#💀┃acolyte
1 messages · Page 74 of 1
I think its the 2x1 ones. You can check on LET or Tunklab
having issues scaling my ignite on zombies(they just dont go fast enough to make huge ignite stacks) they are exploding for 20-30k on hit tho lol
so was thinking i might swap them to a ignite wraith setup instead
problem is i dont have the idols for it'
minion dmg doesnt seem to do much for the ingite
Isnt attack speed better though?
I know getting some ATK speed on your weps can be good. But after noobzor made sure I got shred armour on hit my uber kills got so much quicker
Fortunately this morning ive been blessed on my first slam with the last exalt I had, so I can try both when I finished farming the rest of the gear. What I am wondering: I thought armor shred only affects physical damage, while mana flay is primarily necrotic damage. So how does armor shred make such a big difference for you?
because alot of mana flay players are also using marrow shards this is phys not necrotic so the armour shred helps that do more dmg is my understanding. if noobzor is around he could fact check me.
Any input on which minion mode is most effective?
depends on the minion
aggressive skele rogues seem to wander a bit too far in monos maybe, get spread out and not benefit from dread shade etc
abom and golem stay close no matter what
armor shred affects every damage type
58% more dmg for non-phys, 80?% for phys
Hey ya'll. Recently started playing (a week or so) and it's my first this kinda of game since Diablo 3.
I decided to go with this build https://maxroll.gg/last-epoch/build-guides/harvest-lich-guide#loot-filter-header and been having troubles getting past 640 something corruption. I got every piece with good rolls except the fkn dumbass Red ring of altaria (Got a good substitute for now atleast).
I've been wondering if I should try out another build. Any advice? I really like the Flay speed-mechanic where you just speed through maps but would like something that survives and lets me climb up a bit more without dying to a single shot :)
try sentinel warpath maybe?
it's the very definition of just zooming through maps
well you can craft twink gear pretty easily with account wide materials and go straight to monoliths when you reach the end of time if you like
get a few levels then speedrun the campaign to get skill points & idol slots
What is your main issue do you think?
Making a new build isn't a bad idea as you can experience different playstyles but 680 corruption is pretty good actually. Epsecially for a new player.
This is my character. Trying to find red ring currently and then find good Exalted weapons that I can slam into my 2-3LP weapons i've gotten.
CoF or MG?
Do you know about FrozenSentinel?
What's that?
Oh, yea I saw the imprint video he made. It's really good
Any other specific ones you'd say are curcial to watch?
Look up his CoF guide, he does into all the details and has a whole spreadsheet
I think it's in a video but idk which one, but the tl;dr is for a sweet spot of convenience & efficiency when doing prophecies use the monolith-only and non-monolith only greater lenses which reduces the kinds of prophecies that can roll down to a few very generic ones
so you can complete prophecies for killing rune prison mages, bosses etc more efficiently
Someone can analyze this build for me? I follow it blindly but i'm starting questionning the items .. like the amulet is this really that powerful ? I try to drop it and i found nothing, should i can go for another amulet and still be really powerful or not ?
https://www.lastepochtools.com/planner/ALPvjakA
Beneath Ancient Skies / 1.3.2
Acolyte (21) / Necromancer (92)
▸ Health: 5,379, Regen: 26/s
▸ Mana: 203, Regen: 8/s
▸ Ward Retention: 175%, Regen: 40/s
▸ Attributes: 8 Str / 8 Dex / 58 Int / 8 Att / 26 Vit
▸ Resistances: 98% / 78% / 58% / 76% / 98% / 102% / 102%
▸ Endurance: 30%, Threshold: 1,076
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 32% (1,624)
I wouldn't recommend following anything blindly personally
I did my own build, killed abberoth so i wanted to try something new on the same character, but my own build was 100x stronger than the one i follow right now, i don't have these specifically item that's why i'm doubting
I know a guy called Keeper used to maintain a wildly accepted guide for Wraithlord
Not sure if it is relevant anymore though
Wraithlord is a strong build but I haven't messed with in personally in the last 2 seasons I don't personally use guides or typically keep up with the meta so I couldn't really say
It looks fine, it's clearly not a finished build though
This is the build people used to follow but it doesn't seem to have been updated
Probably still a decent reference point though
Thanks you
I didn't found the build when you say "keepers" x) i'm gonna read
It wont be optimal now as it doesn't seem like it has been updated for the last 2 seasons
I would probably use the new T-Rex Relic and the Rift Beast Amulet instead of what he uses
But all in all it's a decent reference point
I got the t-rex relic and beast amulet from my previous build .. damn i'm happy you say that i just can eqquiped them, this relic and amulet is painful to drop for real, 4% chance and only when "unique or set drop" echoes is hard
Not sure if the T-Rex would be optimal actually come to think of it
Probably would tbh as it's still a +3 skills
He got killed by the wraithlord, but get +3
Yeah
You also wouldn't necessarily need to run Userper's Mandate either and could use Call of the Grave instead
You would lose a good amount of flat damage though
The inheritance of the erased can be good ? or having 1/3 chance to buff my wraithlord and not the 2 little wraith is too big ?
If you got a decent one it could be good yeah
The Frenzy wouldn't matter as you have a different source of that already I think
Much easier to get a good Evolutions End though
Warlock is dogsh** this season, there ist No fun or strong build
Fun is subjective so I can't really help with that but Profane Veil and Torment Warlock are decent options
You could probably do something with Infernal Shade too?
Is Flame Whip still a thing?
That was really good last season idk how it was affected if at all this patch
Witchfire as well might be worth looking into, again not sure how patch notes affected it though
In any case, Warlock has options
^ everything he said. Flame Whip still rocks and Witchfire got even stranger this league with T8s
I have one legendary potential, i should put minion cast speed on it ? or + level wraith
- level I would say
Any tips on keeping abom locked into Uber during the fight or do I have to dodge buff and press a all the time?
I can get him to 50% maybe a quarter of the time and it takes a few minutes to resummon everything so pretty annoying. Probably need to do better dodging but it feels like I'm doing something wrong
Press A
Press A on uber one time should keep it locked pretty much permanently.
If you have a leashing issue, just swap to aggressive AI stance.
Also use the new AI
Oh what's the new ai?
warlock flamewhip is really good this season, t8 on chest for "spirit release speed" or whatever it is makes it like a machinegun that hits around 60-70k per hit on 1000 corruption and perma stuns bosses so you are kinda immortal
it's propably one of the most absurd builds there is, as it completely shuts down game mechanics
ghostflame is more absurd
fastest movespeed in the game, cannot be killed, hold 1 button, watch screen die
How fast does it get?
hmm, I was mocking about with ghostflame just the other day, could not figure it out tbh
Faster than 300%?
do you have a planner or a video maybe?
need to stack all the more multis
if you didnt use the chariot boots it was probably bad
yeah, it snapshots the chronowarp movespeed from wrongwarp
its goofy
huh, I guess you could snapshot sacrificial embrace with ghostflame too
or do you already do that?
I need peter to make a build link/guide so whenever someone asks about ghostflame I can just link it
I think sentinel can snapshot chronostasis with healing hands
Dammit Peetah
just let him mysteriously state its broken af periodically lol
Like I can see it being good for just being unkillable, but I really can't tell where the damage comes from
700% damage effectiveness per second with sacrificial embrace's 200 flat void could do some damage I think
but it's probably not that good
I snapshotted ghostflame with death seal on a LL build back in the day to casually double its damage
it still did 0 damage
I don't remember seeing any new tech that would enable it to really pop off, but maybe there's a combination of things or a bug, idk
All I remember is last league Peter was claiming how it was completely bonkers but it was some incredibly stupid snapshot setup from my understanding
well, if it relies on snapshotting then it is not for me, I dont enjoy that at all 🙂
I'm having a hard time wrapping my head around this: Does damage conversion from the skill tree apply to global sources as well? Like, if I convert Poison to Fire on Zombies, do +% Poison Chance sources from items and the passive tree get converted to Fire as well?
Oh, wait, duh doy, I did a dumb. It sounds like it does.
But wait, does that include the Poison Stacks from Sudden Putrescence?
Notice that those are stacks, not chance.
Awww. I was afraid of that. =(
You'll still use that node for tthe area and damage.
Is it worth it to detonate them early and miss out on the Fire Vomit damage?
Vomit? Doing damage?
Well, the 200% DoT stacking from the base skill node. Plus I assume the tick damage.
While kindling gives a x1.35 and x1.75 more multiplier?
And maybe they both benefit from Global Ignite/Poison stacks?
Oh. Right. That's a good point.
And is it worth picking up bonus damage nodes? Or is my personal damage going to be essentially trivial if I go ham on minions? Haven't gotten to endgame yet, so I'm not sure what the game thinks about hybrids.
Acolyte hybrid is... not that good.
Beastmaster can realistically do it well, but for acolyte it's eh.
Bummer.... =(
You can certainly try, as long as you're not expecting much.
I'm sure I'll dabble a bit in that eventually. As for right now, I'm gonna just stick with playing it safe. Not gonna get too fancy with it right out the gate.
Does being devoured by the abomination count as dying for minions
If you want zombies to do lots of damage i would consider going warlock with profane veil
You can make 5 zombies that get 5% more dmg and area per intelligence
And it will "feel" like you're casting the dmg because you make them and explode them manually
With 200 int, one zombie does the dmg of 11 in a much bigger area, so a necromancer would have to summon and manually detonate 11 zombies per second for equivalent damage
SMK on youtube has a planner for it
Ooooo. Very interesting....
Do they have the 6 Zombie limit that the original skill has? The tooltip makes me think they're the exception.
are there any gear or skill modifier or something else that can make you cast cthonic fissure further away?
yes, they're still zombies and you need to spec them appropriately for best results
no, the only thing you can do is have 2 active, or a super long one, or increase spirit Frequency
Okay, bet. Thanks!
Man, I am so stoked about this. This is exactly what I wanted for my character.
Exploding minions are great fun 🙂
I love zombies, man. I'm so glad they're a thing here.
hi whats the best t8 or prim for mana flay lich?
only primal thing we use is the relic reliquary nest
thank you sir
and which helmet? seed?
also should i try to slam %mana and mana from rogue then swap
Yeah I'm using seed and I slammed % mana on it
Do u guys use necrotic zombies ?
is there anyone play warlock this season ?
flay lich is OP but I wanna build different 😅
Plenty of builds in Aco that are good enough for anything but Uber
and I'm tryna get an uber one 😂 in fact I did tried some previous builds from last season and upgraded it but none can kill uber as easy as flay lich
The only warlock uber killer has been Flame Whip
This league may be a little harder due to bugs being fixed
Flame Whip can probably still do it with enough gear
ok I'm gonna give it a try,ty for recommendation
this one right?
yeah. As far as primordials go, you can try doing T8 on the ring for ignite chance. Maybe the new reliquary relic instead. Could potentially do some T8 on hands
can we replace 1 reforged ring by this one?
I see there are 2 invoker ring in that planner
You aren't going for the invoker set bonus so no. You just want the ignite line
Could also go for T8 spirit frequency for more whips (although then no exsang so maybe not)
^ what he said
You cant slam the T8 and for Uber warlock low life is probably your best bet defensively unfortunately.
Yea I realized that and edited after I said it haha
One day maybe Warlock will stack fat STR and VIT lol
I ran it in the previous season, I wonder how it fairs now
The main difference I saw was that we lost a lot of random flat dmg from the Singularity abuse
We lost quite a bit with the changes to leech dmg
adn leech
Yea I was running sing haha
I dont even think the leech is worth the invest anymore
how about this one?
Caps your ward unfortunately
Astral can also be good yes. You need a lot of HP to make it better than exsang
deep in endgame it might be something
but a T8 ignite chance on rings just adds so much base dmg
if anything Reliquary may be more compettitive damage wise
I guess Astral could free up boots/experimental on gloves maybe but yea doing that for the sake of dmg meh
Freeing up experimental on gloves could be nice, but then again what other output could you even put there lol
its in a weird spot
Yeah exactly lol
The gloves in the planner are already filthy Fire Pen high LP chance unique abuse lol
If only aura of decay could convert to fire mmm
or if Carrion and blood convert Fissure would stack for flat dmg lol
Luckily it doubles from T7 to T8 so yea this gotta be it haha
Truesight Glass was something I tried to make work but Flame Whip never truly hits 100% crit unless you do something silly like running Trinity of Flames
Or I guess as you said reliquary nest and stack ignite chance idols?
yeah that too
hyper dependent on rolls though since you drop Soulfire's 100+ Ignite Chance
Oh oof soulfire can reach 190% ignite at max
Or wait is that line ignite yourself I forget. Also has a spell dmg multi
oh man the chance from 7 to 8 almost is double
Defensively if you had like 8 max rolled Ignite Chance / Ward per second idols. Reliquary could be competitive and also better defensively but
good luck LOL
youd only get roughly 80% ignite chance from idols
with reliq
Yea soulfire is definitely the play, you want the dmgs especially for uber
Could wildfire work? Lol stack fire res too now
Also juicy hp line for low life
Unfortunately Fissure is not duplicated
but it would be lol
Carrion does work it turns out
I mean ignore all that and focus at the last 3 lines
OH
actually we can check with math
it needs to beat the T8 ring
thats all
so it needs to give you 60% ignite chance on avg
Could also run the implicit fire res rings with invokers
True, lower ward total for some more dps
Actually might be a good idea. If you manage to have like 300% Fire Res so 225 which is roughly 22 * your WIldfire roll
Lowest roll Wildfire and conservative overcap of 225% gives 88% Ignite Chance on hit
which is already better than the ring
We going for maxroll wildfire lol 22.5 x 7 for 180 ignite chance 👀
Just sucks you going to be competing for health, nec res and fire res suffix lmao 🤣
Since nec is crit multi
Idk could be fun. Zhp whips, just don't get hit 4head

I'd still run it and just not worry about fire res toooo much. It does provide a huge hp line
True and optimizing later privides a higher dps range
Just skip the armor blessing and grab fire res. Boom 75 overcap which makes like 50ish ignite chance
Also true
could even get fire res on your 2x1 Idols
shit I have Fire Pen ele res idols
guess ill come back lol
Lol
Ah yea maybe better
your entire Idol setup can just be Fire Res + Ignite or Fire Pen
Dang makes me want to try it now lol 😆
Forgot the leech run T7 ignite/fire pen/crit multi on sword
I nearly have the setup already minus rings. Guess ill push and attempt something
Btw.... another 35 fire res lmaoo
True
Yea wildfire embers goated
Already 77* ignite chance from fire res with embers line, blessing, and mastery
Yeah so far its zooming
https://www.lastepochtools.com/planner/B5qRNw7B Id say this is like easy to get gear
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Acolyte (20) / Lich (32) / Warlock (59)
▸ Health: 2,079, Regen: 19.72/s
▸ Mana: 245.5, Regen: 12.4/s
▸ Ward Retention: 127%, Regen: 179/s
▸ Attributes: 2 Str / 8 Dex / 43 Int / 2 Att / 19 Vit
▸ Resistances: 364% / 134% / 164% / 94% / 52% / 221% / 92%
▸ Endurance: 20%, Threshold: 416
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 24% (1,027)
Shades just for monos
as lich, is it good for dot damage to bypass ward? I dont understand this node
Yes, but you only make 5 max
Additional ombies are kind of irrelevant for that build since the 5 from profane do orders of magnitude more dmg, so you wont be manually summoning any more
You veil, chaos bolts your zombies to pop them, and then channel ghostflame until profane veil is back up
Its like a nuke every 5 seconds basically
It can be yes, it basically separates your health bar to allow for Ward to take any up front hits etc. and you health to always take DoT dmg such as from your AoD so that you can leech it back. This also fully negate the problem that ward has with DoT dmg because it can eat away at your generation and overall health pool
i just got a 2lp nest and nihilis, for mana flay lich what do you guys should i slam? mana and spell crit for nest? and mana and crit multi for nihilis?
also i have a question on why do we need spell crit arent we already crit capped while in lich form and with harvest node plus blessing if ur using it
does going above crit makes you do more damage?
i thought its only for crit multi
do the math and you'll see if you're crit capped
How are those two enough to crit cap?
First uberroth kill with mana flay lich great build and fun to play
that's what I plan to slam my 2lp nihlis with, havnt found a 2lp nest yet but doing spell crit also
I'm not using crit rate blessing
I do cap crit at the moment because I'm wearing phantom grips but I plan to swap them out
This seems legit
Does anyone know if his Chaos Bolt node can stack?
EDIT: Nvm, I can see the buff icon on the minion's health bar, it does not stack.
What build you’re using for flay mana lich?
Still lots of room for improvement but yea looking good 👍 I would change some passive in the base tree for damage % since that also gives poison dmg which gives crit. We are on the lower end since we aren't doing the leech to dmg
I'm going to jump on my legacy toon later and see how it plays. Hopefully can buy some stuff off MG
You will be crit capped with marrow shards but 94.6% with chaos bolt. With the standard base 22% crit you need 104% additional crit to cap.
True good point
ive been buying alot of stuff on legacy and using my stash lol now i just gotta slam everything
also need to run the weaver node for reforged affi
https://www.lastepochtools.com/planner/oy9jZ3do what i have thrown together so far
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Acolyte (25) / Lich (28) / Warlock (59)
▸ Health: 1,768, Regen: 19.86/s
▸ Mana: 204, Regen: 9.6/s
▸ Ward Retention: 96%, Regen: 147/s
▸ Attributes: 1 Str / 13 Dex / 28 Int / 9 Att / 9 Vit
▸ Resistances: 537% / 68% / 84% / 67% / 86% / 292% / 58%
▸ Endurance: 20%, Threshold: 354
▸ Dodge Chance: 2% (52)
▸ Armor Mitigation: 15% (468)
Those idols 
not too shabby
i think im going to have to go leech to dmg, cuz im sitting at 310% dmg so thats only 31 + 20 + 6 crit on sheet for 57% crit
i think my ignite chance is fine, thats over 300 flat
I tested Wildfire embers as I noticed that scaling too, got up to over 900% ignite, but the thing is as whisps keep resetting my fissures to unspecced one, which made the gameplay total shit, made a reddit post and a bug report https://www.reddit.com/r/LastEpoch/comments/1nftvzb/wildfire_embers_why_it_sucks_for_fissure_warlock/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
I never saw it recast for me weird
well good thing im not playing around the wisps lol
it will still keep shooting whips, but you will have 50% less whips as the fissure is 50% shorter
you cant controll them, they just appear with ignites, and then they will have 10% chance per second to overwrite your fissure
Since its not a spammer skill
so that really sucks
F
Its only chance per cast not every second
i still havent really tested it, slamming my last couple items xD
did you go for leech on weapon?
or how did you manage crit chance for whips
Not yet, but itd probably be best on weapon for it
ok figured yea cuz im sitting in the 50s for crit welp
If you chuck in Trinity Of Flames i stead itll give you +100% every 3rd whip 
If only trusight was worth that gamble lol
I am kinda curious on using that tech instead and just vibing for flat dmg and crit multi and see where it ends up
Prob abbe
Bad
this is my normal setup, I have little over 600% ignite with this too.. managed to bump up to 900+ ignite with embers, but yeah.. rather have that sweet 140% machine-gun-whip-spawn-speed on chest
lol
Oo T8 frequency
yea i said that in the beginning but rip to the exsang
yea t8 frequency i noticed right at the patchnotes of S3, originally I thought it would be ones that would be 50% over t7, but hey made it 100% over T7
idk i think all the ignite chance from wildfire is pretty strong
so it is a machine gun, really, and kinda funny 😄
on paper at least xD
it definetly is, I would use it if the recast ability would not overwrite fissures and other spells
it also overwrites infernal shade
so it is really really annoying
Yeah in monos its an issue on top of the already clubky clear you get
Shade helps a lot but for bossing I assume Wildfire is the way to go
I have shade in my bossing setup too; set it up to shred and stay in place
forget explosions on boss
Makes sense
Prob that or just swap out for Spirit Plague and get more % from an extra curse
I have them both, use profane veil as mobility with propane form (which I think is bugged, it is supposed to be with reduced duration but it is not, only makes form move faster with ignite chance)
and then the mobility node, single minded
plus you can dash when in profane form, which makes it kinda do a teleport
😄
Hello, i play a harves flay lich build from maxroll.. my question; the author lists +flat cold dmg as best stat but only has one weapon (dw build btw) slamd with it. Wouldnt it be better to slam both weapons with +flat cold?
Finally got my first!!!
Im still searching
does abom eating minions count as them dying?
like will skeletons give 15 mana or will zombies give their health as ward?
im thinking about a skelly resummon loop to generate a ton of mana but idk if it works like that
If I out run my minions will they despawn or catch up somehow?
they have a tether range, but most minions will end up having way more move speed than you
if you plan to use a traversal skill like transplant, you should probably get minion teleport on rings or boots
with t7 boot affix you can tp up to 12 minions with you
I was using that, but trying without to see whats different
if you run far away they will come to you, but you won't want to do that because stuff will aggro on you
was wondering if they get lost completely
you can also press A to direct them somewhere
I keep summoning more in front of me when moving
which minion?
skeletons
skellies should be tethering close to you
if you're playing ranged skellies i would put them on guard mode and/or direct them in front of you
I am playing sacrifice
so I dont always want them to transplant with me, since they blow in 2 sec and I want them to stay on target
yeah that makes sense
thats why I am trying without the transplant stuff
resummoning constantly is perfectly normal for transplant
zombies, parasites and skeletons gets auto summoned too, so I was wondering if they could keep up
or would just get lost in the back 🙂
i mean if you're running cruelty they will die quickly anywyas
yeah running cruelty
seems to work without exp affix, they suddenly catch up from the looks of it if they fall behind, I just keep moving and summoning leaving bodies 🙂
hi all, anyone have the same problem with the passive blood feast? my abomination not self-healing
Had to go back to transplant with minions at higher corruption, only worked at 300...
abomination not work more than corruption 300?
I'm just getting to Reinforced Monoliths and I kill everything in one hit. Sometimes I summon some skeletons, the abomination eats them, and that way I heal it, because the passive of recovering health with damage isn't working for me.
sorry for my google english xD
Can some mana flay liches drop their builders? I want to compare my stuff to others
whats with 0 crit avoid or reduc? I couldn't see anything on your gear that would counter it
also thanks, I definitely used your build to swap over to mana flay earlier this season, it rocks
ye no crit avoid
hasn't been worth getting
u can technically slam it on 2lp belt
👍 👍
Abom can kill Uber. Something could be wrong if you have issues with it
abom is PITA to kill uber though..one mistake and you need to do the summoning all over again
@noobzor the flay mana lich build you suggested worked for me too..got uber down!
Getting Uber down to 36% over and over is killing me
how to get double t7s? I always find just t7&t6
ah cool ok
beast of a build 💪
oh man Lich again 🤣
Is the triple.dmg passive at low life apply to bleed dmg?
It's generic increased damage, so yes
I can't see it in any patch notes but did they fix corrupted form yet?
Nope still bugged🥲
i just did and im at 97%, is that good enough?
thats with the lich and with the harvest global node on
97% < 100% smh
It is fine though, you can try cap it eventually but really you’re not going to miss that 3% chance
There are probably more important things for you to focus on with your build than finding an extra 3% chance to crit
I imprinted 7/7/7 and always get single 7 or sometimes 7/7 from my imprints but it still helps
basically crit capped
You aren’t guaranteed to find triple t7’s, just more likely.
So would another crit multi be okay or should i go for more int
I should be around 550% crit multi, both weaps, amulet, and relic
Anyone yet worked out some better way to use/abuse cold dread shade & cold AoD's cumulative 2% cold pen per int?
Can Zombies proc Awakened Presence?
Awww. =( That's a mega bummer...
Do I have to directly cast a fire spell for flame whip to trigger?
if its from your passive tree then it will only proc whenever your Ignite Overload triggers
if its from the Spine weapon its automatic while Fissure is active
the node after ignite overload says "while you have ignite overload when you kill an ignited enemy or hit an ignited boss or rare enemy you cast flame whip at a nearby enemy"
If you meant ignite overload, yes it might be a direct fire skill use.
Do all Zombies benefit from the Apocalypse passive at least?
From veil? No, only the ones summoned from apocalypse
oopsy
Awww. =(
You wish it was THAT free
you have to directly cast a fire spell to trigger ignite overload but after that, killing an ignited enemy or hitting an ignited boss or rare enemy should trigger flame whip but I think it has a 1s ICD
apocalypse on every zombie would be the best build in the game no joke
zombies, reiviving skellies, triggered sacrifice
that would be a looping screen wiping machine
Yeah, that's what geeked me out so hard before. Kinda bummed it doesn't work that way. =(
apocalypse can still wipe whole screens if you blow them up with chaos bolts
more than a screen at a time actually
but you do have to deal with profane veil CD and supply minions for the node before apocalypse to eat etc (most ppl seem to use bone curse walls, though I like reviving skellies for most minion consuming applications)
Yeah, I'm going for the Chaos Bolt/Apocalypse combo.
What's a good skill for throughput during PV's CD? Been using Ignite/Flame Whip + Chthonic Fissures for Zombie spam.
uh well apocalypse zombies is a minion damage build really
the zombies are doing the damage
trying to do damage yourself is probably not going to be a great plan
Ahh, true...
uhhh
I know the Zombies from Chthonic Fissures won't be as deadly as Apocalypse Zombies, but still worth investing in?
hard to say really
maybe chaos bolts/harvest with harvest summoning zombies?
harvest can give your zombies 250% increase crit chance & 5% more damage
which isn't irrelevant
and you're already going to be specialising chaos bolts
fissure zombies are pretty expensive mana-wise
They spawn them slower than their rings.
yeah rings & harvest might be a better bet
Rings?
you're going to want to be casting chaos bolts to blow up your zombies anyway
cycle of putrescence, gives your zombies a chance to resummon after 1s but that chance goes up to 100% per ring for your last zombie
uh, explaining that badly
if you have 6 zombies alive and one explodes with two of the rings then that zombie has a 2/6 chance of reviving 1s later
if you have 5 zombies alive and one explodes with two of the rings then that zombie has a 2/5 chance of reviving 1s later
if you have 4 zombies alive and one explodes with two of the rings then that zombie has a 2/4 chance of reviving 1s later
if you have 3 zombies alive and one explodes with two of the rings then that zombie has a 2/3 chance of reviving 1s later
if you have 2 zombies alive and one explodes with two of the rings then that zombie has a 2/2 chance of reviving 1s later
unfortunately if doesn't make new apocalypse zombies if revives an apocalypse zombies
Oooo... Very interesting...
The whole theme of the build is Fire damage (for RP reasons.) That ring looks like it scales off Poison. Could this still be viable for Fire? Or do the other effects make it worth it still?
All you use the ring for is the revive
the revive and if you wear two of them it makes skilling vomit free which helps guarantee that you blow up zombies with chaos bolts
but vomit is terrible
so if you want your zombies to be more automated sometimes then don't do that
I'm honestly pretty bummed about replacing Fissure with Harvest, tbh....
Really? Even the whole thing with having 4 up with 2 Zombies per second?
And then drain all your mana?
I think you've misunderstood how it works, for one thing overlapping fissures delete the oldest fissure after like a second
given that fissure is quite big and always casts from your feet that's actually a real issue
Ahhh...
fissure itself is expensive, the zombies it summons are expensive
why spend mana for zombies when you can get them for cheaper, or even free?
fissure is one zombie every 2s, harvest is 5 per 3s and can be frontloaded (edit not 3 per 5)
That's a good point.
Wait, Harvest generates zombies?
so harvest summons more zombies at a lower cost
Whoooooooooa. Bro! I didn't see that node.
Seeds of Undeath 5
Volatile Zombie Chance: +10% per point
Percent of Volatile Zombie Mana Cost Consumed: 50%
Limit per 3 Seconds: 5
When Harvest kills an enemy or hits a boss or rare enemy, you have a chance to summon a Volatile Zombie, consuming a percentage of its mana cost. This effect can occur a limited number of times per 3 seconds.
more zombies than fissure, frontloaded and they're going to be summoned where you're already casting chaos bolts
Oh, man. That's so cool.
The 50% Proc rate and the attack speed makes it sound like it's kinda hard to spawn in the 5 within those 3 seconds.
you just trigger harvest with chaos bolts, you don't ever attack with it
and you rely on the kill-threshold to get you kills in packs and hits on rares/bosses to spawn them when you need them
chaos bolts can trigger harvest 3/s fairly reliably without that much dex
Holy crap, dude.... I didn't even see that.
you probably need like 15-20 dex total for harvest to be reliable
harvest can also do necro-res shred & you can spec your zombies to deal necrotic damage
When you're spamming Chaos bolt for Harvest procs to get more Zombies, how do you prevent them from being blown up before you cast Veil?
you don't
either spec corpse parasites in zombies for veil fodder
or use bone curse to spawn a load of walls
bone curse walls have a shorter cooldown than profane veil will
That's genius....
or skeletons which revive
Thanks for all your help, guys. This is sick.
i have a question about spine of malatros, does that weapon remove the necrotic tag in Fissure?
im assuming you are running the crit chance blessing
so i would slam spell crit so you can take the crit multi blessing and actually have 100% crit chance
No.
so Chaos Flame can apply damned with the whips?
Chaos flame?
What's chaos flame
This needs some explaining:
Fissure has two parts, the fissure itself, and the spirits.
The fissure is Fire(Doesn'tt do hits, so can't apply ailments normally), and the spirits are necrotic.
Flame whips replaces the spirits, so there's no more necrotic part, YET the skill is still tagged as necrotic.
Short answer: no.
so it only applies to necrotic hits and not the skill with necro tag?
All necrotic hits have the necrotic tag.
Fissure just doesn't lose the necrotic tag for some reason.
Well, LETools' planner says that it loses the tag, so maybe they fixed it.
the spirits get replaced with a sub-skill which only has the fire tag, so fissure's tags do not matter.
sub skills can have different tags & benefit from different scaling like smite-fissure
I guess shield throw and the fire explosion sub-skill are better examples, one is a throwing attack and the other a spell and they have the appropriate tags/interactions etc
so unless Fire whip has a necro conversion or something like that, it can't benefit from damned chance from Chaos Flames (or similar effects)?
welp, to the planning board (again), ty
will the summon wraith from wraithlord be fire if im running the idols for it>?
yes
how hard is it to get the helm?
not hard at all, it's a common drop
so just pop some helm proph?
well, LET says uncommon actually, but runes of ascendance on helmets have a 4.3% chance to give you one
so yeah helm prophs should do it pretty fast
it's certainly not like red ring rare
ya i have 2 builds that need just 1 item and they refuse to drop l;ol
lol first proph got a 0lp wraith helm ur my good luck
and a neme with one lol
like I said, common drop 😛
does wraithlord scale with the staff that gives +12 wraith max?
it will be able to summon more wraiths (as long as you haven't taken the 2 max wraiths node) yeah, but you don't get 12 wraithlords or anything like that
and the health drain can be significant
if you take that then it will spend almost all its time in combat summoning wraiths not shooting
ya i want auto wraith summons 😛
it does do a good job summoning wraiths
lol hes currently just spamming eat zombies atm
if you're in combat he should create wraiths before eating other minions
but out of combat he won't create wraiths at all but will eat all non-wraith minions
20 wraiths lol
idk if you're speccing into it but all the stuff on the right of the wraith tree about summoning multiple wraiths doesn't do anything for wraithlord
WL has its own pattern of summoning wraiths and that isn't changed by those nodes
went top left and grabbed hp on bot
It loses the tag for me
so are you using the wraith spam to trigger zombies?
not yet was thinking of it but this is a ignite necro im messing around on lol
ignite necro?
flame wraiths don't even ignite on it afaik
oh, 25% chance to ignite on hit for flame wraiths
they're 100% for the hit damage not the ailments afaict
they do ignite btw
thjinking i might swap out either transplant or bone curse for skele mages
the wraithlord will eat the mages
he eats the zombies to lol
He eats everything but wraiths
so best to just stick with wraiths and use other 4 skills to buff?
it's a shame Putrid wraiths are so bad, could be a fun poison build in there with Wraithlord summoning an army of poison wraiths
ya i already tested 🙁
I did a bleed version of what you are doing, it was ok but the damage fell off pretty hard around 300c
hey guys, stupid question but can one play mana flay straight away or do you need some kind of filler build until you have the necessary uniques + slams for mana? and if so, what would you recommend
ya was really hoping for a DoT style minions lol
poison rogues is pretty good
you cant do it as soon as flay is unlocked but you can swap fairly early on from what I've heard
if you use a loot filter etc and level up you can prob swap at the start of empowered
ya i was looking at those but i really like wraithlord+zombies cuz of auto summons lol
unless you are trying to do Uber, play what you have fun with. nothing wrong with farming 300c
how r the mages for ignite
ah gotcha, ill try to repurpose my lvl 80 acolyte then. By the way your name rings a bell, didnt you make a flame whip guide at some point last season?
bad
poison rogues is really the only necro minion ailment build that looks like it works
yeah, there were a few floating around tho
maybe there's a frostbite build to be made with lich's scorn and chaos bolts giving +100% frostbite chance
but that would be such a chore to play (shoot every single minion with chaos bolts once every 10s...)
and idk if Lich's scorn converts the +100% chance to damn into frostbite on dread shade or not
so sad 🙁
my ignite zombie build failed(the ignite portion) due to how slow they explode/summon and cant stack enough duration to make them worth it
bout to repurpose my necro into bleed warlock and call it a day
Wrongwarp on lich becomes pretty chaotic with minions summon on transplant https://www.youtube.com/watch?v=uzc_Qvy7mMM
There was a bleed blood specter sacrifice build back in the day but the clear wasn't great and it's very demanding gameplay-wise. It got a lot of buffs (esp physical aura of decay) but probably not enough to be competitive.
Is Lich's Scorn bugged? I don't see any added flat damage at all, neither when attached to minions nor enemies. EDIT: Nevermind, I didn't realize it counted the infernal shades after casting dread shade
What's the win rate for people who killed uber with abom? I'm at at least 150 tries and getting close but this is insane
is wraithlord better/equal to abom for corrupt farming cuz im really enjoying wraithlord lol
I saw some proposals to use the new overkill splash primordial 2H for clear with Wraithlord and then swap for bosses. Not sure how it holds up, but should narrow the gap some.
im currently using wraith staff and using the lord as an auto summoner
I know the original version with Wraithlord and 2 Wraiths that you move with transplant can push 900c without much problem
but you wont do Uber with it
TFW you decided to go ahead and craft that item you've been saving waiting to get a specific affix with a super low drop rate but you didn't realize till afterwards that you had it in your inventory from when you just defeated mejasa in the temporal sanctum 
Hows warlock these days
strong
lots of options
sacrifice build, flame whip build, ghostflame build, fissure build, infernal shade build
there's nobody plays warlock man :))
Warlock is consistent it just didnt get changes. Flame Whip can still Uber and Witchfire still does great for mono clearing
Only because they have the exact same builds as last season, so everyone went for the shiny new stuff
I got a whiplock build here
https://www.lastepochtools.com/planner/B5qRNw7B
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Acolyte (20) / Lich (32) / Warlock (59)
▸ Health: 2,079, Regen: 19.72/s
▸ Mana: 245.5, Regen: 12.4/s
▸ Ward Retention: 127%, Regen: 179/s
▸ Attributes: 2 Str / 8 Dex / 43 Int / 2 Att / 19 Vit
▸ Resistances: 364% / 134% / 164% / 94% / 52% / 221% / 92%
▸ Endurance: 20%, Threshold: 416
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 24% (1,027)
Well yeah it’s effecticely the same thing in concept and playstyle as whiplock from last version
It still has the same “clear is arse” issue
yes im running crit chance blessing, aight ill do that then that makes sense so spell crit on relic and crit multi on amulet then replace crit chance blessing for crit multi
Can’t really answer that as it very much depends on gear / the player.
It’s worse I think but not much so
I am not sure how Wraithlord fairs against Uberroth though which is likely where you’ll see the biggest difference between the two.
Yeah, I definitely improved skill-wise over the tries and it's safe to say if I keep mastering the fight I'll probably get it. My gear is pretty good quite a few T2s, two RR etc
In general you can say the vast majority of people dont kill it regardless of their builds
Oh 100%
sure you did 🤣 🤣 🤣 🤣
I didn't had the finalized build so I discarded it as whatver, swapped to harvest flay and did most of my farming that way. Once I finished crafting everything... man.... Everything just exploded
Still need better idols for mana. Around 1500 mana
the only negative thing about flay mana lich is that you haven't tried it earlier 🤣 🤣 🤣 🤣
oh no, I swapped off harvest flay and went to flay mana today, a few hours ago
Definitely wouldn't go into it while levelling
I tried it as the ss3 was released and got addicted to it since then :))
Nice!
how do you level as a lich? I can't maintain reaper form, and I'm using harvest so the node that gives leech based on spell dmg doesn't work
you should have 1% global leech by default as a lich.
Rip blood triggering marrow shards is consistently good damage with low investment
I leveled as rip blood and chaos bolts the whole time and it was fine. You’ll never have 100% reaper uptime while leveing though
Can confirm rip blood is the wey, did that on league start
Its always funny seeing those spam bot image posters because they never render due to rules ll
aura of decay regen is also a super consistent way to stay in form much longer with low investment early game
infernal shade
Harvest and Aura of Decay works fine if you get a good 2H (bone curse everything). Reaper Form should not be your first or second skill spec priority. For many builds it is fifth priority. You really need Aura of Decay's node for healing based on missing health to get any good uptime and it mostly just gives you a bit of speed while you're leveling.
I tried leveling rip blood marrow shards first, Harvest felt far more effective and consistent. Marrow shards eats too much health and rip blood has terrible damage if you aren't triggering the shards. I did get a very nice harvest weapon off a nemesis so YMMV.
Aura of Decay does not need to be specialized to be worth using during the campaign (but maybe max your resistance)
Aura is pretty arse without spec since all it does without it is poison damage cut
Anyone have any suggestions for levelling as a lich (first time acolyte)? Any build to follow or specific skills to target early?
spec infernal shade when you hit 20 points, travel to that combustion node on the left
then campaign as normal and do the campaign skip as soon as you talk to the guy that gives you the skillpoint for the book or relic that is in the hallway getting to Temporal Sanctum
try to pick a white map that spawns all the spiders as your first echo it makes skipping campaign that early much easier that echo will feed you a ton of levels with no risk
sometimes its a bit annoying because the spider echo isnt one of your first ones
You can just level as rip blood or chaos bolts and do Bleed dmg thats pretty much a breeze too
infernal shade is just cast once while running past the pack, and pack dies
nothing compares to it on 0 gear setup
i take infernal shade pretty far, I get the lich's envy from soulfire bastion as soon as I have 4 or more keys to kill the lich a few times in a row
that lets you take the node that increases the cost of it, and lets you tripple cast it, and unspec the 3 points out of the cost reduction part of it
Tombs of the Erased / 1.2.3
Acolyte / Warlock
Boss Killer / Arena / Beginner / Ranged
Level as both with Chthonic Fissure
Yeah you can do that too
Can't do that when someone is asking to level as lich
Oh, for sure. Not sure I would ever recommend anyone level as a Lich though.
Lich doesn’t really come online until later level in my experience.
when summon wraith disappears, does it count as a minion dying?
yeah they're not time limited, they degen health so when they disappear it's because they've degenerated to 0hp and died
i think i've fallen in love with blood wraiths
it can get a ridiculous amount of wraiths on boss fights i can't see shit lol
you self casting sacrifice?
yes
I want to do this with abom sacrifice
but abom sacrifices itself sometimes unfortunately
summon skeletons, cast sac, rip blood minions for mana and ward
watch ward go from 0 to 5000+ in under a second
mana fills in that time too
i've not played abom so i'm not sure if that'd work with it, i chose archers so they don't get mixed up too much in the swarm of wraiths but sometimes they still just run in lol
if you only make your abom from skeletons then it will only devour skeletons and though the abom sacrifice is more expensive than self-cast it will devour skeletons normally if you run out of mana which obviously returns loads of mana too.
This means you can basically only cast summon skellies yourself and it'll summon blood wraiths at a crazy rate
and you don't need to worry about sacrificing your T-rex or other minions and the abom can carry the dread shade too
that's neat i'll look into that
i've just been putting dread shade on rares for now
well as I said it's bugged right now and the abom sacrifices itself sometimes
not really sure why
yeah
it's not meant to
but it does
I didn't really consider trying self-cast and using archer's range to segregate them from the wraiths for the purposes of chaining
yup was so disappointed to see this happen
really tried to make it work
yeah, it's such a cool necro build idea
either scaling sacrifice damage yourself or using the wraiths
i'd be happy if i can unspec transplant and keep sac off my bar, the only downside is then i can't apply decrepify with the bone curse from transplant but more wraiths will outweight 15% more damage
i actually have pretty mid gear in that picture. I'm not even at 300 corruption so i'm happy to see how much damage it can do. The clear isn't that great but heyo
decrepify is only 15% more DOT damage, not 15% total and I would guess that their hit damage will probably exceed the bleed
even though they do a lot of bleed
i've made this a bleed build
ah okay
you using the self rezzing Skeletons + rez shield, or are you spam casting them?
spam cast
it's just a rotation of summon 2x > sac 2x > rip blood to full and repeat
if you do both then you can have your number of skeletons alive & waiting to revive get up to like 50
I did that with cruelty
it's really clunky but you can have like 30 skeletons looping at a time if you space them right
that's funny
can't do that with chain sacrifice though, it clumps them up too much
if you're at max skeletons and one reaches the 3s revive time then it's dead forever
but if you're at say 5/9 skellies with 40 ticking down on revive then as long as you can keep killing them fast enough all 40 can revive
the trick is balancing the rate of reviving and the rate of death
that's a lot of skeletons
it feels really good to vitality stack on a necro now
especially when you take the dodge rating node in the lich tree
the armor from dread shade is goated too
yeah i'm at 80% mit
level 89 with 1lp cheap items and at 80% mit lol
on an acolyte
did you try putting dread shade on the T-Rex?
you probably sacrifice it fairly often by accident I guess
i did but he gets sacrificied too easily
i just take the node to put it on enemies and keep it up on bosses and when mapping i put it on whatever is behind the other mobs
fair enough
so it's conditional but reliable if you're good with it
one thing I'm interested in doing but haven't put together is just zombie/skelly fueled sac
because zombies spawning from dead skellies and casting sacrifice is the only thing I know of where the rate of sacrifice casting is correlated to the rate of skelly production
could maybe use Dreadshade to cast Sac? but it's 100% mana cost
dread shade can't be automated afaik. Zombies and skellies are totally automated other than you needing to add skellies unless they have 100% revive chance
i want to be able to cast dread shade on myself one day
ikr
actually i want a unique that lets player affected shrines apply to minions
it'd just be funny to see 30 wraiths have phoenix breaths on top of them
probably crash my computer tbf
if zombies, skellies, and Sac are all automated, may as well press the Dread Shade button 🙂
can toss in automated infernal shade too and use the Lich gloves
pretty sure recasting Dreadshade triggers Sac
I wanted to snapshot dread shade with lots of infernal shades tbh, there's nothing to park the dread shade on with that setup tho
ya would have to attach it to enemies
with lichs scorn I mean
ahh gotcha
https://www.lastepochtools.com/planner/BE8Ype4Q this is obviously very incomplete but I was trying something along these lines but ghostmaker re-summons the wraithlord whenever it triggers which makes keeping a strong dread shade going really tough.
(the WL summons wraiths & eats skellies which proc zombies which also get eaten which proc shades on minions which pop dealing big AOE damage plus sustaining mana/ward and you get lots of damage from lich's scorn dread shade.)
Abom sac sidesteps a lot of these issues but is currently bugged
Beneath Ancient Skies / 1.3.2
Acolyte (20) / Necromancer (31)
▸ Health: 1,208, Regen: 22/s
▸ Mana: 112.51, Regen: 8.88/s
▸ Ward Retention: 108%, Regen: 0/s
▸ Attributes: 6 Str / 6 Dex / 29 Int / 6 Att / 18 Vit
▸ Resistances: 10% / 10% / 10% / 10% / 10% / 68% / 28%
▸ Endurance: 30%, Threshold: 242
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 9% (205)
you can just spam cast infernal shade on the wraith pack and it'll cause tons of shade explosions
and they're very fast and aggressive so enemies should usually have wraiths by them
I didn't know Lich's Scorn buffs the player if you have that selected in Dreadshade
99% sure it works
can't really play to test it rn, my laptop is transforming into a brick
if you were hard casting Dreadshade attaching it to enemies, wouldn't that still work?
you get the buff no matter if it's attached to minions or enemies
yes but you have to cast it with n-1 active infernal shades where n is your max shades to get the full benefits of lich's scorn
the only real way to reliably do that is to have it attach to minions with unlimited duration
Lich's scorn cares about how many infernal shades are attached to an enemy/minion when you cast it and then keeps that value for the duration of the dread shade
if you have low duration shades that explode then you can't even cast fast enough to have 8 or 9 up at once I believe
and for abom sac I don't even want to specialise infernal shade at all
@lost gale i think they fixed the abom sac bug
he's not chaining to himself. Just sacrificing the skeletons
really?
I didn't have chains on and he was still sacrificing himself
i'll send a clip if you'd like
I know it says it stops chains and I can't rightly say that chains were an issue or the issue
nah I believe you, he wasn't sacrificing himself immediately anyway
just like maybe once every monolith or once every two
so if you say it isn't happening then I believe you, but I don't believe it's fixed entirely either
makes it way less action intense
and mana management is easier even tho it costs more
because he'll devour skeletons when you have no mana anyway
get you mana back
uh yeah with rip blood is 100% so easy
i'm at 60 wraiths in a mono instead of 16-26 lol
i was only getting 60 on bosses before
LOL
you might need minion AOE on amulet & gloves soon just so they can all hit one target
yeah idk what is actually hitting and what isn't but i'm pretty happy with how low that health bar is going
plus abberoth is huge
i'm swapping my skeletons to rogues to help the abom have extra damage, i'll let u know if he still doesn't kill himself
warriors only is best for abom unless you're using aura of rot or eternal arrow tbh
well, one golem, one mage, one wraith etc
yeah i'm gonna use aura of rot
may as well use more sources of damage over time when i plan on having 160 vitality
armor doesn't work on damage over time
Right yeah. This is a cool build though. Finally beat Uber with abom so going to try something else soon
Maybe yeah
Weird
Yeah I'm gonna kill Uber abberoth with this
I need to kill him one day and I just didn't vibe with flay
Does Sacrifice abomination have legs now
still eating itself for me in offline but seems to be working for voodou
You don't have any other auto casts sacrifice on other stuff that may be the cause or it is confirmed bugged
?
Is the chain nodes on sacrifice even necessary? It looks to me abom consumes the minions the instant they spawn
All of them
nope, I had abom specialised to sac & be otherwise tanky, sac specialised to make blood spectres but not chain, skellies specialised to revive and generate ward/mana, dread shade was specialised for +1 shades, +armor, +AOE +speed but not the sacrifice or doom brand stuff, infernal shade specialised to go on minions and give them lots of speed & +1 shades.
https://www.lastepochtools.com/minions/abomination
The way it works is abomination casts devour which targets up to 4 minions within basically a screen's length of the abom and all those minions get eaten
if you have the sacrifice node then it sacrifices them if you have mana
but it can only cast devour so quickly
and devour is a very slow skill as these things go
so increasing the cast speed of your abom makes a big difference
but yeah it can eat up to 4 minions every time it casts devour
devour doesn't have a cooldown
so if you have chain then sacrifice chains to minions within the aoe of the explosion, which would be around each of the <=4 sacrificed minions
not worth it imo
does this nerf flay lich build?
Holy hell they finally fixed marrow shards
maybe it's infernal shade causing it? doesn't look like he is running that
yes but as long as you weren’t going out of your way to abuse the bug with marrow shards the build should be fine
infernal shade was ticking for like 600 on abom and its health bar doesn't move, pegged at 100%.
then it suddenly just dies 100 to zero instantly while it's devouring skellies
I didnt need shades to cause the bug pre-patch. I doubt that's changed
I suspect it's the auto-rez that causes it. I'll have to test with Wraiths at some point
obviously it's a bug, just pointing out the difference between the person who got it working and what Embryo is doing
It was looking pretty stable for a bit post-patch and then he blew up
Certainly feels like it happens less often now
@lost gale so he's not sacrificing himself but he is just outright disappearing randomly
like i'll just be running and it's like blip out of existence
yes but fix it right away or dont fix it at all
multiple times they bug fix things then they leave other op builds with bugs untouched after. and the pattern repeats itself
idk flay is like absurdly strong without bugs, if you went out of your way to abuse a bug for some completely unnecessary damage i feel like that's on you
it wasn't like a decent build that got bugfixed into oblivion
it's just an op build that went from op to still op
the argument you can make is for the rip blood -> marrow shard build
that probably got gutted
It usually takes time to fix stuff. tbh if you build around an obvious and eggregious bug, you should expect you'll need to adjust when it gets fixed
I played flay lich from league start. Anyways I'll keep playing PoE 2 instead of coming back to LE for now
i think flay is more fun without the bugs but to each their own
if anything i'm annoyed it took them this long, i quit the league almost 2 weeks ago already
might play a bit now that it's fixed
Was rip blood > marrow shards even over performing? I league started it but it just felt "ok" like nothing crazy
TBF I don't think I even took the node they bugfixed
no
that's exactly what i'm saying
it was an "ethical" build that got obliviated by the bugfix
(of course by "ethical" i mean it had bad dmg, there was nothing ethical about all the bug abuse)
Yeah I don't think many would have taken that node without knowing that it was bugged tbh
On paper its 2 points to a 25% node and one of them was wasted if you're proccing it from rip blood
Sure but you'll gravitate first towards the big ones and then crit is right next to you at that point
It was actually really fun to clear at first but then I put it in a spreadsheet and was like eeeeeeeeeh
i think the main reason you wouldnt wanna take it is cus it requires minions and that's cringe
that was my experience with it as well a couple weeks ago, just assumed it was sacrficing itself
True
Yeah it's weird
Worth it for me rn but still weird
someone said there was a bug with shrines and Abom
but I couldn't reliably reproduce it
just seemed kind of random when Abom goes poof
Mine didn't go poof with shrines
It's happening twice. Once in a corridor while we were running and when I swapped eras in the t4 Julra fight
I had it happen just in monos, in Tombs, and against Julra as well
about once per mono on average, but not always
does it happen on normal abom builds too?
just with sac for me
weird
and the stash seems fixed, huge W patch imo
tbh im kinda lying the season is pretty bland aside from flay being a huge pogger skill
i'd like to play but there's nothing to do
trying to do uber on every mastery is probably gonna keep me pretty entertained for a while
already got a [redacted] in my comment section of my ethical uber kill that the build got "fixed/nerfed )))"
the arpg community will never cease to amaze me with their aversion to reading
man flay didn't even do it for me. I swapped to a Wildfire build after and that stung as well lol
as in, you didn't like flay?
i mean wildfire was a letdown for everybody so
not saying it's a bad skill i just didn't enjoy playing it
i mean it's not for everyone
what was your issue with it?
i was worried it wouldn't feel smooth
like the animation i mean
the teleporting part
but it turned out fine, the range is a bit annoying tho it's pretty short
i guess EHG wouldn't want us to have too much fun
hey noobzor which version of the planner should we follow with the marrow shards fix?
imo it's fine with army of skin and the one node that increases the distance
at baseline i agree
just replace marrow shards with whatever skill you like
death seal for maps or aura of decay (minor dmg boost on bosses)
or spec transplant for more mobility idk just use whatever really
what does army of skin even do
i dont think it changes flay
I didn't enjoy how it felt with lower attack speed, I kinda wish it had a higher base attack rate (1.467 or smth) and a little less attack speed on the tree and after messing around with it I didn't have the motivation to fix the mana issues
am i crazy i thought it did
if you'd told me earlier i mightve slammed a t7 on gloves lmfao
i mean
i always thought it was like the area of effect of the blow, and i was always like
that's a real weird stat to have
but range makes sense
ima have to ctrl-F area of effect on letools rq xdd
ah ye mana can be a bit annoying at times
you think marrow shards isn't worth it without the bug?
like the thing is if you play properly you won't have mana issues
like you get basically nothing from speccing death seal vs just having it unspecced
but as you scale your gear more and more the build seems to get more mana intensive as things die before all your 500 chaos bolts hit, so you get less mana refund
that's pretty much the issue i was starting to have
and there's a bug where harvest just whiffs allegedly if you have too much attack speed?
not sure
but essentially sometimes you'll harvest rares and get zero mana back and it's really fking annoying
i just stopped at that point
yep i had that too
and yeah as you go up in corruption you can't harvest the small mobs anymore cause harvest doesn't kill them
so if you have maps with like a ton of magic mobs and no rares you're kinda screwed
nah spec'ed seal is great
yeah it was harder for me too because i wanted to mess around with a dot version lol
even for just the duration
which just doesn't work nearly as well compared to normal mana flay
but i mean you're unkillable anyway so ye it's w/e u can play without
yeah thing is mana scales your spell dmg so it doesnt make sense to not do spell dmg
i mean u can probably still make a viable build out of it, you'll just be grampa imping yourself for no real reason
g
imping
no idea why that's censored
i can already facetank pizzas without death seal up idk if it's gonna do much for me
I was doing something funky where I stack life, use the low life primordial chest piece and a little lower mana to scale bleed on chaos bolts. On paper it works but in practice it's not worth it
speccing it that is
I always gravitate towards dots tbh
i mean it's not for uber
uber you just go cold AoD and get like 10% more dmg or smth
just kill uber in 40s and you dont need any defense at all
ye already there for that
honestly there's maybe a wandering spirit spec angle
idk
like the build already crushes everything with 4 skills so im not thinking too hard about the 5th skill
AoD is 10% dmg boost from cold pen but aside from that iuno
so would this increase your tp range?
anybody wanna test it rq
ok so those points don't but it seems stacks from boots do
it says in the tooltip for the buff on your bar but it's not in the text on the item
that explains a lot
why the f would item description not say that
i never read the buff tooltip
i have no idea lmfao
i mean
army of skin is not actually all that great for mana flay, it's like decent
until you take into account this newfound knowledge
of increased spirit step distance
now that's mandatory for the build
Does it actually function that way though? Usually buff tooltips are mega unreliable
would be good to test
it's pretty simple to test on dummies really but cba to boot the game
can wandering spirits hit the same target twice?
do they just continually tick as long as they're within enemy range
it seemed like it does but it’s not a huge amount and i didn’t do a ton of testing
honestly the very existence of necromancer kinda upsets me
if you're a void knight and you're not really using your 5 skill slots you can always dip in paladin grab a quick symbols of hope quick healing hands, opposite also true with paladins grabbing anomaly (and, once upon a time, VR) (nvm past the chain)
as a lich if you're not using all 5 skill slots well thank god we have necromancer with a whole 2 minion skills to not play with
Sacrifice has potential
it has good damage effectiveness, lots of multipliers, can double hit for ailments
few ways of automating it or otherwise casting it quickly
i mean it's kind of acceptable
how do you guys feel about skill sigils not coming out
they seem potentially really cool but i don’t think the skills are in a state where that’s a good idea rn so i’m cool with it
not too bad really, I'd rather they actually made everything do what it says it does than pile another layer of things that probably won't quite work right on top of things
i mean of course bugs need to go, but i'd also want more than just bugfixes on the 1.4 patch notes
Not sure it is just tested with marrow shards killing dummy in 16 sec vs 24 without. It is less as I used to be killing dummy in 12 secs but still seems like huge loss in dps to miss marrow.
to be fair the patch notes are pretty vague
my first thought was "but did they fix army of skin"
cause the non-army bugs were "only" like 2 to 10x more dmg (kind of unclear to me)
even if you're doing 10 times less dmg, you're still doing 10% of uber's hp pool in one hit
mike’s words lead me to believe we’re potentially getting all the missing skills next season
<@&1161418687471956101>
<@&1161418687471956101>
what masteries even is that
2 for rogue base 1 for bd 1 for shaman 1 for paladin
so BD patch
i still don't think it qualifies as content for the game overall
i’d be cool with 5 new skills and bd update if it meant the game was actually stable and not buggy personally
basically it'll be like another 1.3 because this whole primordial stuff barely even qualifies as additional content imo (like really, 90% of the high end endgame is troves, and you can't see rift beasts in there?)
maybe a couple other things like a couple more uber bosses or smth
like ofc the new skills are really cool, if you play them
it's a shame that this was the big AoD update and it still isn't really a build
rampant coast imprint bug(?) is pretty popular rn
it's cool but it's a 5 seconds echo like
are we really gonna put a treasure chest in a map and call it a league mechanic
i’m just not sure we’re realistically gonna get a stable game and a big content patch within 4 months honestly
my ideal would be they delay it a month to get away from poe and we can get both
what i'd really like to see is more rampant coasts except they're not bugged, they take more than 5 seconds to clear, and you don't imprint them
like hear me out
what if you could just explore the echo web normally and randomly find like actually cool unique echoes
like citadels in poe2
oh they did mention stuff about monolith restructuring
idk what that means but hopefully something like that
they did but from my understanding it has nothing to do with actual content, just the way things are laid out like on the world map
at least that's what Mike looked like he was hinting at idk
it didn't seem like there was any real content coming up
i think it’s early enough that they might just be keeping the major content up their sleeve for a bit
weight the woven echoes by some function of how much players actually run them and how rewarding/scarce they're meant to be and replace up to half of the echoes with them scaling up to that asymptotically with corruption or something
mike hasn’t even done any actual teasers yet so it’s probably early to predict
i mean i'm sure they have something planned, i just don't think it's this monolith restructuring thing
and it's also not skill sigils apparently
so it's a big ❓ what awaits in 1.4
honestly i think the whole woven echo thing was a huge miss overall
it completely missed the mark on improving the endgame gameplay loop
used to be you'd just run echoes and it was kinda bland but you'd at least see different maps
now you see 3 maps, that's 1. trove, 2. rampant coast (literally 1 mob), 3. lostwood folly (literally zero loot)
i think at the very least they shouldve made most woven echoes a random map
They tick, basically just moving DOT puddles
thanks
after looking at it for 2 minutes tho i figured flay spirits are probably just complete garbage but it was still worth looking at
idk if there are any good spirits techs tbh
life drain keeping it going indefinitely mayb
wait what, did i miss something?
I think poison spell dot benefits from the poison pen of poison overload, but I bet fissure is way way better for that
ya u missed them not coming out
I think we need more end game content before that to be fair
to be fair afaik i don't think they've been confirmed to never come out ever
some weird spirits/life drain poison spell DOT thing where you just get enough poison ailment to hit 400% pen?
but they have been confirmed to not come out in 1.4