#💀┃acolyte

1 messages ¡ Page 80 of 1

night hemlock
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I could very well be wrong though

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Could test it on a dummy in game

ripe cipher
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I would imagine so but also as I understand it hungering souls is only applying ignite cuz soul fire is making it firey

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this was made known to be by Kzb. could be an alternative for the boots

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@night hemlock at any event you've given me a lot to think about thanks very much. I'll re-jigger the build and see what I can make. thanks very much

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god this is tricky

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maybe I should drop the curse of perserverance

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hmmmm but with out that what is the point of putting so much effort into ignite and damage over time?

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hmmmmm choices choices

night hemlock
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Those boots would be a great pick yeah

ripe cipher
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I do really like the idea of profane veil and wandering spirits combo as a sort of "oh shit button combo"

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but I suppose they might be taking up too much space

ripe cipher
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hmmm maybe I should just ditch the fire route

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would make certain choices easier

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hey how do people feel about?

muted mist
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I have yet to see a single compelling build posted that uses it

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(this may speak to my tastes than to the item)

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I have not heard anyone defend it other than EHG devs, either

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Most notably, it will cast a fissure that replaces your fissure but not pop your infernal shades, so it doesn't work for the obvious build to include it in (or so I have seen reported, I have not tested it)

ripe cipher
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ok yeah not that then

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god I really hope the devs fix a lot of this shit during the next update

ripe cipher
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god I love the extra penetration from this and i love the idea of fire ghosts but I am wondering about the over all usefulness of it

pearl snow
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It scales your fire damage, which intern scales your ignite damage. From my understanding.

pearl snow
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But then again, everyone likes the extra penetration from the ring

pearl snow
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I tried making a build around it and it was incredibly disappointing overall

ripe cipher
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shame about wandering spirits

pearl snow
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Yeah, it’s in an awkward spot. It needs more attention to really start living on its own, but right now it’s nothing more than a support skill at best and even then most people don’t like taking it for that

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I’ve had some success with it as a manager generator, but that really is the only case where I’ve had success using watering spirits in the current version of the game

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Mana generator*

ripe cipher
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yeah its a shame cuz hitting profane veil and having ghosts spew out of you looks really cool

pearl snow
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My phone really can’t handle the idea that there’s custom names for a video game. It keeps auto correcting.

ripe cipher
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all good

pearl snow
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Trye

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True

ripe cipher
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it's an extra shame cuz it feels like tat ring should work amazingly since it makes wandering spirits fire and you can make profane veil fire

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it really brings the build together for a feel. but if it's not good it's not good

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hmmm I'm thinking maybe this buuut maybe a generic basic ring + red ring would just be better

pearl snow
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It only works on hits and I dont think Spirits actually “hit” unless you have them do the putrescence node for poison

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Ashes is great for high volumes of hits such as Chaos Bolts. I may be weak in your build because I’m not sure how fast HS really is

muted mist
pearl snow
ripe cipher
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ok so here is attempt # 12 to get something resembling a build that might be considered good. I am not happy with the damage mitigation, specifically armor but maybe the ward makes up for that? I've only got 1t7 and 1t5 afixes stuff on cuz that seems reasonable to me. https://www.lastepochtools.com/planner/ollk57Vo let me know what you think, as always any changes/suggestions/criticisms are welcome 🙂

stuck owlBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Lich (19) / Warlock (74)

General:

▸ Health: 3,465, Regen: 23.6/s
▸ Mana: 249.51, Regen: 11.44/s
▸ Ward Retention: 308%, Regen: 212/s
▸ Attributes: 8 Str / 18 Dex / 133 Int / 8 Att / 42 Vit
▸ Resistances: 105% / 108% / 79% / 75% / 108% / 276% / 101%

Defenses:

▸ Endurance: 20%, Threshold: 693
▸ Dodge Chance: 3% (85)
▸ Armor Mitigation: 15% (459)

Used skills:
ripe cipher
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I have absolutely no idea of what other 3 skills to use at this point

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any recomendations are welcome

drowsy finch
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I just tried creating an Acolyte and I really like the Lich builds. What skills should I invest in to get through the early game more easily?

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If anyone has any suggestions, I’d really appreciate hearing them

pearl snow
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A lot of people prefer leveling as Warlock or Necro and swapping too

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Fissure Warlock is great for leveling and has several guides

muted mist
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Aura of Decay was shockingly effective when I leveled with harvest and bone curse. At least at clearing swarms

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Even unspecialized it did work

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I did convert everything to cold so I could use the avarice gloves for leech

obtuse quest
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Wait how did you convert it without specializing it

waxen sedge
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i read it as liking aura even when unspecialized but eventually specced it

muted mist
# obtuse quest Wait how did you convert it without specializing it

I converted Harvest to cold immediately which gave me in-combat leech via avarice; I planned to add AoD as my fourth spec at 35, but found it useful even before I got far enough to spec into it and convert it. Not sure if it would have been viable without the leech from Harvest (if I'd been going physical harvest, I wouldn't have had any useful leech online yet because the starting Lich leech is spell leech). Had a great time with the build overall though I didn't take it very far, 7/10 harbingers or so. YMMV, IIRC I had a T6 sealed Blighted 2H weapon from a very early nemesis.

obtuse quest
ripe cipher
stuck owlBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Necromancer (8) / Lich (11) / Warlock (71)

General:

▸ Health: 4,162, Regen: 0/s
▸ Mana: 284.51, Regen: 11.44/s
▸ Ward Retention: 362%, Regen: 166/s
▸ Attributes: 18 Str / 28 Dex / 148 Int / 18 Att / 53 Vit
▸ Resistances: 105% / 108% / 89% / 79% / 108% / 299% / 124%

Defenses:

▸ Endurance: 20%, Threshold: 832
▸ Dodge Chance: 5% (132)
▸ Armor Mitigation: 22% (869)

ripe cipher
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I've pretty much given up on some kind of theme build with curse of perseverance that is also good, and I am now just trying to make any kind of warlock build that is good.

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actually I should probably get rid of the throne of abomination

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ahhh damnit at the idols are off

rich stag
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Did you turn your build into a Flame Whip build?

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Scorching Invoker set is a great affix to craft on one or both rings depending on if you want to go full damage or not.

ripe cipher
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I certainly wouldn't be opposed to it. I was just kinda trying something else and I thought titan plate might give me better damage mitigation

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then I stumbled across the big fat sword and thought "wow thats a lot of extra levels for spells that I'm probably gonna use."

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so I grabbed the sword

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but yeah I guess it does turn my spirits into flame whips

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hmmmmmm

ripe cipher
rich stag
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Flame Whip is very strong, can stun lock everything short of Uberoth, maybe even Uberoth with enough investment.

ripe cipher
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really? I did not know that about flame whip

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huh that is good to know

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origonally I wanted to make a warlock build that just spammed out all the ailment overload novas on bosses through the virtue of this item. just stacking massive amounts of ailments on the bosses and triggering ailment overloads all the time

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but for the life of me I can not seem to put a build together around it

stuck owlBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Lich (19) / Warlock (74)

General:

▸ Health: 3,465, Regen: 23.6/s
▸ Mana: 249.51, Regen: 11.44/s
▸ Ward Retention: 308%, Regen: 212/s
▸ Attributes: 8 Str / 18 Dex / 133 Int / 8 Att / 42 Vit
▸ Resistances: 105% / 108% / 79% / 75% / 108% / 276% / 101%

Defenses:

▸ Endurance: 20%, Threshold: 693
▸ Dodge Chance: 3% (85)
▸ Armor Mitigation: 15% (459)

Used skills:
ripe cipher
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it all really started with my obsesion with that damn staff

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and I am kind of starting to hate the damn thing

rich stag
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Just noticed you don’t have any way to deal with crits

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That’s a pretty big hole in your defences right there

rich stag
ripe cipher
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there is lots of cool janky mechanics that I feel like I could put all kinds of builds if only they could actually survive abberoth .

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is this weapon any kind of good?

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cuz I kinda want to like it

obtuse quest
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Example use case:

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Otherwise: It is one of the top leveling uniques.

ripe cipher
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probably not as good with since it turns possesion into ignite

obtuse quest
ripe cipher
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true

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huh

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hadn't thought of that

obtuse quest
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Soulfire converting posses into ignite IS why you use firestarters to trigger the node.

ripe cipher
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that's kinda tasety

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ok

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cool thanks

obtuse quest
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PS: the node boosts all DoT damage, not just Hungering Soul's.

obtuse quest
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It's effectively a debuff on the enemy.

ripe cipher
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nice!

ripe cipher
obtuse quest
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o7

rich stag
fleet reef
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it was also used in world first s3 uber kill

ripe cipher
fleet reef
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it has a more damage multiplier and has low lpl so easy to get 4lp

ripe cipher
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I do like that more damage multiplyer

vapid kindle
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it’s bis for acid flask and shield throw of the top of my head, fire throwing builds seem to be the best use case for it

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spell builds have ladle and melee builds usually want other stats but throwing doesn’t really care about many weapon stats

old hull
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Ignite builds generally, too

muted mist
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hrm. I want to make a build with Deathchill Golems, Cryomancers, and Lich's Scorn work, but not sure whether to go with a single golem, archmage, and the Everlasting Poison node for Dread Shade to buff both, or if there's any better approach. It would be really nice not to have to replace the minions due to the everlasting poison, but I don't see any way to get dread shade coverage unless I go with death knights, which I can't cold convert. Also eyeing using skeletons and profane oblation as my last spec, that will not be fully cold converted either but possibly the added damage coefficient is high enough that it would be a net DPS boost anyway. Anyone have thoughts?

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I leveled as DOT with Chaos Bolts and Aura of Decay providing Frostbite, but in the process of shifting to crit now that I hit empowereds and am finding exalted shared crit or skeleton added crit chest and helm mods

obtuse quest
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Also unless you're buffing the numbers via infernal shade, dread shade would provide the same amount of damage overall from being converted, excluding the cold pen per int

muted mist
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I'm already specced into Skelly mages and can spare the point for profane oblation easily, it's just not very good unless I also spec into regular skeletons. Or at least too fiddly to try to combine with chaos bolts which is the other main option I'm eyeing.

And yeah, definitely running infernal shade to get the flat damage from the Lich's Scorn. I could do something like twinned golems and an arch skelly mage, all with infernal shade, and dread shade just the archmage, and not have everlasting poison. Or infernal shade five Skelly mages and two golems, dread shade a mage, and then glove swap, which I suspect is the best option for low to medium corruption.

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Getting reforged lich gloves with experimental missing health is probably not something I can manage before I drop the character, but I think the flat damage from the offhand snapshots so a glove swap might work

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Or I could run the set-related primordial unique ring but that doesn't seem very efficient

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An early rift beast dropped the Bone Wisp wand so that's what I've been using but that probably will be an apogee eventually

obtuse quest
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I assume you'll use chaos bolts for the damage boost =max mana buff?

muted mist
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That's my default, yeah, though I'm not that attached to it, the offhand can give so much flat damage and infernal shade gives so much speed that it doesn't seem that critical.

ripe cipher
muted mist
obtuse quest
muted mist
muted mist
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Though the staff might make a nice complement to a witch fire build, which I would expect to have good clear but weak bossing

muted mist
obtuse quest
wintry flame
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you can't recast them to get that many tho

obtuse quest
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Isn't it "nothing until you attempt to cast another shade which then kills them down to your actual max"?

muted mist
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That's strong then. Very strong. I don't need to ever cast any shades if I don't lose minions once I'm set up

wintry flame
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yeah but they last forever so you just don't recast them

muted mist
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(if I avoid the everlasting poison version)

wintry flame
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correct

obtuse quest
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It's more or less the reason why Lone Watcher is effectively a default Dread Shade pick

muted mist
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RIP builds with a mix of melee and ranged minions

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Wait, are people snapshotting the dread shade and then removing the offhand as well?

obtuse quest
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You now understand one of the reasons why army builds are not as good.

muted mist
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If I wanted good I wouldn't have rerolled from my abom build >.>

wintry flame
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army build is good

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33sec dummy kill

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but yeah you gotta pick a minion variant can't really mix and match melee/ranged

muted mist
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They might need to remove some more snapshotting mechanics with the big wrench

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I just wanna run golems and mages, sigh. EHG why you gotta be like that

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Ah well

wintry flame
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I mean you can always just force your ranged minions in melee

muted mist
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true. just frustrating the amounts of hoops to jump through when solo-minion builds just go brrrrrrr.

obtuse quest
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They realistically removed most of the more headache inducing snapshot stuff already

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Buffs being snapshotted is effectively part of LE right now, since it's basically unavoidable.

muted mist
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it doesn't seem like it would be that hard to go through the list of buffs with unlimited duration (or everything 20s or so) and flag them to be recalced periodically, but I am not a game dev

obtuse quest
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Example: If I have a +100 flat spell damage buff for 2 seconds and cast Fissure, the Fissure would keep that +100 flat for the whole duration it exists, even if the buff expired.

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This works the same way for applied DoTs and such.

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Probably easier to code this way rather than making exceptions for buffs that are long (Which are not common)

muted mist
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i'm not a game dev but i am a dev and special case exceptions are more of my job than i care to ponder deeply, lol

obtuse quest
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Knowing how LE spagetti code cases, I admittely not sure if it would be done properly lmao

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They could

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But would they?

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Corrupted form is STILL bugged since the start of the season

muted mist
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when i tested teh other day, i tentatively confirmed that both more damage modifiers for sacrifice's blood specters dont' work. i assume that's been around since mid to early beta

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also, anyone know if the MTX for aura of decay is any better for visibility than the cold conversion? i feel like i can't see ground effects very well between it and my minions and the chaos bolt explosions

obtuse quest
muted mist
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that's how i was testing

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(sacrifice to spawn them)

obtuse quest
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So blood specters are even more useless then

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Other than sacrfice fodder

muted mist
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the 200% bleed chance works and you can have 30 of them. and converting AoD to phys does convert the minion bleed bonuses.

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but that is about all they have going for them, yeah.

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no AOE on their attack so minion AOE boosts don't improve their clear

obtuse quest
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But those bleeds would hit like tissue paper because they don't have damage multipliers

muted mist
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yeah. i think before this patch i started struggling around... 175, 200 corruption? this patch i could get to 250 or 275 IIRC. but the build is just too much damn work to play. the skeletons dont' all summon at once, so you have to COUNT to six every time (until you memorize the timing). or you mistime your sacrifice which wastes mana. and mana -> MOAR MINIONS is the entire point of the build so efficiency is the name of the game

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it does trivially saturate the ward/minion passive, at least

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hrm. should the rift beast you summon with the evolution's end amulet count as a minion?

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nevermind, i thought it wasn't picking up the buff from The Gate but it does seem to

muted mist
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if you reroll the mods on an Evolution's End, does it not reroll the rift beast mods? I think I recall that was a pathc note? I got an EE with an Apian mod, which is potentially bonkers for a minion build i think (it's a LOT of bees if the fight lasts for a bit)

obtuse quest
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Not too sure on that one

muted mist
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well. my plan to use a Horn of the Bone WIsp for this build is right out. Forgot the minion damage from infernal shade scales with your stats

obtuse quest
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You mean the self-damage the minions take from infernal shade?

muted mist
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yep

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minion army did not last very long in combat

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or out of combat

wintry flame
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Since it lasts forever you can kill your stats to snapshot a weak infernal shade

muted mist
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The wand gives a bunch of plus skills so taking it off is a pain. But I got a profane oblation version working. I got the node for jumping infernal shades so I can put it on the skeleton warriors while I set up the snapshot, and the passive that heals other minions when a minion dies gave me a good amount of in combat sustain for everything.

wintry flame
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that's good mhm

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you can also run some fire res idols to mitigate the dmg for minions

muted mist
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Yep, I actually specced out of the phys conversion in Infernal Shade after i checked my idols and realized I had quite a bit more fire res for my minions than phys, currently at 65% vs 45% (thank you lastepochtools.com for adding that up for me)

wintry flame
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thats good

muted mist
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Hrm, any thoughts on good primordials for a cold minion Lich's scorn build? Is the T-rex optimal even if none of my other damage is phys? I was going to run the wand but I can't slam minion spell+melee flat onto it.

wintry flame
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if you snapshot the catalyst you can swap it for the ancestral bones catalyst

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or run a T8 of some sort

muted mist
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weirdly T8 centurion's on gloves might be a good option. or T8 shared crit on chest or helmet, might be overkill, would need to math it out

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or weapon swap to a primordial exalted weapon after snapshotting

wintry flame
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stuff to test, also idk if you mana stack but that might be an option too

muted mist
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the node for more skelly mage damage based on maxed mana doesn't snapshot, right?

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i was mostly going to INT stack for the pen from the offhand, and i probably won't get to a 3LP weapon to slam manaforged

wintry flame
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No it doesn’t as far as I know

fluid spire
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Hello, Does int from passives work diffrently then int from other sources?

violet forge
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the chance of casting extra projectiles with hungering souls stack or they have their own roll?

wintry flame
muted mist
muted mist
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Hrm. Anyone tried to combine Profane Oblation with Doom Brand for a Necro caster build? Doom Brand has 400% added damage coeff and 200% more damage, and skeletons return more mana than they cost so you have tons of mana to spam, I dunno, chaos bolts or ghostflame at the same time

muted mist
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okay it would be REALLY funny to make a Harbinger of Stars necro using profane oblation + skeletons to fuel the meteors

lost gale
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sacrifice & doom brand both scale with player stats, if abomination sac worked properly you could maybe do that with the dread shade on the Abom, inflicting doom brand on all other minions around it.

muted mist
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i was wondering if you could scale the doom brand damage and just use profane oblation as a way to very rapidly trigger it over and over. killing the minions with sacrifice would be better but it's very hard not to kill the minion with dread shade (and putting dread shade on enemies is bad for clear). the only way I can think of is volatile zombies specced to cast sacrifice and spawn vanguards, and that's insanely mana intensive, whereas oblation is free and the mage can cast it while you're casting something else (like the skeletons, or chaos bolt if you have enough resummon chance on the skeletons).

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it's probably bad though

lost gale
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ah well doom brand is just much worse damage than sacrifice

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zombies specced to sac skeletons will do more than doom brand could

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and I think the AOE on it is smaller too

muted mist
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hrm yeah i forgot how many more damage nodes there are in sacrifice's tree

bleak barn
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Please tell me if anyone plays Lich.
Has the Corrupted Form passive been fixed? Does it work as stated, "Always Count As At Low Life," or do you still need to lower your HP below 35%?

green hinge
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my lich keeps creating skeletons and i dont know from where T_T

green hinge
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oof im a dumbass and blind. thank you very much ❤️

old hull
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Skeletal vanguards also from lich passive tree (near bottom left)

green hinge
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oh yeah thankfully i dont have that taken but these 3 skeletons were really puzzling me xD

ripe cipher
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ok so stupid question here but I can't seem to find the answer anywhere but I am 99% sure that the answer is no. Do I still get the buffs from Dread Shade with Symbiotic Apparition if I also spec into All For One? So I think the obvious answer her is no cuz the obvious intent is that All For One wants only the targeted minion to be affected. However it's text only says that it only no longer affects other minions. so I feel like that could use some clearing up.

obtuse quest
ripe cipher
obtuse quest
lost gale
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One day we'll be able to cast dread shade on ourselves

ripe cipher
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who knows maybe with the next update

old hull
lost gale
ripe cipher
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bleh none of the builds I try to make happen seem to pan out. I really like the idea of unholly trinity on hungering souls using 3 wraiths as the qualifier (1 wraith lord and 2 stable wraiths) but I just can't seemt o get it to the level of some of these other insane builds out there. it is mildly annoying.

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I hope we get some serious over haul next season to make more skills more viable

obtuse quest
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Everything else just got stronger.

ripe cipher
obtuse quest
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People generally rely on skeletal vanguards for that instead of wraiths so you don't need to commit a unique helm for it and having to manage health bars.

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(yes that means it eats dirt during boss fight, use unspecced skeletons for bossing)

ripe cipher
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wow skeletal vanguards huh? odd. would not have expected that

obtuse quest
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Cause you get them for easy.

ripe cipher
obtuse quest
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That requires you to spec a skill, and ain't nobody got time for that

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Unholy requires you to have specifically exactly 3 minions anyway

ripe cipher
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yeah no I see it now. honestly I hadn't even considdered that node from the lich skill tree passives

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kinda sad, it seems from an outward glance that the 3 wraiths would be perfect for it. but yeah I see what you mean 100%

ripe cipher
obtuse quest
ripe cipher
# obtuse quest WAsting a whole helm unique slot is kinda overkill

yeah, it was kind of a waste compared to other wraith lord builds. the idea was that while the wraith crapped out damage I would also crap out damage with hungering souls. But, that get's messy when you try to balance it out. Focusing either on minions OR focusing on your own damage output is far better

obtuse quest
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You do not have the stats for that.

ripe cipher
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I had gotten even more hyped when I learned I could also get buffed from dread shade

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and I was just thinking about mega large singular necro nukes from hungering souls

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but I bet those vanguards are just not gonna stay alive

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and constantly recasting dread shade seems like a pain

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le sigh.

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ahhh well hopefully they shake things up next season

obtuse quest
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Hybrid builds rarely work

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I think we only got two kinds.
One that makes it so the minion gets a copy of your stats anyway so the hybrid problems don't matter. (FG, Falconer)
Or:
The funny earthquake bear. (takes double multipliers)

ripe cipher
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I've heard of those builds

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I really need to suck it up and stop trying to force builds to work that are not going to work

river lagoon
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okay can someone help me understand this. im leveling an acoytle using a chaos bolt build and i keep getting health when fighting bosses and i dont want that as i am using wards. where is the health coming from?

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im using chaos bolt, bone curse, cthonic fissure, spirit plague and rip blood. rip blood is specced to gain ward instead of health. i have no gear that gives me health on hit or life leech

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only explanation i can think of is that this doesnt actually convert the health gain from rip blood to ward

river lagoon
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oh its not that, i seem to be gaining health when i hit a cursed enemy

obtuse quest
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And are you Lich?

river lagoon
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ah right i see the problem, its the cursed blood node

obtuse quest
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It doesn't count as leech btw, so there's almost no way to stop it from giving you health.

muted mist
# obtuse quest But those bleeds would hit like tissue paper because they don't have damage mult...

I dug out my old blood specter build, it's surprisingly not terrible. At 275 corruption, harbingers melt within 2-3 of their attacks, very good single target damage by my standards. Aura of Decay is a big multiplier for them: +100% bleed chance, 75% more bleed damage, and I'm getting -85 enemy phys resist shred with my current INT. Then you get more DoT for minions based on Vit, that's another 35% more, with room to grow. And I slammed T7 shared phys pen with bleeds on a Doublet so that's 62% phys pen, 91% bleed chance, and +100% duration. I've gotten to 35 specters during clear. And I don't have the T-rex yet and I'm using a 1H+catalyst (to help with resists), a Scales 2H axe with T7 minion DoT would be another big boost. The biggest problem is that so much of your damage comes from Aura of Decay, so you're basically a melee build, and that's especially rough since you can barely see bosses through all the blood specters. Second biggest problem is swarmers in arenas due to the complete lack of any AOE. Surprisingly tanky though (I'd massively overbuilt for health back in 1.0 when I last played this char due to sustain issues).

ripe cipher
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I messed around in Chtonic Fissure skill tree and noticed that Return Below is kinda awesome. it lets you rappid fire out infernal shade out for some pretty insade levels of damage in my observation

obtuse quest
ripe cipher
obtuse quest
ripe cipher
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ye that is a shame

river lagoon
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im using a chaos bolt leveling build and im about level 69 now. any recommendations for a good speedfarming/leveling lich build? im missing almost all the new uniques

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but this is a legacy character so i have all the previous season uniques

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oh, i might have the new skin boots? need to check

river lagoon
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oh i have army of skin but i dont have traitor's tongue

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well i just got one via rune of ascendance

rich stag
river lagoon
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its a bit confusing when to switch from flay to harvest. my understanding is that you are supposed to hit the boss 13 times with flay to get max stacks of excoriation then switch to harvest?

rich stag
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Depends on how much max mana you have and whether you have all the required uniques

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That’s what Maxroll guide recommends

river lagoon
#

im talking about the skill, since the harvest lich build uses both harvest and flay

#

it looks like you are supposed to build up to 13 stacks and then spam harvest instead?

rich stag
#

Oh right, my bad. I misunderstood what you said.

#

Looks like you use flay to keep up stacks and harvest to actually kill stuff

river lagoon
#

yea thats what i figured

#

why doesnt the build stack crit multiplier though?

pearl snow
#

Crit Multiplier is definitely fine on that build, but stacking it would take away from other important modifiers that either make the build work properly/ smoother or vastly reduced defensives and health pool

#

Its also not necessarily needed. But you do stack lots of mods for flat dmg etc I believe

#

You dont do dmg because you crit. You do dmg because you stack a lot of flat dmg and can crit

#

If that makes sense

river lagoon
tender oxide
#

Faster you hit the more damage you do. With weapons and glove, even the defensive one, you have like non-stop damage numbers

river lagoon
#

i know, but i wonder why they arent stacking crit multiplier as well

pearl snow
#

There is too much to invest in

#

Its either attack speed and flat dmg. Or attack speed and crit

#

And crit isnt gunna be as good with attack speed or flat dmg

#

Its just a tradeoff

#

You can stack multi if you want

#

Youll just attack slower or have less base dmg

tender oxide
#

lol, after about 150 towers still trying to get a double T7 base for dagger… got triple T7 shield and scepter ; maybe I should switch to reflect but the lich Teleporting around is so much fun

ripe cipher
stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Lich (31) / Warlock (62)

General:

▸ Health: 5,597, Regen: 34/s
▸ Mana: 201.51, Regen: 10.16/s
▸ Ward Retention: 98%, Regen: 16/s
▸ Attributes: 15 Str / 15 Dex / 49 Int / 15 Att / 58 Vit
▸ Resistances: 138% / 94% / 94% / 77% / 81% / 149% / 106%

Defenses:

▸ Endurance: 30%, Threshold: 1,119
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 61% (4,534)
▸ Block Chance: 41%, Mitigation: 40% (1,301)

river lagoon
#

what is the benefit of DOT bypassing your ward?

pearl snow
#

Splits your health pool. With a large enough hp and ward pool you end up taking less dmg to your ward overall and not taking DoT allows you to consistently have your maximum ward pool

#

You need health leech of course for when you do take DoT but thats easy

river lagoon
#

thanks

river lagoon
vapid kindle
#

and exposed flesh, and snowblind probably

pearl snow
#

Yeah basically. The cold damage has more useful tools than keeping it necrotic

#

Remember both Throne and Snowblind are MORE multipliers

#

Unlike Increased which is just additive

wintry flame
#

I wonder if any of the Lich builds would just be better on Necro😂

muted mist
# river lagoon what is the benefit of DOT bypassing your ward?

just to add to @pearl snow 's response: since you can accumulate ward, ward is good for big hits. since leech gives great health sustain, health is good for sustained damage, like dots. without the node, you take the sustained damage from DoTs on your ward, wearing it down; with it, you pass the damage to your health and leech through it. Especially good in situations where there aren't lots of small hits wearing you down (e.g. ranged builds that stay away from swarmers, boss fights with a mix of ground DoTs and slams). It also lets your health regen or leech deal with the self-inflicted ailments from Aura of Decay; that would be worth 700 resting ward on my necro if I could get it.

river lagoon
#

thanks

muted mist
#

is farming Harbinger Eyes still a big pain? There's no tricks for it, right, the woven echo versions of harbingers don't drop them so you just have to farm stability and temporal keystones on high corruption?

old hull
muted mist
#

i knew about the green lizards but not about the time stone, nice. and boss echoes tend to give a lot of stability for how long they take to clear, especially if you have good single target which I do on this character

#

first attempt, while trying to dodge the triple slam, i dodged so i ate the first and second slams. at least now i know i can facetank it.

#

the smart thing to do would be to learn the fight on a different character, one that doesn't have 20-30 blood specters flailing at the boss and doesn't need to be in Aura of Decay range. but i'd rather be stubborn about it

river lagoon
#

my gear is very similar to what is in the endgame gear list (lp3 traitor's tongue, lp2 army of skin, lp2 evolution's end, etc)

#

so i dont think its possible to scale my dps much more than this

#

for comparison my rive sentinel clears slower because void cleave has a cooldown + but is slower, but shreds bosses in half the time and can kill Julra before she can do the big nuke at the start of the fight

#

my lich can only get Julra down to about 50% hp before she uses the big nuke

lost gale
#

mana flay does much more damage but it's harder to gear up

river lagoon
#

well i can get everything except the primordial dagger easily, and this is a legacy character with shared stash

#

whats the best way to farm for a primordial dagger?

muted mist
# river lagoon whats the best way to farm for a primordial dagger?

Imprint Rampant Coast 2x, I would assume. Max all rift beast related weaver nodes except the crystal heart one (rampant coast guarantees the heart). Then just blast echoes, doing every Rampant Coast that appears, on whatever corruption you can handle. You also want the node for Zerrick for more gold and the blessing for more gold, for more bones to convert mats or buy bags of mats. If you can't handle Rampant Coast, then imprint Nesting Grove (possibly not 2x, maybe beacons for the other) and clear all the regular echoes once the Grove seeds them with rifts. Both of those are so common when imprinted that there's little point in buying them. If you have serious memory amber to burn and wanted to go as fast as possible, you could lay down a bunch of Rampant Coasts, or Nesting Groves alternated with, I dunno, a boss echo or Lostwood Follies.

river lagoon
#

actually i just looked at the rune of evolution and it looks like you can use it to craft a primordial item?

#

you just need an exalted item

muted mist
#

but you're already well past doing 1LP slams

tacit plinth
#

You can use traitor tongue as well its quite strong as well

river lagoon
#

i think the mana build uses a primordial dagger to stack as much mana as possible? have to check again

#

so should i transition from the harvest flay build to the mana flay build for more dps?

tacit plinth
#

Mana build also uses traitor tongue its a matter of preference

#

Mana flay has higher ceiling of damage

river lagoon
lost gale
vapid kindle
#

also capping crit without giving up a ton of stuff is super difficult to do and realistically you want 2lp SW xd

tacit plinth
stuck owlBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Lich (83) / Warlock (10)

General:

▸ Health: 6,073, Regen: 0/s
▸ Mana: 2,040.36, Regen: 27.76/s
▸ Ward Retention: 232%, Regen: 0/s
▸ Attributes: 22 Str / 15 Dex / 116 Int / 15 Att / 26 Vit
▸ Resistances: 79% / 79% / 91% / 78% / 78% / 144% / 104%

Defenses:

▸ Endurance: 55%, Threshold: 2,406
▸ Dodge Chance: 3% (82)
▸ Armor Mitigation: 44% (2,574)

river lagoon
tacit plinth
river lagoon
#

which relic are you talking about? reliquary nest?

#

the one that adds +60% effect of non unique idols?

tacit plinth
river lagoon
#

according to the planner, a perfect idol setup gives +312 mana. so the reliquary nest would add +187 mana assuming max rolls.

#

what off hand weapon did you use instead of the primordial one?

river lagoon
#

oh, the exult in misery node for chaos bolts

#

hmm, does the build have any way to apply damned, frostbitten or bleeding

#

lets see...the chaos bolt tree converts to cold and changes ignite to frostbite and also had a damned proc

#

and then marrow shards applies bleed

river lagoon
#

hmm, whats the point of taking the node that causes chaos bolt to fear enemies?

vapid kindle
#

just basically gives you a one time guaranteed stun at the start of bossfights etc, not mandatory but nice to have for sure

river lagoon
#

fear affects bosses?

old hull
#

once, yeah

#

(same as for all enemies)

tight sapphire
tacit plinth
#

Survivability with nest is very good your endurance threshold goes very high the more life you get relic boost quite a bit that stat.

tight sapphire
#

jella's setup is very tanky

tacit plinth
#

One potion with bremaster belt surpass my health pool by quite a bit so endurance kicks all the time

ornate gyro
#

Hi is there any bone golem build that work decently ? Solo golem or all spell or melee?

lost gale
#

Ive heard you can get pyre golem to do like 10-15m dps but it's clunky

#

And i don't have a planner

wintry flame
river lagoon
stuck owlBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Lich (83) / Warlock (10)

General:

▸ Health: 6,073, Regen: 0/s
▸ Mana: 2,040.36, Regen: 27.76/s
▸ Ward Retention: 232%, Regen: 0/s
▸ Attributes: 22 Str / 15 Dex / 116 Int / 15 Att / 26 Vit
▸ Resistances: 79% / 79% / 91% / 78% / 78% / 144% / 104%

Defenses:

▸ Endurance: 55%, Threshold: 2,406
▸ Dodge Chance: 3% (82)
▸ Armor Mitigation: 44% (2,574)

river lagoon
#

thanks

river lagoon
#

the mana flay lich build is kind of annoying when mapping because you can run out of mana, and its awkward to manually use great harvest to restore mana on trash mobs

river lagoon
#

so this build doesnt have much ward right? i mean, it cant regenerate ward on hit

tacit plinth
river lagoon
#

this build doesnt spam harvest to generate ward though, mind over body only gives you 5% of your missing health as ward per second which isnt enough

#

hmm, does this build not have any sources of stun avoidance?

tacit plinth
river lagoon
#

oh, you have 6k health

river lagoon
#

can you tank uber abberoth?

peak flare
peak flare
river lagoon
#

thanks, i currently only have about 2.9k max health...taking a long time to farm the minor idols with the exact affix rolls i need

tacit plinth
#

You can definitely tank uber only hard part is when he refills his hp bar at the end you learn how to move in that little space you are golden

tacit plinth
lost gale
#

with corrupted form you're always missing the right amount of hp to get max ward, mana flay does shitloads of hits with chaos bolts & has missing mana

ripe cipher
ripe cipher
ripe cipher
#

ty

rich stag
#

Personally I have taken Skeleton Mage build into 1000+ corruption in HC this league

#

Abom is just broken

#

Chaos Bolt Warlock can probably do it too but I don’t know for sure

#

Overall Acolyte has a lot of options available

ripe cipher
rich stag
#

It’s very fun and it’s very tanky

rich stag
#

Does a lot of damage with no gear too

#

I don’t know that guide but maxroll builds are usually solid from what I understand

#

I don’t really use guides myself.

ripe cipher
#

ahhh ok

#

thats cool

rich stag
#

Looks similar enough expect they opted for Archmage which I didn’t

#

A single mage would have more health and was needed last patch but this patch I prefer more mages

ripe cipher
#

so what is oblation? that is the first I have heard of it and I am not seeing it on the skills

rich stag
#

More mages = more dps

#

It’s basically detonate dead

#

They blow up your skeletons

ripe cipher
#

huh

#

is that a node on a skill tree?

#

oooooh the Underlings skill tree node

#

ok found it

rich stag
#

Yeah

#

In the mage skill tree

#

And you generate a tonne of ward from minions dying

#

The max roll guide should explain most of the mechanics, I can’t really rn as I am meant to be working 😂

#

Biggest difference is like that they took archmage and I did not

ripe cipher
#

ty for the info

ripe cipher
#

shame that you have to sac the skeles to make it work

#

I had always hoped to make a big "nothing but minions build work" like a big fat necromancy army build work. but I could barely get mine to kill abberoth and seems to only survive 500 corruption max

obtuse quest
rich stag
#

Frogs is the closest thing to that that can do that

#

But that is a Beastmaster build not Necro

#

Necro kind of sucks for minion builds outside single big minions

#

And Abom is just busted anyway

ripe cipher
rich stag
#

Same

#

Necromancers and minion builds are my go to in every game I can

#

Sadly Necro kind of sucks outside of some already pretty OP options being Abom and Wraithlord which is just a worse Abom anyway 😂

ripe cipher
#

right?

rich stag
#

Wraiths kind of work well but pale in comparison

#

Minion Army builds though don’t perform well

#

That’s why I quite like Oblation, it sort of has the same feel as a minion army build

#

You’re constantly surrounded by skeletons and zombies

#

And you also have a lot more control over where your damage is dealt

ripe cipher
#

fair point

obtuse quest
#

Oblation and skele rogues are like the only working army-like builds ye

rich stag
#

Skeleton Rogues is decent too yeah

river lagoon
#

what makes minion army builds bad

muted mist
# river lagoon what makes minion army builds bad

I used to think it was that having a bunch of permanent minions wasn't complicated, wasn't non-obvious, and wasn't high APM, and those are the things EHG used to reward with high damage. But now it's just that Abom is just crazy strong and everything else is more work for less power.

ripe cipher
muted mist
#

That especially is so dumb to me because it should not be that hard to notice that player defenses scale faster than linearly with gear nd minion defenses don't.

#

Just make minion defensive stats all hybrid affixes! It's not rocket surgery

#

Or maybe notice that many small minions have the player's total DPS split among many minions, and this leech is less effective at keeping them alive

#

That wouldn't totally fix it but it would help

#

But clearly they do not have anyone with the bandwidth to do those kind of sweeping balance reworks at this point.

#

Or they don't have the QA to test them

#

Not that I should talk I keep abandoning alts at 300C

river lagoon
#

just make minions scale with corruption, easy

tacit plinth
#

I am pretty sure they nuked their QA teams a long time ago , idk if it was because some stuff got leaked or YouTubers posting stuff before comes out new patch but that was a bad decision either way

#

With the amount of bugs we have i dont understand they cant have 1 guy keep fixing bugs if it takes 8 months for a new season to kick in

obtuse quest
#

If it helps, as long as dread shade and infernal shade exist in their current form, low count minion builds will always outdamage army setups

#

Simply because they can be buffed much much better via the two shades

tender ridge
#

Dread shade really isn't all that hard to buff a full squad of archers+mages. They just don't scale well otherwise

#

Poison rogues was pretty fun but that's a low count build too and doesn't really provide a counter point lol

obtuse quest
tender ridge
#

Right you can't take advantage of all the scaling axes of dread shade with a horde. That's a big part of why they don't scale well. But actually getting them all in the area isn't hard

#

Totally right about infernal shade though. It's cool that it can buff minions, but it sucks that it's required on all of them if you want to actually scale

river lagoon
tender ridge
#

The resist downside is pretty negligible with how easy it is to get resists on gear/idols. 2 int per point is great

river lagoon
#

also im confused how this build is hitting 100% crit chance

tender ridge
#

It has +16% from gear alone. That's 21% base crit. 100% inc from reaper, 50% from passive tree, 100% from harvest all puts you at 73.5%

I might have missed some spots since it's pretty late, but that's close enough to 100% that it might as well be

#

Flay itself also has +4% crit, but it's not much of your actual damage

river lagoon
rich stag
#

You’re much better off having a single giga juiced up minion than you are lots of meh minions.

#

Also Abomination is just hilariously OP anyway

rich stag
#

That skill can offer a lot of base crit too

obtuse quest
rich stag
#

A Lich minion build?

#

That’s new

river lagoon
#

we are talking about the lich mana flay build

rich stag
#

Oh, I assumed it was a minion build because of the shared crit but that makes more sense 😂

#

Mb

obtuse quest
tacit plinth
river lagoon
#

yea but in that build, it seems to imply the endgame setup is sufficient to crit cap

tacit plinth
#

Well at the moment they made that build marrow shards was incredibly bugged so the damage of the build was a lot higher,you can easily crit cap if you get shattered worlds but gotta beat uber for that,maxroll builds have a flaw so move on and make it better🫡 .

river lagoon
#

wait, so that build is outdated?

#

is it still worth using marrow shards then?

tacit plinth
#

Of course they play the build for one week is definitely outdated doesn't mean it isn't one of the best builds

tacit plinth
#

Death seal unspecced does the job

#

This build has allowed me to get t7 3 affix items by going up in corruption quite a bit so its a badass build 🔥

lost gale
tender ridge
# rich stag A Lich minion build?

You know it's not entirely unreasonable for a lich or warlock minion build to exist. Zombies, Golems, Skeletons, and Mages are all mastery agnostic

#

It would need a unique that lets your personal stats apply to your minions in some capacity since the right side of either tree is pretty lacking in minion nodes

#

Plus you wouldn't have dread shade

#

Warlock has a couple ways of making zombies

#

Makes me want to try it. It'll be awful

wintry flame
tender ridge
#

It's more of a bad-by-comparison

wintry flame
#

I mean it's second behind abom

#

in terms of dps

tender ridge
#

Takes way more effort and gear for army setups to work

#

And a dummy isn't a great showing for practicality. The horde is very squishy

wintry flame
#

yeah, but like that's just abom, every other solo minion is still bad

tender ridge
#

Isn't Roid Mage still good?

wintry flame
#

roid mage is garbage compared to any army builds

tender ridge
#

Leveling I can agree with

#

But bruh that gear is not realistic for an average player. The video itself says it's offline generated gear to showcase it

wintry flame
#

huh?

tender ridge
#

It's in the description

wintry flame
#

yeah but the planner is very much attainable

#

single T7 gear with sealed T1s?

tender ridge
#

Where's the planner?

wintry flame
#

in comments

tender ridge
#

Found it

wintry flame
#

and my dummy showcase is single T7, with LP2 on <100 LPL items

#

which might be unobtainable for most, but the dps on top end isn't needed, it's just to show the upper limit.

tender ridge
#

I slowed the video down where he's mousing over gear. I saw multiple T7s initially, but it's not too bad. You're right. Annoying as shit to craft SSF, but that's the nature of it

#

I'll concede that. I should have been paying more attention to the tech people found this league

#

I was gonna join Perry's contest but got bored when it was just another set affix theme. We did that the previous season FrightenedGrole

wintry flame
#

yeah, I did a little minion exploration on Acolyte and BM recently, so I've re-evaluated a lot my findings for builds. Found multiple 15m+ dps builds to try out if they survive or get buffed next season

tender ridge
#

Sinathia mace is pretty huge for survivability. Being able to get that all res and the set bonus while using lichs scorn is hot

wintry flame
#

yeah I opt for just snapshotting the catalyst and swapping to bastion lmao since I str stack on mine

tender ridge
#

I'm way too lazy to snapshot. I don't wanna have to redo it if something goes wrong, even if it doesn't take long

wintry flame
#

you only have to do it once per session for dread shade

#

welll or if the minion dies but that's not likely unless you are bossing

#

even still probs not likely

tender ridge
#

Or if you yourself die while bossing

wintry flame
#

Idk if you’ll die cap block, cap armour, and 6k+ ward lmao

tender ridge
#

I guess if you're strength stacking with bastion maybe. I don't really like relying on bastion considering it doesn't work from a distance

wintry flame
#

Can always opt for a bit less dmg and do endurance and still cap block

tender ridge
#

How are you capping block on a necro

wintry flame
#

Mountain shield

tender ridge
#

That is a lot of extra endurance

wintry flame
#

Yeah you endurance stack instead of strength. You get % more dmg and hp for minions instead of flat

#

Trex relic, brew belt, and mountain boots then you need t5 block, and a couple endurance slams

#

The setup is on Maxrolls Abom, similar to that

tender ridge
#

Now I just wanna explore warlock zombies with fissure and pf

#

I didn't know the pf node that makes zombies gives them more damage per int

#

Veil not form

#

I always think Propane Form

wintry flame
#

I wouldn’t know anything about Warlock at the moment haha

tender ridge
#

It has 0 minion scaling in the right half. This is gonna be a beautiful trainwreck of a build

#

There's increased fire/necrotic damage on the first tier. Also gives ignite/damned chance

muted mist
tender ridge
#

You kinda have to I think

#

Zombie has very little scaling on its own tree, so it needs outside help

#

PV needs fuel to make zombies with as well. It has a kill threshold node if you're wielding an axe and I think it can still eat Bone Prison

#

Don't think you can realistically use giant zombies either. The 10% indirect summon chance kinda kills it

wintry flame
#

Yeah gonna be tough idk zombies is kind hard to figure out without anything like the belt affix that used to exist

tender ridge
#

I don't expect it to kill Uber

#

But I think there's some potential for something that at least functions

muted mist
tender ridge
#

it's just spectral presence and grim fate on the dreadshade tree

#

it gets +200% area through that

muted mist
#

Okay cool i have Grim Fate and 2/4 spectral presence on my specter necro and it... doesn't LOOK that big but I have a hard time snapshotting it at the capped Grim Fate boost

tender ridge
#

so mana and int are both decent scaling factors here. you can get flat damage for your zombies through chaos bolt on top of the multiplier for popping them with it

#

and zombies have a 600% ADE

tender ridge
#

dunno if you can stack enough mana for it to matter. only 1 damage per 20 mana. might be better off just getting more int

muted mist
tender ridge
#

yeah but at least you're getting 5% more damage per int on your zombies with PV

muted mist
#

aura of decay for resist shred? zombies are what, physical normally? should work

#

and then you can what, quadruple dip?

tender ridge
#

they're phys/fire hybrid

#

aura of decay is armor shred if you convert to phys iirc

muted mist
#

unfortunately I don't think the T-rex roar buff works here

tender ridge
#

nah it wouldn't be up when they're around

#

not consistently at least

#

since it buffs your minions, doesn't apply an aura to the rex

muted mist
#

Aura of Decay's Fume Weaver node should convert to phys resist reduction

tender ridge
#

oh yeah it does

#

you're only boosting half of your zombies that way

muted mist
#

Though you might keep it as poison since you get poison stacks from the chaos bolt pop

tender ridge
#

could possibly do poison, yeah. seems worse than scaling crit

muted mist
#

zombies have no added crit, you will need acid skin to realistically crit cap them

#

i think the only damage multiplier that isn't generic is the +flat spell from chaos bolts so you may actually want to go ailments

tender ridge
#

where are you getting poison chance outside of the chaos bolt pop? zombie has a small amount, vomit won't last long enough to matter and won't benefit from the bonus explosion damage

#

plague bearers on AoD could work

muted mist
#

also passive tree

#

oh

#

that's necro-specific and you aren't

#

but the acolyte node would work

#

Other than AoD the damage modifiers are all generic or DoT so you can also get any other sources of minion ailments

#

e.g. chaos bolt's The Gate

#

or you can go bleeds (doublet of onos tull) and phys AoD, that might be better

tender ridge
#

AoD fire conversion when

#

zombie can convert all poison chance to ignite

#

I wonder if zombies inherit the ailment bonuses when hit by chaos bolt if they instantly explode

muted mist
#

I think so but I don't think I got far enough on that necro to get to the arena to easily verify against dummies

#

I found chaos bolt zombie pop to be a very solid necro leveling build

tender ridge
#

I guess you could test it with exactly 100% chance for an ailment, none on your minions, use the single bolt mode of CB. you're gonna hit the target and the zombie, so if it gets 2 stacks then it works

#

ailment chance from chaos bolts is specifically from the tree. no poison there

muted mist
#

You don't need to be that complicated. Just spec for cold chaos bolt and pop a zombie that's summoned sufficiently far away that only the zombie explosion hits the dummy. It's, uh, it's a big explosion. Very satisfying.

#

I expect with the new Centurion affixes, if you get T7 of that on both slots, it will clear the entire screen if you also get the PV INT stacking

#

I did not have that and it was still most of the screen

tender ridge
#

right on

#

regardless, it's only the ailment chance from the tree itself. so at most a single stack

muted mist
#

you don't need that much ailment chance if you have enough more damage multipliers, so far as I can tell

#

flat damage won't be worthless by any means, to be clear

tender ridge
#

yeah it'll still make the actual explosion hit harder

muted mist
#

and you can go crit zombies, IIRC you could get to like 80% crit before they added phantom grips

#

and that owuld be enough if you use Acid Skin

#

hrm

#

bone curse gives +50% phys

#

if you can turn it into an aura and use the Pearls to make it also inflict acid skin

tender ridge
#

crit also lets you use the 60% more hit damage node on zombies

#

feels bad only trying to scale the phys half of the explosion

#

it's fire/phys split

#

unless you convert to full necrotic or full fire

muted mist
#

There's not quite as many element-specific minion damage mods as there are for player damage, so it's... less bad IMO. AoD is a big one with the huge shred

#

fire and necrotic... don't have tons of minion damage mults, i dont' think

#

apogee is all that's coming to mind

tender ridge
#

yeah dragonfire edict isn't more minion fire like I thought. just increased + ignite chance

muted mist
#

i mean that is in fact what you would want here, i suspect

#

the big downside there is you can't slam Of Sorrow onto it since it's a staff, IIRC

tender ridge
#

that the minion DoT mod?

muted mist
#

yep

tender ridge
#

yeah that's 2H axes and spears. maybe more, but none that are super relevant

#

I think 1H swords?

#

DoT on Naal's Tooth or Apogee for raptors+squirrels respectively

muted mist
#

yep swords, axes, and spears

tender ridge
#

you can at least put minion fire pen

#

an ignite build could use the decrepify pearls. another 15% multiplier

tender ridge
#

Lol i'm glad someone else saw the same thing. I knew the numbers on apocalypse seemed nuts

rich stag
#

So it’s highly unlikely to see something make a Warlock or Lich minion build.

river lagoon
#

is this important for the mana flay lich build? its already got plenty of leech elsewhere and you do so much damage that you should be leeching to full from anything that doesnt one shot you right?

vapid kindle
#

if you take corrupted form then leech ending at 66% doesn’t affect you anyways, as your health is capped at 50%. the increased leech rate may be a downside in some circumstances though

river lagoon
#

but i dont see why you need increased leech rate, dont you pretty much heal to full instantly since you deal insane damage per hit?

#

the only problem is being able to survive one shots

vapid kindle
#

as i said the leech rate may be a downside but 6% leech and 66% inc leech is no joke, plus with corrupted form you have overleech

tacit plinth
#

I dont use that

#

It would be cool if corrupted form did what it said and we count like low life damage would be higher lol

river lagoon
#

how does corrupted form give you over leech?

#

you dont count as low life?

tacit plinth
river lagoon
#

huh, then isnt dance with death pointless since you wont count as low life?

tacit plinth
#

And won't be fixed🤦

river lagoon
#

why wont it be fixed?

tacit plinth
#

Cause this devs fixed bugs for 2 months then you need to wait for next season and hope they fix that

tacit plinth
#

Welcome to last epoch

river lagoon
#

yea, but the massive leech means you are usually at the 50% health threshold right?

#

so you wont count as low life when at the 50% health threshold

lost gale
#

and no you don't count as low-life unfortunately

#

for all other builds when you reach 100% hp all your leech ends so you don't start regaining health until you deal damage again after you take damage

#

which means your health yoyos up and down more even if you have a lot of leech and high damage

#

whereas corrupted form lich just keeps its leech running even when it reaches its own health cap

river lagoon
#

OK, but lets say you are at the 50% health threshold and every hit is giving you like, 100k+ leech or whatever, you dont really need more leech rate right

lost gale
#

so the frame you take damage you're already recovering life really fast

lost gale
#

it makes your leech last much less time than the usual 3 seconds

#

without it you're almost immortal for 3s after dealing damage

ornate gyro
#

hi does skeleton kill after the abo summoning count toward his health and dommage buff and if not how do you consistentlty perform a 17 skleton 1 golem 1 wrath 1 mage abo ?

rich stag
#

As long as it’s from the same channel it counts

#

If you use the skill a second time you get a new Abom

#

You can benefit from up to 20 skeletons I believe

#

You Abom eating doesn’t count towards that to answer your question more accurately though

ornate gyro
#

so i hold the button until the desired number ? it seems (not sure tho) that the abo channel stop if there is no target available keeping me away from 20 kill abo

rich stag
#

It does stop after no targets are available yeah

#

That’s why you spec into skeletons resummon chance

#

There is also a set that can give you more chance to resummon

ornate gyro
#

even with it iam not suree i summon the "perfct" abo . how do i know the total skeleton absorbed ?

rich stag
#

Other than by manually counting you don’t that I know of

#

It’s probably fine though, Abom is busted

ornate gyro
#

for 99/100of contnt yah

#

but for ubr kill i prefer all th dpss i can gt

muted mist
#

@ornate gyro I believe it eats the targets closest to where you target the channel first. The best thing I found was to summon all your skeletons on one side, then put one wraith in with the skeletons or on the far side of them, and all of the other minions on the other side of you. So:

minions - you - skeletons - 1 wraith

Then target the one wraith. It should eat the wraith immediately (which ensures you get the bonus even if all the other wraiths degen to 0 before the channel eats them), then all the skeletons, and then it'll start on the other minions. As the skeletons respawn, they'll be closer to the target location, so they'll get eaten immediately.

I don't think there's any good way to tell how many skeletons actually got eaten. If you are really concerned (e.g. for uber kills), summon all your mages and all 6 wraiths before starting. Possibly you can add the Sinathia shield for 100% skelly respawn as well.

#

Question for the hivemind, is it a reasonable goal as Necro to be able to survive Rampant Coast beast charges and other annoying-to-dodge abilities? Planner for reference: https://www.lastepochtools.com/planner/oP643Ew3 (it's a blood specter sacrifice build). I'm pretty sure the answer is either "no" or "not with that build", but wanted to check. I'm fine doing them at 300 corruption if that's what it takes to not get insta-popped every single time they charge me from offscreen.

wintry flame
#

Your ehp is low

#

Could also redo your dread shade tree to give you armor since you’re gonna be vit stacking anyway

muted mist
# wintry flame Could also redo your dread shade tree to give you armor since you’re gonna be vi...

Oh nice, hadn't thought of that. I am hoping to get a+2 skills amulet and that would let me take that without giving up any nodes I care about.

I get a lot of extra EHP from the ward per minion per second passive and from sacrificing skeletons, but those take a bit to come online which is especially rough for rampant coast.

I have been trading EHP for damage quite a bit to get decent clear. I think I have all the offensive uniques now that I want, it's just a matter of fitting EHP into the remaining shots slots. Or gear swapping just for rampant coast.

#

Not sure how reliably I am in the dread shade radius, though. Build is very mobile due to the transplant and sacrifice interactions.

wintry flame
#

I'd say screw a +2 ammy tbh

#

you probably get more out of the phys pearls ammy

#

it's another more multi (use bone curse on tranpsant) for all your wraiths and give vit + resists. the + 2 would be nice but honestly just

wintry flame
#

here's like an endgame aspirational planner you can use as a blueprint. I just made it so not sure what might be better or need improvement. I think regen and vit stacking pair well especially when using AoD and having the missing hp heal https://www.lastepochtools.com/planner/B4X4eXpl

stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (22) / Necromancer (69) / Lich (20)

General:

▸ Health: 4,542, Regen: 727.05/s
▸ Mana: 136.99, Regen: 8.8/s
▸ Ward Retention: 189%, Regen: 8/s
▸ Attributes: 28 Str / 19 Dex / 91 Int / 19 Att / 119 Vit
▸ Resistances: 76% / 70% / 70% / 137% / 96% / 216% / 158%

Defenses:

▸ Endurance: 70%, Threshold: 908
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 60% (4,260)

muted mist
# wintry flame here's like an endgame aspirational planner you can use as a blueprint. I just m...

Okay that is a lot more health, yep. With my ward that probably would tank a hit. Here is my next steps planner (I didn't fix idols or update passives to get +1 skeletons, but I added my intended slams): https://www.lastepochtools.com/planner/ApbP1rzx

The +2 skills amulet lets me shift over from 2 casts of skeletons with a 6 target sacrifice to 3 casts of skeletons with an 8 target sacrifice. With enough mana regen, the limitation on the build is the delay on the second and third skeletons when you summon 3 at a time. I could get there with just the +minion skills from the tyrant skull, but I'd lose the 25% leech from the sacrifice tree, (or a point from the damage node which I'm not sure is working). Not sure if 4% from the ribbon would be as good, the longer they hold out through the health degen the bigger my army gets.

Giving up Elixir of Hunger is a tough sell, guarantees a full heal and that minion was gonna die soon anyway. But the buckle does have bonkers stats, if I found enough 2LP versions to get a double-suffix slam. But I'd probably want to keep the CDR so I can transplant more often to trigger sacrifice, I'd have to see how the timing played out on the triple cast.

Not sure if I can trigger Bone curse off transplant efficiently; Transplant triggers Sacrifice. If I transplant onto the boss I just sacrified 6 blood specters. For the same reason, teleporting minions with me is a bad option.

And I think I get better minion frenzy and haste uptime off the weaver boots (3s every time I transplant, which is often) than with Hunger, but boy those boots could provide a lot of tankiness. The mana cost reduction might be worth switching to those.

stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (31) / Necromancer (64) / Lich (15)

General:

▸ Health: 2,900, Regen: 128.91/s
▸ Mana: 146.99, Regen: 15.76/s
▸ Ward Retention: 215%, Regen: 16/s
▸ Attributes: 10 Str / 12 Dex / 82 Int / 10 Att / 49 Vit
▸ Resistances: 71% / 101% / 71% / 120% / 80% / 129% / 184%

Defenses:

▸ Endurance: 67%, Threshold: 592
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 30% (1,401)

wintry flame
# muted mist Okay that is a lot more health, yep. With my ward that probably would tank a hit...

ribbon was just for crit avoidance so they don't get 1 tapped, especially in bossing situations. it wasn't for the leech. I picked up the leech in the passive tree to compensate. And it has % health which is nice with the amount of flat hp you get. With regen and the missing health passive in AoD you will hardly need to potion, you should also have a pretty nice ward pool on top tbh, so the node is a bit meh imo. The issue with decaying minions is things like leech will have little effect on longevity especially in a DoT setup as decay is accelerating (it's a flat number per second per second). you'd better off in investing in total HP vs building sustain outside of what's necessary to sustain the initial decay. Other option would be seeing if the infernal shade invuln is ideal from the axe. yeah idk the way the build functions fully was just giving a better amulet choice imo. if it doesn't work then it doesn't work. Frenzy uptime is good but you gain it still and you get way more benefit out of the other boots.

muted mist
# wintry flame ribbon was just for crit avoidance so they don't get 1 tapped, especially in bos...

Ah, the crit immunity makes sense. I haven't worried much about their survivability since 1.3 hit. I haven't noticed needeinf to command them out of boss AOEs since 1.3 hit at all, and I definitely needed to do that before. And if one of them gets crit, well, I've got twenty more, that probably happens and I just don't notice.

I definitely need the minion potion node a LOT more before 1.3. It's still nice for just instantly not being dangerously low any more.

Wait, the specter degen is flat? Not percentage, like Dread Shade? Well. That does shift the equation quite a bit. Back to the drawing board to see where I can get more minion health.

Very much appreciate the perspective, thanks for putting the planner together! Definitely going to try some of these variations.

river lagoon
#

how many projectiles does chaos bolt shoot without any modifiers, and does each projectile count as a seperate "hit"?

pearl snow
#

All are a separate hit

#

If I remember correctly, it should be three or four projectiles without any modifiers or skill tree increases

#

LET or tunklab should also have that information somewhere if you look up the skill

river lagoon
vapid kindle
#

default is 4 on a direct cast

river lagoon
#

thanks

#

then the chaos bolts indirectly casted by flay also has 4 projectiles?

pearl snow
#

no, the flay cast is a different thing

#

the flay skill node tooltip tells you how many projectiles it will fire

#

its based on your mana

river lagoon
#

it says it fires a "chaos bolt", i assumed that meant one cast of chaos bolt

#

it doesnt say "one projectile of chaos bolt"

#

does that mean this has no effect on chaos bolt indirectly casted by flay?

night hemlock
#

It doesn't specify you need to directly cast it so I don't see why not

obtuse quest
#

Compare flay’s wording to fissure’s wording on casting chaos bolt

obtuse quest
river lagoon
#

thanks

dense brook
#

How goood is chaos bolt

#

Trying to decide between leveling a chaos bolter or wraith boi

river lagoon
#

the best chaos bolt build now is probably the mana flay lich one, funningly enough

obtuse quest
dense brook
#

Oh so it's like in "everyone plays it" status

obtuse quest
#

Either directly or indirectly.

#

It's just a skill with a ridiculous amount of uses.

dense brook
#

I see

pearl snow
#

Yep great skill

river lagoon
#

does this work even if you use CB indirectly via Flay?

vapid kindle
#

yes, although flay doesn’t seem like a particularly good vehicle for dots afaik

river lagoon
#

thanks, i was just trying to squeeze in a bit more damage, probably not much tbh

tacit plinth
#

That node is completely pointless unless you are a true dot build

obtuse quest
#

20 per flay click is up to 21 hits.

vapid kindle
#

i mean yeah but you're giving up all your prefixes for mana which means you don't have many other scaling vectors outside of sheer volume, and on 1lps you're not gonna be able to stack a ton of health for the more multiplier in chaos bolts

tacit plinth
#

If the more damage would also apply to dots holy crap that would cook so hard its a shame flay only applies to spell damage

vapid kindle
#

you also lose all the upside of deadly plot and are forced to give up a weapon and a 2nd spec (harvest) in order to sustain mana

obtuse quest
#

You aren’t that spec slot starved, ngl

#

Spending one to have your mana stay up is a worthy trade off for a stupid amount of hits no other skill in lich’s arsernal can gain is decently worth it

#

Reaper, AoD(if applicable), bone curse.

#

Done, not much other skills can help dots for lich anyway

vapid kindle
#

the weapon is the more consequential part to give up

merry cobalt
#

I just hit level 64 been using the horn of the bone wisp for fissuure build and was curious if anyone could justify trying to trade it for something else +4 to all skills definitely seems good

obtuse quest
#

Although it does depend on what kind of fissure build you’re running

merry cobalt
#

fissure chaos bolts spirit plague and infernal shade the reccomended leveling build on maxroll

obtuse quest
obtuse quest
merry cobalt
#

thoughts on if an upgrade or not still finding it hard to sacrifice +4 to skills

obtuse quest
#

For leveling? It's hard to argue against +4 skills espically since you aren't hitting skill level 20 yet

#

For an actual build +4 skill might not do much when you took everything you needed already.

merry cobalt
#

i see ok but once level 20 on all skills the +4 is not so needed got it

marble parrot
#

i might be kinda goated

obtuse quest
#

Shame that the unique itself is mid at best

#

2lp on it is pretty good tho

marble parrot
#

good to use till i can get something better

marble parrot
#

@pearl scarab

#

i want all 4 affixes

#

so it works for me

pearl scarab
#

Ye

marble parrot
pearl scarab
muted mist
#

@gilded linden regarding your feedback on the Wraithlord, it isn't supposed to sacrifice other wraiths. I haven't tried that build this season but I definitely did not see that last season. Though I only tried it with the node for two permanent wraiths. Hopefully someone else in this channel knows how to stop the Wraithlord from perpetually summoning and then consuming wraiths so it properly uses its laser attack.

It is supposed to sacrifice all other minions but the wording misleadingly suggests it won't do that until you are at full wraiths. I agree that it would be a more interesting item if it didn't pigeonhole you into the solo Wraithlord build quite so hard (using it to fuel a Profane Oblation archmage ought to work, but doesn't, and using it with Aberrant Call supposedly works but it dies a lot). Reworking it to, like Abom, only eat minions from your skills would be great, it's not like the rift beast and T-Rex existed when they were balancing it. I do not think we will see any changes for quite a while, unfortunately, since we just had a Necro focused season.

#

Huh. Has anyone tried to use the new passive where dying minions heal other minions to make an Aberrant Call Wraithlord build less annoying? Seems like there ought to be a tech there.

gilded linden
# muted mist <@183598002005344256> regarding your feedback on the Wraithlord, it isn't suppos...

I appreciate your added information. I'll include more details here so we can have a proper discussion, not limited by the feedback word count.

My build wants to create an infinite minion loop. I take the Volatile Zombies node that has up to a 30% chance of giving me a zombie when a minion dies and the node that gives Vanguards when a zombie dies.

As a result, I have temporary wraiths that become zombies, that explode and replace themselves with vanguards, which replace themselves with zombies and so on, in a loop.

I then pair this with Cycle of Putresence for more guaranteed zombie cycling and the execute node.

This leaves skills and nodes open, so my necro herself is casting Blood Rip with the node that also casts Marrow Shards. I use these to stack bleed and armor shred, and take these nodes in the wraiths tree to have my minions synergize with my primary damage output.

#

When I play this build, I see my wraith count go up to 8 (since I had room to take that node), then the count immediately drops below 8, then back up, then down and so on.

#

Based on this, I concluded that the wraiths were being sacrificed because I couldn't see exactly what was being sacrificed amid all the VFX clutter (since this only happens in combat anyways).

#

I think some of my points still stand, however.

My zombies and vanguards are spawning and running towards their attack target, as designated by Rip Blood's minion target node.

However, before they get there, the Wraithlord is sacrificing them - so they're doing nothing and my Wraithlord is also doing nothing since it's effectively stuck in this animation as it repeats this action over and over.

#

Meanwhile, the wraiths don't seem to be stacking bleed as they're not living very long, despite -decay rate nodes being active.

Since equipping the relevant unique, I cap at around 60 bleed stacks instead of the prior 130.

muted mist
#

I would guess the regular wraiths are dying of their accelerating health decay

gilded linden
#

That's good to know, though I'm still left with the problem of other minions being made obsolete as a result of the trigger happy sacrifice behavior.

muted mist
#

If you are bleed focused instead of crit, the leech in their tree won't help since it is only for crits, and leech is the usual way to keep them up. Though someone mentioned their health drain is flat, not a percentage of health, so increased minion health might actually make a big difference to their life span

#

There is a build which functions similarly to your vision that I am familiar with

gilded linden
#

I can certainly move some points around.

#

The bleed node requires you first go through a max health node, so I can easily do that.

#

That's a very helpful bit of feedback, which I do appreciate.

muted mist
#

My suggestion would be to build around the Underlings node in Skeletal Mage and ditch the Wraithlord

#

Underlings makes your mages detonate your skeletal warriors

#

Which will them create zombies next to enemies

#

The mages are smart enough to only detonate warriors when they get to melee range

#

Mages, skeletons, dread shade, zombies are the core skills

#

Fifth skill can be anything really, I've seen infernal shade to get an Archmage Skeletal Mage enough cast speed

#

I used wraiths specced for summoning six at once, crit, and flame wraiths

#

Golem would be very defensive

gilded linden
#

I'll look into this, thank you.

muted mist
#

The build obviously does not work with the Wraithlord helm so hopefully you have a backup 🙂

#

It sure generates a lot of explosions

#

I didn't bother with the skeletal warrior respawn stuff, but in theory you can fully automate it

#

Good luck!

obtuse quest
#

Wraithlord will always does it’s best to make sure there’s only wraiths in your minion pool.

#

It’s his piority.

#

I’m also not too sure why you’re trying to do player bleed in a minion build

river lagoon
#

is there any way for the mana flay lich build to hit max ignite stacks with immolator's oblation? the ignite stacks do not last long enough on me

muted python
#

Once I manage to finish the campaign on my first character I got to do an acolyte. Looks like fun. I gotta do the rest of the classes too

lost gale
#

@gilded linden I'm pretty sure the Wraithlord is just working as intended, you're just not meant to be able to play non-wraith minions with it unless you're specifically using it to kill your minions.

The Zombies it eats should explode though I think, maybe they're not in range of anything but IIRC Zombies have a triggered spell that does damage when they die and an active spell they use which just kills them so even when killed by other means they should still explode.

For the kind of build you seem to want to play the issue, I think, is that the abomination sacrifice node is still broken. That's meant to give us a way to control exactly which minions get auto-killed and which are left alone but it's broken and causes the Abom to sacrifice itself intermittently

#

What you could do is try Zombies + Sacrifice + Summon Skeletons.

You can have the Zombies cast chaining sacrifice on death, Skeletons giving you mana back and providing respawning sac fodder & Sacrifice spawning blood specters to stack a lot of bleed (unfortunately the damage nodes on blood specters are bugged and don't work, but they do still apply a lot of bleed) or scale the player's sacrifice damage because you're going to be getting shitloads of sacrifice casts like that.

Rip Blood targeting minions can get you flat spell damage, mana, health/ward too if you want that

muted mist
#

Zombies do work with Wraithlord, however they were trying to use cycle of putrescence which doesn't (as the zombies will not revive close enough to enemies).

#

And yeah blood specters is a solid (but very active) minion bleed build

sonic drum
#

hi guys, was thinking of jumping into LE again, any1 got tips or so about a lazy build with minions??

wintry flame
sonic drum
wintry flame
peak flare
#

Inside Ghostflame tree, how does the node Arteries of Malice interact with the node Occult Embers? Or they don't interact at all? I want to know if Arteries of Malice only converts damned and ignite chance to bleed, or also converts duration due to Occult Embers.

wintry flame
#

Usually converts only convert the chance and not duration or other mods that affect the prior type/ailment

peak flare
#

That's what i thought, but i had hope for some interaction between the two nodes. Sad.

#

Converting both chance and duration means stacking int gives you both penetration (with Aura of Decay converted to physical) and duration with bleed. 200 int would give 200% penetration and 400% duration lol

wintry flame
#

It is unfortunate:(

river lagoon
#

i dont get abomination builds. looking at a guide, you need to summon a lot of other minions and feed them to the abom every time you enter a map, then swap the skills on your skill bar? doesnt that take forever?

tender fractal
#

bone curse with the upgrade that turns it into an aura makes it no longer "direct cast" for purposes of passives that require that, right?

#

it's kind of annoying that a bunch of skills that can inflict curses don't get the curse tag for whatever reason

muted mist
river lagoon
#

huh, still, pretty annoying to do it each time

muted mist
#

Yes, but in exchange, it can slap Nemeses and Champions and Rift Beasts out of existence instantly at shockingly high corruption on mediocre gear (for a Necro build). And it's zero APM once you set up

#

'Dark ritual for ultimate power' is kind of the fantasy the skill is selling, so having a certain amount of setup just kinda goes with that. But the amount of skill bar swapping feels bad and I think the rework missed the mark a little bit in that regard. A node or item that automatically cast your shades on it at the end of the ritual would help. But you'd still be swapping Transplant in and out in that case and I don't see any clean solutions for that.

obtuse quest
marble parrot
#

gamba w

muted python
marble parrot
muted python
#

I got no clue what im actually doing either haha

marble parrot
#

But I'm kinda just doing whatever, not following a guide

muted python
#

Thats basically what im doing.. I find guides are, of course, optimal. However I do like just doing my own thing

muted python
#

Indeed.

marble parrot
#

I do find that a lot of the game's tooltips don't do a great job for DoT builds

#

But that's fine

#

Everything dies

#

I've really been liking the combination of midnight + chariot

muted python
#

Interesting.

obtuse quest
marble parrot
#

I wish there was a way to see ailment damage

obtuse quest
tender fractal
#

Tbh needing to use external tools to actually understand and develop builds is just every modern arpg but yeah acolyte is particular bad with tons of unique debuffs

obtuse quest
#

They just don't have numbers, but the base explanation for ailments is pretty okay.

muted python
#

Im loving this on my necromancer. Also got pebbles belt and relic

marble parrot
#

I just want a calculation so I can see what the effect of different items are on my build

obtuse quest
#

Yeah good luck with that without something like LEtools.

#

They can't even do tooltip DPS for non-dot skills right-

marble parrot
#

I do appreciate LE for trying to help with tooltips, it's just not quite enough

tender fractal
#

Yeah I agree but its generally really complex stuff that’s hard to visualize with tooltips alone

muted python
#

Might be a dumb question but cN skeleton death nights (mage tree) use the undead mortar skill?

muted python
#

I see, thank you.

obtuse quest
marble parrot
#

Because I can't see the damage on my DoTs I can't tell whether necrotic damage, curse damage, and dot damage are all multiplicative or additive

#

I can guess based off the tooltip DPS for my main skills

obtuse quest
#

Answer: Is it increased, added or more?

marble parrot
obtuse quest
#

You don't even need to know your dot's base damage

marble parrot
#

Thanks

obtuse quest
#

If "Increased" it's all added together.

#

Then the rest multiply off each other.

marble parrot
#

Ok

muted python
#

Im coming up on level 30 necro. Looking for gloves, main weapon, and off hand. Specifically to boost minions

Any suggestions?

tender fractal
#

Have you played with the crafting system yet? Until you get into monos/the late campaign crafting items is how you get most of your good gear

#

The game drops you a hint to do so when you get to act… IV I think?

#

Imperial Era

marble parrot
tender fractal
#

Depends on build but ya

#

Oh make sure you’re consistently looking for cool stuff in your nemesis pools

#

They let you get exalteds and legendaries way earlier than you normally can

marble parrot
#

idk, i really need to get a legendary pot varion's chariot

tender fractal
#

Yeah but in practice you’re not using eternity cache until you’re at least into monos if not empowered monos

marble parrot
#

i finally started killing t3 jura

tender fractal
night hemlock
tender fractal
#

anyone know if the physical leeches in the marrow shard tree switch to cold if you take the element switch node?

muted python
#

Im guessing your referring blood reverie and marrow hunger leech turning to cold on element switch?

tender fractal
#

yup

muted python
#

Yeah. Pretty sure that doesnt get converted to cold with the rest of the damage

tender fractal
#

rip

coarse hinge
#

Anyone have any experience using Stealth boots with acolyte minions. Does it help with diverting aggro?

night hemlock
obtuse quest
#

Realistically, giving up on a boots slot for that is... most likely not worth it.

coarse hinge
#

Looking for boots for a sacrifice build. Stealth seemed nice in theory... but not really much effect it seems

#

Could be because the minions blow up all the time 🙂

obtuse quest
#

You think?

#

YOu'll probably just run exalteds or maybe a defensive one like last steps

coarse hinge
#

Been using citadel exalted so far. Looking into Etara boots also. For more speed. Could be useful for minions to reach taget before blowing up

arctic grotto
eternal heath
#

can stygian beams be auto-target/auto-aim?

#

yah

compact sorrel
#

Any wraithlord players?:) no idea if its still powerful

muted mist
#

No longer S-tier, that's for sure

pearl snow
#

It was largely unchanged though I’m pretty sure so it should still be good

rich stag
#

I don’t think it got worse, Abom is just the same build but better.

obtuse quest
slender turret
#

person on chat saying they got 90k dps at 29 as a summoner necro
I find that...very hard to believe

gritty cargo
#

best acolyte build is ghostflame

wintry flame
eternal heath
#

is there a way for "summon skeleton" ability to summon skeletal mages instead?

rich stag
#

Nay

muted python
#

You can make them death knights though

#

My personal favorite alteration to the skill

forest fog
#

What are synergies for a necromancies

#

Boooooooo

obtuse quest
forest fog
#

You heard me

obtuse quest
#

I don’t understand the question in the first place

#

What syngergies are you looking for? Cross-mastery ones?

forest fog
#

Ones for pure minion necromancy build

obtuse quest
#

Maybe even bone curse

forest fog
#

What about armor gloves rings weapons amulets

obtuse quest
#

Without knowing what you plan to pick, all I can give you are the generic defensive ones.

forest fog
#

What are the defensive / offensive ones

obtuse quest
#

Generic Defeinsives: Last Steps of the Living(Boots), Boneclamor Barbute(Helm), Exsanguinous(Body), Mantle of the Pale Ox(Body).
Generic Offensive: Julra's Obsession(Gloves)

obtuse quest
pearl snow
#

Also probably need to look into builds online instead of just asking for a “synergies” and just asking people to spit out every item and skill setup that works

wintry flame
# forest fog What are the defensive / offensive ones
Helm: Dominance of the Tundra
Body: Mantle (most of the time)
Belt: Brewmaster or Orian's
Boots: Foot of the Mountain or Last Steps of the Living
Relic: Vessel of Strife or Tyrant's
Gloves: Exalted Low Life or Julra's Obsession

Those will be in like most of the builds

obtuse quest
#

Tundra tech,surprisngly uncommon in acolyte

wintry flame
#

on necro it's perfect pairing with the shared reduced crit, you get 4 near T7 affixes and are at 90% reduced dmg from crits, frees up a lot of affixes

rich stag
forest fog
#

what synergies should match well with my necromancer build?

obtuse quest
forest fog
#

i just posted it.

#

i believe my passives are for synergies right/

tender fractal
#

You’re way too early to be worrying about your build as such. If you want to play skeletons necromancer, just take stuff that says it improves your skeletons/minions until you start having trouble

sly forge
#

Just want to ask, which is better for mana flay lich in single target dps, rip blood or marrow shard?

forest fog
#

why is this game lagging so badly on each US server

sly forge
#

Rip blood seems can be converted to necrotic damage, while people seems to favor marrow shard. But the marrow shard node says that "release marrow shard towards amother nearby enemy", which means that it won't cast marrow shard on the same enemy right? In this case, isn't rip blood deal more damage since it can be casted on the same enemy?

tender fractal
#

It’s rip blood cause it has better item support

#

Theres a 1h axe and boots that make flay rapid fire rip blood

sly forge
#

huh I'm using army of skin and rune dagger

#

just want to ask: will lich cast marrow shard on the same target? If not, does that means marrow shard is useless for bossing?

tender fractal
#

Iirc it will shoot one spike at any given target when I played with it

#

So like, it will angle the shotgun blast weirdly

#

And not hit with the full force

sly forge
#

hmm, need to check it, since "release marrow shard towards amother nearby enemy"

#

ah, also, Is the damage by marrow shard negligible?

tender fractal
#

In a vacuum it does good damage but you need a surprising amount of leech to make up for the hp cost on procced marrow shards ime

#

Like lich can do it but it’s kind of annoying imo

#

And at least personally I was also running aura of decay so more self damage wasn’t something I wanted lol

sly forge
#

isn't aura of decay better for cold flay lich?

tender fractal
#

It’s pretty good for bleed flay too

sly forge
#

anything but mana flay

sly forge
obtuse quest
#

Synergy only comes in once you get your mastery, and pick your 5 skills.

forest fog
#

I got the fire starter torch legendary for my necro just now and the claw ring and calamity gg

#

What I don’t like is the item level only lasts for so long

wheat forge
#

Is there any harvest flay lich early game leveling guide? I was following the acolyte leveling guide on maxroll but that transitions into warlock, so I'm kinda lost

#

Or are you supposed to go warlock then respec after leveling?

tacit plinth
sly forge
#

The reason I ask because of the wording of "release marrow shard towards amother nearby enemy" in the marrow shard node by flay

#

Which I thought that marrow shard would not hit the same target

obtuse quest
obtuse quest
pearl snow
#

Yeah, I wouldn’t look at item level as directly correlated to power

old hull
obtuse quest
#

It does lmao, this has been a "Didn't check alt text"

sly forge
hard eagle
#

Hi how good is flay lich? Is it as op as warpath?

sly forge
#

much more OP for bossing

#

I think nothing can speed clear better than warpath

arctic osprey
#

Is a skeleton build viable? I love to see an army but it feels so weak

obtuse quest
rich stag
#

Uberoth is out of the question I think but Aberoth should be achievable.

arctic osprey
#

Pretty new so havent a clue what aberoth is even 😅

#

Ive looked at some guides at looks like none is using most of what the first skeletons offer, are they that bad?