#💀┃acolyte
1 messages · Page 39 of 1
true but %mana isnt a rare affix, so if you just filter for every t1 %mana you will get that relativly fast
Yup forgot about the runes
We shall see on launch
So max roll we get 40% mana without the T8 mod, what's a very nice amount. Imagine if Wizards have acces to this
Wait I played a Wizard last league and didn't think of trying this. Rip
okay no time for more math, but considering 1 proc of fissure + 1 proc of chaos bolts from fissure + double fissure I get ~900 bleed/sec
kinda oka'ish
this affect by chaos bolts skill tree ?
tks
https://www.lastepochtools.com/planner/BEpK9Z9Q Behold, the Skeleton Churner
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (69) / Lich (24)
▸ Health: 4,184, Regen: 192.96/s
▸ Mana: 189.51, Regen: 10.96/s
▸ Ward Retention: 140%, Regen: 185/s
▸ Attributes: 18 Str / 29 Dex / 50 Int / 18 Att / 136 Vit
▸ Resistances: 88% / 88% / 80% / 68% / 68% / 554% / 218%
▸ Endurance: 58%, Threshold: 837
▸ Dodge Chance: 24% (804)
▸ Armor Mitigation: 45% (2,677)
▸ Block Chance: 35%, Mitigation: 27% (510)
Okay 1072 bleeds per second on new bleed warlock xd
lmfaoo
4 sets for +4 skills and +20 attributes and +20% all res xD
my only concern would be if there's a short animation for consumption like wraithlord, cause then he'll just stunlock himself
Yea that's
the main concern really
if he can just keep walking while churning
then this is busted
though in all honesty
you should be able to churn with just mages for clearing
and use the regular skellies for bossing
if that's the case
man this idea is so swag lol
I imagine the folks playing sacrifice skeleton mages are happy
I just want an excuse to use the cruelty relic
they did buff sac did they not
i think slightly
you can also have a t8 -mana cost sceptre as your primordial option to make it's mana consumption possibly better
tho, if it's resummoning skeletons and you have the mana gain on skele death that shouldn't be an issue, at all
Except nodes that say cast.
got mage tp, you think transplants better over bone curse?
depends on your preference of movementspeed, but yes i forgot about skele warp
💀 💀 💀 how??
Already with loot filter??
ofc
So we're just going to make statements based on things we don't know?
How?
They added stuff in
yes
https://www.lastepochtools.com/planner/BaebXqYB spine of malatros full poison build 100% crit rate 1100% crit damage
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (27) / Warlock (66)
▸ Health: 3,900, Regen: 0/s
▸ Mana: 214.51, Regen: 17.52/s
▸ Ward Retention: 176%, Regen: 334/s
▸ Attributes: 13 Str / 23 Dex / 88 Int / 13 Att / 36 Vit
▸ Resistances: 97% / 89% / 99% / 50% / 62% / 561% / 151%
▸ Endurance: 33%, Threshold: 897
▸ Dodge Chance: 7% (195)
▸ Armor Mitigation: 29% (1,409)
Save the call outs when the season drops and we get live testing-
its better than any other build this patch by around 100x
true,it might just not work xDDD
So it's the typical "Trust me bro" without any information to back it up
Live tests are the best, you can hear the screaming
nope, you can calculte dps on any planner by hand
While true I'mma stay skeptical
So er, where's the damage? There's no poison hit here, just acid skin's dot and poison dot.
the whips
Which are Fire?
poison
my only concern with golem builds of any kind is the visual glitch - his model starts skating around all over the place - kinda annoying
whips don't covert along with Fissure's converts.
irc think he consumes everything at once at the time he casts his infernal aura
That amulet hella OP if one gets the right weavers
u can always go rattle on lowe budget, but ye amulet OOOOPPPP
i will not be tempted by Abomination shenanigans
That amulet does drop quiet often, getting the modifiers is the tricky part well atleasr for me
Yeaa
it's nice it's a single minion too
but flay looks like fun. Flay can cap out at 2 mil for all i care
well u got trex too so not so lonely
oh true
Beneath Ancient Skies / 1.3
Acolyte (34) / Necromancer (79)
▸ Health: 2,119, Regen: 162.3/s
▸ Mana: 144.51, Regen: 10.88/s
▸ Ward Retention: 340%, Regen: 0/s
▸ Attributes: 170 Str / 22 Dex / 170 Int / 22 Att / 47 Vit
▸ Resistances: 84% / 84% / 84% / 82% / 89% / 99% / 99%
▸ Endurance: 232%, Threshold: 834
▸ Dodge Chance: 4% (120)
▸ Armor Mitigation: 68% (5,866)
▸ Block Chance: 101%, Mitigation: 33% (850)
i would assume this node works only with all minions and has typo on top
and you disabled golems
Yea
Yea, iam just waiting to experiment this
i suggest disable all skeles besides warriors and go dual strike node on ABOM, that verson with str stacking has 50% less dmg than bow but still op
why is acolyte so bait, every single build diversity is just all ruined by some issue in the game
Hmmmmmmm k
At least for this case, think about it, do you REALLY think EHG will let a poison hit skill slide?
Beat single minion gonna stay wiarthlord
can acolyte get a skill that scales tho
man I haven't checked the primalist channel but I imagine everyone and their mother is gonna run cleaver solution with that t-rex relic
minion aggressivenes changes might make wraithlord wraith army less frustrating
T-rex is good for necro as well
it looks good for any minion class
maybe that'll be a second build
ping me if u need help later i can try to reply, i theorecrafted version for maxroll and also have dual strike , stomp and mixed one(2nd best abom imo)
the heartseeker abom node seems fun
with help of @wintry flame ofc 😏
yes its pretty nice especially with many hits and plague idol
good to have a rapid hit/homing ranged ability independent of the melee attack, can cover for bad minion ai decisions during clear
what difference between cast and direct cast bro ?
Because EHG has problems being consistent sometimes, in items, there's no difference.
In skills, cast counts procs that do casts. Direct cast means pressing the button.
SOme procs don't 'cast' the skill but just do part of it, meaning they don't get either.
i mean If its trigger them affect by node(cast) and not affect by node( direct cast)
well ya. Need in-game test ^^
Flay's CHaos bolt trigger specifically says "A projectile of chaos bolt" so it doesn't cast chaos bolt.
i check on last epoch tool and its link me with chaos bolts =((
Because it still fires a chaos bolt.
Just a SINGLE chaos bolt. (per proc)
So anything that says "chaos Bolt projectile" doesn't work because it only fires one, it doesn't cast chaos bolts.
ya understand tks u ^^
do you think the "exquisite blood" node on flay is worth it?
how many orbs create
if just 1 i with not worth
you mean blood explosions?
Beneath Ancient Skies / 1.3
Acolyte (25) / Lich (78) / Warlock (10)
▸ Health: 3,021, Regen: 18.6/s
▸ Mana: 490.55, Regen: 19.36/s
▸ Ward Retention: 290%, Regen: 0/s
▸ Attributes: 21 Str / 32 Dex / 145 Int / 21 Att / 30 Vit
▸ Resistances: 73% / 73% / 73% / 26% / 91% / 96% / 56%
▸ Endurance: 57%, Threshold: 906
▸ Dodge Chance: 24% (749)
▸ Armor Mitigation: 51% (3,084)
▸ Crit Avoidance: 9%
yup
im guessing 1 but its a direct cast spell, no melee attack
Is there already a good minion build for S3?
we need in-game to check haha
yeah, guess ill just tc 2 builds, one for melee and one for spell
is aura of decay a viable main source of damage do you think?
Ye
Didnt do the math for harvest flay rip and aod on top, i guess rhey would add another 100-200 stack as well on top
I have a feeling aura of decay is gonna be used moreso for its -1% Phys/cold res on enemies per int
Which is pretty good since it's not too difficult to make up for the resist you lose yourself for using it
As main damage? Not really.
Is it usable now comapred to last season? 1000%.
I don't think you'll be in a situation where its your main damage skill anyway since you'd naturally want to use an active skill alongside it
Unless if you plan to run into packs and hope they die without any input
death seal has a much longer cooldown now
3/13 uptime is kinda ass for damage though
It's gonna be a panic button for me
likewise
Unspecced and on my bar
Gib number 😄
I'll be spec'd into it but that's mostly because i don't have another skill to use
Fair enough
that's exactly my goal
I want to play RF
Yeah sorry there's no RF here, it doesn't do enough on it's own.
Yeah that won't give you RF. Witchfire and judgment feel pretty similar but you have to cast to keep your aura dot up
I ran a poison aura of decay build in 1.1 which was. not great, but functioned. looking forward to doing bleed this time around. it'll be better than it was!
Don't look at the blinding light
Witchfire with the downfall of the righteous relic I should specify
I was doing about 200 before so i sure hope it does hah
plus ill get to play with the decrepify bone curse amulet
nah i'm planning on bleed convert with the primordial gloves, no t8s for me
though the t8 set mod for the curse mace adds like, 250 flat to curses
Yeah 300 used to be the baseline. Seems it's expected to be higher now
I hope Lich can get there. My bleed paladin could do 800 and lich seems pretty similar stat wise
my brand of deception mage was doing about 250 last season with few buttons, i'd like to be around there. don't really need higher than that
that's why i play games lmao
I haven't calculated it out yet no. My lich has slightly higher bleed damage and more procs than multistrike + the additional swords. The only issue I see is the base speed of flay is fairly low compared to multistrike and the %less attack speed for damage over time is a nuisance
I'm gonna calculate it out when I'm done having random ideas in my head
There's a formula on the maxroll website for damage calculations that expresses it clearly
Iirc it's base speed of attack * averaged attack speed of weapons *(1 + increased attack speed)
But you should check on the website just in case I have the order wrong
Im not sure actually
I don't think you'll spirit step anyway if you're close enough
true
Guess you just want mana until you reach a breakpoint you're happy with
I'm sitting at 500 mana so 5 chaos bolts per flay
Nope
Man flay is so versatile it's a bit overwhelming and I have a bad habit of throwing too much stuff into a pot. ATM I'm on stacking mana, int, crit, lowlife and triggering so much shit my graphics card is going to explode
My version. Feel free to improve. https://www.lastepochtools.com/planner/oR5qpDXB
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 2,189, Regen: 0/s
▸ Mana: 1,396.56, Regen: 21.2/s
▸ Ward Retention: 305%, Regen: 25/s
▸ Attributes: 35 Str / 13 Dex / 120 Int / 13 Att / 15 Vit
▸ Resistances: 57% / 57% / 57% / 75% / 65% / 150% / 104%
▸ Endurance: 46%, Threshold: 705
▸ Dodge Chance: 3% (71)
▸ Armor Mitigation: 50% (3,181)
Rip Blood / Flay / Chaos Bolts / Reaper Form / Harvest
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmana
so
infernal aura only procs once per 10 seconds
so you can run warriors and death knights for fodder
@abstract summit got a wild concept
Was lookin around for ya xD
Behold, the Skeleton Churner https://www.lastepochtools.com/planner/owbmg0XB
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (70) / Lich (23)
▸ Health: 4,271, Regen: 176.4/s
▸ Mana: 189.51, Regen: 10.96/s
▸ Ward Retention: 147%, Regen: 177/s
▸ Attributes: 18 Str / 29 Dex / 50 Int / 18 Att / 131 Vit
▸ Resistances: 74% / 74% / 66% / 68% / 68% / 520% / 209%
▸ Endurance: 56%, Threshold: 854
▸ Dodge Chance: 23% (782)
▸ Armor Mitigation: 45% (2,677)
▸ Block Chance: 35%, Mitigation: 27% (510)
Changed belt to immolator oblation, frostbite version also viable
Dont think there are major tweaks outstanding, it's mostly about just checking stat weights now
I do want to test if mana on weps is better than attack speed
Maybe early on it is but later no?
not sure
So like early traitors should be flat dmg + mana
and capped is speed
Ye that's next, switching tiers around to see which affix is dominant
I did move off cold conversion on CB to open up slots for more mana idols
but I think both have their merits
Its not sure what is more damage the 6% chance of double dmg or the extra ignite stacks
i guess ignite + damned stacks
So i calculated 560 stacks of frostbite with 600% chance
Same proc speed basically, good approx number to check against
yeah, would be pretty funny if the launch version of the client entirely upends all this crafting 😂
https://www.lastepochtools.com/planner/ApZOmVRB this is what I'm going for rn
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (64) / Warlock (29)
▸ Health: 4,266, Regen: 27.2/s
▸ Mana: 372.51, Regen: 18.64/s
▸ Ward Retention: 238%, Regen: 86/s
▸ Attributes: 22 Str / 33 Dex / 94 Int / 16 Att / 25 Vit
▸ Resistances: 72% / 72% / 72% / 115% / 55% / 186% / 100%
▸ Endurance: 20%, Threshold: 938
▸ Dodge Chance: 42% (1522)
▸ Armor Mitigation: 31% (1,551)
▸ Crit Avoidance: 102%
Flay / Rip Blood / Chaos Bolts / Aura Of Decay / Harvest
rn It's not really a build pretty much just stuff thrown in a pothttps://www.lastepochtools.com/planner/BGWxqqVB
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (80) / Warlock (13)
▸ Health: 1,574, Regen: 0/s
▸ Mana: 436.03, Regen: 11.92/s
▸ Ward Retention: 524%, Regen: 102/s
▸ Attributes: 19 Str / 11 Dex / 195 Int / 11 Att / 13 Vit
▸ Resistances: 50% / 64% / 50% / 91% / 81% / 99% / 53%
▸ Endurance: 61%, Threshold: 315
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 18% (605)
using that chest and the amount of %ward as health lich gets to get a high amount of regen and then just focus on bleed and procs
But baby time for now, gonna switch around some affixes later and ping you if i find anything
going LL lets you take the chaos bolts node that gives more% per 20 missing health for dots
relic is alot of added mana
basically another 200-240 base mana added
and life + armor inc
It is alot of lost mana since you are also losing 12% more mana on nihilis
Mana is the best offensive stat, by far
Changing the relic alone loses ~220 base mana which is like 300-400 mana
Ye -4 CB procs a second and a -40% multi on 90+ procs
neck given all the base mana stack is ~200 mana loss
I think the issue with the mana scaling is that each 100 mana is better than the last 100
since it gives another cast and it increases all the other casts you have accrued
It is a good relic
chaos bolts
yes
with the axe buff in combat you will be sitting 2500-2800 mana so 25 CB for each cast of flay
This is my aspirational gear, so many good legendaries and no real exalts to cover what i need
my empowered mono planner has exalts tho
and no double red ring + salt the wound either
and each of those are getting a ~5x mod due to deadly plot in flay
yeah. the hardest decision was decided whether i wanted the carrion gloves or salt the wound
but with the amount of ward that chest can generate i just want it so bad
@abstract summit did dmg calcs and it comes in at possibly a sub 1 min uberoth kill with good gear
Around 70M rn
and since i'm not using the carrion gloves, I can spec a small amount of poison chance in and get 100% frenzy uptime whenever i poison overload on a boss
6.5-7M against uber
It actually could do a lot more damage but Bwz's version also has tank, and at this point i dont think you need the damage that much lol
I'm not really that familiar with Nec, but given the name, how fast does it churn through skeletons and what's the mechanic driving that? >.> I may have reasons for wanting to repeatedly summon and have-die absolutely criminal numbers of skeletons as fast as possible
Once each 10 seconds that happen to be caught within the activation
Oh, dang, too slow for my needs
its better that way
But if you wanna churn more
you can fit in a an abomination here
lol i knew manastackers would hit stupid numbers
and itll eat everything
only downside to the manastacking playstyle is that if you do it in CoF you'll probably eat your hands before you have all the idols xd
not really you can get them through prophs
Something to keep you busy lol
@abstract summit Thoughts?
shame that the base swap won't class-unlock. getting Mage bases for % mana would be sick 😂
Cannot into minions sry dude
I don't want to calculate mine 😭 I'd have to do it for flay, the harvest procs, chaos bolt and rip blood
Oh my bad
so much math
Is frostbite still applied elsewhere for the CB 12% to frost
passive talent in lich gives frostbite on hit
yeah but then i gotta do some weird shit because I've stacked duration and I'm using taste of blood to compress that down
Oh nice yea that's a solid change then. Since fire dmg from immolators
it was easier with abyssal echoes when it just popped it 😂
You can also convert CB to cold to get it but then you need to find some ignite chance somewhere
Ye ignite is kinds rough, deep in warlock
my paladin was close to 20 mil so i'm just gonna ignorantly assume dot lich can hit close to that too until i can test this on a dummy
But maybe trading 2 idol slots for ignite is worth the extra freeze you get from cb
either way it is flexible
What freeze, everything will instantly blow up XD
thats what I am thinking but maybe in the gearing process it could help
also not sure what to do with extra flay points
we have like 5 or 6 non mandatory points
Max out blood eruption chance maybe
Wo flat it's gonna be kind of a nothingburger imo
Ye if we have so many points the repeat branch might become interesting
Copy i mean
I mean its good we have extra points we can try and see what we like best
I am only really taking corrosive slash so that we have a curse to get mana back
on cb hits
We have bone curse from cb
Im the opposite 😄 dont think we will be holding down right click all the time during mapping lol
Are you skipping the Marked for Death node on Flay? That's a Curse too
if you want faster skeleton milling you can use the cruelty relic, that kills your minions 2s after they're summoned
now that we can get 100% resummon chance shenanigans can occur
Good point
Also that ye
If they fix it and it lowers armor too it may be useful
But as if now, if tooltip to be believee kinda bad
yeah
Sadly even 2s is too long for what I'm trying to solve, which is turning it into a ridiculous mana generator capable of solving a 900 mana/second problem I have (from being super greedy and doing things that I just shouldn't do and would get rid of this mana problem if I did).
there's also resummon time on top of that, which i think is 4s
I forgory where did we get shred from?
armor or necrotic?
glove neck or 3rd affix on wep
Ahbyou put it on the oh ye
for armor necrotic comes from harvest
Okay that's one thing to run
Honestly its probably best on wep
2lp nihilis is hard to get
could use exhalt gloves with shred until uberoth gloves
getting a 3 lp traitors with perf crit and weapon skills could be a little hard
but like 2lp with flat and shred would be good enough
I am worried that stuff will die from the CB hits and rip bloods wont proc to give us ward we will have to see in game play
if the stuff is dead then you don't need the ward /s
I guess if that is an issue then just increase corruption
I am going to try to craft a Low life no reaper form version
Hopefully the hp on hit from CB won't be an issue, shares it with mana return
It probably will be
But I think the build you got going and all the improvements have been great so far 👍
I think the only solution is to try Corrupted form
i have just one problem with the build @harsh warren
True but the ward cap D:
yeah
how do minion builds deal with fire shred
I think corrupted form will be decent for early leveling but once you got good ward gen probs not
https://www.lastepochtools.com/planner/AK291ZNo any advice on this tyrannosaur build?
Beneath Ancient Skies / 1.3
Acolyte (21) / Necromancer (92)
▸ Health: 4,211, Regen: 29.2/s
▸ Mana: 152.51, Regen: 10.88/s
▸ Ward Retention: 423%, Regen: 206/s
▸ Attributes: 166 Str / 26 Dex / 166 Int / 26 Att / 44 Vit
▸ Resistances: 77% / 77% / 77% / 63% / 127% / 127% / 127%
▸ Endurance: 127%, Threshold: 842
▸ Dodge Chance: 5% (141)
▸ Armor Mitigation: 76% (9,220)
which build and why fire shred?
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (70) / Lich (23)
▸ Health: 4,271, Regen: 336.72/s
▸ Mana: 136.51, Regen: 9.12/s
▸ Ward Retention: 179%, Regen: 177/s
▸ Attributes: 22 Str / 29 Dex / 66 Int / 18 Att / 131 Vit
▸ Resistances: 74% / 74% / 66% / 68% / 68% / 520% / 209%
▸ Endurance: 56%, Threshold: 854
▸ Dodge Chance: 51% (1951)
▸ Armor Mitigation: 47% (2,885)
▸ Block Chance: 35%, Mitigation: 27% (510)
▸ Crit Avoidance: 91%
yeah like comming up with a setup using exsang with corrupted form until we get a good pale ox
this doesn't include bleed overload and stuff and idols which give me more DoT dmg
but 1 bleed dmg is
and bleed duration?
3 sec
yeah you need to ramp either of these two up
your frequency is fine but you need way more dam
or duration
but it's ~1000 bleed/sec
you might be able to get it off of infernal shades
yeah so suppose you have a cap of 3000 bleeds, that's 2.4 mil. Which is honestly kinda average
Over what tho
bleed is capped at 3k?
I'ma be real with you chief i'm not sure where you're goin with that build
you will cap out at 3k bleeds with 3 sec bleed duration and 1000 bleeds/sec 🙂
why are you want to stack vitality?
150% more dot
among numerous defensive benefits
does LE tools include pen%?
where the damage bonus come from?
Forbidden Teachings in Necro
aaaaah i see
maintaining the mages will be a bit annoying
cast 4 times in 10 seconds is not that taxing
ahahaha
I dont think you need corrupted with 40% life drain lol
Is bait
KittenBarbarian, not BarbarianKitten, you
@zenith current , my bad duration is 9.6 sec with blood of exile + veins of power and duration increase... dmg on LE doesnt include %phys pen, shred
here's the weird question then, are you actually getting decent scaling out of dread shade instead of stacking infernal shades
That's better 😄
should be in the acceptable tier then
so around ~1000 bleed/sec which spreads with duration of 9.6 sec
ah wait infernal shade doesn't have fire shred, it's got armor shred
Infernal shade's not benefitting from minion stuff
And yes
vit-scaling flat armor
is thicc
just that alone is busted
maybe but 80 cb's is 800 life per second
If 44% drain is not enough then I would just add more drain, gloves affix. If that's not enough then it's not viable cause corrupted form on an ll build is just simply not viable
Yor HP will be 1700 ward, not protected by endurance
Yeah it is really hard to make this work as Low life I am realizing
everything just is simpler with a high life build
and works together
more cohesive
Ye. I still want to try it cause it's giga damage
infernal shade is GIVING your minion stuff. it's not a damage vector
But is experemintal, i assume a lot of people will use your planner come launch so would put the safe option in there
oh the attack/cast speed is whatever
Only reason I am playing around with Low Life is to get some ideas for transition
im not really relying on hits
move speed
I would do it cause scornful is a 20% more damage lol
move speed will get your guy in range faster for the aura and help compensate for bad minion ai decisions
but yeah it's mostly moot because i thought there was fire res shred in there but it wasn't actually helpful
There is
yeah but not in a form that helps
it does
ground targetted infernal shade is fine
as a debuff tbh
got the +4 max shades set anyway
I was also thinking about the flat on harvest and I think we still have some solid flat damage the 2 weapons alone with hybrid necrotic flat we would be at 190 ish with the implicit on axe giving increased melee necrotic. I do not think it would be that bad
We have to use the skill anyway for mana regen occasionally
It's not bad per se but like... 200-300k dps
you only ever need shred for boss fights
if you set mages to traversal it's less upkeep, you don't suffer from losing transplant as much, and opens a skill slot to spec infernal
you won't have as many as often for the auras but that likely doesn't matter considering how many skeletons it's gonna chug
Yea id' rather not have mages set to traversal if i can help it cause i need 4 mages per 10 sec, so that only works if mage tp gets reduced to 2 sec~, thats unrealistic
without it you have no traversal skill
unless resummoning skeletons works without it on your bar
you'd want mages traversal so they do 40% more damage with chariot boots?
nah
@fleet rootok I calculated the bleed lich and it's sitting at 6.3 million dps
now to find way to fix void res :C
could definitely get higher if I sacrifice some tank or smth
https://www.lastepochtools.com/planner/AVK9mWRQ Ideally id like to drop infernal shade for transplant while keeping fire shred
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (70) / Lich (23)
▸ Health: 4,271, Regen: 336.72/s
▸ Mana: 136.51, Regen: 9.12/s
▸ Ward Retention: 179%, Regen: 177/s
▸ Attributes: 22 Str / 29 Dex / 66 Int / 18 Att / 131 Vit
▸ Resistances: 74% / 74% / 66% / 68% / 68% / 520% / 209%
▸ Endurance: 56%, Threshold: 854
▸ Dodge Chance: 51% (1951)
▸ Armor Mitigation: 54% (3,569)
▸ Block Chance: 35%, Mitigation: 27% (510)
▸ Crit Avoidance: 91%
fire shred on minions is surprisingly difficult
I really feel like mana stacking is the way to go for melee flay
Man harvest really doesn't contribute as much as I thought it would
like 5 million of the dps is coming from chaos bolts alone. Harvest is like 260k
and that's fair, we're not playing poe
it does to an extent
i just find it so hard to make servicable builds in poe1. Less so in 2 but the only comfy build i made was galvanic shard/plasma bolt Titan
Anyone is willing to help me figure out a way to take out infernal shade for transplant while keeping shred?
Eh i think it just takes longer to get there.
stack up on the transplant explosions and get fire res shred on hit
or give up on res shred
can you sustain 10 stacks that way tho
absolutely not. there are only so many sources of this debuff though https://www.lastepochtools.com/ailments/fire_res_shred/sources
yea has to be infernal shade then
hold on
maybe dread shade can be taken out for transplant off the bar?
since its permanent now?
maybe? i dunno if it'll dispell itself if the skill becomes unallocated
checking
I just realized Permanence of Primal Knowledge says it rounds up. So Spine of Malatros can give +5/+5/+5 😂
Classically misread the effect.
What are some good options for flat damage for the abom?
legendary affixes
all right I'm saved.
Or minions in general, I guess. Added melee
Can take out dread shade for transplant while keeping fire shred. neat.
OHHH, I misunderstood it, RIP.
I was thinking uniques
Tragedy
my Sword Catcher ass wanted it to work that way too
Excellent, then this should totally work then
man I'm gonna need more than 6.3 mil if i want to do uber on this build though lol
and it has enough investment that I feel like i should aim for that
depending on your bleed dps, yeah, that should be ok
well, ill se how it works when patch hits
Does anyone have experience with bone curse, in combining Crimson Enlightenment and Illusion of Pain?
Like is reaching the max hit the same as timing out?
nvm i don't think this idea is worth it, forgot chaos bolts has a 6 second cooldown on proccing bone curse
whats up guys any tech?
i made
a vit stacking fire golem skeleton churner
and i think thats probably the most original build
i can think of
I see
I looked at that and I was depressed I was looking at the same golem tree, so I stopped 
whatcha mean same golem tree lol
cause it got no changes haha
didnt realize flame golem is meta, i thought the meta with golems used to be to run the chest?
there is no meta with golems
tbh
yeah
hit-based could very well go ice golem too
cant be arsed to play around a 6 sec minion skill tho
will be hard to choose XD
150 vit gives me 4500 armor from dread shade, 150% more dot, 150+ on hit from golems, 300% dodge rating, 300% health regen, 600% minion life,
id say that's... pretty decent
yea the more i hear about mana lich the less i wanna start it xD
yeah idk rogues just too good poison gonna be busted
don't forget the memey str stacker lich
tbh for new gloves I think bleed hammeradin will be better xd
it might be, but I saw someone doing cleaver solution trex and it's just badass.
anything cooked for VK ?
or deadge?
not deadge but not gonna cook
you can play ES timerot with set bonus ring
it does half the current dmg but it's budget
considering javelin was one shotting, half a one shot probably doesnt qualify as dead
you can also strength stack with the primordial belt and do stuff with harmony of the first etc i ran some quick numbers and VK is definitely not deadge but im not that invested
Yeah, they really will be lol
You think Rogues poison is better than infernal aura golems?
for dot minions?
Single target dps, absolutely no contest. Clear might be where golem can win, but idk rogues don't have terrible clear
rogue clear is probably better still actually 😛
esepcially with ai changes, or I'd at least hope so
and yes
baseline or against lvl100?
Very possible yeah
87% DR
just be aware always that your real DPS in empowered monos is 13% of sheet DPS
👀 is this why my sheet says 100k or so but my actual hits are like 10kish
probably
if you are testing it in empowered monos ye
so yeah 9,933.84 baseline, but LE tools doesnt show phys pen
go to the arena, where the dummies are like lvl 50 ish?
you will see bigger numbers
almost got all the starter gear for my lich, just need to get some idols now.
oh wait I have the relic too.
Dummies have 0 area level DR
sell it to me
we don't talk about MG here
good thing this isn't about ... them.
it does lots of damage and your minions teleport
@molten bramble i think i may have fallen victim to an LE Tools bug which got fixed overnight but it looks like we dont have a lot of increased %. used to have 236% from passives now i only count 60%
yeah was just a joke :p
I see you, Circle of fortune supremacist
whats the dps looking like tho
You have 500% from int 60% from tree 120% from reaper form
ye i know just saying tools showed a lot more from pasives before but something was bugged I think and i never double checked
so overall dam gonna be lower now
will recheck everything now before continue checking weights but some more % increased might be useful
dont think you need 4 in the frostbite passive for example
You could put some into grasp of fate I needed 4 points to get down the tree there
yep yep
You probably used the melee necrotic value with the extra 160% from the axe
ye that could be actually
just saw this, and yeah. I feel it.
conservative numbers are like 7m dps
let's see.
lemme do the math on mine
ah ok
Im trying to cook bleed lock with new gloves
just to double check, you also count 217 flat necro spell?
10 base, 80 spell from weapons, 82 again from weapons from melee necro, 12,5 adaptive tongue implicit, 6,5 adaptive passive not wearing shield, 6 reaper form, 20 oblation
and 49 fire (10 + 12,5 + 6,5 + 20)
774% increased (464 int, 90 passives, 120 reaper)
poison skele rogues are pretty underrated
tryin to figure out phys ghostflame with the new dot multi
I did 5M current patch on skele rogues, not super optimized or anything
yeah, think they gonna get higher than 7m for sure
how would you count this? flat 30% more on the final attack rate of flay?
Easily yeah, overall minion damage was buffed just from levels, dread shade got a new DOT node, and now there's the vit scaling node
seems like i might have overestimated the base stats of infernal aura... might pivot to skele rogues
https://www.lastepochtools.com/planner/AK29v43o this is my extremely unoptimized rogues from 1.1
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Acolyte (30) / Necromancer (56) / Lich (14)
▸ Health: 1,985, Regen: 27.45/s
▸ Mana: 109.94, Regen: 10.32/s
▸ Ward Retention: 191%, Regen: 30/s
▸ Attributes: 2 Str / 5 Dex / 38 Int / 2 Att / 11 Vit
▸ Resistances: 90% / 75% / 62% / 62% / 64% / 124% / 104%
▸ Endurance: 86%, Threshold: 397
▸ Dodge Chance: 5% (118)
▸ Armor Mitigation: 24% (873)
▸ Crit Avoidance: 90%
with the caveat that I don't play necromancer like ever and just wanted to try building poison minions
but it will absolutely cruise through empowered monos to start farming 100c early on. I killed lagon before he phased
guy's may i ask you're help i have never played lich and i want to try one for the new season with the new skill flay can anyone help me with how i should build it and why going a serten way ?
Yes, kinda, not sure if it procs all effects or cost mana though
it was a traversal skill that also dealt damage
it's also tankier than the skeletons to hold the dread shade, but I think I remember that not really mattering
ye that's kind of a big question lol
but i dont see why it wouldnt
Here's my actual char, not sure why the body armor and ammy don't pickup, they are just pale ox and poison swine, but you get the idea, I'm even stacking heal effect because my damage is already fine https://www.lastepochtools.com/profile/FatherToast/character/WitchfireToast
Oh it doesn't snag the idols, either, weird
jesus christ how i hate idols in LEtools
isn't decrepify better?
The idols fetch on planner
and the chest
the amulet doesnt for some reason
but did the work for you https://www.lastepochtools.com/planner/B5naz9Zo
Beneath Ancient Skies / 1.3
Acolyte (31) / Necromancer (59) / Lich (14)
▸ Health: 3,058, Regen: 97.03/s
▸ Mana: 109.1, Regen: 9.6/s
▸ Ward Retention: 149%, Regen: 46/s
▸ Attributes: 17 Str / 3 Dex / 62 Int / 3 Att / 40 Vit
▸ Resistances: 78% / 118% / 68% / 79% / 71% / 157% / 153%
▸ Endurance: 87%, Threshold: 612
▸ Dodge Chance: 2% (42)
▸ Armor Mitigation: 31% (1,401)
▸ Crit Avoidance: 12%
is the +1 skeleton necessary? @old hull
https://maxroll.gg/last-epoch/planner/df7f20g8 here is mine
Yeah, I just didn't have one laying around
last time I asked dammitt he said that he was eventually gonna put an idol copy-paste in, just wasn't a high priority
this is my ammy
Only 1 set for entwined?
yeah so I can run 10 shades on my 5 rogues
Yes, it's to hit a breakpoint for +1 skele on phalanx
(ideally, I'd slam +4 skele and +1 max skele on the body armor eventually and replace the ring)
hmm
I'd swap the poison damage % for res in idols
okay I think I've went too far
- 624% from gloves XD
I'll have to see about another option, if the rogues can't sustain the infernal shade 😛 but they have way more hp and resist than I have in current patch, so here's to hoping
does plague bearers get converted now with the phys/cold coversions?
i didn't actually check
Yes
well, the important node after it does, I assume the poison chance does also
bleed wraiths? 👀
what's the best way to get more phys % resists :?
the blessing gives quite a bit
anything with bone amulet base helps, too
Hey is the new gain ward on death passive worth it ?
If I'm correct each point gives it
- 10% ward retention
- 10% chance to gain 13 ward on nearby death
So at 10 passives it's 100% ward retention and 100% chance to gain 13 ward on death.
I'm not sure if you literally just take this for the ward retention or is 13 ward on minion or enemy death that good ?
Should be 40 from belt into instead of 20/20 it would be 40 necro 0 fire
Small note, it gives 100 decay threshold, not 100% retention
Ahhh.....
I guess that makes it much worse than I expected.
ghostflame having very few multipliers to its ailment damage is odd considering how much ailment chance you can get with it
from what i can tell everybody is stating adaptive is split according to the base split, and not according to the actual added proportions
hey guys i was wondering about the new legendary executioners tithe saying 50% of all melee dmg is added as spell dmg, does this include "fire melee damage" or "frost melee damage" or any of the melee damages and if so isn't like a double t7 melee dmg roll on that dual wielded gonna be absolutely insane? if anyone can answer this or wants to discuss this build please msg me
for the purposes of flay hits only, yeah. since those won't also proc CB
just to double check this as well, 1,1 base flay attack rate multiplied by 1,095 which is the average attack rate of traitors tongue and tithe multiplied by (1+2,36) because we have 236% melee attack speed:
1,1 X 1,095 X 3,36=4,04712
is the correct flay attacks per sec?
if yes we surpassed speed of light with CBs lol
i just noticed that marrow shards was given a cold conversion, that's pretty interesting
mind if i take a peek at your planner
I think planner is shit atm. I misread something
@molten bramble I believe this is now very close to accurate, latest planner
yeah, if mana sustain weren't an issue (which it would be) you could theoretically get up to like 500 CBs/second 😂
I've been trying to solve that problem somehow but I think I'll eventually have to be realistic and settle for the version without extra projectiles on recasts 🤣
Other than Damned Mages and Hungering Souls, there is no Necrotic dot minion, is there?
Hey yall Acolytes, I've got a question I cant seem to find an awnser to; if you use the Signet of Agony, Crimson Enlightenment and Acute Infliction nodes from Bone Curse, does Signet of Agony refresh the hit count of Acute Infliction for the Curse everytime it triggers, meaning you can't ever trigger Rip Blood from Crimson Enlightenment?
ye i think realistically if you want to open a new dimension on the build that's gotta be at the cost of survivability, and going scornful with hollow lich
there is only so much you can squeeze out of mana lol
full calcs if somebody feels like double checking
the damage seems okay but nothing too crazy... makes me wanna consider something else
anyway, so to answer the first question: fire CB with ignite from passive and full mana idols is better than cold CB and chance for snow
7M uber DPS is nothing crazy? 😄
and time rot javeling was broken lol
Well no, it was broken
but im waiting for bigger numbers to be shown in this chat 🙂
i guess Misha said his abo build will do 100x of anything else, so that's gotta be 5 billion
sitting at about 10 mil on bleed flay now
kinda crazy what crit one does compared lol
ye my fbite try was around 10M initially, probably could be pushed to 20 something
timerot did 250mil dmg with 12 stacks of timerot on the target
i'm aiming for 20m
20 mil is the bare minimum i want for trying the uber
but it's also low life, no leech so uhm 😄
not much chonk let's just leave it at that
what does dmg per cast represent
1 bolt?
ye
this is just the CB triggers but that's majority of the damage so optimizing that before doing the full calc. all the other stuff is like a couple mils combined at best
I'm using Astral Blood and stacking health. Plan is to sit at 0 help but have about 4k ward per second and my calculator says it should be around 13k ward. That way I can make use of the dot per 20 missing health multiplier in chaos bolts
where's the planner
I wish I liked minion gameplay
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 2,189, Regen: 0/s
▸ Mana: 1,396.56, Regen: 21.2/s
▸ Ward Retention: 305%, Regen: 25/s
▸ Attributes: 35 Str / 13 Dex / 120 Int / 13 Att / 15 Vit
▸ Resistances: 57% / 57% / 57% / 75% / 65% / 150% / 104%
▸ Endurance: 46%, Threshold: 705
▸ Dodge Chance: 3% (71)
▸ Armor Mitigation: 50% (3,181)
Rip Blood / Flay / Chaos Bolts / Reaper Form / Harvest
Because new abom looks great and Tren-rex looks amazing on paper
disclaimer, it's Bwz's, im just mathing
maybe I should stack those 1 slot idols instead of the 3 slot % health + ward
eh i'll try later
ye same
oh
i think DoT build pretty much wants you to go 1 HP
nah, 60k. but we have 113 a second lol
yeah for sure. It's a shame because Reaper form has so much useful stuff in it and now the only useful thing is to throw in Harvest for an extra proc
gonna be visual clutter the game
Oh yeah, gonna be some absolute eye cancer builds this league
chaos bolts everywhere!
Alright, after some in-game testing, it seeeems like it works like I desrcibed, that being it doesnt. Sadge-
traitor tongue crit caps us mostly
yeah you dont need that
But its difficult to tell really
what you need is 48% more dmg from ladle
you want me to get 48% more damage instead of 50% crit on 400% crit multi and 30% attack speed? 😄
instead of what crit?
is there a difference between having 100% crit and having 100% crit?
not sure
we are barely crit capped as far as im aware, with the 13% base crit from tongue
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 2,219, Regen: 20/s
▸ Mana: 1,355.22, Regen: 16.56/s
▸ Ward Retention: 258%, Regen: 47/s
▸ Attributes: 16 Str / 19 Dex / 109 Int / 8 Att / 9 Vit
▸ Resistances: 21% / 21% / 21% / 21% / 21% / 140% / 50%
▸ Endurance: 20%, Threshold: 666
▸ Dodge Chance: 11% (347)
▸ Armor Mitigation: 41% (2,301)
Reaper Form / Flay / Harvest / Rip Blood / Chaos Bolts
if you don't like stardials you can use red rings that's fine
red ring version still ends up over 100k per bolt
you have 2341 mana vs 2811
5 less procs per second, and 100% less damage from deadly plot
budget version at 70k per bolt with less gear
hmm how do you end up at 2811 mana
oh
the relic is not counted in le tools
i dont think the relic is worth it over a t8 body primordial
it's about the same mana but you lose out on SW and more body prefixes
eh maybe. pale ox or DR body armors are kinda nice tho
and we still end up with more health and mana because of the relic
dagger gets 30% attack speed in flay's tree too, not to be discounted
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 2,555, Regen: 20/s
▸ Mana: 1,569.34, Regen: 20.88/s
▸ Ward Retention: 238%, Regen: 0/s
▸ Attributes: 16 Str / 9 Dex / 99 Int / 8 Att / 9 Vit
▸ Resistances: 13% / 13% / 13% / 21% / 21% / 90% / 50%
▸ Endurance: 20%, Threshold: 920
▸ Dodge Chance: 9% (276)
▸ Armor Mitigation: 37% (1,979)
Reaper Form / Flay / Harvest / Rip Blood / Chaos Bolts
if you really wanna mana stack you do get 2.8k mana as well
i mean the point really is that ladle is a bunch of dmg
i dont see the point of traitor's tongue
it does give a bunch of aspd via flay but like
48% more dmg
y'know
more flat also
i mean i can run it no problem, that's why i made the sheet so we can compare variants 😄
nah you right
they about the same dmg
but dagger gets aspd
yeah the flat is a decent amount
hey guys i was wondering about the new legendary executioners tithe saying 50% of all melee dmg is added as spell dmg, does this include "fire melee damage" or "frost melee damage" or any of the melee damages and if so isn't like a double t7 melee dmg roll on that dual wielded gonna be absolutely insane? if anyone can answer this or wants to discuss this build please msg me
you can def squeeze out more damage like ye red rings are really mostly just for defense, but I think Bwz's aim was to also be comfy and somewhat tanky at the same time
yes
Yea
im just tryna optimize dmg for uber i dont really care about defense
I like the Julia rings i was think those or phantom grips until red rings.
if you want giga damage my additional scaling vector idea is scornful and hollow lich, drop reaper, go full low life
phantom grip just for the mana?
And crit. While gearing
can math it up but it's really hard to do better dmg than julra
for p-much any build in the game really stardials are just freaking busted
oh flay has movement tag by default
ye we could def use more % if damage needs to be higher
you get about 1500% increased dmg on this build and then julra gives another 1300 just on its own
basically double dmg
balanced ring slot
but this is apparently all your leech on all your damage every 0.25s, uncapped
and you have like 20% spell leech if you spec all with accursed feast
and we are within 6m for sure
i was considering that
that is almost certainly not how it works
yeah but the issue is needing to find other sustains cause the draining bit is thematic, not mechanic.
It doesn't heal at all.
https://www.lastepochtools.com/planner/B5nDvbxo depending on how it works, i drafted this. needs to be way tankier than this
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (80) / Warlock (13)
▸ Health: 2,766, Regen: 0/s
▸ Mana: 116.51, Regen: 9.12/s
▸ Ward Retention: 230%, Regen: 61/s
▸ Attributes: 95 Str / 25 Dex / 95 Int / 8 Att / 10 Vit
▸ Resistances: 100% / 100% / 100% / 95% / 102% / 102% / 84%
▸ Endurance: 58%, Threshold: 608
▸ Dodge Chance: 16% (517)
▸ Armor Mitigation: 49% (3,032)
▸ Crit Avoidance: 91%
if your leech is over 3 seconds then what the node really means is that you will deal an amount of damage equal to your leech over 3 seconds but it will tick every 0.25 seconds
you're not getting your whole leech dmg every 0.25s that would be absurd
lemme look back for Mike's message on it
but i mean 20% more damage over 3s is still giga
of course
the node is extremely strong offensively
just like the leech belt
i was theorycrafting some strength stacking flay and the belt alone multiplies your dmg by 13
very balanced
I'm super concerned about the mana for a flay build
Which belt?
primordial belt
Ahh
i mean he doesnt seem very certain about his answer
ye 😄
to me quite frankly i think there is a 0.0001% possibility that you deal your entire leech as dmg every 0.25s
there's just no alternate timeline in which that is how it would work
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 1,810, Regen: 0/s
▸ Mana: 1,656.26, Regen: 19.76/s
▸ Ward Retention: 273%, Regen: 25/s
▸ Attributes: 10 Str / 2 Dex / 104 Int / 8 Att / 4 Vit
▸ Resistances: 13% / 13% / 53% / 71% / 21% / 95% / 49%
▸ Endurance: 33%, Threshold: 507
▸ Armor Mitigation: 43% (2,509)
Rip Blood / Flay / Chaos Bolts / Reaper Form / Harvest
if you want to plug in this build tho
i mean i also thought there is no way they gonna let you proc things 100 times a second but here we are kek
you can plug it with t5s instead of double t7s too that doesnt really matter
but ye i think if the sole purpose of the primordial relic is just to extract more mana (from your idols)
then you can just put on the lagon relic and use a t8 primordial
that goes up to 3k mana
and julras double your dmg too
ye without running it that looks like... 20-30% more damage probably, with less survive ofc
can find some random setup for maps
dont think it's an issue
again just slapping on red rings is prob just good enough
ye things just gonna blow up anyway as soon as you teleport into a pack
double mana legendaries aren't class locked btw right
i mean you should be able to use a double mana ekkidrasil right?
prob just keep the primordial relic and do that on chest too then
as in % mana + flat mana, yes
yeah
rings are 64 more int and mana right?
the stardials?
ye comapred to red rings
64 more int and 60 more mana
I guess i could average it out
4/12 uptime
you burst him down in 4 seconds and he takes 8 seconds to phase
stardials are just perma uptime
ye i guess
i'm telling you
i used stardials in like 5 different uber builds and it's always the same thing
i am 99% sure you can't use an affix that a class cant get
on a legendary
planner doesnt let you
planner is not the game
i will have to check
3457 mana then
i'll go in-game to test it though
Mike confirmed %mana on other classes is a bug
will it be fixed by release?
This came up in mage chat recently
vs the original 2811, so like on the tin 23% more damage, but we also get more increased
just saying it's nothing new
if its still there then yeah but its clearly unintentional
if it's unintentional but hasn't been fixed in years then it's fair game
fair enough
like if everybody reports it and it's still not being fixed then it's just part of the game
lol
anyone put together a compelling flay build yet?
ok so %increased mana on helmet and chest makes things a lot easier
Just have to imprint farm on a sentinel 
it'll be harder to farm those affixes cause you'll either have to level up a sent/rogue or you'll have to deal with reduced drop rates for items from other classes
or buy from market for 12039399312039 gold
you can imprint farm on an acolyte and sometimes it'll drop sentinel/rogue helms
Guess that's my excuse to play warpath this season
are you guys going cof
Yeah always cof
holy shit
maybe i'll make a MG alt to abuse rerolls
that's a lotta damage
yeah bro im telling you stardials are completely busted
like, a LOT
yeah i expect the mana stacker shit to be insanely expensive on market
stardials are like completely idiotic
Since legendaries were introduced
0.8.4ish?
yeah i figured, its just im a 1.0 baby 😂
how does this work
btw
also prob replace weapon affixes with crit multi instead of aspd
im p-sure it should be better since it feels like you get enough aspd from other sources already
ye still need to test the affix weights
uber just phases while julra is on cooldown
i can send a video
Same thing, I’m mostly worried about Uber. Doing monos is easy
like you can see pretty much whenever uber can be hit, stardials are up
can you have a dread shade and an infernal shade on the same minion?
im doing it with fire flask here but it's the same thing with p-much any build
that's more like it
Man, double shading the Trex when you are stacking attributes is gonna be dumb
now we are getting into really dumb territory
u can do valeroot
well Noobzor came in with the uber killing tech 😄
what else would you use
Lmfao
you can also do woven flesh if you use the leech -> dmg tech
it has 40% increased damage leeched as health
if you give up your leech you kinds gotta go low life no?
I don’t remember any season when I did not use stardials tbh
it's just for uber
just dont get hit the fight only lasts 40 seconds and he's phasing the whole time
dont need defenses
is it a meaningful amount of dmg
depends how much leech you can get
i see
i havent looked at spell leech in details
so for uber killing setup you go leech conversion and then turn leech back on for maps
okay wait it's a little bit less, forgot about we switched relic
melee gets a 8x dmg multiplier from leech but they have leech affixes on weapons
honestly it's kinda just funny theorycrafting, leech might be higher dps but realistically you'll have high enough dps without needing to go dps leech
yeah
i feel like low life makes your defenses worse
but passives is just not worth it
unless you go for exsang+last steps
i dont see where you get enough ward to justify turning leech off
i think it's kinda hard to theorycraft defenses without having access to the game
i agree
im not gonna think too hard about it and just wait for release
I took some time
Made my own take on it https://www.lastepochtools.com/planner/QDGZ7DOA
Beneath Ancient Skies / 1.3
Acolyte (23) / Necromancer (61) / Lich (29)
▸ Health: 4,414, Regen: 374.22/s
▸ Mana: 140.51, Regen: 9.12/s
▸ Ward Retention: 147%, Regen: 47/s
▸ Attributes: 50 Str / 21 Dex / 41 Int / 20 Att / 146 Vit
▸ Resistances: 72% / 72% / 72% / 75% / 77% / 281% / 430%
▸ Endurance: 62%, Threshold: 998
▸ Dodge Chance: 48% (1791)
▸ Armor Mitigation: 58% (4,128)
▸ Crit Avoidance: 91%
I'm not expeienced with skele rogues so i welcome feedback
one way or another you'll fix your defenses for 1kc
i might be missing some obvious things
on one hand i forgot the relic, on the other i was undervauling deadly ploy the whole time lol
also you need aura of decay if you have health drain or else you will drop out of reaper form right
did you have it at 2 points?
a lot of ppl thought the node is getting nerfed from 4 to 2 points
for some reason
uber has 238mil hp for reference
how ya'll getting 3 k mana lol
so that's a "10 seconds kill" + phasing time (aka <40s)
^
wont you drop out of reaper form without % missing health heal from aura
whenever you arent leeching
yeah ive no idea how people are getting numbers like that
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 1,943, Regen: 0/s
▸ Mana: 1,462.28, Regen: 19.76/s
▸ Ward Retention: 261%, Regen: 25/s
▸ Attributes: 13 Str / 5 Dex / 98 Int / 5 Att / 7 Vit
▸ Resistances: 21% / 21% / 21% / 39% / 29% / 106% / 60%
▸ Endurance: 46%, Threshold: 626
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 39% (2,181)
Rip Blood / Flay / Chaos Bolts / Reaper Form / Harvest
how do you do that??
you just get a base and you slam it
you get something like this
and you toss it in the sanctum
thats all
so youre also farming on a sentinel?
not necessarily
you can obtain sent/rogue helmets on an acolyte
they're just more rare
but yes farming on a rogue/sent would be preferable
either way works, pick your poison
MG beckons
@charred ridge don't you need aura of decay to stay in reaper form if you have health decay
planner doesnt have it
Can’t u spam woven for sentinel/rogue gear ?
am I mistaken or this is just a pure glass cannon
ye
that's just for uber
i mean maps prob dont change much
just swap to red rings
and body armor maybe
need some res for sure xd
but that's kinda it
Sheeesh
@abstract summit just making sure but you did take into account the +20 mana implicit on stardials being also tripled?
on the calc?
no idea btw havent thought the details through
i did
however
maybe jsut for one ring
so sheet mana divided by 1.12, adding 64 because of the extra int and 2x40, times 1.6?
times 1.6 for the relics u mean
12% nihilis 48% axe
i feel like that's unethical 😄
it's like 20 for the helm and 30 for chest?
so 2.1?
idk if it's in the game it's in the game
i'm all for fixing bugs but if the bugs are reported and still stay in the game for multiple seasons in a row
then it becomes a feature
cus clearly the devs dont give a damn
i mean
if theyre adding mana stacking as a mechanic to acolyte, acolute should get % mana
imo
😂 i mean it's not a bad take
ye u def dont need all that much dmg
but might as well 🤷♀️
it's just smth to shoot for
ppl will gear as far as they want to
I just want more mana regen because of that 50% of mana regen to armor node.
I wanna see full dmg
btw does anyone know exactly how all the mana cost stuff is going to work for the chaos bolt procs
cus like
the way things are worded
it reads like you're not even using mana
yeah you should be full mana perma

