#💀┃acolyte
1 messages · Page 82 of 1
yes
just do the math to put affix and passives so that your minion has 100% crit chance
Sounds about right but yeah not getting the infernal shade is rough.
idk I have 5 maximal shades
Yeah the flask node is bad I take it out in all my new planners
I would rather take the 40% more damage and 10% crit chance and 20% crit multi from the dread shade
Yeah I know, that version can’t do the infernal shade stuff
Cold crit can
But not as defensively good
well they are better than flame wraith and does not need snapshotting and also character is tanky
well I love minion builds
and I also feel that cold element does not match rogue.
How so?
Yeah you just get access to a lot of cold damage
And it can be applied generically to their throwing attack and melee attack
Which in turn benefits clear
yeah maybe
I’m always in this channel lmao
but going cold means that you will lose a lot of benefit from t rex
so not sure if cold is better without snapshot
or wait
you could still equip the cleaver
axe
oh damn so you really lose the benefit from t rex
so cannot really tell which is better
Yeah you can run the set ring
To complete pebbles and lich sets but that’s your primo
set ring= lost 4% minion crit or lose 1 skeleton+35% minion multi crit
And then run apogee
You just take the skeleton in tree
hmm let's see 9 skeletons
so still 5 rogues
but if I take the set I will lose 30% minion attack speed due to the gloves
is that negligible?
You don’t run gloves
You run the set ring to complete gloves with the catalyst
You only care about the set bonus not the set gloves
oh yeah
the ring covers the gloves
but losing the shield is a huge penalty
like you are easy to die
I might see about making a regen version
Kinda feels bad not going regen and vit stacking on.l necro now since DoT is like free extra damage
Even with crit
AoD is free multi and damage in most of the damage types, vit scales DoT it’s easy to take the DoT multi in dread shade, and most minion mods are generic
yeah
yeah
It is nice
wonder if there is any benefit to dex stacking too
but idk dodge is so meh
it'd be like extra 15-20% attack speed, I don't think it's worth either, maybe for mages since they have multiplicative cast/atk speed scaling
ah also
just tested harvest flay lich
damage is a lot worse than mana flay lich
even worse than flame wraith
I don't play lich much
ah ok
oh then see you
Hahaha I can tell
Same. That's why I don't like diablo 4 anymore.
I have not played diablo 4 but I don't play median xl anymore
I still have hope for this game as long as they have good minion builds
Does the "lowest health minion" consumed by Elixir of Hunger count as minion death for the purpose of generating Apogee stack?
I'm not sure, I don't think I've tested that
yes poison, with poison overload and the ability to build poison easily it was a good starter and did quite good damage. idk if it's a top contender or anything but it was a fun build.
the nodes in infernal shade are generic multipliers, so it works well with anything tbh
but pretty sure that build on Lich just lost like 66% more dmg because of the death seal changes
Fire/ignite version is probably better just by virtue of having more generic support
Yes, but that means juggling having a low health minion that wouldn't be eaten by abom who bum rushes to minions it can eat
Can it eat crab from crab ring?
If you summoned the crab and let it ate it while generating the abom, yes.
Otherwise no.
But that also means losing a ring slot
(And evade)
You evade to summon crab, then drink potion to consume crab, then Harvest to trigger Apogee stack.
Yeah there's no more 'evade', it just summons the crab
I know.
BUt other than walking up to hit the target, I see no issues
(And losing the ring slot)
I mean, it's not like it's a bad ring, it gives you Swiftness and lots of attributes, but i get it, there's always something else better.
You could have used the rings for minion crit so...
But at least for DoT minions i think it might be the best option. It gives you +12 vitality on a max rolled ring, that is +12% more damage over time for minions.
I think bleed is probs the best now
I mean the best use case is just unspecced zombie on bar and use chaos bolts in most cases
you usually have enough dex to proc harvest, you can usually swap dread shade on bar for some skill, so zombies would be good. then just cast it every 8 secs and use chaos bolts til harvest proc
I'm assuming the Pebbles set also does not apply to skeletal mages
And is flame wraith the best wraith? Wouldn't melee be better due to Pebbles?
correct
pebble's doesn't apply to wraiths
Ok.
melee wraiths are stronger on paper, tbh
So, the best horde setup would be skeletons and wraiths with dread and infernal shades and aura of decay?
but flame wraiths is the only one ever build because range is kind of better in a sense ya know
With rogue skeletons
yeah
And cold damage for dread and decay?
And there is absolutely no way to make skeleton mages anything other than a profound disappointment?
uh no I'd just go phys and T-rex with army tbh
Tyrant's
How else can I boost max wraiths?
?
the primordial relic
Ok. Will check it out.
Yep, that thing looks broken as heck
What about legends entwined? I feel like I could to partial pebbles, leave out the collar, and use legends entwined
I got Tyrant's, though
hmmm, I forget the exact setup I did, but you need go low life somehow, disable leech. and build endurance/str, probs run face of the mountain with Cleaver and you either run mantle w/ last steps and T7 melee atk speed & missing hp as ward on julra's or do exsang, last steps, and T7 melee atk speed on julra's.
you can't go legends entwined with Tyrants
The alternative I was thinking of is legends entwined with pebbles and lich's
Also, how do I get turqoise hearts?
There's a primordial unique that drains hp
turqoise hearts?
yeah but can't use it with other primordials
The heart currency for primordial uniques
Oh, can you only use 1 primordial per build?
ye
oh crystalized hearts, trade at vendor, drop from rift beast or the woven echoes. think there is a node for it on the tree too
Oh. Interesting
I haven't gotten any to drop from rift beasts yet
Is there any way to increase Dread Shade's bonuses?
Also, can overlapping Infernal Shades stack their damage vs a single target, or no?
yes
Is that a yes to both?
If it's a yes to the question about Dread Shade, how do I increase its bonuses via stats on gear?
with increased effect, but it's only on one node based of missing hp or scales of luminscate axe or whatever
Ok, so effectively no meaningful and realistic way to boost i
*it
Also, how do I get the lich set? Is it a random drop like the rest? I've never seen it before, so it must be newer than when I was last serious about playing (a couple years back)
it's the soulfire dungeon drop
Ohhhh
I haven't run that much. Will have to do it on my main
if you have CoF you can get it from the drops complete set rank and the weaver tree nodes that enable dungeon drops in echoes
circle of fortune
Yeah, I have CoF
yes
My brain is lagging from not having played much in ages. xD
Thanks for all the tips, btw.
of course!
Ok, so back on the legends entwined shenanigans, because I like the idea of fiiiinally putting the Pebbles set to actual use... I don't want the hands from the lich's set. It'd kill my minions. So, how about I use legends entwined with the lich set to allow for a lot more shades, so more of my minions get the shades, and then one big dread shade to buff them all and in the darkness bind them, with Pebbles sans either wand or relic (need to go over the specifics again to remember which would be best replaced)?
What other sets go well with minions?
Yeah, sans wand
Don't need lightning damage on hit, and the bonus spell damage is bad for minion infernal shade
And I can snapshot Lich's and swap out, too. What else would be good in the offhand? Tolmat's?
I'm not sure if you went cleaver maybe the last bear set would be good for 30 str
without wand you could do apogee, cleaver, sinathia idk
probably a shield to go block even if you don't cap
I don't think you want to do something that adds levels and any added damage you get will be a different type other than cold, which is a bit off from lich's scorn and pebbles which is cold damage
Will look those up. Thanks
Wait, why would additional levels be bad?
Do levels only give additional skill points? Is there no other value to them?
it's just likely not needed but might be worthwhile
if you want revenant to use it's ability more often, idk if it's worth really most damage likely comes from basic attacks
Thanks
Just got an exalted item with +290% minion hp, sealed
Also, having 28 minions is fun
*28-30
I'll change it at higher levels, when mages are an actual hindrance, but for now, it's amusing
btw have anyone tried a apocalypse zombie build?
that is a minion build in the warlock class
which I find funny
I've seen video of it and it can kill everything in like a 1-1.5 screen radius per apocalypse combo but its cooldown limited, clunky and does absolutely nothing otherwise
This guy killed Uberroth with it: https://www.youtube.com/watch?v=J7elj8FF_DQ
tbh he got pretty good gear so I'm not sure if 2 min30 sec like that is considered good
<@&1161418687471956101>
hmm, in maxroll's skeletal mage guide, why did they choose the death knight one? https://maxroll.gg/last-epoch/build-guides/skeletal-roid-mage-necromancer-guide
Two reasons:
Death knights don't have the innate 14% less damage stat that the casters have.
DKs don't spend time casting a basic spell instead of oblation when at range.
how would you guys rate / recommend >> Harvest Flay Lich / Flay Mana Lich / Chaos Bolts Lich in terms of damage and survivability ?
how do i build survivability on flay lich? evasion? what happens when i eventually get hit lol
im struglin with melee rn cause getting hit a lot lol
I'm asking cos' I put together a Thorns Druid and it's pretty chill at 800 corr, except for orobys who 1-shots me at that stage and want to know if other Acolyte builds have dmg and survive better
thorns druid is deffinitely a high bar to reach with non-minions acolyte
You mean thorns druid is ez mode or ? It's got decent heals, but not much dmg mitigation from my experience
i think Harvest triggered from Chaos Bolts is somehow applying frostbite to my lich -_-
dont these stack? literally infinite armor, no?
Idk .. I even got 100% crit avoidance from the druid passive tree. I'm using a different build from maxroll tho. This is the build I'm using >> https://www.lastepochtools.com/planner/ApZmzDxB
I am a flay mana lich with 6.2k health if I have mana i usually dont die,unless some bs one shot mob like necrotic golems
Yeah, it is extremely hard to play tbh
Hmm thanks a lot. Tried them. Death Knight is extremely easy to die and the damage of oblation is quite mid. I would be glad if they buff it more.
theres a reason why archmage is the worst of them all
My flay lich is one shot bs at 700 corr:/
You need to get your gear up cause you shouldn't struggle below 2k at all
Can i see your planner?
https://www.lastepochtools.com/planner/oy44p3EO9 mapping very easy like this
got this ;/
for sacrifice lich, is it better or worse than the profane skeletal mage build?
how about necromancer?
right now is sacrifice necromancer still good?
since I just saw this one recently https://www.youtube.com/watch?v=prmhODaqMfE
I don't quite understand the reason for doom brand
but from what I am aware, you can stand near the abomination for the damage buff
from dread shades
while summoning skeletons for abomination to devour them, triggering sacrifice
since I don't see how dread shades is casted on the minions
No idea if it is better or worse but I got profane skeleton just below 2k corruption pretty comfortably in HC so it’s plenty strong.
Anything above 1k is very minor
how about bosses, does the skeletal mages die easily?
Not really but you also wont be face tanking everything
it is just that, in terms of dps profane skeleton is much much worse compared to flame wraith and abomination necro
Idk since I used the death rattle amulet and the node that does not drain health but increase damage taken by 30% and the death knight is not very tanky
As for damage, it’s not bad
Not played Flame Wraith in a long time but Profane’s damage is still good and survivability is great
It’s also really easy to get going, it just works
well easier to play than flame wraith
you just cast skeletons and the mages will do the job
What I would personally do and what I do do is just pick something that looks fun and go with it
Most every build can reach 1k corruption these days I’d imagine
Certainly the ones we’re talking about can
Wouldn’t really say Flame Wraith is harder or easier
They’re both easy builds
flame wraiths require more buttons and for bossing you also cast zombies for optimal dps, but I like it.
I like fire builds and I also like the concept of flame wraith
can I get a planner for that profane skeleton build or is it on maxroll ?
maxoll has one
can't do uberroth even with perfect gear since death knight is easy to die.
can reach high corruption
aha, I'm asking cos' I made a Thorns Druid and I struggle past 800 or so corr
Idk if it's my gear or the char itself
well if you are saying about reflect druid/shaman then they can kill uberroth (not efficient) and farm corruptions like nothing
it's true, mobs die, but Orobys 1-shots me at that point
and I have 100% crit avoid and 3600 HP
bruh you are not supposed to take oborys's hit at that corruption
prolly, but I can't evade for shit xD
you need to learn how to avoid attacks
I know I know ...
oboryss's attacks at 1k+ corruption can OHKO you
is abom or harvest flay lich any better tho ?
you can tank uberroth but cannot tank any oboryss's attack at that high corruption
I slapped on some items for abom at lvl 60 while lvling
but you can kill them faster than uberroth
and wanna transition into a flay lich
for me abom is better
Mana flay is better
and easier to put together I gather ?
For one simple reason
yea .. I'm farming for mana flay currently, but I need a transition into that
Its way way more fun ,farms way faster and its incredibly tanky
reason?
either abom or Harvest FLay
Dps mana flay kills uber really easy too
abom is clunky
since if you go full glass cannon mode by stacking endurance then abomination deals more damage
can almost reach the level of bear
Yeah but I don't wanna go full glass cannon see we cant all make magical 4t7 items appear on every single gear slot
So I say have fun traversing teleporting entire map
you just stack endurance and forget everything else
Its literally best buils since frostclaw static orb by a mile
well for farming yes
you can teleport and instakill mobs
for uber I still prefer abom
For bossing too can facetank most things
if you don't go glass cannon
can mana flay tank orobys ?
I mean bear also delete uber in matter of seconds
I don't think so
anything can't block will be killed by orobyss in one hit
you mean tornado wearbear ?
Meh you burst shade if you have enough dos
No summon bear
Summon bear can delete uber faster than abomination but its trash at mapping
Best build this season is mana flay straight up
Cause it does everything exceptionally well
well I agree if we consider both bossing and mapping
but sometimes I need to charge mana between echoes
You can still facetank shade with death seal but yeah shade can one shot you too specially at 2k corruption
since you can run out of mana occasionally
Warpath also does everything well
Meh rarely
That's why you have deathseal literally unkillable until you recharge mana
how? it's not like you have a lot mana regen or generator in this build
I mean recharge mana after you finish the echoes
before going to the new ones
If you run out of mana often you are playing wrong mana flay
is erasing strike what it used to be ?
No but gear is stronger nowdays so its very strong still
huh how? which nodes of mana flay can restore mana?
Do you even play the build the axe is the mana generator
You should try a build from 0 instead of offline testing it would show you those things you are missing
that only works for bosses
Rare too btw
Nemesis,champion,rift beast,exile mages
oh
Count too btw
For real you have to harvest thats the whole point of the build
okay
so .. is harvest flay lich a good transition into flay mana lich to start with ?
I'm building items for them both
Yes harvest flay scales well
Mana just scales harder
got a lvl 60 char .. currently an abom build, but it's clunky as hell
well you might need gear for harvest in case they decide to nerf mana flay
Try mana flay before they nerf it you will see how fun it is
great to see the community is still engaging as I remembered it, coming back to the game
oh I will deff, just need the dagger and more mana I guess
no way they will not pay their attention to mana flay after not seeing how OP it is
and maybe abom and bear too
throns stuff also prolly
I just hope that they won't nerf it to become not uber viable
Thorns is getting wrecked specially and deserved it ,it should do big damage with big investment in gear not nothing
idk .. the dmg is not absurdly high imho
I don't have perfect gear or idols, but still
A rogue can put that chest piece and shield and cruise like nothing 1k corr while having no attunment scaling makes no sense
well that's quite funny
if so they deserves nerf
Applies to all classes thats the problem
Anyway they made it, they will fix it for now abuse what you can and have fun 2 months left
does this apply to mana flay too?
I don't want it to be nerfed
I want to be optiministic but mana flay is too OP
Every op build gets nerfed who knows maybe they will give erasing strike treatment where it is still op it just needs more gear investment
well I can accept the erasing strike level
but don't forget about like, static orb, some falcon builds and swarmblade
Static orb is decent ty things like vilatria tech but for me that skill got gutted and its dead ,maybe everyone would still be playing lightning blast but if we got old static orb i am sure it would kick ass of uber cause before we didn't have that much flat anyway to give it
And could one shot aberroth
Now you got weaver idols , looking probably at 150 flat extra and static orb had huge more modifiers that scaled very well with each other was perfect you felt powerful,thats why I say mana flay gives me as much fun as I had in 1.1
Can you send again? Link doesnt work, cheers 🙂
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 6,219, Regen: 0/s
▸ Mana: 1,968.82, Regen: 26.72/s
▸ Ward Retention: 232%, Regen: 0/s
▸ Attributes: 22 Str / 15 Dex / 116 Int / 15 Att / 26 Vit
▸ Resistances: 79% / 79% / 91% / 78% / 78% / 144% / 104%
▸ Endurance: 55%, Threshold: 2,463
▸ Dodge Chance: 3% (82)
▸ Armor Mitigation: 44% (2,574)
Flay / Reaper Form / Harvest / Marrow Shards / Chaos Bolts
@sly forge if you want things to explore on Necro, there's a lot of exploration to be had in self cast builds utilizing dread shade and Golem. I even have a semi idea I haven't put on a planner using golem, shades, and zombies proc on harvest. Essentially with Golem being able to share your regen and getting % health from vit, you can go regen setups use golem as a dread shade holder and buff yourself or minions that would otherwise be hard to buff, like spectre/zombies. Idk just something I've thought about but haven't really planned out
i wonder if the old bone shatter golem builds are worth looking into again with new tools necro has
hmm, for me the biggest problem for sacrifice is its insane mana cost if you go sacrifice chain
they haven't been good since before 1.0
theoretically they can deal insane damage
as long as you have mana
problem is even rip blood cannot keep up with the insane sacrifice chain mana cost so you cannot make a chain often to deal enough damage
wasn't chain also capped on the damage boost it gives specifically because it scaled to absurd degrees
well yeah
that too but at least they can deal some decent damage if the chain is frequent enough
Once they fix Abomination's sacrifice node I think it'll be legit
hmm
yeah for some reason abomination is killed by sacrifice
but the problem is still mana
you don't need to take chain, abom sacrifices up to 4 minions with each cast anyway, Abom selectively sacrifices only the kind of minions it's made from, so you can use it to make blood specters without sacrificing them or just for sacrifice damage
mana return on summon skeleton deaths or rip blood with the cast-on-minions mode targeting a horde of blood specters
but it kinds of deal low damage if we don't chain
most of the damage comes from chaining as many minions as possible right?
chain costs tons more mana and it's still a 400% effectiveness aoe spell with decent multipliers (minion hp>playerhp, damage vs bleeding and minion count multis are easy to manage)
Abom saccing 4 at a time might be good enough
when did you last try it? Sac got buffed a lot
even lower than profane skele
trying it right now offline
it deals low damage if we don't chain
maybe some nodes are broken because it has really great multis for such a high damage effectiveness skill
soul shatter, punishment, great sac, pontifex and necrotic audience are all very usable
tbh I'm wondering about it right now
since I tried this one https://www.youtube.com/watch?v=UjZrsX3nMyM but the result is nowhere the same
this made me wonder if they actually nerfed sacrifice somehow in season 3
I think sacrifice got twice the damage effectiveness vs when that video was made
so something broke
yep
base skill should be twice as good
https://www.lastepochtools.com/planner/AL00MMxd
this is obviously ungeared and far from optimised but I remember theorycrafting something like this before
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Necromancer (68) / Lich (8)
▸ Health: 1,484, Regen: 22/s
▸ Mana: 104.51, Regen: 9.12/s
▸ Ward Retention: 73%, Regen: 0/s
▸ Attributes: 2 Str / 2 Dex / 19 Int / 2 Att / 12 Vit
▸ Resistances: 3% / 3% / 3% / 3% / 3% / 55% / 15%
▸ Endurance: 30%, Threshold: 297
▸ Armor Mitigation: 4% (81)
the other idea I was looking at is using volatile zombies to automate sacrifice, they do it for a lot less mana and the 30% chance to summon zombie on minion death actually makes your rate of sacrificing correlate with the rate at which minions die so you could maybe balance things so you were only really casting summon skeletons as fast as possible to feed the cycle of zombie->sac->skeles die->zombie
using reviving skeletons to make the mana economy work
Pyre Golem is better than Bone Golem tbh
i couldn't figure out how to get the pyre golem aura to actually deal relevant damage
you jump through a billion hoops just for it to tickle a bit
penance on bone curse applying to bone golem is the only new tech I can think of for bone shatter, you get an extra 3 casts/s if you get max friendly fire bone shatter chance
before penance got a cooldown it was literally casting bone shatter every frame/tick and destroying the servers with penance if there's an enemy in range (not to mention killing the player unless they got enough "X% chance to gain Y ward when hit" to offset it, in which case they probably had 20k+ ward stable)
new minion hp recover on minion death prevents the need to constantly summon skeletons and mages (especially with resummon) for Pyre, then you just stack flat from Lich's, cycle rings, can probs do T-Rex relic too. I only tested with the primo horn wand. if you ahve the flat from Lich's you can run AoD cold convert to buff the cold damage. then you have the vitality stacking for regen/more dmg. It's why i opted to use vessel instead of tyrant's.
tbh I would like to know the reason too
something definitely not right
well necro and lich passive trees were reworked too
and lich early passive tree lost a fair bit of damage iirc
I can't really remember what the old necro passive tree offered for player scaled dps
you likely aren't using dread shade
whats your planner for it?
the same used in the video
he doesn't have shade on his planner in the vid
well I replace drain blood with shade
and even use maxed gear for experiment
but still takes like more than 20 secs
yeah what's your shade tree
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Necromancer (31)
▸ Health: 1,240, Regen: 20/s
▸ Mana: 116.51, Regen: 8/s
▸ Ward Retention: 119%, Regen: 0/s
▸ Attributes: 8 Str / 8 Dex / 26 Int / 8 Att / 14 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 70% / 30%
▸ Endurance: 20%, Threshold: 248
▸ Dodge Chance: 1% (32)
their tree is probs this https://www.lastepochtools.com/planner/AVaagwWX
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Necromancer (31)
▸ Health: 1,264, Regen: 20/s
▸ Mana: 124.51, Regen: 8/s
▸ Ward Retention: 127%, Regen: 0/s
▸ Attributes: 12 Str / 12 Dex / 30 Int / 12 Att / 18 Vit
▸ Resistances: 10% / 10% / 10% / 10% / 10% / 84% / 44%
▸ Endurance: 20%, Threshold: 253
▸ Dodge Chance: 2% (48)
Flesh Harvest and Doom Brand are probs big elements of their damage in that showcase
Flesh harvest scales all the buffs on dread shade, the flat and the more damage multiplier as the enemy loses hp
So it ramps your kill time
Hmm, I tried to minmaxed the gear and changed the dread shade buff again. Well the damage increased indeed. But it is not quite uberroth doable. The builds needs standing still to reduce mana cost to cast sacrifice chain. But in uberroth fights, you need to move constantly to avoid the fragility and will be out of mana. The only way to kill it quickly is to hope that the sacrifice chain deals a lot damage if cast but unfortunately it is not the case. The sacrifice chain deals much much less damage than the infernal shade version.
Also you are not tanky enough to stand still and face all uberroth hits for a build that require standing still. Another builds that needs standing still is javelin paladin but its deals way higher damage than sacrifice necro and it has much less mana problem.
I wonder if I should scale sacrifice damage with fire or physical
since with fire we have good scaling stuffs like throne of ambition and immolator belt
Flay Mana Lich is made of paper. I made a lich these days, first transitioned into Harvest Flay Lich and then into Flay Mana Lich and I guess Harvest Flay has a bit less damage in a way, but at least it survives. Mana version is made of carboard. Does it really need 10/10 gear to be viable like the site says ?
Most likely, as to my knowledge it should be as tanky as the harvest version
Flay mana lich is tanky you are missing gear probably idk what build you following
maxroll one
Yeah I don’t think it was ever uber viable due to mana costs
Anyone available to help me with my current build.
Not to criticize their 1-2 weeks build but yeah you aint mapping with that build only uber bossing i rather spin my own or follow captain noobzor one I am hell of tanky and can farm comfortably 2k corruption
So how far along are you @hard nacelle
Lvl 55
And what do you want to change about the build that you don't like?
Well I feel I have decent gear, but I don't think my damage output is as high as it should be. I can melt most bosses, but clearing seems to be slower than it should be. (Still doing story)
I can't seem to take screenshots. Every time I try it pops me out of the game to my desktop.
what kind of AOE do you have?
melting bosses = damage is good but bad clear = low AOE
you might not be there in the campaign yet but never trust the tooltip DPS, always go to the training dummies at Champions Gate
^
Noted
That's a good tip. With Chaos Bolts, make sure you're itemizing properly to increase that skills damage
Focusing on increasing intelligence, spell damage
oh wait whats your weapon right now
have you been upgrading your weapon base a lot?
Also make sure to forge items to increase their stats and help your damage increase
I think I am. The build tells me to focus hard on elemental damage over time.
How do I take screenshots? I can show my gear if I figure it out
you can also import your character to last epoch tool's build planner and link it so we can see everything
(a link to that website is pinned in this chat)
Always forget about that import feature, it's so nice
yee
Go to last epoch tool.com or maxroll.com and import your char to the build planner and send it to us here
Tooltips means nothing specially for a dot build as long you are killing everything and not struggling keep doing what you are doing
How to I copy my character?
Build planner. And import
click build planner at the top -> click import on the left -> follow the instructions on the pop up (hover over the ?) for extra help
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Warlock (46)
▸ Health: 831, Regen: 25.48/s
▸ Mana: 140.56, Regen: 15.68/s
▸ Ward Retention: 72%, Regen: 35/s
▸ Attributes: 0 Str / 0 Dex / 16 Int / 11 Att / 1 Vit
▸ Resistances: 116% / 79% / 57% / 10% / 12% / 109% / 49%
▸ Endurance: 20%, Threshold: 166
▸ Dodge Chance: 4% (49)
▸ Armor Mitigation: 23% (514)
@autumn ridge I posted my character
Yeah, looking over it
is this your build ? >> https://www.lastepochtools.com/planner/oy442X37
and this what you followed ? >> https://www.lastepochtools.com/planner/QdOwq53A
from >> https://www.youtube.com/watch?v=noDwOJbSEkU
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 6,219, Regen: 0/s
▸ Mana: 1,968.82, Regen: 26.72/s
▸ Ward Retention: 232%, Regen: 0/s
▸ Attributes: 22 Str / 15 Dex / 116 Int / 15 Att / 26 Vit
▸ Resistances: 79% / 79% / 91% / 78% / 78% / 144% / 104%
▸ Endurance: 55%, Threshold: 2,463
▸ Dodge Chance: 3% (82)
▸ Armor Mitigation: 44% (2,574)
Flay / Reaper Form / Harvest / Marrow Shards / Chaos Bolts
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 3,480, Regen: 26/s
▸ Mana: 2,568.3, Regen: 22.12/s
▸ Ward Retention: 231%, Regen: 0/s
▸ Attributes: 24 Str / 16 Dex / 103 Int / 16 Att / 22 Vit
▸ Resistances: 75% / 75% / 75% / 80% / 80% / 142% / 122%
▸ Endurance: 63%, Threshold: 1,586
▸ Dodge Chance: 3% (83)
▸ Armor Mitigation: 28% (1,308)
Flay / Harvest / Marrow Shards / Reaper Form / Chaos Bolts
ONe thing is you're not using Wandering Spirits as a specialized skill and your off hand is meant for it to be used
I would suggest either using it or find something better that improves Chaos Bolts
Yeah I'm just using it for the cast speed and DOT boost tbh. Although the build does suggest that item
Yeah, for sure, I am just saying you can probably find something else that compliments your skills better.
I've been doing more itemization experimentation because they do have a pretty significant impact.
The other thing is, what kind of build do you want to evolve from beyond this?
Not sure yet, I have been having fun with this build and I'm hoping to find something similar
My fire DOT Is almost 1500% I feel I should be wrecking with that
1489% specifically.
Just having a bunch of increased damage is rarely enough to carry the damage of a build by itself. I'll take a look
I personally love watching build videos, especially if they explain things well. You may like this one.
Mmmmm it is a leveling build so it's not meant to go super high damage wise, if you're at 1500% you should be doing decently for what it's meant for
its currently great for bosses but lacks clear
needs an infusion of AOE or something for clearing
i posted my build
as in my character
just to clarify
I'm on phone so it's hard to see the trees on max roll, you're converting chaos bolts to fire right?
So you're mostly doing ignites with them or?
yes
fire seems to be the priority damage with other curses and ailments sprinkled in.
What's spirit plague doing for you
Is it just for the ward?
When you're clearing you should be putting down a fissure and then spamming chaos bolts
Rip blood and spirit plague kinda seem like a waste of time when clearing unless I'm missing something
Rip blood is obviously good for sustain, but damage wise not so much
And spirit plague seems to just be there for the ward, not damage
rip blood gets proc'd by chaos bolts and i think fissure
Ah sure, as long as you're not casting it manually it's fine
not even on my bar
Getting ignite chance on your weapon would be a decent DPS chunk I bet
im pretty sure i get damage boost based on conditions and cursed i have applied to enemies
im pretty sure my ignite chance and bleed chance is pretty high already.
Your global ones aren't, and skill trees don't provide a ton either
So having an affix on your weapon would be a good chunk still
just need to find the right weapon
Also this won't result in ignites btw
The conversion from your weapon happens before this kicks in
Doesn't matter much but just thought I'd mention it
so my chaos bolts wont apply ignite?
You only have 2 points in mania in Flames on the chaos bolt tree so your chaos bolts only have around 130% ignite chance
They will but the damned chance won't be converted to ignite
It'll just be converted to bleed
so i do both bleed and ignite with chaos bolts
Yep
what about Doom, for some reason my Doom damage is pretty high
Btw a T7 ignite affix is like 100%, you're at 140% currently. So it'd be a big boost
witchfire seems to be the highest
Yeah that makes sense
Witch fire is basically a fat ignite but it doesn't stack
So it's deceiving
It can say it does 50x the damage of your ignites but if you apply 200 ignites then your ignites are doing more
So it just depends
this multiplicative stuff is hard to understand lol
It'll come with time :P
But yeah for now basically just try getting more bleed and ignite chance
idk, i played a decent amount of Diablo which is also mulitplicative heavy.
Put more points into mania in Flames in the chaos bolt tree whenever you get more levels
will do!
Each point should be a good bump
my gear is pretty good for my level though right?
Extremely good
Pyrochasm in fissure is kinda worthless btw
You can get rid of it to put more points elsewhere
any suggestion for end game build?
Do you want to stay on warlock?
well i initially was using this -just- to level but i grew to really enjoy the playstyle. my original goal was mana flay lich. but many people told me not to do it. so im open to suggestions.
what would be a good meta build?
I'm personally not super experienced on acolyte but I know torment warlock is pretty good clear wise so you could go that
https://maxroll.gg/last-epoch/build-guides/torment-warlock-guide
It's pretty similar to your current build
Dot based warlock
But it's necrotic damage instead of fire
interesting.
It's not the greatest bossing build but it's solid for mapping
Warlock in general isn't super amazing at single target, it excels more in clear from what I've seen. That's not to say you can't do all bosses on it
You could also go necromancer but that's really out of my expertise, I wouldn't know much about that since I never play minions
the lazier the playstyle the better for me lol. i often play this game while listening to audiobooks 🤣
That's fair lol
I apologize as I got pulled into work stuff
Yep
Your ignite chance isn’t high until you hit 300+% chance to ignite
There’s never enough ignite chance
Whoever told you to not play mana flay lich are dead wrong, it takes gear though so you may want to farm get with torment warlock and then get some gear for mana flay and then transition,I had no acolyte gear but I had some pieces already to wear when I started the build.
They have one fair point: To NOT play it as your first build/character, since it takes gear.
Mana flay without proper gearing feels horrible
You can play harvest flay in the meantime no , or that one also is hard manage at beginning levels?
Better than gearless mana flay, but still requires the boots/weapon to feel decent
You weren't here smh
I didn't see any Necro questions lmao
<@&1161418687471956101> hammer this being
You farmed gear for mana flay with the leveling build for acolyte or with another high lvl character ?
Another character I am legacy player
Aha, I got some gear for mana flay, but unfortunately I didn't have the idols so I struggled. I farmed some, but they're not perfectly rolled yet. Should I get them rolled with mana and mana regen or wait for HP rolls as well to feel good ?
Pick the highest mana idols you can get and fill your idols with that later on you can farm them for better rolls
What about resists ? Where do you get them from ? I currently don't have access to red rings of altaria as they haven't dropped yet. Should I wait for them also as they seem the only way to cap resists on this build ?
The you use either idols to fix resistances until you get one or get some resistances on gear
I'm using harvest flay and it's quite fast, but at low corr. Going to farm for idols and rings these days as I want to play that build asap
Harvest flay scales well so you can just play that until you get what you need,clear is pretty good in that build
how do you put % inc mana on the chest ?
slam with sentinel or rogue item that has that affix
nah you can still get them on any class especially if you have it imprinted it’s just easier to get it on sentinel/rogue
there is an argument for playing sentinel until you get one to imprint but just keep playing you’ll get one and once you have imprint it’s easy
whym ? Imprint where exactly ?
Over there ?
yeah like that basically
in that bottom right slot exactly ?
there’s 4 nodes like that all of them are good except the champions one to help you farm the gear you want
bottom right one is best generally yeah unless you need jewelry
ye that’s good
question - If I find a T7 chest can I roll %mana on it with my sent ?
or craft with runes of Havoc and Redemption on it ?
like if it didn't drop on a sent
cos' you can't access %mana on other chars, but you can on sent
The easiest way is you find a Sentinel armor with open prefix you put increase mana then you havoc until you get it , i would get that first then increase health if you ever have access to 2 t7 armor,if 4 affixes are occupied you can use the rune to remove one affix and hope it hits a prefix and do same step above
https://www.youtube.com/watch?v=noDwOJbSEkU
them guy from this clip stacks spell dmg on Julra rings ?
and what about Valeroot armor ? Why is that important for bossing ?
julra rings give a ton of dmg (1/3 of the time) so they're primarily used for bursting bosses. for general gameplay red rings will serve you better
valeroot rolls with mana on it so it is the highest dps option iirc but chest is pretty flexible, i generally like core of the mountain but it's annoying to farm 2lp
This build has different set ups for mapping and for bossing,and bossing mostly talk about uber cause the rest die very fast either way
so in abomination, I tried the sacrifice version of this one https://www.youtube.com/watch?v=prmhODaqMfE and for some reason, the abomination sometimes die from devouring minions. Is this a bug?
currently idk if necro could do sacrifice better than lich
If you made sacrifice chain, it can chain to the abom
except no? The node literally says that it will not chain to abomination.
It was a bug a while back where that line is lying, it’s probably supposed to be fixed?
and for some reason the devs still not fixed it
that bug can invalidate a whole playstyle
at this rate lich will be the way better choice for sacrifice
I have been trying everything I can, has anyone killed Uber Aberroth with (not mana) harvest flay? I would like to see a character sheet that could do it. IDK if I need to try to get more damage or more survivability.
If you mean you as a Lich:
If you are planning to be in Reaper form, no leech is rough. You can try to pump healing from Aura of Decay, but it's not perfect. Also, no leech means no endurance.
I was planning not to use reaper form. I am trying to make some sort of cold flay melee build low life. But it keeps healing out of low life in melee
I do have scornful blood
Yeah eh, that's a lot of lost damage.
I see. So low life is a trap then for lich?
Here's your other anti-leech options
Always has been.
The method to play 'lowlife' Lich is with Death Seal.
I see
hi so im playing this abom build and im so stressed out right now my damage is just a little tickle while the videos showed deal 150k+damage
This is my char https://www.lastepochtools.com/planner/owLLN7gX
This is the build i follow https://www.lastepochtools.com/planner/QJdmVNmo
idk if im wrong somewhere or im wrong during summoning the abom process. can anybpdy figure where im wrong at? i know i have got the LP stats rolled right but 140k damage difference is too big for that
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3
Acolyte (26) / Necromancer (87)
▸ Health: 2,924, Regen: 22/s
▸ Mana: 138.43, Regen: 8/s
▸ Ward Retention: 261%, Regen: 81/s
▸ Attributes: 102 Str / 11 Dex / 102 Int / 11 Att / 21 Vit
▸ Resistances: 55% / 99% / 74% / 84% / 79% / 78% / 115%
▸ Endurance: 184%, Threshold: 585
▸ Dodge Chance: 4% (124)
▸ Armor Mitigation: 59% (4,211)
▸ Block Chance: 77%, Mitigation: 37% (1,096)
▸ Crit Avoidance: 70%
anybody know where im wrong at?
took me some times to farm these gears but it cant event beat my veyr ass zookeper league starter
you linked the planner not your char
fixed it
i also dont get the deal why this dude choose dot and poison node on dread shade
give me a sec and I can help
i just cant see where im wrong at tho i suspect it might be how i summon my abom
You're missing a lot of main stats and flat damage. you essentially are scaling a low flat damage amount because you only have 44 Str and no Damage stats slammed on your Cleaver. Strength and minion flat should be a priority. I'm not sure your summoning process, but that's issue with your gear
then i cant do it cuz i will need LP for that
Looks like to put the dread shade on T-Rex as well, but it just kills the T-Rex roar uptime and I wouldn't recommend
you can run a single T6 or T7 minion melee affix and slam another T5 minion melee on a exalted weapon and it'd likely be better than cleaver at the moment
maybe u right i should try it
yeah then you can just slam the exalted flat affix when you find a cleaver
with 1LP
You should likely be farming for some cleavers with LP and exalted 1H axes
yeah you can use havocs on T7s if you have an open suffix to craft the flat or redemption T6/T7 suffixes
is LP slam a guaranteed hit?no right?
T2 julra and above you can choose a guaranteed slam for 1 affix
so use that to get the flat for sure on the cleaver
What is julra
The boss in Temporal Sanctum
the dungeon you go to for slams yeah
okay noted
So in the next season Lethal Concentration builds will have only 1 Skeleton Rogue and the rest will be Archers and Warriors, meh.
idk but lethal concentration sucks compared to physical crit build.
Yeah, imo not a good change... it was the only mid-size minion pack kind of build and was pretty unique in that regard
now it'll be just another solo minion build, except you will need to have a whole pack of the useless skeletons with it
having 5 rogues flinging shuriken into a pack was pretty sweet and made the clear relatively decent
yeah, idk I told Justin that when he replied on Reddit. unless the changes to Dread Phalanx are good enough to offset that loss.
It will go from 80% more damage to 100% more damage and 40% more health to 50% more health.
I haven't done the math on the new IO to see if the overall single target rogue damage goes up/down, plus now it will gain solo shade benefits (or not, since for lethal con you still want dread shade affecting you). The DP change is nice, but relatively minor.
I probably won't bother to look into it tbh... I'll probably rather see if I can get a different skele setup to work once we see the changes.
DP may not even be much, if any, damage boost to rogue now
oh wait, I read the node wrong let me redo math
Alright, well IO is def stronger on paper at least and you still want to go DP
I misread the node stating the more dmg per skeleton scaled with points. I thought it was just enabled as 25% per, not that it scaled up to 100%
Yeah, I guess the 100% per other skele breaks even for losing all your other rogues, then the now baseline 200% more on IO is better than current IO
Seems like crit may beat out poison now
Well then crit is about to eliminate the gearing thing, too
yeah if everything else is similar in the tree then crit will come online super fast and be strong af
We’ve also changed many of the tree’s “more hit damage” modifiers into “more damage” to allow for ailment builds.
more bad marrow shards builds for me to try
i guess with bleed overload you could use rip blood to sustain the health costs of marrow shards
probably bad but it's cool that they're at least giving it the option
I don't understand the rogue node
Its 1 rogue,it still gets 200% more damage but now its only one right and what it gets 100%more damage per skeleton in your army or is it 25 % per skeleton
Maybe someone can clarify that either way gonna give it a try next season
It's 25% per point per non-rogue skeleton, so 100% per non-rogue at 4/4 points
It should be stronger than before, but now it'll be a solo minion build, basically. Not sure how much value having the non-rogue skeletons will add, but they are also just extra minions to babysit.
So
- grant 25% more damage per skeleton you control
- grant 50% damage and 50% reduced cooldown speed
unless I have problem understanding English
the Individual operator nodes grant both bonuses right?
Because I am extremely confused the way they state
if it grant both bonus then how much does the non rogue worth?
can rogue even reach half of the strength of abomination?
so far, wraith and abomination seems untouched
It grants both bonuses to one rogue
No, I doubt it. I can do the multi comparison in a second tho
These are just Skele changes we don’t know balance outside of this
huh so EHG will be secretive about whatever they are going to change?
what's the point of being secretive?
So you can't full plan out setups/builds before patch day
I mean it's just teasers, not patch notes.
okay, so if I have 8 skeleton warriors and 1 rogue, then the node would give me 3x rogue damage due to the first bonus.
if I take the dread phalnax then I have 4 skeleton warriots get 2x rogue damage and another 2x rogue damage due to the first bonus
which means taking dread phalnax is still better
The patch isn't finalized yet. Even the teasers they've given are all subject to change before the patch goes live.
I assumed max investment, well - 1 skele since most probs won't take the Champion mod. Without DP, you'd want 12 skeletons and at max your rogue would get, a 200% & 1100% multi. With DP, you'd want 11 skeletons, so a little less investment, and at max you'd get the same 200%, and additional 100%, and 500% multi. It ends up being the same but with less investment at max. You also increase the survivability of your skeletons with Dread Phalanx which would hopefully increase uptime.
I think Dread is just an automatic take, unless there are other changes I'm unaware about on the tree
People got upset about summon skele icon being in the minion rework video, can't imagine how it would be if they released a list of detailed changes and then the actual patch ends up totally different lol
I really just hope that the other skeleton types will get a chance to be viable. The fire arrow change was long overdue, but definitely not enough on its own.
For their basic attack the single rogue will be doing ~109% more dmg than Abom assuming all the multis it has access to, but Abom has cooldown abilities that will push it far beyond anything Rogue has access to (like 11.5x the damage of rogue)
That's in the case of double strike, which has some of the craziest scaling lmao
If the other variants have no scaling multis or their inherent stats don't change, then yeah it's just gonna be the same result. Except we will probs have less build variation in Skeleton builds.
Well I say that but the conversions might open up some options. I just don't know if they will be competitive.
Unless something changes, I'll just expect cold conversion will be the default for archers... have we even seen anything for warriors specifically?
No changes to warriors (so far) and yeah probably cold is best, especially with frostbite access.
Pour one out for the most broken primordial spear that never got to live
And another for hand of judgment... we even got to play with that one for a few days on a voided event lol
I still do not understand why you would waste a point on Phalanx, I mean if you end up with an odd number of minions maybe, but even then you lose so much shred, poison, bleed, ignite, freeze that it still does not seem worth it to waste a point into it
If you have an odd number of skeletons, it will now be equivalent to getting +1 max skeletons. You would lose shred as well, true, but that has diminishing returns so you probably won't lose much damage from that. For damage ailments, the stack size difference doesn't matter.
Even with an even number of skeletons, it will give a bunch of health for 1 point (which skeletons sorely need) and makes the number more manageable - for example, you are able to have infernal shade on each of your skeletons with dread phalanx, but maybe half of them otherwise.
And each stack of said ailment is more potent, so instances for clear actually become better rather than worse. Same with Crit. As each skeleton is individually stronger and could target/clear packs alone rather than needing all your minions to focus to get full dmg output. It's relatively the same total damage output at baseline, but easier to manage less minions and opens opportunities like @old hull said with infernal shade or even dread shade applying to each of them.
the new IO does make me want to try out poison rogue again with Lethal Concentration
it already did a good bit of damage last time I tried it a couple seasons ago, it just struggled to keep the skellies alive
I can somewhat understand that, the problem lays with the fact that you are basically wasting a point to get the same effect with fewer minions. Individual crits are higher, but you will get less so it = the same. This is magnified if you go with a full archer build as they somewhat ignore the dumb minion AI and just shoot from range. It just honestly feels that it does not offer enough, or something different for wasting a precious point. I guess it feels like you are wasting a point for nothing more than a cosmetic effect its just a massive waste. For acolyte the devs have really tried to force necros to remove skill trees to make other ones viable and to me that should never happen. While i really hate sacrificing minions i wouldnt mind as much if it didnt then ban me from using them at all, basically removing an entire skill slot.
Right now if you are not single minion then minions feel like complete trash, way to much investment to get extremely sub par payoff, and, to be honest if you are going single minion then just go beastmaster and have a better time, with less investment.
to me phalanx should give you a commander that makes your skeletons better based on how many you have, it would give you an incentive to trying to get as many as possible
Yeah, this is my complaint about the change coming to individual operator. Rogues were one of the few multi-minion builds available, plus it had an interesting interaction with dread phalanx. Now it gets rid of the interesting interaction and makes rogue just another solo minion build.
Less minions to command=less minions to manage=less buffing to do.
It's the same 'logic' on how single minion builds are always better than army minions.
@obtuse quest the big minions just have massive base stats and multipliers so honestly you would need like 50 + of the small ones to even come close but you cant generate that many small ones. Also a lot of the item buffs are single target. A good example of a swarm build was the old summon wraiths, you could use them well because there was no limit, now the skill besides getting wraithlord or trying to turn them into a stupid tower is F tier at best. Devs need to stop trying to force necro into single minion, thats beastmaster, and they do it much better. They need to make swarms and zoo builds viable, and stop with the non perm minion trash
It doesn't help that the best buffs for minions are MUCH easier to deal with if you're running solo minion or has a limit (Both shades).
At baseline it's the same, but you get access to more multipliers and atk/cast speed via shades with less minions, it lowers your investment, increases survivability, and it's QoL. There's always more benefit going Dread Phalanx, so it's not a wasted point.
I mean the rounding effect sort of does that in a way. since it rounds up. If you could get 19 skeletons, then it would be worth but the cap for skeletons would only allow you to get 1 or 2 more atm and is too expensive gear wise. It's just not worth.
This whole army vs solo minions is outdated. Idk why it's believe to be that way. Abom is the only outlier solo minion on Necro. The builds that follow all have multiple minions anywhere from 5-20. Archmage/Golem/Wraithlord are all meh. And currently we don't know what the remaining changes to Skeletons will be so while the individual rogue will be strong it might have a pack feel with trying to maximize Individual Operator and buff the other minions.
Flame Wraiths are not F tier. Flame Wraiths, Minion Army, and Rogues currently excel in many ways compared to any solo build outside of Abom.
how do you use the flame wraiths?
lulz exactly why i said besides that, its totems or wraithlord although after nerf its meh
Wraithlord is garbage
it's not nearly as good. And you can use Wraiths in probably any other form and they will perform better than other solo builds lmao
No one explores the builds on Necro lmao
But I'm sure putrid wraiths and melee wraiths all could do pretty exceptional damage compared to solo builds
the wraiths need to remove hardcap for perm minions, if they start at 2 but you could get the nodes to go up to 4 they would be ok, 2 is trash
2 does roughly the same damage as the 8 you can get in tree, last I tested
the main reason Wraiths compete is due to the staff
agree on staff for flame minions, otherwise they just dont cut it
but 2 Wraiths in an army build are worth the same as the 8 wraiths
im going to disagree with that, 2 wraiths just dont do the damage or have the coverage to compete , i mean maybe vs skeles but thats a really low bar
In an army build they are your 2nd highest damage dealers, behind rogues.
considering that army builds are so low for the massive investment that is really not saying much
Idk what investment it's near identical gear to other phys builds. The cold setup isn't that crazy gear requirements either.
It's got high damage ramp in campaign to monos and continues to scale over 20mil dmg
Wraithlord deals nowhere near the damage of flame wraith in this patch
Flamd wraith is actually very good
The perma wraiths are only equal to 5.6 wraiths damagewise, less than the base wraith cap. What makes them worth 8?
Only behind abomination
Oblation (sacrifice) multi skele mage is quite good... Giga ward sustain from constant skele deaths and zombies
mana
it's really bad dps
It's over 30mil?
I have never seen it do over 30mil
Lich set, stack int
yeah I've tested, didn't do 30mil
Let me see if I have a video
kk
Nothing uploaded. I'll check my computer tomorrow. It's been a few months since I played the build last. I know it was sub 1 min boss dummy though
Profane skeletons is bad
Granted against actually enemies you won't get perfect DPS
Much much worse than flame wraith and crit rogues
And mages can dies quickly against bosses
I guess I'm curious your mana amount and maybe you have a diff setup for casting
Maxed infernal shade snapshot dread shade, swap to the set shield for 100% resummon skeles, necrotic convert on zombies with one cycle ring, standard 9 skeles warriors, death Knight mages so they stand on top of where the zombies spawn so they get the shade aura buff
Use unspecd harvest to proc the more damage from the sword
I'm about to go to sleep. I'll see if I have a planner saved and or video tomorrow after work
sounds good
btw anyone know what happened to the build of using bone golem to trigger bone shatter?
since I don't see anyone consider using it
has that build been nerfed
That's always been a "zero effort for passing base empowered easily" kind of build that has pretty mid ceiling.
It was also bugged for half a season so...
huh, what's the bug?
Because bugs are funny.
bruh I don't understand how EHG works
WE had a case of a skill that got zero changes one season and somehow bugged to be unusable the same season until a hotfix
a featured that worked fine in the last season suddently bugged in this season
if they did not make any change in that node then how is it bugged?
Questions that you'll never get an answer to.
It was this one, just fixed this season LMAO
hmm so they fixed it right?
But it still is just a "build you use until you use an actual build" kinf of build.
or will destroy my CPU
Because it takes no gear to work
hmm so the damage is not good?
It won't. You don't have the cast speed.
Okay at best.
tfw a bugged branch from a long time ago makes it to production on accident
hmm if okay is equivalent to profane skeletal mages then might not worth using
Retaliation chance max is 25%.
Betrayal makes it so your damage towards it has 75% chance to retaliate. (Rip blood is the default choice to trigger it)
More rip bloods=more bone shatters
But since it's never 100% and your cast speed is never stupid high...
Is the damage good? FOr what it costs (Nothing), it's pretty good.
idk I would rather using costly builds like mana flay but provide good result since it gives more satisfication
It's basically was once the default necro leveling build.
but not any endgame build?
since y know, the build is physical based
I thought I could use t rex and aura of decay to buff it
but if it is not good then I won't use it.
Don't think anyone tested a full power version this season. I imagine it's too active for power not worth it's setup
@obtuse quest for some reason this guy caused huge damage with bone shatter https://www.youtube.com/watch?v=yBcv6la1Cfo
not sure if it is a bug
AHAHAH the penance arc
It's fixed iirc, but here's the reason why it happened:
@obtuse quest It is fixed that it only trigger once every 0.35 sec right? For that it only reduce the frequency of bone shatter or something?
If it only reduce the frequency then it still does not remove the raw damage of each it as I see so far
It removes it's 2nd biggest weakness of frequency.
Being able to always proc it basically 3 times a second is way more than how the usual method can do it.
@obtuse quest yeah but penance only affect frequency right?
(Also,it's about 200k per hit, the numbers are bigger because all the hits are merged due to how damage numbers works.)
dude I did not know this
I thought each bone shatter hit would deal like 11-43M for some reason which is crazy
Don't you run dot builds, this is something most people notice when they understand dummy testing
Yeah it's 11mil because it's a stupid amount of hits stacked
Huh I thought dot builds are like they deal damage equal to the amount of aliment stacked
hit does not stack
Hit damage 'stacks' for damage numbers showing up if you hit often enough.
yeah, I did not know this
200k per hit is too low
well, maybe the frequency can be better
Hmm, unfortunately the bone shatter build seems not great
so necro has not many good build here
abomination
infernal shade
wraith
wraith can be very good but needs you to stay active and press more buttons
skeletal rogues are also very good but after minmaxing wraiths a bit now they are not good as wraith and playstyle and gear is too similar to abomination
not sure about minion army since I don't have enough dread shades
It was beyond s tier until they put a cap on the proc rate of that curse... It also would frequently crash your game, and had the possibility to make entire server branches chug
Tbh my hope is they double or triple the rate per second that you are allowed to self damage with the curse
But that also was a warlock version
I keep.finding 2lp wraithlord helmets...miss that build
What do you need enough dread shades for?
like, even if I equip the lich set I will have 9 dread shades at most
while minion army needs much more
for dread shade buff to reach potential I would need the node that provides 40% more damage
but that node disables aura buff
so I have to buff each minion a dread shade and takes the everlasting poison node
unfortunately even if I equip takes the add shade nodes in infernal shade, dread shade and lich set I will only have 9 shades at most if I remember correctly
unfortunately wraithlord is way too mid now
meanwhile I found that sacrifice lich is a very good build
which is ironic for a necromancer themed spell
@wintry flame I really look forward to the skeleton reworks in the next season
I just need this game to give an uber viable minion army build
you just snapshot the flat dmg and build int
you don't care about the multi in that case
huh don't quite get the point
like I said there is a node in dread shades that gives 40% more damage right?
that is a huge buff
yeah so instead you snapshot the 150 flat damage from lich's scorn with 10 shades
you don't care about other shades at that point
150 flat damage or penetration?
you get the 150 flat from the shade and the pen from the int
wait, so you use 1 dread shade
and the rest are infernal shades
the dread shade would give 150 flat damage?
@wintry flame did I understand it correctly?
I wouldn't run the infernal shades unless you intend on snapshotting the skill tree, which you probably won't. So it'd be just the lich's scorn with 9 shades, so 135 flat. Then you run the 3 minion skills, AoD, and Dread Shade
hmm, I'm not sure if I understand correctly
but you don't spec infernal shades
then how can you increase the flat damage from dread shade?
correct, you can leave it unspecced go to dummy area, put 9 shades out and then snapshot the final dread shade
with the lich set you and the extra shade in Dread you'll have 9 shades
since the catalyst says "Cold Damage with Spells and Attacks per Attached Infernal Shade for Minions affected by Dread Shade"
speccing infernal shade gives you +1 and the ability to place on minions but you wouldn't want the hassle. It is more dmg but I think it's only a little bit. To get the full damage out of snapshotting you'd respec both dread shade and infernal shade AND you'd swap to a phys + tyrant setup and str/endurance stack.
so you need maximal infernal shades attached to have that flat bonus
It counts it at cast
it doesn't refresh
so if you have 9 shades out
and then put dread shade, that dread shade will always give flat as if there are 9 shades even if those shades are gone
in your case you don't have to unless you want to abuse for +15 extra flat dmg
then unspec it
okay I'm confused here
first, can you explain how do we get 150 flat damage from dread shades? Does the dread shade aura stack or something?
when you cast Dread Shade it looks at how many infernal shades are out at case and gives the buff of +15 per infernal shade. This happens at cast, so if you have 10 shades out it gives 150 flat. As long as the Dread shade is not recast or the minion doesn't die it will always give 150 flat until you logout, regardless of if you have 0 infernal shades after.
to get 150 flat you need 10 shades, 1 from dread shade tree, 1 from infernal shade tree, the base 4, and the 4 from the set.
but you don't usually snapshot skills so I was saying forget the one from infernal shade and just do 9 shades
so you don't have to respec and level up the other skill
okay so where can I find 9 enemies to cast 9 infernal shades?
the dummy area
ah, but does the infernal shades last long enough?
since it requires moving between the dummies
you can do it, it is a bit more difficult than the respeccing, but the shade range isn't limited so you can position yourself to not have to move far.
hmm
I believe it also will latch to a nearby target rather than need precise targeting
I hope the result will be good
I get that abominations are outliers but I expect the build will have enough dps for uber like this other beastmaster builds, for example https://www.youtube.com/watch?v=aRvqPg-3V1k&t=50s
yeah but doing uber managing a minion army is very tough
if at any point the minion with shade dies you lose your damage
yeah Uber is probably one of the more problematic areas for minion survivability, but if you have enough vit, one or 2 minion HP affixes, and use the Tyrant's they should be fine. That's if they have a multiplier in their tree, but I don't think DKs do. They just have really good sustain as crit.
does dread shade persist between zones if you have the inf-duration node?
yes
neato
Tbh right now I'm pretty afraid about how they will nerf the classes
bearquake is getting hit somehow for sure. I don't really think acolyte needs anything except maybe abom? but I haven't really followed it the whole season just remember people stomping things when they weren't getting affected by bugs
Because I'm not sure about other games, but this game is so much bad at balancing, has many bugs and their balancing definition is pretty weird: They nefed some S tier classes become non uber viable.
I heard that wraithlord was as strong as abom
If they nerf wraithlord to become like abom then I will quit this game
This kind of nerf is too unstable for me to enjoy
i was watching the balance discussions in here the other night and it was funny seeing every single build someone mentioned have someone else say "That build is trash"
Like the game is still in early access instead of a complete game. I know there will be buff/nerf but this game make so many bugs and nerfs
meanwhile I know for a fact my homebrews are pretty bad
this is doomer mentality. they do more than just nerf builds and they also acknowledge when they've missed the mark or gone too far
Maybe, but I really hope that things like class builds will be more stable.
And nerfing a build from S tier to become under B tier is too much
Falconner exists. It'll be fine.
If I recalled correctly bleed and some other falconer builds were top in season 2.
Top? They were effectively the only builds people were playing on rogue.
They're still pretty much rogue's best builds in season 3.
yeah things like that absolutely deserved their nerfs
Still top after being nerfed, one of those nerfs didn't even matter lmao
I thought that would be acid flask and ballista now
I genuinely hate that explosive flask builds are called "acid flask" considering you don't even cast acid flask
yeah and that's the builds that people play. acid flask as a skill is purely relegated to procs from explosive trap
because the DoT nodes are just bad
If I want some nerf I would want the level like umbral blades
marrow shards is getting some cool changes in the coming patch
so I get to play more bad marrow shards builds
Idk marrow shards will be used for lich builds anyway and lich has too many good builds already
Maybe they can nerf mana flay a bit that make "killing uberroth in 36 sec" down to "killing uberroth in 1 min".
It's tankier than shattered blade, does more dps than shattered blade and clear faster than shattered blade and has same melee playstyle like shattered blade
So why would I play shattered blade right now?
yeah but those are all proccing it with flay. I like self casting it because I like the animation of just throwing your bones at people
And proccing wia rip blood too
Anything that is not summoning, not fissure, not profane veil will be best on lich
there could be some interesting bleed builds with marrow shards now that some of the hit-damage nodes are being turned into generic more damage
Even necro's sacrifice skill is still best on lich
when using the skill itself for hit damage, yeah
infernal shade warlock is still good and that uses sacrifice
I've seen a necro build in here using sacrifice as well. I think it was also an infernal shade build
Infernal shade is best on necro, I forgot that
It needs dread shade to maximize damage
That is closer to a "Spellblade is utter ass" than a Flay problem.
surely the rework will fix it :cope:
my ignite flame reave build I made was fun but didn't scale too well. absolutely shredded everything through like 300c but plataeu'd fast after that
Flame reave needs a buff
That build can do anything except Uber
Because it does not deal enough dps and spellblade is too easy too die
Flame reave would be good if the build has the tankiness of lich or sentinel
With current dps
That's mostly a spellblade issue yeah.
i really hope we start seeing more full spoilers instead of just teasers soon. I wanna see the new Marrow Shards skill tree
