#💀┃acolyte
1 messages · Page 45 of 1
if you are on 1 hp you lose 0 life
but you gain ward equal to your missing HP
so if you have 1k hp and you are on 1 life you gain 999x.2 ward per sec or ~200 ward per sec
Ahh I see. Drain is always %. Thank makes sense. And the drawn out damage taken helps with the ward ticks
basically you lose % of current life and gain ward based on max life (missing from max life)
https://www.lastepochtools.com/planner/ozvjqqxo here is a flay chaosbolt planner with a bit more surviveability
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 7,945, Regen: 24/s
▸ Mana: 1,383.8, Regen: 23.12/s
▸ Ward Retention: 118%, Regen: 16/s
▸ Attributes: 32 Str / 17 Dex / 59 Int / 17 Att / 23 Vit
▸ Resistances: 55% / 55% / 55% / 116% / 116% / 111% / 71%
▸ Endurance: 20%, Threshold: 2,225
▸ Dodge Chance: 3% (68)
▸ Armor Mitigation: 45% (2,633)
▸ Block Chance: 88%, Mitigation: 62% (3,345)
Flay / Rip Blood / Summon Skeleton / Chaos Bolts / Harvest
so in general you use exsang and you still want health/life to scale up the ward gen
Does Scornful Blood count as damage over time?
lol gl getting the quad t7 lol
yeah obviously its a planner.
most people tend to use the planner more realistically with thing they can obtain
All 4LP 💀
does scornful blood count as damage over time? and does it benefit from essence devourer?
I think that is a dev questions
i kinda hoipe it doesnt scale from DoTs as otherwise its useless (other than stoppping healing) for hit builds
hm. its just not clear at all what kind of damage scornful blood is
why would it be? the harder you hit, the higher your leech instance
I cannot find it under ailments or anything in LE tools so it is hard to know what tags it has
but if you could scale it with dot-increases it would be interesting
afaik scornful blood means however much you leech, you deal that exact damage back to enemies
unmodified
yeah, i couldnt either bwz ^^ hence why i asked here
because dots would double dip - more damage = more dot = more leech, and then it gets more damage on top
I might not scale with anything because it is based off dmg
so if you do 1000 damage and have 20% leech, you're doing 200 damage to an enemy over 3 seconds
so it has no tags?
so if you want to scale it just scale the dmg source that is procing leech
is it getting affected by leech effectivness? so at 100% leech effectivness it deals its damage over 1.5 seconds?
Do we know if accursed feast makes scornful drop if you go over 66%?
it should
it's called leech rate and it should, yes
so unless we are playing corrupted form accursed feast is just going to cause scornful dmg to go away from CB healing?
did you found anything promising? i'm interested in build using this to
I think it breaks CB proc
so not really
as long as you have leech you're realistically not gonna benefit from scornful or the frenzy belt unless you play corrupted form yes
it's not really related to accursed feast
whether the leech cutoff is 66% or 100%, you're gonna reach it
yeah CB and Marrow Shards are proc by the melee hit, for now the Blood Eruption only triggers wandering spirits so i'm not sure if it has a chance to work
I think you still keep leech stacks if you have a %loss life drain even at 100%
i think they're fixing that
but don't quote me on that
if that's not the case then frenzy belt kinda op on other classes too
i mean i thought the whole point of accursed feast (and corrupted form) was that they're introducing those nodes to the game because they're fixing "overleech"
otherwise those nodes dont really have a point, do they?
let me check the patch notes. If it was not in there I doubt they are changing it.
i don't think it's in the patch notes but EHG had been talking about it so
could be it's in the game but not the patch notes
i mean i hope that's wrong and they're not fixing it
ima just ask in the ask channel
nvm dont even need to ask
Fixed an issue where if your health leech brought you to full health the leech stacks would fail to fall off immediately if you had a continuous drain effect that causes you to lose health before your next frame.
ok well atleast that is difinative
i dont quite understand that, could you help me? why would you not benefit from scornful if you have leech?
scornful turns off all healing you receive from leech - making you effectivly an bottomless hole for leech effects (unless ofc you get enough life from other sources such as regen or gain on hit etc to heal you to full)
turns out i'm still dumb i make this mistake 4 times an hour
i just forget scornful disables your leech
but yeah you do want to make sure you're somehow never reaching 100% hp
or 66% with accursed feast
👍 all good. I thought i was going crazy - everyone ignores my comment on how you want to play low life if you want to use it haha 😄
Was trying to cook a spell bleed build but honestly it just seems better to go for the full chaos/marrow shard and ignore it
Damn that's sad, it feels like the node is there for nothing, maybe using wandering spirit is the only way to use this node? I don't know how good the skill is tho
I guess going raw damage blood eruption is kinda trash too
It kinda kills the scornful dmg with CB since CB is going to cap you on life unless you take corrupted form
how is it going to cap you on life? 😮
Theres a node that heals you on hit and it is tied to the mana refund node so you will go out of mana with out it
just waiting for chaos bolts to consume their full mana cost and not just 2
so everybody gets surprised on release
I mean it makes sense for 2 since it is not a full chaos bolt cast
full cast would have 4 baseline projectiles
yeah
which one is it? i cant seem to find it
it's still pretty weird design that bolts so conveniently refund exactly their full cost 😂
devour the damned
ah, devour the damned
thank you!
hm. you could go for blood tithe to fix that. the other drain from lich passives/low life items is enough for it to sustain
eh. no. belay that. flay doesnt cast cb
considering you also go reaper form it's also just much easier to go corrupted form and actually sustain your hp bar
rather than not sustain your hp and drop out of reaper form
yeah, probably.
i don't think scornful blood will really see play in practice
I think it is strong transition playstyle
wdym by transition
before you get perf gear
I mean even early leveling when you have mostly exhalts 50-70 lvl range taking corrupted for for 30% health and then getting like another 60%-90% inc dmg with the drain effect dmg might be strong
yeah potentially
i think you'll just have to end up choosing between reaper form and scornful though
if you spec a lot of health drain
ehh
not sure
Am I seeing it right? We can have 100%+ chance to resummon skeletons now?
true but drop reaper and take bone curse get armor shred might not be too terrible
yeahp
yeah i mean honestly im not really worried about leveling
im just thinking endgame
it's not like leveling is challenging it just takes a bit of time
So basically I can have Abomination being affected by 20x Warriors, 20x Archers and 20x Rogues now?
no, i don't think so. it seems like abom's got different summoning rules
well, yesn't
I am little worried about specing flay at 50 without axe and gear and such but I think there is enough support
how u gonna get that many anyway
ima just yolo
Resummon...
heartseeker was great to level with
3s to be resummoned
But yeah, It says 20 total
i just trust EHG to make new skills not feel dogshit as soon as you pick them up
how long does the abom cast go anyway 🤣
That's more than enough, if you played Abomination, it takes time to absorb minions, they start resummoning before they run out
It yoinks one every 0.5 seconds or so
yeah but getting dragonsong was easy and it really proped up the lvl 50-70 experience with the flat crit and other stuff
getting traitor's tongue is easy too
I guess
you dont need the axe until you're mana stacking
I haven't played abom in so long, gonna yolo it this season
But yeah, it's a channel
yeah so use ascdends on daggers?
and you won't be mana stacking early on anyway
@topaz lynx your abom guide says to take the skeleton node to only summon warriors to buff horrific volley. Doesn't that need archers?
you can do that
So now 9 skeletons are basically 20 for the purpose of feeding it
i never really used runes of ascension though they did improve the QoL on that
so i could start doing it
i feel like the dagger doesnt even have to be traitor's tongue necessarily, there's flat crit on other daggers too
though traitor's tongue is quite a nice boost
Oh, and with 100% resummon, they will keep coming back and Abomination will keep eating them
that'd be neat
could even dual-wield them until the axe lol
For the new consume / sacrifice ability it has
the main worry is how long it takes for the abom to eat them
I always try to think what is the legendary with no LP that will boost the build the most and try to ascend that first
it might just be traitors into crit stacking
i just dont deal with ascensions honestly it's so annoying to use
the only time i bothered was trying to get a tradeable red ring imprint on MG 1.2
which isn't even the best moneymaker anyway
traitors is p-much the only unique to use ascendance on
it also says all minions of the same type are devoured if one is nommed
so it could be it just noms all the skeletons at once
axe
but lvl 70 req i believe
can anyone explain why the guide says to take only warrior node to buff the abom archer node?
but then maybe u can also just hold down the key till it goes? gotta test
im so bored these days i need the patch
2 more days
im going on vacation 2 days after patch deadge
this timing is killing me
early league build def gonna be using a T8 mana chest until you can get the primordial relic & all the idols that go with it also
If u refresh page still there?
Might be typo on embed, il check
Guide has been updated alot
i need it to be thursday
i noticed a few of the tooltips on that guide don't match what the node says, likely because Abom was updated so much
i just wanna mess around with those new primordial uniques man
they pretty much all look like fun
yep still there
anyone have any idea for last skill? : https://www.lastepochtools.com/planner/omEW9Oro
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (8) / Lich (80) / Warlock (5)
▸ Health: 3,965, Regen: 40/s
▸ Mana: 127.74, Regen: 18/s
▸ Ward Retention: 198%, Regen: 57/s
▸ Attributes: 10 Str / 56 Dex / 99 Int / 10 Att / 17 Vit
▸ Resistances: 114% / 116% / 129% / 135% / 114% / 171% / 115%
▸ Endurance: 20%, Threshold: 872
▸ Dodge Chance: 10% (305)
▸ Armor Mitigation: 41% (2,317)
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (8) / Lich (68) / Warlock (17)
▸ Health: 2,328, Regen: 20/s
▸ Mana: 302.51, Regen: 16.08/s
▸ Ward Retention: 217%, Regen: 0/s
▸ Attributes: 2 Str / 2 Dex / 96 Int / 10 Att / 6 Vit
▸ Resistances: 101% / 78% / 76% / 209% / 0% / 26% / 91%
▸ Endurance: 61%, Threshold: 919
▸ Armor Mitigation: 33% (1,711)
Rip Blood / Aura Of Decay / Flay / Bone Curse / Reaper Form
i am wondering if self poison would be problem for being full hp to use occult offerings
Occult Offerings doesn't require you to be at full HP, I thought
But also, the healing from Aura is pretty significant
That said, idk if you're trying to hit specific oneshot breakpoints or smth
it does not but to use it for max dmg i need to be at 4k hp which will be my max hp
If you have a little ward per second, it'll probably be plenty to handle the AoD self damage
Yeah, it should be plenty
if you can handle Reaper degen, you can probably handle AoD with little change
okay thanks
Beneath Ancient Skies / 1.3
Acolyte (25) / Lich (78) / Warlock (10)
▸ Health: 3,515, Regen: 21.95/s
▸ Mana: 464.76, Regen: 19.36/s
▸ Ward Retention: 238%, Regen: 0/s
▸ Attributes: 29 Str / 32 Dex / 119 Int / 21 Att / 30 Vit
▸ Resistances: 91% / 91% / 91% / 205% / 104% / 109% / 69%
▸ Endurance: 57%, Threshold: 1,054
▸ Dodge Chance: 21% (651)
▸ Armor Mitigation: 58% (3,843)
▸ Crit Avoidance: 3%
i have but i think bcs of this it wont help
Yeah, it won't help with ailment damage from AoD
i am not convinced reaper form is all that hot? maybe thats just me
Oh yeah, true. The part about handling reaper form degen is right, you've already got that going, so a tiny bit more degen won't make a big difference
if you could fit some Healing Effectiveness somewhere, the healing from AoD could also supplement. 8% Missing Health is pretty significant, applied every second
I haven't looked too closely at your build, though, I'll be honest
on it
Just a quick look over
280% increased dmg and 24% aspd is not hot?
if you don't do leech stuff
I mean it's not a bad starting concept. If you're trying to pump it higher it might be worth focusing more on the spell portion of the build
otherwise you get like what 120% increased dmg, 24% aspd, 40% increased leech and 50% crit multi along with 6 flat?
it's kinda hot
Like Deadly Plot should in theory effect marrow shards since it's a spell that's triggered by Flay, so there's an extra scaling vector there
it's hot enough for me to take 🥵
Spell scaling Flay seems to be the way to go overall, as much as I want to subscribe to pure melee lich
I agree
mana especially so
and honestly marrow shard flay sounds so cool lol
marrow shard flay does sound cool
it's just that flay seems to really be pushed into "hey you need to scale mana"
just have flay trigger as many things as you can tbh
yeah, that THAT much of its potential damage is over there, with scraps p much everywhere else kinda sucks
good luck with mana
it'll be fiiiine
lol
While the mana scaling side of things gets a lot of attention pure melee is just fine as well. There are many scaling options for that as well
yeah it seems a lot easier to scale via mana and spells
Mana scaling Flay seems to just be "Scale Mana, trigger as many spells as you can"
iso tele port to thursday
in that case why don't you go for triggering CB instead of marrow shards and then using that to trigger Harvest?
just swap out death seal and marrow shards
now it's heavier on melee
Flay w/ CB Harvest procs sounds kinda funny lol
9% of health is alot is it not?
9% of current health?
9% every second or more ull kill yourself
9% of current and it doesn't kill you
does it go past endu?
Because then you can lean into dex for flat damage scaling, CB triggers Harvest via dex and harvest scales from dex also
it's consumed, it's not damage taken
endurance doesn't play a factor
You could run a highly optimised setup that still triggers a few chaos bolts and caps out Harvest triggers from CB until you get the 3 Harvests/sec relaibly and then scale that portion not further. That way you will have Flay and Harvest do the heavy lifting and CB is only a vehicle.
CB is also very good to make easy use of Harvest's Death Inside node
pretty much this
Also another general thing. I still think too many people overlook Primordial Exalts, just because of all the new shiny uniques.
Those Primordial exalts will be way harder to get and onyl useful once you are far into endgame, but they have their place. I saw very few build planning on using them so far
Primordial Exalts are kinda crazy
I was looking over some of the mod values
kinda nutty
I have ideas, but I'm too smol-brained
big modifiers but i've fallen in love with Astral Blood
There are so many slots were having 3 "full" prefixes or suffixes is just so good
A well crafted primordial exalt should be pretty dang nutty
I'm looking forward to experimenting
a slot potentially having 6 affixes is huge
In my personal planned Executioner's Tithe setup a 4xT5 T8 primordial exalt would be a 22,8% more damage increase replacing Traitor's Tongue
how do we think the leech from drain life will interact with scornful blood/hollow lich, will it just convert the innate leech to damage as well?
Are you sure? did you count? 😄 You didn't count 😛 Harvest has waaaaaaaaaaaay more damage multipliers (finally!)
You could probably make up the Dex you need to proc it by equipping a barbute helmet. The dex/int unique. Plus it's a bunch of extra flat damage
I can't check rn as I'm out tho
And executioners tithe will solve mana and give you an extra 10% more damage from the passive tree
You use it alongside flay. It's procced so it's extra damage
And remember harvest deals double hit damage to cursed enemies although idk if that's double of the base number or double of the final
and 100% crit rate
Might be worth it if you've hit a cap
I absolutely believe it, though I think a Traitor's Tongue is a pretty solid starting point for an Executioner's Tithe OH
While you're gearing up for that quad T5 primordial exalt
idk how easy those are gonna be to come by
quad t5 will be easy if you dont brick your forging potential
Yes absolutely especially given how easy 2LP traitor's tongue is even early on. I talked about this a few days ago, but I really hope they increase the LPL on Traitor's I do like the item, but its a bit too much.
Having a LPL between Dragorath and Smoke Weaver woudl still allow easy 2LP and 3LP setup when you dedicated farm it.
Yeah you've made a working Phys flay. I wouldn't invest uber gear in it though if you don't want to make it stronger
And I get it I'm playing a really off meta elemental nova sorcerer with my wife on release lol
Lich is for myself
Yeah that pretty much sums it up. Traitor's Tongue is a very strong "budget" item that's easily farmable
Yeah if you goal is purely Phys Flay that is right. I just suggested the Harvest setup because it would be more **melee ** damage specifically.
I totally respect not compromising on the main theme and goal! +100 DKP in my book
I don't have the means to test it myself atm and LETools says no but seems to only consider the necrotic tag : Does elemental damage over time works for witchfire or is it flat damage over time only?
That is also the way I plan and paly my builds and will be the reason that my own setup will never be the "objectively best", just numberwise
I'd rather my build be fun than powerful
there's usually a min power i need for that, but,,,,
Dang, you're right, now I'm doomed💀 I'm gonna bait myself into playing shattered lance cold harvest necro
Yeah the only reason I'm pushing so hard to minmax is because 1. I basically only play dot builds in any arpg and 2. I wanna kill the uber with a home made build (I've never killed him before)
Yeah that is fine, but nowadays the vast majority of ARPG player always just go for the flavour of the patch with the biggest numbers attached to it.
Having some kind of minim viable goal is fine, but depending on what type of player you are and how good your build making capabilities are, you can achieve essentially everythign on every build.
I think so. I play cof so
Sounds awesome!
I also love minmaxing, I am a HUUGE min-maxer, but I never compomise certain aspects of a build for raw numbers. Usually when I start a build I choose a damage type, certain uniques or interactions and will work AROUND them. So there will be min-maxing but not on all aspects
that's why i'm goin whole hog on bleed AoD, and then later maybe full auto cruelty engine. I wanna play with the fun new toys, and it's a challenge to make em good enough to ride
I can't imagine playing non-CoF in LE, personally 😩
I much prefer it
even if MG blows the top-end out
does the health decay from reaper form apply to ward or it is impossible to play low life reaper?
Health Decay ignores ward, I believe, but that doesn't make it impossible. I'm planning to run LL Reaper
Between leech availability, things like Aura of Decay Healing with some healing effectiveness, etc, you have a pretty good amount of sustainability for Reaper Form
Slayer-style Overleech, with Corrupted Form, is gonna go hard
Same, I love builds that are complicated/high skill cap to actually play and I've learned that's rarely very good in LE 🥲
I wanna clarify this statement; there's nothing wrong with MG, I just don't wanna use it for me personally 🙂
What do you mean with "low life"? You mean missing health as ward/sec.
That will be possible with corrupted form.
When you have 7000-8000+ health you have 3500-4000+ missing health even when leech tops you full, you can work aroudn that with any combination fo missing health as ward/sec.
And you always count as lowlife for the purpose of Exsanguinous for example
7000 health?
Yes as lich very easy, especially with corrupted form (30% MORE health)
lol
Acolyte still has the best (and I think only?) Dual Affix Health Idiols.
I didn't run the full numbers yet but I think with Reliquary Nest you should be able to get 10000+ Health
I was thinking if architects was good in builds like these but thats assuming that it works with corrupted form
shhhhhhhhhh this is what I was planning to do
We have this working meme fest:https://maxroll.gg/last-epoch/planner/8w9e03pl#1
dont forget that if you run spirit plague harvest will also curse targets on its own
Well it does work with that together. It does waste a little bit of its top end ward potential, but it "solves" all your ward/sec without any further investment.
Is that worth a primordial slot? Maybe? Maybe not?
Tough to say how much you personally value the Primordial slot 🙂
but Architects would work for sure
wild to think with 4 ailments and a curse you can get 140% more dmg and then double it
I personally dislike all the defensive primrodials, because tthey are generally boring and not really build enabling. Architects is probably the only one that I would consider "build enabling" at least in soem cases
I completely disagree, some of the defensive ones allow niches that we couldnt do before
Yes if no other mobs are around
Well I guess we would need to go into more detail which ones we are talking about exactly now, but that would be beyond acolyte anyway.
That is not a defensive item
i wonder if its better idea to play warlock to get get some gear and then start lich
most likely, Warloch is smooth brain easy to start
Though I could see the arguement for melee lich start and transitioning to something else
thats what Im doing
have to level enough and grab enough passives to unlock infernal shade as I unlock mastery, and respec both skills to infernal shade and fissure, and the two of them take me all the way to empowered monoliths without really caring about anything
I wonder how much chance to bleed you can get with those gloves that converts all ailment chance to bleed chance
I think I'll be doing that with rip blood
then i switch to lich when my rune of ascendancies give me my lich enabling gear
like 1600%

dreadful has a nice planner for it
I could see dot harvest lich starting off pretty strong, that 40% dot dmg on harvest is big
What enabling item do you mean?
ring of putrelescences to auto summon infernal shade zombies, and stygian coal
it will let me farm the exiled mages till lv 100
Oh different lich build ok, I thought you mean some Flay Lich variation
then once lv 100 race is over I just farm ghostflame idols and then ghostflame
I don't know all these builds. I am completely oblivious to DoT and Ailment builds 🤣
I can't imagine going to lvl100 fully not in the build i want to play, that's some different kind of dedication
Do you think bleed rip blood would be better as a warlock? Especially with the new ailment gloves?
its only going to take a hour once the exiled mage setup is going
idk i'm not super worried about bleed builds despite their strength. I'm probably gonna use Rip Blood until I can get Flay revved up a little bit, and that's about it
Yeah me too haha.
But I also doubt that any significant number of player do that anyway. The majority of player do not even get to 100 when playing their actual main build they want to play lol
I got my first 100 last season on my no button brand of deception autobomber
Last season was my first real "I'm gonna play LE a ton" season, and I hit 100 on a forge guard, that's my only 100
Same
I'm planning to at least 100 my lich this season, but I make no promises beyond that
I think my first level 100 was my Harvest Lich back in 0.8.4, when they implemented Legendaries and my first Creator Unique. Those two things gave the game SOOOOO MUCH longevity for me, it's insane
yeah, if bleed AoD/bonecurseDecrepify works i'll probably take it to 100
Bleed AoD + Exsanguinous or.... the other method I was looking at for bleed immunity earlier, idr, do be lookin' kinda silly
tbh the self immunity is icing on the cake
I'm at work rn so my brain isn't all here
there's so much more lowlife support on lich i want to slurp up and the bleed gloves are nutty
Im thinking that too, gonna be stronk with the leech dmg aura
Just comparing my option how bad is abom with no skill bar swap stuff.
Like if you just run 3 different minions + abom and then dread shade
getting 89.6% cost reduction on ghostflame with the idol booster is going to enable some goofy stuff
good lord I didnt know it got THAT high
There are only 2 bleed immunity sources now, the second one on top of Exsanguinous is coming with the primordial helmet
I am curious what defensive weirdness were gonna see with that helm
I don't think it will see much use outside of arena
yeaaaah, the primordial hat
That was it
Like I said, brain jelly rn 🙂
The stun immunity is great for so many builds, because stun is the single most deadliest thign in arena and many classes have no or very hard tiem getting stun immune or negate it enough
I think it will fill in some niches that are gonna pop up because of all the weird stuff were gonna be able to do now
ghostflame
The immunity helmet in general seems really, really good
Buuuuuuuut, I have my eyes on the idol relic, as previously mentioned
lol
It's gonna be one of those things that's either your best option or completely useless I feel
Just not sure its worth it compared to the leech damage you could get otherwise.
They really did a good job, like the rest of the tree is good enough to not take the leech dmg, but at the same time, it's so much dmg
getting a good roll on mask of indifference is going to be a nightmare
10-100 & 20-200 ranges
260% increased is about 20% overall dps increase and the aps are another 10% or so - so about 30% from reaper form overall. I mean, super rough calculation here. But that seems to be on par with what you get with the whole leech as dmg thing?
in maps you'll definitely want reaper form, for uber you can probably use both, reaper might or might not fall off but you just play around and see whats best
yeah, probably have to do a lot of testing
I think you can even do both
what does aod do i havent read the skill
I love it. Together with all the most recent craftign options like Farsight Turle and the Unique Sacrifice Reroll this gives so much meaning to Uniques. Because you want to find the uniques over and over and over again.
That is why both of my uniques have substantial roll ranges as well. I know some people don't like it but I love it
Ptsd of trying to farm a well rolled 1lp nihilis last league
I'm not that hard into LE, I've not done much by way of dedicated farming
my sanity remains intact (for now)
It's a fairly decent balance on getting items, but some things are still just too rare at a base.
1lp nihilis is not too bad but 2lp is pretty rough
it's pretty likely your 1lp nihilis will be better than your 2lp a lot of times lol
lol
I'm gonna see if I can't eke out some aspirational things this season, really looking forward to things.
there's going to probably be a lot of uber carries in this discord again on launch it shouldnt be hard to get nihilis again
aod recovers your health (not a heal effect, just flat recovery) based on your missing life. it can be used to essentially sustain reaper form forever (well, not forever, but long enough. at some point reaperform overwhelms the recovery, but it takes a long while)
oh ok
The beauty of LE is, it gives you a lot of tools so even farming random drop items are relaibly accessable and farmable over and over and over again. Without risking your sanity^^
8% Missing Health per second is huge
CoF supremacy
Star low with the goals and increase the over time, that's the most fulfilling and rewarding way
That's how I usually do it lol
Yes, but to be fair even as a MG player you can still target farm a lot, there are still the tools
weaver feels more like target farming than cof oftentimes
It is
"this is what i want" vs gearslot fruit machine
god i love gearslot fruit machine though
Do you play Flay Mana stacking from the getgo or you want to transition into it?
Executioner's Tithe is not build enabling, only build elevating. I did design that on purpose like that
As soon as I get access to Flay, I'm gonna be stacking mana with it. I'm not waiting on Tithe to play the build
Can I give you one tip?
Did the math for it yesterday but wasnt bueno
Sure
Don't do it right when you get Flay, do 5 more levels for Warlocks Soul Stealer Threshold
Hey for people planning abom how required is hotbar snapshot stuff.
Or can you just not do it an do 15mil dps instead of 20mil dps for example ?
that also gives access to Chaos Bolts
But approximately at the time of Flay Aquisition, i'm gonna be running mana-stack, yes 🙂
Haha yeah you are right xD
Altho i was counting scornful with leech rate so if you just interpret it as a delay on damage it is bueno. I think I was down by ~15% ish baseline
Not using snapshot will still be fine, also most of the value from snapshotting will give Abom defense, not actualy damage
What do you mean ?
The snapshot is to summon 4 different minion then abom and then swap out those into bone curse, infernal + dread shade and AoD.
Which are all dmg buffs
That is not snapshotting, that is just using skills to summon Abom that are not specced.
No it's technically a snapshot. Since you snapshot the bonus of minions and then remove them but snapshot the bonus.
I'm talking about not doing any swapping of skill at all.
you might even be able to snapshot shades too hehe I got a bunch to test
They removed gear snapshot but all the other snapshot is still there
you can run abomb/skele/mage/dread/(infernal/transplant) and it'll work Fine
So you do spec the minions you feed into Abom? Yeah that is snapshotting
Well you can have minions on the hotbar without any level or passive spec then summon them and get the unique per minion consumed on abom and then remove them all for dmg skills.
Only partially though, you can't go full balastic max skeletons stacking snapshot that and then unspec skeletons. Abom will be unsummoned if the skeletons it was fed are more than you can currently have
Yes I know, but that is still not snapshotting
Will abom be unsummomed ?
Only when the amount of minions you fed into it is higher than the current maximum amount of that minion is lower
So if you spec for 7 sekeltons feed them into it and unspec skele (3 baseline) it will unsommon Abom
Okay I get you
But I guess my question is still how bad is abom if you don't do any skill bar swaps after summoning it ?
Yes to get back to your original question, you will probaly lower your dps significantly, however there is a way how you could build around that if you build around that fact that you want to keep stuff you feeed on it in your skillbar
last season I had a friend who ran abom using just skeletons, mages, and dread shade just fine. he certainly wasn't casting any additional spells
did a few hundred corruption, took him as far as he had interest
Abom has a node that makes it use sacrifice instead of devour, so you could play exploding Abomb with Zombies. They will get automatically sacrificed by Abom
Doubel explode (fro msacrifice and zombies)
if you wanna run abom with no skill swaps gear swaps or presses past setup, you absolutely can
anyone maybe made a planner for leveling lich??
I think doom brand makes more sense for this because at least then the sacrifice & doom brand explosion are both player scaled, right?
not that doom brand is good, but it's almost free
This was in reference to leveling options when you are missing most of your gear like 50-70 playing corrupted form with dmg amp basically in mostly exhalts trying to gear for build
Click warlock instead
respec at 50
wb passives?
lich is fine until 35-50 I want to die
maybe it will be better with blood tether but I think that is cope
lmao yeah thats it
there are so many builds i wanna try and I dont really know which one I should go for a starter lol
each primordial unique is several build concepts yeah
im just afraid the lich cb will get nerf hammer 2 days into season
Hey, any Necro mains? I have some questions about optimizing minion output for sacrifice
They have stated that they will not do something like that
only bug fixes
but who knows companies can lie
well gearing VK into spin2win to farm is easy anyway
the 20+ per attack CB is endgame anyway
It seems like the best way to put out as many minions as possible per sec is to max out skeletons, but wraiths have a higher ceiling
I just don't know how much cdr you can get when you take that thing that gives them a cooldown
you start with a bleed variant most likely, that's easy to do with just a rare axe
build will be up and running in 1 to 2 days
ye not for me lol, wife has her birthday on the 21st and a 2 weeks old 😄
Is this confirmed?
well it's coming from Mike
well you can use the baby as an excuse for staying up so late lol
i mean i do already have a stream to steam deck setup 😄 😄
crafting on the deck is kinda ass tho
yes
I think lich levelling will be better than people are thinking for this patch, not warlock level but definitely better than it was
will it be better? Yes. Will it still be painful? Maybe.
What do people think of flay? Will it be good or meh? 😛
I dont think it will be painful at all
i almost said "i dont think there was a single bad new skill released since launch" but then remembered gathering storm exists
lol
I dont even think gathering storm is that bad on paper, it just feels and looks terrible
level lich with skeletons and infernal shade pop
Harvest DoT will be good
actually that probably needs too many skill levels
how will harvest dot be good? any harvest dot build is missing out on the double damage to cursed enemies
Ok? that's a hit build, this is a dot build, they are fundamentally different
warlock leveling is so easy tbh
I did look into this also.
The main issue was solving the sacrifice mana cost. Also the way that node works it scales from your casting stat and no minion tag.
fissure shade and u go
yeah but the skill is balanced around doing twice as much damage as you're getting for dots
The initial 100% hit damage bonus doesn't matter, harvest has enough generic more multiplier and some DoT exclusive more multipliers.
Its balanced like that for HIT builds, dot builds have different scaling
Anyone?
And? Requires different scaling and those hybrid builds do work, they just not reach the top end as much as the meta builds, but you already clearly showed you don't care for the very top end.
It was jsut a suggestion, if you don't like it its fair, but it would make sense in your setup because you are not "wasting" your action bar minions as much
it has 40% more that works for DOT but not hit and like 100% more, 90% more and 52% more that work for hits but not dots
How much total multiplier does harvest have for DOT?
flay should be way better for DOTs even on its own
I don't remember it really having any, but that was before S3
There's a new primordial ring that may help with this
40+18
I mean, it's better than marrow shards I guess
I've gotten pretty good uptime on a sacrifice build, comboing flat and % reduction is huge
Not a high bar
sorry 40+18+18
Yeah but the real dream is to fully automate the build with double of the ring that spawns zombies and zombies spawn skeletons and skeletons spawn zombies.
Finality and Mind Harvest are generic %mroe multipliers. It has inherent bleed scaling if you go bleed route and 50% pen for bleed.
they're all adjacent to the starting node though so no travel nodes to get them
yeah 50% bleed pen is decent I guess
there is some
For sure
I got close but I found hardcasting was just better
I did one zombie
And you can get almost 100% chance to resummon skeles with that shield
I would love if someone was able to answer my minion output question but it seems like nobody knows
Also Harvest has inhrent acces to Wither and great synergy with Spirit Plague
you can get 100% chance to revive skeles.
theres 40% on the skill tree, 40% on the necro passive tree and T5 mod for Sinathia Reforged shield rolls up to 20%
Yeah my fall back is just Profane explode mages if sac abom is bad.
Does anyone know if going wraiths makes sense or are skeles just better?
Idk how much cdr you can get
So like 95% total more for ailments, and it does have quadratic int scaling at least going for it
what output question?
I did a bleed Harvest setup with Eulogy of Blood and Life's Journey and it worked like a charm, this patch elevates this massively.
Now you could even dual wield Eulogy with some of the other good bleed uniques
Not a great multiplier though, it's fighting uphill very hard
I'm trying to math out the best way to do a hard casting sacrifice build
It seems like skeles at 3 per cast is the best way to do it but you can have many more wraiths out at once
The question is can you get enough fcr or cdr to make wraiths spawn faster than just 3x skeles per cast
More damage is not the only multiplier a skill needs. 200% bleed with 50% pen and 4% bleed/int is enough scaling to make up the rest
oh skeles will 100% be the best option I'm quite confident.
Wraiths cost way more mana, don't give you anything back when you explode them and sacrifice mostly doesn't care what you're sacrificing to determine its damage (there is one node which deals more damage if the sacrificed minion had more hp then you)
So my plan is likely lich then instead of necro
Lich has a shitload of flat spell dmg and they doubled effectiveness
I don't think it makes up compared to a skill with actual multipliers and better hit rate for me
LET says it gets bleed per dex or frostbite per int depending on the transmuter
Only problem with lich is you can't use a shield
So I'll have to not rely too much on resummon
uh what? you can use a shield
The passive that gives a crapton of flat spell dmg requires no shield
It shows bleed per int for me
I haven't mathed out if it's worth losing that extra chance to revive yet
But it's a sizeable amount of flat
Anyway I am not fighting over a ailment build either people try it or not I don't care. But people don't need to make it worse than it actually is 😛
This, specifically
+13 flat isn't make or break
nor is 50% increased
but yeah they're nice
It's upped 400% with the buffs but yeah ig
Wanted to make a harvest/flay focused build between Blood Revelry on flay, the new 1h axe, and new boots. I know CB spam/mana stacking is better but that takes quite a while to come online so I wanted something that is viable while still farming earlier. Thoughts on reaper form/leech vs lowlife for that kind of thing? Also, if I take Iron Mouth's in harvest, does that only apply on direct casts of harvest? or will the Reaper of Mayhem in CB's tree also consume %hp?
You can always just hard cast I guess instead of fully automate
But we'll see
Should be easy enough to just mess around with both setups
one thing I would say though is that sacrifice is very expensive mana-wise and zombies cast it at a 50% discount
I'm hoping the new ring will help with that
where is node for 4%bleed/int
If you can get the cost low enough with that ring that some chunky flat cost can get it close to zero that'd be big
the physical transmute for harvest changes the scaling from 4% increased damage to 4% increased chance to bleed
oh
What makes you think that Flay CB needs a while to come online?
That build works totally fine even without my Unique. It will work right from when you unlock flay and put 5 poitns into warlock. At that point if you gear for a with some prefixe you can already have 200-300 mana to proc a few chaos bolts
different order of operations, you do all the flat modifiers first and then percentage changes
Iron Mouths does apply to triggered harvests. Only Wraith Skin and Ghost Conduit requrie direct Harvest use
for example if you have the lich set gloves with -14 mana cost for infernal shade and which drops its cost to 0 then taking the Legion node 2/2 (+170% increased mana cost), it still costs 0
in this case yes, but there are other builds which can drop the cost of a skill to 0 and then apply modifiers which make it cost more as a percentage for free effectively
The last time I ran sacrifice I got a bunch of mana spent as ward so it was kinda how I stayed alive
zombies casting sacrifice for 50% off is a bargain really
Zero mana cost won't be necessary but getting close enough that Regen will help will be nice
I'm going to need a weirdly specific primordial ring in this case
Stacking the mana, mostly. You need a lot of mana to really juice it and most of that seems to come from slamming. Plus honestly I like the idea of leaning into harvest/great harvest anyway, since there's so many things to boost it. The build I'm making still has flay procc'd CBs but its just not the main dmg aspect like the mana heavy builds.
Hmm ok then I'd prob have to do lowlife since that + reaper of mayhem would be a lot of health drain, or just scrap iron mouths
blowing up skeletons generates a lot of ward if you take the passive & skill tree nodes for it, 75 ward per skele and sustaining 3 skeles per second on average is considerable on top of other sources of ward generation
there's also WPS in the necro passives
I really doubt mana spent as ward can compete
I've been monkeying around with this, but I can't really decide what other skills I want to use and what idols I should go for....I don't know enough about acolyte for this 
basing some of it off of dread's bleed infernal shade planner
Yeah maybe
I remember it being pretty good but may have just been all things working together being strong
It's been a long time
I mean if it's dot you just run like all the minions as more things = more dots
I think marrow shards has literally 0 nodes which make bleeds it applies deal more damage btw. The direct rip blood casts proccing marrow shards almost has to be a hit rather than dot build.
Rip blood is also not great at scaling ailments given that it doesn't multi-hit single targets and doesn't have many multis
fissure gets 800% spell damage and 4000% stun chance from the 1600% bleed chance
oh...rip. ty for the insight
it have
not much tho
but you'll definitely want aura of decay specced for physical, -1% phys res per int in the area is just such a potent node for bleed and/or phys builds
om nvm i red it wrong XD
yeah I was looking at all the damage nodes on marrow shards, and it has a lot, and they literally all specify hits
it hit hard, not bleeding
Does anyone know what is base resistance enemies have and if there is a negative cap. Also if enemies have negative resistances then how does resistance shred and penetration work? i am asking bcs of this node
there's bleed chance, doublecast and additional hits from the subskill that scale bleed damage but directly casting marrow shards is very dumb so double cast is ruled out and the subskill hits require precise targeting.
0 resist
So should I transition to a spell hit/crit version?
idk
all enemies have 0% resists and there's no cap just diminishing returns from putting more into that single bucket of penetration and resist reduction
not with those gloves
There is nothing wrong with self casting marrow shards
oh for sure would change the gear
how do diminishing returns work with penetration?
oh there's no actual diminishing returns, it's just that the first 1% pen increases your damage by 1%, the 101st 1% pen increases your damage by 0.5%
it's just that you're filling the same bucket of damage scaling and you want lots of different buckets to multiply with one another ideally
oh I see so going above 100 could be better spent elsewhere stat wise
Mana is essentially the top end scaling yes, but it will be fine,... really good even early.
Regarding Iron Mouths, remember its current health. Depending on how your setup looks leech would easily mitigate that. Especially when you use corrupted work.
Also I would recommend not maxing Iron Mouths necessarily, there are much better options ,especially early on when your build is not fully optimized yet.
i still have no idea what build im gonna play 💀
i do wonna play lich
okay but shred and penetration will still work same way right?
tank cleaver solution is my plan.
Just play whatever feels good to you, it's hard to really go wrong unless you go for something specific right out the gate
I'd say maybe try chaos bolts with those gloves and aura of decay if you wanna do something similar but distinct from that dread build
chaos bolts is a very very dependable and strong ailment applying spell
I wanna build around that fester node in AoD, that could be a lot of poison stacks from those
https://www.lastepochtools.com/planner/oXPp16wo
I'm looking to make this my earlygame build, transitioning to monoliths etc etc. Did I miss any obvious interactions? Only assigned 73 talents, assumed levels of all skills is 16
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (37) / Warlock (16)
▸ Health: 1,577, Regen: 21.02/s
▸ Mana: 122.3, Regen: 9.44/s
▸ Ward Retention: 107%, Regen: 8/s
▸ Attributes: 2 Str / 3 Dex / 44 Int / 2 Att / 13 Vit
▸ Resistances: 66% / 78% / 66% / 82% / 74% / 75% / 85%
▸ Endurance: 43%, Threshold: 315
▸ Dodge Chance: 19% (394)
▸ Armor Mitigation: 15% (245)
▸ Crit Avoidance: 93%
Flay / Rip Blood / Aura Of Decay / Harvest / Chaos Bolts
shame converting it to bleed doesnt convert the bolts
Wrathlord still op?
did you mean to put traitor's tongue in mainhand?
oh wait it's bleed
I wonder if fester launches one bolt for each stack gained at max or just one at a tim
problem so many ideas and lot of things look good.
guess it will depend on what gear i will get XD
I can always move towards manastacking CB focus later, the great harvest stuff just piqued my interest off the bat. And yeah iron mouths would prob be the last thing I get in harvest and I can always tweak how many points based on how it affects sustain
making loot fillter will be hell tho
at some point will probably do mana/int/dex stacking for flay >CB> rip blood and harvest build
Possibly. I might just try it still because I like the idea of blood tether + massive bleed stacks. Marrow would just be added damage I guess, idk
blood tether look like a very good single target dmg
oh I just read tether leeches dmg
yessir
Looks decent, but you will have severe mana issues. because you don't use devour the damned essentially even with 3/4 deadly plot your Flay will cost 8 more mana that is 18 mana per flay.
You have no mana sustain interaction specced and only 10 mana/sec.
You need Soul Stealer in Warlock and a bit of mana regen. You could also spec Hew in Flay for some cost reduction.
Wraith Skin in Harvest only works on direct use
Anotehr Affliction in CB won't trigger because you have no automated curse
Other than that looks like a decent setup, but you will have issues scaling because once you want to increase the CB procs from Chros Rip you will absolutely run dry without Devour the Damned.
Yeah that's fair, glad you like my Unique and it sparked interest. Just wanted to make sure you know that you could go that route from the beginning. It is not a setup that needs crazy endgame stuff to work.
If oyu wanna do somethign else before that, go ahead have fun with it.
I've always liked builds that have an ebb and flow to it instead of just 1 move nonstop. Reminds me of my first serious build in grim dawn
Do youi think speccing into devour is doable if I am draining myself enough? I was worried about the lifegain
Well you have CursedBlood already, which does even more than Devour The Damned, if you specc Cursed Blood and Another Affliction you can get 2/2 Devour The Damned and have less health on hit total
Oh and btw Desctructive intensity won't work on trigger CB's
https://www.lastepochtools.com/planner/BEp9g64Q
Sure, you do what you think seems best ofc. This is an idea I had been considering before, the idea is to proc loads of rip blood (maybe you could go into the coagulate orb stuff, not sure if worth it) by repeatedly breaking bone curse aura with chaos bolts
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (28) / Warlock (14)
▸ Health: 1,186, Regen: 20/s
▸ Mana: 104.51, Regen: 9.12/s
▸ Ward Retention: 78%, Regen: 25/s
▸ Attributes: 2 Str / 2 Dex / 19 Int / 2 Att / 11 Vit
▸ Resistances: 0% / 0% / 0% / 10% / 0% / 81% / 63%
▸ Endurance: 20%, Threshold: 237
▸ Armor Mitigation: 6% (130)
ignore most of the passive tree, I didn't really give it much thought
excellent, tysm. These are great fixes
and the skill builds are very provisional
ty I'll check it out
and right now it isn't using any passives or skills not available to any of the acolyte masteries so you can play it as whatever
Is rip blood actually going to be good?
Yeah no worries. With Devour The Damned you definitely cann go int othe 200-400 mana range as well for some extra Chaos Bolts to get more value out of its skill spec tree.
But that will probably be all the mana scaling you wanna do maximum
Probably not but I want to try it
Flay is interesting and they finally reworked that poison aura so I'll probably try those after sacrifice
probably not, there's no second blood spatter to multi-hit single targets and the bennies for direct casting it (mana recovery, +flat spell damage, marrow shards) all either got nerfed or are kinda meh.
Also it's still got the issue of the damage nodes being segregated between sub-skills
That makes sense. I try to keep the planner fairly conservative (4lp uniques lul) so I should have room for that mana when I'm in midgame
I am not an ailment exper and I try to think which slots would be the best for some mana investment. I think you best bet will be 5/5 Occultist's Mind for 1mana/int Mana Blessing and then potentially ONE high T7 mana affix on a slot that doesn't have great ailment damage
Just the blessing and Warlock Node will be 150-200 Mana already on an endgame setup
considering you wanna scale Int anyway for bleed scaling and ward retention
gloves and ammy are kinda competitive, helm could be a good mana slam
helm has %maxhp and +skill for some builds, it's one of the most competitive slots
Okay I might do something spicy. Run Profane mages and then abom for bosses only.
You can convert him to necro so scales same as Profane and then you got skeleton / zombies / mages as 3 unique types and then dread shade / infernal shade to buff abom
if you need skills, but i almost never assume health% on helm on an endgame planner. you prob go with a seed for mana stacker, you prob will only have a 1LP, that's gonna be your best damage affix fo sho
also i did do a flay DOT build and i kinda didnt need skill levels I think. hit version needs a lot more
also flay is on chest
if you do bleed tho not frostbite then ye helm is a rough one, and prob ammy would be okay
Has anyone crafted a decent aura of decay build yet?
Looking for fun secondary builds
https://maxroll.gg/last-epoch/build-guides/chaos-bolts-lich-guide#gameplay-header
i try to understand,, how the rip blood do poision?
Beneath Ancient Skies / 1.3
Acolyte (21) / Necromancer (82) / Warlock (10)
▸ Health: 3,041, Regen: 35/s
▸ Mana: 477.51, Regen: 9.84/s
▸ Ward Retention: 504%, Regen: 358/s
▸ Attributes: 1 Str / 11 Dex / 152 Int / 1 Att / 8 Vit
▸ Resistances: 71% / 77% / 59% / 94% / 102% / 226% / 96%
▸ Endurance: 20%, Threshold: 730
▸ Dodge Chance: 4% (114)
▸ Armor Mitigation: 22% (898)
▸ Crit Avoidance: 60%
is these good?
the build uses generic sources of poison on hit, any damage type can apply any ailment type as long as you have an affix that applies to the skill
ohh thanks, so like doing lot of posion and some bleed on the side
So if you convert Flay, does Dex then scale that damage type or continue to only add physical melee damage?
Harvest conversion nodes explicitly state the attribute conversion but Flay doesn't so I was curious. Seems weird if it didn't.
they are very inconsistnent with conversion descriptions unfortunately
I'm gonna theorycraft on the assumption that the conversion nodes work the same as Harvest because it would be super weird if they didn't lol.
they do lot of rewriting to clarefy stuff
does harvest change the necrotic resistance shred node? If not I think it is custom what changes and what doesnt
I dont think it does sadly, that would be bonkers if it did
I think I kinda know what I'm gonna do. throwing fissure in there because you can convert it to physical bleed 
res shred kind of weak for all the other pen/-res that acolyte gets, you'll hardly notice it in a lot of cases
it's only 20% at max stacks against enemies that matter
depends on the build but mana stacking CB could definitely use more pen
the shred gives you 12% more dmg wouldnt say it's weak
absolutely don't want two kinds
90% of it is necrotic
You specifically stack necrotic flat
ye the reaperless version has the advantage of having an extra 12 pen on the dagger, but then you lose crit multi and increaseds and some flat and atk speed
monka I didn't realize blood tether was so mana intensive. is that something I'm gonna be re-applying over and over on single target? or will it just be -20 mana every 3 seconds?
all phys
CB means chaos bolts
yeah
wym all phys 😂
he knows some secret tech
Sorry for ping but had an idea
Do you think drain life will help with mana sustain on sacrifice?
You can make it only target minions and it's 10 mana per sec per minion
yes, but the playstyle is horrendous
How so?
drain life targeting with dark shackles on your minions is sooo clunky
you need to use dark shackles and minions created after the drain life is cast or who enter the area don't seem to get drained
so in practice you have to find a way to automate sacrifice (cruelty, zombies, maybe abom) and you spend all your time trying to place drain life on a group of minions big enough to sustain mana
and then a second or two later they're all dead and you're trying to target the next drain life
Ah
Was hoping the retarget would be decent
I guess you could channel it, esp if you fully automate skeles with the shield but meh
and it has a chunky upfront cost
so if you equip cruelty and you ever spend all your mana
then you'll be stuck in negative mana forever
and unable to get back above 0
to cast drain life again
Too bad the retargeting on dark shackles is crap
it works, you can even have enormous hordes of blood spectres running around
but it's just so so awful to play
What happens if you use stygian coal with the mana thing?
Do the beams give you mana or does it have to be draining
I have no idea tbh
maybe it drains minions and shoots beams at enemies?
I really doubt it'll shoot beams at minions
Maybe
It's kind of a waste of a gear slot tho
So not really a point even if it did work
that would be too easy to trigger abom/bone golem retaliation spell if it did
you could do zDPS and just shoot your golem to clear stuff around it
not with anything that hits that fast anyway
The "can only target minions" with coal felt like a weird interaction
If I find one I'll try it for lols
Quick reddit search says no
innit
Would blood tether's 20 mana cost be applied every single time I rip blood on single target? Or would it just be every 3 seconds since a target can only have 1 blood tether at a time and it lasts for 3 seconds?
Whoa why is it so high. Please tell me that's a mistake xD
I didnt realize tether even HAD a mana cost
Yeah same
I'm speccing into mana regen on rip blood and shards hoping it's enough but idk
I mean base mana regen is 8, so you regen 24 mana in that 3s, I dont see it being an issue
My only concern is for clear
If I hit 5 enemies with a rip blood, that's -100 mana if I'm understanding tether correctly
It also only works on bosses or rares
So I guess not horrible, luckily I don't really spend mana anyways
are tithe/traitor necessary for Bleed Flay CB Lich? I know the Carrion gloves are also probably BiS. I hate playing builds that you have to play entirely-differently until like level 85+, just trying to nail down a starter even if it's not strictly the best
are you also planning on doing a rip blood build?
Tithe shouldn’t change your playstyle too much. Just the mana part which you’ll wanna build up anyways prior to gettinf it
Bleed version still mana stacks?
Traitor is for crit. I doubt you’ll really care that much, you can just get any ol dagger in the meantime
For leveling yea. Rip blood, spirit plague, reaper form, aura of decay and marrow shards
Only enough for procing cb
Not really stacking
Yeah I'm tracking
you should have enough mana from the warlock int gives mana node thing
Hell yeah. I kinda want to see if I can make it work in end game too. But it'll probably just turn into a fissure build
I dont even think you want Tithe for DoT anyways
Bleed DoT has a couple fantastic weapons already
Yea most likely lol I'm just doing it till I swap to flay later on. It worked in the first mono in my 30s so it'll be fine especially with the changes
I'm hoping the new primordial gloves are easy enough to get and I can get like 1500 bleed chance
That's the dream
Yea I'm curious how annoying that grind will be.. then getting them with LP. Altho nem may help with that
that and turtle
Does anyone have an example from a previous season (or this one!) for a bleed lich leveling build?
Well it's all theory with all the changes. But I emulated it with poison since we didn't have the conversions.
But spirit plague has chance to bleed on hit. So set up with that and use Rip blood. Aura of decay converted to bleed. Reaper form for dmg %. Marrow shards for more hits (casted from Rip blood)
basically take everything I can for bleed/dot/phys % on the trees, leech, enough mana/int to sustain, etc. etc.?
Oh and minions
Yeah but those won't be spec'd, correct?
I practice leveled a couple acolytes to ~45 (Flay swap in theory), just used bone golem unspec and it was very helpful
Combine that with the Ono unique for more minion bleed (it's very common drop)
Is it significant enough to seek out minion damage affixes and such?
Gotcha
Stat weight of mana should be closer to other dot stats on an ailment build as mana doesn't doible dip, but hitting 20 times is still kinda good
Especially with the gloves if you transform everything into bleed, cb and the passive tree and blessings already give you a lotta application chance
So i wouldnt outright rule out mana still being your best damage stat, but needs to be calculated. It certainly seemed like was the best on my gloveless frostbite build with a mere 600% application chance (didnt tinker too much with the weights tho)
You shouldn't rule it out at all. I swapped taste of blood out for tithe expecting it to drop but the % extra mana pushed it from 61m to 72m on my sheet
Just because of the extra procs
It vastly outweighs the extra bleed stack you get from the other axe
Ye. Once you have 15 stacks a hit every 100 mana is 15 more stacks so that's preeeettyyy gooood
Only downside is that I don't have the ramp up cut in half. However it completely solves my mana issues which means no harvest mana affix on my chest which means % inc life which in turn gives me more damage
I just have to press harvest every 5 seconds
The downside is that hit and ailment builds become kinda samey
At least uses a different primordial and weapon so that's something lol
I could use a taste of blood in mapping but I think the dps will be more than fine with tithe at early ramp up
Yeah I'm still sticking to the astral blood chest. Salt the wound gives a lot of pen but I can see why people want those primordial gloves
Corrupted form+Impact Ward+Seed of ekkidrasil? Splitting DoT damage between Life and Mana and both having endurance damage reduction seems neat
Im curious to see if architect can drain more than cb healing, keep me posted 😄
Ye you would be immune to dots basically, but one shot damage would worry me
It should do since CB is flat healing and Im gonna have % health lost at like 6-7k life depending on if I get lucky on affixes
Plus the extra drain from passives
Calculator says it'll be fine but who knows maybe something is different in game
Sounds good to me. Still better imo than corrupted form
Yep I wanna take full advantage of a grave for two
Unfortunately bleed is once again better for this than frosbite 🙁
Yeah I haven't played around with frostbite yet
There's just some really good bleed related uniques I gravitate towards
Ye
I do see valdyrs chalice potentially messing with me in monoliths but that's an easy swap out
Fbite is not complete meme tho anymore but like maybe 20 mil?
That's decent
10 for sure
Enough to do most content
You have a planner btw?
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (69) / Warlock (24)
▸ Health: 5,730, Regen: 23.6/s
▸ Mana: 1,091.43, Regen: 17.04/s
▸ Ward Retention: 216%, Regen: 16/s
▸ Attributes: 16 Str / 17 Dex / 108 Int / 10 Att / 11 Vit
▸ Resistances: 71% / 71% / 71% / 67% / 61% / 74% / 64%
▸ Endurance: 32%, Threshold: 1,261
▸ Dodge Chance: 30% (1044)
▸ Armor Mitigation: 29% (1,367)
▸ Crit Avoidance: 102%
Flay / Rip Blood / Chaos Bolts / Aura Of Decay / Harvest
All aspirational gear
The armour on the chest is to simulate the % mana regen as increased armour
Since letools doesn't seem to be doing that
hoping all the broken tree connections and stats are actually not bugs in game 🙂
I never even considered using seed helm for corrupted form until just now
Pretty chonky
What's the payoff for health stacking?
I mean besides architect ofc
Mostly using it to offset the can only have 50% downside, since your endurance also will apply to mana
I can't think of one
It's basically a damage stat since it's converted to ward
And the missing health scales the CB
Ye only grave gotcha, just wanted to check if there is some hidden bleed thing i dont know about
There's not much else I'd put in there
The only thing I don't like is that it's a 11 second ramp up but then again I'm not gonna burst Uber abberoth down, and it'll be enough to kill bosses normally anyway
If anything it'll help with the Uber since it'll be ticking for so long while I fumble mechanics
Is it dummy 70 mil or uber dps?
Yeah this'll be tanky
I haven't made a 1 shot build it ain't time Rot jav lol
I tend to prioritise tank over damage
i like big numbers :C
okay no, fbite 10M was also dummy so bleed is beeg
I still don't see the point of this threshold node on Lich specifically tbh. Reaper form removing health regen makes this feel redundant. Yes, Warlock and Necro can still grab this node but it is a pretty deep investment into the Lich tree for them. Skipping out on Reaper form as Lich seems weird. What else other than death seal and flay would you want?
Honestly idk if it's standard to talk in dummy or Uber dps
Hanging out here is the first timeI've heard it differentiated
dont think there is a standard lol everybody just keeps throwing numbers out so i like to clarify
True
9.36M on 72M dummy
lich tree have some good stuff down in the tree it has a use
I haven't calculated it yet but I'm pretty sure it's gonna chonk anyway with t7/T5 affixes
and like you gonna blow uber the f up with that already so wouldnt worry too much lol
DR is 86%?
87%
ye flat inherent DR whatever you do
ye
I remember going into a stream and asking about how much dps I needed for Uber while this build was at 8 million and basically being told "no" 😂
ah ye that would be iffy
I usually don't calculate the DPS in this game. I just do shit
And if stuff dies fast then great
I don't really think any of the stuff down the Lich tree has synergy with the Bed of Souls threshold passive is my point though. Nothing else in the Lich tree is incentiving you to stack Vitality for the HP regen portion. Yes, you get the HP and necro/poison res with more Vitality but my whole point is that passive threshold node is anti-synergistic with Lich as a whole
It's just when the Uber humbled my bleed paladin I was like hmmm
😄
i mean i kinda like there are some benchmarks to plan for
makes you care more
True. Before the benchmark was pretty easy
I mean the paladin deleted normal abberoth
ye that's kind of a must have nowadays to even be considered okay lol
I'm using it in my build.
But why
sustain tank. using healing effectiveness and regen.
love how we talk about few millions then there is primalist bear dummy dps 1,076,487,808.40 which gives us around 140m uber dps XD
Is that earthquake or that tornado one that's been floating around?
Even after the nerf? Tf lol
Ok you are repeating what regen does but why choose health regen over other sustain methods or utilizing reaper form or just going LL ward?
yes it's after nerf
Like I know what health regen does. But why are you using it
Damn that bear is scary
tanky version does like 80m
How did they scale it so high?
full glass 140
no idea
What is the point of it on Lich when you give up reaper form already by investing in hp regen
https://www.lastepochtools.com/planner/Bx862pOB
feel free to take a look.
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (10) / Lich (50) / Warlock (33)
▸ Health: 3,636, Regen: 823.6/s
▸ Mana: 157.9, Regen: 11.68/s
▸ Ward Retention: 196%, Regen: 0/s
▸ Attributes: 98 Str / 12 Dex / 98 Int / 19 Att / 60 Vit
▸ Resistances: 60% / 60% / 60% / 155% / 16% / 76% / 76%
▸ Endurance: 187%, Threshold: 1,778
▸ Dodge Chance: 16% (537)
▸ Armor Mitigation: 75% (8,298)
▸ Block Chance: 79%, Mitigation: 50% (2,050)
there are like 60 multipiers from different places
I'll have to look at that later, sounds like something nuts
Okay so abom seems way too messy to summon even if it's doing crazy numbers.
However what's the take on just zoo minions for clear and pop abom in there for bossing since you already have loads of minions
I disagree, its just meant for different styles of play with lich.
im still going VK warpath/ES for starter
Made it in
easiest to gear and not risky
Lol ok
Safe and fun choice
Warpath looks so fun with the ramping area
servers up?
Fast farm in MG to buy new stuff then test out builds
my favorite mg starter is running palarus.
Beneath Ancient Skies / 1.3
Acolyte (32) / Necromancer (75) / Warlock (6)
▸ Health: 1,556, Regen: 22/s
▸ Mana: 1,064.78, Regen: 10.56/s
▸ Ward Retention: 417%, Regen: 382/s
▸ Attributes: 2 Str / 12 Dex / 67 Int / 2 Att / 6 Vit
▸ Resistances: 30% / 30% / 54% / 0% / 0% / 671% / 6%
▸ Endurance: 20%, Threshold: 311
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 21% (811)
Messed around with minion explosion
I like the triple T6+ affixes on an EL70 chest
when you're gonna shoot for the moon, aim for the stars
Well I did follow it up with that armour affix is to simulate a passive that isn't working
i was still looking through the build, didn't see what was after it lol
I ain't that crazy
I know some people would just 4lp anything so I do understand the skepticism lol
Grinding out 2 t7 affixes is enough of a reach for me
ye im def doing that second lol
does Soulfire relic (hungering souls ignite instead of possessing) let hungering souls hit the same enemy, since hungering souls says "Enemies cannot be possessed by multiple souls at once" but it's no longer possessing?
or you know, maybe first. we will see 😄
they must have thought of that, right?
they add a mana stacking axe to the game and make a mana stacking proc skill
i would assume devs usually cover the basic use cases but dont have neough time to minmax the f out of every edge case
i mean i dont assume, i know 😄
I feel like the most reasonable "nerf" to start if that ends up deemed too problematic would be just stopping the cross-class slam from working. that already takes the max mana quite a bit, right? like down from 150/s bolts to more like 100? (maybe a bit over 100)
nah it would be still 3500-3600 mana
man i haven't even stacked mana that high on this build
i feel like i need to try now and see what it gets to
doesn't change what I said materially. still feels like the most reasonable place to start
since it's already super unintuitive to use another class affix
i mean if the animation or attached calculations are borked they are probably borked both at 156 and 178 procs
@obtuse quest surely u cooked some aod build for this patch right?
they would just prob cap the proc
the cross slam thing is in the game since launch, there is prob a reason why it wasnt fixed yet so prob not an easy in case of emergency quick fix
probably, but I'm not talking about what's likely to happen. a lot of things get capped that kind of suck they're capped in LE
never said that was where to end, just a starting point
ye i mean hopefully we are in the green, just better to be sure 🙂
excuse me wtf. 96 million if I steal that cross class affix and replace the majority of my idols with minor weavers
which i am 100% not gonna do because i'm playing cof
and i am not target farming all those minor idols
mana good
i mean you could always get lucky and drop a sent chest / helm which then you can imprint forever 😄
true, it'd be sad to lose the 75% bleed duration on the chest but who knows maybe it's worth it
i should check
cross class affixes are so silly i swear
chaos bolts are 100% capped at 10 in 1.4
yep i can see that coming
it's funny they didnt learn from static orb
cap it at10 and give it like 30% more or smth idk
we're just repeating patterns 🤷♀️
i mean capping the node is a terrible solution anyway so
im glad we get to play the game for one season at least
looks like there is no shortage of one tap builds this season anyway
ok so swapping the chest with a sentinel node is only 2 million extra
I could actually just get an easy LP helmet and put % mana on there
snowdrift or smth
snowblind*
sorry those are boots
yeaaah true
ok yeah seed is 86 million
and no idol farming. Just a weird sentinel/rogue affix on a helmet
- a t7 mana
easy
68.8 chaos bolts a second my goodness
it's hot enough as it is already here and now my pc is going to become a toaster oven
i must say, Scorn does a lot of heavy lifting if it works the way we think it does
it's like an extra 10 million
oh wait no it's 76 million. I forgot to change my bleed duration
Still happy with that tbh
Hes not even starting poison with me smh
is doing aod tho?
That I dunno he hasn’t divulged yet
fair
im leaning towards aco so i can try both necro and lich with flay, but on the ither hand, the wildfire unique is the only one thay looks interesting
Yeah I wanna do a full ignite CB with Wildfire. But I’m gunna try starting out as a full poison spell flay lich
If that fails I just run warlock back again
what would necro do with flay
flay I assume
it cant
flay is 30 point lich iirc
or was that the dw, i could be wrong
nah flay is deep in the lich tree
Both
I really wanna try and see if I can just do single cast rip blood chains
When using fissure's phys or Po conversion; do all the nodes that say "spread ignite" get converted to "spread bleed/poisoj"?
Damn, I am pretty sad that there is nothing new for my boy Warlock, or did I miss some new unique or passive change that can work for it?
I reckon there might be something to do with the new Carrion of Creation gloves, but I've not had a serious crack at it
Yeah, thought so, but Bleedlock again is...
Welp, probably gonna cycle start a Lich and fallback to the good ol' when I hit a wall
I wanna use that 2h harvest axe just to see how big of an AOE I can get with Harvest
Bleedlock with Exsanguinous and bleed convert aura of decay seems obvious enough
Yeah, same build as always pretty much (besides the AoD I guess)
MiNon bleed I guess?
Going lich with this
Not really since not much synergy
what are your goals with it
Unless u going dodge lich
this could have been such an interesting alt ability for AoD had they not made it boss only
My arbitrary goal is 750c with homebrew builds
that should be fine imo. uber probably not
Is there something inherently bad about melee Lich?
if you mix in some spell procs from flay gonna be even better
tope end scaling is kinda limited
I mean ultimately I'd probs be using CB to proc Harvest
but the main dmg would be melee
it's not bad, it's just... flat
Flay is the flava
but it def gonna have enough damage so you wont be checked before going into uber or 1k+ corr