#💀┃acolyte
1 messages · Page 47 of 1
180% melee leech with 80% of that leech draining an enemy with the belt
the thing about the belt is that scornful isn't such a big chunk of dmg in comparison, but hollow lich is
so you could almost use the belt without scornful but of course since the belt doubles your damage taken it's not like you're building for survivability anyway
safe to say that leech-drain stuff won't be a hardcore build I think
I dunno ppl tried to play hs rogue in hc
least with acolyte you have options for defences
Why? You can proc plenty of sustain elsewhere. CB/Reaper.
@rigid wyvern
#🎥┃video-shoutout message
in your video at 5:45 mark you say "and it also gives us 20% more damage", but this is only for enemies affected by plague.
Did I miss any sources of plague other than AOD that you may use at some point?
the staff itself gives plague on hit
oh
I'm sad that harvest doesnt gain damned chance per INT
I'm a dummy, disregard my message 😄
does abomination have more or fewer straight damage multis to ailments in 1.3 than 1.2?
I'm wondering if plague on hit idols with Abom aura of rot will be a real build
You’ll need to be outputing quite a bit of chaos bolts since the drain scales over time.
can just treat reaper form as like a now and then buff button
77/second. Seems like it should sustain fopr a mono. Not that reaper falling off is death. Can just move away and recast it. I remember doing full monos on poison styg lich with fcuckall leech and much slower than flickerstrike.
We will find out.
esp cos of the cd reduction on flay
I'll be sad if I lose hollow lich. It's HUGE damage and i'd have to change all my gearing to remove all the leech 😄
wait the only one primordial limit applies to sealed crafted items too?
Yes.
I dont think many builds will be T8ing.
ugh that sucks can't even have unique with it
sure they're an extra sealed mod on a rare so that's really strong for that item but not like you can slam em for LP in that case so having to choose between a giga rare or a build enabling primordial unique is kind of a downer
wurd
I wish I could have T8 mana on my armor. But the relic is too good.
Both would be nice.
I thought we were gettin some endgame giga crafteds
There is no necrotic dot minion, is there?
Only thing is damned on hit or hungering souls death knights, is that it?
yeah, abom has its own hungering souls from being made from skele mages but it looks like it sucks
and damned definitely sucks
by far the worst default damage type ailment
hmm.. no t8s with primordial uniqs kind of killed my train of thought for dex stack lich
mainly cos trying to get mana and dex going w mourningfrost and least some CB triggers seemed the best way but the stats are getting quite MAD
Does abom hungering souls even apply dot?
Do new season warehouses need to be repurchased?
新的賽季倉庫需要重新購買嗎?
warehouses? if you mean stash tabs then you buy them with gold same as ever and yes you start with the basic stash again
You mean stash tabs? Yeah those do need to
Thanks
謝謝
god when will the stash order be remembered by the game
let me just set it up and then unlock em
I need aug 21st
I hope he arrives soon, as there are many tests that need to be carried out.
big He Jiankui energy to this statement
at least we have copy paste now
yeah but with how there's just more ways to filter stash stuff now the setup is gettin quite tedious
did they nerf stygian coil lich?
not clear if it's worse overall but it's definitely different with the death seal changes.
thats no fun
No direct nerfs, but yeah death seal got changed
Am I the only one trying to build around the newly 100% chance for summoned skeletons to revive after 3s with skills like sacrifice/profane skeletal mages/marrow shards/other ? Seems noone is showing any interest in this
only as fodder for mage boom>?
I've seen people talking about some flay lich thats a hybrid melee caster i guess? Is that a viable option for controller play? As in does it have auto targeting etc?
Because that was the best QoL about stygian coil imo
well that's one option at least
with a solo mage with death seal on top for 350% more damage/crit chance
but then the same can be said for zombies no?
I've been looking mostly at infernal shade pop on them
you can have 100% revive only with 1 zombie, or did I miss something ?
if you use two rings then you get 100% with two zombies, 66% for the third, 50% for the fourth
it adds up to a lot
with your skeles dying and spawning new zombies 30% of the time too
but I'm interested in trying without zombies
you have to use an exalted shield for 100% skeles or two rings for zombies, but you only need a T5 set affix to hit 100% so you can have like T7 block chance with a high block effectiveness base maybe or T7 all res
yep
with skellies you gain mana/ward on death as well, but maybe there is a similar stat on zombie ?
zombies can heal you for 0.8% of their life as health or ward on death (health scales with healing effectiveness but ward does not)
skellies are 75 ward per death & 15 mana if you spend 7 points on that in the skeles tree
plus the 4 points in revive chance
and the rest for extra skellies and more life
yeah
with enough points you can get 100% inc spell damage as a bonus
I don't think that 100% inc is worth it
probably not, very last thing to pick imho
anyone know if upgrading a minions skill tree applies the upgrade instantly or do i need to resummon the minion?
With sekels death u can also proc zombies
30% chance
And 40% chance for sekel to respawn
oh ? how do you do that ?
sounds good
U make your skele mages to cast profane on your warriors which deals necrotic dmg to enemies
For each warrior death u get 40 ward, 15 mana, and 30% chance to proc zombies
If u get the right nodes
Beneath Ancient Skies / 1.3
Acolyte (32) / Necromancer (75) / Warlock (6)
▸ Health: 1,556, Regen: 22/s
▸ Mana: 1,064.78, Regen: 10.56/s
▸ Ward Retention: 417%, Regen: 382/s
▸ Attributes: 2 Str / 12 Dex / 67 Int / 2 Att / 6 Vit
▸ Resistances: 30% / 30% / 54% / 0% / 0% / 671% / 6%
▸ Endurance: 20%, Threshold: 311
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 21% (811)
didn't know the 30% node on zombies, might add that to my build after all
https://www.lastepochtools.com/planner/BO6O2yJQ
This is where I'm at
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (93)
▸ Health: 1,821, Regen: 22/s
▸ Mana: 122.51, Regen: 8.88/s
▸ Ward Retention: 117%, Regen: 0/s
▸ Attributes: 34 Str / 11 Dex / 41 Int / 11 Att / 28 Vit
▸ Resistances: 34% / 34% / 34% / 13% / 13% / 102% / 41%
▸ Endurance: 30%, Threshold: 364
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 28% (1,279)
▸ Block Chance: 30%, Mitigation: 34% (875)
idk if the primordial ring is worth it really
I think that ring is good
my own thing, that's fun 'cause we all use a different skill to use the ever-reviving skellies https://www.lastepochtools.com/planner/Q97R1EZo
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (24) / Lich (54) / Warlock (15)
▸ Health: 4,080, Regen: 22/s
▸ Mana: 249.51, Regen: 10.72/s
▸ Ward Retention: 237%, Regen: 256/s
▸ Attributes: 18 Str / 18 Dex / 113 Int / 18 Att / 21 Vit
▸ Resistances: 72% / 80% / 80% / 129% / 100% / 125% / 125%
▸ Endurance: 30%, Threshold: 898
▸ Dodge Chance: 3% (72)
▸ Armor Mitigation: 42% (2,370)
▸ Block Chance: 19%, Mitigation: 20% (245)
primordial feels pretty strong with sinathia's shield
Lol yea
hmmm i see that you don't pick the nodes from necro passives for skellies to revive ? You're just manually re-summoning them ?
(that's my first time experimenting with reviving things so I must miss some interactions)
Yea
so what can i do with this
There are nodes gives u extra dmg while at low life
I dont play litch much
too bad the flay node is capped
These nodes can help a little
shitloads of ward generation up to your cap
your missing health is always at least as big as your ward limit
Ohh forgot about this
equipping grim constitution is pretty funny too
uh, but it's gonna be capped at 50% of your maxhp innit
20k health, that looks, em, big
yeah but without the 50% node
hasn't really had an easy way to enable it before, it's a very strong effect
especially for mana stacking flay/CB
well 10k ward and 10k health with 60% endurance seems fine as far as I'm concerned
wish there were more things that scaled off sacrificing % health
Does anyone here know what the best way to farm Fonts of the Erased are?
the weaver ring
Noice
picking the ww nodes in the weaver tree has been enough for me to drop tens of each copy of ww item before even hitting abberoth
sweet, i need some beefy rings
they don't drop from cof prophecies right?
there was a specific prophecy for ww items, but I don't remenber whether it was limited to the armor prophecies or the jewelry ones as well
I think you should use both bone splinters nodes in marrow shards, they stack, and shift some points away from stuff that only increases the damage of bone splinters or marrow shards to nodes that work for both of them
They do
You do, it also rechecks in a zone change
The hell are you cooking
alright thanks guys
Regarding abom melee setup, isnt it worth it to put points into stomp instead of the CDR nodes? Seeing as you get just under 100% cdr from idols anyway? I still would not sac more than 1 golem
100% CDR = cooldown takes half as long
it makes things cooldown twice as fast not have 0 cooldown
I understand, but still
a little more cooldown? or an extra ability that hits like a truck? it's a hard choice for me
idk then, I'd probably go for the wraith attack rather than stomp tbh, it will scale better with dread shade
maybe stomp is actually better but idk
Yea for sure, but it doesn't work well with the aura of decay - phys setup
Appreciate the input, just trying to get some opinions
seems like people are not looking at Eternal arrow anymore?
they stack like you get two blows of splinters ? well that sounds solid
yeah but each splinter is aimed a bit differently, you won't always get multihits but you'll be hitting more overall
and you'll need more points in the +speed/range for splinters node
if you're going 5/5 and 1/1 in the reduced range stuff
Does Decrepify's "target takes 15% more damage from damage over time" go into the same bucket as pen/shred?
nope
it's entirely its own thing
Where do i put it in the damage calculation?
actually I considered splinters more as a bonus, as I don't think the crit buff from ghostflame applies to them
Literally it’s own multiplier
so along with the other more multipliers?
you just multiply your dot damage by 1.15
it's always going to be exactly 15% more dot dps
Yup
How does the ethereal revenant work for acolyte tree? Can you build for minion regen or leech to keep it alive? or is it an increasing degen where it will eventually die similar to lich form?
They do have their own leach nodes
there's generic minion leech on the necro tree which should help but it will 100% die
it'll be back very soon
got it thanks
I don't think so?
it should only devour the kinds of minions you make it from now
and it can only be made from some kinds of minions
I like the lore of "the abom remembers" since it implies the abom is sentient in some way lol
implying the amalgamated tortured souls in the abomination aren't controlling it by committee
@ashen bluff you got planner for that sword catcher frenzy belt build? i was doing a cook in primalist, and its good, but i think acolyte potentially can squeeze more damage because of the leech mod which primalist cant get due to overleech not being a thing anymore outside acolyte
none of the skills looked very good to me tho in terms of dmg compared to earthquake
I'm not using sword catcher
and no real planner as of yet, just a check on how much leech is there
Before i realised they had bugfixed out overleech, i calculated approx 214% leech on primalist (you'd get more on acolyte)
Using woven flesh and doom rings and stuff like that
is this where we find out that assemble abomination is actually some type of fungus? mycelia colonies have been shown to store information in a rudimentary form
Soul fungus I guess lol
I mean i store information in rudimentary forms also, does that make me a fungus?
Yeah, sounds right to me
yeaaah boi i'm a fungi (my original message didn't send because i swore lol)
did they make it so that low-life mods don't enable overleech anymore? I didn't see that in the patch notes
T1 4% of current health lost should let you overleech
Yea its in the bug fixes section
Yeah
oof
Before the drain would be the last calculation step on every frame as to what your HP is so youd never reach full health
I guess they change that and moved it forward
we got a fix for that
ah that sucks
overleech was fun
well, that's a reason to go corrupted form and keep leech I guess
Yeah go corrupted
Yup, i dont feel liek theorycrafting on acolyte but id like to see what other people do with the belt + corrupted form since acolytes can actually make use of the belt fully
Right, it's one of the reasons corrupted form is so strong for health based lich
just gotta wait until a unique is put into the game that lets other classes have it again
regen/vessel looking real nice for primalist in particular even after the nerf considering the death of overleech
I don't actually know the dmg scornful does it says drains every 0.25 seconds but is that like.. the relative portion of the total 3s leech?
I'd assume, anything else would be silly
Dont bother calculating it like that
Just imagine leech as a static damage number, that is dealt over 3s
If you got 1% leech you deal 1% more damage (if you have 100% of leech dealt as damage)
with the bonus that it's concentrated to a single target
Leech rate would make the dps faster but total damage would be same though, right?
hey guys is the maxroll leveling guide a good one pls ?
Yeah exactly
Leech rate isnt really a damage increase for any prolonged fight
Increasd leech from woven flesh/null portent is though
they say increased leech not increased leech rate
if you look at that leech ends at 66% health node at the end of lich you'll see that they're separate affixes
I'm happy someone else interpreted it like i did. It's a confusing node
It literally says leech rate
minion army build viable now or just mid like always?
The woven flesh 3rd line
Thats an increase to all your leech, its not leech rate, its your leech %
yeah my/our bad about null portent but it's a different stat available on some items
Yeah thats the same as woven flesh
Better, but top meta unchanged
increased leech rate is, imo, bad for corrupted form if you're not using the scornful blood/hollow lich tech
lazy build never gonna be a top meta. sadge
without any leech rate you get ~3s of giga regen after you stop dealing damage, with leech rate you get much less than 3s of giga regen
Yeah if you just want the overleech healing, cutting it's recovery time by more than half makes it have less uptime
I'd take less leech rate if it was available
damn your regen, we doing dps only
how is that gonna affect scornful blood? It'd make it do its damage more quickly?
Do you mean increased leech or leech rate
Yeah it would make the dps faster but total damage same per leech instance
yes but also waste more damage if you're out of range (6m range) for any time
Itd make your more damage from leech apply faster
I dont think leech rate is good at all, idk any scenario youd want it, because leech is never balanced to your HP, youll always instantly heal back up
that frenzy effect belt looks so strong but I'm sure the increased damage taken is going to lead to a lot of bad builds. Str stackers should have very good armor at least.
I'm wondering about the interaction of scornful blood and drain life. Just another layer of dot damage I assume
I was going to theorycraft with the belt till I saw that line being magnified by frenzy effect
Pretty much
hey guys i wanted to make a wraith build focused around the wraith lord and the aberrant staff if anyone can help let me know some ideas and stuff, but I'd especially love help with what my last skill should be (instead of wondering spirits)
My goal is to keep as many (unless bc of abom) wraiths alive as possible with crits!
https://www.lastepochtools.com/planner/QdO3y61A
Beneath Ancient Skies / 1.3
Acolyte (21) / Necromancer (72) / Lich (20)
▸ Health: 1,781, Regen: 139.68/s
▸ Mana: 635.51, Regen: 21.36/s
▸ Ward Retention: 223%, Regen: 12/s
▸ Attributes: 27 Str / 13 Dex / 58 Int / 13 Att / 45 Vit
▸ Resistances: 141% / 89% / 89% / 105% / 78% / 152% / 105%
▸ Endurance: 33%, Threshold: 356
▸ Dodge Chance: 2% (61)
▸ Armor Mitigation: 23% (959)
still new to making my own builds too some ideas are very much welcome ty all either way!
Why do you have dot damage and wandering spirits?
your wraithlord is going to eat your abomination and skelemages
it will always prioritise summoning wraiths over eating non-wraiths over doing DPS with beams
mind you an abomination made of wraiths and a wraithlord would probably spend all their time summoning & eating wraiths
You also do not have the 180 attritubtes to trigger redring’s damage reduction
wandering spirits is pointless too
I don’t even know why damned is in this build
there are some hybrid builds but they're very niche and usually not great. You typically want to be scaling only minion or player damage
I don't know how the wraith cooldown stuff interacts with wraithlord
sheesh i messed up a lot then oof, i didnt realize the lord ate them up i misread that, ill have to change that a lot. but i threw in dot just because of the passives. but from the sounds of it, if i run lord, i can only really use wraiths and/or skeletons that revive?
Skeletons that revive would cause wraithlord to eat them whenever they pop up, and not fire it’s beam.
the wraithlord is trying to keep 20 wraiths up with the aberrant call's health degen, I think it'll spend most of its time summoning and being resummoned as it dies won't it?
Depends on leech and minion health regen amounts
Maybe it will have some openings to attack
it would even with it summoning with echos inside and armies of wraiths?
minion health regen is surely a dead route for necro given the generic minion leech available on the tree now?
It just checks your wraith count.
If it is not in the max wraith count, it will try to summon more.
It will do these in this piority, if possible:
Eat any non-wraith minion > Summon wraiths if not at max > find an enemy to blast with their beam.
Hey, you never know
so what im hearing is call is not the play
the decay is way too much for it to actually do anything
no I think the build is actually a nice idea
wraithlord keeping all those wraiths up
I think it could work
I'm just thinking about how to support it
call is mandatory for playing small wraiths in any capacity
well, sort of
Here’s the thing:
wraiths already have degen health. Abbarant adds even MORE on top of that. So you need to really support that so they don’t just die in seconds.
by the way while we are on the page of wandering spirits, do we have any viable WS builds now that the channeling got gutted a few patches ago? We even got a special unique for spirits that didn't move the gauge at all as far as I'm concerned when it comes to viability
No info on WS iirc
right, which is why i was really trying to grab crit and attack speed in their kits so they don't die easily, they might if anything need some ward as well so they can take a couple of hits
Ward? The missing health to ward affix doesn’t work on minions, even through julra’s gloves. Leech is your only savior.
hmmmm ok then, so then i know for sure i can replace the abomination with something else as well then
and def shade as if they needed more decay right?
you could make shade limited to 1 only and not add degen then put it on the wraithlord itself
you can get tons of area now
true! I didnt think about that
you can get another +100% at 20 minions (and you should have 21 so that works)
total of 300% inc area should be enough
just don't remove the buff aura
I'm playing with your planner a bit
yeah go for it, it was a very loose sketch anyway im trying to understand however how area means anything if it can only target 1 person?
or is it 1 person for no decay
The decay/increased damage taken only applies to the one holding the shade.
I’m planning on grabbing it for the bottom node in the first column of Lich. Has “tripled at low life”. Not sure if it’s actually worth but easy enough to test and respec out of if it sucks. I’m sure there are other “at low life” benefits, but I haven’t finished going through items and idols yet.
The joke was mostly “10k endurace covered health lmao”
Oh I wasn’t even looking at the stats rofl I’m dumb, sorry
the way dread shade works is only the minion you put it on decays but minions within its radius are also buffed by many of its effects so when you put it to degen -> increased damage taken your wraithlord will become more fragile but won't degen as fast and the wraiths in the aura won't degen any more either way
so when you take that node you can only put one shade on, but the area buff still works
oooh! I assumed it was throw it down area effect
never tested too much on acolyte but with so many changes i have to try it out
Can i share my build im cooking here to get feedback? or is there a specific channel for that?
that what i did earlier for help, so i don't see issue with posting it (unless its not acolyte)
Ah ok, in that case can someone help to see if this looks ok? im planning to play bone golem bone shards necro. Just want to see if im missing anything obvious
https://www.lastepochtools.com/planner/ozvRP78o
Beneath Ancient Skies / 1.3
Acolyte (21) / Necromancer (80) / Lich (12)
▸ Health: 3,320, Regen: 24/s
▸ Mana: 141.51, Regen: 9.6/s
▸ Ward Retention: 249%, Regen: 132/s
▸ Attributes: 21 Str / 8 Dex / 119 Int / 8 Att / 44 Vit
▸ Resistances: 61% / 65% / 63% / 51% / 63% / 135% / 109%
▸ Endurance: 20%, Threshold: 664
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 55% (3,734)
Laser lich buffed?
Changed, death seal got reworked.
Oh yeah duh
Otherwise we don’t know y ET
it should still be good imo. a lot of the damage steroid power from death seal got distributed in the rest of the lich kit
Other than not taking the movespeed node in golems, I don’t see a major issue here, pretty standard setup.
oh i do plan on taking those, i just didnt want to commit for the full 25 points in case i dont get the +4 helmet
Ah, if you planned for it already then yeah no ovbious issues I can see
thanks
i tried this last patch, but the minion tether and AI was pretty frustrating. hopefully it feels much better this time
if it works as they say it does it'll be great
automatically ahead of you where your cursor points, so good
Hello guys, anyone have a theorized lich build for the upcoming patch?
Yeah, this is the #1 thing I've been asking for in terms of minion AI. Stoked, hopefully the implementation is effective.
Which kind are you looking for?
https://www.lastepochtools.com/planner/QDGzLp9A
This is probably quite suboptimal and could do with work but I think there's something here
Beneath Ancient Skies / 1.3
Acolyte (21) / Necromancer (92)
▸ Health: 2,996, Regen: 93.6/s
▸ Mana: 123.32, Regen: 13.12/s
▸ Ward Retention: 109%, Regen: 0/s
▸ Attributes: 16 Str / 2 Dex / 51 Int / 2 Att / 25 Vit
▸ Resistances: 41% / 63% / 63% / 76% / 49% / 106% / 36%
▸ Endurance: 20%, Threshold: 599
▸ Armor Mitigation: 18% (647)
play chaos bolt lich from maxroll, it was good build last patch still good this patch
everyone also risking rip blood sustain necro I see
Hey, I was looking for something that dual wields now right? thats a new change for this season
well this madlad was wanting to play wraithlord that summons 20 melee wraiths
Thats great, would that work with the dual wielding added this season?
and tbh I really like the idea
I doubt it's top tier
I haven't even taken a primordial on that planner tho
what? why would u dual wield on that build, its ailmets and that stafff is best for it
Most likely some Flay variant, which we have.. like what? 5 different setups? Crit Physical, Crit Cold, Crit Necrotic, Frostbite, Bleed.
Sorry, i dont know much about lich builds
Thanks! ill look into those
i noticed that yeah, but it looks interesting, basically grabbing all the buff minion stuff and using each and every one on the lord or the wraiths themselves with blood rip being that 'downtime' i might have
how come you grabbed invigorated dead though?
flat damage & move speed for melee wraiths
maybe it's not needed but it seemed worth it
there's some move speed on the wraith tree and they're not that slow but every little helps for melee minions
I mean wraiths are giga
😂 💀
whats the varient that spams chaos bolts via flay?
Don’t forget Poison!
A bleed version can do that. Also every Crit / Hit variant does
Mainly Crit versions spam CB
Just checked out 1.3 tier list from Maxroll team, https://maxroll.gg/last-epoch/build-guides/abomination-necromancer-guide
I'm confused why they select this weapon 🤔
fair enough, i did want to ask though, does the wraithlord still consume my mana to summon them?
Most variants do, because it's REALLY stupid to not use.
I don't think so, but I actually don't know for sure
No
But the guide don't active that node
Oh its necro. Then its just for block
Defensive, it's an axe that gives block basically
Hey I want to check something with abomination.
Seen a few builds floating around that run 2 minions, abom then infernal and dread shade.
So you summon those 2 then abom and go with abom and 2 shades.
Does this setup work. Or for new abomination do you really want that 4 unique minion for movement speed node ?
Just trying to work out is this like a 5x dmg buff using 4 unique instead of 2 or is it more like a 30% dmg boost ?
The defense is confusing to be honest... They use block + low health + endurance + more health instead of a complete low health set
Wait, this build have 99% ms?!
hah, that's crazy. -5% ms from the axe don't have any influence indeed
+11 levels of abomination from this set of gears...
Alright, it mean my abomination necromancer build selected wrong gears completely
My head hurts trying to make builds I'll just copy someone elses
Looking to create my own build to reach around 300-400 corruption.
Is there a list of clear benchmarks I need to hit with gear?
Example, resistance # should be around 100% due to enemies applying debuffs on you consistently (not sure if this is true)
or
you want a total of 3500K health pool (health and ward combined) in order to survive one shots and midigated crit damage to around -70%
I'm new and want to learn what makes a build strong rather than copy and paste meta.
you and me both dude
😵 I have no idea which weapon should I use in fact. https://www.lastepochtools.com/planner/A1PKR2Zo
The wand is pretty cool but my build need flat minion melee damage instead of flat minion spell damage. But abomination necromancer just need flat minion melee damage
Beneath Ancient Skies / 1.3
Acolyte (22) / Necromancer (81) / Lich (10)
▸ Health: 3,518, Regen: 31.2/s
▸ Mana: 104.51, Regen: 9.6/s
▸ Ward Retention: 312%, Regen: 62/s
▸ Attributes: 8 Str / 8 Dex / 138 Int / 2 Att / 8 Vit
▸ Resistances: 82% / 74% / 72% / 92% / 98% / 102% / 108%
▸ Endurance: 34%, Threshold: 704
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 44% (2,617)
All of them XD
But minion damage + intelligence + extra skill level bonus from that wand is juicy
have we confirmed how drain lifes leech interacts with hollow lich? does it just boost the dmg by 30%?
Multiple defense layers, near cap to resistances (65%+), actual Damage numbers (the dummy is more helpful for something like that), recovery of some sort, related defense (Eg: Frailty, slow and chill for defenses, Resistance shred, Armour shred for hit builds).
That's quite tricky to select permordial unique item for abomination necromancer build literally
You leech more = scourge deals more damage.
Old hollow lich didn't interact with drain life's and just disables it, and it's expected that it wouldn't change.
Do people not use a movement skill with necro?
what are hit based rather than poison rogues looking like?
Very insightful, noted.
Is there a list of #'s I can use?
Sometimes you don't need to master movement skills to use
the nice thing about the corruption climb is that you can just adjust as you go
Is this purely a meme or it actually does damage? 👀
That's harder to say, because it really depends on builds, each 'category' has their own targets.
Excuse me?
So I can spec into a skill and not have it assigned to a hot key if I find a way to auto cast it?
do you think the primordial unique item I selected is wrong? Or any better builds for using this wand? 🤔
There's minimums for it to work though for something like health.
Eg: Health builds want to hit 3k health and ward just wants as much as possible lmao (6k+)
Correct.
100% grade A meme
Skill procs don't care if it's on your hotbar/
Nono, there's that one chaos bolt node!
The meme can work a decent amount!
maybe in a year we get more max hp scalars
Mind Blown.... the possibilities.....OMG!
wait how does ailment conversion in this game work? If i had carrion of creation gloves (all ailments to bleed) and had flay specced to frostbite (chance to bleed from all sources becomes chance to frostbite) do i get a massive amount of frostbite chance, or still bleed, or something else?
Ye isnt that like a 10x multi on dots? 😄
Welcome to Acolyte, learning proc mechanics is like acolyte 102
where's my cert for barely passing Acolyte 101
DOT damage per missing health on chaos bolt probably goes hard with that build
Anyone have any better builds for using Horn of the Bone Wisp to bonus assemble abomination as the main attack?
Slap on ladle, t7 cast speed, direct cast chaos bolt, whatever dots blessings, that should be at least non zero damage lol
All non-bleed becomes bleed, all original bleed becomes frostbite. No conversion chaining in LE.
a single 3.5x multiplier probably isn't worth the investment it takes to get to 20k life 😅 but the memes are good
There's a 7k setup that did this and murdered uberroth in 5 mins
It is REALLY funny.
Nonono it is a meme NOW but maybe we just need to season it 😄
It's a meme that works if you're dedicated to it.
that build has 13k less life lol
Exactly.
Imagine if it actually had 20k lmao
(This is also like the only other lich build that killed uberroth with video evidence of some form)
Do you have any builds for using Horn of the Bone Wisp to bonus assemble abomination as the main attack? @analog snow
The wand is pretty cool but my build need flat minion melee damage instead of flat minion spell damage. But abomination necromancer just need flat minion melee damage, that's where the conflict is.
My idea is use soul weave as the melee way.
Use evolution's end + Tyrant's Skull is the best way for more skill levels?
I'm doubt my life now because I have no idea how to use horn of the bone wisp in a minion build. I don't think this wand have zero potential.
... it would be dedicating a bunch of affixes to memes instead of damage?
The node makes it slightly less of a meme, so it'll probably work slightly better, since a chunk of the health stack the 7k setup uses is on idols, so we can use the primal slot for the one that boosts idol affixes. (and probably hit like 13-14k without much changes)
See: 2k max mana flay setups
oh but it seems Kzb plan to play lich. Sad...
gonna try it but we'll see
sounds fun
I was never much of a necro player, except memes
Do you remember what the nickname of a guy who have played a lot warlock when it's 1.0?
have you looked into how hit/crit vs dot skele rogues compare?
Zeckar give me your cooked rip blood build 
well that is lame
oh. Skurge, yes it's him
Blood Splatter in RB now just looks weird now that flay is on deck
it's not rip blood as a main skill, just risking it on some builds for sustain, because of buffs
Lethal con letting you double dip dread shade helps quite a bit imo
Poison > Crit at this moment
10-15mil dps on crit, 20+ mill for sure on Poison. Think all the variations tested this patch was like 6-7mil on phys crit, 9mil on cold crit, and 15mil on poison
I see
okay, the flat melee -> throwing had me wondering
yeah can't see the dps gains from that for phys
but conservative calcs were all about on par with in-game testing, the only worry now is survivability 😛
Beneath Ancient Skies / 1.3
Acolyte (22) / Necromancer (81) / Lich (10)
▸ Health: 4,248, Regen: 31.2/s
▸ Mana: 112.51, Regen: 9.6/s
▸ Ward Retention: 304%, Regen: 62/s
▸ Attributes: 26 Str / 12 Dex / 134 Int / 6 Att / 12 Vit
▸ Resistances: 92% / 84% / 82% / 102% / 108% / 116% / 122%
▸ Endurance: 34%, Threshold: 850
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 52% (3,358)
oh yeah the -phys res from AoD too
yupp
there's a lot I can't simulate atm so really curious when we get the builds going
https://www.lastepochtools.com/planner/QbRnYapQ
😭 I have no idea how should I get more cold and physical resistance if I use Brewmaster's Buckle for more endurance, because I can't use low health to get ward from body armour, it seems I need Anchor of Oblivion for more endurance but then how to balance resistances is a big issue...
yeah Ive though about doing necrotic for my rip blood build for more scaling
what do you need more res for?
from what? they looked over capped to me
Yeah I fully expect some of these new things to be hitting pretty hard, everything is always overtuned at launch
Oh.. wrong link. This build is under dangerous because endurance is 34% only
Man, I just cannot decide what I want to start with
What are you between?
It's more of an among situation xD, too many options
Most likely some sort of dot build to start, but I really wanna lean into self cast rip blood with that new chaining node
Update: Oh I see how to solve that.
https://www.lastepochtools.com/planner/BO6OkjWQ
Beneath Ancient Skies / 1.3
Acolyte (22) / Necromancer (81) / Lich (10)
▸ Health: 4,149, Regen: 31.2/s
▸ Mana: 112.51, Regen: 12.32/s
▸ Ward Retention: 304%, Regen: 62/s
▸ Attributes: 26 Str / 12 Dex / 134 Int / 6 Att / 12 Vit
▸ Resistances: 92% / 84% / 82% / 102% / 108% / 116% / 122%
▸ Endurance: 65%, Threshold: 830
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 50% (3,150)
I stack armour + reduce bonus damage from crit too much lol
If something does from bleed inflicted by rip blood, that doesnt count as rip blood killing for the chaining node does it?
What can you not simulate atm?
Like clearing and area kind of stuff, I guess?
Hello everyone, I'm theorycrafting a build for minion bleed, and i have some questions:
- Does minion physical damage increase bleed damage caused by minions?
- Does minion physical penetration works for bleed damaged caused by minions?
- Does armor shread stacks works for bleed damages caused by minions?
- Does bleed damage caused by minions count for physical damage caused by minions, so minions can leech from the DOTS they apply?
- Does Minion damage empowers bleed damage caused by minions?
Thanks in advance.
Yes,yes, armour shred never affects DoT so No, Yes, yes.
So, no to everything right? XD

i'm looking for a friend to play with on season 3 release 🙂 I've played a lot but i have no mates sadly
What weapons can acolytes dual wield?
Guys. Bone Armor can stacks?
Axe and dagger
it didn't used to be able to
Letools just hasnt updated? I dont see the option to add a dagger with a main hand axe
Did you take the lich tree dual wield node?
thanks, thats it
daggers & axes but it's lich only not all acolytes
I'm confused by this.
You got like 3 different minions + abom.
Is goal to clear with 3 minions and then drop and adom that consumes all other for boss dmg ?
Also has anyone looking at zoo style. Like is it actually viable now or will things still fall over if your not doing archamge / solo minion stuff ?
Is anyone able to explain what Bleed Overload does from the Warlock Tree 'Cauldron of Blood'? I've tried having a look on LE Tools, but had no luck finding anything
15% more phys dot to bosses and moving enemies
Appreciate it!
they really should add an overload section to the game guide
It would definitely help people like me haha, first time trying to theory craft my own build; It's fun, but can be a bit tedious finding info like that
I mean, I knew it did something, I still had to google it lol
Tunklabs' buff tab has them
Oh neat ty, they still need it in the game guide unless LEplanners version is lying to me
Yeah it's nowhere else outside of the game lmao
i cant believe they gave lich negative friggin ele res on passives
just making the difference between paladin and everything else that much worse
it's basically flavour text
???? bro im going to be at 130% all res without specifically building any res how are you not res capped
Paladin makes res capping easy as drinking water, but res capping isn't hard in the first place-
yeah, res bonuses are basically the weakest benefit you can get with a mastery
see: shaman. Tons and tons of free res doesn't make shaman any less squishy
It doesn't even cut of the important res that acolyte uses, necrotic res.
Is it feasible to level as Bleed for Lich?
DoTs are always a better way yeah. Lich has some bleed support so most likely yes, espically with the new rip blood. (PRobably have to steal the bleed nodes from warlock though)
https://maxroll.gg/last-epoch/build-guides/chaos-bolts-lich-guide#skills-header
im planing to make this build, he look kinda easy to make. even without the stuff
any advisces or changes you will make?
if you want to rp as a poison man yeah its a poison man build
but if your comparing yourself to literarly everyone else your going to be slow and have a sliver of the damage
i want to play lot of lich builds, and that look like a good place to start
why that?
https://maxroll.gg/last-epoch/planner/9mcka0qn
how bad mana will be on this ?
Kinda bad. (SInce you're going crit anyway, why not Traitor's Tongue?)
yeah I really don't get the amulet in this
yeah i forgot about that dagger 😄
if I'm trying to scale bleeds, damage over time is better than physical damage right? or are they equal?
iirc if they are both additive, yes, 1% inc dot is equal to 1% inc phys
thought so ty
Equal. Pick the bigger number.
you should also look at the new dagger Velocyn's jaw
idk if there's any world in which you'd use velocyn's on a dex melee lich over the primordial relic with idol effect
you won't get that far with dex on lich to warrant velocyn imo
only thing velocyn scales from dex is ms
that's not why you'd use it, you have it for +4 dex skills, 16 dex and 40% pen for all resistances
that's funny cause traitor is also kinda +4 on most of his skills but gives 13% flat crit
its a thing to consider, the new relic is kind of silly good tho
40% res pen is good if you don't run AoD int stacking, true
i had a wild idea with movement speed stacking wrongwarp + velocyn but it wouldn't go far
does bleed still care about armor shred
the nerf seemed to be intentional lol
never did
I mean, 40% pen is always good even then, that;s still 40% more dmg
gotcha
Armor doesn't stop DoT, so no.
you can easily get roughly 150% phys/poison/cold pen with AoD on lich
Im aware, but 40% more is still 40% more, it's gonna depend on what you need in that slot on your build
40% more is not 40% more when you have 150% already
prepare for more dumb bleed questions from me for the next week or so
wait you can't dual a wand and a dagger can ya D:
ofc you can
you can main hand whatever and off hand axes and daggers
pen is always additive, so yes it is
well i've got my cold marrow shards to ~1.1m dps right now, but I don't quite know how to account for armor shred
I was doing some napkin math theorycrafting and self casting Rip Blood looks like it could be a viable route. There are a bunch of multipliers in the tree. Has anyone else found that to be the case also?
Oh that's interesting then
dunno how to include that in the calc
That's what I'm also wanting to do but focusing on bleed instead of hit/crit
At first I thought a Warlock Chaos Bolt casting Rip Blood would be best, but self-casting it just gives so many more benefits. It looks like Lich is going to be the route.
and probably going lock for fissure
ngl forgot marrow even got cold node
it wasn't in the patch notes
That blood tether path looks tasty for sure.
What I like about Rip Blood is how it seems like it'd be good for both crowds and bosses.
What are the new gloves?
flay with 1k mana -> chaos bolts -> procs rip blood, procs bone curse -> everything bleeds
but 6 casts/s with twisted heart sounds great
IF you need the spell buff, Self cast is better.
Otherwise Chaos Bolt will most likely do it's job but way better.
Beneath Ancient Skies / 1.3
Acolyte (23) / Lich (57) / Warlock (33)
▸ Health: 2,919, Regen: 0/s
▸ Mana: 397.51, Regen: 18.48/s
▸ Ward Retention: 274%, Regen: 210/s
▸ Attributes: 15 Str / 26 Dex / 137 Int / 15 Att / 26 Vit
▸ Resistances: 114% / 76% / 76% / 168% / 76% / 218% / 102%
▸ Endurance: 33%, Threshold: 672
▸ Dodge Chance: 29% (993)
▸ Armor Mitigation: 37% (1,987)
Tether is like the only thing making a difference basically for DoT setups
tether is gonna be good, even when just doing hit based, 200% dmg effectiveness per second isnt anything to sneeze at
https://www.lastepochtools.com/planner/B70rpWOo
credit to Voodou
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (69) / Warlock (24)
▸ Health: 5,864, Regen: 23.6/s
▸ Mana: 800.51, Regen: 17.44/s
▸ Ward Retention: 208%, Regen: 16/s
▸ Attributes: 18 Str / 27 Dex / 104 Int / 12 Att / 20 Vit
▸ Resistances: 63% / 63% / 63% / 97% / 65% / 113% / 77%
▸ Endurance: 34%, Threshold: 1,290
▸ Dodge Chance: 35% (1229)
▸ Armor Mitigation: 23% (965)
▸ Crit Avoidance: 102%
Flay / Rip Blood / Chaos Bolts / Aura Of Decay / Harvest
anyone know if the negative cold scaling from cold converted aura of decay stack with the minion cold penetration from the set catalyst?
It's the same thing, so yes. It's all -res. Stacks additively.
ghostfire has 600% per second and it makes me want to play with it and the new more DoT node based on your %current health drain
It gets more benefits for self casting than just the spell buff. Check it out:
There are a LOT of multiplying benefits for self-casting Rip Blood.
it's just a problem of "If you're scaling DoT you won't have much flat spell and if you're scaling Hit you won't have THAT much bleed stacks"
-200% cold res sounds good for cold skele mage
yep, wait until you see how good -200% phys res sounds for abom necro kekw
the %current health drain is a 4% more multi its not that much
Tether is the 2nd core reason.
Catalyst is kinda a meme because rip blood isn't a big hit skill.
Marrow shards is fine if you plan to go that route.
Mana gain is okay, but chaos bolts also help refund mana.
how do you calculate how many stacks an ability will apply in 1 hit based on your chance to apply? like how many stacks would 1 rip blood apply at 1k chance to bleed
10
each 100% chance is 1
it's 1% per 7% drain. it goes up to ~11%
Yup. All good points. It's surprising how much value the rework is putting to self-casting RB.
It's definately better than before yeah.
hold up, how did u get that -200 phys?
Last time it really is just "Spell buff and or mana" or in the niche case "Healing because someone is using hollow lich"
AoD has a node that cuts enemy (and self) poison res = int in it's aura.
Can be converted if AoD is converted.
aod with 120-140 int + whatever phys pen for minions and stuff, you end up with roughly 180-200%
oh I guess you hit more drain if youve been in reaper form a long time
not even using reaper
Am I right in thinking that Lich is probably the best specialization route for a direct cast Rip Blood? Any other thoughts?
there's a lot of % drain on gear, several passive nodes, ghostflame itself drains 5% when converted to phys
Apologies for bringing this back up, I'm trying to look into Golem Stomp. What are the "Two best nodes on the tree"?
Lich definitely is the best for direct cast
Pretty much, Warlock is for DoT, necro doesn't even use it offensively.
Oh the manti started already
my biggest concern with trying to stack that much % health drain is that you can pretty easily get to the point that you can't actually cast spells that cost % current health
But am I right in going lock if I want to self cast a bleed variant?
They're supposed to keep casting until you hit like 1 health.
The ones for absorbing all types of minions, engorgement and death in the family I think they are called.
yeah that's not hard to do
Pretty much the default choice.
Warlock has better DoT support, but Lich can definitely make a go at it if you're not reaper form, drop your leech into dmg and find other ways to heal
they'll even cast at 1 health. you have to be below 0.5 health before they won't cast
I've had my display at 0 a few times
Thanks
Anyone looking at Lich autobomber for league start?
autobomber?
that's the auto-sac relic right?
Ye
I really wish I didnt have to run minions to get the max hit damage out of rip blood
No not auto cruelty
Auto wave of death and hungering souls on reap/evade
When you have death seal on your active bar
You don't need death seal to be active for these to cast
Maxed insatiable soul is 3 seconds of hungering souls casts every 0.5 seconds with maxed out duration and frequency
Ignoring the hungering souls part which was ALSO done before and is kinda mid now, you'll need to actually cut reap's cooldown for this to even proc well enough.
(Also the souls don't shotgun without a unique)
Does warlock have access to bleed overload by default or is that something you need to talent into? I'm still a little confused on how that works
Well the auto hungering souls on previous death seal was only when it was active
Passive.
Now it is just on reap/evade
talent into, really early into the tree top side
Doesn't really solve the "No shotgun except with the unique" problem tho, just slightly better clear speed
reaper form not having int/dex tags is lame. Druid forms get their tags
okay if i go traitor+Velocyn's which amulet should i use hmm ?
I was thinking maybe just the tachycardia node with wave of death proc on reap/evade might be enough and I invest points into more damage for it instead of the hungering souls auto casts
Seems decent for clear IF you can get reap's cooldown low enough.
But reap gets like 90% cdr recovery from the tree so it is down to around 1.5 seconds about
Reap cd is 3 seconds?
is last epoch tools updated from patch notes, or data? Currently it doesnt have a standard % chance to frostbite node for weapons, but i guess theres a chance they added it?
Data.
Just stagger your reap and evade cd
Other issue is wave's aoe raidus, it's similar to base aod's size
Which is technically fixable?
Yeah there is aoe nodes for the wave
so definitely no frostbite % mods 🙁
What frostbite node?
I am just surprised to see the autocast possibilities they added on death seal is all
you can't get generic frostbite chance on weapons iirc
im thinking weapons, most have suffixes, but frostbite doesnt
So I think it will be fun to try it
Eletrify doesn't either.
Worth a look yeah, probably just okay at the top end.
electrify doesnt have a skill that scales off % chance to electrify though
yes it does, it's just only in sentinel
javelin, smite, healing hands all have electrify interactions
probably more I'm forgetting
I don't expect death seal autobomber to kill uberroth but in terms of speed clearing monoliths, evade/reap movement around the whole echo with wave of death casting on each reap/evade sounds very speedy
that's a lot of health gain on kill lol
Lmao tf happened here/

that's a good question
lots of bleeds
that is indeed a lot of bleeds
you're not getting to 5.75k bleeds lol can't math
Would converting wave of death damage to cold or phys make it easier to scale compared to keeping it as necrotic damage?
If it helps, AoD can res shred poison, physical, and cold. And the shred is equal to your Int.
Mostly on bosses*
But are you actually planning to use abomination as your main dmg ?
If so you don't need to spec into the tree you can just summon them with no tree and get the bonus.
I assume your planning to spawn your 3 minions with tree + golem to get all 4 for the bonus anyway ?
sure but even like 80-100 is pretty easy to do on random trash mobs
with the new gloves you can pretty reasonably get like 1k+ chance to bleed
I really hope they're not that hard to farm...
yes, that's my main damage. emmmm
True.
Wait so abom is your main dmg ?
What's the point in having and passives in minions that won't be alive then?
You know abomination consumes all your other minions right ?
And the node you showed requires golem + skeleton + mages + wraths
Wait, I'd better to ask Mike how it work
How what works ?
Your abomination consumes your other minions that's how it works.
So people normally have abomination and dread shade sort of setup. And no other minions
The shred on aod is good suggestion. They nerfed this node by adding a cap but still the highest more multiplier on the tree. Marina's lost Soul for self damned and it doesn't get cleansed since we don't have to keep death seal active for wave of death casts now
Does anyone want to take a look at my rip blood bleed cook and give me any advice?
I'm not familiar enough with acolyte to really know what I'm doing but I think I've got an ok base
does the blood eruption damage also convert when i change base dmg of flay
https://maxroll.gg/last-epoch/planner/g4cjt0q9
This is what I have atm
We can only assume so, no info on that
harvest is gonna be really good for paarty play
yeeeeeeeeeeeeeeeeeeeeeeeee
Actually huge
biggo
BIGGO indeed
500% frostbite chance spear harvest build??
lul
its pretty easy to hit 100+ int on lich now
so you could probably get like 800+ frost
does this apply to bleed damage or purely hit damage? I'd assume "you do" refers to hits
frostbite harvest actually does sound fun
Yeah if it was only hits it would say health leech from hits
Same as if it was dot only
casually hitting 10 stacks
oh cool
almost Rive levels of nice
Generic leech should apply to everything you do
If you have minions it won’t apply to them
What's new for harvest lich?
tyty good to know
yeah but frostbite support is so limited to stacking pen via freeze multi boots and the gloves which is the same bin of damage as cold AoD res reduction and shred so that whole build is just stacking pen on pen on pen on a skill with middling multipliers built into it
so even big numbers of stacks will underwhelm
when do you need to resummon the abomination
Flay activates chaos bolts which activates harvest 3 times a second
anybdoy got an idea on how to make a tanky melee lich?
I see, will look into it
bah harvest doesn't really have enough multipliers that affect DoTs
When you relog
can u send me a link? maybe i will get some inspiration
thats it? does it die easily or anything? people are making it seem like such a hassle to summon it
It's usually a whole ordeal to summon it because people try to snapshot the hell out of it. A lot of that snapshotting is getting removed tomorrow, though
And why not using directly harvest? To get more dmg from both flay and harvest?
do I need some form of immunity to bleeds in order for my aura of decay to not instantly murder me 
because its cool, and yeah, im scaling both
Still it's 3 skill slots
not really. u dont need it on your bar
But you need em specced
yep
It automatically resummons when you leave the town
We don't know 100%, but it seems like the changes to snapshotting tomorrow will make that okay (in current version, yes it does mess up the snapshot)
nothing else is worth getting tho
Lich form and deathseal aren't a thing anymore? I'm few patchnotes behind 
im using lich form and a unspecced death seal
By default, it'll apply like 4-5 bleeds on you at a time and gives you big DR against them, it's not a big deal
Mobility from lichform dash i guess
Death seal is kinda similar to flame ward now
Oh shit button?
Does it change the damage reduction also when you change to bleed? i thought it only changes what ailment you apply
I wont need death seal outside of ubber abby basically and telegraphed boss attacks
plan on farming him anyway
Bleed flay cb?
oh youre right, it does give physical damage reduction
I'm too used to sentinel where defensiveness is given out for free. I feel like warlock might be a bit of a rude awakening for that for me....idk how to add defensive layers to this class
its a grueling learning process even on the tree
this helps a lot
a few of these idols and this is like half of my EHP
almost all of my idols look like this atm to cap my res
try planning out rogue where you embrace not having your resists capped be a guarantee
is it even viable to be a health stacker acolyte? with a setup like this
for an actual answer to your warlock defensives, a lot of it comes from keeping curses up and straight up mobility
idk how I would really go for ward. I'm not stacking int or anything like that
Ok I moved 2 points from the death of the family to cruel monstrosity
profane form is very good defensively. withering can give you a defensive layer
there's a lot of ways to generate ward incidentally
explain more. newer to acolyte
I was looking at crimson gluttony in the passive tree but idk if I want to be a lowlife type character
Not acolyte relate but what's best way to play on a mac book ?
Currently traveling and just have a mac book with me for work.
I struggled on death in the family the most really
Collect 4 types of minions is a very strict condition
It's a really big buff. I feel the 60% movement speed will be very noticeable.
It's not that hard to do, since you don't need a tree for any of them just to summon 1 each of the minions and it works.
Spirit Plague was the big one recently but that got nerfed to be rate limited last season. Still good but not obscene. Low life builds with exsang or similar are pretty common and allow you to ignore life regen or leech
Twisted Heart is another option if you'd prefer to not be low-life, but requires some kind of leech to be good
How much playing around do you want to do ?
You can just run like 2 or 3 minions + abom and not do any messing around other than spawning stuff and abomination.
Or you can summon 1 of each then abom and then swap those minions out into aura of decay / bone curse / infernal shade / dread shade and have all the bonus from abom consuming all 4 and the buffs from 4 other skills.
There's a decent amount of ward/s on the tree between the three specs as well
Alright, alright, alright. Messed up my build again. Just less than 12h to adjust.
The hype is palpable rn
you have more than 12h. it doesn't have to be perfect
I mean if you want to abom you can always yonink the one from max roll
you'll learn and change things as you play anyways
Yeah it's 12hours and then like another few hours playing you even get abomination
Fine... I even no idea how abomination work. Keep this one at first
I'm still undecided on which flavour of flay I'm going
Abomination basically consumes all your other minions and gets stronger from that.
So the idea is you trade a large group of minions for 1 really strong minion
does the health leech from Warlock tree ("damage you do") apply to DoT as well as hits?
I need to watch poe 2 stream to decide should I play season or legacy at first then go to adjust that
Current planned build is bad at endgame indeed
I have no idea how will the amount of my minions come from current minion skills affect the damage from abomination
Sigh, never play abomination so I act like a newbie 😅
Yes
damn, Warlock has so many nodes I want for my Lich lol
is there a good way to cap crit avoid as acolyte or is it just pain
Abomination is based the amount of minions out when he is summoned nothing to do with what has a passive tree or not.
So you can spawn 4 random minions have Abomination on the 5th skill slot and have it consume 4 different types of minions.
Abomination does not care about the amount of mages just if there is 1 it counts so you don't need any trees to increase the amount you spawn.
Having extra skeletons is good as abomination gets a bonus per skeleton up to 20 on certain nodes.
Dont do the avoid just do the dmg reduction node and get armor at the same time 🙂
but its mostly gear affixes
noted
If you wanna avoid its mainly rings. Dmg reduction is nicer because helm / boots / gloves or small amounts on idols
is this the node you're talking about
That is a node to help
I don't really want any necro talents 
Well, RIP crit minions :/
Just dont 30% isnt much
Although I saw that comming at some point
In endgame you can cap 100% via 2 affix slots
If you get lucky even just exalted boots alone too
gonna be using blood of the exile with ideally crit avoid + ms slapped on
but gl with that
if I'm leveling as a bleed lich, is it crazy to put a bunch of points in Warlock while I'm leveling for leech, DoT damage, bleed overload, etc.?
Nope those bleed nodes are great
it's not very expensive to respec at low levels so go for it
CB is a great early pickup for DoT anyways
Yeah, I'm hoping to do like Bleed Rip blood/Spirit Plague -> Bleed Flay -> (when loot permits) Spell Dmg Crit Flay
Makes sense
Not sure what other skills to spec into while leveling, admittedly
Im a psycho so similar setup but I’ll be doing spell flay only and poison
I'm gonna try and do bleed rip blood/tether all the way
Rip blood and Spirit Plague will be great. For bleed Cb isnt bad but Rip from the start might be nicer since its AoE now
Bone Curse aint bad
damage seems solid but the only thing I can't figure out is survivability
Wandering spirits early does decent on hit
You could keep the spec'd rip blood and just drop it on bosses for tether while keeping flay potentially as well
nahhh I'm not going flay
Wandering and Bone Curse was what I was using (I'm now test-leveling my third acolyte in three days :P)
planning on this atm as lock
Bleed?
ye
yeah it can now after the changes
If AOE hits 3+ people, it triggers marrow
I have to look into that interaction
OR a rare/boss
Ive been trying to hunt down new obscure Cb tech
Ah rip
Flay bleed CB and Rip i guess is as far as procing goes
Thats an obvious thing tho
debating on putting t7 reduced crit on my gloves....but that's 1 less t7 dot affix
No idea can I get 20 minions
You can spawn more minions after abomination is summoned and he consumed them that way also.
Not 20 minions total, 20 skeletons and then you also want mages / golem / wrath ontop of that
I still short on points because I need the death of the family if I want more damage but I want cruel monstrosity too
Umm your missing on alot of really good points.
Why you taking the stuff up top ?
Just check the max roll guide for an idea.
No idea why maxroll team want double strike instead of crit chance
You get enough flat crit from gear later on, and there are better nodes to take.
You already cap crit at 100%.
Dual strike is just really really good and they run cooldown relics so it keeps doing it.
Where have I capped minion crit chance... 41% only
are you using the flat crit rings ?
I don't think this covers all the things like shades that also give crit chance
Exalted rings only, because I need resistance balance
is there any cooldown reduction to find on gear or blessings or idols that can apply to the abomination?
You should also be getting resistance from blessings and idols
Just idols. There is now rolls for aoe tho
idols, and a base type helmet + tree
https://www.lastepochtools.com/planner/AVKO6L0Q Did that already
Beneath Ancient Skies / 1.3
Acolyte (22) / Necromancer (81) / Lich (10)
▸ Health: 4,038, Regen: 31.2/s
▸ Mana: 112.51, Regen: 9.6/s
▸ Ward Retention: 304%, Regen: 62/s
▸ Attributes: 26 Str / 12 Dex / 134 Int / 6 Att / 12 Vit
▸ Resistances: 92% / 84% / 82% / 102% / 108% / 116% / 122%
▸ Endurance: 65%, Threshold: 808
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 50% (3,150)
I'm still confused why you have skeleton mages and wrath spec as skills when they won't be doing any dmg.
No idea... Good night at first 💤
Goodnight see you in like 16 hours time when you complain abom does not dmg 😆
okay i guess i will go with this setup
https://www.lastepochtools.com/planner/QqD9Wj2A
Beneath Ancient Skies / 1.3
Acolyte (30) / Lich (78) / Warlock (5)
▸ Health: 3,364, Regen: 0/s
▸ Mana: 195.51, Regen: 15.2/s
▸ Ward Retention: 148%, Regen: 136/s
▸ Attributes: 10 Str / 134 Dex / 43 Int / 10 Att / 30 Vit
▸ Resistances: 81% / 81% / 81% / 64% / 92% / 161% / 144%
▸ Endurance: 60%, Threshold: 1,144
▸ Dodge Chance: 42% (1495)
▸ Armor Mitigation: 36% (1,884)
▸ Crit Avoidance: 91%
Reaper Form / Chaos Bolts / Flay / Harvest / Aura Of Decay
@abstract summit what was uber dps on this?
It was about 30-33m iirc
Then who did i get this from? Sorry for the confusion wacsa
anyone made some calc with exquisite blood node for Lich Flay? i didn't find anything
Looking to do my own necro build, can't seem to scale fire well so looking to transition to Physical damage.
I had "Mark for death" as a mandatory stat but it only applys to 3 elements right?
also
Is there a way to bring enemies to the negatives with Phy res?
I only have this to my knowledge....
Aura of decay phys conversion
Did you try reading marked for death or no
The tool I'm using won't let me 🤔
I could be mistaken though
What tool
Seems viable but investing 10 points in lich is expensive no?
I'll look into , Thanks @gloomy crystal
@serene lichen
This 1
https://www.lastepochtools.com/planner/
no, 10 points is a very normal dip
just put 10 into apocrypha and that's it
Lovely, was looking at he tree like, all this us semi useless
weird take but ok
Come on man you’re more capable than that
I'm new, like fresh fresh new
So that harvest build is a dex build
any previous buildmaking/theorycrafting experience? i'd actually recommand following a guide for your first time playing
Ok, but if you mouse over a keyword or touch it on your phone’s touch screen, it will take you to a new window, or create a temporary window in your phone.
In these secondary windows, you can read about the ailment, skill, item etc so.
WTF guide for your first time playing is horrid advice
https://maxroll.gg/last-epoch/planner/g4cjt0q9
Can any acolyte nerds here give me some advice? I think dps won't be an issue but I'm still a little worried about survivability. And I'm not knowledgeable enough about aco to know if I missed something important
bleed lock build with my main skill being rb and fissure
Drew, tbh i haven't seen a warlock that didn't go into lowlife ward
had a feeling health stacking might not be viable
I tried my first HC character and died to last campaign boss.
Looking to get a better understanding on how to scale offence and defense.
when your damage scales off int as well, you also build ward retention% so it incentivises you to go into ward
I'm almost entirely bleed focused so I don't think I should be int stacking
idk tho. like I said, aco noob
i actually think you should be for that juicy AoD converted to phys resistance pen
also why are you having both rip blood and marrow shards on bar? aren't you supposed to trigger marrow shards by using rip blood? you could just use transplant or profane veil instead for some mobility / defense
my aod tree is a little messed up atm. one of the trees that I haven't looked into too much yet
It wont be on the bar in game. Will prob just use unspecced veil or transplant
also if you're going into bleed, wouldn't double fissure provide you with more attacks therefore more bleeds? just my 2 cents
I won't be going crit at all
and don't bother with the ignite spread if you go for the gloves, they'll handle your aoe
?
meant to say bleed, fml
i'd ditch the torment part as you're not stacking necrotic damage (torment is necrotic iirc)
it is. I just thought I'd have enough % damage over time that it would be worth the added damage but idk. also another curse on the target
Quick question on Fume Weaver,
Once converted to phy, do I lose extra Phy res or Poison?
wait you right. it'll still have torment regardless
just spec out of the torment damage
phys res
everything that says poison res is now phys res
if you convert to phys
i'd rather look at this and convert it to phys with the gloves
there's even a bleed variant from what i can see
to me not using this on an acolyte feels like a mistake almost unless you do some weird bleed gloves / idol stacking stuff
nah, that staff needs the gloves to work for phys
the builds overall doesn't need the staff tho
I am planning to run this.
Get like 5k hp and then slap this on and your at 10k+ ward on a necromancer who has some ward retention from int
so you're saying I should ditch the gloves and not stack other ailments?
In terms of buffs for necromancer minions which of these is most impactful. I have space for 2 of these ?
- infernal shade
- dread shade
- aura of decay (physical convert stuff)
- bone curse (so it stays on minion)
wait.. how many minions are you running to not have space for dread, AoD and bone curse?
Depends on your goal and what your playing. I'm talking for necromancer the ward chest is crazy
3 minions. I'm doing abomination consuming mages and skeletons as I don't want to mess around with replacing skill on bar.
But mages is just for a movement skill.
imo you really don't have to do swap stuff that often, but idk, both dread and bone curse seem really good to me but that AoD reistance pen is huge
I've wanted to do a poison rogue build so I may try that
I'm going to be doing lots of smaller sessions so when I'm doing a 10 min quick run I don't want to do a whole 1 min setup for abomination
the area is fine if you get the 75% area
you need to summon 3 different minions and then spam the 4th, idk how that could take 1 minute
it's not like you're snapshotting a full set of relics and a separate set of gear
Well I got to summon them all, then change the skills for 4/5 of them
And it's also on controller.
Yup
idk, you do you but i really don't think it's that much of a hassle
So just 2 minions to consume + 2 support is my choice
losing engorgement is gonna be quite rough for the build
For longer sessions it's fine. But when I'm like let me run 2 or 3 mono it's a real pain
People are saying its going to be so op, so losing some damage would still allow for high corruption
Could also leave room for a better farm build that is faster
My backup plan is Profane mages. But assuming 2 minion abom is still better.
But the 2 minions + 2 supports setup is currently doing 1k corruption with no snapshot
There ya go so what's the issue
Just wanting advice on best 2 supports
Like I have movement skill with take minion with you so getting Ms in abomination might not be as needed.
So do I just go bone curse and dread shade and slap those onto abom and I'm good. Or is new aura of decay worth replacing one of those.
If I knew I'd share but ultimately look at what say Aura of decay gives it and take away bone curse and se what one you want? It probably won't matter much for much of league start so lot of time figure it out and even test things
I have lot of learning to do and want to experience it in game
do I really need exsang if I'm going low life with crimson gluttony + unclosing wounds? if my primordial is taken by the gloves and I can't get the op armor
i don't know what the ward gen will be like with just that
Test it out, if you can survive then the ward gen is good enough till its not
servers are down for maint already and I don't even have a leveled aco on live 
I guess we'll see how it goes tomorrow
For sure
Pick your favorite skill, play the game, it's pretty easy to level as anything honestly. Or just play warlock as you need to wrinkles in your skull to play it
you can "hack" an offline char fairly easily

where's the fun in that?
testing how things work before spending ages to find something doesnt work the way you expect
I'm gonna be leeching/healing so much with this build that I don't know if it's even possible for me to go low life. unless I do the leech = damage conversion
would this also apply to the leech you get from chalice?
iirc it's all leech unless it's leech on a skill
All leech from everywhere
yep, otherwise chalice* would have bricked the build lol
even on something like drain life?
sick
Yeah, the old node used to not, but they fixed it a while back
Now scorned blood appears to rework what leech does instead of disabling it, so it should work in all cases unless they bugged it
holy
That is a LOT of dmg then
that sounds kinda insane
that means drain life base is like 180% dmg xD
with the leech notes that is 50% leech on drain life good grief
can't tell if I'm actually this excited for the league or if I'm using this as an excuse to not work 
spent more time looking at maxroll than work stuff today for sure
You need an excuse not to work?

Meanwhile Im out here trying to get promoted just to not have to take help calls anymore so I can play more games xD
ward/low life users don't give a crap about endurance right?
Correct
I don't think I've ever properly played a low life character
Remember friends corporate doesn’t care about you. Play games on their dime for a day or two it doesnt matter
or acolyte in general
Unless you're doing the weird 50% cap node, then endurance DOES have a point
I dont know if i wanna start chaining rip blood or dot harvest
This is what I'm tentatively looking at atm. Swapping chest to exsang if the passive lowlife nodes aren't enough. Prob wont be idk
is that dreads nonsense?
kinda, but a bit different
plan atm is to have aod on, put fissures down, and spam rb for giga bleed stacks
I thought about witchfire warlock using harvest to just proc every overload at once
if only it had a fire conversion we'd be cooking
You know I'll test both but aura of decay might be nicer for pressing less buttons possibly.
Since aura of decay with physical convert can apply armour shred and give abom 100% physical dmg pen so he's basically doing true dmg
I should build out a filter for this for tomorrow.....that would actually be useful
I just want it to be tomorrow this time rn. I'll be just getting home from work ready to game
if i make a filter in offline i can use it in online too right ?
I'd imagine yes if you export it and import it into live, if you even need to do that. But I'm pretty sure 1.3 will be coming with a few filter changes too
"so he's basically doing true dmg"
Enemies have 0 resists you know? Pen is just a straight damage multiplier.
Really ?
I assumed things like bosses had 50% res or something.
Is it a direct 1 to 1 ?
Like 10% pen is 10% more dmg ?
Aura of decay with 100 int is 100% pen but bone curse with 100 init is 400% increased dmg
Yep, it's a more multi so every % is just % more
I think you're misunderstanding what 4% increased per int on bone curse means.
Bone curse adds a flat amount of damage every time the curse victim is hit, this damage is scaled per the tags on bone curse (it's a spell, it's a curse, it's physical) and it's an intelligence skill which gains 4% increased damage per INT.
It doesn't increase the damage taken by the enemy by 4% per INT, it increases the flat damage appended to other hits by 4%
How much flat dmg is it ?
Just trying to compare which is actually better
but yeah, everything has 0 res and functionally so does the player (res capped at 75%, enemies in lvl >=75 areas have 75% penetration so if you have 75% res you functionally have 0 res, if you have 70% res then you functionally have -5 res)
base damage of bone curse is just 4, and it has 20% damage effectiveness (ie if you have 100 flat damage to spells that becomes 24, which is then scaled by everything else as appropriate)
bone curse is not a big damage dealer really, but that doesn't mean it's useless.
physical aura of decay giving -100 to -150 res is almost certain to add more damage
You would do better to just read the entire section on damage
I see what you mean. So bone curse does actually scale with spell dmg which might make it better for builds actually using spells.
I also guess with how pen works you can go ham and go for 200 int for 200% pen
yeah but pen is all one bucket of damage, if you deal entirely physical damage then the first point of pen or -res is increasing your final damage by 1%, while the 101st is increasing your damage by 0.5% and the 201st is increasing your damage by 0.33% so it's not exactly diminishing returns but it's best to diversify your damage scaling into more different buckets so they're multiplicative rather than additive
Well, you’d want some flat damage in there if you want it to do damage
But bone curse can be good for other stuff like activating things
So I think 100 int for 100% pen is probably a good middle point. Otherwise dealing with the negative res is going to be really annoying.
I think it's like 20% increased is roughly equal to 1% pen or something, but generally once you have a lot of increased, pen is more valuable.
Yeah there is already alot of increased minion dmg and stuff on abom tree
There’s no roughly comparison with pen and additive increase