#💀┃acolyte

1 messages · Page 85 of 1

wintry flame
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Those still don't solve the disparity tho

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you're just making it easier for everything

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which is fine, but it doesn't solve any balance issues

muted mist
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skillswapping being unfun gameplay is orthogonal to balance

wintry flame
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Yeah I think the core issue of power within skills is more pertinent of an issue than an opt in snapshot mechanic

muted mist
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the fact that they also separately do not update the raw numbers often enough IMO is a separate problem

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the problem with snapshotting and skill swapping mechanics and with the disparity in skill power is that the player base WILL do annoying things and have a bad time if that's the optimal strat, and it is absolutely on the game designers in this genre to avoid that.

wintry flame
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Most don't snapshot, it just opens up other builds and makes certain builds more competitive but still not really lmao

muted mist
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the degree to which abom is not just strongest but also the best at snapshotting does not help at all.

wintry flame
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I mean true, but I'd rather the gap get closed and snapshotting be addressed after that happens

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bring abom down, buff other minions, then address the snapshotting

muted mist
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sure, i doubt i would be prioritizing much differently if i were in EHG's shoes

wintry flame
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But we shall see the direction with patch notes. The "Necro" patch was meh

autumn bough
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stop calling it necro patch

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x.x

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💀

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it was anything but that

wintry flame
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sorry I needed quotes

autumn bough
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hahaha

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yes

wintry flame
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air quotes

lost gale
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They did a fair bit to Abom, which is the only Necro skill that matters really so...

muted mist
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yeah they are clearly operating with a lot less development firepower (and/or QA firepower) than I would prefer

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i'd be less frustrated if I thought the Abom rework actually succeeded at their goals for it

lost gale
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So do we think that they'll fix the sacrifice blood minions damage, abom sacrificing itself, corrupted form etc

muted mist
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the first two they at least think they fixed

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and those both seem like reasonably obvious fixes to get right or wrong

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i'm just waiting to see if they end up having to nerf the blood specters base stats to compensate

noble flame
lost gale
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I've banged on about this plenty of times but I find it remarkable that they basically promoted the lich passive tree rework with corrupted form and it just doesn't do the thing it says it does

muted mist
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abom-based blood specters would be my league starter if I was starting as a necro

lost gale
muted mist
lost gale
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Also flat damage > ailments usually

muted mist
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even with zero base crit in the tree?

lost gale
muted mist
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it's not the flat damage that's good, it's the absurd multis you get with crit... which you wont' get here without a ton of investment. i would definitely start bleed and cut over once you're geared up a bit

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great, you get all the way to 10% base crit (there's no crit in the Sacrifice tree; the only other minions like that are zombies and golems)

lost gale
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And there's minion crit multi and cold damage together in the passive tree too

muted mist
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with all of the passives and 100 int, you'll get them all the way to 30% crit

lost gale
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If abom sustains 30+ specters im sure it'll kill everything fairly deep into empowered monos even on crap gear

muted mist
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i mean you can do it, but i would definitely go bone curse and Pearls to apply acid skin

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and yeah if they really get a 4x multi over their current you can probably build them any way you like and be fine

lost gale
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maybe bleed will just be better

muted mist
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crit probably wins with enough investment

lost gale
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I've wanted to make the 120-135 flat cold dread shade + huge number of minions thing work for ages

muted mist
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if you can snapshot the dread shade with lich's envy+scorn without spending a spec slot on it, it's definitely going to help with clear even with the bleed version, even with all the DoT boosts

lost gale
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and I really like how the abom sort of handles mana management via devouring skeletons when you don't have enough and sacrificing them when you do

muted mist
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yeah, it's definitely wibbly, sometimes it generates way more specters than i ever got manually, and sometimes it didn't really generate all that many

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but it's SO much easier to use

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and i definitely did not fine tune it all that hard

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i kind of want to try building around sacrifice and doom brand, automated via abom

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but i think the skeletons will explode too far back

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still hoping they add items that make certain minions immune to sacrifice

lost gale
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Skeletons summon at your cursor so it's not too bad, the abom not getting close enough for doom brand is a real issue tho

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I think just sac is probably better, much stronger scaling

muted mist
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i mean the dream has always been to use doom brand AND sacrifice

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not the same damage type but crit multi works on everything

lost gale
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Yeah but you want the player armor in dread shade for sure

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Point hungry

noble flame
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Bees + Chaos Bolt (The Gate) for minion ailment 🤔

ashen bluff
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^ probs yeah

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very easy dot maxin right there

heady mortar
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Won't get very many bees on acolyte unfortunately. Biggest spawn rate scaling options are locked to Rogue / Primalist.

We can probably get more damage per bee, but much fewer bees are overall

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Unless queen bee comes with a way to scale spawn rate that we can abuse. That could be doable

lost gale
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queen bee is going to summon bees, she'll be wraithlord 2.0

heady mortar
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big if true

pearl snow
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Stinger Lock confirmed

wintry flame
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there might be an avenue to get the new potion consume belt with idols and use belt affix for bees on potion use

heady mortar
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Hm, worth a try. There's also the weaver belt that doubles affixes after using potions

ashen bluff
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the set also summons quite a few bees already

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so queen effect depending I think # of bees vs scaling per bee is a fair tradeoff

wintry flame
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idk if anything competes with Necro even with more bees

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most people will likely just be forced to attunement stack and get as much increased damage as possible with some strength to get phys pen or rogue trying to throw flasks to give it buffs. Necro gets so many multipliers for them 😛

simple nexus
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I need this, anyone have for me pls ?

tender ridge
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Theory craft time. How do I build blood tether to take advantage of a support juicing my bleed chance for me

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If I get to ignore having to stack bleed chance everywhere I can focus more on scaling spell damage for the tether

muted mist
# tender ridge Theory craft time. How do I build blood tether to take advantage of a support ju...

Mad Ladle? Gives gigantic speed, then you stack lots of bleeds for the more damage multiplier and you get flat spell damage from the rip blood node. But probably you can get so much more flat directly from a weapon that you just want a nice staff. And you probably want chaos bolts to stack the bleeds, with manual rip casts mixed in, I would guess. Is the support also stacking bleeds, or just granting you a bunch of chance?

old hull
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Like, you could lean into blood tether and do this with wheel of torment

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and if they stack thorn shields on you for clearing, you'd get a good amount of bleed chance

tender ridge
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idk if you even need wheel of torment. just manually cast it and then rip blood on single target

tender ridge
muted mist
old hull
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Wheel feels so slick if you can make it work imo

tender ridge
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ahh I thought it had the soul bastion cast-when-hit effect

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yeah wheel seems solid

buoyant robin
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did anything change to abo? does it still good

sly forge
tender ridge
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patch notes tomorrow iirc

old hull
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Yep, about 14 hours and 40ish minutes from now

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as far as we know though, nothing is changing for abom other than general getting new items power creep

tender ridge
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carrion of creation's proc should deal more damage per bleed that was on the target when it exploded

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or just deal a % of the target's max health in damage

muted mist
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that said i expect some damage nerfs (esp since it benefits a lot from minion CDR from idols which should be buffed slightly this patch)

old hull
old hull
sly forge
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and I decided that lich is way better for sacrifice

tender ridge
old hull
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Yeah, true, I would honestly prefer actual bleed prolif or something, but maybe at that point they'll just be too required for bleed builds lol

tender ridge
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yeah I don't like items that are mandatory in archetypes if at all possible, but those gloves need something else on the proc. it doesn't do enough damage to assist with clear

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salt the wound has already kinda been power crept out

old hull
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tbf StW got killed by the change to ailment effect

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I'm actually mostly okay with where carrion is, it really is a game changer for some specific situations

wintry flame
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They should just make StW effect again lmao

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or something actually unique

tender ridge
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what even gives ailment effect

crisp marlin
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Charged Allies in Static Orb gives Shock Effect. I don't think it exist anywhere else, at least from a player-facing perspective.

wintry flame
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It was such a stupid removal 🙁 hit gets a multiplicative stat with multi and then they were like yeah, DoT doesn't need that.

old hull
old hull
wintry flame
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I figured

tender ridge
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how long ago was that changed? I don't think I was playing when ailment effect worked that way

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some kind of generic DoT multi would be fantastic to compete with crit multi

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and help give all the spell dots a boost

muted mist
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Before 1.0, I want to say

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0.9 I think

old hull
night hemlock
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@wintry flame Hey, I noticed in the Pyre Golem planner you sent me you had a set affix craft on Gloves than interacts with Infernal Shade, is that also something you’re snapshotting?

lost gale
night hemlock
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I know about Liches Scorn but he also used something like +3 flat spell fire affix on gloves per infernal shade

lost gale
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the set is the gloves and the offhand

night hemlock
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Ahh

wintry flame
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Sorry just waking up. That is the reason to get the set bonus.

candid bough
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I was messing around on my warlock with fissures and infernal shades. I know people have done stuff with the interaction before to pop infernal shade w/ combustion. But I noticed that if you take the beacon of torment node you can stand ontop of enemies and gain the spell damage buff whilst also popping the infernal shades. Does anyone know if that's been used for a build before?

wintry flame
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probably not

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but idk

lost gale
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You'd need a huge DPS window for it to matter, like a staggeringly long boss phase where you get to just stand still

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the fissure itself and each shade have their damage set at the moment you cast them, so the shades it's popping will not benefit from the flat damage you're getting

hidden sable
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you have to be tanky enough to facetank anything tho because you're standing inside the asshole of anything you want to kill if you want the buff and for shades to pop

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if you use rip blood or marrow shards or something you dont have to be inside the asshole of whatever you're killing

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and you can setup putulence rings that cast the infernal shades automatically so they increase the spirit frequency without you having to press infernal shade

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torment counts as a curse tho so if you have swine on, you can have 4 curses on you with bone curse, decrepify, marked for death, and torment, and you get some pretty crazy ward generation

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forget if you can self inflict withering

candid bough
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Yeah I noticed that you could get pretty high ward per second whit that setup which might make face tanking stuff more feasible

candid bough
hidden sable
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I've never measured how effective they are, I just know they work

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guessing you'd lose 20 torment stacks of efficiency or something idk

candid bough
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But if that meant being able to add in flat spell from rip blood that would be worth

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Well you've given me some ideas to test

candid bough
muted mist
wintry flame
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think self cast shade pop on minion is best since it instant pops and just scales with cast speed

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plus you can get extra procs from zombies, ghost maker, etc.

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the build is unfortunately pretty meh in terms of dps tho especially after losing Death Seal on Lich at least

obtuse quest
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It is so over for some setups

stoic flame
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Mages and archer buffs? Not sure how much it helps tho.

obtuse quest
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Oh no, the mage buff is notable because of them finally changing this:

stoic flame
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Seems like they wanted to push more viability into the fire versions of minions due to pushing that with new uniques

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Unsure how good that will still be tho

obtuse quest
wintry flame
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All For One nerf is crazy

obtuse quest
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The witch is dead.

wintry flame
obtuse quest
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😂

molten bramble
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Am I missing something but I did not really see any Flay nerfs?

obtuse quest
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Tbf this is a more necro-sided patch for aco

molten bramble
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Mana stack flay still seems crazy broken

obtuse quest
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Lmao they buffed cling to life again

wintry flame
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Pyre Golem buffs omegalul

arctic grotto
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Dayum nerf abom stats, wraithlord still trash, buff the skellys that get one shot in high corruption

obtuse quest
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Wraithlord now seem funnier for wraith spam setups

wintry flame
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bruh wtf is the Bone Kindling rework...

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oh actually it's kind of good nvm

obtuse quest
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omegalul Less dead unique

wintry flame
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the bone shatter buffs are nice

obtuse quest
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FINALLY, IT HAS THE LPL OF BOOTS

wintry flame
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way more clear

stoic flame
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Alright so other than abom

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What is necro doing

wintry flame
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It's doing stuff probs 😛

obtuse quest
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Flame wraiths, archmage HS seems to look decent rn.

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But nothing beats abom

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Hey look, less shit dragonflame

wintry flame
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Sanguine Orb on Blood Golem will be pretty wild, but I doubt the functionality changed

arctic grotto
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Oh yeah seems like they nerf imprints

wintry flame
obtuse quest
stoic flame
obtuse quest
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OH MY GOD

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I guess I'm eating my words

obtuse quest
wintry flame
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LETools is updated

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idk about maxroll yet

obtuse quest
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Maybe I will try a poison setup once again this patch

hidden sable
obtuse quest
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Insane hit kekw

hidden sable
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still useable for snapshotting the movespeed

obtuse quest
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THey buffed sinathia

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LMAO

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Where my fellow witchfire players at

wintry flame
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alright wtf they do to my rogues man

obtuse quest
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Tf they buffed most campaign bosses

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Posting this here because we WILL get questions about it AGAIn

night hemlock
obtuse quest
night hemlock
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People love questions, especially stupid ones XD

obtuse quest
pearl snow
hidden sable
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lv 38 campaign skip right into Fall of the empire haha

obtuse quest
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I don't know why they did it, but it's free real estate for us

pearl snow
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I kept thinking I guess I’ll play rogue they didnt seem to be doing much for changing the builds ive already played

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But now whiplock can be different dots

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Witchfire buff is pretty sweet

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I doubt there is anything CB related but i’ll have to check later

obtuse quest
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Only one, and it's a funny one

vital verge
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Holy crap Necrotic Mortar is good now

obtuse quest
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The recast node can't proc itself anymore

pearl snow
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Lmao wow

obtuse quest
pearl snow
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Clear got worse FrightenedGroleWrongDirection

vital verge
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Although Hungering Souls no longer has tree based CDR so that's DoA I think

obtuse quest
pearl snow
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I am curious how attribute stacking is gunna be for a couple builds

vital verge
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Used to have 8 second CD but tree based CDR, but the CDR is now exclusive to Necrotic mortars

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Necrotic Mortars however looks a lot more interesting

obtuse quest
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Patch notes and datamined info doesn't match up

arctic grotto
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Necrotic mortars damage is laughably low and couldnt hit a moving target in the current game, I dont got much hope for this skill, much better of investing in something else in the tree

wintry flame
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with area I think it's perfectly fine probs now

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Mages just got giga buffed lmao

vital verge
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It's very likely to be quite strong

vital verge
lost gale
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Patch notes don't say they fixed corrupted form you always count as low life thing

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Nor abom sac

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Killed blood specters pre-emptively too

vital verge
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Wow they nerfed evolutions end into the ground

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Jeez

lost gale
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Omnis meta, just get a well rolled 2lp one guys

wintry flame
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  • levels is meh in most cases for minions at least
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Fixed an issue where the “increased Skeletal Mage damage” affix had no effect.

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This was fixed again lets go hopefully it actually works

lean sequoia
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I'm not great at theorycrafting, besides maybe Spine changes is there anything interesting for Acolytes in this patch? I'm not seeing anything huge (I don't really play minions)

lost gale
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They're 4x stronger at least but limited to 13

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Marrow shards got some big buffs but idk if it'll actually be good

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Pyre golem buffs

lean sequoia
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Yeah seemed like most of the changes/buffs were on the minion side. Sinathia's maybe making witchfire more viable

lost gale
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I wonder about a player damage mshards/sac build

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Automated via zombies

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now you can get 100% chance to cast mshards per zombie

craggy flax
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this could be fun

tender ridge
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probably why they did it

tacit plinth
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Ok am I insane or I didn't see corrupted for bugfix can someone confirm

heady mortar
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hear me out

peak flare
# obtuse quest

How does this work? I thought Poison couldn't be a hit in this game, only a DoT, does Flame Whip turn into a DoT? lol

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And did they fix Corrupted Form not counting as Low Life? I didn't find that in the patch notes.

peak flare
# obtuse quest THey buffed sinathia

I remember people saying "added curse damage" from the reforged is bugged because the corret form of the affix is "spell damage to curses". Hope they fixed this too.

tall mural
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so is this basically just bone nova now?

peak flare
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Nice they removed the 14% less damage from Skeletal Mages.

obtuse quest
wintry flame
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man skeletons and pyre golem smh

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can't believe they've done this

lost gale
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Isn't the pyre golem a buff?

wintry flame
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you would think it is mhm

tacit plinth
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From you guys necro experts , is the new rogue skelly any good like stronger than before or whatever,abomination looks nerf ?

wintry flame
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but before you got more flat from lich's, cycle rings, etc and ended up with skewed damage types. that could all be scaled by the old node. The new node only scales fire damage over time.

wintry flame
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rogues might be slightly stronger tbh, but you kinda are incentvized to go for more skeletons now

tacit plinth
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Shame was hoping for a stronger rogue builds like kinda the dudes that throw stuff in poe 2 was,abo looked kinda same i agree anyway is so stronk

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Yeah like stacking all sources or skeletons not sure you can get maybe 11 for rogues buff

wintry flame
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I also don't know if the new node is multiplicative if you have archers and warriors or if it just additively counts both.

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it sounds like the latter

wintry flame
tacit plinth
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Also like some of you point out with out probably the skeletons die too much since they dont have the scaling of abomination health

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Ok so fair to say mana flay build dint get touched I saw nothing about it

calm dome
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Any ideas for hungering souls death knights?

tacit plinth
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Skeletal mage overall looks very strong idk if you just do mages or the knights,mortar getting massive buffs ,got rid of less damage on them and now mana scaling is a lot stronger

vital verge
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Probably hot swap between Curse of Perseverance and Dragonflame Edict depending on how clear is with CoP

calm dome
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That sounds look a good shell to play with. Hopefully the fire convert affects the AoD nodes appropriately, especially the minion ones.

vital verge
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So it should

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I figure fire Skelly archers, dread shade and pyre golem to round out the build

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Or maybe do zombies with dread shade on cast instead of golem

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Hungering Souls has a pretty big chunk of inheritable minion count based damage scaling

lost gale
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I wonder if fire AoD will replace plague with spreading flames. Won't matter much but

vital verge
calm dome
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Would you go Archmage node on Hungering Souls Death Knight? It does double projectiles also

vital verge
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Wait, dread shade causes minions to resummon a zombie... Excellent

vital verge
prisma smelt
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why this is only for primalist? it could be soo good on fire necro

vital verge
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Strictly primalist, sadly

prisma smelt
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they give us so many option for fire necro and remove an insane chest

vital verge
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It is what it is, you probably want a more defensive option there in any case tbh

ashen bluff
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huge skelly mage buffs

tired tendon
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I'm thinking of starting necro fire minion for sure seems I would enjoy it, just need that damn unique for knights hungering spirits

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Might go zombies over mages but not sure

ashen bluff
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I had good plans for spirits but mortar might be kinda busted

tired tendon
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Is that a mage skill?

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Skele mage

ashen bluff
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yeah, it used to be very shit

tired tendon
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They made some changes so much stuff information look into

stoic flame
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idk what to do

tired tendon
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So would motor be fire based?

stoic flame
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im torn between fire necro and bee beastmaster

void garnet
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Am I the only one to have frequent freezes when playing (online) necro with lots of pets on some mono maps ?

tired tendon
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Mortor

ashen bluff
tired tendon
ashen bluff
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for the hungering souls build with knights you'd have to pass thru it to get the general CDR node which also got buffed up to 50% per point

tired tendon
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I may try that but think fire be more for me

ashen bluff
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but now I kinda don't care to go for souls and just use mortar cos not only did the base dmg go from 25 to 80 the added dmg effectiveness got buffed from 100% to 400%

tired tendon
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O wow

ashen bluff
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still gonna be a base 6s cd so its' not gonna be busted even with the 100% cdr you spec but seems interesting at least

tired tendon
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Sounds cool

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I don't know much about these build ideas but the fire build got my attention

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With that unique anyway

wintry flame
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it converts on pyro or cryo btw

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so you can do fire mortar or cold

ashen bluff
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Oh it does? <_<

tired tendon
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Neat so a cold based minion build should be better

ashen bluff
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Cold is gonna be busted

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Forbidden Arcane grants 2% more damage per 25 max Mana per point (from 1%). Max 4 points (from 5).

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Lmao buffed

wintry flame
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yeah currently it does, I'd imagine they keep it

tired tendon
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I did cold minion while back it was super fun

ashen bluff
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Giga buffed

Frost Lich grants 20% more damage (from 20% increased damage).

tired tendon
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Also mortor would overall be better as its based already in a minion skilltree

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Maybe

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Not sure how that works as HS is not minion using the knights to cast it

sly forge
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so right now

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abomination still does even better damage?

tired tendon
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Probably

sly forge
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I see some buffs and some nerfed nodes but generally buffs

wintry flame
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but with other changes it will probably be about the same, maybe slightly less damage

stoic flame
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for a fire minion build

sly forge
stoic flame
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do you want multiple fire mages or just an archmage

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i feel like if the damage is ignite stacking you want more minions?

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but you cant buff them w/ like shades as well

tired tendon
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One idea was zombies not mages for burst

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But mages are still good

stoic flame
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the new boots seem to make zombies interesting

sly forge
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only nerf so far is 4% more damage from absorbed minions than 50%

stoic flame
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im not good at theorycrafting this game

tired tendon
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I would say more minions is how I would go but not sure into endgame the best route

stoic flame
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I assume a fire minion army with ignite stacking is decent but I feel like in endgame they'd all just die

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lol

tired tendon
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I think zombies would be better later on perhaps

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Yeah the golem would be one of the main defenders

wintry flame
sly forge
void garnet
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Am I the only one to have frequent freezes when playing (online) necro with lots of pets on some mono maps ?

wintry flame
# sly forge hmm, which part is it?

Minions absorbed when assembling an abomination are now unsummoned rather than killed. This means the “chance when one of your Skeletons dies to resummon a new one after 3 seconds” effects can no longer trigger from Skeletons being absorbed.

sly forge
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ah

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still I have 9 skeletons

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now, how about skeletons

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will they uber viable now?

tired tendon
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I have never done uber or most endgame 🙁

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I hope so though

wintry flame
tired tendon
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Hmm im now super interested in that mortor idea hahaha

ashen bluff
sly forge
wintry flame
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I can't say no for sure but I'm leaning heavily towards no on Skeletons

ashen bluff
sly forge
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cant be sure until patch live

wintry flame
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The skill looks worse than before in the sense that it's more of a headache to build for damage

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and you lose rogues the things you want to do damage. Archers just look the same lmao

ashen bluff
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free mana stackin

sly forge
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so flame wraith is the only non-abom hope?

wintry flame
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In terms of being competitive probably. There might be something else, but I am doubtful

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oh well maybe bees

tired tendon
#

Fire bees!

wintry flame
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Skele Mage might be good idk

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I am making planner rn need to calc after

tired tendon
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Flame wraith do you need idols for those things?

sly forge
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oh

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mages now finally has good multipliers

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but not sure until patch live

stoic flame
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yall think wed use dragonflame edict or

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still bad

tired tendon
#

Depends would not be so bad with HS knights?

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As it has spell damage but im not at all sure lmao

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Probably more so for ignite

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Also don't know what dragonflame nova will do

ashen bluff
#

totes legit goals

pearl snow
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I wonder if there is some cokehead idea now with the Attunement convert to Apathy and using self cast CB

tired tendon
#

Probably

ashen bluff
#

oooh interesting

Putridity grants Vomit +1% Poison chance each second per 2 max Mana per point (from +50%, not scaled by max Mana).

pearl snow
#

Ignite Volatile could actually work now because of that

abstract summit
#

am i blind or they didnt touch flay at all

stoic flame
frail pebble
stoic flame
#

also i never realized it was cast by the minion

ashen bluff
#

Automated dread shade cast when you direct cast Zombies

tired tendon
ashen bluff
#

That's got potential

pearl snow
#

yeah and the dread shade can give them haste I think for the vomiting part

pearl snow
ashen bluff
#

convert it to fire, make it ignite

stoic flame
#

i am assuming a stacking ingite build may work

#

ignite*

pearl snow
#

yeah and you could have AoD via those boots

#

get resummoning

stoic flame
#

more than before

#

esp w/ so many fire minion support items

pearl snow
#

yeah it will be interesting to see if Ignite Zombos becomes great enough for higher than like 300 cr

wintry flame
#

for mana stacking on mages you want to go something like Celestial Doom, Spirit Battery, or even World Splitter maybe. Just depends on LP

pearl snow
#

I thought id go rogue this season but we staying acolyte all day

wintry flame
#

Celestial Doom looks best if you can mana dump and get to the max 500 added

ashen bluff
#

is that best when you're not gettin anything else that benefits your minions from it then tho

#

like you would with apogee or using curse of pers with the HS

wintry flame
#

curse I think is bait tbh

tired tendon
#

So I would have Knights HS, Golem, zombies, and archers... hmmm

ashen bluff
#

might be, kinda huge for ST tho

wintry flame
#

you're better off going single skull for ST

stoic flame
#

the last time I played, I tried wraithlord in s2, it did ok, but then I went void knight and it blew wraithlord out of the water lol

#

so I want to go fire minions of some sort

#

but I fear its going to hit a wall p. quickly and be a flop

ashen bluff
stoic flame
#

and it seems like bee beastmaster is looking quite good

tired tendon
#

Yeah I don't know, but fire minions just seems fun for me

#

Yes bees also will be fun

ashen bluff
#

I do wish we were given the option at some point to just swap skills no need to relevel at all

wintry flame
#

the damage nerf and added damage effect is just too low

ashen bluff
#

minimum level at cap by lvl 90 or something I dunno

#

also big skull is pointless for dot ST variant

stoic flame
abstract summit
#

so tithe unchanged, reliquary nest unchanged, all lich skills and passives are the same, interesting
meanwhile EQ bear triple tapped lol

ashen bluff
#

great for hit crit sure

stoic flame
#

and I was hoping necro would have some minion builds that can do uber abberoth (other than abom)

#

and so idk what to do

abstract summit
#

mana stack might be even stronger with new altars

tired tendon
wintry flame
ashen bluff
#

if I managed to do uber abom with my scuffed ass reflect smith I bet I can do it with new skelly mages

limber berry
#

so whats the status on theorycrafting Fire Aura. How do things like Fester and Poison Bolt work?

wintry flame
#

even still I'd not do Curse

tired tendon
wintry flame
#

you won't get much DoT application from HS on a CD

abstract summit
limber berry
#

I forgot about mana flay lmao

vital verge
tired tendon
#

Is that a fun build to play?

ashen bluff
#

what was it like +6 projs base from mages? with +4 on hs (+2 only if mana scalin flat) and a chance for +6

tired tendon
#

Bees as a necro minion build?

vital verge
#

Probably could run it on necro tho tbh

tired tendon
#

For attunement?

ashen bluff
#

so 15 hits per guy with a chance for 21, at 3s cd that is a little oof yeah

vital verge
#

Yeah it wants attunement stacking+strength stacking+bloodkeeper nest

tired tendon
#

I think be cool

vital verge
tired tendon
#

If the bees could be fire I'd def have some fun with my fire minion build lol

wintry flame
ashen bluff
#

vs 1 hit and no less

#

cos the HS can't hit more than once without the staff

wintry flame
#

it's barely better but I'm saying I wouldn't rely on the HS hits and instead scale damage of your mage

tired tendon
#

Are any skills available that instantly do all dot damage that is on an enemy?

ashen bluff
#

if I wanted to just scale the mage I'd go Cold not for the HS at all

vital verge
#

CoP also costs you 200% ignite+incr fire damage

#

Opportunity cost vs edict

ashen bluff
#

which tbh I think is the better option esp if as you said mortar swaps dmg

wintry flame
#

if you invest the staff slot to HS it's only giving you ~54% more damage and only for HS. And I mean for any mage build really

vital verge
#

Yeah, irksome I really wanted that to work

wintry flame
tired tendon
wintry flame
#

yeah why not?

stoic flame
limber berry
#

I'm still confsued on what this means exactly.

Like, can you stack poison chance/damage/poison overload proc/"X" on poison, etc.etc. and have it apply to you fire stuff?

wintry flame
#

like the - res, minion poison chance, etc.

vital verge
tired tendon
#

My bad not sure I understand how the bees work

wintry flame
limber berry
wintry flame
#

if yo ustack ignite chance they ignite

tired tendon
#

Ooo

stoic flame
#

abom just seems so annoying to set up

#

and it also just got nerfed too

wintry flame
tired tendon
#

So the bees especially early on for a fire minion based build would be awesome

#

Or for any minion build

ashen bluff
#

yeah.......

Frozen Eyes of Formosus now also grants 20-40% increased Minion cooldown recovery speed

#

oh wait I might have to go sentinel

Volcanus grants 30% chance to cast Magma Shards on melee hit (from 15%), and Magma Shards will now target enemies within 12 meters.

tired tendon
#

Sounds cool

ashen bluff
tired tendon
#

I guess with that amulet not giving + minion skills will the ammy slot be more open?

#

What was it evolution end

pearl snow
#

Sinathia's is used in Witchfire 🙂

#

but its purely for the curse dmg

#

if you wanted something minion related I dunno

tired tendon
#

I just didn't know

ashen bluff
#

its a good early set piece in general, nice to see it buffed

calm dome
#

Any ideas with the zombie node that cast Dread Shade on your zombie when you directly cast zombie and the dread shade node that summons a zombie when the minion with dread shade dies?

pearl snow
#

Im trying to drum up an ignite version

#

with the new boots

ashen bluff
#

should end up in a very fast zombie exploder

tired tendon
#

Lot of burst damage

ashen bluff
#

cast a zombie -> get a shade -> zombie dies -> guaranteed ress -> hit limit -> you keep casting -> limit explodes oldest

tired tendon
#

Neat

calm dome
#

Would you focus scaling minion damage or player damage with this set up?

tired tendon
#

Hmmm now im wondering if aura of decay would work with

#

That fire damage leech is neat stat

calm dome
#

Ash wake boots could be interesting with zombies+dread shade

ashen bluff
#

make shade grant poison chance instead of dmg and then zombie converts all poison to ignite

tired tendon
#

Neat

calm dome
#

Would the zombies still inherit the dread shade buff once it explodes though

tired tendon
#

Hmm

ashen bluff
#

id assume the explodin zombie remembers what buffs it had

calm dome
#

I hope so

tired tendon
#

As its resurrected

calm dome
#

Cause the poison chance from dread shade converting to ignite on zombie nodes is pretty smart

ashen bluff
#

its not a ress per say its a fresh summon

vital verge
ashen bluff
#

which also means some of the guys dying will not get a summon

ashen bluff
#

its a little finicky

tired tendon
#

What 23%?

vital verge
#

You'd need to do some very lucky crafts to make that tho

tired tendon
#

I'd never get there lol

vital verge
#

Need to forge the set affix, swap it to a T7 and then primordial rune

calm dome
#

Ideally, I hope it works like option A

Dread shade on zombie > Zombie explodes

A) Zombie deals damage first then is dead, with dread shade buffs applying to the damage

B) Zombie dies first, dread shade disappears, then damage from explosion applies with no dread shade buff

vital verge
#

But if you manage your skellys basically can't die

tired tendon
#

Beyond me for sure

vital verge
pearl snow
#

it should work like A

#

unless somehow DreadShade falls off first

#

but also ideally you are having multiple zombie4s

vital verge
#

I think Ash Wake + new zombie on dread shade death means you can easily have a lot of uptime with 4 total casts

pearl snow
#

you mana stack alittle bit for % ignite chance so the cast costs should be fine

ashen bluff
#

shame we dont have unleash

pearl snow
#

get outta here poe

#

kek

calm dome
#

I'm wondering specifically for the one zombie with dread shade on it whether or not the explosion damage gets buffed by dread shade

#

If other zombies surrounding the zombie with shade explodes, it would make sense

#

I am wondering for the one holding it

pearl snow
#

I assume it would buff the exploding one

#

since the buff should be applied before it explodes if its on summon

#

id be amazed if there was some race condition on the code side for minion buffs and the explosion

#

I wonder if dragonflame could pump the zombies further too

vital verge
#

Feels like they don't really have much tree support for it

pearl snow
#

you dont really but you can dip into the Lock tree for Mana per Int. Get some more from first node in the Lich tree

#

youll most likely be hunting an item to help or just get giga regen

#

I still need to map out the idea

calm dome
#

I'm just going to go necro zombies with dread shade nodes and see where to go from there. I'm thinking of adding an abom that eats zombies possibly

tired tendon
#

Jungle Queen's Chaps of Holding would this work with the addition for zombies on potion

ashen bluff
#

some uniques

pearl snow
calm dome
#

For the minion on potion

tired tendon
#

O I just googled it

#

I dont know

#

Says still viable slam another belt with the ability

#

I dont know how that works tho

pearl snow
#

I dont think that affix is in the game anymore but if it was

#

would work

tired tendon
#

Yeah google says so but I duno

pearl snow
#

its probably some AI pulling an old reddit thread

tired tendon
#

Yea

wintry flame
#

it no longer exists, I did my best to push for that lmao

pearl snow
#

how dare you get rid of the most sensible affix to remove because it clearly would never be abused

tired tendon
#

The Affix is Key: The belt itself still does not summon zombies. You must use a Legendary Potential (LP) version of the belt and "slam" it with an Experimental Belt that has the suffix "Summon Volatile Zombie on Potion Use"

#

So this is gone

pearl snow
#

100%

tired tendon
#

Damn google

#

The "Slam" Still Works: You can still transfer the "Summon Zombie on Potion Use" affix to a Jungle Queen belt by using the Eternity Cache (Temporal Sanctum) with a Legendary Potential (LP) belt.

pearl snow
#

guess ill be a ignite zombie enjoyer and then hopefully figure out self CB later on

tired tendon
#

Why is it saying that

pearl snow
#

I'm not sure, maybe the old items in legacy still exist

tired tendon
#

So summon zombies was taken off belts im guessing?

pearl snow
#

yeah completely gone

#

replaced by bees

tired tendon
#

Yeah

#

My bad

pearl snow
#

nah ur good, its so easy to miss shit in ARPGs

tired tendon
#

More bees lol

#

So that also would give all minions more damage on potion use?

#

That seems awesome

pearl snow
#

its just % minion dmg so even better

#

no need to potion

tired tendon
#

Aww

#

Does it have a cooldown for spawning bees

pearl snow
#

I dont think so, havent checked myself

tired tendon
#

So you could spam 16 potions ...

#

2-4 per my goodness

pearl snow
#

itd be interesting with the new bee set

calm dome
#

Summon Volatile Zombie, Dread Shade, Infernal Shade, Aura of Decay. What would be the last skill? I can imagine exploding zombies with dragonflame edict would work well

tired tendon
#

Golem?

calm dome
#

Yeah I convinced myself, I am going exploding zombies necro

tired tendon
#

Ha

#

Sounds cool

pearl snow
#

HOnestly last skill might even be something basic

calm dome
#

I mean the support is there. Zombies automatically casting infernal shade and dread shade on death and dread shade summoning zombies

pearl snow
#

transplant

#

cant you bring minions with you

calm dome
#

Hard not to ignore that core

tired tendon
#

Yep

calm dome
pearl snow
#

oh true

calm dome
#

Till you get that experimental affix

#

Then can replace it

#

With transplant

pearl snow
#

I might ignore Infernal Shade

#

not quite sure yet

tired tendon
#

I guess golem more for defensive

#

Haste effectiveness bonus also

calm dome
#

The minion nodes on it are hard to ignore imo. Plus zombie automating casts is nice

tired tendon
#

Us it on the boots?

pearl snow
#

but it could be used to shred I think

calm dome
#

More damage for the minions

pearl snow
#

The minions might just get haste from the tree

#

but more dmg is good too

severe turret
#

test running stuff to see what i wanna do when shattered omens drops. what's the fastest leveling build for acolyte

pearl snow
#

its either minions or I think DoT Chaos Bolts

#

with fissure

ashen bluff
#

start hs w the 3 minion node then swap to a fissure build

severe turret
#

on the basic passive for acolyte, lean into the minion dmg and hp nodes over the int/res node?

pearl snow
#

I think most grab Blood Aura first

#

% dmg

severe turret
#

yeah that's what i meant

#

go for blood aura/stolen vitality over forbidden knowledge

#

i'd hit ethereal revenant as well but the caveat with that one is i have to drop to low health to spawn it

pearl snow
#

yeah revanant is rather weak for a node im pretty sure too

severe turret
#

it seems like hey guys look over there type thing when you're about to die

#

for hs i'd probably prioritize reaper's gaze over unholy trinity. plus fire arrow skeletons has always seemed like a good node for easy clears early on and with them removing the cooldowns, that'll probably become awesome so having a horde of archers for a bit is probably a good bet

pearl snow
calm dome
#

Two button builds aren't the worst. CB+Zombie is interesting since you can auto cast the dread shade now with it

pearl snow
#

If only pyre golem allowed zombies to buff its aura

tender ridge
#

i wonder if bleed marrow shards is worth looking at now. it has a ton of multipliers on it

severe turret
#

how good or effective is cf/zombies with kill threshold?

calm dome
#

The mana stacking nodes on both zombies and chaos bolt with the minion nodes is a play to try

inner cobalt
severe turret
#

yeah my move was usually pull skellies, go fire arrow full archers, pull hs and make a b-line to reaper's gaze for the hill threshold, use golem to keep things away, if i spec it lean into threat gen and it's slam heal

pearl snow
severe turret
#

i worry something like that would be a mana eater

pearl snow
#

oh yeah then its just threshold every 2-3 seconds then

#

not terrible

limber berry
#

Poking around at theorycrafting something. Trying to figure out where Dr3adful was getting mana on hit/curse. I watched the video and rewound the part where he talked about it like 10 times but i'm super confused. H'es talking about using Dreadshade-Doom Brand to proc a hit which interacts with bone curse somehow and generates mana

Did something get changed since 1.1 and thats why I'm not seeing anything relevant?
https://www.lastepochtools.com/planner/QJywEnaA

stuck owlBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Acolyte (20) / Necromancer (52) / Lich (16) / Warlock (18)

General:

▸ Health: 3,144, Regen: 20.92/s
▸ Mana: 136.97, Regen: 16.32/s
▸ Ward Retention: 199%, Regen: 0/s
▸ Attributes: 4 Str / 4 Dex / 36 Int / 4 Att / 11 Vit
▸ Resistances: 97% / 88% / 98% / 94% / 91% / 183% / 24%

Defenses:

▸ Endurance: 25%, Threshold: 629
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 45% (2,536)

pearl snow
#

im not familiar with his build at all, but the doom brand can proc the mana gain on hit from the passive node inside the warlock tree hes taking I guess

limber berry
pearl snow
#

it sounds awful lmao

#

ive never seen an auto sac build properly work

limber berry
#

and build into something like warlock and focus on ignites

pearl snow
#

there is going to be a handful of people in here going that route

#

I know im gunna go for pure zombie ignite

#

but you could in theory throw sac in there

#

with mana stacking it could be possible to make up for the auto sac consumption

#

but it would require gear

limber berry
pearl snow
#

I would look into Flay Lich from last league, there was plenty of mana stacking and shit there that could provide some useful incite into the idea

#

I wouldnt recommend autosac early on but it seems a bit more feasible this league

#

theres flat mana altars, max mana scaling with DoTs on Zombies, resummoning Zombies seems easier. Corrupted items may play another role

#

im seeing staff corruptions for +1 mana per attunement which is huge

#

Id say if you wanted to try it endgame, go with an easy af warlock or necro build at first

#

get gear and try it later on

limber berry
pearl snow
#

boots should drop early I think

limber berry
#

yeah they're from the fire mono, so it shouldnt be hard to get

pearl snow
#

uncommon but also low level

limber berry
#

oh wait

pearl snow
#

random drop

#

beeeg

limber berry
#

nvm thats just the boots mono that it was referencing

#

yeah

wintry flame
limber berry
quick zinc
#

Does profane oblation get converted to different damage types if you take the Pyromancers or Frost Lich nodes?

wintry flame
#

idk about next patch, but likely not

sly forge
#

Ah btw how's mana flay

#

Have not checked that

severe turret
#

So when should I do the swap from minions to chaos bolt/fissure?

peak flare
night hemlock
sly forge
#

Ok so mana flay will be the strongest build next patch given that bear and abom is nerfed

sly forge
night hemlock
#

Nope

#

Surprisingly

sly forge
#

Then it will be the strongest build next season, not just okay

night hemlock
#

It was a sarcastic "okay"

sly forge
#

It is surprising to see an S boss tier and S clearing tier is not nerfed

night hemlock
#

Warpath does both extremely well as well

sly forge
#

Yeah but is dps is a bit worse than mana flay (unless you switch weapons and armors while spinning which I find unenjoyable)

peak flare
#

Warpath got nerfed too.

#

Every meta build nerfed except Mana Flay.

quiet wolf
#

Hear me out...

Board with multiple corrupt idols... 3x 1x3.

14% Ghostflame reduces cost. Max 120% effect of idols with Primal Relic and a GG board affix. Run 3 of those idols...

30.8% per idol, 92.4% reduced cost for Ghostflame. Infinite Ghostflame + Fire Aura of Decay?!?! Back on the menu?

noble flame
#

Might be workable. I had a decent setup with Bluefeather Band last season. Had to occassionaly stop and swing Harvest though

pearl snow
#

if you say ghostflame enough you might summon that one guy

obtuse quest
#

So, before I try literally any build I need to figure out if poison whips count as a hit

pearl snow
#

I thought whips did

#

I wonder if lategame attribute stacking big bolt CB can finally work

obtuse quest
#

(Yes, whips did, but most poison converts just delete the hit entierly)

pearl snow
#

Ooooooooooooooooooooooooooooooooooooooooooooooooooo

#

I sure hope it doesnt delete the hit

#

Im so down to whip again lmao

hidden sable
#

you can full scale poison increase damage and get the increased crit damage

obtuse quest
#

If it doesn’t delete the hit, then I can awaken the acid skin memes again

obtuse quest
#

Every other poison convert in this game deletes the hit portion of the skill

#

Or just converts the hit damage to physical

#

Or doesn’t touch the hit portion and it stays as the original damage type

#

Up till this point, a poison hit does not exist.

#

We will see if this changes next patch

ashen bluff
#

nooo don't come here with more cool ideas

#

my plate is overflowing from how juicy the steaks gettin

old hull
#

100% if somehow they accidentally put a poison hit in, they will patch it out

obtuse quest
#

Pretty sure someone will find a use for necrotic whips though

old hull
#

Physical whips could be good, we'll get extra effect from armor shred out of the gate

obtuse quest
#

Yeah there’s also use cases for physical whip as well

old hull
#

but necrotic and phys both have more synergy with the acolyte kit as a whole than fire does

pearl snow
#

Now do we let it potentially go in game or ask the devs about it lol

#

Also phys has way more sources of bleed chance

old hull
#

lol too late for them to fix pre-patch now

pearl snow
#

True lol

#

Ill have to see if anyone asked about the poison hit tomorrow. Ive planned out Ignite Vomit Zombies but if it fails Ill probably do whip backup

obtuse quest
#

It mostly just enables a real way to abuse poison’s -res on it’s ailment

#

(And acid skin)

ashen bluff
#

I'm trying to figure out if theres a guile stackin transplant build >_>
gettin dex is a pain in the ass on aco but going thru the list of movements

#

oh no wait reap is movement too :O

ashen bluff
autumn bough
#

hahah and people were worried about abom nerfs

ashen bluff
#

?

#

abandoned eyes of the weaver + legends entwined seems like a busted combo gotta figure out with what tho

autumn bough
#

and set is for weapons only x.x

#

if it workjed for all ww items maybe there would be smth

ashen bluff
#

the set bonus itself is almost whatever

#

this combo is a lot of stats and enables some funky things with sets

#

add just 2 other set items and you're at 4 sets for +20 all atri, +20 all res, +4 all skills from ring and at around 120 total attri for +1 all skills from neck and +3% base to crit

crisp ridge
#

how bad is levelling with flay lich? compared to warlock

lost gale
#

Anyone know how Marrow Shards is going to work if you take both bone shards nodes and the nova one too?

autumn bough
#

Nova overrides i assume

lost gale
#

you could trigger MShards pretty fast with zombies I think

autumn bough
#

i doubtt ask devs to make sure

summer breach
#

Anything noteable strong to look at ?

severe turret
#

There any good ailment overload fissure builds? Preferably ones not being nerfed?

lost gale
#

but usually poison conversions to hit skills don't result in a hit that deals poison damage but rather a hit of a different type that also applies the ailment poison

cosmic wagon
#

Anybody made some planners what they wanna run already? Im abit indecisive what to run this season.

lost gale
#

fissure isn't an ideal skill for triggering overloads because it has a high mana cost and overloads only trigger on-cast rather than during its duration, I don't think existing fissures benefit from overloads triggered after they're cast either

severe turret
#

Even if I was having it cast chaos bolts as well as self casting chaos bolts?

#

I'm playing through things using the max roll warlock leveling guide and kinda liking dropping the fissure then using chaos bolts on the side. I like to drop minions into the battlefield and attack along side them in some games like this

#

My entire sorceress build in d4 currently is drop hydra, then summon meteors so its attacking and so am i

lost gale
#

what you could do is use minions to trigger skills that scale with player damage

#

eg abomination can trigger sacrifice, blowing up other minions and dealing damage around them but it's player scaling damage

#

volatile zombies can trigger marrow shards, infernal shade and/or sacrifice on death too all of which scale with player damage

severe turret
#

So not necessarily things that have minion tags, but that trigger attacks on their own while im attacking from a different position type thing

#

For instance, im currently popping spirit plague, dropping fissure, then moving a bit before I start using chaos bolts

lost gale
#

okay well spine of malatross fissure is probably the best thing of that type

#

as I said the poison version might be amazing if they actually implemented a poison damage hit

severe turret
#

Yeah it was just wondering if something like that could have overloads attached tk it

lost gale
#

if not I don't think the other overloads really offer much to the build but idk

severe turret
#

Its a whole thing of me going overloads seem cool and witchfire does as well but you need damned and ignite overloads to be active it seems

lost gale
#

also needs a particular primordial exalted set/reforged weapon for scaling and that's annoying to farm a good one

severe turret
#

The only thing that le tools shows for witchfire specifically is downfall of the righteous

lost gale
#

up to 600% increased if you max roll a T8 primordial

severe turret
#

I've never gotten that far into endgame crafting. Does that mean you have to use the set item, or can I move that stat onto something else?

noble flame
#

You turn the set item into an affix and can put it on the same item type (cant be put into a unique).

severe turret
#

So i cant shove it into something like whetstone gavel?

#

That's rude

lost gale
#

no you can't

#

and unfortunately warlock can't dual wield at all let alone maces so you can't use whetstone gavel with it either

#

I don't actually know how you get T8 set affixes tbh

#

I think there's a woven echo which drops them maybe?

#

I think it's different to the normal primordial exalt crafting tho

lost gale
#

Place yer bets

obtuse quest
candid bough
#

I'm betting on A eventhough I don't want that to be true

obtuse quest
#

It can trigger both in the same cast

quiet wolf
stuck owlBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Acolyte (25) / Lich (12) / Warlock (76)

General:

▸ Health: 3,602, Regen: 20/s
▸ Mana: 161.66, Regen: 12.24/s
▸ Ward Retention: 158%, Regen: 126/s
▸ Attributes: 1 Str / 2 Dex / 59 Int / 1 Att / 2 Vit
▸ Resistances: 139% / 75% / 75% / 59% / 65% / 198% / 43%

Defenses:

▸ Endurance: 20%, Threshold: 1,010
▸ Armor Mitigation: 7% (164)

obtuse quest
quiet wolf
#

Stygian Beams

obtuse quest
#

Fair enough

quiet wolf
#

You just hit that once every 10 seconds or so.

#

Profane is for just procing the other curses too for bigger targets.

#

Aura and Ghostflame should melt everything else, then you just tap Ghostflame occasionally to get Witchfire to proc. Easy too since it applies a ton of stacks itself and is a fire and necrotic spell.

#

Only downside is movement speed.

obtuse quest
#

Yeah the bossing power of this is probably utter shite

quiet wolf
#

Probably, but it would farm monos like a champ!

#

Definitely NOT an Uber Abby build, lol.

obtuse quest
#

Tbf, a good enough witchfire build that doesn't need ghostflame tech can do that as well with less effort, but this might be able to make it over so higher in corruption.

quiet wolf
#

Yeah, the ward gain from a high mana pool could be a huge amount of ward per second too.

#

If you wanted even more tankiness too, you could scrap the 2 2x2 idols for 1x3s for Ward per second from Ghostflame adding up to about 260ish with good rolls.

#

With that and a higher mana pool you could get probably 350+ ward per second while in Ghostflame. Only mana loss too would be from Drain Life occasionally or from Rift for bigger enemies.

#

Plus with some of the new corruptions, it could get an even bigger ward pool with very lucky corruptions.

cosmic wagon
severe turret
obtuse quest
lost gale
#

Overloads only trigger on direct casts and cannot be refreshed

#

you have to wait till they end and only then your next direct cast will trigger any overloads it satisfies the requirements for

muted mist
brazen aspen
#

anyone can share some planners for league start builds?

rancid sedge
#

just follow the maxroll ones for the most part

pearl snow
#

If you are looking for anything with new tech its a bit early

#

Otherwise Maxroll and LET guides are largely the same as last season. I dont think anything got truly gutted and thrown out back

muted mist
# brazen aspen anyone can share some planners for league start builds?

Are you looking for a particular mastery or just want to level? Infernal Shade was reportedly the fastest before we got patch notes and I see nothing that's likely to change that. Necro got buffs and will be comfortable but unlikely to be the fastest, blood specters have no AOE. Marrow Shards got a lot of damage and some new trigger options, definitely going to be people starting that.

obtuse quest
hidden sable
quiet wolf
obtuse quest
quiet wolf
#

Yeah. Does Movespeed apply to this as well, or does Ghostflame give a static replacement movement speed?

lost gale
#

Movespeed applies afaik

#

Mike clarified that poison converted fire whips do physical hits

pearl snow
#

@obtuse quest Cope is gone

#

Seems like they always do phys on hit for poison and bleed from the response but we already expected that

obtuse quest
#

I'm still going to test it with my own two hands so the copium dies live

#

(expected tbf)

lost gale
#

the answer isn't strictly accurate because fissure poison hit uses necrotic instead but even so

obtuse quest
#

Yeah but the important point was that it isn't a poison hit

lost gale
#

what we really need is some poison spelldot that's actually good

obtuse quest
#

Hah

#

That's funny

#

Wandering is like our best example that is still pretty mid

#

Life is cruel

lost gale
#

add a 1000% more poison damage over time node to life drain

quiet wolf
#

Witchfire itself is the ultimate copium, lol.

obtuse quest
#

At least witchfire doesn't try to be anything BUT a clear tool

wooden quarry
#

does anyone have a death knight hungering souls slapped together yet?

#

not sure how to scale the minion hungering souls damage

tired tendon
#

Would it be for more ignite on enemies?

wooden quarry
#

im thinking so

tired tendon
#

Depends im sure elot of fun ways to build it but for endgame I have no idea

wooden quarry
#

convert hungering to ignite, take archmage and rock curse of perserverence

#

then do the idols that increase number of souls projectiles

tired tendon
#

Leveling Im sure almost anything would work

#

Makes sense

wooden quarry
#

yeah im talking uber deletion

#

leveling you can literally faceroll some dots and hit 80

tired tendon
#

Yeah out of my league

#

I am going to work on a fire minion build though

obtuse quest
tired tendon
#

May just go all minions see how it works for me, was thinking maybe use zombies instead of mages

#

And not sure about archers

#

Hopefully find some bee gear while leveling to try it as a fire build see how it goes lol

wooden quarry
tired tendon
#

Yikes

obtuse quest
wooden quarry
tender ridge
#

i think there was a reddit post about it a couple weeks ago too

#

it's an ignite build where you pop the ignites with enchant weapon

wooden quarry
#

yea

obtuse quest
#

Damnit it's just ignite pop again!

wooden quarry
#

ignites popped by enchant weapon get a 200% more multi

#

so ignite duration on idols with reliquary with the new idol alters are nuts

obtuse quest
#

Tbf didn't we know that blackhole's only use case is ignites?

#

Before the coming patch's rework at least.

tired tendon
wintry flame
#

transplant isn't specced

tired tendon
#

O my bad

#

It was showing as one of them

wintry flame
#

you jsut use as traversal and swap Dread Shade off since you only cast once and leave it

tender ridge
tired tendon
#

Oo

wintry flame
tired tendon
#

I see

obtuse quest
#

Which made it not being used as much

tender ridge
#

yeah it needed a ton of CDR to be good

#

I actually think it's fine for things to be CDR limited. the game actually needs more skills like that so that not everything is scaled by attack/cast speed

tired tendon
#

Yeah missed that lol pretty neat

tender ridge
#

Grim Dawn does CD abilities pretty well and they're still just as good as the AS/CS builds

wooden quarry
tender ridge
#

DoTs definitely need a generic dot multi stat to compete with crit

wooden quarry
#

something like an affix for every dot on the target they get 1% more damage or something

#

so you can scale dots either through massive amounts of tiny hits that ramp, or one big spell with more

tender ridge
#

I'd rather it not count number of DoTs on the target. that way things like plague and spreading flames wouldn't get shafted

wooden quarry
#

so ignite with 7k stacks would be a 7k more multi on base like 40 damage, vs black hole base of a billion

tender ridge
#

ailments all feel way too similar as is

wooden quarry
#

maybe make the modifier different per element

#

ignite is a more multi of 1, bleed is a refreshes all stacks on application, so ramps even higher, poison is infinite duration til target dies.

#

low application rate dots could be like frostbite 15 stacks is for freeze multi

#

so spreading flames becomes a more multi at 15 stacks for ignite, plague same thing but for poison. etc

tired tendon
#

Neat

lost gale
#

Poison used to add more pen per poison stack on the enemy uncapped and it was absurd bullshit

#

each stack is more valuable than the last, so you simply aim for the most possible stacks

tender ridge
#

yeah

lost gale
#

it's very tough to balance

tender ridge
#

you still aim for stack count since it's the easiest mutliplier you can get

wooden quarry
#

duration would be infinite, then plague would spread poison

#

adds some minor skill expression of keeping the stacks rolling. Kinda like saryn in warframe

#

i just want some love for ailments thats not consume all of them instantly to basically do an uber crit, or skill that applies it must have 800000% more damage multi in it

tender ridge
#

i want something for ailments that isn't just "Stack as many as possible for X effect"

#

like having bleed get a more multi based on the flat damage of the skill that applied it

#

flat phys*

tired tendon
#

Synergies

#

Makes me think of a game I play soulstone survivors

wooden quarry
halcyon bane
azure dawn
#

what was the dread shade change for season 4 again? it auto applies now or something?

muted mist
azure dawn
#

Damn

calm dome
#

Is it confirmed it targets all zombies on cast or is it one dread shade per cast

#

Either way, I am going Necro Volatile zombies+DK fire hungering souls

pearl snow
#

The tooltip says "on Zombies" so I assume its up to your Dread Shade Limit & ZOmbies on cast

#

If you are already at max it doesnt occur

azure dawn
#

How can you lower the cooldown of death knights firing hungering souls? Idols?

calm dome
#

2 point cd node for 100% cd in skeleton mage tree

#

does this node only proc on direct cast of marrow shards or can triggered cast like from zombies proc this

#

If zombie triggered casts can consume other zombies, a nice little chain can occur

#

it does just say cast instead of directly casts

#

alright zombie+marrow shards it is

tender ridge
#

it works on triggers. it was bugged at one point last season and mana flay was able to use it to oneshot uber under perfect setups

tall mural
#

I was considering bombies into spinter nova marrow

azure dawn
#

Hungering souls volatile zombie explosions sounds really fun next season

tall mural
#

phys ghostflame procing aoe marrow shards would be a great lazy build

tender ridge
#

turning it into lawnmower mode might be good fun for mapping though

tall mural
#

yeah, hence why I think using the splinter nova with marrow shards will really work because you canget a lot of damage on that aoe

quiet wolf
#

Now the question is for season.... Pally or janky Acolyte homebrew firey mess?!?!

tired tendon
#

Fun

tall mural
#

Im still salty that AoD got a conversion but not VC for ravaging aura

tired tendon
#

Celtic salt is so good

candid bough
tender ridge
#

i need to go over my co-op builds again for my brother and I

tall mural
#

I could but I wanna do a hit build, ghostflame is just so I can be lazy

tender ridge
#

he wanted to play a dedicated support and vlad suggested using the thorn shield node to stack a ton of inc phys and bleed chance

#

then blood tether warlock and focus on your spell damage. have the support supply all of your bleed chance

#

but there were a lot of new toys to play with in the patch. a bleed marrow shards of some kind with someone else supplying all the inc phys and bleed chance sounds neat

tall mural
#

honestly it's likely better to go cold convert

dark inlet
#

does >100% "Chance for Hungering Souls to fire 6 Additional Projectiles" become +6 projectiles always and sometimes 12 projectiles?

tall mural
#

I think so

dark inlet
#

interesting

noble flame
#

So, if we give Skelly Mages Hungering Souls and take the node for casting when hit, would that bypass the cooldown?

#

Contemplating whether or not I could do something like Rip Blood my Death Knights into creating a bunch of Hungering Souls

old hull
#

but if they do work, yeah they should bypass cooldown and yeah you would want to bone curse your DKs and spam rip blood or something on them to get a lot of hits

stoic flame
#

I think im gonna try the death blossom minion army build actionrpg already posted

#

The hunger souls death knight with mana stacking does seem quite insane.

noble flame
#

I kinda dig Dread's Puking Zombie build. I was plotting out an exploding version, but that mana scaling seems nice

wintry flame
#

I can show yall the ideas and tech I’m doing for mine but I’m out rn and can’t post them😔

tacit plinth
#

I think crit skeletal mage will be stronger than the dot version or whatever dread was doing on his planner same for zombies

wintry flame
#

Yeah idk it’s tough with the zombies. You can technically snapshot Crit way more so it benefits more

#

But Necrotic looks promising scaling the flat for both and getting Damned Chance for mana

wintry flame
#

I think people sleeping on max mana generators like Celestial Doom or Executioner’s you can proc by casting or using bone curse for minions to proc and gain more mana

tacit plinth
#

I was considering running worldsplitter

#

At 2500 mana you get now 800% more damage and before 500% for sure maybe thats too hard investment but like got massively buffed mana stacking

wintry flame
#

It’s good but you miss out on another slot and most of damage you can get from Spirit Battery plus you get a shield for some defensive stats

#

But it’s a good option

summer breach
tacit plinth
#

Is it even worth running cleaver plus bastion again maybe

wintry flame
#

For what reason?

wintry flame
summer breach
#

as for explode i still needa look at it more myself cause was interested in it but might just take the easy way out for league start doing mana

wintry flame
#

Even starting as Profane, you get way more damage and that was already good for progression

#

Use that until you get enough to swap for full Crit or DoT

#

But I think both would be fine for a start scenario

pearl snow