#šŸ”±ā”ƒsentinel

1 messages Ā· Page 1 of 1 (latest)

winter copper
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warpath has mana cost 1

shell echo
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hey no longer prevent mana regeneration, but 8 mana has been added to their channel cost.
does that affect warpath ? can you still spin forever ?

rigid star
#

We gonna have to see how Warpath reacts with some other stuff

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I would expect Event Horizon builds to be a bit sluggish

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unless you absolutely force MS in every possible place

gusty abyss
humble wraith
#

Any1 who played forge guard minion can tell me if the forge weapons get affected by both weapons if dual wielding?

rigid star
gusty abyss
#

I think its fully intentional from the devs, would be amazing for warslash otherwise though

waxen nymph
gusty abyss
#

Warpath with Abbysal echoes, using aberroths command and instant void cleave, multiply that voidcleave, surely will be a build

humble wraith
final junco
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I've been told shield bash is pretty bad early game, needs a lot to get going, is that true? And if so, whats a good early build for forge guard?

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I'm gonna go dual wield shields 100%

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But might be a while before i can transition and need something comfy before i get there

waxen nymph
gusty abyss
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50 spell damage, Abyssak Echoes automation and you can take the void cleave node for 80% more damage after channeling warpath

waxen nymph
#

Sound sweet

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Enough pts left to get Block Chance?

gusty abyss
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if you get some + warpath and fix mana without needing more points on channel cost

turbid dome
#

what (Non-unique) relic do you guys normally run?

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I think I'm addicted to inscribed tablets

bold horizon
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (11) / Forge Guard (74) / Paladin (8)

General:

ā–ø Health: 3,124, Regen: 52/s
ā–ø Mana: 171, Regen: 9/s
ā–ø Ward Retention: 20%, Regen: 0/s
ā–ø Attributes: 133 Str / 36 Dex / 5 Int / 5 Att / 14 Vit
ā–ø Resistances: 127% / 87% / 77% / 92% / 76% / 79% / 71%
ā–ø EHP: 9,273 / 9,273 / 9,273 / 19,219 / 9,273 / 9,273 / 8,874

Defenses:

ā–ø Endurance: 29%, Threshold: 625
ā–ø Dodge Chance: 5% (144)
ā–ø Armor Mitigation: 78% (10,701)

Damage Types:

ā–ø Lightning, Fire, Physical / Spell, Melee, Throwing

Minion Damage Types:

ā–ø Physical / Melee

Buffs:

ā–ø None

Used skills:

• Javelin (24)
• Healing Hands (20)
• Manifest Armor (20)
• Smite (20)
• Shield Bash (20)

Used unique items:

• Peak of the Mountain
• Ucenui's Sphere
• Devotion
• Oceareon
• Oceareon

bold horizon
#

ahhh mb linked page from wrong tab lol that ones like 20 mins outdated

winter copper
#

this is so all over th place

bold horizon
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (11) / Forge Guard (74) / Paladin (8)

General:

ā–ø Health: 3,124, Regen: 52/s
ā–ø Mana: 171, Regen: 9/s
ā–ø Ward Retention: 20%, Regen: 0/s
ā–ø Attributes: 133 Str / 36 Dex / 5 Int / 5 Att / 14 Vit
ā–ø Resistances: 127% / 87% / 77% / 92% / 76% / 79% / 71%
ā–ø EHP: 9,273 / 9,273 / 9,273 / 19,219 / 9,273 / 9,273 / 8,874

Defenses:

ā–ø Endurance: 29%, Threshold: 625
ā–ø Dodge Chance: 5% (144)
ā–ø Armor Mitigation: 78% (10,701)

Damage Types:

ā–ø Lightning, Fire, Physical / Spell, Melee, Throwing

Minion Damage Types:

ā–ø Physical / Melee

Buffs:

ā–ø None

Used skills:

• Javelin (24)
• Healing Hands (20)
• Manifest Armor (20)
• Smite (20)
• Shield Bash (20)

Used unique items:

• Peak of the Mountain
• Ucenui's Sphere
• Devotion
• Oceareon
• Oceareon

bold horizon
#

okok let me explain, javelins cost 0 mana, shield bash 0 mana, healing hands 0 mana, smite can be cast at 0 mana, javelins proc smite with idols, smite drains mana pool with fissure.

winter copper
#

you stack crit and electrify at the same time, and also javelin for damage without spiked bombardment is awful and not sure what manifest armor doing there

rancid lantern
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Does Forge Strike tree (and by that I mean anything that doesn't explicitly mention Forged Weapons) affect Forged Weapons?

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E.g. Does Ironbound affect their crit?

quiet hearth
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unless it specifically states it affects them, it doesnt

bold horizon
winter copper
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well i suggest changing your dps options, what you have will be quite low dps

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šŸ˜“

viral smelt
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (21) / Void Knight (10) / Forge Guard (67) / Paladin (15)

General:

ā–ø Health: 3,721, Regen: 35/s
ā–ø Mana: 117, Regen: 8/s
ā–ø Ward Retention: 20%, Regen: 0/s
ā–ø Attributes: 50 Str / 5 Dex / 5 Int / 5 Att / 7 Vit
ā–ø Resistances: 70% / 72% / 100% / 38% / 63% / 30% / 95%
ā–ø EHP: 35,543 / 36,406 / 37,498 / 46,608 / 33,480 / 34,574 / 37,498

Defenses:

ā–ø Endurance: 56%, Threshold: 744
ā–ø Dodge Chance: 1% (20)
ā–ø Armor Mitigation: 70% (6,490)
ā–ø Block Chance: 92%, Mitigation: 76% (7,126)

Damage Types:

ā–ø Void, Fire, Physical / Spell, Melee, DoT

Buffs:

ā–ø Apocalypse

Used skills:

• Shield Bash (25)
• Volatile Reversal (21)
• Healing Hands (21)
• Ring Of Shields (22)
• Abyssal Echoes (21)

viral smelt
#

i prefer to keep HH to have sustain. maybe i need to drop some stuff for mana regen?

vivid talon
#

13 mana per second is very easy to get enough regen for, 20 is harder

turbid dome
#

Inscribed tablet šŸ‘

Or the weaver inscribed tablet šŸ‘

#

I’d probably use a weaver tablet with meh to bad rolls just cause the implicts + guaranteed stats on it are great

viral smelt
#

it's definitely way harder to get it with +lvls to shield bash

vivid talon
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how much is the shield wall doing for you? Those seem like easy points to drop until you can get the +levels

turbid dome
vivid talon
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more is good but doesn't feel that important IMO

viral smelt
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idk how good shield wall is since i haven't tried it at all. i'm just going with number go up

turbid dome
viral smelt
#

i have only used it for the +crit on next melee. pairing it with judgment

winged pulsar
#

Is there an option other than abyssal echoes in that build? Seems a bit off

turbid dome
river remnant
gusty abyss
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (26) / Void Knight (62) / Forge Guard (5) / Paladin (20)

General:

ā–ø Health: 3,277, Regen: 122/s
ā–ø Mana: 103, Regen: 14/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 30 Str / 1 Dex / 1 Int / 1 Att / 55 Vit
ā–ø Resistances: 101% / 84% / 70% / 87% / 89% / 72% / 72%
ā–ø EHP: 11,704 / 11,704 / 11,094 / 15,732 / 11,704 / 11,309 / 11,309

Defenses:

ā–ø Endurance: 128%, Threshold: 725
ā–ø Armor Mitigation: 53% (3,526)
ā–ø Block Chance: 75%, Mitigation: 45% (1,660)

Damage Types:

ā–ø Void / Melee, Spell, DoT

Buffs:

ā–ø Warpath

Used skills:

• Warpath (23)
• Void Cleave (23)
• Abyssal Echoes (20)
• Sigils Of Hope (21)

Used unique items:
river remnant
#

thanks man!

gusty abyss
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (35) / Void Knight (63) / Paladin (15)

General:

ā–ø Health: 3,659, Regen: 122/s
ā–ø Mana: 113, Regen: 14/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 31 Str / 1 Dex / 1 Int / 6 Att / 55 Vit
ā–ø Resistances: 117% / 99% / 85% / 78% / 89% / 72% / 72%
ā–ø EHP: 9,619 / 9,619 / 9,619 / 16,082 / 9,619 / 9,293 / 9,293

Defenses:

ā–ø Endurance: 60%, Threshold: 802
ā–ø Armor Mitigation: 69% (6,216)

Damage Types:

ā–ø Void / Spell, Melee, DoT

Buffs:

ā–ø Warpath

Used skills:

• Warpath (22)
• Void Cleave (23)
• Abyssal Echoes (20)
• Sigils Of Hope (21)
• Volatile Reversal (20)

Used unique items:
gusty abyss
#

Solving mana while going block route is a challange

turbid dome
#

theres always future mind gregory

dont

quasi totem
#

Do you think minion forgeguard works better going physical or ignite? Especially with some of the passive changes I can see it going either way, although ignite looks like passive points might be stretched so thin you would have to give up some other stuff. There is a lot of ignite support in their skills though.

pearl geyser
#

you can still do the build where you just stack bleed and ignite on manifest armour and shoot shields at it for tons of stacks right?

winged pulsar
#

Yes

pearl geyser
#

yah that sounds fun

winged pulsar
#

The buff to cyclone of war on manifest armor looks juicy. I’d be surprised if that isn’t in the top FG moo ion builds

spark monolith
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Can echos proc on hit effects like magma shards?

gusty abyss
cerulean dome
#

Aight bois I'm on vacation and only have my phone

#

Shield bash double shield thorns build . Can it work now ?

viral smelt
solid mica
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are the fg buffs good? its been a while since ive played and ive been thinkin about playing it. does it fix sentinel's apparently low ehp?

pearl geyser
#

in the Forge Strike tree, does the increase to boss damage from Goliath Strike also affect the Forged weapon damage or just the strike?

viral smelt
#

capped block = 150% more damage

wary tapir
#

So do you go crit or not with shield bash?

abstract edge
#

https://www.lastepochtools.com/planner/A26wj0nA feedback on a fire minion forge guard build? idea is to spin around with warpath to summon weapons and hit with ring of shields' fire aura while manifest armor does the same thing. gearwise, i only setup rares with good affixes and no idols.

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Forge Guard (77) / Paladin (16)

General:

ā–ø Health: 1,545, Regen: 30/s
ā–ø Mana: 268, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 3 Str / 1 Dex / 1 Int / 32 Att / 7 Vit
ā–ø Resistances: 115% / 80% / 80% / 101% / 97% / 66% / 104%
ā–ø EHP: 4,827 / 4,827 / 4,827 / 6,364 / 4,827 / 4,409 / 4,827

Defenses:

ā–ø Endurance: 46%, Threshold: 354
ā–ø Armor Mitigation: 51% (3,312)
ā–ø Block Chance: 54%, Mitigation: 49% (1,931)

Damage Types:

ā–ø Physical / Melee, Spell

Minion Damage Types:

ā–ø Fire, Physical / Melee

Buffs:

ā–ø None

Used skills:

• Warpath (20)
• Manifest Armor (24)
• Forge Strike (24)
• Ring Of Shields (24)
• Sigils Of Hope (20)

Used unique items:
twilit valley
#

I really like this ring

quasi totem
#

Yea, you can still do the manifest armor shield spam thing, but I far prefer to use the forged weapons as the main minion. Problem is picking between burn and physical right now.

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And yea, I love that new ring ā¤ļø not 100% sure if I can use it for my build, would have to give up warpath with auto-smite, but auto-sigil might be really nice too...smites a ton of healing though. Hard :

turbid dome
#

the free cast is a bonus, I love the +12 seconds to its duration

twilit valley
#

I already have my and game build worked out .. I think will be a fun season and will probably put in another 1000 hrs into the new season

twilit valley
twilit valley
#

I like this new weapon

low shoal
#

This is EXACTLY what I was looking to do too lol should feel pretty darn good

quasi totem
#

@quiet hearth But in a build based on forged weapons, wont that sword be kinda terrible? Unless they ALL start spamming smite lol

quiet hearth
#

Hey you wanted to fit in smite somehow lol

twilit valley
#

What corruption did everyone get with the season about to end

#

I stopped pushing around 1500

turbid dome
#

with or without warding hands

quasi totem
#

I mean yes, but it's not strictly needed. I could, in theory, drop manifest armor. Have ring of shields, smite, and sigil of hope all on auto cast.

twilit valley
turbid dome
#

lets gooo

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I was about to be terrifed if you said without

spark monolith
#

I did 900 with ignite warpath FG

twilit valley
turbid dome
#

smite was super fun

twilit valley
#

Excited to see how long it takes to find everything I need for new season and mess around with new build . I get bored after 1 hour now cause my builds too strong

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Patch came in perfect time for me

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Hopefully no new bugs

turbid dome
#

I'm super tempted to plan a build around this silly armor

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tho it would probably work better with the new endurance applies to mana hat, on a sorc

twilit valley
winged pulsar
tribal crane
vivid talon
#

if it ends up being best on sentinel or rogue because they have the best mana recovery that will be funny

winged pulsar
pearl geyser
#

does manifest armour get the benefit of procs from items? like if you equipped wing guard hands would it get the haste on hit?

turbid dome
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am going to try to get it working on sentinel

vivid talon
#

Wait how does it work with rage

turbid dome
#

not the endurance to mana hat, just the chest armor

vivid talon
#

oh sorry

turbid dome
#

all good, I'm like allergic to typing in the items actual names

twilit valley
#

Everyone here will solo to 100 or better to team up to start ?

winged pulsar
vivid talon
#

I don't think you could reasonably do devotion with it yeah

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doesn't have to be smite though even, rive works

turbid dome
#

rive looks great, as long as you dont care about the 3rd hit crit thing

winged pulsar
vivid talon
#

honestly same

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but objectively it sounds great

turbid dome
#

I love scrap metal, makes getting foe cleaver on rive so much better

vivid talon
#

presumably the way to do mana helmet smite is just to use smite as HH delivery rather than its own damage

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And then attunement stack

winged pulsar
#

But then you gotta solve the aoe problem. Maybe go lightning version of smite

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Or dual wield palarus in oh I guess. But seems like a waste if you’re going attune

viral smelt
turbid dome
#

I have gone back to working on my back2basics vk

winged pulsar
#

Pretty much all the classic VK melee builds are just straight up buffed. Can’t go wrong there.

turbid dome
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (36) / Void Knight (77)

General:

ā–ø Health: 3,145, Regen: 52/s
ā–ø Mana: 178, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 34 Str / 1 Dex / 1 Int / 1 Att / 70 Vit
ā–ø Resistances: 70% / 75% / 75% / 67% / 110% / 97% / 70%
ā–ø EHP: 6,485 / 6,842 / 6,842 / 10,000 / 6,842 / 6,842 / 6,516

Defenses:

ā–ø Endurance: 20%, Threshold: 629
ā–ø Armor Mitigation: 66% (5,483)

Damage Types:

ā–ø Void, Physical / Melee, Spell

Buffs:

ā–ø None

Used skills:

• Rive (20)
• Void Cleave (20)
• Erasing Strike (22)
• Rebuke (22)
• Lunge (20)

Used unique items:
turbid dome
#

the simple idea is void cleave -> they get 12 time rot -> remove them from life with erasing strike. Rive to get mana back, Lunge to find more mobs. Rebuke to tank big attacks

pearl geyser
turbid dome
#

thats a good question

#

man I love vitality

quiet hearth
#

I dont know where Im going with this, I just know it's gonna take awhile to get there

quiet hearth
#

Ye, with warpath, and that is only 7 stacks lol

turbid dome
#

go get em

quiet hearth
#

I cant xD

turbid dome
#

darn

quiet hearth
#

Granted I have no boots ect, so it will get better

turbid dome
#

If I had that on my vk I'm planning I'd be at 0% movespeed

quiet hearth
#

I am also currently at -44% AS

turbid dome
#

good heavens

quiet hearth
#

So I spin once every.....8s if Im mathing right

turbid dome
#

I kinda want to see what that looks like

quiet hearth
#

I'm gonna build it at some point this cycle, I just gotta plan accordingly

winter copper
#

why would u ever play event horizon as warpath and not as channeled healing hands

turbid dome
#

spin!

quiet hearth
#

For the memes

winter copper
turbid dome
#

dang

#

spin!

winter copper
#

but it ignores all the downsides of the hammer since has fixed speed

quiet hearth
#

it doesnt spin

winter copper
#

it does?

#

have you tried channeling node+melee conversion?

quiet hearth
#

It has a melee arc that swings randomly, that isn't spinning

winter copper
#

umm the model of the sentinel is literally spinning when you hold the button

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šŸ˜…

quiet hearth
#

because the model turns during the animation of it switching sides, it's not actually spinning

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However the idea of sentinel essentially seizuring his way through enemies is entertaining

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You essentially are just like, Rayeh take the hammer

winter copper
#

it does not, the guy literally spins with the same speed in the same direction, just the hits go around in different direction

quiet hearth
#

My dude, I have seen it and this is literally what the game files says, we'll just agree to disagree

winter copper
#

ave you seen people using it with channeling node or without, cause there is a big difference

quiet hearth
#

so I think I'm at like...180ish phys pen

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Defense is gonna be painful, maybe null portent and overstacking resists

turbid dome
#

simply get the two highest level sentiel armor bases

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assuming you have like any strength

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armor šŸ‘

quiet hearth
#

considering Im str stacking, but that less dmg taken from null is really good

turbid dome
#

true

quiet hearth
#

and resists are pretty easy to get

turbid dome
#

but also like 80% dmg reduction from armor

quiet hearth
#

I'll have to tinker with both to see which works better. But I also have somewhat decent block due to warpath as well.

turbid dome
#

fair

quiet hearth
#

I expect nothing from this but it definitely is funny to think about and occupy me until patch day

quiet hearth
#

there is that new ring that says you get 10% less dmg taken if you have 180 stats

turbid dome
#

Red Ring's been there since Beta 0.9

quiet hearth
#

oops, point still stands though

turbid dome
#

its there but don't plan on getting one (anywhere close to cycle start)

quiet hearth
#

Oh no, this ignorant build is like end of cycle

turbid dome
#

ah

quiet hearth
#

oh wow the null armor goes up to 20% less

turbid dome
#

its a super nice armor

quiet hearth
#

So you need what, 130% resists to cap the less dmg taken?

turbid dome
#

115% res for each res

quiet hearth
#

that is super easy to get

turbid dome
#

yeah

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since its 1% per 2% res, 20% cap

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granted you probably don't need like poison to be at 115%

quiet hearth
#

So 20% from the body, 10% from the ring, 70% armor mit, 30% block with 1200 effectiveness

turbid dome
#

get 2 red rings

quiet hearth
#

Looking at orians sun seal to auto cast sigils

turbid dome
#

ah

quiet hearth
#

So quick and dirty, since the builder isnt factoring some things in, 25k ish ehp I think

turbid dome
#

counter point: vig stacking vk with way cheaper gear has 22k-ish ehp

quiet hearth
#

Sure, but Im building this for fun not effectiveness

turbid dome
#

true

#

what amulet are you using?

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and does your build use a spell

quiet hearth
#

melee hits casting HH

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but just rando amulet

turbid dome
#

apostate's sanctuary time

quiet hearth
#

it's about the same ehp actually

turbid dome
#

darn

quiet hearth
#

The other goofy idea is Forge strike w/anvil node with bonk

turbid dome
#

how slow is that attack going to be with 10 stacks on event horizon

quiet hearth
#

AS would be eventually

#

But the stacks last until you evade, so if you dont evade it is all good

turbid dome
#

shield rush stocks are up

quiet hearth
#

You're not gonna be pushing corruption to high lvls but still pretty funny. Especially when you crit because FG has that bonus crit multi equal to str

turbid dome
#

might make for a nice bosser

quiet hearth
#

Boss cant have ward it it's one shot

turbid dome
#

this guy gets it

quiet hearth
#

Though the new uber axe is likely better

turbid dome
#

hell invest more points in VK for more crit multi

quiet hearth
#

I'd need to get crit waaaay up though, but

winter copper
#

the only issue with that armor that its maximum 1-2 lp, more than that is unrealistic, but maybe someone gets lucky

quiet hearth
#

I build without LP

#

Just to make it more realistic but you are correct, but even those 1-2lp would make huge differences, as would t7 affixes

turbid dome
#

#critWithoutCritChanceGang

quiet hearth
#

this is just a rough draft to see how the numbers worked out.

#

VK would be infinitely better

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wait...what about Rive Lacerate

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200% of your added melee dmg over 3s

turbid dome
#

no void cleave for funny Erasing strikes

quiet hearth
#

That new mace that extends ravaging aura tho

#

shame converting VK to fire doesnt change the aura

winter copper
#

Chatters are cooked here MadMike

turbid dome
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (34) / Void Knight (74) / Forge Guard (5)

General:

ā–ø Health: 3,621, Regen: 153/s
ā–ø Mana: 103, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 54 Str / 1 Dex / 1 Int / 1 Att / 85 Vit
ā–ø Resistances: 70% / 75% / 60% / 104% / 110% / 112% / 85%
ā–ø EHP: 9,131 / 9,633 / 8,341 / 17,502 / 9,633 / 9,633 / 9,633

Defenses:

ā–ø Endurance: 20%, Threshold: 724
ā–ø Armor Mitigation: 73% (7,570)

Damage Types:

ā–ø Void, Physical / Melee, Spell

Buffs:

ā–ø Void Essence (3/3), Void Aegis

Used skills:

• Rive (20)
• Void Cleave (20)
• Erasing Strike (22)
• Rebuke (22)
• Lunge (20)

Used unique items:
turbid dome
#

huh the pop up has the wrong max hp

chilly ferry
#

Hello,

Dear Sentinels,

What do you think?

Are they going to nerf Iva Markova's HH build? (you know which one).

quiet hearth
#

if it's not in the patch notes then nothing else has changed to my knowledge

chilly ferry
#

Yep, only the Ward chabges, but this is fine.

quiet hearth
#

It's kinda funny that the new 2h crit nodes in FG are in the first half, which means VK isgonna steal them lol

chilly ferry
#

A lot of changes towards VK and 2H. I like them

waxen nymph
#

Dmg per Heal Effect was reduced
Ward Generation was cut down tremendously

winged pulsar
#

Immolators belt nerf too.

waxen nymph
#

Yup

winter copper
#

it was just forgotten in patchnotes, but now u get flat dmg per 20% heal effect not 10%

quiet hearth
#

I completely forgot erasing strike got a 2h mace node

devout sierra
quiet hearth
#

I mean it was broken in half, it's still going to be usable

devout sierra
#

Well I dunno the bolt build was kinda meme imo. I think it will be exist mostly as what it was before but worse, which is just a boring shoe horn into every build as move skill/proc skill.

winter copper
#

it might be hitting 4-5 k in endgame

quiet hearth
#

uh huh

waxen nymph
#

The Ward was problematic, the Dmg not so much imo

waxen nymph
#

But there have been a lot of Dmg nerf everywhere, they are trying to put everything in line

turbid dome
#

chuckles in void knight

quiet hearth
#

I mean, we've had plenty of damage for a long time

cerulean sorrel
#

part of it is how broken volatile reversal is

winter copper
#

we will see but ill bet holy bolts will cap out at 5-7k crits on mobs

chilly ferry
#

Yep less DMG and stronger mobs.

chilly ferry
quiet hearth
#

We dont know how bosses will be because of the changes to their formulas

winter copper
#

bosses will be easier on a lot of builds but holy bolts aint one ofthem

devout sierra
#

maybe ailment is the play omegalul

chilly ferry
#

šŸ˜„ yep

turbid dome
#

wait does holy bolt apply aliments

winter copper
#

it does, question is if it spreads or not

#

which i doubt

chilly ferry
#

I don't think they spreads. But each Holy bolts aplly or have chance.. ?? yes??

winter copper
#

most likely need to ask mike

devout sierra
#

i tried it a bit, dunno if it spreads, but even if it does, not being able to get tons of electrify chance from... anywhere made it way worse then hit

jagged cosmos
#

have we decided if forgeguard is a meme still

devout sierra
#

the smite proccing hh version gets smite which has electrify conversion stuff. HH bolts basically just get 100% nothing else

chilly ferry
#

The Forge guy will be something, but we will see what.

#

It will be Fun šŸ™‚

honest flume
#

FG has some juicy new nodes

cerulean dome
#

On vacation so being on phone sucks. If I wanna go sent for league start what got the better buffs or most buffs. FG or VK

turbid dome
#

I love a 5 point dip into FG for void knight

waxen nymph
#

Every sentinel does
VR is just that strong

cerulean dome
#

I prefer not using VR. Clunky mechanic.

chilly ferry
#

VR unfortunally is too OP... We need to use it.

waxen nymph
#

I prefer having 60-180% More Dmg + 30% As + get my Mana back

cerulean dome
#

Yes well it isn't fun to use so I avoid it.

#

Quite possibly the worst skill in any arpg imo. Let's rubberband the player on purpose "b b b but you can just wait 2 seconds" ok then rework it so I don't have to

chilly ferry
#

šŸ˜„ Twinkle you are making me wrinkle.

cobalt rapids
#

Vacation got you all worked up on a skill lol

cerulean sorrel
#

if they ever nerf VR they would just end up having to buff every single sentinel skill

vivid talon
#

sounds like a good deal

cerulean dome
#

Pretty sure I used it once and audibly laughed and ignored it til all the meta builds used it so gave it a real shot and said I'd rather just not be meta

cobalt rapids
#

Luckily there's plenty of other skills for you to use!

cerulean sorrel
#

its just bad design, but there is a rason everyone is doing it

#

its like melee totems in PoE

devout sierra
#

My fear is they will nerf it(as they should) but not really compensate enough, and take a base class that is already kinda memed on, and have it be even more memed on.

#

like its so much stronger then even just it feels at a glance, because it can stack, so for DoT skills just a single use with even half baked positioning is 180% damage taken on bosses, do we really think they are gonna remove VR buffs and get holy trail 180% raw damage? nah if we are lucky holy trail will get 50% more damage, then be dead as heck cause VR is gone šŸ˜”

cerulean dome
#

I'm surprised there any 1.1 builds on letools

cobalt rapids
#

I mean it's not like Sentinel as a whole is OP. Just take a look at the last video posted here of the rogue doing corrupt 8k + lol

bright nest
#

Any big builds using smelters or forge strike coming out of the patchnotes?

turbid dome
#

Smelters could be funny with event horizon

chilly ferry
#

Builds shall come. There will be some nasty freaks figure out the meta.

devout sierra
#

that would be a pretty decent use for it all things considered since as far as I know smelters does not use attack speed for its charging mechanic.

#

it simply has a baseline charge time that scales with increased aoe

turbid dome
#

Would forged weapons made with event horizon in your hand get their own stacks

winter copper
vivid talon
vapid badge
#

3/5 Axe Thrower(Sentinel) and 4/6 Shield Breaker(FG) is gonna be my base for all Sentinel melee builds. Automated fire/phys shred

turbid dome
#

Can you get void shred on that

vapid badge
#

Idk the sources of void shred available

#

Just wanted to share out loud the interaction of the chance to throw axe node with the throwing attacks shred phys/fire resist node

turbid dome
zenith blaze
#

hey guys, (your average uninformed casual noob gamer here) I was wondering if hammerdin will be good this patch?

cerulean sorrel
#

@vapid badgeso thats 12 mana gone every time an axe comes out?

vapid badge
#

Yeah but I never really had mana problems as a sentinel. Most of their abilities can be made free/are free

#

Time and Faith node exists too

cerulean sorrel
#

I am going shield bash, guess I cant utilize it

#

i think thats a 9mana cost +15%

turbid dome
#

I could be stupid tho

zenith blaze
#

no but did they buff hammerdin

#

was kind of bad last patch

devout sierra
#

depends on what kinda hammerdin we talking

#

if we talking smite proc on hammers? its def nerfed

#

essentially is 5 smites/sec now, you can get way more under many circumstances thanks to how much hammers hit

#

if we are just talking toss hammers to do bonk damage, yeah its slightly buffed/mostly unchanged

#

heck its actually 10 per 2 seconds, which depending on how thats coded, might feel extra bad

#

cause you can hit the first monster really fast blowing all 10 smites, then you sit there for 1 second no smites

#

Now smite on shield throw might actually be pretty good. cause shield throw always had issues getting lots of hits, so the low proc rate kinda sucked, now that with well rolled idols you can get 100%, hitting 5 smites a second on shields should be pretty easy, and you can benefit from all of shield throws juicy defensive stuff!

cerulean sorrel
#

were people even hitting more than 5 smites a second with hammerdin on single target?

devout sierra
#

probably not, but def during clearing yeah

cerulean sorrel
#

yeah for clear its a nerf

#

it looks like a buff for single target

turbid dome
#

convert shield throw to void and do the funny +100 void damage with void cleave

quiet hearth
#

Hmm, what about bonk hammer with vengeance, where you spec into riposte and iron daggers and grab the base sentinel retribution skill. Since retribution doesnt care about AS and it hits every .2s

pearl geyser
#

can manifest armor gain stacks from eye of reen?

quiet hearth
#

I dont think so

turbid dome
quiet hearth
#

That yes, I have not slept enough to be helpful it seems

turbid dome
#

coffee

quiet hearth
#

hate it, that and I need to be up fairly early so no caffine tonight

turbid dome
#

fair enough

quiet hearth
#

Noooo, the new FG 2h crit multi node was update to be 2:1

pearl geyser
#

what is the default button for evade?

quiet hearth
#

space

haughty canopy
#

guess hh is done for now..

#

what to make for new season?

turbid dome
#

void cleave to get 12 time rots on a target -> erasing strike

vapid badge
#

Healing Hands is still very strong

turbid dome
#

that too, its just not a one stop shop for most of your defense

vapid badge
#

^

turbid dome
#

also shout out to the invulnerability node for lunge when fighting lagon

#

love that node

vapid badge
#

One thing I wanted to try that I didn't think it was worth this cycle is Ring of Shields+HH Traversal+Experimental Teleport Minions on Traversal. With the CD recovery on ally heal and Valiant Charge Sentinel node, you can just keep healing hands dashing everywhere for extra zoom

#

Can try to go a weird autobomber with the fire aura shields but idk if that will be good enough

jagged cosmos
#

Cleaver Solution got nerfed

turbid dome
winter copper
#

so not nerfed at all even with cleaver changes

jagged cosmos
#

I forgot about that

#

losing the more damage multiplier does suck

bright nest
#

Anyone seeing a way for a comfy playstyle with decent clear / st on forge guard. I can't help but ending up having to commit to good ST or AOE

#

granted I'm trying to use forge strike

spare gale
#

Is the new forge guard rings that applies stats, will it still apply the "you can't crit" from wing guards to the minions?

haughty canopy
#

Hmm guess I'll go with vc/es vk next season

#

Start with rive or hammers though

bright nest
#

is there a good way to use the necro damage on the phantom ring ?

#

or is it just flavour damage

turbid dome
winged pulsar
haughty canopy
hot basin
#

Hello, im planning on rolling sentinel next season and put together some home brew build. I want very simple build and went with only erasing strike and replanish mana through passive (hopefully). My question is though, are there any glaring mistakes like missing affixes or items? Thx.
https://www.lastepochtools.com/planner/oYkDnN4Q

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (21) / Void Knight (72) / Forge Guard (20)

General:

ā–ø Health: 4,216, Regen: 0/s
ā–ø Mana: 410, Regen: 11/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 56 Str / 1 Dex / 1 Int / 1 Att / 35 Vit
ā–ø Resistances: 90% / 76% / 80% / 99% / 89% / 78% / 96%
ā–ø EHP: 14,024 / 14,024 / 14,024 / 23,117 / 14,024 / 14,024 / 14,024

Defenses:

ā–ø Endurance: 60%, Threshold: 913
ā–ø Armor Mitigation: 68% (6,012)

Damage Types:

ā–ø Void / Melee

Buffs:

ā–ø None

Used skills:

• Erasing Strike (24)

Used unique items:
turbid dome
hot basin
#

Nope, only erasing strike

turbid dome
hot basin
#

And get mana from void well

tribal crane
#

first things first, you don't need vitality for anything since you are going bonk full melee

#

so on gear, those vitality stats, change them to str, and on boots get movement speed as another prefix

#

i would change erasing strike tree abit but it's most likely just preference.

#

in regards to blessings i would take crit multi instead of void res shred from black sun

#

with anomaly have enough void res shred against bosses and normal monos u should pretty much 1shot enemies anyway

hot basin
#

Alright, thanks. Do you think my dmg is enough or should I find more damage sources?

quiet hearth
#

If you're bonking, the hammer is likely better, simply because it has triple the damage on it.

hot basin
#

Tbh im very interested in this new hammer, event horizon or whatever it was called

turbid dome
#

got the name right

waxen nymph
inland quarry
#

with the event horizon, i thought i was only doing 3 million dummy dps with my theorycraft because i assumed everything had 75% all resists and 10,000 armor. So i didn't include penetration or shreds in the dummy dps.

quiet hearth
#

the hammer cares not for resistances

inland quarry
#

turns out nothing has resists or armor lol.

#

unless stated so.

#

turned out high end ATTAINABLE build was doing 9 mill dps on dummy, or over 900k real dps

quiet hearth
#

where are you getting these numbers?

inland quarry
#

perfect gear pushes it to over 1.3 million, but perfect will never happen.

gusty abyss
inland quarry
#

on an excel sheet

quiet hearth
#

you mean pen? because the hammer has a huge amount of pen on it

inland quarry
#

yea, i think smite hammer builds dps got tripled. it's going to be insane.

#

with the old build, using the perfect idols you would average 1 smite per throw.

quiet hearth
#

??? bonk hammer doesnt work on smite or hammer throw

inland quarry
#

oh the bonk hammer build i was talking about isn't hammer throw

quiet hearth
#

I figure bonk hammer and echoing erasing strike is gonna be silly on bosses

inland quarry
#

yea it is. but i can't figure out how to sustain mana.

quiet hearth
#

I dont think you can lol

#

you bonk, you reverse, you bonk, you wait

inland quarry
#

if you have to use other skills to gain mana, that means your real dps is a lot lower

quiet hearth
#

I mean with bonk youre gonna be worrying about avg hit more than dps I feel

inland quarry
#

but with healing hands you'd get a constant 900k real dps. i mean you're not gonna get 900k dps right away, you'd probably have to grind away for that, but realistically you'd probably be in the 400-500k dps range until you get the gear.

#

healing hands channeled bypasses the 'less attack speed' modifier

turbid dome
#

Pure attack speed rive + base sentinel passive for mana when using rive + affix -> gets your 10 hamer stacks while recharging mana -> go big erasing strike bonk time ?

quiet hearth
#

I've been tinkering with the idea of using the counter attack node, since it has a CD of .2s, using vengeance, basically skipping the slow AS

#

does reflect count as attacking?

inland quarry
#

nope

quiet hearth
#

didnt think so, but you'd want anything that can attack on it's own without you doing anything

inland quarry
#

the devs told me that the bonk hammer dilation buff doesn't expire unless you evade. no countdown.

clear ledge
#

Is rive HH dead

inland quarry
#

try smite HH

#

smite can also trigger HH

#

and with the devotion and smite tree alone, that's 75% increased casting speed

clear ledge
#

So it is dead?

quiet hearth
#

Oh yeah, you could throw in melee HH too, since it would trigger off of all your retaliation skills

inland quarry
#

HH by itself without the bonk hammer is dead imo.

gusty abyss
inland quarry
#

they nerfed the dmg by half and forgot to put it on patch notes.

clear ledge
#

I used to use a rive HH ward build

quiet hearth
#

well, you'd still be triggering it with vengeance

inland quarry
#

it's a shame triggered attacks can't be echoed

clear ledge
#

What's a bonk hammer

inland quarry
#

the new event horizon mace

quiet hearth
#

the new 2h mace event horizon

#

You get so slow you swing once per fiscal year

clear ledge
#

Hahahaha

inland quarry
#

i don't think rive HH would work with event horizon, because the event horizon also slows down rive

#

but it doesn't slow smite

clear ledge
#

So stacking healing effectiveness and using rive HH ward is dead?

quiet hearth
#

I actually thought about shatterstrike EH, because of the extra repeats

#

It's not dead, it's just not broken in half anymore

turbid dome
#

^

inland quarry
clear ledge
#

Rip

inland quarry
#

the node used to give 2 flat dmg per 10% healing effectiveness, now it's just 1 flat per 10%

clear ledge
#

Warpath looks fun tho now that u can regen mana

inland quarry
#

yea, mana regen on channeled skills opens up a lot of things with warpath

quiet hearth
#

I dont think it will change WP that much, becuase it also added the 8 base cost, so you'd have to be scaling mana regen

inland quarry
#

like smite warpath or something

turbid dome
#

You could regen mana beforehand with it

gusty abyss
#

Only with a 2h though....

turbid dome
#

But that ate a lot of skill points

#

That too

quiet hearth
#

You just took the man red nodes in my experience

#

I mean, how much mana regen do you need in order to recover 18 mp/s

clear ledge
#

It's 18 now?

#

Damn

quiet hearth
#

like 120%?

gusty abyss
#

225%

quiet hearth
#

oof

inland quarry
#

nah it's 120%

turbid dome
#

Reckless spin time

gusty abyss
#

well, excluding base regen

quiet hearth
#

ok, so 120 is doable

inland quarry
#

yea your base regen is 8, so they added 8 to make regen effectively 0 if you channel without any extra regen.

quiet hearth
#

Hmm, you could go dodge/ward based and use Telf'ns to regain mana on dodge

inland quarry
#

so if you get 100% regen, you could channel and still gain 8 mana per sec.

quiet hearth
#

Remember all channel skills got an extra +8 mana to the base cost, so warpath costs 18 mana/s now

inland quarry
#

you can make it cost only 8 with the mana cost nodes

gusty abyss
#

only 2, total of -16

quiet hearth
#

yeah but that's a lot of points, trying to work around it

inland quarry
#

they made the math so that literally nothing has changed. only the fact that you can now regen mana

winter copper
inland quarry
#

while channeling

gusty abyss
#

there is a change for warpath, before -16 cost on 10 cost is 0, now -16 on 18 cost equals 2.

quiet hearth
#

I mean, code of an erased sent takes -3 off, and that fits in almost every build

gusty abyss
#

No it doesnt, that is melee attack cost, not channel cost

quiet hearth
#

hell just the base table

#

oh yeah I forgot how that goes, fml I need sleep

gusty abyss
#

it doesnt even work to lower warpaths 1 melee cost to 0 for proccing divine bolt idols

final junco
#

Quite new to the game and figured i'd give it a try to make my own build for 1.1 for a change. It's probably really really bad but could someone take a quick look at it in case im missing something really important? https://www.lastepochtools.com/planner/BGDzb52o

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (6) / Forge Guard (72) / Paladin (15)

General:

ā–ø Health: 1,313, Regen: 32/s
ā–ø Mana: 129, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 29 Str / 11 Dex / 1 Int / 14 Att / 3 Vit
ā–ø Resistances: 75% / 24% / 24% / 35% / 16% / 3% / 3%
ā–ø EHP: 4,063 / 2,691 / 2,691 / 3,324 / 2,555 / 2,362 / 2,362

Defenses:

ā–ø Endurance: 46%, Threshold: 263
ā–ø Dodge Chance: 2% (44)
ā–ø Armor Mitigation: 33% (1,661)
ā–ø Block Chance: 57%, Mitigation: 68% (4,337)

Damage Types:

ā–ø Physical, Void / Melee, Spell

Minion Damage Types:

ā–ø Physical / Melee

Buffs:

ā–ø None

Used skills:

• Shield Bash (24)
• Ring Of Shields (20)
• Forge Strike (20)
• Volatile Reversal (20)
• Sigils Of Hope (20)

Used unique items:
quiet hearth
#

that's weird becuase it should

#

But let's see, augury plate is 30,arcane bracers 20, two sapphire rings is 20, so 70% before affixes, 130 is easily gotten

gusty abyss
#

Mmm, if you want to recover warpath mana without spending points in reduced cost, you probably want to consider the % reduced channeling cost affix.

quiet hearth
#

I forgot that existed

#

that is weird, it's not showing in letools

gusty abyss
#

its on helm, prefix, channel cost

quiet hearth
#

suffix or prefix?

clear ledge
#

My biggest problem with warpath VK is you kill enemies after having spun past them

#

And therefore you'd have to backtrack for loot

#

Lol

winged pulsar
#

Yep

gusty abyss
#

yeah

clear ledge
#

Maybe I'll make a non echo based warpath

winged pulsar
winged pulsar
clear ledge
#

Warpath smite for pala, what's fun in fg?

hazy schooner
#

is there anybuild I can dual shields in 1.1?

quiet hearth
#

FG just got a fat load of crit multi for 2h so there is that

winter copper
winter copper
quiet hearth
#

champion of the forge 1 crit multi per 2 str

#

the synergy for it

winter copper
#

hmm sounds really op considering vk gets more crit multi from 1 passive than fg with 100+ str

#

šŸ¤”

gusty abyss
#

not exactly 1 passive though

quiet hearth
#

It's an extra 50 cri multi, that is nothing to sneeze atm and its on a crit node you'd likely take anyway.

winged pulsar
#

I never run crit in my builds. Makes the game too easy

winter copper
#

i see that passive most likely will be used on 2h vk builds

quiet hearth
#

It got changed because the patch notes said it was 1:1 for awhile

winter copper
#

as for 2h fg ehh maybe people make some smelter or fs builds

quiet hearth
#

nah, you grab bonk hammer and spin at the speed of smell

gusty abyss
#

bonk hammer and spin wont work, just like spin does not proc healing hands

quiet hearth
#

it absolutely will work

gusty abyss
#

spam clicking it? xD

quiet hearth
#

stacks dont disappear, you'd use another skill to prime

#

I'm not saying it's the be all of builds, I just think it'd be funny, because the static multi on that thing is stupid

gusty abyss
#

warrior fury warslash shenanigans?

quiet hearth
#

lol, the warrior fury would be dumb when stacked that is uh.....250% more? and then like...at least 100% phys pen

#

you spin around once every 2s, but by the gods when you do

#

wait...the detonate ground node in forge strike...le tools says it has the melee tag...it's an attack not a spell?

final junco
#

Is forge strike good to use on a boss just for the buffs and then use your main dmg skill? Like going down and to the left in it's tree

quiet hearth
#

I mean it can be used for that yes

obtuse perch
#

Ok so

#

FG minions gain stats from certain pieces of gear. Which leads me to question, are they affected by attribute affixes?

fair hollow
#

but it wont double dip on items where they get stats from

#

same for minion stats

obtuse perch
obtuse perch
fair hollow
#

they get both if on a piece of equiment that they get stats from

fair hollow
obtuse perch
#

So no?

fair hollow
#

also most non generic affixes on uniques wont work either, like volcanus: "10% chance to cast magma shards on mele hit"

obtuse perch
#

The question is "do the stats affect the minions?" Not "do the stats affect me and then make the minions stronger because I am?".

#

Because you know, those things don't (necessarily) need to be on a piece of gear that they take stats from.

#

They probably will end up getting attributes anyway but I just want to make sure the attribute does nothing for the minion (directly).

fair hollow
#

directly they dont

#

same for minion dmg/hp etc

obtuse perch
#

I mean that just makes sense.

#

Minions don't have minions.

#

But what if it's you and your minions? In the wording alone it implies that the minion would get the "you" stats from the gear but then also the "your minions" stats from you.

fair hollow
#

correct

obtuse perch
#

So like, logically, the physical pen for "you and your minions" would apply twice.

fair hollow
#

yes

obtuse perch
#

Neat

#

And unique mods do count as well? I mean the ones that could logically apply like +crit multi and such?

fair hollow
#

yes most generic stats

#

Area increases are still bugged

#

funnily enough there is a unique affix that works for some reason... chance to apply spirit plague on melee hit from the unique shield lifes journey

obtuse perch
#

I guess because it uses the same mechanic as applying other debuffs.

rancid lantern
#

Hey fellas

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (30) / Forge Guard (68) / Paladin (15)

General:

ā–ø Health: 3,029, Regen: 117/s
ā–ø Mana: 178, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 43 Str / 1 Dex / 1 Int / 29 Att / 4 Vit
ā–ø Resistances: 144% / 109% / 107% / 93% / 114% / 85% / 73%
ā–ø EHP: 9,556 / 9,556 / 9,556 / 16,248 / 9,556 / 9,556 / 9,368

Defenses:

ā–ø Endurance: 56%, Threshold: 651
ā–ø Armor Mitigation: 70% (6,467)

Damage Types:

ā–ø Physical, Fire / Melee, Spell

Minion Damage Types:

ā–ø Physical, Fire / Melee

Buffs:

ā–ø Ambition (20/20), Frenzy

Used skills:

• Forge Strike (35)
• Multistrike (30)
• Manifest Armor (26)
• Sigils Of Hope (20)
• Void Cleave (26)

Used unique items:
fair hollow
#

i would change weapon, chest and helmet

#

and get more attunement

hardy forum
#

Especially with the 50% more mana cost from shield

rancid lantern
final lantern
#

attunement scale your minion dmg too

fair hollow
#

aye and you can get more dot mitigation via armor affixes that affexts dots

final lantern
#

in last cycle i started with full set minion forge guard and i find items enouth to change for shield throw manifest armor,this build where u throw on manifest armor

rancid lantern
#

yea but thats not a super interesting build to me

#

kinda want to keep it forged weapons centric

final lantern
#

but for me this items what u have its enouth for starter

rancid lantern
#

What would you transition into?

final lantern
#

idk yet but im gona start too minion forge guard

rancid lantern
#

so you think theres something better but dunno what yet? :p

final lantern
#

if u wanna change something change this armor

#

helmet is very good for defenses

#

i know u lose +3 to forge strike but its not necesery

rancid lantern
#

Kinda just want to have an idea what to look for upgrades-wise

#

I figured +6 to melee skills , parry, frenzy should be great on weapons

#

i can obvs see upgrading the sets

#

tho

final lantern
#

ye this weapon its op for me

#

if u got very good roll + Lp it can be the best weapon for minion forge guard

rancid lantern
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (30) / Forge Guard (68) / Paladin (15)

General:

ā–ø Health: 3,853, Regen: 117/s
ā–ø Mana: 240, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 51 Str / 1 Dex / 1 Int / 57 Att / 4 Vit
ā–ø Resistances: 99% / 109% / 107% / 93% / 114% / 85% / 73%
ā–ø EHP: 11,553 / 11,553 / 11,553 / 18,604 / 11,553 / 11,553 / 11,326

Defenses:

ā–ø Endurance: 57%, Threshold: 771
ā–ø Armor Mitigation: 67% (5,688)

Damage Types:

ā–ø Physical, Fire / Melee, Spell

Minion Damage Types:

ā–ø Physical, Fire / Melee

Buffs:

ā–ø Ambition (20/20), Frenzy

Used skills:

• Forge Strike (35)
• Multistrike (30)
• Manifest Armor (26)
• Sigils Of Hope (20)
• Void Cleave (26)

Used unique items:
rancid lantern
#

Hm yeah that makes sense to me

mellow willow
#

Does Shield Crafter node use Ring of shields mana, when it procs it?

obtuse perch
#

That's the old version.

#

But yes it usually uses mana.

#

This is the version it is changing to. Which I assume does not use mana.

#

Speaking of which.

#

I'm torn.

#

Do I use a twohander and only swords and armor. Or do I use a onehander and shield, and also use shields?

#

That does mean I have 4 out of 5 skill slots spoken for though.

pearl geyser
#

Im gonna try out an ignite MA build with shield cause fg gets some juicy shield stuff and losing the base dmg from 2h to 1h not as big on ignite

obtuse perch
#

What is the point of Fiery Justice? It costs 40 mana and all of your stacks just to cast forge strike?

#

Can't you just cast forge strike manually?

#

Although I guess it bypasses the cooldown?

#

Still can't be combined with Heated Forge since that requires a direct use of Forge Strike.

pearl geyser
#

Yah, doesn't seem great tbh

obtuse perch
#

I guess I might go the shield route. I too am thinking of going all in on ignite.

#

That gives me just one slot though, which should probably be like healing hands for traversal?

#

Actually healing hands adds some extra oomph to all my melee attacks.

#

Because I'm stacking attunement and not strength.

#

Oh and since it's a minion build, I can use Cloud Voyager.

#

Something like this for an attunement build?

bright nest
# crude matrix

whats the playstyle here, just multistrike for days while keeping up the forge strike every 4 seconds for the buffs?

#

Does anybody know if forge weapons take stats from BOTH weapons if you duel wield or if its just 1 of them

fair hollow
#

both

bright nest
#

might be interesting to figure out how to make that work for forge strike

obtuse perch
#

I mean at base, just equip two weapons and run forge strike.

#

But I assume you mean to find some kind of synergy there that only dual wielding can achieve?

fair hollow
#

btw for ppl looking into the whirlwind MA, note that it was bugged in 1.0 that it hits enemies only once and there isn't a bug fix in patch notes for it.

obtuse perch
#

MA?

fair hollow
#

Manifest armor

pearl geyser
#

who needs whirlwind when youre dude is spinning around all the time anyway from shield throws

bright nest
#

was wondering about the new ring and apogee

fair hollow
obtuse perch
#

Hm...

#

So if I want my forged weapons to reliably inflict ignite I need ignite chance on the weapon since it's not inherent.

pearl geyser
#

yup

rancid lantern
#

think bleed/ignite forged weapons > hit?

pearl geyser
#

i dont

fair hollow
#

hit is alot stronger now you can crit cap them

obtuse perch
#

That being said, I think I'll go DoT.

bright nest
#

Maehlin's Hubris + the new ring?

waxen nymph
#

Dot is cheaper to get going
A Bardiche +Void Cleave and you are good to go

#

VR for 180% More Dmg

waxen nymph
obtuse perch
#

I wonder...

#

If I'm going ignite.

#

Maybe I should use Warpath instead of Multistrike?

#

I don't have enough points to do both forged weapons and ignite. Eugh.

pearl geyser
#

Sacrifice (50% more Smite damage) affects the ignites applied by smite, right?

obtuse perch
#

I guess it's multistrike after all.

#

Smite can ignite?

pearl geyser
#

yeah its one of the first nodes on it

obtuse perch
#

Hm...

#

Maybe use that instead of HH? But then I have no traversal.

#

Maybe I just use idols to stack ignite?

#

Oh

#

Nevermind.

#

Ring of Shields is yet another source of damage over time.

#

So Manifest Armor would be something like this.

pearl geyser
#

thought so, thats a spicy modifier

waxen nymph
#

It is, it comes with a hefty hp tax

pearl geyser
#

which is like completely negated if youre running low life, right?

obtuse perch
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Forge Guard (84) / Paladin (9)

General:

ā–ø Health: 948, Regen: 22/s
ā–ø Mana: 135, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 11 Str / 1 Dex / 1 Int / 17 Att / 3 Vit
ā–ø Resistances: 91% / 24% / 24% / 50% / 32% / 3% / 3%
ā–ø EHP: 1,290 / 855 / 855 / 1,069 / 902 / 750 / 750

Defenses:

ā–ø Endurance: 20%, Threshold: 190
ā–ø Armor Mitigation: 11% (272)
ā–ø Block Chance: 11%, Mitigation: 22% (320)

Damage Types:

ā–ø Physical, Fire / Melee, Spell

Minion Damage Types:

ā–ø Fire, Physical / Melee

Buffs:

ā–ø None

Used skills:

• Multistrike (20)
• Forge Strike (20)
• Manifest Armor (20)
• Ring Of Shields (20)
• Healing Hands (20)

Used unique items:

None

obtuse perch
#

This is before gear.

waxen nymph
pearl geyser
waxen nymph
#

Correct

obtuse perch
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Forge Guard (84) / Paladin (9)

General:

ā–ø Health: 1,124, Regen: 22/s
ā–ø Mana: 151, Regen: 9/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 11 Str / 1 Dex / 1 Int / 17 Att / 3 Vit
ā–ø Resistances: 104% / 37% / 37% / 50% / 32% / 3% / 3%
ā–ø EHP: 1,542 / 1,118 / 1,118 / 1,282 / 1,078 / 897 / 897

Defenses:

ā–ø Endurance: 20%, Threshold: 225
ā–ø Armor Mitigation: 12% (312)
ā–ø Block Chance: 11%, Mitigation: 22% (320)

Damage Types:

ā–ø Physical, Fire / Melee, Spell

Minion Damage Types:

ā–ø Fire, Physical / Melee

Buffs:

ā–ø None

Used skills:

• Multistrike (20)
• Forge Strike (22)
• Manifest Armor (22)
• Ring Of Shields (22)
• Healing Hands (20)

Used unique items:
solid forge
#

I'm doing something similar but with Warpath to summon the weapons. With that said, if they didn't fix the MA whirlwind, I'll probably switch to multistrike as well

#

I think with warpath you can use instant void cleave to debuff crit on enemies so FW crit more as well, but I'll need to check it out

teal tinsel
#

Fellas i need to know if anyone has cooked up a new forge guard build

obtuse perch
#

I cooked up 3.

#

Still WIP though

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Forge Guard (84) / Paladin (9)

General:

ā–ø Health: 1,124, Regen: 22/s
ā–ø Mana: 235, Regen: 9/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 11 Str / 1 Dex / 1 Int / 17 Att / 3 Vit
ā–ø Resistances: 220% / 78% / 78% / 67% / 49% / 20% / 20%
ā–ø EHP: 2,375 / 2,375 / 2,375 / 2,405 / 1,878 / 1,527 / 1,527

Defenses:

ā–ø Endurance: 20%, Threshold: 225
ā–ø Armor Mitigation: 25% (1,075)
ā–ø Block Chance: 52%, Mitigation: 50% (2,030)

Damage Types:

ā–ø Physical, Fire / Melee, Spell

Minion Damage Types:

ā–ø Fire, Physical / Melee

Buffs:

ā–ø None

Used skills:

• Multistrike (20)
• Forge Strike (22)
• Manifest Armor (22)
• Ring Of Shields (22)
• Healing Hands (20)

Used unique items:
opal pond
#

is there a way to play like poison or bleed Forge Guard ?

obtuse perch
#

Poison isn't likely, but ignite and bleed are there.

#

My minion build focuses on ignite.

pearl geyser
#

How rare is the fire damage/ignite duration affix?

opal pond
#

ok might go bleed forge guard

solid forge
brittle grove
#

does someone know if the sacrifice node of smite only work on direct casts, or also with indirect casts (i.e the new 1h sword or the warpath node?
"Smite deals significantly more damage (multiplicative with other modifiers), but Smite consumes a percent of your current health on cast."

winter copper
#

it works always

brittle grove
#

so the triggered smite casts costs health instead of mana? nice.
oh i'm so cooked if my smite voidknight works now xdd

gusty abyss
#

Depends on the trigger, you might still pay mana cost as well

brittle grove
#

as long as the damage modifier applies that is the most important bit, if i have to pay mana after all i do have a work around

gusty abyss
#

its a limit, i fully expect 3

brittle grove
#

i do as well, but hope remains until the end šŸ˜„

winter copper
#

just search up channel history

#

no way you are the first person asking that

brittle grove
#

i did and couldnt find an answer

#

but also i'm on phone right now so it's a bit wonky

boreal shuttle
#

Hello there. I can't remember the answer : do i have to pay the mana cost upfront when a skill is triggered ?

#

For example here, shield throw

boreal shuttle
#

Do i pay the mana nonetheless ?

scenic gyro
#

yes

boreal shuttle
#

for it so it can be triggered

#

ok

#

But it bypasses the cooldown right ? If the skill say it's 4s, and the shield says it's 0.5s, it's 0.5 sec

scenic gyro
#

correct

#

you'd need to get hit roughly 6 times a second to make use of that internal cooldown though (assuming all hits are blocks)

boreal shuttle
#

Yeah that's a bit much

#

thanks

gleaming pulsar
#

if I convert multistrike to smite, the initial hit on single target will never be smite, right?

gusty abyss
#

unless you have min 1 charge and deliberately miss your hits

mystic pollen
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (21) / Void Knight (77) / Paladin (15)

General:

ā–ø Health: 3,379, Regen: 0/s
ā–ø Mana: 396, Regen: 13/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 61 Str / 1 Dex / 1 Int / 6 Att / 70 Vit
ā–ø Resistances: 80% / 85% / 94% / 97% / 78% / 83% / 82%
ā–ø EHP: 11,341 / 11,341 / 11,341 / 18,804 / 11,341 / 11,341 / 11,341

Defenses:

ā–ø Endurance: 60%, Threshold: 746
ā–ø Armor Mitigation: 69% (6,095)
ā–ø Crit Avoidance: 91%

Damage Types:

ā–ø Void, Physical / Spell, Melee

Buffs:

ā–ø Patient Doom, Void Essence (3/3)

Used skills:

• Erasing Strike (24)
• Volatile Reversal (20)
• Anomaly (20)
• Sigils Of Hope (20)
• Shield Rush (20)

Used unique items:
grand pagoda
#

Quick Question guys: Does the "+5% crit strike chance with spears" of the FGs Weapon master work with Sentinels Javelin on throwing? It would need to have "throwing crit Strike" , right?

#

Just as with the Crit of "Champion of the Forge"?

gusty abyss
#

it should just be +5% base crit for everything when using a spear

winter copper
#

but yes that will kinda work out, will be clunky tho since you took 3 echo repeats

winter copper
fervent oriole
winter copper
#

cause they will dump like 300 mana on one use and what are you gonna do after that, all those echoes will hit in the same spot, while screen is full of enemies in other places

#

how u gonna clear those?

mystic pollen
#

Yea... repeats are maybe an overkill šŸ˜›

winter copper
#

and also in monos the first hit will most likely one shot everything

#

so no point to even have more than 1-2

turbid dome
#

gogo gadget void cleave

tribal basin
#

besides that you cant get the world splitter befor doing the Rayeh Harbinger anyways

winter copper
#

but ye world splitter is big bait imo,if you already mana stacking its just better to use shadow beacon cause its way more damage, world splitter is way more AOE but erasing strike doesnt need that tbh

#

but playable build still

tribal basin
#

Erasing strike can get aoe from anywhere else nad it would be fine

winged pulsar
#

My friends dad works at EHG and will give me a world splitter level 1

tribal basin
#

your friend dad was also the same person that though Healing Hands was good as it was , see how wrong he was ...
that just made one guy reaching arena rank 1 2 and 4 with basically the same build
kappa

winter copper
turbid dome
#

also if you are doing guaranteed echos, why not take the more damage to injured enemies instead of more damage to full health enemies, the only thing thats gonna survive the first erasing strike is going to be a boss/miniboss

tribal basin
#

only reason i see is to get also the Echos to overlap properly

#

another thing is , the VK passive now only gives Melee Void damage per Vitality and not just Void damage %

turbid dome
#

we love scaling with MORE damage

#

see my amazing build strat

tribal basin
#

last time i checked someone else was on 3rd

#

but twas a while back

winged pulsar
#

oh ya, before i did a full run on VK. all 3 above 2k waves now

vapid badge
#

Any thoughts on fire aura ring of shields with the new FG passive nodes

fair hollow
#

you wont get enough dmg for it

#

no more dmg multipliers

vapid badge
#

There's the node in ring of shields that is a more multiplier but only up to 60%

fair hollow
#

not enough

obtuse perch
#

Healing hands can never scale with strength, right?

#

And attunement will only ever scale healing effectiveness, not damage, right?

#

So how is this for a minion build?

#

Oh here is another question. Say I use multistrike to proc healing hands. Do I now have double chances of inflicting ailments with hits?

#

Because I attack with both multistrike and healing hands once?

abstract edge
#

i see a lot of forge strike builds with void cleave for the minion buff. is it really insane?

sullen hollow
#

Has anyone worked on an updated minion reflect build for 1.1?

winter copper
#

bruh

tribal basin
#

or the 40 Flat damage from Forge Strike

#

3 Void cleaves with the Node in VC and Darkstrde boots for one extra charge stacks , so that 225 Flat damage for 4 seconds

wise rune
bright nest
#

but you do have to VC constantly while keeping up your sigils as well. if were talking about the crit minion forge strike build

wise rune
turbid dome
#

hmmm

obtuse perch
#

Void cleave affects minion builds?

turbid dome
#

could that build somehow squeeze in the new wall of nothing unique for big ward decay threshold

mortal jackal
#

Can you stun with a channeled skill? For instance if I am channeling healing hands will the damage ticks have a chance to stun or because its not on hit will it not stun?

turbid dome
bright nest
#

also makes it a movement skill so you have an extra "dash" which is neat.

obtuse perch
#

Oh no

solid forge
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (21) / Forge Guard (77) / Paladin (15)

General:

ā–ø Health: 1,021, Regen: 20/s
ā–ø Mana: 151, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 24 Str / 1 Dex / 1 Int / 17 Att / 2 Vit
ā–ø Resistances: 79% / 24% / 24% / 75% / 20% / 2% / 2%
ā–ø EHP: 1,123 / 744 / 744 / 1,147 / 724 / 649 / 649

Defenses:

ā–ø Endurance: 20%, Threshold: 204
ā–ø Armor Mitigation: 7% (145)

Damage Types:

ā–ø Fire, Physical / Melee, Spell

Minion Damage Types:

ā–ø Fire, Physical / Melee

Buffs:

ā–ø None

Used skills:

• Void Cleave (20)
• Sigils Of Hope (20)
• Manifest Armor (22)
• Forge Strike (22)
• Warpath (20)

Used unique items:
obtuse perch
#

I need to see if I can replace healing hands with this.

fallow crater
#

Does Detonating ground benefit from all the damage/scaling nodes for the initial hit in Forge Strike tree? Looking at theory crafting a strengh stacking forge strike build

obtuse perch
#

Because I needed a way to give Ignite to minions but I never thought to look at void cleave.

solid forge
obtuse perch
#

I mean why would I look to void cleave for minion synergy?

solid forge
turbid dome
#

does dragon flame edict give the ignite chance to your minions or does it only work when you use a minion skill

bright nest
#

its hard to to not pick warpath over multistrike is it.

obtuse perch
solid forge
bright nest
bright nest
#

warpath just seems real smooth but I hate whirlwind effect

solid forge
#

I hesitated to go Multi, but Manock was already working on it, so no point in doubling down

#

There is also Forge Strike directly

#

You can turn it into spam skill

wise rune
#

this ring is cool but i don't really get why you would want necrotic damage on forged weapons, has anyone come up with any ideas for that?

fallow crater
solid forge
bright nest
#

Its mostly flavour damage

#

there is an angle with apogee but I don't think it is worth it.

obtuse perch
#

I mean extra damage is extra damage regardless of type.

turbid dome
#

if you had two of them on, would your forged weapons get 200% of your gloves stats

obtuse perch
#

One could say it's "the wrong type" but this is on an item that would be good even with zero added damage.

bright nest
obtuse perch
#

Depends on what you're doing

wise rune
#

do you think using that ring with these gloves would make your minions cast flame tornadoes

obtuse perch
#

Burning avarice is pretty good.

bright nest
#

I think the build would be so fun to play if it wasn't for those damn needed sigils.

winter copper
turbid dome
#

dont FG minions normally only get simple stats from your gear

winter copper
#

you have generic scaling for minions on all optimized builds

turbid dome
#

whatever that means

obtuse perch
#

They get anything that can logically apply to them.

bright nest
tribal basin
#

They get the Implicits and some Unique effects , like Last laughs kill threshold

wise rune
bright nest
#

Are we thinking Crit will be better than DOT minions?

obtuse perch
#

Both are good

waxen nymph
winter copper
#

dot was always better for boss killing

#

and still will be

tribal basin
#

maybe they also get " apply a stack of <Ailment> on hit " but im not 100% sure on that , they get the Apply from implicit , not sure about affixes

turbid dome
#

wont bleed be extra good for bossing now that bosses get bursts of ward

tribal basin
#

i used Ignite/bleed on minion hit on my FG mainly so the Flame Drinker node in Rive was alive all the time

waxen nymph
#

A'd the rings to be crit capped?

bright nest
#

If you go rings, you kinda have to go crit

#

It be a WASTE not to

turbid dome
#

true

winter copper
bright nest
#

They can give up to 8% minion crit if you get two of them

waxen nymph
#

I mean duration itself is good enough for me

winter copper
#

the axe

obtuse perch
winter copper
#

might be pretty op

keen rock
#

If you combined Healing Hands->Seraph Blade with Healing Hands->Hand of Aurelus (melee attack triggered by casting smite) does the Seraph Blade attack occur from your body, or does it occur where the smite lands?

zenith blaze
#

are hammerdins going to be doing better this patch?

winter copper
#

but needs testing, the spear is just too strong

bright nest
#

what spear we talking about

winter copper
#

javelin spear that is used only on non javelin builds

#

180% crit multi, 90 flat and 40% pen+ easy 2-3lp

waxen nymph
turbid dome
#

+6 to level of melee skills is a wild stat

winter copper
#

1st one might be better but i doubt it will be

#

2nd one looks useless for crit

#

u dont care for melee speed since you spam shield throw and thats 99% of dps

#

i mean it adds some, so maybe its ok. But for first one we dont know what will apply to minoons and whats not

leaden totem
#

World splitter+ erasing strike build. Stacking mana. Any good?

waxen nymph
#

Were we not talking about Forged Weapons?

tribal basin
winter copper
#

šŸ˜

tribal basin
#

200 bleed and ignite is very doable

winter copper
#

but did mike confirm that these will even apply to minions?

#

i doubt so

wise rune
#

erasing strike builds with shadow beacon before already wanted huge max mana so now you're just doubling down on that and actually getting other stats from it too

#

does anyone know if this node counts towards the mana cost because iirc it waits until the echo goes off before it actually uses the 60 mana

turbid dome
#

it might not?

gusty abyss
#

it says consumed, not cost

#

shouldnt count

turbid dome
#

spec into these two for giga mana cost erasing strike

wise rune
waxen nymph
#

Yep, Cost =/= Consumed

wise rune
#

maybe its worth going for the second charge instead of no cooldown then

turbid dome
#

yeah with full void bringer + hastened cataclysm its like 127 mana cost

wise rune
#

because i'm worried having the echoes doesnt leave much room to increase the cost of the main skill

turbid dome
#

oh wait another 10% mana cost increse from avatar of regret

wise rune
#

yeah

turbid dome
#

I'd just go full 40% echo chance and grab both mana cost nodes

#

dont worry about the guaranteed echos

waxen nymph
#

Imo you still want no Cd so you can scale AS

#

Otherwise dps will be mid

wise rune
#

probably true

turbid dome
#

fair

#

can you get enough max mana to use it enough to get enough void essences on crit to sustain mana

wise rune
#

yes

leaden totem
#

I'm Interested in that build

wise rune
#

people already did that before

#

just with shadow beacon instead

turbid dome
#

ah

wise rune
#

its a bit tougher if you wanna maximise the mana cost of the base skill though

#

but should still be very possible

turbid dome
#

echos give the void essence on crit too right?

waxen nymph
#

Yes

#

The main problem of the Axe is it's not a Mace and you loose 60% More Dmg for the top node

#

Oh but World Splitter is a Bardiche right?

wise rune
#

yeah it is

waxen nymph
#

So you can get Bleed> Time Rot and get the 100% More Dmg

#

At Max time rot

wise rune
#

these are the two side by side

halcyon rose
#

Hi, is forgeguard a thing now? I mean one focusing on minions and FG stuff, not VK in trench coat.

wise rune
#

world splitter also allows for void cleave which really isnt needed for the build but i like using it as a traversal

#

even without taking either mana cost node for erasing strike you're getting +16.5% base crit and and +66% area

#

with 3 points in the faster cooldown node you're getting 41.25% additional base crit and 165% area

#

plus the other 9% base crit rate from the erasing strike tree you can have a base crit rate of 55.25%

leaden totem
#

That's a lot

hot basin
#

World splitter also has huge bonus mana. If you ever want to go for 2 or 3 echos you probably need world splitter

wise rune
#

yeah 52% max mana is crazy

leaden totem
#

It will be my starter

#

Bonk bonk

wise rune
#

its not a good starter since it has heavy gear requirements to make it work

hot basin
#

I wonder if its possible to use event horizon for bonk build. Probably too clunky though

wise rune
#

but you could start with a basic void cleave erasing strike build then transition to world splitter once you get some of the mana drops you need

leaden totem
wise rune
#

lol you can get to 99.45% crit chance on erasing strike using only a blessing if you take the extra mana cost from the cooldown node

leaden totem
#

I think 70%-80% is a good spot

bright nest
#

Do passives like Lethal strikes in the forge guard tree work on minions?

wise rune
#

you wouldnt actually want to have a crit chance blessing but it shows you can pretty easily get max crit chance without even needing an affix for it

bright nest
#

doesn't *?

waxen nymph
#

Yeah sorry, long day šŸ˜…šŸ˜…
Doesn't say minions so no

zenith blaze
#

@waxen nymph is there potential for hammerdins this patch?

waxen nymph
#

What kind?

zenith blaze
#

any kind of hammerdin paladin

turbid dome
zenith blaze
#

the spinny ones

waxen nymph
#

Hammer Smite got slightly changed (I think it's a slight nerf) with the change on Smite idols
Nova is still the same so good clear meh ST
Disintegrating Aura got buffed so might go from goodish/meme to pretty nice

zenith blaze
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why would smite get nerfed... it took like GIGA effort to clear a 1000...

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wtf...

waxen nymph
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  1. That looks like some performance related stuff
  2. The change on idols buff a bit Shield Throw/Javelin + Smite
  3. Smite Proc will be more consistent, a bit better even on single Target
zenith blaze
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so how do you think it is a slight nerf?

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O.O

waxen nymph
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On packs you will get less Smite

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You could procc way more than 5 Smite per second in a big pack

zenith blaze
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so is hammerdin even the play going into next cycle?

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or just throw it away

waxen nymph
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Imo still pretty good

zenith blaze
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where should I be looking for a hammerdin build for next cycle?

waxen nymph
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Pretty sure Maxroll will update theirs

obtuse perch
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Something like this?

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For minion support.

turbid dome
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why not scorching path?

obtuse perch
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Because I don't know what that is.

turbid dome
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the one right after molten blades

obtuse perch
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Oh I found it.

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Because then I'd have to hit minions with it.

turbid dome
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my thought is, FG minions are melee, so their going to be next to the enemy anyways

waxen nymph
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It's a bit annoying to hit all your Swords

turbid dome
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ah

waxen nymph
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But on Boss it will be giga strong for sure

obtuse perch
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I'll consider it if I can reliably hit all my minions with it, but otherwise no.

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I don't need to decide immediately.

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I mean technically it is a gain if I can reliably hit even half.

turbid dome
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true

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I wonder how much AOE is needed for that to be comfy

jagged cosmos
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They buffed whirlwind on manifest armor right

torpid lintel
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is warpath vk gonna be fine to play or is void cleave gonna be way stronger?

winter copper
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its fine

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buffed by 40% more dmg too since it was bugged

solid forge
jagged cosmos
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Should still be viable

obtuse perch
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Warpath or void cleave? Pour que no los dos?

cold rose
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Any changes for dot vk in 1.1?

waxen nymph
jagged cosmos
waxen nymph
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Cd from 10 sec to 4
Dmg Effect from 60 to 300 iirc
Edit : I do remember correctly

jagged cosmos
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Lmao wtf

obtuse perch
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But no indicator that the bug with it was fixed yet, right?

waxen nymph
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What bug?

obtuse perch
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I heard MA WW only hits once or something.

turbid dome
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it feels weird having two options for VK boots

desert grove
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They buff melee MA but nerf spellcaster MA šŸ˜‚

turbid dome
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I can get a 2nd charge of void cleave on its tree

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tho granted The Inevitable is probably more for funny event horizon hammer bonk

obtuse perch
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So why not get a third charge?

turbid dome
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my ES only has 2 charges

obtuse perch
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ES?

turbid dome
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Erasing Strike

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my builds entire thing is void cleave to put 12 time rots on them -> ES them out of existance -> go to next pack

obtuse perch
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So what is the lore reason for the sentinel having void powers anyway?

turbid dome
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sentinels saw the void eating the world -> took a part of the void into themselves

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tried to fight the void using the void

obtuse perch
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Like iirc they're a former Rayeh worshiper?

turbid dome
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yeah base sentinel used to be a Rayeh solder/blacksmith

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but then Rayeh went a little kill everyone else mode

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Paladin is him going full Divine Era god mode, Forge Guard is him focusing on his blacksmithing training, void knight is him going sicko mode

zenith blaze
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can someone send me a sexy paladin hammerdin build please

turbid dome
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I have a sexy vit stacking VK ms paint I can send

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no idea how to do a hammer build tho

obtuse perch
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Yeah so the fire and divine abilities make sense. Rayeh followers also use those.

turbid dome
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I'm fairly sure this is the only bit of how a sentinel got void powers

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also granted we just copy the powers from some other timeline version of us who actually figured it out

obtuse perch
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Yeah I know that much. It just feels a little outside of the sentinel's starting area. :p

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Compared to the other two I mean.

turbid dome
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thats fair

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I guess technically Forge Guard is directly Rayeh worship, Paladin is all of them in general, Void Knight is worshiping Ouroboros

outer hedge
alpine canopy
obtuse perch
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You mean Orobys?

turbid dome
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yeah

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I blame auto correct

obtuse perch
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TBH, the main script of the story says very little of Orobyss.

turbid dome
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I'm going to imagine that Orobyss gets a focus in the next part of the campaign

obtuse perch
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Like, Eterra made the world and the five deities, right?

turbid dome
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tho granted he is the narrator of the pre-act lil videos

obtuse perch
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And Orobyss is implied to be some counterpart, like the end to her beginning.

turbid dome
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aren't there 4 gods

obtuse perch
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Was it four?

turbid dome
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Herrot, Rayeh, Lagon and snake lady

obtuse perch
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Yeah it's four.

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I do like how events happen a little out of order.

turbid dome
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the haha uhoh when fighting mr skelly bones

obtuse perch
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Like Heorot seems to recognise you from when you will meet him later.