#💀┃acolyte
1 messages · Page 46 of 1
I have a dream of Lich tanking uberroth slam by converting 100% of hit damage taken to be taken over 4 seconds
Dang I was hoping with the Dex scaling melee Lich would be better
Uber isnt that hard, it's the mechanics and the eye cancer that make it what it is
Melee lich IS better, like 100 flat isn't to be scoffed at, heck even just 50 puts you at matching 2h dmg on a 1h
if you need to actually dodge stuff for 5 minutes that isnt trivial for most
myself included kek
Not saying it's trivial, just annoying
I watched that fight and was like Im never gonna do that cancerous thing
That was my thinking, like getting to 120-150 stat isnt hard if you stack it and thats 240-300 flat melee
ye but at the end of the day neither flay nor harvest is a 600% damage effectiveness skill
True but there are plenty of viable skills that aren't 600% DE lol
just means I gotta hit three times as fast
dont think anybody said they are not viable
just dont scale to sub 2-3 minutes uber levels
Oh thats fine
In the end, not every build has to do all content to be viable. I think harvest will be just fine for 90% of the game and doable the other 10%
Thats beyond what I ever care to achieve
I have so many dumb ideas to try out this patch
I keep starting over Flay builds because I realize ANOTHER way I could build it
Poison bolt spam via fester
How does one sustain Flay mana without that new unique axe?
not speccing CB procs and speccing cost reduction but those are kinda grief
yaaa I want the CB procs for Harvest :3
My goal for this patch is to make a Lich tank uberroth slams with 100% of hit damage taken over 4 seconds with Deal Seal+Spectral Wounds
HA that would be funny
I will be satisfied if I can get that going
with death seal up im fairly sure you can tank the slam, without i dont think so
I'm wondering if convering over 100% would make you take more damage though
U use cb and bone curse
well cb just pays for itself doesnt it?
Cost 2 and then gives 2 back when hitting cursed
90% from death seal+spectral wounds is already a flat 100%
ye the problem is flay's mana cost
how does Bone Curse return mana?
Hits on cursed returns mana
and some from rip blood depending on if you are also triggering it from boots and cb
On warlock tree
dont you have to direct cast rip blood for mana?
no it eats mana 😄
ohhh ya i already had that, flay itself applies 2 curses so dont need bone curse
thats enough by itself?
harvests are free, marrowshards are free, CBs are free. flay and rips cost
Rips can be zero casted
ya and going the cb route makes flay cost even more
Hmm
it seems quite good
ye if you want to melee it's a shoein
what time the game will open at 21
gives melee damage and area for melee and if youre going spell route gives you rip blood affected by deadly plot
(badummtsk)
well. eleventh hour games ya know 😄
so for a Dex Lich, Int as a secondary prefix would be solid ya?
also after krafton bought it will it be worth to play trade again ? i like it but there's ALWAYS a glitch or bug dublicate gold or RMT and trade server bugs/stop
So us players get a 8hr headstart
i just noticed iam talking in wrong chat
Yep
i fav acoylte among all but its been bad i tested most build in offline
Warlock was ok
So if I am not taking advantage of low life synergies, theres no reason for me to take Corrupted Form ya?
there is hardly ever a reason to take corrupted form, dont at me lol
Ward is love and ward is life
I keep reading it over and over and can't think of a time I'd rather do that then be full LL or full HP
only build that was insanly good but its rly bothering to keep up the summon tech was abmonation
7k+ HP with giga endurance and other defensives layers or a glass cannon build specifically for uber where you take scornful and repaer form at the same time are the use-cases we arrived to
There vwas a brief moment with wraithlord
Now is fire nation all over again
For necros
I was wanting to lean heavy into the leech aspect to sustain Reaper form as long as possible
So seemed silly to cap my HP at 50% lol
So hey...is Crimson Horror just too expensive to spam? Any way to deal with how much mana it can hog?
Overleech with accursed feast to have constant leech instances is an example
Since you never reach 66%
I considered that, since youre capped at 50% you always have the giga leech but is that really worth capping your HP/Ward?
for something looking to take advantage of some LL synergy I could see that
I mean 30% more hp from corrupted form will give you plenty
People can criticize corrupted form, I see the potential
definitely nice but 50% less HP and capped ward is a massive tradeoff
im curious to see how it plays out
Not really
is
like why would i want 2k hp and 2k ward capped instead of 4k hp
unless you're doing LL for some synergy
but then i have to ask why do that instead of going normal LL?
ig it lets you do LL with Reaper form
Because splitting dot damage between ward and hp is good with the node next to it and you only need 10% maximum health as endurance to have the 50% hp be fully covered by endurance reduction. Add in death seal and you basically have more ehp than just HP/LL ward
Like I don't get how you don't see how this is good tbh
It's like corrupted soul in poe 1
endurance only protects your life
Splitting damage and having good recover for both pools is insane
but if you had those exact same stats but not corrupted form you would have that same endurance and 50% more hp and uncapped ward
seems like it would be stronger during death seal
but thats 40% uptime
if you have any respectable amount of ward, which a lot of lich builds have, then you are very much in the net negative when it comes to one shot EHP
You guys can do w.e you want
I'll be eating uberroth slams with corrupted form
And be happy
It already sounds like you convinced yourself it is bad so what is the point lol
im genuinely asking for positives to it since they must have added it for a reason and i cant find a good reason to do so
i mean im open to see your EHP numbers on your build with and without instead of just feelscrafting 🙂
It's like I'm speaking to PoB warriors who can only quote numbers from a bis build
ive never played PoE and again am genuinely asking
I have answered the pros to it but you denying it is just past explanations lol
If you don't see my points as positives, what else do I say if you have convinced yourself it is not good enough
Simple as
🤷♂️
i see all the pros you listed, im just wondering how those wouldnt also apply without corrupted form? minus the 30% more HP it gives which is obvs huge
death seal is better in that setup for sure, but im wondering if the 40% uptime makes that worth it?
Overleech+font of the erased+corrupted form is just insane recovery with Death Seal preventing any one shots beats the "EHP" you lose when in reality, just treat the ward as basically playing with full HP only
Different form of recovery to get it but it's essentially playing a life build at full life
But getting ll benefits
Like I said
I genuinely dont get how people don't see that when all they want to complain about is ward being limited
It's just a life build
question, how do you recover your ward?
thats essentially how im viewing it; a life build where half your life is ward
You will never have ward be higher than life since it is capped
So you will always recover ward with font of the erased
ahh ok im interested to see how it goes
it's also particularly good for anything that scales off missing hp
i definitely see the implications if you have some sort of LL synergy
obviously since more hp
you know death seal has a 4/13s uptime
like CB DoT dmg for instance
You only need to death seal actual one shots
but it can be equal and therefore not work
and if you drain life it CAN still be lower
👌
unless you get one shot your life is never going to be below 50% with overleech
current health drained as ward
Why would I use those items when I don't need it for ward generation
Or that stat in general
^
When I am playing for overleech
because you're building a meme phys ghostflame build that scales DoT multi off your current health drained
I'm not saying that's something I was planning
but there's a strong possibility
lol
leech doesn't last forever even with unending leech, and iirc the 66% increased leech rate also makes it drop even faster
someone asked in dev chat
I don't expect overleech to have 100% uptime but if I'm doing damage I know I'm constantly leeching
Like yes, leech instances end. But does that mean leech is bad?
Lol
I'm thinking of throwing seed of ekkidrasil into the mix to make DoT damage split between life and mana with both benefiting from endurance as well
But that might be overkill in all honesty
Dot damage bypassing ward with the impact ward notable after corrupted form obviously
Y'all see a build with limited ward, I see a full life build with overleech and gets low life benefits
oh i mean ya 80% extra increased dmg is nice
you seem to think that I made my point to say leech is bad, when I in fact 100% agree with you. maybe you gotta introspect that not everyone is like trying to prove you wrong or something?
When you deal damage and have leech, the instance of leech will recover your life till you hit full HP. All possible recovery from that leech instance and any other leech instances are removed and you have to do damage while having hp gone again to create new instances.
Overleech is basically your leech instances never ending. Because corrupted form puts you at 50%, you never reach full life so your leech instances never fall off. Think of it as really good hp regen
so you get like, the "full value" of every leech
Yes
instead of it falling off halfway through bc you hit 100% hp
there's also all the things that trigger upon reaching lowlife or being hit when you're at low life. they'll just trigger on CD consistently
kinda low value imo but it's there
and why is DoT bypassing ward good?
It should 120% increased since it is 40% × 3 with 8 points
bc of the overleech?
Yeah the overleech will recover the dot damage
i meant 80% more than not being LL
reg life would get 40%, LL gets 120%
ok that makes more sense
so its just outrageous sustain for lower EHP but then you just have Death Seal for instances where you would be 1 shot
Exactly
ty for the explanation!
Dot damage gets mitigated by endurance as well since you ideally want to have 50% hp as endurance threshold. You get to 40% with maxed corrupted form
right, that makes sense. so youre just walking around at 60% DR after ward and always for DoT
ye i mean DoT damage will never kill you, but shit starts to hit big at high corruption. I'm not sure how will you anticipate perfectly which incoming hits will be one shots and pop death seal for them but well
honestly i'm glad they reworked deathseal the way they did. it pretty much killed the death-seal builds themselves, but requiring it for any lich build that wanted to actually deal damage was obnoxious
it was such a massive damage steroid
Death seal being a defensive panic button now instead of spam off cd is something I welcome
also works on potions
since your not at full health ever potions you pick up will all be auto use after you hit potion cap
Can you queue potions?
you have to be at max potions
but every potion after that will automatically work all the time
which means triggering effects "on potion use"
I meant more like if I use all my potion charges at once, does each potion use queue up one after the other or do they not queue
they dont queue
That's unfortunate but would've been fun to play with
Could be good with the cleanse on potion use affix
follow but its basically fissure
also i just noticed
we dont need that one axe with minion stun immunity anymore
im guessing it is but is it good enough to carry until i can full spec into flay
yes
thanks
kinda tempting
probably triggered through flay or rip blood and not direct cast but ye
might be bait tho
gives you bone armor, 100% gobal spell dmg and solves mana issues. seems good
and dont even have to cast it
well if your playing that you dont have mana issues in the first place
cuz you eat your life
or your skills cost nothing
i could never get a skeleton cadence that felt good when I tried using the minion eating node for marrow shards
ideally you never want to stop casting it and you just don't have enough minions to keep up with the cast speed
I was thinking of trying that build dread did where he marrow shards the skeletons to proc the bone armor off them and it casts rip blood when bone armor falls off
Looked fun
bleed flay is gonna be dummy strong right?
so how are the tanky army builds looking this patch?
thats why you dont spam it as hard
i don't understand that concept
6 skeletons 3 seconds till the last one respawns
you can cast 2 per second
if you can push 9 you can do 3 per second and thats about identical to the cast time
isn't the cast time 1.5/s without any cast speed increases?
lety me see
yes
so ye i mean there shouldnt be any problem unless they are dying for other reasons
can you get to 100% autores without being a necro
Ok I am definitely going to do the bone curse rip blood minion idea. All the new stuff rip blood got improved it
Stack bleed and blood tether for single target
Self cast the rip blood on bosses and the marrow shards will cast towards the minions to proc the bone curse
Ok yeah I think this is it lol
yes
technically anyone on accolyte can get 100% res
cuz the necro passive for it is before the chain
Hybrid is the new meta
i dont think so
youll never die to anything that doesnt one shot you
sure
but
your raw health ammount is gonna make you alot more oneshottable
this isnt true - dots in this game are dealt in discrete chunks, so if a dot is big enough it can "one shot" you.
you get 40 from the necro passive, 40 from skellies, and where's the last 20
sinatha shield set effect
i dont think the rework to lich is that impressive tbh
aah
unless there are some nice bugs to be found, its all a bit weak
it has cool tools and I'm excited to try to break it
but it does seem less extreme than other reworks
as is tradition in LE, the best builds will be based on a bug that doesn't rise to the level of getting fixed immediately
I'll bet ya a few siphons that something will be silly on falconeer again
Well same can be said for most arpg
up to 20% at t5
up to 47% at t7
and up to 94% at t8
Hh comes to mind
time to go use a T8 cold res affix to giga juice frostbite shackles 
Cries in 40k ward
as lich is my favorite class, I'm pretty miffed at how weak it is compared to say Sentinel reworking, esp what they did and maintained with Paladin
I'm assuming I'm missing some kinda sauce with it
yea
some clever combo wombo will possibly emerge, but its not screaming at me upon first glance
having to use a shield and not getting the juicy catalyst stats feels bad
not having lich be like 4 different masteries that don't work well together is a big buff
not enough phys on new lich
paladin on the other hand just beamed MASSIVE DEFENSIVE POWER all over the place the moment the rework was public
theres like
a little bit of phys pen on one passive
and everything else is ele or necrotic
like surely this + frostbite shackles is half decent right
it didn't have much before either
true i mean
res is pretty weak use of your only T8/primeval item
but still
it was largely just spell damage and DoT
yea
three plagues existed identically
maybe not
doubtful, ward decay has 3 or 4 regimes now its effectively impossible to sustain much over 10k
frostbite shackles was nice as another source of freeze multi for my frostbite flask last season
you'd need staggering amounts of ward gen
yea
still not gonna stop me from trying tho
5 ward per 1% uncapped poison res uwu
which one is that
cuz if you lose all your ward youll just get it all back instantly
drop below half health and gain 5 ward per uncapped poison res
Im gonna make a t8 necrotic taken as physical body armor
now we talkin
ehh?
sure but if you lose all your ward slower than 6 seconds youll just get instant refuel
maybe with the cap your health and ward to 50% of your max health thing? but wouldn't that stop it from procing anyways
no
I'm excited to get to use twisted heart with marrow shards
oh wait so if its off cooldown and your at say 40% health that hit still procs it?
and thrones of ambition
yeah
Whats the combo there
I havent looked at marrow shards yet
marrow shards can convert to cold, does a lot of hit damage so it leeches back the twisted heart cost as well as its own cost
it should ... as long as youi take more dmg
it also double casts for double twisted heart procs
basically the hit that lowers your health by any ammount should trigger it
might as well use rip blood converted to necrotic and abuse blood tether with damned stacking
WAY faster cast speed
it doesn't even have to lower your health. as long as your health is below the threshold, it'll proc if it's off CD even if the hit only dealt ward damage
damned is also super convenient for a dot
huh
every damned stack reduces the enemies regen if it has any
I just realized it says it releases a death wave without death seal being active. That is kinda neat
🤔
I wonder if it works with the stuff that replaces evade
you can easily crit cap marrow shards and cast it like 6+ times per second. how are you casting faster than that to stack enough damned of all things to make the blood tether do the same damage
the wand
or chaos bolt
basically being a lich
i mean
warlock
sorry
it takes 100 stacks to just double the damage on blood tether. it makes sense with bleed but damned takes way more investment
rip blood is 100% dmg eff + blood tether is 200% dmg eff/s, and it deals more dmg per damned stack (or bleed if u dont convert, but then u cant use it with urherkerhekrl relic, if that was ever a concern)
anyway it doesnt matter - none of this stuff is gonna hold a candle to coal poison, again
i haven't heard anyone in here talking about coal poison since the patch notes lol. people are too excited for new stuff
we are praying for more relevant lich builds
should be a bounty out for a non-coal drain life build killing uberoth
they took its downside and inverted it lol
oh ye
and then they added the godliest threshold of all time
and spark charges got a buff too
Im gonna try full melee lich
surely it will work right
kinda tempted to just leave AoD as poison
honestly yeah. cold harvest looks like it could be good
AoD gives 30% less poison dmg taken + 20% less and then that gives an extra 20% less
oh of course - aura with full poison investment + decaying form maxed out is simply god tier dot mitigation
so 70% less
and then half of all dots dmg become posion
ok 60%
cuz the 2 passives in aura of decay are additive
50%
and then 20% of 50% for 60%
yea i think thats right
this honestly is just kinda okay as a damage node for how far it is in the tree and how many points it takes. FANTASTIC defensive node
so take 70% of all dots, except poison take 40% of that
It should
this node is the #1 dmg node for poison coal anyway, so its pure omega upgrade 😄
true
also... with AOD now doing much less dmg to you, investing in it doing much more dmg and causing poisons more frequently may be a good play since we now have MUCH more dot leech/generic leech available, this turns it into a "RF" that leeches extremely well
its an insane synergy with coal poison - and excellent dc/lag mitigation in hc
There's too many new things to play with. Now I'm looking at Lich autobomber possibilities
it doesnt exist anymore
it basically got replaced by fester
?
theres no more increased activation rate per second passive
its just flat ammounts now
sure there is
i don't think there has been for a while. I was looking at it before LEtools update and only saw the flat increases. the one that ramped up only ramped up the self-application
Rot Weaver, Unending Sickness (duration, same effect), Mana Blight, Poisoned Soul
there is only 1 and it doesnt escelate anymore
ye its just flat 50% to both sides
i dont mean the crazy icarian poison thing
it used to be like 10% per second per second
i just mean juicing up the application rate - remember your poison chance scales it
I never used that madness in hc, just too risky
Haven't played in a couple of seasons... I've heard ward was reworked... is there an accurate ward calculator like the one tunk made?
now fester is the one that escelates per second per second
but it just scales the dmg
6% per stack
up to 13 stacks
for standing still
pretty bad for coal playstyle
or any playstyle - standing still in LE is asking to get pumped
i think there is a way to bypass that
if you're an invulnerable god u can try it tho?
smelter's wrath moment
"You're gonna stand there and I'm gonna blast you. Don't move"
virulence + ghostflame
I'm convinced wrath's be tankier while charging thing doesnt actually work
it definitely works
you might be able to gain fester stacks while moving during ghostflame if you take the movement passive on it
nah thats like half my point, forge guard already has a ton of armor
ah yeah that's fair if you're just talking about relative tankiness
I'd rather it make you tankier in a different way
they should swap it to straight up DR while channeling similar to rebuke
I coulda worded my first message about it better
mb
basically, you can stand still in LE and be fine
you just have to be smart about it or have a build dedicated to allowing it
tbh just give it a node that has you under rebuke's effect while channeling it 
Is lich viable?
barely
Good
at the very least with coal yea
I thought it would be cool to play
I can get behind that. Give me more reasons to spec rebuke
speced rebuke is rare af given how often rebuke is used
praying that lich isnt bait this season
Wont it be way better after the rework?
Me too
no
I dont think theres any method of mana generation that can sustain that
its about the same
Why wouldn’t it be
give lich soul feast back
if were lucky there will be more stuff thats good enough tho
it does
I see
barely
What about necro or acolyte
I want to lightning conduit style blast things with the 1-hit bone curse
I meant warlock
all three masteries look good
lel
That’s good to hear
yeah I'm aware that the option is there, the option is just trash
Is it smart to spec right into lich the second you unlock its mastery?
bone curse has god awful damage effectiveness, even accounting for it doing triple damage when you trigger it personally
Isn’t it supposed to be the best debuff for the class?
generally yes, that's what you want to do unless you have a very specific reason not to
bone curse is an exceptional spell it just sucks ass for dealing damage itself
Ok, that’s good, I’m just getting into the game, and want to play as one as soon as I get the opportunity
oh ye it also has a cooldown oof
nvm
its bad
Did i miss something while sleeping, why is everybody suddenly dooming on lich
lol
Yeah but it isn’t meant to
It’s a debuff on enemies that MULTIPLIES your damage
You proc, then damage
it has modifiers specifically to turn it into a nuke, but even with all the mulipliers and a guaranteed crit it still sucks because the base damage is so low and it has terrible added damage effectiveness
Oh
Really?
That does not make any sense to me
it doesn't really multiply your damage either. it's a small amount of flat damage every time it's triggered. the real benefit of bone curse is the utility parts of it
Why make a debuff ability try to focus on damage
copium tree?
Elaborate
it shreds armor, applies extra bleeds, executes, explodes, applies Mark for Death, gives Bone Armor
What utility is there if it doesn’t even do what it’s advertised to do
I see
that's pretty close to what I was trying out
also bone curse on transplant
you can't even mega blast things with repeated soul feasts because Cursed Limbs is rate limited to 1/s
What’s the variation in playstyle for warlock vs necro or lich
that's a broad question because each of those has many playstyles available
its 2.5 seconds
Oh nv,
nvm
but in general warlock will lean towards dots, lich looks like more hits, and necro is minions
Yeah I guess I phrased it too generally
I figured as much
lich just got a big rework
It’s not out yet, is it?
no, thursday the 21st at 11am CST
I mean the enemies explode node is right there
Yeah that’s what I had seen from the s3 trailer
ideally with bone curse actually dealing damage the explode node wouldn't matter. you curse the pack and they explode anyway
I just like the explode node as insurance if i miss a hit on part of the pack/make the rare standing in the pack have a bad day
tru
but then also the dreaded mana cost
i just want the combo of BC -> soul feast blast to be good
when soul feast was a lich skill I used to do the aura bone curse + soul feast and it worked well
like Warlock even has the bigass crit multi boost with the double damage node right before it. it builds itself
there was some node that was making soul feast auto cast or something I think
hmmmmm
but now it costs 30 mana lel
well if your 30 mana erases the threat, I call it a win
what are the minion nodes for
zombies
beware my goofy plan for the no mana regen hat 3 gauranteed es smack vk
hey I was thinking about a zombie-bolt build the other day
I do love zombies
i've yet to play with zombies. never liked SRS in poe and wanted to avoid that playstyle
basically this converts it from 8 projectiles to 1 projectile with 400% dmg and 280% area
and then the more yoiu cast it the worse its area gets but the more base crit it gets
big hungering soul but good?
that is technically less damage per cast but I think each projectile rolls its own crit. you'd definitely get bigger numbers with big bolt
oh and also mana scaling
1 spell dmg per 20 max mana
thats the other big passive by the single bolt passive
isn't it spell damage to your minions
i was gonna use that to make some extra virulent zombies the other day lol
one unfortunate part of scaling crit bolts is that the damage is split between fire and necrotic
ye
shred and pen is rough
i think you just go full in on generic dmg types
like crit
cuz ye its kinda sucky
its 2 parts dmg
and neither of those parts will ever overlap
necrotic gets converted to phys
and fire gets converted to cold
so you cant even use the new ele lich passive
could also do this
small chance to double cast
@tender ridge
or swing it over to bone curse ig
it's only 10% more damage on average. you're probably better off with the more vs cursed and maybe the rip blood nodes
rip blood also has crit scaling now
eh but rip blood doesnt fit uwu
fair
Is not rly
i'm always down for the thematically appropriate choice
not enough good self cast passives
but it is. it's literally half of each
Literally not half of each
You have like 40 fire vs 220 necro flat in endgame planner
cuz ye
how are you getting 220 flat necrotic as a warlock
you get 280% area with that passive
and you get the chance for 160% area from one of the passives leading to it
but youll lose 48% area due to the crit passive
you also likely want to try to find aw ay to get this into the skill pathing
true
As a starter can add a t8 hybrid necro to a 2h or the axe? Whatever you do only the base and adaptive damage splits evenly, find some source of flat then you skew the damage profile one way
nvm
Mourningfrost could be another example
Death Seal 3 seconds × 1.36 from Moratorium 3/3 is ≈ 4 seconds. 3 seconds of hungering souls casts every 0.5 seconds. Cast reap/evade every 3 seconds. Worth?
70% chance of only single projectile though but that means lucky 30% for multiple projectiles
what you do is you force single hungering souls
hybrid affix feels like you're giving up way too much on a pure caster build for just flat necrotic as opposed to a staff/wand
cuz thats what we used to do
I might be forcing the autobomb theme too much but hungering souls itself has cast when hit also. Can self cast hungering souls with the one unique that makes multiple hungering souls hit but they are shot in a line for single target
Ye I mean not saying self cast crit is optimal on lock (also didnt see you are not talking about lich sry) but you gotta -and can- skew the damage if you want to make it work
That said i tried many times doing it lock and it was always eh, the multis and the effectiveness just arent there imo
combine that with death seal and the downside becomes irrelivant
been wanting to test stuff so I logged in and started a character...only to realize there's no real point with how different aco will be thursday
I mean it's not that much of a downside tbh. I still think 30% chance to just do a normal cast is fine and if I self cast hungering souls, can benefit from the multiple projectiles
It's also only good on lich cause we can scale the effectiveness to the moon from sources ironically outside of cb tree
yeah we were talking about stuff like auto-crit bone curse then it moved on to other crit things that aren't normally used that way
I will continue to be angry about bone curse being shit for damage
Ye that's kind of a bummer lol
I would be happy with 100% effectiveness at least lol
PoE has a very similar spell conceptually, and it's a cool playstyle
apply debuff, consume debuff and blast everything with it
but even accounting for bone curse dealing triple damage when you self-proc it, it just doesn't do any real damage
it's effectively 1664% more damage between the modifiers on the skill tree and the triple damage. still just a tickle lol
not even accounting for the guaranteed crit
multi is bad
well it usually is bad
because without the staff they dont shotgun
and the staff is pretty meh
i mean its not horrible
but eeeh
but ye thats the only way to make multiproj actually kinda decent
Yeah maybe not worth using it
I've seen someone use that staff to stack thousands of ignites with hungering souls in single target
I was just surprised to see the autobomb stuff on death seal and not needing it to be active so I want to mess around with that on league start
yee
ye
If only self ignite was as good as it used to be
ye they just made it worse this league
gave ashes of mortality a cap
how do you even get that much mana on a lich
on any acolyte
or the mana regen to actually use it for that matter
lel
whole channel has basically been about how to get 3K+ mana since Friday lol
LOL
think you can mostly get the same if not more on lock, just what's the point there
well was thinking of it for lich because soo many things need alot of mana now
t7 mana slams everywhere, full idol tab full of 1x1 double mana weaver idols, nihilis, new primordial relic for 60% increased idol effectiveness, new axe for spirit battery stacks basically
oof
but wouldnt recommend unless this is your source of damage 😄
ye
ye that sounds pain
nah the relic is just too good
I wish primalist had some good mana outlets
the new staff lets you get to like 1600 mana without any mana affixes
Thats what i did on my build planner 😂
all we got is the new helmet
well congrats, your planner has a lotta damage 😄
cough cough BEAR
new staff is primordial too
bear when you're stacking attunement seems not great
this is how you deal with mana on primalist
i saw some 120M uber DPS numbers flying around that looks pretty great to me lol
lol
now we need one that converts a mana cost to a life cost
Sorta used the same concept for my minion explosion builf
Beneath Ancient Skies / 1.3
Acolyte (32) / Necromancer (75) / Warlock (6)
▸ Health: 1,556, Regen: 22/s
▸ Mana: 1,064.78, Regen: 10.56/s
▸ Ward Retention: 417%, Regen: 382/s
▸ Attributes: 2 Str / 12 Dex / 67 Int / 2 Att / 6 Vit
▸ Resistances: 30% / 30% / 54% / 0% / 0% / 671% / 6%
▸ Endurance: 20%, Threshold: 311
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 21% (811)
For each 25 max mana, the skele mage deals 5% more dmg
intersting, what scales with mana here
ah ic
Mage skele cast profane oblatiom on your warriors to explode
Each warriors death has 30% chance to proc zombies
And each warrior explosion gives u 15 mana
and each warrior respawns on its own uwu
Beneath Ancient Skies / 1.3
Acolyte (34) / Necromancer (79)
▸ Health: 2,085, Regen: 162.3/s
▸ Mana: 144.51, Regen: 10.88/s
▸ Ward Retention: 340%, Regen: 0/s
▸ Attributes: 170 Str / 22 Dex / 170 Int / 22 Att / 47 Vit
▸ Resistances: 84% / 84% / 84% / 82% / 89% / 99% / 99%
▸ Endurance: 272%, Threshold: 1,187
▸ Dodge Chance: 4% (120)
▸ Armor Mitigation: 79% (11,479)
▸ Block Chance: 121%, Mitigation: 33% (850)
My abomination build
use the new ring
replace your body with pale ox
oh wait nvm
your using the trex
Hahaha lol
What ring?
its a new ring that replaces 1 set item in all sets you have equipped
Oohh yea
Thats good
more skill levels at bare minimum
For sure i will try that
but it also lets you be less gear pressured
Dreadful is actually losing it in the bleed aod theorycrafting vid
What are they doing to him
What trying to play gathering storm in endgame as the main damage source does to a traveler
"Yo i think (insert node) could improve this build!" what dreadful is seeing after trying to make aod do damage instead of kill you
Eh more like 1 and a half, since there's still 11 hours or so till the 24 hour shutdown
But yes I can't wait to play lich
lol
I didn’t have the time to pin a planner out yet so I’m probbaly winging it
I may or may not be tapping a week off work next week
It's really crazy
真是瘋狂
I wish I could, but I already did that a few weeks ago for wow 
Unfortunately, there were no screenshots when there were 250 ghosts
可惜250隻幽靈的時候沒有截圖到
blood spectres good now?
Not very good, magic is not friendly
不太好 魔力很不友善
lol
A ghost consumes about 15-20 magic power
*一隻幽靈消耗大約15-20魔力 *
i see
Sorry, I can only communicate with you through translation
抱歉 我只能用翻譯溝通
Yeah it eats mana like water still, but good to know there’s no real cap on them lmao
Someone will probably do something with that information
If Sacrifice can’t target the Bone Golem, then this would be the crazyest build I’ve ever seen.
If Sacrifice can’t target the Bone Golem, then this would be the craziest build I’ve ever seen.
What items do I want to make frost lich? Lots of cold damage?
Are you trying to do frost bite or like cold crit
What's the DPS of Flay Bolts up to now in the unethical version? I'm trying to benchmark my Wildfire Embers Sorcerer idea against it. I know Flay Bolts is ahead, but I'm curious just how much.
Not sure tbh I'll find out myself when i make the character in season 3
Hard to recomend if you don't have a plan.
83ish mil. Prob 85+ if we would not be lazy gits and would actually count every skill lol (that is, lvl 100 dps)
Thanks
I think the benchmark is bear tho XD
Oh god, I haven't even looked at Primalist, what are they doing now?
2 more squirrels?
Making the bear spam earthquake with like 1000129848484904004040 more multipliers
It took Snap 7 minutes to just read out all the multis and he was exhausted by the end of it lol
Just looked at season 3 skill trees - seems to be mostly cold damage
Aura of decay can trigger frostbite but thats really it
it has a strong bias to cold dmg right now
the tree and the skill passives
question:
where/how should I farm if I want to get Valdyr's Chalice ?
Spam Circle of Fortune prophecies / buy from Merchant's Guild / use Rune of Ascendancies (~2% chance)
anyone know if bones of the follower node in marrow shards can proc from indirect casts ie from flay crit that casts marrow shards
I'm new, looking for specifics before committing to a build.
Gonna try Necro.
I have 2 options, Physical damage or Fire.
I want to go Fire but have Physical damage as a back up.
Is there a way to stack Fire Shred stacks?
I can't find anyway to apply that stat, I only see Marked for dead and it seems out of reach.
Ideally I want to have marked for dead (-25%) and 20 stacks of negative fire resistance (-100%) on enemies.
If I go Physical, (because I can't stack fire shred) how many stacks of Physical shred is good to stack on enemies for late game?
Corruptions 300-500 range.
Thanks in advance,
Hope I was clear.
Max fire shred stacks is 10 big dawg.
But yes, get shred somewhere.
You can maybe cast a spell to do the shredding vs bosses if your mins cant do it for you.
I see....
which spell can I use? @vivid ruin
There's a blessing for it, competes with armor and minion damage blessings though
hehe
this (snaps)
Good Q. If no minions can do it you'll need the blessing + a multihitting skill like chaos bolts, but you can pick any skill.
Whats a blessing? an Idol?
Blessings are rewards for completing monoliths.
AAHHHH
attacks apply Fire shred on hit/spell.
Thanks @vivid ruin @remote drift
where can I grab "Marked for Death" for an extra 25%?
Lots of skills have it but im not overly familiar with necro, best check the trees out.
I get it from flay.
yea, thats what I'm doing but I can't find it.....
Bone Curse is one way, also there's a node called Cursed Blood early on in Necromancer tree that applies Marked For Death on minion death
Volatile Zombies can also apply it but it's locked behind a node that converts their fire and phys damage to necrotic so idk if you vibe with that
no thanks.
Which skill has more attack speed, rip blood ot Mirrow shards?
Rip Blood has an increased cast speed node and minion synergy, Marrow Shards has synergy in a way that it can kill your minions to buff its damage
the kill minions thing works for indirect casts too
Sorry guys just a quickie; What actually counts as a 'curse'? Looking for a way to apply Bone Curse though Chaos Bolts using 'Another Affliction'.
spirit plague, bone curse, marked for death are the most available ones but there are others.
Fantastic, appreciate the help! Do most of these have a 'curse' tag in their tooltip, so I know what to look for?
https://www.lastepochtools.com/ailments/
put curse in the filter and on each one you can look at sources to see all the ways it can be applied & modified
looks like I have too drop a skill to utilize the blessing to inflict Shred....
I'm I missing something?
you mean that you need to be hitting? you can use unspecialised hungering souls or rip blood i guess
Ah beautiful, that's what I was forgetting! I've got Flay applying Marked for Death, and also triggering Chaos bolts, so those Chaos Bolts will then hit the Marked targets and proc Bone Curse 😄 Thanks a lot ❤️
Correct,
I was hoping I could find ways to inflect -Fire res and mark for death on the same skill....
but there isn't any gear that allows me to do so.
marked for death should be easy for necro, there's that threshold passive which applies it in an aoe on minion death
holup, Carrion of Creation does not convert slow chance to bleed chance.
just summon a skeleton and let abomination eat it, marked for death handled
lovely, I had a giant fire zombie that doesn't move and blows up, rather use that than bone curse
hey, if anyone has some time to give some advice, I'm trying to build around Ghostflame triggering Marrow shards, with the latter consuming skellies that grant mana to sustain Ghostflame, and skeletons having 100% chance to respawn after 3 seconds
I have one spare skill and I don't know what to pick to complete it.
Also, I don't play acolyte that much so there may be things that I overlooked
https://www.lastepochtools.com/planner/Q97R1EZo
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (24) / Lich (54) / Warlock (15)
▸ Health: 4,080, Regen: 22/s
▸ Mana: 249.51, Regen: 10.72/s
▸ Ward Retention: 237%, Regen: 256/s
▸ Attributes: 18 Str / 18 Dex / 113 Int / 18 Att / 21 Vit
▸ Resistances: 72% / 80% / 80% / 129% / 100% / 125% / 125%
▸ Endurance: 30%, Threshold: 898
▸ Dodge Chance: 3% (72)
▸ Armor Mitigation: 42% (2,370)
▸ Block Chance: 19%, Mitigation: 20% (245)
fire shred is a bit trickier
Thanks brother, got the marked for death part.
there's rule of the Simoon and/or the blessing or casting something with the blessing but really you won't have the cast speed or the multihit ability without chaos bolts to actually get a lot of stacks of fire shred and simoon still needs you to hit
unspecialised chaos bolts will cost you 5 passive points and definitely do the job with that blessing though
I don't mind using chaos bolts, however all the passive are HOT TRASH for my build.
At least is seems that way.....
I guess mana?
does chaos bolt require heavy mana?
its pain
depends on how you play it
i would say yes tho
if your using fissure the chaos bolts drain hard
using it to apply fire shred, thats it.
probably less bad
id still take it because unless your playing a dot build its the only passive in the first row that is any good
glad we on the same page,
Thanks @kind forge
Yeah it only converts damageing ailments
oh well, and I wanted to use all ailments on Aura of Decay 🙂
Not sure what previous post meant but you can use non-damaging ailments from Aura of Decay (armor shred, slow, chill) even with Carrion of Creatino
ye, but they will not be converted
no they won't indeed
ok, just making sure
it feels nice to have free slow/chill though
has to come directly from the tree tho cuz its not tagged by anything
the only thing that can come from the outside of the tree is whatever ailment aura of decay is being converted to
wait how do you get frostbite chance on gear without being mage
i guess just the little bit from uniques
that unique spear maybe ?
cuz its not a rollable mod i think unless your mage
not sure whether %chance to X on melee hit applies to Aura of Decay though, or if only the generic %chance to X on hit apply
Thanks again for for quick replies!
Much appreciated!
want to use tongue soo much but they never do the right thing and give it the spell tag
cold Aura seems to be exclusively a support skill
most boring part done zzzzz
All AoD is meant as a support skill, relying on them for anything other that trash clear is going to make you lose your mind
AoD didn’t get any damage boosts compared to old AoD
So it will do similar damage, which is low amounts of it
Well cold AoD seems even not capable of trash clearing
obviously you need active skills for monotarget, but for clearing Bleed/poison AoD can get decent enough damage off your main skill(s) scaling, while cold doesn't, for what I can see
Forstbite has more base damage than poison, it’ll do well if you have enough %inc cold
sure but you have close to zero source of chance to frostbite
it didnt get any damage boost but it did lose alot of potential damage
no frostbite duration unless I missed something
If a tag has "Melee Physical" does it apply to "Physical?
If you really want to lean into it, remember the convert node converts all sources of X.
So you could build poison chance to get more frostbite chance
No, it needs both melee and physical tags
is there a weapon type that give +Physical in the implicits?
the passive that USED to be where cold death is right now @obtuse quest ... it used to scale infinately like 10% activation rate at a time
No, best look for + spell
now its been moved and its just a flat 50% to you and to enemies
Oh that node lmao
L
basically it got replaced by fester ... which is also capped
thanks
that's not what the tooltip mentions, even though I never actually tested it
and they finally gave us a way to sustain it but now theres no reason to
because the reason we wanted the sustain doesnt exist
this in offhand for melee lich seems not bad
flay is int and dex so it can get 4 lvls from that one item
Not bad? It’s the standard to comapred to if you’re running crit.
also the +4 dex movement speed dagger
Traiotors is like the base BiS
ye
correct me if I'm wrong:
the only sources of phys resistance shred for acolytes are Fury of the North blessing and Herald of the Scurry helm (which is shit for us anyway)
that dagger is very cool, unfortunately it's primordial
accolyte cant use herald of the scurry
it goes in your main hand while traitor in your offhand
yes but it's not worth your primordial slot
that we can use
basically yes
accolyte gets some duration scaling in its place
for most builds anyway
sort of
you can get some via death seal iirc
OH
uhj
i think you can get phys shred with harvest
the passive that converts harvest to phys ... + the other passive for 100% chance to shred necrotic resist
the convert doesn't mention converting shred chance though
NUUUUUU
dunno if it's tooltip overlooking or conversion not affecting shred
It didn't used to convert to Phys shred previously
But we can hope for an undocumented change I guess?
Since it would only make sense for it to shred Phys on convert
or you turn flay necrotic
sometimes they do tho
like death seal
converting it to cold swaps the necrotic shred to cold
Death seal is clearly stated though
Most other nodes don’t state it
which primo ppl looking to use with flay
I've asked in the dev q&a chat just in case anything changed
Mana stackers are using the one that boosts idol stats for 2k mana
which what?
Doubt it though
depends entirely on version of build
wonder how much better/worse dissentegrate will get
idol booster for mana stack / bleed gloves (esp early) for bleed / the chest later for low life
also i wish we could use the channeling mod that sentinel gets ... cuz playing non-lightning is cancer otherwise
the reason that one works is because it doesnt target right?
I think there's legit builds for the frenzy belt or helmet
The frenzy belt has a lot of potential yeah
the 1:1 strength scalin is insane
But acolyte has no reason to stack str unless you cleaver
that is the shame tho yeah
More melee dmg scaling with frenzy effect is plenty of reason tho
the inc dmg taken getting magnified is the only caveat really
Yeah that increased damage taken is a little scary to me lol
double int uwu
honestly
would that even be a bad idea?
its basically double int on any gear
well any gear with int and strength lel
but assuming a max roll belt (sure we copin) with 100str you'd be gettin
30% more melee dmg
10% melee leech
85% of leech drained
40% Attack / Cast Speed
also all that strength will be giving armour
and lich has a passive that gives increased armour now
from mana regen
It doesn't stack
It just sets your intelligence to the same value as your strength
It's still a good item just not something acolyte will use very often
ever
no reason to use strength as a way to get int when you get alot of int inherantly
and theres no like strength scaler
Maybe some kind of melee flay with the frenzy effect from strength belt
like runebolt has
Would be unorthodox
lol
Or some armour stack setup like someone was building
just get a max frenzy effect shattered worlds ontop and some t8 frenzy effect boots
with belts mod that's *320% inc effect of frenzy at 100 str
does meteor champion mod let you do fire aura of decay?
OH
thats how
t8 mana gain on potion use and mana regen for seconds after
its like 200% regen
rounding down to 300% inc effect would be
60% more melee dmg
20% melee leech
155% health leech drained from enemy
80% attack / cast speed
mana leech when
don't think so, it would convert your generic chances to bleed, but not the "chance to bleed apply at 40% to AoD"
so your aura would basically have no scaling off bleed chance
now the funny part is if that belt drain mod stacks ontop of lich's own
probably
Most likely
i dont understand that new passive
that'd mean you could get ( 20% melee (belt) + 11% (tree) ) x 66% inc effect of leech on lich for 51.46% dmg leech on hit
This would then all be converted to draining 255% of that dmg from enemies effectively making you do 182.683% of your melee dmg as Drain Dot
While also giving you 51.46 x 6 = 308.76% Increase to melee hit dmg due to Hollow Lich
Not sure if it stacks, since lich removes the leach, so the stats on belt should no longer work.
it turns your leech into a more multi but with a twist, in multi target situations it translates the leech damage from all targets to a single target so blowing up a pack and being next to the surviving rare should be a lot of damage
i see
and this is before any skill spesific leech numbers etc.
any healing that you would get from leech is instead dealt to one enemy within 6m in 0.25s intervals
leech is still happening but you're not getting healed
ye that just sounds bad
well pain at least
its instead happening as drain, belt makes it so you get both effects but only a % of it
meanwhile lich drains the whole amount
its a thing to solve for sure but you gotta remember you have other ways to heal and Hollow Lich is kind of massive
what kind of damage is it
it's just a drain of life I don't think it gets any extra scalin
its based off the amount you would've leeched
It’s effectively true damage like reflect
ic
Anyone having an idea of a 5th skill to use alongside Ghostflame triggering Marrow shards + Summon skeletons (feeding marrow shards and granting mana on deaht) and aura of decay for support ?
reaper form you can get 40% inc effect of leech and reap can be given 6% leech
Death seal? Forgot if its instant
Is there anyone with a hand in excel and is able to calculate skeleton rogue poison dps?
considering either this or transplant, as I've no better idea. Death seal isn't instant but can still offer a saving button
It is instant
strange, it has a base cast speed in LEtools
gotta check before servers down
oh nvm "can be cast instantly"
definitely favoring this
Damn you can quite easily get to over 100% melee dmg leeched to health with all these inc effects n such
Am I making a STR stack lich
Will poison damage from aura of decay leech health from the survival of the cruel node? It will right?
Tried searching a bit, but gave up after 10ish pages. Are people going to be doing Flay from the get go, or transition later on? Feels most builds I find are aspirational, or at the very least heavily rely on a few legendaries that seem mandatory. Is there no way to make it feel fine before that point? If not, what are people planning on running until they hit the items they need?
isnt the trap that 100% of a small number is likely worse than 20% of a bigger one?
and considering youll get way more than 20% with a small investment as well
ofc its always a balancing act of effect vs total
nope, aura of decay isn't considered a spell as per its tags
No, poison ailment isn’t a spell
ah, but the ailment from a spell it would work on right?
my bad, Kbz is right on this. Ailments never count as "spell damage" or "melee damage" regardless of how they are inflicted, only damage over time (and damage type)
e.g. Essence devourer leech will apply
oh, i thought they did - so increased spell damage doesnt work? Maybe thats why all my ailment builds have sucked lol
okay just gotta solve for some flat dmg and I guess this builds good?
how do you get that much frenzy effect ?
shattered is doing a lot there yeah
oh wait its not being calc'd at all lmao
the melee leech from having frenzy is not in the list
sword catcher
but lets remove shattered worlds and add the belt mod that'd still be like.. ez 15% leech inbetween
there isn't the reaper form 40% inc in there either or reap having 6% leech
that 6% leech won't scale hollow lich I'm like 99% sure
and reap damage is negligible even with all that scaling
I care more about theorycrafting how much of my dmg am I leeching for seeing the dmg of the leech -> drain
solving for actually doing dmg comes later
but fair points to keep in mind
okay well one important thing is that you can't leech on overkill damage
unless you have overkill leech which is basically always a small % IIRC
so scornful blood will always be somewhat limited when it comes to killing lower hp enemies to deal damage to higher hp enemies
thankfully you can AOE down 5 enemies around a rare and have the leech from all 5 target the rare
null portent has 16% overkill leech that's actually pretty decent
but there's also just very little use in using trash fodder to take down a larger target
I had forgotten about that line
what was scornful blood again
since uber doesn't spawn trash (at least not in relevant quantities) it's better to just have solid single target rather than to rely on tricks like these
scornful blood is the leech node which converts healing from leech to damage to a nearby enemy
oh yeah forgot the name
It does not, unless the ailment itself has the spell tag (like torment or spirit plague)
idk how any of you are planning to sustain hp with a melee build using hollow lich tho
particularly reaper form lol, it'll last like 2 seconds
low life ward generation
well reaper form isn't for you then
theorized to easy 180% melee leech on hit with 200% inc effect of frenzy
which in turn would result in roughly 180% of that dmg drained from a nearby enemy
Just to make sure, the drain doesnt heal
I am perfectly aware
It’s pure damage
Alright
But yeah playing scornful basically means realisticslly no reaper form
thats fine this is calc'd without the reaper forms extra 40% inc effect
so you'd be draining what, 324% of your hit dmg per leech
it should?
if you're not taking scornful
he's taking scornful & hollow lich
yeah if you drop scornful and hollow lich you lose a lot of inc dmg but sure you get to have a massive heal
The topic was about scornful-
