#🔱┃sentinel
1 messages · Page 11 of 1
what's the max LP a nemesis can give an item?
If it already has LP it can actually increase the amount. I assume the amount and odds is roughly related to the chance of an item to drop with that LP amount.
you cant egg items with LP on it
and all the items starts with 0
No, but it can have an item that already has LP, or it can already have added LP to it once.
the odds are greater than dropping
I said related to, not same as.
Like with WW items, it can increase the amount of WW on it.
ive never seen LP on the first nemesis. only on 1st empower
I wouldn't know the specifics.
Either way if an item that is in there already has LP it can be increased if you still have empowers left. That's what I'm saying. And this is what is true.
also the odds of getting rare affixes and t7 are so high from empower
Speaking of prophecies, do these types of prophecies only give weavers will on weavers will-type uniques? (i.e. items like Titan's Heart could never be a reward from this prophecy, correct?)
"Related to" doesn't mean "Same as".
I believe so
But "Unique Armor" can be any out of boots/gloves/body/helmet, right?
ya
So it'll be one of the erased items that fits in that slot.
is anything stopping me from throwing the same Weavers item into nemisus until its eventually at 28 WW?
Yes
It can't have WW on it initially
The fact that you can't put WW items in 
damn
You can find WW items in the lineup.
And if you then empower, the WW amount can go up
But you can't put one in yourself.
somewhere I have a copy of the Slab with +200 block effectiveness, nemesis mods are hilarious
How much health do people shoot for before going into empowered?
Like I'll be surprised if I'm able to reach like 1500 lol.
If I want to use rune of ascendances to get the 1h axe that looks like a shield, does it matter what base I use runes on or does it only have to be a 1 handed axe?
I aim for 2.5k hp
i did first harbinger with 1k
Using ascendance on a 1H axe can get you any unique 1H axe.
depends a lot on gear power, last league I had a falconer comfortably doing emp monos on like 1300 hp
i mean i do 500 corrupt with 1.8k just fine
That's bonkers.
eternal form is a fun passive
- vitality
I should really read patch notes. harbringer of ash was a suprise to me xD
Flat health that scales with vit?
Flat health that scales with vit.
yeah 8 hp per vit is very nice
wtf
But like, void knight has a bit of an advantage there.
go go gadget this thing
Because void knight is like the only mastery in the game that has an incentive to do vit stacking.
yeah
yeah the vit scaling on spells is weird tbh
my erasing stike has like 140 spell damage from my vitality alone
doesn't that only affect the rifts?
yeah, I slam a pack and the rifts chain across my screen
so, like, you need to get kills with ES first to proc that
havent seen a single vk do aberroth bruh
the rifts doing damage are a side effect of all the other reasons I want vitality
Also if you're vit stacking then at some point, poison and necrotic resist become non issues as well.
yeah hitting 75 vit is very nice, plus thats a ton of flat life (even without eternal form)
And sentinel in general has easy access to elemental, phys and void resists.
my rive gets 1 void dmg per vitality, I get more void dmg per 3 vit, etc.
Which means you have every resist covered.
So void knight doesn't need a whole lot of resists from gear. Just a little extra to cap out.
actually, att stacking question, if a skill scales off two attributes, like hammer throw benefiting from both str and dex, are those scaling %s multiplicative or additive with each other
Let me bring up an example
do the attrbutes give the same bonus?
most skills that list two stats have different elements benefiting from each stat, like ES having str for the slam and vit for the rifts
but throwing attacks seem to all have the same 4% per str and dex, and I don't really now how that interacts
Note how it says "increased" for both of them? That means they follow all the normal rules for increased damage.
oh crud those just add to the general increased bucket?
Yes, so they also get added to any other source of increased damage you have.
yeah but strength is still useful because it increases your armor
that's a lot less handy than I thought I guess
And dex also increases your armor if you're a forge guard.
true
there's plenty of stack stacking benefits still, I just thought that was a seperate multiplier
That is. Your flat dodge rating is converted to flat armor. Meaning every point of dex gives 4 flat armor.
I do love that void knight gets two more damage multipliers for just picking the mastery
like I've got that node for heal on shield bash scaling with str
Ok so the simple thing to understand about attribute stacking.
If you have like one or two extra effects, be it from a passive node or some unique, that scales with an attribute, it's worth stacking.
At that point you should also keep in mind the effect that attribute stacking has on all your skills.
Because you will get a pretty juicy increased modifier from it eventually.
yeah but the opportunity cost of 4-5 affixes could easily cover that damage increase elsewhere
Unless it's some kind of weird scaling like I know that one skill in Shaman that gives flat spell damage per attunement rather than increased damage lol
esp since attribute mods are prefixes, same as %dam
Well, I did say "when you have one or two extra effects".
For example, lets say you're a 2H forge guard.
Who has crit multi and phys/fire pen, both scaling with strength.
At that point, strength stacking outweighs an increased mod.
To be fair, even if nothing else on your character scales with vitality, it is still a defensive affix in a prefix slot. That does make it easy to squeeze some in to up your not die
Add in a shield that gains block value based on strength.
Also the fact that strength gives increased armour.
Bastion of honor gaming
Never forget that every attribute does something even in complete isolation.
Like strength giving armour or attunement giving mana regen.
attunement is flat mana, but ye
Oh I thought it was regen. Also good though.
I wish it was regen, 2 mana per point is a little weak compared to the other stats imo
Honestly I'd be attunement stacking even without the passive that gives me armor applies to DoT damage. Because minions gain damage and health from it.
Gonna try and get time to check out the update, what is the "go to" Sentinel build?
Uh
I have played the HH bolt build (boring but i enjoyed that) lol
I don't think there is one.
Like there's various directions you can go in that are pretty good.
anyone know if that fg passive thornmail "30 damage taken by attackers when hit per point" can be used to scale the shield throw unique?
But if you like HH bolt, why not try out a smite proc build? It's a similar vibe.
Sigeons Reprisal says it adds one throwing damage per 10 thorns damage but the affix wording is a little different from the passive
Noted. thanks
I think it's the same stat though? and should thus work
I think there's some shizzle you can do where your melee attacks cast smites. And also your melee attacks cast javelins which also cast smites.
Man is hammerdin really only A Tier according to maxroll? I just got my bleed stacks up to 999 capped on monolilth boss and insta 1 shot him at corruption 200
Man I wish time rot didn't cap at 12
Maxroll is a group of human beings.
Took only about 5 seconds to ramp to 999
Are there any weapons that have throwing damage implicits?
Its actually kinda nutty. Considering my bleed damage single stack is already 1.2k
So thats 1.2m per tick
any dagger with +crit chance will boost throwing attack crit chance
I guess technically a spear with javalin
Javelin has a built in property that uses a part of melee damage from the spear right?
yeah
something like a solarum hammer would give the fire pen to a fire throwing attack
Any kind of global damage increase would.
yeah
But it does feel like throwing attacks are a little awkward in how to scale it. I mean I'm sure they all have their methods. But it's a little unusual.
Like even spells have wands/staves/sceptres.
you get +throwing damage on rings + gloves + relic + belt + amulet
in my mind its all the spots you could put something to throw
I think there might be an amulet with throwing attack speed implicit.
yeah it does melee/throwing attack speed both
maybe we can hope for a couple throwing-specific dagger bases in the future or something
give a hammer throwing base as well (you can't melee with it after using hammer throw cause you throw it)
though surely there's a throwing axe unique to combine with all those axe throw passives?
The main axe throwing unique is a 2H axe that improves Warpath.
Throws axes at set intervals while spinning.
wasn't that a relic?
I thought it was a weapon.
Nah Vortex Pennant is in the relic slot
Might be wrong.
Oh you're right that's what it was called.
Not sure what the +1 to throwing skills is for since axe throw isn't a speccable skill.
hey, it makes the unique occasionally viable outside the narrow scope of it's specific build, I support it
I've run the Thorn Slinger belt on builds that don't benefit from it's main buffs, just for a +1 to physical skills, skill points are huge
when you are playing forge guard minions and you get this >.>
This'll go great in checks notes lightning shield bash 🙄
if you had anything in your build that does lightning damage it would increase it
yes. Thank you XD

would be funny to have a shield in the main hand a sword in the offhand
any gear other than the new chestplate that gives easy access to damage reduction?
titan's heart 
but muh hp regen
are there any 1.1 builds for sentinel that weren't playable in 1.0?
forge guard (it wasn't unplayable before but its a lot better now)
Dunno if you consider ocaeron easy access but it gives DR now
Ye it's pretty goated
meh this cycle is kinda lame nothing changed really
Nah VK requires high investment to survive man
This cycle is just sorc and shaman
And falconer
New oce is everything i want
bring back the MORE MORE
More damage per stack of shock....uh what?
didn't its affix used to say MORE MORE damage per stack of shock
Is it more damage taken per stack of shock on enemy or more damage dealt per stack you have out globally?
I think its on the enemy
I can't believe they 'fixed' the wording and settled on that
does a catalyst count as a shield? i have a node that says i get + spell damage when using a shield.. so does catalyst count? or do i need an actual shield
also why cant i get a skeletal scepter to drop? do they not drop for sentinels?
catalysts are not shields
I don't think any drops are class specific, so just unlucky
I have 4 points in bound weapon. Any reason why I may not be getting any forged weapons?
did you take the scrap metal node
Damn yes lol. Thanks


So do you think that node is worth?
scrap metal? yeah if you dont want forged weapons
Forge guard is truly tank god rn
as it should be
How are the varying specs doing in empowered? I know I saw a smite warpath at 600c
what's the level difference in difficulty for under-leveled players? like is it +x% more dmg per level over the player or something? also is there an xp cap for fighting over-leveled monsters, like would 5 levels over and 20 levels over be the same xp drop on kill i mean
Yep, great changes all around. One Critique. We are still spending way too many hours fighting sub 200 corruption. Even with the needles, and envy glyph.
I don't think theres any bonus damage from fighting something at a higher level than you, they just have more stats than something at your level
oh okay, that makes sense i suppose
ok technically enemies do get more damage per area level because they get 1% resistance pen per area level (up to 75% pen)
that just subtracts from your resistance tho right
like if i had 100% res across the board and fought something 25 levels over me i'd still have 75% res
if your in a level 75-100 area and have capped resistances you effectivly have 0% resistances
ohhh i see
this is also why being at like 70% res isn't instant death like in POE
at lvl 75+ area they would just have a 5% more dmg buff effectively
do you know abt the xp calculations and how that all works?
the math? no, but I kill stuff and get xp
they did buff void fused armor's xp and drop loot this patch
void fused armor?
a very tanky void enemy
oh that guy is annoying during leveling
at least they drop more loot and xp now
I'm glad for it. FG having meta builds is a godsend.
I was lured straight to it as I adore blacksmithing in real life. Went in to it on Release during my blind playthrough only to learn it was arguably the worst class at the time lol
oof
FG was never bad, it was just never good, like it could do anything the game threw at you pretty much just, slowly and with no flare.
give smelters wrath a sick ass animation
FS feels like what smelters should imo given the name
Yeah, sadly that's the definition of bad in an ARPG - when something can't keep up with others in terms of speed and efficiency. It definitey wasn't unusable it just felt bad to use.
It's been fun seeing a total polarity shift this season. Forge Guard and Sorcerer at the top of the charts, now.
That isn't though, bad is unable to do the content of the base game. Which it did just fine, it just didn't excel at anything for the longest. The power floor in this game is very solid, FG was just too heavy to get any higher
forging strike makes sense to me, you strike and forge some weapons on the fly
smelters wrath is when the blacksmith gets angry at a customer and obliterates them
I say mame smelters wrath like a full channeled ability, like make it do what the Forge node does just at base. You just sit there breathing fire on people

For me that's always a bad class, bad is like my D/C tiers.
A class unable to do base content is just a trash class, like a Vengeance paladin in Diablo 2, lol. F tiers.
lol 950 ignite stacks, let's go for 1000, it's fun
Shield Rush ignite?
No, DW Warpath
You literally just did two seperate things though, vengeance pally in d2 was bad, becuase it couldnt do base. FG was just average but it could do base. But everyone has their own opinion.
Yeah, I didn't see it that way, but for sure on that. I thought FG was bad, alongside Sorcerer and Shaman at the time. I am glad this game seems to be rectifying the power discrepencies though and actively acknowledging/fixing the stuff that was really slow compared to the rest.
and then naturally reigning in stuff like Warlock / Falconer.
though that got replaced with Glacier and Shattering Strike Sorcs 😅
bleed falconer is still pretty dang strong
They were in the same boat, and slow doesnt mean bad, again, the game evolved a lot since their release and quickly so it's only natural that the perceived power gap is bigger.
It is, for sure. Just no longer OHKO every single boss 😂

did I make a mistake creating a VK they seem useless
Just need to build it right
import your build to LE tools and link it in here
VK is very item dependant
but extremely strong when you have them. VK is infamous for being weak for levelling/early monos.
That is not my experience at all with VK
Could just be an overall build issue though.
VK is great early you just need to try to giga stack your weapons damage at every chance
its also a sentinel so defenses are not the best
You'll run in to problems post-campaign if you are kind of mishmashed everywhere.
damage is okay but its basically like playing earthquake on druid 😫
send pictures of your passive tree
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Sentinel (31) / Forge Guard (57) / Paladin (15)
▸ Health: 1,852, Regen: 32/s
▸ Mana: 164, Regen: 9/s
▸ Ward Retention: 44%, Regen: 0/s
▸ Attributes: 61 Str / 32 Dex / 11 Int / 1 Att / 9 Vit
▸ Resistances: 132% / 129% / 86% / 73% / 90% / 27% / 100%
▸ EHP: 5,790 / 5,790 / 5,790 / 9,347 / 5,790 / 3,922 / 5,790
▸ Endurance: 33%, Threshold: 432
▸ Dodge Chance: 5% (128)
▸ Armor Mitigation: 68% (5,654)
▸ Block Chance: 53%, Mitigation: 35% (858)
▸ Physical / Spell, Melee, Throwing
▸ None
• Hammer Throw (21)
• Sigils Of Hope (23)
• Lunge (21)
• Ring Of Shields (21)
• Rebuke (21)
thats not a void knight (but nice strength score)
That's my current guy, fg novadin I'm lovin
you will run into that with any class, that is not a VK issue. Also sent has a LOT of defense in their tree engi Im not sure what that is. VK has a hp and two of the bests resists right there, paly has main stat and ele, strangely enough FG is the weakest defense early game
Yeah Sentinel has a lot of free health, vitality and resistances/block in their trees, very easy to spec.
yeah i mean the playstyle for VK seems to just be erasing strike i shoulda watched a video first
There's an anomaly playstyle, a warpath playstyle and a devouring orbs one.
and the cleave + ES style
Should check out Maxroll or LETools to find some builds!
LETools is just copy+paste builds tbh ill look at maxroll
I also prefer Maxrolls build guide formats, so I agree.
DW palarus and aurelis is burning my retinas
LETools build guides are kind of a mess that don't really explain anything to new/casual players.
you're dual wielding both?! Lmfao. That sounds like PoE style screen cancer.
yeah, I just like them for theory crafting and sharing ideas
yeah LETools also links you to their youtube video instead of build planner its annoying when you forget that
You can click the 'Build Planner' hyperlink underneath the class portrait.
And Im using MS to proc smites, my screen is just yellow lol
ik but its really tiny text and easy to forget
I've been stashing items to build one myself. I have a 4LP Palarus and a 3LP Aurelis.
I need a proper sceptre to ignite more oftne
I've gone through four pairs of Li'Raka's claws trying to get Throwing Speed and/or Throwing Damage on them. 😢
yo wait is this ring good for warpath? i swapped it out to pop one of my siphon of anguishes into a harginger thingy to empower it but now i think i might wanna use this... it's basically perma haste if i'm hitting enemies
its good for leveling, but you can't make use of the crit part
you'll find better stuff later
I wonder if I should switch to crit instead
Agreed, I think that ring is meh for any non-Rogue class. I've seen some build guides that use it, I assume just for the 'Haste', but now that Orian's Sun Seal exists like why tf would you use anything else.
cause I dont run sigils of hope
yeah sad to see 3 completely wasted stats since i currently have titan heart meaning no health regen either
I feel like the existence of Sun Seal pretty much means build SoH on every Sent class, personally.
You never have to manage them anymore, it's kind of busted.
what options are there for haste uptime on void warpath?
Not really, sigils are nice but definitely not needed
I'll take my 100% uptime of 100% more global damage and 75% more endurance threshold any day of the week.
the dmg is increased not more
Wait what 75% endurance threshold?
I already got like 700% increased damage 

Ya, that's why I said 100%, not 100 flat. Still stands, though. 75 flat endurance, not %, my b on that
and the end threshold is flat 75 per, not a 75% increase
You're confused on the wording, you have increased and then you have more, then you have flat
sigils of despair gaming (if I ever grab them)
I always forget that sigils has a spellcasting node, maybe I should build around that
Flat is more, you're just adding the damage to the base. Ie; +12 Throwing Damage on a Ring is adding 12 more throwing damage to your base, and then yeah %Increased is a percentage of the base number.
that isnt how that works
Still, though. Rolling a Sun Seal with a T7 throwing damage mod is crazy.
more is not flat
flat adds to your base damage, more is multiplicative after your base is increased by your increased damage
Right I forgo there's like two items that use the actual 'More' modification
PoE levels of redundant complexity randomly thrown in to the game lol
No, games have used that for a very long time across pretty much anything that uses math. It's a math quirk not a game quirk.
thats like every ARPG
to this sigil divine flare has like 300% dmg effectiveness tho
No wait, Imma do a VK and convert it to void xD
rip
I need that for my All DOT build
i've fought 2 of the boss that drops this and it's dropped both times, either high drop chance or i'm lucky, and the latter is not true
I feel that, that is why I am a dirty MG player
the ring is its most common drop, you also need increased corruption to get its other drops
i want the axe 🥺
Im really planning a tree that is almost 90pts deep into paladin
dang
i just to CoF cuz i dont like trading XD
here's a skill splanner you never thought you'd see
I am legit curious how big the boom is



it's kinda small ngl
and the mana cost is uh, not cool
If you werent limited to 1 sigil on that arm it would actually be good I think
I found a meme build I couldnt do


well, WONT do is more like it, you'd have to stack mana regen out the wazu
I’m not gonna lie, I’m not dedicating half my affixes to getting 240% mana regen
it would be so clunky, you have to resummon the sigil each time so it's two spell casts for one boom. If they changed it to have one replace the other with each cast it would be better.
also in theory the new ring could do it for you every like...15s xD

and for the low price of making it 20s duration, you could get...2 flat fire dmg per second xD
I'd have to actually get it leveled and such, I might tinker with it. the resummon node would be mandatory for that 40% chance it comes back for free
I wish I could golf swing the explosive sigils at enemies
Sigils of shuriken

Also, with the new time and faith node, fissure smite could be a thing I think
new player, rive or warpath VK to start?
haha maybe i should refine the idol filter
Done it, shield rush drive by's with instant cast sigils are where its at LMAO
nah grab every idol and put it in your stash
how does that work? that gives it a 1s cd though
And lets be honest here, besides the ABSOLUTELY DISGUSTING MANA COST, sigil boom boom does DISGUSTING damage
even after the stash cost changes that'll quickly get too expensive
coward
i like looking at my evergrowing gold amount that i'll never use
I think the more fun one, will be spam shield rush except you dont spam it because any mana used during the rush gets refunded when you bounce back to start, so run the void cleave scepter and have void cleave cast abyssal echoes
whiplash build
But that isnt focusing on the sigil, but also I could use reversal
Full stacked event horizon for massive movement speed reduction and then healing hands traversal where you're invincible during it but it takes you 5 years to reach the destination
just hold the button down with enough cast speed and zoom back to better days
Event horizon full stack + shield rush + ring of shields, for a slow moving tsunami
killdozer build
I cant rememebr if it still works but you used to be able to change directions with rush if you VR'd while aiming a different direction
Is detonating ground worh looking into for an alterantive to bleed forge?
Maehlin's Hubris turns bleed into ignite hmm
I honest to god thing taking fs in any direction besides bleed is terrible
Fs gets 245% bleed pen, you cant convert that
The detonating ground is great for stacking dots on bosses
I scaled both, it was nutty
when in doubt, erasing strike it out 
is it known that reflected damage doesnt make the ward trigger on bosses?
huh?
i was playing retaliation minions on forge guard and half the time the ward didnt trigger
i was talking about it in global chat and people were telling me to go away xd
that sounds like a bug
maybe, but reflect builds have it hard enough so i will not be reporting this one
Last place you wanna talk in
usually hc chat is alright, other than the please tp me to the bazaar every 5 mins
general chat on any big discord server is always a bad time
is there a way to filter for the % health lost = ward gained keyword on the loot filter?
Need help , what 3 stats should I look for to slam for fire dot , im a caster
yes, experimental affix
time to become a void knight with smite I guess? lol
guys whats the highest echo chance we can get?
40%, 80% on rive (it gets doubled with a node) @jade cedar
warpath at 80% echo chance every second is fun, imagine the carnage if it was 80% per hit lol
I dont think warpath gets extra echo chance nevermind I cant read
what void knight build is the best? (best in dps and fun)? im a newb void knight
its these 3 nodes to max your base echo chance
that 10pt is a rough sell for me
I mean its also time rot and attack speed
yeah, but still 10pts is a lot, I can see it on a melee build for sure
what void knight build is the best? (best in dps and fun)? im a newb void knight. Im between going full warpath but erasing strike looks good tho
If you wanna just follow meta then warpath
I love void cleave -> erasing strike
hey now
anyone remember if you need the shield-bearer node on manifest armor to get the dual wield stats or is the titan sword enough
I mean I see why its meta yk, but does it get boring? just spinning?
Yep spin to win that’s it
i'm thinking of respeccing the ravaging aura cuz i dont think it's doing much honestly, would it be more effective to get cooldown recov, armor shred, and damage? it's not really meant for damage but more to just move/approach a group quicker
I've seen some builds but mana wise it's difficult ain't it?
this build shoulda been a pally I think
nah I'm not raisings ES's mana cost at all, so its fairly easy to sustain. plus I bring time and faith with rive so I just get all my mana back inbetween cooldowns
it sounds fun! rn my lvling build was a mix between warpath and erasing strike, to go up in corruption, do I need to choose one?
ES is just as solid skill, I pair it with void cleave cause you can make your next ES a crit and stack up time rot for ES's 100% more dmg vs 12 time rot
also cleave is my fav movement skill
Did you switch to the movement node?
yeah, I didn't at first because I forgot I can just click near me with it to not go far
I dropped points from the void shred node to get it, gonna get those back with +void cleave on my relic eventually
Gotcha. I was gonna try it but didn’t feel super necessary with lunge.
yeah but I dont got lunge anymore
granted I could still put it on my bar inplace of rebuke, but I like rebuke incase I get stuck in a bosses 1 shot attack
80% less damage taken 
yeah I think that's more fun going up in corruption rather than just spinning. I still wonder which build is best in dps
man I love rebuke and lunge, but VR is so much damage and HH is so much sustain
thoughts on this respec?
I think you’ll find that you don’t need rebuke… I dropped it and haven’t looked back. After putting in HH and VR, I can more or less face tank anything now and just avoid the super obvious stuff
I do wanna try void cleave movement tho just to see how it feels
I agree with that, however I am stupid and will be at 20% hp and get hit by a bosses slam
It’s a skill issue on my part
how do you even get that low?? We have so much leech
I stood in a different slam

I paid for this whole damn health bar I’m gonna use it
I can’t wait to get an upgrade to my chest armor, it’s only giving about 700 hp rn
I paid for this whole damn health bar is the greatest thing I have read in awhile
What’s the point of having 3k hp as you go into empowered if I’m not using it.
If I was gonna dodge I’d just have less hp and more damage
man Ive only got liek 1.5k going in there
haha, isnt stun stuff tied to % of healthbar dealt?
This is a part of it
I need more exalted stuff
Im about to attempt something goofy again
👀
Its time to summon crab
🦀🦀🦀🦀
sadly I will need to be a primalist I think to make it work
though I guess I could use forged weapons
attunement is bad but ill take it
Nice armor 👍
be a real chad and use a rune of removal oh nvm 0 fp
Do NOT be a chad, that is amazing
only a chud gets it to 0fp without rune of removal
sent gets a strangely small amount of minion support
yeah u looked at the item prefixes?
minion stuff is all primalist/acolyte. Rogue gets more 😭
I love slapping a t4 cold res into a t5 hp affix
in all fairness FG gets this on the passive tree

maybe warpath would be the best way to do this, spawning forge minions without actually doing anything
no no, multistrike for auto forged strike
pray for me
i have to admit, I have zero idea how to build for manifest armor
hey folks are spin to win and hammerdin the meta rn? i saw that holy bolt was heavily nerfed and is there any other "range" spec that performs good rn on sentinel?
im not an expert but personally id stack debuffs on hit, increase all the stat scaling on the pieces and then on the personal end max out shield throwing + the node that makes the armor do an aoe attack when you hit it with the shield throw
See, the armor is just there to be beef really, the main star of this show will be crab
because its scaling is ludacris
wait is that crab unique actually good? XD
im using it for the + movespeed on warpath build
whats the advantage of using shield rush vs void cleave as a traversal skill?
whats the good scaling part
you scale str and int with cleaver solution
so when this happens on the first empower making it LP1, what does the 2nd empower do? last few times it looked like nothing changed.
idk the base damage but you cannot spawn that many crabs and the str + int is additive
the 2nd one boosts
it has a chance to boost whatever it boosted on the first empower iirc, and it is still 800% dmg, that is a big multiplier
so its only a chance then. cause last few times this happened looked like nothing changed.
it probably has just a really low chance to go to lp2, or maybe the chance to upgrade is similar to the chance to find? idk
yeah, small chance, works more often on the exalted items, usually seals it when it does it from my experience
anyone playing mana stack, ES with world spliter know if Sulorons step crit strike multi is better over darkstride boots?
are drop rates for items known? idr
I should do a world splitter warpath build and just...warpath the whole screen at once
wait, does it count the channel cost, or just the initial cost of starting the spin?
rip not crit
could have been a lot worse tbf haha
yeah +5 all aint bad
I wonder how much attunement I could get while Str stacking as well
question for dual wield warpath experts. When wielding different types of weapons, does base attack rate of those weapons get averaged or applied in sequense or smth else?
averaged I thnk
also, is there any mechanic in the game allowing to enable mana regen while channeling warpath / change warpath to (not a channel) for the same reason / restore mana during warpath?
you can now regen mana while channeling warpath in 1.1
that is a lot of boring stats on a single idol
also this warpath node restores mana
oh nvm its 2h only
so is warpath bugged the server keeps crashing when I use it
but yeah you can now regen mana during warpath, i am using it
Anyone else here playing around with Forged Weapons ?
I am / was
how was it in empowered monoliths?
Damage is great, even with little to no gear. Tank does require some love on the gearing side
Mine are starting to die extremely quickly on certain bosses at 275, biggest pain point imo
Random void zone under boss gg takes like 10 seconds to spawn 12 more
Sentinel natural mana regen is 9/s, thus if you lower the cost of Warpath from 18 to below 9, you will start gaining mana.
yeah you want to deff stack attunement and get some minion health if you can
T7 Minion health on Belt. Thank me later.
I messed up and frost lich is my 275, if he or harbinger camps in one of the moving void zones they all die instantly even with like 300% max and leech gloves right now
Just feels very lame being at the mercy of minion ai with such a slow ramp up imo
the time has finally come to reroll, and it's engi's fault because their VK knowledge failed me
oh well... It seems using 2 Palarus's 1-handed swords doesnt increase a cap of 3 smite procs / second... Im sad
well idk idk, same damage number for smite proc while switching to 2 palarus at 35 strength
can quickly run the numbers in my sheet if you wanna
I would still stick to darkstride tho just for the move speed personally
Oh you have a dmg calac sheet?
yeah the MS is defs nice
13% damage increase on the tin with obvious disclaimer your mileage may vary based on your stat distribution and i havent compensated for the loss of phys res so you are are probably paying with some EHP for it etc etc etc
i hope i never get to the point of needing a spreadsheet to make decisions XD
i can see it subbed in for boss fights tho if you can solve the phys res with an easy bone amulet sub-in or something
when in doubt, sim it 😄
Ah nice to see Sul does give more dmg, currently running it and phy res isnt an issue
Hey guys, im lvl 77 and still havent dropped a polarus. is RNG just this bad? lol
thanks for running that
am i blind or is this search just wrong
np 🙂 ye crit dam is a big multiplier and even in giga optimized setup you will only get to like... 500%ish? for example a point in the 25% crit dam in the ES skill tree is also way better than 1 point in the 12 flat damage passive
i mean you dont need to, there are tools out there you just need to fill in your numbers 😄
are there tools outthere to cal dmg/ehp for LE?
i only put together my own chart to be able to test ES specific stuff but the general math is spelled out here: https://www.reddit.com/r/LastEpoch/comments/1bern0o/last_epoch_damage_calculator_v111/, and the guy has a tool implementing it
(he did mess up penetration calculation but the rest checks out imo)
for EHP i just refer to LE tools, it is 90% correct sans some conditional DR effects
well vitality gives necrotic resistance 😄
Ah ty ty
oh... right, to the corner of shame i go lol
tbf i was looking for an upgrade to a % necrotic res idol i already have :evasive:
here is mine if you want to mess around with it (disclaimer, havent checked if it actually works offline just downloaded my google docs sheet)
decent
i was actually trying to make something like this earlier today and it wasnt easy even in MG lol
Do the axes thrown from Vortex Pennant and Axe Thrower passive have separate cds? ie 2 axes per second?
is there a simple way in a loot filter to apply to only t7 exalted stuff?
set rarity to exalted, choose your affixes, and set advanced option to equal T7
so no way to just say all t7? feels inefficient to select all 700 or so, not for me on toggling them but for the game to handle on every item drop lol
do you really wanna see all affixes tho?
YOINK
i'm still quite new to the game so idk what exactly to be looking for
generally you want to block everything save for the affix your build needs, maybe a few of the more rare ones can be the exception
it would be based on what your build requires and block everything else except for rare affixes
well shoot, what should i put, thus far i have not had any filtering lol
for the generic ones i mean, i think ik the main ones for my build
lol c100 shade just dies now without casting a skill even with ward kek
I see, using one of the new glyphs just gives a pile of stability and giga rerolls your gear
i actually got a sealed from it once lol
@turbid dome okay VC with the move node is legit lol, especially since you dont need a target too.
is anyone playing forge strike bleed atm.
ye
any of y'all get the new null exalt?
sometimes yeah
i get it if i put emphasie in my loot rule
oh would ya look at that XD
it is a t7 i have on emphasize
an 1.0 bug they havent fixed yet...
is it sometimes or all the time?
most of the time for me so i just stopped using emph all together cause cba
rip, ig i can just recolor it
yep
pimk :)
im a green guy 🙂
recolor exalted to be yellow and rares to be purple 👍
bruh
this, this is a great idea, also flip the sounds as well so rares make the exalt drop sound
Same but mines the 1 green shade above yours so it's the brighter neon green lol
Still haven’t found Apathy’s Maw for ES yet but I made this today in the meantime
Realized after though coulda sealed all stats over aoe increase
damn this is kinda nutty, gotta save for an alt
got my first one today. yours next
I think Im realizing i realllly got spoiled by 1.0 MG experience. I got this today from 200k and i was kinda fuming that this is the best I could get and that it isnt exactly my BiS from my first purchase lol
This explicitly happens to any exalted gloves that have throwing damage on them for me. If I pick them up and drop them again, it fixes it, but yeah seems to be a new bug.
that's so odd lol
Oh it's not new, apparently been a thing. I didn't experience it at all last season.
I did always colour my emphasized ones as dark red, maybe that's why I didn't before? I would have drops that were the exact thing I was looking for be red.
I just kept them the normal exalted colour this time around.
What are the core skills to start a Void Knight? I've been trying to stay away from build guides but feels like my build (lvl 20ish) is all over the place...
I think Rive is popular for VK leveling
yep, i always do rive while building up cleave+erasing strike combo
Yo, guys, i have kind of a basic question, for a physical melee attack purposes, do "bonus physical damage" and "bonus melee damage" apply additively, multiplicatively or whichever's highest? (pls @ me, thanks)
Does Smite get involved at all? Or not during leveling.
you can do smite, and I can reccomend it just because of time and faith in sentinel
Doing warpath and wonder if there is another way of doing the build than maxroll's echo warpath guide? Any new "tech" to the build?
all "increased damage" goes into the same bucket i.e. additive with each other and form one multiplier in the damage calculation
if you attack with a physical melee attack and have 100% increased physical damage and 100% increased melee damage, the attack has 200% increased damage
All increases that can affect the skill you use (view its scaling tags to see what affects it) are added together to get the total increased damage
Rive is like the strongest sentinel leveling skill by far, for any of the 3 masteries
dang Wacsa
Anyone got a good loot filter for sentinel? Smite/HH
would have replied sooner but lagoon was being a biatch
classic lagon
check Raxxanterax on youtube, he got an universal filter you can use for that if noone got any, link to the filter https://pastebin.com/fRr457bA
Hahahaha i always skip lagon purely because i can, since he isnt required
the health regen blessing is so comfy tho
kinda is for my mana stacker 
True, true, i just enjoy the fact that he is skippable
Any high corruption Warpath enjoyer that can share build for inspiration?
I remember someone else struggling on him for multiple hours and i just sat there like... Just go around him through harton?
Do you fight the Lagon harbringer up or down the stairs, their the next on my murder list
man im struggling to find a reason to use event horizon over void beacon or maw
ohm... damage? 😄
yeah sure but I dont have to do 10 slow ass attacks for setup for erasing strike using void beacon
Yea event's going to have specific build setups, like the fact that thanks to aspect of the shark stacking on a beastmaster and event horizon, you can reach 6000-8000% phys damage with positive attack speed
yeah I was even looking at blade Dancer setup since dancer has mostly generic dmg on tree for shadow cascade
i mean that said i went with world splitter for the same reason
so the patch notes say that fissure damage got buffed, yet the ingame tool tip does not reflect that. is fissure still garbage/ doesn't convert if smite converts?
Event horizon on lich -> get 10 stacks -> poison aura everything to death 
I see no problem with this
wait what, aura is melee?
Is it more damage or more melee damage?
I was hoping warpath would proc the stacks on channel hits but nope 1 proc per channel
I cant remember now, you got me confused
Nvm it’s more melee
I thought it was just more
FG and VK at empowered start. Running Back rank 1 arena Pala, FG and VK again this cycle.
I did look at melee lich for it lol
I have a palarus and an aurelius now
hoooolllllyyy i was always wanted to play agood Harvest build tho
I was mainly trying to do VK cus of my empower
👀
its not like you NEED 10 stacks for clearing you'd just want it for bossing and you can do that with vengeance but you have to use void cleave for crit cus it has no crit
Anyone tried a forged Weapon build?
I am wondering of smelters wrath is the play btw cus wraths charge speed ignores the AS reduction
uh, no i dont think so
I had that happen
Does healing effectiveness affect heals from blocking attacks?
is dual weilding Palarus and Aurelius any good?
tp to another monolith or zone and back for quick fix
okay, i'm not coping in saying that this location sucks for this thing to spawn in right? 😄
you cant walk through to bottom two corners and can barely fit through the top two corners
that aside tho, just "beat" my first empowered echo with one death that totally was not my fault (it was)
i'm in unempowered monos and so far I have never melted bosses so fast. clear is mid though, the swords have to individually attack enemies and they don't seem to have aoes. of if they did, it's not noticeable. Also there is no way to gain life other than HP regen or potions. Ward doesn't seem feasible.
it's fairly squishy.
i mean if you build a bunch of HP regen you can do ward as well with vessel of strife
sure you can, but you loose some much needed affixes unless you can get a 2L.
and then you need to spec int to retain ward. just too much work.
ye tbh i have zero idea how you survive on an FG
besides armor but you do that anyway on everything
you can't. sentinel is a noob trap, it starts off tanky but after the first 20 levels, other classes far outpace it in defense.
one day we will have ethical 100k EHP... but not today lol
kinda sucks that they somehow nerfed the tankiness of sentinel even more in 1.1 who thought that was a good idea?
well VK technically got buffed but ye. I mean i understand the design decision, it just sucks they didnt roll out the change paired with the defense redesign supposedly being worked upon
that extra 1hp per vit was worthless. the most you get is 120 extra HP. whoopee ding.
to sacrifice all other affixes just for 120 extra hp isn't worth it.
Hello guys,i need guide for my warpath build
*2-2.3 from % HP affixes, it's not much but hey it's sumthing
first time use sentinel
If I choose FG can I still use maxroll’s rive VK build if it doesn’t leverage the VK specific skill? Or will I be unable to use more than x passives into VK?
im finding fg quite tanky with the shield nodes. have the 10% less dmg taken nearby from the sent tree, 10% less from walls of solarum, and 15% less damage over time that doubles on pot use. add in all the block effectiveness and 60%+ block and you're super tanky with the automated ring of shields
you wont be able to go beyond the middle portion of the vk tree
so what was the answer, doing it now on 200c
well I guess the answer is up considering you are blocked 😄
i guess this means i should do the lagon harbinger first
well let's just say wedged in with harbinger of war at high corruption is not stress free lol
why do i always get war 😭 literally 5/6
punishment for the all dot build you helped me with the other day
officer i never met this man in my life!
i did beat lagon-war tho so im outta there forever lol
Do Forge Weapons scale damage with STR? LastEpoch tools confusing me
No, just attunement
that's just plain rude, lowest possible move speed and void dmg affix
Dat implicit speed tho
true, imma still chuck it at the next harbinger thingy i see and hope i get a good legendary out of it. what are those things called
they are quite cheap thankfully, R9 soon TM
i'm CoF 😔
ye i know just teasing 😄
i learned to not play unique heavy builds as CoF last season
not unless you have some good patience
I wish MG had a gambler you could spend favor on
i had an LP3 titan heart with +4 Rive and T5 health and T5 str, it was sooooo gooooooood
doulbe LP3 siphons... I think Lp2 or Lp3 shattered chains...
T7 crit Merophage...
sigh
are you HC?
fck no, im too old for that lol
i mean ye technically i still have those just on legacy
I'm playing ignite forged strike with sunforged set and about ti unlock empowered monos, does It scale well enough in endgame?
this was my Mero lol (for flame drinker Rive)
I value my time too much to play hc on any game haha
lol they bricked legacy chars during transfer, wat
I am preparing for Corruption/Harbingers. Thoughts? I know stats are not perfect but I think negating critical damage would be extremely important in higher levels
it is yep. you eventually want T7 added melee crit on the maw and solve crit immune on gear/blessings, but it's a decent starter
-_-
Sure but there's Better ways to get blind than that, that's too much of and important slot
tbf if you have decent HP and armor and leech you are aight wo being crit immune til like 200, ish
Alright
I guess the safest way to get a good, specific stat legendary would be pairing the axe with an exalted axe with good affixes right?
In the temporal sanctum room
ye nemesis is kinda just a transitionary system before you start slamming legendaries
and/or to gamba extremely high end base uniques you dont have any hope to drop with LP
does this mean this is as far as i can get from the center or is it just unlucky? i'm 22 echos away rn
the web actually has edges but it's not symmetrical, you might have alternative paths which go further
question is if it is worth branching. i usually reset with +12-14-16 bonus nodes
little pro tip, always try to push in directions like this
i just want the highest chance at the axe drop tbh
oh specifically those lines?
just go as far away from the starting point as possible
ye i dont know how the fck to say this in English but pushing "diagonally" vs "up/down/right/left" will get you to higher corruption nodes faster
lol, i do naturally just go away from the center but i usually prioritize the loot options
ye sure pick up whatever you like jsut generally try to go this way when you are pushing
which axe?
i see, i shall try to do that next time, thanks.
should i defeat the boss before i do the shade or does than not matter for the axe drop because i'd assume the corruption increase would not be applied until after the chance at the axe had been tried for the boss
Apathy's Maw
tbf i'm not even confident i can beat this boss
if you are farming maw means you want to kill shade as much as possible, nothing else matters. so that means you want to get to a reset node ASAP, which you achieve by following these "diagonal" lines
the drop rate is increased the farther from the center you are
kinda but tbh not that substantial I think. and i had it drop on c100 even
my feelscraft is that more attempts will get you one faster but it's just feelscraft
haha fair enough
alright, lets see how difficult this boss is, i say it takes me 5 tries
it's the easiest thing in the game no worries lol. i completely dumpster him before it even fires an ability
anyone familiar with this Judgement Pally build: https://www.lastepochtools.com/build-guides/judgement-hands-paladin
Release / 1.0.1
Sentinel / Paladin
• Javelin
• Holy Aura
• Judgement
• Volatile Reversal
• Healing Hands
Cycle Starter / Melee / DoT
oh that was easy lol, no axe tho 😔 time to try again
I just got dropped a Hand of Judgement and wondering if it's worth respeccing and playing this
Either respec or create a new character
Do it, it’s fun to play
is Sentinel still super squishy?
if you considered 1.0 sentinel as super squishy then yes
i mean relatively to other classes, like Acolyte is very durable with bunch of damage reductions and fat Ward.
is there any way to get rid of these dot pools they leave behind? they make killing the last guy difficult when he sits in it the whole time 😄
you can build sentinel competitively but it takes effort and comparatively to acolyte/mage/druid/bm it's worse for sure
ok thanks
lmao, big hammer harbinger is quick
omg my first try
gave me the good old bait 'n switch on a slam and nuked me in one shot
wow, that's awesome sheesh
i knoiw what im putting in the next nemesis egg lol
nooooooooo
fun fact. casting a healing spell on urself or minions counts as engaging in combat, meaning spires will keep shooting even if u aint fighting anything
i guess you will learn a lesson from this 😄
omg! gimme! ❤️ gz man! thats a rare drop
so you want +melee crit chance on a melee weapon not increased crit, and the two are not the same
(ps: i just saw it is attack speed so nm, but still you really want melee crit chance on maw)
i really wish endurance threshold would be % of HP on affixes instead of flat numbers. so hard to get a decent amount
Actually I'm playing Rive which gets to 100% crit chacne without that affix, so I think mine is rly not bad 😄
there's 2 nodes - 1 gives you 8% higher base crit on rive and the second one doubles crit chance on third strike. With peak of the mountain that's 100%
ah ye big peak gamer
i feel so bad using it and losing out on a leonine greathelm that i completely forgot it exists lol
true, sentinel bases are insane tbh, always a big tradeoff 😄
ye like i want to love decayed skull so much if only leonine didnt exist lol
hmm, baseline ravenous void is 400k, LP1 1.5M+.... gamba or no gamba 😄
Looking for a second char. Rive Voidknight or Bleed Hammerdin?
holy god boots
I mean worst case you'd be losing 400k then, I'd always gamba here 😄
ikr? 😄
pls don't die hahaha, let me know what you get
ye gonna do it on 100c for sure lol
is endurance important for sentinels? and what's a good endurance% and threshold to aim for?
i'm assuming left is better
is neither an option? 😄
i do have another plain one 😂
I want to slam this for forged weapons, but i am not sure if flat phys + crit rate is better or crit rate + crit multi is, or any other suggestions?
does Trinity of Flames work with triggered spells or only with direct casted?
i feel like this may come in handy in the near future with a slam
-400k but hey could have been worse 😄
yup haha that's 68 more health than it had before 😄
Am I right to assume this will deal massive damage regardless of my HP and void resistance? I'm familiar with the shade but I haven't played since march/april
i think that's a lagon style fast ticking DoT effect so ye dont stay in for too long
It happened really fast, I think it was a oneshot
standing in sht is no bueno
so uh, it's a one shot, i just "tested" it on purpose, trust
but my ehp is terrible tbf
the axe eludes me again
Nice to know. My HP is 1.4k
i may have just left an LP1 on the ground 
oh mine's like 1.9k with an ehp of prolly 2.5k
rippp, tbh i've been leaving a lotta uniques i know i already have on the ground lol, they drop like crazy
are you solo self found? have another LP1 non tagged
nope, i see all uniques, there's just like some with lp1 or lp2 that have terrible rolls when i know i have a better one in the stash so i just leave it
no i mean i can give it to you 😄
or you need the resonance now for it, im completely out of the loop with multiplayer
ohhh, haha. I appreciate the offer but i'm stubborn 😄
plus i've only killed two shades, i have no right to complain yet XD
i'm just strugglin to make it through these echos
whelp
currently at 1800 stability on this mono
is this the sorc mana stacking gear or what
well they are def the ones driving up the prices lol but I would use it on my sentinel
i guess im truly fakked, T6 also starts at 1M
well damn time to adjust filter
oh ye T6 mana on a crusader gauntlet or a bone amulet is abs money
booooooooooooooooo wrong crit
F
f ye somebody didnt check the market and posted it for 100k 😄
despair hit the T2, then 3 glyph of hopes in a row to get hybrid health to 5 XD
Here's the current state of my build, I'm really liking it except for the javelin and smite, they're useless because the javelin takes too long to cast so it's too risky. my leech gets up to like 2k/s with a warpath echo or two up which is really good but if i lose the chain then it quickly falls off and death approaches rather quickly. usually not an issue unless there's ranged enemies, they're the bane of my existence. so changes i wanna make are either finding a solution for the cast speed of javelin or completely remove both that and smite from the build to replace with something else entirely. I also think maybe titan heart is leaning too much into leech dependency, but that is kinda the whole point of it. Any suggestions?
https://www.lastepochtools.com/planner/owYjOlXQ
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Sentinel (25) / Void Knight (74)
▸ Health: 1,922, Regen: 0/s
▸ Mana: 150, Regen: 12/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 1 Att / 35 Vit
▸ Resistances: 140% / 120% / 157% / 82% / 78% / 74% / 142%
▸ EHP: 3,127 / 3,127 / 3,127 / 3,393 / 3,127 / 3,087 / 3,127
▸ Endurance: 20%, Threshold: 384
▸ Armor Mitigation: 22% (753)
▸ Crit Avoidance: 26%
▸ Void, Fire, Physical / Melee, Spell, Throwing
▸ None
• Warpath (20)
• Smite (20)
• Void Cleave (20)
• Javelin (20)
• Volatile Reversal (20)
whatever you do never ever ever drop away that titan heart, that's what's keeping you alive
haha, is the build a lot worse without it?
reading this chat for some time now I guess you prob picked up on the theme that sentinel defenses are bad
yeahhh... and my armor situation is rly bad rn
damage reduction is at a premium
i do get like +300 armor in warpath from a blessing
focus on your blessings first imo: age of winter armor, reign all res, spirit flat armor
then for me hybrid health on boots - gloves - belt are staples, in fact belt is a double HP affix item for me. solve your resistance in places where the opportuntiy cost is not health % or hybrid health
then for crit avoid be on the lookout for leonine greathelm drops, it should start dropping for you soon. maybe do some exalted helm prophecies until you get an okay one
these will basically shore up your defenses quite nicely, offense i have no idea about i hate warpath lol
i think offence i'm good for now at least
most bosses don't take any more than like 10-30 seconds with a few of the more annoying ones taking longer due to dodging
a lot of ambush echo bosses at 100 corruption are killed before i even knew there was a boss
ye im all about beefing personally, damage is rarely an issue
last "generic beef" advice: if you ever see a double HP 1x2 idol always make room for it. ideally you would want to fill out your whole inventory with these at the end andsolve resistances from other sources
unless ofc you need a specific idol for your build
That's an incredible roll
i mean, im MG right 😄
Unless you're doing shield bash and you're immortal against everything but dots but you're doing zdps without crit shield
i have an 5/15, 5/17, 5/18, 5/27 and an 5/28 currently lol
hello. has anyone tried ucenui's sphere? it's not casting water orb when hitting a rare or boss enemy.
Yeah stacking them gets huge fast, I'd totally be using more if but it's hard to let go of Cleave AoE lol
someones blocking 😄
i beat da game
0% more armor, useless. better vendor it asap
Can someone help me make sense of Void Knight's apparent bipolarism with whether it wants to be melee or caster? It's melee stuff is just so strong, but it has way more caster support.
it rolls from -10 to 20 tho
i wish the mana roll was better tho
grats
can i interest you in melee caster? 😄
Yeah, grats
You can. How does it work?
world splitter erasing strike
Is that a unique?
ye
And a very high level one at that...
sadly getting 2 LP on it is extremely hard so this is best you can get
it's only 3-4M 😄
killed aberroth twice so far, no nihilis or null portent but on both times i've got seed of ekkidrasil and wall of nothing. so bad rng
i got all the drops
i know, was trolling 😛
actually only 2.5M now, looks like not many are byung them out
how hard was abberoth for you?
Wow with less than 3k hp? Pog
Hey guys! I find a bug, hammer throw talent not working properly "Mana starved forging"
how should i contact the devs / report the bug?
the dmg numbers against him 🧌
I'm starting to associate terms like "bomb", "meteor" with instant execution
Nice. Well, hopefully i can face tank him as well when I get to him. Although my damage numbers are nowhere near that
i dont have much void damage stat at all, just melee void damage and mostly built defense
Wait.. huh, that's incredibly squishy
Makes sense. Your damage is great. So building defenses should be the priority. Be curious how far you can push
how so
i face tank 600 corrupt harbinger
also that armor gets increased a lot when hit
Something doesn't add up, do you have like 3k endurance threshold or something
like 700
all u need to tank from aberroth is the triple flail slam
as long as ur not 1 shot u can outheal
my current defensive stats in combat
Guess I'll have to see then, I know I was about as tanky and getting bullied by the non-empowered harbinger - though I guess that was just because it was the agile variant
but only 1774 life atm, so need more
building mana and hp at the same time is so bad
s it normal for corruption and stability to reset after many hours of not being logged in ? (empowered monos)
Oh wait nevermind, I remember now, I wasn't leeching enough so not really tankier actually, yeah nvm me it makes sense now
Leech go kinda crazy
Everyone clearing screens. makes a forge guard feel small
I have faith in our minions
any idea if electrify jav is worth?
If it is, I prob wouldn't use that item because there's a node that does exactly that conversion - unless it stacks and you get 2x as much chance, in which case I'm sure you can cook something
what about crit throwing lightning jav?
i have like 3 exalted throwing dmg items that can make up for the low dmg on spear i suppose
and probably enough to hit 100% crit
Actually maybe the item would still be worth even if the convert doesn't apply 2x, since that electrify pen is huge, but it's competing with a 2h axe bleed statstick
About crit jav I'm entirely clueless though
I'll need to look at the tree again
yea i can get like +90 throwing dmg from gear, and paladin / forgeguard tree has enough to cap crit
could throw on something like this too instead of using that spear
when does echo warpath vk get good? switched to it from maxrolls leveling vk build at 50 and lost like 75% of my dmg. LOL
what's your build?
How is clear with erasing strike?
very good
Anyone got a planner? Now that I got aberroth on farm I'm looking for a build that can use his drops
Have to admit bashing faces with shield is satisfying
Hey, does anyone have planner for smite warpath pally with palarus?
https://www.lastepochtools.com/planner/oYk06x3Q this is my current build at level 85 thats doing really well in empowered monos and should give you a rough idea of what to go for, I definitely need to work on my defenses but so far my damage has been so high that it hasnt mattered
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Sentinel (30) / Paladin (67)
▸ Health: 1,373, Regen: 20/s
▸ Mana: 271, Regen: 10/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 27 Str / 5 Dex / 5 Int / 63 Att / 7 Vit
▸ Resistances: 142% / 58% / 75% / 28% / 142% / 50% / 69%
▸ EHP: 3,601 / 3,079 / 3,588 / 3,583 / 3,601 / 2,890 / 3,396
▸ Endurance: 73%, Threshold: 421
▸ Dodge Chance: 1% (28)
▸ Armor Mitigation: 61% (4,080)
▸ Crit Avoidance: 64%
▸ Fire, Physical / Melee, Spell, Throwing
▸ Holy Aura (Passive)
thanks I will check this out, also saw this build on icy veins is that eversion any good?
it looks pretty good aside from the smite tree
im pretty sure that it was reporteda as bugged a few months ago
Is the bug with shield rush that locks you in place only present in online play? Or does it exist in offline as well? If it's online only I might have to switch until it gets fixed...
what build is that
erasing strike
oh the mana stacking one?
its so annoying to use when fighting, you cannot use anything while performing erasing strike for so long
stupid design
im playing currently wp it was fine until i got into empowered
think i need to invest a bit into hp tbh
cant drop harbinger eyes or belt from shades...
Getting to empowered checks your build, then empowered checks mostly your items. So yeah, time to bump those defense stats.
armor mitigates spell hits, right? just not as bigly for non phys damage? so that means shred armor on a smite warpath sentinel is still a good choice, if most of my damage is from smite?
Yes
Armour just reduces the damage of all hits
It's only 70% as effective for elemental damage
Only 70% for non-physical
And no dots
Sentinel has items to apply armor damage mitigation to dots though
And there is an experimental affix too
Yes, I'm trying to get that one sealed on my gloves
thanks boss!
I like forgeguard cause can reach phat armor
(All sentinels can)
But fg is the behemoth
I only have 1700 armor ATM hahahah
Is FG just the way to go for this cycle? Seems like nobody's playing pally anymore
Not necessarily. It's just a lot of us were frustrated it was weak in cycle 1, so we play it now
I wouldn't say that
It is kinda weak since early times of le , except few niche builds.
on my character sheet, is the additional resistances from holy aura (shelter from the storm) included if im in a town?
I'm going banana over what damage stat to go for between crit/melee damage or fire/attack speed on my weapons
They should be but not with activation boost
i see, i thnk its because i was swapping stuff around and the skill wentg on cd. i teleported out and it shows properly again
https://www.lastepochtools.com/planner/AK0J4Z2Q
Help me build a Minion FG pls. This is what I came up with after 1hr of tinkering on the tools site.
Harbingers of Ruin / 1.1b
Sentinel (30) / Forge Guard (78) / Paladin (5)
▸ Health: 2,646, Regen: 23/s
▸ Mana: 160, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 50 Str / 1 Dex / 1 Int / 11 Att / 2 Vit
▸ Resistances: 87% / 72% / 97% / 93% / 74% / 56% / 64%
▸ EHP: 5,967 / 5,766 / 5,967 / 9,925 / 5,908 / 5,015 / 5,376
▸ Endurance: 20%, Threshold: 529
▸ Armor Mitigation: 69% (6,139)
▸ Fire, Physical / Melee
▸ Fire, Physical / Melee
▸ None
• Multistrike (23)
• Forge Strike (29)
• Void Cleave (21)
• Manifest Armor (29)
• Healing Hands (21)
Messing with tools is the actual gameplay
Yeah you guys actually play the game outside of excel?
Last Epoch is just a simulator to test our builds from LETools lol
We have to. Only way to know if it works hehe
disaster
Looks fine mostly, you should reach empowered monos and 300 corr with a few exalted
Is it enough to kill Abberoth? Probably not right?
There is no way to tell until you are there because your build plan will obviously adapt as you go through the emp monos
If the build is solid enough to reach emp monos on crap gear, which it should, then it's going to be mostly the items making the difference to aberoth
With that said, I have one critic
Switch most of the Strength for Attunement
Unless you want to do most of the damage yourself, but you said you wanted a minion build
If you can, go for increased armor on your gear, not from strength so your minions get it
Do some people tryed the Erasing strike in endgame ?
this is the worst design ever...
Of course, plenty of ways to build it as well
How good is it ? Is it the best VK in town ?
Time to convert some void dmg to physical
Not sure what's your point. Your two videos, you stubbornly want to stand still in the area damage to keep hitting.
that specific attack ticks too fast
Darn
what area damage
i cant move while using skill you know, and then it cast this super fast wave of instadeath
That's my point. ES is a slow hitting nuclear nuke, its downside is the animation locking you
its just rng with the phases
u were just standing in front of him when he was about to cast his frontal aoe
yeah like im supposed to know its doing this specific attack, it does that same attack animation on so many different attacks
i saw him do it but its far too late to react to it
just keep on trying and soon ull know when to dodge and do dmg
there is no such thing as know when to dodge 💀
Honestly I don't think you can leech/regen your way through it, so you have to avoid it
the thing is, you cant really know when it does that attack, the moment it starts casting it and you try do some dmg to boss. 0 time to move
ofc there is. it is telegraphd
Yeah you either facetank and boss is easy or got gear checked. There's no skill in arpg wut u talking bout?
yeah if only VK was a tanky class LOL
long ass attack animation, no instant teleportation
I did on chest, for MA flat dmg conversion, but Armor is a suffix, not a prefix so I'd rather go for Health or Resistance there.
Last cycle, I had HH as immuned traversal to get out of tough situations on my ES VK
6 sec cooldown
Thank you for your time reviewing. I am conflicted about this part because as a 2hander user, most of the FG nodes for it are leaning towards the FG doing the damage himself. Void Cleave is a big reason why I chose 2hander, to buff the Forge Weps.
I can change it to Javelin with buffing/transversal conversion which scales super well with Attunement, but yeah. Still figuring out how I prefer to roll with the minions.
Might even just go Rive and use that convert weapons into scrap node haha.
not if u hit a minion
not bad for early ha
Fair enough
That's why I said you need to figure out how you want the damage done. It can be mostly you, mostly the minions or ~50/50. You also need to choose between melee crit, ignite or ~50/50 as well
Hey guys, i dont know if this has been shared but im pretty sure this is the best gloves for FG at the moment, i have confirmation from the devs and even tested it myself and the flat dmg does get double diped, u also can get 50+ melee speed that would be impossible otherwise, those gloves at LP 3+ are going for roughtly 30k gold (LOL), go and buy them.
Just ignore everything falcon related and focus only on the last 2 mods
Same goes for this if u want to go shield
That's a very nice find, but then you need to give up a sealed experimental affix like armor dot mitigation. More damage or more defense, good question.
Does fire pen with maces from warpath works with smite procs from tree and palarus?
That axe would certainly be very funny with the node making the minions explode
10s cd on revive is a bit slow though
@solid forge the minions dont get revived though since they are not companions
Ah yes true
i only use it for the %melee, fire pen and flat to your and your minions( that does get double diped aswell)
Eye of Reen seems much better than the axe for me though
about survival, i get plenty from using a shield and all the good defensive bases
https://www.lastepochtools.com/planner/ApVqmrjB this is the character at the moment
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Sentinel (20) / Forge Guard (72) / Paladin (15)
▸ Health: 1,862, Regen: 35/s
▸ Mana: 371, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 29 Str / 1 Dex / 1 Int / 63 Att / 20 Vit
▸ Resistances: 127% / 107% / 60% / 149% / 83% / 80% / 83%
▸ EHP: 7,614 / 7,614 / 6,630 / 14,217 / 7,614 / 7,614 / 7,614
▸ Endurance: 28%, Threshold: 372
▸ Armor Mitigation: 74% (7,850)
▸ Block Chance: 70%, Mitigation: 45% (1,614)
▸ Physical / Melee, Spell, Throwing
▸ Physical, Fire / Melee
▸ None
• Ring Of Shields (23)
• Forge Strike (25)
• Manifest Armor (25)
• Javelin (21)
• Sigils Of Hope (21)
I'll grab a few the falcon gloves later to test
@solid forge So, from what i got from the devs on the ask me channel complex mods dont work on the weapon so i rulled it out, but ill ask about this one especifically because if it does work it would be the strongest one for sure
yeah they dont work, only simple mods do just got confirmation
Even if minions don't get Ire, they get everything else, but I'm a special case. I need a sword in offhand for dual wield
That is something i havent confirmed yet, if they pull stats from both weapon i case of dual wield
Have u confirmed it?
If I could, I'd use that axe in main hand, but that's also locked to Aberoth hehe
But I'm gonna see if I can replace Void Cleave with Javelin
yeah im using javelin for travel + buff since im already stacking attunement
Yes most warpath smite builds use a Sceptre main hand to take advantage of this
They seem to, hard to confirm. I just assumed they did otherwise DW would be useless.i'll test it later by removing the weapon
Sorry may I ask the definition of "simple mods" in your statement?
Direct stats, not special effects
Dual wield computation is treated as one whole weapon. So both your weapons are combined into one big statstick, where it takes the AVG of attack speed from your 2 Weps as your attack speed
@daring lion i don't know exactly myself but from my chat with the devs it appears to be simple add on stats and ailments, things "unique" in a sense dont apply, the best thing for now would be to clarify like i did my self for the "you and your minions" mods, this one does work btw, both for flat dmg and the penetration one
In dev channel they just told me it doesnt work for the spells, only for melee hit
Yeah, that's what I assumed for my logic to go DW
Btw, i guys using Logi's or Deathrattle? im thinking about going for Deathrattle now that im at merchant 9, just buy a bunch and temporal untill i hit attunement
I'm using logi's, but it's because I found one for 0 gold lol
Put this in a Nem egg. Any build ideas?
Erasing Strike
void 👍
Would have to change the core of how it's played though right, since you can't use VC with it
I'm 99% sure they are wrong because I use it and my smites hit for way more damage during warpath and I don't have any other while channeling damage modifiers, also the other effects from the same node are global and you can literally see them show up on your character sheet while spinning
@turbid dome ever tried erasing strike with this? first time i ever seen that weapon tbh
I haven't
May I ask what is the question?
Does fire pen from warpath apply to smite while spinning
the massive additional amount of crit multi makes it interesting for me, and being able to drop health leech nodes as well
It also applies to Holy Aura Flame Burst
both void rift + abyssal echoes get flat spell damage from vitality, so I'd vitality stack and go for increased void damage (especially the increased void damage and spell damage double affix). The idea is you erasing strike something -> kill it -> watch the void rifts and echos explode everything
y i know, but seeing that new (for me) weapon actually gets me interested again

go forth and build!
can you send me your erasing strike pob? i'm on phone and that would make a whole lot less button presses 
is Flame Burst in Holy Aura bugged? I cant see the stacks on the monsters
They were never visible but it does work afaik
Heres my current character, I kinda left my first planner
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Sentinel (30) / Void Knight (64) / Paladin (5)
▸ Health: 3,057, Regen: 87/s
▸ Mana: 112, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 24 Str / 1 Dex / 1 Int / 6 Att / 70 Vit
▸ Resistances: 79% / 67% / 82% / 92% / 88% / 97% / 145%
▸ EHP: 5,901 / 5,450 / 5,901 / 7,556 / 5,901 / 5,901 / 5,901
▸ Endurance: 42%, Threshold: 611
▸ Armor Mitigation: 48% (2,725)
▸ Void, Physical / Melee, Spell
▸ None
• Rive (20)
• Erasing Strike (20)
• Void Cleave (20)
• Volatile Reversal (20)
• Healing Hands (20)
Look for small yellow ish explosion
guys, how do you deal with lack of mana, im playing shield bash, mana sustaining is a problem
time + faith, with rive
thanks a bunch!
havent seen this one before. 71% pen again all resistance on melee dmg o_O
big hammer fun
problem of shield bash build is im not using any zero mana skill at all
I'm not really liking the gameplay loop of having to start over at 100 corruption each time i kill a harbinger. It's like "easy content, easy content, easy content, Challenging FUN content, than back to easy for hours again. :/
Did you reduce shield bash mana cost?
yea, both relic and the skill tree one
Games still great, I'm 500 hours in, but yeah, Not feeling that. :/
@random python are you using gaze? (and the new glyph to get gaze faster)
Maybe farm a few Needles too to get gazes faster
I'm using gaze, but i just killed a harbinger, and he didn't drop a needle.... so now i'm fked, and it's going to take 4 times as long to kill the next one XD.
as long as you've killed 2 of them you got this at least
That helps i guess, but barely notice. Anyway. Just giving some feedback.



