#๐โacolyte
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heh
now nec has auto shade on zombies and that scales very well with lich set, prob can compete with warlock zombie
all the bee builds https://maxroll.gg/last-epoch/planner/8s35180i#1
that is for infernal shade necro
yeah Crit, All DoT variations, and then Queen Bee focused ones.
some of the set setups are scuffed cause Maxroll limits them on Necro idk
oh wow, wraithlord AND queen bee, now you have my interest
hmm problem with pyre golem is that it does not have very good low life sustain
you can have at most 40% of health generated as ward per second
why not add T-rex ๐
you don't play the wraithlord lmao, it's just for the base. Has spell and CD
assuming max t7 rolls
awwwww rip the dream
bro I dont use maxroll tools too used to le tools since 2014.
LETools would take me 10x longer to make planners in
btw @wintry flame isnt golem better with cold?
you go regen and vessel
no, not anymore. I mean if you wanted to snapshot it sure, but ideally you go all fire
ah ok
so no low life for golem build?
correct
should I go for melee or spell for golem?
spell
hmm
i wonder if i should choose decayed skull or raven crown
10 flat spell is too attractive
but decay skull helps sustain
especially you don't have damage redirected to minions or low life
Wouldn;t the golems themselves be a form of sustain, plus the natural agro they draw?
lol zeck ok all your builds are using the same skills :d
well in the end, I have 2 slots for fire minion necro
flame wraith is one of them
the next might or might not be mages
wut you mean?
oh refresh
I think the profiles weren't saved
yeah golem is shade holder on most except for Queen ones
since you go regen and golem can scale with regen and bees are immune
no it all shows like that i mean
ohh ok there we go
ok darn yeah u stole all my ideas ๐
jk
ok you didnt do one idea left I had
get to it buddy
because I'd miss out on running vessel and taking advantage of the regen. T-Rex doesn't offer much unless I invest into it
roger its in the oven
That is very sensible, Vessel is a great choice for the regen no doubt - I just had this wonderful image of Queen Bee, Wraithlord and T-rex running around a mono ๐
heh
Really nice work though, I hope it's fun!
Of course it's been a while since I played Wraithlord, and had totally forgotten he would eat the bees, and the rex ๐
He's just hungry ๐
I do kinda miss the mad turbo slides he'd do across the whole screen
not only for him. zombie gets tons of flat spell damage from the lich set easily
what happens if i get 100% chance to not consume potion on use?
time and space collapses in on itself and the universe starts all over again.
damn I should not do that
THAT LOOKS LIKE GOLEM COOKING
thank you for the info, we're so lucky that I knew it before i'd actually commit it.
you realize you wasted 25% because it's capped at 75%
uh that's Bees
frustates me to no end that tundra + tree is 'only' 90% reduced crit dmg taken -- wdym its not free
Shattered Omens / 1.4
Acolyte (33) / Necromancer (75) / Warlock (5)
โธ Health: 3,138, Regen: 28.32/s
โธ Mana: 176.51, Regen: 12.16/s
โธ Ward Retention: 177%, Regen: 0/s
โธ Attributes: 23 Str / 10 Dex / 51 Int / 12 Att / 79 Vit
โธ Resistances: 30% / 52% / 52% / 30% / 68% / 129% / 113%
โธ Endurance: 49%, Threshold: 1,304
โธ Dodge Chance: 2% (47)
โธ Armor Mitigation: 41% (2,366)
obviously this is an aspirational build lol
Don't you mean an apiary-ational build
@wintry flame that was my take!
i'll have to hone in on it tomorrow though, there's actually so many nice multipliers.
confused what the actual dmg vector here is
bleed / frostbite split from CB and pen on weapon?
with shade providing damned / necrotic?
while maxing cdr to spam transplant?
Yeah just scaling multiple ailments with generic multipliers, and using transplant to apply minion buffs and mapping
Ohh I posted a reply in wrong channel... The queen bee build would be SICK too! I like your max minion cdr stacking for slash attacks
ngl just going for cold and replacing the bones with lich's seems a lot better than splitting between 3 ailments
I could change it around for one damage type but this build is based around the cata. I could just go all in on bleed instead thats right.
the cata seems iffy w bees
unless youre self buffin
does the cd on the buff get affected by cdr? >_>
no right, defo no
Shattered Omens / 1.4
Acolyte (31) / Necromancer (63) / Lich (19)
โธ Health: 3,053, Regen: 28.32/s
โธ Mana: 255.51, Regen: 11.36/s
โธ Ward Retention: 129%, Regen: 0/s
โธ Attributes: 54 Str / 12 Dex / 47 Int / 14 Att / 94 Vit
โธ Resistances: 39% / 61% / 61% / 130% / 77% / 179% / 161%
โธ Endurance: 36%, Threshold: 1,274
โธ Dodge Chance: 2% (57)
โธ Armor Mitigation: 55% (3,752)
the scalins just so free on primalist compared to necro
yeah, but necro has more damage multipliers for bees lol
dread shade+Bone curse+ripblood+chaos bolt
plus passive.
being necro is an inc not a more
wherer did u get that lmfao
dread shade is more and a lot of it
same goes for bone curse
meanwhile primalist 0 more scaling cause its not a companion
The base of being necro, not denying the rest
That mod is inc dmg for minions
okah
but the main part is that you scale minion dmg anywasy
so might as well put minion on top of it
for example just putting abomination with minimal setup +bees will do so much dmg and probably abom will do more dmg than bees at that point even with bee gear
:kekew
primalist can add bear or saber as big dps boosters but both require gears and active buff upkeep
the whole point of necro is active buff upkeep and gear snapshots to get massive multis
gear snapshot?
its been fixed last patch
as for buff upkeep all you do is put dread shade once and bone curse spam, thats WAY less hassle than keeping up shark stacks and warcry/frenzy totem on primalist
lol
for example biggest dps primalist build which are saber and bear are both cancer to play and turned off a lot of minion players cause they had to swipe/cry/totem all the time which at that point felt like playing a melee build
its not the same as necro
They shouldnt be the same cos then the only thing is comparing #s
issue with necro bees is that its attt scaling
which is big F if you wanna abuse your own minion on top of it
probably best options would be adding abom since its broken or skele mages since u can go big att mana scaling and it gives them a lot of dmg
@autumn bough you tried making any builds using the 2% cold pen per int you can get with lich's scorn & AOD?
seems like quite a potent scalar but idk how best to use it
i might yoink @wintry flame mages and do smth with it
next month not now for sure
i cooked another caster necro yrday tho

sacrifice?
no, chaos bolts
sacrifice seems like it should be good, it has decent multis available, good ADE and good ways to trigger it pretty fast
you know for sure it's still bugged?
I know they didn't say they fixed it, but they did say they made changes to abom sac and I kind of hoped they fixed it
I wanted to make abom sac happen all through 1.3, I'm on pure copium here
I'm also interested in zombie sac/mshards but there's no good dread shade target if you do that
should be ez to test day 1
What did you do with CB?
abuse revenant minion for shade buffs and go LL https://maxroll.gg/last-epoch/planner/j05e070e
otherwise same as volca lich
6350hp on endgame gear tho kekeke, not counting atlas idol effect
so probably 6700+ with it
shade alon gives more than double dmg and 100+% cast speed, pretty unblanced if u ask me
but needs actual testing first
shroud of obscurity?
easy 3lp better than exhang
also we cant be bleed immune need self dmg to autocast revenant
looks pretty cool
so that's the new best version of CB ailments you think?
saying in the area of the revenant's shade without much area on the skill tree sounds kinda annoying
Looks good. Is the brewmasters belt for the vit?
Ye more hp
And like 400 armor with dread shade+base
I was actually thinking unspeccing harvst get abom instead and dual snapshot dreadshade
Xdd
Might do that
Dark magic maxxing
oh I forgot cold mage exists
so tough choice here
fire hunger soul mage or cold mage
same to golem
mage now has a lot of multipliers now so both builds seems promising
@wintry flame so do you think cold mages will be stronger than fire version?
I always forget revenant exists
necrotic clearly, hs mage for clear and big daddy zombie shreds st
but what makes necrotic better?
at least for bossing
not going for the QUEN BEE?!
Honestly some flavor of Profane will be probs be best or Cold Crit w/ Mortar + normal cast
its up in the air whats best, snapshottin for crit is probably highest ceiling
mana scalin for massive amounts of damned dmg and chance scales very well and synergizes with defensive nodes
but I have no Idea
please stop cooking the bees ๐ญ they need to live!
you mean skel mages?
yes
I think my late game build will be cold mages miinnhh, I want to try T8 lich affix on offhand! Possible +270 flat spell dmg!
to me zombie is looking busted for st and it fits well with mages
but lich affix does not give you cold pen per int
Why are you going for such little scaling of Bone Curse?
Also, why so few bee sources? How many bees are your expecting to be able to get?
true, but my thinking was the Aura will give you 100+ pen anyway, so it should be fine
The amount of multi is pretty crazy on HS
even with the CD
well if the t8 could out damage the cold pen then it will be ok
cold res stacking+int+mana stacking is good
CD won't be a stopping point. If you get a GG Idol board with a good T7 Prefix roll for effect + 60% on the Relic you can get to about a 0.5 second CD for them.
Pretty nuts to think you could have 7 of them cast almost 2 a second.
and final problem
how do dread shade the mages
do we actually need to take the everlasting poison node
Dread Shade will be a trap if you get enough CDR IMO. They don't need that much cast speed.
I'm currently planning to take athe Aura node for frostbite multi too, I can link my planner from S3 if you'd like (I never actually built it though ๐ )
cold mages
the 40% more dmg node is too attractive but it wont create aura buff
Ah, for cold mages it makes sense then. Are you going thr Lich set for shade scaling and flat added?
For the HS version Dread is a trap after a while. You get very little increased damage for a useless amount of cast speed that they won't even get to use really due to casta of over things.
huh but they still have double damage?
This isn't an issue with minion healthe regen and leech.
but you have to find enemy every time if you go leech
and what kind of regen can out damage 3% hp per second if minion has a lot of hp?
For the HS it is better to just go for more skeletons for more multiplier for minions. Swap out Dread for Skeletons and then go Skeleton Archers with Ice Arrow Cluster for freeze. You get 11 more minions vs. the golem version.
fire arrow is better for bossing since it aligns with fire aura of decay anyway
Link your tree if you can. If you are risking losing 3% per second you are going a strange tree for Dread. If you go Lich, you mostly just need it speed and the area increase to proc the buff from Lich. You don't need it to ramp that much damage.
Not for the HS version I am going. We are talking 2 completely different things. Also you sound confused on what you were building. You don't sound like you are going cold scaling at all with the Lich set.
You sound like you are trying to build 3 different builds into one vs. maxing the potential of a single archetype.
Ok I'm really confused now. For me I want a fire or cold based minion necro. Preferably fire
I am thinking of HS or cold mage
For cold mage I don't know how to solve the hp drain problem
2 completely different things....
i don't get what you mean by 2 different things
For Cold Mage were you going to use the Lich's Scorn set with Dread and Infernal Shade?
yes
Okay, then you don't need to care about HS or Fire anything. Just focus soley on scaling INT for Pen from the catalyst.
Yeah I know. And my problem is hp drain from dread shade
unless I spec everlasting poison
The HS build I am going uses the Cold Amuelt which is why I go cold archers. My Mages are Fire then with Fire HS for Aura of Decay -fire % scaling. Completely different builds though.
I know, I was trying to tell you how to solve it and asking for you tree when you started talking about how to change my build to match yours lol. ๐คฃ ๐
Send me your build please so I can see why your Dread is draining to much.
and Idk if I should go for t8 lich affix or the cold pen from int
t8 gives more flat dmg
Go for Necro.
while the green item gives cold pen
?
I thought you meant Lich class. Sorry. They need to change the item name.
THIS lol
Go for the base item, not T8 from the set mod.
The gloves you can use set shards, those give nothing good. You absolutely have to have ALL the mod options on the Catalyst. Plus you can just corrupt a ton of them now to get mods on them you want.
For Dread Shade just take Lone Watcher.
My thoughts on this were 270+ flat wwas worth losing the 135+ flat with all the other mods.
https://www.lastepochtools.com/planner/oR0OmVYQ I had this planned for S3 (pre-cast 7 mages with staff)
hmm ok
Beneath Ancient Skies / 1.3
Acolyte (21) / Necromancer (72) / Lich (10) / Warlock (10)
โธ Health: 5,017, Regen: 23/s
โธ Mana: 1,116.09, Regen: 15.68/s
โธ Ward Retention: 210%, Regen: 44/s
โธ Attributes: 29 Str / 15 Dex / 105 Int / 15 Att / 42 Vit
โธ Resistances: 75% / 159% / 75% / 74% / 81% / 98% / 98%
โธ Endurance: 54%, Threshold: 1,304
โธ Dodge Chance: 2% (60)
โธ Armor Mitigation: 36% (1,882)
@quiet seal for me this is want I wanted https://www.lastepochtools.com/planner/QDxwRWVO
Shattered Omens / 1.4
Acolyte (20) / Necromancer (32)
โธ Health: 1,182, Regen: 20/s
โธ Mana: 104.51, Regen: 8/s
โธ Ward Retention: 72%, Regen: 0/s
โธ Attributes: 2 Str / 2 Dex / 16 Int / 2 Att / 8 Vit
โธ Resistances: 0% / 0% / 0% / 0% / 0% / 68% / 28%
โธ Endurance: 20%, Threshold: 236
When you can get up to about 140 INT without trying, it is too good to not have 140 pen.
since the 40% more dmg is too attractive
but I guess I have no other choice but to abort it
it's 30% now
You have to think though that the - pen % is going to be a bigger multiplier than a 30% more.
I would take 100+ pen vs. 40% more even. On absolutely any build.
makes me less likely to take it lmao, I can get 150 cold for all minion and benefit from armor node if I lose 30% multi
I wish I had tried both last season so I could have compared, but my gut feeling is the 270 flat gets scaled by so many other vectors it out-weighs the extra 140+ pen. But I'm sure you are right. And as you rightly point out, this season is all about getting somethig quick and dirty and farmable to spam with corrupts, and the lich's set item is perfect for that
300+ cold pen if you stack cold res
do you account for losing said res on AoD activation
Now they gutted Evolution's End I'm assuming Death Rattle would be BiS again? (Cold crit mages build)
if you have x cold res you have (x-int)/5 added cold pen
and if you focus on stacking you should have 400+ cold res
@wintry flame people have stacked 700+ fire res for builds they really focus to stack them
It depends on the total number of multipliers available on the tree. If you are using the new mage mana stacking + the flat... it MIGHT be worth it if you can get to like 1k mana.
But if you just have about 250 mana, and don't scale that well for the mages, then it kinda sucks more. Plus, you still don't have a crazy amount of more multipliers in those trees. Even less in the Skeleton Archers too.
Most of it comes down to the math. Just remember though that the pen is probably going to be a 10x + multiplier as one of the last ones.
Also, most of the minions damage is addative not multiplicative. Your biggest pools are all stuff like +150% addative on belt and ring and relic.
Death Rattle got a solid bump in value again due to the Evolution gut.
Death Rattle, Omnis, or Nihilis
yeah fair I just don't know the res stack builds I guess
I'd just rather like get enough res to cap, get cold res shred somehow, then stack int
@wintry flame https://www.youtube.com/watch?v=gqfTj30S-6U
cold res shred is equivalent to 125% cold res for one blessing
oh yeah I know about this but res has a double purpose here
ah wait
res is insanely valuable in this setup and you get a lot of DR going channel ghostflame
That's really helpful insight thank you. Just curious, is there a minion biuld this season you're keen to push?
orbs for everyone? ๐
Also, with Pen don't forget that you get a damage multiplier in 2 forms.
If you get a modifier adding resistance to the monsters they gain reduction against you.
IE you have 750 damage and they have 75% res. You do 75% less damage, vs. Pen makes that negated if it brought down to 0, and then adds even more in the end if you bring it to negative.
Having 270 flat vs. 150 flat would make the 270 flat way worse against resistance reductions.
I would happily take less flat and have the ability to drop mob res into the -X% for even more damage vs. having my huge flat scaled numbers just get rescued by a huge %.
Man I love theory crafting in this game so much!!! hehe
Same!
yeah that one got 900+ fire res
I remember a time I wasn't point starved on Necro smh
The other question too, does the Aaron's Will mean that the 1 second Bone modifier will convert to the 1 second Sanguine modifier for Blood Golem. If this CD replacement effect works for making your Golem bloody instead... then that could get silly. Haha
negative
Sadness, figured. That would have been silly.
it's specific to just the bone shatter proc
Boooooo
yes
and forget 30% more dmg
correct
Honestly the version to try is Shatter Cold Golem. You can get roughly 400%+ CDR for minions with Formosus.
Run Lich then too with that and just watch your Golems slap everything with Shatter. Hahaha
idk if cold version is better than HS mage
better than fire golem version?
how to get 400%+ CDR?
250% DE every ~2 secs
Freezing Grasp sorry, lol.
Blood is 1800% DE every ~2 secs
New modifier on the new boards. Refracted slots get 50% increased suffix effect at T7. Lucky rolls.
Add that with the 20-30% effect from another T5 suffix/prefix roll, then 60% from the Relic.
Helm gives some as well and the. Formosus gives some too.
With Refracted slots being potentially 130-150% effect and 60% from relic you can get 5 of these slots with one of the boards.
23% x 5 ร 3.1 = roughly 355% + 23% helm and 40% from amulet.
most cases I am forgetting because of armor and vitality stacking.
No vit stack, no lich buffs, solo minion or 5 minions = All For One
Pyramidal Altar with GG T7 effect of idol rolls will probably be the most under-ratedly OP thing this entire season.
If you get bee idols there it can literally give you 4x your bees. ๐คฃ
well this is unfortunate for abom
which does not get 60% fron relic
Ghost Flame can be free with the same setup. Mana stack and you can get thousands of ward for stacking ward per second froM Ghostflame and current mana gained as ward.
Abom still gets insane CDR now with the Prophesied altar
Lol, Ghostflame + Witchfire + Aura of Decay Fire = easy mode immortal auto-farmer.
I consider flame wraith to be the minimal viable dps minion build
and I focus on bossing to kill time
say uberroth
i can see flame wraith having hope against uberroth by stacking int+res next season
Sentinel will be the biggest abuse, lol. You can get 100% fork chance for Shield Throw, haha.
oh many I am struggling with crit on Blood Golem smh
100% Divine chance.
Add Acid Skin with amulet.
acid skin doesn't get scaled with % crit mods tho
Death Rattle doesn't give that much DPS vs. getting to 100% crit with Acid Skin.
Ah! Yeah. Fair, lol.
Hmmm, Golem does suck in that regard lol. All the good flat minion crit is skele.
Could try to get Minion Crit on Idols with CDR and scale effect.
I already do
I have 10 base crit lmao
like wtf am I supposed to do with this
and going golem army I want skeletons
Funny thing with cold Golem is that the spell damage for the Grasp is that it scales at 250%. So Lich is insane value.
You said you were going cold though right? Why split the scaling when the pen doesn't effect blood? Or are you going to go T8 lich for flat?
the only thing split is my base damage and a bit of dmg from weapon
most damage is cold so I focus cold
plus you get 2 extra multis with apogee
Where are you getting the 1800%?
300% DE per hit, 6 hits over 2 secs per cast.
What node though? I don't see the 300%.
yeah I could do t8
I feel like they didn't test that very much, lmao before slapping 300% on that.
Fair. The first 3 Google links I saw where how bad it was at hitting packs of stuff. Lmao
yeahhhh
so is fire the worst version of golem now?
no I'd say it's the best
It won't typically hit a single enemy with all ticks, plus golem has junk multis aside from the new skele mulchers
why?
I was testing offline and idk if they increased it's target range or if it's offline but seems better than when I last tested it 
more scaling, easier to build
hmm will it has more dps than wraith I wonder
that's unfortunate
but well they are tankier
seems my only candidate left is HS fire mage
right now I want to focus on two minion necro builds only
one is abom and one is a fire build
LMFAO..... if the game counts each Idol as its own source of CDR as multiplicative, you can get a 6 second CDR to be a .18 second CDR with the idol layout I listed + the 100% in tree for Mages for the Deathblossom. So at some point the CDR will cap out faster than the animation can trigger. Lmao ๐คฃ ๐คฃ ๐คฃ
what do you mean each idol as own source of cdr multi?
Some skills in game the pools are multiplicative with eachother vs. additive. IE. 5 idols at 77% CDR would be 1.77 * 1.77 * 1.77 * 1.77 * 1.77 vs 5 * 1.77.
Even if it is addative for the pool, it still can get below 1 second.
Incorrect. Some pools for skills and trees have a different set of pools that can be multiplicative.
Yeah I meant in this case
Minions is addative too, correct. But if it was that would be funny.
I know there were some skills with that but it's not that common
Thankfully it isn't, honestly you couldn't use it anyways. You couldn't get the cast rate to be fast enough probably to make use of 5 cast a second.
Even trying to stack enough cast speed for 3 per-second might be too much.
Still going to be fun trying to get it to below 1 second CDR.
Might not be possible though for that.
how do you survive the HP degen from Aura of Decay, Marrow shards and Unclosing Wounds on Rip Blood Warlock build ?
You can just run ward, AoD doesn't do much self damage
Never made a Necro before and wanted to theorycraft something with Volatile Zombie Spam + the new ash wake boots, but I am stuck on which 5th skill to spec (apart from not really knowing if this will work at all but thats the fun of it). Any Ideas?
https://www.lastepochtools.com/planner/BrX7jrZ5
Shattered Omens / 1.4
Acolyte (20) / Necromancer (78) / Lich (10) / Warlock (5)
โธ Health: 2,221, Regen: 20/s
โธ Mana: 223.14, Regen: 17.52/s
โธ Ward Retention: 360%, Regen: 128/s
โธ Attributes: 15 Str / 12 Dex / 130 Int / 2 Att / 14 Vit
โธ Resistances: 63% / 63% / 87% / 93% / 93% / 277% / 62%
โธ Endurance: 20%, Threshold: 444
โธ Dodge Chance: 2% (48)
โธ Armor Mitigation: 26% (1,165)
I don't see dread shade specced, that's an automatic take on all necro minion builds
Ah nice, I was considering it but was unsure how much infernal shade and dread shade interfere with each other bc of the shade limit. Guess thats not as much of an issue?
I hate playing BM unless I use Auto Hot Key lol . piano bs on that stormcrow build
reminds me of D4
What's the best pet build in S4 for Aco?
Yeah, usually not too much of an issue. You'll typically be limited to 1 dread shade (by taking the node that disables its health drain) and it's generally better than infernal shade
Really infernal shade might not provide much benefit for a zombie build, they don't really get affected by cast speed much
in season 4, can you still let other classes like lich use legendary items with increased mana affix?
since in season 3, you can still let sentinel craft legendary items with increased mana affix, then pass the item to lich
can you still do so in season 4?
yeah I was just using it for the explosion at the End since I basicly just want to spam zombies all the time. But since Infernal Shade isn't a minion skill idk if the explosion is worth since it doesn't benefit from all my minion damage/crit
But then again if I unspec it I am missing a 5th skill again xD
Yeah, an eternal struggle lol
Maybe a fire golem would be nice to hold your dread shade?
That might be great, I had it setup to autocast on Volatile Zombie but I just realized that would drain my Mana way to quickly
altough since I have Grand Sacrifice in the Volatile Zombie Tree it would just sac the Golem at some point while spamming zombies hmm
Hmm now thinking again
Maybe HS death knight is not a good choice vs uber
They will receive increased dmg from death rattle
And the lone watcher node of dread shade will make them receive even more damage
Unless they could deal a lot of dps
Hey, I have trouble deciding starter acolyte build between rip blood necro (following volca build) and skelepop necro (following pinchingloaf build)... Any advice on which has best potential ?
by the way I wasn't following, have they fixed some of the scaling nodes not working if you spec it to be placed on enemies?
Wasn't that just the increased effect from missing health? If so, yeah I think that works now
whats better zombies or abom build in s4
Skele mage got some crazy buff, gonna try that this season
Which is tankier?
i usually like being realy tanky
i did some math on that, and wasnt too impressed with the dps
zombies oneshots 2+ screens around so thats more tanky if you play well, if not abom has way more raw ehp and also hides behnind summons
Bone curse isnt little its 50% more bleed damage, and max burst is 50 bees but 20+ normally
Did they fix the fact that bone curse's bleeds don't scale with it's generic nodes?
im scared of your new name but at least its not dps aod anymore
๐
Okay, I cooked Cold Mages Crit version: https://www.lastepochtools.com/planner/Q9J1z5EZ First pass, so I know I've made a few mistakes probably, would love some feedback
Shattered Omens / 1.4
Acolyte (21) / Necromancer (72) / Lich (10) / Warlock (10)
โธ Health: 3,962, Regen: 23/s
โธ Mana: 1,536.51, Regen: 16.56/s
โธ Ward Retention: 337%, Regen: 146/s
โธ Attributes: 11 Str / 11 Dex / 161 Int / 11 Att / 34 Vit
โธ Resistances: 66% / 159% / 69% / 72% / 89% / 98% / 98%
โธ Endurance: 54%, Threshold: 1,188
โธ Dodge Chance: 2% (44)
โธ Armor Mitigation: 36% (1,891)
I had this since the start of last season

Cause of the relic
At least it does it's intended job! UNLIKE A CERTAIN SKILL
Hey gang, how is abomination necromancer without any of the skill swap stuff ?
If im just playing mages + skeleton + abom + buffs?
its your time to shine dude IGNITE AOD
I think you are confused. We take merciless in bone curse. Thats it.
Oh it's minions. My mistake
I will not be lied to yet again
๐ซ
LOL
My Poison AoD lich made it to 500CR at least XD
you can farm worse than witchfire!
Also no notes about a bleed fix for Bone Curse so its prob still not amped by generic
I kinda wonder if Ignite CB is gunna actually do well with AoD doing Ignite and Fire Res Pen
fine
although I'd recommend swapping at least 1 skill to summon 6 zombies and then swap back so you can hit the 20 summon limit
Did u ever make that leveling planner by chance
leveling planner for what?
Did anyone ask if the other nodes for Wandering Spirits now also convert for the Flames of Midnight ring? I saw patch notes on the Putrescence stuff but the Fire Shred / Damned Chance nodes didnt convert either
Did flame whips get a buff?
Flame Whips just properly convert now
And also swap targets if they go immune
QoL and new build setups basically
Uber viable?
nice the whips do look cool
Profane oblation
Now youll be able to bleed whip or poison whip (though poison is not a poison hit)
oh no, I'd check out Loaf's guide
Alright ty
Nah we going full no swaps.
Im aiming for a whole no snapshot or swap necromancer option.
So im not sure if wairth lord or Profane mages is beter than no swap abomination
I didnโt play season 3 and in season 2 the whips were a meme but apparently I saw theyโre pretty good now
I thought S1 was meme and S2 they got discovered. Either way, yeah that go HARD
Whips are super fun, just slow at mono clearing
thgis patch is zeckars fault
LOL
WHAT

I really hope someone forgot to be more detailed somehow for the Wandering Spirits patch notes. Am I crazy to think the ring only converting the Spirits Spectral Putrescence sounds incredibly incomplete
theres a couple nodes that only work with the fact that they poison when you pick up that node. I was hoping itd work with ignite after the swap etc since we do have that tech already
can wraithlord eat bees?
and is profane bloom for skeletal mages converted if you take fire/cold mages?
Mana Flay lich didn't work without gear? What build on Lich should i play for starter to reroll into mana flay later?
Does the ailment prolif on fissure initial hit interact with flame whips at all? It says modifiers to the fissure rather than the spirits work on the whips
could be a pseudo AOE thing, though I doubt ailments are close to the best way to play it
yes but WL eating minions is very slow and you'll probably just be functionally stunlocking your WL by using it with bees
WL will eat every minion that isn't the wraiths it summons
no
Does the acolyte have any builds based around sequencing abilities for a big payoff?
apocalyse zombies warlock
- cast bone curse to summon bone walls (they're minions technically)
- use profane veil to eat those bone walls and summon supercharged volatile zombies via the apocalypse node
- detonate those supercharged volatile zombies with chaos bolts
- cast curses to reduce the cooldown on profane veil in downtime
- repeat
Thank you, I must look into this
@autumn bough posted an updated version for 1.4 in this channel in the last few days
i have mine in community builds and liz posted official both on maxroll
also check out profein veil it fits what u asked for
I'm trying to see how far I can make every class into a faux-bladedancer
Infernal Shades necro is sort of a combo build like that too, though it's largely automated
timing is really important
The automated stuff makes me ree because it's so close to the idea but just short in execution
you have to respond to the automated spell triggers appropriately to deal the amazing damage the build is capable of
the tl;dr is volatile zombies exploding triggers both infernal shades on the ground and sacrifice, a node in sacrifice makes infernal shades that already exist do massively more damage but have a dramatically reduced duration (2s IIRC). That's automated.
Then you cast dread shade to refresh the really short duration on the infernal shades to keep them going for longer, you can refresh them twice
That could fit
so yeah there are a few options
If you want maximum buttons/timing/payoff o can send you my infernal shade. Nedds 5 skills mashing and timing but payoff is 17 mil dps on actual uber( 2 ticks of 8-9mil)
And kills dummy in 10 seconds with proper rotation
@autumn bough No, just knowing the possibility exists is good enough. I want to figure it out, now.
Well then play warlock or self cast necro. Maybe runemaster or flow rogue. Everything else is meh
if I had new HS Mage tech who would want to hear it?
I'm trying to build one of each class. I already know I love flow bladedancer and I worked out a erasing strike+void cleave void knight
I'm working on the classes I think I'll hate the most, then circling back to bladedancer
what did you do now
pshh what you mean
Insider info the patch really is your fault
I want to do infernal shade, but I want to figure it out on my own
what the
I knew the real secret was going pyromancer archmage
you just throwing everyone off
no no that's troll

Necromantic Emanation is an uncapped node that has great synergy being able to spawn bees on potion use ๐
can be 200%+ more multi
wait a second
๐
IT IS UNCAPPED AND IT SCALES FROM YOU
I had a feeling when Agent specified it works off us that we may do some weird spawning stuff
Jungle Potions with bees slam
yuppp
yep
ooo we get to dodge
I have been playing around with rip blood but we wont talk about that, this isnt worth it at all lmao
I think Ignite Lock might go a little nuts too IF and its a very BIG IF Wildfire is actually improved to the degree im hoping
26 bees per 10s on idol corrupts right? <_<
bees on idols, bees on belt
bees on idol corruption maybe amplified by idol altar prefix / suffix??????????????
Still wanna try a T8 bee affix on a Jungle Queen with a T7 max potions too. Just literally spam potions and make 152 bees.
Could be fun with Bone Curse and damage scaling on it. Or Bone Curse Bleed + Spirit Plague Bleed.
Funny thing too is the ward gain on minion death could be silly. Just need a way to effectively find potions. Could do a party with a Ballista I guess...
coagulation machine gun from spamming rip blood on a swam of minions?
With perfect T7 suffix and prefix rolls as well as +5 max corruption you can theoretically get 160% effect of idols in each refracted slot.
Hmmmmmmm... could get 2 golems easily from tree, or get 3 easily from Aaron's. But issue is that you lose chest for bees. I suppose you could use the primal set ring then to complete them both and use Aaron's + belt.
I just don't know how fast your potion gain would be at only a 5% chance. Does potion chance scale that 5?
I mean it'd just be an additional way to recover em, generally potions spawn quite well with any inc chance to find
Just sucks to drop to only 9 potions slots vs. 19.
19 at boss spawn could potentially just nuke bosses anyways. 152 bees is silly, especially when they don't start ticking down for 4 seconds.
I suppose with enough potion chance you could probably get 4-5 each time a boss phase transitions.
Or you could just use relic and Queen then.
5% seems too low unless ur scaling giga cast speed to double hit minion with two skills ripblood+marrow shards to ooze out bone nova so max to get is two so 10% per hit and pierce hit ability hmm maybe that idea could work
New Sanguine Orb hits 6 times in 2 seconds.
that's what 50 minions active before you spam potions
yeah defo go blood golems
I meant hitting bone golem to proc the bone novas
twinned with sanguine that should generate
Doesn't Bone Nova have to trigger when they are hit?
Not at normal retaliation rate but its triple the chance when you hit them after taking betrayal
6 second CD sucks though. At 6 second it is literally a wash. Unless you go all the CDR idols with bee corruption. But even then at only 110% effect with perfect rolls, even at 5 idols it would only be 264%.
That does take it down to a 1.64 CDR on Sanguine though....
Hmmmmm....
So that would be 10.2 ticks per second though.... seems like a decent way to spawn potions.
nah just using the splatter to give minions +15% dmg and then give me ward gen while everything is doing their little minion skills
oh and cast speed
was a vomit ignite setup
pmuch yeah
~https://www.lastepochtools.com/planner/olVX03xG
Less worried about the chance, more than cap at 1 second CDR. Literally only 3 per second. Even with 264% CDR the Snanguine does more procs with 3 golems.
And at that rate I just want potions, and purely potions. Lol.
it'd also be something that's active for 3s after they cast it and then they hit regularly
I thought it was 6 over 2 seconds?
2 / 3 whatever
they throw it out it hits then they throw it out again and use their melee shit in between <_<
If you curse them with penance they trigger a lot
Are you arguing that 3 blood golems hits more on its own then two golems getting hit by giga cast speed and two skills at once?
How are acolytes this coming season? Haven't played since launch
Hear me out..... bleed conversion.... forgo Bee Queen. 2 set Bee with Wep + Cata. Pebble Belt and Relic. Primal Bleed Gloves with splatter for clear...
Could only get 40-50 bees per burst of full potions vs. 152, but you could probably sustain clear for echoes way way more.
Michelin level food cooking
not more but hit plenty
Honestly with potentially max 420%+ CDR for Mages and 320%+ for minions, Idol cooking has given way to some crazy stuff. And in Bees and it truly chef's kiss this season! ๐
esp cos then I don't have to use rip blood or w/e
I'm not actually doing this build
like okay bee corrupts maybe on the regular mages build is worth
and bee set with legends is probably a very valid starter
The version I wanted to go would be strictly curse and spell damage effect too. My thought it max their attack speed and frenzy effect as much as possible and then just ramp more % multipliers in Bone Curse to make any hits just nuke bosses. Like old school Bone Curse minion ball builds.
hm, bees sacrifice autobomber?
That is why I was looking at 152 bees to just nuke.
Could do the Sacrifice too, lmfao... 152 bee sacrifice wave seems okay.... I guess.
Just a "few"...
RIP CPU
if you curse a bone golem with penance then it should trigger 3x a second plus whatever it being hit does and it deals damage in a pretty big aoe too. No rip blood spam required per se
so you'd have to what penance pearls and bone curse affects minions?
I really like auto-reassembling skeletons and have mages blow em up
Lmao, okay that does me me wanna commit to bees now...
I dont even care if it is good, I just wanna see how bad my computer will melt with almost 200 bees exploding in a chain.
death knights with this might be funny
along with mortar
which now does like 4x damage that it did before
It is NOT good. It effects DoT and hit damage after yours. It hurts the damage so badly.
I personally like the staff but I gotta admit its not worth
The less is just too high
That 63% is horrid feeling.
but does it affect death knight hungering souls?
like they are fired in sequence?
It effects your tree which in turn effects their tree.
or rather you would have each casting one huge skull
they also removed the +6 projs or w/e from the DK HS node
so there's no point maxing for projs
when the +projs was there still I believe I mathed it out to being a decent option for dot stackin for ST
They fire in sequence, but that 63% multiplier is done first before yours, so you lose out on 63% flat essentially, makes all your multipliers after just trash. Souls has a horrid DE for flat too, so it hits like a wet noodle.
The 63% effects base DoT as well, so again, all your scaling after sucks a lot more.
if you wanna do hit dmg with souls you go for 1 big one yeah
Do that and Aura of Decay to fire to make them have less fire res.
yeah but it was like 6 mages casting 15 projs or whatever so that was kinda doing work
They watch as they cast 1.1 CDR for 7 Mages... hehe.
5 mages. But yeah still might be okay.
How many projectiles is max with that staff?
what is thing called that doubles mastery passive?
uh... 9-11 if mana scalin for hit or not on hs
?!
Yeah if you dont have to ripblood spam and have it more automated that bee best for qol
when bone curse is there for extra damage per hit?
could be funny warlock interaction
sometimes I wish I could make this work https://www.lastepochtools.com/planner/oN2X677N
Shattered Omens / 1.4
Acolyte (21) / Necromancer (92)
โธ Health: 2,712, Regen: 22/s
โธ Mana: 566.58, Regen: 9.12/s
โธ Ward Retention: 105%, Regen: 8/s
โธ Attributes: 28 Str / 14 Dex / 35 Int / 14 Att / 27 Vit
โธ Resistances: 58% / 80% / 80% / 50% / 131% / 165% / 55%
โธ Endurance: 77%, Threshold: 705
โธ Dodge Chance: 2% (56)
โธ Armor Mitigation: 36% (1,933)
โธ Block Chance: 41%, Mitigation: 26% (480)
So let's say it is average 11 souls per cast with 9 min but a 40% chance at 6 extra so make it 2 all the time.
35 damned damate at 7 times per cast = 245 damned damage.
12.95 damned damage (63% reduced) at 11 projectiles at 5 casts = 712.
Okay so I stand corrected... it does almost 3x more...
Damn... that might actually be worth trying!
At 3x damage, I didn't even think of the Spirit Plague too, triggering 55x per cast cycle.
there is also something that doubles mastery passive, so technicaly 6 mages?
Link please if you find it!
don't forget mortar and this
Either way 5 vs. 7 for single vs. sequence it is worth more.
from 6 sec CD to 3
Yeah. That isn't in my calculations since it doesn't matter. It is in my calculations for the overall 1.1 CDR though.
also staff give -63% dmg but mages got also more damage per mana node with which you need like 200 mana to offset the staff
the thing is tho you can get so much more scaling going from like good shield / catalyst + mana tithe
what do you mean my proccing spirit plague?
Yeah, scaling will help, but that are scaling us available to all the builds, so I was just comparing the strict impact of the impact from the -63%.
yeah as I said I'm a fan of the staff
I did the kaboom necromancer last season (mages blowing up skeletons) but mages damage sucked even when boosted heavily
but its probably not worth it
it could not match abomination at all
but it was lot of fun
entire screen exploding and shaking
What is thee build for acolyte this upcoming season?
abomination?
Also, you can do Bone Curse too...
wait doesn't the blood golems sanguine orb recover during effect <_<
how much cdr do I need to give em to get that to sub 2s
Legit that HS Death Blossom build with Curse of Perseverance might be clutch. Lol.
fire golems exploding skeletons could be decent?
this got buffed for CD recovery speed for more hungering souls lol
......... at 5 mages with Curse of Perseverance and max CDR it is 50 hits per second with Mages and Death Blossom... wtf...
That is just Mages alone. Not to mention the multipliers are going to be insane then for mana scaling too.
I might have to go MG this league just to be able to buy my Idols I need, haha.
meanwhile each zombie can easily vomit like 3k stacks of your choise of damned / ignite / poison per second
do we think the idol affix will override isolation? or no
and if yes will it apply to mages too, or need to test both
no
damn, back to trying to get hungering souls back to 0 cd for mages
gettin em to 1s takes what 500% cdr
which I dont think is achievable
you can get is it 6 idols in refracted slots w 22% cdr roll
ya i was gonna use that pluss the base 100% from
so afaik 100% brings souls from the mage to 3 sec down from 6
formosus goes to 40?, tree is 100%
ya it just sucks thats its cold damge too
so perfect idol altar is like.. somewhere north of 400% total
i dont think there is a way to convert hungering to cold
which ends you at 1.2 ish I believe
I'll have to test to see what feels good
But i need to make sure it can do enough damage to begin with tbh
if you drop formosus its around 1.3s cd
if youre doing damnation anything below 2.5s is great, lets you maintain stacks
my thought was the overpowered soul crit build from mages but idk if it can scale enough tbh
if you go hs crit you go one big soul node
ya that was my plan
then have all the mages casting it at the lowest possible cd with while stacking mana for damage scale
zeckar did a good crit build dont have the link right now
ill look it up
Okay.....
My take on insanely janky ailment proc w/ Death Blossom and triggering ailments with tons of souls... about 50 per second...
Shattered Omens / 1.4
Acolyte (23) / Necromancer (75) / Warlock (15)
โธ Health: 5,001, Regen: 213.3/s
โธ Mana: 118.51, Regen: 8.88/s
โธ Ward Retention: 70%, Regen: 40/s
โธ Attributes: 9 Str / 9 Dex / 24 Int / 9 Att / 82 Vit
โธ Resistances: 104% / 108% / 68% / 20% / 20% / 200% / 166%
โธ Endurance: 67%, Threshold: 1,150
โธ Dodge Chance: 1% (36)
โธ Armor Mitigation: 18% (605)
I need to fix res and def layers, but a base idea at least.
FYI damage over time for you won't pass through to the minion on that ring
yeah none of these are buffin the mages
also not doing mana scalin is leaving free multi on the table
why do they lock egoism behind those two other awful nodes
I know dks have a good base crit but not sure if thats like a global buff or just their melee
I know, just using the ring to get ward for stacks.
That build is a total meme too. Just calling it "Opps! All Ailments!"
was Dance with Death passive fixed, and now properly gives u the damage bonus?
if you're cold it overwrites the poison convert
anyone know why mexroll recommend physical flame whip here?
I thought fire damage is good?
It is, but since its fixed now to actually convert properly and do Phys dmg they most likely are taking advantage of bleed. Bleed chance is way easier to get lots of compared to other ailment types
Both types will probably be able to go to Uber anyways
the +1 level and movement speed belt is nice, phys aura of decay is nice, few other little things like that make phys cool
Fissure of Wrath in Fissure tree gives spell dmg per ailment chance its converted to
Whips get that spell dmg
your main spell damage all comes from your ailment chance
being phys probably scales bone curse a ton too
I mean rng is rng and some bleed uniques are on the rarer side
fire gear is stupid easy because of soulfire bastion gear
so like not really about the same. Optimal rings might be way easier though
otherwise in their gear I see that ignite is as easy as bleed
since their only bleed source in their gear is in their 2h sword
which can be replaced to ignite if you want
ah wait we have thorn slinger
which can be replaced by immolation belt for flat damage anyway
and we can receive 1.4 more dmg from thorn idol
there are so many ways to build it
and I can use profane veil to apply bone curse
at least the old flame whip did so and soloed uberroth easily
uberroth has been powercrept hard
so he is stronger in this season?
no builds have gotten stronger
so uberroth will be easier to kill now?
well for flame whip I guess I will stick with my current fire version
which deals 1.4 more dmg and has immolation belt for flat spell dmg
and we can get a lot of idols with ignite chance too
ok, so ive picked my starter and got the recommendation to save my first spec for hungering souls. i tried it and that aint it for me chief so how do you all prefer to go from 1-20?
Rip Blood is usually easy
splatter, arcane absorbsion, bleed?
just bleed is fine. you just use your minions alongside you as you unlock them to help out
will have to test it out
Spirits is usually my go to if that still works
Just keep running and drop spirits as you go
Rip Blood for spell damage
i got time to give that a shot too. CDR to start then grab damage/speed?
Is Spine of Malatros actually decent now? It always felt like such garbage.
But now I'm trying to put together a witchflame build and am thinking about using it: https://www.lastepochtools.com/planner/AL09w1KW (the bonus skills is obviously aspirational, with a +3/3/3 spine of malatros, but still have the general idea on the build)
Shattered Omens / 1.4
Acolyte (20) / Lich (10) / Warlock (83)
โธ Health: 1,485, Regen: 20/s
โธ Mana: 161.51, Regen: 11.2/s
โธ Ward Retention: 154%, Regen: 25/s
โธ Attributes: 2 Str / 2 Dex / 57 Int / 2 Att / 3 Vit
โธ Resistances: 236% / 39% / 39% / 104% / 39% / 137% / 62%
โธ Endurance: 20%, Threshold: 297
โธ Armor Mitigation: 9% (205)
Yes, Spine / Flame whips has been uber viable since season 2.
There is a massive downside to including it in witchfire
Your weapon is usually wanted for curse damage
as a more multiplier
yep Sinathia's
Ive got a written guide I recently updated
Though it could be done where you just use Witchfire for clear in monos
that does smooth out a lot
I skipped a couple of seasons, so was curious of whips would be good. But I guess yeah I'd be splitting the diff, going witchfire and spire.
Ooh, then maybe that's not too bad
cause yeah I just like the idea of running around with aura of decay on and spreading witchfires
If you wanted to phys convert you can use the Carrion gloves to get AoE explosions too
Sliding around ghostmode, spreading witchfire, ignites and damned. Then also fissure every now and then it's needed.
Assuming I can sustain ghostflame. It looks like it got increased mana costs since last I played it.
Ghostflame is pretty hard to sustain unless you dedicate idols to it as well
Hm, I see. Then maybe something else. Is there any other 'auto' way to get your damneds out, for witchfire?
The other option I figured was to use fissure for traversal skill I suppose.
well you need to proc overloads so you need some way to get like 20 stacks of either first before the next cast will then create overload buffs
Oh, whoops. Yeah darn I guess I gotta cast something then
I used Chaos Bolts, others have gone Hungering Souls, but all in all its usually a whole thing of cast first a few times
then run with Witchfire
BUT with AoD now
you just need Damned stacks
unfortunately I dont think it hits so you cant full automate
Yeah. Hm. And crap I just noticed that malatros converts fissure from Necrotic/fire to full fire.
Carrion?
replaces witchfire for clear and you dont have as much clashing for resources
yeah lemme link it
it gives your kills bleed explosions
could help a bit
anyone know if the Abomination Destruction Engine Bug was ever fixed? (where the Abom would sometimes sacrifice itself)
I thought it was last season in a hotfix somewhere
Oh that does look fun. Though, what's the single target option there?
Oh cool
so you can stack Bleed Chance and with carrion other types will convert to Bleed
Yeah I saw that, which sounds pretty solid.
Gonna still try the fire whips/witchfire first. If I can manage the ghostflame mana, I can just tap it when I need to, to trigger the witchfire.
Or I guess walk around like a SCHLUB, and just use ghostflame as needed.
Shoot, with that build, I don't even have a readily appliable curse to get my haste x_x
Oh does it? I know it said it replaces ghosties with whips
I just assumed torment no longer happens
let me double check im updating my loot filter in game so its an easy check
Otherwise, my only sources of curse I can do at will are veil and desecrate from ghost flame, but that second one seems especially awkward to do lol
No torment, but if you grab acid skin on the tree that works
Oh sick
that one
Yeah I've got that on there, but mostly only because with spine, you have like a million skill points and half aren't applicable to fissure when using it lol
true, though Acid Skin makes it crit viable
Yeah, seemed pretty solid of a choice for a single point
league start i cooked up dunno how viable it is https://maxroll.gg/last-epoch/planner/bc5k1d0i
Lich or Warlock, I cant decide which one to start this season๐ตโ๐ซ ๐ตโ๐ซ
The one you think is more fun?
holy smooth. like butter
Why does no one seem to use Chthonic Fissure for surfing?
Surfing?
You mean the movement node?
The one that has such a horrible cooldown that transplant is leagues better?
Yea, on the face of it I don't see a way to reduce its cooldown
But I far prefer this over the ugly dual fissuring that everyone seems to do
That's because it makes it do DOUBLE things
The dual fissure looks like you're about to rip open a butthole
Naw, miss me with that
I'd rather just go with the one that lets you have more than one fissure at a time
3 fissures at 50% efficency
Which is technically worse than double fissure
I believe Chaos Bolt has a node that lets you lengthen the duration of each fissure
So that could be fun
You go around painting fissures and then try to keep them up as long as you can
That requires you to directly cast it, yes
That sounds fun
For auto setups, that is L
And tbf you're still extending 150% fissure comapred to 200% fissure
SO if we're talking about meta wise...
I knew you would say that
300% mana comapred to 180% mana as well!
There's something I learned from playing my Void Knight though
Sunderer's use case is that you want that fissure DoT (and don't care about spirits) very badly, or are playing hit fissure.
Abyssal Echoes has one of those typical nodes that require you to cast it directly, I believe it's Nether Coating. You have to cast Abyssal Echoes directly to gain the buff
Void Cleave has a node that makes you cast Abyssal Echoes after Void Cleaving
The Nether Coating did actually proc after casting AE via VC
So "direct" casting is a bit looser than we think
TO be fair, it says "You cast"
Yea
MOST procs do not use this wording.
Yup
Chaos Bolts from Fissure doesn't use this wording.
Yup
Nor does it work because I have tried it.
Too bad. I'll probably try it myself anyway
o7
wraithlord vs abom?
Both are great, Abom has killed Uber wraithlord has not, but Wraithlord pushes higher CR im pretty sure
forgot to hit reply
killed uber?
Uberroth aka uber Abberoth
I forget but wraithlord has pushed like 10k corruption but never Uber Abby. You could probably find the real answer somewhere in this channel
Abom smokes Wraithlord lmao
At this point I dont think snapshotting or not really matters. Obviously you do more dmg with whatever you could do
All I remember about Wraithlord is that one guy pushing to 10k
post 1.0
didnt seem so s0/1
thats when i played last though
it got taken out to the back alley and shot since then im pretty sure
and now i heard of some queen bee thing
This is the only game where I still manage to play the same class every league and still manage to spend over 3 hours on loot filters
save me
IIrc, because unlike abom, wraithlord can't survive hits
Glasscannon
sad
In a theoretical perfect play, wraithlord could kill uber, but we're not robots or scripters
Nope.
ABom is the only minion build on Aco to kill I think isnt it?
and beastmaster?
He did say "On Acolyte"

No clue about primalists
im asking if any beastmaster builds have killed it
im genuinely a warlock 1 trick wherever I go
i see
gotta askt he primalists
Also Kzb I did the math Wildfire is more dps for Witchfire over Primordial T8 with the new buffs. But even then im not crazy enough to recommend it
conservative added global ignite is like 200% lmao
when lock got added I had both
thats when fissure movement went over terrain
it was so fun
Wish there was a reason to surf forward
crit but not taking multi nodes on necro? with the rings and other base crits you should be able to lower your inc investment and go for more multipliers
eg. on skele mage nix couple points off the leech and get gravetide (you can use frost lich too)
on dread shade you really dont need the mana efficiency could make it buff yourself
theres nodes on chaosbolt that let you buff your minions with more flat dmg per mana
what reason do you need other than to hit these gnarly waves brah
Wish you could channel a laser while surfing
was thinkin of making a wildfire hit fissure build, no spine no spirits just spam that hit
test, msg not sending
I can't hear it
necromancer's 50% innate minion dmg multiplicative?
It's increased not more
You want sources of inc to multiply
you'll get 1200~1500% additive bucket after all
50% doesn't sound attractive at all tbh
Wildfire with fissure is weird. I saw people saying it just ignored fissure last league others saying it was bugged. Iโd be curious to see it working properly
You don't really pick masteries for their base passive
My best use for it has been with HS
Wildfire was in general very bugged afaik
Also just bad to use on a lot of skills even when it worked
true
It was always increased
Which I find pretty useless since you will get 1000+ anyway
Most innate's are like this no? Half of it is important/useful and the other half is peepeepoopoo
theres a lil powercreep
old ones are more niche and relatively weak
newer ones give multis / scaling vectors
More damage on enemies (conditional, from firestarter's torch and laddle ) works on minions?
guess not, but there was no subject on the tooltip
if it doesn't say for minions it doesn't affect minions
If it doesn't say minions, it doesn't affect minions. One of the golden rules of LE.
such minion haters
disgusting
hey fellow undead lovers !
I was wondering how ghostflame's Feast of Bones and splinter nova were interacting
as splinter nova doesn't target, does this setup ignores the "1 max marrow shards per second per target" limit, or does the second nova each second deal no damage to enemies that were hit by the first one ?
I think that means that each enemy can only trigger the effect once per second, so you need multiple targets to reach the overall proc limit, but any triggered novas should hit everything in range
by the way, does the cast frequency from Fuel of Anguish affect the limit per target as well, or only the generic 2 casts per second ?
I think it should improve the proc limit
for both single and multiple targets
3.2 casts/s isn't that much really
that's my guessing as well, but the wording is unclear
thank you for both our answers ๐
feast of bones states a max limit of 2 in general
Feast of Bones 0/1
Damaging an enemy with Ghostflame causes you to cast Marrow Shards towards them.
This effect can occur a maximum number of times each second.
Max Marrow Shards per second: 2
Max Marrow Shards per second against 1 target: 1
Fuel of Anguish 0/3
Increases the frequency of Marrow Shards per second from the Feast of Bones node.
Improves the Marrow Shards' base critical strike chance cast this way.
Marrow Shards frequency: +20% per point
Crit Chance per 100 missing Health: +1% per point
Increased Frequency only makes sense if it's increasing that limit.
Still hard capped at 3 total from having 3 targets hit with ghostflame is what I meant I thought you were implying higher limit is reachable with more targets
ah well my thinking is that at 3/3 it goes to 1.6 per second per target and 3.2 total
but it could be 1 per target and 3.2 max
it does speed up how often per target but I believe adding more targets than 2 doesn't do anything
physical ghostflame is nice because it doesnt split 50/50 between necro and fire, and phys aura of decay
but the marrow shard nodes kinda suck imo I could never get them to compare to just scaling the dot of the ghostflame
id expect it to be gass because rip blood is autobombing, marrow shards are autobombing, and infernal shade zombies are autobombing from ring, but it kinda sucks
might as well go witchfire instead that least sclaes madly
enabling automation but lacking more multis / additive flat
witchfire is not good imo. The fairly unique way it scales makes doing witchfire plus XYZ pretty worthless and witchfire itself just doesn't have single target
zombies triggering floor shades is my preferred low effort/automated good AOE build
destruction engine abom would be if that was working
who knows, maybe they've actually fixed it now
? witchfire is goated af
"""Goated"""" F tier compared to any good acolyte build
Personally gonna go for a minion damnation stacker build this time the mana stackin for mages / zombie too good
People get what 3-5 mil dps on it uf lucky? At least i didnt see anything even 10 mil on witchfire
And abom is like 90 mil dps, warlock 50+
๐
Unless you're already going for a fire dot or necrotic dot setup, witchfire is just L to mix with
I only now realized the dread shade node on Zombies lets you
a) get the shade buff at lvl 16
b) get dread shades outside of necro in general
It'll be the base dread shade at that point, but yes
Witchfire is for clear quality and ease til about 800cc. For bosses most of the value of that build comes from having 350+ damned on hit and 350+ ignite on hit with stuff like Chaos Bolts that can hit so fast.
Most of the scaled damage is 400+ damned stacks and 800+ ignite stacks and scaling those. WF is a joke. I just find it funny they are so scared to scale something like that when they have Ballista Falconer that literally does a magnitude of damage more.
I wasn't there for season 3. Flay Mana lich wasn't a thing back in Season 2. How does it hold up defensively compared to the Sentinel builds? From what I can tell, it should be somewhere between Warpath VK and Judgement Paladin. I haven't ever played a lich and thus am not familiar with its nodes/reaper form so it's a bit hard to judge for me.
it has low max hit compared to robust sentinel builds but excellent recovery. Corrupted form means leech doesn't end at 'max' health
It is decent. It is mostly for single target clear. Flay just doesn't clear insanely easy like other builds can. Most people have put it lower on the list due to the slower clear it has. You can't just push 1 button and clear and entire screen or 2 like you can with other builds.
It can be pretty tanky though.
It is definitely not a normal playstyle compared to other Acolyte builds. Feels more like playing a janky Rive.
Thanks for the tips. I thought it was quite good at clearing considering Excoriation from Army of Skin boots that give a good amount of area to Flay?
Janky Rive. hmm, that makes me pause for a moment. I really enjoyed Fissure warlock in Season 1, which I personally felt wasn't janky at all.
I'm planning on playing for at least a month on one character so playing a janky build is probably not what I should be doing ๐
god s1 fissure lock was peak
Sadly unspecced shade doesnt do anything really
Maybe some shade abuse
Cause u can get a lot of flat aoe
From the swt gloves
But need to actually test in game
I can see explody shade variation with zombies just for buffs
Curious if this could be used to automate the Shade part for Lich Scorn. Could spec into another minion then maybe?
So abomination build has poor clear?
Oh wait I just saw the rotation set up ...do I have to do that every new map ๐ ๐คฃ
This flay reaper looks really cool but then I saw two red rings lol nope nvmind
Yeah. Flay is good, but agreed. I hated the playstyle.
That's top end setup dw about it
I'd still spec into shade
Yeah but the other builds I'm looking to main uses easy to get rings as aspirational I really hated not getting that last season
Do I have to set the abom up every map
I might go abom
I don't mind slower clears. I like easy gameplay and very tsnkyness
Nah only if you change monoliths
Mapping time is mapping time, shopping time is shopping time
So I would have to redo it all? How long does the process take
No?
Honestly abomination set up doesn't suck anymore when you dont die often
You summon abom once and gg. Just dont die or log out
The clear is okay, but itโs nothing crazy
And you should definitely try mana flay lich if you haven't that stuff is Hella more fun that 99% builds this game has
It is primarily a bosser though for sure
I got bored of it pretty quick tbh
Yeah i dont like mapping abo and bear,its the uber killers
It might be crazy this patch with stomp setup. We can now have 1 sec cd on it ,whichbdevs desperatly wanted to avoid
I'll probably do abom.
Maybe you i played 1.3 on it nothing more fun than that for me reminds me of old static orb build
