#💀┃acolyte
1 messages · Page 27 of 1
No one plays channeled puncture lmao
I tried ages ago it felt bad
I also tried channeled detonating arrow on a mana stacking build
That felt alright but you nned to stack mana regen too cause you burn mana from that rogue passive
Yes, and it will most likely drain both your health and ward to shreds.
Yeah I meant recently. I am almost positive I tested for broken interactions on net puncture traps and channeled version and found no bugs, so either I missed it or it was introduced somehow.
Hoping the latter so I don’t feel bad in my skill testing lmao
Which are those broken interactions on net puncture traps and puncture? When i tried stuff falconer wasn't even a thing
Puncture traps give your next cast the ramping more damaged per sec channeled or something
Set trap, wait, and then use puncture and you get the 250% more damage per sec for however long you waited I believe
If you wanna see it
Lol
Is Marina's Lost souls easy to obtain in the stolen lance timeline or should i wait until empowered monoliths? plz
It's also a random drop. If you're desperate, farming it in empowered is better. It's relatively common.
Thank you
okay I think I have two items worth exploring for the witchfire warlock
trying to wrap my head around this
so if you have an item with two good affixes and you need to make room for a prefix to slap on a set affix
are you trying to gamble away the unwanted prefix via removals?
If the tier is low enough, sealing it might also be an option.
which item seals?
Glyph of despair, note that if the seal fails, it'll upgrade the affix instead.
okay I thought so. is there a way to calculate the chance of success?
Seal Chances:
Rarity: Magic Item w/ 1 Affix
Tier: 1 chance: 0.525
Tier: 2 chance: 0.345
Tier: 3 chance: 0.1725
Tier: 4 chance: 0.075
Rarity: Magic Item w/ 2 Affixes
Tier: 1 chance: 0.63
Tier: 2 chance: 0.414
Tier: 3 chance: 0.207
Tier: 4 chance: 0.09
Rarity: Rare Item w/ 3 Affixes
Tier: 1 chance: 0.735
Tier: 2 chance: 0.483
Tier: 3 chance: 0.2415
Tier: 4 chance: 0.105
Rarity: Rare Item w/ 4 Affixes ---- OR Exalted item w/ 2 Affixes
Tier: 1 chance: 0.84
Tier: 2 chance: 0.552
Tier: 3 chance: 0.276
Tier: 4 chance: 0.12
Rarity: Exalted Item w/ 3 Affixes
Tier: 1 chance: 0.945
Tier: 2 chance: 0.6210001
Tier: 3 chance: 0.3105
Tier: 4 chance: 0.135
Rarity: Exalted Item w/ 4 Affixes
Tier: 1 chance: 1.05
Tier: 2 chance: 0.69
Tier: 3 chance: 0.345
Tier: 4 chance: 0.15
okay so a four-affix exalt with 3-4 affixes is super high
let me get out of this monolith area
so these are probably hard to seal because the floor on affix tier is high
but I imagine I'm trying to removal the melee crit strike on the mace?
and for the wand I'm trying to seal the spare suffix?
Pretty much.
welp let's gamble
lol immediately lost the dot damage on the mace
time to keep fightin'
F
it's @pearl snow 's Witchfire Warlock build on LETools. I'm meant to slap Sinathia's curse bonuses (a prefix) on a 1h mace with ignite chance and ideally something like dot damage
in theory, a solarus mace has the implicit fire pen and is thus best
Ignite chance, DoT %, Fire Dmg / Necrotic Dmg
Mana gained as ward is not horrible but not necessarily ideal
Extra suffix is whatever it ends up being lmao. But Fire Pen / necrotic pen is big
yeah when I get to 81 (I'm 80.5) I'm gonna see what I can do with this wand
it might finally be better than the torch I'm using
I used a profane wand for most of my leveling
having awful luck getting sceptres with exalted affixes to upgrade a torch
You could add an extra rule to the filter for sceptes too. I think mine are fairly strict on them / don’t have a nice extra rule for them
yeah I might need to broaden it
I was gonna make a long reply but I think genuinely you're gonna end up Yolo removing a bunch of affixes and crossing your fingers. Just remember you can
-seal affixes
-havoc to shuffle tiers (even havoc to shuffle a low tier to seal)
-yolo chaos runes
-yolo...the rune that changes the exalted affix
I always throw a few runes at decent items if I need them (gonna Yolo a quiver tomorrow) as they're pretty plentiful
Does anyone else have to play styigan coal with no sound? i can't handle the dududu dudududu dududududududu.
I was wondering if someone could give me a pointer with my build. It's a work in progress I still need to upgrade a lot of my stuff. was just wondering if mad ladle was superior to Marina's. https://www.lastepochtools.com/planner/A8XgzG5A
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Acolyte (20) / Warlock (82)
▸ Health: 1,902, Regen: 19.44/s
▸ Mana: 235.49, Regen: 11.04/s
▸ Ward Retention: 188%, Regen: 300/s
▸ Attributes: 13 Str / 15 Dex / 74 Int / 2 Att / 33 Vit
▸ Resistances: 52% / 17% / 61% / 30% / 23% / 749% / 64%
▸ Endurance: 31%, Threshold: 380
▸ Dodge Chance: 3% (68)
▸ Armor Mitigation: 29% (1,364)
I have no idea what sound it makes since I play with no sound all the time
No spiteful decay.
2 points in chains of ruin?
2 too many points in vessel of chaos
This is otherwise an old torment setup.
Ladle is better because it gives you cast speed for orbs.
im fixing passive nodes soon. was just experimenting with vessel of chaos over spiteful decay
and are orbs really that good? I've been using profane more for safety since they dont do that much dmg. whats the cast speed going to affect?
Cast speed affects rip blood spam and orbs
Orbs are your Plan B for bossing.
you really need to go do the quests for idol slots, they can make a big difference
pretty sure cursed limbs doesn't work for the bone curse triggered by CBolts
yeah i can get extra 300% nec res if i get idol slots lol
and no it doesn't. im still casting bone curse manually
Hi guys , can anyone help me with scaling dmg/def of a stygian coal warlock?
Just got back into the Game After a Long hiatus and getting my cheeks clapped in empowered monos. I can do regular ones pretty Fine but at Level 82 I could use a Lot more damage and some way of def to survive longer. My tooltip for drain life says 7k Which seems kinda low.
I Read that stygian coals scaling itself with Mana and intelligence, is it enough to focus on These tho ? Any other tricks i should be Award about ? Any Input is appreciated!
warlock? most people play Lich with stygian coal fyi
crit chance, crit multi, int & cast speed are your main scaling stats
you want to be using a mad alchemist's ladle
you should be spamming rip blood to recover mana and stack flat spell damage, it's essential
without that you can't afford to keep casting life drain and your stygian beams won't do nearly as much damage
Lich Stygian Coal is terrible. I understand why many streamers initially played this build, but after killed Uberroth, most of them stopped using it🫂
it's not terrible, but it is clunky
drain life being a ground targeted lingering AOE just feels bad to play really
and that carries over to coal
It’s lich right? Not warlock right?
Anyway, yes, scale INT, Mana, and crit chance. A lot of it.
all that effort just to be a worse version of the Wraithlord
Well to be fair, that worse version can beat uberroth, but wraithlord can't-
Im on warlock atm, why is lich better?
Lich has Reaper Form, Death Seal to hyper boost it's damage, and Lich has access to much more INT from passives.
Lich’s tree is focused on dmg output and int. Warlock’s is mainly DoT focused
No, chaotic strikes is not enough to make up for the lost damage from Lich.
ok i think ima respec then. also how do i go about finding a ladle if im playing CoF?
i always used MG which seems way easier so far 😄
Stab as much exiled mages as possible. There's an woven echo that is JUST exiled mages.
The weaver’s tree helps a lot with spawning them too
... What do you even use those two skill slots for as Warlock? Bone curse is the only thing that comes to mind.
wandering spirits and profane veil
One is defense which is... fair, but wandering is... eh.
I thing about Warlock crit 🤨
I'm thinking about completely dropping Mortality's Grasp and possibly adding Marked for Death in another way
Only Grave Circle on Profane Veil🫡
is the chaos bolts tooltip still bugged?
Lich Works way better already, thanks gus
Guys*
On another Note: besided coal, which uniques Are good ? Saw many different iterations on LE tools
It's not bugged more like intended. (Please don't use tooltip DPS)
Mad Ladle, amulet is the usual nihilis or take an acid skin swine pearl first. Rest are more personal/defensive chouice.
intended, how? also why?
Chaos Bolt doesn't do damage directly, once it lands, it creates an explosion sub skill. (It's also the reason it can shotgun.)
Why don't trust tooltip dps?
Tooltip DPS is supposedly calculated with these conditions:
No mana issues.
Constantly spamming the skill.
Crit being converted to a %more modifier.
Ailment chances averaged by their % (Eg: 50% chance to spreading flames means accounting for half of spreading flames DPS always)
Ailment Max cap ignored.
Example: Disintegrate saying it does 50mil dps on tooltip but in reality barely does 50k dps.
Side note it’s also probably just not calculated at all on the tooltip. So whether thats bugged or not is up to you.
hey just wanted to thank you for the reminders here. I figure this is where I'm at, too. I am almost level 9 with the observatory folks and then I can apply the mace lens in my third slot and hopefully start speeding up the rate at which I find yolo targets
not a problem. my biggest issue in games like this is hoarding because "i might need x later" but the yolo craft is really rewarding when it hits
yeah with the prophecy system I will have basically no trouble getting more of the set affix so I'm basically going to gamble with each relevant mace I come across
thats the spirit!
i need more quivers, but the one i have i got really lucky with so i dont see it happening
I have been playing with a friend a lot and am wondering if it is possible to do a partial export of a filter so he sees certain things I'm more keen on
not naturally in game but filters can be exported as text and if you can parse the text format properly you can extract particular rules and just copy paste them between text files to effectively share them
hey this game is really ridiculous, every boss oneshots me, 500 corrupt is no joke for us
We aren't particulary tanky, so we have to NOT get hit at all. But 500 isn't that bad.
hey guys, if I snapshot another weapon upon summoning, will my minions get the leech on melee hit
Not sure if this affix counts, but maybe.
flayer heals way too much
i turned off the chaos bolts node and my LL plan is still ruined
I did warn you.
Kek
new cook dropped, 23 sec dummy kill 2:30 on uber https://www.youtube.com/watch?v=p03zK866TQU
and everyone were saying warlock is meh now kekw
very creative, i take it you're using rip blood to stack damage and then unloading it all at once with profane veil and fissure
pretty much i uploaded mapping version for that you spec blood splatter+cursed limbs on curse and gg
with double t7 gear its easily close to 100 mil dps imo
+1 curse and acid skin and refund of cd on veil
why the bleed on-hit stuff in spirit plague? afaik that's bugged
was just testing, those points dont matter
very cool, i think orbs has been explored before but no one pushed it from what ive seen
you reckon witchfire/bleed could reach this kind of dmg or are ailments downbad?
well originally it platou build then we improved it to double the damage
i credited him on vid
bleed version is totally viable i have it on my planner, one of variations
i havent minmax it yet
bleed on paper was ~20% less dps, so still insane
ill test it later wehn i finish theorycrafting
bleed variant is still pumping profane veil dmg? with some side bleed dmg? did i get that right?
This is some orb bullshit, hilarious. No one better doubt the orbs again.
😏 trueee
veil scales both hit and bleed, so most of your dmg will be bleed, but u can snapshot decay aura for decent crit chance too
reason i ask is cause i know theres pure ailments if you just go fissure->bolts->harvest/bonecurse
not worth
veil orbs will do more bleed than anything else
so much better to full focus on it
reallly? 
The node that boosts orb's damage is a generic % more damage, so it'll boost the ailments it applies as well
ye its not even close, you will also get big bleeds from fissure tho
so its 2 skills dps
ill try to finish bleed version this week we will see
i know that much, i saw it was pretty good wit hwtichfire
on paper its as op as this one just a bit less dmg
what i mean is like bleed applicator, i guess its many orbs?
yes
With the amount of cast speed, yeah, that's an minigun of orbs.
also build so good for arena, anything dies from like 10% of orbs and 90% linger for next waves
so its like a trap build in some sense 🤣
you would still ahve room for it tho is what i was trying to say
Sweet, think I'll convert my warlock into the bleed version
My necro is already converted into the flickering shadows infernal shade cook, much better than the profane oblation nonsense I was failing to make good
well ill update it in couple days but current version should be functional on bleed
cook witchfire am im sold on acolyte @autumn bough
no >.>
hhahah
i had a cook with LL leech damage conversion but it didnt apply to curse dmg so....the cook failed
what were you trying to convert curses to?
i was scaling leech converting to %dmg with hollow lich node
you sure? i though it did
logically it should
well it doesnt work so... its bugged or the relic takes only curse dmg stat not generic dmg
I too was under the impression that hollow lich scaled downfall of the righteous's more-from-curse damage affix
it should
🤷♀️
idk i can ask devs
@lost gale be careful with bleed version since i didnt fully test cant garantee that itll work for sure
how much bleed stacks does profane orbs get alone? isi t insane?
I'm playing offline, won't cost me anything but a little time if it doesn't pan out
very tanky, u have 2 rr, ox body and 100% dodge half of the time, just need to be abit more careful on veil downtime
decent armor and many drs+minions to distract from bone curse
during veil u are immortal
yeah now that i am reading into the build more it makes sense
It's supposed to, even LETools supports it.
according to agend it shouldnt work 💀
makes no sense to me
Okay time to temporary ruin my current char for the sake of science.
It's working. I get a small boost in damage.
Someone's lying.
44k ticks to 46k ticks from a 5.9% melee leech.
hmm
are we sure the increased dmg to necrotic and fire isnt the reason?
I feel like the jump would be higher if it was more
Unallocating Hollow Lich it turns it from 44k to 40k ticks, with 1.25% generic and 2.5% spell leech
37.5% inc isn't big.
I have my standard set of equip. Only swapping or emptying out gloves.
makes sense
I always thought Curse was outside the generic increases from Hlich, but that is a weird result
Maybe its working but intended not to?
That's a possible thing, but currently it seems to be working as LETools say.
The only other thing I can think of is the small increase to necrotic bump is highly effected by the slight change in base number before "more" is multiplied
but that seems unlikely
I did notice at some point % Necrotic far outpaces Fire or vice versa on gear
%inc feels more impactful when you have lower amounts of it, basically. Standard stuff.
When it means generic, it MEANS generic, lmao
I didn't immediately make that connection either, until I remember lethal con's alt text.
profane veil orbs are so slooooow
So how much % inc curse damage and % inc fire/necrotic damage do you have?
big big damage
when they get there
not sure how to value cast speed when cursed idols vs profane veil duration idols, the cast speed scaling on orbs is so high
and you can reduce the CD a lot with spirit plague spam so idk how much extra uptime you really get from duration
i knew i wasn't going crazy
now double down on that science with the increase dmg while channeling
they are pretty close, duration is a bit more dps but both viable
I had wondered why nobody was doing Vaion's boots with chthonic fissure traversal skill
I'm wondering if the bleed boots are better for bleed setup
but it's a sweet combination
torment is bad dps
i might be lacking the cast speed on my relic/passives but i haven't found that orbs applies more bleeds than fissure.. @autumn bough i might be doing something wrong
i have an atrophy with castspeed/dot tho..
hmm smth is wrong then, i still havent tested
https://www.lastepochtools.com/planner/
Could have just used this.
What you want to use would also depend on what build you're going, there's no generic answer.
Ok u need to understand smth
Full inventory of orange and green items=not good
Craft rare or exalted items with best affixes for your build and include some uniques that are really good for your build specifically
okay but i have no clue what am i building i found somehting on internet
If you have no idea what your building, then maybe find or get an idea on what to build first.
Otherwise you'll just run into a wall.
okay thanks
check out how skills work in game, see if u like anything then find a build with that skill somewhere
I usually run cast speed on ladle since I don't even have 100 int yet. it flat dmg superior? Playing warlock torment
Are you using Profane ORb? If yes, Cast speed is always better. Else, marina's is better.
youre not wrong. I'm thinking of farming swaddling of the erased and try get good affixes on it. can get 40% cast speed just from that
blood mage gloves are a pretty nice option too
a bit of spell crit instead of cast speed but the damage smearing is a very nice defensive layer
aura of decay better be goated in 1.3
honestly. i've never used those gloves and I dont even understand them
The important part is that it gives Flat spell crit chance (2-4%), and 1% spell damage leech.
As kzb says you get spell crit and leech but when a rare or boss hits you you take 75% damage and then get a dot on you which does the other 25% over 4s.
If you have decent leech and DPS then your leech will definitely outheal that dot so it protects you from a lot of one-shots
If you have plenty of healing and/or sustained ward but fear one-shots then you're basically getting 25% less damage taken for the attacks you are actually worried about
It doesn't do as much for a low-life build, but something like twisted heart with big leech sustain it's an amazing defensive layer
i see. i do have pretty good health leech right now. ill give them a try. what affix am i aiming for? im assuming ill slam t7 cast speed + t7 necro res or int
Cast speed is good, experimental +armor & armor reduced dot is good, res can be good
oh and maybe armor shred depending on what else you're doing with your build
Hello, tramps! I play for necromant through Wraithlord's Harbor, (switched to corruption 1000) I have a question, there are gloves for Julra's Obsession lp2, the first one will have a cast speed (30), and what to put second, which will be more effective, maybe Frailty or Shred Armor, what do you recommend? I'm writing through a translator, sorry
https://www.youtube.com/watch?v=cThI1Crb994 This guy is the one to trust on wraithlord stuff, planner in the description
Yes, I know, I've seen it, but the problem is that he has Julra's Obsession lp1.
Idk if the minions actually hit fast enough for 100% shred to matter
It is not possible to play without gloves, even in 1000 games .
ill be going with cast speed for now i only got 1lp
yeah, LP2 is pretty rare
now I'm going to experiment with curses by inserting them into lp1.
just put minion dmg or health depending on what you need
frailty and shred dont matter with wraithlord
you don't get minion damage or health twice with julra's obsession
I'm sorry, that's what I meant.
shure?
i mean my wraithlord was running 2k4, had cast speed and minion health on gloves
while minion health doesnt get affected by glove passive. its still good to have. and you really dont need shred
you should be 1 shotting everything at 1k corruption
With Shred Armor, I can take everyone down almost 30%-40% faster.
just a second
It's not required because the idea is to one shot mobs anyway, which is why 1lp is the only needed lp.
in theory))
Well, considering iirc, you should have 2 stacks of shred per minion hit and a 3rd one if the enemy has bone curse, I don't know if more armour shred helps.
But what about killing bosses?
The short answer: If you can hit about 150 stacks reliably already, more stacks don't do much.
150 Shred Armor stacks ? excuse me
100 stacks of armour shred is 54% more damage,
150 stacks of armour shred is 56% more damage.
There's no hard cap of armour shred, but any further doesn't give much gains.
Example: AT 200 stacks, it's about 57.7% more. (Which hovers on 58.6% at 300 stacks.)
then maybe it makes sense to put Frailty , and not be so gentle?
You could, it's a safety. But it wouldn't matter if you go any higher in corruption. since you'll be in 1-3 shot range anyway. (Don't get hit at all instead.)
Yes, I've been thinking about it, I'm going to fall with a punch (
ew lol
why you not running mandate?
let's have a laugh together)
Which won't change much against bosses even with fraility.
why u dont have this
not my method. definitely do the tasks correctly and competently, but I don't want to)) I'm a fool.
Mandate is a lot more damage for less effort.
well i dont speak russian. but you only need 2lp mandate
You need to do everything for charms , and necrotic penetration should be done by idols . then it makes sense. and so the difference with what is now is not great.... I stupidly lose hp and ward
Well, the most reliable build setup for wraithlord uses all their idol slots for health...
the fact is that I run for the trade faction)))) I tried 5 times with 2lp, but I had no luck.
Honestly? I don't know why you're using flame wraiths. Most of damage comes from the lord himself./
Without abberant, it kinda feels meh?
i agree. they feel mediocre but when you check how much dmg they put in when you buff with infernal its pretty decent
this my axe running 2k4. low life build. i have 6.5k ward when doing nothing. when im fighting i have 10k ward. all my idols are ward & health. 1 idol is necro pen
I know keeper uses them as bait at most since he's playing glass cannon style.
It does little damage for his setup.
I don't know why those matter, wraithlord gets those as well.
does the putrid wraith poison bolt actually hit things or is it a weird edge case where it's a projectile which applies an ailment without hitting
It's a hit with 0 damage tied to it.
Similar thing with AoD's poison bolts.
putrid wraiths have some pretty sick damage multipliers if you only have two and make them turrets, also poison convert dread shade I guess
mayb plague idol putrid wraiths could work
not really) even so, there will be more damage.... I checked on my character,.... maybe I'm wrong.... we don't take into account -2 to skills and -100hp
Iirc -2 skills doesn't matter that much.
Oh also, usupers prevents all stuns on minions.
That might matter.
top
This is er, worse than apogee because it's all increases.
Anyway, average pen roll on usurper's (21%) saves you 7 idol pen slots, enough for a good chunk of health.
if you have the desire and the opportunity, try how I did everything to put on spell. you will be surprised
You could also ask the current top recorded wraithlord player who did 5k corruption. I don't think anyone else comes close to his corruption count for wraithlord setups.
+(
it doesn't make much difference from a two-handed axe.... almost .. Or maybe I'm just dumb.
Apogee would be on paper, better for offense.
But usupers only losses a bit of offense for MUCH more defense.
Anti-stun, opening up idol slots for more health, health on hit for wraithlord....
What's that????? I didn't understand... Is this a joke? maybe the translator translated it wrong . more details please
Usupers' last line makes it so minions (your wraithlord) cannot be stunned.
Usurpers also means you already have necrotic pen, allowing you to use your idol slots for defenses.
(Also free health for you whenever your minions hits.)
did I understand correctly that it wasn 't exactly stunning, but rather knocking down a cast during an attack by fat mobs on my bots?
Thank you, comrades, for paying attention to my questions!
yes. That's what I meant.
Yeah, usupers stops that.
So your wraithlord doesn't stop attacking from getting hit.
I'm crooked, I still need to take this into account))) I'd rather die foolishly))
Thanks guys
doing a stygian lich and wondering the main differences between wrongwarp/mad ladle. on the ladle you get better cast speed (probably average about 70-90% inc cast speed) and up to 48% spell damage, as well as a much lower implicit spell damage.
on the wrong warp you get faster cd for transplant, higher implicit, and easier scaled spell damage to move speed (up to ~200% should be easy enough) but no cast speed
what might be better? if you're stacking int, im not sure if the lower cast speed would be noticeable because you still have the 1:1 stygian beam frequency
Cast speed is to rip blood for mana sustain, which in turn is a dmg modifier for beams
so its a more mana > more beams > more damage as opposed to more damage per beam situation. interesting
Not more beams: if you are ever running out of mana to cast beams you're obviously losing damage. Stygian Coal's final affix: "3% more Stygian Beam Damage per 10 Current Mana
Multiplicative with other modifiers"
so is the best way to just cast drain life on CD and not spam?
Spam it as much as your rip blood spam can handle keeping your mana topped up.
Wrongwrap's spell damage is increased while mad ladle's spell damage is MORE, which is a huge difference.
Melee harvest lich is still a thing?
how strong are non-abomination minion builds for the acolyte?
Untouched, in it’s mid state
wraithlord is strong, flame wraiths is decent, beyond that they're pretty much all disappointing
Wraithlord is the only one that can resonablly match up abomination
Other vaild builds so far are: Skeletal Rogues lethal con, profane skeletal mages, flame wraiths
it's odd to me that the rogues don't really have any way outside of lethal con to actually get chance to poison yet the default amount seems to work alright
and lethal concentration builds don't even use harvest to give rogues that chance to poison in the first place afaict
I use harvest on my rogue build, but yeah it's not super necessary
Dread shade gives a decent chunk of poison chance, too
Along with AoD
eulogy of blood is used with chaos bolts harvest proc right?
oh I had forgotten about AOD to be fair
do you snapshot AOD with increased AOE idols?
I don't personally, but when I do happen along a +100% area shrine I do cycle AoD off and on to snag that lol
noice
I'm quite interested in blood curse aura & AOD & mark of the rat technology but that's warlock only so not ideal for necro skele rogues
you could maybe go into warlock for poison overload's second node & get poison proliferation on potion use
You can't prolif your minions' poisons, unfortunately
That said, they do a pretty decent job at clearing considering they are mostly melee
it's funny how it works. I get like 200-250 stacks of poison and they can get to 2mil ticks. Literally like a passive/skill tree rework away from hitting some really good numbers. I really wish Minion skills trees weren't so dedicated to splitting the types of minions
they should almost be like Ele Nova is instead
Has anybody tried a Transplant spam build?
Cooking a bleed build but could also see a necrotic hit build too.
I think Dr3ad did in one of the recent seasons
I saw he did something like that for a Lich
With the ability to get experimental traversal cooldown to t7 reasonably easily now, I was wondering if anybody else had tried it and to what success.
Problem with doing ailments is that iirc the best damage multipliers on the tree specific to hits with transplant explosions, doesn't carry over to ailments
And your hit rate is obviously not that high
But the explosion does have good hit damage and high effectiveness iirc and you can get two hits per cast if the departure and arrival overlap
okay he did a zero to hero recently https://www.youtube.com/watch?v=IQgSO5w8RXs
So the idea is to press Transplant and get like 8 hits via extra explosion, Rip Blood, Marrow Shards, Bone Curse's bone eruption, and timed out Bone Curse casting Rip Blood again
and all those individually have 100%-400% bleed chance.
But does the bleeds do good damage?
Issue with low hit rate bleeds is you need an insane amount of multipliers to get any sort of ramp
Cursed exile is 40% damage per point Vs cursed enemies and some health/ward recovery but it's hit damage only
I thought about trying to be oom the whole time for the 90% more dmg in Transplant
You'll still need the base multipliers, to be fair every bleed build can use it.
There's also hit damage and hit damage Vs bleeding enemies
Yeah transplant isn't an ailment skill at all lol
Ok so the issue would be just not enough multipliers for the bleeds
correct
It's a very good meme and works decently, but trying to get past 300c is probably a chore/hard.
look at a skill like Hungering Souls and it's multis
it isn't a good bleed skill due to it lacking the hits, but has a lot of multis
and still doesn't do well, Transplant would do worse
Ignite hungering souls should work, everything is there for it to work but it just doesn't
Would spamming Transplant really be that bad hit rate? With all the other hits it procs
To be fair, it's unique makes it do a LOT of hits.
yeah at a cost of your damage 😛
I can see the lack of multipliers being an issue but I'm counting 6-8 hits per cast of Transplant
and yes, the hit rate is still bad and the bleeds would be weak
On traget: transplant 1 hit, marrow shards possibly one-two its, bone eruption one hit, rip blood 1-2 hits.
Hey, 10 skulls is 50% more damage comapred to pre-unique so-
Transplant would hit twice
6-8hits per cast isn't that much when you're using the skill every ~2 secs at best?
Do you cast on your own spot? Otherwise it would only be 1 hit.
and Marrow Shards make Bone Splinters that hit
If you spot cast, 2-3 hits.
that's why 1-2 hits. Splinters normally don't hit the OG target.
No no, using the Experimental Traversal CD on Potion
Rip bloods are from where you leave which isn't ideal either
oh okay even still
And I think the timing of bone curse isn't good for you
most skills have a base cast rate of like ~1.4 casts per sec?
It's casts it after you arrive
He can slot illusion of pain to make it pop near instantly tbf.
That was the plan
Bone curse would account for 1 stack+ 1 hit's worth
If I can apply bone Curse then hit 4 times I get another Rip Blood hit
Yes but I don't think the transplant arrival explosion is going to trigger the illusion of pain bone curse
No, but the marrow shards could if it aims there.
Illusion of pain pops itself in one? Where did the 4 times come from.
If you took the always crit 1 hit node, it replaces the 4 hit node.
How are you going to reliably get OOM? Gonna make rip blood cost mana
Thought about turning Bone Curse into an aura but I've read its bugged and doesn't work right.
Rip blood costs mana, loads of indirect casts of rip blood
and ya, making Rip Blood cost mana
It works right. It's just that the right way it works is kinda ass.
If you scale bone curse damage then bone curse aura is absurdly dangerous to your health
also with Bone Eruption and Mark for Death, Bone Curse is 36 mana per cast
The plan was bleed so Bone Curse shouldn't hit for much
Transplant casted bone curse doesn't cost mana. Cursed Limbs also doesn't cost.
Oh damn didn't know that.
It's not like self ailments (eg immolators oblation or aura of decay) where it doesn't scale with your stats
As a rule, if it doesn't state a cost, procs don't cost anything.
Transplant only costs whatever health transplant takes. The rip blood and bone curse it casts are free.
Doesn't the rip blood blood splatter cost mana even on indirect casts?
So it seems a bleed based build would be tough due to lack of multipliers. I'll try a Necrotic hit build.
If you need to be OOM then you can set up chaos Bolts to spend any amount of mana really
For the future, bleed boots + overload + lots of pen isn't enough for bleeds? you want the multipliers in the skill.
Yes, ailments w/ unlimited stacks are pretty much dependent on good skill multis and a high hit rate
Because all acolyte bleed setups can access it, yes.
Chaos Bolts being by far the best skill acolyte has for bleed/ignite/frostbite/damned application
You either need to:
Hit VERY often.
or
Good multipliers.
If you can get both, then it's a top tier ailment vehicle.
Casted Rip Blood is actually not too bad as a bleed skill.
We aren't sentinels but the time rot Javelin build uses a tree that offers roughly 12x damage to ailments, hammer throw bleed uses a tree that has about 6.3x damage.
Fast, 2 hits, can mana refund, some AoE.
I'm mostly interested in turning a traversal skill into a main skill with that experimental affix.
But good to know for future ailment shenanigans.
Try profane veil
The nature of Acolyte's traversals makes that hard to do.
I bet between curse casting and that affix you can probably get it down to almost nothing
yeh @autumn bough said something about a bleed veil build
Well ya with that node for sure.
You'll be channeling it for a while, so as long as the CD is near that amount...
she just killed uber with the crit version
Doesn't CD not start til youre done channeling?
correct
Spamming spirit plague to get rid of most of the cooldown in like 4 casts then a potion should get rid of the rest perhaps
Seems like you need a 5 or 6 sec CD traversal to get it to 1.8 sec reasonably
the veil build
I did use bone curse and such to get a good uptime, because it has the highest base cast rate of the curse skills
uptime is good, lots of hits, and you get multis
The veil traversal node has 35% CDR, 2* T7 CDR on boots & belt should get you down to 5s
oof 😦
The guy wants to use the experimental traversal skill cooldown on potion affix
I got a Brewmasters with t7 traversal and 20% cd reduction ahha
Someone posted a surge build using that affix
Ya! Thats what inspired me.
But I don't think acolyte has anything to really take advantage of it
ye not on aco
Ya also considered Cold Fury Leap + Upheaval but couldn't figure out the mana
I think hit Transplant might be cool
Lots of multipliers and solid added damage effectiveness
the one build that could benefit from it is veil apocalypse
Staying OOM for the 90% multi seems tough
Ya I think that will be the puzzle
but you clear 2 screens on apocalypse anyways there is no point spamming it
Bone Curse aura and Aura of Decay might get there
Wat is veil apocalypse?
zombie explode build
They turn off if you hit 0
Aww really?
You can easily consume more mana than you regen with them but to be consistently below 0 you gotta b spending
err nvm
Volatile zombies proccing sacrifice can eat any amount of mana
someone said that Rip Blood cast through Transplant doesn't use mana
But that's two ring slots, two specialised skills
Ugh so I'd have to reactivate the auras after reaching 0 mana to take advantage of them?
ah yeah I did see that, how are you appearing to stay in veil while still casting other skills?
I'd basically be using them to reach 0 mana and then wouldn't benefit from them after that
if you numlock bone curse aura that should actually annihilate your mana
AoD doesn't cost mana by default, so....
it costs the 10-15/s every time it toggles
Bone Curse aura costs mana to upkeep so no mana= no bone curse aura.
and per second
I was gonna give it mana drain in the tree
i don't actually know how triggered bone curses work when you have bone curse aura specced though
That's a good idea actually
plus you have the -90% duration node which could make bone curse fall off stuff reliably between toggles maybe for the rip blood?
Then it turns off if you can't pay the cost.
Right, that was the issue
But numlocking Bone Curse seems easier and saves a skill slot
lmao might be troll but you could do sac too
I can check how toggled bone curse works with rip blood etc
I'd be curious
drain life's mana drain on minions mode is the only way I know of to not be at -100 all the time with sac blood spectres
visual glitch
okay numlock blood curse with the -90% duration and rip blood on fall-off works exactly the way you want it to
easyyy
it also automates getting bleed overload
@lost gale did you play some poison rogues? Was hoping people would play rogues more this season.
nope
booo 😦
Thank you!
If Blood Curse is an aura but you have the cast on Transplant node, what happens?
Given the lack of multipliers for the other skills for bleed, I think I'm gonna look into a hit build
That numlock trick is really cool
So once you get mana you immediately toggle Bone Curse aura and apply its effects until you run out of mana again essentially?
Automated with numlock
Most likely it will cast bone curse as if the aura part doesn't exist.
Thats sweet so I can keep the functionality of the aura and cast versions
Yeah, it's sweet tbh, might even be a semi legit build
I'm cooking up a rough draft planner rn, would love to share and get input from whoever is interested.
fissure is pretty good ailment applicator
for bleed fissure can shoot chaos bolts which casts harvests and bonecurse/rip blood
I probs go Warlock since it generally has a better tree than Lich?
Neither one has anything particularly standout for the build.
Heres what I have so far https://www.lastepochtools.com/planner/Q9WPKyko
Tombs of the Erased / 1.2.5
Acolyte (20) / Lich (18) / Warlock (75)
▸ Health: 1,823, Regen: 20/s
▸ Mana: 169.51, Regen: 9.6/s
▸ Ward Retention: 175%, Regen: 132/s
▸ Attributes: 7 Str / 17 Dex / 60 Int / 7 Att / 42 Vit
▸ Resistances: 55% / 20% / 20% / 46% / 20% / 233% / 120%
▸ Endurance: 36%, Threshold: 365
▸ Dodge Chance: 3% (68)
▸ Armor Mitigation: 25% (1,125)
Its got the Blood Curse/Rip Blood engine, Transplant cooldown reducers, and all the base crit I think I'll need.
Haven't figured out a 5th skill or if I even wanna be a Warlock. Lich would give me Reaper form and more base spell damage but the Warlock tree is just so much better overall.
Death Seal too...
maybe fissure? another curse and then you can take acid bane
pretty strong for hit builds
Considered that but with the build wanting to be at 0 mana, a 45 mana skill is a tough fit
Also have Acid Skin covered via amulet
Only thing I can think of is Aura of Decay
True but Decrepify doesn't help the damage whatsoever outside just being a curse.
Acid Skin gives 20% base crit which is insane and also very hard to get.
and i think you will have enough clear without that 5th skill
so fissure would just be for bossing i guess
Ya probably just wanting to utilize all slots if I can
How am I gonna cast it though?
Bone Curse on numlock should keep me at 0 mana constantly.
Everything else is free
Going Necrotic opens up Grimoire of Necrotic Elixers tho...
of Twisted Heart
Oh nice did you sim it offline?
yes
Damn so even with the potion cooldown reduction its not enough?
what did you try @lost gale
with the 90% reduction bone curse lasts 0.8 seconds so ideally you want to have its mana cost put you to about negative 0.9 seconds worth of mana regen
if you go back above 0 before 0.8 seconds bone curse just gets refreshed and no rip bloods happen
unlike aura of decay numlock, bone curse aura has a cast animation so you stutter step casting it all the damn time
that can be fixed with cast speed no?
thats kinda dumb that a "toggle" is just recasting the spell in this game lol
Its not for Aura of Decay which is weird that it is for Bone Curse
I mean what if we use Aura of Decay for the mana drain and use the node in Bone Curse that times it out after 1 hit and just cast it with Transplant?
I'll try it and let you know
So we just totally sidestep the Bone Curse aura thing
Sweet ty! I'd love to know how you do that for my own testing purposes at some point haha.
numlock aura of decay doesn't cost mana upfront and doesn't drain nearly enough mana
Well shit
the thing about bone curse is that things that increase its mana cost increase the upfront cost and the cost of the aura
Right
just play fissure if you wanna dump your mana lol
Ya but its keeping it dumped while Transplanting
Could drop Marrow Shards for Chaos Bolts and drain mana like that
you just hold fissure + transplant
another Bone Curse applicator as well
fissure & transplant actually sounds alright tbh
just make it shoot Cbolts and make them cost a million mana
you can have fissure trigger chaos bolts for tons of mana too
yeah
and proc extra bone curses, rip bloods and harvests
that sounds like a plan
wonder how necrotic looks now since we get necrotic shred for free
fissure will take phys shred for you
Does Fissure shred phys? Thought it was only necrotic or fire
blood gulch node
ik you can convert it to phys and ignite to bleed but dont think it converts the shred nodes does it?
ya it doesn't convert the shred nodes unfortunately.
shred that isn't armor shred is kinda mid
isnt shred resist just pen with extra steps?
multiplicate dmg
you also have to get necrotic shred in fissure to get to cbolts
Spirit Gale?
fell fire -> stygian current
it does, try it
i play bleed on my lock
Wouldn't we want Spirit Gale tho?
Also not starved for points, really just want it for casting Cbolts
was just thinking if I'm gonna pick up necro shred anyway might as well go necrotic dmg
Which one does it convert? Fire?
yup
okay so just spamming fissure does indeed put you in negative mana very fast
but you don't seem to get any chaos bolts when you're in negative mana so that side of things is not happening
they dont just start casting again when you reach 0?
I also don't think 1.8s cooldown transplant is doable
quick maths says youd need about 170% cdr
to go from 5 sec to 1.8
ive got that on the planner rn
I have 45% transplant CDR from idols, T7 CDR boots, T5 belt with T7 experimental traversal CDR
2.3s cooldown in game
ah okay
theres also an acolyte helm with cdr implicit but id much rather use a barbute if possible
I suppose there are rings with CDR implicits too
oh ya the opal rings too
and gloves too
forgot about those
ascetic gloves
im on grasp of the blood mage but with acid skin i could probs drop it
wait
grasp uses ascetic gloves as base
yuge
I need to ascendance up a wrongwarp
I don't actually have one
and slam T7 CDR on stymied fate
No rush, I appreciate all the help. I'll figure out how to do that at some point too so I can test.
s'alright im doing this offline so not like it's costing me anything
slammed the boots, T2 julra not a problem with a half-baked build thankfully
i need to pick up offline for testing lol, have way too many weird ideas
Same af haha
I can do cool stuff like putting weaver's will on normal uniques and just seeing what affixes pop up, I think with <14 WW it's actually considerably less powerful than guaranteed T7 slams
Thats pretty sweet haha
okay im at 1.9s cooldown on transplant with stymied fate, wrongwarp & a single opal ring
the problem with wrongwarp ofc is that it's wrongwarp and you don't get to choose where you go with transplant
so probs 1.8s with another opal ring?
that or another transplant CDR idol but I don't really think 1.8 is needed
ya i thought about that, is the range really large?
you're rarely going to get the timing on the potion better than 0.1s
as it stands anything below say 2.1s cd I think it's going to feel instant when you potion after transplanting
thats good to hear!
so without needing wrongwarp, would a 2h staff be the move for all the extra spell dmg?
gate staff helps us oom faster
plus you can get a flat physical spell dmg roll on a staff via Halvar's set
hahaha i move potion to a mouse button so i can use the skill and potion on the same hand
so with cbolt out we need a 5th skill, preferably something that helps keep our mana low
maybe use a damage to mana unique?
like seed of ekkidrasil
I think trying to be OOM for that 90% node is actually a bad idea
is it even worth it without it?
90% multiplier is massive
lemme see how dread did it
cuz he def took that node
ahh ok so this is from when that affix was bugged so he was just spamming stuff in between transplants to oom himself
ya the only other thing i can find to drain mana is aura of decay but its not enough to overcome mana regen
can you reduce mana regen? xD
i know nihilis amulet can go negative mana regen
but ya i think thats probs more trouble than its worth
probably, since in essence more mana = more dmg
well you can definitely get a lot of rip bloods
but it's clunky and the rip bloods don't do as much damage as you might hope
damn, ill look at a different movement skill to try to build around
fury leap + upheaval interested me but 32 mana per cast is a lot to overcome
if there was another way to reduce duration then maybe you could have bone curse aura running full time and also falling off for the rip blood spam
trust me primalist mana is always trash
really is, best i can come up with is the lightning resist>mana regen body armor
losing mantle sucks tho
you can get fury leap tree applying to maul as werebear
does that make maul count as a traversal skill?
dont think it does so the experimental affix doesnt work
i don't actually know, probably not
dont think it does, otherwise you couldnt use rampage while maul is on cd
ima go to the primalist chat to not clog this one up if you wanna join
Anyone feel free to answer, how much crit does your stygian coal lich have out of curiosity?
I don't play it but i've seen a few planners posted and i've never seen above ~75% without shattered worlds
with shattered worlds +5% roll then 100% isn't too hard
That's about what I have, but I guess I'm worried that I'm playing incorrectly. The scaling on drain life isn't dynamic right?
As in... I need to recast the drain life after stacking the flat spell damage from blood rip, and the damage multipliers from death seal?
I actually don't know whether the stygian beams are effectively snapshot per drain life cast
shouldn't be too hard to test though, try
- drain life on a dummy without using rip blood
- drain life first then spam rip blood
- blood for ~6s, cast drain life, stop casting rip blood
- rip blood for ~6s, cast drain life and keep casting rip blood
so if it works how tornados work, then its a spell that casts a spell
so the stygian beam is effectively a new spell cast that the drain life is casting
so it shouldn't snapshot when you cast drain life
but thats how tornados and storm bolts work
but if you go into LE planner and look, they have their own subskills, which means they are being cast after drain life is cast
Thing is that gathering storm/stormbolts has its own skill tree that it scales off and it doesn't derive any stats from the tornado tree per se.
Stygian beam is a subskill of drain life effectively & damage is actually increased by (some of) the multipliers in the skill tree, so it's calculating damage from drain life.
It's a different scenario
Where is the training dummy again?
I have 15 mins before I have to start dinner lol
Can someone tell me if I can dual wield on acolyte
I want to play str build with cleaver on reaper
Arena
The more typical example is chthonic fissure casting spirits, where it snapshots at initial cast. But it's just up to implementation.
No
Wand mtx sale today 
No choice I'll play cleaver + bastion
I have to ask: Why? Acolyte is like the one class that can mass stack Int very easily.
Why not?
WIth what str support?
Wdym str support
You'll probably be struggling to get a good amount of Str.
I er, wish you the best of luck then.
Your only choice is Harvest. It also crit caps for basically free by itself.
No other melee skill?
There's Reap which is the skill that you gain access during Reaper Form, but that one is utter shit for damage. Yes, that's it.
We only have one melee skill.
What support skill on acolytes skill I can use based on reap and harvest
Other than movement and buffs like reaper form and death seal, all you got are curse debuffs, which harvest needs to do any meaningful damage. Bone Curse is the deafult to use.
Probably BOne Curse, since it at least gives armour shred and procs on hit.
Rip blood for health and mana if you need it, transplant if you want to play double traversal...
I dunno
@obtuse quest I got a question I am curious about if I converted harvest into physical does this mean int = flat physical melee dmg?
Unless the node says so, no. The node says int is now 4% bleed chance.
Oh F
There goes my dream of physical reaper
Oh is it possible to rip blood automatically @obtuse quest
Bleed overload is probably the only one
A passive node in warlock, iirc there’s also an axe that casts rip blood on melee hit
Oh it's bleed overload
Hmm I guess this is more bleed chance take from what I am seeing on every physical conversion of skills
Damn there's alot of damage over time passives
I guess physical dot would be the best way to go
Hmm actually dot bleed with pearl of swine and blood exile plus valdyr might be better
https://www.lastepochtools.com/skills/rip_blood/sources
Plenty of ways
Can you convert wandering spirits into physical or something
It’s only necrotic or poison.
Weird why does wandering spirits on LE tools have bleed icon
wandering spirits can be fire too
@obtuse quest correct me if I am wrong but does physical % applies to spell , melee and bleed?
all of the above
Yes
Now I am curious which is better to use ghost flame or harvest
Harvest seem to have higher bleed chance
If I have 100 int it's 400% chance
So I'll go harvest and aura bone curse?
Feels like playing swarmblade form
Pearl of swine have additional physical dmg dot which increases dmg depending on how low is my hp
So death seal would help
is it actually plausible to hit 20 stacks of self-ignite for profane oblation?
Hmm I am wandering if death seal prevents self inflicted debuff
I have like 200% cast speed with necrotic rip blood and I'm getting ~14 stable
It doesn’t
I mean the dmg from self inflicted bleed @obtuse quest
There is a node that prevents self drain there
Self drain isn’t ailment damage
Ahh ok ok
That sucks
Guess I'll get immortal vise then
Are there self clear on acolytes @obtuse quest
huh if that pyromancer conversion node converted all sources of minion chance to poison to ignite we could get >500% chance to ignite on hit pyromancers
I wonder if that would actually do real damage
Self debuff clears? Profane veil, and the generic belt affix I think
Rip
I can't use the 50% physical penetration on bleed of harvest
Because it inflices me bleed too
Specially if I hit very fast
Or maybe I could just endure it
Gonna try it out with immortal vise first
Are there any haste giving skill @obtuse quest
Like the one with easier condition to proc
Or the warlock node that gives you chance to gain haste on kill
Wait what's the name
Eh rip
It's warlock locked in
Hmm there's not much dot dmg passives on warlock surpassingly
Lich actually have more
Wdf
so i just started to play with my friend. We are around lvl 75 and everything just dies so fast theres no point to do any crafting etc.
Is this normal? when can we play the real content
You’re doing decent then. Go unlock empowered monoliths. Clear all 3 lv 90 timelines.
Emm so what should things should we farm
there are so many things dropped
don't really know what to keep
That’s dependant on your build, you’ll most likely aim for legendaries/uniques with lp and exalteds
im a sentinel. i checked some online guide. they are using some gears that i have never seen
is there any season 2 exclusive legendaries
or gears that requires lvl 75+
No.
Maybe. Some uniques have a level requirement, and uniques don’t drop at areas lower than the listed requirement
Use them if you need the specific stuff the dungeon does
thanks
Quickly go over and start forgotten knight quest by finishing all timeline from center and right side
The real content starts once you play Empowered timeline
Corruption 100 is the beginning of the real game
As you try to finish forgotten quest you'll be meeting the first end game boss aka Regular Aberroth
At around corruption 300
The end game content starts at corruption 500 which is Uberroth
this?
Okay so old poison was overpowered because it had crazy pen with a lot of stacks
can we make pyre of affliction self-ignite/self-damned 16% necrotic pen with damned per stack of damned on you actually work?
spirit plague with maehlin's hubris is the best way to get yourself ignited afaict
transplant cooldown is a limiting factor
I can get like 160 stacks of self-damned on dummies by spamming spirit plague and transplant with not-great CDR
Here's my planner for the Transplant build we talked about yesterday. Ended up going Necrotic for Twisted Heart. Hoping the loss of the 90% more dmg when oom doesn't brick the build, we do still get the giant 200% multiplier and two 30% multipliers with 250% added dmg effectiveness.
Tombs of the Erased / 1.2.5
Acolyte (22) / Warlock (91)
▸ Health: 1,621, Regen: 20/s
▸ Mana: 159.51, Regen: 9.6/s
▸ Ward Retention: 145%, Regen: 25/s
▸ Attributes: 20 Str / 15 Dex / 45 Int / 7 Att / 31 Vit
▸ Resistances: 55% / 20% / 20% / 46% / 20% / 210% / 71%
▸ Endurance: 20%, Threshold: 324
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 25% (1,127)
This is pretty interesting but how are you damning enemies while stacking bleeds on yourself? Fissure+Cbolt?
with maehlin's hubris all bleeds become ignites, casting spirit plague with the bleed pen nodes gives me like 6 stacks of bleed which become ignite per cast which pyre of affliction turns into damned with 160% increased duration when I cast transplant
Is Transplant what is applying damned to enemies?
nah I'm casting cbolts for that
Ok ya i figured cbolt + fissure between transplants
cast spirit plague for a second or two, transplant, cbolts
doing it without optimising had me sitting on like 40-60 stacks of damned in maps
i got an offline editor so i can test stuff
how often do you need to stack the bleeds?
ya youd wanna be stacking bleed/ignite on yourself while doing the thing
I didn't have enough specialisation slots for fissure too
because I guess you could spam spirit plague while a fissure casts the chaos bolts for you
but I wanted mark of the rat in profane veil, which spreads the damned stacks on you to enemies whenever you inflict mark of death
I figured that lets me take advantage of the self-stacks twice over
bone curse aura with mark of death on it, spirit plague, profane veil, transplant +1 skill to DPS with when I've just converted ignite to damned
I suppose transplant could be unspecialised
but I wanted it to cast bone curse in addition to the aura, for some reason that seems to work well for mark of the rat
man pyre with a transplant spam build would make you immortal
it isn't that much ward really
especially considering you are applying dots to yourself
damned may have low damage but the health regen debuff is very significant
I was seeing like -300 to 600 health regen at times
I think the build is just a bit too clunky to work unfortunately
hello, I got some question about stygian lich for boss kills...currently I have this setup, but I think switching to nihilis and aberroth helm should be better even though I'll need to sacrifice +10% health from my decaying skull right?
I don't know if this is really useful tech but if you use the staff that lets hungering souls shotgun and get enough projectiles then hungering souls can reliably break the 4-hit bone curse while it's getting auto-refreshed by cursed ground or bone curse being an aura so you can add a lot of Rip Blood casts to your hungering souls spam.
I haven't tried it with the up to 25% chance for +5 proj on hungering souls idols to see if you can really break shit with it
i am surprised this was a thing on acolytes
and its quite tanky
i can actually use mantle of ox
on my lich
With max level and high Int, Revenant is a good backup melee frontliner in case my Abom dies, damage is nowhere near abom but good enough to deal with any mobs
Yeah the main point is tanking
I could use this on my lich and use mantle of ox to absorb dmg
I'll build str instead for more armor then convert it all to int with cleaver
Also more str means I could use the best shield in this game aka bastion
Do acolytes/lich have frenzy or something @obtuse quest
Damn this looks really good
Transplant gives it I think
Using aberroth's helm (Seed), effectively kills your setup, since you want your mana to be as high as possible.
Hmm should I go flayer but risky or
Bastion for more survival and easier to maintain low health
Hmm I guess seed of ekridrasil would be best for me
More Dr
Chaos Bolts does the exact same thing but better lol.
Hungering souls stay losing
Hungering souls was decent when chaos bolts didn’t existed
Bone curse aura 4-hit and rip blood on removal is pretty sweet with chaos Bolts though
You get so many rip bloods
@lost gale @obtuse quest any thing that can make me gain mana
Rip blood forces me to use it directly
Lol lmao. It’s either rip blood or chaos bolts
Can I gain mana on indirect cast of rip blood tho
Like blood overload passive
No
The mana gain node states direct cast
F it's useless
Your alternate choice is to use the “mana gained on harvest use” rare chest affix
Oh really
Good luck with that affix though, it’s pretty rare
@obtuse quest are you sure it's on body armor
No, it might be a helm affix
I don't see it on le tool
I forgot
I am playing mg so rare affix is easy to get wait
Numbers are kinda similar to just generic % inc physical so just go for the bigger number you find
Well it's on helm and no other boost to my bleed on helmet other than this
Hmm let me check first how much mana I consume with bone curse aura
Transplant, hungering souls, spirit plague, wandering spirits can all sustain mana for you, but none of them are close to direct casting rip blood or chaos Bolts on cursed enemies
@obtuse quest @lost galei notice I have to hit someone with bone curse to deal dmg so is it dot or on hit
Bone curse is a hit
F
It does damage when you hit the enemy with something else
I thought it's going to be like abyssal decay
Well at least the decepcrify of bone curse is Dot
Scaling wise I'm honestly not sure how it works I'll have to ask. Because it technically is a dot but it behaves like a hit if that makes sense, I'll ask
My main concern is just the scaling
Since I am going to build dot bleed lich
Yeah nah it scales as a hit
It's just programmed a little wonky
It doesn't have the damage over time tag
Ok that's good to know
I'm still gonna ask to make 100% sure but yea
Btw are there any other skill or passive that benefits from low life
I only saw that one passive from lich that triples on low life
I am curious what else
Decepcrify from pearl swine benefits from low life too
There's the decrepify dot that scales with your missing health
Think there's a few other things but I'm not an acolyte main so I forget
Death Seal does. That's kinda the important ones.
Yeah that's the main plan
But I want to know if there are other stuff that benefits from low life that I will include with it
Good thing you have a free summon just by being at low health
Mantle of ox is applicable
That's about the only usables low life stuff you got.
Chaos Bolts 1% more ailment damage per 20 missing health. If you go down through the necrotic/damned -> phys/bleed conversion you can even get the bone curse on-hit without getting the health-gain stuff
& death seal obviously, 1% more global damage & 0.5% less damage taken per 1% missing health
If only there's indirect use but alas my main goal is dot build
well chaos bolts is by far the best dot application skill acolyte has access to
fissure has indirect bolts but not on lich
nah each cast of chaos bolts baseline is 4 AOE explosions in a small area that don't have any reductions for ailment application or damage and it casts pretty fast
Ah I see
there's a helmet affix which at T7 gives up to 70% chance for direct casts of chaos bolts to have +3 projectiles
so you apply tons of ailments just through hitspam
and chaos bolts can also indirectly cast bone curse, harvest & rip blood
Harvest is one swing. Chaos Bolts is 4 hit min per cast, making all your % chances worth 4 times as much
You don’t have the attack speed ever to hit more often than chaos bolts
(Or just combine both lmao)
both skills have pretty bad damage multipliers for ailments unfortunately
Hmm chaost bolt have mana gain? @obtuse quest
yes, on cursed enemies
Also does this blood tithe node
Stops consuming hp if I use death seal?
Actually looks good I want to try this skill
In theory.
Ok I'll cook this
I am interested on the node after ice conversion
More physical dot per cold res
Hmm but the 50% physical penetration from harvest looks too appealing
Is there any other way to make Drain Life deal more damage per laser? I'm running Stygian Coal Lich and my Drain Life is only up to 13k (on the tooltip) while Rip Blood is only up to 9k, a far cry from Sentinel Smite, Judgment, or Devouring Orbs.
Current Int is at 180 (level 80+) while crit multiplier is only at 200% or something I think. My endurance is too low so I can't tank a lot of things and get interrupted frequently
I'm comparing my Lich to my Warlock (Wheel of Torment Fissure) and the Warlock can comfortably survive up to 300 corruption, while i'm struggling with the Lich at 100 corruption.
I mean sentinel got it's rework so ofc they are superior just wait for next season and acolytes will get reworked
Do you have max mana and upkeep your mana? Beams do more damage depending on your current mana.
Rip Blood also isn't for damage, it's for mana and the flat spell buff. (Alternatively, never trust tooltip dps)
I agree never trust tool tip
I remember how my smite have 2m dmg on tooltip but it's actually weaker
Meanwhile my eq have 200k but damages around 10m per tick
Eq?
I'm aware not to trust tooltip DPS, but its better than saying "My Drain life lasers only top out at 5k, crit damage".
Do I have max mana? I... Think I do? Kinda hard to keep track with moving around, looking at lasers and stuff... Any tips? Just keep mana high?
Sounds like I should just keep the lich in storage and bust them out again next season. Lol.
