#💀┃acolyte
1 messages · Page 72 of 1
I know, but 50% are good enough, i have Immortal vise now thats a big plus on survivability, kill 2 and 3 was with it, so without Armor shred, slower but more secure
no 50% isn't good enough
going from 50 to 60% endurance means you have 25% more hp
put endurance on your loot filter for 1x1 idols
Using core of the mountain and brew can cap endurance and help getting to 180 stats for red rings early on
Ah good to know, then i'll try to reach it
but also just farm a better belt
20% endurance belt will cap your endurance on its own
it should be easy to get at 1lp
Yes belt endurance is Bad rolled, i try to Farm it
1x1 idols are more just to fix your bad rolls if you have to settle for bad rolls on 2+ lp items
20% from belt and 15% from relic not sure where you get extra 5%?
ya i misspoke actually cause his planner already had 2 idols so it threw me off
i use 2 idol suffixes for an added 6%
core of the mountain is pretty great if you can get a good 2lp
it's kind of like a valeroot except you get 55 mana instead of 80, obviously you also get value from other things (increased damage from int, endurance threshold, damage immunity)
10 from int 20 from attunement and 25 from not having to swap your idols to endurance
yeah
well you can include the 25 or not, if you're going for a max dps setup you wouldn't use endurance idols with valeroot anyway
also some HP too
yeah valeroot also has hp though
you loose like 50hp per idol
right
forgot about that so it's more hp than valeroot
or about the same
115 hp for core vs 80 for valeroot
i mean +10 attributes 2lp core is pretty great it's just hard/annoying to get so i find it hard to recommend
i love my movespeed so i have a personal preference for ox/kestrel
early on i guess you can do 1lp core with t7 hp% for maps
i havent tried mapping without mana but im sure it's fine
Are there any uberroth viable Skelly builds
Or like a zoo build
Or is abom the only viable neceo pet build for it
Pet army builds are hard for uber because his aoe hits them all and it's harder to make 10 tanky guys than it is to make 1 really tanky guy
And in the last phase usually his aoes kill ur minions faster than you can resummon them, without heavy investment in minion health and leech
That's to say it's doable, but you'll need some really good gear. Like prob a few 3lp slams
But someone may of cooked up something that is better than im thinking
Are there any "zoomy" lich builds? 🙂
Mana stack flay is very zoomy
you just teleport attack from pack to pack
and has decent aoe
seems like this isnt working? (always count as low life)
True
the low life node in the passive tree and the low life node in reaper form do not work
might be a bug or intended not sure but report it
It hasn't worked since launch
there's no way it's intended
Watched a video to see if I liked how it looked. I had no idea acolytes could even come close to this kinda speed. Wow, wee! Thanks for the recommendation. ❤️
Fyi I would not recommend the maxroll guide they make some choices that make you have almost no defenses.
it'll get you going for a good while though
Orobyss died to my DoTs after I died. It ate my gazes and only gave me half credit ;_;
I very rarely, if ever, follow a guide in this game--it is not prohibitively complex. I just like to find inspiration. Anything that I should outright avoid/ignore? (Other than this guide in particular?)
Thank you so much!
Many people say you need gear to start the build but at 70 with the axe as long as you stack a much mana as you can 400+ you should be fine
Awesome! That's great to hear. I love being able to start a build basically at monos.
Any leveling (pre-70) recommendations? Just for fun? I usually just play around with whatever seems fun/janky. I don't care about "hyper efficiency" most of the time.
I did it as a warlock then respec'd lich
if you have twink gear it shouldnt be too much of a problem as any spec
Naw, this is my season starter. 🤞
And yeah, leveling as warlock sounds fun/the play. I loved warlock.
(I honestly forgot they introduced class respecs, ha.)
@charred ridge I think the way to use the attunement staff is probably for a runemaster build with fire as the second rune for an invocation
Like hydrahaedron for example
it’s also very good on stormbear
RM gets no attunement from the tree and has no attunement scaling other than the invocation so it could benefit greatly
Stormbear would get more value from strength stacking with palarus' light no?
Since it already gets spell dmg per str
if you go for dw you go for tempest maw because it gives you way more flat than palarus
and then mad alch for the more multi, but i prefer spirit xylem as it lets you scale nearly everything from just stacking attunement
How does it give more flat than palarus
It's 21 flat, you get like 200 strength with bear
because of the tempest weapon node in gathering storm
you’re not getting 200 strength if you wanna hit 1k mana for the maximum multiplier in excited bolts
what does that do?
im not familiar with RM
which is why xylem is so great because it makes getting 1k mana trivial while also giving you a ton of flat and hp
fundamental criterion shenanigans
more dmg per attunement for invocations with (fire?) as 2nd rune
There's a chestplate that gives 3% more dmg per str, attunement or dex depending on element
A lot of the best invocations are fire second rune but attunement is normally pretty useless for mage
hydra would probably be the best candidate as you also get the staff multi but you lose so much flat from not using the other staff so you’d have to find a way to make that up
oh alright
My survivability is starting to drag (I hate the harbinger of smash), I think it's time to go mana flay
Can anyone link their builder
What lvling build would you suggest?
Does procced abilities inherit crit chance from the ability that proced it?
Like If i proc chaos bolts from flay does it get the crit chance from Go for the throat for example.
unless specifically states probably not
one is a melee one is spell
Yeah i was looking at a build and they talked about capped crit, but could not understand how chaos bolt would ever reach 100% crit so im just trying to see if there was something i had missed
depends on the build but there are plenty of ways to do it
Like maxed out planner has 64% spell crit chance so 🤷♂️
oh wait i think i found it
learned Weakness in harvest is adding another 100% global crit chance that i had not accounted for
Yeah with that crit rate increase everything makes sense :D
there's another 100% in reaper form if you missed it
If it is intended that would be kinda dumb seeing how it says "always count at low life" also, I could see zero use in having that passive if it did not work that way because it just sucks
any idea if they know about the passive and if they plan to atleast let us know if it is working as intended or a bug?
rofl
you need to look deeper into it if you think it sucks
I mean it does have some perks but the main perk is the low life
no
Main perk is endless leech tbh
the main perk is that it gives you more hp and it gives you overleech
I mean I can stack enough leech without it. and the life you gain is also lost.
no
the threshold is probably the best part
that's why i said you need to look deeper into it
you're looking at surface level but you don't understand what it actually gives you
when i say it gives you more hp i mean it gives you more hp
if you do the math you'll realize that even with half of your health pool you'll have more ehp than without
and it doesnt matter how much leech you stack if it keeps getting cut off all the time
or you could have and extra 4k ward?
4k?
you can have an extra 15k ward
and it's worse
i'll give you an example i just have to find it rq
so where does the more health come in? because I removed the talent and have less health as my max
you do the math
endurance threshold divided by 0.4 divided by 0.7
add the remaining hp above your endurance threshold
that's your ehp (before any DR and resistances armor etc)
do it with 5 points do it with 1 point
and compare
I mean, its effect on EHP compared to straight life is pretty small, except it caps your ward so you potentially lose out there
the recovery is the main benefit
ye it's not that big but it's still an increase
try to do this without corrupted form
only if you also invest in getting ET, like reliquary nest etc.
yeah fair point
i mean it depends on your setup like obviously ward based setups won't want to take it
but i've played around with different setups and i've come to the conclusion that life is just pretty op
even if you can get into the 15-20k ward territory it's actually still not as good as life
maybe for specific stuff on really really high corruption
Yeah, life has just way more recovery than ward can have, the raw 1-shot potential of ward doesn't help much when it takes you like 30 seconds to reach that ward level without taking damage lol
depends how you generate your ward but yeah
the thing is also just that
the 1-shot protection from ward is just in a weird niche spot
that isn't so useful for the current state of lich
because you're already unkillable at 1k corruption & uber with life
you're unkillable at even 2k
so where does ward come in? 3k corruption? and then you get one shot on 4k anyway
I assume when I have the 5 points I should only count the max health I can actually get to and not what it says I should have as a max without the talent correct?
because with your math I still did not see a big difference
yes
it depends on your setup, on mine it gives me about 10% more ehp
which granted is not monumental but it's also far from negligible, and is very much not losing hp
although i can imagine that some setups will lose hp
^
thats why I pointed it out that if it is not giving the no life tag it does not give enough. some builds might make it work but thats some builds and setup
now if the low life thing was working 100% than it is a fire talent because it helps with so much more
I did say zero use but I can now see some use
i mean it's one of the most broken defensive talents and offensive talents in the game cus we also didn't mention scornful but it does enable scornful
issue is there are just safer ways to go about things when it comes to fat ward
and it enables the frenzy belt as well if that wasn't bugged
well thats the thing
i'm not talking about the low life bug i'm talking about the belt
if things worked it would be really good
I know its bugged
even with all the bugs
but we cant count any of the bugged stuff
we got to act like the bugged stuff are just not for it so we can better grade the passive
without corrupted form i can't get a 35% more damage multiplier for my lich builds
is 35% more damage for ~10 passive points a good investment? i think it is
even with astral blood helping your life stay low?
the one chest that lowers your life and gives alot of ward
12% phys resist is way more than I thought it was 🚬
i'm not talking about corrupted form making you low life, as you said, that's bugged, even if it wasn't, it's not close to 35% more damage
i'm talking about scornful blood
corrupted form enables scornful blood by allowing your leech to never get cut off
which turns scornful blood into a 35% more damage multiplier
yeah but not all lich builds use that sadly
i'm sorry but that's a stupid argument
just because you're not gonna use it on every single build in the game doesn't mean the node isn't absurdly stupidly strong
it's like saying idk, the bladedancer low life node (24% dr and 80% crit multi) is lackluster because not all builds are low life
yeah ok but if you go low life then it's pretty damn good no?
and i do personally think that i would fit scornful blood on every single uber killer lich build i'd play
unless the build has weak damage
but i don't play those builds
how do you factor scornful as 35% more
pulled it out of my ass cause apparently it's 33%
it's just your leech
you leech 33% of your damage just for existing and being a lich
if you specifically build around it
it's a 3x damage multiplier
melee builds can do that
Oh I see the leech investment with it ends up duplicating
not sure duplicating is the right word but yeah it turns your leech into damage
with the obvious drawback that you lose your sustain so it's not something that's generically good for all of the game's content, but it is pretty busted when it comes to killing uber
I assume its essentially have all your dmg duplicate if you have 289% of it
also 289% leech means you do 4x your damage not 3x im a dummy
i mean duplicate means if you do 1 damage your leech does 1 damage
here if you do 1 damage your leech does 2.89 damage, bit more than duplicate
true
and 33% is quite a bit less but still very significant
also on that topic, it turns out the leech node in flay is bugged and gives 50% leech per point instead of 0.5%, which makes scornful stupidly strong for melee flay
Yeah i had found that one and still ended up short of the 100% crit so was just missing the harvest one.
On another note since i saw it mentioned how does overleech work? Is leach kinda just limited in how much healing it can give you at once so you are just allowed to stack you "leeched health pool"
leech stops whenever your hp bar is full
"overleech" (i think the word is stupid but apparently that's what people call it) is just a term meaning your leech never gets cut off because your hp bar can never be full (thanks to corrupted form)
i believe the term overleech comes from POE
and lich has so much leech, that with corrupted form's overleech, unless you literally get one shot you essentially cannot die if you've hit something in the past 3 seconds (similar to some paladin builds last season, but they've nerfed that)
but yea leech is given over 3 seconds and if you hit full all your remaining leech is deleted, overleech is giga broken it makes you so much tankier especially against dots
there’s a reason so many people ran t1 lowlife mod on gloves prior to this patch
do you have any lore that explains the "over" part?
i don’t play poe so no i just know that’s where it comes from 
In the absolute best case scenario CF gives 1.5% more EHP, but that's not realistic since that would be without taking 1 point in CF. 5 points compared to 1 point in the best case gives you about 6% less EHP, on top of capping your ward
Ah i see now. Leech is also explained in the game guide, then i probably would have understood it a bit more if i read that first.
Leeched health is evenly healed over 3 sec so you never lose any of that healing since you never hit full.
rofl aite well good to know
before this season if you had any effect that drained a portion of your current health over time you would never hit full health and it was super busted
now corrupted form is the only way to get that afaik and it’s still super busted
Makes sense
well
that's for my character
left is with 5 points, right is with 1 point
but i'll be completely honest i am taking immortal vise's 30% DR into account here
i'm counting this as endurance DR which you can argue is not always applicable
Ive had a decent time with lich so far but just started empowered monos on it so now its just levling and gearing to try it out with close to full potential.
so i wanna say that 5/5 corrupted form is 6% more hp in most relevant situations for my character, over 1/5
Ah yeah, I wouldn't typically count vise, but if you do, it's still only 5% more for 5/5
best case for corrupted form is having exactly enough threshold to cover all your health when you take 5 points, so like having 2 stacks of brewmaster on
6.3% i think is a pretty good node for 5 points even if we dont consider the overleech
(of course overleech is the main course)
yeah there’s not many passives in the game providing that much survivability for that little investment
Yeah, the recovery is super good, EHP effect is a slight negative in general
i really wanna say ehp is a positive but of course your mileage may vary, depends on your build
or more than that if you account for the ward cap, but that's kinda pointless to consider
yeah the ward thing is unfortunate but also lich is so broken even without ward that it's just fair
endurance covering your whole hp bar is pretty realistic if your build can use ekkidrasil and reliquary nest (which of course currently, the meta builds do)
mine is covering about 90% of my hp bar and im not really investing aside from those two items
with core of the mountain you'd get your whole hp bar covered with no further investment
fingers crossed that they dont nerf it lol it's kinda comfy
i feel like EHG intended for overleech to be nerfed by accursed feast's 66% increased leech rate, as it makes your leech last only 1.8s instead of 3s, but you can just... not take it
It is yes, really just seed and the 6% ET body armor with reliquary nest gets you over 50% of your health as ET, but going over makes CF's EHP more negative
you're right, i didn't consider what happens if you "overcap" your threshold
leech in general is just so broken compared to any other form of recovery especially with vessel being nerfed
not a very common scenario unless you spam your brewmaster potions
but there is something to be said for having your resting ET above 50% if you want to account for vise
since if your ET is below your max health and you always instantly recover to max health when you take damage, vise's DR will basically never kick in
i dont quite follow you there
While you have more than 10% of your maximum health as delayed damage, damage to health below your endurance threshold is reduced by 30%
to me this reads as vise's DR working the same way endurance does
as in, if you take 100 damage above your ET, and 100 damage below your ET, you will take 170 damage
(from a single damage instance)
Hm yeah, it is worded that way. idk why I was thinking it doesn't
feels like it's an arpg tradition to have leech be broken tbh
but EHG did maybe push it one step further 😂
Yeah, with all the hit damage delayed effects that we have now, you can effectively leverage all that recovery as EHP even lol
That reminds me, does leech over 100% work for scornful? It probably does right? Doesn’t work with hollow because hollow ignores increased leech
i don't see why it wouldn't work. and not sure what hollow has to do with it
What do you mean by over 100%? Like 150% of damage leeched as health?
if so yeah, but still can't leech from more damage than the enemy has health
i think what you can say is that leech (sustain) essentially counters the delayed hit damage, and therefore you can simplify "x% delayed hit damage" as x% DR aka ehp
Yep exactly, and corrupted form preventing leech from ending at full makes it very reliable
i love equipping one item that also gives me 2 separate more multipliers and being able to instantly recover my entire hp bar with one attack
which is mostly true but does have a few caveats if your leech stops or if you take absolutely obscene amounts of delayed damage
i've encountered that caveat twice: when pressing death seal on that rampant coast beast (if i facetanked some of the aoe damage after the beast died, my leech would stop after 3 seconds, leaving me with 1 second of unhealable DoT)
lol yeah, and tbf leech doesn't last 4s
and the second time was when facetanking uber's timeshattering slam, if you don't go all in on your leech investment you actually will not have enough leech to facetank the whole thing
surprisingly enough
and if you get leech rate like accursed feast, it's even shorter
which item is that 🤔
yeah that's why i don't take accursed feast unless i have something very specific in mind
(like scornful blood or facetanking silly things for fun)
having reduced leech rate somewhere in the game would be quite op
i think they should try to add that somehow, in a balanced way of course 🙂
siphon of anguish
doom has the same problem volatile reversal used to have
it's actually actively unfun to make a melee build and the first thing you do on the planner is lock in these 2 items
you don’t even think about it at all
same with throne of ambition for fire/cold builds
frenzy belt is the only item that rivals with shattered chains, unfortunately it seems like i'm the only person in the world who's willing to read past the "increased damage taken" line, and even then, the item doesn't even work kekw
ye this point.
i think throne of ambition is much different and has redeeming factors due to element conversions
increased damage taken is fine if the upside were high enough but it’s such a massive downside when doom combo is just all upside with practically no investment
you can take a skill and think, "hmmm right, but what if i converted to cold because then i can take throne of ambition"
you don't take a skill and think "what if i made it melee"
actually i think there's maybe a skill or two that can be melee, that normally aren't?
Also the 20s ramp up on throne makes it a lot less auto-grab imo
detonating arrow?
anybody thinking "what if i made detonating arrow melee for doom multipliers"? 😂
yeah but it also means in most cases that if fire or cold is an option it’s too often the best option purely because of the existence of throne
yeah throne is kinda meh for mapping this is fair
i dont necessarily think so
i mean it depends, obviously if you have idols you can’t give up that changes things
i mean i was looking at scornful blood flay and phys actually worked out best
partially because phys also inherently does i think 17% more damage from armor shred
i think it’s less egregious than doom combo for sure but it’s still like are you ever going to play a fire or cold build and not use throne
i mean ye 99% of the time you use throne if you play cold or fire
but my point is that, throne can provoke thoughts to convert to those elements, because it exists
and i think that fire and cold are broad enough that the decision being made for you is kinda lame
fair
like maybe if throne didn't exist you wouldn't convert
and also slotting one 2x2 idol in is a lot less restrictive than two equipment slots
but there is no such decision making with melee & doom
ye it’s not as bad as doom combo but it still feels like it removes an element of decision making from enough builds to where i find it irritating
although it adding back decision through conversions is a fair point
fair
honestly i don't think throne is super problematic BUT
if you do want to take this idea and make the game more interesting
i think it would be quite interesting if unique idols were turned "primordial" (as in, you can only equip 1 unique idol at a time, doesnt interact with regular primordial items)
and they made more of them
there's definitely a lot of untapped potential with unique idols in this game
yeah the other problem is there’s like 6 unique idols and 3 of them are terrible
i mean primordial uniques did introduce a lot of decision making in buildmaking that wasn't present before
they should do that again with idols
cus yeah currently the unique idols are both scarce and extremely underwhelming
i'm sure you could come up with 10-20 idols in a patch and have it shake up the meta a bit
the hybrid hp idols were worse than throne in this regard when they existed
you could even make idols with funny shapes like this
to make them ""primordial""
kinda funny you say that right before i post all my 1x1 double mana idols kekw
though ofc it's only mana stackers
yeah but mana stacker is niche enough to be like acceptable
like once you get niche enough the options become more limited because there’s only so many pieces in this game
niche enough except it's 3 seasons in a row that i play mana stacking meta builds
maybe it's just me
😂
these didnt exist in 1.1 anyway
this really is the 3rd season in a row of big mana stacker being the meta thing huh
they have a thing for uncapped nodes.
i can't wait to stack mana in 1.4
i mean to be fair like ES VK didn't really stack mana for damage
it really just stacked mana to be able to cast
i love the attempts to put caps on nodes every season only to add more uncapped nodes
nah but fr they gotta be doing it on purpose at this point
and capping nodes is so lame i'm glad they're giving us 1 patch to have fun with the game
they should give us infinite patches really but i'll take 1 over 0
i think there’s arguments both ways but at least some more consistency would be nice
if we’re gonna let things be uncapped then let everything be uncapped if we’re gonna put in caps stop adding 5 new uncapped more multipliers every season idk
i think ES VK is widely regarded as the most meta build in any LE season? considering 1.2 was one of the most active seasons after the 9 months wait, and most people played ES
but funnily enough, out of the 3 mana stackers, i think it's the build that actually dominated the least
ES was op but it was clearly not even the most op thing on that mastery
i think nodes like harvest's more damage per ailment on target (or even mad ladle for that matter) need to be capped, as it would be extremely weird to go out of your way to pick up the most random ailments just to boost your dmg multiplier
however nodes that scale off actual stats i think should stay uncapped, and be balanced around that
so things like max mana, like rot grip (time rot triple scalar passive), like serpent's sting "more damage per poison & frostbite"
i think the whole point of those nodes is to give you a scaling direction for your build
ye because they inherently have a form of cap based on how much of said stat you can obtain
if you cap them like they capped serpent sting then it's no longer a scaling direction, it's just a checkmark of "hey do i meet this condition?"
like having frailty on your build
tbf that node was pretty ridiculous
yeah but why cap it
you can nerf it in other ways
i don't remember exactly which node does it but im 99% sure there's a node in the game with diminishing returns
like it says something like "10% more damage for your first x stacks of y, and then 1% more after that"
yeah if things like this weren’t bound to being linear that could be really interesting
then it's like alright, my checkmark is getting x stacks, but i can still consider this as a way to keep scaling my build past the checkmark
like i wouldve just done that to serpent sting
how much dmg does it do now? has anybody checked?
im assuming it probably hits like a wet noodle
it’s a tricky thing to nail down without bloating node tooltips too much i suppose
put it in the alt tooltip
i’d be down for hovering a node and seeing a graph pop up but i would assume most would not lmfao
i mean i'm 99% sure they've done it somewhere in the game
i just cant remember where
You mean serpent venom? the one stack poison ailment that gets buffed by poison and frostbite stacks?
yeah
i think that's the node im thinking of
not quite DR but you could essentially write a tooltip that way
"values halved past 300 stats, values halved again past 500 stats" etc
yeah im just wondering what it actually looks like now
and crit and vitality nodes are still uncapped
They changed summon thorn totem idol which is pretty big blow to serpent venom
i also talked to the guy who was one shotting with it and it turns out there's a high chance that serpent venom was bugged the same way anomaly was bugged
Not the potential one shot monster it was before,but still torment tier.
so they're really nerfing things based on bugs without fixing the bugs
like
alright brody
ye idk like obv you compare it to last season and it’s pain but those are still 3 wild multipliers to have in 1 skill
there are like 20 skills in this game that would kill to have 1 of those multipliers
i mean both timerot & serpent venom wouldve been nerf worthy even without bugs but it's still quite rich to do that before fixing related bugs
yup
now im curious if they'll fix marrow shards before 1.4
there’s probably much more pressing bugs which is kinda wild
yeah
i mean 1.2 wasn't particularly bugged and anomaly (timerot) still didn't make it high enough prio to get fixed by the big 1.3
and 1.3 is such a bug fiesta that ye they really might not be looking at the one shots
one shotting uber is fine compared to trying to find a ring to slam and my game freezing for 30 seconds every time i hover an item
fixing items/nodes that literally don't work and do nothing def has to be prio over fixing overperforming skills
yeah that is so gross
how many stash tabs you got
i think i started lagging around 60
idk if it's even related to how many stash tabs you have
but i dont think i was lagging before 60
wish i could refund my stash stabs 😂
i started noticing it around like 25 but it definitely feels like it’s gotten worse with the more tabs i have
ya and how many do you have now
i just stopped buying tabs when it started appearing
and my PC isn't too bad so im only freezing for like 3-4 seconds
i can’t afford another tab rn to check
but probably around 70
the bug that upset me the most this season is actually my character getting stuck in space after portaling back from an echo
causing me to lose echo rewards & time
good thing echo rewards suck anyway i guess (but my imprint tho)
Just know that that crap is NOT a new bug, it's been a reoccuring bug that comes and goes.
ye i know you've told me before
but it's the first time i experience it myself
and i figure many people are playing in 1.3 without encountering this bug
so it prob just happens randomly to a select group of people
for whatever reason
the "echo has already started" or whatever thing?
na
you just get stuck here instead of the location with your echo reward & stash
but i do also get the echo already started from time to time
hasn't happened to me (fingers crossed) but every like 30-50 echoes i go to start an echo and i get stuck in echo of a world and can't go anywhere until i portal to town
says "echo has already started" and ofc it counts as you having entered the echo previously when you leave and come back which kills your imprints and whatnot
Echo already started is a minor bug compared to whatever the hell sends you to space, since it kills your rewards
ye thats annoying af
i also sometimes get "game files corrupted" into an infinite loading screen
and i have to verify my game files
and by sometimes i mean i get it like every day
fantastic
oof
which i thought was due to offline modding but then i did a fresh install and that didn't fix it so
honestly i get why they did this "echo already entered" thing
but it's pretty fking annoying
they couldve maybe came up with another solution
yeah it has to exist because of edge cases but
boy does it suck
if you dc during conquered tower or whatever you might as well just move on to a different echo
ya but since most ppl place them in a straight line you're forced to complete it anyway to get to the next one
kekw
i think that reset sucks anyway
and you do get penalized for it cus the exiled mages dont drop loot
which is actually the one reason i'd even consider farming that echo, for mad ladles lol
it's still nuts for xp/favor, just favor matters the least it has since the introduction of item factions
ye favor is trash
that's the thing
im like forcing myself to pick up prophecies to not be favor capped
and getting nothing from them anyway
it's still my go to for powereleveling a character
favor went from being the only thing that mattered to "i cba to spend it"
i mean yeah you'll do prophecies to get an alt started but like
you're not gonna do the best favor/hr strat just so you can afford to gear your alt
you're gonna run troves, randomly get 500k favor, spend it on uniques and slam them with your 77 exalts you got from troving
and you're gonna have way more uniques than exalts
you need so many less uniques with guaranteed slams too
yeee and that also means you need an awful lot less single t7 exalts
dont have to stockpile a whole bunch of "+4 to profane veil" relics cause you get 1 and it's guaranteed
so really the only limited resource is multi-exalts
crazy how double t7s went from basically not existing to arguably being the standard past a point
yeah i can imagine, i havent had to deal with that so far
i mean i dont think it's bad like
it's like slamming an item except you have a 50% success rate which is better than a real slam
the issue is forging potential to craft the rest of the item
finally getting a double t7 with great seal and 4 perfect affixes on the right base only for the t8 to hit the wrong one
and i guess you can't divine your t8
yeah but on paper it's still better than a slam idk
i'd seal my t8 before crafting the rest of the item so i'd be pretty unlikely to get the dream item and then brick it
plus you wanna glyph of order before you use the rune which eats half your fp
well yeah but you don't want a t8 with a trash roll
yeah but can u actually prevent that trash roll with an order
ye it will keep it relative to its percentage at t7
that's good tech
perfect roll t7 will become perfect roll t8 with rune
EHG kinda made it sound like you wouldnt be able to avoid the reroll
when they presented the rune pre-patch i mean
every time i've done it though it's chunked for like 20 fp or something stupid though
it's not really the glyph of order tho it's the same as your glyph of hope not proc'ing
so 75% of the time it's the same as a glyph of hope i guess
the issue is prob like getting a good roll in the first place cus it means you're often gonna lose fp from spamming refinements
i dont think that plays any role
runes have their own fp cost
but yeah the average cost for rune of evolution is high
being able to have a primordal unique that's better is just so much less painless than all of that lmao
roll ranges on some primordials are pretty wild though
nah honestly i think uniques have got to be worse
for CoF anyway
they are not easy to target farm and get LP and also good rolls on them
i mean i slammed a 2lp relic and im still using a 1lp lmao
it really depends on the unique and it gets far worse once you get past 1lp
legit rather lose a whole t7 affix than not have perfect rolls
yeah 1lps are fine
but i mean if you're fine with a 1lp you're also fine with a mid t8
some uniques have really small or inconsequential roll ranges though
ye depends on your primordial
most primordial uniques specifically have some absurdly wide roll ranges that are absolutely critical to get high rolled
like a min rolled titan heart is still quite useable where if you get a min rolled spirit xylem you might as well vendor it lmfao
yeah but xylem i think is one of the easier things to roll
or at least not one of the hardest
you take a 1 in 3 for the hp/mp per attune, (a 1 in 2 for +levels if you care about that which is not all builds) and a like 1 in 2 for the more damage to be above 15%
it depends on how many stats you need from it
so it's pretty much like a 1 in 6 and the rest doesnt have to be perfect
stormbear really cares about the more damage and less damage taken
because you can realistically use both
and obviously if you don't hit 4 on the health/mana and the levels it's dead item
eh
im not the type of player who's gonna cry over bottom rolling the conditional less dmg taken
it only really matters for that build just because you're using both all the time
truesight glass and mask of indifference are much better examples of painful roll ranges
i dont really get it
are you at exactly 50% mana the whole time
or how are you using both at the same time
or do you mean you're constantly swapping between both
no but you dump your mana super fast and then insta refill it
and you're full mana during your burst window and low mana when you're outside of your best dr windows
but like just in general i dont really care about DR lines
when i look at a SW the last thing i look at is the DR
of course i'll take free DR but it's the last thing i look at
well that's true with shattered worlds
it's true with xylem too my opinion
for most builds i would agree
regardless mask of indifference or truesight glass are probably better examples
tyrant's skull has the most laughably easy roll range of all time
im really biased in what rolls i care about in ways that dont really make sense
like i will literally tell you that reliquary nest is hard to roll because i want high endurance & endurance threshold (on top of obviously idol effect), which are defensive stats
and i'll also tell you that i don't care about truesight glass' crit avoid line cause i don't care about crit avoid
i build crit mitigation if it's not overly inconvenient
yeah i mean i'll spend 1 point on paladin's blind chance np
chances are if you're a build using mask of indifference you probably care about the crit mitigation though
i'll spend 6 (8?) points in runemaster's int & reduced crit np
or just take the helmet that gives you 550 armor and solves it for free lmfaooooooo
but like a ton of people will literally look at truesight glass and say if it's not 100% crit avoid it's 0% crit avoid
am i going to give up a suffix slot to get another 15% less from crits? helllllllll no
bro im playing softcore
im good with 99%
and softcore players will tell you that
it's like
they mustve heard a hardcore player talk about crit avoid and are now preaching it like undeniable truth
i also probably care about crit mitigation a lot less than most players with my playtime but most players that play a lot do seem to care about being at 100% at all times
i mean you should get more than 70%
you should get more than 80% and you should also get more than 90%
if it's reduced bonus, 1 t7 on belt is fine
but saying 99% = 0% is just so extreme
for softcore
also depends on your build but like
im literally running 0% crit avoid this season
and my character is unkillable
you might say it's a balance issue but ya
ye i didnt bother with lich because it's too much of a hassle to get it without giving up too much
you also just dont need it
you have enough ehp that crits dont kill you
unless you run 3k+ corr
ye most of the time you will get more survivability by just building more defense in other areas
that's why i say i'll build it if it's convenient
ye i've been screaming that some classes need an actual way to get it that doesn't suck while others just get it for free
well
it's fine that classes are built diff
once again, i think crit avoid is omega overrated anyway
defense in general i think is super overrated (hardcore softcore brain speaking here) so 99% of the playerbase prob looks at me like an idiot
aside from primalist which i know nothing about, acolyte is the only class that struggles with crit avoid but clearly lich doesnt care nowadays
so it's fine
I mean any class can get 100% crit avoidance by farming fall of the outcast boss.
the same boss that drops the all res blessing?
we're not saying it's hard to get crit avoid we're saying it's not worth it
Well, it depends, I just like deathless playstyle and facetanking everything if possible
ye we're talking softcore
hardcore you absolutely go for crit avoid at least early on
Softcore you got time to just run the blessing instead, or just slowly build for reduced crit damage taken, since it comes with armour.
reduced crit is also just better than avoid even without the armor
reduced is more linear while avoidance is 100% or nothing.
I also prefer reduced crit but I would like to have full crit mitigation as early as possible.
The unique armor is good as a bandaid, but almost never as the final target.
Just get t2 blind on your off hands 
@charred ridge thank you for you advice yesterday finally got uber down now
Thats mostly because there are builds that do way too much damage imo. Whenever you can kill things before they can act, its the best defense. Nothing beats 100% less damage dealt by enemies through death
is it only worth changing to immortal vise if its 2LP so you can get shred and mana? or is it fine to swap as soon as you have a 1LP
yeah and i don't think that will ever change
1lp is fine
put shred somewhere else
yeah, players eventually find the OP build in any complex arpg, devs just fight a very steep uphill battle here
ye but if you need your dmg back for bosses either keep your old gloves or slam a 2lp dagger/amulet with shred
they make the game for casuals and they still need casual players to be able to feel strong
that means any dedicated player will be able to just blast as a result
yep, and in the end its not like we dont enjoy it to break the game and make it a cakewalk
sometimes I just wish that the op builds wouldnt be such low hanging fruits
I think you just said the most important thing, as long as getting op is fun and rewarding all is good
thanks alot for the help btw noobzor i did get my uberoth kill today
Infernal shade and double ghost maker is fun to explode the map with. Struggling with bosses a bit though
yeah i saw, grats
tanky build or zhp?
tanky build using the dps passive setup we were talking about yesterday
have you tried wraithlord helmet? helps keep max wraiths out for a huge damage boost
Sure have!
lmao i just bricked my goddamn nihilis
went to the reroll weaver echo without knowing wtf it does
im so mad 😄
time to farm more abe
huge setback honestly
how will i recover fro this
In some way this must be working, since the Exanguinous effect (bleed immunity) clearly does work even at 50% health (which is not low life). Maybe you are mistaking this for the buff that gives you increased damage the lower your health is?
at 50% health you are getting 50% damage bonus from the Lich passive, you could get another 40-something % damage if you are genuinely at low health.
I thought this was based on your missing health value instead of percentage....
hello, im lv75 and havent found luck getting Army of Skin boots for Harvest Flay build.. is it better to just continue with leveling build or it should be ok to change the build now?
Use rune of ascendancy.
yeah ive burned 15 or so trying to get it. i know its no alot but trying. im also buying the primordial sack of uniques
Carry on, it's not a rare unique. I've got like 6 pairs of Army of Skin and I'm ssf
Nope, it's %, so 99% inc generic damage at 1% hp
Dance With Death is the node to test though, and iirc it doesn't work with Corruption's always low life effect.
Yeah, the test should be to remove points in Corruption (and then get to ~50% health) to see if damage changes.
Flay proccing Chaos Bolts when you start to go over 1k mana is hella fun.
Pretend you never got it
Or swap to snooze and buy it
Which reroll weaver?
Just leveled to 50, was planning on going Abom but now thinking I’m not a fan. Not sure of any other minion build that I’ve seen that’s strong.
I've been away so I can't say which minon builds have been gutted because of snapshot changes
Speaking of snapshotting, what happens if you take "Age of Undeath" node after you have summoned your Abomination? Does it stop eating skeletons for health and instead give them 10% attack speed bonus?
Any skill node changes kills abom.
the echo that allows you to reroll legendaries
I havn't tried that yet. I thought it just reroled the ranges of the affixes, right?
Or does it affect legendary affixes and LP values too?
it rerolls the values
Anyone rolling with a Cruelty build this season? Now that you can get 100% respawn of skeletons there's probably an autobomber build in there somewhere?
heres my mid gear abby kill, no marrows, primal dagger
mmm Beer
holy its definitely way slower without marrow and you even have 2k mana... its pretty much a 1 tap against normal
i think i kill uber at the same speed as your normal with marrow lol
hard to believe it can be any slower than what you posted at 2k mana
yea idk doing something wrong, theres no way that aint a 1 tap
https://www.lastepochtools.com/planner/AKk92Y3A heres the build
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Acolyte (20) / Lich (81) / Warlock (10)
▸ Health: 3,070, Regen: 19.72/s
▸ Mana: 1,513.1, Regen: 14.32/s
▸ Ward Retention: 237%, Regen: 25/s
▸ Attributes: 14 Str / 29 Dex / 86 Int / 1 Att / 10 Vit
▸ Resistances: 72% / 77% / 71% / 92% / 74% / 152% / 61%
▸ Endurance: 22%, Threshold: 1,155
▸ Dodge Chance: 11% (338)
▸ Armor Mitigation: 30% (1,470)
▸ Crit Avoidance: 106%
Chaos Bolts / Reaper Form / Marrow Shards / Harvest / Flay
you tell me 😄
well first you didnt transform right away and you spend alot of time on the first harbringer fight. just stand still and facetank
i mean, its still far from onetap
on abby you sat in the frailty laser...
so 11 stacks of less dmg
just small things that add time but still looks kinda slow overall despite that
bruh you aint no where near crit cap
also 0 armor shred
there is shread from marrow
well thats another issue, if you are going into shred on marrow, you are skipping out on dmg multis
also it gave you 9 shred stacks which is nothing
5-6 when actually moving around
lastly you are missing out on half the chaos bolts lol you are 1/2 in chaos rip on flay tree....
thats the biggest problem
are u telling me you can cast more per single flay and its not capped at 100% lol
huh? it goes from .5% to 1% per mana
so instead of shooting 20 chaos bolts, you are shooting 10
The alt text literally tell you it's not capped

reading hard, cheers

💀
im like theres no way your normal abby is that slow
just swap out the primordial dagger for traitors tongue in offhand. boom 13% crit chance, solves that. then add the point in the flay tree
cheers
happened to have 1lp tongue in stash
gonna slam then try another abe for reference
once you fix your void res, you can swap that blessing to crit chance as well
for Flay Mana Lich, if I have access to 1 LP Immortal Vise and Shattered World, is it worth using over Grasp of Blood mage and Stormcarved Testament?
just survivabilty wise yes. prob a lil less mana but you get more atk spd
depends on attribute roll of shattered
oooh nice, thanks!
i assume you are using the T8 rune dagger?
you could also keep blood mage, run shattered worlds* and replace the rings
sadly... can't find one yet, stuck with a t8 Chitin dagger instead
two +16 Int Red Ring should be good right?
surely I have a 2lp of that lying around somewhere from all the Julras i've killed
and can I substitute Woven Flesh for Null Portent instead for more health? or the 100% crit avoid is just too valuable
theres still a problem tho with the build @little wigeon without death seal im not actually low health
depends who you ask haha i personally run a belt with T7 reduced crits and im fine. chest im just running valeroot, i dont need the DR from null portent but could if i wanted
core of the mt is another choice
and even pale ox haha for movement spd lovers
why do you need to be low hp?
dance with death?
ah i removed that since it wasnt working with corrupted form
ooooh niceee, i'll go experiment around and see what feels good then, thanks again for the advice!
it also gives physical pen for marrow if running that
okok way faster
💀
yea just need some more gear optimization. i tried a quick normal for kicks. yea not a 1 tap but he didnt do anything either lol
we finally hit our lp3
around 40 sec faster
approaching uber territory
need a couple good upgrades
well would you look at that
freed up a blessing slot
So, just for giggles I decided to see what would happen if you equipped Maelins hubris while using bleed AoD, and it converts the stacks that are applied to YOU but not to enemies
An interesting way of avoiding the self damage honestly, too bad it borks your other skills
Yeah, ailment chance per second like on AoD doesn't support conversions for some reason
It also doesnt effect the poison bolts either, they stay whatever they were
lol weird, maybe since the bolts don't "really" hit
they do, because they are proccing my damned on hit chance
But they don't proc on hit effects, they just apply ailments
Unless they got changed in S3 to hit, but I don't think they did
Any trick to keep reaper form up if I play full low life, I keep dropping out since I don't leech.
Like actual exsanguinous and whatnot? You just don't use reaper form in that kind of setup
yes, ok so I just get another skill instead 🙂
reaper really needs a node line dedicated to LL ward
lemme burn ward and life dangerously
hmm if I could get some low leech off a dot, it could sustain reaper...
there is a dot node in lich that leeches dots, so long as you dont have the one node that converts leech
I use peak to stop leech from crits
dots dont crit
yea, so it could work
this one
are you doing low life to ward stuff? its just better to not use reaper. the goal is to be as close to 1hp to maximize the ward and that will knock you out and if you leech you wont be at 1hp. up to you tho
yes, have to balance that health at close to 1, but not there to keep reaper. Reaper is just a great skill and sad to loose it
i mean reaper is plenty defensive with endurance, hp, and armor
I need my health to be lower than my minions, thats why low life
and the passive sustain is nice
ah so more than just LL to ward, yea cant help ya there lol
I mean, you have that one forced half life node
but it will limit his total ward if he cares about that
Honestly it shouldnt be that hard to get minion life higher than yours on LL.
Corpse parasites have 600-700 health
sentinel/rogue helmet
yea they are labeled as mana affixes, not class affixes
so they dont lock out the item, altho they only appear on rogue/sentinel
yup just add to your filter to show all T7 chest/helm with class restriction for sentinel/rogue. will get lucky eventually or havoc/red
yeah uber is goin down holy
ill be at 1800 without tithe stacks if i land t7 20% on helm
holyyy
Huge
ya
How's the damage feeling
insane
how does flay lich get her mana back?
executioners tithe + harvest
ah was looking through skill trees instead of the item, thanks
went from 2 minutes to 22 seconds aby ttk today lmao
scuffed the frailty though so missed the slam breakpoint on this pull
22 seconds :3

nice nice good prog
just had attempts #7 and #8 for a 2LP slam Traitor's Tongue T7 Melee Cold / T5 Attack Speed, and failed
Naw my idols and stuff that give bonuses at low life aren't working
Was what I was using to test it anyway
Ie ild unequip them at full health with the always low life node and the UI didn't update
Anyone has a link to a leveling guide for Flay Mana Lich?
Its best to level as Warlock or Necro and then swap to Flay once you get a small amount of gear.
Or if you want to start as lich just gp for Chaos Bolts or Rip Blood and stack bleeds
Ah I see
I do have about 50% of the endgame gear in my storage. So to make things simple I'll take the warlock route and then pivot once I get to monoliths
how are you guys getting your exaltes for slams? been trying to get a T77 dagger for ages and i cant get it. got the dagger mastery and done over 70 nem towers
Hmm haven't been on in a few days but it seems like my abom is suddenly taking huge amounts of damage compared to last time I played. is there something known to do that?
can try prophecies if you don't have a more priority use for favor
might give them a go i got most my idols as the mana& mana health idols now.
do you have other 77s?
cause i mean you dont have to make finding a dagger a priority if you can farm other stuff in the meantime
yeah i got alot of t77's and 766's even a 777 now just not a dagger
if you havent slammed your other slots just start with that
there's a decent chance you'll find a dagger by the time you're done with your other slots
might do a bunch of ascendance runes to try to get 2 lp items in the other slots
idk which items you're trying for but unique items are generally farmed from prophecies
ah sweet might target the axe then try get a 2lp through proph
do you notice a big difference in loot from 1000c to 2000c?
nope
ok sweet so only point is if you want to push yourself
If I remember correctly 500c is the first softcap for drops then around 800-1000c is essentially max besides increasingly insignificant drop boosts
first softcap is at 300, then 1000. the actual sweet spot is about 558 or something, but since 1000 is pretty much ez for the stier builds, that's usually the goal
atm my flay one hits most stuff at 1000-1200c so thats where ive been farming
If you wanna Ghostflame then I recommend a chest piece with the Mana gained on harvest affix. Combined with Bluefeather you can get some good use and then swing harvest periodically to refill.
Bluefeather isn't required, just means fewer swings of harvest needed
Nah, the real ghostflame builds just stay in ghostflame forever with mana efficiency
No stopping required.
Does anyone have woven faction level suggestions?
Get every imprint and every echo spawn node, everything else is up to preference.
I have the imprints, what do you mean when you say echo spawn nodes?
These two
Ah yes ok, I do have those
Is there a preferred strategy to leveling the faction, or just run every cemetary that spawns and every woven tomb I come across in my echos?
No info for that tbh
No problem, thanks for the response!
nice, so it can be done without mana recovery stuff...Lich or Warlock?
Iirc warlock. Though I don't know if they made any new cooks
Requires you to farm ghostflame mana efficiency idols though
i have some, also idols are pretty cheap on COF
Hey gang so I'm doing my first ever necro - swapped my level 95 lich over as I had a lot of the gear. When I summon him I have wright, skele mage, bone golem and archer on hot bar then i just hold down abom key or do i just click it? I feel like hes doing good dmg tested on normal abby its about 20 seconds but not sure what i do once he's out - i put on aura of decay but then do i spam any skills round him? bone curse? do i use that infernal shade at all?
Abom is a channeled skill, so hold. The rest cannot be answered without knowing the build.
You pretty much do nothing and just focus on surviving if you really want to get into snap shotting you can unlearn skeletons etc after summoning and then respec into other shit but it makes any death annoying
ahh ok all good, nah im too lazy to snap shot just wanted to make sure its doing its biggest hits so hope thats all good, i just asked about the shade as i remember seeing it somewhere on someone elses video but ive seen so many vids its a blur lol
damn the flame whip sound effects immediately turned me off on using spine of malatros lmao
it's very rough
Playing with sound 💀
ikr
Hey, so I'm using the Maxroll leveling build, but apparently warlock isn't very good for later game content, which build would you all recommend I try to transition to around level 70? Hoping to avoid minions as I dislike the playstyle.
Warlock has good builds endgame.
Flame Whip, Witchfire, I’m sure Torment is still fine.
Lich is bonkers with the rework once you get gear though
Mana Flay CB, I think mana Flay Harvest too
Sorry Jalith Bear. I didn't respect you enough.
ever since i imprinted nihilis, ive gotten 0 😄
Boss drops don't work with imprints
since there's lack of soul reave posts, I'm not sure how good it is and does it work with other abilities?
for abom
It replaces the basic attack, and that's about it from what I can tell.
hell yeah season saved
OH HELL YEAH
unbuffed :3
after optimizing idols :3
:333
time to reference kill abe
got the slam breakpoints down he does nothing, scuffed pull start to frailty tho
29 sec
26
23
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Acolyte (20) / Lich (82) / Warlock (10)
▸ Health: 2,626, Regen: 19.86/s
▸ Mana: 1,912.55, Regen: 26.04/s
▸ Ward Retention: 189%, Regen: 25/s
▸ Attributes: 5 Str / 20 Dex / 82 Int / 5 Att / 14 Vit
▸ Resistances: 78% / 105% / 81% / 64% / 98% / 87% / 69%
▸ Endurance: 43%, Threshold: 1,202
▸ Dodge Chance: 10% (323)
▸ Armor Mitigation: 28% (1,263)
▸ Crit Avoidance: 103%
Chaos Bolts / Reaper Form / Marrow Shards / Harvest / Flay
it does more damage, has more aoe and gains more from dread shade but it costs you skill points & doesn't benefit from Bone Curse's 50% more physical damage for affected minions because it doesn't do physical & that also means you can't scale it with aura of decay's -phys res.
Overall I think the best builds don't use it and use the phys scaling instead (armor shred is also better for phys)
Ah, according to google Bone curse can't go together with dread shade...unless it's wrong?
but yea you make good points
wrong
there's no curse limit in LE and dread shade isn't a curse in the first place
but you do have to cast bone curse every 4s on your abom
That's wrong, there's just not that much of a reason to use both together.
Bone Curse only buffs physical damage, so if your minion’s main damage is not physical, bone curse’s buff does close to nothing.
any lich build suggestions? please thank u
Rounding up my harvest farming build, and then transitioning to mana flay as well. Getting hyped seeing all the footage
Hey im in doubt about marrow shard triggered by flay, this one can hit the same target than flay ? Like a boss for exemple without add
Those of you doing Mana flay (with marrow) have you considered using the "Seeds of Undeath" node in Harvest? As I see it, you are typically crit capped, so you are critting with flay 100% of the time, meaning that every attack procs Marrow shards. but "Bones of the Follower" only gives you the damage benefit when you have a minion to sacrifice. Your boots are only generating a skeleton with a 6% chance. Unless I'm misssing something, wouldn't taking "Seeds of Undeath" greatly boost your Marrow damage?
Seeds of death costs skill points you don't have, in theory.
(Also against bosses the 6% will be rolled pretty often)
6% is just once per Flay hit, not all hits.
You'll be spamming Flay against bosses to proc all the skills tied to it.
Yes, so 6% of your Marrow hits will be boosted, the other 94% won't be.
Which is fine, because most of mana flay's damage comes from the sheer output of chaos bolts anyway, marrow shards is a bonus.
Additionally, seeds of undeath has a 5 zombie per 3 second cap.
Yeah, there is that.
If you're hitting about 15 times every 3 seconds (Something very not hard to do in a full setup), it only boosts marrow shards damage by 33% estimated.
If you hit even more often, the boosted uptime is even less.
Since it's not your main damage anyway, using 5 harvest points for it seems not really worth it.
Just looked up TooMuch's profile and see that they do in fact take that node, to get to another node; https://www.lastepochtools.com/profile/Toomuchluck/character/TooMuchLich
So seems it's a known thing already.
Oh undead harvest for the generic 5% more damage, yeah.
So the Misery Node doesn't change the buff to necrotic? Damn. Still, I think using Bone Curse for it's on hit effect could be good. Or it will once I get to a point where the minions actually let me cast things before the mobs and bosses die.
Only level 52 right now. 🤣
No, it does not. The buff stays as physical.
(Bone Curse also scales with your damage so unless you're using it for armour shred and/or Marked for Death, don't.)
I'm looking at both, actually. I have enough shared damage increases the damage from Bone Curse shouldn't be negligible, and the points not spent buffing minions need to go somewhere.
It probably will be negligible, since it actually triples if you're the one that procs Bone Curse's damage. ANd shared increases are pretty low. (Also you probably don't have any flat spell damage.)
bone curse barely deals real damage even if you're a warlock specialising in curse damage and triggering it with chaos bolts
it's a utility skill
Why do some mana flay builds use valeroot, just for the plus mana? What's better, that or Ox
if you got survi its best in slot for the mana
I will have added spell damage, and Bone Curse being proc'd by 20+ minions makes up for the 3x muliplier.
isnt it better to go iron mouths for crit multi instead of undead harvest?
or is there an interaction im missing
How much, because if you do have added spell damage then your minions most likely aren't at their peak.
It's straight up a seperate 5% more damage for all your damage, it's a debuff
Between Dread Shade and the new wand, probably not enough. Hmm...
On a different note, does the Wraithlord from the unique helm inherit bonuses from the Summon Wraith tree?
Yes, except converts.
yeah makes sense
Harvest dmg doesn't matter
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Acolyte (20) / Lich (82) / Warlock (10)
▸ Health: 2,252, Regen: 23.24/s
▸ Mana: 1,547.07, Regen: 27.4/s
▸ Ward Retention: 197%, Regen: 0/s
▸ Attributes: 39 Str / 21 Dex / 86 Int / 20 Att / 25 Vit
▸ Resistances: 110% / 108% / 84% / 111% / 86% / 107% / 83%
▸ Endurance: 59%, Threshold: 1,150
▸ Dodge Chance: 11% (360)
▸ Armor Mitigation: 51% (3,264)
▸ Crit Avoidance: 103%
Chaos Bolts / Reaper Form / Marrow Shards / Harvest / Flay
But the debuff that would boost all damage does
but im getting owned by the destroyed ground aoe
having hard time positioning him so that i can still do dmg
because he does the backhop after the destroyed ground
i can tank flail easy
Yup I run that, was my point
any pointers @little wigeon ?
I just nuke him down haha 😄 but it helps to understand the tells like the melee swing so you can death seal or the ground of death
Or just dodge out of the way if no death seal
Also positioning him comes with practice. Like forcing him to shoot out the fire projectiles or the necrotic waves to get free dmg windows. At the end keep him near to center
Eternal gauntlets would be great if going a tanky route. Armor to Dot DR is a must (vise after uber kill)
Can also max out impact ward. Dot DR is big for uber
🫠 My buildoholism is striking again. Now I want to try making a Abberant Call + Wraithlord's Harbour build instead just minion horde.
Health is also huge as provides more endurance threshold. Would consider %hp on chest and belt. You can always grab the crit avoid blessing if you really want it with a suffix on gloves
Cheers
currently playing skele pop with mana stacking, but my limit is at 100 corruption, i cannot build that 1k mana that the build says that i need. i am currently at 650mana. can you please help me with some advice? is there another version of the build that i can play till i get the necessary items for the mana stacking ?
you could do endurance stacking with the T-Rex relic & the shield which gives block chance per uncapped endurancec
but really skelly mages just have terrible scaling modifiers other than the mana/chaos bolts stuff
the thing is that i am not getting killed, just that my damage is really low
read the T-rex relic
it gives damage to minions per endurance
along with the other stat scaling
ahaam, ookay, so endurance seems to be the way for now
Huh? SKele pop not having damage is weird, build planner?
i just respec into skelly pop, so dont expect much hahah, will send in 1 sec
https://maxroll.gg/last-epoch/planner/qxvx80ql#1 This is the setup
this is my current build https://maxroll.gg/last-epoch/planner
You linked an empty planner
this is what i managed to do : https://maxroll.gg/last-epoch/planner/fb9gz0c5
33% endurance man, rookie numbers you gotta get those numbers up
That or the rampant coast setup
must have clicked the wrong planner or misread it my bad
yeah, im way closer to going the sustain route than i am going nuke all out.. i have the mana, but im lacking especially in high lp weapons
Imprint rampant coast on weaver tree and use the mats to buy amber from the vendor is my go to. No setup needed
like, my damage is good enough for sure, just need to sustain the ground aoe
would be interesting to see one of ur kills with the dmg setup
Yea getting more LP on weapons helps alot with the nuking and the vise gloves for mel speed and more delay dmg
I have 2lp axe and 3lp dagger. Everything else is pretty much lp1 slam
