#💀┃acolyte
1 messages · Page 32 of 1
it might be like one chaos bolt replaces the on-kill blood explosion
Uncapped 100% proc rate of the melee hit, trust
yeah not even on melee use, uncapped target limit 100% on hit chance to do a full cast of chaos bolts for free
Tbh I would take that cb aint that expensive
go deep into all the +mana cost stuff in CB because I 100% guarantee Flay is going to cast is 10x per second for free
My man has not played CB spam via fissure where it murders your mana like it's drinking water

I think you can even make the recast on target >5m away on cursed hit nuke your mana if you use a T7 more chaos bolts affix and some cast speed
I've seen builds that can fill the screen with CB using that
I mean ye but new unique axe hello? 😄
Oh you know what that's fair it does indeed help you regen mana
5 sec cooldown sure but it helps.
My only problem with cb is the memory leaks
CB has memory leak issues?
Havent played in 1.2 so grain of salt but it kept tanking my (and many others) fps over time, even though it was "fixed" multiple times
1.2 didn't have that problem iirc
Maybe just nobody played it with the cold animation kek
But good to hear
I'm doubtful CB can be sustained even with the new axe tbh, when I tried to spam the skill before it was basically impossible
Real talk for a sec, the proc gonna be either capped or super low conditional proc chance like every procs in recent memory, so wouldnt worry too much
Fissure is technically recent and doesn't have a cap-
So far, recasts that don't cost have a cap, while recasts that have a cost, doesn't have a cap.
My infinite bleed stack aura of decay is already dead. They replaced the node with +5% self-poison frequency per second to the cold convert.
Now that Dread Shade no longer expires, there is no need to get the Lone Watcher node. I can buff as much minions as I want with Dread Shade as long as its not on cooldown. However I need to buff as much minions as I can with Infernal Shade also in order for those with Dread Shade buff to hit harder. This set combo gives me a total of 10 shades active which is nice but maybe limited and capped by how many minions I have in my army.
Lone watcher also swaps drain to inc damage, so your minions will need leech/regen
(Also this is just the funny 5 infernal 5 dread setup.)
Which is normally meant for one minion group like 5 mages so you can super buff all 5 and take all for one for another 40% mod
I use the Everlasting Poison node to get rid of the dread shade drain but eventually it will kill the selected unit which is Abom when the poison stacks are too high. The extra damage for abom and wraiths after that node is really sweet tho.
Im trying to imagine the power of abom and that dino from the relic all buff up with dread and infernal shade, cant wait lol
Always nice to have bosses as your minions 😂
Well, the tyrant skull is a relic right? if its not class locked i guess you could go necro dino build
Would be cool if it had a skin for when its summoned by a necro, and turn into a bone version instead
Sigh it's gonna be wandering spirits and skells until we get lich
You can yeah
It's not class locked
Well, time to be an acolyte with an emotional support tyranosaurus
You can use it as a relic shard as well but you dont get the 1% cold pen per int which is big if you have high int, the relic is more effective in boosting damage with more infernal shades on minions active, the ideal max damage potential would be 9 infernal shades active and 1 dread shade. That would be 9x13 cold atk which is equal to 117 base atk which is massive.
I need to figure out how that whole shard thing works
You can get it from a specific Woven echo, sacrifice the relic items to get it shards and you can place those shards in non uni items. You get the set bonus active but you only get a few unique stat boost from the set item by using the shard.
God damn it I was set on bleed multistrike Paladin and now bleed lich looks more fun
Guess I'll have to wait for the patch notes still
Now the question, will my build this season have more or less button presses than last one, (its probably more, since last season i was just holding right click)
I pick necro coz its my kind of lazy, summon units then buff em, waddle about then boom. Mission complete.
i have a feeling there's gonna be lots of acolytes this season
I mean, we dont know the changes to the other classes yet right?
No, this is true!
i mean if flay procs chaos bolts and rip blood well and there's a way to regen mana then I'm all for it
I'm hopeful flay gets a similar chaos bolt node to cthonic fissure or smth
CB on cursed enemies regaining mana is really not too bad for mana management if you're getting some discount on CB
yeah it's not too bad, flay is a 10 mana cost skill but I imagine there'll be some ways of reducing that also
I kinda wane roll Lich next season but is it wroth it? In your opinion?
I'm thinking, a Flay build... I guess screw Reaper Form, right?
And lose out on double health, some damage increases and a second traversal?
I don't think you wanna miss out on some of the stuff Reaper Form can give
But I'm thinking, in order to spam Flay, I'll need to remain in human form, no? I've never done a proper Lich Build, so I totally could be talking nonsense, so please correct me if it is the case
I don't think Flay is removed in reaper form
it's not like a Primalist transformation iirc
I played Lich back at lauch so i might be wrong but I do remember using acolyte skills in reaper form
Yea, I'm comparing with Druid stuff, that's one mastery I did a complete build around
If we keep use of the skills as Reaper, then it'll be alright
there's a whole lot of benefits to using the form. The only thing I don't like is the Reaper form model but that's a me thing
Reaper form is a non standard transform, it only replaces itself on the skill bar (for a bad damage skill but can be used as a gapcloser.)
There’s close to zero reason to not use reaper form in lich, unless you don’t like leeching/ are playing low life
it's gonna be a lot easier to be classed at low life too now with some of the new passives
the solution straight from the developers: use a specific unique to regen 22% of your mana every 5 seconds, or something
no it's intended to progressively degrade your FPS until you are running at 2
well, at lest it must be intended judging by how they can't be bothered to fix it for how many years now
I can't say i've noticed that issue with CB and my laptop is terrible. I have to run LE on all lowest settings and even then I get some FPS issues
There isn’t that much generic low life support that is boosted by that node tbh, it’s a very specific node
do we already know how much they are gonna butcher the reaper form?
No. Zero info if there’s any changes.
I hope they retire it as a universal damage steroid, refactor it into a more tangible melee build or something
Making it a melee buff button would be better yeah, but there’s no way they turn it into a full transform
I've heard some very secret rumors about them nerfing death seal into the ground, which admittedly it deserves to be unless they want the class to be permanently locked into it + reaper form in all builds
so maybe if they made the form lean towards melee and seal towards caster builds it could be at least a potential solution
Would actually be a decent change tbh, so you still got the stupid idea of buff management but only can realistically pick one
maintain both buffs every X seconds made me dislike both abilities there
it's not just the maintenance gameplay, it's that there was no real reason not to pick both of those skills in most builds
Ehhh Reaper form should always be up unless you made a mistake, so it’s mostly just keep leeching to hold it up, reaper form is the easy busy here
and I mean this is a generic problem with most classes in LE but it was particularly bad on lich
Yeah it is, but depending on what they're doing with the passive tree you might still have access to 100% increased damage from reaper form and 120% from dance with death. Plus it enables overleech with accursed feast
I'd expect them to do more with low life since that's the direction they're going but who knows
220% increased is something at least
Getting double health and then cutting it back to effectively one health bar without a major boost will most likely not be worth it
Since being low in reaper form but still having your default bar be full still counts as low life until reaper from drops
Won't you have issues with leech keeping you above low life while in Reaper form?
You’ll have to play smart basically.
Unless the boosts are very significant, reaper form setups won’t use that node most likely
You'd be able to use lost life gained as ward while capped at 50% too
But that means you’ll have to build actual ward gen.
Which mostly is in warlock
Exsang is… debatable since you’ll have way too much ward gen at the cost of turning into wet tissue paper the moment form drops
I don't think that'll be too difficult since you gain necrotic res from int by being in reaper form and wearing a boneclamor barbute. The warlock regen node isn't late in the Warlock tree and you'll likely stack int anyway
If you have a t7 life to ward and an exsang equipped, at 2150 life after capping at 50% that's like 860 ward a second
unless i'm calculating it wrong
But at the cap of only having 1k ward max
So you’re overgenerating ward
You’re effective ehp is lower for one shots
wouldn't it be capped at 2150 in that case? 50% of 4300
Oh you assume 2.1 max hp after the node,
ye
Then yeah that’s 2.1
sorry for being unclear
The ehp comment still matters tho, you’ll have less ehp against one shots compared to normal setups
But better ehp against everything else since you have ward regen and leech
of course
Kinda need to see what they do with the tree at this point
maybe with the more life multiplier you can get a really high max life pool
Yup, too early to determine if that node will be universal or niche
Just like hollow lich
it's exciting at least, sounds like a fun idea
Yeah it’s at least intresting
I'm pretty hopeful after the Paladin and Void Knight reworks
those two masteries turned out really good
Sounds like a decent play, but remember my Unique specifically only gives flat damage to chaos bolt from equipped weapons, not passives or uniques affixes like Mourningfrost's Dex Stacking
Yes what you posted after this tells us that Flay can trigger Rip Blood and Chaos Bolts inherently.
This includes skills which have their own skill tree, such as Rip Blood, and Chaos Bolts so long as they are triggered by Flay’s Tree.
Deadly Plot also specifies that only skills directly triggered through Flay's Skill Spec Tree will get the bonuses, so there are definitely nodes that do the heavy lifting for the triggers, unfortunately they are not revealed yet, hopefully the patch notes do reveal them.
it's a pretty neat unique. I wonder how many seasons until we see uniques built around life stacking
If you want to be literal, exsang is a life stacking unqiue-
Yeah technically, I'm more thinking about stacking to scale damage. Something like Relic of the Pact from poe
but probably not as nuts as crazy as that can be lol
Oh yeah that’s pretty specific-
With Rip Blood being reworked and Blood Catalyst most likely going away (or either way just not working the same anymore), I'd like to try to finally make a viable Blood Catalyst build. For those not obsessed with this, Blood Catalyst is the automatic recast on kill node. What I want is obviously to one-shot enemies with Rip Blood, a difficult task indeed. There are a lot of potent increased damage to rip blood affixes, and a lich gets some heavy increases to necrotic damage, which Rip Blood can easily be converted to. With 100% crit chance and just shy of 600% multi, I calculate I could get about 36k damage.
Rip Blood can trigger blood splatters, but I think kills with blood splatter won't count as rip blood kills. Same for dots and also, I believe, Bone Curse. I could be wrong about this, I did some testing a while ago but the results were pretty hard to judge. I think either way having to apply Bone Curse would slow the build down something fierce. I want the build to work like when you cast rip blood on crates - instant rippling recasts. Does anyone have more information on this? Or any tips to increase damage further, such as unique items?
Correct, only rip blood's original hit would count for that node.
I'm not even sure if killing crates counts as kills.
Unless you can make rip blood have even more damage multipliers, I don't think you can go any harder than having crit cap, as high of a crit multi as you can, and anything that would add pen.
You would also have to deal with the fact that Catalysts recasts costs mana as usual, although I don't think that'll matter too much if you can't one shot with it anyway with the current power we have.
I'm pretty sure that ailments applied by the initial hit would also count but ailment rip blood build, that's a no from me dog
They don't. And yeah, that'd slow it down by a lot.
Rip blood only costs 3 mana without the splashes, so any wand or the skill tree itself would make that free. Pen is pretty easy to come across, you can get something like +50% more damage from stacking minions (Maybe that node should have been a bit stronger... Prioritise nothing but amount of minions and for the low cost of the rest of your build you get the same damage boost as practically any other more damage node).
Killing crates does count as kills. You've never tried it? Any Blood Catalyst build will eventually accidentally target a crate when there's no enemies around and be met with a massive explosion of wood across their screen.
Issue with this build is that it's either probably the highest clearspeed you could possibly attain in this game, or it's about as slow as you can go, depending on if you deal 1 damage too little or not. That makes EHG want to be very careful to keep the skill as weak as possible, so that it doesn't become the only viable meta. I just wish you could sacrifice everything else in your build to get it to work.
Give me a unique that allows double-crits, let me stack as much crit and flat crit as is possible, reach 200% crit chance. Let me convert some stat into huge necrotic damage at the cost of my resistances (not just the cold boots) or something like that. Give me %more damage on full-health enemies, give me more kill threshold (but make it expensive).
Yeah I don't know honestly, never tried the node because corruption makes it clear that it's really hard or near impossible to do it, even Meteor gets this problem once you hit high enough.
Rip blood at it's core it's built as a spam spell.
I honestly don't particularly want it to be good, I just want it to work at all. Of course you can go to a lvl 1 zone and pwn, but like let me do low corruption empowered, or even normal monos.
Oh right, is your 36k damage calculated by testing on a dummy, or pure numbers?
pure numbers
...
Oh.
Lv 100 area mobs have a generic 90% DR that every damage has to go through, so you'll be hitting for 3.6k per cast in base empowered. That's barely enough to kill the weaker trash mobs.
Hm. I was gonna ask if pen factors into that, but I've already accounted for pen anyway...
what do we be thinking about dual wielding lich?
im not sure whether i like it or not, since im a coal enjoyer
Dual wielding op
Nope, it's a different layer, pen does work as usual though, but nothing stops that 90% dr
You could probably kill anything that isn't an elite at normal monoliths, but that's a really low bar nowadays
even if its just daggers and axes?
Daggers are busted
the only thing with daggers i ever played is bleed/poison conversion frostbite swarmblade
while that felt nice, there were other things that felt better
namely coal lich
We got a off-hand dagger that effectively lets you crit cap.
If you don't absolutely need a catalyst or 2h weapon, dagger offhand is the thing
mhmm, i guess lich did get flay which can be converted to poison, and there is this dagger with poison implicit i guess. that could be stronk.
flay has int/dex as scaling so you can get +4 levels from Traitor's Tongue too
Daggers have very powerful options for any crit build, as well as spell DOT
gives a bunch of + crit chance in the offhand too
double dagger flay might just be my league starter xD
and traitors tongue aint that rare either
That's what makes it broken, semi-common and has a insane stat.
It's the off-hand dagger to go for every crit build that would have the slot for it
yes
DAFUQ
lol
i remember paying shittons of money to get a +2% flat crit chest in poe a few leagues ago. and then here we have a pretty common dagger
Yes.
that craft took like 10 years of my life
Because of this, EVERY rogue crit build runs it at some point, even if temporary, because it is THAT good.
the hit can tho
It's not a poison hit, it stays as a physical hit. A poison hit does not exist.
i want to try a bleed lich and I might even have it as a mainhand just for the +4 skill points depending on what flays tree is like
taht much i know. at this point its just about me liking poison more than bleed
Fair
like as a concept
You can probably play like dual dagger poison chance flay
yeah, with the dagger base that has poison chance implicit
As long as you bring poison overload from warlock over it'll probably work given enough attack speed.
Weird to put increased crit strike there instead of just slapping in increased poison damage tbh
Yeh this is what I was about to say
gamble for sealed poison damage
but reading the other notables, i am starting to think that hit based might be better
with 200% added damage effectiveness
and cold conversion for freeze locking shit

Poison crit lmao this ain't serpent venom
And mourningfrost boots with dex stacking for more cold spell and melee dmg with cold chaos bolts 👀
?
exactly, cooked
inb4 Flay has some cracked "more crit multi and melee damage per poison stack on the target" node
Lol 😆
You'll just run the usual and not convert and slap in poison chance lmao
we raptors now
not if it's locked behind the poison convert node :^)
Oh then it's physical setup then- (It stays as a physical hit)
Finally!!! 
Minion update: doesn’t list anything for acolyte minions, just beastmaster. I mean I’m glad it will be changed overall but was hoping to know other stuff for necro
That aggressive minion ai sounds nice
Nah, at best this post is only giving global changes, you'll have to wait for patch notes for that
They gave some acolyte minion specifics yesterday
I mean it did say the notes for some beastmaster stuff, I know they posted abom but I thought they’d bring up dread shade here, not the end of the world I can wait I just was a bit confused
100%, now you don’t have to always be spamming A
As a minion build
Hopefully at least lol
BM breaks that a lot
Last time I brought up more than one companion people hated me
i was saying yesterday that I hope they have more incentives to use mroe than one companion
It's cause it's bad and we are trying to protect you @weak inlet
but who knows maybe it's better now 😮
the synergies are already there, they're just very undertuned
True.
spriggan aura is a bunch of flat spell damage and base crit, which applies to other companions. healing aura can be boosted to crazy amounts for minions too. you're just using the companion slot AND a skill instead of having another copy of whatever minion(probably birds tbh)
Spriggan companion is better suited to support non-companion minions like vines or totems
There are a lot more anti-synergies to mixed companion setups than synergies
idk if I would say there's a lot of anti-synergies, but the ones that are there are big enough that the undertuned synergies can't overcome them
I saw them mention in the post that they've solved most cases of snapshotting
might actually be able to enjoy a minion build now
Do we know the CD / uptime of Roar from the T-Rex primordial unique?
No info
did anyone ask Mike, or he purposely dodged the question?
I don't think anyone asked? Not sure.
ok, i'll do it then
you will be snapshotting still unfortunately from what I can tell hehehe
but won't be as bad
But like Abom for sure snapshotting

Really hoping the AI improvements make using Pyre Golem a little less clunky
i'm hoping the rework makes pyre golem's aura do more than tickle
Yeah, I mean that was always a given
If this is true, how is abom still going to be snapshottable?
It's less about gear/nodes and more about buffs you can snapshot. They are pretty safe in their language, saying "mjaority of common snapshotting issues"
Like abom remembers minions used to absorb it and as long as the said minion type doesn't change in how many you can summon, then it maintains. At least that's what Mike said. so in this case you could snapshot 1 of the 5 minion types and not ever spec it/change it's maximum then maintain
I'm going based off what's said and such, so like I could be wrong, but what I'm hearing is snapshotting the most obvious ways are gone, but you will likely still snapshot. It'd be impossible to remove all instances in one go tbf, unless they rebuilt from the ground up their systems.
I won't be snapshotting 
I think the disparity between snapshot and non-snapshot is a lot smaller now. depends on the build, but BM and potentially minions like Abom/Wraithlord and such will see larger disparities
I hate snapshotting, it’s just cheap tbh
mostly in damage, not damage and defenses like before.
On that note: it converts both implicit/adaptive and all explicit flats right?
Im assuming the explicit flat will retain its type so melee cold will become spell cold, but what type the implicit/adaptive will be converted to?
Correct
Oh I missed the last part was a question: That will be treated as adaptive. So whatever conversion you have on Chaos Bolt
Reg the last part: say suppose my flay is converted to cold, my cb is fire/necro. Will the 25 damage from the implicit be added to cb as cold or split fire/necro?
The problem with removing it all is some things just need to snapshot stuff. Like abom wouldn't make any sense if it didn't snapshot any info about the minions you consumed to make it.
Ah ye exactly, awesome thanks!
So Fire/Necrotic Baseline and Chaos Bolt has a few conversions
Whatever conversion Chaos Bolt is, doesn't matter what Flay is
While there are some really really strong Unique contenders for pairing with Tithe, I really hope we will see some Rune Dagger, Scepter or Exaltded Dagger/Axes with T8 Primordial affixes, but time will tell.
Rune dagger with a T8 sounds likely.
But most likely before that it's traitors or dragoth
Problem is the unique kinda goes for a hit build, which needs crit, but then it's reeeeeaaaally hard to beat out traitor
T7 melee crit on 1h is 6%, even if t8 doubles it's 12 so that's a wash
Then we have 4 skill levels and crit multi and atk speed on traitor, and possibly 3 more affixes slammed
If you're going for a primordial exalted weapon why not a 2h for the enormous 2h T8 affix?
Yeah I love hit/crit and dislike DoT (especailly ailments) for the most part.
Traitor's being the main contender is what I pretty much expected when the design was fleshed out, but hopefully we see some variations as well, lets see how many people will test out my Unique, I expect it to be much more popular than Death's Embrace, but probably not super mainstream meta as well, hard to say yet.
We were talking about flat damage for Chaos Bolt from Executioner's Tithe's Unique effect, doesn't work with 2H
Getting theory crafters excited is def a good first step lol
You will have to see what Primordial Uniques there are for options, but some very min-maxed T8 exalted item will be juicy for a lot of builds.
Traitor's Tongue giving 4 skill points for both Harvest and Flay is also pretty huge.
I really hope the Patch Notes will reveal all of Flay's skill tree nodes.
@obtuse quest #👨┃ask-the-devs-not-support-no-bugs message
looks like the buff uptime will be 100% without issue
i mean that's literally just how abom works though. it's not really the same gear snapshotting
The alternative setup i could see with axe in OH and a t8 mana exa / double mana wand/scepter in case the mana stacking aspect starts to take over the damage calculation
But that's prob already at a high gear level -if at all- and assuming the +4 skills doesnt give you much (imma hazard a guess tho that it will lol)
It expands to more than just Abom. I just was using that as the example since it was basically confirmed.
You'll have to see. I was a bit disappointed that EHG didn#t reveal any of the nodes that actually do the triggering part.
My Unique is kinda weird without the full context. I really hope the patch notes will clear that up already.
But yeah the Mana / Mana Regen Prefix for Weapons will be very good, if not T8 Primordial, at least T7 legendary slam
The full context i would have liked to see is item and lp level lol
oh now you want more info
Do you have a skill or skills that you have ideas for with your unique that most haven't realized yet?
am I getting baited?
Honestly can't really think of any permanent buffs that minions get to snapshot outside of abom
Wraithlord is temporary, BM companion buffs are all temporary
Dread shade and infernal shade, and the buffs they provide can be snapshot in many ways
wraithlord isn't temporary, it's a permanent minion
the buff wraithlord gives itself is temporary
oh, yeah not talking about that
what buff are you snapshotting on summon outside of the gear?
I was snapshotting dread shade for example with Lich's scorn and abom. Throw 10 infernal shades out and place dread shade which counts all 10 shades for flat damage. Put it on an abom with low life to scale Dread shade's effect of said buffs. None of which I have to actively swap gear to snap shot and take advantage of and that's like ~300 flat dmg
I thought the lich's scorn buffs updated dynamically tbh
they do not
there's also many buffs and skill that work the same throughout the game. That's why I say it likely still exists.
true, but not in the toxic gameplay way that was causing the problems
things like this are actually fine imo. they're mechanically intended
yeah I said the most obvious way was the most damagign and causing way more disparity. It won't matter for most, but I think solo minions build will still gravitate towards it still
it's the gear swapping that's a) unintuitive and b) obnoxious to do
You might even still gear swap for some buffs we don't know if sustained buffs like those get updated the same
gear swap for int/vit for instance to scale cold pen or armor for dread shade then snapshot it that way.
if you mean the pen per int on lich's scorn that almost certainly doesn't snapshot anymore if stats are updating dynamically. the infernal shade boost specifically counts how many are out when you cast the dread shade
regardless, I still want to see the summon skellies tree. poison skellies was a fun time
they were just ungodly squishy even running the half summon cap node
poison dread shade + aura of decay gave them a stupid amount of damage if they could ever live long enough. I remember melting my first empowered lagon before he could phase
@night nymph Very concerned with the new wording showcased for Summon Abomination. The new wording changes it from absorbing minions to specific types of minions. Will this prevent abomination from being able to benefit from other minion types? IE parasites from volatile zombies, skeletal vanguards, the minions from items like Carcinization and Tolmats? The ceiling this would put on both build diversity and damage for the Abomination would be terrible in my opinion.
correct it's at most 5 types
you can see the clarification in the bottom of the expanded tooltip
but you're assuming they made that change globally across skills, which I don't think is the case.
What I am concerned with is the wording at the top that specifically states what kinds of minions can be absorbed. If that is the case you can have a max of 15 types of minions that the abom can benefit from and that is a big nerf considering his upper ceiling is 20.
rogues, archers, warriors are all the same type
cryomancers, pyromancers, death knights, and mages are all the same type
If that is the case it is even more egregious and I wonder how they will compensate for this
we haven't seen the whole skill tree
tf is this
really though, it's smart. it gives them very fine tuning levers by only allowing you to build a monster out of your skill minions
yo that blues only falconer build gonna be cracked :^)
toxic
oh forgot this with it
As a bonus part of this teaser: This item considers items with 2 or less non-sealed Affixes, regardless of the tier of that affix, as Magic rarity. So exalted items still work for it, even if it’s 2x Exalted + Sealed Exalted```
any slot lets goooo
bro people that said primordials just look build defining are crazy they look like chase items AND they are build defining. I feel sorry for primordial exalteds
I still think Primordial exalts will have a place
oh for sure but I think it's like 70/30 or 80/20 primo unique vs exalt on most builds
especially in CoF where you're not always guaranteed to grind out the uniques/legendaries you actually want
they are a stepping stool until you get your unique pretty much
yeah
I was saying in one of these channels the other day that someone argued with me on reddit about legendaries vs prime exalts. Dude was talking about legendary red ring or multi-LP nihilis being basically guaranteed if you're CoF
I said "you're out of your mind"
I mean they pretty much are. you can get that in a week of playing
depends on how cheap the glyph to make a primordial exalt is.
like actual playtime is less than 36 hours
Okay I have a weird question. Do we know how the new AI effects things like spells ?
Like you have skeleton mages with Profane on protective mode will they focus on exploding skeletons near to you?
36 hours in a week is nearly afull time job
if that's your baseline your perspective is a bit skewed
Where the casual gamers at with 7 wife's, 27 kids and 9 jobs who only got 1hours per season to play
What's easy to me may not be easy to you, this is correct.
if you have say a 2h sword you can take the pen affix and turn it into 60% to 80% pen, and then put another affix in the empty affix slot
dunno, but i would imagine they focus on trying to deal damage near you so likely prioritize exploding things near you too
if its a cheap process to do, you just take any exalt weapon and basically increase dps by 30%+ for your character
Yeah just wondering you just set both to aggro mode so the skeleton run away into packs to be exploded.
that sounds like volatile zombie with extra steps
that build plays like a caster you don't care too much about minion AI
mr hardcore over here has plenty of time to speedrun damn 
are there more reveals like this?
idk I got sent it and saw it was on reddit.
item might be a little strong i think
I'm just imagining this with T7 flat damage and leech on an early game lich.
200 or so total flat. + 400% increased melee damage easily doubled with 3 magic items for 400 flat + 800% increased melee damage.
t8 with new rune
xdd
can only use one primal item unfortunately and the spear is a primal unique.
oh just got in on the convo, thought you were using no primals
nah we talkin about this
and any item with no sealed and 2 or less affixes counts as magic.
So rune of removal on exalteds is gonna be a thing.
i can’t wait for the 500 posts about how bad rune of removal feels because people brick their own items chasing this
oh wait sealed exalted does work
On reddit they're all trashing the spear and I'm like wait isn't this super op?
it is but everyone is gonna mald when they brick 10 champ regalias in a row
I just bricked a champ regalia.
I'm ahead of the curve woohoo
many more to come i’m sure
wait isn't champ regalia sentinel only
yeah it was just a good example because it’s one of the most valued bases in the game
I mean the real hard-core gamers are putting in atleast 10 muniutes per month
joke's on them, I do that already 
sometimes it’s the only option but people are gonna chase so hard for that item to their own detriment lmaoooo
yeah
people are gonna learn the hard way that you don't use rune of removals on the gear you're actually using
especially because if it’s a 4 affix and you can’t seal you’re gonna have to do a 1/4 and then a 1/3
just like respeccing into a new build and bricking everything.
Fun times.
the best part is when you hit both removals but it eats max FP each time
which would actually work out fine for the new spear I guess lol
are there any builds that use these? I have like 3, 3LP copies of this now.
ppl will lose their minds but actually being able to get good 2x exalted with 1 seal without bricking is beyond aspirational gear
you have to hit the 2 affixes you want AND the seal before you can even start using rune of removal
if you even have fp left by that point
Make a rule for exalted with open prefix/suffix lol exalted do rarely drop with one or two affixed
Then you can judgement or havoc
and then you have to add 3 affixes for havoc, shuffle it to the right tier, then remove 2 of those affixes without it hitting the exalt
all without running out of FP
? not really
Lol then just redemption
if you're on trade you just buy it, if you're on cof you can use the runes to roll it around
it's alright. I've used it as filler in the past
the less damage taken is solid
for belt and boots ok but are you hitting the 1 affix on body armor you want on a 1 affix item with a rune of redemption in a pool of like 50 without running out of fp
Oh also don't forget you want the right base lmao
doubled with the weaver tree you could just print t7/t6s
right tree is gonna be a tad more rough sure
do you have a double T7 with no other affixes? double exalt your rune of removal odds are even worse
I think the spear is just meant to be a twink item. It's lvl 16 and just run blue items with the affix you need
if you can actually get the stars to align then sure you can oneshot uberroth with cinder strike now but farming gear for this item in endgame is just not realistic
for sure, but some madman is gonna find a build to use it at endgame
I mean legendary firestarter's torch is still viable for fire dot builds at endgame
I suppose just sounds like hell to make it efficient
Very limiting too when you want to max resistances, insert def/armor, other dmgs. I guess if you want to go glass with just prefixes lol
Glass melee sounds eek
it is lol
For campaign it's np 😊
I would love it early on flay lich. Shoot maybe could go into non empowered monos too
it’s unfortunate that firestarter’s exists in the same slot but it’s very competitive as a levelling item, especially for your 1st or 2nd alt before you craft op twink gear
Doing a bleed build with the rip blood changes sounds kinda neat
Might have to put it on my to-do list
its very strong
its level 16 so I assume getting decent LP isnt going to be a chore
It has a ton of potential, yeah
we also don’t know how they’re handling LPL for primordials, and low level + high level is uncommon but there are examples in game like prism wraps
Do we know yet where this new unique scythe drops from? Just a random world drop?
Looking at all the changes just makes me want to play with my new toy already
if this thing can get 2 LP without being a megagrind, getting t7 phys pen + t5 crit chance on this would be wild
proc spellblade lol
it’s a ton of flat and gives you temporary overleech and a lot of dr for certain damage types it’s a fairly good item in a few spots
you want to have at least like 150% on its last affix for it to be seriously powerful, and that implies wearing 5 shit items cause the wet dreams of people up in this chat of good multi exalt items with sealed exalt are completely outlandish
at best you can count on like, having an exalt with 1 useless affix and 1 semi-useful seal
on a bad base
within the first weeks of the patch
and even then, getting moderately above average melee damage stats with a tradeoff of 10 affix slots doesn't seem great to me
especially since half of your other slots will be uniques already, and you'll want to use the other slots to plug in the gaps in your defensives
the very slots this item wants you to sacrifice
if other new uniques arent good, this will be meta for melee
you'll be covered for ele and phys res from idols, and poison and necro basically from acolyte tree, you'd just need 1 t7 void and your basically good
this looks like a sentinel item that is usable starting with like week 4 of the patch if you don't nolife the game cause that's how much it will take you to farm decent items for the build
acolyte also doesn’t have all that great bases tbh
this is a melee item usable as soon as you get it
yeah I mean we arent arguing that this is usable as a leveling item
there’s that one helmet, the all res body armor is ok
The flat/multi alongside an affix you can slam on it makes up like most of the offensive stats a build would ever need
from gear exclusively
it seems likely that it won’t even be obtainable until you’ve farmed a good chunk of currency
depends on how many +levels you need, that’s a big one
this surely has a high ceiling on paper but I'm not convinced that too many builds will be interested in this, and itemizing any such build is gonna be a pita that would make runemaster sound easy in comparison
Well the people it's likely OP for are capable of getting the gear I'm sure
if you want more than +4 to a skill it becomes less and less valuable for every level you need past that
you can still get your +4 and have the offensive stats.
yes but what if you need more than +4 is my point
I could easily go with magic helm, rings, belt, gloves, relic on acolyte
pale ox, amulet, and boots are too powerful probably
we don't know the states of items, but Idk I see it's power potential. The item looks really strong looking at the math
i don’t think anybody is denying the potential of the item, just the opportunity cost and how realistic it is to maximize the potential
What's the best-case scenario for the spear? Assuming max rolls and magic items in every slot... actually, I can calculate that real quick
Ah, just raw numbers on the thing
affixes get like x4 on the weapon with all the slots fitting the condition
And does it include implicits
yes
it should, but not things like base attack rate
yeah they have to be stat lines
julra’s is (conceptually) similar in how it functions and the implicits do get tripled
just to add to this, I get it's difficult to get to the pinnacle of the items usage, but like even partially getting there is still strong. Another thing is anyone playing the game extensively sees the gear requirement less of a barrier. Currently, imo I think the players that are capable are getting a lot of power for not very much effort.
When are we gonna get planners with updated s3 stuff so we can start playing around with builds?
like it's effort, def more than the average player, but people like Roady and those in the tournaments get 1LP red rings by day 2-3 and other items considered "rare"
I like julras the spell damage snapshots on ghostflame
i think lining this up to actually be as op as many seem to think it is is much more difficult than it is to get 1LP red rings
Patch notes will drop tomorrow. Tool creators will get CT data, then we wait until they update everything. Could take until release tbh
🙏
With a 22% parry chance roll, that spear could give you 69%. Seems pretty nice.
I mean we shall see
I have a feeling that these ancient bones will be like memory amber and drop with basically all primal enemy kills, and then the bones will drop 1-5 from primal boss enoucnter
think after week 1 these currencies will be at a dont really care about them anymore levels
getting 1x t7 1x t5 1x t3 with the correct affixes on the correct base with decent rolls and then successfully hitting a rune of removal twice is very difficult to do for one slot, much less 10
for the majority of players even hitting a leonine with the correct t7 and servicable t5s is a very difficult ask, it’s a big part of why so many es builds use seed of ekkedrasil
I get that, I just don't think it's an impossible task and the threshold at which it's powerful is achievable. I'm not talking about this item for the majority of players.
yeah someone will use the most turbo cracked gear you’ve ever seen will oneshot uber aberroth with this item, but that is already happening without it
if you're going all in and use all your cof money collecting runes of havoc and stuff instead of collecting LP on drops, I think you will have enough currency to go wild crafting them and it wont be bad
I don't think it should happen 😛
EHG should do their best to mitigate opportunities like that even for 1% of players
Outliers have side effects, so that's mostly my issue.
spending 100,000 favour on generic rune prophecies is an absolutely nightmarish experience i couldn’t possibly imagine using millions consecutively
even without prophecies the nemesis system helps in gear pursuits like this.
nemesis is highly likely to give items that have 4 affixes and a high tier seal though
you use the nemesis to get the item for imprinting
your best bet is to filter for items with open prefixes/suffixes, but then you have to either add 4 t1s, havoc, then removal twice successfully or rune of redemption gamble, which is fine on slots with small affix pools but on the slots you care most about that is considerably more difficult
tbh I can kinda see this being good on sent after reading that reddit thread, you basically don't need any suffixes on your gear anyways
cuz sent lol
primalist has easy resists too
Acolyte has partial
like necro/poison and ele is usually free
primalist doesn't have any good melee skills so what's the point anyways
EQ?
was nerfed more or less into the ground last time I checked
Maybe idk, Upheaval could be good too on BM or Shaman
good exalts being much harder than good uniques to obtain is part of why most builds are so unique heavy, and getting good 2 affix exalts is orders of magnitude more difficult than good 4 affix ones honestly
I mean you can run the ole good eq/ts build but why would you when you can just click a button and reroll to vk
I'm sure there are best cases I'm just saying the floor is high and varied for the item at first glance and with what we know now.
yea but people bring up good points that you don't even need good exalts on sent, just t7 of one key affix and two affixes of whatever's moderately relevant
that's what I've been trying to say the potential of the item doesn't need like 100% perfect gear
well for builds like ES don’t you need like 26 points for all the mores
maybe but you can just drop a couple of points I'm sure and the damage loss will be not that significant compared to gains here
you will trade 4 points for like double the flat you normally get
sentinel is the best use case for it due to it having the 2 best class specific bases in the game by a considerable margin but i still think it’s too difficult to line up for anyone that’s not in the 0.1%
Also the item could be giga difficult to get
you look at any build guide and there’s ppl complaining that the gear is too hard to obtain when it’s like a week of farming
yeah I mean most people are bad at the game and don't even push corruption so
how many people killed uber? 😛
i think it’s relatively comparable to event horizon, which was essentially used to oneshot the pinnacle boss and nothing else in 1.1
ehhh nah way more versatile and not as restricting
i mean mapping with event horizon sucks ass but getting the gear for the meme-y horizon builds was way way easier
It made bash hit hard but I also hit -30% ms lol
there have been builds with giga aspirational gear trivializing the hardest content the game has for as long as this game has existed, i don’t really think this moves the needle on that front honestly
I mean there are also build that need no gear to trivialize the content of the game and this empowers those even more 😛
it’s really cool that event horizon has a use case outside of being a meme item with the forge guard changes
if they aren't adjusted or dealt with
For sure. My main this season was a fg shield basher who was borderline unkillable but not quite enough damage for uberroth and also slow af
does judd main falconer or something? Why is it allowed to keep existing as it is?
because they don't listen to people telling them what the issue is 🙂
keep in mind that devs have strongly hinted at nerfs to imprints and the strongest woven echoes
the issue is the same this game had since day 1 and will keep having forever, nobody in the dev team has a clue about risk/reward balance
yeah I'm sepculating with info I know, that's why I am like we shall see
if i’m wrong and getting everything to line up is as easy as many are suggesting and this is turbo broken i’ll gladly eat crow but my current read is that this will be viewed as giga op for the first few weeks of patch and then everyone will realize how much of a chore actually getting that to happen is
and then we will see like 5 people post videos of killing uberroth in 4 seconds just like last season with this item and nobody else will use it
All we can do is speculate some will be wrong, I'll always be right. Just the nature of things 😉
jk but yeah we shall see how the dust settles and tomorrow with notes will illuminate things more. it's so hard to say with certainty without the rest of the changes
I am a content creator under their definition. I was booted from CT along with everyone else 🙁
I'm pretty sure that all the major sites like maxroll found a way to get their hands in the cookie jar
They usually do
None that I know of. They are all in the dark. They could've got CT data today to prep tools for patch notes tomorrow, but outside of that nope.
they couldn't find a guy with ct access who would sell it wholesale for $50?
damn they must have more strict screening than fbi
probably just not worth the risk of potentially burning that bridge if it ever gets back to EHG, even if the chance of that happening is very small
alright $50 and some pizza and hookers?
I think the risk is more for maxroll etc. lol
well... @vapid kindle @patent drift
not only does that directly lower the power, that also makes it MUCH harder to craft
now you basically have to removal as you can't seal
makes it easier to craft
you just get a sealed t7 of either flat health or health %, then remove everything on the item and craft t5 the other health
you can’t use rune of havoc or redemption on sealed affixes so gl with that
“just get a sealed T7 with the exact affix you want on the exact right base type on every slot” 
Dont nda's usually have penalties too on breaking contract.
Also depending on the industry you work in breaking an nda can really hurt you.
Maybe im not reading this right but cant you get a good chance at getting a sealed t7 thru the weaver tree with that one node that generates loot with one of the affixes matching but sealed.
yes, in an industry like games, maintaining good relationships is everything. sites like maxroll run the risk of compromising their relationship with ehg by doing that, which would be horrible for them in the long term. I imagine stuff has been leaked from CT to smaller people, but places like maxroll probably care a lot more about being on good terms with EHG than getting builds up a little earlier.
No, that thing has an abysmal chance. Most reliable way is nemesis grinding, and it's not very reliable at all.
while this is technically true, but that imprint node is garbage and has an infintessimal chance of doing its listed function. I also believe that one doesn't influence base types.
Yeah, and not just with EHG. You get a reputation like that and it's likely other game companies won't trust you.
Iirc it does influence base type unless om thinking of another node cause I'd get piles of champions regalia when it triggered.
I might be thinking of one of the other nodes tho.
It definitely locks it to type, like you put in a chest armor and it'll only drop chest armors
I don't think it influences subtype like the other imprints do, but I don't remember 100%
are u guys excited to play minions new season and forced to use new spear xdddddd
240 flat and 80% pen from just weapon or 240 flat+75% parry
🤡
But spear means no t rex
Lol I'm betting they will have it only affect base stats
...in exchange for like 20 affixes, barred from using uniques, and inability to use other primordials
Don't worry you can dream about double T7 "magic items" with a sealed T7
Hunting perfect affix on perfect bases sounds super fun tho 
Isnt that why we use legendaries in the first place
Rune of removal gamble goes brrr
you get more pen and about same flat with lich's. only the parry seems interesting tbh
Unless they code it like morons, it will affect any lp affixes on it (julra’s ring and the weaver belt does the same thing)
I do like the parry idea
some minion builds will like it. idk hope necro gets free sustain and some more dr
Now building around it is a whole totally different idea
Also gonna be giga endgame to hunt for all those perfect magic bases. We dont all spawn gear in offline after all 
Yes but thats the simple fix to make people stop crying about it. Then it just becomes a twink for melee leveling
it doesnt matter still better, and you can get very tanky too
too much flat dmg
trex is smoking in the backscene
not true
people are really understimating imprints, i was playing timerot block variation which had 5 exalted items in planner, i had 4 right base t7/t6 items on week 1, it wasnt right t6 in some cases but getting t7+t5+seal t2 on right base is pss easy
It would make it inconsistent with the rules it made, so they’ll probably use a different text instead if that were to happen.
Guess we'll see how planners shape up tomorrow. Maybe the other primal uniques are just as busted and this was all just a wasted thought experiment
well we saw 3 so far
besides spear and they arent as broken
if anything trex head is a meme cause spear makes it irrelivant on most minion builds lmfao
Well the set ring did improve lightning blast dmg by 95% seems ok
its good not broken ye
unless they rework sets
and they said they wont
so pepeL
next patch maybe
I'm pretty sure they let the spear go thru as is. They let falcon live this long what's another broken thing in the game
given mike's comments in past streams it's fairly likely imprint farming is substantially weaker next season tbf
nah he said they arent nerfing imprints but nerfing trove echo
and they didnt say anything abt sepulche strat which is as broken as troves just people dont abuse it as much
he didn't specify which echoes, he said "bringing down the power of stronger echoes and buffing weaker ones"
that includes lostwood folly for sure, which enables everything else
well we will see, the sepulche strat doesnt need folleys, its self sustainable and all it does is yoink rewards so u need sepulche+5 echo rewards around
problem is its only 12%
well like 10 to 13% i think but ye
U talkin about the frostbite chance? Nobody gives a damn about that. The only thing important in Lich's Scorn is the max cold damage and the cold pen. It works very well with the Wraithlord back then before the nerf.
saying cold sorc minions should be doing frostbite and not chill
or both but meh
But the multiplicative dmg node are direct and not minions
The more damage to cHilled /dhock
It doesn’t expire with newest update? Just does the damage over time?
Yes
Dread Shade not having a duration has been here for a while iirc
So health leech is the best way to deal with it then, I know lone watcher works but I like having an army of some ranged and some melee
If it’s doing enough damage, yes.
I only know of a few perks that do add leech to minions, and they are in the specilization
That’s the easiest source, yes.
There's a few uniques that add minion leech too iirc
This one helps, you get a bit of hp from your melee minions as well. You can get it easy from the Abom boss from the Fall of the Outcasts timeline.
Boss exclusive drop
What? They’re talking about minion leeching health for minions
Minion leech is always for minions
works the same way here.
Oh the ring only increases the speed of minions getting hp for attacking. The right one would be the River of Bones passive node, minions get some hp for their crit atks
no, it has minion leech and increased leech rate.
but it's only on melee hit for the leech.
I need the planner update, must plan 5 variants of each build I wont play
Note that it says health on hit instead of leeched as health, unlike reach of the grave and Lethal con (and bloodkeeper’s nest as well)
This is the one funny affix where minion leeches health for YOU and not themselves.
Im pretty sure it doesnt work that way. Also on hit is already a described term in game. It doesnt change the target.
I implore you to test it, since every other minion leech item source clarifies that it leeches to the minion, or has weirdly specific wording.
Im asking the devs, but I'm fairly sure all sources of minion leech only leech for minions.
On hit specifies that its on hit not anything else.
Doesn’t leech just include damage over time too?
And health on hit would only be per damage instance?
Yea
Looked it up, various sources say only for the minion. Also people in chat saying it too.
Just tested it, looks like I was wrong.
Wonder where I got that weird information then.
requires heavy luck with FP RNG but sure
it won't be used on minion builds, come on now
you have unreasonable levels of hope in ehg design, maybe they'll nerf it in the next patch
the bigger question is, what is lpl on that thing? Cause apparently the only way to get it is by griding a fair bit of new patch currency and buying from a vendor, if its lpl is high then hitting even a 1 lp copy is going to be painful
xddddd
240 flat dmg 88% pen
xdddddd
abomination doesnt snapshot anymore? oh wait it got 275% more dmg now
imprints were all nerfed multiple times since then, some more than others
well i dont see how getting t7+t5+t2 would be any issue
😅
thats like trash tier gear
t7+t5 but yeah, perhaps
and its better than current lp items with doublr t7
on es its 2x dmg on minions even more and on frostbite mage its like x7 dmg
alos 75% parry u wot m8

and if we get double t7 we can get 160% pen and 240 flat dmg or 480 flat for minions

compared to 110 flat before on minions xddd
if we get double t7, we still don't even know what its lpl is
also of course its gonna be busted if you just imagine it having 4xt7 affixes and multiply those by 4
it's obviously gonna be power creep galore, like some mage builds could double their damage just with the set ring and some talent reshuffling
Two good T7s would do it, but it will still be seen if it's worth losing a bunch of affixes.
soon they will have to do the WOW special and squish the numbers cause we're gonna be nuking mobs for trillions
i like that rm will be running with 75% parry and 2500+% frost bite chance
1 frostclaw cast=625 stacks
xdddd
same for volcanic orb
max *so far
We still got a level above wings for lpl: Red Rings
And also ravenous but that thing's a piece of ass anyway rarity wise
the only reason we dont have 2lp rr is cause how rare they are, this item is obtainable deterministically
also lvl 16 its clearly was designed as lvling item
but ye we will see
Nownow, we had funnier stuff:
Never say never
💀
actually no it wasnt
my prediction is that all primordials will be 80 lpl like uber items
so like 1lp ez and 2lp possible
@obtuse quest also with spear possible abuse tech by craftin melee leech and using hollow lich xdddd
80lpl wouldn't be too surprising tbh as the base.
mega increase
Tbf you'll PROBABLy run a primodial exalted T8 melee leech instead for that
But yeah this assumes hollow doesn't get changed-
every item is obtainable deterministically, the difference is how reasonable that is within a given time frame
on skills its +6 not +8
but it was op in 2018!
50-100% so its probably balanced on a case by case basis
no Im pretty sure they set it at 90 from the get go as a knee jerk reaction
but regardless this season is COOKED
and sustaining with potions, galactic brain play right there
It's 50-100%, so who knows.
no more cooked then other things really though
bro this thing is really getting out of hand these days
I do agree that we're getting another damn power spike again
Just because T8s exist (AND AS A SEALED)
i was playing rogue and it was actually better going 1 ll item there cause of shadow ward gen
kinda funny
You are talking about the teasered primordial spear right? Not sure if you are talking from a MG or CoF perspective, but for CoF the main question would be if CoF Ranks affect LP chance, because its a Vendor Item not a drop item.
cof is already stronger than mg imo, so from cof perspective
I was more referring to the thinly veiled foot fe t ish that's been popping off in various games as of late but yeah
mg is a relic of the past after they added imprints
LMAO
best farm now is group 4 man same class cof
LMFAO
my gripe with this spear is that if it works as we think it works and 2lp feasable it makes trex relic irrelivant, even tho its supposed to be BIG MINION item
not that I mind it but it's weird that after 20 years of complete radio silence after From Dusk Till Dawn it's suddenly hyped up again
but spear is 300% more dmg and relic is 50-100%
I think Primordial so far look like a very healthy power spike, all the uniques are worthy of "only 1 primordial item equipped" and if your build or archetype does not have a uniques that supports it you can go exalted primordial.
Its a power spike on a very controlled system that adds another branch to the gearing. Even though tis a deadend branch but thats good in this case.
It's definitely a more merciful kind of power spike compared to... mass printing good exalteds.
while that is true, my brain says no after realizing that abomination this season is getting 75% parry at least 200% more dmg and good aoe clear
😅
and it was 30+mil dps on budget with no snapshot
Yeah expected that. I am not really that much around here on the discord but I assume most discussions are always around the flavour of the meta type thing, which I don't know which faction it is 😄
But yeah for Primordials, because many of the are vendor based I guess many of the regular farming methods won't really apply. People will test and find ways to farm the primordial ressources as efficient as possible.
well pretty sure devs confirmed that cof boosts soul gambler uniques lp so i dont see why they wouldnt with the goat man
but techinically that one is a gambler
so never know
also might be bugged and itll give us reduced chance of LP
finally u will want to gold sink in vault
nono gambler is the bastion thing, so u need embers
new woven echo is really good
peoplke didnt abuse it much yet
ohh folly
the soulfire bastion woven echo
i forgot how its called
it has timer and u farm embers untill time out and you gamble
ohh right
I abused it a bunch but yeah
Nah harmony spear now so no uniques lmao 🤣
Also depends on changes to death seal/reaper form if ward/missing hp will work unless you just plan on not taking them
harmony spear + melee leech + hollow lich looks like quite the combo but you gotta work out how you sustain EHP and that's hard to do without leech or uniques
I doubt you can manage it with just T7 experimental LL gloves
But even with just 3 magic items thats like 400 flat damage and 800% increased melee dmg if you put a t7 flat on it too.
that doesn't sound like the most impressive use case for it tbh, I was thinking maybe Downfall of the righteous witchfire
hollow lich counts as curse damage for Downfall's more multi
so it's big big damage
though witchfire is always going to be weak single target
Oh fr what. I had no idea.
yeah, it's awkward to take full advantage of because it's competing with chance to ignite on your weapon and that's also a huge damage affix
It “double dips” because it’s considered all damage types, so downfall treats it as inc curse damage and converts it as well to more witchfire dmg (while keeping it working normally)
but harmony with chance to ignite & melee leech probably absolutely mega for witchfire
other than curses which other niche damage categories are hard to get %increased for?
i’m like 99% sure we thought this was true for a long time and then a dev confirmed in ask the devs that this was not the case
someone tested it last season and it worked IIRC
Ah man I loved my rebuke build.
Sad that it didnt use rebuke, but the added armor was nice.
oh okay if misha tested it and says it doesn't work then that's good enough for me
Im gonna forget about this and make wild claims 6months from now about curses.
If it was bugged then LETools didn’t update or it didn’t get fixed early on since I confirmed the damage
well the other thing hollow lich is good for is poison damage for capping crit with the fissure acid skin
and you can use singularity for another 20% more damage with acid skin
Yea I ran that on tentacle fissure build
Flay actually benefitting from melee leech is nice. Would like to add crit into the mix as well if harmony can run 2LP easily
so if hollow lich doesn't work then sinathia mace reforged is probably the best bet for witcchfire
i just want bleed -> ignite with hubris to work for witchfire 😩
throwing damage
you just get flat or damage type % instead
and this is considerably less niche than curses
is there a single unique item that has %inc throwing as a line?
i don't think so. only thing I can think of is class specific affixes
you can get more throwing damage vs burning targets with the burning daggers relic
it might just be more damage in general though
it’s just generic more to ignited
Bugfixed
was it?
that's a shame, that's exactly the kind of cool interaction that ARPGs are built on imo
yeah your crit rate is 0% but your enemy's received crit rate is 100% so
are patch notes coming out later today?
1 hour
HOLY SUSTAAIN
New envy is kinda cracked
Woo! Base minion spell damage Disciples of Necromancy is now a 5 point node that grants +2 minion spell damage and 2% increased minion cast speed per point. Its previous effect of +1 maximum Skeletal Mages is now a 3 point threshold bonus.
Oh NO
Wtf dex in lich nodes
DODGE LICH
LMAO DODGE RATING PER INT
Dodge ghostflame lich everyone lock in
welp boys Dark Retribution has been replaced with Invigorated Dead. +2 minion melee physical damage and 2% increased minion movement speed per point. It has a 3 point threshold bonus which grants “Your minions gain 100% of their added melee physical damage as added throwing physical damage”.
GG
Skele rogues are alive, that's crazy
Minions sound fun this patch
Yes yes fuel the mourningfrost
Oh my eterra seal of death no longer nukes your ward
Hey exsang users, you have the fun node

Yup
That's an auto take for Low life users
Also less damage taken equal to 50% of your percent missing life 80% missing = 40% Dr and 90% of hit damage is taken over 4 seconds

We judgement paladin now
The 50% thing has always been in death seal
The hit damage is new.
Wait
Tf
Built in damage delay
No unique needed
Yup
And if we do the dot bypasses ward, we can just leech to deal with the dot and be basically immune to hits

If you're low life you won't want that cause you'll die
But for non-LL that's the play.
Not thinking low life there
Ah fair
But also there’s a node that clears a % of the delayed damage per thing you kill
Which looks like it caps at 12% per thing killed, tripled if it’s a rare/boss
Lame patch notes, didnt even finish them
Very funny ehg, don't tempt us into dodge
broken
You can make deal seal do a death pulse on evade/reap
it does disable
Hollow lich keeps it's function at 4% less per leech
hollow lich got nerfed :0
says instead of healing
its a big buff not nerf
Nono, we're still getting health from scornful.
Wait
buff and nerfed
Unlike old hollow where we get nothing.
It got 1 previously.
So general buff
Probably converted the int scaling to % inc
Yeah knew it
This double scything dex lich archetype looks even more cracked than in my wildest dreams
So in-line with flay
Lmao
Lich also looks literally immune to dots lel
wdym? from what i see it basically makes all leech perma rf around you
so its more dmg multiplier
on anything
it says drains, so I persume we still get 'leech' that way
Instead of just losing it alltogether
Yeah that's more of a tesdt and find out
but if it doesnt leech its still more dmg
this sounds really cracked with 3 base cd and +1100% recurve chance....
6% instead of 10% per, but still working as intended.
Wraith skin on harvest seems silly
hoping it's true CD and not frequency, this makes it sound like true CD that is affected by CDR
Harvest on hit gives 5% of missing health as ward
Low life players celebrating
I am constantly being thrown between low life and hybrid
imagine getting 50% melee leech just bonking once then run around 3 sec with aoe rf
kekekek
yeah it reads like basecd reduction which is great
30% more flay atk speed with dagger lmao, like we needed more reasons for traitors tongue
Oh harvest can also summon the kaboom zombies on kill or on hit vs rares and bosses
Kekw finally forstbite chance
So many minion buffs
although it is kinda of concerning they put this much CDR in the tree lmao
Army necro might actually be viable for harder content
MINION FLAT CRIT
😮
Will be better than their current from that's for sure, but probably won't beat giant solos meta wise
Hollow Lich has been moved to require Scornful Blood, and now grants 2% increased damage per 1% health leech per point, maximum of 3 points (from 10% increased damage per 1% health leech, max 1 point).
Am I misreading this? It takes 3 times as many points to get 60% of the old effect?
It's now 6% per 1% leech
10% leech instead of 6% leech for 60% increased.
When will they update maxroll with the new trees
bed of souls is wild
It says 2% per 1% leech
Per point, up to 3.
with some idols we should be able to get it to below 1.5s cd that is really nice
That'd never be the case either
Right... which is 6% in total, vs old 10%, aka 60% of the old
which is what I said
who tf Age of Undeath has been replaced with Commanding Presence. Cannot absorb Summoned Skeletons. Minions within 12 meters of your abomination gain 10% increased attack speed. Max 1 point.
"Open Wounds: When you directly use Flay and hit at least one enemy with the melee attack, your active Aura of Decay gains 2% increased radius and 2% more ailment frequency per point for 4 seconds. Max 3 points."
I want to see this with 200% atk speed lol
It's not 3x though, it's more like 1.4x
Unless you meant point acount
... I said 3x the points
snapshot node Death in the Family has been reworked. If the abomination was made using at least 1 of every minion type mentioned by Engorgement, it gains 20% more damage and 20% increased attack speed and movement speed per point. Max 3 points.
no base skeleton/skeleton warrior tree changes everyone will be running 1 minion dreadshade builds
Oh misread, I thought you mean 3x leech
Which we're already doing anyway.
😭 never big army of minions
Yeah, this seems really fun to build around
honestly double strike Abom might be kind of cracked 
Can't wait for LEPlanner to update to really start theorycrafting
@obtuse quest they gave abom AoD
Added a new node off of Repugnant Mass, Noxious Stench. Your abomination casts Aura of Rot, inflicting poison to itself and nearby enemies every second, influenced by its chance to poison on hit. +20% chance to poison on hit per Skeleton Rogue absorbed.
I miss vomit zombies but stinky abom will do
AHAHAHAHAHA
UNREAL
actually might be worth for clear with plague setups
Abom is still looking like a top contender build for Necro
just a lot more fun to play and build
they are really pushing that Dex secondary with these changes
"Chaos Rip: Directly using Flay and hitting at least one enemy with the melee attack has a 0.5% chance per point per maximum mana to release a Chaos Bolt towards an enemy. Consumes 2 mana per Chaos Bolt Max 2 points."
Does the "PER chaos bolt" means you can jack this up to 200-300-1000%?
the dodge scaling I just say and stared at for a minute ngl
Lich Ghostflame is gonna be silly
Lmao 5 meter flay
Flicker bros eating well.
The per chaos bolt is how much mana it consumes. the % scaling is with your max mana. if you have some way to convert mana consumed into max mana, then you can get it scaling itself, I suppose. is there something for that?
The hew node is ridiculous, 36 more dmg vs 9 less AS? come on now, that is so good
It always consumes 2 mana per bolt
Read the text again
It's proc chance scales with your max mana.
I didn't misread. Reread what I said
ffs
yes, you keep doing that.
Ye but it's like 100% chance per 100 mana right
At 2 points ye
Heavy you crapper now that unique is a must run
ALso new curse lmao
Somehow, someway, Eternal Arrow could be viable
okay we snapshotting Dread shade all day guys
5 bolts.
0.5% per max mana. so 200 max mana = 100%.
Also Profane Obliton could be good too
0.5 per point, max 2 points
oh, with 2 pts, yeah
time for all those scythes to see the light of day
"Egoism has been reworked. The targeted minion receives +5% critical chance, +10% critical multiplier, and +5% chance to be crit per point. Max 2 points." rip 100% crit
AIYAYAYA BLEED PROPANGATE
Dread shade crit is dead holy moly
Crit Necro found dead in a ditch

