#💀┃acolyte
1 messages · Page 79 of 1
i mean it'd be cool to see
i dont play minions so i wont be the one doing stuff with it
actually yeah someone please do it so we can get minions nerfed
once i finish farming gear for my smite character i'll probably give it a crack
My fastest are 1 min on both Abomination and Mana Flay, and most of it is waiting during his invuln and healing phases lol
if you min-max flay and get it down to 40s it's like
basically as smooth as you'd want it to be
This is a solid as game but the bugs and no balances on skills will keep killing it
last season was pretty decent in that department if imperfect but now it's like we're back to 1.0 again
Hi, I don't understand some mechanics, maybe someone does? Blood pact - passive which increases damage, but when enemy is killed, hp should be drained from acolyte. I have that skill but no hp drain. Is there any trigger or damage type that passive skills is used on?
And anso bone curse has the same icon as blood aura - are those skills combined somehow?
The drain might be small enough that it gets counteracted by your health regen, that is typically the case.
No, it's just a reused icon.
Thanks
Seems weird I cannot have more than 1 Dread Shade out when I spec for it, I assume it's because of the node that says "no aura buffs"
Nvm
It's Lone Watcher
I am silly
Hey noob question or dumb but for mad ladle it says each negative ailment gives more spell damage up to 48% each one. What are all the negative ailments that work with the ladle. Like if i spec for some ignite does that work for the ladle? Any help is appreciated.
ANY negative ailment. Ignite works. It only counts unique ailments.
The wand itself gives a bunch of different ailments to start with. Curses are ailments, also.
ok so basically anything that effects the enemy
cool cool i main warrior and finally decided to start a acolyte and went lich stygian build for fun. So far its a blast and getting used to the play style and was just curious cause i see the wand already gave lots of - ailments so wanted to clarify cause this way i can pick nodes and stuff that gives different negative ailments and same for my wands secondary when i get a 3-4 lp one
Ok perfect i ended up with like 13 - ailments with minimul effort ro change to my build so this is very nice.
Two Curse Qs:
- if an enemy has the curse Marked for Death and you would Apply the same curse again, does it actually count as getting applied for triggering Profane Veil Mark of the Rat?
- does "Refreshing" the Marked for Death curse count as Applying the curse? (similar relevance for PV Mark of the Rat)
Yes, applying the same curse would refresh it.
But does it actually count as "apply" for PV Mark of the Rat if the target already has MfD? That spreads Damned and Poison stacks whenever MfD is applied
When you apply Mark for Death to an enemy or yourself by any method, all your stacks of damned and poison on them spread to a number of nearby enemies.
Like for the first bullet point, if you have Mortality's Grasp (chance to apply MfD on hit) and MG procs twice back to back, does PVMotR spread the stacks twice or just once?
And for 2nd bullet point, if you use the Chaos Bolts node that they refresh curses and the target has MfD, does each bolt spread the Damned+Poison stacks?
Twice, assuming it's from different hits.
In theory?
interesting
ok gotcha
I want dual suffixes 
Beneath Ancient Skies / 1.3.5
Acolyte (21) / Necromancer (92)
▸ Health: 4,487, Regen: 30.16/s
▸ Mana: 201.05, Regen: 8/s
▸ Ward Retention: 255%, Regen: 172/s
▸ Attributes: 16 Str / 12 Dex / 82 Int / 2 Att / 26 Vit
▸ Resistances: 50% / 52% / 52% / 66% / 54% / 152% / 62%
▸ Endurance: 56%, Threshold: 897
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 41% (2,335)
Beneath Ancient Skies / 1.3.5
Acolyte (21) / Necromancer (92)
▸ Health: 4,487, Regen: 30.16/s
▸ Mana: 201.05, Regen: 8/s
▸ Ward Retention: 255%, Regen: 172/s
▸ Attributes: 16 Str / 12 Dex / 82 Int / 2 Att / 26 Vit
▸ Resistances: 50% / 52% / 52% / 66% / 54% / 152% / 62%
▸ Endurance: 56%, Threshold: 897
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 41% (2,335)
Hey. So I have this minion necro. Its based on Action RPG~s fire minion build but Im not following it word by word. I cant figure out, why his EHP is like 2.6x higher than mine. Even if I reset his tree in the planner, its still much higher than mine. Removing his body armor - Still higher. So what is the secret EHP generator here? Im so confused. I went for ward, and I have like 7000 stable ward in town, while he has only 4500HP
My necro: https://www.lastepochtools.com/planner/ow9pWOXQ
Action RPG: https://www.lastepochtools.com/planner/BjbqexWB
EDIT: I messed up the links first
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (23) / Necromancer (90)
▸ Health: 2,221, Regen: 30/s
▸ Mana: 171.19, Regen: 10.48/s
▸ Ward Retention: 350%, Regen: 278/s
▸ Attributes: 6 Str / 18 Dex / 59 Int / 6 Att / 14 Vit
▸ Resistances: 80% / 87% / 79% / 84% / 75% / 308% / 122%
▸ Endurance: 20%, Threshold: 444
▸ Dodge Chance: 3% (72)
▸ Armor Mitigation: 34% (1,795)
Beneath Ancient Skies / 1.3.5
Acolyte (21) / Necromancer (92)
▸ Health: 4,487, Regen: 30.16/s
▸ Mana: 201.05, Regen: 8/s
▸ Ward Retention: 255%, Regen: 172/s
▸ Attributes: 16 Str / 12 Dex / 82 Int / 2 Att / 26 Vit
▸ Resistances: 50% / 52% / 52% / 66% / 54% / 152% / 62%
▸ Endurance: 56%, Threshold: 897
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 41% (2,335)
Hybrid health idols and some hp suffixes here and there, that's it.
Flat hp affixes get boosted by % health affixes and % health affixes get boosted by flat hp affixes.
Endurance, since he is health based, and I don't even think LETools accounts for the body armour's damage redirection.
Brewmasters also gives him a boost of endurance threshold when needed.
- LETools also doesn't account for possible ward amounts.
I added some flat HP to my necro with idols, but that increased the EHP only by a little.
the EHP difference is waaaaay to big. There has to be something that is responsible for this. So I dont think some flat HP here and there makes the difference.
and he doesnt even have capped resistances
and he is also not crit immune, while I am
These 3 are probably the biggest contributors. Two of them aren't even accounted for by letools' EHP calculator.
Same with ward, since letools doesn't calculate stable ward, the EHp calculator does not take into account ward at all.
https://lastepoch.tunklab.com/ehp
Use tunklabs for a proper ehp calculator, if you're not using it.
hmm, with tunklab I have waaaay higher EHP
so it wasnt his EHP that was high, but mine was low because it was calculated incorrectly
thats not very good news because I blamed my low EHP for not being able to beat the 10 harbinger challenge. I tried like 30 times. I managed to do it in the end, but I was one shot so many times
thanks for the tips btw
Oh don't worry, most people's ehp is not enough for that monster of a challenge
That is pretty much a "Don't get hit" fight.
You can use tunks stable ward calc and input ward amounts to get into LETools EHP calculations
thanks, jsut found it.
Is the death Knight Hungering Souls Scale with your Skill tree?
No. The tooltip is supposed to just say they cast "haunt".
Hey. Julra's gloves says: "Stats on this item also apply to your minions". Does this mean my minions can apply frailty with the affix +x% chance to apply frailty with hit ?
If it's on the gloves, yes.
it doesnt work in reality, I just tested
wait,it does
I jsut had to recast the minion
Hello guys.
What is a best way to farm Carrion of Creation gloves?
?
what arpawocky said, take the nodes where you can imprint a woven echo so it'll spawn on your monolith web sometimes, imprint rampant coast and it'll appear loads
each time you do that echo you kill a beast, which is the only source of those gloves
Does anyone know if heal and damage gets totalled into one number when it ticks
No
Ty for fast reply 1 clarify thing pls
Any tick that would do more than your ehp will kill u regardless of ur current leech
Rite
Cuz I’m having 1k ticks of dot on my and my hp isn’t moving, must just be a server or update speed thing
Both tick seperately, and leech is a constantly 'heal' so to speak and ticks more often, but if a tick hits you at the point where your hp isn't enough to cover it, then yes you're dead.
Yeh kinda technical stuff
I notice that I’m considered at low hp now for exsanguinous properly
But not some other things
(I think)
Exsang low hp is basically "You're never getting a bleed DoT ever"
if you're still getting bleed dots it's not low life to exsang
Came back to check after a few months looks like fangs belt still isn’t working correctly
I'm surprised they haven't fixed that too lmao
Yeah it was early patch I had the always low life mode
But I was getting bleed sticks above 36% and then they wouldn’t get removed
Like 36-50% they bleed would accrue and then get me
Exsang doesn't remove bleed stacks.
It only prevents future bleed stacks.
Yes, it works this way since it existed.
No but I should be considered at low life from 36-50% due to lich node
This wasn’t working , now it is
Oh you mean that, yeah.
Well that’s good at least
Werid that it fixes for one thing and not the important extra 60% inc damage
Man like the advertised passives in the rework
What are some fun lich primo, only have bleed gloves, belt and berserker helmet so far
Maybe the set rings can do something fun ?
Oooo maybe the increased effect of idols could enable some kind of excessive proc rate or something
That one is used in mana flay for... 2k+ max mana
given how good the large double health idols are for acolyte unless you need a different relic or have some particular use for another primordial then nest + 4 of those should probably be your default starting point for any acolyte build that is relying on health to survive
maybe even another 4 of the weaver idols with % health on them
Does anyone know off the top of there head whether or not the bone curse nodes misery effects and merciless work together. I am try to do a Necrotic Volatile Zombie build and don't want have to deal with split damage types
afaik you can't convert that physical damage boost by any means
I could be wrong, but even if you could it would be a horrendous way to play
Merciless cannot be converted.
If it did, you'll be seeing it in every necro build.
ty for the replies... back to the drawing board... maybe fire booms instead
minions have a base critical of 5% right?
Yes. Well, mages' necrotic mortar has a 2% base crit chance for some reason, but in general it's 5% like normal. You can always double check on LE Tools or TunkLab by checking the skills they use.
i mean normal basic attack
Normal basic attack is a skill, too
every minion uses a specific set of skills and typically one of those is a basic attack
There's a line of text that says death knights have 15% base crit chance but I can't see anything else suggesting that that's actually true
they're good for profane oblation anyway because they don't have a global less damage multiplier like the other skele mage types
out of curiosity, how do you sustain Flay's mana cost?
so, i guess i have to specialize harvest?
You should be using harvest specialized if you are doing flay mana anyway
ok
it's been awhile since I've played and I'm coming back. Can someone remind me...if I take Carnage so Rip Blood casts Marrow Shards, do the talent points I put into Marrow Shards affect those ones? What if Marrow Shards isn't on my bar?
yes the skill tree matters (though if something in the skill tree says it's for direct casts, like the doublecast chance it won't work)
marrow shards doesn't need to be on your bar to trigger that way
neat, thanks
I feel like Necrotic Mortar as a skill sucks. Like there is a 6 second cool down and tiny AOE
lower damage than the basic spell mages cast too
well, sort of
yeah it's bad
Yup, it's very bad
Agreed its bad
Hey. So I want to increase minion crit chance in my build where the majority of my damage comes from my skeletal mages. There is global minion crit chance which is displayed ingame as well, and if I import my build to the planner, I can see that there too. There is an affix on body armor that says "+12% critical strike chance for skeletal skeletons" combined with "+12% critical strike chance for skeletal skeletal mages". Can I somehow check this somewhere? Its not displayed ingame and I cant see it in the planner either. In theory probably I can calculate it, but I would trust more the number that the game thinks.
base crit is 5%, skele mages get up to another +15% on the tree taking them to 20%, so you only need 400% increased crit chance to hit 100% or ~310% chance I think if you have that affix on your body armor for 32% base crit
so really the affix isn't worth it imo
hmm. So without that affix, is global 80% enough to make the skele mages have 100%?
nah there's two kinds of crit increase there, you have a base chance of 5% so anything that reads like +12% or +3% per point like those skeleton mage affixes will add on to that value
there is +5% from passive, there is an other +15% as you mentioned from the skill itself, these are additive as per my understanding
then you increase that value with eg 100% increased critical strike chance for minions being like doubling that base value
yes they are, but then you need to 5x that base 20% to reach 100% which is expressed as 400% increased chance
https://www.lastepochtools.com/db/prefixes/ACwRgbEA you see this affix?
if my global minion crit chance is 80%, then whats my crit chance of my skelly mages
what's your total increased minon critical strike chance?
you have to work this stuff out yourself as it applies to specific skills
oh there's another +5% minion crit on the necro passive tree isn't there so 25% base chance seems likely
yes
okay then
that affix multiplies that 25%
100% increased means you get to 50% chance
200% increased means you get to 75% chance
300% increased gets you to 100% chance
so you gotta look at where you're getting minion crit chance from and add them up to see what the crit chance of skele mages is
I have now 354% increased crit chance on my gear at thismoment.
hmm, so I overshot it then
is it increased minion crit chance? because it only applies to minions if it says it does
yes
yeah so you're overcapped a bt
you could take points out of the crit chance on the skele mage skill tree
or get different gear
whatever lets you get the most benefit
any other tool that displays these number dividually for each minion? :S
nevermind, I make some excel shit for this where I can dynamically change input values
thanks for the help btw. I havent calculated this yet, I just thought, I need more. Turns out, I dont, at least not for the mages. Im gonna check the other minions also
And how doI know if a minion hit was critical or normal? Im at the training dummy, and I see yellow numbers, and I can see number between 20k and 28k. What does yellow number mean? Is it critical? Or is it just a hit? Because there are white numbers as well, but those are the ignite damage numbers I think. (Or other ailment damage numbers)
hmm, Im not sure how accurate this is, but AI answer is:
Yellow is crit. White for everything else.
AI is notoriously really bad at giving accurate answers for niche things
even AI thinks, you are telling truth 
orange for overcrit too i guess
was i right in my decision to duplicate this? i am running mana stack skel mage and trying to craft for slamming
When I play flay/harvest with Death's Embrace should I stay with necrotic due to the added necrotic melee damage and necrotic penetration or take the cold conversion node nontheless?
You build differently depending on which element your flay is.
That’s really up to you to decide if it was worth it but for me duping a single T7 affix doesn’t seem that worth it.
It’s not really a big deal either way though.
thanks
Im a new player, even with 500h, and I have just discovered the "minion stance" keybond in the settings........ OMFG. This is a game changer as a minion necro....
that was introduced in 1.3
good to know. with changing the stance to aggro, it 'feels' like my DPS increased a lot. In reality obviously it didnt, but with aggro stance, my clear is m uch faster
Makes your minions leash much longer
funny, that in poe, you had to use a gem for this :S
the control of defensive stance is too good. sad that the AI/Stance changes were mostly pretty meh
You can use gear too but yes, PoE really likes opportunity costs.
PoE also offers more flexibility with its approach as you can mix stances up.
I wouldn’t say either one is better or worse, they’re just different approaches to the same problem.
Has the corrupted form bug and aura of decay flick been fixed?
How you guys deal with mana sustain on uber fight? With mana flay lich build
<@&1161418687471956101>
Not played the build so idk but I know there is a max roll guide that might be able to answer your question.
By the looks of it you use Harvest manually alongside a specific unique.
Executioner’s Tithe
With executioner tithe you dont have mana problems
accute affliction and cursed ground. how do those two work together? does it continuously keep giving them bone curse
Cursed Ground only applies to each enemy once per pool.
does survial of the crual heal you if a minion with a spell tag is dealing the damage?
No, things don't apply to minions unless they say so specifically - and when things leech, they recover their own health only
appreciated, just trying to find ways to increase survivability
what minion build are you playing? If a lot of minions are dying then you can get quite a lot of ward with that 35 ward on minion death passive (+40 for skeletons if you spec them that way)
How do I not go massively into the negative for my phys res when I turn on aura of decay?
Do I just need to compensate with more res?
for what build?
abom is prob strong enough that you can one shot bosses with AoD and just have it turned off for maps
but iuno
There are res boosting nodes inside AoD that should help offset the negatives
I’m pretty sure they convert with AoD
They do convert, you'll need to stack some extra resists if you're over 60 INT though. If you can't keep your phys resist capped it's not as big a deal, though, since AoD makes you take less damage.
If you have a decent amount of armor, it's also less of an issue. Then, AoD's less damage taken helps against phys DOTs (like bleed)
Not on atm but I likely have a lot more than 60 Int
I try fit in some more resists to make up for it.
if aod is converted to phys it only grants less phys damage over time taken, not phys damage taken in general
Oops. Good to know.
i mean it’s a ton of phys pen if you build int. you could spec infernal shade instead for the buffs but you can also just snapshot that and have aod anyways xd
Well I'm mostly worrying about "You're literally exposing yourself to getting hit when the normal play is to stay a bit behind"
Yup, aside from being mandatory on poison minions, it's easy phys pen for phys minions,
and cold ones, too, I guess
Yeah for poison it's a no brainer, but I feel that it's a bit more playstyle dependant for physical
Since you got bone curse's buff
Did they make bone curse aura apply the minion buff when they updated the aura stuff? I don't remember, but would be funny if so
if we’re talking about abom here the only time where the damage from aod will actually be a difference maker is uber and range isn’t overly advantageous in that fight anyways
abom doesn’t need aod to oneshot everything else but there’s not many great alternative specs especially if you’re snapshotting infernal shade
Yeah abom has like, other buffs already that I don't think AoD is that good for general use. Uber's a valid use case for it for sure.
i mean infernal shade is nice qol for mapping but you can just have both anyways, it’s not like you’re exactly starved for skill specs when you can theoretically specialize up to 7 skills
I just find the possibility of having to build your defense even more to accommodate for it more effort than it's worth for most people.
but like what else are you gonna spec in that slot anyways, if you’re running face of the mountain it’s also pretty easy to overcap enough as long as you don’t have like giga int
and if you’re block capped without needing the blessing you can just take phys res blessing anyways
You're telling me people use the block cap blessing instead of defaulting to the physical res blessing? In necromancer?
What the hell happened to necro builds when I'm not looking
if you’re running face and at like 92% block then block blessing is probably worthwhile if you can’t get more endurance but i imagine most people are running phys res blessing yea
but phys res blessing + the rest of the gear if you’re using items like face are probably enough to overcap you sufficiently for aod anyways without needing to give up idols or wtv
I think the cleaver/bastion is better. And you take phys res blessing. You don’t need the additional more dmg, the flat is def superior. You can snapshot most of your skills and take both AoD and Bone Curse
so, in your opinion, what's the best curse for a harvest lich?
Acid Skin? Why lock yourself to one?
the amulet slot is occupied https://www.lastepochtools.com/planner/A12NrdVQ
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 4,033, Regen: 31.2/s
▸ Mana: 291.51, Regen: 12.32/s
▸ Ward Retention: 280%, Regen: 95/s
▸ Attributes: 6 Str / 16 Dex / 102 Int / 6 Att / 18 Vit
▸ Resistances: 81% / 121% / 81% / 54% / 54% / 94% / 94%
▸ Endurance: 33%, Threshold: 1,574
▸ Dodge Chance: 2% (64)
▸ Armor Mitigation: 23% (925)
▸ Crit Avoidance: 80%
Reaper Form / Death Seal / Transplant / Bone Curse / Harvest
Then you really don't have much options.
Marked for Death? Bone Curse already covers that.
Nothing to add here.
i was debating if plague was good but i don't think the spread is good enough to make it worth it, even if it's an AoE
With what spell damage? It's going to do jack all
Horrible option.
Wait, why do you need more curses anyway
Anyone know if the Assemble Abomination if it is made from Skeleton mages, will it keep comsuming them at all time or only if it is low at health?
All the time.
If a minion it was made out of goes near it, it will eat it.
@obtuse quest Okay thx a lot 🙂
they don't even need to be particularly near, abom can target skeletons to like the edge of the screen
i'm not looking for more curses, i'm asking which one is **better **for a Harvest Lich
Acid Skin>Marked for Death>Bone Curse.
Nothing else helps Harvest Lich past the "It's a curse" part.
You already got the 2nd and 3rd best.
Spirit plague is useless for Harvest.
Spirit plague is useless for damage but it can be spread on hit, apply slow & frailty and generate some ward
I doubt it's worth specialising for that but it's got some value defensively & for QoL
harvest loveeee
lol
Anyone know if i use Bone Curse and corvert it to Necrotic if the node Merciless that give minion damage bonus also will be converted?
It is not converted.
Thx again 😄
What are the pros and cons between Harvest Flay and Mana Flay Lich?
From what I see Harvest clears faster and Mana Flay is better for bossing?
Mana flay should clear faster as well cause damage ceiling is way higher
Mana flay takes more equipment to build up, but is the stronger variant.
So anyone think that they are gonna fix corrupted form before season ends? or maybe it carries to next season bugs and fixes job
How strong is the stygian coal build for lich is it uber capable i got a while back a 4lp just dont know if its any good
Nah, they are pretty much done with fixes for the season
it's bugged
smile
So what does this means let me guess does way too much damage 🤣

Great its one or the other 🤣
Heya folks. Is the 'Seal of Servitude' node working for anyone? I took the node, but it casts on my character when I hover over my golem and cast it.
Edit: Ignore, user error 😅
Did they really break the node that no one uses and it took this long for someone to find out?
anyone has a link to updated builds that use cthonic fissure+ infernal shade? 😄 if not, any recommendation would be appreciated, i tried to follow a Carrion bleed warlock build from dr3adful on yt, but it was changed
Might be worth looking on Last Epoch Tools maybe, I know that is a fairly popular place for people to upload builds.
Or Maxroll
has anyone made a build or want to theory build that uses blood tether https://www.lastepochtools.com/skills/blood_tether
I had an Idea for converting it to Necrotic and dual wielding marinas and ghosmaker lol
Thats as far as I got
Funnily enough, converting to necrotic is a trap, even for a necrotic build. Damned is no much harder to stack than bleed that you lose a big multiplier, and you can add so much necrotic spell damage to it as phys that it's mostly necrotic.
When you switch it to necrotic I think it is suppose to scale more with damed but I could bkt figure out if that was accually working
I think leaving it pysical and stacking lots of bleed but what mastery I have no idea maybe like the make everything bleed gloves and warlock but then you can use non bleed over loads
it says more damage per bleed on the target not your bleeds on the target
blood specters?
probably too much effort/investment for too little return
Warlock seems naturally suited to applying tons of ailment stacks, fissure does work
If it scales on minion bleeds, then yeah necro may also be an interesting choice
onos tull kinda mandatory for any minion bleed tho and that thing sucks
it's an interesting interaction but probably terrible
lich will have the most access to cast speed by far, which is probably also relevant
Is flay mana stacking dot with chaos bolt not worth you would get a ton of dots application?
maybe but it would just be a bad mana flay
self cast CB is decent
gotta direct cast rip blood to get a tether tho
or soul feast (lol)
or chance on being hit in reaper form
yea having to rip blood, harvest and flay for dmg sounds pretty clunk tbh
Well if you used flay you would have it cast chaos bolts and harvest but that is a whole thing
you’d still need to manually use harvest if you would like to continue to have mana
You lose out on a whole multiplier.
What a shame to be honest a lot of things that you think may be great cant be cause they are missing enough more multiplier to do damage or they are bugged , still annoyed nobody bothered to bug fix corrupted form or the new frenzy belt.
Do you need 2t7 on every slot to destroy uber with abomination i am trying to try a lot of builds before season ends and see what they are like?
no uber is a joke with abom with single t7s
Cool time to try it in the weekend
you could do it with abom on blue gear, maybe even without gear lmao
Maxroll abomination build legit? Like good enough to follow?
If you have the ask then yeah, it’ll be fine and it explains itself and it’s reasoning quite clearly.
https://www.youtube.com/watch?v=ANcFEv7YH-8 this is a fairly budget abom build doing uber fast
Damn, I couldn't see the nodes picked in the skills with the maxroll link. Does it have a LE Tools version?
click where it says Skills and then you should be able to
Went over my freakin head, thanks. No snapshot needed in this build right?
should just do the str stacking one
it's better and you still don't have to snapshot. I think Misha has it on her channel
https://www.youtube.com/watch?v=vc690oBS114 also no snapshot
Anyone ever tested whether this works on an ally's minions? It reads as if it should but I've learned not to trust that kind of thing XD
Tangential to that question- anyone ever mathed out whether golems with Death Seal's 525% more damage and the... what, 150% more physical from Bone Curse are enough to make that a viable build if the buff durations and cooldowns weren't complete ass?
And lose out on the latter half of necromancer’s skill tree and dread shade?
yeah that's what I'm asking 🫡
525% more damage is... a lot, but maybe it's not even close to worth it, I have no idea
Good to know, cheers.
Does anyone know of or have a good Skeleton Rogue build? I want to try and optimise one but not really sure what direction to go
Have you tried using lethal concentration?
This is the way
I am using that yeah
I have the basic skeleton of the build just not really sure what a min/maxed one would look like.
And I can't seem to find anyone online who has made one.
How do you want to play it lazy or active?
if you send me your planner I can look at it
https://www.lastepochtools.com/planner/Qdy1P9kB trying to figure out a good pair of unique boots and gloves for this build. I know it's probably not the best build. Any advice you can offer is appreciated. 
Beneath Ancient Skies / 1.3.5
Acolyte (27) / Necromancer (86)
▸ Health: 1,676, Regen: 30.72/s
▸ Mana: 134.51, Regen: 9.44/s
▸ Ward Retention: 242%, Regen: 444/s
▸ Attributes: 17 Str / 27 Dex / 55 Int / 17 Att / 38 Vit
▸ Resistances: 94% / 94% / 94% / 115% / 50% / 228% / 108%
▸ Endurance: 56%, Threshold: 457
▸ Dodge Chance: 4% (127)
▸ Armor Mitigation: 69% (6,140)
Gloves: julra?
No boots help this setup really.
You're running fire without running the core reason fire minion builds work, so I don't really got much else to say. (Logi's Hunger)
thanks so much. so Logi's Hunger is what makes minion fire builds work? hmmm I'll have to look into that
huh so this is what makes this type of build work huh? odd never would have thought to try it
I suppose all my minions are indeed fire minions now though
I kinda passed on this one cuz the fire crit chance on it would only apply to me as well as the leech rate increase. those seemed like wasted stats to me. but I suppose the other stats make up for it
does the fire crit strike chance apply to my minions as well?
at any event thanks so much for your input
any other input I can get from anyone else is also appreciated
no, but the core is the Minion crit strike chance and the +2 levels of minion fire skills
really minion crit strike chance? I always thought the go to would be stacking damage over time for all the ignite
thanks so much
This assumes you have a good number for ignite chance. (You don't really.)
wow really I don't? I thought I had spect into ignite pretty well from skill tree and passives.
but ok go for crit chance instead
this is good advice
thanks so much again
Skeletons don't ignite, Mages have a 150% ignite chance, zombies have a decent amount (But they;re zombies), golems have none, wraiths have 100~%ish
Those are LOW numbers for a DoT focused build.
wow the skeletons don't ignite? here I thought all my minions had a chance to ignite when deeling fire damage
thanks again for pointing this out
They do. But if it's not 100% it doesn't matter enough
Your minions have a generic 70% chance to ignite through the warlock passive node, but damage type is not tied to DoTs.
huh so I thought moonlight pyre got them in the ignite game but I guess that isn't enough
Eg: If you do fire damage with 0 ignite chance, you can never ignite.
If you have 100% chill chance, any damage, including fire, can apply chill.
wow it is not tied to DOT's? now that is news to me
It is not tied to damage type
If you have like 200% bleed chance, even void damage can cause bleed.
you sir are a welth of information thanks so much
wait really? bleed can come off void damage? I thought bleed only came from physical damage
EVERY Ailment does not care about damage type.
If you got 100% bleed chance, any hit damage you do can cause bleed.
wow I had no idea
holy crap
do you think could be better?
for this build i mean?
I kinda set that one aside cuz I felt like the damage leech from reach of the grave would sustain my minions better
I don't know if it got fixed, but last time, dragonflame nova's damage was based on your damage and not the minion, so....
it depends on what you're looking to do tbh
well I am looking at it and seeing the 100% to 200% increased chance to apply ignite on hit with minions and I am thinking that is really good
I wasn't really even thinking of the nova
but honestly with the build I was just trying to have an army of minions kill my enemies
I saw that fire was a pretty easy universal element to get on most of my minions so I went for that
so do you think I should scale into minion crit chance way harder than I am?
If you want a universal element, the answer to that is technically necrotic, because Dread Shade exists.
wow really dread shade? I looked at that and saw that it drained my minions health and thought it was terrible
so which minion do you think I should drop for dread shade?
See, everyone that didn't understand dread shade says that
oh wow yeah I really did not understand dread shade
Admittedly, I don't know. Normal skeletons?
fair I suppose if I'm gonna go for a minion ignite build the skeletons are probably the ones to cut
Dread Shade is the single best skill for every minion build.
wow I am so glad I posted this here
thanks so much guys
so I guess I should probably try to target my golem with dread shade when I get it right?
I suppose that's why all the zoo keeper builds I see on Tools don't have just have all minion builds and include dread shade
Dread shade is worth losing 2 minions skills over, admittedly.
It' is that powerful.
I persoannly never would have guessed
Thanks again guys I'll mess with the build and see what I can make.
hey quick question. why is it that the passive skill "Sharpened Bones" only increases minion crit strike chance by 5% for 5 points. but the Passive skill "River of Bones" seems to increase both mine and my minions critical strike chance by 100%? isn't that like reeally busted? if so is sharpened bones just not worth it?
Oh, time to learn the difference between increased and those that lack "increased"
oooo there is a difference?
Critical strike is calculcated like this:
{ [5% + (any critical strike chance that doesn't have increased or added) ] x (100%+ any increased critical strike chance) } + (any added critical strike chance)
huh
Critical strike chance like Sharpended Bones adds to the base critical strike chance, which is then increased by "Increased critical strike chance".
ahhhhhhh I see
so sharpened bones is added
where river of bones is increased
so because sharpened bones happens sooner in the equation is it effected more by the increase later on by river of bones
making it that much better I see
Ye
thanks so much yet again
So let me see if I can phrase this question right.... If my minions put stacks of damned and ignite on enemies will that ignite and damned damage be affected by passive skill Forbbiden Teachings specifically the "More minion damage over time Per vitality"?
or is it only affecting things like repulsive vomit from my volitile zombie since that adds the "damage over time" tag directly to zombies?
I only ask cuz on last epoch tools under the minion tab it says that the minions ignite damage is indeed affected by Forbbiden teachings
so I assume that it does
Damage over time covers ailment DoTs
I dont come in this server for a few days and you're always here it's hilarious
I have a tent setup here- ⛺
ahhh you continue to be the bearer of wisdom thank you! 🙂
huh so that implies that the game knows the difference between ignite stacks and damned that I apply as opposed to ignite and damned stacks that my minions apply, since it would have to be able to apply Forbbiden teachings to my minions stacks and not my stacks
interesting
Yes, each stack of a dot is seperately tracked.
The ui just condenses it
5% base crit is way stronger than 100% increased.
Most if not all skills have a base crit of 5% as it is if you increase that by 100% it’s now 10% but if you instead increase your base crit by 5% (so you now have 10% base) a different source of 100% increase crit chance will now net you 20% chance to crit.
Just realised Kzb did a way better job of explaining that than me.
all good all input helps me understand better 👍
https://www.lastepochtools.com/planner/owKg1n8o ok so here is the revised plan for my build. most damage is going to come from stacks of ignite and damned placed by minions. (or at least that is what I am shooting for. I grabbed Blind Fury on Dread Shade because I am not really trying to go crit fishing so the added attack speed seemed like a good way to apply more DoT's. For the same reason I didn't grab Logi's Hunger and it seems to me that Evolutions End gives so much good stuff it is really hard to ignore.
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Necromancer (93)
▸ Health: 2,851, Regen: 30.72/s
▸ Mana: 134.51, Regen: 9.44/s
▸ Ward Retention: 112%, Regen: 428/s
▸ Attributes: 17 Str / 27 Dex / 34 Int / 17 Att / 76 Vit
▸ Resistances: 80% / 80% / 80% / 115% / 115% / 206% / 126%
▸ Endurance: 69%, Threshold: 692
▸ Dodge Chance: 4% (127)
▸ Armor Mitigation: 66% (5,397)
Any who any thoughts criticisms or changes anyone might suggest are more than welcome. I am all ears 🥰
my end goal is to take down ubberoth reasonably.
Forwarning: no army setup has killed uberroth yet
oh really? shoooooooooot
hmmmmm
that is good to know thanks
well still even if it can't kill ubberoth if it can farm monoliths to a reasonable amount of corruption that's fine. like around 500-600
hopefully that changes in the future. that we can have army builds that can take down ubberoth
I think necro minion army could take it down, issue is defenses more than anything.
Gonna give some advice on this in a second
https://maxroll.gg/last-epoch/planner/#df7f20g8 Here's what I came up with if you want to look at it. I haven't tested a lazy version I usually play a more active playstyle but requires summoning and casting shades on rogues every once in awhile. if you have questions let me know.
Army setups even struggle against normal abby, at least they did last season.
iirc they can clear normal okay now
Minion army is good, just not the best I think it can hit 10m+ dps. Been messing with a bunch of setups and most skills can hits 10m+ dps. 15m+ if you abuse snapshotting.
your avg attributes isn't enough to allow red ring to give DR, usually you want the min config to have 180 attributes or at the very least average, or else it's sort of wasted. a single low life attribute likely isn't enough especially with the amount of HP you have. Mantle is likely a better option for chest. If you had a reliable way to apply bone curse, Pearls of Swine (Decrepify version) would be better amulet. But idek because right now you're splitting damage a lot. If you go DoT, I'd just invest heavily into DoTs generically. right now it's like you want to prio damage over time but you're not fully invested in it. you invest a lot in minion damage but intelligence should probably be more invested in, as it gives your minions flat hp, % dmg, and gives you ward retention. you have a 112% ward retention and invest a lot into ward decay thresh and ward regen but it still lacks in comparison to full low life/hp stacking when looking at stable ward and ward regen (https://lastepoch.tunklab.com/ward).
For skills, your Dread shade tree is missing the DoT multi, I saw you opted for the Damned Chance, but I think the multi is better. Could even get the poison convert for more DoT dmg and it scales with your skele mage penetration/duration. Also, missing out on giving yourself the buffs and the armor per vit node would pair well with your vit scaling. Your mage tree would be better as Death knights, the other mages have an inherent less modifier and your dread shade will likely be on bone golem which will be in melee range. Volatile Zombies vomit is bait imo, it's just not in a good spot tbh. I'd probably take the more dmg nodes and get corpse parasite, mark for death, and vanguards to free up passive points. parasites will apply your ailments and get the more dmg mods from zombie tree, so you'ds get 6 more minions applying DoTs. Bone golem is fine, but you're missing the more DoT damage and the ignite chance. Wraiths could be better as you could get more melee atk speed and the poison chance/pen. if you wanted to see my take on what you have setup https://www.lastepochtools.com/planner/Q9y9lbbQ
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Necromancer (85) / Warlock (8)
▸ Health: 4,034, Regen: 43.78/s
▸ Mana: 134.51, Regen: 9.44/s
▸ Ward Retention: 186%, Regen: 18/s
▸ Attributes: 40 Str / 17 Dex / 86 Int / 17 Att / 112 Vit
▸ Resistances: 80% / 82% / 82% / 94% / 92% / 207% / 146%
▸ Endurance: 59%, Threshold: 807
▸ Dodge Chance: 3% (80)
▸ Armor Mitigation: 50% (3,186)
I'll take a look now, thanks
It's empty or am I being stupid? xD
idk what happened but redid the link
Ah got it now, thanks
Just got home thanks so much for taking a look at it. I'll read your advice right away. 🙂
wow that is a lot to take in, thanks so much for giving me so much feedback and detail. I think I only understand about half of what you are saying since I am still pretty new to this game but I think I get the gist of it. only have a couple questions, you mention a DoT multi on the Dread Shade Tree that is fairly important I am guessing that is **Wasting Essence ** passive from that tree or were you refiring to a different passive that you chose to spec into?
Also I never would have thought to take the items you selected like mantle of the pale ox, since it increase the levels of strength minion skills I had discounted it completely but I can now see why you chose it. I also had no idea that you could spec passive points into other specializations but I can see how bonkers Chaos flames is since it applies to minions. thanks so much for taking the time to make a whole build recommendation.
Wasting Essence is correct. It's a generic DoT multiplier, so very good if you aim for a DoT specific build.
Yes the DR from the chest piece makes it pretty insane for minion builds. And no problem! I enjoy helping out regarding necro. Also don't have to build exactly like mine, there are def more ways to go about any character, so it's more of a blueprint you can improve or deviate from based on what you feel is best for your playstyle.
Thanks so much once again 🙂 One other question I think I have is that I noticed that the ward regen for the build is only at 18, in my very limited experience with this game I have found ward per second to be my greatest defensive attribute, have I been putting to much value into Ward regen? is it not as good as I think it is? Also I play with a controller instead of a mouse and keyboard will that make it more difficult to put dread shade on my golem?
dread shade is a cast once and forget type of thing, usually he won't die unless you go to high corruption. so just summon golem first and then cast it at start of playing and it should stay on him throughout. so ward gen is fine, but it'd be paired with like life or something. The ward gen stat is kind of lying to you on the planner and in game. I opted for low life mods via boots/gloves which converts a % of your missing life to ward gen. in the setup I gave you, that character has like 1300 ward regen from those mods.
awesome, thanks once again for the advice I really appreciate it 
just to show you visually, the first image is the best case scenario on your setup vs. the best case scenario on my setup 5.1k stable ward vs. 5.9k and at 10 secs your ward regen is 889 ward/s whereas on the other it's at 883 ward/s at 2.8 secs and climbs to 1.3k around 10s. So higher EHP and higher sustain.
wow I had no idea, thanks so much. so with this build I am actively converting my health into ward, meaning I will be sitting at pretty low health. in the past builds like this have given me trouble in that they leave me at low health and when I take damage I find that the ward is slower to refill as it is pulling from a low health pool as opposed to a high health pool when I spawn in (if that makes any sense I am not entirely sure if what I am saying is true but it did seem that way to me and I could be mis interpreting the results completely) Is that why you went with the brew masters belt? to spam potions on taking a big hit so you have a bigger health pool to regen the ward?
I took brewmasters for the vitality/armor on the belt it's not really ideal unless you have potion health converted to ward imo. you could instead run a chains of uleros to convert the potions and get another affix as it has lower legendary potential level.
The way the affix works is it's converting missing health, so you want to be sitting at low health, the lower your hp and the higher your maximum hp is then the higher ward generation is
Planner looks great, have you considered +1 Skeleton over the +4 levels on the Body? I am not sure if it would be better but not looked into it yet.
oh so it doesn't matter if I have a lower current HP pool the ward regen will remain the same? ok cool
Regen goes down as health goes up, so you remove any health sustain.
that's why people convert potions cause if you hit a potion it will lower your ward and also your regen, makes you vulnerable
wow I did not know it worked like that thanks so much for the information
@wintry flame Ok thanks so much I think that is all the questions I have. I'll save the build you sent me and see how it goes as I build into it
🙂
uh idk the breakpoint, but you could swap it and take less dmg and atk speed nodes on of the tree. you need to hit a odd number to round up to the next skeleton for the Dread Phalanx node
Makes sense
if you did that swap then you'd need to swap a ring for +1 skele too
I'll play around with it
could be worth, I've just always played with 5 because of certain limitations in the way I play 😛
lmk, good luck!
will do!
one last quick question sorry, what made you select dominance of the tundra for the build? with carcinization of Momentum the evade bonus seems like a mute point to me, are the other stats on Dominance of the Tundra really good and enough to offset that?
you get intelligence and strength, which int scales all your minions and ward retention. Strength is also % increased armor, then you get 60% reduced dmg from crits. so that helm in raw stats is 24% ward retention, 48% increased minion damage, ~100 flat minion hp, 48% increased armor, 400 flat armor, and puts you near reduced dmg from crits cap. you ignore the glacier part, you don't want to evade haha
gotchya thanks so much 👍
anyway to stop my golem going round and round in circles?
is this build also good for high corruption monolith farming like around 500-600 corruption? I ask cuz I am looking for a build that can help me farm stuffs
This build can get you to 1500+ corruption safe-ishly and beat Uber Abby in a minute or two.
wonderful thanks so much
🥰
I wouldn’t say it makes them work as it’s not exactly build enabling but it is a solid item.
Because of how minion damage scaling works, logi’s hunger was the main reason you would want a full fire minion setup, cause otherwise minion elements don’t really matter
Outside of the plus levels and Crit what else is it offering?
Maybe before but I don’t see it being nearly as impactful now that it was before.
It’s not bad but I don’t think I would go as far as to call it build enabling.
It was the only good source of flat minion crit before
Otherwise there was zero reason to spec into fire
You would have done much more doing the usual way
ahhhh i see thanks so much 
Before yeah but not now.
Now it’s still good but much less appealing.
Basically if it’s not appealing, then there’s also no good reason to run fire minions
it's bad still but the only half good fire minion thing I could see was fire converted zombies convert poison to ignites from all sources and you can use the 200% minion poison chance amulet with that
I'm sure that's a dreadful build overall, but it's something that going fire actually does which can't be done better otherwise
if fire mages also converted poison from all sources to ignites then maybe
but they only convert the poison on the skele mage tree
The only to play any build is because you want to, any other reason is not a great reason in my eyes.
Besides the amulet is less appealing because Necromancer offers a lot of what the amulet used to be a good source of through passives now and there are other competitive options in the Amulet slot.
Yeah you’d want the crit multi from death rattle or + levels and other stats from Evolutions
Idk I got pyre golem to 10-15m DPS but it’s abusing snapshot stuff haha
how'd you get it to reliably consume enough skellies?
The new necro node prevents it from killing all your minions, it only kills one mage the rest keep 20% of their hp
Then with resuming Skele and heal all skeletons on skeleton death it sustains. I just use Skele mage tp to keep all the minions up for it to eat
I keep seeing the word snapshot is that a passive in a skill tree or an item? I can't seem to find it
Some of it is not necessarily exploiting, but most of it is unethical. Like using Lich’s scorn to get 150 flat by putting out 10 internal shades then snapshotting the dread shade buff is intended function. But being able to put out 2 dread shades and getting benefit from both is an exploit/bug
I enjoy finding interactions and current state of necro incentivizes snapshots. For some reason only frogs and abom are allowed to get everything for free.
What snapshotting would you say isn’t exploiting?
Is it intended? The answer is probably no so in my eyes it’s exploiting.
Buff timings, a snapshot thing everyone does by accident in general play
What’s that?
A skill keeps whatever buff it had when it was pressed even if the buff expires mid cast
Eg: if you had a 2 sec +100 spell damage buff and you cast a skill that lasts 5 seconds, the skill keeps the spelldamage buff the whole 5 seconds
Oh I see what you mean
That likely is intended but I don’t know for sure
In any case that’s not really avoidable
Yeah pretty much
Intentionally going out of your way to snapshot though is 100% an exploit.
manifest armor is arguably worse lol
is it? I figure bear is probably the worst lmao but it's sorta pain to play until a point
in terms of snapshotting MA is pretty awful. the gear that your MA has “equipped” snapshots while everything else doesn’t, meaning it actually got buffed by the snapshot changes as you can now do really stupid stuff like equip a bardiche with t7 chance to bleed, summon MA and then swap to something with t7 minion dot.
rly, how does it deal enough damage then?
it still gives the dmg multi
doesn't kill the minions
oh that's pretty cool
I didn't do in depth testing but I rarely saw it eat many minions and assumed it was just clunky/garbage
well kills 1, sometimes it doesn't kill any tho probably because of the heal ticking weirdly
can you get the AOE up to a respectable amount with the new minion dmg & AOE affixes for glove/amulet?
I mean it's awful to play because the golem is just teleporting all around your screen
what's causing that?
aoe is like ~2x max AoD I haven't measured it exactly. just going off memory. I have no idea tbh, but it's annoying. I think the golem aoe is shown normally where it should be and it's just visually
I was always kind of interested in trying penance on the golem after it got fixed/nerfed
golem can fire spines 3x a second from penance alone
lmao oh how nice, yeah snapshotting is very much not fixed. didn't expect it to be
plus incoming hits
still might be worthwhile to do but it's tough doing anything hit based as Golem gets a lot of DoT multis
I'd recommend taking the less damage hit summon 2 golems and get all the multis behind pyre and the 25% more if only golem. when you summon from 0 golems it makes the first one the solo golem giving it the multi and you can get bone golem with all the dot multis
hey so I am rolling a silly build on the side for the lulz and I am wondering does the damage reduction count for the on hit? or does it also affect the possession and any damned stacks that I might apply from my hungering souls?
it applies to everything
it's a generic less damage multi in the same way there are generic more damage multis
ahh ok so less of a detrement than I was thinking, I can get some generic more damage multis and have it even out
uh, not really, I mean they do offset but you're always going to be doing about 2/3 less damage per soul with that staff than without
but being able to hit the same target a ton of times per cast makes up for it single target
ehhh it is just a silly build I'll see what I can do with it
very true I am seeing how much damned I can stack on it 🤣
and maybe poisoned?
we'll see
ye I was looking at that and damned overload
damned overload doesn't do much in comparison
counterpoint: the chains look cool
yeah they need to do a pass on how ailments work as a whole imo
more things need caps and mechanics to make them unique like time rot
ye hopefully they update things with the new season, I kinda don't like that they are adding a new class before fixing some of the bugs in other classes first
yeah, I like the attempt to get away from the formulaic deal X% of damage dealt over Y seconds form of ailment but this aint it
I like the idea of ignite capping at like 40-50 stacks, and then dealing X% more damage when at the cap
you can still have slow hits with large stack application or rapid low stack application
as long as you can get to the cap, it doesn't care how many you're applying at once
it would make the enchant weapon ignite pop a little more interesting too since you'd have another multiplier on the stacks
alternatively you make the multiplier apply like 90% of the way to the cap. that way you have some leeway with your application since each stack has its own duration
This would kill builds that want to stacks lots of little ignites though
There needs to be something in place to incentivise fewer bigger ignites that doesn't hurt builds currently that want to stack a lot of smaller ones.
A node or an item that effectively does what you say maybe.
Put a cap on the number of ignites and offer an incentive for the playstyle.
Yes that's the point. Currently all ailment builds play the same because the mechanics of stacking ailments necessitates it
I'm just saying there should be more options, not limitations.
there are plenty of capped ailments that could just be given more scaling vectors instead of deleting a vector from the uncapped ones
there are a ton of capped ailments in the game and there are like 3 total that have scaling beyond just %increased damage affixes
plague & spreading flames in particular should get gigabuffs
i’d personally love to see abyssal decay and doom get some love as damage sources
I wish they would change most of the skill tree nodes for DoT pen to more damage. DoTs already have fewer scaling vectors, balancing them around starting with 200% pen severely reduces the value of getting any more pen. Usually just left with stacking increased damage.
going back to my Abom necro, i think. Gear right now isnt good, so i can go either direction. Should i go for STR version, or int?
uh I mean it's str or endurance versions. I'd do Str
cool thanks. any opinion on infernal shade v. curse? i've seen some differing stuff. never tried infernal
well both need very little points to get going and infernal shade lasts infinitely so you can snapshot the infernal shade at start of your play session, then swap to bone curse after. these are the trees https://www.lastepochtools.com/planner/BMP3bynQ
Beneath Ancient Skies / 1.3.5
Acolyte (21)
▸ Health: 1,166, Regen: 20/s
▸ Mana: 104.51, Regen: 8/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 2 Str / 2 Dex / 12 Int / 2 Att / 11 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 51% / 11%
▸ Endurance: 20%, Threshold: 233
you'll have at least 11 points but only need 8 or so to get them going
if you don't want to snapshot, infernal = lazy, bone curse = press button every 4 secs
oh didnt know you could snapshot it. sounds good as i'll mainly use to farm uber as my reflect is just a bit too slow at him.
tyvm!
of course glad I could help
Can Acolyte put % mana on body as well as the head on an item with LP?
I know you can the head but does body also work?
uh I believe so, if you get the affix from sentinel or mage pieces and slam it I think it works?
idk I made that assumption it still works on my lightning squirrel build, so I imagine it works the same on Acolyte
Okay, thanks
Yeah, sentinel and rogue helms and body armors can roll %mana. Only way to make it equippable on other classes is to slam it on an LP unique that has no class restrictions.
I figured it would work the same, thanks
The only dot with that much pen for cheap is poison though? The rest of the ailments uses pen normally
Soul Feast gives 200 pen for damned on the skill tree
Only for the damned that soul feast applies, not generic.
Damned applied by other stuff is still penless
What do you guys think is better for Abom? Infernal Shade or Bone Curse, I like Infernal Shade more atm I think.
I just saw someone asked the same thing above
I use both, my skills are Skellies, Abom, Dread Shade, Infernal Shade and Bone Curse.
Max potential of my current abom build, could prolly go higher with multi t7 unis.
no aura of decay -phys res?
No aura of decay seems like an odd choice yeah
nope
Is flay witch able to kill uber abberoth ?
And on maxroll there is 2 build what is the better one ?
Is it harvest slay lich or flay mana lich ?
Ok ty i am.gonna try lich or acolyte in general for the first time then
good luck!
Ty 😎
Mana is better but needs more gear, use Harvest before you get the gear needed for mana.
Are Necrosage and Contaminated Dreams worth it on Abom even if you have near enough 100% CDR from Idols as it is?
I was thinking of dropping them, picking up a point in the node that offers some base crit and then dropping 1 or maybe both my Phantom Grips for Red Rings
More CDR is always better. Though that one that consumes %health is generally not worth it imo.
abom has so much hp and can't leech health the enemies don't have that it often costs more health than the abom can reasonably recover
It's mostly something I would only spec against Abberoth I would imagine
Just trying to fit Red Rings into the build over Phantom Grips as I want the extra survivability.
Actually I don't need the base crit from the tree or rings to cap crit on my Abom
Not with Dread Shade on it
Forgot to factor that in
ok and then one question can i respec my specialisation ?
i know this was not the case in the past
Yes, you can at the respec NPC in End of Time
ow perfect ok ty
Hey guys, I just started playing and i leveled as a fissure warlock, i was wanting to play a flay lich mana variant but the guide on maxroll is saying i need 600 mana and the gear is crazy expensive for me now to switch, would switching to the A tier flay that uses cold damage be viable now to use to farm? Any build suggestions because the guide stops at level 70
someone above said suggested using harvest before to farm gear for mana version, so yeah whatever is easier to gear just use that to farm for what you need.
Ok is the harvest build better than the fissure one for levelling, i just didnt want to swap and be weaker haha, Im currently spec into warlock
man I'm having trouble making the mana flay loadout work for me. I have most of the stuff the maxroll guide recommends and I get the potential, but I feel like I just explode instantly even through lich form and not sure what I'm missing
for Rip Blood does the passive node Arcane Fortress also convert the bonus health gotten through the passive Quenching node into ward?
or does that only effect the base amount of health?
god i just cannot do anything with lich and i don't have enough gold to swap back
this suuuucks
Post your gear maybe can fix your problems
In the Rip Blood tree, 3 points into Thirst makes Rip Blood free. Isn't the Carrion Hunger node useless?
unsure but I think Carrion Hunger lets you cast it if you go into the negative manna?
Right, but you could cast it anyways if Thirst makes it cost 0 mana?
right? I wanna say yes but otherwise what is the point of carrion hunger?
that's what im saying lol. maybe there were tree changes and they just...didn't take it out? Like, I would understand in a different skill that might have a node that increases the cost of the skill, but rip blood doesn't have a node like that
is there a node that increases the cost of rip blood?
There used to be
not that i see
but you don't even need the nodes for - mana cost a wand will usually already make it free
for sure, but yeah without gear benefits, just looking at the skill, i think that carrion hunger is a forgotten node
that's a shame if true hopefully they fix it in the next update
Yup, it's this
okay so now how do i inform a dev of this epiphany
they changed the tree and removed the +cost stuff
easiest way is press F8 and bug report it in game
reasonably sure that they know of it already but yeah report with f8 if you like.
never know shrug
thanks #gang
btw maybe you know. For Rip Blood does the passive node Arcane Fortress also convert the bonus health gotten through the passive Quenching node into ward?
I haven't tested it but I would assume yes. Both Quenching and Hematology should affect the ward gain. It's just your passive Healing Effectiveness stat does not affect it, as written at least
I should theoretically be able to dodge Julra's nuke with Profane Veil but it definitely does not seem to be working.
It cannot be dodged, a number of big boss skills are undodgeable
lameee
Yeah, you can time warp away and back before she follows you though
she waits a couple seconds after the blast before she time warps herself, if you go back first then it skips the whole void puddle thing
booooo to undodgeable mechanics boooooooo
thanks
yeah, the time warp works, i just wanted to be stubborn and different lol
I really love the idea of wandering spirits and profane veil having synergy through Seance in the profane veil tree but I just don't know if wandering spirit have enough good stuff about them to be worth the slot
but I also really wanted to make a build with hungering souls and wandering spirits work
hmmmmmmm
meh I'll keep going and see what comes of stuff
today ive been doing a witchfire build and experimenting with all that. swapping out my 5th skill and my mainhand just to see how it feels. so far I think the most noticable was using Marinas and Hungering Souls, but the purely for the possess damage, so only occasionally throwing out a soul on bosses, otherwise just chaos bolts
though right now im using Pyre of Affliction and Profane Orb and testing
is there an easy way to snapshot my stuff and post it or do I just have to do it manually on a planner site. also I'm sure i have glaring faults so I hope nobody gives me shit :p
You can find your character and its gear on last epoch tools you just need to import your character and then copy a link here
yeah I was looking at Marinas but ended up going Curse of Perseverance cuz I loved the idea of putting massive stacks of DOTs on bosses
despite the 2/3's less damage
cuz stacks are fun
although the damage leech does hurt the Exsanguinous I got going
sooo I might look into other body armor. hmmmmmmm
i decided to give up some points and get the node in lich that disables leech
just for the fun of it. currently using the primordial chest for low health, but might switch to wisp when i can afford it
i just spent easily 30+ keys to fight t4 Julra. Not that I needed to, just wanted to see. And on the last time that i actually got the kill, we died together. sadge
i went from being able to handle t4 jurla to getting hard walled by her T-T
I'm sure my gear could be better but I didn't think I was that far below baseline
Ok so you need gear badly but its fixable with some farming ,you have no hp you have 1400 you need at your level at least 2500 then keep getting more
You are but its fixable
Armor and vesel strife relic need to go they aren't good
yea you need t7 mana slammed everywhere
I can barely even clear maps at 400 now without dying repeatedly
I just die instantly every time
You need the relic the primal beasts vendor sells reliquary nest
I made one yesterday and I'm at 2500hp/ 1500 mana
really need nihilis and seed, t7 mana on both
You also need a dagger called traitor tongue for offhand the most important stat for both dagger and axe its melee necrotic and spell necrotic,then crit multi and if you can get armor shred on dagger that will be awesome
i have the chestpiece with 20% extra hp and a bunch of leech but can't slam it because I can't clear t4 jurla now lol
I could do it on warlock and easily with necro
You will destroy her in second if you get this affixes on your weapons
word
it's definitely a fun build, I'm really enjoying it
Also you need to buy prophecy for idols weaver minor later on cause you are going to use only this idols nothing else with double mana unless you need to fix a resistances
Its probably top 3 for me in terms of scaling and fun with it
yeah I can totally see the appeal and when it clicks it feels real good, but I'm really struggling with staying alive since my defense is weak
if i get hit once i just explode
yea with just mana small idols and t7 mana slammed reliquary it bumps my mana up like 6-700
seed helps a ton with dmg to mana
my display shows 62500/1400 HP lol
seed is from abby right? dunno if i can even do that fight atm. will have to try later
Look for chest piece grab mantle of pale ox for mapping,survival slam mana you need Sentinel gear or rogue gear to be able to slam percent mana on chest piece but like at least flat mana is a godsend if you need more tankiness slam percent hp instead for now ,Valeroot is better bossing armor but not tanky
linear maps and tombs / cemeteries are a blast lol
Get rid of this
Max this
3 points in impact word is good
Reaper form this 2 I dont use much better to path and try to max crit multi in the reaper form skill called executioner
okay I don't get this one, maybe it's because my Max life was fairly low but I felt like this hurt my survivability even more
capping my HP even more felt bad
You need extra points skill points from dagger you are going to get you really want trepidation blade in flay skill for 48%increase attack speed
Yeah its weird but even if its bugged is a god send 30% more health and a bunch of endurance threshold will make you a tanky boy
I have 5500hp and 2700 ward ty to that passive and some gear
This belt is a godsend for mapping you are so tanky and honestly I dont need the extra damage at higher corruption I just need to stay alive,farm the grand brewery woven echo a 1 lp which its really easy to get even 2 lps aint bad to find with any of the health mods increase health,hybrid increased health or flat health. Increased health best one ,then hybrid ,then flat.
oh yeah I have one of those, just need to get a good affix in
This the 2 most important slams for both weapons the axe and dagger but if you have 1 lp get the necrotic damage affix its a ton of damage and you will kill t4 julra really fast. I would do some prophecy if you dont have any other uniques to slam and imprint exalted with t7 that you can find,t6 works for you for now
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (77) / Warlock (10)
▸ Health: 2,416, Regen: 32.16/s
▸ Mana: 1,488.09, Regen: 22.72/s
▸ Ward Retention: 164%, Regen: 0/s
▸ Attributes: 5 Str / 9 Dex / 82 Int / 5 Att / 6 Vit
▸ Resistances: 96% / 114% / 102% / 33% / 33% / 79% / 72%
▸ Endurance: 61%, Threshold: 1,109
▸ Dodge Chance: 2% (36)
▸ Armor Mitigation: 22% (820)
▸ Crit Avoidance: 100%
Reaper Form / Flay / Chaos Bolts / Marrow Shards / Harvest
That looks good
https://www.lastepochtools.com/planner/Q9yVROnQ. This works well at 2k corr, for uber can change belt and armor but like build scales very well and apparently still have like 2 months with season or even 3 so
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 5,507, Regen: 0/s
▸ Mana: 2,068.31, Regen: 27.76/s
▸ Ward Retention: 232%, Regen: 0/s
▸ Attributes: 22 Str / 15 Dex / 116 Int / 15 Att / 26 Vit
▸ Resistances: 79% / 79% / 88% / 78% / 78% / 144% / 104%
▸ Endurance: 55%, Threshold: 2,180
▸ Dodge Chance: 3% (82)
▸ Armor Mitigation: 43% (2,491)
Flay / Reaper Form / Harvest / Marrow Shards / Chaos Bolts
ooo reliquary nest i see. that does look sick, I'm pretty sure i can afford one right now
Mana idols are a pain to farm do prophecies for them when you are ready to grind them
this looks so much tankier
I was wondering if titans would be good on this build, I have a few lp2 laying around
You are at 0 hp so it doesnt work with inmolator but I am trying to get a t7 mana and t7 health on titans getting 79%hp increase from one items for seems kinda good
The self ignite from inmolator will kill you when you are at 0 hp so I change to brew belt
brew is just a great all around belt anyways
could prolly swap endurance blessing with a brew instead too
Yeah awesome belt plus helps capping endurance and your endurance threshold goes so much up with every potion you drink
6k health lich lol
Is it worth using a two hand when using Titan Heart, or still just stick with dual wielding as a melee lich?
Marinas’ is not bis for witchfire
We have sinthina’s shard for that
Dual wield is better for lich specially if you are doing flay build
hmm i see. nice
YOu can put the set shard on, and still throw in fire pen (Via mace base) and ignite chance
wait can you not put set bonuses onto unique items?
RIP, no.
dang it
wellp good to know ahead of time cuz I messed up
thanks muchly
No, one you put a set shard, it becomes a reforged set item, which cannot be used for legendary crafting
LP crafting only allows exalteds.
dang thanks for the info though. 🙂
tried equipping a neat primordial exalted wand i got instead of the chest.....oof, i need the chest.
FYI - symbol of demise bleed chance apparently does not get converted into ignite chance with the champion affix. at least, not according to the character sheet. RIP
Witchfire does not take buffs into account for the modifiers
that was more of just a test to see. even if it did work, the ignite chance wouldn't necessarily directly impact witchfire. but yeah, just testing stuff
I'm looking at Flayer's pride and I am wondering just how relevent is the bleed penetration on it? like if I am making a bleed build that just does stacks on stacks of bleed from my spells how good is the extra penetration?
or should I be looking at this instead
choices choices
If you had 0 pen, 39% pen is 39% more damage.
oooooo and that's like after all the other equations to determine how much damage I am putting out right? then that is quite good indeed
that is nearly 50% more damage for bleeds
Yes. Pen is effectively another %more damage modifier
ooooo me gusta thanks you
thanks for the help with the build, tried to incorporate most of it and have found it much better! still need to optimize my skill tree a bit more
The conversion does not show up on the character sheet, it should still apply like normal
It should, but it won't account for conversions like from maehlin's and the champ affix.
Hey I am glad it got better if you need help with something later on dont forget to hit us up have fun bud and keep slaying.
is the ward gained from ashes of mortality individually unique? like if I have 2 of the equiped will I get twice as much ward cuz they both add ward idependently of each other?
It explains it in the screenshot. It you have 2 equipped, you get a 26-38% chance to gain ward, but you gain the same amount.
damn silly me, thanks very much
so I know that shredding armor has a fairly quick soft cap on damage, does elemental penetration/shredding also suffer from that extra damage cap? or can you just keep stacking elemental penetration/shredding for increased damage?
blah why can't good builds be more straight forward in this game?
That's mostly because of how armour is calculated.
pen and shred doesn't have that, but has 'diminishing' returns, if that counts.
ok cool thanks muchly
The shred ailments (aside from armor shred) themselves have a stack limit of 10, just in case you were asking about that part and not the 'total effective enemy resistance'
thanks muchly 🙂
I am trying to figure out a good direction to take this curse of perseverance warlock build. https://www.lastepochtools.com/db/items/UAzAsCZgViA I know I want to use the insane number of hits to apply crazy numbers of dot's and trigger ailment overload effects on bosses but how to get there is actually being more of a struggle than I thought. I feel like I am being pulled in the direction of curses, and ailments but should I put more into curses? should I be trying to curse myself? the synergy of it all seems not as straight forward when I try to get the items built. anyone got any builds they'd like to share for this? i've tried to map this out like 5 times now and have come up disapointed each time
I'm thinking maybe something like this and digging into the fire/ignite aspect? https://www.lastepochtools.com/planner/ApgyWexo that's just a loose idea for base items
Beneath Ancient Skies / 1.3.5
None
▸ Health: 1,408, Regen: 20/s
▸ Mana: 142.51, Regen: 8/s
▸ Ward Retention: 98%, Regen: 12/s
▸ Attributes: 11 Str / 9 Dex / 13 Int / 10 Att / 20 Vit
▸ Resistances: 45% / 9% / 9% / 35% / 9% / 55% / 29%
▸ Endurance: 30%, Threshold: 282
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 10% (249)
None
Beneath Ancient Skies / 1.3.5
None
▸ Health: 1,408, Regen: 20/s
▸ Mana: 142.51, Regen: 8/s
▸ Ward Retention: 48%, Regen: 0/s
▸ Attributes: 11 Str / 9 Dex / 13 Int / 10 Att / 20 Vit
▸ Resistances: 45% / 9% / 9% / 35% / 9% / 55% / 29%
▸ Endurance: 30%, Threshold: 282
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 10% (249)
None
lol i didn't even change it over to warlock
https://www.lastepochtools.com/planner/oNNmJPyo so yeah maybe somthing like this for a start?
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Warlock (93)
▸ Health: 1,799, Regen: 20/s
▸ Mana: 181.51, Regen: 8.32/s
▸ Ward Retention: 128%, Regen: 35/s
▸ Attributes: 9 Str / 9 Dex / 41 Int / 9 Att / 39 Vit
▸ Resistances: 80% / 9% / 9% / 35% / 9% / 161% / 60%
▸ Endurance: 30%, Threshold: 360
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 10% (249)
You're wasting a bit too many passive points on things past the threshold bonus.
Eg: Dark Protections, Scorched Reach, Vessel of Chaos, Ashen One.
Witchfire will probably not do much for you, because you can't spread a status effect that doesn't exist.
No Imperishable in a ward setup is also very weird.
Why is this here?
see this is the kinda sutff that I just do not get. I didn't even think imperishable was that good
The threshold is the reason one pick's it up.
cuz I really could not figure out where else to put the points
Undeath is right there waiting for you to max it and cut even more mana cost.

So, at 100% necrotic res, you get 50 more ward decay threshold, which means all ward decay calculations start at 50 instead of 0.
Meaning ward at 100 decays as if it is at 50 with normal calculations.
undeath hold on lemme find that one
oh the cone width
wait really? here I thought ward decay thresh hold happened at the end of the equation
so I don't have to re cast it on bosses constantly and it boosts the damage so that is good?
The formula exists.
It's not a DoT, so I don't think you'll be doing much damage with it in the first place...
where is that formula for future referense?
not gonna lie that equation is kinda giberish to me cuz I am kinda stupid but I do get the basic concept that stuff at the begining of the equation is better than at the end
What why isn't this specced, and why did you boost torment instead?
https://lastepoch.tunklab.com/ward
Ward calculator in case you need one
ahhh cuz cthonic fissure is hard for me to hit on moving targets so I was using the spirits and torment to clear low health minni dudes
Torment won't do that much, and if you wanted to go all in for spirits there's a better setup
but like I also wanted to use cthonic fissure cuz like the torment is curse and curses are good on warlocks
you mean wandering spirits?
wait are the spirits from the fissure and the spirits from wandering spirits not the same thing? I thought they were both getting similar bonuses cuz they were both *"spirits" *
I thought stygian current would also effect wandering spirits
hmmmm I think I might be kind of an idiot
No.
No they are not
huh
You should have noticed this if you read one of your rings, because it specifically writes Wandering Spirits
No, they're seperate things.
well ok thanks for that info
hmmmmm maybe this game isn't for me if I can't seem to figure out what is good on my own like this
If a skill is linked to another skill, it tells you clearly by highlighting it in their full name. Example:
ahhh so it's only if it is in the related abilities section that you can tell if other things are effected
I think i get that
This is from LETools, but yeah it tells you when it's refrencing another skill
Apprently there's enough necromancers that don't get this rule still
well theres at least me thats for sure
Well, some get it explained to them and still didn't get it so there's worse-
wow I never would have guessed that imperishable was any kind of good, like I was only even considering it for it's vitality
It's a default pick because as a warlock, you get so much necrotic res for cheap or even free.
Same reason why boneclamor is a default defensive pick for warlocks.
true you do indeed get A TON of nec resist I do know that
so does all ward threshold work like that?
like from other afixes?
Ward threshold is a stat, so yes.
But generally they aren't worth it from affixes, just worth from passives.
Espically something as cheap as imperishable.
wow so this is insanely good at t7 then
Pretty decent yeah.
Apart from the fact that's it's rare as hell
And there might be better picks depending on setup.
ok well thanks very much you have given me a LOT to think about
I'm not done-
Why these two?
You don't have any bleed chance to convert so the gloves are.. not that good?
I don't know why you're using that pair of boots.
ahh cuz those were the uniques that have extra fire damage and extra damage over time and the boots did shit with ward
and I am doing stuf with fire and damage over time so unique items that do that = good in my brain
If you wanted a pure offensive gloves, these exist:
For boots: My brother in chirst we have a better pair for ignite:
Like, BiS-tier for ignite.
wow really? here I was thinking that the 128% extra damage over time was really hot stuff
but I guess the fire pen is even better
Sir, that's increased. Something you probably should have a lot of
right and more is better cuz increased damage doesn't hit a cap like penetration and shred do. at least that is what I was thinking
more damage = better
No, because all sources of increased are added together. While different sources of more(That isn't pen) are multiplied.
so the pen is better cuz it provides in advertant "more" damage that is multiplied with all the "increased" damage? do I have that right?
ok well this is all good knowledge to have
I'll take it and see if I can't make something that is half decent
Damage calculation is:
(Base + flat) x (all % increased) x (% more 1) x (% more 2) x (% more 3)...
huh and the pen damage from the boots is so good cuz it counts as one of the more damages down the line?
It's a decent source of pen if you don't have any, otherwise It's just more pen for cheap.
The core here is mostly the fire trail which just allow syou to get 4 ignites per second for free.
wait really that's the good part? the fire trail? see with my hungering souls putting on a lot of ignite per hit I wouldn't have thought the fire trail would amount to very much more stack of ignite.
but I guess I was wrong about that
It's more stacks for cheap, becuase you WILL be getting hit, the pen is also pretty good.
And 38% movespeed.
And 85% reduced bonus damage taken from crits
And 45% fire res if you need it but you're warlock so
yeah the "always getting hit part" is another reason why i grabbed the other boots they provided ward and cool down on transplant and boosted damage over time so thats why they sounded good to me.
but yeah I can see why the boots you recomend are straight up better
If you wanted a pure defensive option, last steps would have been your pick
Boosts your ward regen since you're using architechs already anyway.
see I was looking at that but it auto stacking chill on me made me think I would be a sitting duck\
hmmm but yeah since I am already going heavily into conversion of health to ward I can see why those would be agood defensive choice
but yeah thanks for all the advice
I'll see what I can re work
The chill isn't that bad really
well that's good to hear.
ok so it is probably shit buuuuuut call me optimistic I think I might actually feel pretty good about this one. So here is attempt number 10 of me making a fire ignite warlock. lemme know what you guys think and any criticisms and suggestions are welcome. https://www.lastepochtools.com/planner/oNNm7b7o
Beneath Ancient Skies / 1.3.5
Acolyte (34) / Lich (8) / Warlock (71)
▸ Health: 4,272, Regen: 20/s
▸ Mana: 165.51, Regen: 8.88/s
▸ Ward Retention: 215%, Regen: 111/s
▸ Attributes: 9 Str / 19 Dex / 47 Int / 9 Att / 40 Vit
▸ Resistances: 132% / 90% / 90% / 79% / 90% / 236% / 85%
▸ Endurance: 42%, Threshold: 872
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 17% (545)
my most honest and obvious concern with it is that it doesn't have very much damage mitigation other than capped resistances so I am worried that I over looked that and it might just melt
however it "should" have a "fair" amount of ward but idk
main target is to take it through the echos and eventually kill ubberoth. and maybe use it for some 500+ corruption farming.
I am thinking of maybe taking out curse of perserverance and switching over to firestarters torch
then hungering souls culd be my mutli enemy hitter while infernal shade does more single target damage
profane veil is there with wandering spirits cuz fire ghosts are funny to me
and lot's of ward is fun
but yeah as I said let me know what you guys think any changes or criticisms are welcome.
omg nvm why do I have pearls of the swine on there I am not even running bone curse
ok I will figure out a different necklace later cuz i need sleep
Architect is probably being wasted here tbh
I'd either drop it or drop the boots and % missing health mod on gloves
Maybe change the fire damage blessing for armour as well
If you don't need the staff drop it and pick up an off-hand catalyst instead, prefferably an Opulent Focus
That will give you quite a bit more ward
Red Rings will go a long way to help with defences assuming you hit the 180 attributes
Chains of Uleros belt is great as well as it synergises with your helmet and the ward potion converted to ward isn't bad either as using potions will actually hurt you while they give health
Red Rings will also free up a lot of your blessings so you can slot other things like ward per second
And % armour
Pretty sure the staff is the whole reason they made that build.
Fair enough
Ah yeah, I didn't even check their skills mb
Just throwing out ideas XD
If the gameplay doesn’t feel clunky to you with that many actives then you can go for it. I always felt that build setups in this realm of Warlock felt unnecessarily clunky. Dropping something for Bone Curse & Decripify which is a big multiplier may be a pathway for you to shift gear around and squeeze out more dmg / defensives
If you need better defensives once you get going, the Wither node on the Lock tree is pretty powerful
Thanks for the feed back everyone! it is muchly appreciated 🥰
out of curiosity, in what way is it being wasted? is the amount of ward i get back from it too much and unnecessary?
Architect more or less covers it's own needs
And your Ward is being capped
So I think the boot and gloves slots can be better utilised
ahhh thus the oppulent blessing recomendation
alright that sounds good to me
thanks for the advice 🙂
That or you change the chest out for Exanginous
Which is also a great body armour and would work well with your current boots and gloves setup
really exanguinous? I never would have thought to use that when architect is available. to me architect looks to be just straight up better except for the bleed immunity
but that is good to know thanks!
The issue is that Architect caps your Ward
Otherwise it would be hands down better
Also don't discount the attack / cast speed
wait architect caps my ward? is that an effect that I missed on it? or is that just because my ward per second is running into my threshold?
fair point
oh wow huh
Architect is best on builds that don't want to stack Int and don't want to use other % Health Missing gained as Ward
here I thought that was a bonus
The more other sources of Ward you have the worse Architect is
It's not, it's a downside
that it was applying 240% of my maximum health to my ward limit as extra threshold
wow thanks so much for pointing that out holy crap
I never would have guessed
Your build would greatly benefit from stacking Int so Architect is less appealing
yeah I can definitely see that now
here I thought it was the bees knees for my build
so maybe exanguinous then
Yeah, another good Primordial to use could be Reliquary Nest
Or maybe Wildfire Embers? As a less meta option
Not sure how worth it it is though
But could be fun
Legends Entwined could also be an option
yeah I can definitely see how good the nest is
Are you a Fire DoT build?
Or hit based?
Actually nvm, I assume you'd watch to keep at least the Midnight on
So forget Legends Entwined
well the general vague idea for the build was to have a tone of ignite chance and use curse of preserverance to shoot a ton of hungering souls each hitting the boss and each applying lots of stacks of ignite
I assume you'd also want to keep Soulfire as well
yeah soulfire and cures of preserverance was kinda the main idea behind the build
Perhaps just a T8 affix somewhere then?
couldn't hurt
They can be T8 yeah
Not sure where a Primordial would fit onto your build though tbh
yeah i've run into that problem mulitple times, then architect fell into my lap and I thought it was a god send, turns out to be quite the opposite
If you don't plan on stacking Int it could still be an option
But stacking Int isn't a bad idea as it scales damage too
does int also scale the ignite damage? cuz in my mind that is where most of my damage is comming from but I could be wrong