#💀┃acolyte

1 messages · Page 79 of 1

charred ridge
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bear kill times are not bad though it's like 20-30 seconds

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i mean it'd be cool to see

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i dont play minions so i wont be the one doing stuff with it

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actually yeah someone please do it so we can get minions nerfed

vapid kindle
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once i finish farming gear for my smite character i'll probably give it a crack

upper wedge
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My fastest are 1 min on both Abomination and Mana Flay, and most of it is waiting during his invuln and healing phases lol

charred ridge
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if you min-max flay and get it down to 40s it's like

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basically as smooth as you'd want it to be

tacit plinth
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This is a solid as game but the bugs and no balances on skills will keep killing it

vapid kindle
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last season was pretty decent in that department if imperfect but now it's like we're back to 1.0 again

short sparrow
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Hi, I don't understand some mechanics, maybe someone does? Blood pact - passive which increases damage, but when enemy is killed, hp should be drained from acolyte. I have that skill but no hp drain. Is there any trigger or damage type that passive skills is used on?

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And anso bone curse has the same icon as blood aura - are those skills combined somehow?

obtuse quest
short sparrow
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Thanks

rich stag
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Seems weird I cannot have more than 1 Dread Shade out when I spec for it, I assume it's because of the node that says "no aura buffs"

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Nvm

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It's Lone Watcher

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I am silly

full helm
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Hey noob question or dumb but for mad ladle it says each negative ailment gives more spell damage up to 48% each one. What are all the negative ailments that work with the ladle. Like if i spec for some ignite does that work for the ladle? Any help is appreciated.

obtuse quest
old hull
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The wand itself gives a bunch of different ailments to start with. Curses are ailments, also.

full helm
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ok so basically anything that effects the enemy

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cool cool i main warrior and finally decided to start a acolyte and went lich stygian build for fun. So far its a blast and getting used to the play style and was just curious cause i see the wand already gave lots of - ailments so wanted to clarify cause this way i can pick nodes and stuff that gives different negative ailments and same for my wands secondary when i get a 3-4 lp one

full helm
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Ok perfect i ended up with like 13 - ailments with minimul effort ro change to my build so this is very nice.

obtuse quest
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You only need 8.

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8 is the cap for the buff.

dark inlet
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Two Curse Qs:

  • if an enemy has the curse Marked for Death and you would Apply the same curse again, does it actually count as getting applied for triggering Profane Veil Mark of the Rat?
  • does "Refreshing" the Marked for Death curse count as Applying the curse? (similar relevance for PV Mark of the Rat)
obtuse quest
dark inlet
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But does it actually count as "apply" for PV Mark of the Rat if the target already has MfD? That spreads Damned and Poison stacks whenever MfD is applied

When you apply Mark for Death to an enemy or yourself by any method, all your stacks of damned and poison on them spread to a number of nearby enemies.

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Like for the first bullet point, if you have Mortality's Grasp (chance to apply MfD on hit) and MG procs twice back to back, does PVMotR spread the stacks twice or just once?
And for 2nd bullet point, if you use the Chaos Bolts node that they refresh curses and the target has MfD, does each bolt spread the Damned+Poison stacks?

obtuse quest
dark inlet
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interesting

full helm
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ok gotcha

north lance
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I want dual suffixes heavybreathing

stuck owlBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (21) / Necromancer (92)

General:

▸ Health: 4,487, Regen: 30.16/s
▸ Mana: 201.05, Regen: 8/s
▸ Ward Retention: 255%, Regen: 172/s
▸ Attributes: 16 Str / 12 Dex / 82 Int / 2 Att / 26 Vit
▸ Resistances: 50% / 52% / 52% / 66% / 54% / 152% / 62%

Defenses:

▸ Endurance: 56%, Threshold: 897
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 41% (2,335)

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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (21) / Necromancer (92)

General:

▸ Health: 4,487, Regen: 30.16/s
▸ Mana: 201.05, Regen: 8/s
▸ Ward Retention: 255%, Regen: 172/s
▸ Attributes: 16 Str / 12 Dex / 82 Int / 2 Att / 26 Vit
▸ Resistances: 50% / 52% / 52% / 66% / 54% / 152% / 62%

Defenses:

▸ Endurance: 56%, Threshold: 897
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 41% (2,335)

nova mulch
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Hey. So I have this minion necro. Its based on Action RPG~s fire minion build but Im not following it word by word. I cant figure out, why his EHP is like 2.6x higher than mine. Even if I reset his tree in the planner, its still much higher than mine. Removing his body armor - Still higher. So what is the secret EHP generator here? Im so confused. I went for ward, and I have like 7000 stable ward in town, while he has only 4500HP
My necro: https://www.lastepochtools.com/planner/ow9pWOXQ
Action RPG: https://www.lastepochtools.com/planner/BjbqexWB

EDIT: I messed up the links first

stuck owlBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (23) / Necromancer (90)

General:

▸ Health: 2,221, Regen: 30/s
▸ Mana: 171.19, Regen: 10.48/s
▸ Ward Retention: 350%, Regen: 278/s
▸ Attributes: 6 Str / 18 Dex / 59 Int / 6 Att / 14 Vit
▸ Resistances: 80% / 87% / 79% / 84% / 75% / 308% / 122%

Defenses:

▸ Endurance: 20%, Threshold: 444
▸ Dodge Chance: 3% (72)
▸ Armor Mitigation: 34% (1,795)

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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (21) / Necromancer (92)

General:

▸ Health: 4,487, Regen: 30.16/s
▸ Mana: 201.05, Regen: 8/s
▸ Ward Retention: 255%, Regen: 172/s
▸ Attributes: 16 Str / 12 Dex / 82 Int / 2 Att / 26 Vit
▸ Resistances: 50% / 52% / 52% / 66% / 54% / 152% / 62%

Defenses:

▸ Endurance: 56%, Threshold: 897
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 41% (2,335)

obtuse quest
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Flat hp affixes get boosted by % health affixes and % health affixes get boosted by flat hp affixes.

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Endurance, since he is health based, and I don't even think LETools accounts for the body armour's damage redirection.
Brewmasters also gives him a boost of endurance threshold when needed.

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  • LETools also doesn't account for possible ward amounts.
nova mulch
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I added some flat HP to my necro with idols, but that increased the EHP only by a little.

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the EHP difference is waaaaay to big. There has to be something that is responsible for this. So I dont think some flat HP here and there makes the difference.

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and he doesnt even have capped resistances

nova mulch
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and he is also not crit immune, while I am

obtuse quest
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These 3 are probably the biggest contributors. Two of them aren't even accounted for by letools' EHP calculator.

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Same with ward, since letools doesn't calculate stable ward, the EHp calculator does not take into account ward at all.

nova mulch
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hmm, with tunklab I have waaaay higher EHP

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so it wasnt his EHP that was high, but mine was low because it was calculated incorrectly

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thats not very good news because I blamed my low EHP for not being able to beat the 10 harbinger challenge. I tried like 30 times. I managed to do it in the end, but I was one shot so many times

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thanks for the tips btw

obtuse quest
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That is pretty much a "Don't get hit" fight.

nova mulch
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yeah it was very frustrating

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and each time I had to resummon all my minions....

wintry flame
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You can use tunks stable ward calc and input ward amounts to get into LETools EHP calculations

nova mulch
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thanks, jsut found it.

night dragon
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Is the death Knight Hungering Souls Scale with your Skill tree?

old hull
nova mulch
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Hey. Julra's gloves says: "Stats on this item also apply to your minions". Does this mean my minions can apply frailty with the affix +x% chance to apply frailty with hit ?

nova mulch
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wait,it does

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I jsut had to recast the minion

tight sapphire
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so you can snapshot minion stats with those gloves?

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intradasting

hard quail
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Hello guys.
What is a best way to farm Carrion of Creation gloves?

lost gale
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rampant coast on weaver tree

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the one where you fight a beast

hard quail
tight sapphire
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imprint the woven echo

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it'll spawn alot

lost gale
# hard quail ?

what arpawocky said, take the nodes where you can imprint a woven echo so it'll spawn on your monolith web sometimes, imprint rampant coast and it'll appear loads

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each time you do that echo you kill a beast, which is the only source of those gloves

serene lichen
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Does anyone know if heal and damage gets totalled into one number when it ticks

serene lichen
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Ty for fast reply 1 clarify thing pls

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Any tick that would do more than your ehp will kill u regardless of ur current leech

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Rite

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Cuz I’m having 1k ticks of dot on my and my hp isn’t moving, must just be a server or update speed thing

obtuse quest
serene lichen
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But then yeah all of a sudden one tick does lethal

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Ty thought so

obtuse quest
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DoT ticks are like every half second.

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Leech ticks are faster then that generally.

serene lichen
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Yeh kinda technical stuff

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I notice that I’m considered at low hp now for exsanguinous properly

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But not some other things

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(I think)

obtuse quest
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Exsang low hp is basically "You're never getting a bleed DoT ever"

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if you're still getting bleed dots it's not low life to exsang

serene lichen
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Came back to check after a few months looks like fangs belt still isn’t working correctly

obtuse quest
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I'm surprised they haven't fixed that too lmao

serene lichen
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Yeah it was early patch I had the always low life mode

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But I was getting bleed sticks above 36% and then they wouldn’t get removed

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Like 36-50% they bleed would accrue and then get me

obtuse quest
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Exsang doesn't remove bleed stacks.
It only prevents future bleed stacks.

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Yes, it works this way since it existed.

serene lichen
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No but I should be considered at low life from 36-50% due to lich node

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This wasn’t working , now it is

obtuse quest
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Oh you mean that, yeah.

serene lichen
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Well that’s good at least

obtuse quest
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Werid that it fixes for one thing and not the important extra 60% inc damage

serene lichen
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Man like the advertised passives in the rework

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What are some fun lich primo, only have bleed gloves, belt and berserker helmet so far

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Maybe the set rings can do something fun ?

serene lichen
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Oooo maybe the increased effect of idols could enable some kind of excessive proc rate or something

obtuse quest
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That one is used in mana flay for... 2k+ max mana

lost gale
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maybe even another 4 of the weaver idols with % health on them

wind fulcrum
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when necromancer teleported into new echo

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(this is also how mike feels omegalul)

night shale
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Does anyone know off the top of there head whether or not the bone curse nodes misery effects and merciless work together. I am try to do a Necrotic Volatile Zombie build and don't want have to deal with split damage types

lost gale
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afaik you can't convert that physical damage boost by any means

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I could be wrong, but even if you could it would be a horrendous way to play

obtuse quest
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If it did, you'll be seeing it in every necro build.

night shale
keen prism
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minions have a base critical of 5% right?

old hull
keen prism
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i mean normal basic attack

old hull
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Normal basic attack is a skill, too

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every minion uses a specific set of skills and typically one of those is a basic attack

lost gale
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There's a line of text that says death knights have 15% base crit chance but I can't see anything else suggesting that that's actually true

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they're good for profane oblation anyway because they don't have a global less damage multiplier like the other skele mage types

violet forge
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out of curiosity, how do you sustain Flay's mana cost?

charred ridge
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in what build?

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if you use executioner tithe you just press harvest

violet forge
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so, i guess i have to specialize harvest?

tacit plinth
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You should be using harvest specialized if you are doing flay mana anyway

violet forge
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ok

unkempt basalt
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it's been awhile since I've played and I'm coming back. Can someone remind me...if I take Carnage so Rip Blood casts Marrow Shards, do the talent points I put into Marrow Shards affect those ones? What if Marrow Shards isn't on my bar?

lost gale
unkempt basalt
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neat, thanks

night dragon
lost gale
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well, sort of

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yeah it's bad

old hull
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Yup, it's very bad

pearl snow
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Agreed its bad

nova mulch
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Hey. So I want to increase minion crit chance in my build where the majority of my damage comes from my skeletal mages. There is global minion crit chance which is displayed ingame as well, and if I import my build to the planner, I can see that there too. There is an affix on body armor that says "+12% critical strike chance for skeletal skeletons" combined with "+12% critical strike chance for skeletal skeletal mages". Can I somehow check this somewhere? Its not displayed ingame and I cant see it in the planner either. In theory probably I can calculate it, but I would trust more the number that the game thinks.

lost gale
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so really the affix isn't worth it imo

nova mulch
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hmm. So without that affix, is global 80% enough to make the skele mages have 100%?

lost gale
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nah there's two kinds of crit increase there, you have a base chance of 5% so anything that reads like +12% or +3% per point like those skeleton mage affixes will add on to that value

nova mulch
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there is +5% from passive, there is an other +15% as you mentioned from the skill itself, these are additive as per my understanding

lost gale
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then you increase that value with eg 100% increased critical strike chance for minions being like doubling that base value

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yes they are, but then you need to 5x that base 20% to reach 100% which is expressed as 400% increased chance

nova mulch
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yeah

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I still dont know the answer 🙂

lost gale
nova mulch
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if my global minion crit chance is 80%, then whats my crit chance of my skelly mages

lost gale
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what's your total increased minon critical strike chance?

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you have to work this stuff out yourself as it applies to specific skills

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oh there's another +5% minion crit on the necro passive tree isn't there so 25% base chance seems likely

nova mulch
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yes

lost gale
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okay then

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that affix multiplies that 25%

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100% increased means you get to 50% chance

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200% increased means you get to 75% chance

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300% increased gets you to 100% chance

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so you gotta look at where you're getting minion crit chance from and add them up to see what the crit chance of skele mages is

nova mulch
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I have now 354% increased crit chance on my gear at thismoment.

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hmm, so I overshot it then

lost gale
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is it increased minion crit chance? because it only applies to minions if it says it does

nova mulch
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yes

lost gale
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yeah so you're overcapped a bt

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you could take points out of the crit chance on the skele mage skill tree

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or get different gear

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whatever lets you get the most benefit

nova mulch
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any other tool that displays these number dividually for each minion? :S

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nevermind, I make some excel shit for this where I can dynamically change input values

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thanks for the help btw. I havent calculated this yet, I just thought, I need more. Turns out, I dont, at least not for the mages. Im gonna check the other minions also

nova mulch
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And how doI know if a minion hit was critical or normal? Im at the training dummy, and I see yellow numbers, and I can see number between 20k and 28k. What does yellow number mean? Is it critical? Or is it just a hit? Because there are white numbers as well, but those are the ignite damage numbers I think. (Or other ailment damage numbers)

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hmm, Im not sure how accurate this is, but AI answer is:

obtuse quest
old hull
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AI is notoriously really bad at giving accurate answers for niche things

wind fulcrum
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even AI thinks, you are telling truth omegalul

charred ridge
vital ridge
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was i right in my decision to duplicate this? i am running mana stack skel mage and trying to craft for slamming

quick willow
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When I play flay/harvest with Death's Embrace should I stay with necrotic due to the added necrotic melee damage and necrotic penetration or take the cold conversion node nontheless?

obtuse quest
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You build differently depending on which element your flay is.

rich stag
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It’s not really a big deal either way though.

nova mulch
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Im a new player, even with 500h, and I have just discovered the "minion stance" keybond in the settings........ OMFG. This is a game changer as a minion necro....

nova mulch
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good to know. with changing the stance to aggro, it 'feels' like my DPS increased a lot. In reality obviously it didnt, but with aggro stance, my clear is m uch faster

rich stag
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Makes your minions leash much longer

nova mulch
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funny, that in poe, you had to use a gem for this :S

wintry flame
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the control of defensive stance is too good. sad that the AI/Stance changes were mostly pretty meh

rich stag
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PoE also offers more flexibility with its approach as you can mix stances up.

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I wouldn’t say either one is better or worse, they’re just different approaches to the same problem.

bleak barn
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Has the corrupted form bug and aura of decay flick been fixed?

steady spade
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How you guys deal with mana sustain on uber fight? With mana flay lich build

rich stag
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<@&1161418687471956101>

rich stag
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By the looks of it you use Harvest manually alongside a specific unique.

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Executioner’s Tithe

tacit plinth
eternal ember
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accute affliction and cursed ground. how do those two work together? does it continuously keep giving them bone curse

obtuse quest
eternal ember
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does survial of the crual heal you if a minion with a spell tag is dealing the damage?

old hull
eternal ember
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appreciated, just trying to find ways to increase survivability

lost gale
night hemlock
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How do I not go massively into the negative for my phys res when I turn on aura of decay?

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Do I just need to compensate with more res?

charred ridge
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for what build?

night hemlock
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Playing Abom

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I assume I just need more phys res to compensate

charred ridge
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abom is prob strong enough that you can one shot bosses with AoD and just have it turned off for maps

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but iuno

pearl snow
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There are res boosting nodes inside AoD that should help offset the negatives

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I’m pretty sure they convert with AoD

muted mist
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They do convert, you'll need to stack some extra resists if you're over 60 INT though. If you can't keep your phys resist capped it's not as big a deal, though, since AoD makes you take less damage.

old hull
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If you have a decent amount of armor, it's also less of an issue. Then, AoD's less damage taken helps against phys DOTs (like bleed)

night hemlock
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Not on atm but I likely have a lot more than 60 Int

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I try fit in some more resists to make up for it.

vapid kindle
obtuse quest
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People use AoD on minion builds?

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What.

vapid kindle
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i mean it’s a ton of phys pen if you build int. you could spec infernal shade instead for the buffs but you can also just snapshot that and have aod anyways xd

obtuse quest
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Well I'm mostly worrying about "You're literally exposing yourself to getting hit when the normal play is to stay a bit behind"

old hull
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Yup, aside from being mandatory on poison minions, it's easy phys pen for phys minions,

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and cold ones, too, I guess

obtuse quest
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Yeah for poison it's a no brainer, but I feel that it's a bit more playstyle dependant for physical

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Since you got bone curse's buff

old hull
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Did they make bone curse aura apply the minion buff when they updated the aura stuff? I don't remember, but would be funny if so

vapid kindle
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abom doesn’t need aod to oneshot everything else but there’s not many great alternative specs especially if you’re snapshotting infernal shade

obtuse quest
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Yeah abom has like, other buffs already that I don't think AoD is that good for general use. Uber's a valid use case for it for sure.

vapid kindle
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i mean infernal shade is nice qol for mapping but you can just have both anyways, it’s not like you’re exactly starved for skill specs when you can theoretically specialize up to 7 skills

obtuse quest
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I just find the possibility of having to build your defense even more to accommodate for it more effort than it's worth for most people.

vapid kindle
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but like what else are you gonna spec in that slot anyways, if you’re running face of the mountain it’s also pretty easy to overcap enough as long as you don’t have like giga int

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and if you’re block capped without needing the blessing you can just take phys res blessing anyways

obtuse quest
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What the hell happened to necro builds when I'm not looking

vapid kindle
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but phys res blessing + the rest of the gear if you’re using items like face are probably enough to overcap you sufficiently for aod anyways without needing to give up idols or wtv

wintry flame
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I think the cleaver/bastion is better. And you take phys res blessing. You don’t need the additional more dmg, the flat is def superior. You can snapshot most of your skills and take both AoD and Bone Curse

violet forge
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so, in your opinion, what's the best curse for a harvest lich?

obtuse quest
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Acid Skin? Why lock yourself to one?

violet forge
stuck owlBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Lich (83) / Warlock (10)

General:

▸ Health: 4,033, Regen: 31.2/s
▸ Mana: 291.51, Regen: 12.32/s
▸ Ward Retention: 280%, Regen: 95/s
▸ Attributes: 6 Str / 16 Dex / 102 Int / 6 Att / 18 Vit
▸ Resistances: 81% / 121% / 81% / 54% / 54% / 94% / 94%

Defenses:

▸ Endurance: 33%, Threshold: 1,574
▸ Dodge Chance: 2% (64)
▸ Armor Mitigation: 23% (925)
▸ Crit Avoidance: 80%

obtuse quest
#

Nothing to add here.

violet forge
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i was debating if plague was good but i don't think the spread is good enough to make it worth it, even if it's an AoE

obtuse quest
#

Horrible option.

obtuse quest
green cedar
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Anyone know if the Assemble Abomination if it is made from Skeleton mages, will it keep comsuming them at all time or only if it is low at health?

obtuse quest
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If a minion it was made out of goes near it, it will eat it.

green cedar
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@obtuse quest Okay thx a lot 🙂

lost gale
violet forge
obtuse quest
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Nothing else helps Harvest Lich past the "It's a curse" part.

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You already got the 2nd and 3rd best.

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Spirit plague is useless for Harvest.

lost gale
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Spirit plague is useless for damage but it can be spread on hit, apply slow & frailty and generate some ward

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I doubt it's worth specialising for that but it's got some value defensively & for QoL

violet forge
#

lol

green cedar
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Anyone know if i use Bone Curse and corvert it to Necrotic if the node Merciless that give minion damage bonus also will be converted?

green cedar
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Thx again 😄

night hemlock
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What are the pros and cons between Harvest Flay and Mana Flay Lich?

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From what I see Harvest clears faster and Mana Flay is better for bossing?

tacit plinth
obtuse quest
tacit plinth
#

So anyone think that they are gonna fix corrupted form before season ends? or maybe it carries to next season bugs and fixes job

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How strong is the stygian coal build for lich is it uber capable i got a while back a 4lp just dont know if its any good

old hull
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Nah, they are pretty much done with fixes for the season

tacit plinth
charred ridge
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opposite

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does zero damage

obtuse quest
tacit plinth
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Great its one or the other 🤣

charred cobalt
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Heya folks. Is the 'Seal of Servitude' node working for anyone? I took the node, but it casts on my character when I hover over my golem and cast it.

Edit: Ignore, user error 😅

obtuse quest
#

Did they really break the node that no one uses and it took this long for someone to find out?

polar anchor
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anyone has a link to updated builds that use cthonic fissure+ infernal shade? 😄 if not, any recommendation would be appreciated, i tried to follow a Carrion bleed warlock build from dr3adful on yt, but it was changed

rich stag
#

Might be worth looking on Last Epoch Tools maybe, I know that is a fairly popular place for people to upload builds.

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Or Maxroll

meager dove
pearl snow
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I had an Idea for converting it to Necrotic and dual wielding marinas and ghosmaker lol

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Thats as far as I got

old hull
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Funnily enough, converting to necrotic is a trap, even for a necrotic build. Damned is no much harder to stack than bleed that you lose a big multiplier, and you can add so much necrotic spell damage to it as phys that it's mostly necrotic.

meager dove
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When you switch it to necrotic I think it is suppose to scale more with damed but I could bkt figure out if that was accually working

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I think leaving it pysical and stacking lots of bleed but what mastery I have no idea maybe like the make everything bleed gloves and warlock but then you can use non bleed over loads

pearl snow
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True

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Lock overloads seems great

lost gale
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it says more damage per bleed on the target not your bleeds on the target

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blood specters?

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probably too much effort/investment for too little return

old hull
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Warlock seems naturally suited to applying tons of ailment stacks, fissure does work

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If it scales on minion bleeds, then yeah necro may also be an interesting choice

lost gale
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onos tull kinda mandatory for any minion bleed tho and that thing sucks

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it's an interesting interaction but probably terrible

vapid kindle
#

lich will have the most access to cast speed by far, which is probably also relevant

tacit plinth
#

Is flay mana stacking dot with chaos bolt not worth you would get a ton of dots application?

lost gale
#

self cast CB is decent

#

gotta direct cast rip blood to get a tether tho

#

or soul feast (lol)

#

or chance on being hit in reaper form

vapid kindle
#

yea having to rip blood, harvest and flay for dmg sounds pretty clunk tbh

meager dove
#

Well if you used flay you would have it cast chaos bolts and harvest but that is a whole thing

vapid kindle
#

you’d still need to manually use harvest if you would like to continue to have mana

obtuse quest
tacit plinth
#

What a shame to be honest a lot of things that you think may be great cant be cause they are missing enough more multiplier to do damage or they are bugged , still annoyed nobody bothered to bug fix corrupted form or the new frenzy belt.

#

Do you need 2t7 on every slot to destroy uber with abomination i am trying to try a lot of builds before season ends and see what they are like?

vapid kindle
#

no uber is a joke with abom with single t7s

tacit plinth
#

Cool time to try it in the weekend

wintry flame
#

you could do it with abom on blue gear, maybe even without gear lmao

tacit plinth
#

Maxroll abomination build legit? Like good enough to follow?

rich stag
#

If you have the ask then yeah, it’ll be fine and it explains itself and it’s reasoning quite clearly.

lost gale
arctic grotto
lost gale
arctic grotto
wintry flame
#

should just do the str stacking one

#

it's better and you still don't have to snapshot. I think Misha has it on her channel

charred cobalt
#

Anyone ever tested whether this works on an ally's minions? It reads as if it should but I've learned not to trust that kind of thing XD

charred cobalt
#

Tangential to that question- anyone ever mathed out whether golems with Death Seal's 525% more damage and the... what, 150% more physical from Bone Curse are enough to make that a viable build if the buff durations and cooldowns weren't complete ass?

obtuse quest
charred cobalt
#

525% more damage is... a lot, but maybe it's not even close to worth it, I have no idea

obtuse quest
#

It wasn’t worth it back then when the uptime was good.

#

It’s worth even less now.

charred cobalt
#

Good to know, cheers.

night hemlock
#

Does anyone know of or have a good Skeleton Rogue build? I want to try and optimise one but not really sure what direction to go

obtuse quest
old hull
night hemlock
#

I have the basic skeleton of the build just not really sure what a min/maxed one would look like.

#

And I can't seem to find anyone online who has made one.

wintry flame
#

How do you want to play it lazy or active?

night hemlock
#

I usually play quite lazy but either works for me

#

Less mistakes to be made

wintry flame
#

if you send me your planner I can look at it

ripe cipher
stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (27) / Necromancer (86)

General:

▸ Health: 1,676, Regen: 30.72/s
▸ Mana: 134.51, Regen: 9.44/s
▸ Ward Retention: 242%, Regen: 444/s
▸ Attributes: 17 Str / 27 Dex / 55 Int / 17 Att / 38 Vit
▸ Resistances: 94% / 94% / 94% / 115% / 50% / 228% / 108%

Defenses:

▸ Endurance: 56%, Threshold: 457
▸ Dodge Chance: 4% (127)
▸ Armor Mitigation: 69% (6,140)

obtuse quest
ripe cipher
#

huh so this is what makes this type of build work huh? odd never would have thought to try it

#

I suppose all my minions are indeed fire minions now though

#

I kinda passed on this one cuz the fire crit chance on it would only apply to me as well as the leech rate increase. those seemed like wasted stats to me. but I suppose the other stats make up for it

#

does the fire crit strike chance apply to my minions as well?

#

at any event thanks so much for your input

#

any other input I can get from anyone else is also appreciated

obtuse quest
ripe cipher
#

thanks so much

obtuse quest
ripe cipher
#

but ok go for crit chance instead

#

this is good advice

#

thanks so much again

obtuse quest
#

Those are LOW numbers for a DoT focused build.

ripe cipher
#

wow the skeletons don't ignite? here I thought all my minions had a chance to ignite when deeling fire damage

ripe cipher
obtuse quest
ripe cipher
obtuse quest
#

Eg: If you do fire damage with 0 ignite chance, you can never ignite.
If you have 100% chill chance, any damage, including fire, can apply chill.

ripe cipher
obtuse quest
#

It is not tied to damage type

#

If you have like 200% bleed chance, even void damage can cause bleed.

ripe cipher
#

you sir are a welth of information thanks so much

ripe cipher
obtuse quest
#

EVERY Ailment does not care about damage type.

#

If you got 100% bleed chance, any hit damage you do can cause bleed.

ripe cipher
#

holy crap

#

do you think could be better?

#

for this build i mean?

#

I kinda set that one aside cuz I felt like the damage leech from reach of the grave would sustain my minions better

obtuse quest
#

it depends on what you're looking to do tbh

ripe cipher
#

well I am looking at it and seeing the 100% to 200% increased chance to apply ignite on hit with minions and I am thinking that is really good

#

I wasn't really even thinking of the nova

#

but honestly with the build I was just trying to have an army of minions kill my enemies

#

I saw that fire was a pretty easy universal element to get on most of my minions so I went for that

#

so do you think I should scale into minion crit chance way harder than I am?

obtuse quest
#

If you want a universal element, the answer to that is technically necrotic, because Dread Shade exists.

ripe cipher
#

wow really dread shade? I looked at that and saw that it drained my minions health and thought it was terrible

ripe cipher
obtuse quest
ripe cipher
obtuse quest
ripe cipher
night hemlock
ripe cipher
ripe cipher
#

so I guess I should probably try to target my golem with dread shade when I get it right?

#

I suppose that's why all the zoo keeper builds I see on Tools don't have just have all minion builds and include dread shade

obtuse quest
#

Dread shade is worth losing 2 minions skills over, admittedly.

#

It' is that powerful.

ripe cipher
#

Thanks again guys I'll mess with the build and see what I can make.

#

hey quick question. why is it that the passive skill "Sharpened Bones" only increases minion crit strike chance by 5% for 5 points. but the Passive skill "River of Bones" seems to increase both mine and my minions critical strike chance by 100%? isn't that like reeally busted? if so is sharpened bones just not worth it?

obtuse quest
ripe cipher
#

oooo there is a difference?

obtuse quest
#

Critical strike is calculcated like this:
{ [5% + (any critical strike chance that doesn't have increased or added) ] x (100%+ any increased critical strike chance) } + (any added critical strike chance)

ripe cipher
#

huh

obtuse quest
#

Critical strike chance like Sharpended Bones adds to the base critical strike chance, which is then increased by "Increased critical strike chance".

ripe cipher
#

ahhhhhhh I see

#

so sharpened bones is added

#

where river of bones is increased

#

so because sharpened bones happens sooner in the equation is it effected more by the increase later on by river of bones

#

making it that much better I see

obtuse quest
#

Ye

ripe cipher
ripe cipher
#

So let me see if I can phrase this question right.... If my minions put stacks of damned and ignite on enemies will that ignite and damned damage be affected by passive skill Forbbiden Teachings specifically the "More minion damage over time Per vitality"?

#

or is it only affecting things like repulsive vomit from my volitile zombie since that adds the "damage over time" tag directly to zombies?

#

I only ask cuz on last epoch tools under the minion tab it says that the minions ignite damage is indeed affected by Forbbiden teachings

#

so I assume that it does

obtuse quest
gritty cargo
#

I dont come in this server for a few days and you're always here it's hilarious

obtuse quest
#

I have a tent setup here- ⛺

ripe cipher
#

huh so that implies that the game knows the difference between ignite stacks and damned that I apply as opposed to ignite and damned stacks that my minions apply, since it would have to be able to apply Forbbiden teachings to my minions stacks and not my stacks

#

interesting

obtuse quest
#

The ui just condenses it

rich stag
#

Most if not all skills have a base crit of 5% as it is if you increase that by 100% it’s now 10% but if you instead increase your base crit by 5% (so you now have 10% base) a different source of 100% increase crit chance will now net you 20% chance to crit.

#

Just realised Kzb did a way better job of explaining that than me.

ripe cipher
ripe cipher
#

https://www.lastepochtools.com/planner/owKg1n8o ok so here is the revised plan for my build. most damage is going to come from stacks of ignite and damned placed by minions. (or at least that is what I am shooting for. I grabbed Blind Fury on Dread Shade because I am not really trying to go crit fishing so the added attack speed seemed like a good way to apply more DoT's. For the same reason I didn't grab Logi's Hunger and it seems to me that Evolutions End gives so much good stuff it is really hard to ignore.

stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Necromancer (93)

General:

▸ Health: 2,851, Regen: 30.72/s
▸ Mana: 134.51, Regen: 9.44/s
▸ Ward Retention: 112%, Regen: 428/s
▸ Attributes: 17 Str / 27 Dex / 34 Int / 17 Att / 76 Vit
▸ Resistances: 80% / 80% / 80% / 115% / 115% / 206% / 126%

Defenses:

▸ Endurance: 69%, Threshold: 692
▸ Dodge Chance: 4% (127)
▸ Armor Mitigation: 66% (5,397)

ripe cipher
#

Any who any thoughts criticisms or changes anyone might suggest are more than welcome. I am all ears 🥰

#

my end goal is to take down ubberoth reasonably.

obtuse quest
#

Forwarning: no army setup has killed uberroth yet

ripe cipher
#

hmmmmm

#

that is good to know thanks

#

well still even if it can't kill ubberoth if it can farm monoliths to a reasonable amount of corruption that's fine. like around 500-600

#

hopefully that changes in the future. that we can have army builds that can take down ubberoth

wintry flame
#

I think necro minion army could take it down, issue is defenses more than anything.

wintry flame
wintry flame
rich stag
obtuse quest
#

iirc they can clear normal okay now

wintry flame
#

Minion army is good, just not the best I think it can hit 10m+ dps. Been messing with a bunch of setups and most skills can hits 10m+ dps. 15m+ if you abuse snapshotting.

wintry flame
# ripe cipher https://www.lastepochtools.com/planner/owKg1n8o ok so here is the revised plan f...

your avg attributes isn't enough to allow red ring to give DR, usually you want the min config to have 180 attributes or at the very least average, or else it's sort of wasted. a single low life attribute likely isn't enough especially with the amount of HP you have. Mantle is likely a better option for chest. If you had a reliable way to apply bone curse, Pearls of Swine (Decrepify version) would be better amulet. But idek because right now you're splitting damage a lot. If you go DoT, I'd just invest heavily into DoTs generically. right now it's like you want to prio damage over time but you're not fully invested in it. you invest a lot in minion damage but intelligence should probably be more invested in, as it gives your minions flat hp, % dmg, and gives you ward retention. you have a 112% ward retention and invest a lot into ward decay thresh and ward regen but it still lacks in comparison to full low life/hp stacking when looking at stable ward and ward regen (https://lastepoch.tunklab.com/ward).

#

For skills, your Dread shade tree is missing the DoT multi, I saw you opted for the Damned Chance, but I think the multi is better. Could even get the poison convert for more DoT dmg and it scales with your skele mage penetration/duration. Also, missing out on giving yourself the buffs and the armor per vit node would pair well with your vit scaling. Your mage tree would be better as Death knights, the other mages have an inherent less modifier and your dread shade will likely be on bone golem which will be in melee range. Volatile Zombies vomit is bait imo, it's just not in a good spot tbh. I'd probably take the more dmg nodes and get corpse parasite, mark for death, and vanguards to free up passive points. parasites will apply your ailments and get the more dmg mods from zombie tree, so you'ds get 6 more minions applying DoTs. Bone golem is fine, but you're missing the more DoT damage and the ignite chance. Wraiths could be better as you could get more melee atk speed and the poison chance/pen. if you wanted to see my take on what you have setup https://www.lastepochtools.com/planner/Q9y9lbbQ

stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Necromancer (85) / Warlock (8)

General:

▸ Health: 4,034, Regen: 43.78/s
▸ Mana: 134.51, Regen: 9.44/s
▸ Ward Retention: 186%, Regen: 18/s
▸ Attributes: 40 Str / 17 Dex / 86 Int / 17 Att / 112 Vit
▸ Resistances: 80% / 82% / 82% / 94% / 92% / 207% / 146%

Defenses:

▸ Endurance: 59%, Threshold: 807
▸ Dodge Chance: 3% (80)
▸ Armor Mitigation: 50% (3,186)

night hemlock
#

It's empty or am I being stupid? xD

wintry flame
#

idk what happened but redid the link

night hemlock
#

Ah got it now, thanks

ripe cipher
ripe cipher
# wintry flame For skills, your Dread shade tree is missing the DoT multi, I saw you opted for ...

wow that is a lot to take in, thanks so much for giving me so much feedback and detail. I think I only understand about half of what you are saying since I am still pretty new to this game but I think I get the gist of it. only have a couple questions, you mention a DoT multi on the Dread Shade Tree that is fairly important I am guessing that is **Wasting Essence ** passive from that tree or were you refiring to a different passive that you chose to spec into?

ripe cipher
# wintry flame For skills, your Dread shade tree is missing the DoT multi, I saw you opted for ...

Also I never would have thought to take the items you selected like mantle of the pale ox, since it increase the levels of strength minion skills I had discounted it completely but I can now see why you chose it. I also had no idea that you could spec passive points into other specializations but I can see how bonkers Chaos flames is since it applies to minions. thanks so much for taking the time to make a whole build recommendation.highfive

wintry flame
wintry flame
ripe cipher
# wintry flame Yes the DR from the chest piece makes it pretty insane for minion builds. And no...

Thanks so much once again 🙂 One other question I think I have is that I noticed that the ward regen for the build is only at 18, in my very limited experience with this game I have found ward per second to be my greatest defensive attribute, have I been putting to much value into Ward regen? is it not as good as I think it is? Also I play with a controller instead of a mouse and keyboard will that make it more difficult to put dread shade on my golem?

wintry flame
# ripe cipher Thanks so much once again 🙂 One other question I think I have is that I notice...

dread shade is a cast once and forget type of thing, usually he won't die unless you go to high corruption. so just summon golem first and then cast it at start of playing and it should stay on him throughout. so ward gen is fine, but it'd be paired with like life or something. The ward gen stat is kind of lying to you on the planner and in game. I opted for low life mods via boots/gloves which converts a % of your missing life to ward gen. in the setup I gave you, that character has like 1300 ward regen from those mods.

ripe cipher
wintry flame
#

just to show you visually, the first image is the best case scenario on your setup vs. the best case scenario on my setup 5.1k stable ward vs. 5.9k and at 10 secs your ward regen is 889 ward/s whereas on the other it's at 883 ward/s at 2.8 secs and climbs to 1.3k around 10s. So higher EHP and higher sustain.

ripe cipher
# wintry flame just to show you visually, the first image is the best case scenario on your set...

wow I had no idea, thanks so much. so with this build I am actively converting my health into ward, meaning I will be sitting at pretty low health. in the past builds like this have given me trouble in that they leave me at low health and when I take damage I find that the ward is slower to refill as it is pulling from a low health pool as opposed to a high health pool when I spawn in (if that makes any sense I am not entirely sure if what I am saying is true but it did seem that way to me and I could be mis interpreting the results completely) Is that why you went with the brew masters belt? to spam potions on taking a big hit so you have a bigger health pool to regen the ward?

wintry flame
# ripe cipher wow I had no idea, thanks so much. so with this build I am actively converting ...

I took brewmasters for the vitality/armor on the belt it's not really ideal unless you have potion health converted to ward imo. you could instead run a chains of uleros to convert the potions and get another affix as it has lower legendary potential level.

The way the affix works is it's converting missing health, so you want to be sitting at low health, the lower your hp and the higher your maximum hp is then the higher ward generation is

night hemlock
ripe cipher
wintry flame
#

that's why people convert potions cause if you hit a potion it will lower your ward and also your regen, makes you vulnerable

ripe cipher
#

@wintry flame Ok thanks so much I think that is all the questions I have. I'll save the build you sent me and see how it goes as I build into it highfive 🙂

wintry flame
night hemlock
#

Makes sense

wintry flame
#

if you did that swap then you'd need to swap a ring for +1 skele too

night hemlock
#

I'll play around with it

wintry flame
#

could be worth, I've just always played with 5 because of certain limitations in the way I play 😛

ripe cipher
ripe cipher
# wintry flame lmk, good luck!

one last quick question sorry, what made you select dominance of the tundra for the build? with carcinization of Momentum the evade bonus seems like a mute point to me, are the other stats on Dominance of the Tundra really good and enough to offset that?

wintry flame
#

you get intelligence and strength, which int scales all your minions and ward retention. Strength is also % increased armor, then you get 60% reduced dmg from crits. so that helm in raw stats is 24% ward retention, 48% increased minion damage, ~100 flat minion hp, 48% increased armor, 400 flat armor, and puts you near reduced dmg from crits cap. you ignore the glacier part, you don't want to evade haha

wet sky
#

anyway to stop my golem going round and round in circles?

rich stag
#

Did you try ask him nicely?

#

But I don’t think so, they’re just a bit restless.

ripe cipher
arctic grotto
rich stag
obtuse quest
rich stag
#

Outside of the plus levels and Crit what else is it offering?

#

Maybe before but I don’t see it being nearly as impactful now that it was before.

#

It’s not bad but I don’t think I would go as far as to call it build enabling.

obtuse quest
#

It was the only good source of flat minion crit before

#

Otherwise there was zero reason to spec into fire

#

You would have done much more doing the usual way

rich stag
#

Now it’s still good but much less appealing.

obtuse quest
#

Basically if it’s not appealing, then there’s also no good reason to run fire minions

lost gale
#

it's bad still but the only half good fire minion thing I could see was fire converted zombies convert poison to ignites from all sources and you can use the 200% minion poison chance amulet with that

#

I'm sure that's a dreadful build overall, but it's something that going fire actually does which can't be done better otherwise

#

if fire mages also converted poison from all sources to ignites then maybe

#

but they only convert the poison on the skele mage tree

rich stag
wintry flame
#

Yeah you’d want the crit multi from death rattle or + levels and other stats from Evolutions

wintry flame
lost gale
wintry flame
#

The new necro node prevents it from killing all your minions, it only kills one mage the rest keep 20% of their hp

#

Then with resuming Skele and heal all skeletons on skeleton death it sustains. I just use Skele mage tp to keep all the minions up for it to eat

ripe cipher
#

I keep seeing the word snapshot is that a passive in a skill tree or an item? I can't seem to find it

rich stag
#

It’s an exploit

#

You benefit from things you aren’t actively using

ripe cipher
#

ohhhhhhhh

#

I see

#

thanks

wintry flame
#

Some of it is not necessarily exploiting, but most of it is unethical. Like using Lich’s scorn to get 150 flat by putting out 10 internal shades then snapshotting the dread shade buff is intended function. But being able to put out 2 dread shades and getting benefit from both is an exploit/bug

#

I enjoy finding interactions and current state of necro incentivizes snapshots. For some reason only frogs and abom are allowed to get everything for free.

rich stag
#

What snapshotting would you say isn’t exploiting?

#

Is it intended? The answer is probably no so in my eyes it’s exploiting.

obtuse quest
rich stag
#

What’s that?

obtuse quest
#

A skill keeps whatever buff it had when it was pressed even if the buff expires mid cast

#

Eg: if you had a 2 sec +100 spell damage buff and you cast a skill that lasts 5 seconds, the skill keeps the spelldamage buff the whole 5 seconds

rich stag
#

Oh I see what you mean

#

That likely is intended but I don’t know for sure

#

In any case that’s not really avoidable

obtuse quest
#

Yeah pretty much

rich stag
#

Intentionally going out of your way to snapshot though is 100% an exploit.

vapid kindle
wintry flame
#

is it? I figure bear is probably the worst lmao but it's sorta pain to play until a point

vapid kindle
#

in terms of snapshotting MA is pretty awful. the gear that your MA has “equipped” snapshots while everything else doesn’t, meaning it actually got buffed by the snapshot changes as you can now do really stupid stuff like equip a bardiche with t7 chance to bleed, summon MA and then swap to something with t7 minion dot.

lost gale
wintry flame
#

doesn't kill the minions

lost gale
#

oh that's pretty cool

#

I didn't do in depth testing but I rarely saw it eat many minions and assumed it was just clunky/garbage

wintry flame
#

well kills 1, sometimes it doesn't kill any tho probably because of the heal ticking weirdly

lost gale
#

can you get the AOE up to a respectable amount with the new minion dmg & AOE affixes for glove/amulet?

wintry flame
#

I mean it's awful to play because the golem is just teleporting all around your screen

wintry flame
#

aoe is like ~2x max AoD I haven't measured it exactly. just going off memory. I have no idea tbh, but it's annoying. I think the golem aoe is shown normally where it should be and it's just visually

lost gale
#

I was always kind of interested in trying penance on the golem after it got fixed/nerfed

#

golem can fire spines 3x a second from penance alone

wintry flame
lost gale
#

plus incoming hits

wintry flame
#

still might be worthwhile to do but it's tough doing anything hit based as Golem gets a lot of DoT multis

#

I'd recommend taking the less damage hit summon 2 golems and get all the multis behind pyre and the 25% more if only golem. when you summon from 0 golems it makes the first one the solo golem giving it the multi and you can get bone golem with all the dot multis

ripe cipher
#

hey so I am rolling a silly build on the side for the lulz and I am wondering does the damage reduction count for the on hit? or does it also affect the possession and any damned stacks that I might apply from my hungering souls?

lost gale
#

it applies to everything

#

it's a generic less damage multi in the same way there are generic more damage multis

ripe cipher
lost gale
#

uh, not really, I mean they do offset but you're always going to be doing about 2/3 less damage per soul with that staff than without

ripe cipher
#

ahhh ok

#

hmmmmm

lost gale
#

but being able to hit the same target a ton of times per cast makes up for it single target

ripe cipher
#

ehhh it is just a silly build I'll see what I can do with it

ripe cipher
#

and maybe poisoned?

#

we'll see

lost gale
#

poison is much stronger

#

look at warlock's poison overload

ripe cipher
#

ye I was looking at that and damned overload

lost gale
#

damned overload doesn't do much in comparison

ripe cipher
#

ye but it still might be fun to use

#

as I said it is a silly side build

tender ridge
lost gale
#

the damned effect looks cool

#

it's still pretty weak

tender ridge
#

yeah they need to do a pass on how ailments work as a whole imo

#

more things need caps and mechanics to make them unique like time rot

ripe cipher
#

ye hopefully they update things with the new season, I kinda don't like that they are adding a new class before fixing some of the bugs in other classes first

lost gale
#

yeah, I like the attempt to get away from the formulaic deal X% of damage dealt over Y seconds form of ailment but this aint it

tender ridge
#

I like the idea of ignite capping at like 40-50 stacks, and then dealing X% more damage when at the cap

#

you can still have slow hits with large stack application or rapid low stack application

#

as long as you can get to the cap, it doesn't care how many you're applying at once

#

it would make the enchant weapon ignite pop a little more interesting too since you'd have another multiplier on the stacks

#

alternatively you make the multiplier apply like 90% of the way to the cap. that way you have some leeway with your application since each stack has its own duration

night hemlock
#

There needs to be something in place to incentivise fewer bigger ignites that doesn't hurt builds currently that want to stack a lot of smaller ones.

#

A node or an item that effectively does what you say maybe.

#

Put a cap on the number of ignites and offer an incentive for the playstyle.

tender ridge
night hemlock
#

I'm just saying there should be more options, not limitations.

vapid kindle
#

there are a ton of capped ailments in the game and there are like 3 total that have scaling beyond just %increased damage affixes

lost gale
#

plague & spreading flames in particular should get gigabuffs

vapid kindle
#

i’d personally love to see abyssal decay and doom get some love as damage sources

muted mist
#

I wish they would change most of the skill tree nodes for DoT pen to more damage. DoTs already have fewer scaling vectors, balancing them around starting with 200% pen severely reduces the value of getting any more pen. Usually just left with stacking increased damage.

long grail
#

going back to my Abom necro, i think. Gear right now isnt good, so i can go either direction. Should i go for STR version, or int?

wintry flame
#

uh I mean it's str or endurance versions. I'd do Str

long grail
#

cool thanks. any opinion on infernal shade v. curse? i've seen some differing stuff. never tried infernal

wintry flame
#

well both need very little points to get going and infernal shade lasts infinitely so you can snapshot the infernal shade at start of your play session, then swap to bone curse after. these are the trees https://www.lastepochtools.com/planner/BMP3bynQ

stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (21)

General:

▸ Health: 1,166, Regen: 20/s
▸ Mana: 104.51, Regen: 8/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 2 Str / 2 Dex / 12 Int / 2 Att / 11 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 51% / 11%

Defenses:

▸ Endurance: 20%, Threshold: 233

Used skills:
wintry flame
#

you'll have at least 11 points but only need 8 or so to get them going

#

if you don't want to snapshot, infernal = lazy, bone curse = press button every 4 secs

long grail
#

oh didnt know you could snapshot it. sounds good as i'll mainly use to farm uber as my reflect is just a bit too slow at him.

tyvm!

wintry flame
#

of course glad I could help

night hemlock
#

Can Acolyte put % mana on body as well as the head on an item with LP?

#

I know you can the head but does body also work?

wintry flame
#

uh I believe so, if you get the affix from sentinel or mage pieces and slam it I think it works?

#

idk I made that assumption it still works on my lightning squirrel build, so I imagine it works the same on Acolyte

night hemlock
#

Okay, thanks

old hull
#

Yeah, sentinel and rogue helms and body armors can roll %mana. Only way to make it equippable on other classes is to slam it on an LP unique that has no class restrictions.

night hemlock
#

I figured it would work the same, thanks

obtuse quest
muted mist
#

Soul Feast gives 200 pen for damned on the skill tree

obtuse quest
#

Damned applied by other stuff is still penless

rich stag
#

What do you guys think is better for Abom? Infernal Shade or Bone Curse, I like Infernal Shade more atm I think.

rich stag
#

I just saw someone asked the same thing above

arctic grotto
#

Max potential of my current abom build, could prolly go higher with multi t7 unis.

lost gale
#

no aura of decay -phys res?

rich stag
#

No aura of decay seems like an odd choice yeah

arctic grotto
mystic zealot
#

Is flay witch able to kill uber abberoth ?

#

And on maxroll there is 2 build what is the better one ?

#

Is it harvest slay lich or flay mana lich ?

mystic zealot
#

Ok ty i am.gonna try lich or acolyte in general for the first time then

wintry flame
#

good luck!

mystic zealot
#

Ty 😎

rich stag
night hemlock
#

Are Necrosage and Contaminated Dreams worth it on Abom even if you have near enough 100% CDR from Idols as it is?

#

I was thinking of dropping them, picking up a point in the node that offers some base crit and then dropping 1 or maybe both my Phantom Grips for Red Rings

old hull
#

More CDR is always better. Though that one that consumes %health is generally not worth it imo.

lost gale
#

abom has so much hp and can't leech health the enemies don't have that it often costs more health than the abom can reasonably recover

night hemlock
#

It's mostly something I would only spec against Abberoth I would imagine

#

Just trying to fit Red Rings into the build over Phantom Grips as I want the extra survivability.

#

Actually I don't need the base crit from the tree or rings to cap crit on my Abom

#

Not with Dread Shade on it

#

Forgot to factor that in

mystic zealot
#

i know this was not the case in the past

old hull
mystic zealot
#

ow perfect ok ty

glass nacelle
#

Hey guys, I just started playing and i leveled as a fissure warlock, i was wanting to play a flay lich mana variant but the guide on maxroll is saying i need 600 mana and the gear is crazy expensive for me now to switch, would switching to the A tier flay that uses cold damage be viable now to use to farm? Any build suggestions because the guide stops at level 70

wintry flame
glass nacelle
#

Ok is the harvest build better than the fissure one for levelling, i just didnt want to swap and be weaker haha, Im currently spec into warlock

waxen sedge
#

man I'm having trouble making the mana flay loadout work for me. I have most of the stuff the maxroll guide recommends and I get the potential, but I feel like I just explode instantly even through lich form and not sure what I'm missing

ripe cipher
#

for Rip Blood does the passive node Arcane Fortress also convert the bonus health gotten through the passive Quenching node into ward?

#

or does that only effect the base amount of health?

waxen sedge
#

god i just cannot do anything with lich and i don't have enough gold to swap back

#

this suuuucks

tacit plinth
unkempt basalt
#

In the Rip Blood tree, 3 points into Thirst makes Rip Blood free. Isn't the Carrion Hunger node useless?

ripe cipher
unkempt basalt
#

Right, but you could cast it anyways if Thirst makes it cost 0 mana?

ripe cipher
unkempt basalt
#

that's what im saying lol. maybe there were tree changes and they just...didn't take it out? Like, I would understand in a different skill that might have a node that increases the cost of the skill, but rip blood doesn't have a node like that

ripe cipher
wintry flame
#

There used to be

unkempt basalt
#

not that i see

wintry flame
#

but you don't even need the nodes for - mana cost a wand will usually already make it free

ripe cipher
#

huh so odd

#

so what is the point of carrion hunger then? that is indeed quite odd

unkempt basalt
#

for sure, but yeah without gear benefits, just looking at the skill, i think that carrion hunger is a forgotten node

ripe cipher
#

that's a shame if true hopefully they fix it in the next update

unkempt basalt
#

okay so now how do i inform a dev of this epiphany

old hull
#

they changed the tree and removed the +cost stuff

#

easiest way is press F8 and bug report it in game

ripe cipher
unkempt basalt
#

never know shrug

ripe cipher
#

true

#

better to be safe than sorry

unkempt basalt
#

thanks #gang

ripe cipher
# unkempt basalt thanks #gang

btw maybe you know. For Rip Blood does the passive node Arcane Fortress also convert the bonus health gotten through the passive Quenching node into ward?

unkempt basalt
#

I haven't tested it but I would assume yes. Both Quenching and Hematology should affect the ward gain. It's just your passive Healing Effectiveness stat does not affect it, as written at least

#

I should theoretically be able to dodge Julra's nuke with Profane Veil but it definitely does not seem to be working.

old hull
unkempt basalt
#

lameee

old hull
#

Yeah, you can time warp away and back before she follows you though

#

she waits a couple seconds after the blast before she time warps herself, if you go back first then it skips the whole void puddle thing

ripe cipher
#

booooo to undodgeable mechanics boooooooo

unkempt basalt
#

yeah, the time warp works, i just wanted to be stubborn and different lol

ripe cipher
#

I really love the idea of wandering spirits and profane veil having synergy through Seance in the profane veil tree but I just don't know if wandering spirit have enough good stuff about them to be worth the slot

#

but I also really wanted to make a build with hungering souls and wandering spirits work

#

hmmmmmmm

#

meh I'll keep going and see what comes of stuff

unkempt basalt
#

today ive been doing a witchfire build and experimenting with all that. swapping out my 5th skill and my mainhand just to see how it feels. so far I think the most noticable was using Marinas and Hungering Souls, but the purely for the possess damage, so only occasionally throwing out a soul on bosses, otherwise just chaos bolts

#

though right now im using Pyre of Affliction and Profane Orb and testing

waxen sedge
tacit plinth
ripe cipher
#

despite the 2/3's less damage

#

cuz stacks are fun

#

although the damage leech does hurt the Exsanguinous I got going

#

sooo I might look into other body armor. hmmmmmmm

unkempt basalt
#

i decided to give up some points and get the node in lich that disables leech

#

just for the fun of it. currently using the primordial chest for low health, but might switch to wisp when i can afford it

#

i just spent easily 30+ keys to fight t4 Julra. Not that I needed to, just wanted to see. And on the last time that i actually got the kill, we died together. sadge

waxen sedge
#

I'm sure my gear could be better but I didn't think I was that far below baseline

tacit plinth
tacit plinth
#

Armor and vesel strife relic need to go they aren't good

tight sapphire
#

yea you need t7 mana slammed everywhere

waxen sedge
#

I can barely even clear maps at 400 now without dying repeatedly

#

I just die instantly every time

tacit plinth
#

You need the relic the primal beasts vendor sells reliquary nest

tight sapphire
#

I made one yesterday and I'm at 2500hp/ 1500 mana

#

really need nihilis and seed, t7 mana on both

tacit plinth
#

You also need a dagger called traitor tongue for offhand the most important stat for both dagger and axe its melee necrotic and spell necrotic,then crit multi and if you can get armor shred on dagger that will be awesome

waxen sedge
#

i have the chestpiece with 20% extra hp and a bunch of leech but can't slam it because I can't clear t4 jurla now lol

#

I could do it on warlock and easily with necro

tacit plinth
waxen sedge
#

word

tight sapphire
#

it's definitely a fun build, I'm really enjoying it

tacit plinth
#

Also you need to buy prophecy for idols weaver minor later on cause you are going to use only this idols nothing else with double mana unless you need to fix a resistances

#

Its probably top 3 for me in terms of scaling and fun with it

waxen sedge
#

yeah I can totally see the appeal and when it clicks it feels real good, but I'm really struggling with staying alive since my defense is weak

#

if i get hit once i just explode

tight sapphire
#

yea with just mana small idols and t7 mana slammed reliquary it bumps my mana up like 6-700

#

seed helps a ton with dmg to mana

waxen sedge
#

my display shows 62500/1400 HP lol

#

seed is from abby right? dunno if i can even do that fight atm. will have to try later

tacit plinth
#

Look for chest piece grab mantle of pale ox for mapping,survival slam mana you need Sentinel gear or rogue gear to be able to slam percent mana on chest piece but like at least flat mana is a godsend if you need more tankiness slam percent hp instead for now ,Valeroot is better bossing armor but not tanky

tight sapphire
#

linear maps and tombs / cemeteries are a blast lol

tacit plinth
#

Max this

#

3 points in impact word is good

#

Reaper form this 2 I dont use much better to path and try to max crit multi in the reaper form skill called executioner

waxen sedge
# tacit plinth

okay I don't get this one, maybe it's because my Max life was fairly low but I felt like this hurt my survivability even more

#

capping my HP even more felt bad

tacit plinth
#

You need extra points skill points from dagger you are going to get you really want trepidation blade in flay skill for 48%increase attack speed

tacit plinth
#

I have 5500hp and 2700 ward ty to that passive and some gear

tacit plinth
waxen sedge
#

oh yeah I have one of those, just need to get a good affix in

tacit plinth
# waxen sedge capping my HP even more felt bad

This the 2 most important slams for both weapons the axe and dagger but if you have 1 lp get the necrotic damage affix its a ton of damage and you will kill t4 julra really fast. I would do some prophecy if you dont have any other uniques to slam and imprint exalted with t7 that you can find,t6 works for you for now

stuck owlBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Lich (77) / Warlock (10)

General:

▸ Health: 2,416, Regen: 32.16/s
▸ Mana: 1,488.09, Regen: 22.72/s
▸ Ward Retention: 164%, Regen: 0/s
▸ Attributes: 5 Str / 9 Dex / 82 Int / 5 Att / 6 Vit
▸ Resistances: 96% / 114% / 102% / 33% / 33% / 79% / 72%

Defenses:

▸ Endurance: 61%, Threshold: 1,109
▸ Dodge Chance: 2% (36)
▸ Armor Mitigation: 22% (820)
▸ Crit Avoidance: 100%

tight sapphire
#

mine

#

needs more work but it's blastin

tacit plinth
#

That looks good

stuck owlBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Lich (83) / Warlock (10)

General:

▸ Health: 5,507, Regen: 0/s
▸ Mana: 2,068.31, Regen: 27.76/s
▸ Ward Retention: 232%, Regen: 0/s
▸ Attributes: 22 Str / 15 Dex / 116 Int / 15 Att / 26 Vit
▸ Resistances: 79% / 79% / 88% / 78% / 78% / 144% / 104%

Defenses:

▸ Endurance: 55%, Threshold: 2,180
▸ Dodge Chance: 3% (82)
▸ Armor Mitigation: 43% (2,491)

waxen sedge
#

ooo reliquary nest i see. that does look sick, I'm pretty sure i can afford one right now

tacit plinth
#

Mana idols are a pain to farm do prophecies for them when you are ready to grind them

tight sapphire
#

I was wondering if titans would be good on this build, I have a few lp2 laying around

tacit plinth
#

You are at 0 hp so it doesnt work with inmolator but I am trying to get a t7 mana and t7 health on titans getting 79%hp increase from one items for seems kinda good

tacit plinth
tight sapphire
#

brew is just a great all around belt anyways

#

could prolly swap endurance blessing with a brew instead too

tacit plinth
#

Yeah awesome belt plus helps capping endurance and your endurance threshold goes so much up with every potion you drink

tacit plinth
#

6k health lich lol

unkempt basalt
#

Is it worth using a two hand when using Titan Heart, or still just stick with dual wielding as a melee lich?

obtuse quest
tacit plinth
obtuse quest
unkempt basalt
#

hmm i see. nice

obtuse quest
#

YOu can put the set shard on, and still throw in fire pen (Via mace base) and ignite chance

ripe cipher
unkempt basalt
#

RIP, no.

ripe cipher
#

wellp good to know ahead of time cuz I messed up

#

thanks muchly

obtuse quest
#

LP crafting only allows exalteds.

ripe cipher
unkempt basalt
#

tried equipping a neat primordial exalted wand i got instead of the chest.....oof, i need the chest.

unkempt basalt
#

FYI - symbol of demise bleed chance apparently does not get converted into ignite chance with the champion affix. at least, not according to the character sheet. RIP

obtuse quest
unkempt basalt
#

that was more of just a test to see. even if it did work, the ignite chance wouldn't necessarily directly impact witchfire. but yeah, just testing stuff

ripe cipher
#

I'm looking at Flayer's pride and I am wondering just how relevent is the bleed penetration on it? like if I am making a bleed build that just does stacks on stacks of bleed from my spells how good is the extra penetration?

#

or should I be looking at this instead

#

choices choices

obtuse quest
ripe cipher
#

that is nearly 50% more damage for bleeds

obtuse quest
ripe cipher
waxen sedge
old hull
old hull
tacit plinth
ripe cipher
#

is the ward gained from ashes of mortality individually unique? like if I have 2 of the equiped will I get twice as much ward cuz they both add ward idependently of each other?

subtle niche
#

It explains it in the screenshot. It you have 2 equipped, you get a 26-38% chance to gain ward, but you gain the same amount.

ripe cipher
ripe cipher
#

so I know that shredding armor has a fairly quick soft cap on damage, does elemental penetration/shredding also suffer from that extra damage cap? or can you just keep stacking elemental penetration/shredding for increased damage?

#

blah why can't good builds be more straight forward in this game?

obtuse quest
old hull
# ripe cipher ok cool thanks muchly

The shred ailments (aside from armor shred) themselves have a stack limit of 10, just in case you were asking about that part and not the 'total effective enemy resistance'

ripe cipher
#

I am trying to figure out a good direction to take this curse of perseverance warlock build. https://www.lastepochtools.com/db/items/UAzAsCZgViA I know I want to use the insane number of hits to apply crazy numbers of dot's and trigger ailment overload effects on bosses but how to get there is actually being more of a struggle than I thought. I feel like I am being pulled in the direction of curses, and ailments but should I put more into curses? should I be trying to curse myself? the synergy of it all seems not as straight forward when I try to get the items built. anyone got any builds they'd like to share for this? i've tried to map this out like 5 times now and have come up disapointed each time

stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

None

General:

▸ Health: 1,408, Regen: 20/s
▸ Mana: 142.51, Regen: 8/s
▸ Ward Retention: 98%, Regen: 12/s
▸ Attributes: 11 Str / 9 Dex / 13 Int / 10 Att / 20 Vit
▸ Resistances: 45% / 9% / 9% / 35% / 9% / 55% / 29%

Defenses:

▸ Endurance: 30%, Threshold: 282
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 10% (249)

Used skills:

None

ripe cipher
#

maybe even replace the belt with immolaters

stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

None

General:

▸ Health: 1,408, Regen: 20/s
▸ Mana: 142.51, Regen: 8/s
▸ Ward Retention: 48%, Regen: 0/s
▸ Attributes: 11 Str / 9 Dex / 13 Int / 10 Att / 20 Vit
▸ Resistances: 45% / 9% / 9% / 35% / 9% / 55% / 29%

Defenses:

▸ Endurance: 30%, Threshold: 282
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 10% (249)

Used skills:

None

ripe cipher
#

lol i didn't even change it over to warlock

ripe cipher
stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Warlock (93)

General:

▸ Health: 1,799, Regen: 20/s
▸ Mana: 181.51, Regen: 8.32/s
▸ Ward Retention: 128%, Regen: 35/s
▸ Attributes: 9 Str / 9 Dex / 41 Int / 9 Att / 39 Vit
▸ Resistances: 80% / 9% / 9% / 35% / 9% / 161% / 60%

Defenses:

▸ Endurance: 30%, Threshold: 360
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 10% (249)

obtuse quest
#

No Imperishable in a ward setup is also very weird.

#

Why is this here?

ripe cipher
obtuse quest
ripe cipher
obtuse quest
obtuse quest
#

Meaning ward at 100 decays as if it is at 50 with normal calculations.

ripe cipher
#

oh the cone width

obtuse quest
#

But why? (Bone Curse)

ripe cipher
ripe cipher
obtuse quest
ripe cipher
ripe cipher
# obtuse quest The formula exists.

not gonna lie that equation is kinda giberish to me cuz I am kinda stupid but I do get the basic concept that stuff at the begining of the equation is better than at the end

obtuse quest
#

What why isn't this specced, and why did you boost torment instead?

ripe cipher
obtuse quest
ripe cipher
#

but like I also wanted to use cthonic fissure cuz like the torment is curse and curses are good on warlocks

obtuse quest
ripe cipher
#

wait are the spirits from the fissure and the spirits from wandering spirits not the same thing? I thought they were both getting similar bonuses cuz they were both *"spirits" *

#

I thought stygian current would also effect wandering spirits

#

hmmmm I think I might be kind of an idiot

ripe cipher
#

huh

obtuse quest
#

You should have noticed this if you read one of your rings, because it specifically writes Wandering Spirits

ripe cipher
#

right which is a type of spirit

#

I thought they both shared sub types or something

obtuse quest
#

No, they're seperate things.

ripe cipher
#

well ok thanks for that info

#

hmmmmm maybe this game isn't for me if I can't seem to figure out what is good on my own like this

obtuse quest
#

If a skill is linked to another skill, it tells you clearly by highlighting it in their full name. Example:

ripe cipher
#

ahhh so it's only if it is in the related abilities section that you can tell if other things are effected

#

I think i get that

obtuse quest
#

This is from LETools, but yeah it tells you when it's refrencing another skill

#

Apprently there's enough necromancers that don't get this rule still

ripe cipher
#

well theres at least me thats for sure

obtuse quest
#

Well, some get it explained to them and still didn't get it so there's worse-

ripe cipher
#

wow I never would have guessed that imperishable was any kind of good, like I was only even considering it for it's vitality

obtuse quest
#

It's a default pick because as a warlock, you get so much necrotic res for cheap or even free.

#

Same reason why boneclamor is a default defensive pick for warlocks.

ripe cipher
#

true you do indeed get A TON of nec resist I do know that

#

so does all ward threshold work like that?

#

like from other afixes?

obtuse quest
#

Ward threshold is a stat, so yes.

#

But generally they aren't worth it from affixes, just worth from passives.

#

Espically something as cheap as imperishable.

ripe cipher
#

wow so this is insanely good at t7 then

obtuse quest
#

Apart from the fact that's it's rare as hell

#

And there might be better picks depending on setup.

ripe cipher
#

ok well thanks very much you have given me a LOT to think about

obtuse quest
#

I'm not done-

#

Why these two?

#

You don't have any bleed chance to convert so the gloves are.. not that good?

I don't know why you're using that pair of boots.

ripe cipher
#

ahh cuz those were the uniques that have extra fire damage and extra damage over time and the boots did shit with ward

#

and I am doing stuf with fire and damage over time so unique items that do that = good in my brain

obtuse quest
#

If you wanted a pure offensive gloves, these exist:

#

For boots: My brother in chirst we have a better pair for ignite:

#

Like, BiS-tier for ignite.

ripe cipher
#

wow really? here I was thinking that the 128% extra damage over time was really hot stuff

#

but I guess the fire pen is even better

obtuse quest
ripe cipher
#

more damage = better

obtuse quest
ripe cipher
#

so the pen is better cuz it provides in advertant "more" damage that is multiplied with all the "increased" damage? do I have that right?

#

ok well this is all good knowledge to have

#

I'll take it and see if I can't make something that is half decent

obtuse quest
#

Damage calculation is:
(Base + flat) x (all % increased) x (% more 1) x (% more 2) x (% more 3)...

ripe cipher
obtuse quest
ripe cipher
#

but I guess I was wrong about that

obtuse quest
#

And 38% movespeed.

#

And 85% reduced bonus damage taken from crits

#

And 45% fire res if you need it but you're warlock so

ripe cipher
#

yeah the "always getting hit part" is another reason why i grabbed the other boots they provided ward and cool down on transplant and boosted damage over time so thats why they sounded good to me.

#

but yeah I can see why the boots you recomend are straight up better

obtuse quest
#

Boosts your ward regen since you're using architechs already anyway.

ripe cipher
#

hmmm but yeah since I am already going heavily into conversion of health to ward I can see why those would be agood defensive choice

#

but yeah thanks for all the advice

#

I'll see what I can re work

night hemlock
#

The chill isn't that bad really

ripe cipher
#

ok so it is probably shit buuuuuut call me optimistic I think I might actually feel pretty good about this one. So here is attempt number 10 of me making a fire ignite warlock. lemme know what you guys think and any criticisms and suggestions are welcome. https://www.lastepochtools.com/planner/oNNm7b7o

stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (34) / Lich (8) / Warlock (71)

General:

▸ Health: 4,272, Regen: 20/s
▸ Mana: 165.51, Regen: 8.88/s
▸ Ward Retention: 215%, Regen: 111/s
▸ Attributes: 9 Str / 19 Dex / 47 Int / 9 Att / 40 Vit
▸ Resistances: 132% / 90% / 90% / 79% / 90% / 236% / 85%

Defenses:

▸ Endurance: 42%, Threshold: 872
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 17% (545)

ripe cipher
#

my most honest and obvious concern with it is that it doesn't have very much damage mitigation other than capped resistances so I am worried that I over looked that and it might just melt

#

however it "should" have a "fair" amount of ward but idk

#

main target is to take it through the echos and eventually kill ubberoth. and maybe use it for some 500+ corruption farming.

#

I am thinking of maybe taking out curse of perserverance and switching over to firestarters torch

#

then hungering souls culd be my mutli enemy hitter while infernal shade does more single target damage

#

profane veil is there with wandering spirits cuz fire ghosts are funny to me

#

and lot's of ward is fun

#

but yeah as I said let me know what you guys think any changes or criticisms are welcome.

ripe cipher
#

omg nvm why do I have pearls of the swine on there I am not even running bone curse

#

ok I will figure out a different necklace later cuz i need sleep

night hemlock
#

Architect is probably being wasted here tbh

#

I'd either drop it or drop the boots and % missing health mod on gloves

#

Maybe change the fire damage blessing for armour as well

#

If you don't need the staff drop it and pick up an off-hand catalyst instead, prefferably an Opulent Focus

#

That will give you quite a bit more ward

#

Red Rings will go a long way to help with defences assuming you hit the 180 attributes

#

Chains of Uleros belt is great as well as it synergises with your helmet and the ward potion converted to ward isn't bad either as using potions will actually hurt you while they give health

#

Red Rings will also free up a lot of your blessings so you can slot other things like ward per second

#

And % armour

obtuse quest
night hemlock
#

Fair enough

#

Ah yeah, I didn't even check their skills mb

#

Just throwing out ideas XD

pearl snow
#

If you need better defensives once you get going, the Wither node on the Lock tree is pretty powerful

ripe cipher
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Thanks for the feed back everyone! it is muchly appreciated 🥰

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night hemlock
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Architect more or less covers it's own needs

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And your Ward is being capped

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So I think the boot and gloves slots can be better utilised

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night hemlock
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That or you change the chest out for Exanginous

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Which is also a great body armour and would work well with your current boots and gloves setup

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but that is good to know thanks!

night hemlock
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The issue is that Architect caps your Ward

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Otherwise it would be hands down better

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Also don't discount the attack / cast speed

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night hemlock
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Architect is best on builds that don't want to stack Int and don't want to use other % Health Missing gained as Ward

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here I thought that was a bonus

night hemlock
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The more other sources of Ward you have the worse Architect is

night hemlock
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that it was applying 240% of my maximum health to my ward limit as extra threshold

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I never would have guessed

night hemlock
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Your build would greatly benefit from stacking Int so Architect is less appealing

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yeah I can definitely see that now

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here I thought it was the bees knees for my build

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so maybe exanguinous then

night hemlock
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Yeah, another good Primordial to use could be Reliquary Nest

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Or maybe Wildfire Embers? As a less meta option

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Not sure how worth it it is though

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But could be fun

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Legends Entwined could also be an option

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yeah I can definitely see how good the nest is

night hemlock
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Are you a Fire DoT build?

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Or hit based?

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Actually nvm, I assume you'd watch to keep at least the Midnight on

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So forget Legends Entwined

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well the general vague idea for the build was to have a tone of ignite chance and use curse of preserverance to shoot a ton of hungering souls each hitting the boss and each applying lots of stacks of ignite

night hemlock
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I assume you'd also want to keep Soulfire as well

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night hemlock
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Perhaps just a T8 affix somewhere then?

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night hemlock
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Maybe % Missing Health on gloves

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Probs not worth it though

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wow

night hemlock
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They can be T8 yeah

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Not sure where a Primordial would fit onto your build though tbh

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night hemlock
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If you don't plan on stacking Int it could still be an option

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But stacking Int isn't a bad idea as it scales damage too

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does int also scale the ignite damage? cuz in my mind that is where most of my damage is comming from but I could be wrong

night hemlock
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Would then free up your boots for something else and an affix on your gloves

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It should do assuming the skill that caused ignite scales off Int, which it does in your case

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At least that is how I understand it