#đâacolyte
1 messages ¡ Page 80 of 1
I would imagine so but also as I understand it hungering souls is only applying ignite cuz soul fire is making it firey
this was made known to be by Kzb. could be an alternative for the boots
@night hemlock at any event you've given me a lot to think about thanks very much. I'll re-jigger the build and see what I can make. thanks very much
god this is tricky
maybe I should drop the curse of perserverance
hmmmm but with out that what is the point of putting so much effort into ignite and damage over time?
hmmmmm choices choices
Those boots would be a great pick yeah
I do really like the idea of profane veil and wandering spirits combo as a sort of "oh shit button combo"
but I suppose they might be taking up too much space
hmmm maybe I should just ditch the fire route
would make certain choices easier
hey how do people feel about?
I have yet to see a single compelling build posted that uses it
(this may speak to my tastes than to the item)
I have not heard anyone defend it other than EHG devs, either
Most notably, it will cast a fissure that replaces your fissure but not pop your infernal shades, so it doesn't work for the obvious build to include it in (or so I have seen reported, I have not tested it)
oh that does suck
ok yeah not that then
god I really hope the devs fix a lot of this shit during the next update
thanks very much for that info btw. you guys are insanely helpful
god I love the extra penetration from this and i love the idea of fire ghosts but I am wondering about the over all usefulness of it
It scales your fire damage, which intern scales your ignite damage. From my understanding.
Besides fitting into the theme of your build. Wandering spirits is also incredibly weak right now so if you donât need the manner from it or the small amount of war in that, you could also get from wandering spirits, it is probably better to just replace that skill entirely and the ring
But then again, everyone likes the extra penetration from the ring
It only spreads a single ignite stack at a time so itâs incredibly underwhelming
I tried making a build around it and it was incredibly disappointing overall
ahhh good thanks
shame about wandering spirits
Yeah, itâs in an awkward spot. It needs more attention to really start living on its own, but right now itâs nothing more than a support skill at best and even then most people donât like taking it for that
Iâve had some success with it as a manager generator, but that really is the only case where Iâve had success using watering spirits in the current version of the game
Mana generator*
yeah its a shame cuz hitting profane veil and having ghosts spew out of you looks really cool
My phone really canât handle the idea that thereâs custom names for a video game. It keeps auto correcting.
all good
it's an extra shame cuz it feels like tat ring should work amazingly since it makes wandering spirits fire and you can make profane veil fire
it really brings the build together for a feel. but if it's not good it's not good
hmmm I'm thinking maybe this buuut maybe a generic basic ring + red ring would just be better
It only works on hits and I dont think Spirits actually âhitâ unless you have them do the putrescence node for poison
Ashes is great for high volumes of hits such as Chaos Bolts. I may be weak in your build because Iâm not sure how fast HS really is
you can get something like 11 hits on a single target per cast using the Curse of Perseverance staff; Chaos Bolts can generate a lot more hits against dense packs, but I don't think it generates as many single target (at least not without investment)
Oo nice, yeah CB is dependent on its skill tree a bit if we are talking consistency on hitting a single target
yeah consistency of tons of single target hits with hungering souls is one of the base ideas for this build. (tons of single target hits + tons of stacks of ignite = dead bosses?)
ok so here is attempt # 12 to get something resembling a build that might be considered good. I am not happy with the damage mitigation, specifically armor but maybe the ward makes up for that? I've only got 1t7 and 1t5 afixes stuff on cuz that seems reasonable to me. https://www.lastepochtools.com/planner/ollk57Vo let me know what you think, as always any changes/suggestions/criticisms are welcome đ
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (19) / Warlock (74)
⸠Health: 3,465, Regen: 23.6/s
⸠Mana: 249.51, Regen: 11.44/s
⸠Ward Retention: 308%, Regen: 212/s
⸠Attributes: 8 Str / 18 Dex / 133 Int / 8 Att / 42 Vit
⸠Resistances: 105% / 108% / 79% / 75% / 108% / 276% / 101%
⸠Endurance: 20%, Threshold: 693
⸠Dodge Chance: 3% (85)
⸠Armor Mitigation: 15% (459)
I have absolutely no idea of what other 3 skills to use at this point
any recomendations are welcome
I just tried creating an Acolyte and I really like the Lich builds. What skills should I invest in to get through the early game more easily?
If anyone has any suggestions, Iâd really appreciate hearing them
i've not played lich myself unfortunately but you might get some ideas from here if you haven't already seen them https://maxroll.gg/last-epoch/build-guides?filter[build_guide_type][filters][0][taxonomy]=taxonomies.build_guide_type&filter[build_guide_type][filters][0][value]=archive&filter[build_guide_type][filters][0][operation]=!%3D&filter[build_guide_type][filters][1][taxonomy]=taxonomies.build_guide_type&filter[build_guide_type][filters][1][value]= &filter[build_guide_type][filters][1][operation]=NOT EXISTS&filter[classes][taxonomy]=taxonomies.classes&filter[classes][value]=acolyte&filter[classes][filters][0][taxonomy]=taxonomies.classes&filter[classes][filters][0][value]=lich
If early game for you is just campaign + normal monos then you can kinda use anything. Lich is really good at anything early on.
Harvest for melee, chaos bolts for both spell dmg or DoT
A lot of people prefer leveling as Warlock or Necro and swapping too
Fissure Warlock is great for leveling and has several guides
Aura of Decay was shockingly effective when I leveled with harvest and bone curse. At least at clearing swarms
Even unspecialized it did work
I did convert everything to cold so I could use the avarice gloves for leech
Wait how did you convert it without specializing it
i read it as liking aura even when unspecialized but eventually specced it
I converted Harvest to cold immediately which gave me in-combat leech via avarice; I planned to add AoD as my fourth spec at 35, but found it useful even before I got far enough to spec into it and convert it. Not sure if it would have been viable without the leech from Harvest (if I'd been going physical harvest, I wouldn't have had any useful leech online yet because the starting Lich leech is spell leech). Had a great time with the build overall though I didn't take it very far, 7/10 harbingers or so. YMMV, IIRC I had a T6 sealed Blighted 2H weapon from a very early nemesis.
Starting leech? Lichâs starting leech, the passive from picking your mastery, is 1% generic damage leech. Did you mean the first passive node? (Which is indeed spell leech)
Yeah the first node, sorry
https://www.lastepochtools.com/planner/ALKNjkko what about something like this?
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Necromancer (8) / Lich (11) / Warlock (71)
⸠Health: 4,162, Regen: 0/s
⸠Mana: 284.51, Regen: 11.44/s
⸠Ward Retention: 362%, Regen: 166/s
⸠Attributes: 18 Str / 28 Dex / 148 Int / 18 Att / 53 Vit
⸠Resistances: 105% / 108% / 89% / 79% / 108% / 299% / 124%
⸠Endurance: 20%, Threshold: 832
⸠Dodge Chance: 5% (132)
⸠Armor Mitigation: 22% (869)
I've pretty much given up on some kind of theme build with curse of perseverance that is also good, and I am now just trying to make any kind of warlock build that is good.
actually I should probably get rid of the throne of abomination
ahhh damnit at the idols are off
Did you turn your build into a Flame Whip build?
Scorching Invoker set is a great affix to craft on one or both rings depending on if you want to go full damage or not.
I certainly wouldn't be opposed to it. I was just kinda trying something else and I thought titan plate might give me better damage mitigation
then I stumbled across the big fat sword and thought "wow thats a lot of extra levels for spells that I'm probably gonna use."
so I grabbed the sword
but yeah I guess it does turn my spirits into flame whips
hmmmmmm
anywho thanks for the feed back, this build is giving me such a friggen headache
Flame Whip is very strong, can stun lock everything short of Uberoth, maybe even Uberoth with enough investment.
really? I did not know that about flame whip
huh that is good to know
origonally I wanted to make a warlock build that just spammed out all the ailment overload novas on bosses through the virtue of this item. just stacking massive amounts of ailments on the bosses and triggering ailment overloads all the time
but for the life of me I can not seem to put a build together around it
https://www.lastepochtools.com/planner/Qqdnkp2A my latest version of that was this build but without much damage mitigation it feels like paper
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (19) / Warlock (74)
⸠Health: 3,465, Regen: 23.6/s
⸠Mana: 249.51, Regen: 11.44/s
⸠Ward Retention: 308%, Regen: 212/s
⸠Attributes: 8 Str / 18 Dex / 133 Int / 8 Att / 42 Vit
⸠Resistances: 105% / 108% / 79% / 75% / 108% / 276% / 101%
⸠Endurance: 20%, Threshold: 693
⸠Dodge Chance: 3% (85)
⸠Armor Mitigation: 15% (459)
it all really started with my obsesion with that damn staff
and I am kind of starting to hate the damn thing
Just noticed you donât have any way to deal with crits
Thatâs a pretty big hole in your defences right there
It do be like that sometimes
OMG right? I am really hoping for a of shit to get streamlined in the next update.
there is lots of cool janky mechanics that I feel like I could put all kinds of builds if only they could actually survive abberoth .
is this weapon any kind of good?
cuz I kinda want to like it
Niche use cases. You would use it if:
You need an easy source of spreading flames to trigger something.
Example use case:
Otherwise: It is one of the top leveling uniques.
good to know thanks
probably not as good with since it turns possesion into ignite
This grants more damage over time against enemies with Spreading Flames if Hungering Souls is converted to Fire
Soulfire converting posses into ignite IS why you use firestarters to trigger the node.
PS: the node boosts all DoT damage, not just Hungering Soul's.
really? wow
It's effectively a debuff on the enemy.
nice!
thanks again for the feed back, it is always appreciated 
o7
Really amazing for leveling but endgame there are usually better alternatives
it was also used in world first s3 uber kill
really? that is kind of surprising
it has a more damage multiplier and has low lpl so easy to get 4lp
very true so mayhaps it could be good for an endgame build
I do like that more damage multiplyer
itâs bis for acid flask and shield throw of the top of my head, fire throwing builds seem to be the best use case for it
spell builds have ladle and melee builds usually want other stats but throwing doesnât really care about many weapon stats
Ignite builds generally, too
hrm. I want to make a build with Deathchill Golems, Cryomancers, and Lich's Scorn work, but not sure whether to go with a single golem, archmage, and the Everlasting Poison node for Dread Shade to buff both, or if there's any better approach. It would be really nice not to have to replace the minions due to the everlasting poison, but I don't see any way to get dread shade coverage unless I go with death knights, which I can't cold convert. Also eyeing using skeletons and profane oblation as my last spec, that will not be fully cold converted either but possibly the added damage coefficient is high enough that it would be a net DPS boost anyway. Anyone have thoughts?
I leveled as DOT with Chaos Bolts and Aura of Decay providing Frostbite, but in the process of shifting to crit now that I hit empowereds and am finding exalted shared crit or skeleton added crit chest and helm mods
Profane oblation is not speccable?
Also unless you're buffing the numbers via infernal shade, dread shade would provide the same amount of damage overall from being converted, excluding the cold pen per int
I'm already specced into Skelly mages and can spare the point for profane oblation easily, it's just not very good unless I also spec into regular skeletons. Or at least too fiddly to try to combine with chaos bolts which is the other main option I'm eyeing.
And yeah, definitely running infernal shade to get the flat damage from the Lich's Scorn. I could do something like twinned golems and an arch skelly mage, all with infernal shade, and dread shade just the archmage, and not have everlasting poison. Or infernal shade five Skelly mages and two golems, dread shade a mage, and then glove swap, which I suspect is the best option for low to medium corruption.
Getting reforged lich gloves with experimental missing health is probably not something I can manage before I drop the character, but I think the flat damage from the offhand snapshots so a glove swap might work
Or I could run the set-related primordial unique ring but that doesn't seem very efficient
An early rift beast dropped the Bone Wisp wand so that's what I've been using but that probably will be an apogee eventually
I assume you'll use chaos bolts for the damage boost =max mana buff?
That's my default, yeah, though I'm not that attached to it, the offhand can give so much flat damage and infernal shade gives so much speed that it doesn't seem that critical.
well this certainly is an ignite build that I am trying to make
I thought that turned out to be a bug with some source of increased stun being incorrectly treated as 'more' instead of 'increased'? I think that got fixed already but I don't remember for sure.
No, this was the main source of flame whip's stun, which you built naturally anyway.
Building around Chaos Bolt is probably way easier than the staff. If you put the minus mana cost on a firestarter torch that will dramatically reduce the mana issues
it does snapshot
Though the staff might make a nice complement to a witch fire build, which I would expect to have good clear but weak bossing
Any idea what happens to my active shades if I lose the Lich set bonus (of +4 max shades)?
Firestarters is better for witchfire, because the % more fire damage works on witchfire as well, and enables using HS as a buffer for a %more dot modifier.
nothing
you can't recast them to get that many tho
Isn't it "nothing until you attempt to cast another shade which then kills them down to your actual max"?
That's strong then. Very strong. I don't need to ever cast any shades if I don't lose minions once I'm set up
yeah but they last forever so you just don't recast them
(if I avoid the everlasting poison version)
correct
It's more or less the reason why Lone Watcher is effectively a default Dread Shade pick
RIP builds with a mix of melee and ranged minions
Wait, are people snapshotting the dread shade and then removing the offhand as well?
You now understand one of the reasons why army builds are not as good.
If I wanted good I wouldn't have rerolled from my abom build >.>
army build is good
this is it with snapshotting lmao
33sec dummy kill
but yeah you gotta pick a minion variant can't really mix and match melee/ranged
They might need to remove some more snapshotting mechanics with the big wrench
I just wanna run golems and mages, sigh. EHG why you gotta be like that
Ah well
I mean you can always just force your ranged minions in melee
true. just frustrating the amounts of hoops to jump through when solo-minion builds just go brrrrrrr.
They realistically removed most of the more headache inducing snapshot stuff already
Buffs being snapshotted is effectively part of LE right now, since it's basically unavoidable.
it doesn't seem like it would be that hard to go through the list of buffs with unlimited duration (or everything 20s or so) and flag them to be recalced periodically, but I am not a game dev
LE is coded in a way for skills to 'snapshot' any buffs it has during cast and don't double check if the buff still existing during it's duration.
Example: If I have a +100 flat spell damage buff for 2 seconds and cast Fissure, the Fissure would keep that +100 flat for the whole duration it exists, even if the buff expired.
This works the same way for applied DoTs and such.
Probably easier to code this way rather than making exceptions for buffs that are long (Which are not common)
i'm not a game dev but i am a dev and special case exceptions are more of my job than i care to ponder deeply, lol
Knowing how LE spagetti code cases, I admittely not sure if it would be done properly lmao
They could
But would they?
Corrupted form is STILL bugged since the start of the season
when i tested teh other day, i tentatively confirmed that both more damage modifiers for sacrifice's blood specters dont' work. i assume that's been around since mid to early beta
also, anyone know if the MTX for aura of decay is any better for visibility than the cold conversion? i feel like i can't see ground effects very well between it and my minions and the chaos bolt explosions
I know they're supposed to only work if they're spawned from sacrifice and not harvest, but I'm not sure if that changes anything
the 200% bleed chance works and you can have 30 of them. and converting AoD to phys does convert the minion bleed bonuses.
but that is about all they have going for them, yeah.
no AOE on their attack so minion AOE boosts don't improve their clear
But those bleeds would hit like tissue paper because they don't have damage multipliers
yeah. i think before this patch i started struggling around... 175, 200 corruption? this patch i could get to 250 or 275 IIRC. but the build is just too much damn work to play. the skeletons dont' all summon at once, so you have to COUNT to six every time (until you memorize the timing). or you mistime your sacrifice which wastes mana. and mana -> MOAR MINIONS is the entire point of the build so efficiency is the name of the game
it does trivially saturate the ward/minion passive, at least
hrm. should the rift beast you summon with the evolution's end amulet count as a minion?
nevermind, i thought it wasn't picking up the buff from The Gate but it does seem to
It does count as a minion.
if you reroll the mods on an Evolution's End, does it not reroll the rift beast mods? I think I recall that was a pathc note? I got an EE with an Apian mod, which is potentially bonkers for a minion build i think (it's a LOT of bees if the fight lasts for a bit)
Not too sure on that one
well. my plan to use a Horn of the Bone WIsp for this build is right out. Forgot the minion damage from infernal shade scales with your stats
You mean the self-damage the minions take from infernal shade?
Since it lasts forever you can kill your stats to snapshot a weak infernal shade
The wand gives a bunch of plus skills so taking it off is a pain. But I got a profane oblation version working. I got the node for jumping infernal shades so I can put it on the skeleton warriors while I set up the snapshot, and the passive that heals other minions when a minion dies gave me a good amount of in combat sustain for everything.
that's good mhm
you can also run some fire res idols to mitigate the dmg for minions
Yep, I actually specced out of the phys conversion in Infernal Shade after i checked my idols and realized I had quite a bit more fire res for my minions than phys, currently at 65% vs 45% (thank you lastepochtools.com for adding that up for me)
thats good
Hrm, any thoughts on good primordials for a cold minion Lich's scorn build? Is the T-rex optimal even if none of my other damage is phys? I was going to run the wand but I can't slam minion spell+melee flat onto it.
if you snapshot the catalyst you can swap it for the ancestral bones catalyst
or run a T8 of some sort
weirdly T8 centurion's on gloves might be a good option. or T8 shared crit on chest or helmet, might be overkill, would need to math it out
or weapon swap to a primordial exalted weapon after snapshotting
stuff to test, also idk if you mana stack but that might be an option too
the node for more skelly mage damage based on maxed mana doesn't snapshot, right?
i was mostly going to INT stack for the pen from the offhand, and i probably won't get to a 3LP weapon to slam manaforged
No it doesnât as far as I know
Hello, Does int from passives work diffrently then int from other sources?
the chance of casting extra projectiles with hungering souls stack or they have their own roll?
one of the tooltips wasn't updated 2% ward retention is correct
Alright, thanks
Most such effects add their chances together and make a single roll, AFAIK
Hrm. Anyone tried to combine Profane Oblation with Doom Brand for a Necro caster build? Doom Brand has 400% added damage coeff and 200% more damage, and skeletons return more mana than they cost so you have tons of mana to spam, I dunno, chaos bolts or ghostflame at the same time
okay it would be REALLY funny to make a Harbinger of Stars necro using profane oblation + skeletons to fuel the meteors
profane oblation scales with minion stats (your skeleton mages cast it) and doom brand scales with player stats so it's a bit of a non-starter
sacrifice & doom brand both scale with player stats, if abomination sac worked properly you could maybe do that with the dread shade on the Abom, inflicting doom brand on all other minions around it.
i was wondering if you could scale the doom brand damage and just use profane oblation as a way to very rapidly trigger it over and over. killing the minions with sacrifice would be better but it's very hard not to kill the minion with dread shade (and putting dread shade on enemies is bad for clear). the only way I can think of is volatile zombies specced to cast sacrifice and spawn vanguards, and that's insanely mana intensive, whereas oblation is free and the mage can cast it while you're casting something else (like the skeletons, or chaos bolt if you have enough resummon chance on the skeletons).
it's probably bad though
ah well doom brand is just much worse damage than sacrifice
zombies specced to sac skeletons will do more than doom brand could
and I think the AOE on it is smaller too
hrm yeah i forgot how many more damage nodes there are in sacrifice's tree
Please tell me if anyone plays Lich.
Has the Corrupted Form passive been fixed? Does it work as stated, "Always Count As At Low Life," or do you still need to lower your HP below 35%?
my lich keeps creating skeletons and i dont know from where T_T
It's your boots
oof im a dumbass and blind. thank you very much â¤ď¸
Skeletal vanguards also from lich passive tree (near bottom left)
oh yeah thankfully i dont have that taken but these 3 skeletons were really puzzling me xD
Not fixed eyt supposedly.
ok so stupid question here but I can't seem to find the answer anywhere but I am 99% sure that the answer is no. Do I still get the buffs from Dread Shade with Symbiotic Apparition if I also spec into All For One? So I think the obvious answer her is no cuz the obvious intent is that All For One wants only the targeted minion to be affected. However it's text only says that it only no longer affects other minions. so I feel like that could use some clearing up.
Is there an aura for you to be affected by Dread Shade? The answer is effectively the answer you're looking for.
ahhh yes I see so the "No Aura Buffs" takes precedence, thank you!
Well, you can't be affected by an aura if an aura doesn't exist.
One day we'll be able to cast dread shade on ourselves
who knows maybe with the next update
Honestly could be a pretty cool unique item effect
- lich's scorn necro caster
bleh none of the builds I try to make happen seem to pan out. I really like the idea of unholly trinity on hungering souls using 3 wraiths as the qualifier (1 wraith lord and 2 stable wraiths) but I just can't seemt o get it to the level of some of these other insane builds out there. it is mildly annoying.
I hope we get some serious over haul next season to make more skills more viable
You're like 3 seasons late to that being good
Everything else just got stronger.
yeah it's really frustraiting
People generally rely on skeletal vanguards for that instead of wraiths so you don't need to commit a unique helm for it and having to manage health bars.
(yes that means it eats dirt during boss fight, use unspecced skeletons for bossing)
wow skeletal vanguards huh? odd. would not have expected that
Cause you get them for easy.
wow here I was thinking it was coming from shepherd of thralls
That requires you to spec a skill, and ain't nobody got time for that
Unholy requires you to have specifically exactly 3 minions anyway
yeah no I see it now. honestly I hadn't even considdered that node from the lich skill tree passives
kinda sad, it seems from an outward glance that the 3 wraiths would be perfect for it. but yeah I see what you mean 100%
thanks once again for your advice
WAsting a whole helm unique slot is kinda overkill
yeah, it was kind of a waste compared to other wraith lord builds. the idea was that while the wraith crapped out damage I would also crap out damage with hungering souls. But, that get's messy when you try to balance it out. Focusing either on minions OR focusing on your own damage output is far better
You have learned rule 1 of build crafting:
DO not split your damage.
You do not have the stats for that.
sad face but yes
I had gotten even more hyped when I learned I could also get buffed from dread shade
and I was just thinking about mega large singular necro nukes from hungering souls
but I bet those vanguards are just not gonna stay alive
and constantly recasting dread shade seems like a pain
le sigh.
ahhh well hopefully they shake things up next season
Hybrid builds rarely work
I think we only got two kinds.
One that makes it so the minion gets a copy of your stats anyway so the hybrid problems don't matter. (FG, Falconer)
Or:
The funny earthquake bear. (takes double multipliers)
yeah that sounds about right.
I've heard of those builds
I really need to suck it up and stop trying to force builds to work that are not going to work
okay can someone help me understand this. im leveling an acoytle using a chaos bolt build and i keep getting health when fighting bosses and i dont want that as i am using wards. where is the health coming from?
im using chaos bolt, bone curse, cthonic fissure, spirit plague and rip blood. rip blood is specced to gain ward instead of health. i have no gear that gives me health on hit or life leech
only explanation i can think of is that this doesnt actually convert the health gain from rip blood to ward
What's your chaos bolt tree.
oh its not that, i seem to be gaining health when i hit a cursed enemy
And are you Lich?
ah right i see the problem, its the cursed blood node
It doesn't count as leech btw, so there's almost no way to stop it from giving you health.
I dug out my old blood specter build, it's surprisingly not terrible. At 275 corruption, harbingers melt within 2-3 of their attacks, very good single target damage by my standards. Aura of Decay is a big multiplier for them: +100% bleed chance, 75% more bleed damage, and I'm getting -85 enemy phys resist shred with my current INT. Then you get more DoT for minions based on Vit, that's another 35% more, with room to grow. And I slammed T7 shared phys pen with bleeds on a Doublet so that's 62% phys pen, 91% bleed chance, and +100% duration. I've gotten to 35 specters during clear. And I don't have the T-rex yet and I'm using a 1H+catalyst (to help with resists), a Scales 2H axe with T7 minion DoT would be another big boost. The biggest problem is that so much of your damage comes from Aura of Decay, so you're basically a melee build, and that's especially rough since you can barely see bosses through all the blood specters. Second biggest problem is swarmers in arenas due to the complete lack of any AOE. Surprisingly tanky though (I'd massively overbuilt for health back in 1.0 when I last played this char due to sustain issues).
I messed around in Chtonic Fissure skill tree and noticed that Return Below is kinda awesome. it lets you rappid fire out infernal shade out for some pretty insade levels of damage in my observation
it's only issue being unusable with Spine/fire whip
I know fire whip but what is spine?
You know, the big sword that converts spirits into flame whips.
oh right the big sword thanks I forgot it's name
ye that is a shame
im using a chaos bolt leveling build and im about level 69 now. any recommendations for a good speedfarming/leveling lich build? im missing almost all the new uniques
but this is a legacy character so i have all the previous season uniques
oh, i might have the new skin boots? need to check
oh i have army of skin but i dont have traitor's tongue
well i just got one via rune of ascendance
https://maxroll.gg/last-epoch/build-guides/harvest-lich-guide#passives-header i guess i can do this build
Flay is good, just donât go mana flay until you have somewhat decent gear
its a bit confusing when to switch from flay to harvest. my understanding is that you are supposed to hit the boss 13 times with flay to get max stacks of excoriation then switch to harvest?
Depends on how much max mana you have and whether you have all the required uniques
Thatâs what Maxroll guide recommends
im talking about the skill, since the harvest lich build uses both harvest and flay
it looks like you are supposed to build up to 13 stacks and then spam harvest instead?
Oh right, my bad. I misunderstood what you said.
Looks like you use flay to keep up stacks and harvest to actually kill stuff
Crit Multiplier is definitely fine on that build, but stacking it would take away from other important modifiers that either make the build work properly/ smoother or vastly reduced defensives and health pool
Its also not necessarily needed. But you do stack lots of mods for flat dmg etc I believe
You dont do dmg because you crit. You do dmg because you stack a lot of flat dmg and can crit
If that makes sense
the items seem to focus on stacking attack speed, not sure why
Faster you hit the more damage you do. With weapons and glove, even the defensive one, you have like non-stop damage numbers
i know, but i wonder why they arent stacking crit multiplier as well
There is too much to invest in
Its either attack speed and flat dmg. Or attack speed and crit
And crit isnt gunna be as good with attack speed or flat dmg
Its just a tradeoff
You can stack multi if you want
Youll just attack slower or have less base dmg
lol, after about 150 towers still trying to get a double T7 base for dagger⌠got triple T7 shield and scepter ; maybe I should switch to reflect but the lich Teleporting around is so much fun
Ok so I might once again be on some stupid pills but hear me out cuz I might just be onto something https://www.lastepochtools.com/planner/om6q6VV4
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (31) / Warlock (62)
⸠Health: 5,597, Regen: 34/s
⸠Mana: 201.51, Regen: 10.16/s
⸠Ward Retention: 98%, Regen: 16/s
⸠Attributes: 15 Str / 15 Dex / 49 Int / 15 Att / 58 Vit
⸠Resistances: 138% / 94% / 94% / 77% / 81% / 149% / 106%
⸠Endurance: 30%, Threshold: 1,119
⸠Dodge Chance: 2% (60)
⸠Armor Mitigation: 61% (4,534)
⸠Block Chance: 41%, Mitigation: 40% (1,301)
what is the benefit of DOT bypassing your ward?
Splits your health pool. With a large enough hp and ward pool you end up taking less dmg to your ward overall and not taking DoT allows you to consistently have your maximum ward pool
You need health leech of course for when you do take DoT but thats easy
thanks
https://maxroll.gg/last-epoch/build-guides/harvest-lich-guide#skills-header why does this build convert damage to cold? is it becasue throne of ambition is that good?
and exposed flesh, and snowblind probably
Yeah basically. The cold damage has more useful tools than keeping it necrotic
Remember both Throne and Snowblind are MORE multipliers
Unlike Increased which is just additive
I wonder if any of the Lich builds would just be better on Necrođ
just to add to @pearl snow 's response: since you can accumulate ward, ward is good for big hits. since leech gives great health sustain, health is good for sustained damage, like dots. without the node, you take the sustained damage from DoTs on your ward, wearing it down; with it, you pass the damage to your health and leech through it. Especially good in situations where there aren't lots of small hits wearing you down (e.g. ranged builds that stay away from swarmers, boss fights with a mix of ground DoTs and slams). It also lets your health regen or leech deal with the self-inflicted ailments from Aura of Decay; that would be worth 700 resting ward on my necro if I could get it.
thanks
is farming Harbinger Eyes still a big pain? There's no tricks for it, right, the woven echo versions of harbingers don't drop them so you just have to farm stability and temporal keystones on high corruption?
Right, so basically just use whatever ups your stability. The woven echo harbs do have an increased drop rate for time stones, so they do help a bit that way. Green loot lizards drop them also.
i knew about the green lizards but not about the time stone, nice. and boss echoes tend to give a lot of stability for how long they take to clear, especially if you have good single target which I do on this character
first attempt, while trying to dodge the triple slam, i dodged so i ate the first and second slams. at least now i know i can facetank it.
the smart thing to do would be to learn the fight on a different character, one that doesn't have 20-30 blood specters flailing at the boss and doesn't need to be in Aura of Decay range. but i'd rather be stubborn about it
https://maxroll.gg/last-epoch/build-guides/harvest-lich-guide#skills-header i wonder if im wasting my time with this build, its great for farming...but even at 300 corruption, i cannot one shot rare enemies and it is taking a while to kill champions and above.
my gear is very similar to what is in the endgame gear list (lp3 traitor's tongue, lp2 army of skin, lp2 evolution's end, etc)
so i dont think its possible to scale my dps much more than this
for comparison my rive sentinel clears slower because void cleave has a cooldown + but is slower, but shreds bosses in half the time and can kill Julra before she can do the big nuke at the start of the fight
my lich can only get Julra down to about 50% hp before she uses the big nuke
should i transition to the mana flay lich build instead? https://maxroll.gg/last-epoch/build-guides/flay-mana-lich-guide
mana flay does much more damage but it's harder to gear up
well i can get everything except the primordial dagger easily, and this is a legacy character with shared stash
whats the best way to farm for a primordial dagger?
Imprint Rampant Coast 2x, I would assume. Max all rift beast related weaver nodes except the crystal heart one (rampant coast guarantees the heart). Then just blast echoes, doing every Rampant Coast that appears, on whatever corruption you can handle. You also want the node for Zerrick for more gold and the blessing for more gold, for more bones to convert mats or buy bags of mats. If you can't handle Rampant Coast, then imprint Nesting Grove (possibly not 2x, maybe beacons for the other) and clear all the regular echoes once the Grove seeds them with rifts. Both of those are so common when imprinted that there's little point in buying them. If you have serious memory amber to burn and wanted to go as fast as possible, you could lay down a bunch of Rampant Coasts, or Nesting Groves alternated with, I dunno, a boss echo or Lostwood Follies.
actually i just looked at the rune of evolution and it looks like you can use it to craft a primordial item?
you just need an exalted item
yep in theory you can convert T7 exalted into sealed primordial T8, then craft a new affix up to T5 in the opened slot. And it could have a regular sealed affix as well. The primordial dex dagger is a simpler craft by a large margin, but a primordial exalted has a pretty crazy ceiling for how high the raw stats can go
but you're already well past doing 1LP slams
You can use traitor tongue as well its quite strong as well
i think the mana build uses a primordial dagger to stack as much mana as possible? have to check again
so should i transition from the harvest flay build to the mana flay build for more dps?
Mana build also uses traitor tongue its a matter of preference
Mana flay has higher ceiling of damage
https://maxroll.gg/last-epoch/build-guides/flay-mana-lich-guide this one uses this dagger instead of traitor's tongue
yes, a good T8 dagger is considerably stronger than TT but it's also like 10x harder to get something like that than a LP3 TT
also capping crit without giving up a ton of stuff is super difficult to do and realistically you want 2lp SW xd
You also give up relic primordial which is busted for mana stacking your hp also goes up quite a bit
https://www.lastepochtools.com/planner/QWXE9Y9D I got cold melee on dagger yesterday finally
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (83) / Warlock (10)
⸠Health: 6,073, Regen: 0/s
⸠Mana: 2,040.36, Regen: 27.76/s
⸠Ward Retention: 232%, Regen: 0/s
⸠Attributes: 22 Str / 15 Dex / 116 Int / 15 Att / 26 Vit
⸠Resistances: 79% / 79% / 91% / 78% / 78% / 144% / 104%
⸠Endurance: 55%, Threshold: 2,406
⸠Dodge Chance: 3% (82)
⸠Armor Mitigation: 44% (2,574)
Flay / Reaper Form / Harvest / Marrow Shards / Chaos Bolts
hmm, so are you saying the primordial relic is better?
You are losing like 300 mana probably which is like 3 extra chaos orbs plus minmaxers did math traitor plus primordial relic is likr slightly less damage while being comfy and higher mana pool
which relic are you talking about? reliquary nest?
the one that adds +60% effect of non unique idols?
Yes that one ,i am farming at around 2.5 corr damage is not a problem
according to the planner, a perfect idol setup gives +312 mana. so the reliquary nest would add +187 mana assuming max rolls.
what off hand weapon did you use instead of the primordial one?
https://maxroll.gg/last-epoch/build-guides/flay-mana-lich-guide#gear,-idols-blessings-header can someone explain why the mana flay lich build has an idol with +20% chance to ignite on hit?
oh, the exult in misery node for chaos bolts
hmm, does the build have any way to apply damned, frostbitten or bleeding
lets see...the chaos bolt tree converts to cold and changes ignite to frostbite and also had a damned proc
and then marrow shards applies bleed
hmm, whats the point of taking the node that causes chaos bolt to fear enemies?
just basically gives you a one time guaranteed stun at the start of bossfights etc, not mandatory but nice to have for sure
fear affects bosses?
if you watch his video, he explains everything and has a sample Uber kill
Yes but you have increase mana stat so the actual mana you get is a lot higher
Survivability with nest is very good your endurance threshold goes very high the more life you get relic boost quite a bit that stat.
jella's setup is very tanky
One potion with bremaster belt surpass my health pool by quite a bit so endurance kicks all the time
Hi is there any bone golem build that work decently ? Solo golem or all spell or melee?
Ive heard you can get pyre golem to do like 10-15m dps but it's clunky
And i don't have a planner
Go Pyre Golem, get as much flat as possible and it will be decent. If you wanted the 15m dos youâd have to snapshot a lot. Also golems have the issue of like teleporting all around visually, which honestly just looks jarring and annoying
do you have a planner link to your build?
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (83) / Warlock (10)
⸠Health: 6,073, Regen: 0/s
⸠Mana: 2,040.36, Regen: 27.76/s
⸠Ward Retention: 232%, Regen: 0/s
⸠Attributes: 22 Str / 15 Dex / 116 Int / 15 Att / 26 Vit
⸠Resistances: 79% / 79% / 91% / 78% / 78% / 144% / 104%
⸠Endurance: 55%, Threshold: 2,406
⸠Dodge Chance: 3% (82)
⸠Armor Mitigation: 44% (2,574)
Flay / Reaper Form / Harvest / Marrow Shards / Chaos Bolts
thanks
the mana flay lich build is kind of annoying when mapping because you can run out of mana, and its awkward to manually use great harvest to restore mana on trash mobs
so this build doesnt have much ward right? i mean, it cant regenerate ward on hit
Harvest does generate a bit but most of your ward comes from corrupted form and health stacking
this build doesnt spam harvest to generate ward though, mind over body only gives you 5% of your missing health as ward per second which isnt enough
hmm, does this build not have any sources of stun avoidance?
I dont need stun avoidance neither crit avoidance cap i am very tanky,the ward is there to tank some damage what really makes you tanky is the leech and all the dr we have
oh, you have 6k health
can you tank uber abberoth?
If you watch Captain Noobzor videos on Youtube, he has many variations of Mana Flay Lich beating Uberroth. One of those variations can facetank him.
Here the video i mentioned: https://www.youtube.com/watch?v=AfGDczFPQDo
thanks, i currently only have about 2.9k max health...taking a long time to farm the minor idols with the exact affix rolls i need
You can definitely tank uber only hard part is when he refills his hp bar at the end you learn how to move in that little space you are golden
Prophecies if you are cof spam full of minor idols do 2 times should get you enough to kick build going
the weaver's will ring has very good synergy with the build, but idk if most builds use it or not
with corrupted form you're always missing the right amount of hp to get max ward, mana flay does shitloads of hits with chaos bolts & has missing mana
ty
is there a good acolyte late game build that can farm ubberoth/ high corruption say about 1000? one that does not rely on snap shots or other exploits? I've seen some that claim that but when I look at them I kinda question how they heck they do it
Mana flay
thanks muchly I'll look that up
Yup
ty
Harvest Flay, Mana Flay which is just a better version of the first build but better, Abomination, Skeleton Mage Oblation and probably some more I canât think off of the top of my head
Personally I have taken Skeleton Mage build into 1000+ corruption in HC this league
Abom is just broken
Chaos Bolt Warlock can probably do it too but I donât know for sure
Overall Acolyte has a lot of options available
skeleton mage oblation that does sound interesting
Itâs very fun and itâs very tanky
Does a lot of damage with no gear too
I donât know that guide but maxroll builds are usually solid from what I understand
I donât really use guides myself.
Looks similar enough expect they opted for Archmage which I didnât
A single mage would have more health and was needed last patch but this patch I prefer more mages
so what is oblation? that is the first I have heard of it and I am not seeing it on the skills
huh
is that a node on a skill tree?
oooooh the Underlings skill tree node
ok found it
Yeah
In the mage skill tree
And you generate a tonne of ward from minions dying
The max roll guide should explain most of the mechanics, I canât really rn as I am meant to be working đ
Biggest difference is like that they took archmage and I did not
oh shoot yeah don't let me keep you man
ty for the info
shame that you have to sac the skeles to make it work
I had always hoped to make a big "nothing but minions build work" like a big fat necromancy army build work. but I could barely get mine to kill abberoth and seems to only survive 500 corruption max
The moment you said army build is the moment you lost, basically.
You can make it work kind of but it wont be pushing 1000+c or killing Uberoth
Frogs is the closest thing to that that can do that
But that is a Beastmaster build not Necro
Necro kind of sucks for minion builds outside single big minions
And Abom is just busted anyway
sad but true
which is sad cuz that is the ENTIRE reason I play necro
Same
Necromancers and minion builds are my go to in every game I can
Sadly Necro kind of sucks outside of some already pretty OP options being Abom and Wraithlord which is just a worse Abom anyway đ
right?
Wraiths kind of work well but pale in comparison
Minion Army builds though donât perform well
Thatâs why I quite like Oblation, it sort of has the same feel as a minion army build
Youâre constantly surrounded by skeletons and zombies
And you also have a lot more control over where your damage is dealt
fair point
Oblation and skele rogues are like the only working army-like builds ye
Skeleton Rogues is decent too yeah
what makes minion army builds bad
I used to think it was that having a bunch of permanent minions wasn't complicated, wasn't non-obvious, and wasn't high APM, and those are the things EHG used to reward with high damage. But now it's just that Abom is just crazy strong and everything else is more work for less power.
most of my lower health minions like the skele archers that I'd really like to use die fast to the damage scaling of higher levels of corruption and ubberoth.
That especially is so dumb to me because it should not be that hard to notice that player defenses scale faster than linearly with gear nd minion defenses don't.
Just make minion defensive stats all hybrid affixes! It's not rocket surgery
Or maybe notice that many small minions have the player's total DPS split among many minions, and this leech is less effective at keeping them alive
That wouldn't totally fix it but it would help
But clearly they do not have anyone with the bandwidth to do those kind of sweeping balance reworks at this point.
Or they don't have the QA to test them
Not that I should talk I keep abandoning alts at 300C
just make minions scale with corruption, easy
I am pretty sure they nuked their QA teams a long time ago , idk if it was because some stuff got leaked or YouTubers posting stuff before comes out new patch but that was a bad decision either way
With the amount of bugs we have i dont understand they cant have 1 guy keep fixing bugs if it takes 8 months for a new season to kick in
If it helps, as long as dread shade and infernal shade exist in their current form, low count minion builds will always outdamage army setups
Simply because they can be buffed much much better via the two shades
It's sadly like the only minion build I really want from necro too. I can get the single roided out minion on BM. Gimme my skellymen and spooky ghosts tyvm
Dread shade really isn't all that hard to buff a full squad of archers+mages. They just don't scale well otherwise
Poison rogues was pretty fun but that's a low count build too and doesn't really provide a counter point lol
Some nodes only affect the targeted minion, like the crit chance one.
Army also means you need to buff each minion individually with infernal, which you canât realistically do
Right you can't take advantage of all the scaling axes of dread shade with a horde. That's a big part of why they don't scale well. But actually getting them all in the area isn't hard
Totally right about infernal shade though. It's cool that it can buff minions, but it sucks that it's required on all of them if you want to actually scale
https://maxroll.gg/last-epoch/build-guides/flay-mana-lich-guide#build-scaling-header so im a bit confused about the mana flay build here. it puts 5 points into exorciating insight to get +8% elemental penetration. but the build does mostly necrotic damage right?
It's also just an efficient source of int per passive point
The resist downside is pretty negligible with how easy it is to get resists on gear/idols. 2 int per point is great
also im confused how this build is hitting 100% crit chance
It has +16% from gear alone. That's 21% base crit. 100% inc from reaper, 50% from passive tree, 100% from harvest all puts you at 73.5%
I might have missed some spots since it's pretty late, but that's close enough to 100% that it might as well be
Flay itself also has +4% crit, but it's not much of your actual damage
Font of the Erased is an option over
Phantom Grip, if you manage to get one with the correct Affixes. To cap Crit Chance with
Font of the Erased, you need to seal Increased Critical Strike Chance For You And Your Minions on
Revenant Plate.``` that seems to imply the endgame gear set caps crit but i dont see how thats possible
Iâm not exactly sure but I would imagine it has a lot to do with the buffs youâre giving up in order to slot more minions.
Youâre much better off having a single giga juiced up minion than you are lots of meh minions.
Also Abomination is just hilariously OP anyway
Are you accounting for Dreadshade?
That skill can offer a lot of base crit too
It's a lich build, you can't slap dread shade
we are talking about the lich mana flay build
Oh, I assumed it was a minion build because of the shared crit but that makes more sense đ
Mb
There was a complaint about minions slapped in there, not surprised you got confused

You have options to cap crit you can get crit chance on helmet if you decide to not get double mana affix on seed,get crit chance t7 on rings or get the blessing for critchance instead of crit multi
yea but in that build, it seems to imply the endgame setup is sufficient to crit cap
Well at the moment they made that build marrow shards was incredibly bugged so the damage of the build was a lot higher,you can easily crit cap if you get shattered worlds but gotta beat uber for that,maxroll builds have a flaw so move on and make it better𫡠.
Of course they play the build for one week is definitely outdated doesn't mean it isn't one of the best builds
Marrow shards is still recommended for some extra damage and we dont have any other choices really plus they fixed one bug there is still one i think involving the boots that still exist i think
Death seal unspecced does the job
This build has allowed me to get t7 3 affix items by going up in corruption quite a bit so its a badass build đĽ
Can't leech on overkill damage (without a specific overkill leech affix) either so minions having more hp and worse damage mitigation than players means that even if they have the DPS to leech in theory it may not keep up.
Abom has had issues with this because it has so much hp that the 5% health drain cooldown node was removing more than it could leech from most enemies.
You know it's not entirely unreasonable for a lich or warlock minion build to exist. Zombies, Golems, Skeletons, and Mages are all mastery agnostic
It would need a unique that lets your personal stats apply to your minions in some capacity since the right side of either tree is pretty lacking in minion nodes
Plus you wouldn't have dread shade
Warlock has a couple ways of making zombies
Makes me want to try it. It'll be awful
Why do we think minion army is bad, there are good versions
55 sec dummy kill, this guy also did 1k+ corruption. It has the potential to do Uber https://www.youtube.com/watch?v=JYnQl83N2ww
Here is my 33 sec dummy kill on a snapshot version
It's more of a bad-by-comparison
Takes way more effort and gear for army setups to work
And a dummy isn't a great showing for practicality. The horde is very squishy
yeah, but like that's just abom, every other solo minion is still bad
no it's not
Isn't Roid Mage still good?
roid mage is garbage compared to any army builds
minion army is probably the best at leveling and easiest to take through the whole game now. here is the guy playing in 1k corruption, abby, and such https://www.youtube.com/watch?v=vKLfZQVkWQ4
Leveling I can agree with
But bruh that gear is not realistic for an average player. The video itself says it's offline generated gear to showcase it
huh?
It's in the description
Where's the planner?
in comments
Found it
and my dummy showcase is single T7, with LP2 on <100 LPL items
which might be unobtainable for most, but the dps on top end isn't needed, it's just to show the upper limit.
I slowed the video down where he's mousing over gear. I saw multiple T7s initially, but it's not too bad. You're right. Annoying as shit to craft SSF, but that's the nature of it
I'll concede that. I should have been paying more attention to the tech people found this league
I was gonna join Perry's contest but got bored when it was just another set affix theme. We did that the previous season 
yeah, I did a little minion exploration on Acolyte and BM recently, so I've re-evaluated a lot my findings for builds. Found multiple 15m+ dps builds to try out if they survive or get buffed next season
Sinathia mace is pretty huge for survivability. Being able to get that all res and the set bonus while using lichs scorn is hot
yeah I opt for just snapshotting the catalyst and swapping to bastion lmao since I str stack on mine
I'm way too lazy to snapshot. I don't wanna have to redo it if something goes wrong, even if it doesn't take long
you only have to do it once per session for dread shade
welll or if the minion dies but that's not likely unless you are bossing
even still probs not likely
Or if you yourself die while bossing
Idk if youâll die cap block, cap armour, and 6k+ ward lmao
I guess if you're strength stacking with bastion maybe. I don't really like relying on bastion considering it doesn't work from a distance
Can always opt for a bit less dmg and do endurance and still cap block
How are you capping block on a necro
Mountain shield
That is a lot of extra endurance
Yeah you endurance stack instead of strength. You get % more dmg and hp for minions instead of flat
Trex relic, brew belt, and mountain boots then you need t5 block, and a couple endurance slams
The setup is on Maxrolls Abom, similar to that
Now I just wanna explore warlock zombies with fissure and pf
I didn't know the pf node that makes zombies gives them more damage per int
Veil not form
I always think Propane Form
I wouldnât know anything about Warlock at the moment haha
It has 0 minion scaling in the right half. This is gonna be a beautiful trainwreck of a build
There's increased fire/necrotic damage on the first tier. Also gives ignite/damned chance
I assume the plan is to pop the zombies with Chaos Bolt, then reset the PV cooldown by spamming a curse?
You kinda have to I think
Zombie has very little scaling on its own tree, so it needs outside help
PV needs fuel to make zombies with as well. It has a kill threshold node if you're wielding an axe and I think it can still eat Bone Prison
Don't think you can realistically use giant zombies either. The 10% indirect summon chance kinda kills it
Yeah gonna be tough idk zombies is kind hard to figure out without anything like the belt affix that used to exist
I don't expect it to kill Uber
But I think there's some potential for something that at least functions
How the heck does he get his Dread Shade radius that big in that Perry submission? I assume the minion area affixes don't apply, is he putting on a bunch of increased area affix gear?
it's just spectral presence and grim fate on the dreadshade tree
it gets +200% area through that
Okay cool i have Grim Fate and 2/4 spectral presence on my specter necro and it... doesn't LOOK that big but I have a hard time snapshotting it at the capped Grim Fate boost
so mana and int are both decent scaling factors here. you can get flat damage for your zombies through chaos bolt on top of the multiplier for popping them with it
and zombies have a 600% ADE
dunno if you can stack enough mana for it to matter. only 1 damage per 20 mana. might be better off just getting more int
get INT -> Mana passive in warlock, and then 100 int -> 100 mana -> 5 whole flat damage!
yeah but at least you're getting 5% more damage per int on your zombies with PV
aura of decay for resist shred? zombies are what, physical normally? should work
and then you can what, quadruple dip?
unfortunately I don't think the T-rex roar buff works here
nah it wouldn't be up when they're around
not consistently at least
since it buffs your minions, doesn't apply an aura to the rex
Aura of Decay's Fume Weaver node should convert to phys resist reduction
Though you might keep it as poison since you get poison stacks from the chaos bolt pop
could possibly do poison, yeah. seems worse than scaling crit
zombies have no added crit, you will need acid skin to realistically crit cap them
i think the only damage multiplier that isn't generic is the +flat spell from chaos bolts so you may actually want to go ailments
where are you getting poison chance outside of the chaos bolt pop? zombie has a small amount, vomit won't last long enough to matter and won't benefit from the bonus explosion damage
plague bearers on AoD could work
also passive tree
oh
that's necro-specific and you aren't
but the acolyte node would work
Other than AoD the damage modifiers are all generic or DoT so you can also get any other sources of minion ailments
e.g. chaos bolt's The Gate
or you can go bleeds (doublet of onos tull) and phys AoD, that might be better
AoD fire conversion when
zombie can convert all poison chance to ignite
I wonder if zombies inherit the ailment bonuses when hit by chaos bolt if they instantly explode
I think so but I don't think I got far enough on that necro to get to the arena to easily verify against dummies
I found chaos bolt zombie pop to be a very solid necro leveling build
I guess you could test it with exactly 100% chance for an ailment, none on your minions, use the single bolt mode of CB. you're gonna hit the target and the zombie, so if it gets 2 stacks then it works
ailment chance from chaos bolts is specifically from the tree. no poison there
You don't need to be that complicated. Just spec for cold chaos bolt and pop a zombie that's summoned sufficiently far away that only the zombie explosion hits the dummy. It's, uh, it's a big explosion. Very satisfying.
I expect with the new Centurion affixes, if you get T7 of that on both slots, it will clear the entire screen if you also get the PV INT stacking
I did not have that and it was still most of the screen
right on
regardless, it's only the ailment chance from the tree itself. so at most a single stack
you don't need that much ailment chance if you have enough more damage multipliers, so far as I can tell
flat damage won't be worthless by any means, to be clear
yeah it'll still make the actual explosion hit harder
and you can go crit zombies, IIRC you could get to like 80% crit before they added phantom grips
and that owuld be enough if you use Acid Skin
hrm
bone curse gives +50% phys
if you can turn it into an aura and use the Pearls to make it also inflict acid skin
crit also lets you use the 60% more hit damage node on zombies
feels bad only trying to scale the phys half of the explosion
it's fire/phys split
unless you convert to full necrotic or full fire
There's not quite as many element-specific minion damage mods as there are for player damage, so it's... less bad IMO. AoD is a big one with the huge shred
fire and necrotic... don't have tons of minion damage mults, i dont' think
apogee is all that's coming to mind
yeah dragonfire edict isn't more minion fire like I thought. just increased + ignite chance
i mean that is in fact what you would want here, i suspect
the big downside there is you can't slam Of Sorrow onto it since it's a staff, IIRC
that the minion DoT mod?
yep
yeah that's 2H axes and spears. maybe more, but none that are super relevant
I think 1H swords?
DoT on Naal's Tooth or Apogee for raptors+squirrels respectively
yep swords, axes, and spears
you can at least put minion fire pen
an ignite build could use the decrepify pearls. another 15% multiplier
Lol i'm glad someone else saw the same thing. I knew the numbers on apocalypse seemed nuts
Unreasonable no but suboptimal almost certainly and people in ARPGs overwhelming I would say follow build guides and most build guides aim to be fairly meta.
So itâs highly unlikely to see something make a Warlock or Lich minion build.
is this important for the mana flay lich build? its already got plenty of leech elsewhere and you do so much damage that you should be leeching to full from anything that doesnt one shot you right?
if you take corrupted form then leech ending at 66% doesnât affect you anyways, as your health is capped at 50%. the increased leech rate may be a downside in some circumstances though
but i dont see why you need increased leech rate, dont you pretty much heal to full instantly since you deal insane damage per hit?
the only problem is being able to survive one shots
as i said the leech rate may be a downside but 6% leech and 66% inc leech is no joke, plus with corrupted form you have overleech
I dont use that
It would be cool if corrupted form did what it said and we count like low life damage would be higher lol
Nope bugged
huh, then isnt dance with death pointless since you wont count as low life?
And won't be fixedđ¤Ś
why wont it be fixed?
Cause this devs fixed bugs for 2 months then you need to wait for next season and hope they fix that
When you go down to low life then it procs but with corrupted form you are supposed to always count as low life which is a lie because its bugged
Welcome to last epoch
yea, but the massive leech means you are usually at the 50% health threshold right?
so you wont count as low life when at the 50% health threshold
it means your leech doesn't stop at 50% health
and no you don't count as low-life unfortunately
for all other builds when you reach 100% hp all your leech ends so you don't start regaining health until you deal damage again after you take damage
which means your health yoyos up and down more even if you have a lot of leech and high damage
whereas corrupted form lich just keeps its leech running even when it reaches its own health cap
OK, but lets say you are at the 50% health threshold and every hit is giving you like, 100k+ leech or whatever, you dont really need more leech rate right
so the frame you take damage you're already recovering life really fast
yeah as long as you have leech from somewhere else I wouldn't use that
it makes your leech last much less time than the usual 3 seconds
without it you're almost immortal for 3s after dealing damage
hi does skeleton kill after the abo summoning count toward his health and dommage buff and if not how do you consistentlty perform a 17 skleton 1 golem 1 wrath 1 mage abo ?
As long as itâs from the same channel it counts
If you use the skill a second time you get a new Abom
You can benefit from up to 20 skeletons I believe
You Abom eating doesnât count towards that to answer your question more accurately though
so i hold the button until the desired number ? it seems (not sure tho) that the abo channel stop if there is no target available keeping me away from 20 kill abo
It does stop after no targets are available yeah
Thatâs why you spec into skeletons resummon chance
There is also a set that can give you more chance to resummon
even with it iam not suree i summon the "perfct" abo . how do i know the total skeleton absorbed ?
Other than by manually counting you donât that I know of
Itâs probably fine though, Abom is busted
@ornate gyro I believe it eats the targets closest to where you target the channel first. The best thing I found was to summon all your skeletons on one side, then put one wraith in with the skeletons or on the far side of them, and all of the other minions on the other side of you. So:
minions - you - skeletons - 1 wraith
Then target the one wraith. It should eat the wraith immediately (which ensures you get the bonus even if all the other wraiths degen to 0 before the channel eats them), then all the skeletons, and then it'll start on the other minions. As the skeletons respawn, they'll be closer to the target location, so they'll get eaten immediately.
I don't think there's any good way to tell how many skeletons actually got eaten. If you are really concerned (e.g. for uber kills), summon all your mages and all 6 wraiths before starting. Possibly you can add the Sinathia shield for 100% skelly respawn as well.
Question for the hivemind, is it a reasonable goal as Necro to be able to survive Rampant Coast beast charges and other annoying-to-dodge abilities? Planner for reference: https://www.lastepochtools.com/planner/oP643Ew3 (it's a blood specter sacrifice build). I'm pretty sure the answer is either "no" or "not with that build", but wanted to check. I'm fine doing them at 300 corruption if that's what it takes to not get insta-popped every single time they charge me from offscreen.
I mean you just need better gear
Your ehp is low
Could also redo your dread shade tree to give you armor since youâre gonna be vit stacking anyway
Oh nice, hadn't thought of that. I am hoping to get a+2 skills amulet and that would let me take that without giving up any nodes I care about.
I get a lot of extra EHP from the ward per minion per second passive and from sacrificing skeletons, but those take a bit to come online which is especially rough for rampant coast.
I have been trading EHP for damage quite a bit to get decent clear. I think I have all the offensive uniques now that I want, it's just a matter of fitting EHP into the remaining shots slots. Or gear swapping just for rampant coast.
Not sure how reliably I am in the dread shade radius, though. Build is very mobile due to the transplant and sacrifice interactions.
I'd say screw a +2 ammy tbh
you probably get more out of the phys pearls ammy
it's another more multi (use bone curse on tranpsant) for all your wraiths and give vit + resists. the + 2 would be nice but honestly just
here's like an endgame aspirational planner you can use as a blueprint. I just made it so not sure what might be better or need improvement. I think regen and vit stacking pair well especially when using AoD and having the missing hp heal https://www.lastepochtools.com/planner/B4X4eXpl
Beneath Ancient Skies / 1.3.5
Acolyte (22) / Necromancer (69) / Lich (20)
⸠Health: 4,542, Regen: 727.05/s
⸠Mana: 136.99, Regen: 8.8/s
⸠Ward Retention: 189%, Regen: 8/s
⸠Attributes: 28 Str / 19 Dex / 91 Int / 19 Att / 119 Vit
⸠Resistances: 76% / 70% / 70% / 137% / 96% / 216% / 158%
⸠Endurance: 70%, Threshold: 908
⸠Dodge Chance: 3% (76)
⸠Armor Mitigation: 60% (4,260)
Okay that is a lot more health, yep. With my ward that probably would tank a hit. Here is my next steps planner (I didn't fix idols or update passives to get +1 skeletons, but I added my intended slams): https://www.lastepochtools.com/planner/ApbP1rzx
The +2 skills amulet lets me shift over from 2 casts of skeletons with a 6 target sacrifice to 3 casts of skeletons with an 8 target sacrifice. With enough mana regen, the limitation on the build is the delay on the second and third skeletons when you summon 3 at a time. I could get there with just the +minion skills from the tyrant skull, but I'd lose the 25% leech from the sacrifice tree, (or a point from the damage node which I'm not sure is working). Not sure if 4% from the ribbon would be as good, the longer they hold out through the health degen the bigger my army gets.
Giving up Elixir of Hunger is a tough sell, guarantees a full heal and that minion was gonna die soon anyway. But the buckle does have bonkers stats, if I found enough 2LP versions to get a double-suffix slam. But I'd probably want to keep the CDR so I can transplant more often to trigger sacrifice, I'd have to see how the timing played out on the triple cast.
Not sure if I can trigger Bone curse off transplant efficiently; Transplant triggers Sacrifice. If I transplant onto the boss I just sacrified 6 blood specters. For the same reason, teleporting minions with me is a bad option.
And I think I get better minion frenzy and haste uptime off the weaver boots (3s every time I transplant, which is often) than with Hunger, but boy those boots could provide a lot of tankiness. The mana cost reduction might be worth switching to those.
Beneath Ancient Skies / 1.3.5
Acolyte (31) / Necromancer (64) / Lich (15)
⸠Health: 2,900, Regen: 128.91/s
⸠Mana: 146.99, Regen: 15.76/s
⸠Ward Retention: 215%, Regen: 16/s
⸠Attributes: 10 Str / 12 Dex / 82 Int / 10 Att / 49 Vit
⸠Resistances: 71% / 101% / 71% / 120% / 80% / 129% / 184%
⸠Endurance: 67%, Threshold: 592
⸠Dodge Chance: 2% (48)
⸠Armor Mitigation: 30% (1,401)
ribbon was just for crit avoidance so they don't get 1 tapped, especially in bossing situations. it wasn't for the leech. I picked up the leech in the passive tree to compensate. And it has % health which is nice with the amount of flat hp you get. With regen and the missing health passive in AoD you will hardly need to potion, you should also have a pretty nice ward pool on top tbh, so the node is a bit meh imo. The issue with decaying minions is things like leech will have little effect on longevity especially in a DoT setup as decay is accelerating (it's a flat number per second per second). you'd better off in investing in total HP vs building sustain outside of what's necessary to sustain the initial decay. Other option would be seeing if the infernal shade invuln is ideal from the axe. yeah idk the way the build functions fully was just giving a better amulet choice imo. if it doesn't work then it doesn't work. Frenzy uptime is good but you gain it still and you get way more benefit out of the other boots.
Ah, the crit immunity makes sense. I haven't worried much about their survivability since 1.3 hit. I haven't noticed needeinf to command them out of boss AOEs since 1.3 hit at all, and I definitely needed to do that before. And if one of them gets crit, well, I've got twenty more, that probably happens and I just don't notice.
I definitely need the minion potion node a LOT more before 1.3. It's still nice for just instantly not being dangerously low any more.
Wait, the specter degen is flat? Not percentage, like Dread Shade? Well. That does shift the equation quite a bit. Back to the drawing board to see where I can get more minion health.
Very much appreciate the perspective, thanks for putting the planner together! Definitely going to try some of these variations.
how many projectiles does chaos bolt shoot without any modifiers, and does each projectile count as a seperate "hit"?
All are a separate hit
If I remember correctly, it should be three or four projectiles without any modifiers or skill tree increases
LET or tunklab should also have that information somewhere if you look up the skill
https://lastepoch.tunklab.com/ability/Warlock01ChaosBolts i dont see any mention of how many projectiles it has
default is 4 on a direct cast
no, the flay cast is a different thing
the flay skill node tooltip tells you how many projectiles it will fire
its based on your mana
it says it fires a "chaos bolt", i assumed that meant one cast of chaos bolt
it doesnt say "one projectile of chaos bolt"
does that mean this has no effect on chaos bolt indirectly casted by flay?
It doesn't specify you need to directly cast it so I don't see why not
Fires a chaos bolt, not a cast of chaos bolt
Compare flayâs wording to fissureâs wording on casting chaos bolt
No effect, because flay does not cast chaos bolt
thanks
How goood is chaos bolt
Trying to decide between leveling a chaos bolter or wraith boi
the best chaos bolt build now is probably the mana flay lich one, funningly enough
Very top performing skill, all things considered.
Oh so it's like in "everyone plays it" status
I see
Yep great skill
does this work even if you use CB indirectly via Flay?
yes, although flay doesnât seem like a particularly good vehicle for dots afaik
thanks, i was just trying to squeeze in a bit more damage, probably not much tbh
That node is completely pointless unless you are a true dot build
Yes
It does mostly because you can indeed shoot out more chaos bolts than any other build.
20 per flay click is up to 21 hits.
i mean yeah but you're giving up all your prefixes for mana which means you don't have many other scaling vectors outside of sheer volume, and on 1lps you're not gonna be able to stack a ton of health for the more multiplier in chaos bolts
If the more damage would also apply to dots holy crap that would cook so hard its a shame flay only applies to spell damage
you also lose all the upside of deadly plot and are forced to give up a weapon and a 2nd spec (harvest) in order to sustain mana
You arenât that spec slot starved, ngl
Spending one to have your mana stay up is a worthy trade off for a stupid amount of hits no other skill in lichâs arsernal can gain is decently worth it
Reaper, AoD(if applicable), bone curse.
Done, not much other skills can help dots for lich anyway
the weapon is the more consequential part to give up
I just hit level 64 been using the horn of the bone wisp for fissuure build and was curious if anyone could justify trying to trade it for something else +4 to all skills definitely seems good
At the cost of low amounts of flat?
Although it does depend on what kind of fissure build youâre running
fissure chaos bolts spirit plague and infernal shade the reccomended leveling build on maxroll
Thatâs fair, tho since youâre dot itâs a good chunk of the time stat sticks anyway
Oh, for leveling thereâs only a few that might beat it, like firestarters
ok thank you very much
For leveling? It's hard to argue against +4 skills espically since you aren't hitting skill level 20 yet
For an actual build +4 skill might not do much when you took everything you needed already.
i see ok but once level 20 on all skills the +4 is not so needed got it
i might be kinda goated
yeah
good to use till i can get something better
Ye
3 t5 and 1 t4 which i can upgrade when im level 77

@gilded linden regarding your feedback on the Wraithlord, it isn't supposed to sacrifice other wraiths. I haven't tried that build this season but I definitely did not see that last season. Though I only tried it with the node for two permanent wraiths. Hopefully someone else in this channel knows how to stop the Wraithlord from perpetually summoning and then consuming wraiths so it properly uses its laser attack.
It is supposed to sacrifice all other minions but the wording misleadingly suggests it won't do that until you are at full wraiths. I agree that it would be a more interesting item if it didn't pigeonhole you into the solo Wraithlord build quite so hard (using it to fuel a Profane Oblation archmage ought to work, but doesn't, and using it with Aberrant Call supposedly works but it dies a lot). Reworking it to, like Abom, only eat minions from your skills would be great, it's not like the rift beast and T-Rex existed when they were balancing it. I do not think we will see any changes for quite a while, unfortunately, since we just had a Necro focused season.
Huh. Has anyone tried to use the new passive where dying minions heal other minions to make an Aberrant Call Wraithlord build less annoying? Seems like there ought to be a tech there.
I appreciate your added information. I'll include more details here so we can have a proper discussion, not limited by the feedback word count.
My build wants to create an infinite minion loop. I take the Volatile Zombies node that has up to a 30% chance of giving me a zombie when a minion dies and the node that gives Vanguards when a zombie dies.
As a result, I have temporary wraiths that become zombies, that explode and replace themselves with vanguards, which replace themselves with zombies and so on, in a loop.
I then pair this with Cycle of Putresence for more guaranteed zombie cycling and the execute node.
This leaves skills and nodes open, so my necro herself is casting Blood Rip with the node that also casts Marrow Shards. I use these to stack bleed and armor shred, and take these nodes in the wraiths tree to have my minions synergize with my primary damage output.
When I play this build, I see my wraith count go up to 8 (since I had room to take that node), then the count immediately drops below 8, then back up, then down and so on.
Based on this, I concluded that the wraiths were being sacrificed because I couldn't see exactly what was being sacrificed amid all the VFX clutter (since this only happens in combat anyways).
I think some of my points still stand, however.
My zombies and vanguards are spawning and running towards their attack target, as designated by Rip Blood's minion target node.
However, before they get there, the Wraithlord is sacrificing them - so they're doing nothing and my Wraithlord is also doing nothing since it's effectively stuck in this animation as it repeats this action over and over.
Meanwhile, the wraiths don't seem to be stacking bleed as they're not living very long, despite -decay rate nodes being active.
Since equipping the relevant unique, I cap at around 60 bleed stacks instead of the prior 130.
I would guess the regular wraiths are dying of their accelerating health decay
That's good to know, though I'm still left with the problem of other minions being made obsolete as a result of the trigger happy sacrifice behavior.
If you are bleed focused instead of crit, the leech in their tree won't help since it is only for crits, and leech is the usual way to keep them up. Though someone mentioned their health drain is flat, not a percentage of health, so increased minion health might actually make a big difference to their life span
There is a build which functions similarly to your vision that I am familiar with
I can certainly move some points around.
The bleed node requires you first go through a max health node, so I can easily do that.
That's a very helpful bit of feedback, which I do appreciate.
My suggestion would be to build around the Underlings node in Skeletal Mage and ditch the Wraithlord
Underlings makes your mages detonate your skeletal warriors
Which will them create zombies next to enemies
The mages are smart enough to only detonate warriors when they get to melee range
Mages, skeletons, dread shade, zombies are the core skills
Fifth skill can be anything really, I've seen infernal shade to get an Archmage Skeletal Mage enough cast speed
I used wraiths specced for summoning six at once, crit, and flame wraiths
Golem would be very defensive
I'll look into this, thank you.
The build obviously does not work with the Wraithlord helm so hopefully you have a backup đ
It sure generates a lot of explosions
I didn't bother with the skeletal warrior respawn stuff, but in theory you can fully automate it
Good luck!
Wraithlord will always does itâs best to make sure thereâs only wraiths in your minion pool.
Itâs his piority.
Iâm also not too sure why youâre trying to do player bleed in a minion build
is there any way for the mana flay lich build to hit max ignite stacks with immolator's oblation? the ignite stacks do not last long enough on me
Once I manage to finish the campaign on my first character I got to do an acolyte. Looks like fun. I gotta do the rest of the classes too
@gilded linden I'm pretty sure the Wraithlord is just working as intended, you're just not meant to be able to play non-wraith minions with it unless you're specifically using it to kill your minions.
The Zombies it eats should explode though I think, maybe they're not in range of anything but IIRC Zombies have a triggered spell that does damage when they die and an active spell they use which just kills them so even when killed by other means they should still explode.
For the kind of build you seem to want to play the issue, I think, is that the abomination sacrifice node is still broken. That's meant to give us a way to control exactly which minions get auto-killed and which are left alone but it's broken and causes the Abom to sacrifice itself intermittently
What you could do is try Zombies + Sacrifice + Summon Skeletons.
You can have the Zombies cast chaining sacrifice on death, Skeletons giving you mana back and providing respawning sac fodder & Sacrifice spawning blood specters to stack a lot of bleed (unfortunately the damage nodes on blood specters are bugged and don't work, but they do still apply a lot of bleed) or scale the player's sacrifice damage because you're going to be getting shitloads of sacrifice casts like that.
Rip Blood targeting minions can get you flat spell damage, mana, health/ward too if you want that
Zombies do work with Wraithlord, however they were trying to use cycle of putrescence which doesn't (as the zombies will not revive close enough to enemies).
And yeah blood specters is a solid (but very active) minion bleed build
hi guys, was thinking of jumping into LE again, any1 got tips or so about a lazy build with minions??
Use the Necromancer leveling guide https://maxroll.gg/last-epoch/build-guides/necromancer-leveling-guide then you can roll into Abom or keep doing minion army tbh
ok ty, ye army sounds more me then just abo đ
Iâd check out this version or try and imitate it but go low life, run str or endurance stacking, and use the TRex primordial . Thatâs if you wanted to explore and make your own thing. https://www.youtube.com/watch?v=vKLfZQVkWQ4
Inside Ghostflame tree, how does the node Arteries of Malice interact with the node Occult Embers? Or they don't interact at all? I want to know if Arteries of Malice only converts damned and ignite chance to bleed, or also converts duration due to Occult Embers.
Usually converts only convert the chance and not duration or other mods that affect the prior type/ailment
That's what i thought, but i had hope for some interaction between the two nodes. Sad.
Converting both chance and duration means stacking int gives you both penetration (with Aura of Decay converted to physical) and duration with bleed. 200 int would give 200% penetration and 400% duration lol
It is unfortunate:(
i dont get abomination builds. looking at a guide, you need to summon a lot of other minions and feed them to the abom every time you enter a map, then swap the skills on your skill bar? doesnt that take forever?
bone curse with the upgrade that turns it into an aura makes it no longer "direct cast" for purposes of passives that require that, right?
it's kind of annoying that a bunch of skills that can inflict curses don't get the curse tag for whatever reason
The abom only needs to be summoned once per session if you don't die.
huh, still, pretty annoying to do it each time
Yes, but in exchange, it can slap Nemeses and Champions and Rift Beasts out of existence instantly at shockingly high corruption on mediocre gear (for a Necro build). And it's zero APM once you set up
'Dark ritual for ultimate power' is kind of the fantasy the skill is selling, so having a certain amount of setup just kinda goes with that. But the amount of skill bar swapping feels bad and I think the rework missed the mark a little bit in that regard. A node or item that automatically cast your shades on it at the end of the ritual would help. But you'd still be swapping Transplant in and out in that case and I don't see any clean solutions for that.
You can't 'cast' an aura so yeah.
Oooo this looks good
It's a big upgrade for my build
I been playing all classes to find one i like. Mage been the best for me but I wanna do the acolyte. Currently just got a weak necromancer. might have to restart lol
I got no clue what im actually doing either haha
I like the cthonic fissure DoT build
But I'm kinda just doing whatever, not following a guide
Thats basically what im doing.. I find guides are, of course, optimal. However I do like just doing my own thing
It's more fun that way
Indeed.
I do find that a lot of the game's tooltips don't do a great job for DoT builds
But that's fine
Everything dies
I've really been liking the combination of midnight + chariot
Interesting.
Tooltip dps isn't even good for normal builds-=
Not just the DPS, but the explanations of ailments and such
I wish there was a way to see ailment damage
Is it? The explanations are pretty standard to my knowledge.
Tbh needing to use external tools to actually understand and develop builds is just every modern arpg but yeah acolyte is particular bad with tons of unique debuffs
If it's a standard ailment, there is a calculation (Excludes debuffs and buffs)
They just don't have numbers, but the base explanation for ailments is pretty okay.
Im loving this on my necromancer. Also got pebbles belt and relic
Right, I understand what the ailments do
I just want a calculation so I can see what the effect of different items are on my build
Yeah good luck with that without something like LEtools.
They can't even do tooltip DPS for non-dot skills right-
Yep
Just because that's the standard doesn't mean that it's a good standard
I do appreciate LE for trying to help with tooltips, it's just not quite enough
Yeah I agree but its generally really complex stuff thatâs hard to visualize with tooltips alone
Might be a dumb question but cN skeleton death nights (mage tree) use the undead mortar skill?
Yes, but not often
I see, thank you.
Sadly because of how it's calculated it might as well not exist, it's nowhere near accurate
Yes, but it would be nice to have a bit more insight
Because I can't see the damage on my DoTs I can't tell whether necrotic damage, curse damage, and dot damage are all multiplicative or additive
I can guess based off the tooltip DPS for my main skills
The latter is a "learning how damage formula works"
Answer: Is it increased, added or more?
Without seeing the actual damage my dots do, I can't tell
Well, you can tell if it's "Increased X damage", "added X damage", or "more x damage"
You don't even need to know your dot's base damage
Ok that's actually really helpful
Thanks
Ok
Im coming up on level 30 necro. Looking for gloves, main weapon, and off hand. Specifically to boost minions
Any suggestions?
Have you played with the crafting system yet? Until you get into monos/the late campaign crafting items is how you get most of your good gear
The game drops you a hint to do so when you get to act⌠IV I think?
Imperial Era
and even in endgame you probably wanna craft off good base exalteds and then maybe use them to make legendaries
Depends on build but ya
Oh make sure youâre consistently looking for cool stuff in your nemesis pools
They let you get exalteds and legendaries way earlier than you normally can
with the caveat that there's much more gamba compared to eternity cache
idk, i really need to get a legendary pot varion's chariot
Yeah but in practice youâre not using eternity cache until youâre at least into monos if not empowered monos
you can get to the level 50 cache easily, and level 65 cache also pretty easily but you're gonna be in monos for that fs ÂŻ_(ă)_/ÂŻ
i finally started killing t3 jura
But yeah I donât have first hand experience with skelemancer but most minion builds LOVE skill levels more than almost anything else offensively
I don't think it's a modern problem, we just have modern solutions
anyone know if the physical leeches in the marrow shard tree switch to cold if you take the element switch node?
I do not believe so but I dont know that too well
Im guessing your referring blood reverie and marrow hunger leech turning to cold on element switch?
yup
Yeah. Pretty sure that doesnt get converted to cold with the rest of the damage
rip
No.
Anyone have any experience using Stealth boots with acolyte minions. Does it help with diverting aggro?
That's literally what the boots say they do.
Realistically, giving up on a boots slot for that is... most likely not worth it.
Looking for boots for a sacrifice build. Stealth seemed nice in theory... but not really much effect it seems
Could be because the minions blow up all the time đ
You think?
YOu'll probably just run exalteds or maybe a defensive one like last steps
Been using citadel exalted so far. Looking into Etara boots also. For more speed. Could be useful for minions to reach taget before blowing up
Stealth boots on near max dodge rating both flat and % with 'Reaper' passive that gives you +2 flat dodge rating per int then add some close to max dodge related blessings has given me around 55% to 60% dodge chance in corrupted monos, adds a lot of survivability for my squishy Necro. I was able to push to 1.3k but eventually had to switch to other boots to give me more hp to go to 2k corr.
Any wraithlord players?:) no idea if its still powerful
No longer S-tier, that's for sure
It was largely unchanged though Iâm pretty sure so it should still be good
I donât think it got worse, Abom is just the same build but better.
They auto-fire in a zone with the same size as drain life's zone
person on chat saying they got 90k dps at 29 as a summoner necro
I find that...very hard to believe
best acolyte build is ghostflame
idk minion army does like 500k dps by the time you hit monos
is there a way for "summon skeleton" ability to summon skeletal mages instead?
Nay
Nope. Skeleton mage is a seperate skill.
You can make them death knights though
My personal favorite alteration to the skill
No
wat
You heard me
I donât understand the question in the first place
What syngergies are you looking for? Cross-mastery ones?
Ones for pure minion necromancy build
Whatever minions you like then slap in dread shade
Maybe even bone curse
What about armor gloves rings weapons amulets
Depends on what skills you exactly pick.
Without knowing what you plan to pick, all I can give you are the generic defensive ones.
What are the defensive / offensive ones
Generic Defeinsives: Last Steps of the Living(Boots), Boneclamor Barbute(Helm), Exsanguinous(Body), Mantle of the Pale Ox(Body).
Generic Offensive: Julra's Obsession(Gloves)
If you want more info you gotta say what minions you plan to use, since most of them are conditional
Also probably need to look into builds online instead of just asking for a âsynergiesâ and just asking people to spit out every item and skill setup that works
Helm: Dominance of the Tundra
Body: Mantle (most of the time)
Belt: Brewmaster or Orian's
Boots: Foot of the Mountain or Last Steps of the Living
Relic: Vessel of Strife or Tyrant's
Gloves: Exalted Low Life or Julra's Obsession
Those will be in like most of the builds
Tundra tech,surprisngly uncommon in acolyte
on necro it's perfect pairing with the shared reduced crit, you get 4 near T7 affixes and are at 90% reduced dmg from crits, frees up a lot of affixes
Not exactly tech, just a stat stick and a good one at that
what synergies should match well with my necromancer build?
I don't see a build here
Youâre way too early to be worrying about your build as such. If you want to play skeletons necromancer, just take stuff that says it improves your skeletons/minions until you start having trouble
Just want to ask, which is better for mana flay lich in single target dps, rip blood or marrow shard?
why is this game lagging so badly on each US server
Rip blood seems can be converted to necrotic damage, while people seems to favor marrow shard. But the marrow shard node says that "release marrow shard towards amother nearby enemy", which means that it won't cast marrow shard on the same enemy right? In this case, isn't rip blood deal more damage since it can be casted on the same enemy?
Itâs rip blood cause it has better item support
Theres a 1h axe and boots that make flay rapid fire rip blood
huh I'm using army of skin and rune dagger
just want to ask: will lich cast marrow shard on the same target? If not, does that means marrow shard is useless for bossing?
Iirc it will shoot one spike at any given target when I played with it
So like, it will angle the shotgun blast weirdly
And not hit with the full force
hmm, need to check it, since "release marrow shard towards amother nearby enemy"
ah, also, Is the damage by marrow shard negligible?
In a vacuum it does good damage but you need a surprising amount of leech to make up for the hp cost on procced marrow shards ime
Like lich can do it but itâs kind of annoying imo
And at least personally I was also running aura of decay so more self damage wasnât something I wanted lol
isn't aura of decay better for cold flay lich?
Itâs pretty good for bleed flay too
anything but mana flay
Just tried it offline. It seems to hit the same target
This early on, you are not getting any synergy. All I see is generic minion buffs.
Synergy only comes in once you get your mastery, and pick your 5 skills.
I got the fire starter torch legendary for my necro just now and the claw ring and calamity gg
What I donât like is the item level only lasts for so long
Is there any harvest flay lich early game leveling guide? I was following the acolyte leveling guide on maxroll but that transitions into warlock, so I'm kinda lost
Or are you supposed to go warlock then respec after leveling?
Mana flay by a long shot uses marrow shards your damage goes up when using it,rip blood i would never use since it has very little more damage on its tree
Yes, just tested it. It is indeed true
The reason I ask because of the wording of "release marrow shard towards amother nearby enemy" in the marrow shard node by flay
Which I thought that marrow shard would not hit the same target
That is the fastest leveling method for acolyte, yes
Canât relate, still using firestarters for an endgame build
Yeah, I wouldnât look at item level as directly correlated to power
It does specifically say they will hit the initial target in the alt text
It does lmao, this has been a "Didn't check alt text"
Wow, I forgot alt text exist
Hi how good is flay lich? Is it as op as warpath?
Is a skeleton build viable? I love to see an army but it feels so weak
What's your condition of "Viable"
Army builds are in general very weak but depending on what viable is to you you can make it work.
Uberoth is out of the question I think but Aberoth should be achievable.