#๐โacolyte
1 messages ยท Page 41 of 1
See, Im wondering If I can get enough dmg to just spam rip blood for most things
but adding marrow is likely the way to go, even with chaining
bloodsplatter sounds like bait ngl
It works, but right now using splatter is just a worse version of spell flay
lol
Well, Im assuming, I havent run the numbers yet
cold spell flay uwu
Even wo mumbers one can shotgun, the other cannot soooo
The slam worked.
Phat
Sacrifice got a sexy buff
Well, if you convert it to a spell, you lose shotgunning technically but the added dmg effectiveness is like 150 higher
well kinda, but it still cascades
lmao, so there really isnt any reason you'd do it other than the meme, which I can respect
where
ye tbh 3/3 in plasma fountain sounds strictly better in ST as well
Sacrifice
Now has 80 base damage and 400% effectiveness of added damage (from 40 and 200%).
That's a lot of damage and... respawning skeletons got better*
its weird
cuz every source is 40%
lel
so youll just have 20% overcap xD
you could take a few points off the tree or off skeles but then you would be undercapped
It's okay, it just sounds so useful
A perfect T5 set affix is 20%, exactly to cap
can you get t8 set mods now? and do they actually scale past their t7 if they do?
i know yall said champion mods could
but sets
ah ok, so I do somewhat see a reason to use rip blood base dmg 20 vs 5 with flay
also very spammable
and the flat added dmg buff
flay is faster lol
Otherwise, just the set shield itself is pretty fine tbh, and that saves you 2 skill points on skele
ohm no
Yes
1.467 vs 1.1
You wouldn't even need a single point in skeletons to get 100% resummon chance if you do a T8 shield, but that takes up your primordial
ye base speed is what gets multiplied by your atk / cast speed (and weapon)
I shouldve known it was some weirdness
almost caps it by itself kek ... altho probably a waste to throw away your one primordial item on that
So faster and higher base on RB, I guess I will just have to test both out and see
definitely not with the tree giving 40% on top of +1 skel
There's gotta be a meme around this belt mod, too
i think they might have suspected flay procs gonna be an issue so slapped it with a giga low base atk speed to make you work for it, but then kinda forgot to run the numbers on all specs ๐
What's a build that goes through a lot of mana?
hmmm didnt realize how many item types dont have set items
sets were kinda discontinued very early, they could make a couple new now
would be cool
Not sure, ballista I guess which can also make potions would be my thought
I could use both, stacking up Blood revelry and then casting RB, I dont know WHY but I could lol
meteor, EQ
avalanche
think its kinda cool vilatria isnt locked to mage anymore
can use the ring to replace the set helmet
there might be something to do with fragments of the shattered lance*
ye but that would keep you locked to mage xD
cuz the helmet is class locked
owo t8 curse dmg is big (sinatha mace)
Yeah, might even be a worthy primordial for witchfire
ye
does anyone know if AOD still snapshots in s3?
ok thats sad
t8 mana cost ring is only 7
i cri
couldnt even round it up to 8
uwu
Mike said no
was hoping it was 10 tho
tyty
Problem is that the helm is mage locked, so it forces you to use the staff
the staff isnt that bad tho
Shattered lance+ vessel is the easy combo (That most people thought of the moment the ring existed)
Kinda locks options out.
or it adds options that never existed uwu
i need to go look at the set mod
ok ye you would probably wanna use the real thing
its kinda bad
I'm looking forward to seeing shattered lance, bears scorn life based liches, the regen will be absurd
I wanna use it just to take that golem node that gives 150% of my regen to the golems
lol
Bone golems made out of wolverine bones
Or use the helm instead, BUT ALAS
Do marked for detah and pen stack or different multis?
Stack. Pen and res shred are effectively the same thing damage wise.
Same multi.
lol
i mean stormbolts would probably really like it too
oh wait no its a weapon
kek
cuz you would be using cleaver
smite tho
i could see smite
Ty. Does armor shred go in the same bucket or separate?
I vaguelly recall there being a cap on extra armor shred damage?
separate
armor shred mechanically cant mitigate more than 85% and cant make them take more than 85%
for phys
for other dmg types its like 50%
and 0% for dots
Thanks you. And you cap it around 100 stacks yea?
tee why
for shred yeah for your own armor no
ye for shred
shred is just armor algorithm but backwards
but instead of going from 0% to 85%, you're going from 100% to 185%
so its a much smaller difference
ye
i mean, that's why it's also inefficient for your own armor as well, 6.6k armor is 70% dr, 24k armor is 82%, tripled your armor to get 12/30 = 40% dr
Seperate. No hard cap, 100 stacks is close to soft cap(70% more hit damage taken).
I slammed an ex you might not berate me for.
lol
70% hit damage from any source or capped at 50% for necrotic hits?
I see. No actual cap. I might need to calc how many shred stacks I can have up before they expire.
๐
Yay for more ward gen
70% physical 50~% for anything else
57 but ye
The tunklab chart is your friend.
you might hate the fact that I'm scaling healing instead of ward.
Tho there is ward
That's literally the whole point of exsang, more health=more missing health=more ward per second=more ward
It is, hilariously enough, a life item in it's own way.
yeah, that and realizing how many sets are 3 pieces rather than 2 made me realize the ring isn't as crazy as I was hoping
But it enables vessel+ lance! The one that matters!
because even the 2-piece reforged items a lot of the time only slot well into very specific builds
(And whatever all set setups people cook)
vilatria is the other one that really likes the flexibility. no longer locks meteor to one specific staff
Even slapping T1 seals to complete sets once you already have the ring is generally pretty decent
The helm is still mage only so it doesn't open up THAT much.
The ring enables ruby fang without the shield, because the shield is basically worthless xD
it lets them use legendary weapons though instead of only reforged. big flexibility for them
I was thinking of scaling this w/ healing effectiveness
and using corrupted form to stay at low life. I'm not sure why it would be bad.
oh wait I might need a lot more healing effectiveness
It caps out at 525% inc eff I think
for corrupted form
still quite effective with less than that of course
Ruby fang dw gaming
Flay should have had a fire conversion
and aod should have a necro conversion
yeah, that is a little odd it doesnt get one ngl
would be too op or something
would also be neat if in reaper form we got a node that lets our dots crit
think the devs just didnt want everyone and their mom going stygian coal for another patch
I dont wanna hear anything about OP until erasing strike is reigned tf in
imagine they gave spellcasters a way to put 30 flat -5 cost reduction on rings
30k corruption takes some serious mental fortitude just to play that long.
yeah sounds miserable
it is
they cut worldsplitter crit in half ... and voidwell has 4 second cooldown instead of 3 so you need like 1000 mana instead of 600 to sustain
i wish they would play more into the old erasing strike + void cleave combo tho sadge
its not that hard to scale up assuming your already strong enough to just go and run the new lvl of content
glyphs of envy and the needles
I meant that as โitโs realistically still locked to mageโ
So much going on with the new items and Lich trees, I assume there's a ton of stuff different between our setups. Interested to see how similar they are though. I posted mine below, I'll keep my eyes out for yours. Thanks for the new axe!
https://www.reddit.com/r/LastEpoch/comments/1mtd3a0/excited_to_share_my_13_lich_build_23_chaos_bolts/?
human skin for boots
ew
It puts the lotion in the basket
Woops, forgot to post my Bone Curse spec instead of Death Seal, gonna try both I guess so w/e
wonder if rip blood can sustain the cost of marrow shards
Oh wow, that is an extensive post, I didn't expect that. I will gladly read through that! Definitely let me know how your setup will work in practice compared to the theory.
Yeah the different setups is what I totally expected, but it is still so amazing to see so many different ideas and approaches with basically the same core idea.
I will post my setup a few days after the ptach probably and how far I have gotten with it, because I don't want to influence people too much. But my own setup will with certainty not be the most optimal objectively speaking, since I care for theme more than for numbers and I never sacrifice my core theme philosophy for raw numbers.
Not sure how or where I should post my setup, since I don't have any big reach anyway, probably Reddit and LE Forums and then I will link to that here as well.
at least for clearing it should easily cuz you need to hit 3 enemies with it anyway
means 3 orbs
Just gonna pretend my Flay+a few chaos bolts aren't gonna kill everything and the 40 mana from the other 20 bolts won't be wasted :copium:
Not a problem on Uberroth at least!
for cbolt cast 1% chance per max mana is a ridiculous stat to give
Excellent post, love it! Very detailed. My favorite part is, that you extensively talked about other options/alternatives for a lot of slots! Would love to give you more than one upvote ๐
But your setup is vastly different from my planned one. From your question in the ask the devs I thought you will be closer to mine ๐
esp cos you get 20% More dmg per 100 max mana D:
Lol yeah I kinda figured with just how much flexibility there is
lol
Its just weird, because my Unique already names 2 skills and Flay is not directly named but makes sense with it. So that is 3/5 skills. But unfortunately a lot of people don't even wanna spec Harvest (I am crying ๐ญ ๐ญ ๐ญ ๐ญ ๐ญ ).
So you "only" have 2-3 skills that you can diverge. And then the gear
what unique
Executioner's Tithe, my Creator Unique
Is that good or bad? Not sure yet lol
imma be honest ... i dont know if i would use it over deaths embrace because of that 5 second grim harvest cooldown
I think it's cause a lot of people are lazy like me, I only wanna use extra buttons for specific situations (Reaper form when it runs out, Death Seal for outplays or Uberroth triple slam etc, Harvest if my mana depletes). Seems like you can rely on greater Harvest in monoliths though, with some decent cdr, or just spec into harvest and mourning frost and have chaos bolts proc it 3 times/sec
Obviously after my first Creator Unqiue (Death's Embrace) basically saw absolutely zero mainstream use I tried designing something a bit more popular and broken.๐ญ ๐ญ ๐ญ ๐ญ ๐ญ

well we didnt use it because harvest itself wasnt all that great
i used it this league tho
But jokes side, I completely didn't saw it coming that it will be soo popualr, atleast in preperation fo the patch and all the theorycrafting xD
The pendulum has swung the other side lmao
Giving acolytes access to mana stacking breaks stuff-
I have become a meta slave

From Hipster to Metaking
playing harvest in this league felt like playing a worse shattering strike
I mean, with the harvest changes I can see deaths embrace being used
like alot worse
your slower attack speed ... you only hit once instead of twice per attack
you are necrotic and not cold
But yeah besides Tithe I will be very happy to see what peopel might do with regular Harvest, there are so many options there as well. But I will do my Hit/Crit Harvest Lich as my last char this patch in SCF. Back to the roots
You cant comare the two, they are too mechanically different
We;re just gonna have to disagree there
like the only thing harvest had over shatter strike was the easy crit
and that doesnt really exist anymore
even with 2.65x dmg because of the curse mechanic
it was like eeeeh
i mean im not gonna say it wasnt fun
Lol Harvest still, even after the "nerf" to the crit is the skill with the most base crit in the skill tree, by a landslide.
19% Flat Crit and 100% Global
59%
Mana strike still has pretty much guaranteed crits from flat
ye at the cost of having no extra dmg from crits
xD
its definately the highest base tho ye
Anyway, I am still with Draven, Shatter and Harvest are not compareable. I mean on paper maybe, but the gameplay and gearing are vastly different
that's a wild set of lines <_<
would you dual wield executioners tithe or would you go tithe + the int dex dagger
tithe + tongue
lol
Tithe + something else, tithes just don't really stack much oddly enough
the mana effect wouldnt stack?
almost nothing on tithe stacks
ye thats just evil
not really, it'd be mandatory dual wield if it stacked
well we DO have mana scaling effects now that are actually relevant
so it would have been nice
i mean since when was it ever not narrow
Now I gotta build around this grim harvest axe just to see how much aoe I can get on harvest
I made it so DW specifically is very much not beneficial, because that would be very very boring. I wanted options and alternatives.
Not sure if the planners have the advanced tooltips already but here's the advanced tooltip
i mean there isnt much alternative because you would just go with the thing that gives bigger number
aka tongue
+4 to harvest and 13% base crit
LETools has them.
If you speak strictly numbers, yes I knew that like 95-99% of builds would go for Tongue, especially because Flay and Harvest have both Dex and Int Tags. BUT there are still alternatives if you wanna go fancy.
Also like some people know me, I am not a meta player at all, and I much prefer If I have the option for some cool other shit.
But there are some good alternatives
true
but like
not really your fault but tongue is kinda insane
lel
and they just casually gave harvest the one stat it needed to use it to its best effect
I agree, I think tongue is fine, but its super low LP is not justified, I hope its LP gets nerfed in the future, to make 2LP still easy, but 3LP grindy already and 4LP not possible
I think something between Dragorath's and Smoke Weaver's LPL would be fine, like Fulgurite Shard level
fulgurite would be perfect lel ... the first time i used it was for a shuriken build that used those 2 together xD
And if they wanna keep the low LPL at least lower the min roll on the off-hand crit
like 4-13
I loooooooooooove huge roll ranges on uniques
you already have to get lucky and roll 3 mods
gives reasons to be excited even in endgame and gives great use for reroll sacrifice
need to roll int lvl
need to roll crit
and need to roll dex lvl
so it is a little bit frictiony already
Also tongue even with +1 on both int and dex is still BiS
it literally doesn't need the rolls to be good
the crit is what makes it BiS automatically and the min roll is already 11, which is just insane
they could also instead nerf teh crit entirely. like lower both min and max by 2-3%
mana stack to get juist insane amount of chaos bolts seems funny but damn if cold stack isn't just so synergized
i mean if it isnt +2 +2 then i wouldnt use it because when your using it on the right skill you really need those levels to do your trees
the crit is ye
less important
well all of that depends on your current character and progression
flay has a lot of intermediate travel nodes that you can cut a few points without losing that much
lol
is exiled mage farming still the strat for xp?
oh okay
lol
this could be funny instead of tongue
It's pretty gg with the mourningfrost setup, for sure. I'm convinced Astral Blood is OP though, so already committed to my primordial slot
Couldn't find a way to convince myself of the build(s) defensively until considering Astral Blood
astral blood is quite busted as well
tho I think there's plenty of stuff on lich esp w reaper form to stay tanky without it
true
dark stride but for accolyte kek
well and rogue
Slap some armor shred and we'll be golden
https://www.lastepochtools.com/planner/oNMrbd5B
I think the tankiness is there.
Healing effectiveness counters the drain from ex and tree.
about a thousand life regen.
corrupted form to always be at low life.
Over 2000 endurance threshold.
78% armor
capped res
blossom of immortal stone
90+ % block chance.
35% of damage from hits taken over time
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (10) / Lich (50) / Warlock (33)
โธ Health: 3,636, Regen: 752.6/s
โธ Mana: 157.9, Regen: 11.68/s
โธ Ward Retention: 196%, Regen: 0/s
โธ Attributes: 98 Str / 12 Dex / 98 Int / 19 Att / 60 Vit
โธ Resistances: 60% / 60% / 60% / 155% / 16% / 76% / 76%
โธ Endurance: 187%, Threshold: 1,778
โธ Dodge Chance: 16% (537)
โธ Armor Mitigation: 75% (8,298)
โธ Block Chance: 79%, Mitigation: 50% (2,050)
lol
youll always have at least half of the total regen xD
8 16 24 28.8
/ 2
14.4%
but now your missing out on sooo much dmg you could have gotten from your idols
for being in aura of decay
eh maybe not
Define gg ๐
It's aight
Okay i think this is the setup for explode mages - https://www.lastepochtools.com/planner/BMwJ7qrA
You get 80% chance to re-summon skeletons and then by getting res on gear you give the mages pens for profane. Still not 100% sure on some things like how much ward on minion death vs damage you want.
Beneath Ancient Skies / 1.3
Acolyte (26) / Necromancer (65) / Warlock (21)
โธ Health: 1,440, Regen: 22/s
โธ Mana: 121.51, Regen: 8/s
โธ Ward Retention: 109%, Regen: 0/s
โธ Attributes: 2 Str / 2 Dex / 17 Int / 2 Att / 6 Vit
โธ Resistances: 30% / 30% / 30% / 0% / 0% / 96% / 26%
โธ Endurance: 30%, Threshold: 288
โธ Armor Mitigation: 4% (81)
has no equipment
is death seal still mandatory for lich?
Kinda the opposite
Almost nobody specs it, put it on bar unspecced as a panic button
ngl im stealing that
kind of
gonna merge it with the meme exanguinous tech
Could this facetank uber
god the fangs belt is interesting too
probably not
youll have low ehp since it will only equal out to your max health
but the sustain should be there
anything that cant one shot you
wont kill you
Rip
My goat judgement got gutted so no more facetanking uber ๐
One tapping it is faster anyway:)
Aint that get fixed too
Oh no, now you have to play mechanics. Imagine PLAYING THE GAME. ๐ฑ The build is still broken af
Oh no imagine that my regular potato pc lags out during uber and i have to cheese the most boring fight ever, nah but lowkey is kinda is boring
Also afaik there's basically 0 reason to play judgement now since the cleanse is basically only 1 every 4 seconds and is way less tanky
if u do less than 30m dmg then u have 8 sec zzz phase so kill is like under 30 sec anyway on uber
The one shot methods i mean, aka timerot frostbite/poison stacking and i am not too sure about shift
U need to do like 230m hit to 1shot if I remember, uber has about that health
anything over 20m just skip phases anyway
At the minimum necro, BM and lich will have one shot builds
Hopefully
And I just dont know the other specs lol
Typical ARPG Community reaction. Build got nerfed, still is beyond strong, but people cry "unplayable" ๐
Insert ratatouille meme here.
I dont do mechanics, and if I do I die :p
Estrike is better than judge in basically every way now afaik
Will (unless devs nerf stuff)
bleed hammer sentinel might be good
Devs when players figure out a way to skip a boring and grindy fight
every single one of the top builds that got nerfed is still fine, while they might have been nerfed in different ways and the endresult causes them to be mroe noticeably different. But they were very different before that already anyway
Hammer is the one skill i would never play even if it did 100m uber lol
i mean throw hammer spin to win xd
I sleep
Hammer is just a weird memey reference to d2.
Zeal or bust
Am aware, i grew up on d1 lol
im stg zhp falc has been nerfed every patch and is still top tier
I actually forgot, can you dodge dot ticks in this game?
does dodge help against dots?
no
You can dodge hits that apply ailments, but that's about it
Same with block, glancing blow or parry, all of that only works versus hits
armor also only works against hits, but there are ways to make armor apply as DoT mitigation
sorry for sidetracking, but your answer actually sparked an idea.
I personally feel this partly contributes why LE feels "easy".
At least for me, dying to hits feels more "fair" and the enemy stronger, while dying to dots feel like I'm getting swindled
and because dots scale crazily fast (used to and still). most of the times the first wall I encounter is I die because I can't stand in 2 ticks of dots (cap of my reaction time) for example
So flay proc cb which proc bone curse which proc rip blood... More blood for korne
Cb proc harvest is an after thought
for the last few patches incoming damage over time, mostly from direct DoT abilities and not ailments necessarily was very prominent and dangerous.
Since the last 1 or 2 patches since was majorly improved across the game.
I think its in a much better state now, but Possessed Enemies in conjunction with Champions are still a little bit iffy.
as opposed to other games that have conditioned me (poe, souls, even jrpgs) where I mostly die to hits
And cb hitting blood cursed enemies for mana
Invisible on death hits ye, so much better lol
I disagree with you though that it feels like oyu get swindled. Most DoT are very good telegraphed but many players simply have no good mitigation versus them until they die a couple of times and THEN start building DoT mitigation
You also super die to corrupted blood in poe btw
how dot works in LE? if bleed for example shows me in LETools 1420 dmg and duration is 7 seconds
its 1420 every 1 sec
or 1420 over 7 sec?
yep I've went through that phase too, and that's good learning.
I'm also thining about probably 70-80% of players that will not get to that stage
Over 7.
To be fair what is the difference between a hit and a dot from the players perspective? If you stand in a giant cone when the mob does some scream, or channeled laser. There is no different from standing in front of a mob shooting 30 projectiles at you and getting killed
LEtools shows total damage per stack
this has a similar argument to heavy's above. new players will die to bleed/cb, but they learn
but then duration has like 0 sense
why would i wanna scale duration of bleed
and in poe most times (besides sirus storm), dots make you vulnerable to being one shot by a big hit, it doesn't kill in itself
Cause it scales total damage proportionally
which feels more like "if I were't standing in dot, that big slam wouldn't have killed me"
99 damager over 3 seconds becomes 132 damage over 4 seconds if you get +1sec duration
oh ok
I don't know all of PoE's dangerous DoT's are some circulr fields on the ground xD very boring. LE at least has some cool mobs doing cool telegraphed DoT's
If you have +100% duration of x ailment, that ailment is doing double damage per stack, just over the course of the duration
Yes, this is really hard to quantify. I'm hypothesizing that there is a feelsbad mecahnic, even though it "should" be the same
But yeah I think LE is in a much better spot in terms of balancing with Hits vs DoT's since a few years ago.
I still hope the balance adjustment they did in 1.3 helps with the spikyness of certain Champion + Poession Combos.
Because not dying for like 30 echoes and then dying from one mob that was harder than any boss feels weird
oh yeah and lasers too, how can I forgot that abomination.
Do dots effects like poison or damned proc armor/resistance shred if i have a "shred armor on hit/shred resistance on hit" on an equipment piece/idol
Or is it only actual hits
so after our exchange, my hypothesis is something like.
players die to 5 hits: "I could play better next time, I know I can only tank 4 hits with this gear" (even though I could've geared better to prevent this)
players die to 1 shot: "I must not get hit by this next time"
players die to 5 dot ticks: "why does this dot do so much dmg?" (even though I could've geared better to prevent this, it feels bad)
players die to dot 1 shots: "bs" (historically wengari avalance, laser, spire, uber rectangle, etc.)
dots aren't hits
rip
sigh, I am still trying to figure poison lich out, but poison being half the damage of bleed or frostbite makes it rough to justify :( is there some thing I am missing that makes poison not strictly worse? the poison resistance shred is nice, but I dont think it is enough to outperform, especially on higher stack counts?
Did you account for poison overload?
Otheriwse there really isn't that much?
I cannot find a tooltip of what it actually does ๐ what does it do, eactly?
looks like lastepochtools screen? I still cannot find it on the whole website, where is it hiding ๐ looks powerful for sure though
Tunklabs, it's given through a warlock passive.
yeah I know where it comes from, I just really failed to find the tooltip in whole lastepochtools and maxroll lol, thanks <3
but Warlock also has bleed overload, which I would expect to do the same? so its not like a huge bonus for poison specifically, it jsut means ailment lich needs to go into warlock a bit ๐
Each overload has their own buff, they're different-
oh ok, that makes a big difference indeed, thanks
got bleed lock to 18 021 596 vs 100 D:
compared to like 20m sentinel it's meh
oh i forgot the idols while overload + bleed overload into that
Consider extra shred from aura of decay for example. That seems to help my bleed lich a lot
What gloves?
Why would you slam a T6 on that?
ye t7 ofc
forgot to change in other builder
i will probably stick to cb flay lich anyway
and just mana stack
I don't think it's unreasonable to reach for 2lp on that also
My aspirational bleed lich is a little over 35 million but it needs double t7 slams on most of the pieces
It's probably just under 30 without I think
i mean with double t7s fully geared lock might even go 30m+
but let's be real, will be hard XD
3lp julras would break the game. I love this ring
Stardial?
Wasn't there an infernal whip lock that cleared the Uber? I remember seeing it in a build show case from the Devs
Might be fun
Wait does reap count as a mobility skill?
I am curious about abomination but im wondering if I can make a keyboard macro for the summoning and skill swap...
Is it possible?
Yes.
I think i might be cooking something and it might even be decent
Using reap without that node makes it share a cooldown with transplant and the like
(Also cooldown lmao)
If I play abomination I'm just using abomination and minions not doing any skill swap stuff. As that's going to be annoying each time you gotta resummon stuff.
But im mostly looking the abomination new consume minions with on minion death triggers.
Will it proc the julra rings tho?
Wait shit misread that
Could you explain this change?
I neve rolayed this class so I'm quite clueless
Basically the abomination will continually consume minions while it's alive.
Before it just consumed them on summon.
So you can get 80% chance for skeleton to resummon if they die and your abomination can keep consuming them for buffs which triggers all your gain ward on minion death stuff.
The abomination consume build power really comes down to if consume minions is good.
Otherwise my fall back plan is to play mages that explode other minions for dmg
Did we ever figure out what possessed nemeses do? Are they just a nem or did they have drop buffs or something?
Anyways what do yall think of this weird build I cooked up
https://maxroll.gg/last-epoch/planner/2w9af0gh
Basically supposed to be an uber abby upfront damage dealer in a team, go to uber, bone curse, death seal, summon wandering spirits on him, drink a potion and hold down harvest for shred, then reap and unseal while making sure you are at lowest hp possible without exiting reaper form, or at least that was the plan
@topaz lynx (if it's correct lizard)
I'm happy with my blood lich now. Probably won't blood tether at all because 0% cast speed interrupting my flays lol
ah yes scorn gaming
i really wanna know the abomination tech (100m)
Super buffed(double damage and hp)with drop buffs
41m dps? As flay bleed lich?
even if new abomination necro tech does 100m dps I can't be playing it. I hate minions so much
that tether figure isn't accounting for my 0% cast speed and honestly i don't want to try account for a 0% cast speed rip blood interrupting my flays lol
plus i'd have to swap my axe out of taste of blood
unless I can think of a way to make it worth it, I'll just delete those 2 rows with tether and tether + scorn soon
The only problem i need to solve is making sure i have enough mana to keep up with Flay
60m dps lock (crit) is in the oven
on 1 t7, not hollywood gear
if I want double t7 to slam but it's 1 prefix 1 suffix, do I still imprint 2 prefix? or is 1 prefix 1 suffix more efficient
screw mana regen i'm just gonna put a mana gain on harvest use affix on my chest lol
Canโt wait to see abomination 1shoting Uber in s3
Can abomination devour T.Rex? ๐
meanwhile trex... this is all included.
seems like it's meant to buff, not be main carry
I'm sad
How do you check the dps?
Looooooooooooooool I am getting downvoted and accused on Reddit for not sharing my own personally planned Tithe Flay Setup. I am HIDING IT ๐
As if people think I am planning on playing some crazy meta setup

Gotta love me some good Reddit
my 2h version (already ulploaded) is 160m can do more full glass cannon ofc xd Shield is like 80m
is the gameplay similar to last league where you wait for abom to come up to packs and one tap one group at a time?
should be a bit better, he now teleports to you if u go far away
and there is aggresive stance for minions
Someone on reddit is about to have a rude awakening.
radious and AoE got buffed ALOT
prehistoric apex predator vs 1 frog, who wins?
ARPG Player and reading tooltips thoroughly. These two things can never coexist ๐คฃ
I've been condition by EHG to still doubt tooltips even if I can read anyway
Oof, slightly relatable
Step 1: If you read a tooltip, read it again.
Step 2: If you THINK you understood it, read it again
Step 3: If it looks broken as hell or underpowered as hell, read again to make sure you didn't misread it.
Oh boy
Step 4, somebody in the chat will point out that you skipped one word which ruins your entire play
- Streamer only step
Or when you share your ultimate discovery here on discord
And this chat gives you the cruel reality
Just like this guy I saw who didn't realise he'd have a ward cap with corrupted form
And once again you question all your life choices
OH NO
That's not even that hard to miss!
Ikr. 14k ward+ overleech and half your health is way too good to be true, let alone somehow missing that part of the sentence
Poor guy
At least it's not too hard to adjust your build around
Mhmmm
Otherwise they'll probably rip blood themselves.
for those who come after?
can new belt affect abomination?
with inheritance amu
with str stacking
then u go with cleaver xd
inheritence is not good cause it will get fcked by trex(most likely) they both are minions
i dont use trex
i go with frenzy belt
well if u str stack and u gain frenzy effect %
and inheritance applies frenzy to ur minion...
thats just a typo/bad tooltip and even if it works as you assume it works abom will only get more speed not more dmg etc
Beneath Ancient Skies / 1.3
Acolyte (34) / Necromancer (79)
โธ Health: 2,085, Regen: 162.3/s
โธ Mana: 144.51, Regen: 10.88/s
โธ Ward Retention: 340%, Regen: 0/s
โธ Attributes: 170 Str / 22 Dex / 170 Int / 22 Att / 47 Vit
โธ Resistances: 84% / 84% / 84% / 82% / 89% / 99% / 99%
โธ Endurance: 272%, Threshold: 1,187
โธ Dodge Chance: 4% (120)
โธ Armor Mitigation: 79% (11,479)
โธ Block Chance: 121%, Mitigation: 33% (850)
But tbf with ehg never know maybe check offline when patch drops
well, sword catcher has 'on you' too
would they really miss that jsut on this belt xd?
Inheritance only applies the stats of itself. If another stats boosts it, it doesnโt get transfered.
The usual rule of โif it doesnโt state minions it doesnโt affect minionsโ apply here
So inheritance applies different instance of frenzy?
for me if it applies frenzy to minion and u have like 200% frenzy effect
it applies frenzy with that 200%
can't wait for actually test it in offline
The correct way to explain it is:
Inheritance applies the BASE version of frenzy.
Frenzy gets applied, THEN it is modified by whatever exists on the object.
In all other places it's a generic formatter, but on Fangs of the Berserker it's a custom text, so it's probably just missing "on you".
time to ask devs
Ye i would be very surprised if its not a typo
All right @ebon mica I got clarity on Scornful Blood and Hollow Lich.
Scornful Blood turns the leech on the skill into a more damage multiplier for that damage type. Leech rate doesn't increase overall damage but makes it tick faster. Overkill leech most likely works.
Hollow Lich on the other hand is a generic increase in damage for any type of damage, including while transformed(as its technically generic). Skill-specific leech (e.g. on skill tree or health leeched with Harvest) does not count.
If you want perma frenzy on your minions you can use this 2 item combo.
it's not about perma frenzy
it's about giving like 250% frenzy effect
as u str stack
I'm sorry, it follows the damage type?
Referring to what here?
Scornful
health leeched does not have a damage type
so its "true" damage
or same category as reflected
did I say something off? :p
"More damage multi for that damage type"
right, so if you melee leech, its melee more%, spell leech is spell more %, etc
meant it the other way :p
okay so... dot leech makes no sense for scornful
so no way of scaling the scornful damage then?
Dealing more damage
is your way of scaling scornful damage
yeah that's what I mean
This wording makes it sound like it would double dip on Pen. Once from the damage causing leech, then again on the leech->damage of the type. I assume that's not what you meant but that for calc purposes it's just a new more bucket?
still, T7 melee leech on a 2h weapon is a big dps gain
Huge bucket anyway. I'm sitting at just shy of 50% leech.
It's just a new more bucket, yes
has to be melee
there's no way dot can get close to this
Why melee?
We theorycrafted a bleed lich toight too and it has MORE leech than my flay/cb lich.
I'm not using melee leech either though as melee skills dont hit enough.
Mainly all purpose leech and CB with mana stacking.
Interestingly x%leech while transformed affix on body armor outperforms mana on the mana stacker.
Yeah more% eventually outscales, but i dunno where are you getting the generic leech
now I wonder. Is 6.02 aps for abo good ?
I'm definitly 'a' Rhys
XD
are you the rhys from d4 barb chat
You can run a 2h sword (or Torkrefins Hunger) for 15% melee leech and smack a t7 40% melee leech on it
are you telling me you get more generic leech than that?
11 from armor, 5 from hollow lich, 6 from feast. 66% to all from feast. Plus the spell leech node form lich tree ends up outscaling all other dps nodes so it's maxed for 4% more too.
Less leech. But 20 chaos bolts/attack at 3.5 aps, with leech.
I have played d4 and I did play a barb in one of the 2 seasons I played. It's pretty unlikely it's me though; Haven't played d4 since S2.
you going up to 2k mana? that's a lot man
fair enough, he used to do things like the enigma/equanimity with his name, thought you were the same guy xD
Yep. 2k mana in early/mid game gear. No crazy LP, single affix. Good idols thiough so I will be short on mana but a few hundred until then.
Sounds like a good bloke.
i mean you dont really have any leech that is not available to melee. Thats just more CB shenanigans than leech
not running into seriously diminishing returns of getting damage from 2 buckets (spell damage & more CBs) by 2k?
I agree. The leech is just a sick scaler though. a few points for 1.4 multi is very strong.
Mana is still outscaling everything else I can put. If I can find a way to swap mana for CM that'll be good. My CM is garb (+233%) but prem gear should bump it up.
Crit capped too ofc but cm is hard to get.
fair enough
i'm just looking around if there's a harvest or melee Flay take in here. I think running scornful blood with berserker belt is bait
Probs end up trading some mana charms for cc/cm charms that are imprinted but they will take ages to get if I dont wanna dump resources.
I agree with you. I think scornful is just very good in general. Not sure it needs to be overly focussed. Very cheap multi bucket.
do we know if scornful blood will heal the lich while dealing damage (drain is ambiguous)
Strong enough that the best T7 mod on my armor is actually %leech while transformed.
I assume we get no heal.
it won't
It says 'instead'
Fortunately, CB a nd harvest have healing reminiscent of heartseeker.
abo auto if belt works
also lets you concentrate a multiplier to AOE DPS to a single target
yeah, also trying to create but it seems to no avail, a non chaos bolt variant of flay
I made a spell variant of blood flay
bleed*
i dont think it measures up to mana stacking tho
think it hits that chaos bolt node?
what part confuses you
yes
Every 100 max mana you have when you cast flay casts a chaos bolt. Every 100 max mana you have increased Flay and CB dmg by 20%
basicaly u want mana everywhere
flay sucks mana hard too
well CB returns mana
stack a bunch of mana get more chaos bolts and more dmg multiplier
i mean rip blood and bone curse can be mana neutrak
can't wait for it to be nerfed by next week
tho I do not recommend playing necro
pally the face tanker
120m uber dps
will be nerfed 100%
well if belt doesn't work as I think it does then abo dmg drops to like 70m
you need bone curse though
since we not running fissure
hence the blood focus
not sure why dread went poison
CB is a great ailment application skill and poison overload is very strong?
is poison stacks unlimited like bleed?
yup
thought they top off at 30?
any ailment is unless stated otherwise
or was that for poison shred
That's just the shred part of the ailment.
its not exactly poison shred
It has no cap.
but yes 30 first stacks of poison apply it y
hmm but again easier to gear for poison vs bleed
bleed is much easier to gear for arguably
but poison I think has a higher top end on account of all the res penetration
not sure which dagger you mean
oh traitors tongue? I think thats not restricted to just poison but yeah i think youd use something else for bleed
id prolly use that one for dex stacking cold
https://www.lastepochtools.com/planner/Bx8jb77B just a quick whip up of focusing primarily on leech.
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (93)
โธ Health: 2,898, Regen: 18.2/s
โธ Mana: 104.51, Regen: 11.84/s
โธ Ward Retention: 110%, Regen: 54/s
โธ Attributes: 10 Str / 102 Dex / 35 Int / 2 Att / 12 Vit
โธ Resistances: 68% / 82% / 68% / 62% / 60% / 98% / 90%
โธ Endurance: 34%, Threshold: 638
โธ Dodge Chance: 18% (593)
โธ Armor Mitigation: 32% (1,648)
180.11% leech
Not too shabby?
god knows i need to make this tankier tho ๐ i just wanted to see how much leech i can realistically squeeze in
what's your recovery if leech doesn't recover?
wondering about this, what's a non clunky way
Wow, that's a lot of leech.
use AoD healing with tons of healing effectiveness
aod?
aura of decay heal 8% of missing hp per second
Melee attack speedon the axe propbs better than pen. Pen is pretty crap in this game compared to most arpgs every time i run the numbers.
And you have velocir raptor jaw for tons.
Pen is super good as a stat the issue is the amount they give you on weps/ammys is just low
Yeah 1% pen = 1% more because how of resistances work
Whereas in like Poe 10% pen is a lot more
So, what, an Eagle Wing instead? Or?
I just meant the legendary affix
In my spec, dropping 3%pen from passive for 15% damage was always increasing damage. And i'm not even high pen.
I think it's cos you get 75% from mark+shred.
On the exalted axe. Can't you get t5 melee attack speed rather than pen?
pen is a suffix, attack speed's a prefix
RIGHT. I'm thinking like Lp ๐
It's an ACTUAL exalted.
Would you use something else? :p
Not sure. I think that item is good. Did you consider the primordial that buffs exalter items?
I wonder if that''d be better damage than the dagger
Probs not though. The dex dagger is pretty awsome across the board.
You must not have much increased damage either than. You also have to keep in mind resistance shred is less against bosses. Both stats get less valuable the more you have .
Have you looked at the pact severance one handed axe?
Ignoring the whole sacrifice bit of it, it comes with a chunk of attack speed
I did forget about bosses. 60% less effective for shred; i'll redo my mate on pen.
Quick question Abom no longers consumes skeletal vanguard, ethereal revenant, Arek's Flesh etc. basically any non acolyte minion skills right? or nah
Does mark/pen have similar?
Fair
Fair point.
Doesn't consume what it doesn't say it will :p
I could be convinced to maybe run an eagle wing for a bit more crit and ms
The new axe 
new axe is sadly necrotic
Time to force it into every build possible
I mean i did try to dw it at first but most of its effects dont work when dw
Youโre cold right?
Eulogy of blood 
Can very well go phys
Cause I see a cold affix
Do you guys think skele archers with resummon chance could kill Uber Abby?
Anything is possible
I had an idea for a skele churner ifnernal golem but infernal aura is so bad
How are you scaling damage
it is depressing
If they're dead longer than they're alive, probably not.
Well ๐ I guess they are more dead then alive
More dead than undead 
so far im most pleased by my skele rogue vit stacker
from the 4 something builds i made
so far
vit stackers get so tanky its funny
ideally i wish there was a necrotic dot minion instead
thatd be even tankier
but theres nothing potent in that direction
Unundead.
Dudunsparce gaming
there's no good necrotic dot minion right
im just double checking
but im pretty certain there isnt
Gm gamers. 3 more days ๐
there's just damned on mages with hungering souls, that's shite.
Anyone have some kind of build guide for lich?
buddy you gonna have to narrow that question down
most of my stuff is in theory in the planner
https://www.lastepochtools.com/planner/QqDPMWNA
This is the start of what I'm looking at
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (43)
โธ Health: 1,476, Regen: 22/s
โธ Mana: 104.51, Regen: 8/s
โธ Ward Retention: 71%, Regen: 0/s
โธ Attributes: 2 Str / 2 Dex / 18 Int / 2 Att / 8 Vit
โธ Resistances: 0% / 0% / 0% / 0% / 0% / 128% / 8%
โธ Endurance: 30%, Threshold: 295
โธ Block Chance: 30%, Mitigation: 34% (875)
https://www.lastepochtools.com/planner/AVK9wLlQ
and this one's mine. diff flavors
Beneath Ancient Skies / 1.3
Acolyte (31) / Lich (68) / Warlock (14)
โธ Health: 1,955, Regen: 27.2/s
โธ Mana: 213.51, Regen: 17.6/s
โธ Ward Retention: 204%, Regen: 0/s
โธ Attributes: 12 Str / 12 Dex / 82 Int / 18 Att / 20 Vit
โธ Resistances: 110% / 65% / 85% / 123% / 110% / 151% / 140%
โธ Endurance: 34%, Threshold: 430
โธ Dodge Chance: 2% (65)
โธ Armor Mitigation: 24% (1,026)
Rip Blood / Bone Curse / Aura Of Decay / Death Seal / Flay
(Ignore the red rings, you just need another 35% mana regen somewhere)
What you mean narrow it down?
Im not looking for end game build, but one i can use in the campaign and start do mono with till i have the lvls and gear for end game build
so you want a levelling build
Ya
maxroll will cover you on that front shortly.
But for lich, not warlock and then swap to lich
since they fixed rip blood
id prolly go bleed rip blood but thats me
Poison lich probably a solid lich for levelling too
i'm gonna also be hard speccing rip blood til it either works or i get frustrated and swap it to spirit plague
so rip blood into blood tether with bleed chance, then spirit plague, then reaper form (for huge dmg bonuses). that will carry you early
at 35 you can spec into marrow shards since rip blood will be able to cast it indirectly, aura of decay is another option for more bleeds
im doing it right now and its not bad, single target could use some work but i dont have access to blood tether so hoping that will help
aura of decay is in my direct build plan so once i get there and can sustain it ill be done
I'm not smart enough to make my own build so I'll be following the inevitable maxroll guide when it comes out
i dont think they are going to change it much, just fissure warlock and mastery swap
Definitely gonna league start with rip blood tho
wandering spirits first then switch to rip blood

I believe in your ability
Ty gamer
thats not lich specific tho :p
all i need is rip blood stack bleeds get a lucky exsang drop then full bore into aura of decay bleeds /s
i'm sure rip blood will take me thru the campaign no problem
^
%inc added together x %more1 x %more2 x %more3....
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (63) / Warlock (30)
โธ Health: 2,616, Regen: 20/s
โธ Mana: 320.66, Regen: 22.64/s
โธ Ward Retention: 214%, Regen: 88/s
โธ Attributes: 19 Str / 15 Dex / 107 Int / 5 Att / 6 Vit
โธ Resistances: 118% / 80% / 80% / 106% / 62% / 158% / 68%
โธ Endurance: 33%, Threshold: 601
โธ Dodge Chance: 2% (60)
โธ Armor Mitigation: 26% (1,159)
whats your question
- Add all flat damage together
- add all %increases together then multiply it.
- Multiply each %more damage node and effect.
- multiply pen and or resist shred.
- multiply estimated armour shred stacks if hit damage.
500 cap is baby numbers for flay mana stacking-
gotta start it up till chaos bolt lol
then use chaos bolt and rip blood to get to flay
Tithe can give more than 500./
Beneath Ancient Skies / 1.3
Acolyte (21) / Necromancer (92)
โธ Health: 1,989, Regen: 29.2/s
โธ Mana: 134.51, Regen: 10.88/s
โธ Ward Retention: 329%, Regen: 38/s
โธ Attributes: 143 Str / 17 Dex / 143 Int / 17 Att / 21 Vit
โธ Resistances: 96% / 96% / 161% / 84% / 127% / 119% / 95%
โธ Endurance: 43%, Threshold: 398
โธ Dodge Chance: 3% (92)
โธ Armor Mitigation: 75% (8,240)
Pretty much what would my build would be, feel free to change to your liking
There's a theory craft that turns 1.5k mana into 2.5k mana?
with "unethical" helmet/chest they were hitting 3k mana lmao
well you arent directly casting spells that takes most of the lines away unfortunately
No as in, using the new axe people went from 1.5k mana to 2.5k mana lmao
oh nice
tithe/traitors tongue is just too strong of a combo
skill points, 17% base crit, mana stacking and mana regain*, spell dmg for chaos bolts, etc
Is it just gonna be a random world drop or do we know where this unique comes from yet?
random drop
Works for me
its lvl 70 tho ๐
converting to spell flay and using celestial decouples the mana gain from required kills
Oof. Gonna be a 1lp for me then
With max cof getting 2lp+ probably won't be that bad
idk if i run dual traitors and use mana on harvest chest or just wait till lvl 70
That too
i kinda want to jump straight into flay lol
Do love me some flicker...
bonk
Probably gonna make separate characters for harvest, flay, and rip blood. All 3 sound so fun
it would be so much easier on a 2nd character for lich
just make dex gear and run harvest
No
What the heck are you talking about
Multiboxing?
Yeah
Yes think you could do it on Diablo
Don't think that's a thing in le. Maybe if you use 2 separate accounts but I dont think it works like that
Wish you could multibox thanks your reminding me of the name
Hello guys, do you have any recommendations for summoner necro build? I would like to try some Abomination build โค๏ธ
Abom builds are everywhere.
Abom enjoyers are eating real good rn
And any specific link? ๐
Tombs of the Erased / 1.2.3
Acolyte / Necromancer
โข Assemble Abomination
โข Infernal Shade
โข Dread Shade
โข Summon Skeleton
โข Summon Skeletal Mage
โข Ambitions of an Erased Acolyte
โข Naal's Tooth
โข Tolmat's Incorrect History of Eterra
โข Hollow Finger
โข Wraithlord's Harbour
โข Death Rattle
โข Eterra's Path
โข Julra's Obsession
โข Aaron's Will
โข Orian's Descent
Boss Killer / SSF / Minions
honestly just look at maxroll
lizard cooked a 60mil hit abom or something
Oh just read isboxer can open 2 steams and can allow multibox for LE
Fyi I don't know if this is against LE's tos so do it at your own peril
Thank you so much โค๏ธ
I wouldn't do it if I were you but you do you king. Gl
honestly just make your character and then dupe him to offline
Just would be nice to level up 2 at once , I really hate making alts
ngl it would be way easier to just make a friend and ask him to level up your alt LMAO
granted youre now offline but eh
It takes like 3 hours to get an alt from 1 to emp monos
yeah this game makes twinking a character super easy
Yeah im a lazy gamer , never do more than 1-2 heroโs per season
I should pay someone to level up each class for me
ok elon
$300 per level 100

Elon is doge , Iโm eth
You don't even need lvl 100 at all. Mid 90s is plenty
I dont think I've ever finished 100 on a character. 98 or 99 a few times tho
I hit a 100 last season
i hit lv100 and i play since 8.08

10 days was enough LMAO
Damn
I was playing a brand of deception autobomber
I usually get bored with the character by the mid 90s and move onto an alt
yyyea i had more than 10 days
Do sacrificed minions count as dying for all purposes ? Like skellies' "gain mana/ward on death" and all
specifically when they get sacrified by Cruelty or by skele mages
The wording of this node makes me think it wont work for single target? Like it'll only shoot marrowshards at a second target but not the one you crit with flay?
generally that stuff prioritizes different targets, and then your primary if there's nothing left to hit
but we'll have to see on release
Yes.
it works. "marrow shards will hit the initial enemy" 3rd paragraph
thanks ! I may try sacrifice this season, never tested it yet
anyone made some WiP mana flay cb build i could copy the homework from? (learn wtf are yall even taking there)
yea search for the one from bwz in here
I saw that but I figured it was just talking about whatever target its sent at so you know it pierces, not specifically saying "It's gonna hit the flay target"
it will hit the flay target, also mike confirmed it in the dev chat
Oh nice
Yay
okay I'm up, yooooo
Good morning
anyone looked into Abomination sacrificing 100% revive chance skeletons to spawn blood wraiths?
you get 15 mana back per skeleton sacrificed
No but I want to look at it now
but you gotta pay 120% the mana cost of sacrifice when Abom casts it
and we don't know how fast he'll cast it
I haven't look at sac abom it's on my list lmao
took me like 3 days to make 6 planners so tired
he definitely won't sacrifice the blood wraiths because he'll only sac whatever you make him out of
trueee
oh im either blind or dumb but cant find it
https://www.lastepochtools.com/planner/omELKlno It's a bit pathetic but this is as far as I got with zombies/skeletons/shades. I'm not sure the zombies are even needed
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (93)
โธ Health: 1,557, Regen: 22/s
โธ Mana: 104.51, Regen: 8/s
โธ Ward Retention: 81%, Regen: 0/s
โธ Attributes: 2 Str / 2 Dex / 23 Int / 2 Att / 19 Vit
โธ Resistances: 27% / 27% / 27% / 6% / 6% / 166% / 25%
โธ Endurance: 30%, Threshold: 311
โธ Block Chance: 30%, Mitigation: 34% (875)
Seeing some really good abom builds with super accessible gear early on.
Wondering if I might just chill with big abom boi and farm reap gear and see what builds people come up with 
u could do the bouncey sacrifice and it'll bounce to the wraiths maybe?
bouncey sac will bounce to the abom i'm pretty certain
I can look in a bit
I need to make a video today or something
hmm, the skill node for abom sac did say it wouldn't target itself
thanks ๐
My assumption is the initial target wonโt target itself
sacrifice chain says it recasts on any minion in the aoe of the explosion
But the bouncy sac wonโt care about that
(if you search from: bwz and has: link, makes it easy to look up people's builds)
I wouldn't bet on that not blowing up abom
Yea
even if it does, chain sac helps with cast speed or making the most of limited triggers, if abom just casts rapidly any time you have mana you may not need it
and you pay more per sac with chain, abom is already making you pay 120% of the already steep cost of sacrifice
I'm hoping it's basically passively eating them in like a split second
if it is rapid the abom will be functionally unkillable because it's gonna heal so much from nomming
Somewhere between every 0.5 seconds and 4 seconds per chomp

4 sec would be totally worthless (& thus it's probably 4 sec)
Perhaps even every 5 seconds
lets make it 2 per 12 seconds like the vengeance primordial unique
pfft
abomination being able to sacrifice minions is very cool
It's copy pasted from wraithlord
Devour
Rapidly devours minions that had previously been absorbed to create the Abomination. Restores 10% of the Abomination's health for each minion devoured.
Range: 0-19 meters
Engage Range: 18 meters
Pursuit Range: 20 meters
Mana Cost: 40
Cooldown: 0 seconds
Base Speed: 0.733 per second
Use Delay: 0.5 seconds
Use Duration: 1.2 seconds
Scales with Cast Speed
Base Damage:
40 Necrotic
Critical Chance: 5%
Critical Multiplier: 200%
Added Damage Effectiveness: 200%
Is a Hit
Hit up to 3 nearest enemies in 7 meter radius
Target nearest
Scaling:
Per point of Attunement:
+2% Mana Efficiency
from LET
based on the minion data
We need some funny item that makes the player count as a minion and then abom uses sac on you
it will be a little bit faster than wraithlord by default as wraithlord has a less cast speed mod
I'm surprised there wasn't a Minion Modifiers apply to the player at X efficiency primordial unique with a chunky less life modifier on it to offset the delicious T7 351% increased minion life affixes
and yeah, don't cast sacrifice while wearing it
and definitely don't equip cruelty

Is the "% current hp lost/% missing hp as ward" something you go all in on? Or is there a threshold where its too much
can't die from that
no such thing as too much, normally you want it to zap all your hp to 1
so you get more ward
ok so more is better pretty much
Somehow I worry that the flay build will heal too much to generate much ward at all
its either all in or like none at all
Going off of that, if you're using an ability that costs hp to use like marrowshards and sitting at 1 hp on a lowlife, does that just kill you? Or will shards just not proc off of rip blood if you don't have enough hp
there's somewhat a critical mass to get it online, just one source often won't give you enough ward compared to the health
Or will rip blood healing be enough even with low life
it uses current health so you can still use marrow
Might depend on if it's a flat hp cost or a percentage. I would think marrow shards would still work fine cause it's % current hp then if it rounds down it'd basically be free at 1 hp
Thought so but had to check
necrobros is there a decent looking horde build coming together? a buddy of mine really only ever wants to play horde style minions but doesn't mesh with the beastmaster vibe
define hord
is 20 wraiths a horde?
if so then flame wraith is strong as always
skele rogues should be decent
i didnt fck with mages but maybe u can go now mage army
lemme get his quote when I sent him the abom guide
[8:14 AM]
Confehdehrehtheh:
Abomination Necromancer Guide - Last Epoch Maxroll.gg
Abomination Necromancer Build Guide for Last Epoch, Season 3. Skills, Passives, Gear, Blessings, Idols. Builds for Monolith, Dungeons, Arena.
https://maxroll.gg/last-epoch/build-guides/abomination-necromancer-guide
the new season lets you build your monster and then run around with it + trex
[8:18 AM]
Aurk:
One monster though
I want a million expendable minions
I think wraiths might be too much of a turret playstyle
like he usually plays ARPGs to summon a bunch of dudes then just loot. he's pretty casual about it
flame wraiths or if someone makes rogues work, other than that there isnt much
ahh well then the most casual is abomination or archmage skeleton, you summon 1 op dude he clears 3 screens for u
for armies idk
not in LE imo with many minions comes a lot of buffing
rogues look fine all variants are around 10mil dps with conservative calcs
yeah playstylewise he'd probably like those, but it's about the vibes too
I'm working on a minion army build
wait for zeckars builds ๐