#🔱┃sentinel
1 messages · Page 13 of 1
mind linking your profile/planner
hp is relatively easy to build on vk, i consider my hp low and i'm above 4k
are u playing ES
i cant sacrifice my mana for hp
its like a must to have around 800+ mana
is this affix on helmets any good? or am i better off on other affixes
mana and hp arent competing with each other
Not really. That's only if you absolutely want to play that version.
mana is a prefix hp is a suffix so you can have both
its the slots that can get mana
no cooldown on ES is a must
There are different ways to play ES spam
You can alternate vengeance in between echoes or accept being oom for 2-3s if you prefer full spam and replenish while the echoes do their job.
Those two ways, you can get away with 500 mana or even 300
Anyway, it's up to you to decide what you want to sacrifice.
It's good if a lot of your damage comes from echoes
mana is prefix and hp is suffix
you dont have to sacrifice mana
Why is this item recommended on Maxroll for a Void Knight Rive build? I'm a noob, I don't get it.
more dmg per shock, so if enemy has 10 stacks of shock you deal 10% more dmg to them.
"more more damage shock" hehe
is healing hands worth specing into? or is the ward gain neglible?
worth for the heal and 2nd damage source
One of the best parts of this game is often uniques you wouldn't normally even consider actually becomes BiS for just 2 lines of text out of 5 and on a build it was not even made for at first
like Li'Raka and Razorfall being bis on nova hammerdin
despite most of the stuff on those being Rogue only, lmao.
has any1 tried crit hammer throw ? how was it
Where can i see physical penetration stats on LE or LETools ?
Any1 in here whose playing a spin to win Void Cleaver with the new Abberoth's Command sceptre? I got some questions :<
disaster
is it a bug that rive doesnt show it does/scales off void dmg with the void dmg nodes selected ? or am i missing something
Hey guys
anyone wanna help me doctor this Ravaging Aura build, i hit a bit of a snag
nvm solved it
Healing hands still doesnt trigger on channeled abilities, right?
No it’s intentional for rive to not have a void conversion node. You do get double echo chance tho.
If you have +50 melee void damage, that damage will still scale with void
Source: https://forum.lastepoch.com/t/rive-void-tag-conversion-bug-or-unintended/52501
ahh i see, very confusing thank you.
2 LP but the base item is bad 😭
lol I went inside an echo and spawned right on top of the echo boss.
I didn't even know that could happen.
Echo boss speed run any% world record
question. i got a chest with a T7 i want to slam, but can i slam an armor piece i cant use (primalist) with an unique and it will be usable by me forge guard?
whats the best second suffix for this axe if i were looking to potentially slam a world splitter with it
the builds people make... 10iq
https://www.lastepochtools.com/planner/ozaDEnnB
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Sentinel (30) / Void Knight (41) / Paladin (15)
▸ Health: 1,344, Regen: 41/s
▸ Mana: 129, Regen: 8/s
▸ Ward Retention: 16%, Regen: 0/s
▸ Attributes: 18 Str / 4 Dex / 4 Int / 11 Att / 31 Vit
▸ Resistances: 58% / 57% / 52% / 103% / 103% / 133% / 168%
▸ EHP: 1,801 / 1,779 / 1,714 / 2,402 / 2,113 / 2,113 / 2,113
▸ Endurance: 20%, Threshold: 269
▸ Dodge Chance: 3% (51)
▸ Armor Mitigation: 31% (1,221)
▸ Void / Spell, Melee
▸ None
• Warpath (22)
• Void Cleave (21)
• Sigils Of Hope (21)
• Volatile Reversal (21)
• Anomaly (21)
is "increased echo dmg" additive to your damage at the time of the echo or does your damage at the time of the echo become the new base? meaning it'd be multiplicative. I realize the wording should mean additive but may as well clarify
increased area for melee area skills or blind would be my guess, or just an ailment that scales your damage per stacks on the target or something
How does VK usually deal with mana regen?
time and faith node on passives is what i've heard as a common one
it depends a lot on the build, for erasing strike they typically rely on the void well passive
time and faith node seems crazy strong with high attack speed, 10% health per hit seems too high
makes sense, i sadly dont use rive, vengeance smite or multistrike rn so time and faith wouldnt give me that much of a help
void Well is what currently is helping me with mana but i gotta raise my crit a bit more to get consistent void essence with ES
Polymath for the all stats is always solid
not level 85 yet on this character to use World splitter for crit chance but i assume that would help massively with keepng up void essence stacks
yeah once you get 100% crit its super easy
also base mana cost for Erasing strike is 30 correct?
Correct
ah nevermind i was wondering why it dipped to 27 but its the erased sentinel
Sounds like someone still needs to get avatar of regret
yeah kinda just balling with my own build here so i have no idea what im doing tbh
thoughts on the vk tree for echo warpath?
I’d throw a point into void ageis and the other capstone you don’t have a point in
only a single point into aegis?
Yeah it’s a % chance to proc when you get hit so it’s up fairly frequently, while clearing echos
what is your planner looking like?
can i maybe send my current setup in here and get some advice on what i could change up?
Go for it
this is what i plan on running if you wanna compare builds
i see, wasnt too hard to accommodate, just lost 14% void dmg which is prolly easily worth it
should be this one
https://www.lastepochtools.com/planner/oYkwWrVQ
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Sentinel (20) / Void Knight (64)
▸ Health: 1,820, Regen: 24/s
▸ Mana: 180, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 41 Str / 1 Dex / 1 Int / 9 Att / 36 Vit
▸ Resistances: 66% / 85% / 112% / 34% / 63% / 45% / 45%
▸ EHP: 2,631 / 2,818 / 2,885 / 2,279 / 2,563 / 2,202 / 2,193
▸ Endurance: 28%, Threshold: 364
▸ Armor Mitigation: 30% (1,121)
▸ Crit Avoidance: 27%
▸ Void / Spell, Melee, DoT
▸ None
• Void Cleave (21)
• Erasing Strike (21)
• Volatile Reversal (21)
• Abyssal Echoes (21)
• Anomaly (21)
The yeet enemies away when low is super nice cause your leech will normally full heal you while their gone
i know its all over the place sorry
First thing: get new gloves, avarice does not help you at this point
It’s leech doesn’t help you either because it’s ele dmg leech
yeah i'm now realizing how powerful that could be for a lot of my deaths which are just like a bunch of small guys hitting me at the same time
Second thing: cap your resistances, your taking a lot of extra damage due to them being this low
do you think it'd be worth it to drop all the points out of sorrow and steel to just put into the void aegis to increase uptime by a lot? it'd cost me 21% increased void dmg
I personally never put points into sorrow and steel so yeah. I feel like I get enough increased void damage without spending a point for 7%
haha good point
@heavy yarrow third point: upgrade your body armor, a level 71 character should not have worn plate on
Can anybody tell me if void rifts cast by idols will also make me deal increased damage to enemies like with volatile reversal?
I think that’s exclusive to reversal’s void rifts as the passives don’t say they apply to void rifts from any source (like forge strike’s forged weapons nodes)
does void aegis' 10% reduced dmg taken apply to the entire hit dmg or only the first 100 dmg of it? like if a hit did 1k dmg would that be reduced by 10% overall or only the first 100 of it
I believe if a hit does enough damage to break it it still applies the 10% dr to that hit.
Note the hit that gives you the ageis is not reduced by the ageis
that node specifically says VR's void rifts so i dont think it does
your ES tree definitely needs some work, not having the void essense on crit node maxed out is a big problem
switched out to a different one i had which does help my res to be higher (cant upgrade it rn cause of level requirement)
That is significantly better armor
noted, cool thanks
Plus void ageis makes you glow aggressively purple 
mainly cause my crit chance rn is still pretty meh so i thought i wouldnt get much value out of it rn
i need permanent uptime on this now
Hey @fair hollow ,sorry for the ping
How did your Whirlwind Strike MA go?
Sadly I think that node is it’s only source
you can take the guaranteed crit node in void cleave to hold you over until you get the stats to have it crit naturally
lol, yeahhh, but 25% chance on hit when i'm usually getting hit a lot seems good enough to me.
Do you know if the hit that breaks it can reproc it?
so what's this cycle's gold dupe? jeez
duping is prolly against tos lol
That’s a good question, given how I seem to always have it up while fighting giant packs I’d say yes?
moar porpl time :D
At some point he said he was giving up because his MA was buging around on some bosses. I don't know if he changed his mind
thanks for all the advice, does the passive tree look decent enough atleast?
I’d go along the upper echo path over dread
from what i heard here atleast speccing void aegis seems to be good choice next
Unless your planing the perma bonk es
i really like ES as my main skill tbh
but i dont think i can keep that up rn without crit chance from World splitter
tho i willt try the void cleave crit node
If you need not die, ageis is a source of damage reduction (very good) and time yeet is an automatic save yourself from death node
is one point in aegis enough or is it worth maxing?
cause i would just move the 2 points from dread over to those 2 skills then
I feel like it has good uptime with one node, especially while doing echos given the sheer amount of hits your taking
Now in a boss fight with a few big hits it probably won’t be up even with 5 points in it, unless the boss has a rapid fire multi hit attack
If I convert smite to void, does that convert the subskills of smite to void as well? Like fissure?
does the void spiral +x void melee dmg on warpath add movement speed when channeling it if i have darkstrides? it's a "conditional" +x void melee dmg it seems lol
i dont think it does but fissure sucks anyway
Subskills only convert if their text explicitly says they convert
Ty all, that descend node looks super cool. Looking to maybe use that
aight thanks a lot for the advice, gonna see where this takes me
which is kinda lame tbh
I’m wanting to use this
If I could convert skills granted by gear I’d be super happy
https://www.lastepochtools.com/planner/AVkd5PZQ
give thoughts on this build i got planned pls
crit lightning javelin paladin
Harbingers of Ruin / 1.1.1
Sentinel (20) / Void Knight (5) / Forge Guard (9) / Paladin (79)
▸ Health: 2,898, Regen: 24/s
▸ Mana: 164, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 34 Str / 1 Dex / 1 Int / 1 Att / 12 Vit
▸ Resistances: 203% / 113% / 133% / 86% / 153% / 87% / 94%
▸ EHP: 6,738 / 6,738 / 6,738 / 8,877 / 6,738 / 6,738 / 6,738
▸ Endurance: 61%, Threshold: 652
▸ Armor Mitigation: 51% (3,303)
▸ Crit Avoidance: 100%
▸ Lightning, Physical, Void / Spell, Melee, Throwing
▸ Holy Aura (Passive)
• Javelin (20)
• Holy Aura (20)
• Volatile Reversal (20)
• Lunge (20)
• Sigils Of Hope (20)
None
The void knights temporal corruption node, that converts all the ignite and such to void no? And the sub skills to void? Or am I reading that wrong
guys, for the bleed hammerdin, gear like: guardian flyer pride shield and mercury blood of exile and salt the wound of giant and eviscerating valdyr chalice - will bee diffiult to get in SSF mode?🤔
gear I can understand, but not skills on the tree
it only states that smite's tag is changed, nothing about the subskills getting changed other than ignite reliance
According to Raxxenterax, ward is still the way to go over health modifiers. Kinda sad.
Ignite chances all become slow, but that just means that it would do its fire dmg, and then the ignite would jsut be slow, yes?
Plus the additional base void dmg it gets from the node
Ignite chance -> slow chance means you have no ignite chance so you can’t set things on fire (for smite)
Yes I understand, I’m just trying to understand the mechanic of the node. Things like “smite hits deal more dmg to ignited (slowed) enemies
Smites base damage becomes void, so it now scales with void damage and not whatever it was before.
All ignite chance for smite is now slow chance.
All void skills get +2 flat damage per point
Smite no longer heals
And smites things the depend on ignite now depend on slow instead
Yeah
Im doing something so jank, it feels aweful even if it does work lol
Im using VC and judgement
Hey np, I stopped playing for now till they fix the bugs where on some bosses he doesnt use whirlwind and area increase affixes are still not working
Its alright, feels alot better with t7 cooldown recovery on boots but you are kinda required to 2 handed odachi for dmg instead of shield
Tx
does pen directly result in multiplicative more dmg unless there's a modifier increasing enemy's res over cap for the given pen?
Not sure I understand the question
Are you talking Pen for you or for mobs?
sorry poor wording, if i have pen
Then it's a More Dmg (additive with other sources of Pen/Res Shred)
Basically mobs don't have Res (and Armor)
You can give them some with echo modifier, or some Rare Mob Affix but then it will be written under their hp bar
You can also swap one of the cooldown recovery helm or gloves to a different base it its either 1.4s whirlwind cd with all 3 or 1.6s with boots + helm or gloves
coolio, thanks
another question i had is all sources of "More" dmg additive with each other or are they compounding in a way? like if i have +20% more dmg and +20% more dmg from two different modifiers would that result in +40% more dmg or +44% more dmg
44 %
That would be increased not more math
More Dmg is always multiplicative
Quick question : if i dual wield Palarus sacred light - will i benefit twice of the melee per attunement - chance to cast smite?
We love math
yes
Chance to cast smite will still be limited by 3 times a second
i see, just wasnt sure if it was all "more" added then multiplied or multiplied multiplied - i'm confusing myself XD
also yay vk gets two more multipliers just for picking the mastery 
Running this right now, having a blast. Or Smite. Eh.
Thanks! ok got it
Aha cool - was waiting for confirmation before to try - double melee and spell damage per attunement/strenght looks quite cool indeed 🙂
Yeah, if you add alot of "melee"-attacks you are basically proccing it non-stop.
I wanna dW those and have the meteor belt on
I was thinking about that, too, with Smite being the Crit-catalyst for proccing the Meteor's.
I am running it with a shield for now - + healing hand combo is quite nice - cannot imagine dual wield 😄
I plan on doing just that with werebear at some point, but right now Im busy with this VC/judgement weirdness
Weirdness sounds good.
Weird builds are Draven’s speciality
And by any chance do you know if for multistrike - node path of the knight (maximun damage per armor) is buffing smite? meaning if with hallowed arsenal (replace sword by smite) it could work together?
It gives all buffs until you run out of stacks
Nope
Does it? Im sure they apply until it eats them
That More Dmg per Armor does not affect Smite, even if procced by MS
I don't know that yet, but if the technical limit is true and Smite only proccs 3 times per second I think alot of it's potential would go to waste.
ooooh, fml I read that entirely wrong my bad
it's an extra 3 smites a second, something like MS you're hitting so often it's just extra dmg
Oj tam sad - Ok thank you
Node in a skill tree don't affect other skill (talking about real skill with a tree) unless stated otherwise
have you ever been told you need to do a build?
Void Dot Hammer 👀
or bleed
Ok clear - i guess it still affect the first strike
I am missing 1 idol slot quest and Ive no idea where
Yes
nvm, literally just got it on quest turn in xD
The game dropped me the warlock sword unique, exsangious and last step of the living over the course of 20 minutes.
Last night I got two more of the sword
warlock sword?
Spine of Malatros I am guessing
I love that thing how did I not guess that
Could be nice for you VC Judgment build
Yeah spine
If you go Judgment Dot
Not sure what idols I would run
How stunning
Probably some Block Effect
The classic vitality relics are nice
I have found like two of those this cyce
Yeah but Disintegrating Aura Hammer doesn't scale with Vit
Not for damage scaling, just cause vk gets 8 hp and 2% res from each vitality, for a 1 by 2 idol giving 3 vitality its very nice or a bigger one giving like 7 vitality
engi is a person of specific needs
D a m a g e
M a x h e a l t h
R e s i s t a n c e
I could probably swap to a void smite build with my current set fairly easily
if you convert smite to lightning, the passive change will make it void still right?
I know things on a skill’s tree apply before gear, unsure about passive tree vs skill tree
i think passive trumps all iirc

you can just look at the toolbar in-game right? it should show final tags, or do u mean for theorycrafting
I’m at work so I can’t check rn 
because having the extra hits from the lightning nodes with void dmg would be sick
Anyone have problems with light arbor , like when going to next passage the load screen takes forever sometimes and doesn’t load ?
Happens often to me in light arbor
I have alt f4 loading screens seriously 50x more often in dungeons than monos. Not sure what's different between the two
Please don’t tell me dungeons are broken again
Yeah it’s strange - I hope they fix it
Sucks because dungeons make you restart too
Between the infinite loading screens and the "Disconnect" bug, I stay away from dungeons as much as possible right now.
At least until there's a patch explicitly addressing it.
That's why they give you so many key lol, they know you need 3 keys just to get to the end of a dungeon
Arg … wasn’t like this before patch
Infinite loading screens existed before but were much, much less common. The weird disconnect bug is new though, at least in my experience.
For nowits been this https://www.lastepochtools.com/planner/Q9xLbenA but i wonder how I can remove multistrike so as to just warpath -> Cleave, repeat
Harbingers of Ruin / 1.1.1
Sentinel (37) / Void Knight (76)
▸ Health: 3,806, Regen: 153/s
▸ Mana: 103, Regen: 12/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 1 Att / 83 Vit
▸ Resistances: 80% / 99% / 86% / 78% / 85% / 83% / 83%
▸ EHP: 8,610 / 8,610 / 8,610 / 12,700 / 8,610 / 8,610 / 8,610
▸ Endurance: 57%, Threshold: 761
▸ Armor Mitigation: 61% (4,583)
▸ Crit Avoidance: 91%
▸ Void, Physical / Melee, Spell, DoT
▸ None
• Warpath (20)
• Abyssal Echoes (20)
• Multistrike (20)
• Volatile Reversal (20)
• Void Cleave (24)
i felt like void hammers is bait
if you arent maximizing Ravaging aura through warpath/multistrike/echoes, might as well not run it
so nemesis can give you high LP stuff as well
ye
meanwhile my world spliters are getting cold and dot damage lol
i need to craft a good bleed axe....im using a battle axe
i dropped a lp4
noice
when I saw this item myself it just made me sad and wished Serpin's Fractal Tree was fixed/working... 😦
lol, the range on shield rush is amazing to rush through the campain/side quests to get passive points and idols
@misty spindle have you looked into the skill tree of primalists new avalanche yet? holy sh*t its wild
iirc there was a divine bolt build last season - anyone know if that's still alive/viable?
I am trying to make a void shield throw work… before committing could someone help me with optimization and critiques? https://www.lastepochtools.com/planner/o3PLXgnA
Harbingers of Ruin / 1.1.1
Sentinel (20) / Void Knight (51) / Forge Guard (15) / Paladin (27)
▸ Health: 2,134, Regen: 32/s
▸ Mana: 119, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 24 Str / 1 Dex / 1 Int / 9 Att / 38 Vit
▸ Resistances: 88% / 75% / 110% / 88% / 87% / 120% / 84%
▸ EHP: 6,124 / 6,094 / 6,124 / 7,683 / 6,436 / 6,436 / 6,124
▸ Endurance: 109%, Threshold: 735
▸ Armor Mitigation: 46% (2,758)
▸ Block Chance: 40%, Mitigation: 34% (896)
▸ Crit Avoidance: 104%
▸ Void / Spell, Throwing
▸ Physical / Melee
▸ None
• Smite (20)
• Sigils Of Hope (20)
• Shield Throw (20)
• Volatile Reversal (20)
• Manifest Armor (20)
Any pally or VK kinda dad builds that let you ignore Pinnacle boss mechanics a fair amount?
I think I fixed it. https://www.lastepochtools.com/planner/BgKnw9LB
Harbingers of Ruin / 1.1.1
Sentinel (37) / Void Knight (76)
▸ Health: 3,789, Regen: 153/s
▸ Mana: 123, Regen: 12/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 18 Str / 1 Dex / 1 Int / 1 Att / 79 Vit
▸ Resistances: 93% / 99% / 99% / 94% / 89% / 96% / 96%
▸ EHP: 9,346 / 9,346 / 9,346 / 15,314 / 9,346 / 9,346 / 9,346
▸ Endurance: 57%, Threshold: 758
▸ Armor Mitigation: 68% (5,928)
▸ Void / Melee, Spell, DoT
▸ Haste, Warpath
• Warpath (21)
• Abyssal Echoes (21)
• Erasing Strike (21)
• Volatile Reversal (21)
• Void Cleave (23)
it's still here, it took a hit though
pretty much any erasing strike build can opt to ignore most fight mechanics by using rebuke for mana regen instead of volatile reversal shenannigans
@quiet hearth could I pm you? I’m trying to make a shield throw build and I’m not sure I’m optimizing right
only think I've found that you can't just Rebuke through is, like, Julra's big showstopper move
you can, dont have too much experience with it though
as someone who's been playing shield throw, I'm not sure it gets very optimal tbh
hey mattes, anyone have a good starting build for paladin please ? i found a standart javelin one, a shield bash ... since ive already used javelin i wanted to use something new and maybe more fun and efficient than javelin :p
maxroll is your friend
yeah they use the javelin one :p so i tough maybe there is something else "more fun" to use :p
if you mean leveling build - anything that can utilise healing hands triggering aka anything non-channeled and spammable (low mana cost) should be easy.
What shield throw build are you using I would be interested in comparing
yeah i meant leveling build, i know its for a short period of time, i will tryc something around this, also find this build incase anyone want to try something new (still not tried it myself :
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (5) / Forge Guard (9) / Paladin (52)
▸ Health: 3,044, Regen: 26/s
▸ Mana: 170, Regen: 14/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 80 Str / 1 Dex / 1 Int / 1 Att / 15 Vit
▸ Resistances: 96% / 89% / 102% / 81% / 109% / 94% / 98%
▸ EHP: 12,880 / 12,880 / 12,880 / 20,786 / 12,880 / 12,880 / 12,880
▸ Endurance: 75%, Threshold: 627
▸ Armor Mitigation: 67% (4,822)
▸ Block Chance: 57%, Mitigation: 60% (2,606)
▸ Crit Avoidance: 40%
▸ Fire, Physical, Void / Spell, Melee
▸ Holy Aura (Passive)
• Shield Bash (22)
• Healing Hands (20)
• Sigils Of Hope (20)
• Holy Aura (20)
• Volatile Reversal (20)
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (5) / Forge Guard (9) / Paladin (52)
▸ Health: 3,044, Regen: 26/s
▸ Mana: 170, Regen: 14/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 80 Str / 1 Dex / 1 Int / 1 Att / 15 Vit
▸ Resistances: 96% / 89% / 102% / 81% / 109% / 94% / 98%
▸ EHP: 12,880 / 12,880 / 12,880 / 20,786 / 12,880 / 12,880 / 12,880
▸ Endurance: 75%, Threshold: 627
▸ Armor Mitigation: 67% (4,822)
▸ Block Chance: 57%, Mitigation: 60% (2,606)
▸ Crit Avoidance: 40%
▸ Fire, Physical, Void / Spell, Melee
▸ Holy Aura (Passive)
• Shield Bash (22)
• Healing Hands (20)
• Sigils Of Hope (20)
• Holy Aura (20)
• Volatile Reversal (20)
why you linking people random stuff they didnt ask 4
because they're asking what build they're using
That’s a bash build
also shield bash build that isn't Forge Guard is a little strange
I think it's better on that subclass than pally? 👀
this person @brisk flax literally replied with a build link to a question that was asked to different person im confooosed
My fault sorry
Thanks for letting me know. Makes me kinda sad though - I loved d2 java, felt a bit like that 🙂
MB lol i should get back to sleep, sorry :p
@sand wolf i tought broody asked me to link the build i was talking about, yet i didnt expect people who literaly "police" chat :p
Oh man I tried making a Lightning Fury style Sentinel last season using the lightning tree on Javelin + Sierpin's Fractal Tree, but the unique item is severely bugged and doesn't play nice with it at all.
shattered dreams ^^ Maybe we'll get there some day
Yeah, hopefully this season or maybe next season we'll see the item corrected. I assume it's probably more difficult than it looks from the outside, because when I very first saw the item I was like "so you're telling me every Javelin I throw can split in to like 20 different javelins" but nope, just splits in to 3 regardless of skill nodes and the 3 don't aim at enemies
same with reave sorc, but maybe thats viable with mana as a def layer now
funny that Sentinel has like the most bugged uniques by far 😂
same for me ^^
Just finished Chapter 9 with Void Knight, Do I just keep going or can I start looking for void knight builds and respec right now?
You can respec whenever
Ye but idk if even my items are "decent" for this part of the game
Campaign was kinda way to easy, especially bosses didn't even need to dodge stuff
But idk what is the difficulty spike would be now and how to even start itemizing
Do I go and buy new gear like in POE?
Standard monoliths aren't that hard. You only really start seeing a spike in difficulty as you get to the Lv90 monoliths and empowered, where you really need to solidify a build and itemization.
I was in monos at level 37 and didn't complete campaign
Unless you're hardcore there's no penalty for dying/limit testing
I need to use this with the bleed node in forge strike
Got it, so what about buying items? personally upgrading gear is part of the fun for me
I chose that circle of the bazaar thingy, can I just go on and buy better items straight away?
dang, got some serious survivability?
Merchants you can buy gear upgrades pretty much immediately if you have the gold, but it vastly expedites your end game and can lead to quicker burnout.
I personally prefer Circle, I prefer doing solo-self found gameplay. Makes seasons last longer, but it's ultimately upt o you.
Not much I'm just using divine bolts paladin so was getting like 3k ward
uber bleed go brr
i have yet to touch ward in this game haha, only ever seriously done two characters but i still only have like 80 hours
This is a POE warm up for me so don't plan on playing more than a week from now on or so, so don't mind going all in right away
I thought Forge Strike bleed wanted to stack bleeds for more damage and not make the stacks go away faster 👀
I also prefer circle of fortune but if you're a trading fan on Poe then merchants guild might be up your alley
Ok is there a way to easily share my gear for review and recommendations?
lastepochtools and import your character to the build planner
I had great luck with defensive affix I'm currently level 70 with 3.8k ward but 135% crit avoidance with all ele resistances over 200% but DPS is slow asf haha
you can still stack bleeds so long as you have more than the 100%, all it does is increase the dps they do
So, any recommendations? followed a maxroll leveling guide (Rive Bleed)
https://www.lastepochtools.com/profile/axther/character/VoidHarbinger
why do u have so much ele res? XD
To add onto pigmastas message below this: you're most likely going to get replacements out the wazoo going into monoliths so the gear you're running now will be replaced soon
Got 44% on shield and another 20-30 on another gear item
The thing is I barely understand what is "better gear", I'm a simple man, I see number go up, I click
I'm 71 so still gear hunting and this is best I've seen so farm lol
that makes it a little confusing that you play poe 😅
Practice. It's all good us saying what to change but next time we may not be here and following a guide
So my general question is, is my gearing "decent"? like did I do an ok job in the campaign?
Well in PoE I need to use brain, here I let brain rest
Look at skills in game and take note of their scaling tags (melee, spell, fire, lightning) as those are usually what you want to follow
Fair. I stay away from PoE because it's way too complex for my taste.
that and I actually really dislike their skill system. I don't like that there's no real definition to the classes, and instead it's all in gems.
Poe isn't as complex as people think it's just that other software is needed for a new player to enjoy fully
it was too difficult to make my own build in PoE, hence why i like this game a lot more, much easier to at least begin endgame stuff without really scrutinizing your own build
Once I saw you needed to keep track of the 158 different currencies and the 792 different skill gems and how they interact, it was too complex.
Their skills are customisable just like LE the difference is you have to be super specific with gearing to get the right sockets for the gems you wanna use
You dont really need to do any of that though
in last epoch you have to keep track of 700+ affixes, it's just flavor text meant to make it sound scary, in reality it's prolly not that complex
Yeah you don't need to memorize any more than 10 at any one time
Eh. I'm hoping PoE2 is serious about doing away with the whole skill gem thing.
PoE's skill tree is scary af tho i will say
You will have skill gems but no colored gem sockets
I'll probably like it a lot more with a more traditional class system.
POE 2 will have 12 classes and 36 sub-classes
im thinking about leveling a paladin to play with Palarus's. is leveling with it any good, or should i just do holy trail and swap over later?
Yeah the passive system and the lack of easy respecs is what stopped me from going back after the necropolis theme
when you realize most of the poe tree is just stat nodes it's a lot less scary, now that atlas tree. But poe was built for a certain type of player.
what's better ? 🤔 should i keep using ToB for my bleed minion or will a 2H give more dps ?
Rive/healing hands is easy and simple to play you just focus melee affixes
i dont get why games insist and such costly respecs, maybe there's something i'm missing but it seems like it'd only hurt expereince
Actually why I like that D2/D2R gives you three free ones per character and then more from doing bosses.
Well poe2 will have easier respec, hope they bring it to poe1 at some point
The way LE has done it with the need to grind the levels again is a great concept you get punished for respeccing but not much
It's a hold over from a different time in gaming, you gotta remember how old poe is
A game being old isn't an excuse to not rework things
in LE you can respec your whole tree and not lose like 20 hours of gameplay time
It is when you have to completely rework the engine to do so, there is a reason why we are getting poe2
Look at no mans sky
I find myself at a weird spot on that field. I do think that ARPGs could gain a lot from being more casual-friendly, but not Too casual friendly like D4 did where you just equip new item because green number go up.
I actually think lasp epoch has respeccing backwards, respeccing in empowered monos is literally a sub 10 minute endeavour but trying out lots of skills at low level when you first start out is way too punishing imo
that's valid actually
LL respecs are so much better now, the only thing I could think would be give us all our slots up front because we already get those skills long before that level anyway
No mans sky is also a completely different beast, but Im not gonna ramble about it because this is sent chat and want to keep it focused on that
Let's be real this is a glorified hangout channel where all us sword and board dudes chill. 😂
At least it's better than whatever General is.
general chat in any large community server is something i never touch
I mean, it's part of the TOS, but mostly I dont want things to blow up like gen chat does
it's really odd we dont have a bleed sword now that I am looking
Hey, how is forge strike after buffs? Am I correct that the forged weapons use your weapon's stats such as melee damage or ailment chances on it?
FS is pretty solid after buffs, and yes you are correct
Why don't we have a Hammer Throw weapon. :madge:
They take all simple stats except core stats
How do you mean core stats? Implicit mods? Attributes?
Giving your minion str does nothing
Except the inherent scaling it has with str from any piece of gear
I mean, just restricting hammers to mace/sceptre like jav is with spears would be huge
Yeah attribute is a better word sorry
I was genuinely shocked when I realized there's no unique Throw Hammer weapon, but we'll probably see it one day!
I'd like to see it be a veneration weapon like "Hammer of the Oak" instead of "Heart of the Oak"
Why do they scale attunement so hard on forge strike builds? Damage scaling the weapons?
forged weapons do not scale with str
The minion does scale with str according to letools which I'm pretty sure is accurate
Im looking at the tooltip in game right now
They do not
in game tool tips > than LEtools as per devs
That's literally the actual minion that gets summoned. I'm not saying it's correct all I'm saying is letools pulls directly from the game files
It's displayed very weirdly but what you're seeing is Forge Strike's scalings and then an explanation of what summons from it
and the game tells you it's just attunement, and you can even test it in game, they get nothing from str

that's why the one I took a screenshot of is just the minion itself and not the attached skill that can summon it
it makes it very confusing that way because you're seeing both skills scalings and it leads to building wrong
?? You did the opposite
You sent the skill "summon forged weapon" I sent the minion forged weapon
literally from LE tools
Question for all of you more experienced folks. I got to Empowered Echos on my Paladin with my leveling build (javelin/holy trail), but I may have switched too early to Bleed Hammers (I can't kill fast and run OOM), should I respec back or level up to 85 on the 90+ Echos? https://www.lastepochtools.com/profile/DoggoLE/character/Hammertime
This is not the minion this is a hidden secondary cast from forge strike that summons the weapon
No, these are the tooltips.
Left is just the Forged Weapon itself
Right is Forged Strike.
That's why you click the 'Summon Forged Weapon' listed under Trigger on Hit
Click the forged weapon minion on the summon forged weapon
again, that's forge strike you're looking at
This isn't that difficult, come on, lol.
No, you're just looking at it completely wrong. We aren't all collectively agreeing to troll you. Forged Weapons do not scale with strength.
I'm not necessarily disagreeing that it doesn't actually scale in game. All Im saying is that it does according to the minion coding as displayed
The minion "Forged Weapon" seems to scale with strength? It's just not shown on the summon skill
Agreed
For some reason the minion page is coded to display the scalings of the skill that summons it, no idea why they chose to do that.
It happens for the Primalist minions, too.
Can anyone confirm if you can have multiple stacks of ravaging aura, or does a new stack just refresh duration?
Ohhh so the scaling only applies from the skill that summons it and minions do not have implicit scaling?
you just refresh
Correct
Forged Weapons instead scale from Attunement only
That was the gap of understanding you, ike, and I had then
Or ike and I I should say sorry
but the way the minions tab is displayed leads to misinformation because it's not clear on LEtools unless you look at the bottom where it says "Forge Strike", like I tried to circle
Yeah, LEtools has it done weird, which may just be a coding thing for all I know. but generally you trust what the in game tooltips tell you
Yep. You can just hover the forged weapon node itself and it'll tell you what it scales with
So the tooltip scaling is forge strike plus the minion just mashed into one
That is actually interesting and I'm sorry I didn't believe you
Ah dang, okay.
Yeah, for some weird ass reason. No reason to apologize, just the way the minion page is set up on LEtools.
That's why I was linking the direct spell itself because there's no added information, easier to read.
the minion's page should list the scaling for each summon source separately and labeled accordingly
Agreed, that'd be more precise and easier to understand lol
I appreciate the jank and very different scaling vectors of fg but I also hate how unclear it all is
At least it's one of those things that's only confusing first time you find out abt it
Yeah, even in-game it could be a bit more clear. If you hover Forge Strike in-game it'll tell you it scales with attunement, but won't tell you it's the minions explicitly that scale and not forge strike itself
Forge Strike only scales with Strength
oh dang, good catch
Has anyone tested the new more melee damage hammer on manifest armor? I was thinking the attack speed debuff wouldn't matter if you use shield throw ricochet
Haven't done a minion build on sent myself yet.
was too busy trying the new shield bash lol
I swapped from forged weapons to shield bash last night been having fun with it
does shield bash have any void synergy?
None lol
ripp, i love purple
You can do fire but you need a ton of points
Honestly forgeguard tree has better support for shield bash than their 3 minion skills it's sad
Mastery still has a big identity crisis in the tree
haha that's a great way to put it
Half the points need a shield while the minions heavily encourage 2 handers
sometimes, you get lucky
Yeah Forge Guard has always had an identity crisis.
void resistance is usually theo ne thing I never have to build on Sentinel, it's everywhere in the passive tree lol
bad roll, not 7 vit
FG minions also scale with equipment to be fair, also having this frees up passive points
True. I need my throwing crit multiplier large idols tho
is it somehow workable so im not running out of mana ?
it's stacking per second so it's impossible
the worst node for this skill, I always avoid it
If they ever introduced mana leech in to teh game it'd be viable
i use that way right now im fg
so at an initial channel cost of say 14 each second it'll be 14>18>22>26>...
dude, that'd be sick
No it's not . But rule of thumb : with 5 points it's 200 mana for 4 seconds and 300 for 5
Trying actually to do a forge guard fire oriented with Smite/Healing hand and forge strike and i have a silly question, i have a lot of node to increase my melee fire damage(also for my forged weapons), we agree that it does not impact ignite damage overall? it is only by increased fire or elemental that does it? Was wondering as i am trying to see if i can put ignite into my suboptimal build.
Mana needs a serious second look next league
Yeah, I agree. Mana management is hell, that's why I tend to favor 0 mana builds.
4 seconds is important because of VR
okei then i cant boost my area
You can through other nodes and idols
and affixes on gear
right now i use fully random idols i doent go if i go hp% and +hp or warpath area ones
You can use, if memory serves, like 2 or 3 Warpath Area idols and still get HP ones in there. Plus you can get it on gear.
I understand that they don't want it to become meaningless like Poe but it should be solvable
right now
Yep, but then you got stuff like that Warpath node that just aren't ever buildable because why would you want to oom yourself after 2 seconds lol
it's a grand idol so 3x1
i wait when market prices go lower to add bonuses to like lp2 gear or somhting
are you the warpath build that summons weapons?
yep
I tried to make that work last season but I couldn't get past like 500ish corruption
use void clave to boost them to infinity power
Do you think sword catcher is really better than apathys maw
body have 15 and helmet 8%
It's probably better on the warpath minion build, since warpath isn't your main damage tool
a lot hits miss randomly already to survive
Doom works on the minions + maw has 100% minion dam 100% phys and 100% melee for 300% for weps I felt like it was absolutely insane
sword catcher unique bonus
Sword gives massive flat melee minion damage which is probably better than the 100%
weapon have 13 parry change to heal me to max hp. armor give 25% change enemy miss me already. its like total 40% enemy hit not kill me
It's definitely way stronger defensively. I feel like 16% more from doom is so hard to pass up for any melee based build though
Yeah it's a tossup.
Seems like Sword Catcher was intentionally designed for it, especially if combined with Experimental Boots that give you Frenzy when you use a traversal skill.
It's definitely a very cool weapon
also the +6 to melee skills is 👀
6 is absolutely nuts
lol lv31 fs
force strike warpath and void cleave likes that
imagine if have +4 forge strike body to
jesus, 31 on a skill seems so cursed
I feel like the difference between 24 and 31 though is tiny there's not much minion scaling you're passing up on
My minion acolyte has Lv35 minion skills... the new ring is absurd.
for real 31 is to much lol. i never use anvil skill
hahaha, i feel like the devs did not intend for this much on the tree at once
+2 argentus +4 from t7 can you hit 40??
Definitely not. I think I could get Lv42 minion skills on Acolyte with all t7 and the uniques.
37 or 38 is limit i think
literally doubling the base, jeez
meanwhile i just want my one t7 for warpath XD
Anyone want to help me refine this mid-endgame target build for my Shield Throw FG? Legendary affixes on there at the moment are totally insane best case stuff, just to get some stuff on the generated loot filter
https://www.lastepochtools.com/planner/Ba9K78zB
Harbingers of Ruin / 1.1.1
Sentinel (20) / Forge Guard (58) / Paladin (15)
▸ Health: 1,117, Regen: 30/s
▸ Mana: 200, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 68 Str / 11 Dex / 1 Int / 2 Att / 3 Vit
▸ Resistances: 70% / 43% / 3% / 62% / 32% / 30% / 43%
▸ EHP: 5,202 / 4,138 / 3,176 / 8,606 / 3,820 / 3,754 / 4,138
▸ Endurance: 55%, Threshold: 268
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 72% (7,288)
▸ Block Chance: 72%, Mitigation: 46% (1,692)
▸ Fire, Physical / Melee, Spell, Throwing
▸ Fire, Physical / Melee
▸ None
• Shield Throw (25)
• Ring Of Shields (21)
• Sigils Of Hope (21)
• Shield Bash (21)
• Manifest Armor (21)
i need t5 warpath only thanksfully
Yeah, like; two Phantom rings, Naal's tooth, the t7 affixes and all that.
This is a cool concept. Is it not super tedious weaving all these rotational spells?
what item gets anomaly levels? helm?
Yes helm
yeah it's helm, a t7 for that would allow me to have 100% uptime
rotation? lmao this is just spamming shield throw, occasionally bonking bosses with bash to force potion drops and interrupt dangerous attacks
bosses can be stunned out of attacks? how did i not know this
Gotcha, I thought you were shield bashing every other throw to get 5 ricochets
Sure as hell can, even pinnacles.
the 5 extra ricochets are a net loss compared to the 2-3 additional throws you can fit in the same time span
One thing I noticed is that you don't have the 30% attack speed end node in base tree
is stunning a boss a specific ability of a skill or something or is there a core mech i somehow missed
It's not melee aps so it scales shield throw
wait, does anomaly stun a boss?
Everything that can crowd control can stun a boss. Snap Freeze for mage, for example
grand idol is 3x1 ?
x by y 3x1 yes
Shield Bash can actually stunlock bosses, with the new no-cd node, which is hilarious that they aren't cc immune yet
yet
anomaly specifically says it does not lock bosses tho
Yeah I'm pretty sure they will become immune eventually. You can just make it so Aberroth doesn't move, like at all, with the no-cd shieldbash and stacked stun chance.
not lock but it sends them "a millisecond" forward
You take it
i get in 100% and enemy get back 19% of it ?
wait, yeah you're right there but i swear i read somewhere it sends bosses forward by a millisecond
i mean practically i cant tell if it does a micro interrupt or not cause im spamming ES like a madman and it keeps stun locking everything so 😄
You take same amount of damage, enemy takes 19% of post mitigation damage. It's very weak without specific building around it
but according to tooltip it shouldnt even micro
was there a really recent api update? or what does the skill say in-game, not LEtools
either it's written somewhere/was recently removed, or i'm actually losing my mind
Losing your mind is always a probability.

I have never gone void knight so idk, lol.
I remember this too
there are better ways anyway to stun a boss practically so in the grand scheme of things kinda doesnt matter
Wait maybe it's the vk capstone one
oh shoot
Poor mans cheat death
i dont think i ever specced that node lol
Same lol
you're right, it's the vk capstone :evasive: i need to take my meds apparently

hey in my defense it has the same graphic as anomaly on the node
oh thx whoever talked about that idol 😄
haha, nice!
yes, yes, keep buying my idols
Idols are my only envy of merchants guild players they SUCK ssf
i just sold a spellblade one for 2.5M lol
xD need 2 more then i can go like 4 hp idols or somhting
oh man yeah you get such awful rolls on idols ssf-ing, on the rare occasions that the stats actually line up
who was it that told me to save all idols, cuz i now have 7 pages full and i think it's getting outta hand
you got got
This is diabolical lmfao
hey the pages are cheap tho 
they dont know
I need to sort through my stash so bad but it's gonna take forever
gotta love nemmys
i played before the stash tab price change and my bank hurt at how much money i'd wasted
my 9% void resistance
dude those void worms would 1 shot u
how ...
time for that beastmaster build I guess
like you actually need to go out of your way to not have void res lol
i mean it's a free roll
i try 2 day more to get that free rolled void res
imagine rolling a t7 hybrid health or something lol
Not a free roll when it's the rot man
but tbh the money is in the exalts, there is some crazy stuff coming out of nemesis
double exalts with 59 forge potential with sealed affixes lol
i've been having bad luck with them, i banish like at least 3/4 times
ye it def favors MG, most of the crazy stuff i dont personally care about but it basically feeds my LP slamming casino
someone said it here before but seeing a sealed t6 or t7 is so cursed
Yeah heavily favors mg when they pump out t25 items for every build you can imagine. Not so useful for SSF lol
tbf the market is not that great, need to search a LOT for something i could even remotely have a chance of turning into an item i actually want
i feel like last league was way easier supply wise
Never used market before. Is there a dump sell stash tab feature like poe
so...what are my options for defense against DOTs if im not using a ward build?
we have auctioneers around here, talking to actual people is cringe
you have "armor applies to DoTs" and you have.....
no, that's it
It's not great. Sentinel can get armor applies to dots and you can get cleanse on belt
oaky i guess "less dot damage taken" amulet implicit also exists
avoiding the dot 
so like i jsut die agains t4 julra or hierot blizzard if i dont have half a second reaction time?
have you tried evading and changing timelines? 😄
the dot she puts on the ground is from changing timelines
Without cleanse on potion use prob lol
wacsa did you see i died last night to a poison pool after killing a nemesis which dropped my legendary apthy's maw and i lost it XD
always keep running around the edge of the arena after a change dont stand in place, that kinda solves it
RIP warpath then
im trying to place it on the outside but if im delayed at all in my reaction, i die. i think i need to stack more HP, 2000 isnt enough
ye 2k is kinda low
I'm always terrified of this. Luckily mine are always trash I guess?
Generally end game you want 3-4k hp, capped resistances, at least 60%dr from armor
jeez and i was just playing spellblade that got 3k ward just for free, seems armor is so far behind in this game?
well i want 6k but it will take awhile XD
it rolled frailty anyways so i'm not too mad but still sucked to lose the weapon, a few shades later tho i got another lp1 one
Different playstyle, yeah. Mages don't stack armor, Sentinel kinda has to though
yea i have 6200 armor, but only 2k hp. capped resists.
ohm, static shell says hello 😄
i love that chest piece
Ward players stack int melee players stack health % +health armor% +armor hybrid health. It's very balanced trust me
lol
True, though it seems the meta right now for Glacier/Shattering mages is the 10k-16k ward facetank everything build
and then the flame ward panic button and all the defenses teleport gives...
idk im not an expert but seems super imbalanced
Range / Spellcast / Melee has always been imbalanced in aprgs.
Melee classes having it hard is a tale as old as time
typically melee doesnt have worse defense straight up AND damage uptime though...
ye wouldnt use it on everything but if i go mage i usually also go spark charge, so static shell is an easy include. 10-16 STR from twisted heart, double armor blessings and cruising with 40-50-60% armor... and then the 10k+ ward lol
mage is crazy
Ranged is an obvious advantage but ward scaling being so much easier is not an inherent melee vs ranged issue it just exacerbates it
It's automatically worse but also harder to gear and punishes uptime constantly with boss design
armor + hp eats like 2 affixes on every slot vs just int, how has this been overlooked for the entirety of 1.0
And int is a dps stat LOL
Yup, a 100+ int mage gets everything from it.
i mean, you can STR stack too (on certain build to a certain degree). the problem is diminishing return hits you harrrrrrd
https://www.youtube.com/watch?v=-661SSHU3E0
64 second glacier sorc kill
melee isnt even this bad in poe, its just clunky. its straight up so bad here is what im seeing?
maybe i should try a non-melee mage...
wat. melee is literally a meme in PoE
Plus you also need flat armor sources instead of it getting pumped out of every skill like ward
Melee has been fantastic in Poe before it's just been a few years. It's purely tuning
melee is only really bad against maven and sirus, the reason people hate it is because 50% of the damage is tied up in totems
i dunno i wouldnt do T17s on melee either lol
Tons of t17 viable melee builds. Obviously it's harder but bows are just op
melee is super viable, its just those 2 bosses i mentioend that are actively cancerous, and melee builds often have the ability to sit around in stuff because of superior defenses. it is the super clunky totem playstyle that nobody likes.
I don't think any arpg will really solve that balance scale, honestly. Either range is a meme and doesn't do enough damage to warrant the cost (D2 Bowazon) or melee is a meme and doesn't warrant the risk (PoE)
and then spellcasting is just always overpowered, like unconditionally.
Disagree, Poe has proven before that melee can be fun and powerful it just always gets nerfed imo people just prefer being a caster
it just seems particularly egregious here, where spellcasters are getting 10k ward jsut from existing while melee builds are scrounging every affix to have a fraction of the tankiness?
i think we are close tho, just need basically 2 threshold nodes in our passive tree to double dip from HP and armor scaling somehow, feed it back into endurance or int oeach other something like that
Flickerstrike ❤️
Dude old slams in Poe were some of the most fun I've ever had in an arpg
melee in poe shows how hard melee is to balance, because when its good, it is overpoweringly better than other options. legion league cyclone comes to mind
Should've seen Ward last season, it was normal for Mage and Acolyte to have like 60k ward.
i mean i always only played ethical builds but even with a simple twisted heart RM I had 100k+ EHP
hah, i just got into the game now. punished for playing a non spellcaster, i guess. such is life!
Or maybe anything is hard to balance lol always gonna be something on top
should clarify, 100k+ without frostguard lol
They have reigned in Ward's superiority A LOT this season but it's definitely still too easy and too effective.
Especially since, because Ward regenerates/generates WAY faster than Health in almost every circumstance, it's far more EHP.
I'm just glad LE is moving in a better direction balancewise. For all the fair criticisms it's way better than last seasons wraithlord and jelkor meta
any mage build is probably still easily hitting 100k EHP if they want
getting back on topic, it is so dumb how dots are so dangerous to non ward builds while...nothing is dangerous to ward stackers
i was having so much fun playing smite warpath, but 300 corruption has stopped me in my tracks
we sweating for 30-40k
just instant deaths from dot effects and its like whatever dude
Are you playing that with the new sword and spreading flames?
I actually really dislike how this game does Poison damage. I do not like that it reduces your resistance to poison exponentially per stack, and the Rotsteel Nemesis exemplified how broken of a mechanic this is.
I have 3,856 Health, 67% DR from Armor, and 129% Poison Res, but if I stand in the Rotsteel Nemesis poison pool for more than 0.25s, I am instantly dead.
I had to swap to shield bash at 300 with mediocre gear sent is just so weak against dots
i dont think it's exponential, it's just rotsteel is borked
And it's double punishing imo because dying to dots means anything that drops gets deleted lmao blows my mind that is still how echos work
Yeah, it's absolutely crazy. All the other nemesis are basically cakewalks, but the Rotsteel is my nightmare fuel.
ye 100% im just saying the base math is I think actually pretty solid when it comes to resistances, like it way more than PoE's calculation personally
whichever one is the poison one is terrible
That's Rotsteel, lol. I hate him.
I've lost a lot of gear to him, not realizing his poison pool stays out for like 15 seconds.
but ye if you have dont have eternal gauntlet and erased sentinel and MAYBE ALSO oracle amulet, forget about it
Trying actually to do a forge guard fire oriented with Smite/Healing hand and forge strike and i have a silly question, i have a lot of node to increase my melee fire damage(also for my forged weapons), we agree that it does not impact ignite damage overall? it is only by increased fire or elemental that does it? Was wondering as i am trying to see if i can put ignite into my suboptimal build.
I don't like how overwhelmingly good erased sentinel is for sent any decent rolls forces out most other idols
ye not a fan of needing to include the an RNG item mandatorily, that and HP idols are 100% the reason i would never CoF sentinel lol
Yup.
Only exception is if you're hammer throw, but then if you roll hammer throw in the weaver welp gg it's still the best.
Sentinels weaver relic comes with generic good stats every sentinel wants, gamba time gamba time
I did.... on ES....
was slightly mad about it
Sentinel needs a massive relic rework because it is pretty silly that basically every build is just Erased Sentinel
I’ve been farming the hell out of them trying to an ES one. I have two VC, Judgment, and Smite so far. My ES one is a bunch of increased Void damage which is nice at least..
I can't even name another sent relic besides the axe throwing one
Anyone have experience running the new palarus sword with smite paladin? I just hit empowered and my damage feels horrible
There’s the Anchor one a lot of VKs use
@quiet hearth is dual wielding it with Aurelis
Anchor is cool ya
you know what, armor applies to dots up to like.... 40% should be one of our passive threshold nodes. the other is HP to endurance threshold
that's the baseline minimum lol
do any sentinel builds use ward? im not gonna play antoher one with how bad armor is
Warding hands?
Endurance is so insanely expensive to scale as it stands, almost zero baseline support in trees I feel like it could be a great way to passively buff melee like fortify in Poe
I'm doing a warpath build with it atm, with the firestarter torch. I'll check his out tho. I just don't know what else to do to scale lit lol
Yeah there's a support pally build that does but it's only really good in group play
i mean i guess you could play twisted heart smite somehow?
@quiet hearth why u no stream
Main problem with ward on Sentinel is Sentinel has no int scaling.
so it's kind of just like a waste really
what does falconer scale taht it is so giga?
Bleed I think
ye you could rob get up to 2-4k with a shackles but that's kinda it and i dont like burning gloves slot personally
cleaver solution
Falconer kills everything before it can get hit pretty good defensive layer
True, cleaver solution does exist.
sure but what are you STR stacking and DWing on, like PURE str stacking
Just go strength and you have int equal to it.
guess im going back to mage until the devs balance defenses, this is like 2.0 era poe life vs es
While we are on the subject, why the hell does dw make you take more damage lol
someone play with this ?
Mike got asked this on a podcast two weeks ago and the answer was.... basically nobody knows lol
No. Command has almost no stats unless you're relying on ravaging auras.
"wanted to balance it somehow"
Makes you take more on Primalist, too. Seems... unnecessary.
ye i think it has a good chance of going away in a patch or two
Yeah because it's sooooooo op this season. There are so few situations where 9% plus a second weapon is better than just slapping on a shield
Even rogue uses a shield I think because it's insane survivability and 9% is a massive hit
Especially since now... a shield weapon, for dual wield shields lmao
Nah people have said that when there wasn't a penalty it was op. More stats than a 2h
ye but nerf the stats, not the defense 😄
Well, yeah, you forego an entire slot for defensive stats, of course lol
Most 2H weapons include defensive stats / survivability
Should use a Poe like solution where they alternate swings but get a buff not a nerf lol
It's more stats than a 2h @sweet hazel 2hander can't compete
You're not just comparing to shield and weapon
There are tons of 2h specific support points in sent I think it would compete just fine
Except that 2H weapons fill their own role, especially with skill customizations through nodes. That seems like an overwhelmingly simple way to look at it.
im gonna say it, what sentinel needs is titangrip 😄
Plus with how mana works right now more attack speed isn't always a good thing
i wouldnt even care about the 9% damage lol
Foe Cleaver node on rive makes 2H the best
Yeah ok. But they literally tried no penalty. Go read the complaints about the meta then
Give 2h inherent dr
2h plus shield capstone for forgeguard would go so hard
that was like years ago though, pre-ward if im not mistaken
That bug was so fun while it lasted
It was awesome lol
also I don't see how it's much different with the kind of raw stats mages get from Catalysts, there's a reason they don't use staves lol
its wild to think all this stuff Im trying has bee worse some how than scaling poison,ignite, and bleed at once
DoTs are super strong in LE
Probably just because it's easier to scale ailments early on. How good is your gear?
I'm converting to bleed hammers on my hammerdin.
Shield Rush Ignite is also like giga tier gotta build one of them
I was using the ruby fang set, so absolute garbage xD
i like big bonks and i cannot lie
I wanna build this sooooo bad, t7 ele dot is so rare though
does void knight have the same survivability problems, it seems they want to stack vit?
It is. I've gotten some rare perfect rolled T7s to date, but no ele dot.
Yes it does
well there is no other way for the most part, just not rewarded for it enough (still)
Scaling with defensives is a cool idea they could explore more for melee
it's not "vit" stacking per se tho, it's HP and armor stacking with endurance. some comes from vit, some comes from STR, some comes flat
Well void knight often wants to stack vitality for damage
got a sunwreath and an egg boys, wish me luck
after doing the math (for ES)... meh
i think it's more like they want you to think that you want to stack vit above everything on VK, but in reality it is still a balancing act. some, sure, but not everywhere and always
@sweet hazel I just saw the planner for your FG hammer throw build. What kind of corruption levels are you clearing?
idols for example, would never go with vit instad of HP
about 6 or 700 before I started to switch to bleed hammer. That Novadin is great for speed farming, though.
even if it double dipped my damage
pour one out for me homies
i thought you are ruby fanging
Nice, ty. Do you also have a planner for the bleed build?
I had some other ideas, needed a break, but what is funny wasca is that nothing I have tried has worked as well so far xD
i mean that's kind of sad 😄
Nah I use the one from Maxroll. I only made that planner for the Novadin because the one on Maxroll wasn't that good and could've been improved
Bleed hammers scale way better in to late corruption than novadin, though.
Novadin starts to really fall off in high corruptions but is fantastic until then, extremely fast.
tbh once you know the ins and outs of a build, that's mostly true for msot of their planners. dont at me
Yeah, for a lot of them, for sure.
Though some of them on Maxroll are super well designed and solid.
So you just adapted the Paladin build and used some FG passives that would help?
Or is there a bleed FG build I'm not seeing
it's kinda funny because like I know their content creators actually know their stuff, and participating in the races even in LE but yet somehow with the builds it seems like they went quantity over quality
Basically, there was a rework to instead do Forge Guard for Hammers now after the Forge Guard changes/buffs, it's better for hammers than Paladin is now UNLESS you're doing the smite-proc hammer build, paladin is better for that.
Introduction of the Razorfall boots actually spiked hammer throw in terms of end game viability (and Orian's Sun Seal)
Orians sun seal is such a huge qol buff
If you could also get a 2LP+ Oceanus ring and get it with throw damage/throw speed, replace the other exalted ring with that
I absolutely love it. Since I use a 0 mana cost hammer build, it means I don't have to do any management.
i liked oce before but new oce is my wet dream
I get ring of shields for free from blocking and sigils for free from orian's.
Yep. By far the biggest hidden downside of it is that it basically says you have 50% less max mana lmao
like 2 LP Oce >> 1 LP red ring for me
That was the other weird part to me about the maxroll Novadin guide, is that they didn't use mana cost reduction at all, and instead used Mana Starved Forging (can throw hammers at 0 or negative mana). But they also weren't using sun seal?
It just seemed like a terrible build that required way too much mana and buff management for overall net less dps
Use Enra's technique without the Orbit and you can have 0 mana cost hammers with all the other buffs and at least one ring with -4 mana cost.
Yeah I'm with you. I think mana management is a terrible plate spinning mechanic that is against the zug farm nature of arpgs
Same, lol. I also don't use volatile reversal despite it being such a powerful skill because I just don't like the playstyle or management involved with it.
if there is no friction to solve that's also kinda gutting an ARPG tho
Agreed but that implies it's solvable
I'm down with friction to solve it, I just like that we have the choice to do either.
i mean mana cost reduction on ring sounds like it can be solved 😄
Yeah, unless you take the Orbit node like maxroll suggested, then your hammers will cost 4 mana regardless of your rings or nodes.
you do get 4% base crit chance though in exchange, but eh. I can do without that, 60% crit chance is enough lol
that's kinda the essence of LE captured in this dilemma imo. LE is basically "opportunity cost, the game"
Yeah agreed that's awesome for throwing builds, tons of melee builds have super cringe mana requirements particularly on bosses where you just feel so bad when you're oom and ur base Regen is like 6 a sec
lmao
you can do QoL, you can do more dam, you can go half half, up to you
which I must call once again that Glacier Sorc just casually 10k ward face tanking pinnacle bosses, casting Glacier every 0.1s without running out of mana, totally balanced, lmao.
What is the solve for melee mana rn from gear? Inc Regen is super weak
for ES, it is mana well for example
That's a great mechanic that I think more builds should get
or void well or wtf is the name of the pasive
you could also shadow bacon if that's your jam. could also use some idols, there are some tools
yo
Hey all I’m new to the game and I have a question about devouring orb and the weapon shadow beacon. Does all of the nodes I take into the devouring orb skill tree apply to the devouring orbs the weapon creates for using erasing strike?
yo, i was telling you about it the other day but you wanted to scale phys pen 😄
Oh I knew about it, and I still will
I just specced into something I dont wanna respec into the dumb build again xD
Any experienced builder can tell me if its possible to build a vible pure phys 2H strength stacker melee forge guard? Which melee skill would be good with it?
Shield bash scales insanely well with str, 4% inc and 1% more on the tree but it's not 2h
Feels meaty tho
Do I have to have the unique shield to work?
Nah it doesn't have any needed mods just useful ones
U want the wep ASAP though big power spike
But shield doesn't scale with Master of arms strength node tho, don't know if that is viable aswell
it can be
True lol, makes you wonder how that would play out
Hard to get block effectiveness but you also get a lot of flat from a 2h
Oh yea, it can be
Are there any good 2h physical warstaves
the main issue with 2h skills is generally they arnet rive becomes the issue
But how much mana hungry will it be?
what do you mean?
makes rive scale to the freakin moon
That's a solid rec, build looks fun
So rive is the best 2h skill?
I dunno about the best but it's definitely top tier, especially considering it's just a base ability
I can try that thanks, can you tell me some strong rive nodes?
i literally gave you the strongest one lol, but the crit nodes are good, hell it's all just really good tbh
like legit the weakest node is the culling node
Scrap metal worth it?
yes
ok im not gonna give up on warpath smite, i will endure. my gear is still crummy, armor may be in a bad spot but spin2win is fun
Idk about best. Heard shield bash was stronger. U can check the maxroll tier list. Rive seems strong tho
scrap metal is deceptively good
I played a couple of different Rive builds last cycle, all involved cheesing Ward with Healing Hands, though
We don't take kindly to ward players in sent chat
But it was fun, love the Challenge node
Is this decent for a strength stacker or iam out of my mind?
lacerate is REALLY good when you have a lot of flat
oh wow, got both pieces of the shattered lance set in two tries
Makes me wanna try rive now lol. Is there a void conversion for it
not a conversion but it does have interactions, rive is neutral to dmg types really.
...someone stop me..I...I may be about to build something with two sets equipped
I'm not sure if you'd go for both the Adrenaline and Focused Strike node
its not good, it doesnt stack and doesnt crit
i would remove the bottom 4/4 crit buff node they are awful and take pull+ more dmg for 3rd strike
like this?
so is armor stacking thorn build meta?
remove 1 pt from 3/3 and put it into pull on second strike
tbh just look up rive guide on maxrol its similar to wat you are doing but volca minmax it, you might find some ideas there
it's not but it works
its beyond garbage uplayable tier especially for pinnacle boss
It's not remotely unplayable xD
ah ok just looking up 1.1 guide for forged weapons and this one stack armor and attunement along with MA and its reflect node based on attunement
you're not doing pinnacle for sure but I did all monos and was at like 300 corruption last cycle
It's because the shield it uses needs attunement
yea just wondering..im trying out MA with whirlwind strike
I think WW is still bugged
oh what wrong with it?
I dont think the little dude is dmging things properly during the spin irrc
it hits only 1 enemy
ah
I would rock vengeance with it, that way you get the auto hits from it for some extra dps
with MA?
no, MA doesnt really add anything
vengeance with what
....the skill...vengeance, literally the thing you start with
its wise to use healing hands melee trigger or its really not necessary?
HH is a great thing if you're swinging alot
The melee trigger is great, but it doesn’t work with Warpath
that's something i'm scared of overlooking lol
is there a good dot build that takes advantage of time and faith node and crazy attack speed for giga mana and health regen
With warpath it’s easy to see cause it will only proc on the first hit of the channel
Ignite can stack forever
Same with bleed, FG is good with both I think
are all ailment stacks in this game with their own timers? like time rot i know the duration is per stack, not for every stack on the target
Not sure, I’d check the game guide
I swear I killed 30 ruby commander ajanis in this mono
Keep murdering them
formed from the blood of all those frackers
Yooooo
kill more to get a +5% and +30 one instead (jokes aside that's sick)
I would but the mono is over
ailment info on the game guide doesnt seem to state the answer to my question, but a much easier way to tell is just asking ppl with dot experience lol, do the stacks ever count down or do they all go away at once
4lp idol
each stack is on it's own timer
😔
swingandamiss.jpeg
feel you, im basically alone responsible for the market lacking 0.5% crit world splitters lol
now THIS has some potential
no? 😄
also Wasca, the dot gloves were a dps loss
have you gone all in on them tho
?
ignit chance everywhere with ele dot damage everywhere
ye prob not the best in a mixed profile but ignite has some massive scalers you dont have for other dots
what gloves?
yeah, but it just wasnt enough to beat out a third equally stacked dot, just because of the pen xD
ye i mean if you want to scale it with the baseline lame affixes ofc it wont be better, it has low base damage 😄 prob better on a 2H with bardiche
what lame affixes? I scale it the same way I'd scale anything
with throne and ele dot damage solo fire dot could at some point prob overtake the combined profile of the multi dots is kinda the idea
yes, hence lame 😄
Generally yes, but not in this set up, I have too much pen
TIL pen is just straight up more dmg, for some reason i kinda always read it as increased
where is ht pen coming from outside of atrophy? forgot about it
I dont even have atrophy yet is the funny part XD
right now just conviction, but soon lethal strikes as well, also ruby fang axe gives 47% pen with melee hits
oh, and FS has built in bleed pent of100%
are you applying all of your bleeds with FS?
same is true against you if your res isn't capped (in an area of level 75 and up), don't ya just love math 
No, but it's 200% pen, and I swing fast enough with MS that Im FSing at least every 2s, the bleeds just go so fast
ye just thinking cause the ignite pen on the other end is global
i guess there is a breakpoint somewhere
i finished my last math course of my life last year at uni, i've had enough
1️⃣ ➕ 1️⃣

Ruby fang also gives 15% increased poison and fire damage per block in the last few seconds
gut feeling is that rive igniting with 2H and maybe FS for the global buff and hubris and fire shoes and full focuse on ignite would end up being better overall but meh, too lazy to math lol
well, 10s
how much ignite chance can you get on a twohander
that's nothing compared to 20% more from throne of ambition and ele dot affix, so we just need to find a comparable amount of pen for ignite then it's better by default
it's 40% more, 2% per stack and 20 stacks
30% FS, 50% shred, 35% fiery dragon, 16% pally
guess could get 24% from judgement gloves but then no hubris
anyway. you do you, both oculd work prob, im biased towards Rive 😄
dont think so
me either, also engi LE tools says 50% but that cannot be right for 2h
did you check the scaling
2hander scaling for ignite chance, so with foe reaver thats up to 416%
so that's 416
ye
2h ignite has been a thing
Man I'm disappointed. I thought swaddling's 17% more dmg applied to melee hits at high AND LOW health
ye i mean it is nothing new sure
you are laughing but it turns out that's how serpent strike actually works
if only hammers scalled with attunement
also just to clarify, foe reaver only increases flat, % increase and aliment chance
side node doom is an aliment, we void gaming
isn't it capped at 4 doom
or 4 ye, 5% is the effect
weird. It's not even a spell
i guess it's time for my afternoon coffee lol
does the stun to dot dmg in FS also include chance to melee stun or just global?
Anyone playing smite warpath with the new sword?
palarus?
im about to try something stupid, wish me luck
i mean if you want stupid this is prob better stupid? 😄
on the account of being L16 LP potential
lot of wasted stats on those gloves
welllllllll... it is more like "you get some attunement or fire pen for free with your 3 LP"
3lp yeah right XD
16 potential. 3 LP is 2% baseline lol
speaking of lp though
like 4 LP is possible even
You'd win the lotto before 4lp
Yea
like it's this common lol
Guys my forged weapons keep killing enemies too quickly so I can't hit enemies with multistrike or forged strike to summon more. How do I do less damage?
and you still need to get the items to xfer the affixes and its a crapshoot
it's fiiiiineeee. you jsut farm another one 😄
I mean Im not saying you're wrong here XD
or well, you know, buy
ohmm, not necessarily
i guess it depends on how much pen you have already but bardiche is giga
i think implicit is also doubled by Rive node
but ye if you dont do hubris then you prob go with that and hands of judgement
so based on this probably not many are playing it lol
im legit just vendoring them
atrophy is the end game I think for this triple set up
or salt maybe, but at some point you really need to calculate a damage profile 😄
salt is up there too, since I will be getting some crit multi to get that last bit of pen, but F that. I go by how the build feels
atrophy has a decent chance for LP2 so there is that
I have an egg and nothign good to put in it
they should let us put set items in these
bruh
this is why I hate markets
like somebody legit destroyed a page worth of LP2 splitters to shill his giga bad roll roflmao
so i guess im rolling nemesises for the next two months kekw
fml, it was rotsteel
I heard there was a gold dupe bug and someone created several billion gold. so the prices on the market are busted
i was 100% thinking exactly this yesterday lol. glad to hear im not crazy
someone was in here earlier asking how to do it lol
classic lol
in this economy?
did they patch it tho, or should i just reroll to maws
idk how it works tbh
dont share it, that'll get you banned
idk
so based on redit, no lol
nemesising it is
i love how people are saying "just wait until the market recovers lol season is 4 months lols" yes but in case you didnt notice the supply isnt exactly the same all thrughout the season.... so this is kinda bad
ive been dualwielding palarus and so far its been very mid.
oh wow thats crazy, I dropped a 3LP in COF and got so hyped
dont dual wield that, use firestarter+devotion+palarus and warpath
no shot they go for so cheap in MG haha
this should have been str based
the 3/s is kinda bad
Is firestarter really a better option than a juiced up exalted sceptre? I am currently using a firestarter, but I feel like the flat spell dmg from an implicit could be better
if you are warpathing and using devotion yes
Yea this is the one I dropped, the 3/s is pretty good
ive been doing rive+healing hand melee to proc the smites
But why? Why does it automatically become better than an exalted sceptre
Not saying youre wrong, jsut trying to understand. Missing out on 60 flat seems quite impactful