#💀┃acolyte
1 messages · Page 102 of 1
i agree
I don't think you can fit in summon skeletons either
even though death seal is kind of mid
that build does not need sacrifice
no need skeletons
I would rather play physical
because that build's initial dmg is physical
I dont see any benefit of necrotic
yeah I know what you mean but I think the ash wake boots are needed for the extra zombie revive chance
yes
so you can't use phys AoD
but even so I don't see any benefit of necrotic there
just because you can get the +flat affix?
and necro has +flat necrotic in its tree
he's just using generic increased damage across all his idols
hmm
seems reasonable
I forgot that you are forced to use traitor's tongue to cap crit
at least for online gear
since slamming 2 t7 physical spell crit can be hard
If there was a good way to get flat fire that would be ideal with AoD
Or fire conversion for mshards
unfortunately no
Witchfire go BRRRRRRRR BURRRRRRRN WORLD BURRRRRRRN! WHAHAHA
sorry xD
jsut tried it out this season and its soo much fun
idk jsut have reached the monoliths a few days ago. started later into the season
and need to get my items tógether for the endgame build
the point is.. lvling is always numb but with builds like that without needing specific items to play, to get through im more than happy to go through the lvling phase / campaign again and again with a char
thats what i miss on other games like this. the need ofitems
can't find a single warlock on the ladder playing it, they're all on rip blood or apoc zombies or profane veil orbs
hey that's not far from what i planned on doing. i was gonna go cold for access to throne of ambition and twisted heart
cold does look nice
but we have no cold visual zombie
the necrotic zombie visual is even more of an eyesore than the fire or default imo, idk why he went for it
because he's playing necrotic build?
tbh I wonder what could go wrong with cold marrow shard+rip blood lich?
since I don't see maxroll considering cold
can't make rip blood cold I guess
but the dmg comes from marrow shard
rip blood dmg is negligible
it's mainly for proc marrow and flat spell buff
would throne of ambition be worth giving up some cast speed while cursed idols? they're really amazing for the build aren't they?
he actually has twisted heart in his build and I can't understand why
cast speed and health I guess
maybe a bit of armor from the strength
lots of people use twisted heart just for the stats
i guess it gives +necrotic spells for death seal
and he does not have uber item yet I think
Poison is a starter build not the best one
@noble flame @sly forge I still think the build isn’t optimized for spectres. Scales and even bleed chest might be overvalued.
Also the T8 traversal
Oh and Blood Roost
I want to try a T8 Minion DoT Axe. I think the gloves could be swapped out. The chest is pretty nice. An extra stack of bleed per hit is real nice.
What would you swap the chest for?
The T8 traversal isn't needed at all, but it was nice for the first slam of Uber.
well that build is not optimized
at least since I have my own optimized version offline
t-rex relic
scales
blood roost/julra
things can be optimized more with foot of the mountain but I prefer blood of the exiles for movement
I also have pearls of the swine
I have two momentum rings
Anyone tried Blood spectres, what are your thoughs on them?
will replace abomination as the new meta if not for the bug
They're very good
Oh what have I missed? bug?
Destruction Engine can sometimes cause the abom to kill itself if a skeleton overlaps with itself
Cast skeletons away from the Abomination and it's usually fine. The auto-rez can sometimes let them get close though
What does that have to do with blood spectres though 🤔
Use Abomination to sac minions to create blood spectres. I suppose you could use sacrifice through zombies or manual
bee set chest affix on a good base with preferably T8 bleed chance/duration or regen if you want to go regen w/ vessel. I think the bleed mace might even be better as is for spectres. Julra's with T7 melee atk speed as well.
roost is nice for until you get those
people I don't think know that spectres get a multiplier on attack speed
What's the bleed mace?
sorry the bee set
I can give it a try later. Though I might have to farm some set items for crafting
yeah it'd be a bit diff setup. Also have to make up for the lost % inc damage. If you can get traversal on boots + corrupt or ring affix with some actually good mods then it'd be nice
but you get bees as well haha wonder if there is even a method to being able to sac them and get spectres. although abom is probably nice
then you could run bone curse
It's funny you mention the bee set. I originally built this as a meme build with the bees for regen and swapped over to wraiths lol
anyone have a planner for the spectres?
This is what I used for Uber: https://www.lastepochtools.com/planner/Qb6Wq5O9
I've got a lot of variants on this too. I like Bones of the Pack a fair bit with Foot of the Mountain for mapping.
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (31) / Necromancer (55) / Lich (24)
▸ Health: 2,771, Regen: 326.77/s
▸ Mana: 193.99, Regen: 10.56/s
▸ Ward Retention: 167%, Regen: 193/s
▸ Attributes: 17 Str / 33 Dex / 49 Int / 17 Att / 89 Vit
▸ Resistances: 77% / 77% / 77% / 124% / 65% / 267% / 169%
▸ Endurance: 63%, Threshold: 574
▸ Dodge Chance: 52% (2004)
▸ Armor Mitigation: 28% (1,296)
▸ Crit Avoidance: 126%
Abomination is ideal for putting your dread shade on though
yeah probably still use it or another minion as a holder
you'd just replace skeletons
Perma frenzy Blood Wraiths with Shattered Worlds + Advent of the Erased is pretty nice
cleared a second Uber run, but I'm very glass cannon rn so it took a few tries
yeah this is what I mean by attack speed being undervalued in a lot of planners
they get 68% more atk speed
if just swapping to frenzy adds that much, then doing Julra's and maybe even the set mace would also be pretty huge
I had Julra's too. It's a solid setup, but I'll have to fix my defenses and find a new source of cleanse.
need that boot corrupt
Thats what im using on foot of the mountain. Got the minion teleport corrupt on my advent tho
hmm, idk but for weapon I think the scales axe is the best
30% increased dread shade buff effect is no joke
it's triple effect
attack speed
more dmg
more dmg over time
and the axe has 300% increased minion dmg
yeah it's 7% more dot dmg, 18% more dmg, and 7% inc attack speed. which are additive with their instances of course.
and you get the high % inc. But idk how that compares to the bleed chance and atk speed you can get from mace
which mace is it?
also you add other minions that scale with the same stats
hmm
for online it's might be better
but it's an item set
you cannot slam affixes like minion dot dmg, minion pen
also, for bleed
I think you got a lot from armor and helmets
blood wraiths give a ton
aod too
while for the 2h axe
you can slam massive increased minion dot and minion physical pen
and also slam all attributes if you could get a lp3 item (or have that as corrupted affix)
yeah I think you can get the increased elsewhere tho
at least it's only half effective
since idk
the mace is a pure set item
you cannot slam affix
you could only slam the generic minion dmg in you offhand
and in offhand you cant even slam the minion pen affix
yeah I know
potentially the mace isn't best, but I'd still like to test since you get better survivability with it and the chest piece too
Hmm
right now I wonder if I should try any more necro build
I have like
7 of them already
and 4 of them are skeletal mages
as they should be
could try caster builds on Necro now lmao
tbh I think vomit zombie+HS mage is better on fire
since I got aod
@wintry flame btw does vomit helps aoe a lot?
since HS is for ignite
we haven't seen people explore curse of perseverance either
since I want to dedicated in only some
for me right now:
golem sucks
I have not tried vomit zombie+HS mage yet
but I want to have at most 7 necro builds
my "worst" necro is currently flame wraith
oh I gotta make rogue planners and test too
rogue planner is simple
you literally use the abomination gear
just change some affix
nah nah it's different now for cold setup
yeah phys is good still but I want to do cold
I will try vomit zombie+ignite HS mage
🫡
if they are better than flame wraith then I will replace my flame wraith with them
wait wtf EHG
the node "inspired hunger"
when dmg is converted to fire they will deal more dot to spreading flame instead
but the node convert to fire converts posses into ignite, not spreading flame
yupp
wand or sceptre uniques. uhhh cinder and uhhh
Bone golem fix? 👀
firestarter torch
yeh
indeed, so maybe convert isn't worth
but convert allow me to get aod. Tough choice here
can still use AoD
you are doing DoT no?
yeah
.
but EHG just almost killed my motivation to try it
by making a very silly node
oh you were gonna do single skull convert?
yeah
Bone Golem T-Pose fixed!
if not then how can I benefit from aod?
think it'd be better than the other staff?
you can still go ignite and not convert
the convert is just 100% ignite chance
oh yeah I meant just the convert not the other node
honestly idek if you want to go HS tho
since you can do basic attack pyros
hmm
but ignite pyro is not good single target
we seriously lack ingite chance
well since I'm trying a build that I expect to be better than flame wraith
int stacking flame wraith is no joke :)))
no I mean pyro with zombie
HS is on CD and has lower ignite chance
pyro converts poison to ignite now, gets 100% from skill tree, a bit more from acolyte passive tree, and will convert the poison chance from dread shade
yeah but unfortunately I tried them
not as good as wraith
"Captain's Log, Stardate 1513.8. Patch notes reveal no indication of a fix for Destruction Engine. Origin and purpose of the patch still unknown. We've been here, held motionless, for 6 months."
yeah I was saying in the mage + zombie build like basic attack would be better than HS
it's a shame that the passive node only converts melee phys to throwing because maybe you could get the flat cold twice for throwing attacks
It's all okay, they fixed golem 
It is
Considering I swapped as soon as they fixed Pyros and used that Milk amulet
We golem is fixed. I can even use Aaron’s will now.
I might try a juiced pyre golem next week
I gotta record my rogue video and then switch back to Necro
Does pyre golem get more damage if you feed them 5 mages and 5 skellies instead of 10 of either?
that would've been nice lmao. It's fine tho since the throw makes up very little of total damage, but clear would've improved a lot.
could you use loads of minion CDR idols for clear?
I don't think it cares which type now, like it used to. but I haven't tested to confirm
it's pointless. Rogues gets a melee attack speed boost and their main attack is most damage they uptime on shurikens with 2 charges and a 4 sec CD is enough to not really need CDR investment. Although I'd have to confirm if it's necessary in clear aspects especially with their shift, since we lost the little we got before.
shurikens have twice the ADE of the melee attack
oh does it?
yupp
it's one of those things you had to see the patch note from 2021-2022 to know about it 
or whenever they made that update
ah that explains their unusually good ailment application I guess
The way it's worded, there's no difference between the two types
Although mages don't work for the other node
marrow eater?
I think my plan is going to be doubling down by taking both skele dying nodes, and have doom brand kill the skeles
Yeah
idk if that actually means anything or not but
lol that would be funny if they both work
Not that it matters for me, I don't want mages around anyway
yeah the doom brand tech works nicely
how does doom brand degen work anyway?
is it just the usual 3% per second per second of default dread shade?
Yeah, so it ramps up to a point it pretty much instakills them lol
is that ramp per minion or per dread shade?
The shade itself ramps
Does anyone know how damage dealt to mana before health interacts with ward?
It doesn't
I assume it's ward then mana in that case?
Hey can someone help me understand the bone curse + penance loop?
There's a different stat that redirects damage from ward+health to mana, but that's only on flame ward so far
whats the question regarding it?
how does it loop? i have the aura on with pearls. It affects my bone golem. So i hit the golem, and the golem hits me?
yeah when you hit you get hit
so you can get on hit procs to proc more hits that cause you to proc the on hit procs
and it loops that way
the cooldown is long enough that it shouldn't loop anymore IIRC
in the case of DKs it does and you get more procs since the CD is per target
and them attacking procs your proc as well as theirs
if you and the golem are cursed with penance then you hit the golem, take damage for dealing damage and the golem then takes damage because somehow it gets blame for you damaging yourself with penance and its own penance hits it too
Oh
but yeah other instances I'm not sure how it would loop now
but ideally it shouldnt get blamed right?
wait your penance can trigger more than once per 0.35s if it's from multiple targets?
arguably it shouldn't
because you are the one dealing damage with penance to yourself
the other case is that the golem hits an enemy, takes damage from penance and dealing damage to the golem with penance causes you to take damage from penance too
but penance should never loop/double trigger anymore
I think so? the penance itself mentions the proc rate per target and since they proc from mages and not me we all have separate CDs. Idk the best way to test but I would check to see if 2 instances could happen at the same time and it looked like they would happen outside of casts.
https://www.youtube.com/watch?v=YEZAhu7s-ck this is what happened before they added a cooldown
oh yeah i'm sure that each mage and you have their own 0.35s cooldown for it but I thought you were saying your penance was hitting you every single time a mage took penance damage which is exactly what they were trying to prevent
ward when hit idols were amazingly strong
no all the procs hit me
so you're firing off a lot more HS than any one of your skeletons are?
since their procs are my hits
like you're firing as many skulls as all the skellies combined?
no, the CD is still in effect for me. I'm just saying I can sit there with bone curse aura on or whatever and not do anything and HS will proc from me because when they hit they proc souls that are my hits
yeah that makes sense
it's just I get more souls than normal because each instance of penance has a chance to fire souls and scales with mages and their attack speed to get closer to their individual CDs
but there is still a hard cap on how many hits we each get, mhm
Anyone checked if last patch fixed the node Individual Operator of Skeletons ? Not sure i understand the fix about skeleton buffs …
it's fixed ye
Is there any way to get minions to apply frailty?
Inheritance or Julra's Obsession
Does armour per vitality from dread shade not affect the player when you have symbiotic apparition?
it should work
its def not showing on character sheet then. i have 18 vit > 540 armour
oh nvm, im dumb
i have the no aura node
easy mistake to make
althought its a tough call i guess, would i rather have upwards of 1000 armour or 30% more damage +15 necrotic damage
Certain shape idol corruptions is the easiest imo
It's on the 1x1 idols
oh there is a corrupt for it now? oooo
Yeah, super handy
Idk since mages have pretty low ignite rate
and we don't have insane things to support ignite minions
like onos tull
It's not that low, the point is just to be able to scale it enough to help clearing
Corrupted Idols too!
Oh im dumb i didnt refresh kek
My bad
hmm too bad
my goal is to look for a better single target build than flame wraith
guess not then
Your single target is zombies plus the mages
mage ignite is not great
we have very limited ignite minion support
the only reasonable source might be ignite from HS
No pyro ignite is solid since they convert poison from all sources now
and we also have limited poison support now
that's why poison rogue sucks compared to crit rogue
we don't have something like onos tull
Milk amulet is really all we got on ignite for mages
well lucky
since minion only deals less poison dmg
now another problem
we lack good source of ignite duration for minion
anyway, I will give it a try
True
It did really well for me since I swapped to it from hungering souls after the pyro patch
Granted, I don’t really think it’s like a Crit HS competitor
the thing is
I expect it to be better than flame wraith
I have an int stacking flame wraith
if it's not then I might not do it
I feel like it would be better than that because you could still mana stack and then you have zombies and pyro scaling
How do I name my own channel on here
you don't?
He might be talking Voice. In which case you just join a new one lol
how do they have lower ignite rate self cast than HS? you can get like 600% chance to ignite for mages
and thye have 40% duration and pen in tree.
they have higher ignite rate of course but HS deals way more dmg
ignite inherts the more dmg from subskills
well can't know until we try
yeah but application rate is much slower and ignite chance is like half
@wintry flame serpent milk is the best item here I guess?
Not completely sure what's best. I haven't looked fully at the build
Might be nihilis tbh
serpent milk provides 200% poison chance
converted to 200% ignite chance
hmm
vomit is affected by flat spell dmg?
ye
hmm hard choice
should I focus slamming flat or increased minion dmg over time on weapon?
ah wait
staff cannot slam increased minion dmg over time
hmm
I wonder which is better
raven rise
or julra
maybe julra
let's see how many dmg could they cause
Someone playing mana flay lich? In some planners I see added to helm and body armors %inc mana and +mana. How it is possible for %inc mana ? I guess it is corruption only but I'm not sure.
Example
The actual spell damage part of vomit is pretty near worthless afaik, no point scaling it
% increased mana is a rogue & sentinel mod which you can slam on all class uniques to use on other classes
Good to know that. Especially on helm I think +4 skill lvl on marrow shards with 98%spell dmg should be good for additional bonus dmg nodes for bone splinters or crit multiplalier for marrow shards instead
marrow shards damage is a really small % of your total output on manaflay tbh
I wouldn't focus too much on increasing its effect
Werid to be mass scaling marrow when chaos bolts is right there ngl
so there is no point spec chaos bolt right?
@wintry flame should I spec chaos bolt in the ignite mage+zombie build?
Fleyta - Sylis85 - Character Profiles - Last Epoch Tools https://share.google/v6S2qQ4fUGodPh9sl
Can you give me some advices what can I improve or change on my current setup passives and spec skills
Can I sacrifice shred armour from dagger for att.speed or should be downgrade
shred is really strong imho
it'll get you like 60% more damage
The node which spawns zombies in harvest is probably all downside for you, it costs you some mana when harvest kill threshold kills things and the zombies do absolutely nothing worthwhile for you
the minion crit you can take on the other side is useless too but it doesn't cost you mana
if that triggers 5 times per 3 seconds it's costing you (13*5)/3 = 21.666 mana per second while you're clearing
seconding the idea that you need shred, it's much better than going from 200% attack speed to 250% attack speed
getting % mana rolls on chest and helm would make a big difference
it gives flat spell per mana and DoT chance, so depends if you want/need that
how crit spectres doing?
Whats the best acolyte build to go past 1000+ corruption easily no sweat
hmm tried dot
not better than wraith
idk how but bleed sceptre is way better
at least I tried crit spectre and they sucks
bleed has a lot of support affixes
just like bleed hammerdin is superior to crit hammerdin for me
wait what was your crit spectre planner?
Mana Flay or Abom Necro
same as abom
Is rip blood lich viable rn?
Yeah probably, you can check the ladder if you want to see what people are running
yes but it's much less cool than marrow shards or sacrifice
i mean rip blood is marrow shards
mshards deal like 95% of ur dmg it’s just like the playstyle is rip blood
https://www.youtube.com/watch?v=FAPdD3kWysA I mean this build
i can’t watch the vid rn but hard to tell what’s going on from the planner
mshards consume minions
zombies trigger mshards on death
self cast mshards & zombie rings & bee idols/vanguards/corpse parasites
sounds neat
it's a lot lot more mshards per second than rip blood, though it isn't getting +flat from arcane absorption
and it's missing the -res from phys AoD because ash wake is important for the zombie revive chance
ah ok i was wondering why ash wake on phys
i’m not sure it is more shards/sec, rip blood gets like 550% cast speed, but you do get the minion multis
at 4 zombies with 2 zombie rings 50% revive chance, with ash wake 70-75%, seems to make a huge difference to the number of zombies & parasites
makes sense
if you could watch the video you'd appreciate how many mshards it is
i’ll check when i get home from work
Can i get the link for it?
oh that's probs why should definitely build it hybrid tbh
Zombies back on the menu. Emerging terrors node is an absolute game changer.
pivoted back to warlock for szn end and gonna end as witchfire
Really the efficiency of mana flay lich is unmatched
I dig the fissure spirits, even with the t8 sprit frequency chest, but I was still getting one shotted and was weak overall
first time playing acolyte, looking for a build that is mobile and fun tht may be able to do uber abberoth -> also a tanky build with minimal button pressing -> or minion build with lmimted pushing, but not that abomination one where you need to recast and regear each time u die
mana flay lich
https://www.lastepochtools.com/ladders/
theres other places prob too
https://youtu.be/ls2qMS9zUaw @sly forge
24s on leech
cause when i did it with budget gear you said you didnt believe kills could go under 30s without one shotting or stunning lol
it also surprised me but i guess if you do completely busted damage you just kill before (or through?) the DR
My only issue with Flay, or Lich I suppose is I find sometimes I just can't leech enough health consistently for it to not drop off from time to time and that sucks.
you don't really need to be in form all the time
Maybe not but in HC it's kind of butt clenching if you're not XD
I wouldn't play lich on hard-core,missing too much qol with lich form
hmm I wonder how tf did flay do that insane dmg?
yeah I admit that flay could actually bypass the last phase
but I just don't know how
like I don't understand why did uberroth did not trigger the final phase lock for flay
mana flay reduced uberroth to the same amount while he was casting the necrotic arc bolts but it always trigger the phase transition lock in the middle of the cast
leech flay for some reasons bypasses it completely
shatter strike also triggers the phase transition lock too for some reason
Maybe its like a weird more multiplier this leech lich,maybe its like pure damage who knows hard to tell how the damage works
Glad it exists to show off maxroll how damm strong lich is
don't take anything that increases leech rate, if you have +0% increased leech rate then you have a 3s window after you stop dealing damage where you're still gonna be recovering health
if you take that leech 1 pointer at the end of lich then I think you only get 1.8 seconds after dealing damage
I tried it out when Flay first came out but never been a fan of Lich
Reaper Form more specifically
For me mana flay lich is a godsend best build of 1.3 by a mile for me
Shows what devs can do
Now this season is a clown fiesta sadly but maybe next one is better
ye i think drain is true damage
you can see when i press flay it seems to deal around 500-600k per hit and as soon as it goes under 36% the hits do 60k instead
so i guess the DR is 90%
and leech just kills
sorry, any new builds for acolyte this patch? any new lich, warlock tech?
self cast & zombie triggered marrow shards with minion consumption
so.. necro is the new stuff?
nah that's on lich
minions are just used to trigger player scaled spells
and generate some ward
thanks embryo
apoc zombie warlock is more popular but it isn't a new build, same for profane veil orbs.
You can also play sacrifice with zombies/skellies but I think that marrow shards build does essentially the same thing
for necro blood specters and skelly mage with or without hungering souls are the main things
I was sorting some items. Still have a red ring on my cursor. What do?
Hit respawn and it was still on my cursor. That was scary.
Dying to AoD is insane
lich life
I have the fume weaver node and over 200 int. My poison res with aod on with my gear is -1. In reaper form it's over 200 but we can't leech anything in hideout to stay in reaper form so
Wondering if regen might be useful. Haven't tried getting any at all yet.
regen is completely disabled during reaper form and cannot realistically beat AoD and health degen nodes unless you giga invest in it which would have such high opportunity cost
Guess I just want more poison res then.
It's not really an issue in maps though. Maybe less dot taken is better than res?
toggle AoD if you're gonna be doing inventory management
Yeah but then I have to push a button. It would be so much easier to go farm a bunch of 4lp gear. /s
For Blood Wraiths, has anyone done the math for Blood Roost vs Julra's Obsession? Assuming both are 1LP.
Exulis with Madness is proving to be great for the Blood Wraith build. You get a lot of area on AoD and Dread Shade from it. Giving up a max rollled Omnis means fixing a bunch of resists though.
Aod has no spell tag
Weird, I'll double check but it looked a lot larger
Idk need to check again
Since it did not when I check it
But it has no spell tag
Dread shade has
But I would rather has pearl amulet for maximal single target dps
Hmm... yeah, looks to be the same. Not sure why it seemed like it was bigger. Maybe just the maps I was on. The phys convert is hard to see sometimes.
Still nice for Dread Shade though
Tbh this build only needs +1 to all skills
I like Exulis for the DoT reduction and All Stats mostly, but more +levels is always nice.
+20 to all stats is really nice for blood specters given that they scale very nicely with two stats
whats the corr capp for a witchfire warlock? i'm cruising pretty easily at 467 but still get 1-3 shotted at times.
Also tryna to craft a T8 Sinathia's mace before i stop playing the szn
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Acolyte (20) / Lich (25) / Warlock (67)
▸ Health: 1,612, Regen: 35.75/s
▸ Mana: 201.78, Regen: 12.64/s
▸ Ward Retention: 200%, Regen: 233/s
▸ Attributes: 11 Str / 26 Dex / 55 Int / 11 Att / 26 Vit
▸ Resistances: 76% / 48% / 49% / 52% / 28% / 315% / 105%
▸ Endurance: 38%, Threshold: 844
▸ Dodge Chance: 6% (174)
▸ Armor Mitigation: 29% (1,371)
▸ Block Chance: 16%, Mitigation: 32% (790)
▸ Crit Avoidance: 69%
Well, this is certainly better than Roost now.
indeed that is
Before the weapon buff, which is a pretty large damage increase., witchfire could easily hit 1000. Now would it do like bossing at 1000 probably not very well.
But you’re on acolyte so you’re gonna just randomly die anytime you go above like 300 corruption
You can lower your damage to specialize your defenses, but it’s usually either not worth it or annoying
You also don’t have any Res capped out basically
You got a couple insane pieces of gear though
You might feel a bit defensively stronger with those Armor applies to DoT gloves too
Cradle is really weak without some affixes on it but im sure you know that
Majasa shield is strong too
thanks for the input! i ended up following your guide and made some tweaks here and there - i was using chaos bolts to proc the overloads and helped speed up mapping with the increased cast speed
may throw in ashes of mortality to help with the ward gen
i hit the T8 on the weapon put forgot to put a rune of order before hitting it - it woulda been 408 increased DOT vs 338
For ghostflame, is the slower movement for less channel cost node "Harrowing path" supposed to be total move speed lost?
As it slows me down alot with just 1 point
Yup, it's all multiplitive
Darn, im really trying to make ghostflame work (using it as a defensive tool atm)
But the mana cost so high, so im putting so much into it just to get it sustainable somewhat for mana issues
Wanting ghostflame to be sustainable is a whole build in of itself
I have it working, was just hoping that node was only -20% flat speed loss
Would have let me swap out a few idols for defense
But thanks for the info/help 👍
Woah cool build ! I was wanting to do something similar but with wildfire amulet
Yeah, using chaos bolts is my preferred way to do it too. I think my early build guide uses ashes and mortality because it’s just super easy to slot in in a ring. It also technically scales which fire better than an ignite ring, but ignite rings can be better in endgame
All good anyways that weapon is crazy T8 Curse damage would go nuts if you hit that eventually.
Also make sure to get a Decripify Neck eventually
You got Acid Skin
Honestly with Altars I thought something could be cooked up but I hate the skill so much lmao
I kinda miss that one guy who always mentioned it like it was giga OP
Yeah wonder what they’re doing now
Ghost flame shouldn't be having mana issues to sustain now a days.
In 1.0 it was a pretty popular warlock build called the law mower, not sure how well it scales now a days, but mana should be the least of the issues now
I have it decent for mana atm, but will be swapping out cinder song for a mace as i just noticed you can get curse damage on a mace (from the build above)
Yeah and T8 curse damage is like 800% lol
Im still pretty early in on the build (level 90 and decent-ish gear) but am killing 300c easy
Not going for t8 unless i can swap out wildfire embers for another amulet
Decripify Swine amulet is stronk if you bone curse
But I’ve always hoped Wildfire does well
This is the build planner (some things have changed but its mostly this goal atm
https://www.lastepochtools.com/planner/BakbMw1z
Season 4: Shattered Omens / 1.4.2
Acolyte (20) / Lich (10) / Warlock (83)
▸ Health: 2,834, Regen: 20/s
▸ Mana: 330.51, Regen: 13.04/s
▸ Ward Retention: 224%, Regen: 150/s
▸ Attributes: 2 Str / 12 Dex / 60 Int / 2 Att / 3 Vit
▸ Resistances: 266% / 64% / 64% / 65% / 76% / 144% / 84%
▸ Endurance: 20%, Threshold: 689
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 38% (2,109)
Idea is for fissure to apply dots while using GF for defense
It’s also really hard to squeeze more fire resistance into a build sometimes because you already want to stack either other resistances for ward or just cap out in general
Yeah i do want to drop wildfire embers, but im not sure what would be a good amulet for it
Like maybe orians eye, but thats gonna be a pain to farm
If im gonna go for the t8 curse mace i cant use that
True
This is where im at currently with the build
Like i said, crushing 300c for damage but no good defence yet
https://www.lastepochtools.com/planner/QkY5NKz0
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Acolyte (20) / Lich (10) / Warlock (74)
▸ Health: 1,603, Regen: 18.74/s
▸ Mana: 364.06, Regen: 11.2/s
▸ Ward Retention: 205%, Regen: 145/s
▸ Attributes: 2 Str / 14 Dex / 53 Int / 2 Att / 3 Vit
▸ Resistances: 284% / 71% / 62% / 56% / 43% / 116% / 70%
▸ Endurance: 24%, Threshold: 469
▸ Dodge Chance: 2% (56)
▸ Armor Mitigation: 36% (1,762)
Is this just like a sort of damned ignite damage overtime build?
Witchfire/ignite/damned mostly
So thats why im gonna get that curse mace, see how much that would increase my damage
Honestly, it turbo charges witchfire
Ive tried so many things
For Witchfire
The mace alone is like double dot ticks
But thats also gonna suck now that i think about it, the duplicated spirit cast from the embers was nice for mana
You barely use Bone Clamour well because you are stacking res elsewhere
Maybe you can still get inspiration from this old amarathy video.
I think when you drop Wildfire and move to that mace you could just put more into necro res and use Boneclamour still, then use like Null Portent as your chest
Surf's up
Come join me on Twitch: https://www.twitch.tv/amarathy
↓↓↓ Build Planners ↓↓↓
Endgame : https://www.lastepochtools.com/planner/lom8N9YB
Mana can be an issue - drop Of Gloom and Flames in Fissure
No loot filters.
Support the channel:
https://www.nexus.gg/amarathy/games
Those gloves could probably be dropped for nice exalted ones since the fire res shred should come from Fissure
Ideally those Armor applies to DoT base
Or just get like immortal vise or something rarer
Thank you both, haivng a look at that video
And uber, i havent even killed him once, i often play non-meta builds like this
So i cant get those gloves
Same lol, honestly, my go to gloves for witchfire are almost always double damage over time or for your case you would use end instead of double DoT and then just get suffixes for ward or resistance
Is damage over time for minions only available on melee weapons?
The tornado gloves are really cool. I was looking into them myself. But the fire doesn’t mean anything for you unless you don’t want to use fissure
I don’t remember, but you can check on websites like last epoch tools or Tunklabs
No Problem, if you want more witchfire ideas I have a whole guide on last epoch tools
I would be intrested in that if you can link it please
Season 4: Shattered Omens / 1.4
Acolyte / Warlock
Monolith Farmer / Arena / Season Starter / Beginner / DoT
I heavily abused this channel and a couple people in here. So I’m fairly confident in it
Thank you, i appreciate the help and info 🫡

One of the things im looking at is chaos bolts
Is there any way to reduce the spell cost assuming i am using a mace?
Looking at swapping transplant for fissure traversal
then using chaos bolts from the fissure, but i need to make it cost less to be mana friendly
Not really unless you give up a prefix. But the mana cost on Chaos bolts should be really low especially compared to ghost flame that you use now
Remember, CB gives mana back on hit
There’s a node in the skill tree
Yeah im looking at that, but chaos bolt is 4 hits, even if all 4 hit a target it still is -2 mana (10 cost)
And what prefix?
Theres a spell damage minus mana cost prefix on weapons. But its useless for witchfire. If you are running out of mana using chaos bolts for DoT something is seriously wrong
That prefix is only on sceptres
Well im just trying to get chaos bolt to be mana positive or mana neutral when cast from fissure
Like the only thing i can think of is bluefeather band (worlds first use case?)
But then no t8 curse affix on mace
I wouldn’t worry about that. Fissure can refund as part of its cast and chaos bolt gives flat mana back on hit
Yes but then ghostflame will be draining alot of mana
If for some reason you really really want mana neutral. Skip the mace use Firestarters torch
I can search other mana cost reductions in a bit when I’m back at the computer but thats the only thing that comes to mind
You have helped alot, im gonna have to do some in game testing, but either way my build will be stronger
Thanks for all the help
Hoping you find a 3lp red ring 🙏
Same 
I think i’m technically on no red ring since pre release lol
But I also dont religiously hunt it down
Im on and off playing it since 1.0, never got one myself
REVERT LICH
?????
any tips for rip blood lich in hardcore? i'm playing it for the first time and all the passives and skills are draining my life, giving me -res, putting dots on me 😭
My lich has had like 10k hp and can die if I activate my toggles without first drinking a health potion. Seems bold to try one in HC.
But pearl amulet gives 1.1 more dmg (1.1 more dmg taken to enemies)
i hit the T8 Sinathias max
pretty crazy - ticks at 80-90k. Don't think i'll corrupt it unless i hit another one. Farming havocs suck
Majasas shield was a good one too - i'll complete the build with another swine ammy with decriptfy - thanks @pearl snow !
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Acolyte (20) / Lich (25) / Warlock (67)
▸ Health: 1,612, Regen: 34.16/s
▸ Mana: 266.76, Regen: 12.64/s
▸ Ward Retention: 324%, Regen: 297/s
▸ Attributes: 11 Str / 26 Dex / 66 Int / 11 Att / 26 Vit
▸ Resistances: 120% / 69% / 85% / 71% / 47% / 297% / 164%
▸ Endurance: 38%, Threshold: 647
▸ Dodge Chance: 4% (115)
▸ Armor Mitigation: 29% (1,371)
sheesh
honestly that weapon also kinda great cuz of the resistance lol
yeah i kept rolling for the solarum bases but in the grand scheme it didn't matter
witchfire at its essence feels like an auradin - but needing to maintain the overload procs
What are you on about
New lich pretty badass 💪
LIch being used seriously in HC
And my parents are gods, sure.
thats my point
lich used to be a strong hc base, especially poison coal or crit coal, overleech + twisted heart combo, high cast speed w. rip blood...
aberroth dead in a day of league start, casual 600 corr farm
none of this is remotely doable anymore as lich since they absolutely gutted its max hits and qol
just a gigantic anti-synergy mess
Lich not being viable in HC does not make it bad in the slightest
it certainly does
🫡
yeah i'm not wrong. But im not going to keep arguing with someone who thinks their opinion is a fact
surely.. surely you would acknowledge that not being viable in one of the TWO GAME MODES would make it... "slightly" bad? ...
how is not being viable in HC make it bad?
by definition, of course
I mean who wants to play lich on hard-core
nobody because its a shit class
imagine reworking a class and weakning it... then imagine doing that after Sentinel...
then just don't play it in HC
Whenever you go out of lich form you dead ,new lich is very tanky still even with unspecced death seal
for me it's one of the tankiest and strongest class here
Go play judgement pally for hard-core if lich isn't good now for you
Its a badass mastery now after rework
You assume they balance classes based on HC? We even doubt them balancing classes past abberoth in SC
What makes you think they care about HC balance?
What balance we got this league 😅
It’s also a game mode played rarely compared to SC.
Regardless of balancing logic, a class having an incredibly strong identity of its own survivability doesnt mean its bad. HC is always going to favor stuff that doesnt need gear to be defensive
I see 20 SC guides before 1HC guide
I dont bother with HC on arpgs a breeze from a mob or bs or overturned damage insta kills you in every single one
I rather keep my insanity intact
If they really cared about balance falconeer wouldn’t hit past 10k corruption for the 3rd season in a row.
That godamn bird.
Imagine hc with the omen slugs that were nerfed last week like 💀
Surely silver shroud gonna get nuked someday
hmm
interesting
bleed chaos bolt lich has two sources of scaling dmg
cold res and HP
i tried it, its ok. problem is u really want to use the carrion gloves and yet that conflicts with omega tank gloves. dmg wise its just weaker than the crit flaybolts build, but it does have better qol as leech works well with dots + auto rip blood is convenient.
OMG it finnaly happeend! like 250+ necks finnaly a neck with maddness and a good stat LETS GO hard core
wtf and now jsut a 2nd one .....
why is my abomination (who is sacrificing + producing blood wraiths) occasionally obliterating itself instantly for no damn reason
sacrifice seems to have a small AOE in which it searches for a minion to sacrifice, as long as the abom isn't next to the minions it's sacrificing it won't usually die
it's a bug unfortunately but it seems to be a bug with sacrifice more than with abom in particular using sacrifice
if you don't give your skellies too much revive chance and you don't summon them near the abom it'll last longer
(with high revive chance they can often respawn more or less underneath him which leads to him being more likely to sac himself)
hrm i have 80% revive chance maybe thats too high
that explains why lenny my dinosaur sometimes eats it
the good thing about that build is that resummoning abom is a lot less effort than it is for more traditional abom builds
The auto-revive can be annoying. I also recommend using Skeleton Archers as it helps reduce the odds of them overlapping with the Abom
I hardly ever have to resummon with archers. With rogues and warriors I found myself having to resummon a lot more frequently
Blood Wraiths decay an increasing rate based on their max hp, right?
I think the decay on most things is an escalating flat amount rather than percentile
dread shade being the big exception
I wonder if it'd be worth using minion regen for blood wraiths... then again, if Abom wasnt bugged I'd just be running Sinathia and not worry about uptime.
I suppose minion health is just better
Sinathia seems like you'd sacrifice a fair bit of dps or survivability with face of the mountain.
If you're on T-rex then you don't want the abom to be endlessly resummoning specters anyway, the T-rex roar has the issue of temporary buffs with temporary minions in that the timing of gaining the buff and summoning the minion can be pretty punishing
the faster your specters get swapped out the less uptime on the buff
I dont like T-Rex for blood Wraith. I think i'd go T8 Sinatha (assuming Abom is fixed) for mapping and Lemniscale for bossing
why T8 sinathia? to save passive points?
you only need a good roll on T5 to hit 100% if you get the passive & skill stuff
Minion health and passives saved. Not a lot to put T8 on. Could go for Infernal Champ ring
T8 Bleed Chance helm would be solid though
I dont think I'd ever trade the Shattered Worlds + Advent of the Erased combo once unlocked. It's just perma frenzy for minions and you take less DoT (and perma haste)
You also dont even need Veins of Malice with the combo. So that's 3 mastery points back
I wonder
can't we have any good single target dot warlock build?
at least lich has bleed chaos bolt
and necro has blood wraith
ST?
ah ok
but that still sucks compared to bleed lich :)))
Witchfire also gets so much “more” multi that “increased” gets better late game lol
that thing has two multiplier source
Used to be good
necrotic res and crit multi
Got outpaced
sadge
well
since witchfire and torment seems to be the only decent dot build I'm aware of
Yeah its just very difficult since Lock has no unique defensive function or offensive items
bleed chaos bolt better on lich
Yep you cant fight the health gain on lock
like almost everything is better on lich
warlock is only better on warlock exclusive stuff
Yeah warlock needs some sort of mana to health cast conversion
like profane veil
apoc zombie
flame whip
it's impossible to play these build by not being warlock
Yep
otherwise lich is just better
Warlock is a mastery for unlocking builds at the moment
4% more dmg per curse is way too low
Extra fire and necro res is whatever
I need to setup an offline market character so I can mess around more but so much is just objectively worse on Lock vs Lich
Witchfire needs to have lower duration 12 seconds is too much to apply its damage
Doesn't matter if it has huge base if it takes forever to apply the damage
lock has wither that other masteries don't get DR from iirc
it's more that lock just doesn't have as strong defensive options and non-stacking DoTs kinda just suck for single target.
Yeah thats barely a plus anyways
it's another multiplicative damage reduction layer
it's still something
spell dot overhaul is on my wishlist for 1.5
alongwith all the shaman changes they've talked about
btw @pearl snow it's nice to see that bleed chaos bolt lich has two multiplier source
health and cold res
health is by far the more important of the two
it looks at flat missing, not percent
soul feast actually has the exact same multiplier on the tree, but it's bugged and doesn't scale with points allocated. so it's only 1/5 of the full value
Hard agree
Yeah, health is a much higher multi like Confeh said which is why lich is usually stronger for it
every time i look at drain life I think to myself "literally any build I could make with this would be outright better with stygian coal"
i don't think any skill should have required uniques
Lol yeah
yeah it's 1% per 20. soul feast has 5% per 100 in the phys section
toast and I were brewing with it. I found a 2LP wheel of torment early on and wanted to find a way to use it
the build has absolutely insane clear potential with pretty okay single target, but both are severely limited by the bug
there's actually a few bugs related to it lol
it's basically only because of wheel of torment that the build works the way it does
Ah
soul feast has multi-screen wide AoE it turns out. it's just you don't normally have cursed enemies that far away
wheel of torment fixes that by applying torment. you take the node in Fissure for the torment self buff, convert fissure to phys so ignite converts to bleed, and take the node that spreads your ignites when you torment stuff
wear bleed primo gloves. then in soul feast you have 3% damned chance per int, blood tethers on hit, and 5% more phys ailment per 100 missing health
i was hitting 700+ bleed stacks in single target
you can do some stuff with poison because poison overload is really good but IIRC it's better as Lich because, well, Lich just gets a lot of % inc damage compared to warlock.
Higher than I thought pretty good
yeah there's absolutely room for a good build there
but the % per missing health node is bugged and only ever gives 1% per 100
Oof lol
wheel of torment also doesn't create 2 fissures when spec'd into the gloom node
the ignite spread when tormented node might not actually spread bleeds, but it's hard for me to confirm with my build because I have so much bleed chance
very silly that soul feast's multis mostly don't do anything for ailments and/or are bugged and it's still not terrible for most content
and a personal nitpick is that it should be "soul feast deals more physical damage over time" and not "more physical ailment damage"
that way it affects blood tethers
blood tethers scales so poorly anyway that it might as well get the buff
I guess if we ever see it fixed its worth an try
Is pumping corruption up on regular better to gear over pushing empowered? I fee like im not able to farm for any real upgrades, stuck with the saem gear for a while now
Not at all, leave regular asap.
(Empowered starts at 100 corruption. Regular starts at 0 and caps at 50).
how are minion builds now?
good like always, what type are you talking about
I'm thinking necromancer/skeletons. I know abom is supposed to be better, but sometimes you just want an army
If you want a small army, then skeletal mages are doing their thing/
If you want specifically normal skeletons or a large army, then too bad
^ yeah Right now mages are holding their own and Zombies are doing well
Thats about it. I think Rogues are still fine and Golems are kinda good add ins to anything
Abomination can be used to summon Blood Spectres. You'll basically run around with Abom + 13 Spectres (there's a hard limit).
blood specters are a larger army and vastly better than skeletons
Any tips on solving mana issues with Mana Flay before getting Great Harvest at 70?
is there another way to damn yourself besides marina lost soul?
on Lich
im trying to scale physical death seal
https://www.lastepochtools.com/db/items/UAwRgzATArAnEA this, but I warn you it's terrible
Perfect synergy with the Self ignite belt 
self ignite belt doesn't generate enough stacks, what you need to do is use maehlin's hubris to convert bleeds to ignite and use spirit plague and/or harvest to inflict bleeds on yourself that get converted to ignites by the gloves
and obviously fire AoD helps
ah can't my weapon slots are taken
im hitting like 4m per death wave right now
but im only at like 10, rarely 15 damn stacks
https://www.lastepochtools.com/ailments/damned/sources here's everything relating to damned in the game
yeah already checked that
unfortunately penance and bone curse can't apply it to you
it does feel good though
wave of death
at 170 madness
you have big area
and good dmg
Are you triggering Wave with Reap/Evade?
I'd been thinking about trying a build like that
already did last season, but it was awful
but now with madness conversion it gets interesting
im scaling damage with palarus, cleaver solution and aura of decay
Stack Strength for spell damage and make it apply to Madness huh? 🤔
yep
exulis with guile/madness would be awesome
that rampancy conversion is a bit annoying
palarus
the area
crab ring is good for evade procs btw
Ew
I was thinking more along the lines of Pots reduce Traversal CD belt exp affix and/or Lightning in a Bottle
true lightning in a bottle might be good
Piano Potioning isn't fun tho 😿
I'd really love to see more effects around Potions. Tons of affixes never see use because they're annoying. Effects Auto using them (like that Rogue Flask chest) and auto refilling them would be cool
nice I got a lucky corruption, after the t7 move speed slam failed
finally got to monos for once.....so i've got a couple questions:
- What builds are currently the most fun on Warlock (heavily opinionated, I know)?
- What stats do you need to have/level do you need to be before trying to do empowered monos? (might as well ask while i'm here)
For point 2, there is no level requirement but the best way is to enter them and see if your killing mobs at a decent pace and if you are able to survive a hit or 2
Its often around level 60-70ish, its really gear/build dependant
Warlock has Witchfire and Flame Whip which are great
some people like the new apocalypse zombies but I very much dislike it and its heavily gear dependent so I doubt you can even attempt it give your ask about empowered monos
Will say witchfire is fun, and there is different ways of doing it
But as you said, its opinionated
Im currently trying to farm this and i have a few questions
- Is nemesis towers the best way of farming it?
- Do CoF prophecies boost the drop rate?
- Does it matter if i place the un/upgraded version in the weaver tree?
- Nem in general, the Weaver tree can give this guaranteed drops of items that can upgrade
- CoF should technically by dropping more maces per the Nemesis
- it shouldnt
Thanks 🫡
How does Flame whip play anywho? Just walk around and throw down Fissures?
yeah, these days some convert to Phys and use Rip Blood & Marrow Shards to clear
Was just looking at your build guide for Witchfire actually. I noticed you had a variant up with Ash Wake - how would you say that version compares to the, i guess, 'core' version?
Also, how usable is Firestarter's Torch on the core build? I saw it was listed in the Equipment section, but only mentioned in the FAQ in conjunction with Infernal Shades or Hungering Souls.
- Ash Wake is probably more total damage these days but requires a bit more investment since you need to balance Int / FIre Resistances alongside your usual stuff
- Firestarters is a solid starting point / weapon. With 3LP it can be strong but with the recent buff to T8 Sinathia's Affix its no longer as competitive. It's mainly in the FAQ because Hungering Souls gives you a 40% More DoT dmg buff to targets effected by Spreading Flames.
Gotcha. Thanks.
Warlock has one on kill but you’re lich so no dice
Any recommandation for a necromancer build that can clear triple omen veils at 1k corruption (other than abo)
you open to a build that scales player rather than minion damage?
still necro
Yeah sure
https://www.youtube.com/watch?v=v6P55u1gBeU
https://maxroll.gg/last-epoch/planner/1uhzf0gk#1
video is from s3 but planner is updated for s4
Perfect thanks !
Is there a reason to do them in high corruption?
My Abom got deleted at the triple Omen but in hind sight that might have been due to a bug that got fixed
Tried it early on with one of my Legacy character
to get better loot and more T7
I don't know I don't really like Abom build
I prefer minion army builds personally
If I could have a frog build but Necro themed I would play only that
blood specters isn't far off
they're fast, you get 13 of them, giga dps, replaced quickly if killed
You got a planner to hand I can check out?
hello, im looking to make a build with ghostflame. is it viable to go damage with (close to) 100% uptime?
https://www.lastepochtools.com/profile/jdorange/character/jdorangeS4NEC this guy is doing 5k corruption
https://www.lastepochtools.com/profile/nutsSSSS/character/Abatun 2k corruption
neither of those are quite optimal afaik, but they're still obviously more than good enough
Will take a look, thank you
eg I think 1lp attack speed julra gloves are better than those falcon bleed gloves & much easier to get
It either has good damage or has max uptime.
This is my current planner. Only running 650 corr rn. I've been tinkering with swapping back to Monument + Shield for mapping though.
I agree with Embryo, the Julra's is the better pick. I'm also liking Shattered World + Advent boots for perma frenzy on minions (and I save a few mastery points)
I also think people are sleeping on the dodge value for this build.
https://www.lastepochtools.com/planner/BM6x1Mm5
Season 4: Shattered Omens / 1.4.5
Acolyte (31) / Necromancer (56) / Lich (26)
▸ Health: 3,460, Regen: 708.82/s
▸ Mana: 100.51, Regen: 15.52/s
▸ Attributes: 27 Str / 28 Dex / 93 Int / 31 Att / 134 Vit
▸ Resistances: 65% / 57% / 57% / 162% / 89% / 204% / 164%
▸ Endurance: 60%, Threshold: 692
▸ Dodge Chance: 60% (2548)
▸ Armor Mitigation: 42% (2,401)
▸ Crit Avoidance: 122%
wait
how could "shared cold damage" unavailable in acolyte idol suffixes?
isn't cold one of the damage type of acolyte? such as cold mages, cold aod, cold flay and harvest
is this some kind of EHG joke?
It wasn't until recently, instead they have minion cold damage idols
https://www.lastepochtools.com/db/prefixes/AEwTgLEA
well I guess I will leave the optimization thing for tomorrow
Why the Exulis? Just for the stats?
tbh 20 vit, 2 skills and 20 int is actually good
20 int=20 pen
20 vit=more minion dot dmg
Stats really. The extra area from Madness is nice too. Omnis is also a really solid pick just for the defenses.
Why do you get area from maddness?
I thought it was multi?
Nvm
Stupid question XD
Most of what Exulis does is forgotten lol
Does the mana efficiency from isidora set apply to the channel cost from ghostflame?
well to end the szn i coruptted my T8 sinathias and ruined it
i pivoted to mana flay lich -to farm havocs - but now i only have a 590% increased curse damage mace
i'll do necro in S5
Im currently running a ghostflame build (using it for defense while witchfire does damage)
Depending on how you are doing mana regen, the bluefeather band might be a good option
Yeah my first thought was going legends entwined cause there seem so many good skill nodes
Season 4: Shattered Omens / 1.4.5
Acolyte (20) / Lich (10) / Warlock (83)
▸ Health: 2,051, Regen: 20/s
▸ Mana: 190.37, Regen: 5.49/s
▸ Ward Retention: 186%, Regen: 156/s
▸ Attributes: 2 Str / 12 Dex / 52 Int / 2 Att / 3 Vit
▸ Resistances: 142% / 78% / 78% / 65% / 0% / 144% / 84%
▸ Endurance: 55%, Threshold: 729
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 42% (2,396)
If you want levels for ghostflame, this is pretty good
And if your scaling damage, a option is to scale it is if you take the "Decreipt Mortals" node it gains the curse tag
Hmm spine is interesting
My plan was to go damage and try to channel as much as possible
Maybe go ghostflame/profane veil and rotate with transplant
You could make it physical damage and use AoD to shread res (but then spine would only give +6 levels max)
Another thing to look at is using the relic "Reliquary Nest" to make your idols better
Just dont use ghost flame to apply dots, its got really bad scaling for it
Its 200% ignite and 300% dammed per second, cant stack it fast enough
Really? my initial plan was to go dots... Was thinking to pair it with ash wake boots maybe
Well if you used any other skill and got 3 hits in a second (very easy look at chaos bolts) you would apply more dots
And a lot of the damage nodes in GF tree is for direct damage
So that wont buff the dots
Dont get me wrong, if you want to do it, go for it
Just know you will hit your corruption wall a lot lower
Best part about last epoch is you can make any build, and do semi decent
Yeah thats true
I,m doing a kinda crit/dex Flay build on my way to 300Cand been using a relic with T5 8 dex stacked on it. A relic with T6 +3 to harvest dropped and wonder if that would be better option maybe? rest of the stats are neglectable ie weaver's will resists.
Another thing to look at is converting attunement to apathy for mana regen, the down side isnt too bad on acolyte
is this blessing for a only minion build?
like all shred res on hit if I only play minion?
You would have to hit but minions would do increased damage
As its a debuff you put on the enemy
oh so it's not good if i don't hit ennemy bc minions can't have on Hit ? (to be sure)
Minions do hit
But that blessing is for your character not for minions
It would have to say on minion hit
So its not good if you dont do any hits
oh okay ty!
does the poison from the "infectious bones" and "plague bearers" nodes in aura of decay convert to ignite with the ash wake boots?
Infections bones, yes
Plague bearers, i dont know
allright thank you
It doesnt say that on the other one, but i would assume it does also work with a change element
As you have to get it before infectious bones
Just tested it, yeah it does work
perfect, thanks for the help 🙂
Yep everything that normally converts for AoD cold or phys works the same for Ash Wake
With 3 skeleton it was doing 2-4 ignites on a dummy (from some passive i have)
Turned AoD on and they were getting 8ish ignites
I dont think Plague Bearers (the poison chance one) converts but I’ve been playing Mages and Zombies so they convert poison to ignite anyways
So it might
fire AoD should convert plague to spreading flames
maybe it does and I haven't noticed
shame
Yeah big shame, would have used it if it did
would be a nice way of getting spreading flames for fire HS
Guys, I’m having trouble with the in-game filter… is there any place where I can create them, or do you just make them manually? The one from maxroll is pretty good, but it seems to only work with the builds available on the site. For example, this torment wl with Spine of Malatros isn’t the version I want to play.
Its super easy to make, do you need help to make them or you understand, but want filter already made ? I do my filters so I never tried, but you can simply do your build on last epoch tool website and generate the filters once your build is done
i want a filter with a ash wake boots version of spine of malatros
What does “ a ash wake boots version of spine of malatros” even mean? It’s two different items
REVERT LICH
its the ignite fire stacking one with fire slappy
No as in “that’s two different items and items don’t have more than one version unless it’s swine pearls”
If you just want to make sure that those two items are shown by your loot filter, you can add a rule at the top (highest priority) to show them. Adding that to any loot filter will work. If you're asking how to modify the loot filter to show you the best gear for your build which you've customized from a guide, then you probably need to do the work of figuring out what gear you want in each slot and construct loot filter rules for that gear. It's not hard, just tedious. Should be tons of guides out there.
Idk if it's any more useful than using the in game editor but muffin.gg does exist to build and save filters: https://muffin.gg/editor
a warlock converting aura to ignite chance and stacking ignite chance on set for more damage with whips
Okay, as in "I get the idea, but that sentence made no sense becuase you merged two items"
Also pretty sure ignite whips worked wonders before ash wake existed
For warlock what are the ways i can self curse?
I know of
Bone curse aura / Chthonic fissure self torment / Profane veil
Any other way?
Wheel of Torment also self curses as I recall
Mark for Death probably has some other options
There's this thing
Pearl amulets with bone curse aura
For flay, does the blood eruption change element with conversion nodes? (ice/necrotic)
Hey which build is better for high corruption/omen veil : fire necromancer or cold necromancer ?
Do you know how little that narrows it down without saying what's the core minion being used?
And if you say "army" then expect to be disappointed.
7 mages is an army (expect to be disappointed in getting a good blight of lachesis)
Is it really an army when there's only one minion type? That's an elite task force no?
it's the skelly magevengers

or the skelly mA(ge)-team
both are equally strong
they didn't say they're playing skelly mages stacking mana etc just cold/fire. Could be fire and cold golems they're comparing in which case the fire one is much much much stronger
could be fire/cold skelly archers which are both gonna be horribly mid
Yeah damage type on necromancer literally tells us nothing unless it also comes with the core minion.
Know that if it’s fire army or cold army both are bad, so you really need to be more specific.
Oh sorry army mb I like having a lot of minions
Oh okay
if you want a good build with a lot of minions running around try blood specters
you get at least 13, probably closer to 20 minions
You guys think this build cold work as a concept? its a full dot build with fissure / ghostflame rotation. Probably more investment needed for sustain? https://www.lastepochtools.com/planner/o3Zl7m7d
Season 4: Shattered Omens / 1.4.5
Acolyte (20) / Lich (10) / Warlock (83)
▸ Health: 2,635, Regen: 31/s
▸ Mana: 352.51, Regen: 13.76/s
▸ Ward Retention: 391%, Regen: 134/s
▸ Attributes: 14 Str / 24 Dex / 121 Int / 14 Att / 21 Vit
▸ Resistances: 75% / 59% / 78% / 76% / 55% / 221% / 52%
▸ Endurance: 20%, Threshold: 527
▸ Dodge Chance: 8% (237)
▸ Armor Mitigation: 27% (1,241)
▸ Crit Avoidance: 91%
So ghostflame does no damage?