is an obvious advantage but ward scaling being so much easier is not an inherent melee vs ranged issue it just exacerbates it

#

It's automatically worse but also harder to gear and punishes uptime constantly with boss design

night rock
#

armor + hp eats like 2 affixes on every slot vs just int, how has this been overlooked for the entirety of 1.0

summer shell
#

And int is a dps stat LOL

sweet hazel
#

Yup, a 100+ int mage gets everything from it.

vale ravine
#

i mean, you can STR stack too (on certain build to a certain degree). the problem is diminishing return hits you harrrrrrd

sweet hazel
night rock
#

melee isnt even this bad in poe, its just clunky. its straight up so bad here is what im seeing?

bleak breach
#

maybe i should try a non-melee mage...

vale ravine
#

wat. melee is literally a meme in PoE

summer shell
#

Melee has been fantastic in Poe before it's just been a few years. It's purely tuning

night rock
#

melee is only really bad against maven and sirus, the reason people hate it is because 50% of the damage is tied up in totems

vale ravine
#

i dunno i wouldnt do T17s on melee either lol

summer shell
#

Tons of t17 viable melee builds. Obviously it's harder but bows are just op

night rock
#

melee is super viable, its just those 2 bosses i mentioend that are actively cancerous, and melee builds often have the ability to sit around in stuff because of superior defenses. it is the super clunky totem playstyle that nobody likes.

sweet hazel
#

I don't think any arpg will really solve that balance scale, honestly. Either range is a meme and doesn't do enough damage to warrant the cost (D2 Bowazon) or melee is a meme and doesn't warrant the risk (PoE)

#

and then spellcasting is just always overpowered, like unconditionally.

summer shell
#

Disagree, Poe has proven before that melee can be fun and powerful it just always gets nerfed imo people just prefer being a caster

night rock
#

it just seems particularly egregious here, where spellcasters are getting 10k ward jsut from existing while melee builds are scrounging every affix to have a fraction of the tankiness?

vale ravine
#

i think we are close tho, just need basically 2 threshold nodes in our passive tree to double dip from HP and armor scaling somehow, feed it back into endurance or int oeach other something like that

tribal basin
#

Flickerstrike ❤️

summer shell
#

Dude old slams in Poe were some of the most fun I've ever had in an arpg

night rock
#

melee in poe shows how hard melee is to balance, because when its good, it is overpoweringly better than other options. legion league cyclone comes to mind

sweet hazel
vale ravine
#

i mean i always only played ethical builds but even with a simple twisted heart RM I had 100k+ EHP

night rock
#

hah, i just got into the game now. punished for playing a non spellcaster, i guess. such is life!

summer shell
vale ravine
#

should clarify, 100k+ without frostguard lol

sweet hazel
#

They have reigned in Ward's superiority A LOT this season but it's definitely still too easy and too effective.

#

Especially since, because Ward regenerates/generates WAY faster than Health in almost every circumstance, it's far more EHP.

summer shell
#

I'm just glad LE is moving in a better direction balancewise. For all the fair criticisms it's way better than last seasons wraithlord and jelkor meta

vale ravine
#

any mage build is probably still easily hitting 100k EHP if they want

night rock
#

getting back on topic, it is so dumb how dots are so dangerous to non ward builds while...nothing is dangerous to ward stackers

#

i was having so much fun playing smite warpath, but 300 corruption has stopped me in my tracks

vale ravine
#

we sweating for 30-40k

night rock
#

just instant deaths from dot effects and its like whatever dude

tacit garden
sweet hazel
summer shell
#

I had to swap to shield bash at 300 with mediocre gear sent is just so weak against dots

vale ravine
#

i dont think it's exponential, it's just rotsteel is borked

summer shell
#

And it's double punishing imo because dying to dots means anything that drops gets deleted lmao blows my mind that is still how echos work

sweet hazel
vale ravine
quiet hearth
#

whichever one is the poison one is terrible

sweet hazel
#

I've lost a lot of gear to him, not realizing his poison pool stays out for like 15 seconds.

vale ravine
#

but ye if you have dont have eternal gauntlet and erased sentinel and MAYBE ALSO oracle amulet, forget about it

feral burrow
#

Trying actually to do a forge guard fire oriented with Smite/Healing hand and forge strike and i have a silly question, i have a lot of node to increase my melee fire damage(also for my forged weapons), we agree that it does not impact ignite damage overall? it is only by increased fire or elemental that does it? Was wondering as i am trying to see if i can put ignite into my suboptimal build.

summer shell
#

I don't like how overwhelmingly good erased sentinel is for sent any decent rolls forces out most other idols

vale ravine
#

ye not a fan of needing to include the an RNG item mandatorily, that and HP idols are 100% the reason i would never CoF sentinel lol

sweet hazel
turbid dome
#

Sentinels weaver relic comes with generic good stats every sentinel wants, gamba time gamba time

vale ravine
#

was slightly mad about it

sweet hazel
#

Sentinel needs a massive relic rework because it is pretty silly that basically every build is just Erased Sentinel

crystal bramble
#

I’ve been farming the hell out of them trying to an ES one. I have two VC, Judgment, and Smite so far. My ES one is a bunch of increased Void damage which is nice at least..

summer shell
#

I can't even name another sent relic besides the axe throwing one

tacit garden
#

Anyone have experience running the new palarus sword with smite paladin? I just hit empowered and my damage feels horrible

crystal bramble
#

There’s the Anchor one a lot of VKs use

sweet hazel
summer shell
#

Anchor is cool ya

vale ravine
#

you know what, armor applies to dots up to like.... 40% should be one of our passive threshold nodes. the other is HP to endurance threshold
that's the baseline minimum lol

night rock
#

do any sentinel builds use ward? im not gonna play antoher one with how bad armor is

turbid dome
#

Warding hands?

summer shell
#

Endurance is so insanely expensive to scale as it stands, almost zero baseline support in trees I feel like it could be a great way to passively buff melee like fortify in Poe

tacit garden
sweet hazel
vale ravine
#

i mean i guess you could play twisted heart smite somehow?

tacit garden
#

@quiet hearth why u no stream

sweet hazel
#

Main problem with ward on Sentinel is Sentinel has no int scaling.

#

so it's kind of just like a waste really

night rock
#

what does falconer scale taht it is so giga?

turbid dome
#

Bleed I think

vale ravine
#

ye you could rob get up to 2-4k with a shackles but that's kinda it and i dont like burning gloves slot personally

quiet hearth
#

cleaver solution

summer shell
#

Falconer kills everything before it can get hit pretty good defensive layer

sweet hazel
#

True, cleaver solution does exist.

vale ravine
#

sure but what are you STR stacking and DWing on, like PURE str stacking

sweet hazel
#

Just go strength and you have int equal to it.

night rock
#

guess im going back to mage until the devs balance defenses, this is like 2.0 era poe life vs es

summer shell
#

While we are on the subject, why the hell does dw make you take more damage lol

final lantern
#

someone play with this ?

vale ravine
sterile latch
#

No. Command has almost no stats unless you're relying on ravaging auras.

vale ravine
#

"wanted to balance it somehow"

sweet hazel
#

Makes you take more on Primalist, too. Seems... unnecessary.

vale ravine
#

ye i think it has a good chance of going away in a patch or two

summer shell
#

Even rogue uses a shield I think because it's insane survivability and 9% is a massive hit

sweet hazel
#

Especially since now... a shield weapon, for dual wield shields lmao

sterile latch
vale ravine
#

ye but nerf the stats, not the defense 😄

sweet hazel
#

Most 2H weapons include defensive stats / survivability

summer shell
#

Should use a Poe like solution where they alternate swings but get a buff not a nerf lol

sterile latch
#

It's more stats than a 2h @sweet hazel 2hander can't compete

#

You're not just comparing to shield and weapon

summer shell
sweet hazel
vale ravine
#

im gonna say it, what sentinel needs is titangrip 😄

summer shell
#

Plus with how mana works right now more attack speed isn't always a good thing

vale ravine
#

i wouldnt even care about the 9% damage lol

turbid dome
#

Foe Cleaver node on rive makes 2H the best

sterile latch
#

Yeah ok. But they literally tried no penalty. Go read the complaints about the meta then

quiet hearth
#

Give 2h inherent dr

summer shell
#

2h plus shield capstone for forgeguard would go so hard

vale ravine
crystal bramble
#

That bug was so fun while it lasted

summer shell
#

It was awesome lol

sweet hazel
quiet hearth
#

its wild to think all this stuff Im trying has bee worse some how than scaling poison,ignite, and bleed at once

sweet hazel
#

DoTs are super strong in LE

sterile latch
sweet hazel
#

I'm converting to bleed hammers on my hammerdin.

#

Shield Rush Ignite is also like giga tier gotta build one of them

quiet hearth
#

I was using the ruby fang set, so absolute garbage xD

vale ravine
#

i like big bonks and i cannot lie

summer shell
night rock
#

does void knight have the same survivability problems, it seems they want to stack vit?

sweet hazel
wise rune
#

Yes it does

vale ravine
#

well there is no other way for the most part, just not rewarded for it enough (still)

summer shell
#

Scaling with defensives is a cool idea they could explore more for melee

vale ravine
#

it's not "vit" stacking per se tho, it's HP and armor stacking with endurance. some comes from vit, some comes from STR, some comes flat

wise rune
#

Well void knight often wants to stack vitality for damage

quiet hearth
#

got a sunwreath and an egg boys, wish me luck

vale ravine
#

after doing the math (for ES)... meh

#

i think it's more like they want you to think that you want to stack vit above everything on VK, but in reality it is still a balancing act. some, sure, but not everywhere and always

wise rune
#

It depends on the build

#

You don't stack pure vit on ES

peak girder
#

@sweet hazel I just saw the planner for your FG hammer throw build. What kind of corruption levels are you clearing?

vale ravine
#

idols for example, would never go with vit instad of HP

sweet hazel
vale ravine
#

even if it double dipped my damage

quiet hearth
#

pour one out for me homies

vale ravine
#

i thought you are ruby fanging

peak girder
quiet hearth
#

I had some other ideas, needed a break, but what is funny wasca is that nothing I have tried has worked as well so far xD

vale ravine
#

i mean that's kind of sad 😄

sweet hazel
#

Bleed hammers scale way better in to late corruption than novadin, though.

#

Novadin starts to really fall off in high corruptions but is fantastic until then, extremely fast.

vale ravine
sweet hazel
peak girder
#

Or is there a bleed FG build I'm not seeing

vale ravine
#

it's kinda funny because like I know their content creators actually know their stuff, and participating in the races even in LE but yet somehow with the builds it seems like they went quantity over quality

sweet hazel
#

Introduction of the Razorfall boots actually spiked hammer throw in terms of end game viability (and Orian's Sun Seal)

summer shell
#

Orians sun seal is such a huge qol buff

sweet hazel
#

If you could also get a 2LP+ Oceanus ring and get it with throw damage/throw speed, replace the other exalted ring with that

sweet hazel
vale ravine
#

i liked oce before but new oce is my wet dream

sweet hazel
#

I get ring of shields for free from blocking and sigils for free from orian's.

summer shell
vale ravine
#

like 2 LP Oce >> 1 LP red ring for me

sweet hazel
#

It just seemed like a terrible build that required way too much mana and buff management for overall net less dps

#

Use Enra's technique without the Orbit and you can have 0 mana cost hammers with all the other buffs and at least one ring with -4 mana cost.

summer shell
#

Yeah I'm with you. I think mana management is a terrible plate spinning mechanic that is against the zug farm nature of arpgs

sweet hazel
#

Same, lol. I also don't use volatile reversal despite it being such a powerful skill because I just don't like the playstyle or management involved with it.

vale ravine
#

if there is no friction to solve that's also kinda gutting an ARPG tho

summer shell
#

Agreed but that implies it's solvable

sweet hazel
vale ravine
#

i mean mana cost reduction on ring sounds like it can be solved 😄

sweet hazel
#

Yeah, unless you take the Orbit node like maxroll suggested, then your hammers will cost 4 mana regardless of your rings or nodes.

#

you do get 4% base crit chance though in exchange, but eh. I can do without that, 60% crit chance is enough lol

vale ravine
#

that's kinda the essence of LE captured in this dilemma imo. LE is basically "opportunity cost, the game"

summer shell
#

Yeah agreed that's awesome for throwing builds, tons of melee builds have super cringe mana requirements particularly on bosses where you just feel so bad when you're oom and ur base Regen is like 6 a sec

sweet hazel
#

lmao

vale ravine
#

you can do QoL, you can do more dam, you can go half half, up to you

sweet hazel
summer shell
#

What is the solve for melee mana rn from gear? Inc Regen is super weak

vale ravine
#

for ES, it is mana well for example

summer shell
#

That's a great mechanic that I think more builds should get

vale ravine
#

or void well or wtf is the name of the pasive

#

you could also shadow bacon if that's your jam. could also use some idols, there are some tools

quiet hearth
twin latch
#

Hey all I’m new to the game and I have a question about devouring orb and the weapon shadow beacon. Does all of the nodes I take into the devouring orb skill tree apply to the devouring orbs the weapon creates for using erasing strike?

vale ravine
# quiet hearth yo

yo, i was telling you about it the other day but you wanted to scale phys pen 😄

quiet hearth
#

Oh I knew about it, and I still will

vale ravine
#

phys pen is nice but elemental DoT dam is a juiced affix

#

big fan of it

quiet hearth
#

I just specced into something I dont wanna respec into the dumb build again xD

supple radish
#

Any experienced builder can tell me if its possible to build a vible pure phys 2H strength stacker melee forge guard? Which melee skill would be good with it?

summer shell
#

Shield bash scales insanely well with str, 4% inc and 1% more on the tree but it's not 2h

#

Feels meaty tho

supple radish
#

Do I have to have the unique shield to work?

summer shell
#

Nah it doesn't have any needed mods just useful ones

#

U want the wep ASAP though big power spike

supple radish
#

But shield doesn't scale with Master of arms strength node tho, don't know if that is viable aswell

summer shell
#

True lol, makes you wonder how that would play out

#

Hard to get block effectiveness but you also get a lot of flat from a 2h

supple radish
#

Oh yea, it can be

summer shell
#

Are there any good 2h physical warstaves

quiet hearth
#

the main issue with 2h skills is generally they arnet rive becomes the issue

supple radish
#

But how much mana hungry will it be?

quiet hearth
#

makes rive scale to the freakin moon

summer shell
#

That's a solid rec, build looks fun

supple radish
#

So rive is the best 2h skill?

quiet hearth
#

I dunno about the best but it's definitely top tier, especially considering it's just a base ability

supple radish
#

I can try that thanks, can you tell me some strong rive nodes?

quiet hearth
#

i literally gave you the strongest one lol, but the crit nodes are good, hell it's all just really good tbh

#

like legit the weakest node is the culling node

supple radish
#

Scrap metal worth it?

peak girder
#

yes

night rock
#

ok im not gonna give up on warpath smite, i will endure. my gear is still crummy, armor may be in a bad spot but spin2win is fun

sterile latch
quiet hearth
#

scrap metal is deceptively good

peak girder
#

I played a couple of different Rive builds last cycle, all involved cheesing Ward with Healing Hands, though

summer shell
#

We don't take kindly to ward players in sent chat

peak girder
#

But it was fun, love the Challenge node

supple radish
#

Is this decent for a strength stacker or iam out of my mind?

quiet hearth
#

lacerate is REALLY good when you have a lot of flat

#

oh wow, got both pieces of the shattered lance set in two tries

summer shell
#

Makes me wanna try rive now lol. Is there a void conversion for it

quiet hearth
#

not a conversion but it does have interactions, rive is neutral to dmg types really.

#

...someone stop me..I...I may be about to build something with two sets equipped

peak girder
#

I'm not sure if you'd go for both the Adrenaline and Focused Strike node

winter copper
winter copper
outer hedge
#

so is armor stacking thorn build meta?

winter copper
#

tbh just look up rive guide on maxrol its similar to wat you are doing but volca minmax it, you might find some ideas there

quiet hearth
winter copper
quiet hearth
#

It's not remotely unplayable xD

outer hedge
quiet hearth
#

you're not doing pinnacle for sure but I did all monos and was at like 300 corruption last cycle

#

It's because the shield it uses needs attunement

outer hedge
#

yea just wondering..im trying out MA with whirlwind strike

quiet hearth
#

I think WW is still bugged

outer hedge
#

oh what wrong with it?

quiet hearth
#

I dont think the little dude is dmging things properly during the spin irrc

winter copper
#

it hits only 1 enemy

outer hedge
#

ah

quiet hearth
#

I would rock vengeance with it, that way you get the auto hits from it for some extra dps

outer hedge
#

with MA?

quiet hearth
#

no, MA doesnt really add anything

outer hedge
#

vengeance with what

quiet hearth
#

....the skill...vengeance, literally the thing you start with

supple radish
quiet hearth
#

HH is a great thing if you're swinging alot

turbid dome
#

The melee trigger is great, but it doesn’t work with Warpath

bleak breach
#

that's something i'm scared of overlooking lol

#

is there a good dot build that takes advantage of time and faith node and crazy attack speed for giga mana and health regen

turbid dome
#

With warpath it’s easy to see cause it will only proc on the first hit of the channel

#

Ignite can stack forever

#

Same with bleed, FG is good with both I think

bleak breach
#

are all ailment stacks in this game with their own timers? like time rot i know the duration is per stack, not for every stack on the target

turbid dome
#

Not sure, I’d check the game guide

quiet hearth
#

I swear I killed 30 ruby commander ajanis in this mono

turbid dome
#

Keep murdering them

quiet hearth
#

formed from the blood of all those frackers

turbid dome
#

Yooooo

bleak breach
#

kill more to get a +5% and +30 one instead (jokes aside that's sick)

turbid dome
quiet hearth
#

I would but the mono is over

bleak breach
#

ailment info on the game guide doesnt seem to state the answer to my question, but a much easier way to tell is just asking ppl with dot experience lol, do the stacks ever count down or do they all go away at once

summer shell
quiet hearth
#

each stack is on it's own timer

bleak breach
#

😔

quiet hearth
#

swingandamiss.jpeg

vale ravine
#

feel you, im basically alone responsible for the market lacking 0.5% crit world splitters lol

quiet hearth
#

now THIS has some potential

vale ravine
#

no? 😄

quiet hearth
#

also Wasca, the dot gloves were a dps loss

vale ravine
#

have you gone all in on them tho

quiet hearth
#

?

vale ravine
#

ignit chance everywhere with ele dot damage everywhere

#

ye prob not the best in a mixed profile but ignite has some massive scalers you dont have for other dots

bleak breach
#

what gloves?

quiet hearth
#

yeah, but it just wasnt enough to beat out a third equally stacked dot, just because of the pen xD

vale ravine
#

ye i mean if you want to scale it with the baseline lame affixes ofc it wont be better, it has low base damage 😄 prob better on a 2H with bardiche

quiet hearth
#

what lame affixes? I scale it the same way I'd scale anything

vale ravine
#

with throne and ele dot damage solo fire dot could at some point prob overtake the combined profile of the multi dots is kinda the idea

#

yes, hence lame 😄

quiet hearth
#

Generally yes, but not in this set up, I have too much pen

bleak breach
#

TIL pen is just straight up more dmg, for some reason i kinda always read it as increased

vale ravine
#

where is ht pen coming from outside of atrophy? forgot about it

quiet hearth
#

I dont even have atrophy yet is the funny part XD

#

right now just conviction, but soon lethal strikes as well, also ruby fang axe gives 47% pen with melee hits

#

oh, and FS has built in bleed pent of100%

vale ravine
#

are you applying all of your bleeds with FS?

turbid dome
quiet hearth
#

No, but it's 200% pen, and I swing fast enough with MS that Im FSing at least every 2s, the bleeds just go so fast

vale ravine
#

ye just thinking cause the ignite pen on the other end is global

#

i guess there is a breakpoint somewhere

bleak breach
bleak breach
quiet hearth
#

Ruby fang also gives 15% increased poison and fire damage per block in the last few seconds

vale ravine
#

gut feeling is that rive igniting with 2H and maybe FS for the global buff and hubris and fire shoes and full focuse on ignite would end up being better overall but meh, too lazy to math lol

quiet hearth
#

well, 10s

turbid dome
#

how much ignite chance can you get on a twohander

vale ravine
#

that's nothing compared to 20% more from throne of ambition and ele dot affix, so we just need to find a comparable amount of pen for ignite then it's better by default

quiet hearth
#

it's 40% more, 2% per stack and 20 stacks

vale ravine
#

30% FS, 50% shred, 35% fiery dragon, 16% pally

#

guess could get 24% from judgement gloves but then no hubris

#

anyway. you do you, both oculd work prob, im biased towards Rive 😄

quiet hearth
#

For pure ignite maybe

#

does rives little node boost pen stats too?

vale ravine
#

dont think so

quiet hearth
#

me either, also engi LE tools says 50% but that cannot be right for 2h

turbid dome
#

did you check the scaling

vale ravine
#

no you can get some bonk application chance on 2hers

#

208%

turbid dome
#

2hander scaling for ignite chance, so with foe reaver thats up to 416%

vale ravine
#

so that's 416

turbid dome
#

ye

vale ravine
#

+150 from tree

#

you know what I think it is a build 😄

quiet hearth
#

2h ignite has been a thing

sterile latch
#

Man I'm disappointed. I thought swaddling's 17% more dmg applied to melee hits at high AND LOW health

vale ravine
#

ye i mean it is nothing new sure

vale ravine
quiet hearth
#

if only hammers scalled with attunement

turbid dome
#

also just to clarify, foe reaver only increases flat, % increase and aliment chance

side node doom is an aliment, we void gaming

vale ravine
#

lol

#

if only it wasnt capped at 5

turbid dome
#

isn't it capped at 4 doom

vale ravine
#

or 4 ye, 5% is the effect

sterile latch
turbid dome
#

it needs to have a base damage of 444 so it can be the 4 gang

vale ravine
#

i guess it's time for my afternoon coffee lol

quiet hearth
#

does the stun to dot dmg in FS also include chance to melee stun or just global?

stuck horizon
#

Anyone playing smite warpath with the new sword?

vale ravine
#

palarus?

quiet hearth
#

im about to try something stupid, wish me luck

vale ravine
#

i mean if you want stupid this is prob better stupid? 😄

#

on the account of being L16 LP potential

quiet hearth
#

lot of wasted stats on those gloves

vale ravine
#

welllllllll... it is more like "you get some attunement or fire pen for free with your 3 LP"

quiet hearth
#

3lp yeah right XD

vale ravine
#

16 potential. 3 LP is 2% baseline lol

quiet hearth
#

speaking of lp though

vale ravine
#

like 4 LP is possible even

quiet hearth
#

You'd win the lotto before 4lp

stuck horizon
vale ravine
#

like it's this common lol

sterile latch
#

Guys my forged weapons keep killing enemies too quickly so I can't hit enemies with multistrike or forged strike to summon more. How do I do less damage?

quiet hearth
#

and you still need to get the items to xfer the affixes and its a crapshoot

vale ravine
#

it's fiiiiineeee. you jsut farm another one 😄

quiet hearth
#

I mean Im not saying you're wrong here XD

vale ravine
#

or well, you know, buy

quiet hearth
#

this is your ignite rive wpn

#

the base that is

vale ravine
#

ohmm, not necessarily

#

i guess it depends on how much pen you have already but bardiche is giga

#

i think implicit is also doubled by Rive node

#

but ye if you dont do hubris then you prob go with that and hands of judgement

vale ravine
#

im legit just vendoring them

quiet hearth
#

atrophy is the end game I think for this triple set up

vale ravine
#

or salt maybe, but at some point you really need to calculate a damage profile 😄

quiet hearth
#

salt is up there too, since I will be getting some crit multi to get that last bit of pen, but F that. I go by how the build feels

vale ravine
#

atrophy has a decent chance for LP2 so there is that

quiet hearth
#

I have an egg and nothign good to put in it

#

they should let us put set items in these

vale ravine
quiet hearth
#

this is why I hate markets

vale ravine
#

like somebody legit destroyed a page worth of LP2 splitters to shill his giga bad roll roflmao

#

so i guess im rolling nemesises for the next two months kekw

quiet hearth
#

fml, it was rotsteel

solid sedge
#

I heard there was a gold dupe bug and someone created several billion gold. so the prices on the market are busted

vale ravine
quiet hearth
#

someone was in here earlier asking how to do it lol

vale ravine
#

classic lol

sterile latch
vale ravine
#

did they patch it tho, or should i just reroll to maws

sterile latch
#

idk how it works tbh

quiet hearth
#

dont share it, that'll get you banned

vale ravine
#

so based on redit, no lol

#

nemesising it is

#

i love how people are saying "just wait until the market recovers lol season is 4 months lols" yes but in case you didnt notice the supply isnt exactly the same all thrughout the season.... so this is kinda bad

slate creek
#

ive been dualwielding palarus and so far its been very mid.

stuck horizon
winter copper
stuck horizon
#

no shot they go for so cheap in MG haha

quiet hearth
#

this should have been str based

vale ravine
#

the 3/s is kinda bad

stuck horizon
winter copper
stuck horizon
slate creek
stuck horizon
#

Not saying youre wrong, jsut trying to understand. Missing out on 60 flat seems quite impactful