#💀┃acolyte
1 messages · Page 96 of 1
hmm
wait I see
that altar is usable for 2 adorned idols
1 weaver idol
and 2 large idols
Do you think it would be more efficient to just self cast the Wraiths if the goal is to spawn them often just to let them die or would Wraithlord be better QoL wise
what else is your build doing because self casting wraiths is quite expensive mana wise
Abomination no longer decays or age of undying was just nerfed?
what's a good warlock leveling build?
no longer decays
Wow, did that happen in omens patch?
nah that was 1.3
abom got reworked in 1.3
Thx
I was thinking of using Aberrant Call staff to make as many wraiths and benefit from their deaths. The two angles I am thinking of is doom brand or something with zombies. Spawn zombies from wraith deaths then work with zombie death effects like sacrifice or infernal shade.
But that's as far as I got with the idea in my head
okay well wraithlord is your friend if you want to spawn them fast
he summons wraiths 2 at a time with no mana cost or cooldown
WL himself won't be healing/leeching/DPSing though and he'll decay and die with aberrant call
so you'll have to keep resummoning the WL himself
Would he not eat the zombies that spawn from wraith deaths?
yes he would
I thought Wraithlord eats non Wraith minions to heal
but zombies explode anyway
zombies explode on death, they have a skill they use that kills them. so WL eating a zombie will just make it explode early
That's the plan yes
There's something similar you can do without wraiths/call which is summon skeletons and summon zombie and sacrifice.
Skeletons return mana to you on death and can respawn, zombies trigger sacrifice on death which kills skeletons, which spawns more zombies
you just cast summon skeletons and it triggers sacrifice and zombies a lot
https://www.lastepochtools.com/db/items/UAzDsCYA4BYg there's also this, zombies can trigger infernal shade on death
you'd have 8 wraiths plus WL
but if you want to summon 20 wraiths with aberrant call and have them die then I think you need wraithlord
Yeah I was looking at the ghost maker as something to try with the wraith+zombie concept. I wondered if resummoning the wraithlord from the weapon trigger would desummon the wraiths the previous one spawned
Not even sure if I want to do player damage scaling or minion damage scaling. The damned chance on wraith death seems bad numbers wise but works with the concept
is fire golem bugged? he justs falls asleep during rare encounters until resummoned
Yeah, mine would do that too. Using the minion command button (A) usually fixed it
hmm
for wraithlord, is there even any reason to play it over abom?
like it does not have more dmg and clearing
It, abom and solo mage fill the same niche so the best between them will be played
people playing what they enjoy.... perhaps? 🤣
Unless people are solely here for the "completion" aspect of the game
Could never be me, i might get as far or do as good as others, but my joy comes from doing my own builds and playing my own unique ways.
I do strive to complete "most" content at some point. Not worried about uberroth because like 1% of players have beat him. But each season I push more corruption and get more successful it seems as i learn more. Heres to hoping I get there.
ah ok
for me it's about picking the build I love too and minmax them with full t7 gears :)))
to see how strong they can be
also too lazy farming online
too few time to do it now
thats fair, alot of people want to fully experience the game, in the quickest time, and play a really strong build. For me its a much more personal/ creative/ accomplishment thing
I just beat corruption 234 furthest ive ever gotten 👍
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (23) / Lich (7) / Warlock (77)
▸ Health: 2,655, Regen: 19.16/s
▸ Mana: 223.48, Regen: 16/s
▸ Ward Retention: 296%, Regen: 199/s
▸ Attributes: 10 Str / 23 Dex / 106 Int / 10 Att / 34 Vit
▸ Resistances: 191% / 84% / 110% / 168% / 87% / 411% / 119%
▸ Endurance: 35%, Threshold: 637
▸ Dodge Chance: 4% (92)
▸ Armor Mitigation: 29% (1,295)
this is my current build
Has anyone played Bleed Whips this season yet?
no the way it works is it resummons the wraithlord every time it triggers, the wraiths it summoned stay alive.
it's mildly annoying for the purposes of having a reliable minion to put dread shade on because it keeps getting resummoned without the shade.
you interested in trying to cook experimental stuff?
since I saw the lich rework I've been very interested in dual wielding ghostmakers with WL helmet to have 6 wraiths consistently
well... I'm interested in stuff that can does bossing first
For Spire of Malatros, it says that nodes that affect the fissure apply to flame whip, but nodes that only affect the spirits do not. Is this node technically the fissure or the spirits? Does it make them whip faster?
and how can lich have consistent wraiths against enemies like uberroth?
That is technically the fissure's stat, yes it whips more often
ghostmaker's on-kill triggers seem to trigger when your infernal shades kill your own minions too
wonderful, thank you
oh wait
since it is worded "kill an enemy"
does minion count as enemy?
I think it's just a bug
if it's a bug then I'll skip
since someone will report it and it will be fixed
right now I just don't know one thing
lich or warlock for self-cast sacrifice
self cast sac to deal damage?
yes
Does the aura of decay fume weaver node (the minus res scaling with int) do less resistance or reduced
tooltip says less but that sounds kinda whack tbh
I'd use zombies to automate it tbh, 50% cost reduction is a lot
sacrifice is an expensive skill
It's neither in the technical sense of the word. It is added negative resistance, just like shred.
hmm, right now
warlock has fissure to boost spell dmg
while lich can dual wield
so only moderate resist overcapping required to offset it, gotcha
and warlock could also have insane cast speed
also there's an interesting thing about using sacrifice via zombies which are spawned via summon skeletons dying -> the cast speed of sacrifice is correlated with the rate at which minions die
Right, and the +resist while AoD is active (respite) converts with AoD, so it will also help to offset
yes
so you can spam cast summon skellies, them dying recovers mana, spawns more zombies and the way skelly respawning works is quite good for this
Let's say you have 9/9 Skellies and 1 dies at 0s
0s: skelly dies
2.9s you have 9/9 skellies and one dies
3s you have 8/9 skellies alive, the skelly that died at 0s respawns
so you can actually have way way more than 9 skeletons waiting to respawn at a time
they only don't seem to respawn if you have max skellies exactly 3s after they died
you can have any number of skeletons alive at any time between 0-2.99999s and they can come back as long as you don't have max skellies at 3s
I think warlock for flat damage btw
right now my current question is
Spoon plus a good source of flat damage is great
nah
and how many point should I use in the % chance to cast sacrifice on zombie death
because 100% chance= not sufficient mana
50% works well I think
Question
Does Foot of the Mountain boots drop location mean it drops from the boss or from random enemies inside Dungeon?
also
for stygian coal
is there any reason to go for lich now?
now I realize it
if we could have rip blood warlock
then why cant we have stygian coal warlock?
@lost gale what do you think?
lich has better mana sustain?
lich just doesn't have to spend the mana on fissure
From the boss of the dungeon
no space left for "cast speed while cursed"
@lost gale best weapon for sacrifice I think https://www.lastepochtools.com/db/items/UAzCcCYFZyA
I think that sacrifice costs full mana
if you have it chaining a lot that's a lot
Hmm we can adjust between this and the sacrifice chance node in zombie
@old hull it occured to me this morning that I should be using shroud instead of exsanguinous. I want to keep the bleeds around for warlock self-ailment passive
btw @lost gale I need to sleep now
so we might continue tomorrow
I'm an acolyte and sentinel lover
so I priortize making builds on them first
hi guys, i need help, how i can play rip blood warlock without mad alchemist's ladle ? is there other options ? before loot it ?
you can probably just use a good cast speed wand
but ladle is pretty big for the build. you get it from arcane mages
i can loot it where ? i can take my rogue to get it ?
You get it from Exiled Mages. They're in those obelisk prison things
There's an echo with a bunch of Exiled Mages. Probably a good one to slot and farm
I still haven't had one of those drop. I need to craft some ward gloves 😡
If you're just starting, then I wouldn't worry too much about it. You'll encounter exiled mages during the campaign. There's a good chance you'll find the Mad Alchemist's Ladle before you even get the Weaver Echo.
okay thank's a lot 🙏
Acutally, same now that I think about it. I think it's one of the ones I'm still missing. Has anyone seen it this season?
I'm now wondering if the loot table is bugged lol
it's rare. only comes from exiled mages
someone in chat was offering to help people with a free ride last night but when I whispered them they never replied
Maybe - I'm not sure it's worth it... pretty sure that passive threshold is suicide regardless
If only all the blood stuff actually synergized well, there's just so many things that are unusable like Valdyr's
if warlock had access to the always half-health node from lich it'd be nice
Is there a trick to the 10 harbringer echo that grants 2 weaver points? I’ve been face rolling corruption 301 / t4 Julra but this echo feels unbeatable, did some big defensive gear swaps and still can’t get past 5-6 of the 10
Once you are using spine of malatros and convert spirits to flame whips, how do you reliably proc Damned Overload? I want to use Downfall of the Righteous, but i dont know how to reliably get damned stacks
that echo is significantly harder than normal harbingers
just needs better gear than other things at the same tier
Yeah, would be even nicer if that node truly worked for all 'low health' conditions, too
The phys branch on soul feast is really one of the weirdest skill tree branches in game lol
chaos bolts is the usual method but tbh those are really two different builds
combining them will usually just result in doing neither of those things well
it's true that they both scale off ignite chance a lot but beyond that there's little overlap
Chaos Bolt.
Which you should be using anyway for Witchfire.
I'm guessing minion poison immunity idol corruption doesn't make your minions immune to the eternal poison from dread shade
hardcasting it? bc unless i misread the interaction on spine, i dont think it will convert flame whips to chaos bolts
or does it?
Yes, hard casting it.
OVerload only procs via hard casting.
well i mean i can just trigger the actual proc of it with a fissure, but i more meant getting the actual stacks of damned enough to reach the threshold
It's still Chaos Bolts.
have we tested 😮
shoot I'll do it rn
that's huge for lich scorn builds hahaha
I kinda hoped that taking the poison conversion node with Lich's Scorn would convert the flat into frostbite chance but it doesn't seem like that's a thing
nah just overwrites it
could have some giga frostbite minions if it worked like that
yeah the small frostbite chance is kind of funny idk why it's like such a small amount
would be cool if the damned and other chance in the tree would convert
INSANE
it works lets gooo
Just EHG Things
that's actually kinda nuts
That's kinda crazy
it's funny cause I've tried other things to bypass degen and shit like using the infernal shade immunity from the scales axe, but this is a cool interaction
inb4 "It's not burning ground, it's burning oil"
okay so now that we can have 10 shades with all for one what are the possibilities hmmmm
"It's not poison, it's eternal poison"
i'm convinced mages know when you're hunting them
HAHA you could make a funny infernal shade mapper with this
well, not doom brand, they'd kill eachother (and doom brand is bad anyway)
root a bunch of minions at the start with 9 shades and just use 1 infernal shade to clear
it'd be a single infernal shade with like 400 flat 
yeah never doom brand
and 800% increased area
KEKW
lmao what is that
That's what killed the dinosaurs
oof that's a lot of damage
something you probably shouldn't stand in
i mostly just like the extra survivability it gives to a solo operative poison rogue
it always would eventually die because of the everlasting poisons
skellies
forgot the old way when that build existed
smh I wish that build was still alive
probably the best clear on a necro 🙁
i havne't tried it since they reworked how the rogue node works
the node is bugged so
It converts to flat cold
oof
The damage for ST comes from overlaps, but with clear you'd just have to run one or maybe a couple to manage, since you can't run zombie proc. It'd be self cast
couldn't you root unspecialised summon skeletons at the start of a map, use a single zombie ring triggering hellfire shades with <5s duration
to get an even amount or what?
to get close to an even amount I guess
I don't think you can really run 10 shades total either way
i think the guaranteed mage node is bugged
because they'll overwrite the dread shades at the start of the map
I went through every inch of this cemetary and there's no mage
yeah that's why you do 1 or a couple.
stay near max dread shades and just put one down when the other expires so you're at 9 dread 1 infernal
Yeap, check 'season4-known-issues' channel for a full list, but that weaver tree node is not working
damn
Hey @wintry flame did you ever get a necro minion bee build going? Also you guys keep cooking on this shade build, I like where it's going! 🔥
theres a shade build? im gonna do a minion next season I think
I just tested my bleed and crit planners in offline
great single target, no so great clear probs
it also has a reliance on potions so that makes it pretty lame as well
what about the bee exploder build did anyone ever try that
I was doing a bee build and then realized how good Blood Wraiths are and pivoted lol
aww dang, glad you at least got it together offline though!
yeah blood spectres are just a better version tbh. I didn't test Queen Bee, but I don't have high hopes
😅 that's great! I see what you mean abou the potions. 100 bees though!
yeah not ideal
queen bee to me looks mostly like a flavor thing
yeah probably
she has looooooooong Cooldown skills too, which is sad
What do you guys think is top 2 or 3 necro builds for 1000c + T3 Omen windows? I guess abom, but also after that? I got to 300c with crit mages but the dps felt spread too thin as soon as lots of mobs spawned
I'm definietly going to try blood wraiths, and perhaps some version of HS mages. Maybe some kind of zombie dot.
Abom build is ridiculously strong man. Doesn't make sense
Are you in high corruption? How do the Omen windows feel with it?
do you still have too snapshot with abom
My understanding is you can only snapshot +skills items, so its value is kinda small. It's plenty strong right out of the box, all you need to do is the summoning process once (or if you die) which they sped up this season
I'm on 1.1k corruption. The omens from the maps is kind difficult but doable
Nah value of snapshots its quite good never small ,makes farming uber a lot faster and thus better by a good margin
oooh okay, thanks for the info
Lich set alone is 150 flat
You can some gear swap and make a stronger abo than what maxroll put out in their build
Mostly it was supposed to be a meme build where I have a lot of health regen and ward regen. Soul Conduits and Empty the Graves don't have a limit. I'm gonna test it, but it eats too many valuable equipment slots.
How this snapshot functions ? Equip lich scorn and then summon abom?
I don't suppose you have (or could make!) a gear planner for the snapshot items on abom? I'd be interested to see the setups
The "this is capped" stuff is inconsistent. Sometimes in the description above, sometimes in the actual numbers. I'm always caught off guard lol
you can snapshot infernal shade as shown and if you want you can snapshot Dread shade, with lich's scorn by swapping shield to set cata and gloves to set gloves, then throw out 10 infernal shades on minions and then put the shade on abom. If you want to snapshot another dread shade, then when you're about to fight a boss, despec dread shade and then take the attach to enemies node and the more dmg node. Don't respec if you don't have the first shade out that is snapshot. then when you fight boss you can put another shade on it and it will give the buffs again to Abom
I told someone the process recently
yeah after the summoning process you would just swap gloves/offhand to lich's set, spec infernal shade with + 1 shade and duration if you want to use the arena dummies to put out the shades or you can spec to attach to minions and summon 10 to put them on. Then you can either have a point in Dread Shade go to +1 shade or ignore, it's just +15 cold flat. throw out 10 shades, then dread shade Abom and swap back to shield/julra's or whatever gloves you have,
You can then respec your infernal shade to put on abom
and if you want a 2nd dread shade can respec it to put on enemies or a throw away minion and get double dread shade buffs, only really necessary on bosses or if you need the armor
Oh and don't zone transition with the lich's set on after summoning lmao, make sure you have your other glove/offhand on
This is from zeckar the man
I just copied what he told me
😛
I did 700 ubers with it so thanks for this
lol, you can summon zombies from bees with profane veil, this might be nice for zombie-lock
just equipped a bunch of 1x1 corrupted idols wich spawn bees, and ... yeah, it works xD
@wintry flame @tacit plinth awesome! Thanks
@wintry flame I got it, bees that are immune to damage for 4s and infernal shade that jumps from minion to minion to keep 2-4 giga shades going
you need only five bees, there is a cap, profane veil "eats" five minions and spits out five zombies
then you explode the zombies with chaos bolts
ah yeah, was just reading the skill node, thank you
it was clearing uber abby last season, and running around/up-to 5000 corruption
is this the biuld that feels a bit clunky?
youtube for "last epoch zombie warlock" theres like bunch of vids.. but the playstyle was really clunky, and I could not play it with controller so I abandoned it for whiplock
but this bee-thingy, this is really interesting, because it automates the clunky part completely
these bees autosummon
and seem to be kinda in a good sync with veil cooldown
hmmm
interesting
issue is you have to move so slow to keep the chaining
you think enemy shades are just better?
minion shades get you the 180% more ramp up, but they do need a fair few points of travel and jumping
Could use the actual set glove for -14 cost and spam combustion
I think Hellfire is the way, you can target the overlaps and still gets the ramp damage from the minion side of tree
combustion is tough, cause to spam properly you need to exceed shade count and so it will overwrite
or you let it naturally expire
@wintry flame Was I right in understanding you discovered the minion poison immune corrupt makes the Pernicious Pact node in Dread Shade do 0 damage?
yeah I tested it when @lost gale suggested it
it works
Thanks 👍
So, it would be technically possible to have 5 mages with a dread and infernal shade each, while utilizing the All for One/Egoism/Blind Fury nodes? (with Lich Set)
yeah
Thinking about starting mana flay lich, but might try it with some off meta stuff. I was thinking about the phantom mire gloves for slow chance + slow to armor shred corrupt on idols. You guys think this would work? Is max 80% armor shred high enough to get a decent amount of stacks on lich flay?
You'll get much less flat damage from lich's set that way
Does wraithlord naturally decay like normal wraiths?
Yes
hmm it isn't really decaying for me
I do have minion regen but I thought the degen on wraiths ramp up
True, I just wonder is that 30% dmg multi node with crit multi and cast speed nodes might be worth it
it's worth it
say 9 infernal shades, that 270 flat, with 5 shades it 150x1.3 = 195 flat correct?
you start at 10 shades
so 300 with T8
it snapshots the number at cast, not after it overwrites
wait, I can have 10 shades, then cast the 11 th as dread and it still counts as 10 infernal? O___O okay
wow ty
yup
oh nvm it doesn't degen apparently, my bad.
What if you spec zombie to spawn with dread shade on it and cast infernal shade on death (hellfire) and you just spam summon zombie
use the set gloves to get negligible costs
yeah I was thinking of going flickering shade node on sacrifice and going ghostmaker instead of aberrant call
does the infinite duration when attached to minion ignore flickering shade
no
Mishka has a very good build that does this
It's kind of rng heavy but also strong
https://maxroll.gg/last-epoch/planner/1uhzf0gk
Pretty well optimised flickering shades necro, tough to play really well but easy to play well enough to be decent.
I'm guessing the refresh infernal shade duration node in dread shade works with flickering shade
For a Necromancer running profane mages, is Pale Ox, Astral Blood, or typical low life gear the best for surviving one shots. I'm currently running Pale Ox and getting one shot by Rampant Coast beast and Posessed Golems in my Echos at 330 corruption. I was curious if I should look at swapping to something else or if it is a skill issue. My current health pool is around 5k to 6k with life plus ward but those hits are hitting for over 7k total damage. Thanks in advance for any help or suggestions.
How much armor do you have? you'd be better off just importing your character on a planner and sharing
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (21) / Necromancer (80) / Warlock (10)
▸ Health: 2,428, Regen: 19.72/s
▸ Mana: 1,166.72, Regen: 12.8/s
▸ Ward Retention: 212%, Regen: 21/s
▸ Attributes: 19 Str / 9 Dex / 63 Int / 4 Att / 11 Vit
▸ Resistances: 78% / 78% / 112% / 103% / 93% / 231% / 116%
▸ Endurance: 32%, Threshold: 727
▸ Dodge Chance: 5% (144)
▸ Armor Mitigation: 35% (1,844)
▸ Block Chance: 39%, Mitigation: 30% (681)
get more endurance, should help with one shots. Some vitality in the passive tree or in general might help with getting a bit more armor, not sure how much you get in totality within dread shade. Also watch the positioning of yourself and your mage holding Dread Shade, could be you falling out and dropping a bit of armor. You could also have a higher hp pool, missing quite a bit of % life mods, which would help. The seed dmg dealt to mana before hp isn't very useful unless you have a good amount of hp and getting endurance extends it's effectiveness as well.
Whats the tradeoff of dread shade targeting enemies vs allies? Is it just the value of Flesh Harvest vs Blind Fury (and All for One)?
minions just seem to stay topped up on hp unless I let them decay too much
they are non-wraiths
Awesome! Thanks for your input.
Ok new concept. Enemy of my enemy dread shade and make them spawn zombies when they die + Dread shade on zombie cast.
I feel like that is something to work off of
I imagine that wont attach the dread shade to your zombie. but you could probably do zombie + dread shade and have dread shade spawn a zombie (which wont have a shade).
Might be able to combo Infernal Shade and Infernal Dread though
yeah I have tested it and it tries to cast it to the nearest enemy to your cursor from my quick experience with it
when you cast zombie
The point is for when you kill an enemy, it can spawn in a zombie while you self cast zombie can mark an enemy as well to keep that loop going
and use the constant zombie deaths for something
but yeah keeping it on the zombie can just provide another zombie without it
but feels harder on mana
I should've seen this. Auto cast sacrifice+infernal shade zombies. Use flickering shade node on sacrifice. Dread shade cast on zombie to refresh infernal shades
@wintry flame or anyone in chat, this is a planner for HS crit mages with the poison immune tech, some critque would be great. https://www.lastepochtools.com/planner/QqwpJ8X0
The idea is a bee from idol is killed via pot use, that gives us a stack for apogee, and spam CB for ward gen plus procs. Golems for surviability, but maybe you could replace with infernal shade so no need to respec, I'm not sure on this. My big concern is how it handles the Omen density in high corruption.
Season 4: Shattered Omens / 1.4.2
Acolyte (21) / Necromancer (76) / Warlock (10)
▸ Health: 4,308, Regen: 25.96/s
▸ Mana: 1,486.77, Regen: 32.64/s
▸ Ward Retention: 226%, Regen: 129/s
▸ Attributes: 15 Str / 15 Dex / 93 Int / 15 Att / 39 Vit
▸ Resistances: 93% / 93% / 93% / 84% / 90% / 166% / 105%
▸ Endurance: 57%, Threshold: 1,293
▸ Dodge Chance: 3% (71)
▸ Armor Mitigation: 41% (2,347)
Minions immune to poison on idol? The more I learn
Yeah, it's pretty neat, it was @lost gale who thought of the interaction with the dread shade node, and confirmed by @wintry flame . Essentially you can put 5 dread shades on your mages but they all get the bonuses as if there was only a single dread shade. At least, that's the theory.
Combine that with 5 infernal shades, and pre-buffing with Liches set for +dmg and it all looks kinda good
ok I need to find this idol affix then immediately swap to a poison dread shade set up
😅
The planner you linked, the concern I have is sustain, but might be fine.
hp/ward
idk about mana sustain
Also with the poison setup you can run double shades on army
so ideally you run a single shade that's normal
and then put out the rest as all for one
means we can give army builds like 400+ flat, 2x the multis, 2x the armor, 2x cast speed etc.
wait what
@wintry flame @lost gale Holy crap, they snuck in a way to dread shade multiple minions permanently!!!! Yaaaaaay thanks for noticing and confirming this
THey can be effected by an aura dread shade AND their personal dread shade?
shades stack when one is giving buffs via All For One and also when you run a shade that gives aura buffs
yeah
I bet it gets "fixed" before Destruction Engine 
and before the other bugs they introduced this patch 
wtheck
That only works if you reallocate skills in between buffing? I hate it
yeah pretty sure crit mages is like SSS+ tier now for bossing lmao
that would be a major respecc operation, might still be fine without it though 😅 depending on dps. But still my big thing is how they handle density
you can do a gear swap with + all skills or + dread shade only put the point in All For One after making a normal shade, then put out individual shades, swap the gear back and unspec all for one or whatever to level it back up
oh, that's smart.
yeah there's ways to make it not too bad just have to adjust pathing a bit and make sure you have the shade count lmao
i got cocky RIP
No offense to anyone but I would be happy if they made that not work, I don't think that's a fun mechanic
Oh ok. So cast one normal shade, spec all for one, put it on other minions, then unspec all for one
nooooo 😭
yeah I noticed speccing the lone watcher one, casting it, then unspeccing, I can cast more than 1 dread shade again but they drain but the one casted while it was specced doesn't drain
yeah the limits apply at cast
can you still snapshot dread shade buff effect with scales of lemniscate
Thanks for the help and input Zeckar 👍 appreciate it
I'm trying to update my filter but I think that poison immunity affix only appears on ornate idols and huge idols. Just based off what my filter allows me
On LE tool it should be a corrupted Omen idol corruption, specifically the Grand Spectral one, the one that is 3 long and only 1 high
let me hop in game and check
This should work I think
That rule would be a bit more specific
oh I see the subtype
I looked at just the types and that affix would only appear as a corrupted one on huge and ornate for me
so you can probably hit it just corrupting those base types
hum, could be
interesting that this is what LETools shows for the affix:
Hey all. Can anyone recommend a good loot filter for Lich? I am playing Poison damage over time lich
Yup that lines up with my previous statement
problem is
without dread shade buff on you
how do you survive?
you can still have it
snapshot?
btw how's skeletons now?
Hey mmiinnhh 👋
bug fixed?
idk the individual operator node is bugged I think it just works like before? idk I was double checking it but not sure how it's bugged. def doesn't give more damage per warrior/archer
right now I wonder if I should give poison rogue a chance
this is really depressing >__< why change it if it doesn't work to what you change it too
yeah I was trying to figure out how it's broken, but who knows. I would rather play skeleton rogues over mages unless it was for bossing haha
wait @wintry flame can you explain how to get aura buff while choosing the "no buff aura" node in dread shade again?
I dont quite understand it
https://maxroll.gg/last-epoch/planner/554j3e0n#1 spec shade like the Aura Shade setup with any additional points or whatever, put shade on golem, 1 of the mages, or some minion to hold the aura buff shade. Put a piece of gear on to give + levels to dread shade, allocate All For One, then put out individual shades where you want them. Swap gear back and unspec the node to relevel shade for next playthrough or session or zone swap.
you could also do the inverse and put it on enemies to give buffs to everyone, but that's if you want to recast it or use it situationally and be close to enemies 😛
enemy shade would be best for damage with the buff effect per missing hp node
hmm so this one needs gear snapshot and skill level change
but if you're lazy or dont want to maximize the way I said at first is ideal
I mean you can just run + shade levels too
and keep a point unspecced for All for One
7x17 M HS vs 2x30M double strike to uberroth
still I forgot that poison immunity exists
yeah same I haven't thought much about most corrupts
since that is the perfect thing I need for my skeleton
for your rogues?
I managed to do omen at 2k corruption with it
but almost died :)))
2k corruption omen is very hard tbh
At least, crit rogue
Same setup as abom
so it's tanky enough
I dont need the dread shade buff
yeah rogues like the solo shade since they teleport to packs
it makes them so nice for clear
do we have good affixes for poison minion?
since I'm not sure if poison rogue is better than crit rogue now
idk how poison would be better
it would be better if we have affixes like "poison duration" and "poison chance"
it's easier to gear but I don't think it gets much better tbh. too much limited poison chance and other modifiers for minions
the competition within rogues is cold crit or phys crit
phys crit for non-snapshot
you literally copy the abom gear
snapshot cold first then physical is even better
Do you use Doom from ring with phys crit then?
but now how many rogue do we expect?
ah
one for +1 skeletons
@wintry flame now one question
how many damage does a non-rogue contribute
because I need to know how many rogues are the best
and how can we control the number of rogues we summon
idk about rogue count, it's like a 50/50 split is probs most dps, and ideally you go without Dread Phalanx, but idk if it's good enough survivability wise
no dread phalanx sucks
idk the exact math on the damage split
Basically you can only control counts by how many types of skeletons you have enabled, and if you have an uneven split then spawning more will alternate the one(s) that have more than the others
guess I wont play skel rogue then
yeah it sucks for the rogue setup that exists now because it splits the effectiveness since you have to build non-rogues
too many non-straightforward computations needed
If the node worked like it said, rogues + warriors would probably be the ideal setup
we are playing game to enjoy
Archers do more damage than warriors, but them being at a different range than the rogues is not ideal
yeah the ideal setup would be 6 warriors and 6 rogues with a skele count of 12, or 5 and 5 with 10, the multi on rogues is 42 and 30 respectively
it emphasizes the need to build more skeletons, but idk where they get HP values from because they won't be surviving much without multi HP node 😛
but I think the node is bugged and working how it was or is only giving a flat % of more dmg idk I couldn't test fully
so right now might work the same as before lmao
lol
@wintry flame if we ignore non-rogues, the total dmg would be (1+6-rogue) x rogue
right?
for phalanax
ah wait
sry
0.25 is only 1 point
well maxed out it's (1 + 1 * ((0.5 * maxSkeletons)) * maxRogues
you want there to be a half and half split of max Skeletons and rogues
wait why 0.5 x max skeleton?
First 4LP of the season lol
+7 roll 🙁
Yeah, and realistically not much benefit beyond 2LP anyway lol
cause you want near even split on rogues and warriors/archers
aside from guaranteed 2 affixes
you either want 1 extra rogue or even split to maximize the node
ah forgot that the games tend to balance the number of skeleton each type
so 4 rogues, 2 non rogues deal most dps
yeah in dread phalanx setup
and actually iirc you can only choose 2-2, 3-3, 4-2
because how the skill works
you cannot choose 1-5
uh, it summons on a rotation
the skill always summon the type with the least number
but according to the maths
4 rogues are better than 6
let me double check you can probably cheese some setup
but yeah, it's a stupid balancing act that removed the one use case for DP
I need phalnax for rogue survival
the build as it stands if they fix that node is kind of DoA imo
like it's fine, but not amazing or as good as before
now one question
Well now DP is always a good node to pick for all non-rogue builds, so it kinda just reversed lol
it was just a bad change, tbh. the single rogue would have been fine...
and use minion poison immunity
yeah I am skeptical they are changed much at all
4 base, + 1 dread shade, +1 infernal
idk either. sometimes I wonder if I should just drop my "content creation" and join CT lmao
lol
hmm
I also don't know what suffix to replace for idol now
previous was minion cdr for abom
health?
i can't wait to finally equip my wheel of torment and find out just how bad this build is
guess i need the carrion gloves too in order to really know
oh my, thanks mr nemesis
that's a lotta FP
wow, nice
The buff from Tyrant only applies to currently summoned minions right? It's not some sort of aura
yeah it's at the time of the roar
Alrighty. Not sure if I like it for Blood Wraiths yet or not.
I am palying RIP blood hard core
Sorry, I have two more dumb questions .... 🙁
In HArdcore how often do u liek stay will to get the mountains boots benfit
2nd dumb question. I am probs good enoguh now to do Abberoth normal mode hey? I am just beeing a whimp!
@wintry flame rogues build deal worse dmg than even flame wraith
not sure due to the node is bugged
yeah it's bugged
good job EHG
they introduced the whole skeleton rework
only to make it unplayable
you know, i've never really understood the chill-on-necrotic stuff that acolyte has
i guess I get it thematically, but there's so much of it you'd think there would be something mechanical there
does anyone think having a t8 2h staff or axe would be better?
I'm not sure if the primodial wand is good enough
Is it DoT or Explosion? DoT, I'd go with Axe because it has minion DoT
also why do the build needs so many regen?
zombie warlock
explosion of course
ah, im not familiar with that one
who play warlock for zombie dot?
Hmm, also why maxroll stacks to much mana regen with the build?
iirc it's not a mana consuming build
i can't imagine you'd stack mana regen without the build being mana intensive
I haven't gotten around to playing it yet, but I remember it being very CD heavy with expensive spells
idk about maxroll version here
is it a guide or just a random build?
first I don't know why would maxroll chooses the "summon parasite" nodes
there are so many things I don't agree with maxroll in this build
sounds about right
the parasites are so you have more minions to eat
isn't bone curse sufficient?
i thought the extra CD nodes you end up taking for bone prison made it so the CDs weren't sync'd
and you needed the parasites between Bone Curse CDs
the guide probably has explanations for that
no it does not
right now the build is sacrificing a lot of zombie damage using the wand
because you cannot slam "minion melee and spell dmg"
what do you mean by stacking mana regen? it only has one affix and it's like T5
for the passives there's just not much more you'd want early on in the warlock tree, and apocrypha in the lich tree also gives int which is what you actually care about on that node
ah yeah
hmm, well I guess there is no more affixes for that
right now
is using a 2h weapon a good idea
I'm thinking of lowlife
It's also now theorically possible to use bees for the zombie spawns, negating the need for parasites - you might still need bone prison for ward gen though
also @wintry flame I was thinking, wouldn't it be possible in the theroy HS mage crit build to cast out 10 infernal shades, cast one aoe dread for full 300+ flat, then spec into mono dreads and each cast get one less benefit for an infernal shade as you cast on the mages, going from 270, 240... etc? So one mage would have a full 570+ flat damage from lich set alone, then you get CB proc, and item additions, could be something approaching 700 flat
yupp
good lord, they need to fix this. Though having said that I doubt anyone will do it (except maybe me) lol
Go for it
show me a 20 sec uber kill online
give me a few weeks 😂
I'm tired of every uber kill is abomination
I'll make it happen miinnhh 👍
btw I'm surprised that no abom kill in this season yet
I guess most content vids post release is for rogues? Not sure
Rogue will dodge and it'll hit Primalist like usual 
aight i'm in love. soul feast is a fun skill
I don't think i've used it since 0.9 when it was still a lich skill
Very, how's it going so far?
damage spiked a ton as soon as I equipped wheel, coming from a ladle with phys and cast speed
you don't need to convert rip blood. the healing from rip+soul feast isn't enough to keep up with the drain from just shroud
I don't even have the life to ward gloves yet
pearls is crazy ward gen with quad self-curse
so self-decrepify doesn't really mean a ton. just avoid DoTs like you would anyway
funny enough i'm having mana issues due to aura bonecurse. need more mana regen than I anticipated
Yeah bone curse aura eats mana like drinking water
also the fissure cast from wheel doesn't work with the double-fissure node
it only makes a single fissure instead of casting the skill itself
I think you're right about soul feast bleeds not getting boosted based on health. the tethers are pretty good but that's really disappointing
actually testing it more, it does work it's just inconsistent. sometimes the bleeds get boosted, sometimes they don't
I feel like once you hit monos and have fully stacked int, rip blood is likely going to be too much since it's going to scale with both density and int
possibly
Yeah, I guess this is one bug they haven't fixed yet
It was consistently doing... something in my tests
the main thing was it didn't feel like it scaled with points
but I didn't do a damage calc to see if the % was matching up
looks like it lines up with the numbers in that clip
actually, it doesn't does it? I was thinking 1% per 100 but it should be 5% shouldn't it. I'm gettin screwed out of 92% more damage
poison immune minions is such great tech. Just makes it so I can cast Dread Shade and forget about it
Hey guys, if I want to slam strength and minion crit on a helmet, is the only way to get strength on an acolyte helm to convert stats at the echo?
Yes
Ahhhh right, so I convert the exalted item before the slam right? Or is it possible to convert a legendary
Is there a good Ghost Flame build guy? The ability is so cool but it seem like it doesn't linked with anything good 
Yeah, convert before you slam, and keep in mind that it requires 1 FP to do the attribute conversion and also vitality can't be swapped to/from
Brilliant thanks
I've been trying to use Eternal Arrow for Abomination and it doesn't seem very good. Even for a bleed build, the melee just ends up being better... though, the Abom isn't really the main source of damage for the build
Yeah, I think it suffers from the same issue the old archer skill had, can't boost its cooldown speed
does mana flay actually care about the damage from anything other than the chaos bolts?
from a glance even the melee flay damage seems way outclassed?
should I bother trying to scale it
Lich's Reaper passive just feels great for Necromancer. I'm already stacking int and vit, so it's just cheap defense. I kinda wonder if I could build a dodge necromancer.
any good builds to reroll off of abomination? I didn't get far just maxroll endgame gear w 1 red ring
Poison immunity is good. It's nice quality of life
took a while to find an idol though
at the cost of me not receiving aura buff
The poison only applies to minions, so you can still get the buff
minion poison immunity, so they dont get any stacks of it
you can just leave the shade on indefinitely
but isn't it to apply multiple dread shade without aura?
I mean if you only need to apply one dread shade you don't even need that
It's just quality of life since shade doesn't stack.
okay I don't get it
dread shade can buff many minions without draining life by just using one dread shade and take "lone watcher"
the only reason I can think for taking poison immunity is that you want the "all for one" node
as you want all minions to receive the benefit of it
in this case you cant use lone watcher anymore and must use the nodes that gives everlasting poison
so you need poison immunity
that's my flow of logic now
did I get anything wrong @noble flame ?
That's correct. I can put blind fury on multiple minions now. The aura buffs the rest as normal. I'm skipping all for one on this setup, but it'd be good for other builds that have fewer minions
and because I use the "all for one" node, I cant receive buff from minions
my tyrant and abom have perma buffs and then i just tack one onto a blood wraith as needed
yep, but ive got extra shades to cast and they can benefit from the extra speed
hmm ok
but back to crit HS mage
I cannot use the all for one node
that makes me a glass cannon
even with full t7 gears I have only like 3k armors
also for blood wraith
I'm not sure if using all for one is a good idea
you have 13 wraiths
but you only have 6 shades
im not using all for one, just blind fury
and they die very quickly
tyrant and abom get one. then i put extra down on wraith as i feel like, the extras are just because I have them
ok I see your point
I would like to ask
how much additional damage would you have if you use blind fury for 4 out of 13 wraith?
Probably a lot. Id lose Grim Fate and Dying Coven across the remaining Wraiths
hey, anyone more familiar with skeleton mages able to help me understand their tree a bit more?
nodes that affect like, 'skeleton mage projectiles' or 'skeleton mage ability CD', do they effect the mage types beyond the basic mage? ie, cryo or pyromancers?
@noble flame hmm idk
in fights like uberroth
and even corruption
wraiths will die easily
They should yes
There may be exceptions I dont really know about but for the most part they all sort of interact
for example converting to Death Knights will supercede against cryo or pyromancers
im not really doing much. this is probably one of the easiest builds ive played so far. It's basically two buttons. Summon Skeleton and sometimes Dread Shade if I feel like it
it's like you need to consistantly target the skeleton and cast sacrifice on them manually
but is it easier than just casting bone curse for the debuff?
easier target
not needing to cast frequently
do you know how they interact with Necrotic mortar? do the ele mages convert it at all, or does it always just do necrotic damage?
also, when casting new dread shade, there is a chance the dread shade on the abomination would lose
do you need to check and recast dread shade on abom if that happen?
if yes then I guess I wont do the tech
the buff bar lists how many shades you got. its also easy to recast. i dunno, I did champion omen and it was kinda snooze fest
well yeah
for me my goal is uber
and I care about its killing time
so just want to ensure these don't affect killing time
It does not convert, but they still use it
if I follow the tech I need to check the buff bar frequently
As the convert node says “they’re still skeletal mages”
since if the buffs are in the wraiths and they all die 1 would have like 1 sec of not having the buff
which affects my kill time
and when killing uber, you would care more about dodging his attack rather than watching how many buffs do you have left
sometimes during uber fight I can't even realized that my abom died due to sacrifice bug
What Kzb said
the bug is real annoying. had to resummon during omen fights a few times lol
yeah but for me, I mean that you wont have all the time to check the buff
especially if it is cast on quick dying minions like blood wraith
so I would rather use the more reliable method: casting one on abom
bone curse is easier to manage
you just cast a single one on uberroth
without needing to look at anything
btw when will EHG fix the bug?
last patch blood wraith was trash
but now they are very powerful build
the sacrifice bug is no longer a small matter
Nobody seems sure what the exact cause is. So far all I can seem to figure out is that speed and skeleton rez is a factor. I'm guessing it's targeting something it shouldn't and it redirects to itself
the rate of the issue drops a lot if you get rid of skeleton resurrection stuff
I just noticed i'm getting 8k armor from dread shade.
@sly forge The idea Zeckar was explaining to me earlier for HS mages would go something like this:
You have 5 Death Knights out plus 5 other minions (golems and vanguard, or zombies, wriaths, whatever) and cast 10 infernal shades on them. Now you cast 1 dread shade with Lone Watcher node on a golem (or DK depending), that gives you an area buff for damage, attack/cast speed etc. and 300 flat with liches set.
Now you epuip +lvl dread shade gear, spec OUT of Lone watcher and INTO All for One and cast on a DK. They get the Egoism and Blind Fury nodes too, plus 270 flat from liches set (as now 9 infernal shades out, plus 1 aoe dread shade). You cast again the single target dread shade on the next DK, same as before except now they get 240 flat. Repeat for all 5 DKs.
That means with the overlap of the aoe dread shade, plus the individual dread shade they now scale down from 570+ flat to 450+ flat, plus double dipping on the 60% multi, and attack/cast speed buffs etc.
Not saying this is practical, or advisable, but it a rediculus damage boost. And you can still take Symbiotic Appiration when you cast the first aoe dread shade so you get armour buff.
morning all! I am struggling a lot to understand why my Aura of Decay damage drops 15% with this serpent's mace in comparison to this corrupted weapon I got at level 15
it makes no sense to me.. it has 85% increased poison damage + 90% DOT. This other corrupter scepter has 140% DOT.. Area of Decay is no spell so spell damage or cast speed should not impact
:)))
ok but I absolutely won't do so every time I login the game
Yeah, I can't see it being practical.
Did you convert the Aura of Decay to something other than Poison?
not really..
and no Ash Wake boots?
no... super weird
I swear when I saw this serpents mace I got so hyped lol I thought it would bump my damage a lot
I am wearing the same weapon since level 20 xD Im 72
Id chalk it up to the damage tooltip being unreliable. The poison chance, the damage increases, it should be the better weapon
how's it compare in actual use?
It could be that the extra 50% dot multi is more valuable as a multiplier because you have much less of it on your gear, from talents etc. and the poison multiplier is comparatively worth less because you already have a whole bunch of damage multipliers that fall into that category.
For example, say you have 170% dot multi with old mace, and 500% general damage. You now goto 120% dot multi and 585% general damage. The combination of those two multipliers (plus other relevant ones) is what will determine your dps.
You can think of it like the route to high dps is to try and be as even as possible when increasing seperate pools of damage multipliers, rather than just focusing one. Say A x B x C = dps, if you put 1 x 1 x 9 = 9 is low, but 3 x 3 x 3 = 27 much higher. @ruby root
any rip blood warlock players? my res goes below cap when i turn on bone and decay aura, should it be capped when its on?
If you've taken this node your int will give you negative res, can be a bit tricky once you start pushing 100+ int
my res r going down by these amt
When you turn on bone aura are you getting debuffed with Mark for Death?
yeah i am
am i not supposed to?
you are thats normal
Yeah okay, so that is a rather nasty curse that reduces all res by 25%. Great if you can put it on mobs, not so good for yourself
oh so i just have to overcap my res so that its still capped with the auras on right?
yah its pretty rough
ideally, yeap. I'm not too sure where to focus on, but I guess fire is important, and probably physical, poison.
usually phys fire cold and void, i usually dont spec extra poison than i can get for free
ah, good info, thanks
if your farming mages (probably are because most acolyte builds are wearing spoon) lightning damage is rough too.
i got really lucky and i have 2 red rings rn, helped alot with the res
damn im farming mine atm
Doesn’t matter, all increases are addictive in LE. Only % more works like that.
My gut feeling is that it’s accounting for the area increase, which makes no sense but the tooltip dps never made sense anyway
oh wow, thank you for that correction Kzb, appreciate it! 👍
Thanks, useful to know how LE makes use of the wording for the damage calcs
you don't have to spec lone watcher at all since you can just take poison node and it not apply any poisons
ah, yes I totally missed that, just so used to a standard set up I guess! Thanks 👍
does anyone know which one is correct? is it 20% of max mana, or 5%? (1 per 20 vs 20%)
the first
1 per 20
@tacit plinth our beloved build
I wonder which is better
rune dagger with t8 melee & spell necrotic damage affix, or nest
it seems that there are too many procs due to fast attack speed that my computer lags a bit during the fight
sadge
if you want 1 per 5 you can play smite sentinel
devotion has that
@tacit plinth this ver is rune dagger with t8 melee & spell dmg affix
LETS GOO
anybody play mana flay lich^? if so do you guys recommend the build
Not sure but nest is quite broken in general since with idol altars a lot more mana can be achieved
S tier build
In online gear I have same mana basically with no corruption on gear except a mana damage taken on helmet
Time to do some Fractured prison. Can we get Madness and Rampancy with 2+ skills? So i can be done with my lich lmao.
Does generic increased damage effect ailments you inflict?
Yes, things like Fire Damage increases Ignites
Hey, am i missing something? Can this not cast Cthonic Fissure? I've been playign for several hours with this amulets and never seen the wisps shoot out additional fissures. It is direct, non-channeled, and has the fire tag.
last patch it worked, but it cast the fissure w/o players skill tree so it was very dissapointing. And also: because you can have only one fissure (unless you spec for two) it replaced players fissure
It's max 1 active fissures. I'd assume its coded so the wisps don't remove yours
massively annoying
well shit
that kinda cooks this build idea 😭
you can easily test it with dummies, have your fissure specced for i.e. poison so it goes green (so you know when whips over write it, it turns to normal color), but if you have not seen any casts in hours of gameplay then it propably either 1. was not fixed (i reported it, plus made a Q_Q thread reddit as ehg-devs hang out there too) 2. would be too OP to have it cast skills with player trees taking effect and going around casting limits of player so working as intended
the latter woud be dissapointing, because then it is kinda useless for what ever skill it would proc
Noob question but I don't understand. It says the skills will list base damage but this one doesn't? It just lists the spell damage effectiveness and int scaling. Would it tick for 0 if I didn't have a spell damage weapon and naked gear/passives?
here is the Q_Q thread I made about it last patch, if you want to test it or something 😛 https://www.reddit.com/r/LastEpoch/comments/1nftvzb/wildfire_embers_why_it_sucks_for_fissure_warlock/
Bleh It's only listed on 3rd party sites like lastepochtools: 16.5
Sometimes Abomination sacrifices my Tyrant via Destruction Engine. He can just hit anything by accident.
I was looking at wildfire embers as a way to stack ignite chance for spirit kindling on ghostflame
try ignite wraiths
@lost gale I think I've got a workaround for the Abomination self-sacrifice problem. Cast your skeletons away from it. It's slightly annoying, but if it can only hit itself when targeting a minion close to itself. Removing auto-rez from Skeletons gives more control.
Any minion can be hit by accident, including the T-Rex.
that's strange because I've had it vanish on me when I had non-chaining sacrifice and it was on the other side of the screen from where I was casting summon skeleton (devour has a huge range as I'm sure you know)
I spent a good while just casting across the screen with no issues. As long as a skeleton isnt close by he cant hit himself. If I target on himself or the T-Rex either will pop quickly
is that with single target sacrifice?
Yep. Ive only been using single the entire time
resurrecting skellies is really important to getting good DPS and mana sustain I think
it's not great, but it at least gives some insight into what's happening and we can mitigate it a bit
Can I export a character to offline? would be nice to see if it occurs there
without something like that I think Sacrifice looks like Avalanche maybe, tons of ADE/s in theory, some damage scaling but ultimately just not that great.
I don't think so, but you can use cheat engine or something like that to skip to that kind of testing pretty fast
I can sustain non-chain sacrifice with non-rez skeletons, with spam casting and it holds up well.
Once you start chaining the sustain is out the window
I really wish that Infernal Vindication didn't take so many points to reach
Hmm
Currently
Is lich still the best class for stygian coal?
I wonder if warlock can do better
Anyone?
I suppose it'd be Ailments vs Spell-Crit then? Was there anything new that would push ailments further?
do these boots convert this relic into fire damage or is it only the spell tree
warlock has spell dmg from fissure and increased cast speed while cursed?
@autumn bough what do you think is better between stygian coal lich vs stygian coal warlock?
hmm but how does lich curse itself?
I think for lich, it provides better crit chance
at least I tried stacking insane int and mana and it's pretty good
all of my bricked Exu and nilh. idk man the game is shit. Just started saving them now. i think i had 20 more bricked nilh that i threw away.
pig amulet+bonecurse aura
hmm interesting
this make me unable to know which builds will be better between lich and warlock
mana flay requires lich to function
dot chaos bolt is better with lich due to needing low health
other than these two, Idk which build will be better with lich
such as stygian coal now
lich does not even dual wield in coal
This combo doesn't work?
i am right next to pet w/ dread shade on and those 2 and still no armor increase
It definitely works. I get thousands of armor out of it. You don't have All for One right?
oh shit i have that, i need it for the crit
You have to be in the aura, so they're exclusive options
guess ill forget about this idea for now until i get more crit for minion
is there a way to see aboms crit chance
If a minion skill has a cooldown, can you reduce it with increased minion cooldown recovery or only regular cooldown recovery
harvest flay lich is okay or only mana flay is good?
Unless it says “minions”, it does not affect minions
You mean casting bone golem? Pretty sure that's regular cdr
Same for zombies with cooldown
Question about profane obliteration, as its cased by the mages my own spellcrit etc doesnt matter right?
minion stats only
to the flay mana players out there, what kind of gear are you having before attempting uber? struggling abit now. tried my trusted abom like I did last season and clapped that sob but that was horrible to play this season imho 🤣
thy
Regular cooldown recovery will affect skills you cast. Minion cooldown recovery affects skills that minions cast.
What's the math for choosing bleed chance vs bleed duration? When is it better to pick one over the other?
If you have 100% bleed chance & 0% inc duration then they should have equal value, if you have 200% then duration should be twice as valuable, 300% three times etc
I think so anyway
This Blood Wraiths build is so close to clearing Uber. I need a bit more hp so I have some extra room to make mistakes
Good luck!
They down the boss dummy in less than 30 seconds. So the damage output feels pretty good. If I can get some extra HP on my gear and remember to stay inside the dread shades I should be good
nice
look forward to your uber video
about 2 min?
Probably won't happen any time soon. I got no time to farm the equips at the moment.
Anyone has Ghostflame build? Maxroll don't even have this 
how do you manage mana with those autocast builds? theres a auto sacrifice build...you just spam Vol zombie and it leads to 3 or 4 explosions with sacrifice but like 300 mana gone in a second
Is that the necro doing infernal shades? You spam rip blood like crazy with max cast speed
Aim for enemy density
You get 3 mana back per target hit
noo its not, havent seen that recently. You spam volatile Zombies which spawn vanguards, sacrifice them and sacrifice casts blood Spectre which gets sacced you only cast volatile zombies
I'm using Abomination and Skeletons with barely enough auto-rez to keep them paying for the whole process. I'm not sure how the Volatile Zombie builds are working it though
okay if you're not spamming rip blood then you gotta use summon skeletons dying to get mana back
Acolyte has 2 good ways of managing with mana and those are the two.
Skeletons dying and spamming rip blood
hmm wait...i constantly have skeles dying maybe im missing a node somewhere
not vanguards, the skill summon skeletons
it's on the top right side, 5 mana per point
Mind Catcher
Yea well.... its actually vanguards yep 😄
any build potential here? 3LP jumped out to me
nah it's terrible sorry
Yea ive seen a similar build i'm just trying to find one that scales my own stats not minion, use lich and madness
np. not sure i ever played an acolyte, so wasnt sure how the mechanics might fit in
the 2 second delay is painfully slow for builds that want to blow everything up all the time and the way it sacrifices everything regardless of circumstances is too inflexible
isn't that per minion? ie 2s per minion, if you cast a ton of minions you get a ton of explosions?
if you want to blow everything up volatile zombies can trigger sacrifice rapidly at a bigger discount, if you want to selectively blow stuff up then abomination does that (well, sort of, it's bugged right now)
yes it is, but it means you summon your minions next to an enemy and you have to wait 2s to get the payoff
minions have summon limits too so if you can summon up to your summon limit in under 2s (which you often can) then it won't keep up with you
volatile zombie is a minion skill right? is sacrifice cast by volatile zombies my skill or minion?
yours
Death Blossom
Death Knights cast Hungering Souls, using your Hungering Souls tree. Hungering Souls has a 6 second cooldown when cast by Death Knights.
Effects within Hungering Souls's tree that are based on minion counts or mana still apply and are based on your minion counts or mana.
vs
Grand Sacrifice
When a Zombie dies you have a chance to cast Sacrifice on another nearby minion. This consumes mana equal to a percentage of Sacrifice's mana cost.
the wording isn't always consistent but it usually tells you
uhm...sacriface works for bees and other minions as well? even forge blades? 😄
Yes, though one of the bigger sacrifice damage scalars is the sacrificed minion having more health than you which isn't necessarily easy with that sort of minion
sacrifice scales with minion health? didnt even know that...mehh thanks!
one thing is weird...volatile casts sacrifice and summons a vanguard ..is the order always the same? could swear it sometimes sacrifices the vanguard that was just summoned (2 damage numbers with just 1 zombie when i had no other minions at all)
+1. Noone seems to be answering this :/
Should be an easy one to test and see if the ailment's increase damage or not when converted. I would guess that it doesn't work though.
not by default but there's a node in its skill tree which does what i said
Is the ignite from fire convert hungering souls affected by spell damage or no
Not percent, flat
Like does the ignite from fire convert still have the same spell dot scaling of possess
No it doesn't, it's just regular ignite. Ignite stacks and possess doesn't though
Anybody recommend mana flay lich build? Hesitating between warpath,bladestorm or flay lich as a 3rd alt
warpath is hella fun man you should try when you can
You don't necessarily have to scale minion HP for that node. If you are running a low life build, you benefit from it
More than the 2 others?
in my opinion am a little biased i played warpath and it is smooth laid back and fun spinning around killing stuff, blade storm is also a spinner type a vibe i d also play it but it has a few contingency's you should look at the maxroll version and see how it looks to know id youd like to play it
aight im off to sleep guys
anyone know a good way to be able to channel ghostflame indefinitely?
the skill tree is kinda ass -- the top right doesn't even make sense. reduce cost is after increasing it and makes you slower - spend 3 points to lose 30% speed and make it cost you 50% more lol
idols
was hoping maybe there was a good item for mana gain or something
I don't know of any easy way to sustain it, but it's possible for sure
4 of the 14% cost, 1 of the 24% cost, and then the alter increases effect by like 80%, then you can increase effect more with primordial if your not running t8 primordial chest increase chaotic fissure frequency
its really easy to sustain it unless you want to path to the extra more damage node on the bottom left, and then that increases your cost a bunch. I think you need a mana nimis to run it
If you want to channel it stationary style, foot of the mountain... but nobody wants to do that really lol
exalted chest
i'm cooking up something, but i dunno if I can make it work lol
you snapshot so much more weapon damage on ghostflame going from 70% fissure frequency to 140% fissure frequency
you mean with torment?
yeah
does that damage apply to DoT?
yeah
interesting
700% effectiveness
but you basically have to stand still
no
it snapshots when you activate ghostflame
ahh I see
so cast fissure, stand there for a min - then ghostflame and melt the whole map
yea
interesting
cheeky
I don't plan on using fissure tho
does the same work for aura of decay?
fissure, than turn on aura?
ghostflame cuts through 1000c without fissure tech you dont need it
No, AoD doesn't deal spell damage and also doesn't snapshot most stuff
aura will never have damage, its just there to turn your int into phys pen
and increase your PDR
but your already gigatank cause ghostflame
phys damage reduction
AoD only reduces DOT you take (of its type), it doesn't give damage reduction in general
are blood spectres affected by the summon wraith skill tree?
Nope, they are their own thing with their own limits
I really wish I could give up Tyrant Skull. I'm looking at Wings of Discord and it'd be so nice to use for my Blood Wraiths, but Tyrant Skull is just so good.
Just curious, is dodge something you'd like to get/already have?
I'm already stacking Int and Vit, so that Reaper passive in Lich is actually really nice. I'm realizing I can lean more into it and have a very good amount of dodge
That's really interesting, the more I look at defensive options for my build, the more appealing getting a nice dodge amount gets. Also what kind of 2x2 adorned idol might you use?
I'm stacking Humble Weaver idols since they got +5 Vit on them. I'm a big hater of Acolyte idols tbh. Adorned are kinda disappointing for Acolyte unless you need a specific Wraith type.
Yeah, I feel same about those idols too tbh
I hope they get a bit of a revamp in 1.5
Unless you need a huge amount of healing effectiveness I suppose
Yeah, it's like "what am I healing?" You can technically stack it for AoD I guess... it's an odd one
the 'Health on Kill' prefix won't proc for minion kill I guess?
I assume it would proc, but it'd be kinda terrible in general unless it triggered off of sacrificed minions.
This is what I'm planning for my Blood Wraiths setup: https://www.lastepochtools.com/planner/oXzjKvd6
I just gotta find some Crit avoid + Dodge stuff and a good pair of Stealth. Omnis is a good alternative for Exulis too.
Season 4: Shattered Omens / 1.4.2
Acolyte (20) / Necromancer (64) / Lich (29)
▸ Health: 2,745, Regen: 542.4/s
▸ Mana: 100.51, Regen: 17.12/s
▸ Ward Retention: 165%, Regen: 150/s
▸ Attributes: 28 Str / 39 Dex / 79 Int / 32 Att / 138 Vit
▸ Resistances: 76% / 76% / 76% / 106% / 76% / 249% / 214%
▸ Endurance: 201%, Threshold: 549
▸ Dodge Chance: 69% (3546)
▸ Armor Mitigation: 31% (1,551)
▸ Block Chance: 95%, Mitigation: 45% (1,604)
▸ Crit Avoidance: 99%
man I'm pretty upset blood feast is broken
Great stuff, that health regen tho! Hope you get it together
Thanks! This is where I'm currently at: https://www.lastepochtools.com/profile/daikaze/character/PatchesTheMany
It's been really good. The armor is way higher than it looks too because of Dread Shade. I hit over 70% mitigation with it. An extra layer of defense will be nice.
Nice work! Impressive you've done so much and still have no ledgendary helmet! btw how does 'normal echos appear as chains' passive in weaver tree work out? what does it put in the chain?
I love it. It just makes a more coherent web of stuff and feels better to progress through.
man I must be dumb, I can't get ghostflame to be anywhere close to free lol
No. None of the converts touch that affix.