#💀┃acolyte
1 messages · Page 98 of 1
and get 10% more damage with an axe
for warlock except fissure idk what does it obtain
sacrifice is not a curse spell
so it cannot receive the added spell dmg for curses node
yeah I guess not
AoD will be better than bone curse aura (probably can't do that manawise anyway)
why do you even need bone curse aura?
if you're going Warlock then more curses on the enemy is more damage
and curses on you too
but yeah you need more free skill slots for warlock to make sense
acid skin would help with crit for warlock
(5+5+4)*(1+2.7+1.8+1+0.35+0.5)
100 chance if you slam a t7 phy crit chance on helmet and a t7 crit chance on armor
It's mainly this, lol lmao 50+% more
how you did the math specificly im trying currently to check how much crit % i really have on my rip blood warlock, i will swap over to lich as i dont have next to any ressistances in map clearing
( 5 base crit + [+5% crit chance] + [+4% crit chance] ) * ( [1 baseline] + [270% inc crit chancec] + [180% inc crit chance] + [100% inc crit chance] + [35% inc crit chance] + [50% inc crit chance] )
That's what it means
if your total is >=100 then you have 100% chance to crit
Hey guys I’m a complete noob and want to play blood rip lich - is this a possible league starter or nah?
yeah it's fine, the dps can be a bit lacklustre if you lack cast speed but it's not a bad choice
Ok awesome, ty. What would you recommend to a new players
minions in general seem quite good right now. Vomit zombies and skelly mages and blood specters particularly
Ah yeah I don’t love minion game play lol I’m more into the active stuff
I see this on the build guide and it scares me off ha
it's still a fine levelling build tbh, that disclaimer is there so people don't try to play "this build" with like 5 or 6 different gear choices and say it sucks. They're explaining that the damage scaling is only competitive with other really good builds if you have all that
personally i would reccomend sentinel overall, but as for acolyte try the leveling guide its easier to understand i believe
Ohhhhh that makes sense! So many of the builds have that and I was like which one do I pick if all of them require rare gear?
i first was at leveling and slowly got piece by piece and transitioned after having my idols and that was it from me
but depends on you honestly how you wanna do it because as long as you have fun thats the most importand part
I wouldn't use bone curse as an aura until you have cast speed while cursed idols
use cursed limbs and cast it every few seconds instead
This is too 🤣
yeah. 10 days of season and u can do almost if not everthing
hey there i plat Flame Whip Warlock and have a boneclarmor barbute helmet with 1lp what shuld i put on it ?
Are you using Bone Marrow?
If yes, +levels to that, otherwise Int and Necrotic Res are never bad
vomit zombie is for farming right?
I tried to combine them with necrotic dot mages and they are not that strong
ailments are good during levelling and vomit zombies apply a lot of them with not much investment and decent multipliers
compared to profane or pyro/cyromancer
that's it
ah ok
mages are clearly better for endgame mana stacking I think
I just dont think they are powerful as end game
now pyro and cyro has identical strength and playstyle
I guess I like fire more so I choose pyro
since they are almost identical in everything
I'm determined to let acolyte has only 3 elements: fire, necrotic and physical
Poor poison
Intelligence, Vitality, Necrotic Resistance are all valid choices
Vomit Zombies for ignite isnt bad
Maybe its slower than pyro but I’m still fine farming 700cr
I will be asking this countless time
EHG has a whole season to fix the abom sacrifice bug since last season because I believe people has discovered and reported it since last season
so what makes that bug so hard to fix that they are unable to do that in a whole season?
Priorities most likely but who knows and I doubt they’ll say anything besides an answer similar to that
It likely requires changes to how skills target
that's not the problem
the problem is that they have a whole season to fix it
and they still have not done it
while trying to add new features (like skeleton rogue rework thing)
which turns out to be another bug
I wouldnt be surprised if the Abom bug isnt marked as high priority lol It’s not unplayable and its still meta as hell with it
Pretty low
Priority to me
What Abom bug?
The Sac itself one
Wait, it can sacrifice itself?
the "destruction engine node"
that procs sacrifice skil ltree.
well... have to wait another 8 months to see if this get fixed
And see what gets broken as a direct result XD
Hell yeah lol
When Abom casts sacrifice it's cast at the target and so it can hit any minion with an overlapping hitbox.
Yeah thats such a large ticket item for complexity lol
not so low when you are in a middle uberroth fight
or any boss fight
the abom sacrifice build is a candidate for uberroth
First time? 🤣
hmm, this is indeed the first time I played a game with so many obvious bugs
existing games might have bad class/faction,etc balance but I have not seen a game with so many obvious bugs
Well then fyi this is the EHG staple. Bug going unaddressed for one season isnt even outlandish
There is stuff still in the skill trees from like 0.8 or earlier
Bugs or no bugs, I just want two things from EHG for Acolyte. Necrotic Convert AoD and a player damage converted to minion damage node for Wandering Spirits.
you know as much as I like that AoD is useful now, I'm really not keen on it being required for every build. Necrotic conversion would have it cover every damage type that acolyte has*
one season? lol for most bugs it's closer to 4+ years unaddressed
is this build good for corruptions too or just designed for Uber?
https://www.youtube.com/watch?v=hPJ_YUUu5tA
looks easier to gear than mana flay
It's easier to gear because it's a budget build
Harvest Flay is what people usually play before they get the gear for Mana Flay
I thought about playing that build but the mana stacker part sounds annoying.
Do you just live in cemetery of reweaving until youre stocked up on Mana + Mana idols? Haha
Is that the standard process?
yeah basically if you are ssf
honestly you dont need double mana to just make the builds operate
In Maxroll it says Squishy for Flame whip warlock, how squishy is it? Especially considering omen windows?
Flame Whip has very little to no real multitarget damage I expect it to not only feel bad but defensive wise its not bad
Why its listed up in the list for speed farming? bait?
it is maxroll, for some reason in LE they have very inconsitent quality compared to other Arpg builds. But ill take a look at the variation they are saying to play
I made a version last league that fixed the issues a bit but its not really a great fix
A Tier, their reasoning is probably because its a great bosser
and strong dmg
plus now it wont hit invuln targets and ignore the rest
Oh they are utilizing Marrow Shards and Rip Blood to help
I see, too bad that I must play by following a written guide since I dont have enough knowledge to build my own char
I still imagine it wouldnt be a great AoE one
I actually would love to play a fast bleed or poison but literally 0 build for it
The Best AoE Farmers are usually awful for Bossing and vice versa
yeah thats gunna be the closest youll get
Poison is struggling atm, though I have seen people play Wandering Spirits and stuff with it
but no written guide just ladder characters
Bleed really just has flame whip but its not like bleed is actually your dmg
I also hate staying still while doing damage so chitonic fissure looks better
Hit and dodge boss skills
yeah just go for it then
it can do the content
just not going to be a giga speed mana flay zoomy zoomy
it requires Spine and low life gear
but outside that its quick pickup
Im happy as long as I can push corruptions and not make backtracking for gold and loot
That thing I hated with shadow cascade
Wanted to ask about squishy part since its stated in maxroll
Aco is fairly squishy in general
we cant really dodge fully compared to rogue, we cant face tank like sentinel
Low Life is fairly strong for defensives and things but youll never be "tanky"
The other downside of Volca's build is that unless you have converted potion health to ward, using a pot is actually going to lower your defensives lol
im not sure if he touches on that
but low life + getting health on potion = bad
for the most part it sshouldnt be an issue unless you panic button potion
It gets fixed with experimental affix right?
from his "endgame" variety not really, potion in his case is used purely for removing DoT effects
since I dont see potion health being converted to ward anywhere
you could run the Chains belt instead and lose the +1 phys skills and bleed chance
slightly lower damage but your potion would full convert to ward
yes they use rip blood and marrow shards for extra clear
does that actually fix the issues Whip used to have?
i haven't played it but i think the idea is to kill all the trash with the marrow shards and whips take care of the rares
for mapping
thats fair, sounds like it plays well anyways since spamming rip blood was always just purely for + spelldmg
yeah and they probably played it in legacy or are basing it off the flat spell you get from spamming rip blood
yep they spec cast speed on idols so i think the idea is to spam rip blood as fast as possible
and that should give giga spell to whips
have anyone played this build :https://maxroll.gg/last-epoch/build-guides/profane-veil-warlock-guide
I'm trying it right now at 300 corruption and massively struggling despite having all the gear listed (except some idols, crit multi on laddle, and shred on gloves)
Yeah im just not sure how well marrow shards clears
what is your CDR? that build is super gear reliant
like HEAVY reliant
sec, let me see if i can link
you can use the planner on LET should be easier if not
also to apply bleed from marrow shards probably
isnt that negligable? the bleeds that is
unless they take tether too
soul feast can do this with wheel of torment.
it's absolutely terrible for high corruption and bossing but low corruption it has a huge range, hits tons of targets and will kill stuff
Idols are a massive source of both potentially more Cooldown Reduction as well as cast speed. So a combo of QoL and output.
its probably a larger pain point that you might think
I havent played the build I dislike it in general, but they are rather important
dammit... i should have farmed idols before swapping to it then 🙁
ah... dang
holy skeletal mage buff again?!
They convert poison chance from all sources to ignite or chill chance, not just from sources within the tree.
they should've swapped chill to frostbite but eh whatever
what build you using for skeletal mage?
si that the patch just now
might need to redo my skill trees lmao
I played Fire Crit skele, Necrotic DoT, and Cold Crit. But I'm playing rogue bladestorm atm
Are the lazy golems working now and dont afk in fights anymore
idk they fixed their death animation I have no idea how that affect it
oh its a fix for pyromancers
hmm maybe I do change over from DKs
just do a minion army setup
holy based fire necro
Is there any non-abomination necro build that can kill uber lol
Crit HS Mages
Thank you sir o7
Ability Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana.
Warpathbros have a problem for 0.1 seconds and it gets patched but Destruction Engine still broken
lol
unless they fixed it and didn't put it in the notes
hmm if I swap to Pyros now that frees up the whole Hungering Souls thing
switch to a golem army maybe
you can use the +200% poison chance amulet with pyromancers I guess if you like bad builds
IF THE CHARACTER BRICKS IM GOING ROGUE
it's sort of worth tbh
that amulet has other nice stats
they do but it won't apply to vomit and vomit will do way way more ailments with similar multis to the explosion
especially when you're gonna stack mana anyway so the mage's ailments do damage too
Vomit is literally listed in the node about conversion
HUH]
THIS WHOLE TIME
???
I swear to god how is this build working then
I MADE A WHOLE ASS GUIDE
CUZ IT WORKS
am I like 50% of my potential???
well with mana stacking its prob fine
yeah vomit just doesn't convert any of your chance on hit for ailments into chance per second, it only has the mana scaling
oh yeah right
yeah
nevermind I knew that
Yeah, they get all their ailment damage from mana stacking
it converts ailments with the damage types

which build do we think will have more potential bleed bladestorm bd or ravaging aura vk?
I have a corruption Aarons around with +1 skills, might be a decent idea
clearly my fire flask falconer with bladestorm explosive traps ive been sitting on
jk
prob the VK
Bladestorm is kinda goated tho
If only I could force Pyromancers into melee for the Dread Shade poison chance node
really like the skeletal mage conversion changes
I really need to find a minion have poison immunity idol
so I can swap to everlasting poison set up
yeah ive gone through like 25 Wall of Nothings to find the mana % corruption
I still have another 20 sitting in the stash with no LP lmao
Might need to swap to health regen though and just slap on aarons will and the vessel
wow pyromancers really changed the game on this
lmao
added like 100 ignite stacks, no changes in gear
hmm do I have serpents milk laying around
abom sac is still not fixed
thst is 100% not going to be a minor patch fix
i have bad news for you if you think it will be fixed
question what does this mean
Bone Curse’s aura mode from the Signet of Agony node on its skill tree now requires a button press to toggle instead of toggling on and off as you hold down the button.
now we need to constantly hold the button?
It means if you hold the button it wont turn on and off repeatedly
Is there still an abomb bug? I don’t have potion node nor lose 5% health in monos but it still randomly is gone in 100 corruption 🤨
Yep. Destruction Engine can cause this. The Abom will sometimes sacrifice a minion that overlaps its target, including itself
Ahhhh, obnoxious but good to know, no fix/workaround? thanks Patches was starting to feel crazy
Summon minions away from the Abomination and it won't sac itself
The poison pen and duration parts of flame rot node on skele mages is useless now
since all poison chance converts now
oh wait, I guess normal skele mages would still be able to poison but why keep normal and pyro
it's for other types that don't convert
and you can still benefit from the ignite for pyros
can anyone share a planner for crit hungering souls death knights
Zeckar linked one like an hour ago
Maxroll link. Cntrl f it im on mobile and lazy lol
I found it
🫡
aww no soul feast fix
what's borked?
in the phys branch on the right, the more ailment damage node is broken. it's always 1% per 100 missing instead of scaling up to 5% per 100
it should have pretty similar scaling to chaos bolts on the bleeds, but with multiple screens worth of clear per cast
plus you get blood tethers
I find it strange that the phys conversion on soul feast doesn't convert ailments either
I know the bleed primordial gloves do the job
i wish it applied to physical damage over time so that it would boost its own blood tethers
good point
does the ailment prolif on torment in fissure definitely apply to torment applied by soul feast?
because I'd assume with the bleed gloves that would do 99% of the work
yeah it does. the clear actually feels pretty good but the single target is lacking
omen windows are kind of a joke. you just hold right click and everything dies
Profane Veil curse orbs for single target?
I'd guess you already want cast speed when cursed idols
dunno what skill you'd replace.
Soul Feast, Fissure, Phys AoD, Bone Curse, Rip Blood
bone curse aura?
could probably replace rip blood. it's mostly just to take advantage of blood overload procs to their fullest
yeah. quad self curse with torment, decrepify, bone curse, mark for death
generating like 600ward/s with pig amulet
i've never used them but I know it's a really strong build-around skill
4% frequency per cast speed, 60% more damage per curse on the target, haven't tested if that applies to ailments but it's worded as a generic more...
Actually wasn't someone saying that any conditional more that depends on the condition of the enemies doesn't apply to ailments?
Profane Veil deals more damage (multiplicative with other modifiers) per 10% global Bleed chance on hit.
phys conversion for profane veil also has this
1% per 10% bleed chance
yeah that's true. technically it possible for it to work but they have to go through and update everything to that mode of operation
hey that's a pretty good rate with carrion of creation
idk if converted chances count or not
yeah I'll try out profane veil instead of rip blood. I never hardcast Fissure anyway so I can just let it be an off-bar skill and have unspec transplant
it should. I think the only things that ignore conversions are things that add chance per second based on your chance per hit
sounds like a nice build then
maybe not a UA killer but among the best acolytes for killing white and blue monsters
i bricked my good wheel of torment the other day with a corrupt lol
it removed 9 affix tiers
had to use my backup 2LP wheel. gonna farm out another eventually
even if profane veil orbs don't scale damage properly on cursed enemies I bet it'll add tons of bleed stacks for blood tether
i don't actually know if blood tether does real damage
it does once you're up to like 700 bleed stacks and have 30+ torment
how long do tethers last? skill node says 5s, blood tether's alt text says 3
3s. when they updated blood tethers with rip blood they forgot that it's also applied by soul feast
which, tbf, nobody uses soul feast. I'm only doing this build because I asked what I could use a 2LP wheel of torment for. Then Toast and I brainstormed a phys build
and now it's one of my favorite skills lol. the "nearby enemy" part of wheel of torment is pretty generous with what it considers to be nearby
30+ torment
?
torment doesn't stack does it?
BASED
is your tree something like this?
given that you said the damage per missing health is bugged
no because I'm too lazy to remove the points from the DoT node kek
don't need the withering node since you get 100% from the tree for the DR threshold. I've got 2 points in the efficiency+targets node at the bottom too
ah it's 100% on hit, I was mixing that up with Anguish's on casting a curse spell
these blood orbs from profane veil kinda slap
spirit plague looks kinda nice if you had a 6th skill
loads of bleed stacks (not very good scaling), ward back, automatically spreading another curse, easy way to get 90 self bleeds for aspect of death, 200% ish increased global dot damage
clearly not better than any of the 5 you're using rn
yeah just not any room for it
I'm already applying 7 curses. Spirit Plague and Acid Skin are the only ones I'm missing i think
can't make use of the more damage while channelling passive node either, it's only on damned and you can't apply damned
Bone Curse, Mark for Death, Decrepify, Torment, Penance, Wither, Anguish
wither isn't a curse IIRC
it's an ailment that makes curses deal more damage but doesn't count as a curse itself
pretty good
I tested it a bit on dummies, I couldn't get it to work. But wheel is so good at clearing it's probably not a big deal.
it seems like it spreads but it's hard to tell since I'm hitting things with actual torment too. I know that when mobs show up stacks very quickly ramp up on single targets
Right, shouldn't apply to ailments the orbs inflict
if that doesn't work is it even worth specialising fissure?
I'd bet you could fudge with fissure a bit to get acid skin if you want
you need it for the spell damage self buff
i have enough points I could do it. flat 20% crit also isn't terrible
Especially if a lot of your single target will come from orbs
Crit sounds a lot nicer then
https://www.lastepochtools.com/planner/Qb67D8NW this is where i'm sitting at now
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (30) / Lich (18) / Warlock (54)
▸ Health: 2,602, Regen: 18.46/s
▸ Mana: 106.95, Regen: 15.36/s
▸ Ward Retention: 228%, Regen: 43/s
▸ Attributes: 16 Str / 17 Dex / 94 Int / 6 Att / 12 Vit
▸ Resistances: 91% / 105% / 56% / 137% / 54% / 179% / 83%
▸ Endurance: 35%, Threshold: 596
▸ Dodge Chance: 11% (289)
▸ Armor Mitigation: 34% (1,599)
▸ Crit Avoidance: 80%
What corruption are you up to so far?
Back when I did torment based wheel, it started fizzling out around 300c I think
only just started still
haven't really tried pushing it up
been busy with work and painting the past few days
fire invoker set reforged affix rings are a good option
Fair enough... tbh corruption pushing feels like it takes forever now, too, echoes feel like twice as long per run or more and that slows it down a lot
Since you added profane veil you definitely want accursed seer
it's good on low-life self curse anyway
oh yeah I was thinking it would cleanse away my spell damage buffs but it doesn't work that way
acid skin when you actually have to hit with the fissure initial hit to apply it is horrid imo
the things I'd care about putting it on I'm standing right next to anyway. it wouldn't be that bad
can you even play low-life with the fragments returning health?
I know you've got scornful to shut off leech but
yeah. unless there's some extreme density I never go above LL threshold
soul feast fragments heal for basically nothing. it's mostly just rip bloods going off in massive packs that can healing me up above the LL threshold
I've never tried phys soul feast before but I've done it with mark of the rat for poisons and it seemed like it was generating decent enough ward so I assumed the same would be true of health
if fell fire isn't working with wheel of torment then that frees up some points in fissure
Soul feast auto casts it at rares and bosses, no trouble at all 
it's honestly pretty fun holding right click with no enemies on the screen and seeing several blood tethers shoot out in all directions
Man... I wish Cruelty weren't so penalizing on damage. I was tinkering with an auto-bomber idea. It produces a decent amount of bleeds but they just cant do any damage.
whats the fastest warlock screen clearing build - or should i just pivot to lich harvest flay
Okay finally decided on my build.
Either cold dmg zoo necromancer with the set item to make dread shade cold or fire ignite minions. Like giving fire magus hungering souls with loads of ignite chance.
Not sure which is actually better though...
the rip blood build probably doesn't screen clear but it does delete everything in the direction you click
with the physical nodes and ailment spread all being so borked, I do kinda wonder if a damned or generic necrodot build would be good
still play low-life, lean into damned overload
Does Wheel work properly if it casts Fissure for you if you have the node for two fissures? I was never sure if it was casting both towards the enemy or only casting one
it's definitely picking up all the other Fissure nodes though, right? I was playing the necrotic variant and it was applying a lot of my Damned stacks
i think it must have been, i'd have noticed if the necrotic shred didn't work
but very annoying to have to manually recast it due to that issue
...that character was so jank. I used bone golems to tank for me as a warlock, lol
it picks up the self-torment buff and the mana refund when you cast it near something cursed for sure
Toast was saying it doesn't spread ailments but it's really hard to tell for me with carrion
Question for skeleton rogue lethal concentration players - do y'all skill into the poison flask skill or no?
No, I wouldn't play the build rn as your main damage node Individual Operator is bugged
anyone know if this can spread a spirit plague that has its self spread turned off?
Yeah, the fissure it casts gets the whole skill tree except direct cast stuff (except that double fissure node, which is bugged to not work for indirect)
I think so, not 100% sure tho
Wait what? Is this bug recognized anywhere. It's my current build
Hmm.. I was able to recreate the Abomination Sacrifice issue with Cruelty. Took a bit more time to get it to manifest, but it certainly happens.
I reported it in-game and I think some one else did too. Not sure if it's bugged completely or just works how it did prior to the change
Well that's a shame
it gives more damage in some sense tho, because it changes damage when I tested it, but it's def not 100% more per warrior/archer
Possibly increased instead of more
nah it doesn't increase damage at all with more warriors/archers
it's like the node is a flat % more increase or as I said works like before where it's divided by rogues idk
Roger. Hope they fix it soon
before the ripblood rework, was blood tether previously an ailment?
or has it always been a spell
always
soul feast should deal more physical damage over time instead of just physical ailment damage
grumble grumble
i wanna do a drain life build without coal somehow
man coal is just better in every way for drain life lol. there's no reason you wouldn't want it
I doubt it
People here can confirm that there have been bugs existed for at least one season that are still not fixed
You might be unable to play rogue for this entire season
yeah but they've been a bit better about fixing things lately. They got swipe and warpath fixed pretty quick
the real problem is if you're dealing with a bug on a mostly unused skill
then it's a coinflip on whether it gets fixed
GG just got my first abby kill ❤️
died to him like 15 times before hand and had to lock in quick
Season 4: Shattered Omens / 1.4.2
Acolyte (20) / Lich (7) / Warlock (83)
▸ Health: 2,435, Regen: 19.58/s
▸ Mana: 206.99, Regen: 14.72/s
▸ Ward Retention: 281%, Regen: 159/s
▸ Attributes: 20 Str / 17 Dex / 96 Int / 6 Att / 29 Vit
▸ Resistances: 120% / 87% / 109% / 97% / 147% / 317% / 120%
▸ Endurance: 34%, Threshold: 487
▸ Dodge Chance: 3% (74)
▸ Armor Mitigation: 59% (4,163)
▸ Block Chance: 2%, Mitigation: 13% (101)
This is what we got it done with
The problem is just that drain life is a terrible skill numberswise and mechanically
What are people playing as necro besides abom?
ugh the golem still afk in fight
Mages, blood spectres, and/or zombies
Maybe golem even? Haven't seen it talked about much, but it got big buffs too
Thanks
yeah but it looks neat holding right click and just erasing things under your cursor while you channel
Usually all I see is enemies being tickled by neat VFX
nothing exists to increase the length of the possess either
Before they reworked it, the drain life stun node was pretty funny actually, it let you stunlock literally anything in the game that wasn't immune
always just 1.5 seconds
Unless there's a node that gives you like X10 duration, it will STILL suck
It's HALF the duration of a normal ailment.
the base ailment does more damage per second than poison at least
we're setting the bar real high there
also it can't stack so there's that
How do necros even deal with Uber? It just feels like such a mess of a fight, you even touch the wrong thing on the ground and you die.
wait possess doesn't even have 75% ADE. it's 75% over the full duration instead of per second like most DoTs are. that's insultingly low
if you turn flay into a spell can the explosions chain off themselves? The alt-text says "Blood Eruptions can still be created by killing enemies with Flay." so that would imply they could
~~I suppose because it has a hit component to the damage. Been a while since I played a dot build, but that's not usual I think?~~wait, I'm thinking of Hungering Souls, my bad!
yeah that's the DoT from hungering souls
even the hit component has a super low ADE
You are pretty tanky actually as a necro depending on your gear choices ,like having a shield is huge for uber
it's bugged thats why. It just stops casting/attacking mid fight and stands there doing nothing
wonder what caused that
idk but it's all golem model types
like from a code perspective. it didn't get touched with the patch did it?
just numbers changes I thought
I reported it for the golem itself and the golem in the quest line before Oracle's Abode
Golem has always had model issue, prior patch it wouldn't align with where it actually was. so the model itself would rotate and move around awkwardly, now it's just bricked lmao
Ye they still can
I've wanted to try out the pure spell flay for a while even if it's bad
lol oof
build is so mid im glad its dead now
back to rip blood
this rip blood lich is op af
How good are pyre golems, either as one of multiple minion types or on their own?
Pretty solid, even if you dont attempt to scale them by feeding them skeletons it holds its own up to 300cr without any added spell dmg
I just swapped with the patch to do pyromancers and pyre. its pretty solid DoT dmg without feeding it anything still and im at 800cr about
By added spell damage, you mean like "minion melee and spell damage" affixes?
yeah or any of the added spell dmg on the tree
yeah its a spell. Ignite is only modified by % Fire damage or DoT
the aura has 300% added on the initial burst and 100% for the DoT portion
Also, is my golem not attacking a bug or are my other minions body blocking it
ty for help btw
could be both
I've heard golem is bugged
does cold wraith existk? alike fire wraith?
Im not sure if its truly bugged yet, but I do see him get body blocked giga easily at the moment
there was a bug where his death animation got stuck
coulda been related
No
#21 finally
omfg then I just brick 2 ash wakes back to back
brb gunna find a bridge
RNG giveth and RNG taketh
what?
There's no dedicated cold support for necromancer.
Without set items anyway
Cold golem is L, cryomancers are used as stat sticks
Alternatively: WHy no Necrotic AoD? (Because they don't want to/there's already 2 converts.)
AoD?
Aura of Decay
Basically, the general answer to "Why no X convert" is either:
- Balance
- There's already 2 or more converts
ah
thematically also its only skeletons that have cold
Bone Golem, Skele Mages, Skeletons
i just wanna see full one type of dmg army
Fire
Fire.
Necrotic
Fire is RIGHT there.
Hell you can do cold too just without wraiths
but cyromancers are good
huh has it been nerfed?
finally :))) "insane scaling with aspirational gear"
this might be due to the 43 sec uber kill recently
I'm surprised you settled for a T6 roll
do u think its better than flay mana lich?
no
same author of the build killed uber in 36 sec with mana flay in last season
where did u see the 43 sec kill
Here
Is it captain noobzor?
He showed me the way of flay mana lich last season... EZ uberroth
yeah and now he's showing flay harvest lich
He also did erasing strike kill with budget gear
I tried that thing with full t7 gears and took 39-40 sec
at least triple t7. Some gets 5x t7
Since I want to test its ceiling with full t7 gears
can this truely drop of the Harb in Fall?
yes
WTf why am I farming normal Arb
.... was this always the way like in S1 and S2?
my brain is so smooth
and what is thie increased with item rarityh mean?
look farming abber has its perks over fall
yeah but im out of keys was farmign 1 key doign it and cgoing abck LOL
Yes.
its the corruption so 220% increase in drop rarity so around 200 corruption you max out the chance
Higher chance on higher corruption, softcapping at 300corruption
Kzb im honestly buffled with what potato and captain are doing
The hell are they cooking this season
Flay?
potato 1 tapped ubber , cap is doin a new harverst lich kill and the character is not even lvl 90 and kills uber
It’s not new, just pure melee right?
So with rip blood, I have a 3lp slam and the exalted I have has t7 crit multi, t6 cast speed, and junk suffixes. Is that good enough or should I just grab a t7 cast speed and try to get 2 good t5 mods because cast speed is that important?
That’s a cook
In 1.2 & 1.3 I though the consensus was that Wall of Nothing was pretty bad, why is it enjoying a renaissance in 1.4?
Ward Decay Threshold is more valuable these days?
I haven't heard anyone say it's bad though
It is available in more places maybe, but same value basically
Perhaps
I think the best line on that armour is the 16% chance to take 0 damage when hit
the thing I heard most often is that decay threshold is like getting health it's hard to scale and hard to recover
What?
I mean, Ward is easier to scale in a lot of cases because it double dips with Int stacking
you get, say, 2k ward decay threshold without the ward per second to back it up and you're not gonna benefit from it much
Obviously
It's health that recovers with your ward gen, basically
and what wall of nothing does is gives you decay threshold which scales with another stat that isn't very useful for ward focused builds in endurance threshold
so good one shot protection, bad recovery
In a vacuum yeah but there are a tonne of ways to generate Ward
More ways to generate Ward than there are good sources of threshold
But yeah, you want a good balance of both
I personally feel like the chance to take 0 damage is the most valuable stat on the armour for me though
recovery has never been a problem for ward anyways right, it's usually the decay treshold and retention that limits stable ward
I don't think that's true, yes LL builds have quite good WPS but it's less than health builds leech by a lot and less than a dedicated health regen setup gets to usually.
They have excellent EHP once they get up to stable ward usually tho.
non-LL ward builds usually have considerably less WPS afaik
Increasing your threshold also increases your WPS indirectly
Yeah, like I'm considering using it with bones of the ancestral pack... I can't see it being too much value elsewhere
Maaaybe with nest
There are definitely better armours out there for sure
Hello,
Im thinking of playing Flay Mana Lich build. But its for late game. What build do you suggest as a leveling/early end game build to be able to easy switch to Flay Mana Lich?
Thanks. Its for warlock, would have wanted for lich 🙂
yeah warlock is faster and respeccing to lich isn't that expensive
the early stuff before choosing warlock is all valid for you if you do want to go lich and it also has good info about acolyte skills that are good with low gear
chaos bolts triggering rip blood for example is good even if you don't go warlock
I liked leveling with rip blood marrow shards setup. Held up pretty well even into empowered but I did have some decent leveling gear.
How are people solving the mana problem on chaos bolt lich? Thinking I might need to go foot of the mountain.
Trying to get a symbol of demise build off the ground.
got a planner for mages?
Obviously losing the bleed boots for mana would be less than ideal.
Not yet but just go pyromancer grab all the ignite and poison nodes. Get the +1 mage node and go up to get the max mana scaling
Currently my character https://www.lastepochtools.com/planner/A21bx0yb
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (21) / Necromancer (70) / Lich (10) / Warlock (10)
▸ Health: 1,430, Regen: 62.76/s
▸ Mana: 991.57, Regen: 15.2/s
▸ Ward Retention: 257%, Regen: 251/s
▸ Attributes: 13 Str / 17 Dex / 92 Int / 17 Att / 32 Vit
▸ Resistances: 127% / 179% / 125% / 79% / 97% / 271% / 153%
▸ Endurance: 20%, Threshold: 360
▸ Dodge Chance: 3% (68)
▸ Armor Mitigation: 39% (2,130)
You got a planner for just your skill setup?
planner still full t7
I don't need to see all the full T7 gear
idols, passives, skills and maybe key items without affixes so it's easy to throw together
I think you might need something like this https://www.lastepochtools.com/planner/B4XdYMDl
Season 4: Shattered Omens / 1.4.2
Acolyte (20) / Necromancer (10) / Lich (78) / Warlock (5)
▸ Health: 3,580, Regen: 150.8/s
▸ Mana: 223.51, Regen: 16.88/s
▸ Attributes: 31 Str / 18 Dex / 197 Int / 17 Att / 29 Vit
▸ Resistances: 31% / 31% / 31% / 175% / 39% / 188% / 68%
▸ Endurance: 41%, Threshold: 931
▸ Dodge Chance: 22% (736)
▸ Armor Mitigation: 38% (2,085)
it's not the level of captain's harvest flay lich
but still A tier
uberroth killing time is about the same as rip blood lich with max ceiling gear
Did you get the node which can refund manaa on cursed hit.
surprised you're not using empty the graves
get more skeletons out
which node?
ah
no
I have insane cast speed now
my zombie cannot actually keep up with my summoning speed
and not enough points
really? I'd have thought the 30% summon on minion death would keep it going with max chains
my shitty laptop can't handle it but it lags out horribly if I get like 30-40 skellies resurrecting and being sacrificed
you mean "unbound necromancy"?
I have the 40% on skeleton tree
Awakening Presence - When a minion dies you have a chance to cast Volatile Zombie at its location, expending its mana cost.
This one in the zombie tree
Immortal (Skelly tree) & Unbound Necromancy (necro passive tree) let you get more skeletons than your cast rate can achieve and that makes some of them dying spawn new zombies which can be sacrificed in turn to keep it going on
Yeah. It works against stuff like Abaroth, but when mapping, stuff is dying faster than I can curse them.
I have that one
and just respec
@lost gale right now idk which is more powerful
fire or physical sac
I know, but what I'm saying is that I'm surprised your cast rate is too much for zombies to keep up with.
300% cast rate
well the build has reasonable kill time with full t7 gear
I think this in online, this might be x3 kill time
since we dont need a lot of insane affixes
right now Idk if I should try fire
fire would needs 4 more skill points
I know some people like to run the bone curse aura, but that costs mana and you need to get close enough to curse things before killing them to get the mana.
because in my mind you have at the start
2 zombie and 9 skeletons
1 zombie dies Sacrifice kills 8 minions (1 zombie & 7 skeletons)
7 skeletons dying triggers another 2 zombies, 1 zombie dying triggers another sacrifice.
You cast another ~6 skeletons per second and 40-80% of them come back 3s later.
The more skeletons you make the more zombies you should get
corpse parasites and zombies dying can't trigger zombies so they dilute the chances a bit
unless your sacrifice chains miss the next zombie you shouldn't be able to keep up with the skeletons I think
and for fire I would lose the physical flat damage bonus from the off hand axe
so physical I guess
idk how you'd play fire anyway
hmm
is there a big source of flat fire I'm missing somewhere?
any spell damage you add is going to be physical by default
it has 24 flat fire
but needs 4 more nodes
and the fire subtree seems to supports dot
yes and it gets the fire tag but it isn't a conversion, the flat spell damage from your idols is still going to be physical afaik
really
I thought it's generic
like it adds both physical and fire?
it is generic but sacrifice doesn't stop being a physical spell if you take those points I think
do you have any source for this
It doesn't say it converts it, so it doesn't
not exactly but unless it says it converts it shouldn't convert
so for skills like smelter's wrath
which is both fire and physical
if I get generic flat damage then what type of damage I would get?
SW is half phys and half fire, so your generic flat is split the same way
if the base damage is split between types then the generic is split in the same ratio
but the node in sacrifice isn't splitting base damage it's just like equipping the cinder song wand which has +flat fire spell damage on it
it'll add fire damage to rip blood and that damage will scale with fire damage stuff but it won't make rip blood base fire
I'm pretty sure that's the case with sacrifice too
but using that node adds a fire tag to sacrifice
Tags don't do anything aside from be tags
there's a node in summon wolf for primalist which adds some flat cold melee damage to the wolves which adds the cold tag but the wolf basic attack is still base physical unless you take a conversion for it somewhere
It'll count as a fire skill, that's it
it'll get you a discount on the mana cost if you equip firestarter's torch
If a node gives it flat X damage and adds the tag, generic flat will be split between all applicable tags
EG: Elemental nova with no converts has 3 types, so flat is split accordingly 1/3 each
1.4x of the fire part of the damage*
the fire flat dmg is less than the physical flat dmg
and I will lose the benefits I have from 56 physical dmg I have from the offhand axe
Damage is only split if it says so
okay where is the mechanic guide for this
please don't provide me contradicting information
The best way to know something for sure is always to test it
well given this game has many bugs
you are correct
from EHG reply
ok so problem is
sacrifice has 80 base physical and 24 fire base only :)))
with the axe, it would be 130 base physical
even torch and throne won't add up
So physical is the way to go
@obtuse quest now imagine if chaos bolt is fully necrotic in mana flay lich
The health restored per int node on rip blood counts as healing effectiveness? Does it work if i convert rip blood to give ward instead?
nope, ward node specificlaly says healing effect does not apply to the ward gained
I dropped two points from the extra projectiles for 5 mana node, and switched from proccing harvest to rip blood. Blood orbs seem to be giving more mana back, and the fewer projectiles are not slowing me down on maps, although, they do give me a slower aberroth kill.
I don't think you should get mana back on non-direct casts of ripblood at all
I am pretty sure you do. It is on the orb, and it generates an orb on indirect cast.
I am thinking it might be worth it to ditch the extra projectiles all together, swap the ladle for a -5 mana cost exult wand, and ditch the mana efficiency node. Then I can make up for it with more stacks of demise thanks to not spending my ward on chaos bolt casts.
the mana gain node specifically says direct casts only, can you verify?
I just looked again, and you are correct. I missed it.
Guess I am ditching rip blood.
I need to find more mana.
Wish I had a good way to apply curses while clearing maps.
I am getting a few hundred extra stacks of demise without the efficency node and extra projectiles.
I think the bonus projectiles are a trap.
Any tips for not running out of mana playing mana flay in normal echoes? Am I just mismanaging it or is there some trick
strictly speaking marrow shards can do this if you can proc it a lot but it's worse than direct casting rip blood
I was thinking about shards, but I don't have a good way to proc shards. I am not sure I am getting much out of proccing harvest either.
I might just not proc anything and stick specced death seal or transplant on the bar.
mana gained on harvest use doesn't say it needs a direct cast
or for harvest to be specced
but it's a body armor affix, competing with a lot of good stuff
bone curse with cursed limbs
I would need to hit things twice to get mana back I think. I don't think you get your 2 mana back on the same hit where you apply the curse.
I think I have seen reports that it does actually require a direct cast despite the wording, but I haven't tested it personally
it sounds like the sort of thing which would require a direct cast despite the wording
There are a lot of starved liches out there hungry for mana.
Anyone know what causes golem to bug out/if there's anything I can do until a fix?
golem fire tree early game - my golem just froze up during boss fight. im lvl 90 using different part of golem tree and havent seen that issue lately. seems specific to lvl or tree points or something
Also - for Pyre Golem's Bone Kindling node, does unsummoning from reaching the limit count as a skeleton dying?
Seems less buggy now with pyre golem but idk why
Alright, ty
yeah golem is just wonky, so much so it reminds me of a primalist minion
Do you know anything about the bone kindling node?
not really, i tried the upper right side of the tree with fire G but i wasnt impressed early on, partly due to the golem bugging out but i dont recall the G casting the aura as often as i hoped, and when it was i was like wow thats poor timing so i kinda gave up with that.
playing a different poison build now where im just using G for putrid coating
Ah okay, ty
Hello does anyone have good build for Necromancer on this season ?
I wanted to start again and i previously played Assemble Abom but i want to try something else
This is my curent build
Anyone been trying out Bluefeather Band for Sacrifice builds? I was memeing a bit and Zombie Bomber was feeling solid. Even Cruelty felt useful. Was testing it on Necro, might be better on Lich though.
Is twinned golems node okay before you can get Aaron's Will, or is the penalty too brutal?
it's -45% damage; 2 * 55% = 110% so it is 10% more damage. Worth taking, just spec out if you find they die too much or when you get Aaron's.
I'd have to test but I would strongly guess that they have to actually die. You don't get ward or mana for them unsummoning either
There's a node in golem tree that gives them 25% more damage if they are alone, which is better than what twinned gives
True. I guess the question becomes AoE coverage vs damage
Fragments of the fallen says "if you have no other living golems when you summon them" which to me implies it should stack with twinned; is that interaction confirmed to not work as I expected?
Should only work on one of the twins, easy to test tho
have they fixed the golem standing doing nothing bug yet?
it does work on the first summoned golem, if you start at 0
that node is worth in any setup with multiple golems tbh
man i feel like every single thing i try to play on acolyte is bugged. Lich lowlife, Golem afks, fissure count not working. Like comon.
Does Ethereal revenant also not work? I have shroud on and im on low life, but it just never gets summoned?
Lich low life apparently works totally fine, visual issues only on online
Hi, I'm making on a Rip Blood Warlock build, but I'm really struggling. Can anyone help? I've reached level 62, but I keep dying and can't find any items.
Corrupted form works fine tested it
for me? u mean reaper form?
Use maxroll if you need a guide for your buid
Funny enough I love how lizard hates lich and they downplay him and ended being the stronger version of rip blood over warlock😅
I have some questions about this node, if i turn bone curse into an aura, does it still need to be reapplied every 4 seconds?
sry for the necro (hehe), but thats some whack interacting did you ever find out if it works?
it works need to transplant or take damage
ah, life cost works. thanks
regarding this I'm pretty sure the way aura works is it reapplies, at a specific rate not sure if this node requires a cast tho I forget
FIssure count just got fixed no?
Yes, it still has a duration. (Which you can reapply by just being beside them with the aura on.)
Yes, considering it's a tech for bone golem bone shatter and HS skeletal mages
thanks sounds good
The 100% damage node in Reaper Form tree and the triple if low life passive both work? Was gonna test myself since saw multiple mods say devs had checked and it was working, guess it was just community echo chamber then.
Wouldn't be the first time some wrong info spread around, can be hard to avoid sometimes
Before this hotfix it was known to work in offline but bugged online from testing
I want to go the flay mana lich build but the requirements are pretty steep, im still missing boots and 600mana. how would one go about this build or do i need to go a different starter build first so i can transfer over to this one later something like harvest flay lich?
you play something else first 100%
early on last league I think people play harvest first then transferred
If you try to play the build without the equipment, you WILL just ragequit.
Play another build first
Is shotgun a thing in this game or is it like PoE in that it would need AoE overlap?
Skills don't shotgun unless specified.
Just trying to decide how good multiproj is for my mages
ty
So maybe 1-2 points for coverage
any build recommendations? Ive been on the acolyte leveling build and i just finished monoliths and unlocked corruption lol but monsters are starting to one shot me randomly haha
if your output is fine just fix your res and crit immunity
i think the leveling build only works because i have these set items that gives me more damage than i thought i would have at this point in game so fixing res would probably mean changing the build since the set bonuses seems to be carrying me
this with leveling acolyte build
I knwo what they do Ive just neever seen that be the "leveling" build
oh i smacked on items that just gave me the most damage lol
That explains a lot.
You're not playing as lich, are you?
Warlock Fissure or Necro Minions
thinking about switching over to harvest lich i think
still on fissure warlock atm
What the hell is the 2nd set doing in a fissure setup
You can stay fissure just take off your cold damage
or just go harvest if a guide walks you through the budget setup
honestly is his character that far off from my psychotic episode on frostbite lock
🙂
Yes, because that's scaling spell instead of ailment
for some reason it gives me a big boost in damage lol havent found a boot or relic to replace either
Because it's still feeding the flat damage. It's just not very scalable damage.
(That also generally means that your setup has an actual issue)
lol yeah took a break from epoch for like 2 seasons so im relearning everything slowly
How is Marrow Shards this season?
Ive seen people use it for Monolith clear on Flame Whips thats a bout it
I'm wondering if there's a Carrion Creation build there, but maybe I'll stick to tinkering with Sacrifice for now
bleed chaos bolt lich?
I meant with Marrow Shards
ah ok
btw
when will witchflame, torment or any dot warlock build as good as time rot?
Tbf, witchfire is just the clear version of a good non-standard ailment
It's just peepeepoopoo single target
And torment had it's reign of terror on launch
is there a place on the character sheet where I can see my damned chance?
Does the "Other" Tab not have it?
I sure don't see it
I see all of the other dots
https://www.lastepochtools.com/profile/ would be an option, load up your character, and scroll down on the offence tab
@wintry flame hmm, for some reason, using blight+julra gloves with 7 cryomancers actually provides more dmg than using lich set+ 5 cyromancers with full affix gears
maybe because I stacked cold res and mana like crazy
and the staff allows adding good affixes
like 2x mana affixes, and 3 minion affixes
and julra allows you to choose good affixes for minions
Not sure. According to this older video, they limited the proc rate of penance to 0.35 seconds. So it might still work but not as effective
but if the goal is to have constant self hit between yourself and minions/enemy then yes it works
I might revisit retaliate hungering souls with death knights casting it and running bone curse aura with penance amulet
What would be the best way to scale damage for Skeleton Mage's Profane Oblation?
I'm currently stacking mana and using the Forbidden Arcana node to boost the damage of the mages directly, but I'm unsure if just boosting my own necrotic damage would be more worthwhile, as the tag on Profane Oblation itself says 'Necrotic' and not 'Minion'?
The spell isn’t a minion so of course it doesn’t have a minion tag.
Spells casted by minions are only affected by minion stats. The tooltip dps is shown as if you were the one casting it, which you know, we can’t.
So basically, just pump everything I can into minion damage, because it's the one casting the spell?
Yes
Appreciate it, thank you 🙂
more generally, profane oblation scales with flat minion spell damage, increased minion necrotic damage and pen, and minion crit, on top of the mana scaling you're already using. It's pretty easy to crit cap mages since they have so much base crit in their tree, and even more flat crit is available as a head/body prefix if you need it. you may also want to take a look at the Revolution node in Chaos Bolts.
Funny you mention that, I am using Revolution 😄
if you want better clear, there's a prefix for increased minion area and damage, for even wider explosions
The build already feels really good, I just wasn't sure if I was properly understanding how minions work with scaling; I typically play lich or warlock haha, first time really diving into Necro
yeah it is a classic and the most recent round of buffs really pushed it into the stratosphere
good stuff
extremely on-theme as well
Would you happen to know if this node changes Profanes damage to fire, or will it stay Necrotic?
yo i think i bricked my build by switching too early
i cant clear 100 corruption now 🙁
and im over level 85
*** new player tho
anyone bored and can help me clear to unlock aberroth?
stays necrotic
i switched to bloodrip lich and getting 1 shot constantly
Fair enough, thanks!
all my chars are solo-char found, but if you import to https://www.lastepochtools.com/planner/ and post your current state we can try to advise. does the build expect you to be wearing a Seed or something?
build required items I have
the weapons
I can kill easily
but I can't survive
all the items I need are from aberroth are defensive
I think i just switched too early
maxroll build?
yeah the warning label is very explicit
well... i have the weapons and not bad gear and im not a low level, its only 100 corruption
got any Pearls of teh Swine stashed?
yes
if you can overcap your resists enough to use Pearls and the Sigil of Mortality node in bone curse, taht will provide a very large amoutn of ward/s
and obviously Boneclamour Barbute is the thing to wear prior to getting a Seed
it applies Marked for Death to anything Bone Cursed. That includes you, if you covnert to aura, which is another self-curse to fuel the ward from the Pearls
i see
its another curse on yourself
i have 2 swine
one is penance and the other is acid
acid is basically irrelevant if you have your crit mitigation in order (either avoid or reduced bonus damage)
i definitely dont
from a self-curse perspective
it will make it much easier to crit cap when it's on the enemies
not sure how much Penance will hurt you, it's DoT so it'll just go to your health, probably fine? worth a shot anyway
im just trying to clear 100 corruption so i can kill the mini bosses
and unlock aberroth, to get the gear i need
youre looking more long term
i wish i didnt switch my build yesterday 🙁
you need to clear 300 corruption to unlock abby; if you can't handle 100 corruption, you have a loooooong way to go to abby
can you afford to switch back?
ill be fine as long as i find a way to survive
what ward sources do you have right now?
i was running acolyte leveling build
and just kept running with it
it was cthonic fissure / rip blood
didnt have to deal with the health loss, stacked as much ward bonus as i could
yeah
looking at the maxroll guide, the ONLy source of ward generation i see is the threshold bonus for Clairvoyant Insight
is there some other source of ward I'm missing?
because if you're basically not generating ward, you should spec out of COrrupted FOrm
i actually need to bail and go sleep, already way past when i hsould have done that
i have lots of ward
well not lots
but
more than my health
np
ty for your input
final thought: you could spec out of the node that makes marrow shards a point blank AOE, then you wouldn't ahve to stand right next to things
(i don't know how big the radius is, maybe this is not an issue)
Also for me, I would stack mana in gear, then use minion dmg affixes in rings and use nest relic then stack idols with shared necrotic damage and minion crit multiplier affix
I don't stack mana idols since they dont allow me to get minion crit multiplier there so I stack them in equipment
Has anyone compared cold crit mages to dot mages yet ?
Is it just that dot is stronger early and crit scales harder ?
This is acolyte chat kind sir
Unless they're talking about skeletal mages, which also has a dot setup but I'm not sure if the 'cold' setup counts as 'cold'.
I think cold crit for acolyte minions usually means getting flat from lich's scorn
although the mages can actually be cold too in this case
tried that
worse dmg than blight giving 7 skeletal mages
but did you know you can snapshot it and then equip blight to summon the last two mages afaik?
using lich scorn makes each mage deals 17M cold dmg with 5 mages
blight makes each deals 14M cold dmg with 7 magees
no equipment snapshot
when I use lich scorn I will stick with it
also cold crit is a pain to setup
because of needing to cast infernal shades
I barely managed to have 7 shades but that's quite hard and bad qol for me
Okay that one make more sense
do ailments inflicted with spells count as spell damage?
No
They're still only ailments, they don't transfer tags.
Is there any melee lich or necro based on cold summon?
is corrupted form actually worth it on manaflay?
looking at it again what we get from it is basically 80% increased damage from passive tree (but 8 points cost) and 100% from reaper's form, and lose like, ~35%ish EHP
Isn't melee necro is better for summon
oh yeah they do
Having no cold wraith is so bad though
oh you wanted a minion build that plays in melee range using cold minions?
yeah
https://www.lastepochtools.com/profile/monomugu/character/Miel_Pops I have 2 apogee currently on my druid but locust kinda sucks so I wanna see if I can recycle them elsewhere
you could maybe use apogee with profane oblation skellies
have chaos bolts trigger harvest
I don't think it'll be BIS by any means
You can always respec that build into vinebear
Isn't bear more lightning based?
Vinebear summons vines and totems which can be either phys or cold, cold is better imo
vines were pretty cool iirc yeah
The minions themselves are ranged, but you smack enemies with maul as your main skill basically
It does require speccing into spriggan form
and oversummoning vines generates frozen vengeance stacks for some reason, so you can constantly freeze everything but rares and bosses
https://www.lastepochtools.com/planner/AL08eRzk I haven't fleshed it out obviously but I think there's something there
Season 4: Shattered Omens / 1.4.2
Acolyte (20) / Necromancer (88) / Warlock (5)
▸ Health: 1,658, Regen: 22/s
▸ Mana: 128.51, Regen: 8/s
▸ Ward Retention: 192%, Regen: 0/s
▸ Attributes: 14 Str / 20 Dex / 51 Int / 14 Att / 26 Vit
▸ Resistances: 11% / 11% / 59% / 11% / 11% / 141% / 81%
▸ Endurance: 30%, Threshold: 332
▸ Dodge Chance: 3% (80)
▸ Armor Mitigation: 7% (150)
Would you like a meme method? Shattered lance with Empty The Graves
Nowadays, that kinda combines well with bee generation too lol
Extra meme factor
You're most likely taking that 8 points ALREADY anyway. And generally Lich doesn't hit much past the ward cap it makes anyway
profane oblation deals necrotic damage
if you mean the planner I posted
it doesn't get converted
hmm, I guess there aren't that many other places to move the points to anyway
which works just fine with apogee
probably just 1 attribute nodes, which.. isn't super amazing anyway
70 Necrotic
Critical Chance: 5%
Critical Multiplier: 200%
Added Damage Effectiveness: 350%
That's kinda nutty
I guess with Lich's Scorn you would be dealing mixed damage so maybe AoD is the best 5th skill
otoh if you spec harvest you can get 250% inc crit chance for minions quite reliably and that probably solves crit for you entirely
Do blood specter get converted to cold?
no
there's no conversion for sacrifice anyway
if you mean the ones from harvest then I'd say forget about them, they're worthless
probably best not to convert harvest because you can get necrotic res shred out of it
aren't wraith good then?
normal wraiths
because wraiths are good, but blood specters are only good if you spec sacrifice to make them
they're okay
fire wraiths are much better afaik
and fire wraiths are worse than skelly mages