#๐Ÿ’€โ”ƒacolyte

1 messages ยท Page 103 of 1

obtuse quest
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You'll be unkillable while in ghostflame, but you won't be doing much else while in ghostflame

wise leaf
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not sure if you can make ghostflame do enough damage without taking the domain of agony node?

obtuse quest
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Such is the life of using witchfire.

wise leaf
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ok thats fine for me, prefer it over bossing

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i was also thinking of doing a minion version with zombie ring + infectious bones in AOD + vomit zombies, not sure if thats viable in any way

prisma smelt
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okay thanks !

uneven grail
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@wise leaf That is my current build. As Kzb says, i'm unkillable at 700c, but killing bosses is longer.
However, it is a lot of fun and a chill build : 2 clicks, perma ghostflame, easy to kill packs of mobs. Love it
https://www.lastepochtools.com/planner/Qdz29bE3

stuck owlBOT
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:white_check_mark: This character build is verified

Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (20) / Lich (10) / Warlock (83)

General:

โ–ธ Health: 2,315, Regen: 0/s
โ–ธ Mana: 501.21, Regen: 32.24/s
โ–ธ Ward Retention: 282%, Regen: 82/s
โ–ธ Attributes: 22 Str / 38 Dex / 97 Int / 22 Att / 36 Vit
โ–ธ Resistances: 131% / 121% / 152% / 146% / 143% / 237% / 131%

Defenses:

โ–ธ Endurance: 26%, Threshold: 463
โ–ธ Dodge Chance: 30% (1018)
โ–ธ Armor Mitigation: 46% (2,748)
โ–ธ Crit Avoidance: 72%

wise leaf
inland ledge
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Fellow acolytes, I'm making a lich alt next and have never "naturally" levelled a lich without the maxroll acolyte leveling guide. What are some alternative leveling paths I could take to explore the class more, I'm not quite fond of fissure and infernal shade.

obtuse quest
inland ledge
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Yeah in general all of the options felt clunky. With infernal shade/fissure in particular I can't for the live of me figure out what's dealing damage or how much the damage is delayed, making me zone out quite fast from the whole experience.

obtuse quest
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For infernal shade, iirc it's the explosions when it expires/target enemy dies

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For fissure it's just everything. It causes torment, some hit damage, the fissure itself does DoT, you can make it cast chaos bolts, it's how warlock works in a perfect nutshell

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Even lich sometimes does stuff like this, cast one thing that procs two or three other things.

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Other than the fact that fissure is just peak acolyte skill, lich leveling suffers from Early reaper form pains.

inland ledge
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I'm so bothered by it that I"m tempted to just homebrew a maxed leveling guide, but I have a sense I'd just be staring down the abyss ๐Ÿ˜„

obtuse quest
inland ledge
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Man is it really that bad ๐Ÿ˜„

obtuse quest
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Take a wild guess why most of us said "JUst warlock it for leveling"

inland ledge
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It's my alt mind you so I have no problem twinking the heck out of it.

kind mist
obtuse quest
obtuse quest
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Cause that sounds it'll have as much potential damage as the spirit plague setup

kind mist
obtuse quest
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Which, it works sure, but is leagues behind whatever the actual leveling setups can do

eager agate
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Is there any lich builds that can do uber with flay? I was thinking maybe lich can benefit well from traitors tongue got a bunch of em lying around

obtuse quest
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It's also Lich's strongest setup.

eager agate
obtuse quest
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Heed the warning, not enough gear=plays like ass

eager agate
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this is probably useless to slam on a 3lp traitor but part of me wants to ๐Ÿ˜‚

night hemlock
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Even with gear I am not a fan

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I find Lich to be so clunky

inland ledge
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Sigh, I might just bite the bullet and level reflect

obtuse quest
inland ledge
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Sure, I'll do just that.

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Let's spend 30mins naming the damn thing

night hemlock
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your name<_S4

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Done XD

wintry flame
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Lich leveling isn't that bad, it's just pick a skill and do poison overload lmao

night hemlock
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Leveling in general is very easy if you know what you're doing

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The campaign isn't difficult

wintry flame
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yupp this is true. I just don't feel there is a truly bad experience unless you just don't like a playstyle, which makes sense and most will get to 60-70 fairly quickly which is the threshold for most builds to come online

sonic wind
inland ledge
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I'm leveling with harvest xD

sonic wind
inland ledge
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Man harvest blows

inland ledge
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Well I got past the main hurdles ๐Ÿ˜„

noble flame
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How's Flickering Shadows for clear this season? I was thinking of swapping over for a change of pace

still scroll
pallid geyser
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I jsut want to point out for other acolytes farming oemns, were liek 3 of them at once, this ward on kill with cast speed holy molly so much ward so good for farming these

noble flame
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Infernal Shade + Flickering Shadows. It's very item dependent. Usually built on Necromancer IIRC.

muted mist
rocky flame
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does added spell damge that is not minion spell damage affect the zombie's explosion damage?

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and I want to build an Explosive zombie but kind of comfused

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most minion DMG node are in the Necromancer Tree

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but for Skill that can combine with zomebie then most of it are in Warlock tree

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So which one suit the Explosive zombie better?

noble flame
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Zombie explosion is minion damage. The Sacrifice is yours

muted mist
steady mist
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whats the easiest acolyte build?

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minions?

pearl snow
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Depends on your definition

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Gear wise Necro and minions

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Warlock has Witchfire for doing dmg with minimal input (not great bossing)

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Lich has some 1 button builds but is usually gear dependent

reef goblet
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Lich has huge amount of leech.

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You never die unless it's oneshot.

steady mist
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by easy i mean a chill build so i can watch the other screen while playing, also have a guide that a 5 year old can understand preferebly ๐Ÿ˜„

muted mist
steady mist
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okey, so its a good guide then?

muted mist
steady mist
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okey, ill try that then, thx

rocky flame
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I have a question about zomebie revive chance

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if I have over 100% chance to revive zombie when it die then let's say 125%

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Will the extra 25% give me 25% chance to summon an additional zombie? (2 zombies revived per 1 zombie dead)

lost gale
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nope

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but using 2 zombie rings is still good mostly

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and ashwake boots make a huge difference for the 3rd & 4th zombies too

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3rd zombie goes from 66% chance to revive to 86-91% and the 4th zombie goes from 50% to 70-75%

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so in practice you keep a higher number of zombies around for much longer if you think about it in terms of chance to lose a zombie when one explodes

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and it isn't x% chance to revive one zombie per second, it's x% chance for every zombie to revive 1s after it explodes so if all 6 blow up simultaneously you do have chances to get all 6 back a second later

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but your number of zombies in circulation so to speak isn't going to grow from that effect

rocky flame
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thank you so much

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I kind of see the general idea on how to recycle the zombies via profane veil

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but I used to play Warlock once this season and Necromancer when it was season 2

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lich is the only class I never play so I really want to try it with this explosive zombie lol

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but I can't figure it out how to make it work or what synergy to use

lost gale
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if you want the zombie explosion to do big damage then apocalypse is the way but recycling them doesn't work only the ones spawned by profane veil get those buffs and you want to blow them up with chaos bolts for another big multiplier

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that build is very clunky, it has a 3 button combo that is cooldown limited, does amazing damage in a huge AOE but outside of that combo it really does nothing

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there are lich builds that make heavy use of zombies to trigger spells but they scale the damage of those spells (ie player damage) rather than the zombie damage

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I don't think anyone's put together a good zombie focused necro build that spams zombie explosions

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at 200 INT apocalypse zombies deal 10x as much damage in a 10x larger radius so unless you can make up that damage difference with quantity of zombies and other stuff necro does better it'll ever compete with apocalypse

rocky flame
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is it feel similar?

lost gale
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I haven't played rogue but I have seen some flow gameplay and though it looks like you do a combo and the vast majority of the damage is delivered at the end the apoc zombie build literally does nothing outside of the combo

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doesn't leech, doesn't have a filler skill really

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highest SC corruption warlock on the ladder

rocky flame
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ah okay then I need to test how it feel myself

twin imp
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Any recommendation or tips for Flay build? Gregory

pearl snow
twin imp
# pearl snow Have the gear for it already before swapping to it

I have tons of gear all over the place, so thats not really a problem... Im just trying to decide between some crit one, I saw some mana stacking which looked quite crazy, just the gearing didnt look very appealing... and bleed one with Aura of Decay, which looked pretty cool but most likely with way lower damage? ๐Ÿค”

pearl snow
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The AoD one, if it was similar to what I did last league hard caps out at 500cr

twin imp
pearl snow
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True

sonic wind
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What kind of dps is mana flay usually able to reach with like 2x t7 level of gearing?

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does it break past like 100 million?

coral fjord
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How does Mana flay compare to rip blood lich? Have you guys tried both?

I was deterred from Mana flay cuz the idols seemed annoying.

Rip Blood was easy to build and kinda crushes content.

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Mana flay seems even stronger.

sonic wind
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Rip blood definitely hits a bit of a ceiling once you've gotten all the int there is to get, there isnt much you can do to boost damage afterwards.

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Idk about mana flay at all really. I've always stuck to stygian coal.

reef goblet
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pure rip blood or proccing splinter nova version?

obtuse quest
vapid kindle
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you can get to about 40s, havenโ€™t really tried to push it much further, but probably with better gear and good positioning you can shave a few seconds. generally if youโ€™re not oneshotting you softcap at 35-40s anyways

coral fjord
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Wonder if the mana idol hell is worth that trade off haha

tacit plinth
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If this game corruption wasn't something so bs to get ,mana flay ceiling is incredibly op since all the mana % corruption would just make you go bonkers

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Only downside is that aoe isn't that great but you fly around the maps way faster mapping

tacit plinth
wise leaf
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How does cast speed affect channeled skills like ghostflame? Is it worth investing into it at all?

old hull
obtuse quest
wise leaf
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Allright, figured. Thanks!

late tinsel
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Should I use the left or right one as a necromancer? depending on how reflection works it would be a lot of damage mitigated

noble flame
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reflection is relatively worthless outside of specific builds. The armor on the left is still the better pick

obtuse quest
reef goblet
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30% less elemental damage taken is more impactful than reflect.

charred ridge
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in 1.4 it might be pushing past 100m real dps though

sonic wind
sonic wind
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Shade definitely does

charred ridge
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oh you right

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๐Ÿค”

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the more you know

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i mean dummy is definitely not the only way to compare builds

sonic wind
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Yeah but dummy also lines up with your on paper math based on your stats

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doesn't really matter in the end tho

charred ridge
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i mean pretty much everything else in the game just takes 87% less damage so

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aside from orobyss i guess

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it doesn't really matter but i prefer to math the damage i'm actually going to be doing to real mobs

sonic wind
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What does mana flay usually hit on dummy dps tho at high gear?

charred ridge
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my 1.3 character was getting 300mil and it was doing half damage compared to a minmaxed setup

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prob can do 1bil this patch

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i'll have to theorycraft again for 1.4

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but dmg went up not down

rocky flame
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this line make me confused

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Does it affect minion? cuz it doesn't explicitly say me or minion who deal the damage

solid sonnet
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I'm looking to continue upgrading my Skeletal Mages Profane Obilation build.

I can do everything except Uber. I am curious how others would approach continuing to upgrade this build. I would like to push for an Uber kill but I'm not sure how realistic it is.

https://www.lastepochtools.com/planner/Qb6WNNk6

stuck owlBOT
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:white_check_mark: This character build is verified

Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (21) / Necromancer (82) / Warlock (10)

General:

โ–ธ Health: 3,118, Regen: 20/s
โ–ธ Mana: 1,584.46, Regen: 15.2/s
โ–ธ Ward Retention: 222%, Regen: 39/s
โ–ธ Attributes: 25 Str / 6 Dex / 68 Int / 6 Att / 23 Vit
โ–ธ Resistances: 69% / 69% / 96% / 114% / 85% / 220% / 134%

Defenses:

โ–ธ Endurance: 60%, Threshold: 1,025
โ–ธ Dodge Chance: 1% (24)
โ–ธ Armor Mitigation: 47% (2,866)

obtuse quest
steady mist
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is it much better than the other minion build?

grim trout
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Hi pros, im currently running abom necro, he is good against bosses but for map clearing is just slow
So i need another build that can help me with clear speed, any recommendations?

steady mist
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what level are u

grim trout
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Uhm 86

steady mist
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ok im 62, still using the normal minion lvling build, its pretty fast for now

grim trout
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Couldnt find anything on maxroll beside meta builds

reef goblet
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Year, the game is easy until you reached ~300 corruption.

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Can do whatever and still have fun before that point.

steady mist
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how do i know how much corruption i have

reef goblet
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0 if you just started Monolith.

grim trout
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Yeah that build but instead i use infernal shade over bone curse

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Im lazy

steady mist
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kinda feeling directionless right now, not sure what im suposed to do

twin imp
# steady mist how do i know how much corruption i have

Number 2 at the bottom middle for Empowered monoliths (which automatically start at 100 corruption), should be the same for normal monoliths I guess
You clear echoes to gain stability - the bar at the top; then in normals you can do the 2 quest echoes and then a boss echo... you can also use that green thingie below the bar to get stability faster, usually to just fight bosses
You can either continue doing normal timelines or go to the last 3, where you fight the boss and after the boss you also fight a harbringer, which unlocks you the empowered monoliths
Killing a boss gives you Gaze of Orobyss - number 4
with 4 Gaze of Orobyss stacks, you can go to the boss echo in circle, number 3 - there you fight Shade of Orobyss which resets the timeline, increases corruption to this timeline and consumes those 4 Gaze stacks to get extra corruption (Should be about +12 corruption per stack; cant consume more and If you die to Shade, you lose 1 Gaze stack)

steady mist
twin imp
steady mist
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ngl this is abit confusing ๐Ÿ˜„

twin imp
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If you go to the "End of Time" in map, it shows you all the other timelines... at on top there are 3 "The Age of Winter", "The Last Ruin" and "Spirits of Fire"... do any of those, the usual with 2 quests and then the boss one, but the boss will also have a secondary boss... and after you kill them, it unlocks you the Empowered monoliths for all timelines whenever you access them from the End of Time map where you're walking on the bridges between different monoliths ๐Ÿ˜„

steady mist
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okey i think i got it

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thanks

lost gale
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Look at the SC ladder, many of the top corruption pushers are using it

grim trout
rocky flame
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is it normal that I turn my golem into fire and then it doesn't retaliate anymore?

lost gale
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fire golems get an AOE fire DOT

twin imp
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Is there any way to convert AoD to necrotic? ๐Ÿค”

obtuse quest
rocky flame
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the idea is use marrow shard to hit my BONE golem and force it to use its retaliation

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is it going at least to be a fine build like for 300 corruption?

old hull
obtuse quest
lost gale
obtuse quest
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Yeah was going to say the rip blood verison of the setup is tried & true

twin imp
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For the mana stacking Flay-Chaos bolts, how much damage comes from Marrow Shards? ๐Ÿค” Im wondering If some cold Flay-Chaos Bolts with similar gear setup but cold AoD instead Marrow Shards would also be good?

sick belfry
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I'd say something like ~10% with fully damage specced marrow

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when I tested my dummy kill it was ~20 vs ~22s with and without marrow

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but it would also depend on the max mana

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since the CB scales on it twice, so more max mana = even less marrow shard contribution

twin imp
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It would pretty much just be for this, which should be pretty decent for the cold pen for Flay/CB? ๐Ÿค” Its kinda mixing two builds together I guess ๐Ÿ˜„

sick belfry
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definitely would work better than marrow imho

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but going cold means you won't get 2 in 1 melee+spell flat on slams

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not sure which one would end up better ๐Ÿค”

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the necro one is much more popular, but that's also an insane amount of cold res pen

twin imp
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I'd still go for this axe so I could get flat cold on it, just the flat/%necro probably wouldnt do that much with Cold conversions? ๐Ÿ˜„

sick belfry
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yeah so that's gonna be a lot of flat missing

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the % doesn't really matter much since it's % melee anyway but you'll be missing the intrinsic flat necro and no double dip melee+spell slam

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cold does have mourningfrost I guess but that means no army of skin

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oh wait we're not gonna stack dex anyway

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unless... double stat stack? ๐Ÿ‘€

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but that's gonna be a ton of -cold res

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-1% per dex and -1% per int groleshades

twin imp
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With Mourningfrost and AoD with both int and dex, phys cold and poison resist might get hit quite hard ๐Ÿ˜„

sick belfry
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the poison res hit gonna be gone since we convert it to cold right

rocky flame
twin imp
sick belfry
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now I wanna try seeing someone run with a meme -300% cold res

sonic wind
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I dont think you gain enough damage from -cold res here at all

obtuse quest
rocky flame
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penance damage count as a HIT!?!

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wow it is not mentioned in the LEtools

obtuse quest
old hull
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Bone curse is also a hit, so it doubles up on hits basically

sonic wind
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Wait did penance get the "up to x per y seconds" treatment too now?

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my policy is never use any mechanic with that combination of text in it since every one is trash XD

obtuse quest
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As a tool to get 'hits', it's still one of the best even with this 'limitation'.

sonic wind
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only crashed your game if the damage was too low to kill target before loop depth

obtuse quest
sonic wind
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0.35 is way too long tho imo.

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you hit that cap with like 50% inc cast speed on rip blood

obtuse quest
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3~ per second is faster than most setups still since you don't even need to do anything once you pop the first one

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It loops by itself with no other outside help

sonic wind
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the delay should break the loop tho?

obtuse quest
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The loop never breaks unless there's literally no target and you stop hitting the golem.

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Bone curse also counts as a hit so you'll be double procing if the limit didn't exist, which will escalate and crash.

sonic wind
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Weird that a 1/3 sec delay doesnt break loop

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since the nova should be hitting while pen on cooldown

obtuse quest
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It also helps that golem auto attacking also contributes.

twin imp
sonic wind
obtuse quest
sonic wind
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necrotic is at -88% res or so already

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cold would lose 44% of that in exchange for aod stuff

obtuse quest
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COntary to popular belief, Mana flay's main damage comes from Chaos Bolts

twin imp
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Hmmm, sounds fair enough to stick to necrotic ๐Ÿค”

sonic wind
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like it could be maybe 10-20% more damage at high end

twin imp
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Wheres that -88% necro from again?

sonic wind
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But you now have -200% cold res on your character to fix lol

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marked for death, 2x pen for 24% affix on weapons, 24% on tree, 20% necrotic shred

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might be overlooking a few small sources

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but point remains that now you need to fix the extra -cold res from aura of decay on you and I dont see how you do that without putting cold res on a few gear slots which will conflict with other stats.

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or force you to start going for extra lp

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You can make up a bit of res in exchange for crit if you go for the frost claw unique rune dagger. that also helps a bit with flat.

lost gale
sonic wind
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i avoid them because its not fun

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unless its for util stuff

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Also fine with cases where the cap is high enough it requires effort to reach

obtuse quest
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CoughChaosBoltsCough

lost gale
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chaos bolt does split damage however you spec it, generic added spell damage is only going to be half cold

old hull
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There are quite a few with caps that are totally fine

lost gale
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not saying cold AoD is automatically bad but

sonic wind
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Yeah I dont think its totally bad if you ignore the penalty of running it

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I just dont see how you solve you suddenly having -300% cold res slapped on you.

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even more if you go mourningfrost route

lost gale
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yeah it's not as though mana flay lacks damage

sonic wind
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we just gotta wait for necrotic aod some day

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surely that happens right

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surely

obtuse quest
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It took me 3+ seasons of cope for an AOD rework.

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GOod luck with that.

lost gale
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I hope not tbh, it would make all acolyte builds too samey if you got AoD in every flavor

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I'm not convinced fire AoD was a good idea either tbh

sonic wind
old hull
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Well, makes you sad, maybe. I only get sad when I see swarmblade's cold conversion.

lost gale
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they're relatively low chance and on use rather than on hit

sonic wind
lost gale
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halvar set bonus is really underwhelming yeah

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that could easily be 10 per 2s like AS idols

old hull
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Not sure why they even put the cap on aftershock idols, it's pretty hard to reach lol

sonic wind
obtuse quest
sonic wind
obtuse quest
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In the eyes of a skill by itself it DID get better

sonic wind
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anyway tho I think fire aod is fine since there arent many fire damage sources on acolyte. Its like a second class element whereas poison phys and necrotic are first class.

obtuse quest
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poison

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Nice joke

old hull
sonic wind
# obtuse quest > poison

Remember when AoD used to gain poison effect per intelligence and then they just removed that line of text.

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pain

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I think it was the only effect source that didnt become pen

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it just vanished XD

lost gale
obtuse quest
sonic wind
old hull
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Technically speaking, all effect became pen since they didn't remove the stat, they just made effect apply pen instead of multiplying the damage/shred

lost gale
sonic wind
sonic wind
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it used to be %inc damafe and %poison effect per int on the skill

lost gale
sonic wind
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hmmmmm

obtuse quest
lost gale
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I was thinking more that the availability of other sources of res pen and -res for ailments makes poison relatively bad

sonic wind
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You're right, its just funny.

obtuse quest
sonic wind
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poison is the best if all the other ailments were removed

lost gale
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carrion of creation effectively deleted StW from the game

old hull
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I thought StW deleted StW

sonic wind
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legit tho if flay per mana scaling was generic damage not spell we might actually be playing poison mana flay.

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might

sonic wind
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Yeah because of the low life node for dot on bolts.

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and aod -poison being free with reaper form

twin imp
sonic wind
twin imp
sonic wind
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Im playing coal so int is the only stat I care about in any capacity

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I am at around 300

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mana flay you are easily at 200 int tho

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likely closer to 250

tacit plinth
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No no mana flay doesnt Reach nowhere 200 int

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You are a man stacker so chest and helmet get double mana affixes you can get maybe towards 150 at best

twin imp
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I think the two/three builds Ive checked had like 90-130

tacit plinth
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Mine doesn't even have 120 but it could get to 130 plus easy

sonic wind
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You start with like 65 int on lich. Red rings are +42 already...

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easily can go for +20 on the belt since that belt is giga target farmable and you can fish for the %mana corrupt.

tacit plinth
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Yeah but you get 16 inte on boots and relic at best

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The belt is fine but for mapping brew is way better

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And bossing you get the fire belt

sonic wind
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and 20 + 5ish on amulet.

tacit plinth
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Exulis again bossing nihilis is better though

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Mana flay scales too hard with increases to mana

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Gets more than enough flat

sonic wind
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i dont think thats the case if you are going for %mana corrupts.

tacit plinth
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You shouldn't care about mana % corrupts unless you play mg

twin imp
tacit plinth
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Ok cof good luck getting any of them

sonic wind
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it depends on the slot. Belt is easy and free.

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helmet and chest yeah not happening

tacit plinth
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Yeah belt is fine since 1 lp works

sonic wind
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There are some other options on table too like the harbi sceptre with %mana corrupt and flat mana over tongue. Could potentially even roll for a t8 flat mana if your idols are bad.

tacit plinth
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Anyway point being you wont reach 150 plus intelligence caus stuff like nihilis ,or belts like brew and fire are stronger than the int versions gains

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Its so easy to get 20 flat mana idols this league which is great

sonic wind
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are you going for madness corrult nihlis?

tacit plinth
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You should for uber for mapping doesn't matter

sonic wind
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like a planner I threw together last night was 2k mana 280 int at 2x t7 gear stage.

tacit plinth
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Some extra little ward for mapping its nice

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Well I have actual gear and again stacking mana is key for dps

#

I mapped at 2k corr and brew is op for not feeling squishy

sonic wind
#

I mean I also have actual gear but I made planner to plan if I wanted to actually swap into it from current setup.

sick belfry
#

280 int

#

๐Ÿ‘€

tacit plinth
#

Same way that I use null portent for dr but the minion chest without some corruption is better choice

twin imp
# sonic wind are you going for madness corrult nihlis?

At this point not really, just mostly 2-3LP gear depending on the slot that I already have around, so at this point I dont really dont bother with corruptions on gear/idols... later, sure, but for now Im just looking for some build that looks interesting and can do well in endgame and ideally on Uber, doesnt have to be the most insane Lich build ๐Ÿ˜„
Mana stacking Flay looked cool for damage, but at the same time cold one with the AoD looked visually interesting while doing some nice numbers, so the idea was to pretty much put those two builds together and see how it goes... If it goes not as well, I can always spec to one of the other builds since its more-or-less similar

tacit plinth
#

The ceiling of mana is way higher than cold ,that being said for uber there is a leech flay build that is kinda broken

sonic wind
# sick belfry 280 int

I made the planner to see if the perfect roll 2lp architects I had was worth trying to slam with my t7 %mana t7 int chest. The slam missed.

sonic wind
#

most of the gear is very similar

sick belfry
#

280 int on manaflay gear is heavybreathing

sonic wind
#

and that was with swapping flat mana affixes to int

sick belfry
#

I have ~2.4k unbuffed atm

#

can probably get more if I slam double mana on chest instead of int

#

I'm not sure the exact breakpoint but not too long ago I felt like I wasn't really doing that much damage, then suddenly it felt like it skyrocketed

#

if you get 280 int it's probably not an issue tho

#

the madness should more than cover the damage

sonic wind
#

main thing for me was that madness is in equation now and the build has 100% crit essentially for free. You get %inc damage, crit multi, and ~1/4 as much flat mana from an int affix which is 2 extra vectors compared to flat mana.

#

so there will be a point where int beats flat mana affixes depening on where your flat mana sits from other gear

#

I was doing the flat mana idol altar with 2 %health omen idols mixed in and everything else double mana weavers.

twin imp
#

For uber the gear ceiling probably isnt something too insane with mana Flay?

tacit plinth
#

If you ever get any op corruption uber is a joke

#

Most important part is to stack mana,not on weapons, and damage is over kill

#

You can get triple mana corruption % belt,chest,helmet for a cof player like myself that use t7 affixes only is a bit too hard to farm get but the belt one is easier for sure since 1 lp works

twin imp
#

Yea I got plenty of Brew belts to spare

tacit plinth
#

Really fun to map, the reach of flay got nerfed so its not as strong for mapping so your cant teleport as far way as in 1.3 , but still pretty good

twin imp
#

Chest is either Valeroot for the flat mana / Core / Ox Mantle for a bit of tankiness? ๐Ÿค”

tacit plinth
#

Yes

#

I am using currently null portent ty to some corruption

#

Valeroot is for uber only,ox for mapping

#

And even then you may want to use ox for the sheer better stats,in uber

twin imp
#

Well so there are some options, thats good ๐Ÿ˜„ stacking of a single affix looked a lil bit boring, but I guess it works just fine

#

also got this fancy thing ๐Ÿค” only t3 int, but still max rolls

brazen wigeon
#

you can get good exulis on bazaar for like 50 000

tacit plinth
#

It makes gearing easier anyway i love mana stackers

brazen wigeon
#

nearly perfect rolls

twin imp
#

I only play CoF ๐Ÿ˜„ the hype rush from loot explosions is too strong

brazen wigeon
#

any good wandering spirits build? ๐Ÿ˜„

lost gale
#

first couple of days of the s4 ladder there were two liches playing wandering spirits above 1000c but they weren't using any of the wandering spirits items or tech afaict

sonic wind
#

It's just fast clear I'd assume.

#

Wandering spirits might be good if you have an extra 12 skill points

#

tree has too many hard required nodes to actually click any damage lol

lost gale
#

idk if that's actually a good idea or not but it's interesting

sonic wind
#

I used it early on for mana but once you get scaled you oversustain mana

lost gale
#

first use case for eternal servitude in drain life I've ever seen

lost gale
#

because spamming drain life increases DPS

sonic wind
#

I can hold down drain life button rn while bossing.

#

with shackles

lost gale
#

huh

sonic wind
#

I have a madness apathy exulis

lost gale
#

must be something you can do with poison overload & poison wandering spirits

#

it's 400% more damage almost for free

sonic wind
#

the issue with spirits rn is really just that the damage nodes cost way too many points

#

for the spell dot portion

lost gale
#

I assume that poison penetration applies to all poison damage and not just the ailment

lost gale
#

except not nearly as good as storm crows

brazen wigeon
#

also harvest node for spirits looks interesting

#

I mean it doesn't have CD or anything

sonic wind
#

Yeah you probs want to use harvest to generate them since you cant take any of the important nodes in the actual tree

brazen wigeon
#

tho this doesn't change poison to ignite right?

lost gale
#

probably need to test that

#

the poison conversion on the skill tree doesn't convert ailments

lost gale
#

I'd like buffs to this for sure, but apparently it breaks the duration of existing spirits when it triggers and causes them to disappear prematurely under some circumstances

#

One of which is if you use eternal servitude in drain life to extend wandering spirits the chance to reveal a spirit on kill breaks that

brazen wigeon
#

what about using chaos bolts to spam harvest to spam wandering spirits?

sonic wind
stuck owlBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (20) / Necromancer (8) / Lich (67) / Warlock (18)

General:

โ–ธ Health: 1,622, Regen: 20/s
โ–ธ Mana: 541.51, Regen: 11.52/s
โ–ธ Ward Retention: 506%, Regen: 93/s
โ–ธ Attributes: 33 Str / 44 Dex / 253 Int / 33 Att / 45 Vit
โ–ธ Resistances: 15% / 15% / 15% / 23% / 23% / 158% / 84%

Defenses:

โ–ธ Endurance: 41%, Threshold: 356
โ–ธ Dodge Chance: 38% (1364)
โ–ธ Armor Mitigation: 30% (1,492)
โ–ธ Crit Avoidance: 100%

sonic wind
#

Level 40, still not enough

#

7 more points would be usable

#

4421% damage/s

lost gale
sonic wind
#

Per spirit. I guess that is a decent amount.

#

Actually you definitely go warlock for the veil node.

#

oh and you can use fissure for generic flat too actually since getting flat added poison damage for spells is a little bit hard.

lost gale
#

that's spending a lot of mana

sick belfry
lost gale
#

fissure every 5s ish, veil on cooldown, spirits

sonic wind
#

200% base spell dot/s

lost gale
#

200% x number of spirits on the enemy

#

which for big enemies can be a lot

sonic wind
#

True, emperor of corpses is gonna be having a real bad day.

#

I think you just don't even cast spirits tho maybe and just spam harvest?

#

actually harvest can do decent enough mana gen?

lost gale
#

well profane veil won't work with harvest

#

you're not going to be attacking with harvest to create spirits in veil

sonic wind
lost gale
#

I doubt fissure can fire enough CB to cap the harvest proc rate anyway

#

not if you want to have any mana left anyway

signal acorn
#

Is there a reason why we can cast Ctahonic fissure 1 by 1 when we get the node to let us cast 2 of them ?

lost gale
#

if you use both then idk how it works exactly

obtuse quest
signal acorn
#

im talking aobut the of gloom and flamnes

lost gale
#

but with half spirit frequency?

obtuse quest
signal acorn
#

with the Sunderers you can cast 1 at a time?

lost gale
#

but that means you have to cast, move away from the one on the floor, cast again so they don't overlap, move etc

signal acorn
#

got it! i actually forgot taht node existed

#

might try that

obtuse quest
#

They can cross but never overlap too much

#

You can draw a * and you'll be fine

lost gale
# obtuse quest Gloom gives you 3 total.

Of Gloom and Flames
Chthonic Fissure now creates a secondary Fissure in the opposite direction that casts its own Spirits. Enemies can take damage from both Fissures if they stand on both, but Chthonic Fissure costs significantly more mana.
This effect will not create more than 2 Fissures if you also have The Sunderer's Domain node.
normal max fissures is 1
The Sunderer's Domain
You can now have additional Fissures active at a time, but Spirits are released less frequently.
If a Fissure is placed over an existing one, the new Fissure closes after 1 second.
You cannot create more than 2 Fissures if you also have the Of Gloom and Flames node.

So if you can only get 2 fissures with both and of gloom and flames still creates them 2 at a time then the net effect of both is just halving your spirit rate and otherwise acting like gloom?

obtuse quest
lost gale
#

oh, but that would be 4 fissures total

#

strange

signal acorn
#

i feel like losing 50% spirit frequency is a big dps loss?

obtuse quest
#

Oh

#

It's funnier.

#

You get one full Gloom fissure and one normal fissure.

signal acorn
#

ooohh lmao

brazen wigeon
#

what are skeletal mages there for

obtuse quest
#

It'll look like you get two gloom fissures but half of them will fade

obtuse quest
#

Char was previously made to test Retaliate HS skele mages

brazen wigeon
stuck owlBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (20) / Lich (83) / Warlock (10)

General:

โ–ธ Health: 4,181, Regen: 0/s
โ–ธ Mana: 379.51, Regen: 14.72/s
โ–ธ Ward Retention: 148%, Regen: 0/s
โ–ธ Attributes: 24 Str / 31 Dex / 74 Int / 16 Att / 26 Vit
โ–ธ Resistances: 100% / 100% / 110% / 70% / 78% / 118% / 78%

Defenses:

โ–ธ Endurance: 36%, Threshold: 1,620
โ–ธ Dodge Chance: 16% (511)
โ–ธ Armor Mitigation: 35% (1,858)
โ–ธ Crit Avoidance: 80%

brazen wigeon
#

~800% crit multiplier harrowing harvests...

obtuse quest
#

Sir this guy is for interaction testing

brazen wigeon
#

oh

#

sure ;p

obtuse quest
#

Why is AoD even here?

#

Armour shred?

brazen wigeon
#

to keep alive for 4% life regen

#

I wish there was necrotic aura of decay

obtuse quest
#

Another one falls for it

brazen wigeon
#

and also to put chill and slow

#

for this node

#

aura = armor shred, chill, slow and poison = 4 ailments

#

harvest gives bleed

#

and flay marks for death

#

tho dunno if that one counts

obtuse quest
#

Is exposed flesh a joke to you-

brazen wigeon
#

yeah also the other curse

obtuse quest
#

You're one over the max, but ye

brazen wigeon
#

tho theoreticalt since harvest with this setup has 29% base critical rate getting 140% crit chance should be no problem

#

and around 800 maybe 900 crit multiplier

#

if deadly strike proc

#

+further multiplied by harrowing harvest

#

should hit pretty hard

#

biggest obstacle is slamming the titan heart

#

also should be pretty tanky with altaria rings, titan heart and lich delayed damage taken + ekkidrasil

obtuse quest
#

There's technically the issue of harvest's aoe being small as hell

brazen wigeon
#

well it's mellee build...

obtuse quest
#

We have melee builds that don't need our character to be in their hitbox to hit

brazen wigeon
#

tho there is flay spam

#

and also relic gives haste + boots mvoe speed

#

should be pretty zoom zoom

obtuse quest
#

It's about 19% faster than peak mana flay's movespeed with less blinking, so it's okay.

brazen wigeon
#

I see madness

#

so much armour

#

duh

#

117,5% increased armour due to madness

noble flame
#

New patch notes POG no fix for Destruction Engine ๐Ÿ˜ญ

pearl snow
#

That aint gunna be a small patch fix

#

Its a targeting rework for the skill entirely

#

If they do it

noble flame
#

I know, I know

pearl snow
#

Kek

uneven grail
#

Dumb question here : is there an easy way to calculate the final critical chances of a specific spell ?
And if not, how do you usually calculate that ?

noble flame
#

add up base crit values (global and in skill) and multiply by increased.

#

base crit is 5%

late tinsel
#

Does fragments of the fallen work with twinned golems?

uneven grail
#

@noble flame will do, thanks

late tinsel
#

or should I just respec because I'm going for two mini golems?

#

Not sure if this works with them if I summon them after they have died or when I log on or not

lost gale
#

It does for the first golem

obtuse quest
late tinsel
twin imp
#

rolling Gregory

tacit plinth
twin imp
#

Well things are melting, just the mana is a bit funny with this... ๐Ÿ˜„

steady mist
#

is this the best or one of the best minionbuilds?

#

also when is it worth changing to it? im currently lvl 73 and playing a lvling minion build

wintry flame
#

to help with clear it's nice to have some minion plague on hit idols too before swapping

steady mist
#

okey, tho i dont think i really have any good gear for it, mostly cuz im not really sure what im looking for

twin imp
#

well thats awkward... omegalul

muted mist
lost gale
twin imp
lost gale
#

seriously, Lich is the mastery which forces you to keep blasting or you're gonna kill yourself

#

if you ain't leeching you are in danger even in safe zones

prisma dust
#

this is my resting hp on my hc lich ๐Ÿ˜จ

muted mist
twin imp
#

Yea it kinda reminds me of Shadow Rend... 1.6k life at Uber but 10k+ ward while blasting... ๐Ÿ˜„

twin imp
muted mist
lost gale
late tinsel
#

Does this scale the revenants that I can summon as a skill as well or just the one summoned from losing 50% HP?

twin imp
late tinsel
#

because 300% would be insane

muted mist
late tinsel
twin imp
lost gale
# twin imp I dont run Death Seal so its kinda free stuff for me with 2/5

2 Point Bonus
Your current health and your ward each cannot exceed 50% of your maximum health. You always count as being at low life.
Does not scale with points allocated
Health And Ward Cannot Exceed Max Health Percentage: 50%
Always Count As At Low Life

You're limiting your health and ward without getting the benefit of increasing the limit at 5/5

muted mist
stuck owlBOT
#

:white_check_mark: This character build is verified

Game Version:

Season 3: Beneath Ancient Skies / 1.3.5

Class:

Acolyte (21) / Necromancer (77) / Lich (10)

General:

โ–ธ Health: 2,204, Regen: 24.53/s
โ–ธ Mana: 118.98, Regen: 11.36/s
โ–ธ Ward Retention: 137%, Regen: 113/s
โ–ธ Attributes: 1 Str / 9 Dex / 53 Int / 1 Att / 10 Vit
โ–ธ Resistances: 91% / 89% / 75% / 79% / 88% / 178% / 83%

Defenses:

โ–ธ Endurance: 51%, Threshold: 465
โ–ธ Dodge Chance: 7% (202)
โ–ธ Armor Mitigation: 22% (835)
โ–ธ Crit Avoidance: 102%

twin imp
lost gale
#

you're losing the most possible EHP from corrupted form at 2/5

#

yes you count as low-life but you're giving up a lot for it

twin imp
indigo falcon
#

first uber, took me two days

#

it is so damn hard

muted mist
# steady mist okey, tho i dont think i really have any good gear for it, mostly cuz im not rea...

previous planner is after the switch to the missing-health-to-ward mechanic, here is approximately what you want beforehand:
https://www.lastepochtools.com/planner/AVa9zgvv
(swap out of the Crimson Gluttony acolyte passive and just wear whatever chest and boots and gloves give you good resists and health). Before the switch, the Lagon health regen blessing is nice, after the switch you definitely want ward. Switch once you have Last Steps of the Living and either Exsang or Shroud of Obscurity.

This is not necessarily the best build, but it is very straightforward to get going and very strong and fairly well documented (there's TONS of abom guides if you poke around). I'd switch to this once your minions start to take a while to kill things, especially single targets like Nemesis and Rift Beasts. Not sure about perf in Omen Windows. All the better builds I know of don't have any guides that I am aware of.

stuck owlBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (20) / Necromancer (72) / Lich (10)

General:

โ–ธ Health: 2,200, Regen: 24.53/s
โ–ธ Mana: 121.98, Regen: 11.36/s
โ–ธ Ward Retention: 147%, Regen: 114/s
โ–ธ Attributes: 1 Str / 11 Dex / 55 Int / 1 Att / 14 Vit
โ–ธ Resistances: 84% / 103% / 58% / 68% / 83% / 174% / 25%

Defenses:

โ–ธ Endurance: 50%, Threshold: 464
โ–ธ Dodge Chance: 7% (193)
โ–ธ Armor Mitigation: 26% (1,119)
โ–ธ Crit Avoidance: 94%

lost gale
indigo falcon
#

it is a very interesting interaction i can summon hundreads of vanguards that blow up and cast zombies as long as i have mana, and i get mana from marrow shards+rip blood

lost gale
#

ah with mshards consuming zombies?

#

yeah that's sweet

#

and zombies casting mshards?

indigo falcon
#

it literally lags out my whole pc

#

so many minions and explosions

lost gale
#

can you link your planner pls?

muted mist
#

i started an alt for zombie marrow shards but i am annoyed that the Marrow Caster is too good, I am nostalgic for the Pestilence set from D3, which had bone shards being flung in arcs at enemies

indigo falcon
#

yes

#

let me see

stuck owlBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (20) / Lich (71) / Warlock (20)

General:

โ–ธ Health: 3,131, Regen: 19.72/s
โ–ธ Mana: 457.5, Regen: 14.24/s
โ–ธ Ward Retention: 51%, Regen: 19/s
โ–ธ Attributes: 2 Str / 10 Dex / 141 Int / 2 Att / 3 Vit
โ–ธ Resistances: 69% / 77% / 89% / 162% / 76% / 152% / 72%

Defenses:

โ–ธ Endurance: 55%, Threshold: 1,346
โ–ธ Dodge Chance: 23% (782)
โ–ธ Armor Mitigation: 25% (1,079)
โ–ธ Crit Avoidance: 100%

indigo falcon
#

this is the setup i beat it with, but now i'll go back to ghostflame+marrowshards and just farm

muted mist
indigo falcon
#

i made this like a week ago

#

still a lot to work on it

muted mist
#

very cool build, you spam zombies while you have mana and rip blood when you don't?

indigo falcon
#

but i think the vanguard thing is a bug, ur not supposed to have 200 vanguard blowing up

indigo falcon
#

maybe i can upload a lil video it is hilarious

lost gale
#

sounds like a bug, you shouldn't be netting more zombies than you're consuming with vanguards

#

each vanguard is only +0.3 zombies

#

you're not using ash wake for another 25% zombie revive chance

indigo falcon
#

ash wake is not good for this

#

it makes it fire and i do phys dmg

lost gale
#

yeah losing phys AoD is a serious trade off

#

btw I think you can go 1/2 life blood and either +2% crit chance or +25% range or +15% damage

muted mist
#

i concur that behavior sounds bugged, it should not go infinite

lost gale
#

surely you're doing enough marrow shards that +10% or +20% chance for marrow orbs is equivalent

#

gonna hit the cap either way

indigo falcon
lost gale
#

it does seem to go faster when the zombies are dying in the ash wake AoD area

#

he's not using vanguards though

late tinsel
#

With lone watcher does that mean the reduced health decay makes my minion take less damage?

lost gale
indigo falcon
#

yes, that was an inspiration but i don t like the boots

lost gale
noble flame
#

I'd been trying something like that with Necro. Skeletons were nice for mana recovery, but it's an extra skill slot to give up.

late tinsel
#

How do you guys do mana recovery I'm leveling and running out of mana is a pain

lost gale
#

without something to cast symbiotic apparition dread shade on that'll stick around I don't like necro for player damage builds

lost gale
noble flame
#

The dread shade stuff summoning more zombies is nice, but it's a lot of points too, especially when you've got other ways to get more zombies.

lost gale
#

I think what's happening is that zombies are mostly reviving from the zombie rings while there are 0 or 1 zombies up and getting 100% chance as a result, then they're dying too quickly for them to reduce the chance of future zombies reviving.

Assuming it works the same way as the skelly revive does the chance to revive is checked at the moment the minion would revive (ie 1 or 3s after death) and if you don't have 0-1 zombies alive at that point then they'll have a 100% chance to revive with 2 zombie rings. If they're 100% reviving then the 30% chance for the resulting vanguard to spawn a new zombie will increase the amount of zombies being recycled.

indigo falcon
#

well it doesn't say anything about a cap for them

lost gale
#

minion caps are usually inherent to the type of minion rather than the method to spawn them

noble flame
#

it was interesting that the number was going up on the top left, but it was just a bunch of skeletons standing still on screen

lost gale
#

yeah they're not running in and attacking

indigo falcon
#

so only 3 are actually "alive" the rest are T pose dummies

lost gale
#

every zombie spawns one vanguard and triggers marrow shards which consumes a minion

#

you're also triggering marrow shards which are consuming minions

#

idk if corrupted form is good, if you instead took the 35 ward on minion death you might get giga ward instead

indigo falcon
#

from what i remember i had to take to work

noble flame
#

Not another Apathy bug omegalulportal

indigo falcon
#

let me test if i can do it without it

lost gale
#

nah makes sense, the zombie dying only kills one additional minion

#

apathy is needed to kill the extra zombies that are spawning

indigo falcon
#

ok, so without apathy it doesn t work XD

#

it is an apathy bug

#

they are capped at 3

lost gale
#

I think without apathy you'd be waiting for zombies to die but that doesn't seem like a bug to me

#

it's hurting the zombies as it's meant to

#

I've had that same behaviour of oversummoning with summon skeletons

#

I've had it say I've got like 50 skeleton warriors before but they're t-posed not doing anything and when things settle down they just vanish

noble flame
lost gale
#

Anyone know if Carnage (trigger MShards via rip blood) works if you spec rip blood to target minions?

late tinsel
#

Does stacking it above 100% actually do anything?

pine mist
#

is worlock good for high tier corruption or is lich better with stigyn?

lost gale
#

yeah you get 1 stack and a 25% chance for a second stack

noble flame
#

I love that there's a basic Acolyte at 2k corruption

pearl snow
#

100% an exp echo carry or something

noble flame
#

Definitely something, but funny regardless

sonic wind
void sorrel
#

Is the spine malatros any good for warlock these days

pearl snow
#

Yes

#

Basic Fire Flame Whips or Phys convert work these days

void sorrel
#

Sounds funnn

pearl snow
#

Its a really good build for Bossing

void sorrel
#

Since spirits are converted to flame whip, does curse dmg apply to flame whip?

#

Or is curse dmg only related to the torment curse

obtuse quest
void sorrel
#

Ok ty

late tinsel
#

I just hit level 50 and I want to try an abomination build, is the one on maxroll the one I should go with?

noble flame
#

That one is solid. I'm partial to using Blood Wraiths via Destruction Engine

lean sequoia
#

Before I potentially ruin this Seed, if I put a %increased mana from a Rogue helmet on it it won't lock it to Rogue right?

late tinsel
#

Do blaze shades work on minions?

wintry flame
rocky flame
#

about the skeleton vanguard, Does plus to maximum number of skeletons make me able to summon more Vanguard than the 3 limit?

pearl snow
#

No

#

Vanguards are not the aame โ€œskeletonsโ€ from Summon Skeleton and vice versa

rocky flame
#

there's no way to get more than 3 vanguard right?

obtuse quest
#

No

rocky flame
#

I respect my lv 30 Walock Zombie explosion (SCF) and go Rip Blood Retaliation Bone Golem instead as you guys suggested

#

It feel very smooth like way way smother than Zombie for running the Campaign

#

like I just one-shot act6 boss

steady mist
steady mist
steady mist
#

Just changed to new abomination spec, wondering why my HP keeps draining

lost gale
steady mist
#

ah okey found it

#

kinda scary but wcyd its in the guide

reef goblet
#

because it's good?

#

all you need is get some regen/leech or other recovery method to offset it

steady mist
#

yeah i asumed its good when u understand why ๐Ÿ˜„

#

but rn ngl ive not been doing very great with this new build

steady mist
#

Atleast Bosses die fast lol

queen parcel
#

someone here familiar with the mana flay lich from maxroll? I think I got smth wrong in my build but i can't figure out what. My damage isn't half as high on uber abby as what Volca shows in the vid, yet the only thing i'm missing from the planner is the madness nihilis https://www.lastepochtools.com/planner/B4XqGZp4

stuck owlBOT
#

:white_check_mark: This character build is verified

Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (20) / Lich (82) / Warlock (10)

General:

โ–ธ Health: 3,581, Regen: 19.86/s
โ–ธ Mana: 1,682.1, Regen: 19.28/s
โ–ธ Ward Retention: 217%, Regen: 0/s
โ–ธ Attributes: 26 Str / 14 Dex / 105 Int / 13 Att / 20 Vit
โ–ธ Resistances: 175% / 130% / 148% / 156% / 85% / 101% / 117%

Defenses:

โ–ธ Endurance: 48%, Threshold: 1,666
โ–ธ Dodge Chance: 12% (372)
โ–ธ Armor Mitigation: 45% (2,676)
โ–ธ Crit Avoidance: 100%

indigo falcon
#

First one, how rare is it

kind mist
#

dummy rare

queen parcel
#

basically as rare as it gets in this game

indigo falcon
#

can i imprint it?

#

does it work to drop more

queen parcel
#

you can, but with nerfed imprints it's not gonna drop a whole lot from that

obtuse quest
queen parcel
#

best option to get more is just to do more ring prophecies

obtuse quest
#

(Still works, just weak)

twin imp
queen parcel
#

this is just totally unrealistic

sick belfry
#

that's the bulk of altar power for manaflay

queen parcel
#

yeah it's just really hard to get specific mods on altars...

#

been farming omens veil for a long time, didn't get it

#

thanks for the feedback though. Guess I'll just keep doing uber abby on my bladestorm or rip blood builds instead. Much more comfy than this one

#

and use this for farming

brazen wigeon
#

meanwhile I'm happy with 8% HP per huge idol...lol

late tinsel
#

Is there a visual indicator between blaze shade and infernal shade? How would I know if it procced

#

oh it's much larger

lost gale
muted mist
#

It's also more area, so it'll be better at armor shred and slow infliction, I guess?

lost gale
#

pretty worthless

sonic wind
#

and abom had so much health (like hundreds of millions) that it didnt matter

lost gale
#

I think you can still leech off damage to minions with marrow shards, maybe you can with infernal shade too?

sonic wind
#

Omg I found a use case for bees per 10 idols

lost gale
#

increasing HS damage for skelly mages?

#

consuming them with marrow shards to spawn more zombies?

sonic wind
#

Reaper form sustain with leech

lost gale
#

with an infernal shade that hops from minion to minion?

sonic wind
#

ye

#

if ticks oneshot the bees they should have around 4k health pretty easily, 5% leeched is 200 health 3 ticks per second per shade so 600. you need 30 bees per 10. 5x omen 5/10 idols is 25 already so just need corrupt on a few others.

#

thats taking %minion life per vitality in necro.

#

this is way better than aura of decay and you can probs squeeze some utility clear out of the shades too depending on build.

#

Actually really hopeful for this

#

Wonder if I have enough idols in stash to test rn

wintry flame
#

btw I've said this a lot but if you don't use reap you can just respec it back to reaper form before you start echoes/zone and just repress it off CD it will refresh the decay and you can sustain reaper form infinitely with no investment ๐Ÿ˜›

lost gale
#

better than AoD's sustain/healing for sure

sonic wind
steady mist
#

imo look cool without cosmetics

brazen wigeon
#

I see you plucked out your own eye and parada it on your palm

#

is the skull on ax also yours?

steady mist
wintry flame
# lost gale that's good tech

especially good in campaign. but no one seems to care about it. I've watched people just let reaper fade before zoning so they get CD reset to use again

lost gale
#

just click on the skill slot and set it to reaper form?

#

does it go back to reap after you refresh reaper form

wintry flame
#

yupp

#

I can check if it still works this patch, doubt it would change but

sonic wind
#

But reap is like, the whole reason to use reaper form XD

wintry flame
#

well I guess we don't get CD resets anymore or maybe it's online only

brazen wigeon
#

nooo don't dis on reaper form

wintry flame
#

you don't lose reap

#

except for like max 15 secs

rocky flame
#

woah man, this Retaliation Bone golem feel so good man. I just one-shot act 8 boss. i mean literally one-shot him

#

what so much impressive is this is Solo Character Found so No unique no help no affix shard no full stream crafted gear, everythig is just picked up from the ground

#

and it still kill the boss in like 2 sec

muted mist
sonic wind
obtuse quest
obtuse quest
late tinsel
lost gale
late tinsel
#

Yeah I think I did those already

lost gale
#

okay well maybe blaze shade is fine, you're not gonna kill your abom anyway

late tinsel
#

Yeeee he a tanky boi

#

๐Ÿ’ช

#

I am away for 5 days though so gotta wait until I can play again... Unless this is playable on PS5

twin imp
#

Damn omegalul If only the first prefix was something different

coarse hinge
#

Need tips for haste on lich

brazen wigeon
#

shattered realm

#

worlds*

sonic wind
#

Or you know, just click the node in transplant XD

dense otter
#

Hey so how often can you proc the defiling nova from the vile tide passive node?

#

Is there a cooldown or can you just rapid fire those with a no cd spell provided the other conditions are met?

hidden yew
#

Anyone found a way to have decent aoe dmg with spine of malatros build? I remember it being quite weak to clear packs and with omen windows, its likely to feel bad

primal vault
#

well that was easy

old hull
pearl snow
rocky flame
#

maybe I will use his gear as aspirational gear if I don't switch back to explosive zombie lol

rocky flame
#

I saw a Lich build that use zombie to chain kill our own minion to trigger multiple sacrifice at once

#

but the Damage come from us the summoner not the minion itself so It kind of not fit for what I want to do

#

but the concept is really interesting

hidden yew
pearl snow
hidden yew
glad pumice
#

Does "Increased Area for Minion Area Skills" do something for wraiths or skeletons? why are people using it?

sly forge
rocky flame
#

I'm trying to smash together the Lich mastery with Minion as utility support

#

and want to go Low Life cuz it sound cool and I used to build low life Ward gen as defensive layer before

#

so Does this node stop My HP from regain back itself?

grim trout
#

uhm pros, i have a question
from what i understand, summoning abomination only requires a mage, skeletons, a wraith, and a bone golem as mentioned in its skill treeโ€”volatile zombies donโ€™t count, right?

sly forge
#

nice but

#

how about bleed?

pearl snow
sly forge
#

since this game has way more bleed support

#

thanks to the carrion gloves

sly forge
#

since the posion convert is fire to poison

#

necrotic remains the same

sly forge
obtuse quest
pearl snow
obtuse quest
pearl snow
obtuse quest
#

The copium never stops

pearl snow
#

I yearn for big bolt

tender ridge
#

with all the different ways there are to apply plague, i really wish there was a way to scale it to the moon

#

but any hit skill that could apply it with a bunch of multis you're better off just going crit

#

and it doesn't stack so it would only be good for clear

#

i'm also kind of at the point where I don't really want to run non-necrotic stuff nowadays because i don't wanna be stuck with AoD in my build at all times

hidden yew
tender ridge
#

things like this wouldn't apply to poisons or damned applied by spirits right?

obtuse quest
sonic wind
#

but gives no details so who knows

wise leaf
#

Is poison skeleton rogues any decent?

obtuse quest
lost gale
lost gale
obtuse quest
#

That's WORSE than just being a physical or necrotic hit lmao

lost gale
#

if you spec drain life to target minions and use stygian coal does it blast minions with beams?

#

because that would be a way to trigger bone golem's retaliation really really fast

sly forge
#

If I would go for dot necromancer minion I would rather go bleed

#

even for skeletons

brazen wigeon
#

what about skeleton rogues and bees

#

damn any lich who would pay for dis

lost gale
brazen wigeon
#

does wraith skin trigger before or after iron mouths eat life?

obtuse quest
tender ridge
brazen wigeon
#

I'm not ded yet!

lost gale
# tender ridge You can get like a 43x multi with infernal shade explosions

skelly mages get 40% more, 640% more @ 2k mana, 60% more from minion power, 20% more from frost lich, 130% more from archmage.

Hungering souls gets 40% more vs possessed, 100% more DOT, 60% more, 6% more per minion.

I make that ~205x plus the per minion bonus.

Poison Dread Shade would contribute too wouldn't it?

tender ridge
lost gale
tender ridge
#

you could get 100% with 5 of them on a pyramid altar

lost gale
#

I'd guess that minion CDR is better overall

tender ridge
#

but you wouldn't have 100% plague uptime i don't think. not easily

lost gale
#

and idk if you can actually skill all those multis anyway

brazen wigeon
#

how does poison dread shade even work

tender ridge
#

converts the flat necrotic and more necrotic into poison chance and more poison damage respectively

old hull
#

i.e., cast one of the invocations that apply spreading flames on hit and use plaguebearer staff

tender ridge
#

i don't actually know if that body armor would even have as much of a multiplier as infernal shade or death knights

old hull
#

Almost definitely not higher than mages or other crazy acolyte minions, but you do get both and spreading flames is higher base damage

tender ridge
#

that's true

#

counterpoint: it's thematically weird scaling plague on runemaster

old hull
#

countercounterpoint: doubling down on a silly meme build is fun

tender ridge
#

damn, you got me

#

you know me too well

#

also I think i know the answer already but nobody confirmed last night:
these modifiers wouldn't apply to ailments from wandering spirits right?

tender ridge
#

unfortunate

wise leaf
# old hull Right

I thought ailments always inherit general more multipliers? Or does it differ case by case?

inland ledge
#

Global ones, or ones that are general (not specific to the skill)

bold citrus
#

For knowledgeable players here, I'm a big fan of the contagion + essence drain drain build in PoE 2, placing dots that spreads around is a lot of fun to play and watch (to me).
I've tried to do something similar with Spirit plague and although that works fine in campaign it seems pretty weak in empowered monolith.

The issue I see with Spirit plague is :

  • It is doesn't spread other dots/debuffs
  • Doesn't trigger bonus curse (because the dot doesn't trigger the hit required)

Is there any similar build in LE ? I've seen some witch fire but I'm not really convinced by it, please let me know if there are some kind of viable dot build (viable for 500+ corruption?)

Thank you for the help ๐Ÿ™‚

inland ledge
#

The closest we got in LE is time rot

bold citrus
#

Ok so a sentinel void caster build ?

inland ledge
#

Orbs, abberoths command + time rot with rot grip is the closest to that true contagion / ED playstyle, or possibly slinger / soulrend.

#

Err, sort of.

#

You'd apply with hits / melee still.

bold citrus
#

ha ok you don't apply is with spell ?

inland ledge
#

But it's effectively screenwide.

bold citrus
#

ok I'll try and look into it I have a few aberroth's command I wanted to use in my stash xD

inland ledge
#

It is applied by a spell, but it's not a spellcaster.

#

You don't cast it.

bold citrus
#

it's ok

inland ledge
#

It plays sort of like shield charge RF

#

The old-school one

old hull
wintry flame
#

which honestly might be worthwhile checking conditionals now. They said only a few changed to use new tech, but who knows lmao

lost gale
# bold citrus For knowledgeable players here, I'm a big fan of the contagion + essence drain d...

Warlock can prolif ailments a few ways.

Chthonic fissure has ailment prolif but bad multipliers for actually applying them.

Profane veil has mark of the rat which is technically global, spreads poisons and damned when u or enemy gets cursed with -res which u can automate.

Can get poison prolif on potion use too.

Soul feast can spread ailments far and wide and work with some items.

Time rot on VK is the best prolif in the game though

wise leaf
#

Makes me wonder does anyone know if the idols with increased poison damage while aod is active work with lethal concentration? As that is conditional as well

obtuse quest
tender ridge
# bold citrus For knowledgeable players here, I'm a big fan of the contagion + essence drain d...

so to add on to what other people have said already, dots come in two varieties like in PoE: Ailments and Spell DoTs. Neither of them can crit.
Ailments will usually stack(ignite, poison, frostbite, electrify, bleed, damned, timerot), but some are stronger initially and don't stack(spreading flames, plague, eviscerate). They don't scale with the hit or damage type of the thing applying them, but they do scale with most modifiers on the skill tree that applied them.
Spell DoT almost never stacks, scales with added spell damage which has damage effectiveness applied per second, and new instances usually override old ones. They're notoriously bad at scaling which is what you encountered. Only a couple of them are able to scale up to true endgame and it's a pain point for a lot of people in here lol

bold citrus
#

Yeah it's a little sad

lost gale
#

wandering spirits can do decent damage but it's really clunky

#

sentinel has a really good spell dot build in judgement aura (RF-ish I guess)

bold citrus
#

maybe the secret is to stack all ailments + Ailment overload but even then I don't think it would go well in high corruption because you spread out too many different damage source

#

Not sure the DoT would be enough

#

Ailment don't get bonuses fro + spell damage

#

only curses can and curses don't stack

lost gale
#

ailments can be used for ~1k corruption alright

bold citrus
#

like you mean the Judgement paladin?

lost gale
#

not nearly as fast or safely as the best builds can, but it's decent enough

bold citrus
#

Nice thanks for the link I'll try to see how it works

tender ridge
#

yeah bleed chaos bolts is very strong

#

i didn't want to recommend it since you were talking about specifically EDC

#

the carrion gloves kinda have a prolif feel, but the bleeds from the gloves don't really scale

bold citrus
#

I'm kinda sand that it's not Warlock but I guess I can try it

tender ridge
#

I have a bleed warlock that would be fantastic if they fixed the bug in it lol

tender ridge
#

there's a node on soul feast that doesn't scale properly. it has 1/5th of the damage it should have

#

and the damage is still decent as is

bold citrus
#

Soul feast was one I was looking at but never felt good xD

#

maybe that's the reason maybe it's just I don't know how to make it work well

tender ridge
#

this node doesn't scle with points allocated. it's always 1% per 100 missing

lost gale
#

warlock has lots of cool nodes that interact with dots but not so much raw scaling

wintry flame
bold citrus
lost gale
#

warlock does have some cool stuff eg it's surprisingly competitive for spell damage builds because of how much flat damage you can get from self-tormenting with fissure

bold citrus
#

I did a torment buildlast season and it was ok but I was struggling at curruption 300, dying too fast etc killing bosses was super slow, had to make and erasing strike VK for bosses

wintry flame
#

@wise leaf even generic multipliers can apply to them if you get them for yourself.

lost gale
#

profane veil orbs are really cool too but their main damage scaling (per curse on the target) doesn't work for ailments

lost gale
tender ridge
#

eh, not all mastery passives are utilized anyway

#

or are just really generic

lost gale
tender ridge
#

OH you were talking about profane veil

#

I completely blanked on that first bit lol

lost gale
#

yeah an ailment build using those orbs could be sweet

tender ridge
#

i'm gonna add that to my wishlist for 1.5: make all conditional multipliers affect ailments and subskills properly

lost gale
#

if it worked

lost gale
tender ridge
#

honestly i still use it in my bleed build anyway. it applies a boatload of bleeds and the initial hit chunks

tender ridge
#

or having hit modifiers on crit branches of the skill trees

#

seems reasonable to me

lost gale
#

with good gear crit is usually better even for skills that have huge generic multipliers and low ADE (except where time rot is involved I guess)

tender ridge
#

well yeah because it's another multiplicative scaling vector that DoTs don't have access to

#

that was another thing on my wish list

#
  1. General spelldot overhaul
  2. Generic DoT multi or DoT multi that is split between types like generic, spell, and ailment
  3. Conditional more multis apply to ailments and subskills across the board
#

and 4. shaman+tempest strike rework

bold citrus
#

Maybe they just need to have a new scaling mechanic with a specific unique. Like imagine a Torment wand that is:
Torment can be stacked for every 200% dot damage increase.
So if you have 400% Dot damage increase you can stack torment 3 times on a target

tender ridge
#

Ironically torment was one of the better spell dots at first because it had crazy scaling on the fissure tree

#

And really they just need a dot multi stat because almost all DoTs suffer. The only ones that are good have insane multipliers on the skill trees or are time rot

old hull
wise leaf
lost gale
#

even if they're applied by spells or melee

#

brutality works because it's more damage with melee skills not more melee damage which is a tricky distinction

wise leaf
#

oh yeah of couse, mb

#

but for phantom mire it should work then, thats general more dmg

old hull
#

Ailments can technically be spells or melee, curses are usually spell ailments

#

and yes, global conditionals do get passed down through skills, subskills, and ailments

#

So even though both those gloves cannot determine the state at cast time (because they depend on enemy state), the conditional gets inherited by ailments because it's global and not tied to a specific skill

wise leaf
#

okay i see, so only from skill nodes itself its not guarenteed

old hull
#

Yeah, or some unique that grants X for a specific skill

wise leaf
#

okay clear, thanks for the help ๐Ÿ™‚

old hull
#

They recently made one specific enemy conditional modifier from a skill tree apply to ailments (a black hole node), I hope they go across the board and either make them inherit or make the words in the nodes at least clearly state that they don't apply to subskills/ailments

#

We can dream omegalulportal

wise leaf
#

hmm yea

#

guess this isnt that impactful for casuals, so no priority prob

tender ridge
#

eviscerate, locust swarm

#

aftershock

old hull
#

which is a totally garbage ailment of course omegalulportal

tender ridge
#

yeah lacerate, not eviscerate

lost gale
bold citrus
#

Most ailment aren't spells nor melee, the ones that are are exceptions ๐Ÿ™‚

tender ridge
#

yus

bold citrus
#

There also curse which are a different family of debuff, sometimes are spells, sometimes are not

#

but I think they all are ailment

tender ridge
#

actually i think all curses are spells

bold citrus
#

it's a bit of a mess tbf

bold citrus
#

Mark of death isn't either

tender ridge
#

it is. it deals spell damage

bold citrus
#

Hum, ... if that's the case I didn't know

tender ridge
#

mark of death might not be. same with the new cold one

#

if you want to get really technical, any buff or debuff of any kind is an ailment

#

some are positive, some are negative

bold citrus
#

it's a bit all over the place, I wish there was a more structure like This is a curse because of this or that rule

tender ridge
#

but when talking about damaging ailments, the game 99% of the time is referring to specifically ignite, frostbite, electrify, poison, bleed, damned, and time rot

bold citrus
#

yeah

lost gale
bold citrus
lost gale
#

but curse damage is bugged right now, some of the things which say they add +flat curse damage don't work