#💀┃acolyte
1 messages · Page 42 of 1
idk how much damage it will be but we shall see
only buff skeletons specifically so that you're not just adding another tool to the abom/wraithlord arsenal
you could, tbh
wasn't the snapshot removed?
you'll still snapshot just not gear
gear snapshotting has been removed
and it's less required
the abom remembers what it ate though so that's a level of snapshotting still around
I think I saw a dev saying that if you remove a minion that is absorbed by abom, it would unsummon the abom
like it's technically the same but I don't think the terminology should be the same. that's just semantics though
if you think weak ehg devs can stip us of our dark sorceries you are foolish little one, snapshot will always be there as a core necromantic aspect
like it's 10-40% more dmg (depending) vs like double damage and double defenses lmao
if that's the case then the current abom plan people have is unplayable
there is skill snapshot, item snapshot, minion snapshot, action bar snapshot, they wont fix all of it
xDD
it is possible that I'm confusing.. it's so much info flying around this days...
the way Mike stated it works is only if the minion count changes
we will see by 21st 😛
Gotta add a photographer class built around snapshotting 
just for reference
regardless I'm sure there will be some essence of snapshotting we will figure it out on release lmao
yep
let's hope that ,at least, they remove action bar snapshot, it should be an easy fix.
Buff snapshoting still exists in general, but gear snapshotting is dead
we dont know about scales+dread shade
it might be alive
free 30% effect for shade
as long as your main weapon set doesnt have + minion lvls
Not known, probably no cap.
won't matter, if you can snapshot scales you can snapshot dread shade. meaning you go double shade tech. one shade on rex or whatever minion with aura buffs and then one for each main minion.
Doesn't Rex get more HP based on uncapped endurance?
It's more HP and damage
Well in uber fight even with that i dont expect much from him
With that and your abom nomming on skeletons, the passive that has dying minions heal another minion should keep it healthy
@wintry flame with rex btw its a good tech to stack cdr cause he has a howl with 3 frailty stacks so its instant applied
he will have like 100% more hp, 500% inc, and get 30 flat per lvl/stats
but CD is 12.5secs how much you need for uptime?
U need all 160%
4 😄
i just noticed maxroll updated their build tier list. they made a harvest cold lich and put it in D tier lmao
Deserved
Volca needed to make that meme
i know just why waste the time
lmfao
According to Mike the other day, buff is ~12s
man it's sad necro build get no love cause there like 3-4 more that can sit in B or C tier
even the ailments it applies?
I was shocked that golem didn't get touched
cause that's busted
No just the roar buff duration
I think 4120 mana where we capped ou theoretically
3000-3500 is very achieveable
Frailty is probably a standard 3-4s
it's 8 secs
on the roar
it has 100% inc duration
holy you get perma frenzy too pretty much
Better because it doesn't give frenzy, so you can still get the frenzy buff from something
It's not like frenzy totem + rampage which itself gives frenzy
Is Memory Catcher (sum skel) a stacking buff?
It doesn't mention, so probably not.
Dont necessarily planning low life on flay mana builds anyway
Just want to play with my new toys...is it Thursday yet?
were skele warriors touched at all? kekw
cause ehg proclaimed them and abom as necro minions that needed most rework ekssdeee
Necro abomination
new minion ai and resummon chance can get to 100%
plus other necro changes, generically
I suspect they were planned for a rework, but just didn't make the cut in time
Misha I'm wondering if Skeles are better than Zombies for infernal shade stuff now, 100% revive skeles generating ward & mana lets you go pretty mad with Legion shades I think
and if so, that means we are likely to see their rework next season or so
great trying to cuck me another season?
hopefully the rework will change the 3s revive node to 3/3 +20% chance per point so we can cap it without an item
it's still a pretty weak node all things considered
3s is an eternity to wait for sacrificing them
I'm thinking about 100% resummon skeletons, infernal shades, and the cruelty relic that auto pops your minions every 2 seconds
the 3 sec is rough
legends entwined and rex relic
3+2s = 5s cast time. 9 base skeletons is just shy of 2 per second
You'll run out of mana with cruelty going and 3s revive -> 2s later sac is only 1 per 5s per skele which isn't a lot
not if you take mana on skeleton death in the tree
yeah I think I see most numbers in the 120-160m range
the thing is you don't need the sacrifice at all
juiced shades will destroy skeles fast
I mean it can go prolly higher but I’m still waiting for answer with frenzy belt
and shades pop the explosion if you refresh them on minions
so you can just have big shade damage, fragile skeletons and cast shade rapidly
oh my god
you'll get mana back from skeles dying, do tons of shade pops
the question is if the 3s revive timer is too slow to keep up with your shade spam I think and if you actually get enough mana back
otherwise you're gonna need the set gloves for -14 mana cost
3s is just a long time
That new less mana ring might help
primordial set ring with the shade gloves and sinatha's offhand to get your 100% is two sets already
maye the +4 int skills dagger is better than ghost maker
good point
I think 9 shades will definitely overwhelm the uptime of skeletons though and you want your shade spam to be replacing shades almost more than you want it to be placing new ones
youll get the set bonus and aslo the minion levels from the shield shard
the timing id wanna test
there's no other good 2pc set but halvar boots or relic gives +40 flat with that ring
idk if +40 flat is worth it or not
ghost maker doesn't have a huge amount of flat for the pop portion of shades given that the necrotic is DOT only
Isnt that 12m? Am i blind?
40 flat could be a lot for sacrifice. Or maybe internal shades popping
It’s off type tho
shade pop has 200% effectiveness but infernal shade has so many good multis compared to sacrifice
any good builds for acolyte? i never played her before and maybe smth thta works with the upcoming revamp
If you have 100% Skeleton resummon, can you keep channeling abomination to reach 20?
mana stacking flay/CB looks like it will be strong
Can’t sacrifice cause infernal shades?
probs
juicy
is there a build guide i can follow orr
You can, I've done it this patch (regarding reviving to get 20 skeletons for abom)
very, very nice
no sacrifice can gigabuff existing infernal shades while reducing their duration but that doesn't work for the pop bit. if you're going that route you definitely want zombies because zombies can cast both infernal shades and sacrifice at a discount which you'll probably need because they're expensive skills
You thinking eternal arrow aren't you
We need to talk about 2000% recurve chance friends -- that's 14 hits minimum
I mean, among other things
Yea u right. I think I was too sleepy and fked something in excel cause abomination auto was around 20m
So with 6.06 aps would be around what I said
I wonder how much better abomination clear will be just because the basic attack got better AOE
If anything, aggro mode is what'll be helping the most
Good to know if the game falls apart with flay we can just always respec to abo 😄
I didn't try abomination but I watched videos and it was diabolical
I always felt it was a bit too shy
yeah you can have a more aggro abom but you can't be giga tanky yourself because of the snapshotting changes
practically 15
It can to prolly more but waiting for response if the frenzy belt affects minions cause there is no “on you” effect while on all things about frenzy it’s always “frenzy effect on you”
I'll guess it'll apply to minions as well given the nature of the item, seems made for beastmaster
I mean you are already capped by rp time so wouldnt see a difference either way
Have a planner? Just to know what i need to pick up from the ground for planb lol
Someway done, but scuffed atm
was reaper form changed at all going into s3? tried lich before and hated when it dropped trying to loot etc
Not much but you have giga leech now and can decrease cd from flay
reaper had some minor changes iirc but it's functionally the same
if you have 2 Dread Shades out does the Doom Brand DoT stack?
the part where it drains health from minions
Could I get a sancheck on this phys crit build? Obv not fully maxed out (no exalteds, sealed affixes, idols, etc), I just wanted to get a baseline to shoot for. Debated swapping the primordial chest for the crit neck since I'm pretty sure I can get decently over 100% crit chance for most of the moves, but not sure if that's worth the survability loss. Maybe a red ring later on too. https://www.lastepochtools.com/planner/oR5gVa2B
Beneath Ancient Skies / 1.3
Acolyte (25) / Lich (78) / Warlock (10)
▸ Health: 2,063, Regen: 35.6/s
▸ Mana: 205.51, Regen: 9.44/s
▸ Ward Retention: 214%, Regen: 113/s
▸ Attributes: 9 Str / 56 Dex / 87 Int / 9 Att / 29 Vit
▸ Resistances: 75% / 100% / 87% / 83% / 85% / 264% / 102%
▸ Endurance: 44%, Threshold: 619
▸ Dodge Chance: 25% (852)
▸ Armor Mitigation: 17% (568)
▸ Crit Avoidance: 91%
Death Seal / Flay / Marrow Shards / Chaos Bolts / Harvest
TY ❤️
when ailment expires
Duration: 99,999 seconds
Generally, in my humble opinion reaper form is better for this build than going low life
I think it's like 50% maxhp degen/s or something like that. Doom brand kills really fast
yeah I know, it's just funny that the ailment expiring is technically a trigger condition
You get 100% crit chance from reaper, 100 from harvest, you are capped with traitor
I guess doom brand might go well with the Abom sacrifice stuff, it doesn't kill the minion with the shade on it does it? only minions nearby that minion
why decrepify on the bone curse, why no reaper form, why no low life
They have low life? 🙂
Death seal/low life seemed to mesh better with the lich passives than reaper form, what skill would I drop to get reaper?
Death seal/marrow
drop death seal and marrow
marrow will autocast with the flay and do damage but it wont be more damage than getting AOD and juicing your chaos bolts with the shred
It's basically either reaper, or low life
Feels counterintuitive yes, but reaper fueled by leech is easier to map on and also better damage for the most part
and your missing the cast speed in flay cause you wasted your points on marrow in there
Early game when you dont have a build yet, marrow might be the play, but its dropped if you wanna minmax
I see
I mostly took that node initially for the crit multi
and then said might as well lean into marrow a bit
you dont have the low life = more damage or the low life = basically free chaos bolts node in chaos bolts
which is why I thought your not going low life
cause you wouldnt not get those
Regardless whether you are doing frost or necro build (side note, necro is better) your main priority shoild be stacking mana and atk speed with this build
even if its for the crit multi, 60% crit muti for 4 points is not efficient compared to the 64% more multiplier for 4 points you could get from decree of slaughter
Hey do we know what abomination consume actually does ?
Like it is just they consume a minion and heal ? Or does it give any bonus dmg ?
Text says heal.
So probably not even relevant if you have leech then.
Since i assume while it consumes it's now attacking maybe
I am eager to test my "just a simple direct damage rip blood" build.
I mean the bonus spell dmg per rip blood did get nerfed
But you can do bleed overload warlock stuff
Ah ok I did think about doing aod. I'll rework some skills and post again later
going to give this try to start with, probably bad but embrace the meme dream
with 100% revive on Skeletons, will make it feel better too
Hey, there's potential with the sacrifice buffs and DESTRUCTION ENGINE
Is Plague Bearers (aura of decay) affected by Blood Font?
can melee weapons like this work on rip blood?
or should i keep using my staff till i get a scythe
You can still cast rip blood but the +24 melee dmg wont apply to it, no
so im better off using this for start
https://www.lastepochtools.com/planner/AVK7R9RQ
Could something like this work?
Idea is to use bones pack (and not trex) with abom, and use heartseeker hits to always have the buff (+ the amulet frenzy)
Didn't put much effort on defense and such, just a initial draft.
also assuming no snapshot (just a personal preference)
Beneath Ancient Skies / 1.3
Acolyte (21) / Necromancer (65) / Lich (20)
▸ Health: 2,307, Regen: 58.6/s
▸ Mana: 129.86, Regen: 9.6/s
▸ Ward Retention: 265%, Regen: 91/s
▸ Attributes: 25 Str / 21 Dex / 127 Int / 11 Att / 44 Vit
▸ Resistances: 6% / 16% / 30% / 6% / 43% / 184% / 70%
▸ Endurance: 51%, Threshold: 561
▸ Dodge Chance: 3% (84)
▸ Armor Mitigation: 28% (1,346)
I am going for this (with obvious lack of item, but nothing is critical).
Direct rip blood to cast marrow shard for single target.
Some easy AoE with bone curse aura proccing rip blood.
Aura of decay for support / shred.
Maybe not the best build around to push stuff, but it should be fun to play.
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (8) / Lich (74) / Warlock (11)
▸ Health: 2,244, Regen: 20/s
▸ Mana: 201.51, Regen: 9.6/s
▸ Ward Retention: 144%, Regen: 16/s
▸ Attributes: 2 Str / 3 Dex / 72 Int / 2 Att / 3 Vit
▸ Resistances: -8% / -8% / -8% / 0% / 0% / 43% / 3%
▸ Endurance: 20%, Threshold: 673
▸ Dodge Chance: 6% (165)
▸ Armor Mitigation: 8% (173)
So yeah, despite using aura of decay and rip blood, mostly focussed on direct spell damage. Bleed is just.. incidental.
And cast speed. Lot of cast speed. Because speed.
man im really trying to find the sweet spot for aura of decay at lvl 35 lol i even maxed out the heal but i keep getting super low, just doesnt feel sustainable this early
it doesnt help that reaper form is lowering my heal effect
Probably not worth rushing it if you can't sustain the different drains. Maybe if you drop that unique neck that lets you leech all damage?
can you die from marrow shards consuming health or will it just not cast?
but then you get a bunch of bleeds lol i tried that too xD
I believe it just won’t cast?
i also see a problem there since it drains 9% hp each time rip blood... lol
everyone is like oh yea rip blood > marrow shard proc but idk man how to sustain hp
Would be weird if you could rip from health cost things while you can’t rip from passive health degen
Leech 👍
Wait is this hollow lich
You can get some serious regen with that new Vit node too in Lich
yea im doing leech lol xD i maxed out the first node in the tree
That should cover you then
If your worried you could slap on some health regen idols for some extra comfy
oh yea let me find some of those during campaign xD
4% is less than 9% tho 😄
4% of damage done > 9% of health?
it's current hp, not max
Oh ye keep forgetting
it can't kill you, but you can get to the point it won't cast
maybe i gotta max the heal from rip blood lol
In any case, the answer is fissure 
I literally turned off healing on rip blood so not an option lol
I wonder what other damage boosts I can get if I drop shards though
HP counts decimals but rounds down for the display. eventually you'll get your current HP to the point where it stops being able to cast stuff with "% current hp" costs
*a random amulet with flat health regen 
gonna have to bone curse for single target XD
Care cause marrow has a specific deadly node tho
I've done it with marrow shards in the past. got my % hp drain and hp regen to the point where my display normalized at 0
couldn't cast marrow shards after a couple of casts
so i just spammed marrow shards 50 times and i kept at 80 hp (hitting nothing)
so im sure rip blood will keep casting marrow shards regardless of your hp
So this means leech doesnt heal you, and instead deals damage to nearby enemies? I'm assuming "drain" doesn't mean what it does in "drain life" where you end up leeching?
correct
yeah it's to enable low life ward builds to still use leech stats, which you get a TON of in the lich tree
yeah it was confirmed by mike. Drain is just thematic not mechanic
Makes sense
oh the other problem is reaper form disable health regen
You can't. Marrow shards takes current health %, just like exsang.
is anyone cooking with the T8 lich's scorn affix? That is a lot of flat cold damage for minions. There are also big flat added damage for infernal shade on lich's envy
Ima be honest if your disabling leech I don’t see reaper form being that great unless you got like potions to chug or something
? im not disabling leech, i have it maxed actually
you don't disable leech with reaper form that's asking for a bad time
Wait were you not the person doing the leech is now damage thing
other guy
You can use AoD healing to sustain you pretty well
idk im trying some dumb auto bomber ish during campaign and trying to make it work lol spirit plauge, AoD, and reaper form with occassional rip bloods
Purely for uber phasing but i still wanna try if i could use reaper together with scorn, and trust rip blood and cb procs healing to keep me in reaper for 10 seconds
It should work
i keep dropping out of reaper and i want to keep it up, just painge
If you have 525% heal effect, AoD heals you to "full" health in corrupted form every second, so your reaper degen would need to kill you in 1s or less before it drops off
Fair
That reply is to the wrong person
is that including the -healing effect node (but then again im not reaching that amount of heal effect during campaign)
@old hull fair
The reduced heal effect in reaper form is additive, same with its increased heal effect and leech (so if you max both those nodes, reaper form has a net 0% change to the 525% you need global)
and having much lower heal effect is still quite strong
ah ok thats good
525% is just the theoretical limit to its helpfulness for AoD
with bleeding heart the sustain is fine against ST and boy does it shred, im also getting more of the less dmg taken nodes in AoD
im also banking on blood tether doing alot of dmg so that will also help even more with sustain since i will be stacking bleeds
Blood tether itself is a phys dot right?
yea
it also leeches 3% of its dmg inherently
that may let me map thru campaign a lil better, just so many things cant test
Yeah, and a spell
Can be converted to necrotic also
(but gets scaling per damned, which is much worse than per bleed)
Converting to necrotic seems like a trap
yea lol
yeh
plus im using vanguards with doublet ono
I still can’t wait to see a co-op giga bleed team with a lich using blood tether for stupid damage
Especially since if you want it to do necrotic DOT, you can just equip dual ghost makers with T7 hybrid necrotic and it's mostly necrotic anyway lol
or marina's
Are they ever gonna make it so you can see your stack count past 999
dang so blood tether could have 3% inherent leech + 4% spell leech (tree) then +9% bleeding heart (if even needed)
Blood tether + silly leech is low damage node?
you can get 60 flat or more by using the actual item
plus the 1% cold pen per int
imo the better tech is lich scorn + the set ring
to get the max shades
then aarons will for 3 bone golems
3 bone golems + one archmage, each with a dread shade and an infernal shade gives them like 100 flat dmg and as much pen as your int
Probably not, since if you hit past like 1.2k and the target isn't dead soon, you might have a damage issue.

Ok I'm back for a round 2. Swapped off lowlife stuff, from phys to necro dmg, and took reaper form/AoD. Still took the phys conversion on AoD cause I thought 20% reduction in phys dmg taken would be more useful than poison dmg taken. Also wasn't sure the top right chaos bolt nodes would apply to ones shot by flay. Also not sure if barbute is still worth it or just a random rolled helm.
https://www.lastepochtools.com/planner/B4yVGvao
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 2,476, Regen: 29.6/s
▸ Mana: 180.51, Regen: 9.44/s
▸ Ward Retention: 192%, Regen: 71/s
▸ Attributes: 2 Str / 49 Dex / 76 Int / 2 Att / 14 Vit
▸ Resistances: 73% / 98% / 85% / 75% / 86% / 214% / 84%
▸ Endurance: 44%, Threshold: 743
▸ Dodge Chance: 9% (267)
▸ Armor Mitigation: 17% (590)
▸ Crit Avoidance: 111%
Reaper Form / Flay / Aura Of Decay / Chaos Bolts / Harvest
wheres ur mana
I figure'd that'd be most of what I focus on stacking once I get the survivability thresholds
What would I drop to stack mana? +necro dmg?
one sec
so the main thing we've figured out yesterday
you can get %mana from other classes on a legendary and wear it as an acolyte
its a bug technically but it exists
so legendary helmet/chestplate with both flat and % mana
is best
I assume thats going to be fixed at some point so I dont think I'd want to rely on that.
ok assuming you dont use that
the other big place to get mana
the new relic can increase idol values by 60%
1x1 idols can give up to 20flat mana
20 1x1 idols can give up to 580 flat mana
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 2,122, Regen: 0/s
▸ Mana: 1,650.96, Regen: 21.36/s
▸ Ward Retention: 257%, Regen: 25/s
▸ Attributes: 13 Str / 5 Dex / 96 Int / 5 Att / 7 Vit
▸ Resistances: 21% / 21% / 21% / 39% / 29% / 106% / 60%
▸ Endurance: 46%, Threshold: 683
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 39% (2,181)
Rip Blood / Flay / Chaos Bolts / Reaper Form / Harvest
this is a zhp uber killing planner but you get the idea
if you dont use %mana on chest and helmet, you should get two font of the erased rings with 10% mana
since %mana is really rare
I believe if you put other class affixes on a legendary it makes it class specific
apparently not
its a known bug but apparently its been around since the beta
I know for sure it does
its cuz its not labeled in game as a class affix, its a mana affix
^
It have bricked an item because it picked up a class affix on slam
%mana isnt labeled as a class affix like the other guy said
they may or may not fix it but its been there for a long time apparently
challenge accepted
What class can roll it? Sentinel?
sentinel and rogue
its the same idea as attributes, certain classes couldnt get certain attributes on class gear like helms
but they changed that to make it universal
You used to be able to slam it and it wouldn’t have the required classes thing
if they do fix it the build isnt bricked just a bit weaker
and you probably want to use 2x font of the erased for 20% mana
I need to see how silly I can make this lich regen go
you can still get 3k+mana without the %affixes
The Lich tree has some weird Dex/Dodge theme going but then the threshold node scales with Int and Vitality. I feel like they are throwing so many random stat scalings on the Lich tree via threshold nodes but they're not fully cohesive. The random Vitality/HP regen scaling given to Lich when Reaper form disables HP regen is odd too
Nah it's just for different niches is all
Lich can use it, more Vit means more current life being converted to ward
the dodge makes perfect sense
you can get a huge amount of dodge for a melee attribute stacker
here ya go if you dont believe, i just made this
You slammed a 3LP with double T5 only?
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (55)
▸ Health: 2,210, Regen: 27.2/s
▸ Mana: 140.51, Regen: 12/s
▸ Ward Retention: 105%, Regen: 157/s
▸ Attributes: 28 Str / 142 Dex / 47 Int / 20 Att / 35 Vit
▸ Resistances: 72% / 72% / 72% / 72% / 62% / 197% / 121%
▸ Endurance: 20%, Threshold: 486
▸ Dodge Chance: 47% (1728)
▸ Armor Mitigation: 33% (1,694)
▸ Crit Avoidance: 100%
Flay / Harvest / Aura Of Decay / Reaper Form
Hi. Just a general question about Stygian Coal - why everyone says it's nerfed? I'm trying to pinpoint what's been changed that everyone lower it in tier lists but with no comments.
I wanted to play it for the first time and I just can't tell what's wrong with it in season 3?
Edit: Just got answer in case someone searches for it - it's due to flat dmg loss with Death Seal nerf
Is lich manastacking something you'd want to swap to later? It seems to me like it wouldnt really come online for a while
most likely
i suppose icould have wasted some havocs but meh just trying to prove the point you can run double mana on any class
melee is way easier to scale at a baseline
I am slightly interested in the dodge theme+ward on dodge but the dex provided seems redundant. If you get dodge from vitality and int, why would you even scale dex?
2 flat melee dmg per dex for flay and harvest
Dex only provides flat melee damage for flay and harvest and flat damage on weapon is not hard to come by
Yeah that is redundant
That is not helping in any significant way
if you get 300 flat dmg for free, you can use weapons with less flat dmg
and more crit/aspeed/etc
"Free"
traitors tongue gives like 30 flat dmg
Not free if you are investing dex lol
combo it with Abom using sacrifice for you, that gives something with longevity for the dread shade to stick to
You obviously just run cleaver solution and stack dex and str
Cleaver solution is smart
Ok that makes more sense. I was also planning my build from above to be a baseline plan for initial goal to build on so that is another reason I have not much mana at that point. And honestly I rarely get to the point of 2-3 Lp slams on all my uniques and such anyway
idk about cleaver
all attributes items give a lot of both str and int already
and str doesnt scale your damage
I think you are too into the theorycraft and just looking at numbers instead. Big dex=big flat damage but it's not "free" as you put it.
melee lich is not worth playing if you dont dex stack
its barely viable as is tbh
weapons that give that much flat dmg come with a tradeoff
"D tier" lol
lol, more than viable with these changes
find me a dagger setup that gives you 300 flat damage without sacrificing a ton
it doesnt exist
You slam T7 flat damage of your choice on your weapon
You now have a weapon that beats uberroth
or you stack dex and slam t7 crit multi on a traitors tongue
dam 600 crit multi sheesh
i promise you man melee lich without dex stack is zdps
that is not even close to the max you can get btw
yea just stonks
200-300% attack speed 700 crit multi is very possible
the single target is meh, i want the flicker strike experience for mapping
oh also you get 78 flat dmg for flay/harvest from boots
btw
so yeah flat dmg on weapon terrible for lich
whats the 5th skill going to be? transplant or
i dont know i made that planner in like a half hour
oh rip blood isnt specced?
i didnt realize you didnt have rip blood
its so slow and flay already moves you
you just need to reap every few seconds to keep frenzy up
can keep transplant on the bar if you want and use it unspecced
might as well throw in rip blood for ward gen or something
i intend to
idt harvest is necessary so i think its flay, rip blood, death seal, aura, reaper
you can cap crit without harvest
also i want to test
do you think mana will be sustainable, i know its only 7 so maybe
eulogy of blood can give +20 healing to rip blood
the base healing for rip blood is 10
yea then the -3
so if that works with the int multi and ward conversion
thats triple ward gen
i mean rip blood healing
eulogy might be a huge defensive layer
does anyone know if you use Bone Curse as an aura, does Decrepify still gain 1% more damage per 5 missing health you yourself have?
as for mana, rip blood gives you 3 mana per orb
isnt that direct cast?
yes that effect is attached to the curse debuff itself not anything about how its applied, there's also a way to make ghostflame apply decrepify and it does the same thing
in fact if you ever see decrepify anywhere it will do that, that's what decrepify does
hmm that is a problem, i might not be able to use the pearls before swine amulet in my setup then as i am low-life and it would give the decrepify curse like 400% more damage which would just wreck myself
I don't think the self damage scales in the same way but the 15% more DOT taken does apply and that will wreck you
I've used decrepify on bone aura and it didn't giga degen me on a Low Life build
i have like 800% increased DOT damage and then having a 400% more multiplier on top of that would just wreck me
base healing is 5 after patch
your damage stats dont apply to ailments you inflict to yourself generally speaking
they dont?
that is a major relief
well, they do to bone curse I think
ok so if eulogy works the way i think it does, thata 5x ward gen
your flat damage & % increased won't to decrepify AFAIK
eulogy might be meta
as long as decrepify dont scale its 200 phys dmg per second with my damage modifiers its fine
bone curse aura is risky if you're scaling curses because of the bone curse itself tho
every enemy hit will be that much stronger
i am using aura of death converted to phys, so i am taking 30% less phys dmg
so bone curse wont do a lot to me
phys dot only
hmm
is bone curse not a dot?
idk you just said "take less phys dmg"
oh i misspoke
i meant the node with healing
so its 15
15+20 from eulogy
so it more than doubles still
Yes 15 total it used to be 25 total pre patch
yeah
so i think eulogy tech is still good
more than doubling ur ward gen from rip blood
could be good but weapon slots have a lot of competition
yeah
im viewing it as a defensive layer essentially
trading a lil bit of dmg for durability
plus the axe pool is trash
for melee
but you want an axe for the 10% more dmg
so im thinking eulogy+traitors tongue in the offhand
I wanna see about using the Wilfefire ammy with exploding Infernal Shades, watching the wisps cast bombs sound entertaining
infernal shade can already autobomb with ghost maker tho
if ur using infernal for primary dps you want ghost maker
That doesnt change what I said at all, I want to see the interaction, and you do not need ghost maker for infernal bomb dps, though it is the best version
true
Anytime you see me talking, assume Im doing something weird honestly
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (55) / Warlock (5)
▸ Health: 2,210, Regen: 27.2/s
▸ Mana: 140.51, Regen: 13.6/s
▸ Ward Retention: 105%, Regen: 193/s
▸ Attributes: 28 Str / 142 Dex / 47 Int / 20 Att / 35 Vit
▸ Resistances: 72% / 72% / 72% / 72% / 62% / 197% / 121%
▸ Endurance: 20%, Threshold: 486
▸ Dodge Chance: 47% (1728)
▸ Armor Mitigation: 37% (2,013)
▸ Crit Avoidance: 100%
Flay / Rip Blood / Death Seal / Aura Of Decay / Reaper Form
ok heres the flicker planner updated
This plus shroud of obscurity. Is this enough to transition to ward early? Saw they changed the node
200% aspeed 600 crit multi
Wait...exploding zombies is a fire skill, that could be really funny
u want some meme tech
pyre golem gets fire spell dmg
dragonflame edict can make it cast a nova
every time u place a zombie
yep, I just dont enjoy minion gameplay
i think im almost finally done with the build im going to go with on the season launch, i just need to do some math on how affected i will be from the curses im applying on myself and if its sustainable
it looks like its just barely OK
but i need to be certain
When would this be better than exsanguinous? Pretty sure I've seen plenty of ward builds with more than double their max hp as ward
I think it's way better. Specially with the speed of ward regen
this body armor will have less max ward but it will regen a lot quicker once damaged
This guy will probably have a lower max hit but way faster regen
So if you can get your max hit to be enough, it’s better
also more regen makes it better vs dots
I understand the higher regen but the max ehp being capped at 240% of your max hp seems like you miss out even more of that ward regen since it can't go past that amount
Looking for one shot protection when ward is already good against degens
Basically, you use your primordial to solve your low life setup with almost no investment
Getting a good setup with exsang takes effort
Imo at least with passive ward regen, I’ve always found leech and health to beat it vs dots
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (8) / Lich (81)
▸ Health: 1,858, Regen: 27.44/s
▸ Mana: 148.2, Regen: 8/s
▸ Ward Retention: 121%, Regen: 116/s
▸ Attributes: 7 Str / 32 Dex / 51 Int / 7 Att / 32 Vit
▸ Resistances: 43% / 2% / 7% / -2% / 27% / 154% / 94%
▸ Endurance: 30%, Threshold: 409
▸ Dodge Chance: 12% (377)
▸ Armor Mitigation: 17% (544)
That’s why the new node with dots bypass ward is there for mixed life and ward builds
idea is to have no life and only ward, and use it to boost melee with harverst and automatically regen it
I feel the boney boi hat is a miss for with that body armor
with the nerfs you arent gonna be going much more than 240% anyway
unless you overinvest and make your build bad
as i said not much thought put into it yet, it was just default pick because of int and dex
Fair
With enough cast speed with rip blood + low life, wouldn't that just be a crazy amount of ward gen? 
Or is rip blood healing not that instant
I dont think I've ever really messed around with the skill before 1.3
Doesn’t the Healy orb have to travel back to you
it does
Oh 
the orb is pretty fast, but it does have a travel time
i wonder if you can outrun the orb with enough movespeed
I dont even know if cold is the right approach, having melee from boots and wpn seems a bit overkill, probably it would be better to have boots doing something else and not have the pain to look for resists. Maybe the last walking something, to have btter freeze.
have it chase you around like a Necrophos pulse
I just want to play 1.3 already 
I dont think erased rings are bettet than julra
The 2 julra rings are 144 flat mana
And like 1.2k increased damage
Haven't done the math, but I was also thinking for a full uptime build rather than for uber killing
I meant as opposed to red rings
Ye for mapping could be, altho id argue getting a 1lp red ring may be easier than a well rolled erased lol
is there any decent calculator for how much life you would have left from using exang?
Not wrong
Tunklab
tunklab is so usefuly I just cannot be bothered to math
needs a vale spirit calculator so I know how much cast speed and attunement I need to maximize roots uptime without overriding it
that's some difeq shit I don't wanna do
thanks
seems like i will cap out at just over 5k ward
I need to hard run the numbers for corrupted form
When do you think will be a good transition lvl for flay
30pt in mastery skills are usually high 40s-mid50s at the earliest
Yea that's when it's unlocked. But what about transitioning to it
anyone made some sexy leveling build that can "easlily" carry till ~50lv?
I mean i guess lvl 70 for axe but wondering if it's possible sooner or just not worth
Problem is the melee skills dont scale extremely well, and you need dex stacking for them anyway
So you are almost forced to take advantage of the thing you are already doing cause you don't really have any other avenue (besides the obvious atk speed/crit multi base stats)
i mean, playing warlock till 70's also doesnt sound that bad
but flay is too hot to pass on 😔
It's not sexy by any means. But I was tinkering with rip blood, spirit plague and reaper form. Maybe AoD or marrow after that. Lots leaning on marrow
Could anyone have a look at my planned build? Does it look playable at all?
https://www.lastepochtools.com/planner/oPbM4PpQ
Beneath Ancient Skies / 1.3
Acolyte (31) / Lich (67) / Warlock (10)
▸ Health: 2,750, Regen: 20/s
▸ Mana: 276.51, Regen: 13.76/s
▸ Ward Retention: 252%, Regen: 36/s
▸ Attributes: 8 Str / 8 Dex / 126 Int / 10 Att / 3 Vit
▸ Resistances: 70% / 70% / 70% / 220% / 0% / 43% / 58%
▸ Endurance: 33%, Threshold: 685
▸ Dodge Chance: 6% (173)
▸ Armor Mitigation: 23% (931)
▸ Block Chance: 20%, Mitigation: 24% (400)
▸ Crit Avoidance: 91%
Aura Of Decay / Flay / Transplant / Bone Curse / Death Seal
aod also got buffed?
mhm mhm, noted
In a sense yea. Convert it to physical and bleed stack with rip blood
it has a phys conversion now, which means you can just wear exsanguinous and be completely immune to the self damage
Is boneclamour ward stacking a thing on lich?
Meh
I used to play it on warlock but sure people still do it
do you have a planner for the buiild you're cooking rn?
or you're just trying out shit atm
I'm just messing around tbh lol it's hard to replicate completely cuz of all the changes
Also vanguard summon on kill for 100% minion bleed rate
It's like probably could be thing but it's also very probably not even in the top 2 of ward gen techs so why bother
on torment warlock it is because of the other scaling that build gets from necrotic res but by itself it doesn't make Necrotic Res a particularly good suffix if you're already capped
Sounds good Ty was just curious
My thoughts on it was for melee dex stack more than the ward lol but my dreams have shattered after the numbers
Somebody make a putting on clown makeup meme for dex stack thworycrafting
What do you think would be the best way to make like a ridiculous tanky lich?
Don't let your dreams be memes
Just tanky or also want to do damage? 😄
No i think i can work on the damage im trying to cook but I can’t figure out how to make thing tanky 😂
Like I’m trying so hard but I can’t figure out how I am gonna get this thing to live I don’t know which about builds in this game
I would have said 100% block with the slab, but they anticipated that 
All I care about is uber Abby and being able to live, if the fight takes me a half hour I would actually deal with it, I just need to live and I can’t figure out how this thing is gonna live 😭😭😭😭
I think we need to accept lich is either ridicolous damage and okay tank, or ridiculous tank and okay(?) Damage
Offense is the best defense
For uber abby i would def go with ridiculous one shot damage
Does this have enough damage to one shot?
Well, phase within couple seconds, one shot is not a thing due to rp
Oh does it
Man you missed out on the cooking in this chat
Unless the game breaks down from what we are trying to do which is a real possibility lol
Haha where can I see ridic damage build?
There's also abomination not to forget
Ye in case of emergency break glass on necro
Haha can’t do minions sorry buds
Lemme look hold on
Mana stack chaos bolts from flay minmaxed for mana lmao
Fire damage really?
Would anyone happen to have a dps calculator for skele poison rogues?
can confirm this feels really nice for the first 40/50 levels
this is the planner for the AOD bleed stacker i am intending to use
big disclaimer here that i dont actually know if it will be viable to run with bone curse as an aura rather than self-cast, i just wanted less key-piano pressing
the last 9 passive points can be spent as you wish
https://www.lastepochtools.com/planner/B5nX4Ozo
Beneath Ancient Skies / 1.3
Acolyte (25) / Lich (23) / Warlock (56)
▸ Health: 2,168, Regen: 20/s
▸ Mana: 124.51, Regen: 16.96/s
▸ Ward Retention: 268%, Regen: 222/s
▸ Attributes: 9 Str / 9 Dex / 54 Int / 3 Att / 11 Vit
▸ Resistances: 86% / 89% / 95% / 148% / 84% / 141% / 95%
▸ Endurance: 34%, Threshold: 434
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 24% (993)
So ye that's around 55M but i think I could prob bring it up to 65-70M burst
Not that it's needed or would change anything in practice
Ah ok
Yeah necrotic makes sense
I was trying to make Cold a thing but it’s not really working how I thought
How much ward are you expecting to have here
Yeah cold melee is ideal
Been there done that lol
but for melee flay i believe cold is the best
Hmm would be curious what you cooked for it
one sec
With the new tech and all the theorycraft experience i think I could now bring it up to 10M
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (55) / Warlock (5)
▸ Health: 2,210, Regen: 27.2/s
▸ Mana: 140.51, Regen: 13.6/s
▸ Ward Retention: 105%, Regen: 193/s
▸ Attributes: 28 Str / 142 Dex / 47 Int / 20 Att / 35 Vit
▸ Resistances: 72% / 72% / 72% / 72% / 62% / 197% / 121%
▸ Endurance: 20%, Threshold: 486
▸ Dodge Chance: 47% (1728)
▸ Armor Mitigation: 37% (2,013)
▸ Crit Avoidance: 100%
Flay / Rip Blood / Death Seal / Aura Of Decay / Reaper Form
the frenzy belt is definitely not best btw
cold spell-flay could be a thing. there's the staff that gives you a ton of cold spell damage when you're transformed, plus tons of flat spell damage
this is for memes
Yeah that’s looks similar to what I was trying but yours is better
there is absolutely no way cold is beating 140 flat dmg from two t7 affixes
that planner is meme for flicker strike btw
im using frenzy belt for more attack speed
Another few seasons and hopefully I get the hang of build making for this game
chains+siphon is way better
I have a good handle for Poe 2 and Poe 1 but this game I just don’t know things
wont the valdyrs ruin your ward generation by constantly healing you?
also i think low life might be the move
I mean it's not far off
depending on how the leech node works
I learned this season if your build is meh you just need to add 2 julra rings lol
For a mana-stacker spell flay lich, what stats other than +mana and +attack speed would people prioritize/recommend?
you lose a ton by not being dagger+axe
i am not sure about that, but it might, and if it does ill just have to swap to something else
Int for more mana where you can, one armor shred affix, crit multi, pen
%increased on ring if you have 2 lp
just crit multi, not crit itself?
there is also this that could work at removing that possibility
just removing 3 points from the node right below and moving them up to get this
oh, I actually meant the 20 health per bleed on kill
youll constantly kill things with lots of bleeds
hmm yeah
is tunklab not working for anyone else
and before we have traitor/tithe?
i think too many theorycrafters might be lagging the site
If you'd like to compare, I tried making a similar build myself too
https://www.lastepochtools.com/planner/oPbM4PpQ
Beneath Ancient Skies / 1.3
Acolyte (31) / Lich (67) / Warlock (10)
▸ Health: 2,750, Regen: 20/s
▸ Mana: 276.51, Regen: 13.76/s
▸ Ward Retention: 252%, Regen: 36/s
▸ Attributes: 8 Str / 8 Dex / 126 Int / 10 Att / 3 Vit
▸ Resistances: 70% / 70% / 70% / 220% / 0% / 43% / 58%
▸ Endurance: 33%, Threshold: 685
▸ Dodge Chance: 6% (173)
▸ Armor Mitigation: 23% (931)
▸ Block Chance: 20%, Mitigation: 24% (400)
▸ Crit Avoidance: 91%
Aura Of Decay / Flay / Transplant / Bone Curse / Death Seal
how is int giving mana ?
Don't run flay lol 😆
I don't think it's required to have those to run flay, but obviously they'll be much better once you do
bro tunklab wont load
that is an absolutely pitiful amount of bleed chance
🙁
10 in warlock
warlock tree
oh I see
yeah, probably. I'm not very experienced in this whole thing
I found a way to make the ultra greedy version of Flay CB work (recast node + extra projectiles) but it eats >70% of its own ward per second and >95% of its own health 😂
So that ain't happening
You will be hard pressed to crit,let alone spell dmg for CB
just compare it with mine, and thats just a portion of it as the planner isnt converting other ailments into bleed yet from the new gloves
anm i right in thinking scornful blood turns leech into a more modifier, but only single target?
I would at least want traitors before I did flay
Ehrm 😄
The meme answer would be warlock
Less memey is sthingsthingsthing bleed or frostbite? Or coast by on melee skills
anyways, it is absolutely a valid concern, i will just have to see if i can swap it out for something else
having 100 stacks on an enemy would fully heal me and i dont want that
At 4k mana i think we can finally afford 1 point in mana anarchy ala nature:D
Just thinking about it, the point I start making gear to potentially melee with dex flay, I could be doing the same thing with just mana. 50 to 70 isn't too bad in monos for the axe
Fair, I was planning to level as poison until I get to Flay, I guess if it sucks butts without the gear I can keep going with that until post-campaign. I really have no sense of how hard it'll be to get those two items, and I'm bound and determined to do CoF this time around
Got a link? I didn't realize it was up to 4K now
Welcome to the club 😄
Super ethical 4k
Don't think it's giga hard but I also think a random exalt axe+dagger and some baseline dex stuff will be okay to start out with couple hundred mana
Like melee scales bad end game but the floor is not bad imo
melee will be very fun for mapping just not as much single target
Well it's kind of a meme with bugged items and no defense but 4120, ish 😄
i mean 0 corr monos just make sure you have baseline defenses to survive, the rest is laughable
im gonna build melee flay for sure but im trying to work out low life vs keeping leech
now I'm even more curious lol
just find the torch and light your way
Sorry to ask question after question, but would the dex just to be to scale the melee damage of Flay?
idk what the defense tradeoff is or how much dmg the leech conversion does
Amd harvest
They are kinda comparable damage
this should just be pinned or search up "from noobzor, has link"
the same with bwz ethical build
what's the point of harvest without tithe ?
pureeee meleee kek
the new architects chest is basically just
"be at double ur hp ward perma"
it seems
so low life with scornful is the move for sure
but then i have to give up my meme frenzy belt
smh
i feel like the spirit of flicker strike is to sacrifice defenses for attack speed and damage
We need someone to do the PoE Build compilations 
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 2,235, Regen: 0/s
▸ Mana: 1,612.8, Regen: 21.04/s
▸ Ward Retention: 170%, Regen: 0/s
▸ Attributes: 13 Str / 5 Dex / 85 Int / 5 Att / 6 Vit
▸ Resistances: 21% / 21% / 21% / 29% / 29% / 70% / 35%
▸ Endurance: 46%, Threshold: 772
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 36% (1,939)
Rip Blood / Flay / Chaos Bolts / Reaper Form / Harvest
Some passive points realigned cause we mot doing low life but ye
has anyone done solo found to lvl 70 and how much gold do you have? its nearly 100k respec, just curious
The t1 affixes are t7 %mana
This also assumes rip blood and cb procs give us enough health to keep up reaper for like 8 seconds a time
Otherwise remove scorn
@abstract summit whats the math on scornful again
how much more dmg can it do to a boss
do we know
A straight more damage multi over 3s
As far as I gathered from dev conversations today
damn so for a build thats lacking single target dps (melee flay) its a must have
basically
Dunno if you want my dissertation or tldrlol
either way
Do rip blood's recasts trigger the arcane absorption +spell damage buff?
Tldr is not worth building around it with full low life vs just having reaper form so wouldn't do it generally, but for burst boss one tapping is a no brainer as long as reaper doesnt drop during your burst
This is just in response to a question I had about Mana-stacker Flay spell dmg builds before Tithe/Traitor
pretty sure that trigger says direct casts
You can stay in reaper with aura of decay tho
It does, but the recasting node also says that but specifices that it can still trigger itself, so I figured maybe
Then you dont have rip blood ward gen which is kinda bad when mapping
Even for melee
yeah you can nearly permanently keep reaper up. the decay rate will eventually out pace your healing/leech, but it's unlikely to happen in a boss fight. you'll either get knocked out of it by damage or kill the boss first
Where is your ward coming from on non low life
I would go low life if I canceled leech
I mean if you can sustain both LL ward gen and reaper ye sure
My point is more about when needing to make a choicey reaper wins imo
I agree
But AOD can keep you in reaper because if ur very low, the missing health heal is way bigger than the current health lost
Is anyone here considering stacking life and using the 50% life cap for overleech w/ a flay lich? I want it in my heart, but I also don't want to suck butts
Eventually someone will say "Yes do it" and I'll have the excuse, and I can just ignore all the naysayers and pretend I'd have died that much either way
It's the biggest trap node in the history of trap nodes imo lol
you need a ridiculously high max life for it to be good
Even Mr Meme Builder shunned it and that's saying sthing
If lich had access to some crazy effects that proc at low life
Then maybe
But "counting as being at low life" doesn't do much
And if you want to force low life you have death seal
Imo they could make that node worth by adding "your endurance applies to ward"
Then we might be cooking
even then just maybe. it also caps your ward to half of your max hp
so if Lich doesn't have much low life stuff, why are people looking at it given the huge leech options?
it does have some, just not much
@modest escarp because giving up your leech gives you more dmg to bosses
So ye i can see it for 5th skill if you it rly works that way instead of rip blood, then you get the minus cold res as well...
...
But holy i dont want to build that with both mourningfrost and aod gibbing the same resistance lmao
Also the flay boots give 78 flat damage already
So mourningfrost isn't even a big damage gain
Well it's big on the spells you proc
78 flat and 169% area for no downside
I dont believe in exclusive melee 😄 just melee heavy
i want the new cold marrow shards to be good somehow
I really highly doubt rip blood is gonna contribute meaningful dmg to a dex stacker
Is not, but cb does
I understand, i just dont believe 😄
But ye for what you are trying to do it's a good setup
If ur not mana stacking you will run out of mana so fast with the cb node
My planner had like 250% attack speed
You're oom in 3 eeconds
I'm really curious to see what the Flay area ends up looking like in practice. since the description says it's narrow. so like... if it's +169% of a very thin cross-section, it may still be pretty thin afterward. could be good! hopefully will. hard to tell now
you could solve the mana problem by taking the CB node that creates a single bolt. it'll reduce the damage but make it actually playable
it doesnt work
You get +6 mana cost to flay just from the node before
Not even counting chaos bolts
Wow i got censored for g I m p lol
So ye 52 mana per sec, rest is free, on a 500-600 mana pool
You gen 200 every 5 sec from axe
i guess it's not casting the chaos bolt, just releasing individual bolts? was there a confirmation in ask-the-devs?
Well, rip 😄
I specifically want to try NOT mana stacking
yes, the +chaos bolts/big bolt do not work
Has anyone built out a bleed rip blood planner yet
I know mana stacking is better but I want a pure flicker strike build
500 mana is not stacking in my books XD
I mean it's an investment for sure
And the cb damage on a dex stacker would be
Pitiful
Rather just fully invest in melee
It was more than specced marrow and harvest and flay for me kek
That's why we dropped cold early on
I was looking at procced harvest for more melee damage
Harvest rather
But the mana sustain is too annoying for me
You have to add mana stacking elements and use the axe
And at that point you might as well just go mana stacksr
Well, yes
i'm gonna have to live out my memes of phys ghostflame this season
But im at some point we need to face the music and accept flay is designed to be hybrid
I made a bleed warlock real quick, don't know if it will be any good in game https://www.lastepochtools.com/planner/BEp9P34Q
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (24) / Warlock (69)
▸ Health: 2,293, Regen: 24/s
▸ Mana: 155.51, Regen: 10.24/s
▸ Ward Retention: 160%, Regen: 75/s
▸ Attributes: 12 Str / 12 Dex / 80 Int / 6 Att / 18 Vit
▸ Resistances: 71% / 74% / 56% / 62% / 74% / 155% / 54%
▸ Endurance: 37%, Threshold: 551
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 35% (1,853)
▸ Block Chance: 20%, Mitigation: 24% (400)
that's where the "flay" builds on maxroll are leaning
Like just by the 1.1 vs 1.4 base atk speed
Nah
flay for buffs and -cold res curse, harvest for damage
And effectively same effectiveness
are you including the double damage against cursed enemies in harvest?
Oh maybe not one sec
With or without the spectral branch? And ye, curse on harvest
theres no way to make death seal last longer than 4ish seconds now right?
true
Smh
I'll make a planner with procced harvest later and see how much it would grief it
Well I'm sure the mapping will feel amazing
It will just suck for bossing
But ye tbh this also answers the how do you level before mana stacking items, I would pump flays and harvest both, get the procs rolling even with low mana and just keep farming melee-ish
honestly I don't think leveling will be a problem mana-wise. you'll likely clear packs with just one or two casts and not have to worry about mana regen
i wonder how the bolts are gonna aim honestly
Whem you run out you just pump harvest while regenning
the targeting might be stupid who knows
i have way too many meme ideas for this season
It better fakken target my target lol
Or else we necro
you can get your % current HP drain down to like, 78%ish with phys ghostflame
78% more damage over time baby
wait it's not 1:1
fk
Im more worried about the game not being able to handle 100+ procs
nah i sure as f don't necro
11% more damage over time baby
whens the last time the game didnt drop frames like crazy anyway
jk im badmouthing but 1.2 was pretty decent in terms of performance compared to previous seasons
for me at least
Frame drops is fine i worry about server blowing up kek
dw this isn't D4
Lol
dive bomb smoke clouds from 1.0
Thankfully this will not be meta
literally caused server damage at the time lol
wait, is scornful blood as nuts as I think? Basically if you hit a pack, then youll have big leech from all the hits, so itll kill any tough guy left over?
only if you have overleech
which is basically only on null portent
and that's only like 20%?
but it stops you recovering health
so you shouldnt need overleech?
Ye I mean it's more for single target
i mean
overkill leech
if a mob has 5k hp and you do 3tril dmg you'll leech 5k hp
oh right, i see
the only source of overkill leech that im aware of is null portent and it's 16%
but it's definitely an idea
the thing is there's no real application for this
doesn't the new low life passive also give you overleech
the only mob tanky enough that you'd need more dmg for is uber and it doesn't really have adds (aside from last phase i guess)
no? which one
I guess i was thinking earlier game than that, wondering if itll carry me through early
corrupted form.
I remember hearing it gives you overleech cause your health never hits full.
ahhh didn't see the context, my bad
last laugh and woven flesh do that too. Though I don't really think they're good.
it would be hilarious though if there was another uber fight later that summoned a ton of trash mobs
and you could do stuff like that
woven flesh is pretty insane
cus it gives 40% increased leech
the overkill is only 4% not a lot
What do you need trash for in a single target environment, not sure i follow
but it's alright
do we think increased leech will boost thedamage from scornful blood?
so you could have more things to hit for more leech converted to damage
trash mobs in a single-target fight would allow you to benefit from overleech/overkill effects
Trash mobs scale things like leech.
I use to play a glass tank build in a game called aura kingdom where you'd aggro the whole dungeon just to leech off the trash mobs while you solo'd the boss.
im not sure what kind of on-kill effects last epoch has that are worth mentioning
Ah wait the drain is an aura right ye
I don't think there's many, I'm kinda glad for that tho. I hate uniques like head hunter in poe
no i mean, on-kill that works in your favor
like corpse explosion type shit
so you can group up a bunch of mobs and explode them to down a bigger target
similar idea
oh you mean like headhunter
i thought we were talking about the poe on-kill effects where they blow you up 10 seconds after you cleared a pack
😂
i like headhunter for the most part but they can definitely be hit or miss depending how much stuff there is to kill
Ye they are pretty conservative with on kill effects here on oth sides of the coin
ghost dagger
the new primordial gloves might also be good
ah ye
yeah i was thinking there wsa a primordial item that looked interesting
but i didnt really think too much about that particular one
on the topic of headhunter
funniest shit happened last time i used it
You got a teleport buff ?
ye 😂
F 😄
i mostly like hh cause im addicted to movespeed
i was kinda disappointed there's no primordial boots
with a bunch of ms
i mean zero primordial boots is criminal tbh
It would be prob meta lol
@calm dome
https://www.lastepochtools.com/planner/QWkGOP2Q
You might like this. if you like immoveable tank fantasies.
It's got low one shot ehp, but anything that doesn't one shot it shouldn't be able to kill it.
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (10) / Lich (50) / Warlock (33)
▸ Health: 3,636, Regen: 752.6/s
▸ Mana: 157.9, Regen: 11.68/s
▸ Ward Retention: 196%, Regen: 0/s
▸ Attributes: 98 Str / 12 Dex / 98 Int / 19 Att / 60 Vit
▸ Resistances: 60% / 60% / 60% / 155% / 16% / 76% / 76%
▸ Endurance: 187%, Threshold: 1,778
▸ Dodge Chance: 16% (537)
▸ Armor Mitigation: 75% (8,298)
▸ Block Chance: 79%, Mitigation: 50% (2,050)
it would be meta to me but iuno i dont see that many ppl randomly using razorfall for the ms
i think the LE playerbase is not that addicted to speed in general
when was the cold marrow shards node added? did I just completely miss that last season or did it not show up in the patch notes this season?
i see a ton of players slamming not-ms on boots
Why razorfall when you could wrongwarp:D
are we gonna talk about that WW nerf
heck I'm playing event horizon shield bash rn.
Move speed?
wand got double tapped when it was omega falling behind ladle since 1.2
I dunno man ppl not slamming ms on a mapping boots az least need to be evaluated
ok i tried to emulate this in the current version of the game as best I could and I was breezing through monos, can pretty much do it after you unlock lvl 35 skill for AoD. high focus on leech in passives to help maintain reaper form, uniques are optional but very easy to find from nemesis (I almost always get them)
bleed/plague/tether AoD pre-50 build:
https://www.lastepochtools.com/planner/B70l1xKo
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (38)
▸ Health: 683, Regen: 8.12/s
▸ Mana: 82.2, Regen: 8/s
▸ Ward Retention: 83%, Regen: 37/s
▸ Attributes: 2 Str / 2 Dex / 12 Int / 2 Att / 4 Vit
▸ Resistances: 13% / 13% / 13% / 54% / 0% / 74% / 40%
▸ Endurance: 20%, Threshold: 151
▸ Dodge Chance: 1% (8)
▸ Armor Mitigation: 8% (57)
▸ Block Chance: 25%, Mitigation: 29% (245)
the first thing i do every season is find a 2lp blood/darkstride and slam double ms on it
I think one of the things LE does well is there's lots of sources of movespeed besides boots. And most boots have it as an implicit.
So while you can stretch it a lot further, it doesn't feel bad without unlike poe2.
And poe1 is more competitive, so there's a bigger focus on it there too.
around what level do we hit lvl 6 skills?
kinda disagree, while mourningfrost and foot of the mountain do have ms on them, it's still like 30% ms behind other boots so i absolutely despise builds that require them
No the first thing is two white ms rings from vendor lol
true
I mean, yaeh it's a big difference.
I was just explaining my thoughts on why LE players seem to care less about it.
yeah i get it but i dont really see it that way
if you're ok using foot over blood of the exile, you're ok not having an ms roll in poe2
the difference is the "same" (i know it's not the same)
MS rolls in poe2 directly affect surviveability.
It's a lot harder to beat a lot of bosses, especially in melee (like trial of chaos bird) without move speed boots.
it's also true in LE though people don't notice it as much
Le is a lot more casual and is balanced around base movespeed.
it's less required in LE for sure but i would still argue ms is by far your best defensive stat
Ms is a damage and loot quantity multiplier
In every game ever lol
I mean yeah, but you can build around it.
Whereas in poe2 if you try to facetank certain bosses you just die.
There's a floor on MS in PoE2 you need to hit to function, in LE it only makes things easier
yeye for sure
I think it's the lack of need, and overall more casual playerbase that leads to it just not being as focused on.
If you want to minmax monos/hr tho I think it's pretty important to have.
there are sweats slamming main stat on boots over ms
which is an absolute disgrace imo unless it's a boss swap 😂
also on the topic of ms, harmony of the first just made twinking even better
I really should slam something on these.
They're not even legendary
slam 119 melee void with darkstride and equip magic gear
that...is gonna be insane.
250% ms while leveling 👌
wow.
also makes the whole twinking process a lot faster
since you only have to slam a few items
9 x 0.2 is 1.8.
325 void damage? add in something like apathy's maw that's 425.
it's 7.5% ms per magic item so you could honestly go with silver rings over arboreal circuit too
i mean
how would you add apathy's maw
harmony of the first is a 2H
😂
Beneath Ancient Skies / 1.3
Acolyte (31) / Lich (72) / Warlock (10)
▸ Health: 3,350, Regen: 22/s
▸ Mana: 1,463.51, Regen: 20/s
▸ Ward Retention: 202%, Regen: 16/s
▸ Attributes: 19 Str / 14 Dex / 101 Int / 7 Att / 15 Vit
▸ Resistances: 103% / 103% / 103% / 43% / 17% / 58% / 32%
▸ Endurance: 57%, Threshold: 1,156
▸ Dodge Chance: 15% (481)
▸ Armor Mitigation: 24% (989)
Reaper Form / Flay / Chaos Bolts / Rip Blood / Bone Curse
Beneath Ancient Skies / 1.3
None
▸ Health: 1,133, Regen: 22/s
▸ Mana: 104.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 4 Str / 2 Dex / 2 Int / 2 Att / 3 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 3% / 3%
▸ Endurance: 20%, Threshold: 227
▸ Armor Mitigation: 7% (166)
None
if my math is correct this is 190% movespeed
and then you get some more from the passive tree of whatever class you are playing
is there a movespeed cap?
no
nice
