#💀┃acolyte

1 messages · Page 84 of 1

sand turret
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Is this the full snapshot way to summon abomination?
Didn’t you have to respec skills and stuff?

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Under the gameplay section in the above link

rich stag
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Minion army build? Barely normal Aberoth viable with really good gear. No chance with Uber.

forest gyro
wintry flame
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That version doesn't have the damage but there are versions that do. But yeah army is tough to manage in boss scenarios. We'd need like a better way to manage minion survivability in them.

zenith swallow
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hey guys im wondering if a flay lich benefits from frenzy on boots or should i get a different affix

rich stag
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Frenzy is always nice to have

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Not sure I would want to give up another stat on the boots though

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Maybe if you have a 3LP

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Take Movement, Hybrid Life and then Frenzy

tender ridge
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the ones you said you used on your bladedancer

zenith swallow
zenith swallow
tender ridge
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get more mana and use the unique axe. the build does not function without the unique axe

zenith swallow
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this is good right

vapid kindle
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ideally you want one with 4% crit but that’s still good, and i would prefer crit multi over attack speed as it gives you similar damage without increasing mana cost

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just make sure you are using harvest off cooldown on rares/bosses and you should be fine

zenith swallow
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so if i get crit multi instead of attack speed i will have less mana issues?

zenith swallow
vapid kindle
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your mana usage is from the spells getting triggered by flay, so more attacks = more mana used, and your mana recovery comes from harvest which is cooldown based so attack speed doesn't recover more mana

zenith swallow
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so should i get crit multi on this instead of attack speed as well

vapid kindle
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i probably would if it's not too hard, with that much attack speed it would be really hard to sustain mana

zenith swallow
vapid kindle
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i mean it's gonna still be good for dmg for sure, i would probably start by swapping the attack speed for crit multi on one weapon, see if you're still having mana problems. if you are, do the same for the other weapon, and then the boots.

zenith swallow
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will do

zenith swallow
vapid kindle
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for sure or champions or exiled mages. but if it’s off cooldown and there’s none around just use it on the biggest pack

zenith swallow
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with harvest

vapid kindle
zenith swallow
hollow flint
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100% Gregory

vapid kindle
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you want 100% spell crit for sure, traitors tongue and axe gives you a lot of flat so you just need some increased from there

zenith swallow
fleet reef
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you have to calculate it manually. is there any more non flat crit in the tree?

rich stag
fleet reef
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if there's no extra crit in the flay skill tree, your crit is 69% (nice)

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5+4+3+12+6=30
50+80=130
30*1.3+30=69

zenith swallow
fleet reef
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yeah

zenith swallow
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my goal is to get that to 100%

fleet reef
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if you added another 100% non flat, it would get to 99%

zenith swallow
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i can get that on a 1lp red ring

zenith swallow
fleet reef
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nah i logged in and tried a bit but cant be bothered

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i wanted to make a 10k video but its gonna take too long to get from 8600

tender ridge
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remember, you're using flay as your main skill, but all of the damage is coming from the spells that it triggers. the explosions being the least of them

tender ridge
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you do still need that node since the marrow shards trigger is on crit I think, but it's important to know that it doesn't apply to the triggered casts. you'll still need to invest in the crit nodes on MS

zenith swallow
zenith swallow
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another question. do some people put mana+mana regen on their weapons or is crit multi the better choice?

vapid kindle
sand turret
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why do they only summon 1 skele mage, wraith and bone golem? does it not work to summon several and increase abomination power and then spec into infernal shade as well for more scaling?

obtuse quest
wintry flame
tender ridge
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hot damn

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if only it wasn't 1lp

night hemlock
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You can reroll the LP

muted mist
# tender ridge hot damn

If you imprint it, the imprint drops can copy the rolls, probably not too hard to find a 2LP with the same +3 all skill rolls that way

tender ridge
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tru

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it was just a random drop when I was getting bones on my BM lol. not too concerned with it, just thought it was fun

zenith swallow
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im having a lot of fun on my lich 🙂

hollow flint
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yeah, flay feels really nice

zenith swallow
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it scales with it right

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the call of morditas node

hollow flint
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I play phys flay without chaos bolts or marrow, so sadly I have no clue

zenith swallow
hollow flint
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I dont have one at hand, sry 🙁

muted mist
# zenith swallow for chaos bolts is it okay for me to have cold damage

The conversion node converts the base fire damage and any untyped flat added damage you have, so if you have a wand with +40 spell damage that doesn't specify a type, it would now add 20 cold and 20 necrotic instead of 20 fire and 20 necrotic. Added flat damage with a type will be that type regardless, if you had +20 cold damage from a wand the conversion doesn't affect that. If you're using cold flay, converting to cold chaos bolts is worth doing if you are stacking increased cold damage. If you don't have any increased or more cold damage, it doesn't really matter (though the ailment conversion might)

zenith swallow
zenith swallow
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got it thank you )

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🙂

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and obviously necrotic too

long osprey
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anyone got a early endgame warlock build they can link me lizard_Rex

muted mist
stuck owlBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Acolyte (20) / Lich (2) / Warlock (80)

General:

▸ Health: 1,964, Regen: 53.48/s
▸ Mana: 253.95, Regen: 23.28/s
▸ Ward Retention: 291%, Regen: 75/s
▸ Attributes: 0 Str / 0 Dex / 32 Int / 0 Att / 1 Vit
▸ Resistances: 77% / 72% / 34% / 115% / 96% / 138% / 29%

Defenses:

▸ Endurance: 20%, Threshold: 393
▸ Armor Mitigation: 27% (1,121)
▸ Crit Avoidance: 30%

night hemlock
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Is it worth it to stack Endurance still even when you reach 100% Block Chance on an Abom build?

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I know you get more damage still from the Relic but not sure how impactful that really is

wintry flame
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I mean it depends on the options

night hemlock
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I was just going to probably put phys res on a ring to make Aura of Decay a bit safer to run

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For now I have switched Aura of Decay completely out of my build for Infernal Shade

wintry flame
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I'd just look at is it worth getting the extra more dmg and health vs whatever other options you have. I personally like using most of the endurance I stack to cap my block and try to reduce flat block I get else where to run things like Less Damage Taken on Block, T7 Block Effect. All Res, or anything else to round out my defenses

night hemlock
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The only hole in my defences would be phys res if I run Aura of Decay

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I can drop endurance on a single ring and still be block capped just about

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I'll probably just keep it the way it is for simplicities sake

wintry flame
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do you take flat block on shield?

night hemlock
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I don’t have it no

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Got block effective, less damage on block and endurance on shield

wintry flame
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I guess you’re good then

smoky relic
alpine narwhal
hollow flint
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„The build also has good mobility thanks to unspecialized Transplant.“

Man those guides are all AI slop now? Would any human write something like this?

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Good mobility = can use the absolute baseline stuff for getting around omegalul

alpine narwhal
hollow flint
lost gale
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even unspecialised

alpine narwhal
stuck pendant
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Hey guys

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Im looking for DoT warlock build

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And is it good class to start?

hollow flint
night hemlock
stuck pendant
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Okay boss

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Its a dot class yes?

vapid kindle
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it’s nearly instant, goes to your cursor and goes through walls. not sure what else you could want out of a mobility skill

tacit plinth
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I am the only one able to keep with my friend warpath character ty to unspecced transplant and lich mobility

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Unspecced transplant its pretty goated

old hull
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Specced transplant does get CDR and haste on cast, but yeah unspecced it's still one of the best traversals in game

vapid kindle
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the build already has haste elsewhere in this case, 15% icdr is not particularly substantial

obtuse quest
hollow flint
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Nobody said that transplant is bad mobility. But calling a lich build good mobility just because it has a slot for transplant is just ridiculous. Thats like saying my build has good damage because I use a 2h weapon instead of a shield

wintry flame
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but it is good mobility

lost gale
sand turret
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Got to lvl 81 and was about to switch from poison to bleed

obtuse quest
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Transplant + Reap

hollow flint
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Yes. Or anything thats more than something that everyone has. Transplant + haste. Transplant with CDR. Anything thats more than something that you always get for free

vapid kindle
obtuse quest
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Does it have this that allows you to use both though?

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Neither linked builds have them

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L

vapid kindle
obtuse quest
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For something so insanely strong, making it optional is pretty L

vapid kindle
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i mean it’s basically like an extra evade every 7 seconds, it’s good but if the points for reaper form are tight it’s not the end of the world

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also he does actually mention it in the written guide, under additional skill tips

obtuse quest
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Evade doesn't match up with Reap since it moves you MUCH faster and I'm about 80% sure it has actual iFrames

tacit plinth
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Reaper form is so goated likr so many good points and you definitely dont have close enough points to grab what you want , for mana flay you dont wanna make reap not share cooldown with evade ,using the three forms of movement is great play style plus the flickering style makes mapping so much fun and fast

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Acolyte has great movement playstyle like rogue probably the best of all classes, Sentinel movement skills are garbo for the most part although void cleave is so satisfying and good if your build can use it,

wintry flame
night hemlock
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Why regen over low life?

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Using the relic that gives ward as regen?

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Other way around

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Regen as ward

wintry flame
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You can do Vessel, mhm you should have good ward retention. Regen has more synergy with the build and vit stacking. Also pairs well with AoD rather than being anti-synergistic.

night hemlock
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Fair enough

mortal niche
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what do you guys think is the best version of assemble abomination: archer, warrior, mage or wraith?

night hemlock
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Yes

wintry flame
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best is double strike

stuck pendant
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is there ayn beginner guide for warlock ? i checked the icevein website but its only untill 20

stuck pendant
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is this the DoT build?

lost gale
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it's a levelling build/guide. Look for witchfire once you're level ~70 if you want to play a beginner DOT build

stuck pendant
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ok boss

night hemlock
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I wonder how viable a fire minion army Necromancer is.

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Probably not overly but at the same time if it could at least clear 1k corruption that would be fine.

wintry flame
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fire minion army ain't top tier for sure. Too little support for fire on Necro atm

muted mist
# night hemlock I wonder how viable a fire minion army Necromancer is.

People have certainly tried. Pyre golem winds up being sort of an army build (you can rig it so that it tries to consume your skeletons and mages but only one actually dies), I don't think that's terrible but I dunno about 1kC. The new AoD fire conversion boots next patch will be a huge boost to that build, 75% more fire damage over time for the pyre aura and a bunch of fire resist reduction to enemies.

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Just running flame wraiths and pyromancer mages probably does not scale to 1k corruption this patch, but also benefits from those boots. Abberant Call flame wraiths can't use the buffed Edict. Mages and Wraiths both favor crit in their trees, which somewhat limits the ability to really leverage the boots.

wintry flame
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Pyre golem will be good next patch for sure

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would be nice to see a buff to it's DE, but it has access to a lot of flat damage which is nice. Flame Wraiths with the AoD changes will be good regardless of the DoT damage. It's a nice boost to damage even if the damage is split since you get a lot of flat necrotic for Wraiths.

old hull
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and until dread shade gets a fire conversion, you'll always be dealing some damage type mix

heady mortar
heady mortar
muted mist
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The slightly dumb thing there is that you almost certainly also want to snapshot the cold damage from the Lich set into your dread shade, because almost every build wants to do that.

muted mist
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@lost gale tried swapping my blood specter build over to using Abom, and it does work decently, I was able to hit around 16-20 specters while running around echoes pretty easily. I need to try removing the chain node, that might end up more efficient. Even if it generates fewer specters, the Abom provides some much needed AOE and it's far easier to play than the transplant version.

Will try the zombie + rip blood version some other evening, that will be more of a respec

stuck pendant
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I see on the tier list warlock is not top tier , will there be any buff ins eason 4?

night hemlock
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Might give it a shot next season

night hemlock
stuck pendant
wintry flame
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there are always balance adjustments. We don't know what they will be until patch notes

muted mist
# stuck pendant Did it ever happen from previous seasons?

I cannot recall any direct buffs to Warlock since the mastery was released, only indirect buffs via bugfixes and general power creep.

That said if you're looking at Maxroll, I don't see Infernal Shade pop in there and I suspect that may outperform the two builds they have. Same for Profane Veil Zombie pop, the scaling on that is a bit nuts.

In general, the S tier builds are going to be based around things that just got updated, because EHG frequently releases stuff in an overpowered state and then reigns it in next season. So I would not really expect Warlock to be there unless it gets a random unique out of the normal update cycle or until they get around to making a major update to it.

obtuse quest
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It’s more like warlock has all of it’s power budget in fissure

glossy bolt
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Hey everyone, i'm new in the game and playing lich, is there any way to fill the ward faster? the leech is good but since my health is just half i want my ward to be always full

obtuse quest
glossy bolt
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That's perfect 500 per sec is more than enough, i'm gonna check that amulet, looks like its my solution

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Thank you

glossy bolt
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Since i dont use potions at all i think this idol is good for me also

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i have 8 potions so i'll just use them for ward

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with that amulet i should be always full

stuck pendant
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So warlock its not in good spot right now and in the future? Is there any curses dot build in here?

obtuse quest
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Realistically Warlock is in a okay/mid spot.

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It's not top, but it's also not just under the dirt.

night hemlock
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Not really any class I can think of that is completely not viable for endgame but some classes definitely do shine over others.

night hemlock
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It’s fine. It’s not S tier but you can do 99% of content with Warlock, maybe even 100% but I am not really too familiar with Warlock builds as a whole.

muted mist
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there are videos of folks killing uberroth with Warlocks; I didn't look deeply enough to see if that's doable with realistic gear and reasonable player skill, but it's definitely possible

tacit plinth
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Infernal shade warlock or like the zombie apocalypse seem strong enough for uber ,idk never seen a video of flame whip vs uber maybe that one also good

old hull
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Flame whip stun locked uber last I saw, idk if it was nerfed since then though

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But yeah, literally all masteries can beat uber somehow

restive cliff
autumn bough
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2 min? no way ghostflame does that much dmg

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its over 35 mil dps

autumn bough
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the only good fissure build now is whips

obtuse quest
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But the utility!

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But ye damage wise fissure is just okay at best now

autumn bough
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imo profein veil is like 80% of warlock powrer

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also one build on warlock that will be pretty busted next season is zombos

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but its still glasss canon

quartz quartz
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Any opinions from people who have done reaper form sustain with leech.
I'm heavily debating whether to get the 66% leech node or not.
the heal per second is almost triple but the grace period I have to avoid mechanics/move from pack to pack gets cut down from 3sec to 1.8
How often have you noticed it mattering while playing, losing the reaper form early because leech ran out or because the decay overpowered recovery from leech?

obtuse quest
lost gale
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you should do more than enough dps that the health per second isn't noticeably different, but keeping that health per second running for longer between mechanics and packs makes a huge difference

night hemlock
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Bordering on impossible even.

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I found myself dropping Reaper form a lot as a result of it.

muted mist
tacit plinth
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Drop that node you dont wanna limit leech ever

hollow flint
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I like the node. It goes well with the 50% hp limit

tacit plinth
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There are uses for it for sure but sustainability is worse with it for example a build like flay

stuck pendant
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Is lich not recommended for beginners? I dont see any guide for it only warlock

stuck pendant
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Not for beginner?

stuck pendant
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Where can i get thwt item?

crisp marlin
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it's in the picture, Soulfire Bastion Dungeon

stuck pendant
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ah right

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tyyyy

muted mist
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The main thing about lich is reaper form; you may want to peruse the skill description before investing too heavily. Though now you can mastery swap, so if you hate it you can just swap to warlock. Lich is pretty dope this patch, a good variety of builds (they just all use reaper form). Pay attention when selecting Lich defensive passive nodes, some of them have brutal downsides. Lich is about the only mastery where you can set up your gear and passive choices in a way that causes you to die in town, a hilarious number of hardcore players found that out the hard way.

restive cliff
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I tried lich not for me I prefer warloc but still fun, the flame whip is nice to stun lock everything

pearl gulch
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#🧙┃mage message
random though, could the lich node "corrupted form" be bugged because it says "low life" instead of "low health" like everywhere else?
the only other instance of "low life" is in the flay tree, "decree of slaughter". is that one bugged too?

obtuse quest
pearl gulch
autumn bough
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lich has harvesrt, blood rip/shards, chaos bolts, the new skill whatever its called, plenty of top tier builds

tacit plinth
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Lich flay is insanely fun to play and its very strong

autumn bough
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ye it onephases uber

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if anythin its warlock who has less op builds than lich but they are close

tacit plinth
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Once mana flay is done at least harvest flay is strong not sure if marrow shards version will survive the nerfs

autumn bough
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i personally like chaos bolts way more, dps is still through the roof but you are also immortal(almost)

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the self cast ver with hp stacking+ bleed

tacit plinth
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To be fair they need to buff the other lich builds since coal lich is not good anymore because no damage because bugs like beam cant inherit a lot of nodes in drain life

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Oh mana flay is stronger just saying that is going to be dead

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So we are left with harvest flay

vapid kindle
autumn bough
tacit plinth
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That's the point

autumn bough
tacit plinth
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Maybe when corrupted form works I will try the dot one

vapid kindle
autumn bough
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the tankies is infernal shade necro

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it gets to 9k+ hp and 15k+ ward and capped armor

vapid kindle
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oh true i haven’t played it much i kinda struggled with the rotation tbh with my carpal tunnel

autumn bough
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ye its 5 button smashing build with timing, maybe you can automate it i didnt bother

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abom is same tankiness as bolts

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so those 2 are top 2/3

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technically warlock can be considered best tankiness but its situational cause depends if you actually manage to get 100% uptime of veil when you need it

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but i facerolled uber fight on it so pretty safe even if you dont tryharf

vapid kindle
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i will probably revisit warlock when acid skin is fixed

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profane veil is fun build one of my favs that you did for sure but acid skin bug was holding it back a lot for me

autumn bough
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its bugged this patch last patch it was way more consistent and not bugged

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but i was testing offline only

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so

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🤷‍♀️

vapid kindle
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yeah it was terrible online this season too, last season it was fine but having to do like 10 fissures just to apply on uber every time was giga annoying, hopefully it’s fixed season 4

autumn bough
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cringeeee

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its actually one of my fav builds on acolyte

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therycrafted it a lot this patch too

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my fav version is the mage wand one for free flame ward

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abom infernal shade and veil balls, top3 fun for me on aco

vapid kindle
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i saw your version for season 3 after i already farmed gear for volca version, next season if acid skin is fixed ill try it with bone wand

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if this season keeps me interested long enough anyways, if it’s another season of trove meta zzz ill probs quit before then xd

autumn bough
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next patch zombos for sure on warlock if we can cook smth that is not clunky/zhp

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everything else should stay within current power levels

autumn bough
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in theory volcas should do more dmg

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but losing flame ward is pepeL

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there is also another ver in my planner with the primordial idol chest

vapid kindle
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ye true, wasn’t ladle more dmg bugged on that build too or smth?

autumn bough
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laddle mega nerfed this patch since you stack way less on rip blood

vapid kindle
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true

autumn bough
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ye if you get ggg idols

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chest should be very strong

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and its also dodge capped

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kinda

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so another layer of defense when you arent veiling

vapid kindle
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nice

tacit plinth
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Maybe its me but I would love that this was per 20 health max instead of missing health

obtuse quest
tacit plinth
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A proper health stacker like you know static orb is all I need ,like you know when you play blood mage in poe 2

obtuse quest
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Must pick nodes just feel bad.

night hemlock
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Anyone got a Pyre Golem build planner? Trying to make it work and looking for ideas.

stuck pendant
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questrion why i cant get pass that?

carmine tangle
tired tendon
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Yeah you can only progress in one right

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The others are half way

carmine tangle
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so if you pick druid - druid have full tree + other two have half of the tree

stuck pendant
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ah

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so i have to make a new character?

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how to make lich as my main class?

vale kindle
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End of Time, around level 20, you have a story quest moment where you can pick your specialization. Addendum: It can be hard to figure where it's at, as you have to climb a spiral staircase to get to the upper level and kid you not, I've missed it several times.

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If you decide to change later, there's respec NPCs, one of which is also in End of Time.

night hemlock
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Pretty similar to what I was thinking, why Lich’s Scorn though? Purely for the flat damage?

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I was thinking something a bit more defensive

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Like an Exalted Opulent Focus

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I’d love to go max block but not really sure if the trade off would be worthwhile

red steppe
wintry flame
night hemlock
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Ahh

wintry flame
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Would be nice to fit Decrepify via Pearls or even have a way to get mostly phys damage and use Tyrant's + Bone Curse buff but I didn't test any of that.

sly forge
old hull
sly forge
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well I'm excited for the next patch

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especially how flame wraith and skeleton will be better

muted mist
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Tried to play cold army Necro again last night. How much gear do I need to get in order for my army to not burn to death from infernal Shade between echoes while I sort through the loot?

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I'm probably just gonna respec back to the cold DoT version with chaos bolts and/or AoD and drop Infernal Shade, sigh

wintry flame
muted mist
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Hrm. One exalted minion health regen affix enough, if I get them some resists vis passives and weaver idols? That would be worth it for the QoL (in combat they leech just fine so I had not bothered, and I'd previously been running a different setup that didn't need it)

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I'm gonna have to swap away from my bone wisp wand also, if the minion damage scales with my stats and I believe it does

old hull
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no way to get around int scaling it though

muted mist
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I think I have a 2LP apogee but not yet anything to slam onto it. Not sure I have found a 1LP yet, that will ikely be easier to find an exalted for

sly forge
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Hmm, I still wonder if the Ash Wake boots will cause aura of decay to inflict fire res instead. Because from the information so far, it only inflicts ignite instead of poison

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it has 5 necessary nodes already: zombie, sacrifice, dread shade, infernal shade, rip blood

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but i just feel bad since fire aura of decay will give a lot of fire pen

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on the other hand, flame wraith will benefit a lot from the build

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because it only needs 4 necessary nodes: wraith, drain life, dread shade, summon zombie

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so the fifth node will be aura of decay

old hull
sly forge
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but hard to say for infernal shade

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all 5 skills there cannot be replaced

vale kindle
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Having played flame wraith in 1.0, I do have to ask: How is mobility factored in? Transplant was a necessary skill for both a teleport effect and an extra buff to survivability for a few seconds.
And also, we have this funny situation where unspecced skills are valid choices if an actively used skill triggers another speccable skill, and I have not kept up with minion necro since, well... 1.0.

rich stag
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I don’t think too much has changed fundamentally

muted mist
sand turret
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didn't entering an echo used to reset the CD of reaper form?

muted mist
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I believe that has always been an oft-requested feature

azure dawn
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What’s the best way to level lich

muted mist
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Fissure Lock (and then respec) was the meta last patch for pure speed, not sure if the new lich options have outpaced that.

I used Harvest and Bone Curse, then Aura of Decay, and that felt smooth, but I was in the mood to whack things and I also had excellent Nemesis luck. Rip Blood and Wandering Spirits until you unlock bone curse. I should have mixed in Flay as soon as I got it. Flay is strong and satisfying.

The best way is to use a skill you enjoy that isn't underpowered; I expect there are lots of options. Rip Blood triggering marrow shards felt a little clunky early. Chaos Bolts ought to be smooth. Ghost flame is kind of expensive but should be extremely fast once you get enough mana regen.

azure dawn
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gotcha i didn't ge tto play season 3 so wanted to play it before season 4 drops and wanted to do lich

muted mist
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Flay is definitely the 'Season 3 Lich Experience', it has synergies with harvest, chaos bolts, and rip blood, so there's lots of ways to level into it.

muted mist
#

Is this using any particular method of popping the shades to trigger the Combustion explosion? There was a zombie version of this back in the day, wasn't sure it was still competitive. Worked by forcing infernal Shade to attach to your zombies and expire when they exploded

wintry flame
#

You still run zombies at least on Cycle. Infernal Shade pops when overwritten on minions

#

Also enabling it to be on minions will kill them and spawn wraiths/more shades.

lost gale
#

ash wake boots are certainly interesting, do we know what the respawn delay is?

muted mist
lost gale
#

is it the same wording as cycle? I can't remember

#

it read like the skeletons thing which is 3s (and kind of sucks as a result)

#

they're really pushing minion ignite hard, Zombies can use serpent's milk for it as the fire conversion node converts poison chance from all sources.

muted mist
lost gale
#

I'm not sure how big a deal it'll be tbh, the rings already give you a probabilistic chance to sustain more zombies than one per ring

#

eg when you use two rings and 4 zombies the first to explode has a 50% chance to resurrect already

wintry flame
#

Ignite Blood Spectres or Wraiths would probably be the best ignite variation. Using Wildfire Embers and Ghostflame produces interesting results. It's just a difficult build to manage.

lost gale
#

Zombies can get some decent multis if you blow them up with CB

#

But yeah more minions hitting more often is probably the way to go, especially if they fix the damage multis on blood specters

autumn bough
#

what in the god names are u smoking there

wintry flame
#

what?

tender ridge
#

shouldn't apocalypse zombies be able to apply some pretty thicc ignites

autumn bough
#

😱

lost gale
tender ridge
lost gale
autumn bough
#

👀

#

abom ignites

#

or wraiths

#

kekekek

#

wraiths with gf were already pretty pog from what i remember

#

wait am i cooked

lost gale
#

also zombies can convert the poison chance from serpent's milk into ignites. clearly worth giving up +all skills on your amulet for

stuck pendant
#

Whats the fastest build to farm monolit?

old hull
wintry flame
#

idk if anything would come close to wraiths with the amount of ignite and fire pen you get

tacit plinth
#

@wintry flame yo zeckar can you please explain to me the whole lich set snapshot for abomination like step by step cause I don't know if I am doing it right,the summoning process is done fine.

wintry flame
#

yeah after the summoning process you would just swap gloves/offhand to lich's set, spec infernal shade with + 1 shade and duration if you want to use the arena dummies to put out the shades or you can spec to attach to minions and summon 10 to put them on. Then you can either have a point in Dread Shade go to +1 shade or ignore, it's just +15 cold flat. throw out 10 shades, then dread shade Abom and swap back to shield/julra's or whatever gloves you have

#

You can then respec your infernal shade to put on abom and if you want a 2nd dread shade can respec it to put on enemies or a throw away minion and get double dread shade buffs, only really necessary on bosses or if you need the armor

#

Oh and don't zone transition with the lich's set on after summoning lmao, make sure you have your other glove/offhand on

tacit plinth
#

I think I made this mistake cause I had no shades on abomination

#

Ok so I can attach all the shades to minion cool rather easier ty you man to be fair this build slaps uber so hard and I dont even use aura of decay which I should

wintry flame
#

yeah, you could use bone prison or something and do it that way

old hull
wintry flame
#

fire res stacking with wildfire embers

#

you get the benefit from stacking it for the passive and the ignite chance

old hull
#

You'd probably have to lean heavily into spirit kindling and use the +12 wraith staff while losing out on the dragon staff

old hull
#

unless you sacrifice the big multiplier of having so many wraiths to do the twin wraiths for QoL

wintry flame
#

You can run the staff without + max wraiths. Someone has a vid of sub 1min dummy using perma wraiths and revenant

#

it's quite the headache ngl, but there is def a build there

old hull
#

From my calcs, raw ignite multiplier for 2 type skele setup (rogue + X) is about 7-8 times the multiplier on 2 perma flame wraiths

#

granted, that doesn't account for spirit kindling at all

wintry flame
#

yeah, I mean how much ignite chance would skeles even get like 400-500%? Wraiths can get insane ignite and pen easily 1500% chance and 100% fire pen. you'd also have to include dread shade with all for one and the attack speed bonuses with their more attack speed node

old hull
#

I'm not really sure how much they would get tbh. I think about 400%?

#

Based on 1500% ignite chance and 100% fire pen (ignoring fire pen for skeles entirely), you're just breaking even with skeles

#

I think you can get a lot more ignite chance than that with spirit kindling though tbf

#

So definitely you can get more dps with wraiths + revenant (if you can keep it up, ofc)

#

Maybe it'll be worth it for people who want to rush down bosses, can't see myself running echoes with that ever though

hidden sable
#

on fissure when it's phys or poison converted, does it effect spirits or flame whip now?

#

I login and found the infernal shade explosion converted to phys makes phys explosion thats new, if fissure got the same treatment it makes some cool stuff happen

stoic flame
#

What’s the odds we have some non abom necro builds that challenge abom with the fire stuff?

#

I fixed that typo

#

I meant non ABOM

#

Not non minion lol

#

I just reviewed the new items and there HAS GOT to be some new minion fire builds for necro

#

Man that’s so much fire minion (and some cold minion) support

obtuse quest
obtuse quest
hidden sable
#

spine tooltip should say 'most' instead of 'all' if they want to gatekeep it

obtuse quest
#

It's mostly "intended" because all subskills to my knowledge never gave a care to converts.

vale kindle
#

Indeed, the whole discussion around abom vs other minions is more the staying power. A smart necromancer knows that if they're stuck constantly (re)summoning the minions, they open themselves up to a slip up that means a failed echo. Outside of abomination, all other minions never keep up in ability to stay on the field, down to being one-shot at higher corruption levels, where the abom takes some damage and then heals it back up through leech or something.
Losing the abom is a big problem, sure, but it's strong enough to not die easily.

#

It's where the old single big skelly mage had potential. A singular minion also means all the minion damage has a single source and is thus consistent.

tacit plinth
#

Abomination never dies will have to see if the zombies can carry necro or Abomination still broken

vale kindle
#

Minions will always have a sort of maximum corruption they can handle by virtue of them dying, not necessarily the player character. But the player character does their damage through their minions.

#

I played fire wraiths the first time around, back at release version. Insisted enough that I got to around 400 corruption. I felt the cap because the wraith "turrets" would just die as they got hit and I would spend a lot of time resummoning them as I try to stay alive myself and maybe also move forward in the echo...

#

Believe you me, a singular entity that either never dies or can easily be resummoned in one cast is vastly preferable to resummoning several minions to keep up the damage potential.

sly forge
autumn bough
#

will wait for patchnotes but with good play veil is on par/safer than abom

#

just need some dps buffs in next patch which i know some already there

autumn bough
autumn bough
autumn bough
vale kindle
# hidden sable A lot of subskills convert

In terms of acolyte, wasn't marrow shards the one skill that got left behind so badly that it had no damage conversions?
And mind that I misread your reply... apologies.

autumn bough
#

what do you mean left behind?

#

self cast br/shards are 35 mil dps this patch

#

it hasnt been updated in a while but its not a weak skill by any means

vale kindle
#

That speaks more to the idea that the devs actually can balance the numbers such that such a skill that was not updated in ages can still perform. I was more onto that I don't really know of another skill that cannot have its (singular) damage type converted.

#

Right, I stand corrected.

autumn bough
#

i mean u dont need to convert every single skill imo

vale kindle
#

Of course not. The ability to is what enables alternate builds on the same skill.

#

That opens up something of a can of worms on top of skills doing damage conversions within themselves.

#

In that, depending on how modifiers are actually calculated, it could involve some sort of double-dipping. (Notoriously, elemental damage applying to a cold converted to fire skill in both cold and fire damage)

autumn bough
#

theyll nerf flay next patch and lich will be the most dogshite acolyte mastery but tbf it already is except for chaos bolts

vale kindle
#

chaos bolts being a warlock skill.

autumn bough
#

no its lich build

#

worse on warlock

vale kindle
#

Flay is a skill on the lich path. On the lich-exlusive part of the path. Converesly, chaos bolts is a warlock path skill. In the first half that all acolytes have acess to.

autumn bough
vale kindle
#

Flay is strong mostly because it offers mana stacking scaling as well as a bunch of triggers for other skills.

autumn bough
#

zdps tho

tacit plinth
#

Maybe apocalypse warlock will be op idk i am interested to see how it will perform same with skeletal rogues

vale kindle
#

I believe a flay that does not trigger anything is somewhat... not that special?

autumn bough
#

how much dmg are we talking about?

tacit plinth
autumn bough
#

but whats the tech? outside of snapshotting people already did that with double julra ring etc

#

and it wasnt big dps

tacit plinth
#

Marrow shards not having a necro conversion is bad,a lot of skills in this game desperately need more conversions it takes a while for ehg to implement them

sly forge
autumn bough
#

nuked? how long have you been playing LE. devs here literally buff bugged things

#

its a total meme fiesta when it comes to balancing

vale kindle
#

One of the banes of balancing such a system is adding too much at the same time and trying to balance whilst also adding more.
Can't speak much further, because it's probably somewhere in the dev's intent for the game that skills are thematic to a class and also don't create too many unanticipated combinations that go wild at the same time.

autumn bough
#

its really not hard to get some sort of balance but ehg doesnt even do that and cut QA program too xdd

vale kindle
#

The best balancing numbers are when the game is public and we're all playing it.

autumn bough
#

we are already bugtesters, ive been playing since 2018 and not one patch i didnt feel like one

sly forge
#

Bugtester without salary

autumn bough
#

every season i come in make builds and find 5-10 bugs

#

💀

#

main gripe of any long time player....bugs bugs and more bugs

vale kindle
#

Hate to break it to you, but no software dev can be 100% certain their code is bug free. And bugs are not only crash bugs, but also unforeseen and possibly unintended behaviour. A complex software will be harder and harder to guarantee for as it gets more complex.

#

We call those edge cases, but it can also be that humans can only think of so much at a singe time.

crisp marlin
#

surely this will be the patch where they fix all the bugs (copium)

vale kindle
#

Correct me if I'm wrong: We get patches that address previous issues, notably skills, mostly on a season-by-season basis. We don't get notable skill adjustments mid-seasons. If at all.

#

So I have to ask: when was wildfire embers made buggy?

sly forge
#

Btw @autumn bough is there any good build we will see with fire aura of decay?

#

Zombie has their physical version already

autumn bough
#

yes warlock zombies

#

and flame wraiths

#

on top of my head

sly forge
#

Yeah flame wraith is good

#

Might be A+ tier

autumn bough
#

maybe whiplock? i need to check that build after nerfs

sly forge
#

Too bad infernal shades can't

#

5 skills cannot be replaced

autumn bough
#

infernal shades ticks for 8 million dmg

#

i dont think it needs more

#

on uber

#

not on dummy

vale kindle
#

But muh infinite growth? [/s]

sly forge
#

Whiplock maybe A tier with that

#

Oh wait

#

Zombie only has half physical

#

So convert to pure fire is better

#

For warlock

#

Zombie necro sucks

#

Flame wraith might replace zombie skill on bar with aura of decay

#

Meaning that we will not actively cast zombie anymore

#

Aura of decay but converted to fire via ash wake boot

#

Upcoming item in season 4

#

Which is a huge boost for flame wraith

#

Now finally an A+ minion tier for necro other than abom

#

Too bad

#

Make flame wraith great again (wraith lord is still trash btw)

#

Now for lich

#

Any info that it will be nerfed?

#

So that I can switch to harvest flay or rip blood

vale kindle
#

As for all things, patch notes this Friday/Saturday, depending on time zone.

obtuse quest
red steppe
vale kindle
#

Thinking abut it, the subskill conversion situation presents an opportunity for builds that can afford to use other skills they never would've considered before.
Namely thinking on some skills, I think either chaos bolts of chtonic rift that I recall, may be others, that have a node that says more damage based on (specific) ailments present on target.
A worthwhile skill of a damage type that inflicts one ailment with a subskill of a different damage type that inflicts another ailment is a neat package that means one less skill on the skill bar.

red steppe
#

In case you had that impression

vale kindle
#

But that's not the point. The main damage skill is the one that gets buffs based on ailments present. The other worthwile skill can be cast simply for ailment application here and there.

red steppe
#

Yep that's fine

#

Just wanted to clarify in case ^^

vale kindle
#

Fair enough.

obtuse quest
#

Those are for within skill trees that only exist for that skill, yes.

You have to remember that flame whip also exist outside of it, it's why I wrote fire aura as the current only example of a generic subskill converting.

obtuse quest
red steppe
#

Not sure what you mean? How's the storm bolt conversion different from the fire aura one?

vale kindle
#

Flame whip is a triggered skill. Not a sub-skill of a skill.

red steppe
#

None of the skills we're talking about are actual sub-skills

#

Storm bolts aren't actually a subskill to gathering storm

#

They just behave like they are

#

Same for whips

#

Fire aura

#

Burning daggers, etc

vale kindle
#

Fair enough, confusion be my middle name. I was considering the term "sub-skill" as a skill that can only be triggered by another skill specifically, not generically like flame whip based on fire damage.

red steppe
#

Nah, something can be a subskill to multiple things

vale kindle
#

marrow shards has one that is specifically its own.

#

I think bone splinters?

red steppe
#

But these examples straight up aren't subskills. They're basically normal skills that share a skill tree with another skill

#

And can be triggered from different sources instead of directly cast

red steppe
vale kindle
#

Yeah, I took a quick look and you are entirely correct on that. The modularity is impressive.

#

My brain, it cannot even think in terms of such modularity

red steppe
#

Yeah, it results in a lot of quirks to the point where I'm still learning new things about it all the time

gaunt jolt
#

@obtuse quest randomly remembered this while watching the trailer for new season: are you gonna make an attempted return to offensive AoD with the new unique? xd

gaunt jolt
#

man...

old hull
#

lol

autumn bough
#

has anyone tested how this snapshots on gf ?

lost gale
#

I haven't tried it but using that thing is an exercise in frustration without snapshot

old hull
autumn bough
#

if so it might be silly

#

🤣

#

but damned overload kinda weird

#

i assume it doesnt snapshot or maybe it does cause it dynamically scaling with enemys hp

#

🤨

old hull
# autumn bough ye i assume so do u think itll snapshot damned overload too

That one is a bit weirder. I would expect the overload buff itself to snapshot when you start channeling, but the more damage multis will not snapshot (basically, it would just treat it like you still have the overload even if it drops off).

If not that, it might snapshot the more multi for your missing health when you start channeling and snapshot the buff only for the enemy conditional part.

autumn bough
#

ye i would assume so will test

#

but this has to be a joke fully snapshotted thing is only 1.5 mil dps

#

💀

#

gonna jump real quick brb

wintry flame
old hull
#

Yeah, I tried snapshotting GF with 99% more damage from being at 1 hp with death seal back when DS gave damage, it still sucked lol

autumn bough
#

did u try pyre

#

i think without pyre its a meme

#

💀

#

2.7 mil with extreme canon dps

old hull
vital verge
#

Hmmmm so is Hungering Souls Skelly Mages going to actually be scalable, I feel like Curse of Perseverance is probably necessary for bossing but 63% less damage is pretty brutal

#

I think you'd want to run curse of perseverance, don't think converting elements is worth it for hungering Souls unless there's better unique support for another element, damage scaling via dread shade

#

Ehhh it's worth a try at least

craggy flax
#

probably late to the party, but we are actually getting RF. 🔥

autumn bough
#

thats normal behaviour

#

not snapshotting pen is weird tho

vital verge
craggy flax
#

I don't care, it's RF in Last Epoch lol

vital verge
#

Fair

#

Automate your zombies and call it close enough

old hull
#

The witchfire relic is kinda RF too

craggy flax
#

I mean even in PoE RF isn't what is used to kill bosses, they toss traps. RF is just for clear
can probably do something like that here with Zombies or something and Decay for clear

vital verge
#

Ehhhh mixed minion/spell scaling, probably AoD + idk something warlocky

old hull
#

Clear would probably be weak with the shotgun staff

vital verge
old hull
autumn bough
#

no im saying its not working how the game supposed to work

#

thats why its weird

vital verge
#

Do DKs cast necrotic mortar, might work for clear

wintry flame
#

yes

#

but that skill is terrible

old hull
#

and it has like a base 2% crit chance or something for some reason instead of the normal 5% lol

vital verge
#

Gross hopefully they buff (they didn't)

tender ridge
old hull
#

More than 5x souls per cast, ideally

tender ridge
#

right, just talking baseline

vital verge
#

Roughly what 9 on average

old hull
#

But yeah, reason I looked at possess is because it doesn't stack, so it can take full advantage of global multis like archmage and solo dread shade

vital verge
#

Hungering Souls tree also has kinda crap scaling since most of the flat more damage is per minion which DKs don't have

old hull
vital verge
#

Wait fr? Oh that might actually be viable then

old hull
#

Yeah, they showed us the node alt text that clarifies

craggy flax
vital verge
#

Wait that is a very weird scaling violation but I like it

#

Alright I know what I'm playing at least, might not work but it's at least worth a try

old hull
vital verge
#

Hmmm target is like what 1-1.5 CD ideally

craggy flax
#

idk if it will be good, but can probably get that cooldown sub 2 seconds for sure

wintry flame
#

we also don't know if the hit procs will work on the mages

old hull
wintry flame
#

yeah

vital verge
#

I bet they might

wintry flame
#

that's the path that I thought about going. Even with single soul

old hull
#

I really really doubt they will, but if so then you run self hit on them like boneshatter

wintry flame
#

yup

vital verge
#

Well... As long as the double cast chance works

obtuse quest
wintry flame
#

that's the DoT interval I think

#

the cast delay is 0.5 on spirits

obtuse quest
wintry flame
#

so 2 spirits per sec I think

obtuse quest
#

Oh this one

#

WHoops

#

Yes, my Witchfire setup uses both nodes it does fire about 4 per sec

lost gale
vital verge
obtuse quest
#

Ignite isn't too bad potentially since chaos bolt exists

lost gale
#

the buff management of having to CB all your minions along with AoD positioning etc is truly dreadful tho

vital verge
obtuse quest
#

There's also this if you're mana stacking anyway

lost gale
# obtuse quest

if it said

hitting your minions with Chaos Bolts grants them any damned, ignite, bleed or frostbite chance that Chaos Bolts gains from all sources. Buff lasts 10s etc.
That would at least be a sweet route into minion ailments for Acolyte

obtuse quest
#

Although I figured converted ones just carry over so frostbite and bleed is better for it

lost gale
#

it's a specialised skill for maybe +100% chance to [ailment you care about] for minions that comes with a horrendous playstyle

wintry flame
#

it's not all sources

lost gale
obtuse quest
#

I know, but the skill tree is the one converting it

wintry flame
#

I know Kzb said what you said is what it is

#

oh maybe I read that wrong

lost gale
#

either way minion ailments are rarely ever good in this game

wintry flame
#

but that's fine I can't read anyway

lost gale
old hull
#

So it should end up viable for clear, and idk what else you can combine with it since that's just ~3 skill slots

lost gale
wintry flame
#

there isn't an exact answer to that

autumn bough
#

as much as you can, highly depends i would say 150 is bare minimum for a decent build

lost gale
#

it really varies so much, spoon is often by far the best choice even though it dramatically reduces your ability to get flat

autumn bough
#

on acolyte minimum is closer to 250-300 with fissure/rip blood buffs

lost gale
#

and there's rip blood +flat buff to consider

wintry flame
autumn bough
#

on aco?

#

they do

obtuse quest
#

Rip blood is way more common

lost gale
# old hull Not exactly

what's possess getting that ignite wouldn't? there's that node about if you've direct cast HS then you do %more global DOT to possessed enemies but I can't think of much extra juice that possess gets and idk if that would even work for minions

wintry flame
#

I mean most builds as in all builds not just Maxroll 😛

obtuse quest
#

Ngl been a while since I saw someone use fissure's self buff

wintry flame
#

you have to stand pretty still to get the buff from what I remember

#

if you move it's so bad

old hull
wintry flame
#

oh in that regard, probably fine.

vital verge
old hull
#

For possess, archmage is by far better, but for stacking ailments you'd want to do an army, probably

vital verge
#

Yeah dread shade management on army is probably really annoying

lost gale
vital verge
#

Sadly you probably can't do a hit based version due to HS scaling being what it is

old hull
#

Although it does somewhat depend how archmage's double extra projectiles interacts with HS, I think they may have said it applies, but I don't remember for sure

vital verge
#

So it's either Ignite scaling army via soul fire+CoP or archmage

lost gale
#

though if it's skelly mages scaling +flat then you're gonna be mana stacking all the way

#

which I hate, doesn't synergise with any other minion thing at all

#

and chaos bolt buff management

old hull
#

Yeah, you'd definitely mana stack and use CB on a possess type build

#

Would probably want to on an ignite build, too, but not as good

lost gale
#

someday they'll replace profane oblation with sacrifice using your skill tree

vital verge
#

I mean you probably want to manage stack for army too, it's potentially really good scaling

old hull
#

Yeah, CB on ignite minions for +100% ignite chance

vital verge
#

Hmmm okay mage+HS+Dread Shade+Chaos Bolts+IDK Zombie maybe?

#

Nah not zombie, on second thought, golem probably

lost gale
#

infernal shade

#

or not i guess it's cooldown limited

#

rip blood has that blood spatter multiplier in it

#

idk if actually good

vital verge
lost gale
vital verge
lost gale
#

that needs a curse

#

which necro can often easily automate with the on-death trigger in the passive tree

#

but not so much for a solo archmage

vital verge
#

Oh right bah, back to the drawing boards

wintry flame
#

you'll have mark for death idol more than likely

#

and if you go DoT could run decrepify on bone curse

#

that's another 15% more dmg

vital verge
#

Screw it, minion army to buff HS via minion scaling nodes and call it a day

wintry flame
#

if you snapshot Lich's depending on your flat split could run cold convert AoD for more DoT as well

wintry flame
#

what doesn't work?

vale kindle
#

I admit, the wording is a little confusing. But I gather you can only have one stack of torment and thus only +3 spell damage and +15 endurance threshold?

wintry flame
#

no it stacks and is applied whenever you get or refresh torment duration

vale kindle
#

How long does it last? I assume every instance of the buff is separate.

tender ridge
#

...so it does work?

wintry flame
severe turret
#

questions for those that are more knowledgable. for hungering souls. if i wanted to lean into necrotic and potential dots (using fire archers, potentially fire golem, and death knights) should i take the poison nodes?

#

and yeah i want to do the hs as necrotic because i cant do the whole fan shot with it if i want to transform it to fire through the skill tree

wintry flame
#

you could convert via Soulfire unique

severe turret
#

that changes all possess to ignite then right?

severe turret
#

does that make inspired hunger useless?

#

it increases damage over time to possessed targets

wintry flame
#

it relies on Spreading Flames if converted

severe turret
#

so it would be dmg vs targets afflicted with spreading flames?

wintry flame
#

correct

severe turret
#

ok just didnt know if i'd need to respec some nodes. haven't done the new story chapter so running a new acolyte through things but like to run necro the most. always wanted to make a really cool fire minion army. dunno if i can make the death knights be fire based tho

#

looks like i can lol

#

i want to make it so they also cast hungering souls when the new stuff drops next week

wintry flame
#

if you convert the hungering souls then that cast will be fire. It's normal attacks/skills will be necrotic

severe turret
#

you missed the flaming attacks node. it add fisre dmg to their attacks so i'd assume it will be fire/necrotic

wintry flame
#

yeah you can add fire, I just meant the tags will make adaptive damage be necrotic and they will mostly be doing necrotic damage

severe turret
#

yeah hope that changes with the reworks. would love to just have this massive fire army pummeling things

heady mortar
# severe turret questions for those that are more knowledgable. for hungering souls. if i wanted...

I would recommend against using golem, it's a pretty terrible minion to splash into an army and the skill slot is pretty much always better spent on something else if it's not a golem-dedicated build. Archers also might not be great for DoT, the S4 node that converts their damage also reduces their attack speed. And they already don't attack that fast in general. If you're going pure DoT, I'd suggest Rogues instead

severe turret
#

i want to go fire tho. and i'm more using them rn cuz i remember them being really good for campaign clearing

#

like i want as many minions being fire based as i can

old hull
#

Unless you snapshot a big cold dread shade on it, then it could be mostly cold damage lol

heady mortar
#

If you're doing DoTs the attack base damage type doesn't really matter. That's only a concern if you're trying to get damage from the hit itself. But on Necromancer you generally want to pick one or the other

#

If you want to go more fire hit damage, then I'd go Pyromancers

severe turret
#

again i want to go fire with some dot stuff. plus i want to use hungering souls from further away to stay safe and have the minions between me and the enemies. i like the concept of the death nights, and for the moment i'm using the golem to be inbetween me and the enemies as a sort of tank

#

so i'm trying to have more closer range units in the long run to become a sort of blockade between the enemy and my character

old hull
#

Minions will often get a good amount of incidental damage scaling for their hits, depending on the build ofc.

severe turret
#

also with the snapshot idea, i've never understood that method too much and tend to avoid it if possible

heady mortar
#

This is a separate concern, but it's also generally not a good idea to mix melee and ranged minions, since most of Necromancer's damage output comes from buffs that have limited range and rarely will affect all of them together if they have wildly different attack ranges

#

You don't really need to worry about snapshotting, it's honestly not very important

severe turret
#

i would rather use warriors, but i dont know of a way off the top of my head to make them do fire dmg

heady mortar
#

Yeah, you can't. Fire options are Pyromancers, Flame Wraiths, Pyre Golem, Fire Archers and Fire conversion HG Death Knights

#

oh, and Zombies

severe turret
#

and my opinion of necromancer classes is they're supposed to be walking around with a horde not a single unit type crap

heady mortar
#

I always forget them since they feel more like a spell than a minion

severe turret
#

yeah and they can cost so much mana and i'm already wanting hs as my basic

heady mortar
severe turret
heady mortar
#

I'm just trying to say what the options that work best are. It is still last epoch in the end, you can try different stuff and see if something else works

severe turret
#

this is true and i do like to play games with builds i want to use and they aren't always the meta slop. more often then not, they're ones i make or find and then alter

heady mortar
#

Yeah same. I don't get relying on guides tbh, making builds and finding how to make stuff work is the fun of it for me. I was just taking a second look at S3 builds in preparation for S4 and ended up finding a bunch of new optimizations I didn't know could be done. If you put the work in, a lot of things are viable

wintry flame
severe turret
#

there's also how they've said they are reworking summon skeleton and other necro nodes so there's a lot we dont know yet

severe turret
heady mortar
#

Aura of Decay adds ignite% on hit, there's a passive Necro node that adds %ignite, Dragonflame Edict adds 200%, the new boots add at least ~50ish from what we've seen

#

that applies to any minion, so at that point it's just a matter of More DMG multipliers and attack speed

wintry flame
heady mortar
#

chest is primalist only unfortunately 😭

wintry flame
#

most minion modifiers are pretty generic so damage types are usually mixed and matched anyway

severe turret
#

meaning that means the gear would be good regardless of what minion i'm trying to use

wintry flame
#

also have chaos bolts

wintry flame
severe turret
#

am i miss remembering or can you make the wraithlord fire based?

wintry flame
#

you cannot make Wraithlord have a base fire type

heady mortar
#

I don't think you can make Wraithlord be fire, but you can have him always summon Flame Wraiths

severe turret
#

so youre saying i cant make the wraithlord summon as a flame or putrid one like i can normal wraiths?

heady mortar
#

also Ghostflame + Wraiths + Ignite will be very strong next season

wintry flame
#

wraithlord isn't a wraith it's it's own thing haha

#

it just scales with the wraith tree, it's weird I know

severe turret
#

since it forces you to summon it instead of a wraith, it should take all of the stuff wraiths can do imo

wintry flame
#

yeah but it's different, has it's own abilities and just wasn't made that way

severe turret
#

i wonder why

heady mortar
#

Could just be they never thought of it. IIRc the original unique itself was a design created by someone else that EHG added to the game, so they probably weren't thinking of interactions with the type conversions. Also it would be a bit more work making extra models and animations for them

severe turret
#

i'd just assume the model design change would be similar to the wraith one. and with them doing a necro update, it could make sense to update that unique as well

wintry flame
#

it's not really a necro update

#

just the remainder of things missed last season

heady mortar
#

you could put in a suggestion in the suggestions channel, they might look at it if they have the time

severe turret
#

you misunderstand my meaning. i'm saying the update has changes to the necro, not that the update as a whole is based on the necro or anything like that

wintry flame
#

yeah, I get what you mean I just don't think there will be vast changes, but idk we shall see tomorrow if they add much else

vital verge
#

Shame that wildfire embers doesn't work with minion ignites

severe turret
#

with necro mininon builds, i prefer it to be a horde and your character is melee or ranged and the minions are the other. so with hungering souls being ranged, i'm wanting to lean into melee minions

vital verge
#

Ignite mages are gonna have clear issues with curse of perseverance

severe turret
#

and i would prefer to lean into fire too if possible

vital verge
#

Grab Skelly warriors since they'll ignite on hit with the staff

severe turret
#

but i'm also one that doesnt like to have most of my bar being buff skills. i want most of them to be minion summons

vital verge
#

Aura of decay with new fire conversion boots and then either flame wraiths or zombies

severe turret
#

i currently even have transplant setup to create bone minions too

vital verge
#

Honestly hot swapping curse of perseverance for bossing might be the play

#

Unless of course it turns out you can snapshot hungering Souls effects, which if so.... Lol lmao even

muted mist
# severe turret i currently even have transplant setup to create bone minions too

transplant is good but bone minions are pretty terrible, -40% less damage mod on the minion itself and I don't think their health scales with level or with INT. obviously if you enjoy having them as part of your horde then keep on trucking, we're here to have fun, but i thought you might appreciate the warning that they are likely to have survivability issues long before your other minions.

#

i do wish that Death Knight node stacked with pyro/cryomancer nodes rather than replacing. Running a deathchill golem alongside frost mages would still probably be bad, but it would be less bad.

severe turret
#

Its more just seeing another minion. I usually dont like to play transplant due to the hp loss but for early game not bad. Unfortunately the only similar movement skill set specific to necro is teleporting mages. But not what I want because its an oh crap gotta gtfo because im in danger, not looking to drag my minions with me

#

And my argument for those two is the teleport style effect for a quick get out and turn to keep fighting

#

Instead of a sustained movement effect before I could turn around and get back to battle

muted mist
#

I often run transplant with the node where it heals you for the cost; with a bit of healing effectiveness it's a nice source of sustain, and very accessible. I usually drop it once I have other sustain sources online, though.

muted mist
#

If Bone Curse is converted into an aura, and you use chaos bolts to trigger bone curse, does it trigger the regular, non-aura version?

crisp ridge
#

did anyone ever cook up/minmax a witchfire build?

hollow flint
#

probably only a few hundred people

autumn bough
lost gale
#

Can't kill anything challenging with Witchfire and the QoL of the build is pretty bad for a pseudo walking sim

#

the build desperately needs a way to apply witchfire through a skill hit so it can inherit skill modifiers too or it will never have meaningful single target damage

tender ridge
#

flay lich is pretty reliant on the unique axe

#

once you get it you could swap

#

personally, i'm stubborn and always play my end build through the leveling process and just suffer until I get the enablers

#

I wanna play a DoT drain life at some point but spell dot still sucks

#

as in not poison coal

#

drain life has a lot of problems

#

the multis aren't horrendous

#

but the biggest problem is being DoT. you can't scale it with crit and have no meaningful multipliers other than the tree

#

wandering spirits and black hole might be the only good spell dots now, and wandering spirits is pushing the definition of good there. Torment I think might still be playable but I can't remember

old hull
#

Melee DOTs are playable kappa

obtuse quest
tender ridge
#

ghostflame is pretty mediocre other than just for clear

#

I completely forgot about infernal shade as an actual dot. THAT is a good spell

#

but it also has completely bonkers multipliers

lost gale
#

what would you do with 4lp exsang on acolyte?

#

I'm thinking whiplock maybe?

tender ridge
#

in terms of raw power yeah, but lowlife is still solid on lock/necro

#

4LP exsang would enable basically any lowlife build imo

lost gale
#

Lock gets a lot of damage reduction on the bottom side of the passive tree, not many ways to scale max hp and recovery though so I like LL on lock

tender ridge
#

ironically you want max HP still for LL kek

lost gale
tender ridge
#

yeah for sure

#

like I said, LL still works fine on warlock

lost gale
#

yeah it's terribad

noble flame
#

I had fun with Wheel of Torment back in 1.0. It wasn't anything amazing though.

lost gale
#

lots of QoL

#

pretty weak

#

imo

tender ridge
#

soul feast is a skill I'd love to have be viable as a main damage dealer

#

CD bone curse -> soul feast feels like such a no brainer but it's garbage

severe turret
#

does the wraithlord decay like wraiths? and if he does, would taking the twin spirits node stop that?

autumn bough
#

what? soul feast never will come even close. infernal shade ticks for 8+ mil on uber aby

#

the scaling on those 2 skills are in different dimensions not 166% more 🤣

#

166% doesnt make skill that ticks for 100k on dummy do 80 mil ticks

#

this is an example of infernal shade dps

#

4.2?

#

its 1:40 on budget

#

ye cause its not a dps skill

#

lol

#

they gutted it

#

and made into a weird whatever it is now

autumn bough
#

but even 4.2 min uber hard to believe the skill has no multipiers like at all on the tree

muted mist
#

Agree wheel of torment has great QoL and weak DPS. Needs a way to juice the single target DPS IMO. The mana return on rares means the cost isn't an issue, but since torment doesn't stack, the build overall just doesn't have any oomph vs single targets. Fantastic clear speed at sufficiently low corruption though.

tender ridge
night hemlock
#

Damn that message was days ago

#

Ignore me, not sure why my thing was so far back XD

severe turret
#

with the changes for minions causing them to pull from the hungering souls tree, will items like soulfire affect the cast for minions now too?

old hull
tired tendon
#

Can hundering souls be fire damage?

#

Hungering

#

Okay quick search a unique relic called soulfire

#

Cool

#

Think I'll try a fire minion build for sure maybe mess up but try anyway I always start minion build

#

Haha just seen the post above

severe turret
tired tendon
#

It should

severe turret
tired tendon
#

I think so

severe turret
# tired tendon It should

i believe the tag says cast haunt currently which might be why it doesnt scale off the tree and they are fixing that i think

tired tendon
#

Never played it, but does the skill tree have a fire node

#

Might need to pick the node in the tree but the item should work imho

#

Unique Item Compatibility: Most importantly, developers confirmed that unique items that affect your Hungering Souls—such as the Soulfire relic—now apply to the souls cast by your minions.

old hull
old hull
tired tendon
#

Seems like an awesome build plan I have some ideas hope it works out

noble flame
tired tendon
#

Hmm so if I go more minion focused I would want dragonflame

noble flame
#

I'm curious about how it'll interact with Vengeful Souls + Bone Curse (and Pearls of the Swine: Penance edition). We were doing some feedback loops with it before it got fixed.

tired tendon
#

Stacking ignite seems like it should be really good, I've never tried it

#

Have aura of decay fire, fire golem, death knights using HS, and archers sounds fun

muted mist
#

think we could apply enough hits with death knights via Curse of Perseverance to go with a bone curse-triggered-by-minions build?

#

really the question is if investing in the minions enough for them to survive is worth the dps they add relative to just triggering it yourself

old hull
#

You will just always be better off scaling the minions

tired tendon
#

Wondering if infernal shade be worth to cast on the death knights, fire golem, lot to learn as I've never tried any of it before. Drop archers? For infernal or dread.

crisp ridge
stuck owlBOT
tender ridge
#

you know I never really thought about it, but even with the crazy high base damage that witchfire has it's only 30x ignite's base damage

#

and you can easily stack up 30 ignites without blinking

#

and it only has 3 multipliers to work with

#

T8 sinthara's affix is a pretty big multiplier

#

oh hey that guide mentions T8 sinthara

#

Sinathia

muted mist
tired tendon
obtuse quest
tender ridge
#

yeah

crisp ridge
#

also witchfire just happens around yiu with relic, so you can proc it then just zoom

tender ridge
#

you do have to continue proccing it. gotta keep your overloads rolling

#

which generally only takes like two casts of chaos bolts

crisp ridge
#

yea thats how i was doing it on release of righteous. just 2x chaos bolts and keep running

#

add other things for single target dmg

tender ridge
#

same

#

i haven't played bleed warlock in a while. maybe I'll do that this season

stoic flame
#

I think I wanna try some sort of fire/ignite minions since theres so much support for it being added

#

I always liked the dragonflame edict staff but it was never great

old hull
obtuse quest
#

For my setup it was just slap fissure double cast CB and you’re good to go

lost gale
#

It gets bad if you somehow get ignite and damned overload staggered from eachother

#

Because they can't be refreshed

old hull
#

Yeah, that was the clunkiest part for me

rugged charm
#

Why was Str stacking Abomination a thing again? Just for being able to scale defense or did it scale into damage aswell? I can't remember

wintry flame
sly forge
#

hmm

#

I will know if abomination will be nerfed tomorrow

rugged charm
sly forge
#

cant wait for that

#

flame wraith will be great

#

not sure about skeleton

#

hopefully abomination will be the same

autumn bough
#

literally every patch devs say we will nerf it

sly forge
#

cant tell about earlier

autumn bough
#

they say it every time, nerf it by 10% new gear buffs it by 20% and it becoming only more op

#

been op for past 5 years without a single patch missing

#

KEKW

sly forge
#

the primodial relic contributes a lot to it strength here

#

and physical minions in general

#

still i love it

autumn bough
#

tldr dont listen to devs

#

they are cooked and barely balance ANYTHING in the game

#

sometimes they do like to kill builds by making it unplayable mana cost and forcing generation/spender but dont see how it can happen with abom

sly forge
vale kindle
#

Abom is an involved process to summon and thus it really hurts to have it die or unsummon. With all the moving parts, they have to keep that in mind too.

vale kindle
#

And then in general, they balance based on what has happened in the season, but also add more stuff to the game that is not necessarily balanced with the old content. As a general rule we only get patches on season change.

autumn bough
#

how does it die 🤔

#

or you meant that they might nerf hp

sly forge
#

no nerf hp, just reduce its damage a bit

#

but make it still uberroth viable

autumn bough
#

thats my prediction theyll probably nerf dmg by ~20-30% then add couple broken uniques and we will do even more dps

sly forge
#

abomination will be a pain if they can die

vale kindle
#

Minions in general suffer from being too squishy. But abom is special due to what one has to go through to summon it. Your abom dies in combat? Chances are the echo is failed.

autumn bough
#

from corruptions and idols alone abom will get 15%+ more dps

sly forge
vale kindle
#

You say too risky, but... it will be done :p

sly forge
#

how?

autumn bough
#

too risky?

#

they are free

vale kindle
#

corruption can brick an item into complete uselesness or can make it even better.

autumn bough
#

you get tons of 1-2lp items that are easy to obtain slam and corrupt

vale kindle
#

If you use that fact mindfully, you should never brick your build outright.

autumn bough
#

like 1lp red rings, pale ox, amulets, trex relics

#

will be free corruptions

sly forge
#

okay

autumn bough
#

risky is trying to slam high LP items

#

ye sure

#

but do u need them?

#

not really

sly forge
#

assuming best result then abomination might be even stronger

autumn bough
#

1lp+good corruption will almost surely be better than 2lp

sly forge
#

anyway do we have a list of corruptions yet

#

I saw some that add flat melee damage to minions

#

which will be insane

#

especially for abominations

#

since how strong it is already while only having flat melee affixes from an one hand weapon

sly forge
vale kindle
#

Surely, if the pool of affixes hits something useful to you.

wintry flame
#

Abom could get a CD increase for all skills and the scaling bonuses could be cut in half

#

it would still be giga strong

muted mist
#

The thing that I think is absolutely wild is that they'll have some intended balance, then the player base will blow that out of the water using unintended mechanics to become wildly OP (Abom snapshotting) and EHG will just take that new unintended level of power and make it the new baseline. And then not touch anything else to bring it in line.

#

"You break the game, you get to keep it." What???

#

Do they have anyone running any kind of balance numbers, or pulling any kind of performance metrics out of online play

wintry flame
#

I mean the core of abom is designed around snapshotting and even the most ethical version of Abom is extremely strong

muted mist
#

Presumably they do and just don't talk about them but I wonder sometimes

wintry flame
#

all the nodes specifically want you to put minion skills on your bar consume them and then never touch them again

muted mist
#

Right, they refactored to be less snapshot oriented as best they could, but they kept all the power of the previous bullshit and then some

wintry flame
#

like what bullshit?

#

Abom with just the base tree is sub 1:20m uber

muted mist
#

Previously it was worth speccing into wraiths and Skelly mages and golems, summoning them, and speccing back out after Abom was created

#

The full version was like forty steps if you did everything

#

It's still bad but less so

#

But they didn't intend any of that, it was more powerful than anything else, and they just made that the new balance target so players didn't whine about getting nerfed

#

They fixed some of the gameplay issues and ignored the balance problem

#

Just bizarre to me

wintry flame
#

It's more powerful now than it was, other than infinite damage methods

#

yeah that's a problem

obtuse quest
wintry flame
#

it's a problem they have to approach case by case

night hemlock
#

Some snapshotting is intended

hidden sable
#

does anyone know if there's some documented loot information somewhere for things like what does uncommon, rare, very rare mean, and what you expect to drop at 100c 300c+ etc

wintry flame
#

There's a base reroll chance on affixes and then it scales with tiers of said affix. These are calced to then decide whether or not to reroll that affix into another.

hidden sable
#

it will always reroll t7 at a certian corruption and then drop to 91%?

#

what kinda of corruption

#

oh no thats just the % increase the mod is giving here

wintry flame
#

yeah all the base reroll in the reroll column, it's also on LETools if you hover the Very Rare on the affix you linked.

hidden sable
#

thanks

#

going to go adjust my filter now and setup tinks for some things

wintry flame
#

yupp

tall mural
#

the time has come

wintry flame
#

We get bee set boys

muted mist
# obtuse quest SOme snapshotting is impossible to fix without also murdering the powerlevel of ...

i mean they have clearly shown they know how to buff a skill to compensate for the removal of snapshot mechanics, it's nontrivial in some cases but bigger numbers can solve a lot of problems. And I don't mind some amount of snapshotting, having temporary snapshotting can make for some interesting game mechanics and allow for skilled play, but going through a bunch of setup and especially skillbar swapping to permanently snapshot things is just not very fun in my opinion.

ashen bluff
#

huge diff between skills snapshotting stats what exists in every arpg and those stats staying once you remove their source <_<
it's the later thats the issue in LE

muted mist
#

Heck, I don't even have a problem with snapshotting-based builds being the strongest builds for a mastery. The problem I have is when it's so ubiquitous and so strong that I feel like I can't get away from it (Lich's Scorn Dread Shade being my current pet peeve)

#

If I had dictatorial authority over the game, I'd be going in with a big hatchet after every single mechanic that allows you to benefit from a skill after you swap it off your bar. With open communication of "don't get attached to any build that uses it, the nerfbat is incoming".

wintry flame
#

and then you'd completely kill the class lmao and alienate most builds except Abom

#

The difference in power is pretty exceptional for builds that lose access to that. Even if you removed its snapshot ability it'd be used, but most builds are going to lose something and the one build that doesn't care, wouldn't lose anything

muted mist
#

name a skillswap mechanic and i'll tell you how i'd adjust the class to compensate. Dread Shade? add a unique that autocasts it, it doesn't need to be on your bar if you never cast it in combat. Lich's Scorn? just make it a flat 120 cold damage, ditch the infernal shade scaling mechanic. etc etc.