#💀┃acolyte
1 messages · Page 85 of 1
you're just making it easier for everything
which is fine, but it doesn't solve any balance issues
skillswapping being unfun gameplay is orthogonal to balance
Yeah I think the core issue of power within skills is more pertinent of an issue than an opt in snapshot mechanic
the fact that they also separately do not update the raw numbers often enough IMO is a separate problem
the problem with snapshotting and skill swapping mechanics and with the disparity in skill power is that the player base WILL do annoying things and have a bad time if that's the optimal strat, and it is absolutely on the game designers in this genre to avoid that.
Most don't snapshot, it just opens up other builds and makes certain builds more competitive but still not really lmao
the degree to which abom is not just strongest but also the best at snapshotting does not help at all.
I mean true, but I'd rather the gap get closed and snapshotting be addressed after that happens
bring abom down, buff other minions, then address the snapshotting
sure, i doubt i would be prioritizing much differently if i were in EHG's shoes
But we shall see the direction with patch notes. The "Necro" patch was meh
sorry I needed quotes
air quotes
They did a fair bit to Abom, which is the only Necro skill that matters really so...
yeah they are clearly operating with a lot less development firepower (and/or QA firepower) than I would prefer
i'd be less frustrated if I thought the Abom rework actually succeeded at their goals for it
So do we think that they'll fix the sacrifice blood minions damage, abom sacrificing itself, corrupted form etc
the first two they at least think they fixed
and those both seem like reasonably obvious fixes to get right or wrong
i'm just waiting to see if they end up having to nerf the blood specters base stats to compensate
I hope they at least fix the Abom self-sac issue. Would love to play that build proper.
I've banged on about this plenty of times but I find it remarkable that they basically promoted the lich passive tree rework with corrupted form and it just doesn't do the thing it says it does
abom-based blood specters would be my league starter if I was starting as a necro
Same, with lich's scorn for beeg flat cold
not going bleed Aura of Decay?
Nah I don't care for the chest you're basically forced to use with minion bleed at all
Also flat damage > ailments usually
even with zero base crit in the tree?
There's 5% base crit in the necro passive tree isn't there? Have they said they're removing that?
it's not the flat damage that's good, it's the absurd multis you get with crit... which you wont' get here without a ton of investment. i would definitely start bleed and cut over once you're geared up a bit
great, you get all the way to 10% base crit (there's no crit in the Sacrifice tree; the only other minions like that are zombies and golems)
And there's minion crit multi and cold damage together in the passive tree too
with all of the passives and 100 int, you'll get them all the way to 30% crit
If abom sustains 30+ specters im sure it'll kill everything fairly deep into empowered monos even on crap gear
i mean you can do it, but i would definitely go bone curse and Pearls to apply acid skin
and yeah if they really get a 4x multi over their current you can probably build them any way you like and be fine
maybe bleed will just be better
crit probably wins with enough investment
I've wanted to make the 120-135 flat cold dread shade + huge number of minions thing work for ages
if you can snapshot the dread shade with lich's envy+scorn without spending a spec slot on it, it's definitely going to help with clear even with the bleed version, even with all the DoT boosts
and I really like how the abom sort of handles mana management via devouring skeletons when you don't have enough and sacrificing them when you do
yeah, it's definitely wibbly, sometimes it generates way more specters than i ever got manually, and sometimes it didn't really generate all that many
but it's SO much easier to use
and i definitely did not fine tune it all that hard
i kind of want to try building around sacrifice and doom brand, automated via abom
but i think the skeletons will explode too far back
still hoping they add items that make certain minions immune to sacrifice
Skeletons summon at your cursor so it's not too bad, the abom not getting close enough for doom brand is a real issue tho
I think just sac is probably better, much stronger scaling
i mean the dream has always been to use doom brand AND sacrifice
not the same damage type but crit multi works on everything
Bees + Chaos Bolt (The Gate) for minion ailment 🤔
Won't get very many bees on acolyte unfortunately. Biggest spawn rate scaling options are locked to Rogue / Primalist.
We can probably get more damage per bee, but much fewer bees are overall
Unless queen bee comes with a way to scale spawn rate that we can abuse. That could be doable
queen bee is going to summon bees, she'll be wraithlord 2.0
big if true
Stinger Lock confirmed
there might be an avenue to get the new potion consume belt with idols and use belt affix for bees on potion use
Hm, worth a try. There's also the weaver belt that doubles affixes after using potions
the set also summons quite a few bees already
so queen effect depending I think # of bees vs scaling per bee is a fair tradeoff
idk if anything competes with Necro even with more bees
most people will likely just be forced to attunement stack and get as much increased damage as possible with some strength to get phys pen or rogue trying to throw flasks to give it buffs. Necro gets so many multipliers for them 😛
I need this, anyone have for me pls ?
Theory craft time. How do I build blood tether to take advantage of a support juicing my bleed chance for me
If I get to ignore having to stack bleed chance everywhere I can focus more on scaling spell damage for the tether
Mad Ladle? Gives gigantic speed, then you stack lots of bleeds for the more damage multiplier and you get flat spell damage from the rip blood node. But probably you can get so much more flat directly from a weapon that you just want a nice staff. And you probably want chaos bolts to stack the bleeds, with manual rip casts mixed in, I would guess. Is the support also stacking bleeds, or just granting you a bunch of chance?
You might need to figure out a solution for clearing
Like, you could lean into blood tether and do this with wheel of torment
and if they stack thorn shields on you for clearing, you'd get a good amount of bleed chance
yeah I was gonna point out soul feast for clear
idk if you even need wheel of torment. just manually cast it and then rip blood on single target
just spamming the hell out of thorn shield for the bleed chance and inc phys dam
I was going to say chaos bolts but curse of perseverance might actually be the best way to apply lots of stacks. Since you just want as many as possible
Maybe. You'd either need to manually cast a curse or dump points into original sin (which has a lower range)
Wheel feels so slick if you can make it work imo
did anything change to abo? does it still good
Idk patch notes has not been released yet
patch notes tomorrow iirc
Yep, about 14 hours and 40ish minutes from now
as far as we know though, nothing is changing for abom other than general getting new items power creep
carrion of creation's proc should deal more damage per bleed that was on the target when it exploded
or just deal a % of the target's max health in damage
i thought they said they fixed the bug where abom would sometimes poof when using the devour -> sacrifice node 🙂
that said i expect some damage nerfs (esp since it benefits a lot from minion CDR from idols which should be buffed slightly this patch)
They might be fixing or have fixed that, I don't remember
It kinda does, since it gains bleed chance per stack... though it's a pretty low stack cap
not yet in 1 month ago when I tried that build
and I decided that lich is way better for sacrifice
except they're base damage bleeds with only your raw stat increases. the proc doesn't have any multipliers for them
Yeah, true, I would honestly prefer actual bleed prolif or something, but maybe at that point they'll just be too required for bleed builds lol
yeah I don't like items that are mandatory in archetypes if at all possible, but those gloves need something else on the proc. it doesn't do enough damage to assist with clear
salt the wound has already kinda been power crept out
tbf StW got killed by the change to ailment effect
I'm actually mostly okay with where carrion is, it really is a game changer for some specific situations
what even gives ailment effect
Charged Allies in Static Orb gives Shock Effect. I don't think it exist anywhere else, at least from a player-facing perspective.
Wraiths still have it on their tree. Not sure if it functions or just wasn't updated on UI
It was such a stupid removal 🙁 hit gets a multiplicative stat with multi and then they were like yeah, DoT doesn't need that.
A lot of things, technically, like StW. They didn't actually remove the stat, they just repurposed it and call it something else in most tooltips
Just an outdated tooltip, it gives bleed pen since that's what ailment effect does for bleed now
I figured
how long ago was that changed? I don't think I was playing when ailment effect worked that way
some kind of generic DoT multi would be fantastic to compete with crit multi
and help give all the spell dots a boost
A long time ago, iirc it coincided with the poison nerf
@wintry flame Hey, I noticed in the Pyre Golem planner you sent me you had a set affix craft on Gloves than interacts with Infernal Shade, is that also something you’re snapshotting?
if he's using Lich's Scorn then the set bonus is +4 shades which works out to +60 flat damage
I know about Liches Scorn but he also used something like +3 flat spell fire affix on gloves per infernal shade
yeah you need that affix to get the set bonus
the set is the gloves and the offhand
Ahh
Sorry just waking up. That is the reason to get the set bonus.
I was messing around on my warlock with fissures and infernal shades. I know people have done stuff with the interaction before to pop infernal shade w/ combustion. But I noticed that if you take the beacon of torment node you can stand ontop of enemies and gain the spell damage buff whilst also popping the infernal shades. Does anyone know if that's been used for a build before?
You'd need a huge DPS window for it to matter, like a staggeringly long boss phase where you get to just stand still
the fissure itself and each shade have their damage set at the moment you cast them, so the shades it's popping will not benefit from the flat damage you're getting
yeah it works good
you have to be tanky enough to facetank anything tho because you're standing inside the asshole of anything you want to kill if you want the buff and for shades to pop
if you use rip blood or marrow shards or something you dont have to be inside the asshole of whatever you're killing
and you can setup putulence rings that cast the infernal shades automatically so they increase the spirit frequency without you having to press infernal shade
torment counts as a curse tho so if you have swine on, you can have 4 curses on you with bone curse, decrepify, marked for death, and torment, and you get some pretty crazy ward generation
forget if you can self inflict withering
Yeah I noticed that you could get pretty high ward per second whit that setup which might make face tanking stuff more feasible
How often can you get the zombies dieing to recast shade? I saw that as an potion but didn't think it would be quicker than stacking cast speed
I've never measured how effective they are, I just know they work
guessing you'd lose 20 torment stacks of efficiency or something idk
But if that meant being able to add in flat spell from rip blood that would be worth
Well you've given me some ideas to test
Withering isn't a curse right?
Zombies are slower, more typically used by Lich
think self cast shade pop on minion is best since it instant pops and just scales with cast speed
plus you can get extra procs from zombies, ghost maker, etc.
the build is unfortunately pretty meh in terms of dps tho especially after losing Death Seal on Lich at least
Correct, WIthering is just a debuff that boosts curse damage taken
It is so over for some setups
🤔
Uhoh
Mages and archer buffs? Not sure how much it helps tho.
Oh no, the mage buff is notable because of them finally changing this:
Seems like they wanted to push more viability into the fire versions of minions due to pushing that with new uniques
Unsure how good that will still be tho

All For One nerf is crazy
Funnily enough that's the ONLY dread shade nerf
The witch is dead.

😂
Am I missing something but I did not really see any Flay nerfs?
Nope. No flay touches
Tbf this is a more necro-sided patch for aco
Mana stack flay still seems crazy broken
Pyre Golem buffs 
Dayum nerf abom stats, wraithlord still trash, buff the skellys that get one shot in high corruption
Wraithlord now seem funnier for wraith spam setups
Less dead unique
the bone shatter buffs are nice
FINALLY, IT HAS THE LPL OF BOOTS
way more clear
It's doing stuff probs 😛
Flame wraiths, archmage HS seems to look decent rn.
But nothing beats abom
Hey look, less shit dragonflame
Sanguine Orb on Blood Golem will be pretty wild, but I doubt the functionality changed
Oh yeah seems like they nerf imprints
knew that was happening
Fire minion army when
@hidden sable
Maybe I will try a poison setup once again this patch
🙂
Insane hit kekw
still useable for snapshotting the movespeed
alright wtf they do to my rogues man
Tf they buffed most campaign bosses
Posting this here because we WILL get questions about it AGAIn
You’ll still get questions
But we'll now have a notepicture to refer to.
People love questions, especially stupid ones XD

HUUUUUUUUH
lv 38 campaign skip right into Fall of the empire haha
I don't know why they did it, but it's free real estate for us
I kept thinking I guess I’ll play rogue they didnt seem to be doing much for changing the builds ive already played
But now whiplock can be different dots
Witchfire buff is pretty sweet
I doubt there is anything CB related but i’ll have to check later
Only one, and it's a funny one
Holy crap Necrotic Mortar is good now
The recast node can't proc itself anymore
Lmao wow
Clear got worse 
Although Hungering Souls no longer has tree based CDR so that's DoA I think
It never HAD any because it didn't NEED any.
I am curious how attribute stacking is gunna be for a couple builds
Sry meant for DKs via death blossom
Used to have 8 second CD but tree based CDR, but the CDR is now exclusive to Necrotic mortars
Necrotic Mortars however looks a lot more interesting
Necrotic mortars damage is laughably low and couldnt hit a moving target in the current game, I dont got much hope for this skill, much better of investing in something else in the tree
They quadrupled the damage
It's very likely to be quite strong
Interesting nvm then I guess
Patch notes don't say they fixed corrupted form you always count as low life thing
Nor abom sac
Killed blood specters pre-emptively too
Omnis meta, just get a well rolled 2lp one guys
- levels is meh in most cases for minions at least
Fixed an issue where the “increased Skeletal Mage damage” affix had no effect.
This was fixed again lets go hopefully it actually works
I'm not great at theorycrafting, besides maybe Spine changes is there anything interesting for Acolytes in this patch? I'm not seeing anything huge (I don't really play minions)
Blood specters maybe
They're 4x stronger at least but limited to 13
Marrow shards got some big buffs but idk if it'll actually be good
Pyre golem buffs
Yeah seemed like most of the changes/buffs were on the minion side. Sinathia's maybe making witchfire more viable
I wonder about a player damage mshards/sac build
Automated via zombies
now you can get 100% chance to cast mshards per zombie
this could be fun
i see people whining about the campaign being too easy all the time
probably why they did it
Ok am I insane or I didn't see corrupted for bugfix can someone confirm
hear me out
How does this work? I thought Poison couldn't be a hit in this game, only a DoT, does Flame Whip turn into a DoT? lol
And did they fix Corrupted Form not counting as Low Life? I didn't find that in the patch notes.
I remember people saying "added curse damage" from the reforged is bugged because the corret form of the affix is "spell damage to curses". Hope they fixed this too.
so is this basically just bone nova now?
Nice they removed the 14% less damage from Skeletal Mages.
We're going to find out!
yes, but the % inc was the important part for our uses
Isn't the pyre golem a buff?
you would think it is mhm
From you guys necro experts , is the new rogue skelly any good like stronger than before or whatever,abomination looks nerf ?
but before you got more flat from lich's, cycle rings, etc and ended up with skewed damage types. that could all be scaled by the old node. The new node only scales fire damage over time.
Abomination is fine. probably will be slightly weaker or about the same. Rogues is about the same, just more annoying and you lose rogues for warriors/archers.
rogues might be slightly stronger tbh, but you kinda are incentvized to go for more skeletons now
Shame was hoping for a stronger rogue builds like kinda the dudes that throw stuff in poe 2 was,abo looked kinda same i agree anyway is so stronk
Yeah like stacking all sources or skeletons not sure you can get maybe 11 for rogues buff
I also don't know if the new node is multiplicative if you have archers and warriors or if it just additively counts both.
it sounds like the latter
yeah you can still run phalanx tbh it gives you slightly more damage for less max skeleton investment
Also like some of you point out with out probably the skeletons die too much since they dont have the scaling of abomination health
Ok so fair to say mana flay build dint get touched I saw nothing about it
Any ideas for hungering souls death knights?
Skeletal mage overall looks very strong idk if you just do mages or the knights,mortar getting massive buffs ,got rid of less damage on them and now mana scaling is a lot stronger
I'm probably going to try an Ignite build with Ash Wake, Soulfire and Curse of Perseverance
Probably hot swap between Curse of Perseverance and Dragonflame Edict depending on how clear is with CoP
That sounds look a good shell to play with. Hopefully the fire convert affects the AoD nodes appropriately, especially the minion ones.
The increased damage node does call out it respecting damage type conversion
So it should
I figure fire Skelly archers, dread shade and pyre golem to round out the build
Or maybe do zombies with dread shade on cast instead of golem
Hungering Souls has a pretty big chunk of inheritable minion count based damage scaling
I wonder if fire AoD will replace plague with spreading flames. Won't matter much but
Au contraire that would actually be really important for hungering Souls ignite DKs
Would you go Archmage node on Hungering Souls Death Knight? It does double projectiles also
Wait, dread shade causes minions to resummon a zombie... Excellent
Depends, for an Ignite based one probably not, for a possess based one absolutely
why this is only for primalist? it could be soo good on fire necro
Strictly primalist, sadly
that's so sad
they give us so many option for fire necro and remove an insane chest
It is what it is, you probably want a more defensive option there in any case tbh
huge skelly mage buffs
I'm thinking of starting necro fire minion for sure seems I would enjoy it, just need that damn unique for knights hungering spirits
Might go zombies over mages but not sure
I had good plans for spirits but mortar might be kinda busted
yeah, it used to be very shit
They made some changes so much stuff information look into
idk what to do
So would motor be fire based?
im torn between fire necro and bee beastmaster
Am I the only one to have frequent freezes when playing (online) necro with lots of pets on some mono maps ?
Mortor
nah its necrotic
Same kind of but might do bee after getting some gear
for the hungering souls build with knights you'd have to pass thru it to get the general CDR node which also got buffed up to 50% per point
I may try that but think fire be more for me
but now I kinda don't care to go for souls and just use mortar cos not only did the base dmg go from 25 to 80 the added dmg effectiveness got buffed from 100% to 400%
O wow
still gonna be a base 6s cd so its' not gonna be busted even with the 100% cdr you spec but seems interesting at least
Sounds cool
I don't know much about these build ideas but the fire build got my attention
With that unique anyway
Oh it does? <_<
Neat so a cold based minion build should be better
Cold is gonna be busted
Forbidden Arcane grants 2% more damage per 25 max Mana per point (from 1%). Max 4 points (from 5).
Lmao buffed
yeah currently it does, I'd imagine they keep it
I did cold minion while back it was super fun
Giga buffed
Frost Lich grants 20% more damage (from 20% increased damage).
Also mortor would overall be better as its based already in a minion skilltree
Maybe
Not sure how that works as HS is not minion using the knights to cast it
Probably
I see some buffs and some nerfed nodes but generally buffs
it's mostly nerfs
but with other changes it will probably be about the same, maybe slightly less damage
for a fire minion build
hmm but sharperned bones is a buff here
do you want multiple fire mages or just an archmage
i feel like if the damage is ignite stacking you want more minions?
but you cant buff them w/ like shades as well
the new boots seem to make zombies interesting
only nerf so far is 4% more damage from absorbed minions than 50%
im not good at theorycrafting this game
I would say more minions is how I would go but not sure into endgame the best route
I assume a fire minion army with ignite stacking is decent but I feel like in endgame they'd all just die
lol
I think zombies would be better later on perhaps
Yeah the golem would be one of the main defenders
you're losing total skeletons
hmm, which part is it?
Am I the only one to have frequent freezes when playing (online) necro with lots of pets on some mono maps ?
Probably not
Minions absorbed when assembling an abomination are now unsummoned rather than killed. This means the “chance when one of your Skeletons dies to resummon a new one after 3 seconds” effects can no longer trigger from Skeletons being absorbed.
I am doubtful
Hmm im now super interested in that mortor idea hahaha
kek
hmm did you get this from le tool?
I can't say no for sure but I'm leaning heavily towards no on Skeletons
me too
yeah they're all there
cant be sure until patch live
The skill looks worse than before in the sense that it's more of a headache to build for damage
and you lose rogues the things you want to do damage. Archers just look the same lmao
free mana stackin
so flame wraith is the only non-abom hope?
In terms of being competitive probably. There might be something else, but I am doubtful
oh well maybe bees
Fire bees!
Flame wraith do you need idols for those things?
Depends would not be so bad with HS knights?
As it has spell damage but im not at all sure lmao
Probably more so for ignite
Also don't know what dragonflame nova will do
totes legit goals
I wonder if there is some cokehead idea now with the Attunement convert to Apathy and using self cast CB
Probably
oooh interesting
Putridity grants Vomit +1% Poison chance each second per 2 max Mana per point (from +50%, not scaled by max Mana).
Ignite Volatile could actually work now because of that
am i blind or they didnt touch flay at all
does that help LUL
attunement stacking xylem giga mana for skele mages, literally no synergy with the rest of your passives or skills but make the damage-per-25-mana work
also i never realized it was cast by the minion
Automated dread shade cast when you direct cast Zombies
Yeah I don't know never used it or built fire minions but looks cool
That's got potential
yeah and the dread shade can give them haste I think for the vomiting part
its possible, but if the conversion happens before the gain from Attunement then it could just kill that idea
convert it to fire, make it ignite
yeah it will be interesting to see if Ignite Zombos becomes great enough for higher than like 300 cr
for mana stacking on mages you want to go something like Celestial Doom, Spirit Battery, or even World Splitter maybe. Just depends on LP
I thought id go rogue this season but we staying acolyte all day
Celestial Doom looks best if you can mana dump and get to the max 500 added
is that best when you're not gettin anything else that benefits your minions from it then tho
like you would with apogee or using curse of pers with the HS
curse I think is bait tbh
So I would have Knights HS, Golem, zombies, and archers... hmmm
might be, kinda huge for ST tho
you're better off going single skull for ST
the last time I played, I tried wraithlord in s2, it did ok, but then I went void knight and it blew wraithlord out of the water lol
so I want to go fire minions of some sort
but I fear its going to hit a wall p. quickly and be a flop
probably yeah >_> but I was thinking of having staff as like an easy ST swap
and it seems like bee beastmaster is looking quite good
Yeah I don't know, but fire minions just seems fun for me
Yes bees also will be fun
I do wish we were given the option at some point to just swap skills no need to relevel at all
the damage nerf and added damage effect is just too low
minimum level at cap by lvl 90 or something I dunno
also big skull is pointless for dot ST variant
but ive never played primalist or beastmaster
so tithe unchanged, reliquary nest unchanged, all lich skills and passives are the same, interesting
meanwhile EQ bear triple tapped lol
great for hit crit sure
and I was hoping necro would have some minion builds that can do uber abberoth (other than abom)
and so idk what to do
mana stack might be even stronger with new altars
I did bear last season but wanted to do Raptors and Sabretooth but never did it
oh yeah I do mean crit
if I managed to do uber abom with my scuffed ass reflect smith I bet I can do it with new skelly mages
so whats the status on theorycrafting Fire Aura. How do things like Fester and Poison Bolt work?
even still I'd not do Curse
Got some time think about it ya, I just love minions I almost always do a skeleton army build so the fire sounds fun, even cold
you won't get much DoT application from HS on a CD
here we go agane? 😄
I forgot about mana flay lmao
Tbh the only non-abom minion build likely to handle uberroth is maybe bees due to damage immunity
Is that a fun build to play?
what was it like +6 projs base from mages? with +4 on hs (+2 only if mana scalin flat) and a chance for +6
Bees as a necro minion build?
More likely primalist
Probably could run it on necro tho tbh
For attunement?
so 15 hits per guy with a chance for 21, at 3s cd that is a little oof yeah
Yeah it wants attunement stacking+strength stacking+bloodkeeper nest
I think be cool
5 hits/sec/minion isn't terrible
If the bees could be fire I'd def have some fun with my fire minion build lol
yeah but at 63% less dmg
it's barely better but I'm saying I wouldn't rely on the HS hits and instead scale damage of your mage
Are any skills available that instantly do all dot damage that is on an enemy?
if I wanted to just scale the mage I'd go Cold not for the HS at all
which tbh I think is the better option esp if as you said mortar swaps dmg
if you invest the staff slot to HS it's only giving you ~54% more damage and only for HS. And I mean for any mage build really
Yeah, irksome I really wanted that to work
don't think so
bees can be whatever you want on necro
They can stack ignite?
yeah why not?
ugh, maybe I need to just go whatever is meta lol
I'm still confsued on what this means exactly.
Like, can you stack poison chance/damage/poison overload proc/"X" on poison, etc.etc. and have it apply to you fire stuff?
no, it just means the stuff in tree converts
like the - res, minion poison chance, etc.
Depends on if you're trying to chase the Pinnacle tbh
My bad not sure I understand how the bees work
they just another minion you can make them do whatever
oh, so the conversions are only happening in the fire decay aura tree?
if yo ustack ignite chance they ignite
Ooo
essentially it's anything that says poison in the AoD tree is not Fire or Ignite. I don't think the subskill are affected tho
So the bees especially early on for a fire minion based build would be awesome
Or for any minion build
yeah.......
Frozen Eyes of Formosus now also grants 20-40% increased Minion cooldown recovery speed
oh wait I might have to go sentinel
Volcanus grants 30% chance to cast Magma Shards on melee hit (from 15%), and Magma Shards will now target enemies within 12 meters.
Sounds cool
Cool ammy
What build does this go well with
I guess with that amulet not giving + minion skills will the ammy slot be more open?
What was it evolution end
Sinathia's is used in Witchfire 🙂
but its purely for the curse dmg
if you wanted something minion related I dunno
I just didn't know
its a good early set piece in general, nice to see it buffed
Any ideas with the zombie node that cast Dread Shade on your zombie when you directly cast zombie and the dread shade node that summons a zombie when the minion with dread shade dies?
should end up in a very fast zombie exploder
Lot of burst damage
cast a zombie -> get a shade -> zombie dies -> guaranteed ress -> hit limit -> you keep casting -> limit explodes oldest
Neat
Would you focus scaling minion damage or player damage with this set up?
Hmmm now im wondering if aura of decay would work with
That fire damage leech is neat stat
Ash wake boots could be interesting with zombies+dread shade
make shade grant poison chance instead of dmg and then zombie converts all poison to ignite
Neat
Would the zombies still inherit the dread shade buff once it explodes though
Hmm
id assume the explodin zombie remembers what buffs it had
I hope so
As its resurrected
Cause the poison chance from dread shade converting to ignite on zombie nodes is pretty smart
its not a ress per say its a fresh summon
There's probably some very interesting tech with the T8 reforged version that resummons dead skellys 94% of the time
which also means some of the guys dying will not get a summon
Dang
its a little finicky
What 23%?
You'd need to do some very lucky crafts to make that tho
I'd never get there lol
Need to forge the set affix, swap it to a T7 and then primordial rune
Ideally, I hope it works like option A
Dread shade on zombie > Zombie explodes
A) Zombie deals damage first then is dead, with dread shade buffs applying to the damage
B) Zombie dies first, dread shade disappears, then damage from explosion applies with no dread shade buff
But if you manage your skellys basically can't die
Beyond me for sure
Just cast more than 1 zombie
it should work like A
unless somehow DreadShade falls off first
but also ideally you are having multiple zombie4s
I think Ash Wake + new zombie on dread shade death means you can easily have a lot of uptime with 4 total casts
you mana stack alittle bit for % ignite chance so the cast costs should be fine
shame we dont have unleash
I'm wondering specifically for the one zombie with dread shade on it whether or not the explosion damage gets buffed by dread shade
If other zombies surrounding the zombie with shade explodes, it would make sense
I am wondering for the one holding it
I assume it would buff the exploding one
since the buff should be applied before it explodes if its on summon
id be amazed if there was some race condition on the code side for minion buffs and the explosion
I wonder if dragonflame could pump the zombies further too
Honestly question how do you actually mana stack on necro?
Feels like they don't really have much tree support for it
you dont really but you can dip into the Lock tree for Mana per Int. Get some more from first node in the Lich tree
youll most likely be hunting an item to help or just get giga regen
I still need to map out the idea
I'm just going to go necro zombies with dread shade nodes and see where to go from there. I'm thinking of adding an abom that eats zombies possibly
Jungle Queen's Chaps of Holding would this work with the addition for zombies on potion
weaver idols
some uniques
are we getting zombies on potion?
I thought they changed that experimental node to bees awhile ago
For the minion on potion
O I just googled it
I dont know
Says still viable slam another belt with the ability
I dont know how that works tho
Yeah google says so but I duno
its probably some AI pulling an old reddit thread
Yea
it no longer exists, I did my best to push for that lmao
how dare you get rid of the most sensible affix to remove because it clearly would never be abused
The Affix is Key: The belt itself still does not summon zombies. You must use a Legendary Potential (LP) version of the belt and "slam" it with an Experimental Belt that has the suffix "Summon Volatile Zombie on Potion Use"
So this is gone
100%
Damn google
The "Slam" Still Works: You can still transfer the "Summon Zombie on Potion Use" affix to a Jungle Queen belt by using the Eternity Cache (Temporal Sanctum) with a Legendary Potential (LP) belt.
guess ill be a ignite zombie enjoyer and then hopefully figure out self CB later on
Why is it saying that
I'm not sure, maybe the old items in legacy still exist
So summon zombies was taken off belts im guessing?
nah ur good, its so easy to miss shit in ARPGs
More bees lol
So that also would give all minions more damage on potion use?
That seems awesome
I dont think so, havent checked myself
itd be interesting with the new bee set
Summon Volatile Zombie, Dread Shade, Infernal Shade, Aura of Decay. What would be the last skill? I can imagine exploding zombies with dragonflame edict would work well
Golem?
Yeah I convinced myself, I am going exploding zombies necro
HOnestly last skill might even be something basic
I mean the support is there. Zombies automatically casting infernal shade and dread shade on death and dread shade summoning zombies
Hard not to ignore that core
Yep
Can go skeletal mage for the node that teleports minions with you
oh true
The minion nodes on it are hard to ignore imo. Plus zombie automating casts is nice
Us it on the boots?
but it could be used to shred I think
More damage for the minions
test running stuff to see what i wanna do when shattered omens drops. what's the fastest leveling build for acolyte
start hs w the 3 minion node then swap to a fissure build
on the basic passive for acolyte, lean into the minion dmg and hp nodes over the int/res node?
yeah that's what i meant
go for blood aura/stolen vitality over forbidden knowledge
i'd hit ethereal revenant as well but the caveat with that one is i have to drop to low health to spawn it
yeah revanant is rather weak for a node im pretty sure too
it seems like hey guys look over there type thing when you're about to die
for hs i'd probably prioritize reaper's gaze over unholy trinity. plus fire arrow skeletons has always seemed like a good node for easy clears early on and with them removing the cooldowns, that'll probably become awesome so having a horde of archers for a bit is probably a good bet
im gunna see if replacing Infernal with CB is decent, but it might just be way too clunky
Two button builds aren't the worst. CB+Zombie is interesting since you can auto cast the dread shade now with it
If only pyre golem allowed zombies to buff its aura
i wonder if bleed marrow shards is worth looking at now. it has a ton of multipliers on it
how good or effective is cf/zombies with kill threshold?
The mana stacking nodes on both zombies and chaos bolt with the minion nodes is a play to try
I went pretty fast with a Flay proc-caster for leveling, started out using Rip Blood until then - went pretty fast, but I also got really good early spell-damage drops
yeah my move was usually pull skellies, go fire arrow full archers, pull hs and make a b-line to reaper's gaze for the hill threshold, use golem to keep things away, if i spec it lean into threat gen and it's slam heal
Zombie threshold is ually good if you use the skill a good amount since they may delay attacking / exploding
i'm talking about using fissure to spawn them while they have the kill threshold node active
i worry something like that would be a mana eater
Poking around at theorycrafting something. Trying to figure out where Dr3adful was getting mana on hit/curse. I watched the video and rewound the part where he talked about it like 10 times but i'm super confused. H'es talking about using Dreadshade-Doom Brand to proc a hit which interacts with bone curse somehow and generates mana
Did something get changed since 1.1 and thats why I'm not seeing anything relevant?
https://www.lastepochtools.com/planner/QJywEnaA
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.4
Acolyte (20) / Necromancer (52) / Lich (16) / Warlock (18)
▸ Health: 3,144, Regen: 20.92/s
▸ Mana: 136.97, Regen: 16.32/s
▸ Ward Retention: 199%, Regen: 0/s
▸ Attributes: 4 Str / 4 Dex / 36 Int / 4 Att / 11 Vit
▸ Resistances: 97% / 88% / 98% / 94% / 91% / 183% / 24%
▸ Endurance: 25%, Threshold: 629
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 45% (2,536)
im not familiar with his build at all, but the doom brand can proc the mana gain on hit from the passive node inside the warlock tree hes taking I guess
the part thats confusing me is the 3-second cooldown. I figured thats what it was, but is 13% mana on hit/3 seconds like.. good? or is it just enough
yeah I'm trying to figure out if I can do one with the fire boots (I really just want to do a fire aura build lmao)
and build into something like warlock and focus on ignites
there is going to be a handful of people in here going that route
I know im gunna go for pure zombie ignite
but you could in theory throw sac in there
with mana stacking it could be possible to make up for the auto sac consumption
but it would require gear
yeah I'm thinking autosac is a dead end and need to look at something else
I would look into Flay Lich from last league, there was plenty of mana stacking and shit there that could provide some useful incite into the idea
I wouldnt recommend autosac early on but it seems a bit more feasible this league
theres flat mana altars, max mana scaling with DoTs on Zombies, resummoning Zombies seems easier. Corrupted items may play another role
im seeing staff corruptions for +1 mana per attunement which is huge
Id say if you wanted to try it endgame, go with an easy af warlock or necro build at first
get gear and try it later on
oh yeah for sure, this will definitely be a thing later on, need the boots anyways.
boots should drop early I think
yeah they're from the fire mono, so it shouldnt be hard to get
uncommon but also low level
oh wait
it was in 1.1 so idk if that node always had cd
lol
@cedar hare Think we'll get that fixed soon? 
Does profane oblation get converted to different damage types if you take the Pyromancers or Frost Lich nodes?
no, not typically
idk about next patch, but likely not
So when should I do the swap from minions to chaos bolt/fissure?
Intact, but patch notes didn't mention any fix to Corrupted Form/Low Life.
It's okay I guess
Ok so mana flay will be the strongest build next patch given that bear and abom is nerfed
I mean is there any nerf?
Then it will be the strongest build next season, not just okay
It was a sarcastic "okay"
It is surprising to see an S boss tier and S clearing tier is not nerfed
Warpath does both extremely well as well
Yeah but is dps is a bit worse than mana flay (unless you switch weapons and armors while spinning which I find unenjoyable)
Hear me out...
Board with multiple corrupt idols... 3x 1x3.
14% Ghostflame reduces cost. Max 120% effect of idols with Primal Relic and a GG board affix. Run 3 of those idols...
30.8% per idol, 92.4% reduced cost for Ghostflame. Infinite Ghostflame + Fire Aura of Decay?!?! Back on the menu?
Might be workable. I had a decent setup with Bluefeather Band last season. Had to occassionaly stop and swing Harvest though
if you say ghostflame enough you might summon that one guy
it gives a lot of mana
So, before I try literally any build I need to figure out if poison whips count as a hit

I thought whips did
I wonder if lategame attribute stacking big bolt CB can finally work
You don’t get it, this might mean poison has a HIT skill
(Yes, whips did, but most poison converts just delete the hit entierly)
Ooooooooooooooooooooooooooooooooooooooooooooooooooo
I sure hope it doesnt delete the hit
Im so down to whip again lmao
you can full scale poison increase damage and get the increased crit damage
If it doesn’t delete the hit, then I can awaken the acid skin memes again
Yes, but this assumes the whips still “hit” after being converted
Every other poison convert in this game deletes the hit portion of the skill
Or just converts the hit damage to physical
Or doesn’t touch the hit portion and it stays as the original damage type
Up till this point, a poison hit does not exist.
We will see if this changes next patch
nooo don't come here with more cool ideas
my plate is overflowing from how juicy the steaks gettin
It probably deals necrotic damage like the fissure initial hit if it doesn't delete the hit damage
100% if somehow they accidentally put a poison hit in, they will patch it out
Let me cope damnit
Pretty sure someone will find a use for necrotic whips though
Physical whips could be good, we'll get extra effect from armor shred out of the gate
Yeah there’s also use cases for physical whip as well
but necrotic and phys both have more synergy with the acolyte kit as a whole than fire does
Now do we let it potentially go in game or ask the devs about it lol
Also phys has way more sources of bleed chance
lol too late for them to fix pre-patch now
True lol
Ill have to see if anyone asked about the poison hit tomorrow. Ive planned out Ignite Vomit Zombies but if it fails Ill probably do whip backup
It mostly just enables a real way to abuse poison’s -res on it’s ailment
(And acid skin)
I'm trying to figure out if theres a guile stackin transplant build >_>
gettin dex is a pain in the ass on aco but going thru the list of movements
oh no wait reap is movement too :O
heh
?
abandoned eyes of the weaver + legends entwined seems like a busted combo gotta figure out with what tho
nobody uses weaver items
and set is for weapons only x.x
if it workjed for all ww items maybe there would be smth
the set bonus itself is almost whatever
this combo is a lot of stats and enables some funky things with sets
add just 2 other set items and you're at 4 sets for +20 all atri, +20 all res, +4 all skills from ring and at around 120 total attri for +1 all skills from neck and +3% base to crit
how bad is levelling with flay lich? compared to warlock
Anyone know how Marrow Shards is going to work if you take both bone shards nodes and the nova one too?
Nova overrides i assume
with one nova or two? because two novas per cast would be something
you could trigger MShards pretty fast with zombies I think
i doubtt ask devs to make sure
Anything noteable strong to look at ?
There any good ailment overload fissure builds? Preferably ones not being nerfed?
unknown right now, IF the poison conversion converts flame whip into poison as the patch notes suggest it will then it would be the only poison Hit in the game which would probably make Poison spine of malatross really good (poison overload is really strong)
but usually poison conversions to hit skills don't result in a hit that deals poison damage but rather a hit of a different type that also applies the ailment poison
Anybody made some planners what they wanna run already? Im abit indecisive what to run this season.
fissure isn't an ideal skill for triggering overloads because it has a high mana cost and overloads only trigger on-cast rather than during its duration, I don't think existing fissures benefit from overloads triggered after they're cast either
Even if I was having it cast chaos bolts as well as self casting chaos bolts?
I'm playing through things using the max roll warlock leveling guide and kinda liking dropping the fissure then using chaos bolts on the side. I like to drop minions into the battlefield and attack along side them in some games like this
My entire sorceress build in d4 currently is drop hydra, then summon meteors so its attacking and so am i
hybrid minion-player damage builds don't really work in this game, they mostly need different items and scale with different stats
what you could do is use minions to trigger skills that scale with player damage
eg abomination can trigger sacrifice, blowing up other minions and dealing damage around them but it's player scaling damage
volatile zombies can trigger marrow shards, infernal shade and/or sacrifice on death too all of which scale with player damage
When I say minion, im including things that are just abilities that attack like fissure or hydrahedron
So not necessarily things that have minion tags, but that trigger attacks on their own while im attacking from a different position type thing
For instance, im currently popping spirit plague, dropping fissure, then moving a bit before I start using chaos bolts
okay well spine of malatross fissure is probably the best thing of that type
as I said the poison version might be amazing if they actually implemented a poison damage hit
Yeah it was just wondering if something like that could have overloads attached tk it
well if poison works it'll definitely use poison overload
if not I don't think the other overloads really offer much to the build but idk
Its a whole thing of me going overloads seem cool and witchfire does as well but you need damned and ignite overloads to be active it seems
witchfire is decent for running through monoliths but it just hasn't got enough single target damage
also needs a particular primordial exalted set/reforged weapon for scaling and that's annoying to farm a good one
The only thing that le tools shows for witchfire specifically is downfall of the righteous
yes you use that along with the Sinathia set mace reforged affix which has a big chunk of % increased curse damage on it
up to 600% increased if you max roll a T8 primordial
I've never gotten that far into endgame crafting. Does that mean you have to use the set item, or can I move that stat onto something else?
You turn the set item into an affix and can put it on the same item type (cant be put into a unique).
no you can't
and unfortunately warlock can't dual wield at all let alone maces so you can't use whetstone gavel with it either
I don't actually know how you get T8 set affixes tbh
I think there's a woven echo which drops them maybe?
I think it's different to the normal primordial exalt crafting tho
I'm betting on A eventhough I don't want that to be true
Which is really easy if you use chaos bolts
It can trigger both in the same cast
https://www.lastepochtools.com/planner/QWXOyeNP
100% free Ghostflame Witchfire w/ Fire Aura of Decay. Looks pretty fun, no idea on the damage on end-game potential for this, but could be fun to have Ghostflame be 100% free at least.
Shattered Omens / 1.4
Acolyte (25) / Lich (12) / Warlock (76)
▸ Health: 3,602, Regen: 20/s
▸ Mana: 161.66, Regen: 12.24/s
▸ Ward Retention: 158%, Regen: 126/s
▸ Attributes: 1 Str / 2 Dex / 59 Int / 1 Att / 2 Vit
▸ Resistances: 139% / 75% / 75% / 59% / 65% / 198% / 43%
▸ Endurance: 20%, Threshold: 1,010
▸ Armor Mitigation: 7% (164)
Quick question: What's landing a 'hit' here for throne to be useful?
Stygian Beams
Fair enough
You just hit that once every 10 seconds or so.
Profane is for just procing the other curses too for bigger targets.
Aura and Ghostflame should melt everything else, then you just tap Ghostflame occasionally to get Witchfire to proc. Easy too since it applies a ton of stacks itself and is a fire and necrotic spell.
Only downside is movement speed.
Yeah the bossing power of this is probably utter shite
Probably, but it would farm monos like a champ!
Definitely NOT an Uber Abby build, lol.
Tbf, a good enough witchfire build that doesn't need ghostflame tech can do that as well with less effort, but this might be able to make it over so higher in corruption.
Yeah, the ward gain from a high mana pool could be a huge amount of ward per second too.
If you wanted even more tankiness too, you could scrap the 2 2x2 idols for 1x3s for Ward per second from Ghostflame adding up to about 260ish with good rolls.
With that and a higher mana pool you could get probably 350+ ward per second while in Ghostflame. Only mana loss too would be from Drain Life occasionally or from Rift for bigger enemies.
Plus with some of the new corruptions, it could get an even bigger ward pool with very lucky corruptions.
If it works out you will fly though momons i wonder how high C tho.
Can the cb cast from fissure trigger it?
No, it must be a direct cast.
Overloads only trigger on direct casts and cannot be refreshed
you have to wait till they end and only then your next direct cast will trigger any overloads it satisfies the requirements for
Add set affix to an item with a different t7 affix, havoc until the set affix becomes t7, rune of evolution. I think anyway.
anyone can share some planners for league start builds?
just follow the maxroll ones for the most part
If you are looking for anything with new tech its a bit early
Otherwise Maxroll and LET guides are largely the same as last season. I dont think anything got truly gutted and thrown out back
Are you looking for a particular mastery or just want to level? Infernal Shade was reportedly the fastest before we got patch notes and I see nothing that's likely to change that. Necro got buffs and will be comfortable but unlikely to be the fastest, blood specters have no AOE. Marrow Shards got a lot of damage and some new trigger options, definitely going to be people starting that.
You're basically using the same things from last season. All of the notable changes don't touch starters
ghostflame makes you go faster than default
Depends on all the nodes you take though!
But by default if you can move with ghostflame, it's faster than normal movement.
Yeah. Does Movespeed apply to this as well, or does Ghostflame give a static replacement movement speed?
Movespeed applies afaik
Mike clarified that poison converted fire whips do physical hits
@obtuse quest Cope is gone
Seems like they always do phys on hit for poison and bleed from the response but we already expected that
It is so jover
I'm still going to test it with my own two hands so the copium dies live
(expected tbf)
the answer isn't strictly accurate because fissure poison hit uses necrotic instead but even so
Yeah but the important point was that it isn't a poison hit
what we really need is some poison spelldot that's actually good
Hah
That's funny
Wandering is like our best example that is still pretty mid
Life is cruel
add a 1000% more poison damage over time node to life drain
Witchfire itself is the ultimate copium, lol.
At least witchfire doesn't try to be anything BUT a clear tool
does anyone have a death knight hungering souls slapped together yet?
not sure how to scale the minion hungering souls damage
Would it be for more ignite on enemies?
im thinking so
Depends im sure elot of fun ways to build it but for endgame I have no idea
convert hungering to ignite, take archmage and rock curse of perserverence
then do the idols that increase number of souls projectiles
yeah im talking uber deletion
leveling you can literally faceroll some dots and hit 80
Lol, lmao
May just go all minions see how it works for me, was thinking maybe use zombies instead of mages
And not sure about archers
Hopefully find some bee gear while leveling to try it as a fire build see how it goes lol
mage has blackhole 1 shotting uber in 20 seconds
Yikes
Legit with evidence, or just theory?
frozen sentinel has been cooking some crazy stuff with blackhole
i think there was a reddit post about it a couple weeks ago too
it's an ignite build where you pop the ignites with enchant weapon
yea
Damnit it's just ignite pop again!
ignites popped by enchant weapon get a 200% more multi
so ignite duration on idols with reliquary with the new idol alters are nuts
Tbf didn't we know that blackhole's only use case is ignites?
Before the coming patch's rework at least.
Would it be worth not using transplant for another skill?
transplant isn't specced
you jsut use as traversal and swap Dread Shade off since you only cast once and leave it
it was a decent spell dot before. like the only one that's actually good enough to do stuff at endgame
Oo
it's on my bar, but not specced
I see
Which to my knowledge is tied to a shitty CD
Which made it not being used as much
yeah it needed a ton of CDR to be good
I actually think it's fine for things to be CDR limited. the game actually needs more skills like that so that not everything is scaled by attack/cast speed
Yeah missed that lol pretty neat
Grim Dawn does CD abilities pretty well and they're still just as good as the AS/CS builds
i wish they fixed dot scaling so that its not just more damage from trees that make them good
DoTs definitely need a generic dot multi stat to compete with crit
something like an affix for every dot on the target they get 1% more damage or something
so you can scale dots either through massive amounts of tiny hits that ramp, or one big spell with more
I'd rather it not count number of DoTs on the target. that way things like plague and spreading flames wouldn't get shafted
so ignite with 7k stacks would be a 7k more multi on base like 40 damage, vs black hole base of a billion
ailments all feel way too similar as is
maybe make the modifier different per element
ignite is a more multi of 1, bleed is a refreshes all stacks on application, so ramps even higher, poison is infinite duration til target dies.
low application rate dots could be like frostbite 15 stacks is for freeze multi
so spreading flames becomes a more multi at 15 stacks for ignite, plague same thing but for poison. etc
Neat
Poison used to add more pen per poison stack on the enemy uncapped and it was absurd bullshit
each stack is more valuable than the last, so you simply aim for the most possible stacks
yeah
it's very tough to balance
you still aim for stack count since it's the easiest mutliplier you can get
yeah i would just let poison stack to infinity, but no pen.
duration would be infinite, then plague would spread poison
adds some minor skill expression of keeping the stacks rolling. Kinda like saryn in warframe
i just want some love for ailments thats not consume all of them instantly to basically do an uber crit, or skill that applies it must have 800000% more damage multi in it
i want something for ailments that isn't just "Stack as many as possible for X effect"
like having bleed get a more multi based on the flat damage of the skill that applied it
flat phys*
yea i was trying to think up thematic effects
Infinite duration is incredibly problematic, I definitely don't think they would ever do that.
what was the dread shade change for season 4 again? it auto applies now or something?
Volatile Zombies got a node which, at 3/3, casts Dread Shade on all zombies summoned by directly casting Volatile Zombies, with a discount on the cost
Damn
Is it confirmed it targets all zombies on cast or is it one dread shade per cast
Either way, I am going Necro Volatile zombies+DK fire hungering souls
The tooltip says "on Zombies" so I assume its up to your Dread Shade Limit & ZOmbies on cast
If you are already at max it doesnt occur
How can you lower the cooldown of death knights firing hungering souls? Idols?
2 point cd node for 100% cd in skeleton mage tree
does this node only proc on direct cast of marrow shards or can triggered cast like from zombies proc this
If zombie triggered casts can consume other zombies, a nice little chain can occur
it does just say cast instead of directly casts
alright zombie+marrow shards it is
it works on triggers. it was bugged at one point last season and mana flay was able to use it to oneshot uber under perfect setups
I was considering bombies into spinter nova marrow
Hungering souls volatile zombie explosions sounds really fun next season
phys ghostflame procing aoe marrow shards would be a great lazy build
i wanna do a phys ghostflame direct damage build but even with the high ADE it still doesn't scale well
turning it into lawnmower mode might be good fun for mapping though
yeah, hence why I think using the splinter nova with marrow shards will really work because you canget a lot of damage on that aoe
Now the question is for season.... Pally or janky Acolyte homebrew firey mess?!?!
Fun
Im still salty that AoD got a conversion but not VC for ravaging aura
Celtic salt is so good
Could be some bias but acolyte is more fun
you could turn it into a bleed build. that might actually scale decently now with the marrow shards more damage node changes
i need to go over my co-op builds again for my brother and I
I could but I wanna do a hit build, ghostflame is just so I can be lazy
he wanted to play a dedicated support and vlad suggested using the thorn shield node to stack a ton of inc phys and bleed chance
then blood tether warlock and focus on your spell damage. have the support supply all of your bleed chance
but there were a lot of new toys to play with in the patch. a bleed marrow shards of some kind with someone else supplying all the inc phys and bleed chance sounds neat
honestly it's likely better to go cold convert
does >100% "Chance for Hungering Souls to fire 6 Additional Projectiles" become +6 projectiles always and sometimes 12 projectiles?
I think so
interesting
So, if we give Skelly Mages Hungering Souls and take the node for casting when hit, would that bypass the cooldown?
Contemplating whether or not I could do something like Rip Blood my Death Knights into creating a bunch of Hungering Souls
We don't know if any of those will function from your DK, I've been assuming they just won't work
but if they do work, yeah they should bypass cooldown and yeah you would want to bone curse your DKs and spam rip blood or something on them to get a lot of hits
I think im gonna try the death blossom minion army build actionrpg already posted
The hunger souls death knight with mana stacking does seem quite insane.
I kinda dig Dread's Puking Zombie build. I was plotting out an exploding version, but that mana scaling seems nice
I can show yall the ideas and tech I’m doing for mine but I’m out rn and can’t post them😔
I think crit skeletal mage will be stronger than the dot version or whatever dread was doing on his planner same for zombies
Yeah idk it’s tough with the zombies. You can technically snapshot Crit way more so it benefits more
But Necrotic looks promising scaling the flat for both and getting Damned Chance for mana
I think people sleeping on max mana generators like Celestial Doom or Executioner’s you can proc by casting or using bone curse for minions to proc and gain more mana
I was considering running worldsplitter
At 2500 mana you get now 800% more damage and before 500% for sure maybe thats too hard investment but like got massively buffed mana stacking
It’s good but you miss out on another slot and most of damage you can get from Spirit Battery plus you get a shield for some defensive stats
But it’s a good option
could be a mana version for league start into explode version
Is it even worth running cleaver plus bastion again maybe
For what reason?
You’re getting 3 scalars for mana now I think it’s a fine option and with zombies I think it’s pretty good tbh
yeah its good thats what im saying
as for explode i still needa look at it more myself cause was interested in it but might just take the easy way out for league start doing mana
Even starting as Profane, you get way more damage and that was already good for progression
Use that until you get enough to swap for full Crit or DoT
But I think both would be fine for a start scenario
profane got buffed ?
or wym
Are you genuinely just using Spirit battery for the % mana in the DoT tree
