#💀┃acolyte
1 messages · Page 24 of 1
Really? With how high of corruption he's running, doesn't he have enough dps to just speed rush him down?
is abomination better than wraithlord for single target without snapshotting?
Yes
You'll probably hear in some videos that wraithlord is just a worse abomination
wraithlord's gotta be better for echos than abomination, cant imagine that hulk is very fast at clear
actually its attacks are prolly aoe...
Clear was an issue before but by using Plague idols it becomes actually decently fast
The swipes are huge, yep.
The swipe skill itself is necrotic
but plague idols will clear screens away from you no problem, only thing that would survive would be champions/mages/nemesis, which will get 1 hit by your abom
Wraithlord is better at clear, but abom's raw power is not be to underestimated.
abomination looks less cool
What do you mean, abomination has bodies sticking out of him and random limbs everywhere, that's pretty cool
If you want to play ignite, yeah.
Does its good thing?
Does anyone run Warlock here? Just wondering how my build fares up to others
We got witchfire experts.
Yea i just finished campaign and going into empowered currently
It depends on the kind of warlock you want to play.
Have no idea
Im thinking about like that
I honestly don't even know what that is.
Kinda my planning on gear
I meant more skill usage. Personally I run Chthonic Fissure, Chaos Bolts, Volitile Zombie, Infernal Shade, Aura of Decay.
Does its have Synergy all together?
I have this belt 25% intelligence and 26% health will be added soon
Skill setup depends on build style, so your mileage may vary.
And helmet ward for overcapped necro resistance looks cool
Gotcha
I don't know why zombie is there unless it's a infernal shade sender, and Aura of Decay is a peepeepoopoo skill
All I see is DoT synergy.
But I see DoT, fire, and necrotic.
Chthonic Fissure procs zombie, zombie procs infernal shade. Aura of Decay is mostly because of poison build up
Yea
So zombies are a infernal shade vehicle, sure that works.
Aura of Decay's poison buildup is pretty ass comapred to an actual poison skill, and it hurts yourself as well. (Why are you running both ignite and poison?)
Ehhh, it can work if you know what to focus on.
I just raised from yesterday warlock from lvl 1 into 68 right now
Gameplay really fun thou
Yea im not sure 100% what i do , but seems can be good
Because I am mainly scaling damage overtime
And I get 3 overloads
That sounds like a possible bad time if you split yourself with more than 2 damage types. (And on another hand, poison sucks.)
There's a decent chance that your build runs better by just not using Aura of Decay, because of how much it cuts into your defenses.
What would I run instead? Plus I have the -20% poison dmg taken and +60% poison res from it
This is all its doing
Run a defensive skill or spec into a movement skill instead.
Exactly, Without the -20% damage taken and +60% poison res, you'll be dying to itself. It's basically required nodes. You also aren't even running it's best node, the % missing hp healing.
Aura of Decay, hilariously, is the strongest in builds that don't care about poison damage.
I dont use healing, I go ward
That would explain it.
Then yeah AoD sucks even more since it'll hurt your ward gen and you can't even recover it using itself.
What do you mean?
In a health setup, you can counteract AoD's self poison by also using the missing health heal node so you effectively take less damage to it.
In a ward setup, you basically can't do that and are forced to get more ward gen from other stuff.
The amount of defense you have to build because you're using AoD is not worth the 'reward' of AoD's pitiful damage output.
hmm, what would you recommend I replace it with?
Transplant, Ghostflame, Profane veil. The former for movement, the two latter as panic/defensive buttons.
So better stack all damage into 1 source and not splitting?
If possible, yes.
Most likely DoT + damage type (Fire/necro), or Spell + DoT + Damage type, at least for warlock.
Any predictions what's better?
ohh i've only ever done one dot build in any arpg before and it was scuffed af in poe2, that sounds fun to do
Probably fire?
So like DoT+ Fire will be good
And for defence capability what warlock has?
Armour stacking not looking impressive
Ability to play hybrid (Health+ward), Profane veil that lets you dodge all dodgable hits while in it, and ghostflame for ward stacking.
Armour was never acolyte's strong suit.
What's profane veil ?
30 passive point skill for warlock.
Ow I've never used this skill
Correct, it depends on the build you're running.
And how to know what i need
Transplant and chthonic fissure good skills I wouldn't change them
You learn each skill and find one you want to play around.
Yea , maybe you right
That's possibly the best way to go this style but dmg still won't be great.
It's only 1 dmg per 1 vitality. So even with 100 vitality that's only 150 flat dmg on the skill. For context Profane skill on mages has a base dmg of 70 and gets 4% increased dmg per int. So using the same benchmark of 100 int with Profane it would do 70 with a 400% dmg boost so like basically double.
And int also gives ward retention for defence.
You also would need to replace minion dmg / minion life for vitality on gear.
The main issue with that node is the vitality and the minion dmg / int are all prefix. So you would have to decide if you wanted a 120% minion dmg mod vs a flat 16 vitality mod.
How important is to get 100% reduced crit bonus for survival?
If you don't have at least 80% of it, expect to be randomly one shot.
best use I can think of for aura of decay is numlocking it with vessel of strife for the regen
200% inc regen is no joke
The build for flame whip warlock mentions Helping Screech skill, what's that? Can't find it anywhere
Helping Screech is a bug when updating guides. I’ve seen it. Should be mentioning Flame Whip
Instead
Aha, thanks. Though in some points it does mention Flame Whip correctly
Yeah could just be an editing error too. Easy to miss on guides
Can u share your build link ?
And with flame whip do we use Aura of Decay (toggle and swap skill)? Asking because guide says about poison damage scaling crit...
There's one reason to use AoD in that setup:
(The poison damage is for Acid Skin. Unrelated to Aura of Decay)
I was testing bleed stacker, it was quite tanky(more like high armour and sustain) but even with better gear I think I would struggle to comfortably clear 500c+
https://www.lastepochtools.com/planner/AVD0MKZB
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Acolyte (31) / Lich (22) / Warlock (55)
▸ Health: 1,957, Regen: 31.64/s
▸ Mana: 220.98, Regen: 11.2/s
▸ Ward Retention: 222%, Regen: 160/s
▸ Attributes: 28 Str / 24 Dex / 89 Int / 3 Att / 45 Vit
▸ Resistances: 104% / 69% / 69% / 87% / 159% / 406% / 130%
▸ Endurance: 21%, Threshold: 391
▸ Dodge Chance: 7% (197)
▸ Armor Mitigation: 51% (3,190)
▸ Block Chance: 20%, Mitigation: 23% (339)
did they touch witchfire with the update or any passive node? I see significant boost in DPS on website after changing my weapon but nearly no difference when testing on dummies
from 9.6k to 21k with melee leech but no difference in game
Known bug
I assume a restart will fix it?
No fixes as of now iirc
rip
Did you take hollow lich? The increased damage it gives technically double dips.
yep, you can see this on the screenshot
maybe drop on chance to ignite equalized the diff in dmg?
but I think nearly 22 leech should boost me way more than 80%~` chance to ignite
I have 21k with leech weapon and 9k+ wiht chance to ignite + dmg over time
but in game I see drop from 74k+ raw on dummies to 68%~`
maybe I will try to respec the passives
You might have noticed that LETools doesn't account for Grimhilde's.
80% chance to ignite= 160% MORE witchfire damage.
ouch, what an unlucky slam then I had chance to ignite 40%+ too on the same exalted weapon
And if with idol which gives increased poison damage while aura of decay is active?
I don't think you use those since you want it to go on and off, but if they do use those, then that's the reason to use aura of decay
No I mean if I snapshot it and then swap idol and leave aura going
I'm kind of interested in volatile zombies/infernal shade triggering
anyone made it work well?
seems like you could get a very short duration infernal shade that the zombies are casting with a couple of the VZ respawn rings and clear with that
Infernal shade with ghost maker was pretty decent last I tried it, you can have zombies auto cast some, sure
https://youtu.be/IhnCHmCy2XM?si=sSVedh3zJPOJ4Mar
I'm at 1000c with this build, it's a breeze and a lot of fun
does anybody cook some self cast chaos bolt build?
I was thinking of going cold necro with this setup(gloves with increased area/helmet with chance for more chaos bolt on cast):
- crt/crt mult+spell dmg
any good minion uniques i should know about for my fire minion army?
Logi's hunger.
ty
does all of the modifiers work for minions like fire critical strike chance
No, only things that say "minion"
ok
I have tech it's not working well per se depends what you consider good I guess lmao
I’ve tried it a bunch. I can’t get it working comfortably, but you’ll probably have to dex stack and use the cold boots too
If you are planning on it
how much would you say is ok?
do you have any planner saved? I would like to have a look, what corruption stops you and why? is it due to lack of dmg or being too squishy?
Dex? As much as possible if you use those mourningfrost boots
Realistically speaking
how many minions can you sustain
i was considering a bit of an oddball build that'd stack minions just as fodder for hungering souls and stack this modifier:
Depends on if you are self casting your minions and also their survivability. If you aren't building that up, which I assume you wouldn't much for pumping HS dmg, not many
The point is to not care about their damage at all
just sustain and hp for minions
You'll be using stats for minion health instead of your health, so your mileage will be mixed.
the only choice to sustain minions without dmg is hp regen
Depends how much stats is really needed.
which means you gotta stack hp regen too most likely
or you sac 2 rings
and just not care about minion life
Depends on corruption, but normally quite a bit.
zombies with vanguards and parsites can give you up to 8 I think if nothing dies and skills proc
and thats completely passive generation
Hmm
i was also considering using Lachesis staff
and the +2 mages
and the per skeleton mage spell damage bonus
Ignite Golemancer not looking too great sadge
anyone noticed the glitch where if the wraithlord cant move and an enemy is just barely outside its range it will constantly summon wraiths XD
kinda funny just cuz of the noise it makes
https://www.lastepochtools.com/planner/A6541Mlo something like this in principle @pearl snow
Tombs of the Erased / 1.2.3
Acolyte (31) / Necromancer (51) / Lich (31)
▸ Health: 4,169, Regen: 41/s
▸ Mana: 185.51, Regen: 10.8/s
▸ Ward Retention: 96%, Regen: 88/s
▸ Attributes: 5 Str / 5 Dex / 28 Int / 5 Att / 9 Vit
▸ Resistances: 64% / 66% / 66% / 70% / 70% / 85% / 65%
▸ Endurance: 20%, Threshold: 834
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 25% (1,062)
This looks like some hybrid shinanigans that might not do enough damage.
and zombies
I dont think I'd do giant zombie either because if you grab Shepherd of the Thralls you get vanguard after death
lets see, how many minions is this...
Giant Zombie also reduces the chance of awakening prescence I think
should probably swap something to skellies
and use skele warriors for bone armor
wraiths probs
Yeah, the zombie's respawn from dead zombies is effectively: 99% for normal small zombie
Hey, just wanted to throw a quick thanks to @pearl snow . been playing Witchfire Warlock and having a blast. Killed normal abby and getting into 400ish Corruption
Thanks! Good to hear!
Skeletons: 3+3(skill)+2(tree)+1(chest)+1 (necro) for 10 skele warriors.
Mages: 3+1(skill)+1(tree)+2(Lachesis)+1 (necro) for 8 skele mages.
Zombies: Avg of 5 per cast.
That's 23 minions not counting vanguards and parasites.
138% more for HS
minions dying to a breeze would be your core problem basically.
Would they tho
Yeah it is kind of annoying, since it can happen if there's an enemy out of range and it focuses that instead of the one in range for whatever reason
You'll soon find out why no one uses skeletons except as pure fodder. (Yes)
i mean i'm keen to swap them out for wraiths.
oh i havent noticed that
well
let me test that offline real quick
how much damage are we even talking here
Those are okay ish.
i just forgot to imprint my only 2x t7 prefix 2h axe which was perfect for crafting
what have i done
I haven't gotten any 2h double t7s except for bows
Makes my 2h sword mage and 2h axe necro a pain
I did run skeleton rogues since the S2 changes, and they worked surprisingly well. Not going to push for uber Abby personally, but it was pretty fun.
can anyone help me...! the minion icons disappear 😦 I don't know how to turn it on back
it is an acknowledged bug with the latest patch
Known bug, no fix.
@obtuse quest seems more feasible to sustain the life of 3 minions for 150% than it is to sustain 25+ minions
Welcome to minion theory.
then again you lose out on spell dam
per minion
aight, testing offline
after bricking 16 builds
im done testing builds online lol
does anything use phys infernal shade? It looks a lot cooler than the fire version imo
but it doesn't seem worth going for
I’ve used it to help with armor shred on a hit based CB lol
The armor shred portion is pretty nice
i use it for my totally tubular wraithlord
Do you have any interesting build for Necromancer under Minions ?
but mostly just for cast speed honestly, tho iirc with 3 minions shredding it sustains like 40-50 stacks of shred which is a decent amount of inc dmg taken
are you asking me? i wouldnt say my build is worth other ppl playing, it aint that great rn haha
I asked generally . Because with what I found I have a problem with bosses
Wraithlord, Abomination.
i wish i could mute the infernal shade, that blood oozing sound is so disturbing when i'm chilling in echo of a world lol
Abomination I saw this build. Personally, it seems to me to be bugging the game
Wraithlord then.
the cooler one 😎
https://www.lastepochtools.com/planner/olZnLmJQ I found this one . Unless you have from another site more developed
Tombs of the Erased / 1.2
Acolyte (27) / Necromancer (78)
▸ Health: 2,297, Regen: 18.88/s
▸ Mana: 98.47, Regen: 8/s
▸ Ward Retention: 163%, Regen: 0/s
▸ Attributes: 1 Str / 1 Dex / 52 Int / 1 Att / 3 Vit
▸ Resistances: 65% / 112% / 65% / 64% / 72% / 109% / 79%
▸ Endurance: 30%, Threshold: 459
▸ Dodge Chance: 6% (171)
▸ Armor Mitigation: 18% (551)
▸ Crit Avoidance: 60%
@obtuse quest i think that im gonna twist it some other way
ill do Lachesis mana stacking archmages
focusing on ailments, rather than on spell damage
can then do everlasting poison dreadshade, for one
What do you mean ?
isnt this build outdated? notably the dread shade tree?
the lone watcher node is not needed if the pernicious pact node is taken
im cooking the concept, just a few
I think the one I posted earlier was more up to date . At least version 1.2
also don't go that way taking everlasting poison, the wraith node doesn't work for Wraithlord
the poison node does, do you mean the more damage node?
yeah the more dmg
im struggling to push furthur with my chaos bolts reaper form lich
like i dont have any uniques equipped and gear just keeps bricking
@obtuse quest https://www.lastepochtools.com/planner/BEeX8XMB something like this perhaps?
Tombs of the Erased / 1.2.3
Acolyte (21) / Necromancer (63) / Lich (21) / Warlock (8)
▸ Health: 3,753, Regen: 22/s
▸ Mana: 102.51, Regen: 10.8/s
▸ Ward Retention: 100%, Regen: 108/s
▸ Attributes: 1 Str / 1 Dex / 24 Int / 1 Att / 7 Vit
▸ Resistances: 57% / 59% / 59% / 76% / 65% / 105% / 27%
▸ Endurance: 20%, Threshold: 751
▸ Armor Mitigation: 34% (1,778)
do you know if that's a bug or purposefully particular wording? it seems really weird that abom gets it but not wraithlord XD
Thats better
Premise is:
Give minions damned and ignite through chaos bolts. Use Ignite+damned mages and give them poison chance from tree, boost it with aura of decay, electrify from lachesis, amplify all that with mana stacking
and some bleed cause why not
I'm gonna say it might have been an oversight, but idk. But yeah nodes like that are particular in their wording. Like Wraith =/= Wraithlord and same with Spectres/Revenant
Do the mages actually hit fast enough to do that kind of unfocused DOT build?
with all the attack speed on the tree? Frenzy and 2 extra mages? Idk, i'd like to wager yes
Do the mages inherit your DoT damage modifiers
I got 2 perma wraiths to like 200k+ ticks using a non-specific ailment build
they do not
No
no but minion damage and generic damage on the tree all scale the dots
yeah the wraith wording is also used in the wraith tree but i suppose the helm directly says that the wraithlord scales with that tree
They that will be potentially a bit meh depending on how many more mods mages have, idr the tree offhand
But Forbidden Arcana(5% more per 25 max mana) is pretty strong on its own.
I think anything will be better than that https://www.lastepochtools.com/planner/pl/olZRRJ6Q
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2
Acolyte (22) / Necromancer (61)
▸ Health: 1,114, Regen: 16.51/s
▸ Mana: 95.35, Regen: 8/s
▸ Ward Retention: 194%, Regen: 81/s
▸ Attributes: 1 Str / 8 Dex / 49 Int / 2 Att / 6 Vit
▸ Resistances: 109% / 121% / 72% / 33% / 52% / 205% / 81%
▸ Endurance: 35%, Threshold: 223
▸ Dodge Chance: 5% (83)
▸ Armor Mitigation: 21% (531)
might wanna switch to english planner lol
Electrify is cool though so I can only encourage the shenanigans
On Minions, DoT builds are best when it's multiple DoTs, because your chance to apply will limit damage cieling. Only issue with running a DoT build outside of skele rogues is your ramp time is going to be bad, unless every minion focuses the same target.
ehhh I kinda wanted to specifically build around Lachesis
does this node only taunt a single time at the beginning of the cast or does it taunt within range for 4 seconds as if it was persistent? i'm thinkin it prolly is the former...
Primalist also has dots but they bend some rules with modifiers
former, it was patched from perma when we abused it in arena 😛
Unfortunate
also what you sent me seems like... a completely different build? Doesnt look remotely similar, sorry
i'm running out of nodes to allocate for dread shade cuz they dont work XD
Can't let WL tank worse than a paladin can now can we
Ahh I can't translate your statements . I will calmly see later . I like necromancer and minions very much .
this is my current tree with one more point to allocate, where do i even put it lol
I welcome ideas to shove more ailments into my take
I kinda like the idea of lachesis all ailments mages
how much vit do you have? I'd just take lone watcher
that way you could snapshot your wraithlord
i'd prefer to not snapshot
well either way don't have to resummon
and I doubt you have enough vit to make much of a difference in armor
it's still like 15-20% less dmg taken
and lone watcher would more than double damage taken
id have killed for the acolyte minions to have some active abilities you could use when you felt like it
Is there any YT video of this build ? I would like to see how the gameplay looks like
Nope, purely theorycrafting atm
what about speccing into damned chance? would that scale at all with added spell damage and/or increases to minion damage? i have no clue how dots work in this game beyond the basics
Full Mana Idols WoW xd
it scales, won't be crazy impactful
but it does something lmao
oh I guess it applies regen debuff which is nice
It'd scale off of the more multipliers and increased minion%, right?
...how much do bosses actually regen?
lol
he's already at max health all the time with the crazy amount of leech he has so i can take the points out of increased buff effect per missing health
ticks for abt 13k on the dummies so it's basically nothing XD
Defenses are a bit monka, imo. Whats your sustain for the mages? you're going lowlife, but don't invest into ward retention and have an okay hp pool. Regen might be the way imo. Go Doublet, run more int on gear if you go vessel. If not, run the bleed chance/pen prefixes for minions. Drop harvest, take all for one node in Dread shade, take increased shade count on infernal/dread, you can run 6 dread shades on each skele mage, now 6 mages get perma 40% more dmg vs. 65% every 13 hits.
defense isn't my strong suit lmao
fair lmao
unless
unless you ran lich's set as sealed
you get +1 shade from someplace
then you could have 10
or not run infernal
have 9 and do 2 perma wraiths
or run harvest
wraiths is probs more dmg than what harvest would give tbh
but all your minions need sustain, regen won't last, mages almost always need the crit node that give % hp on crit, regardless of if you're crit or not lmao
wait whats the maximum default shade?
ugh, cant run lich's set and lachesis
yupp
one point into damned application for reduced regen (if that does anything it is better than nothing lol) and 3 points into the missing health buff?
In theory, the missing health buff--assuming it doesn't snapshot, because that'd be hilarious--will kick in if the wraithlord gets hit, so it'll buff like... an attack
it's dynamic
i mean technically, +1 skele mage just saves you 3 p in mage tree
so you can still run around 6 COPIUM
and keep the 7th still
I wonder
true, ig it's better than nothing XD, he's shooting like maybe 2 times per second and the debuff is 2.5 seconds so it should have full uptime with even just one point
I just really think the problem is gonna be ramp time, Mages have hardly any multipliers
hence the mana stacking
yeh but that's a single multiplier that you have to scale lmao
it's gonna be tough early on I feel
starting to see some random 2mil hits on the dummies when the wraithlord has blood infusion :)
noiceee
Honestly given the amount of mages, harvest solution may be smarter...
less buff management too
sad to theorycraft a cool minion DOT build and realise that Abom with a plague idol probably just works better overall
what are some good defensive layers i can work into my build, i've really only got one ring slot open and i wont be hitting the attribute req for a red ring
mainly passive tree nodes, maybe something i've missed... i just feel so squishy low life with 4.5k ward at 500c
it could genuinely just be a skill issue but tight corridors are a pain and that's where i die most
XD
does the abom build even need levels for the skill?
link character
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Acolyte (34) / Necromancer (73)
▸ Health: 1,944, Regen: 23.16/s
▸ Mana: 106.48, Regen: 8/s
▸ Ward Retention: 249%, Regen: 83/s
▸ Attributes: 2 Str / 2 Dex / 13 Int / 1 Att / 17 Vit
▸ Resistances: 78% / 87% / 76% / 76% / 87% / 122% / 74%
▸ Endurance: 31%, Threshold: 389
▸ Dodge Chance: 8% (218)
▸ Armor Mitigation: 20% (716)
▸ Crit Avoidance: 96%
I'd prio int/hp over some of the items you have, exsang, helm, rings. like Julra's swap for % missing hp gloves, or roll the mod on a pair, armor blessing over minion dmg imo. Also maybe farm for a minion tp ring and get T7 move speed on boots. Then your idols, you'd need to fix resists, but you'd want %hp idols with ward retention or flat hp. Strands is nice but might be better to run double resist belt to help with resists, so you can wear idols. the flat hp or up to 20% ward retention on those will be better and you get 4 more affixes on belt.
removing the belt entirely only drops me to 3.8k ward and that's with me losing 300hp from removing it too
i suppose the 67% ward retention isnt super op
that was the main reason i had it
yeah find a belt to replace and the % hp idols w/ flat hp or ward retention
when you have both on it will be better, but as I said it's good in the meantime
i plan to get a 2lp julra's gloves and get cast and ward per missing health
okay yeah nice, just farm those and turtle/nemesis them
but i have had bad luck with farming julra and nemesis, prolly abt 200 pairs of those gloves with no 2lp
already did twice, i have like 10 more 1lp ones i need to do but nemesis keeps bricking them with 1 legendary affix
did you get any 0lp?
oh tons lol
cause you can nemesis them and try to roll 2lp then?
do the nemesis tower and pray lmao
yeah, i have like 1 or 2 2 affix legendaries but no 2lp yet
damn unluck
Definitely yes to abomination levels, no to transplant levels
i've done like 50 nemesis towers lmao
I think I got a couple of pairs not even farming for it lmaooo
I was farming for Vessel
Zeckar is rubbing it in 🥹
I got paid in a min rolled vessel so it's okay
i've only got 1lp vessels too
same, vessels just don't drop enough to make me wanna go for it. Haven't played LE in several days, mostly back to story games now.
maybe i'll hop back on my ES VK to farm like 50 more t4 julra XD
The despair when you end up with absolute f*ckall
i do plan to get a minion traversal ring and already have cooldown reduction max rolled living boots to replace these current ones
oh no move speed 😦
What's up with everyone and their obsession with either cd reduction or movement speed? What's wrong with just uhh, just walking?
well my minions cant move so i have to tp them with transplant
Ig ppl are good enough to actually dodge stuff with more movement speed? Cuz I can't do shit with that extra speed.
Yes, YES, THAT'S WHAT YOU GET FOR PLAYING WRAITHLORD REEEEE
and yeah ms is mostly to dodge, more so just the fact that you're moving faster means it's harder to stand in a pool of unalive
movement speed is efficiency and defense
feelin real comfy
In my case I move faster into nasty spots and off myself as a result. I've come to terms with being bad. Maybe this is why I felt snapshotting was my saviour.
😭
i suck too so 🤝
but my main echo loop is tp into a pack and then run for my life
so ms would be nice
when I had perma taunt I did not care lmaoooo
I sat in corner
actually infernalshade necro was more broken I could stand in the middles of the arena
Most alpha wraithlord gameplay be like 
O venerable Zeckar, tell us of those bygone times
i do wish my wraithlord could pull more aggro tho, most enemies dont even care for his existence
yeah the echo mod 'enemies focus on the player' seems to do stone cold nothing
I've never seen an enemy not focus on me if that was a choice
they see a wraithlord with like 90% dr, 25k health, and 200k dps and say "nope, squishy guy next to him"
or I could show you... https://medal.tv/games/last-epoch/clips/1bIWgZh3oBri-B?invite=cr-MSx2c1QsMTAzNTMzMzA2
bruh
We are firmly in the ' I can't tell what the f*ck's going on on screen' territory
mfw the best way to play harvest is through chaos bolts
@lost gale Embryo you need to take a look at this video. Is this what you would like to become? Is this the cost you are willing to pay, just to pile on one more stack of dot?
actually this was better lmao ghostflame giving you your 30% of your ignite chance per second, but it counted what it was giving you, so you got like 1 billion ignite chance
and then you got 200%+ move speed and infinite ward. you'd I think I crashed server on this clip lmao
can i just trade in my portal charms and dungeon keys for boss loot rolls, this is so tedious to farm even with portal charms XD
anyone doing flame whip warlock?
what the hell is even going on in this clip
this is a joke, how do i get this before the gloves
Oh yeah I remember watching your youtube video on this, and thinking 'wow, I really should smash that unsubscribe button'.
Me ramping my ignite damage and ward so high it crashes the game.
Back in our days, pink piggy, things were nasty
dude without portal charms i would not even be thinking abt this unique haha
ok butt how
sorry im fairly new so im just genuinely curious
your autocorrect kinda sus titan
This was from awhile back during 1.0, but I found a bug in Ghostflame. The Spirit Kindling node if you targeted a minion or one dies in your presence the node would start giving you stacks. each stack is 20% move speed, 10% melee attack speed (unimportant), and 30% of your ignite chance is given per stack. You'd move fast and since you were giving yourself your ignite chance it would ramp to insane numbers, billions of ignites per hit lmao. So you could wear Ashes of Mortality and get 2 ward per ignite every 2 secs.
oh i love when a bug just works out to a funny
The moral of the story here is that some realms are best left uncharted
will this game stop bricking my crafts or drop me a decent t7
The ol' complaint gambit. It always works.
Especially if you add some nasty profanities to your complaint.
im not complaining per say im just lementing my bad rng
will this stupid game stop dropping 1lp gloves, something more rude here idk
damn that was tame
hmm do i drop harvest from my build for something else like deathseal or drainlife
what's your build about titan
oh erm reaper form with chaos bolts procing bone curse rip blood and havest 4 times a bolt
Okay, you know what other playstyle fully supports chaos bolt proc'cing those exact three skills?
ABOMINATION BABYYYYY
look at that nasty minion multiplier on harvest
65 percenf
are the abom overlords paying you to shill it
that's the type of number worrh dying for
No, I am just this based, by my own volition.
im wondering if drain life is just worth more for the healing to keep the reaper form uptime
Mmm, 50 percent more minion physical damage on bone curse? Free marked for death? Fully automated blood infusion? Necrotic res shred for fre-
Aaannnd it fell on deaf ears
feelsbadman
dont like acolyte minions sorry
honourable_sudoku.gif
yeah yeah
is that from the bone curse proccing rip blood?
very true
wait no
I read bone curse as chaos bolt
it's from the chaos bolt rip blood proc
because bone curse's 20 points are imo kinda tight
true
do "expire" triggers happen if the target dies?
No clue. I could log into the game and test it, or, I can just resort to the tried and true method
of @obtuse quest
Kzb sama please tell us the answer pwease 🥹
same question for refreshing the timer on something
in poe2 refreshing curses applies their expire effects, makes for some cool builds
I would be into all the curse/aura/banner/link stuff, if I was playing with a team. Playing alone and using those kinda makes me feel bad.
Damn, if only there was a game with immense build depth, based on a party, yet still revolving around a narrative first and foremost
oh wait that's just wotr
i have never heard of this game
laughs in animate guardian
i remember being to overcap certain skill tree nodes back on release. am i misremembering or what was that mechanic
🙃 53 t4 julra kills later
It's called pathfinder wrath of the righteous. It uhh, it is an crpg, with some quirks that'll drive some players away, but it is imo THE crpg with the coolest build framework
mfw i keep restarting the intro because im an altaholoc
Shuffling through animate guardian combinations on PoB was a good time. I liked it. Ig it is the 'revolving around a narrative' condition that poe doesn't meet for me.
if you arent blinking around obliterating entire screens there is a story.
but uh
hey
its me
blinking around deleting entire screens
3.26 im not sure what im gonna play
You pretty much need to enjoy blinking around and zooming past enemy corpses, or hitting massive numbers, or overcoming nasty bosses, (or any of the other common arpg tropes) to enjoy playing poe. Or ig if you're deranged enough, you can also enjoy trading.
But I'm not into any of that stuff
Although fwiw
poe does have some strong voice acting and one liners
imo at least
we did it bois, turtle saved me and i now am the proud owner of a single 2lp julra's obsession
The proud owner of a bricked 2lp julra's obsession
ftfy
the roll on the cold res is terrible but it got max spell dmg
Did the ground move for you baby? you hit the ground quite hard.
All the more painful when you inevitably brick it
do i attempt to slam it with this or get better gloves, these are the two affixes i want, the rolls are middling tho
I would slam for sure
my enjoyment of poe comes from making mechanics click together.
my all time best build triggered hundreds of 1 damage ignites per second to damage me to trigger more spells
Probably fix the t5 affix for good luck?
i've got 4 chances to reroll the unique, od i do it for the cold res or leave it and pray i can fill it elsewhere
theorycrafting and testing in practice is fun and all, but the path to it in poe is too arduous for me
Wait, where do those 4 chances come from? From nemesis bricked 1lp gloves?
legendaries with 2 affixes from nemesis
If I were you I'd go full yolo and reroll the living shit out of it
i hate the defensive layers aspect.
thats it. unsure what im gonna play for 3.26, will have to wait for spoilers to start working on it
Ah scheisse, do you go back every season?
What about your earlier characters? Do you never feel the urge to get them some completely unreasonable once-in-a-life-time-tier items?
hm, decent res but bad spell dmg, tbf it is only 5 flat dmg right.....
that 5 dmg is going to be the difference
between you being the first ever player to kill uber aberroth with wraithlord, followed by moving on to achieve every single goal in your life
and you failing to kill uber aberroth, and spending the later half of your life in agony
nope
those 2 rerolls are going to be it
I'm completely tied to my existing characters in every single game I play
this is your fault.
my last character in poe2 was strength stack witch
The last one is going to be it, I can feel it
oh it min rolled the spell damage on the next one so i did it again and that was the pic i sent
Sounds unholy. What does strength do in poe 2? A helm similar to the zombo helm in poe 1?
gives life lol
😭 😭 😭
i had a shield that applied 50% of my max life as a dot
i was life stacking.
sounds based
you would have loved gemling
i wasnt a fan of gemling
also its significantly funnier to be a witch
also witch grasping wounds makes me having 0 of every resistance less cancer
blood mage too lol
oh it bleeps the f word
grasping wounds makes me not die
and life remnants gets me to like 10k life lmao
with like 6 es nodes you can have 20k es
none of those give me gigacolossal corrupted blood stacks
and it isnt funny
Ahh shit, the poe ppl have started talking in poe terms
this is your fault
gottem
let me see if i saved my silverfist 1 fight with this build
check dm in a couple seconds, hermano
silverfist is so overstated in his difficulty haha
lacking patience is the only thing that gets u killed in that fight
behold my infinite patience.
check dm
BEHOLD CRIT PARRY STRENGTH STACK WITCH
-_-
this is what i do in arpgs.
i find regarded mechanics and make them work
right now im slapping dex on a witch to make harvest trigger off chaos bolts for a melee bleed build
acolyte whatever
thanks nemmy
i had this drop, so i figured it could be fun
https://www.lastepochtools.com/planner/A2Mb63zo
Im having difficulties it seems, when it comes to keeping my DPS Up, trying to fight Uber Abby, I worked at getting my Spell CSC to 80% to go with the Acid Skin from pearls. What im observing is, that I Just dont seem to be hitting very hard (or hard and fast) for portions of the fight; a) first harbinger b) post 1st harbinger my dps seems to slow down a bit.
I try to remain in Sealed Death form, I am actively holding down rip blood. What I need to know.. is can I hold down two skills at once, e.g. Drain Life AND RIp Blood? Or How does Drain Life work in this situation, spam every X seconds, WHILE holding down Rip Blood or do I need to take my finger off Rip Blood for a brief second?
Does Acid Skin's Added Crit Strike Chance effect expire ever? Do i need to keep spamming transplant to keep debuff up?
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 2,658, Regen: 32.4/s
▸ Mana: 419.51, Regen: 13.84/s
▸ Ward Retention: 351%, Regen: 36/s
▸ Attributes: 36 Str / 21 Dex / 169 Int / 12 Att / 29 Vit
▸ Resistances: 47% / 47% / 86% / 96% / 43% / 165% / 125%
▸ Endurance: 59%, Threshold: 532
▸ Dodge Chance: 10% (310)
▸ Armor Mitigation: 43% (2,526)
▸ Crit Avoidance: 102%
its whatever acid skins duration is
no i don't know what the duration is
LET leads me to believe its 5 seconds
then you should only need to reapply then
so like, for safety's sake 4.8 seconds
south of 5 seconds so theres overlap
NAH THIS GAME IS PLAYING JOKES ON ME
Its just the rotation then that iseem to be fumbling or missing pertinent details on
death sealing, etc
i can only really be helpful with general mechanics, never utilized your setup
grab ring egg ring be a man
this is the first red ring i have ever gotten
Noice
EGG
THE
RING
the LE version of vaal or no baals
I LITERALLY CANT IT NATUALLY ROLLED
you can challenge now
there would be no red ring
i mean honestly i was abt to take the 5 spell dmg roll and go with it until u convinced me to gamble lmao
I saw the red ring in your future
EXCUSE ME EMBED
clouded, due to your indecision, but a red ring nonetheless
pls gimme lp nemmy, pls
GIVE HIM MELEE STUN
not gonna happen. better to just hope for a useful affix
HE WANTS T8 MELEE STUN
life is not worth living
my loot filter works at least, finally able to test
R I N G
at least you can imprint the ring on you tree now
yeah that's what i was just thinking
and i got confirmation that legendary affixes count as lp for imprinting
and that imprinting only cares about the type of unique not lp for drop rates but then uses the lp to increase lp chances on imprint drops
man i just did 10 towers with not a single 2lp or 2 affix julra's obsession, that's enough for today lol
Can you imprint Blight of Lachesis, or no bc its technically from a kind-of-boss? I just got good roll with a decent amount of WW and would like to get more of them in case this one whiffs
Weaver's Will items cannot be "slammed" like normal uniques
imprint only works on items that can be obtained from a world drop, not a boss drop, sorry. it is a really high drop chance from that boss though so just run more lostwood folly maps or cemeteries and tombs
if you're ever curious if an item can be imprinted then look it up on a site like lastepochtools and look at its drop sources, if it has the "random drop" chance then it can be imprinted https://www.lastepochtools.com/db/items/UAwRmBYQTiA
oh im dumb and didnt read properly
haha i was wondering what led you to that XD
Is bone curse aura with penance pearls of the swine the only method of self hit in last epoch rn?
Yes. Though technically, bone curse aura on its own does self hit every time an enemy hits you.
Hmm I was gonna try something with Profane Orbs from Profane Veil but it says I dodge every hit while concealed so it kinda ruins my self hit plan
unless I can still proc on hit triggers even if I dodge them
then that would be really interesting
It shouldn't, based on how dodge works, but I don't know for sure
On hit stuff doesn't trigger on dodged hits, but for all I know penance / bone curse might be undodgeable idk
Wish there was a Drain Life phys conversion spec. They added a phys convert for reaper form. Let lich be the focus for bleed and life draining stuff
No, but bone curse expiring because it maxed it's hit count (Eg:Illusion of Pain), counts as expiring.
Drain Life is... ehhh. If you wanted fast healing, Rip Blood is your answer.
That echo which allows you to swap attribute - works on unique / legendary?
I mean on affixes slammed
It needs 1FP, so no.
And uniques do not have FP.
hey guys
im cooking
what do you think is the best spell to focus around around this mod?
That's up to 1141% spell damage just from 7 mages (with Lachesis)
Sacrifice with Infernal Shade?
Spirit Plague?
Chaos Bolts + Rip Blood?
Transplant + Rip Blood?
This is per use, not per sacrifice, meaning it doesn't multiply with chains, right?
Also, this modifier does not affect Fiery Conclusion (Infernal Shade explosions?)
Would anyone care to share their thoughts on boot choice here? With Wrongwarp and various other buffs I sit at about 150 % movement speed so the boots give a lot of damage, but will Blood of the Exile eventually be better if I can get a 3 LP? https://www.lastepochtools.com/profile/Starbrow/character/Starbrow
0LP Blood of the exile beats it outright the moment you get a red ring.
In theory, it should also beat it right now if you get a high int roll on blood of the exile.
Since int= more damage because of frequency, which is better than inc damage.
Right, still hunting the red ring, but I have a 1 LP Blood of the Exile with a 10 int roll that I could swap for
@obtuse quest wanna cook this with me? 🙂
Which one we talking about?
The spell damage per skele mage?
ya
thinking of cooking it with infernal shade sacrifice
I was wondering about
this
and this
Iirc once per shade, no matter the proc source
it says the bonus stacks
Not sure if it affects explosives
So you mean once per sacrifice use or once per minion sacrificed?
Once per cast
so chains not useful here
The idea would be to keep mages in the back, spawn a few skellies, infernal shade, blow them up, have infernal shade get like 1000% more or soemthing
depending how many casts you can get within 2 seconds
For DoT what kind weapon i should use ?
https://www.lastepochtools.com/planner/A2MY01Ro something like this?
Tombs of the Erased / 1.2.5
Acolyte (27) / Necromancer (47) / Lich (31) / Warlock (8)
▸ Health: 4,319, Regen: 262.02/s
▸ Mana: 177.51, Regen: 10.8/s
▸ Ward Retention: 247%, Regen: 95/s
▸ Attributes: 3 Str / 3 Dex / 77 Int / 3 Att / 40 Vit
▸ Resistances: 84% / 84% / 84% / 90% / 85% / 146% / 80%
▸ Endurance: 58%, Threshold: 864
▸ Armor Mitigation: 38% (2,104)
Whatever would buff dots
Like profane wands
The ghost maker shows me more dps on skills
Yeah beacuse it gives flat spell to dot spells.
Depends on your build if you're focusing on dot spells.
I just don't know:)
What's skeletons for again?
Then it's kinda hard to help you since I don't know what your build plan is.
mages for the helm/body armor bonus. regular skellies are sacrifice food
Oh right sacr
are the blood of the exile boots on stygian lich really just a nother ''sth that has int on it''
theyre speed too
Int, stats for red ring, one of the highest movespeed unique boots not counting LP
ah okok
didnt think about the red ring since i already got 2 and got way past 200 int and bunch of stats on other things too but thats a good point
good to know, was wondering is it really that worth
but its prob only worth as 2 lp? a nice exalt must be better than that
Your exalt needs to have movespeed/int as exalted with a decent base for it to be worth, assuming you already hit red ring stats.
If you haven't, then it's hard to beat 36 attributes and top tier movespeed.
this are my current boots, not something amazing but I really like the crit dmg reduction
Since you already hit red ring stats this is fine-ish.
Still better to look for higher int and/or cap crit damage reduction
mm okok, yeah wasnt sure i already got 2 lp exiled boots so it was a 5050 for me
agreed tho the dodge rating is unideal and T7 or at least T6 int would be so much nicer
thoughts on the planner?
Citadel boots' implicit do be nasty asf
I'd probably drop my foot of the mountain too if I could hit 180 stats elsewhere. Alas.
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Acolyte (20) / Lich (36) / Warlock (15)
▸ Health: 1,211, Regen: 94.53/s
▸ Mana: 169.94, Regen: 15.12/s
▸ Ward Retention: 162%, Regen: 107/s
▸ Attributes: 8 Str / 5 Dex / 25 Int / 5 Att / 7 Vit
▸ Resistances: 34% / 19% / 73% / 0% / 0% / 80% / 7%
▸ Endurance: 37%, Threshold: 242
▸ Dodge Chance: 9% (172)
▸ Armor Mitigation: 23% (657)
But it's lich on half, second half it's a warlock
What the heck am I looking at?
Low life while using reaper form?
No resistances?
Less than 2k health?
Oh wait it’s lv 69
kzb bullying new player question mark??
I missed the part where it was low level, thought it was someone’s end game build
🥺 Please bully me too
🔫 Take this gun and do it yourself-
So er, are you sure this build is working well? Are you staying in reaper form while in combat?
Does bone curse have a base hit limit?
I still can't decide if it's better than rip blood with blood infusion for my minions
Minions being the wraithlord
No. It only has the duration limit.
But it only scales with your own damage stats.
Rn it's worse because I don't have an idol for the mark for death on minon hit
Yeah damage wise it's as useful as rip blood because I'm not scaling my own damage at all
I did make rip blood give ward since I'm low life but it still gives like nothing lol
But 15% more dmg and like 20% increased cast speed is nice for wraithlord, I wish the cast speed buff was better tho
I'm also curious if you know anything on this kzb, do you know if the wraith more damage node after the poison node bottom left of dread shade is meant to not apply to the wraithlord? I've been thinking about it and I really cant think of why that would be the case
Depends on how strict the wording/backend coding is, wraithlord =/= wraiths.
So I'm not too sure myself.
It could be considered a wraith, but then it would have to be done in a way that it doesn't respect the usual wraith limits.
Are there other known cases of this to support it not applying to the wraithlord with the wraith keyword?
Iirc there's no other specific thing that does that other than it's own skill tree.
OH wait.
There's one that might be testable.
There's also this.
They can.
this does not apply if a wraithlord is consumed
So it's treated not as a wraith
maybe i'm just coping but i feel like that's kinda unfair to the wraithlord, especially in the case of the previously mentioned more dmg node because that even applies to the abomination
To at least be fair, that node probably was made with abom in mind.
it does have the abomination skill logo on it lol
one unrelated thing i find interesting is blood infusion from rip blood, if it can be cast on minions, works on the minion it is cast on when blood splatter explicitly says it does not hit the original target
it'd be interesting to attempt to transition this build into a no snapshot abomination but at that point it's prolly not worth it, idk
or what about swapping out rip blood for wandering spirits with fear and necrotic res shred for possibly more survivability?
holy those res shred stacks increase my damage a ton
1.29 mil to about 1.79 mil
Yeah, wraithlord is not a wraith
I don't think the blood splatters can truly "hit" your minions no matter what, it should just apply its buffs to all minions in the area of effect, but I'm not sure because blood splatter is very janky
mannnnn
harbinger of ash's telegraphing is non-existent
idek what's hitting me for 5.5k but it's instant death with zero warning
@pearl snow Killed the uber with flame whip already?
yeah thats a little early imo. whats ur highest cr?
farming in 500 with the warlock rn
Nice, I think the others who’ve killed on Uber were low life for the dmg boost and had 3 LP uniques
Not sure what the exact requirements for dos would be since player skill can make up for some of that
been working on the armor for my aspirational planner, it's just so hard to get more armor while maintaining health, ward retention, resistances, and feasibility of the gear...
Tombs of the Erased / 1.2.3
Acolyte (34) / Necromancer (79)
▸ Health: 3,181, Regen: 39/s
▸ Mana: 110.51, Regen: 8/s
▸ Ward Retention: 203%, Regen: 8/s
▸ Attributes: 1 Str / 1 Dex / 34 Int / 1 Att / 18 Vit
▸ Resistances: 74% / 86% / 86% / 84% / 74% / 84% / 74%
▸ Endurance: 30%, Threshold: 636
▸ Armor Mitigation: 36% (1,905)
i'm starting to think maybe low life is just not the way to go but then if i swap to health and ward then i have no clue what to do lol
this setup would have 6.4k stable ward
I think if you go health and ward you do the health regen setup with that new weavers will amulet
cuz you cant barbute.
i lose a ton of minion crit multi if i swap the amulet tho
true but you gotta lose something if not doing low life kek
i cant really find a setup that even nears the ehp of low life tho honestly
6.4k before any mitigation
Does Bone Curse have an internal cooldown? I'm testing on a dummy with some skeletons, and I'm not getting the bone curse damage on every skeleton hit, making me wonder if it has an internal cooldown or if the floating damage text just can't keep up.
it shouldnt have an icd
huh, the radius on that explosion is larger than i thought
i hope that's a guaranteed crit at least too cuz i have 96% crit avoid and it still crit XD
bruh
hacker man
lol
ok i know this isn;t the right chat for it butt i 100% think they could do a dragoon class with pet dragons
hmmm do i keep the 59 and 56 roll i just got or do i try and get 59 and 59
also can i just get an idol with damage while transformed please
The leveling of bleed warlock begins
worst roll ive ever seen
😩
Trash. I'll dispose of it
😢
My uber kill with Lich machine gun https://www.youtube.com/watch?v=SGserKV7czU
ope
@obtuse quest under over on Uberroth with Witchfire? I'm finally done doing stupidly weird shit so I'm trying to see if this can actually go the distance.
pale ox
I was considering that, just kinda hard to know where to take the build since it's a big swap from low life
What minion is it redirecting to
the skeletons that get spawned on kill in the lich tree i think
Lol
pale ox would only become a problem if you end up killing minions you care about as necro
My wraithlord has plenty of leech
I'll have to look into it some more but it still seems really hard to get an ehp above 7k which with the hits I'm taking it seems like 10k+ is needed otherwise going into defense at all is pointless
yeah pretty sure thats why Keeper pushing higher is just going giga glass cannon
but you cant glass cannon uberroth unless you just never get hit I guess
That's unrealistic for ppl who are 20x as good as me XD
🙂
It is really cool to be able to comfortably clear 880c and prolly up to 1kc but I just ran out of time today
It's not the fastest tbf but it's safe if you don't dive headfirst into everything
It's funny to get hit for like 12k from a champion or shade lol
I wonder if there is a way to be somewhat defensive on Uberroth if you aren't running barbute
Ghostflame lich I'm just spoiled
85% armor, 28% pale ox, 10% shattered world, -34% while channeling, -24% while channeling Ghostflame, Ghostflame inflicts 3 stacks of fragility, 50% doge, 2000 ward per second, etc
are you just stacking DoTs?
Just the necrotic and fire damage of ghostflame
Ah
Cause the damage of the whole channel snapshots on activation if the button is never released
so you have to snapshot every echo?
You're taking like 4% of the original damage delt wtf
Yeah it's not really anything tho
Swapping gear isnt needed
There's power to swap gear but everything dies fast already it's not worth the hassle
Im assuming you just have ghostflame cost next to nothing
Just transplant for the chronowarp, evade for the nihilis frenzy, spam rip blood 6 seconds, death seal, transplant, Ghostflame
been thinking about using it for a DoT stack on ST
It costs 24 or so, and so if I have a auracast bone curse for the marked for death + snapshot the decrepify with pearl swine, I need 34 mana regen
have to transplant to activate chronowarp 3 seconds before activating Ghostflame, because the avion chariot boots will be on cooldown due to transplant, and the More damage from those on Ghostflame is pretty big. Chronowarp lasts 4 seconds and the cooldown on the boots is 3 seconds so as soon as that cooldown drops is when you stop rip blood and cast death seal Ghostflame
There's also more nuisance if you aren't just using flame of darkness rings for the fire necrotic pen, and if you're using juiced julra's stardials, cause the julra's have 4 seconds of effect but 12 second cooldown
The julra's will snapshot 2000% increased damage each if timed correctly
ah
But not having the swiftness is annoying on maps so I don't use julra's on map
What do y'all think of profane orb spec for profane veil? Worth it? Thinking of using it to proc a bunch of bone curse hits
Yeah I was thinking of just going a curse stacking warlock and just machine gun profane orbs
its does well to keep your dps up while dodging yeah
Leveling as bleed warlock for now. Want to see how it goes
Torment loves profane orbs
The profane orbs map really good if you have a zombie infernal shade setup
Profane veil with infernal shade pops don't run orbs from what I've seen
Don't need since the main damage is shades, not orbs
You profane orb into pack, kills your zombies activating infernal shade, getting kills in the orb, spawning zombies, spawns too much, they die and infernal shade, lots of big explosions
Was fun when I played around with it don't know if worth speccing actual build into
an entire build around a traversal skill would feel bad. But it is a great AoE button if you spec that way
Does profane orb only inherit the conversion of Lake of Blood or does it also get a more multiplier for global on hit bleed chance?
I thought the base orbs were coag blood
I forgot what the final verdict was on it but LET says they are base physical without conversion
They are necrotic base damage
Last Epoch tools just gets the closest but it should show on tooltip ui in game
Only the conversion.
No clue honestly, I think witchfire doesn't do enough damage for uber unless you go hard into ignite and damned
Orb is/was torment's sub dps button for bossing.
Base bone curse does not have a ICD. It also doesn't show up as a seperate damage number, it's added to the normal hit damage visually.
is ther something in the game where u can reroll the affixes over and over? wondering how u get this
the +48%'s
At a specific woven echo, you can sacrifice a unique/legendary with the same LP to reroll affix ranges.
ah
Does anyone know off-hand if minion derived marked for death (eg on minion death from necro passive tree or minion on-hit idols) works with profane veil's spread poison/damned on mark for death application?
Probably not, it says when YOU apply marked for death.
yeah, I'm assuming it doesn't work
but if someone knows otherwise then... happy days maybe?
Yes.
If you need I can demonstrate build on monolith.
Well, if you haven't reached empowered then I'm not sure if it's okay.
I'm not even sure why you're wearing exsang, since you need your health to be high while in reaper form.
When I be in normal form I restore shield and I restore hp in reaper form I use reap
And passive use rip blood with passive skills warlock cauldron of blood and crimson favors
And exsang we need to more survive in start when I fly into the crowd of mobs
You're not supposed to be in normal form if possible.
You won't have that issue if you have enough health in the first place-
It's very powerful
100c for sure 😊
That does look like 100c
do you have a link to this build?
If you check right side on video its will showing right now how much corruption you have
Lol 🤣, how we all can do that ?
Exactly
Crit infernal shade so good I can't believe
😳 🥺 😩
Hey guys, I wanna try poison skele rogues necro and I have a question. I know the acolyte leech conversion to damage tech basically applies as generic damage to everything...would that generic increase also apply to minions via Lethal Concentration?
Yes, only because of Lethal Con.
OMG, that makes me so excited! Awesome! Thanks
yeah was a while ago when getting the blessings the build isnt done in that vid
Should I go Necro if I plan to build around Sacrifice?
Sacrifice damage doesn't actually scale with minion stats really, it's just a normal damage spell that kills one of your minions and does damage around where that minion was so most good sac builds i've seen are Lich which tends to be the Acolyte mastery which does the best job of scaling hit damage
but i've never built sacrifice myself so ymmv
Yea, I understand that Sacrifice doesn't really care what minion stats was except one node:
Which is why I asked if other mastery can give more profit
Should I go something like:
- Transplant (maybe I should use Skeletal Mages as traversal so I can teleport minions with me until I get good experimental aff)
- Sacrifice
- Bone curse
- Summon skeletons(well, I have to sacrifice someone, right xD) Well, I can use Volatile Zombie instead
Not sure about last ability
zombie takes both ring slots and is mana intensive in many ways.
Skeletons can refund you more mana than you spend on them, have a free 40% chance to revive and no cooldown to summon multiple at once
Fair
Hmm, to be fair - I can use Necro tree to get more skele+ lower overall hp and get ward from minions death
Or Sacrifice doesn't proc this one:
Also - does this one from Dread Shade worth it:
volatile zombies can cast sacrifice on death with a 50% discount, I think that has to be better than dread shade for the purposes
I'm pretty sure you get the ward, it just isn't all that much ward in the grand scheme of things
Really?
yeah, you get it for volatile zombies and corpse parasites etc afaik
FYI, I plan to use both of this:
So, presumably, there will be more then enough Sacrifice casts even without zombies and dread shade.
Cruelty is incredibly hard to sustain mana for if you have a lot of minions FYI
cruelty is sort of its own build really
How so?
well, it just fully automates all your minions exploding all the time, assuming you use minions which generate more minions (eg cycle of putrescence volatile zombies w/ corpse parasites, skeletal vanguards, resurrecting skeletons) then you're spending mana to create things to spend mana on sacrificing
it's expensive
Wait, I wouldn't be able to use last bonus from this axe with Cruelty
(which shouldn't be a big deal, but still)
You need lots of mana and mana regen depending on your setup
I had a working prototype with just zombies and parasites but I lost a lot of dmg output because mana and regen are prefixes
It could only clear like 200cr max
Granted there a large non zero chance I got a bad setup
Rip blood with mana on direct cast is great for it too
Or a harvest with mana gain on cast from your chest
It allows you to sustain much more
I was thinking about it.
You’ll need direct mana gain depending on your choices
If you do blood spectres you end up in the negatives incredibly wuickly
Fun fact bone curse minion wall is hilarious
Explodes the whole thing together does a good burst
But it costs like 250+ mana
That could work in theory, I never bothered setting it up
But that up front mana cost might be rough
What mastery you were using?
All minions die at 2 seconds so thats a recast of 2 seconds
I tried Necro and Lock
Lock was the easiest for sustain
But those nodes are available to you anyways
🤔
Lock can get extra curses for the mana on hit but thats about it
Why it's always has to be a red ring -_-
Honestly, you don’t even need the red ring to get it going though because although the mana regen is nice, the flat manner percentage from the waivers will ring is really good and can roll mana regen on it
Alright, i've been working with the pale ox idea for a bit and i think i have something i wanna try, the uniques are gonna be a pain to get but this is more an aspirational planner XD. it makes use of the armor and reduced dmg from crits instead of the dodge one with crit avoid, the stable ward is about 5.8k with peak ward/s only reaching 750 tho. But now it has, on average roll, 47% armor reduction and the 20% reduction from pale ox in the build, thoghts?
https://www.lastepochtools.com/planner/BGlwx24o
Tombs of the Erased / 1.2.5
Acolyte (34) / Necromancer (79)
▸ Health: 3,612, Regen: 39/s
▸ Mana: 110.51, Regen: 8/s
▸ Ward Retention: 189%, Regen: 8/s
▸ Attributes: 15 Str / 1 Dex / 27 Int / 1 Att / 18 Vit
▸ Resistances: 74% / 86% / 86% / 84% / 74% / 84% / 74%
▸ Endurance: 30%, Threshold: 722
▸ Armor Mitigation: 47% (2,843)
Fair, but still
Wait what?
I dunno unless you get the stats for red ring I don’t think it’s better
Well, 1 LP RR isn't enought, right?
personal affix, my wraithlord cant move so i move him with transplant
Experimental one would be easier to get, no?
that boots affix slot is too valuable
Got it
1 LP is massive for a RR lol
and with the new arena farming i get one ring every ~30 min
Kinda rare to find
I know
Gamer?
oh, wait, there is only this one for rings
the issue is mainly getting the right base lol, that takes forever
Wait,(I never played with WLord) he can't move as it is?
nah i take a node on the wraith tree to make him deal 45% more dmg but he cant move
Ahh, I looked at Dread Shade, and was - node isn't there 🤔
yeah it's this one
Funny
Minions are automatically Sacrificed after 2 seconds.
This delay stress me out
I've also thrown together a life based build, but i think the low life one has more ehp...
Should I go with Urzil's Pride instead of Pale Ox for Cruelty build?
How much ehp one needs for Uber Aberoth approximately (assuming a build that doesn't one shot him but fights for like 5 minutes? Or it doesn't matter because most attacks one shot anyway? I didn't see actual fight yet
I'm playing low life, and I have some armor, two red rings, and about 6k ward so far
Yes.
Why it's so low?
Or if I hit with it 10 times - it will be 10 mana per pint?
(I mean - if there was like couple of mobs in the area)
And Singularity idol still works with Flame whip Warlock? The guide I read says it still works with Acid thing, but maybe it was fixed?
Should be, yes, since it doesn't specify that there's a cap to how many things it can trigger on per cast
Not fixed yet afaik
Next node is the big one. “Missing mana”
Yeah, still unsure if I go for Drain Life for mana or Transplant
Currently have something like this: https://www.lastepochtools.com/planner/B7vXDbmQ
(Ignore 5 points in River of Bones)
Tombs of the Erased / 1.2.5
Acolyte (28) / Necromancer (54) / Lich (15) / Warlock (16)
▸ Health: 3,334, Regen: 20/s
▸ Mana: 882.94, Regen: 47.68/s
▸ Ward Retention: 223%, Regen: 0/s
▸ Attributes: 15 Str / 1 Dex / 74 Int / 1 Att / 10 Vit
▸ Resistances: 84% / 84% / 105% / 92% / 81% / 84% / 84%
▸ Endurance: 20%, Threshold: 667
▸ Armor Mitigation: 29% (1,400)
▸ Block Chance: 19%, Mitigation: 20% (245)
(as an aspirational planner)
Some of the %mana regen might be replaced after actual testing
I probably should replace amulet at some point (because I should be able to play without those 1-3 levels)
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Acolyte (20) / Lich (41) / Warlock (15)
▸ Health: 1,222, Regen: 43.17/s
▸ Mana: 175.78, Regen: 15.12/s
▸ Ward Retention: 124%, Regen: 0/s
▸ Attributes: 5 Str / 5 Dex / 31 Int / 5 Att / 8 Vit
▸ Resistances: 49% / 34% / 75% / 0% / 0% / 55% / 18%
▸ Endurance: 37%, Threshold: 244
▸ Dodge Chance: 11% (254)
▸ Armor Mitigation: 20% (598)
▸ Crit Avoidance: 32%
A good build should be able to clear 300c, are you sure you can clear 300c?
A lich without Death Seal =/= good build
Noob quastion. How to choose loot filter for build i make? Its pure physical with wraith, skeletons( 2 wariors 2 rogue) dread shade and bone curse. I used few but items are good for nothing
Make a filter to highlight items you want... that's it lol
Makes sense, I agree on neck swap
I think Nihilis has mana regen
