#💀┃acolyte
1 messages · Page 76 of 1
we gotta take what we can
stall system reminds me of older MMOs
it took us a decade to get this much
i dont mind it just cus of nostalgia but ya
it's still a bit silly compared to a real AH
but older MMOs still had better stalls
Worst part for me is that the UI and technology already exists since they did the orb conversion thingy in poe1's farmville season
"What's the point of ground items being unidentified?" "Diablo 2"
what an absolute miss cocooned items were lmaoooo
it's ok because if you're playing the game optimally (unclaimed trove all day long) you will never see a cocooned item 🙂
"Why is the Countess echo in LE so long and mazey?" "Diablo 2"
yipee another 1LP quicksilver coil!!!!
i think i got a 4lp from a cocoon this season
why are ARPG makers so obsessed with D2 lmao
Unironically this is also the case with the unique on lizards. Biggest scam in the entire tree
which of course was worthless since 4lps are generally worthless
uniques from lizards aren't bad on MG
I played diablo 2, when I was 12. I am 35 now. It was a good game then, but not nessesarly a good one now.
It's nice if you already have a strong account for limited blasting sessions
anything that gives a decent quantity of uniques in MG is pretty fine, there's a wide variety of items that sell well at 1/2lp
Yeah I guess it can serve as passive income
it's just irrelevant in CoF because you need specific drops and you do that via prophecies or imprints
But then again you can just sell Uber loot all day as well
you think you do, but you don't
idk about 1.3 but in 1.2 i would not consider uber farming a good moneymaking strat
and I don't mean just glove and relic. portents, nihi, even the bad ones for rerolling idk
Oh really
Interesting
i doubt it's good in 1.3 either like
uber is just not really hard to farm or anything, people are doing it, there's a supply
I'm a complete mg scrub, and I'm still shocked
I'd figure new players grab those instantly
maybe market isn't big enough for long enough
Especially this season
yeah but there should be a large enough supply of items compared to what you can farm on your own
i do not care how much qol mg gets i absolutely cba to play trade
in 1.2 i could run 50 ubers and not find a single 1LP SW yet they were 300mil on the market (with dupe inflation)
like yeah im not gonna do uber for an hour to maybe make 300mil
im just gonna do troves, craft a few t7t7 exalted bases for meta builds and make 6 gold caps
how bout that one
If prophecy UI keeps being this atrocious in heavily considering it. I'm at my limit of rerolling "chance for 8 weaver's will armor"
I remember that, crazy times
Let's pray that I actually commit to my mage now instead of making alt char #4
Market did stay healthier
yeah market rn is baiting me into playing MG in 1.4
Then again if season 4 drops around the holidays, more people will have free time to break something and find another dupe 😭
do we even have specifics for 1.4?
no we know nothing about 1.4
they will add a reroll hotkey in 1.4, surely
and if i was going to guess it's probably lame idk
We do know skill sigils won't be in it F
totally not coping
thank god for AHK
im kinda dooming about LE development after what we got in 1.3
Saved my life
dont let EHG see this msg monka
Meanwhile every trash falconer on the planet:
why do you dislike 1.3?
i don't dislike 1.3 but it didn't address endgame issues that need to be addressed
can’t wait for circle of fortune patch notes: players now get one free lens when joining COF to help them buy their first prophecy!
honestly they killed that in 1.3, that was perhaps the biggest W
I like primordials, I hate t8s, I like rift beasts, I hate that rifts don't spawn in woven echoes. It's always get something that comes with a cost
EHG is actually catering towards players like you that reroll a lot and do the campaign and don't reach level 100
yo we still pulled a sub 1min with the most nerfed class in the game, I'm not even mad
like what?
Like falconer actually decent
so you probably won't mind the development curve
the whole high end gameplay loop is running 1 (one) map
i actually like the fact that rift beasts don’t spawn in woven echoes IF rampant coast spawn rate wasn’t borked to the moon
you'd think they would address that
it's the same in poe 1, people like it there specifically
I don't know, I don't like having to run bad value maps just so I can maybe see a rift in a world where rampant doesn't exist
the whole high end gameplay loop is running 1 map and finding an item maybe every 15 minutes
sometimes you find 5 items in 2 minutes and sometimes you don't find an item in a whole ass hour
and the whole time you are just running 1 map
???????????????
it's insane
I mean you can run random echoes, it's just optimal to spam the same map.
I suggested before that regular echoes should have 3 chests. I don't think it would be that crazy
same in PoE1
but EHG doesn't care because the ppl doing that are not their target audience
no you can't
i mean you can
You can but you can't
but you will literally get 10 times less items
10 times is probably being generous
But about what you should be doing
Yeah it's galaxies apart
And at the same time running that same map chasing that dopamin rush is so addicting! Just 1 more then i am done
To be fair this has been d2 for the past 30 years
The non target audience is used to it
😭
i think that means there are separate buckets depending on what you’re farming for and you can target what you’re in need of at that moment, it introduces more variety to the gameplay. i think it would be a good thing (again imprinting rampant coast completely breaks this argument though)
I was heavily addicted to d2 aswell.
They tried to pivot away from it in PoE2 and PoE1 people complained because they wanted to keep running the same map
🤷♀️
i dont think you realize how much more balanced poe is in terms of loot than LE
I can see a world where normal echoes don't suck, and woven echoes contain those mechanics as well since the price balances them out (or can balance them out better with more price balancing idk)
the mere fact that you have tradeable currency in poe
Regular echoes are incredibly low value
and i know it doesn't concern you because you play SSF but it concerns the trade league playerbase
which i can only imagine must be like 95% of ppl
Doing baal runs for weeks seeing ur Exp bar slowly fill up, and once ur 97 or whatever you have to add more things to the rotation
if you need to run regular echoes to get good prims that is no longer the case
even if the currency is not tradeable, poe has loot that says you've made progress
It's still 1 item vs the entire rest of your kit
LE doesn't have loot that says you've made progress
Terror zones at 90 and never look back
(not a joke)
I never understood what the point of playing an ARPG and then skipping the core gameplay loop (farming for gear) by playing trade league is
Atleast in LE you dont do 1000 meph runs and maybe have 1 item to show for it.
I don't know if I prefer troves to mephisto tbh
it's not skipping farm, it's accessing a higher tier of gear that you can "farm"
It's a close call
I never played d2r so I dont know about that
can you farm a 100% adorned on SSF?
you can on trade
people want to get the best gear possible and it's just not possible on SSF
so many people were confused as of why I was farming for worldsplitters instead of doing Uber, brother a 2 LP Worldsplitter sold for gold cap, while a 2 affix legendary worldsplitter with shitty mods was selling for a 3rd to a quarter of that
there were so many other things more financially viable than that
You should definitely try it. Sunder charms and terror zones are amazing
farming idols in tombs was also profitable
yeah i actually started on CoF and then made an MG alt to farm uber, then i got reality checked and went back to CoF the week after 😂
lmao
I do. D2 was good when I was a kid. And I still consider it one of the greatest games ever made. Le is not up there in giving the same feeling, but I prefer troves. I like LEs endgame tbh. But ofc, improvments can always be made! Kaizen
the fact that you also could farm gold on CoF with tradeable imprints
so silly
i was literally farming tradeable imprints on CoF, selling them on MG and then buying rerolls for my CoF
ye but you don’t farm EVERYTHING from troves, you get your exalts from troves, your uniques from prophecies, your prims from regular echoes and your boss uniques from bosses. there’s incentives for multiple different things to farm depending on what you need most at a given time. just balance rampant coast spawn rate and gameplay actually becomes much more varied
Maybe i will. I hate leveling, and d2 is so slow in the begining. If there is a ladder, i cannot play non ladder, so theres that.
I'm gonna say it's still a 70/30. You need an exalt for all those items and some uniques are best farmed with imprints (low drop rate high lp) so it ends up still being the majority of what you do.
It's alternatives to troves I personally want but it's more likely they'll just butcher them and not replace them
it’s still not perfect but it actually introduces different buckets because if the same method is the most efficient way to farm everything you’ve just made trove spam even more mandatory and worse
having rift beasts spawn in troves makes there even less of an incentive to not spam troves all day though
The problem is that there is always something that is going to be the best.
I dont think you can get away from it.
I really wanted to like Zoomancer
Not in a loot based game.
I guess... But you have to agree that this shows they're not fully willing to mix match future mechanics which I'm not very happy about.
sure but the gap is astronomically wider than it needs to be
that's fine just make it fun
i dont care that something is objectively better than other things if it's fun
When you remove what's meta, something else is meta 🤷♀️
something always being the best is not a big deal if it changes season to season
still, like noobzor said, it shouldn't be 20x better
Troves is the end end game, but u have to farm other things aswell. But at the end of the day the point is to farm.
I don't mind tier 0 builds existing
i think we should have a mix of mechanics that can weave together and some that are separate, so you’re not spread too thin between different systems but there’s actual incentive to vary gameplay
I will say, I think there needs to be a pass on the rarity of specific monos vs others when you imprint them, and the balance of imprinting monos on your weaver tree vs just buying them by farming folly/coasts
even if it doesnt change from season to season, it's fine as long as it's fun and varied
but other than that I dont mind
Most of the "problematic" overperforming builds in ARPGs are completely fine and don't one shot bosses without trade league
i think every other league mechanic so far has been able to be farmed from one thing so i think it’s a net positive when there’s one that’s not
Maybe my problem it's still too early for enough of those mechanics to exist so them not currently blending sticks out like a sore thumb. If it was like poe2 that basically robs every poe1 season and smacks them onto a tree, it would've been better because you have agency in what to spec
not that every league mechanic should require a completely separate loop but it’s nice every once in a while
I enjoy LE endgame more than PoE2
one idea is they could buff the rewards of most woven echoes across the board, buff the proc rate of woven echoes across the board, add more imprint slots to the tree but also prevent you from imprinting the same echo multiple times (so you don't just imprint the best one 5 times)
that way you can target farm a few of the woven echoes that you want by just running through the web
and you randomly get some nice echoes to run with some choice of variety
Something about having an infinite Atlas just paralyses me
yeah I think double imprinting can go if they buff the rates
They could 10x the rewards, it would still pale compared to having a reliable flow of imprint procs. Unless you have more cases of sepulcher chest popping or weighted mobs that proc the mob imprint more often or something like that
LE endgame is really good and varied just the balance is poo so the variety is killed by the fact that 99% of echoes are not worth doing
i mean i literally do not see the point of having more than 1 imprint slot it just doesnt make any sense
you just imprint the echo you want twice
the amount of people that says LE has no endgame but I ask them if they ever touched a woven echo they say no is staggering
making the system to get easier to get into is a priority imo
but yeah it's pretty bad that the game has almost 50 woven echoes and only a handful of them have meaningful rewards
well we should probably balance imprints too while we’re at it so the cache one isn’t so staggeringly better than all the others
cough runemaster cough
well some of the woven echoes are just there for the points they provide every season
Might be unpopular but the mob one is crazy weak imo
what's the alternative though? Streamlining echoes?
thats fine
imo
but there should be more usable ones
like, the soulfire gambler one should be a fun and usable one
no it is, and the echo reward one should honestly have the condition changed
its not turns out
ye but considering the endgame has glaring issues they could at least use what echoes they already have in the game to solve those issues
Either that or multiple pops per completion (speccable most likely)
Id love that personally
they added the beast ones which all are kinda useful
Like spend 10 points get 3 end echo pops
i like the beast echoes because they're boss echoes that give useful loot regardless what your build is
why can't they do that with other bosses?
nesting grove is questionable but I think its based on what your current evolution is giving right?
or am I wrong?
what if we swapped the conditions of the useless champion one and the echo reward one
You know what's funny I brought this up earlier this season, said champions are glaringly unrewarding compared to how strong and speccable they are
And I got called crazy
imagine if just for example, the draal queen boss was actually hard, but it gave good enough generic loot that no matter what your build is, you could imprint it and use it to progress your gear?
They don't even have a guarantee unique node 😭
Well I like the idea of having certain echoes like Rampant Coast being rare, but as rewarding as they are now. Having one really exciting woven echo every so often is way better than having a bunch of mediocre ones in a row
and like, troves are fine for champions but there’s 100% better echoes for champion spam which would introduce variety there too
I wish there was a way to regain FP 🤷♀️
Ideally I'd love being able to place down a setup of different woven echoes that reward everything you need in combination
FP is my nemesis
the whole point of FP is that it's limited
wait until you hear about the old system
tell me
I've suggested this a while ago as an endgame crafting station, probably behind an Uber boss. Add fp back to an item
basically you used to have a random chance to “shatter” the item and you couldn’t craft on it anymore
woven echo drop rates would have to be heavily nerfed for that to be the case
that's disgusting
I mean the difference between that and right now is that we do the exact same with largely 1 type
yeah because you can afford it
one issue with LE is that supplies of everything are unlimited
Yeah that's why I was thinking "in combination". Some juicing others, some proccing things around them, some cheaper some more expensive, maybe put some of the rarer ones more often in the high endgame
Maybe we just need more of the AoE ones
poe sextants
I don't know
havocs are the only actually rare crafting mat
i can imagine a scenario in which you'd put 6 echoes around a folly and they're all different and it's optimal but it just doesnt work with the current item balance
havocs are not rare
they are rare for 2 days
relative to everything else they are
which is exactly how long EHG expects their target audience to play
so i guess it's rare
but if you actually play the game there are no rare currencies in the game
I guess balancing the level we play at is something that will never be the main focus because of how small the slice of that playerbase is
ok maybe rare is like
the wrong word
but relative to my 15000 glyphs of hope on week 1 or whatever it’s like
but if there were rare currencies (like if havocs actually were rare, if there were no prophecies for runes of creation, maybe add some more stuff) then yeah i could see farming strats where different woven echoes can target farm 1 currency
I think that's a bit disingenuous though, because it assumes that someone is already at a high enough corruption level where they get that stuff frequently
like you put down a woven echo for your havocs, another for your creations, etc
The mirror item you suggested was one of my favorite suggestions I read
For 2lp
that could be a thing, but EHG is scared of adding scarcity to anything in the game
cough FP
yeah, Mike has already confirmed they don't want scarcity of items because and i quote "shitters will whine"
ok it's not a real quote
If they expected us to play shorter, wouldn't FP not be a thing?
pretty accurate quote ngl 😭
yep
actually i'll clarify because it's not exactly what Mike said, he said he would like to introduce more rare items but they have a hard time actually doing it without irritating a portion of the playerbase basically
Frozen suggested a mechanic where you get back either the unique or the purple after a slam
Well, a brick
Obviously priced accordingly
(I'd assume)
that's a new one to me, i imagine that it would take currency to do that otherwise it's obviously completely op
but ya i think that's actually a clever solution
yeah i like it
you have this currency that takes like 8 hours of target farming some woven echo to actually get
so it's like actually rare and you have to work for it etc
but now you're not bricking your once in a lifetime 3lp red ring
One every couple of tens of hours of a safety net to keep protecting your rare 3lp until you roll the 33%
So that you move on to other gear for imprints
Not bad at all
like they desperately need to add currencies to the game that solve some of the endgame issues like temp sanctum RNG
you do 1 thing and it solves 2 issues: crafting and lack of endgame
honestly it wouldn't be 100% because removing exalted mods/sealing affixes both can permanently brick your item
but close enough
And it's actually balanced too because their rarity will reflect how often such a mechanic would need to be used
i do kinda get what mike’s saying because this would clearly be targeted at people like myself, you and george and 99% of played would just cry about the rarity/difficulty to obtain
Exalted affixes always stay in their spot. For example, a 7x/x7 imprint will always drop 7x/x7 items. It will never drop things like 77/xx or x7/7x.
I didn't know that imprinting an exalted item with a t7 guarantees a t7 modifier. I thought it only increased the chance.
It's not like you're gonna split items every couple mins
I like the Poe one where you see the next craft before you make it
Good mechanic imo
it doesn't guarantee anything, see the table below with the odds
for seals true but for everything else you could just havoc/redemption infinitely
what i meant is if an exalted gets rolled, it'll be on the same spot as the original
there would basically be no reason to use removal ever
true
yeah but you dont f*cking need it is the thing
So if I imprint an exalt with a t7, I have a 0.14% chance to get any t7 on it?
Good luck convincing the casual player they don't need it. "EHG what's the point of adding mirror it never dropped for me"
waa waa waa
It'll be a show
im sorry but i actually dont care that people are so entitled to everything that they will cry if they don't want to spend the time to get something
they care sadly
The doc is frying my brain, I need it in unga bunga words
yeah but casuals won’t understand that lmao
unfortunately these people pay the bills
i dont want to demonize casual players but it really doesnt help when ppl tell me "yeah actually we cant implement nice things because it's 2025 and people are super entitled"
i agree but sadly it keeps the lights on
Consider how suggestions go through. If all of us copy paste the exact same one in a row, it's a strong voice and it gets considered
Imagine what happens when general is under attack
Daily
like dr3adful said the other day on twitch, casual players pay the bills that allow the game to even get developed, sure, i get that
but as was already stated on that same day, there is such a thing as overcatering
no, each T7 on the item has a 70% chance to be re-rolled, each re-roll has a 0.14% chance of being T7 (0.62% COF)
and if you have to refrain from improving your game because some people are entitled then you are overcatering
so you have 0.3^number of T7 affixes for your imprint to have that many T7s on it when it procs
I don't get at which stage a CoF item is being rerolled
Sorry for being stupid
frozensentinel and binaQc both have a video on youtube covering the content of the doc, might find it easier to understand on there
My tinfoil hat speculation for the state of s3 was exactly this. The acquisition thing's flak probably caused a lot of minefield tiptoeing in terms of development decisions (CT and time constraints aside)
Question: When I havoc an item with, for example, t3-4-5-7, am I guaranteed a t3-4-5-7 result, or random?
when your imprint procs, it generates a new item which is similar to the imprinted item, for each T7 suffix on that imprinted item the new item has a 30% chance to also have a T7 suffix and a 70% chance for that suffix to be re-rolled into a different tier, when it gets re-rolled that suffix has a 0.14% chance of becoming T7 again
Do you have a link?
each affix will independently roll a chance to keep its affix tier (50% for t1-5, 30% for t7). if NOT, then the affix instead gets rerolled to a random tier, according to the values on the right of the table
So i could havoc an exalt with one t7 and end up with multiple?
it doesn't preserve the particular T7 affix though FYI, or at least the chance for it to do so is very very low
so something with T7 useless suffix is just as good as something with T7 hybrid health as an imprint
i don't think it has anything to do with krafton. EHG has always been very open about targeting a more casual audience
i quote: "we don't expect players to hit level 100"
this is my favorite EHG quote ever
because it singlehandedly explains everything about the current endgame
the problem is that the specific suggestion you have would be considered a QoL feature by many and casual players would view it as QoL that is inaccessible to non-sweaty players. slamming anything above 1LP feels worse the less you play the game
I think a video in unga bunga trms would really help me understand the contents of this doc lol
I refuse to believe that expectation hasn't changed from their part. No way they're oblivious to the powercreep they have added
https://youtu.be/b1rK6AX8eUA i think bina has the most unga bunga explanation
no, it will always be 3-4-5-7 in some order per your example but not all the affixes have to move. If you made that item 5-5-5-7 before using the havoc then the T7 would have to move because otherwise the item hasn't changed.
If your item is 3-4-5-7 then it could become 4-3-5-7 or 3-5-4-7 without moving the T7
no im pretty sure they stand by their standard
i think the "300 corruption is a successful build" thing still stands too
Thanks everyone
this is mind boggling
no wonder they think the game is balanced
i mean i saw a lich build "guide" on youtube the other day that really made me chuckle
there's no way they actually think this
im so sorry because i dont want to seem condescending towards the more casual playerbase and all but
guys every skill in the game can make a successful build! we’ve done it! the game is balanced!
tri-element spell damage tempest strike 300c actually sounds kinda challenging
idk how you'd sustain mana
i was looking at somebody running some AoD poison build, equipping double siphon of anguish for "much needed ele res, as well as void penetration with doom (this is a dot build guys)" and also "bleeding heart for leech, which is better than nihilis" (yes, on the mastery that gets a free 6% leech just for existing)
mike's s2 heartseeker vs necro right now (he's been playing for 2 weeks and the minions are already critting for 20k, didn't reach such numbers the entirety of season 2)
and my immediate thought was "this is EHG's target audience"
but when I call heartseeker a trash skill I get hate
probably swipe but god almighty playing generator spender with TS as the SPENDER is gonna keep me up tonight, thanks
oof
think I'd rather do melee gathering storm
if you toss good gear on something it's pretty hard to not be 300c viable ngl
even with the worst skill in the game you have to make some intentionally bad itemization choices to not be 300c viable
storm bolts are pog but gathering storm blows lmfao
er, storm bolts are pog when it’s tornado or storm totem using them
there's always flurry if you wanna do worse
yeah but tempest strike attacks so fast and costs so much mana if you try to actually use the tempests that you have to solve mana in a big way before you can even put your good gear to use
all the while doing zdps
ill be honest i have never rolled a primalist
flurry is not even in the same stratosphere as tempest strike main damage in terms of being bad
I rolled one yesterday, the first 15 levels made me want to jump out of my window
you might actually do more dps with the builder swipe than the spender tempest strike even geared for spell damage
I genuinely didn't know it was that trash, for real?
wow
and boy howdy does it give my storm crows a lot of flat
it's a melee attack which attacks at the same speed as Rive but costs 16 mana by default and procs three truly abysmal spells
you can also turn it into a really bad totem
it’s like the same damage as season 2 harvest but costs 16 mana
correction: three really bad totems
the phys spell totem can proc tornado I guess, if that's something you want to do
I just realised that PoE, PoE2 and LE have the identical endgame premise
there are like 10 other ways to proc tornado and they’re all better
mike's also said skills need to perform on different levels so you can feel the improvement when you find a better build for example and it's true
i mean it's kinda fine that some skills are bad
this way has a 30% chance to work and costs you extra mana though so who can say which one is best
ideally you just have a good enough variety of high damage skills and you can give some utility to the lower dmg ones
i also think it’s cool if some skills are “leveling skills” but not necessarily super strong in endgame
fireball lowkey pretty good alt leveling skill
i think the best way to redeem bad dmg output skills is to give them utility
which is kind of lacking in general in LE
tbf gladiator of lagon is pretty great
for a game with literally a different tree for each skill
192 flat damage for my storm crows is pretty nice
but ye some skills could use more utility instead of just cranking their numbers
also can we just delete rebuke and snap freeze
i think they're fine
i never felt the need to use either
it's fine that they're an option if you choose to
i think like
you can also bulk death seal together with them
its kinda funny that you guys ask for more utility and then dismiss two utility skills 😄
while you're at it
they’re super unfun skills that are only used if you wanna do super cringe shit to push arena leaderboards
because rebuke is literally used to do the most disgusting unethical stuff and that’s it
nah people use rebuke unspec'ed to facetank uber's triple slam and whatnot
I don't disagree, but imo that should be done by frontloading multipliers on the trees of mechanically weak skills (single hit, poor AOE, low range, bad animation or whatever) so that with shit gear and no build new players can look at the big multipliers and go wow, I'm getting a lot of damage from this trade-off and then later realise that the though the numbers looked good there were less obvious reasons the skill doesn't scale.
and it promotes super unhealthy and unfun gameplay
and unspecced for this true
i just dodge the triple slam like idk never needed rebuke to not die to a slam
snap freeze to prevent big slam on uber also pretty overrated imo
I can't judge this too hard because I'm a silver shroud enjoyer
🤐
but like optimizing a build around specced rebuke is potentially the grossest thing you can do
i think it's actively bad to anim cancel big slam cause you just lose a free dmg window
ah i know nothing about spec'ed rebuke
you should see the 1.3 arena leaderboards it’s more of a joke than ever before and that’s saying something
worse than snapshot hell?
dude WAY worse
jesus...
yeah maybe
people are doing zdps reflect with rebuke as their main thing
you just rebuke and then vengeance for 2 seconds when rebuke is on cd
and then go back to rebuking
i dont know too much about the game as a whole i just know a lot about the builds i do know about
i’m surprised you’ve literally never rolled a primalist tbh
what you're saying makes a lot of sense i just can't tell how different it is from the current game state
that's kinda bad but is it really worse than a zhp shaman standing in the corner hoping the wall of tornadoes off-screens everything?
arena builds are always gimmicky trash
shouldnt be surprising when it has the most minions in the game
at least you’re actively doing something
if you exclude reflect, has there ever been a zoomy fast primalist mapper
the only reason i'd want to roll a primalist would be for that 300% movement speed maelstrom thing
non minion primalists are pretty sick though
yeah bina had what i just said above
but idk how good it actually is
it's probably fine
werebear rampage is zoomy-ish?
im not really opposed to primalist i just never had a reason to make one
if you have good damage on your storm bolts you can just rampage everywhere and they kill everything below a champion
looks like all the good builds since 1.2 have been using minions
well beastmaster got all the attention in the patch and aspects are pretty insane
werebear is one of the highest dps builds and doesn’t use minions
well it does but in the same way flay uses minions
i mean as soon as we had information about 1.3 being heavily pet focused (for both primalist & acolyte) i was pretty much just assuming the season was going to be a huge disappointment
no minion beastmaster is pretty giga tbh
aspect stacking is just so fun
fastest builds i've ran were non-rogue
I know in 1.2 someone was playing melee EQ BM and they had balanced mana/recovery well enough that they didn't have to do builder/spender just slam EQ all the time
they said it annihilated 1kc, tanky as hell etc
gonna have to wait for the rogue buffs so we can really be fast tbh
i’m really liking LL swipe with aftershocks
I'm not saying nothing exists outside of rogue, and I do admit to a falconer bias
lizard smelters wrath is the most giga bc it’s smelters wrath
what on falconer?
i'll be very honest but divebomb felt terrible for mapping in 1.2
actually, tell a lie, Misha's infernal shades necro was actually the coolest build I saw in 1.2
umbrals have pretty crazy clear with velocyn solving movement speed
no divebomb is trash
ballista is probably the fastest tbh
just dusk shroud fodder
on rogue even still
i tend to forget about ballistas since they're minions
ye i figured
umbral blades are cool but i havent played them since 1.0
so im not in touch with the current powercreep
if you exclude s2's 10 second kills
right now my pb is 1:30 and the fastest we've hit is a 56 on a 2lp nihi/sw setup
so I guess "balanced"?
kinda
ya it's too balanced for me
which is fine if the mapping is worth it
but i'll be honest i think it's pretty hard to do better than flay lich rn
cascade is pretty zoomy too once you can get a hang of the movement
i mean ye zero cd blink like
s2 umbrals were pretty close to current flay
I've got a 156mill crit clocked
obviously not serpent venom damage cap tier
i mean yeah in terms of uber dmg they were one shotting
but that's another story
i've always thought it's super weird that umbral blades were one shotting anyway
like why is shift recall 1 damage number
you're recalling like 40 different umbral blades you should be getting 40 damage numbers
the explosion functionality with razorfall and bladestorms is so weird too
it doesn't help that juse en-noobified every falconer tourist under the sun with ahk "tech"
i mean at least if explosions pop at the same time i guess at least they hit on the same frame
it bypasses the "1 bladestorm per target" lol
LE jank
but i mean, when you recall the blades, there's an animation
visually they don't hit at the same time
but internally they do
it's jank
probably function on a tick yeah
definitely jank
I guess shift is the point of reference
yeah
i mean divebomb canceling had been a problem since 1.0
have yall seen detonating arrow oneshot uber
well... problem is an understatement. 220 dusk shroud stacks = 3200% more, 2600% increased (from ornate idols)
very balanced
i think it's pretty amazing that 99% of ppl ahking falconer didn't even know why it worked
I blame juse for everything
or how it worked
(jokingly)
I think this is dead now with the idol nerfs unless t8 makes up for it?
Can you even reach enough mana
It was originally trikster's idea and someone just replicated it offline and popularized it
i think that's fine
pretty sure you've seen the s2 falconer hate 😭
they overnerfed falconer
all they had to do was change the divebomb anim cancel which they did do
they didn't have to do more
I enjoy the sub 1min potential of something that's ranked b tier on maxroll
underdog energy
I can vibe with it
that was like 90%+ of falconer's damage
i think the only part that’s annoying is what they did to the mana sustain nodes
the more nerf on umbrals was uncalled for, since it affects bd
nerfing builds by nerfing mana sustain will never not be annoying af
with t8 you don’t notice it at all tbh
on ES too
reliance on a t8 is the bane of my existence
I hate it
i mean what do you T8 on ES
mana on leonine
what other options are there really
I have heavy doubts 2 points in the echo node is sustainable anymore
maybe with no attack speed
not because of just void well
but the idol nerf
most of the time you do 1 point time loop with more AS now
at the very least you can achieve higher dps output using harmony of the first (yes it's a meme bossing build)
that was my impression as well
but im pretty sure there's other options than t8 mana
well ye but that’s annoying to farm for and not fun for mapping
does ES even slam anything else, like all you slam is mana, multi and maybe 1 slot of attack speed since vise has some built in
void goes on WS so no t8
i think these options are super fried
not at 1lp
well yes but it costs double the mana
doesn't matter
I remember 2 points at around 2300 mana and AS slam on vise was 100% uptime
but 2300 mana s2 was pushing it even for s2
let alone now
this is all i can find from my past math on 1/3 vs 2/3 time loop
but long story short running aspd with lower time loop is just straight copium
with void well cd nerfed and mana idols nerfed 3 points time loop is unsustainable even on aspirational and even 2 is difficult to sustain
mana efficiency with 1/3 TL instead of 2/3 is literally just like 16% better
it's not worth the opportunity cost of slamming aspd instead of real stats that'll give you more than 16% dmg per hit
what's the alternative slam on 2lp gloves for more damage
oh you do run melee aspd on gloves
you dont really have options
aspd is still fine as a stat if it's like the best thing you can get for an affix slot
okay that's what I was wondering
just dont go around running aspd on weapon
oh wow no never loool
ppl are doing that you know
no it's very very popular
actually probably the best thing is to run shred on gloves and crit multi on amulet
i was running aspd on gloves and shred on amulet (or idol) but it's probably not best
ES is pretty shred hungry with no good shred slam true
mostly cus i dont really see 2lp nihilis as a realistic thing anyway
If only evo had mana%
ye i didn’t mean slam as on weapon
copium
but i mean
like i cba to theorycraft ES again
but im p-sure WS is trolling first of all
I don't care about squeezing every dps point I was just curious because I was looking at the notes on launch and the first thing that came to mind is alright rip 2/3 sustain wth void well nerf
Which again is on brand
nerf 1 thing nerf everything around it
you can go full meme with either event horizon or harmony of the first which i'll give it to you is completely meme
or just run shadow beacon
which is actually just good
pre-WS nerf it was better and after the nerfs i can only imagine that it's not even a contest
aside from the WS aoe
do you need a crit slam on beacon?
not on the weapon itself no
how common is 3lp beacon lemme google
not rare
but i'm talking 3lp beacon vs 2lp WS
775 beacon was the same dmg as 77 WS pre-nerf
hello traitor
but 777 beacon was much better
if you have like a 7775 beacon with shred
it's not even close
but i figure 4lp beacon would be hard to roll
1/15k is a little too much for me
ye
ye i dont consider 4lp beacon realistic
but that being said
there were like 5 on MG when i checked
it’s like
nah not CoF
I do believe you can pull some sick items people randomly list up like that which is not possible on cof
just on MG while it's underrated
i hear market was dead as a doorknob by 1 week this season
the thing is ES just has that extra 60% multiplier for 2H maces
and beacon gives you that +2 to void skills
apparently there's this giga grinder that lists 2lp SW in batches
so with +1 LP to run void pen on top it's just better than WS
lmao
i think kuden plays legacy tho tbf
i mean first of all t8 on helmet when you can run the exact same t8 on body armor is troll
sure there is titan heart
i dont really care
true, not that that matters too much 2 weeks into the season
frozen was decked out in 2lps in what a week
if uber has enough time to hit me it's not a build that i play
don't mean to interrupt, but does anyone know the coefficient on the Anguish Curse?
shocked you didn't try s2 falconer
(or where I could find it)
did you check LEtools?
it was definitely a build
you mean t8 es?
i did have a falconer
no i mean t8 mana but ye t8 ES is a consideration as well
I didn't see it in LEtools, but I might not be looking in the right place
trust me trying to 1/2 a t8 will make you hate yourself
i mean same with helmet
This is the only thing that stopped me from rolling a sentinel this season. Alternatives or not, leonine good rolled + t8 is where I draw the line
I'd rather keep my mental sanity
you kinda settle for t8t6 if you want to stay sane
I don't see the coefficient there...do I need ot turn on a setting for the page or something?
I'm fine with rune of evo a double t7 I don't mind the 50/50. But when hitting the right base comes into play
is when I dip
they better fix envy or whatever
the % of added damage it benefits from
and having to glyph of order to preserve your roll, and craft up a t5 afterward, etc
I can tolerate filling the slot with a t5 if the right base wasn't part of the equation
(also if you want a regular seal slot haha ha ha ha good luck)
I remember seeing people link a more detailed version of skills (has sections like 'is a hit') but I can't remember how to get to those, I figure that's where I might find the answer
like it is literally like a hundred times more painful than trying to hit 1/3 on a 7/7, if not more
a hundred seems like a generous guesstimate lol
I 100% agree
The only remotely viable play is despair a t1 set
ya i dont know the answer to your question but check tunklabs i guess
LB particularly
if you haven't
will do
also i think i largely made my crit back from anomaly since with WS i was i think only running 2/5 anomaly crit or smth
2LP mask of indifference with 7/7 mana would not be terrible probs
max crit on ES/anomaly, shattered world and maybe a crit slam on ring fixes crit I think
maybe crit blessing? probably too much
That said I don't hate the idea of crit/flat void/shred slam on beacon
u really dont need crit on beacon
reliquary is potentially an angle if you can cap crit without SW
ye i was thinking reliquary too but prob not
probably pushing it
maybe not, napkin math isn't my favorite
but prooobably not
i mean you have crit on symbols crit on anomaly base crit on SW and ES
crit blessing if needed
idk it's almost 2026 you have a million ways to cap crit
I was thinking this or ring fixes it
both at worst
and you get vk base crit
so maybe reliquary is an angle?
i alwasy found it so funny when ppl kept saying if WS isn't 0.5% crit roll it's dead
crit most important roll
literally the least important roll of the item
because people really mald about calculating crit for some reason
wait nvm there was 170% in the upgrade field so ye that was 5/5 anomaly and crit blessing
you do have to find some more crit without SW
it’s like the easiest thing to math out but casuals need the guide to solve their crit for them
but idk honestly mana idols weren't even bis in 1.2
no i mean 12 minor idols weren't BiS in 1.2
humble idols were BiS
mana was grossly overrated
and i get it because it feels terrible to be oom
i also invested a lot into mana cause i want my character to feel good when i play it
but mathematically it was never the best option
ye bc es doesn’t scale damage off mana in the way flay or warpath do
I would almost certainly just stack it for qol if nothing else post nerf
if you have enough mana to sustain time loop there’s no reason to build more really
if you need it in maps
technically it's more QoL to have less mana when you boss
if you have a lot of mana it means there is pressure to be dumping your mana to get the highest dps uptime
the pen prefix flat + increased suffix humbles are so gross
that's what I was thinking right now. maybe boosting pen with nest
quite literally if you don't have mana issues you are lacking damage
ik pen on idols caught a very small nerf but they’re still so good
people are acting like it's a good thing to have enough mana that you're not running out anymore
it feels great but it's bad for your dps
maybe humbles are still the best
can math it
it has a pretty decent chance for 2lp which adds to that value though
there’s not that many other prims that immediately come to mind as fantastic tbh
i think rolling a 2lp nest is pretty despairge tho on lich
but sent doesnt care as much about all the endurance stuff
so it's prob fine
ye the threshold is more of a nice to have than a must have on vk
i mean it just kinda depends what you wanna theorycraft for
if it's max dps output i dont look at any defensive stuff anyway
if it's maps then t8 helmet is probably pretty fine lol
I wouldn't mind adding 10seconds to uber to feel near immortal in 1k so I can turn my brain off
decent tradeoff in my book
most of my builds change a couple items between uber and maps
that's despite my allergy to item swapping
LE just has some imbalance issues
when changing your rings literally doubles your damage
What I don't like about nest is the low health roll. It's trying to do the nihilis thing where there's a little bit of everything (minus the +skills because of the idol effect) but 40 health on a prim
just take that stun avoidance away
preposterous
this game is so balanced
i mean idk if you run the mana idols those also give like 18? health each
which means nest is a tremendous amount of hp for those setups
it's pretty absurd how much hp i lose when i unequip nest on my lich
oh true
and vk mastery means you’re still getting some damage
oh you mean humbles
by the time i changed the idols i was already mostly playing timerot
so some of them had vitality instead of pen
because the character is still in 1.2
you can migrate to 1.3 with a button on the left
Genuinely never done that, wow
how many braincells did you fry to roll those ornates
I can feel the pain
im leveling a golem retaliation build just wondering would anyone give me some idea when gear would be optimal for this, im using cast speed sceptre atm with t-rex relic , 2 minion lvele ring s and that plus skills amulet, any help would be appreciated plz
i think i got them pretty fast but i wanted another t7 movement speed and i couldn't get it
well i had one but it was on a shred base
I've only hit a singular t7 movement speed ever
you should ask me how many braincells i fried for the SW
ya but did they have perfect rolls
I don't know if it'll be better for sure but the penance on bone curse amulet (fire pearls of the swine) is probably better than evolution's end for golem retal
yeah 16 dex 32 throw
on the explicits
i never actually used that relic
ok cheers, should i go with the wraithlord helmet and julra gloves for more min spell damage?
i ran maybe 3 maps with it
should've clocked a good uber for the flex
yeah i think i did
i did like some meme 50s ubers with event horizon
i never scaled ES down to a 40s uber
i don't think i've seen a 40s uber with ES even?
seemed like most ppl capped out between 50s and 1min
I'm pretty sure it was possible because the best ES kills I've seen had wonky movement
people lose time on execution
maybe julra gloves and wraithlord helmet or generic spell damage helmet?
i mean it is absolutely possible
i don't think it's execution you just need some specific gear
I've seen some great sub 1s and they all wasted very obvious seconds on bad ball handling
I'm not actually sure tbh, adaptive flat should be very good with the bone curse phys buff but I've never seen a full build for golem retal. I know penance can trigger it though, there was a build last season which got penance nerfed/bugfixed because of that
but that probably solves it quite easily
ok cheers
well maybe not that easily cause strenght isnt amazing but it's still better than flames of mid
the math does check out
cleave on invuln
and blast
you have it for every phase
12*4=48
it's more like 12*3 = 36
...yeah true
you proc at 0s, 12s, 24s, 36s
and stardial window lasts 4 seconds so you kill 4 seconds after the 36s mark
kinda
yeah the last one ends before it begins
well, halfway
you don't reach a 4th
non counting 0s
yeah
pretty cool tech that actually requires a brain
flask does that
dual julra melts uber
but at that point into the season i kinda cba to get more gear for it
that's actually what 45s?
43 seconds
I wish ES had the oomph to skip first phase, but 6mill crits isn't even close. if you could skip at least one phase the kill speed would skyrocket
yes I mean the invuln after the slam on 64 mb
that's where a kill caps with no skipping, it's what LB currently does (almost, a bit slower)
jank has to happen for faster
bear says hi
ye
it's 40s if you kill without skips and 50s if you have to deal with the 50% phase
thats why im surprised event horizon was 43s
i guess cause i stunned it out of the first slam
or something idk
bear stuns it out of transitions
that's why it's faster
I saw that, that was definitely a big time gain
yes bear treads jank territory
combined with casual 9 digit crits
i think stun chance could be meta
for speedrunning it
on some builds
just skip last phase
I agree it's very unexplored. Even builds with less dps could gain a lot out of skipping some invuln
ya it's mostly just the last phase cause you can't stun your way out of harbingers
But it would have to be a build with big crits, rapid fire builds like LB could probably never do it
but even 1 phase skip is still nice
ya
ES can do it
it's prob kinda aids for most builds tho cause you're probably subject to RNG
unless you have so much stun chance and dmg that u can guarantee stunlock
Before I stopped for s3 (no 2lp SW this season) umbrals crits for around 5mill with no sweaty gear, and the best stun tech is divebomb which means sacrificing even more stats, so I don't think there's plenty hope there
maybe s3 minions
abom?
ya idk i dont do minions
im mostly done with LE until 1.4
i could theorycraft ES for fun rq but i cba still
in 1.4 i'll think about stun chance for whatever i play
I stopped as well, I clocked around 11k echoes in s2 and s3 combined, my brain is completely fried
I'm no kuden but I hit my limit
all the doom preaching on general aside, I want to believe 1.4 won't flop
I know I'll miss blasting by december
im dooming but i'll be happy to be proven wrong
holding myself back because it's too easy to doom and it'll just ruin my mood more
maybe copium but eh
it's ok my mood doesn't have to revolve around LE
worst case scenario i heard poe2 is good now
soft spots are hard to be objective about, I'd feel different if I didn't own the game since pre multiplayer
it is what it is
i mean LE is my favorite arpg
it's just that i'm clearly not the target audience and EHG doesn't care about me
so it is what it is
genuinely can't even argue against that take because there's nothing solid to object it
they've stated a ton of times that they don't see the issues i have as issues
best one I've got is mike's "this game is like my child and i'll work my ass off on it"
but still
i mean i'm sure that some amount of content will be made for me later down the line
but it's not 1.4
probably too soon a release to be hoping for big leaps then
they've already said their next goal is to bridge the gap between aberroth and uber
uber is already too easy for me so whatever is below that isn't going to be exciting content
bleh
unless they nerf just about every build in the game
to where uber is actually hard
which is something they could do
first kill was with half 1lps half purples, 4min kill
but i doubt they'll succeed
now it can be argued they wanna make it a WoW raidboss
and push kill times to 10mins
but I doubt it
so even if it goes down to 4mins being the standard
it's still not hard enough
so waiting room it is
i mean it makes no sense to try to make uber harder anyway like
it's been out for 6 months or whatever
we know the mechs
it was mechanically hard 6 months ago but not anymore
but like they dont really have to add content above uber
they just have to address the trove farm
we'll see if they manage to do it properly
maybe that'll be reason enough to bother with 1.4, mike at least acknowledged that they're aware of the value of troves in particular
giga copium at this point but whatever
they were aware in 1.2 already
I saw it get asked way more frequently lately
ya cause it's crazy that it still hasnt been addressed
the community has a phase delay of T/2 when it comes to these things
and since strong voice = changes apparently
ya
maybe now's the time
i think the players at the top just need to share the meta asap
so the masses can stop lagging behind
and complain together with us
I said before in general where many EHG people were typing "if I knew a dude with 3k hours that clocked 1k uber kills in one season was active, I'd pay note to things they type as a point of reference"
hope that amounted to something
nah cause they don't design the game for him
if you're killing uber the game is not designed for you
I'll see for how long I can sniff copium, rose tinted glasses don't last forever
has veterans boots uber been done yet?
i quote "0.1% of ppl defeating REGULAR aberroth should be able to defeat uber" before they released uber
and you can bet your ass that 100% of players are not beating regular aberroth
so in their mind beating uber is like idk top 0.01% of players
kek
there was a metric that a quarter of the playerbase makes it to empowered
flying around
not sure how accurate it is
mike corrected that
probably
he said he heavily underestimated it
i havent seen it myself but i cant imagine it being that hard
good because that was the craziest metric I heard to this day
