#tooltip-hunt
1 messages · Page 6 of 1
yeah the quest state is a little off, you can talk to him after you're wrapped up with the main quest
These are both in the tempest strike skill spec for primalist, i think theyre supposed to do the same thing, but the way its worded makes it seem like static is a downright nerf
I honestly cant tell while playing, but does anybody know if static is supposed to function like reinforced stone and the tooltip is just incorrect?
Static should work like Reinforced Stone but I'll take a look next time I review tooltips
Thank you! Chilling blows also is missing a "higher" in the tooltip description, however it still displays itself like reinforced stone
https://gyazo.com/808a4d308405b7e2ac9def37956ced54
the -50% ward from this node was removed from the tooltip, but ward gain is still at 1/2 effectiveness
duration of buff not mentioned (also not in detailed mode)
the damage is always persistent, the chance to consume minion heals you, there is no duration
so thanks, was thinking about this soo.
@heady solar , these are 2 different things (now I understand)
A better paraphrase would be -
also, (or "regardless of this"), damage...
or switch the order.
minions do more damge>
also, 5% chance..
Not enough space for the class type in 1 line
should state this does not lengthen their life-time (base 15sec, stays 15sec). right?
https://gyazo.com/b1199c7984014f64ccdd7c3ae69e12c8
necromancer hc solo has some display issues on the char sheet even at 2560x1440
should state this does not lengthen their life-time (base 15sec, stays 15sec). right?
It does lengthen their life time.
I've addressed all the tooltips above, other than the character names (someone else needs to fix those)
https://gyazo.com/e43382af23cbb40a5ecdc8adf0520d74
this gives increased minion damage, not more
lightning skill tag missing
haste not defined
Haste is 30% movespeed, no matter the source, iirc
You're correct. still, some skills have this tooltip, some doesn't. so it's good that all has it
it lies to itself!
from what i remember, focus has 2s CD base, that "cooldown:8" adds 8 secs for 10s total, agreed tooltip should show +8
does it show up when you hit alt?
https://gyazo.com/de0c1255c2fb546808c86b2b964cabd7
tooltip wasn't updated to 20%
obviously should be furrocious
https://gyazo.com/cb97a4b2afc09c73520ea16e2ba04c4d
node gives 10% as and 0 poison chance on stack sheet with 2 points
drink deep doesn't say it's incompatible with pale blood, although pale blood lists it
This could currently be read as a 1.12x multiplier to your block chance. Should be clearer that the multiplicative only applies to the less dodge portion
it's not "against" it's "when hit that"
there are 2 nodes called "holy symbol" on paladin tree
https://gyazo.com/947566e9352e14323d63d27ddf8f7727
time rot description says plague
the poison dps on char sheet still shows 35 base dmg
I asked several people and they thought this node, judging by the description, should increase any void damage for Rive (even outside of the Rive skill tree) - turns out (i tested it) it isn't. Gaze Into The Abyss increase only void damage from Rive skill tree. Atleast, it surely isn't increasing added damage from gear.
Don't really think this is the right place for that, my dude
it states 5% but in reality gives 4%
"Posion"
Ring of Shields -> Phalanx
Sentinel class - Rive skill-tree - Cadence node. I think it should say "Change" sequence of strikes
Spriggan Form skills from description don't match with the skill name, "Vale Bolt" " Vale Blast", "Creeping Vines" "Summon Vine"
Primalist / chaman / earquake ---> not showing the %
Dialogue box when first talking to Elder Gaspar at The End of Time. Should be a space there
Is this intended? It feels like it should say "He" since its talking about Pannion, but not sure :/
I think this "to" is not supposed to be there.
sadly this node only provides 2x damage on low life not 3x. still a great node hope to see it fixed ❤️
Smelter's Wrath node
I don't know if you guys care about this shit, but (if it helps) that first sentence needs a period. (Literally unplayable... I know.)
i dont know which channel to post this in 😅
In regards to @proud scroll post... I have a bunch of screenshots like that myself. Haven't thought where to post them yet.
The bug reports forum is a the best place: https://forum.lastepochgame.com/c/bug-reports/23
You'll need to upload images to a site like imgur.com and link to them, as you can't upload images to the forum directly.
necromance
r
Love me some Freete rate https://i.imgur.com/TTHXleA.png
the mission mark here is in the wrong location (should be at the door)
sublimation refers to "frost bolts" while every other node calls them "ice shards" (assuming these are the same thing
"increased" should probably be "increases"
"More information" gives you the exact same information that's already present in the base tooltip
Tooltip and effect don't line up (poison protection vs healing effectiveness)
tooltip still shows 3 hp (getting 5hp per point)
Maelstrom skill has strke instead of strike
The duration of the effect is not indicated
The Minion Damage bonuses don't have a duration-- they're permanent.
Ok thx. Is this bonus is stackable?
Mor is missing an E
Soul Feast - Celerity Node.
Haste has 2 different explanations (20% and 30% MS)
Guess we'd too high a movement speed buff while writing that one. Thanks for pointing that out! 🙂
5 seconds?
most effects, if not stated in the alt tooltip, last 4 sec!
but it is stated in the tooltip 😁
Oh no
HA
I can't read
nvm >.>
I am gonna hide myself in the corner again 
@obtuse canopy Fear usually lasts 0.5-0.9 sec (yes, random) unless stated otherwise.
(But it should be stated 🙂 )
increased increased hmm
Punishbear, both are correct, with VK passive it's 10% echo chance .5 sec after attack, per attack, TL it's up to 10% echo chance 1 sec after attack, per attack, even at 10% I wouldn't be surprised if you still echo like crazy...
!random
Hello. Hello. Hello. :robot:
I think it's supposed to read, "More survivors made their way* out of the pier, and they are all saying they saw* you there fighting." or it could read, "More survivors made it out of the pier, and they're all saying they saw you there fighting."
Or even, "More survivors returned from the pier, and they're all saying they saw you there fighting."
So what this mean :
I the mob have all debuffs you do 1.3 ^ 4 = 2.856 more damage.
or it means you do 1.3 more damage if mob has 1 or more of those debuffs?
i think it means you do 4*30% = 120% damage against enemies that have all 4 statuses
@gray copper you are correct with the 2.8546 more damage
if your attack did 100 dmg, it will not do 285.6 if you had all those effects
*now?
well its crazy buff then
mobs are always chilled ignited and shocked , sometimes frozen also
yes multiplicative damage modifiers are incredibly strong and should always be considered
too bad freeze chance is very low in this game
I might be wrong here as its my first playthrough in awhile but aren't secondary passive trees unlocked after a quest not 20 points of investment?
The tooltip is correct; while you choose a mastery class to focus in during the quest The Power of Mastery, you can take passives in all three mastery classes after spending 20 points in the passives of your base class. Additionally, you are unable to refund passive points in your base class if it would take you below a total of 20 if you've taken mastery class passives.
Ah i see thank you, shall i delete my post?
This game has multiplayer?
No
*not yet
It's not a duration thing right? Just when you get hit on low health there is a chance to consume a minion. And as an extra minions deal extra fire and bow damage as a passive buff. At least that's how I read it
It is not a duration. The increased damage is always applied and you have up to 50% chance to consume a minion
Ah ok thx
sorry don't have screenshot, but Shatter strike, Lingering chill deals "old" damage lol
Could you please define what recently means ? :)
@obtuse canopy Recently is 4 seconds so if you have killed an enemy within 4 seconds your minions take 25% less damage and if your minions have killed within 4 seconds you take 8% less damage
Thanks man :)
I hope devs will write it somewere in the game
I hope devs will write it somewere in the game
@obtuse canopy try these keys 😄
recently is written probably in every corner of the game (nodes/items etc)
Ahh thanks!
Could you please indicate that Soul Feast works on any Curse including Spirit Plague? I did not know it ^^
https://imgur.com/Hz27mWc
Oh no, the skill stops working? :😆
Maybe the totem has achieved sentience and is addressing you directly?
We're not going to address the fact that it's a "1", not an "I"? I mean, sure, it's probably best to spell out "1 meter" or "1 m" instead of "1m", but it's not really wrong as-is.
hi! the prefix and suffix Armor shards have different spelling! wanted to point that out
There are two passive skills named "Eternal Nature" in the Druid tree. One at the very top left and one a bit upwards of the middle.
Erasing Strike
Hey, I think this dialogue has some spelling mistakes
"made their WAY out of the pier" is missing a WAY
And "they're all saying they SAW you there fighting" is missing the SAW
Coupd there be a distinction between health as is stated and when it refers to health+ward? Notices a few abilities affecting this such as damage dealt to mana before health - this includes damage done to ward
hmm in poe, mind over matter also says "30% of Damage is taken from Mana before Life"
probably it's worded that way because damage is almost always dealt to ward before health
I have Last Epoch on Steam on windows.
I am playing primalist.
In the Tempest Strike skill tree, there is a typo on Force of Nature. It says "Norther Winds" but it should say "Northern Winds"
The Thirst node in Rip Blood doesn't end in a full stop.
Wellp, my screenshot wasn't working for whatever reason.
Werebear form tooltip says that you exit Werebear upon reaching 0 mana. But my character is at 0 mana, and is still in werebear. I have to reach -1 in order to exit it.
says 4%, actually adds 5%
Transplant Node Sadism is missing a space
Bleed Chance tooltip in the character window: should read multiple stacks, not multiple stack. Might also want to be consistent with terminology: Chance to inflict bleed on hit, not bleeding on hit.
Poison Chance tooltip in the character window: should read poison, not posion.
Might also want to review the various Chance tooltips, as some say "inflict" and others don't. Some of the language could also be simplified (particularly the use of 'erratically' in the Blind Chance tooltip). I recommend the following:
Chance to cause enemies to bleed on hit, dealing physical damage over 4 seconds. Stacks multiple times.
Chance to poison enemies on hit, dealing poison damage and increasing poison damage taken by 7% over 4 seconds. Stacks multiple times.
Chance to ignite enemies on hit, dealing fire damage over 3 seconds. Stacks multiple times.
Chance to shock enemies on hit, reducing elemental protections and stun avoidance by 100 for 4 seconds. Stacks multiple times. (note this tooltip doesn't have a duration listed currently)
Chance to chill enemies on hit, reducing their attack, cast and movement speeds by 12%. Stacks up to 3 times.
Chance to slow enemies on hit, reducing their movement speed by 20%. Stacks up to 3 times.
Chance to blind enemies on hit, halving their critical strike chance and causing them to aim ranged abilities in random directions.
And while I'm here, might want to flesh out the Ailments section of the Game Guide to clarify whether adding another stack of an ailment extends the time of all previous stacks or whether each stack expires separately (I believe it's the latter, but I haven't tested).
Acolyte Harvest skill tree: Tooltip descriptions for Mirror Soul and Mind Harvest nodes should be swapped.
This should be 3 lines of text, not 2. Split at "Minion Heal"
(I like @dark token 's format, so I'm borrowing it)
Acolyte Wandering Spirits skill tree: Both False Courage and Haunting modify the duration of the Fear inflicted by Terrifying Presence, but the base duration of the Fear is not stated anywhere.
Acolyte Wandering Spirits skill tree: Thin Veil mentions trading increased frequency for less damage, but there is no value for the damage reduction per point.
Acolyte Spirit Plague skill tree: Agonizing Expanse tooltip should read Spirit Plague spreads on crit against afflicted target, not Plague (which is a different ailment)
Mage Sorcerer Mastery tree: Warder passive node mentions a chance to gain ward on hit, but the % is not stated anywhere in the tooltip.
Necromancer is cut off when SC SOLO is chosen
Flame Reave hits have a chance to cast Fireball.
"Lineage" from Sabertooth Tree seems not to reduce the cd of Flurry Swipes.
it says summon sabertooth, not flurry swipes
thx @heady solar !
should be your abomination I guess
The more information text on Paladin's Redemption passive needs a capitalization and spell check. Also, if it's multiplicative, shouldn't it be more bleed effectiveness, instead of increased bleed effectiveness, as per the ingame game guide?
Poison damage tooltip is not updated to 7%
I think this should state something like:
"Maximum number of Baby Scorpions"
because it still summons only 1 baby every 10 secs, up to 2
I think More info should give more infos about what minions are considering different. Do Wraith / Blood Wraith / Poison / Fire wraith are different subtypes or same?
The "Increased attack speed" tooltip does not indicated "Increased casting speed" by the way
Empty field at the bottom
cured ground
What is this supposed to do
Ward per second, but it looks like it's currently bugged and does nothing. We'll fix it for 0.7.9d.
I guess that would add a ton of Ward for Spellblades and Acolytes then 😛
It's comparable to having another Bloodrust Aegis implicit.
Catapult for Sent. says +4 projectiles, im assuming that should mean 5 (first hammer original then +4 more) there are only 3 on each skill use.
The Iron Spiral node that makes your hammers spiral halves the number of additional hammers. You have Iron Spiral so you only get 2 extra projectiles from Catapult rather than 4.
i knew it was something.. lol.. sometimes i dont read too much
Not sure if this is tooltip or not, but:
It states 30% more damage Dread Shade's Bane of Death node instead of increased damage on enemies afflicted with Mark for Death.
the prefix for armour is spelt “Armor” in the crafting menu
you mean armor is improperly spelt "armour" everywhere else 
It's spelt wrong also in the screenshot Jojo put up earlier 😛
armor is american, armour is british
Wait till he realizes we wrote spelt instead of spelled.
Not a mathematician, but shouldn't it be -2 Strength
I'm no mathematician, but...
Pretty sure that 6 != 4. But this may be due to ward? No idea. Still funky.
Death Rattle has minions take increased damage change without a range in the tooltip
Vengeance spelt wrong
When trying to check the tooltips with the passive window open. the tooltip turns from eterras blessing to serpent strike.
all ranges are missing
Hi @cobalt kernel, this channel is only for issues in the game itself. 🙂
The wiki is maintained by the community. If you post about this in the #wiki channel someone might fix it.
Yes, increased increased, would be an error
I think this should be "Damaged Enemies" instead of "Damage Enemies"
Something isn't adding up in the circle area
4 different spellings for the same zone
https://i.imgur.com/jnJAcD7.png full stops
hints in loading screens still referring to protections
Thanks; that’ll be fixed in 0.7.10b.
not a tooltip, but this tilts me lol. treshold.
this is how the threshold tags appear in the loot filter xml files
Crossfire on Firebrand (spellblade mage) has a typo.
You have global ignite per stack of Firebrand
Should be:
You have global ignite chance per stack of Firebrand
*chance
Typo bt to by
Change?
damn I made a typo 😅 supposed to be Chance
Should it be "You have no mana regen while channelling"?
pretty sure this should spell "assist"
Missing the physical icon on Soul Feast
inconsistent spelling of "Shapeshifter"
vengeance skill tree, word repeats "armour shred shred"
Should be if you have at least 200 mana.
the middle line: "Riposte only a hit only reduces"
double increased 😼
Food for thought, but I believe that for the description of Mirror Breath (Sorc passive), it would be clearer if it said "Reverses the effects Dragon Mage and Dragon Breath" instead of "cycles"
Isn't the cold resistance suppose to a %, hasn't been changed from the old
https://i.gyazo.com/b0ce44be6d8cbf7f5a5815a9468d11b2.png
Should say ' More Hit Damage'
"armor" vs "armour"
1st for us 2nd for uk
The woes of an international team
@gray wharf no it’s 1st for America, 2nd for the rest of the english speaking countries in the world

just float things 😛
yes
👍
probably posted before. "dmaage" instead of "damage"
should read "+10% chance to cast fire aura on kill with fire skills"
Afterglow reads like it only works with exactly 40 mana cost but I asume it should read exactly like lost knowledge
Yeah, it should read "at least 40 mana"
range missing
Might not have one as a unique
have some other procs
im assuming this should say one second not (once second)?
"have travel faster"
Small problem with the display offset of the master's tooltip in 21: 9 3440x1440
increased increased bow damage
Ballistae is the plural of Ballista
is it?
just seemed a bit odd to me at a first glance at the time
I am also 90% certain that at the time I was looking at the skill's wording comparing it to the affix wording
Yup, that's the plural.
Suffix with prefix-like name.
should i take bow rogue or dual wield rogue to begin with?
YEs
says "for once second" instead of "for one second" on Agility skill in base rogue tree
Perk description says "more damage", more information states "increased damage"
Depending on the amount of "damage taken" effects you have it will be a more modifier for your damage
acolyte acolyte
increased increased
the less void damage taken doesn't show a range when holding alt. but it clearly has a range as I just found another and it's different?
should be 75% (game guide/dodge)
"frequenctly"
It's "-" mana cost
Thanks for the reports, guys. These are, as always, very helpful
range missing

That one is slow on bow hit
Heh. Would be funny if it caused a ignite stack whenever a slow stack was applied.
Typo on Barrage, under Acid Flask. You now throw Acid Flasks in a fan in front of you instead of a line. Flasks have travel faster
Shred effect is called "Armor" for sentinel while it's "armour" for rogue, both is correct but choose one for consistency :D
both are correct... :p
This should state "but dancing strikes costs more mana", since the +5 mana cost is applied to every strike and not only the second, but currently it reads as if only the second one has increased mana cost
Unfortunately that's an absolutely tiny screenshot that can't be read...
(someone else's screenshot) https://cdn.discordapp.com/attachments/414295382625878037/787551467367563305/image0.jpg
the minion crit mod describes the mod as if it's a %inc crit mod for the player's damage instead of +x base crit for minions
It tends to help if you underline the typo (Vengenance & the comma after it is probably unnecessary).
The typo is probably “gain” vs “gained”
ah, so not "Vengenance" then?
Nope. Vengeance.
it's the "vengenace" actually, but apparently "gain" vs "gained" as well after you pointed it out 😅
Loot Filter inconsistencies: shouldn't the sentinel class specific be "armour" also?
haven't check the spelling on the actual gear itself though
increased increased
Chance to gain a stack of sharpshooter when you hit an enemy** based on your how far you are**
Well done, you have found a tooltip. Other players, however, use windows' snipping tool rather than a phone...
Also, please describe what is being reported.
Shatter node in the Puncture tree got the old Armor Shred description [Alt].
Marrow Thief node in Bone Curse skill does not explain what Bone Armor gives when you hold the [Alt] key.
Bone Armor node in the Transplant skill does show that.
The Bound Weapon node description in the skill Rive does not match the behavior during play.
The Forged Weapon does not have decaying health, it simply disappears within a set time.
Acid Flash node Amatoxic pools, client v0.8D. "Effacacious" misspelled 3 times, should be "Efficacious".
At least it's consistent.
what is deicide
Hold Alt & see
wait im blind
https://www.lastepochtools.com/db/items/UAzBsEZgTiA
20% movement speed, 20% damage
Last Epoch Item Database
what is deicide
@dreamy island it's an american death metal band from the 90s
I don't think the devs need to play @shell tide's jeopardy questions of "guess the passive"... Maybe it would help to include the name of the passive & mastery (which is Crusader / Forge Guard).
That one has been fixed internally.
not sure where to post this, it's on the steam page with the wrong year for the last update:
Thanks, will be fixed soon.
Note that on the prefix, the affix (a +) and the description (a %) don't match one another.
Whats up with mana spark node in Mana strike. Is the node wrong or is mana strike hav reduced damage which it does not say.
this dmg is not effected by MS reduced added dmg effectiveness.
#👨┃ask-the-devs-not-support-no-bugs message @dawn turtle @long flint
This is insane but here are some changes to the Lightning Blast, each with a screenshot.
Should say: costs additional mana.
Should say increased or more damage consistently.
Spark Charge should be described as lasting .7 sec or 1 sec consistently.
Should say: increased damage and increased critical strike..
This is because you are not granting critical strike chance. You are granting increased critical strike chance.
Should say: scales with changes to cold damage, but not changes to lightning..
Shouldn't that one be "scales with increases to cold damage, not increases to lightning damage"?
No, increase is only one type of change. This node is trying to say it is effected by all kinds of changes.
This node is missing the number of casts per second when channeled which is probably the most important thing to know..
Or perhaps "Consequently Lightning Blast now scales with increased cold damage not increased lightning damage"?
What you are saying is technically incorrect.
You want to say it is also effected by "more" multipliers. Or less cold dmg multipliers.
This is why you say effected by changes to cold dmg, not just increases in cold dmg
You want to say it is also effected by "more" multipliers. That's not what it's trying to say though, it's just trying to say that if you take that node that it's now affected by cold affixes instead of lightning affixes. Whether it's a "more" or "increased" is not relevant
This node is missing a highly relevant duration, and the highly relevant description that the buff stacks.
Also the use of the word "granted" is not consistent. Should probably just say:
Closed Circuit is a stacking buff that lasts 4 seconds.
Closed Circuit grants:
Increased damage: 15%
Increased Crit chance: 40%
This is why you 'changes' instead of increases.
My only audit there is to say "scales with changes to.." not "scales with increases.."
And its actually terribly important.
Yeah, I see where you're coming from, if there were decreases to cold damage.
It does feel a bit unwieldy though
Unwieldy > Objectively technically incorrect.
Especially for tooltips.
The reason is that "changes to cold dmg" means if you add cold dmg, if you increase it, if you apply more multipliers, if you reduce.. ALL of which are intended.
As it is written, it only means increases, which is incorrect.
Every damage conversion node would need the same wording
Yes they do.
This is partially why I havent done this. I have issues with over half of the tooltips in this game and it seems too extensive.
Saw this discrepancy if it hasn't been mentioned yet
^^^ I know that discrepancy is in more than one place too but I can’t recall where. I saw it in passing.
I've noticed it on a couple Idols so far, but nowhere else that I can recall.
This is from the Warpath tooltip on Steam. Just noticed this, the wording is a bit odd.
Probably just remove 'do' and it's good.
Yea it was fixed immediately after the post went out.
Sentinel passives, its written VengeNace instead of Vengeance
fix'd
Node in Bladedancer. States per attack but doesn't work with bows. Other nodes dealing with perfection all state melee, so I think this is just wording.
says tempest when it means hailstorm, in the tempest strike tree
one says 15 additional damage, the other says 15 base damage, but if i am correct they function the same. could save confusion to give them the same wording
Double word. Might have been called out but wasn't sure.
nah man, it just increases your increases 
gains on gains. don't skip leg day brah
Spelling error on Static tooltip in announcement news
aspect of the lynx buff/ailment tooltip: it should say increases crit & stun chance, not dodge rating
Idk if this counts as tooltip, but some of the Monolith timelines are called one thing on the map, and a different thing on the summary on the right (Dragon's Reign vs Reign of Dragons, Ruin of the Empire vs Fall of the Empire)
Yea, that fits here. It's been fixed for next patch already.
Primalist - Duality of Nature node in the Swipe tree
...gain "a" health...
those modifiers have inverted order of "health" and "damage"
Use windows snipping tool & set it to have a delay on taking the pic.
backwards numbers in item filter. Haven't seen the item in game to see if it's there also
Debilitating Shout applies frailty for a duration per point, but the alt information says frailty is a static 4 seconds
you should add to this tooltip that the damage reduction applies only to health: "Endurance decreases damage taken TO YOUR HEALTH below a certain threshold of health" to avoid thinking that it would also apply to ward.
in passive skill tree - you switch often between armor\armour.
This makes it hard to find passive =]
Alt/more info doesn’t seem to work for anomaly and sigils of hope
"MINION SPELL DAMAGE" description says 'increases the damage you deal'
I want to mouse over any part of my RMB skill to see the details, but you have to be on the far left side of it for anything to show up when you have the passive skill tree open
200 or 300% increase?
Want to clarify is the debuff from node Temporal reaving from abyssal echoe, only affect target during the duration of abyssal echoe himself or just stay for ever once u have hit with abyssal echoe ? doesnt seems clear
"you gain stack of Perfection" should have an "a" between gain and stack
Temporal Reaving makes the affected mob take more damage from any DoTs (regardless of source) you apply to it.
I have a problem with the last spell of the voidknight dps tooltip its 1900/ sec and monster take only 20/sec ........ doesnt apply correctly
This was an image posted on forums, I am using it just to point out that the last line in the Endurance description is missing an "r" in Endurance. [ignore the red box]
"Enduance mitigates both hits and damage over time" needs to have an "r"
"Improves skills that rely the raw strength of you and your companions" should be rely ON the raw strength
Last affix needs commas
Should be “attack from a”
I just unfortunately read the global chat, someone noticed both armor and armour are used depending on what you’re looking at
For example my rogue has armor items but the idols shred Armour
Actually it’s even +armour affixes on armor
Worse..
Rogue Body Armour
+130 armor
This is a known issue due to EHG team being an international team. They didnt want to spend too much effort proof reading all the description and tooltips until the game is closer to release. I also think they haven't said for sure whether they are going to adopt US or UK spelling (probably the former)
Awesome, I don’t care which one as long as it’s on their radar
https://i.imgur.com/N3vVVXC.jpg this is probably an old tooltip description, when Armour reduced only physical damage
Should specify "while you are inside the smoke cloud" per the main smoke bomb description to be clear.
"at first I thought it was a sweet, but..."
Missing word there. Maybe something like "at first I thought it was a sweet gesture, but"
Not sure why this happens but every now and then I get random unique lore tidbits pop up on regular items
Not wearing uniques, none in inventory and none hidden on floor by item
I’ve also had hearts pop on my items, probably something in the code, it went like
“Please don’t change this <3”
Maybe it's a base void damage?
as far as I can tell, the bleed chance on these gloves isn't converting.
Those gloves do convert bleed, they just don't update the character sheet. I have argued with the devs on this...
No, it's any skill that has the void tag
Good to know, thanks Llama.
🤔
Could you make a bug report on the forum with your log file from a session where you picked up one of those items? That's definitely a bug, and the log file might have an error logged in it. Would also be interested in knowing if that persists after re-logging
Sure, how do I do that?
Edit: error persisted while in stash during that session but now it’s no longer there, will post to forum
Posted
missing a ")"
Where's that from?
Is it '+3% void critical strike chance' or '+3% base critical strike chance?'
It's base crit for any skill that has the void tag
Thanks, Liama.
So it's wrong description? It should be something like 'Adds to your base crit chance with void skills'.
Well, "+x% void skill crit chance", yeah
Is it base crit chance?
Yes
missing " to" ? more damage to slowed ?
no tooltip of the orb when pressing alt
tooltip when pressing alt
should show on the first too?
This is changed internally, just wasn't caught before it went out
2nd quest objective
Shocking! What were your CT's up to!
blame the native english speaking CTs 😛
Yeah, you (and the rest of the German contingent) have an excuse...
Ricochet spelled wrong in more info
I'm sorry, I can't read that from the angle, could you just us windows' snipping tool?
Egg's correct; it says "rocichet". We'll get that fixed. 👍
I’m also fairly certain the “s” should be dropped in “ricochets” since we’re already talking about multiple projectiles but it has been nearly 10 years since I took English in college so I could be wrong
it doesn't have a double s
We’re talking about multiple projectiles already so why make ricochet plural?
because ricochet is singular
I would say the “bullets ricochet” but the knife “ricochets” off the wall
I’m switching to general, I need you to math for me please, I concede here
I'd be inclined to agree with Egg Bagel. The description of the node is characterising how shurikens behave if that node is taken without offering commentary on when they started behaving that way. For that I would be inclined to use the simple present tense, in which case the root form of the verb 'ricochet' is preferred regardless of the number of shurikens (which is effectively unknowable). I think it would be given an 's' if we were talking about a specified shruiken - but here we're discussing shurikens more generally.
That’s what I wanted to say but my argument was just stated like someone who still watches Barney ...maybe there is a reason you were chosen by Orobyss and I wasn’t 😭
Yeah, that's totally what I was going to say
What exacly do magma shard and dmg ? there is no information with alt
Hold alt + ctrl and you will see the tooltip pop up
it does not show me information about
You need to hold both and a separate window should pop up
Edit: Assuming this meant to describe high health
I can’t make this window move even with the supposed pressing of alt over and over
This also happens on DA lightning tendril node and sentinel abyssal orb for me
Also the icicle looks to be an arrow but the tooltip says throws a hammer that returns...sounds like hammer throw
Or is this the long awaited sentirogue or roguinel
'Mental Aegis'-Node in Flame ward tree says "each point of Mana shields 5 Health", but Charactersheet adds this buff to 'Damage dealt to Mana before Ward' if this is the intended way that Mana shields Ward during this buff, the tooltip should say this.
ok maybe i just had brainlag, the charactersheets tooltips make it more clear i think+
Dunno if it should be here or already posted but:
Don't think the "When" should be there
Sarno and Mike should do a tooltip mistake stream with us, for ervery live reported tooltip mistake the two and every viewer have a shot of booze 😄
that would be a very funny stream i guess 😛
Either there is two different glancing blow mechanics in the game, or one of those tooltips is lying to us:
The unique is wrong
good to know, thanks!
The tooltips on the voidknight echo stuff are not consistent either. The mastery bonus of VK says 1 second later most other stuff says 0.5 seconds
so the arrowguards i got in vault are useless ?
it is not it gives you 42% chance to receive a glancing blow
thats 42% * 35% less damage taken
~ 14,7% ... only thing wrong is the tooltip about what the glacing blow does
where can i see on my char sheet how much damage frostbite does . ?
melee physical or just melee?
just melee
if it were physical melee it'd say so (as it does for the void knight that gets % void melee)
It says Physical in one place on the screenshot, but not the other. I'm looking into which is correct.
There are two Holy Symbols in Paladin passive tree.
they are quite near each other too...
Guess they're from the different Gods, you can never bee too pious! 👼🏻
some nodes in sentinal abilities which grant a bonus effect doesnt have the "alt" option to see the effect/scaling, but the ones after which modify it, do.
e.g "Massacre" in Rive
or "Blade Assault" Vengeance (follow node"Combo Riposte" does have an "alt" option)
"Collateral Damage (Shrapnel)" Ring of Shields
Unsure if intended, but hey, it's a hunt... 😄 (Case you don't notice, the rounding is quite... detailed :D) - Sorry if already mentioned
I’ve noticed I can’t see the range on the second line “chance to ignite on hit” while it seems to be fairly variable
This makes me unable to know where my item stands, just sold a 130% chance one so I know it’s a decent margin
A clarification for what enemy is considered "nearby" when pressing alt would be welcome for Armour Clad Sentinel passive node.
I (and google) believe there was a typo in a node name. It's one of the sentinel Rive skill nodes. In lower left side of the tree.
Opportunist is the way to go.
Not strictly a tooltip, but an error in "Hidden Gems" quest description:
That's pulling from the game files so that's what the link is in-game.
It's possible the devs didn't want you going "backwards" to that node shrugs or maybe an oversight.
yup
While hovering over "Bow Critical Strike Chance" in your "C"-menu it says Melee Hits instead of Bow Hits 🙂
spell: disintegrate, talent: Escalation, issue: skill node's tooltip text says "more", but tooltip details say "increased".hard to understand which one is it.
It's more
In game guide under Quest Echoes, the word "must" seems to be missing: (is this the right channel for this?)
Could the hp gain be a heal instead of a buff? Have you tried using it while on low hp?
aye, looks like I misunderstood "Health Gain"
I'm assuming the extra 200 armor is probably also some kind of hidden stat buff somewhere
There is a typos in the crafting info, in the definition of "Damaging Fracture", it says "teir" instead of "tier".
This definition can be found by pressing [F] in-game, then clicking on "Info" to the top left. In the opened overview, the typos is in the second sentence of the definition of "Damaging Fracture" (orange-yellow text).
Just before heading to Lake Liath
Rogue -> Acid Flask -> "Fire Shred reduces poison resistance"
Sentinel > Rive Skill Nodes > "Oppourtunist" (should be written as Opportunist)
the skill say "YOU CAN USE IT TWICE BEFORE IT GOES ON COOL DOWN"
so i used both of them at the same time , but when the cool down end , only 1 return .
is this intended ?
#ifeelstupid
If you waited a bit longer (ie, the duration of a second cooldown), the second charge would appear.
oh i know that , but i thought its like getting this buff but 2X every cd, both of them recharge .
It says it can store an additional charge. It doesn’t say it gains charges faster.
understood
theres a typo on the Sundry node in forge strikes' skill tree
forge guard passive tree node typo "doubeld" instead of "doubled"
Crafted this the other day after getting it. I still can't believe I was lucky to get these rolls, save for the suffixes.
physical has a bleed tag so i can see why it works like that
filter also matches alt text of modifiers, and alt text of bleed tells you it's physical dot.
similarly if you search for example "surroundings" you get all attunement items because that word is mentioned in alt text of attunement modifiers.
Partially related to tooltip hunt, but the main problem is with the item name actually: https://i.imgur.com/JAGZTIP.png <- location: Corrupted Lake, ruined era
Posted it here because I've reached my posting limit on the forums as a new forum user.
I read it as the prisoner thought she had been given a sweet (which is what we in the UK call candy, if you're American)
Judgement`s node, Lingering Force has scaling tag "melee".
But does not scale with melee as stated at bottom of Judgements tooltip "Conc Ground does not scale with increases to melee damage"
Not sure if this counts as a "typo" or an oversight or actually intended.
there are two parts, a melee hit then Conc ground DOT
no clue if it was allready mentioned before.
"Mel?" -> "Me?"
2nd story-quest of the monolith "the last ruin"
don't know if this has been brought up yet or not, but I think a word is missing here
NOTE: This is the last paragraph in the Quest Echoes page of the game guide
Should this not read as "Reap DEALS more damage"?
Speaking back on "Swipe" Werebear form also has a skill named swiped in addition to the base class? The alt-text lists "bear form", not "werebear form".
The affix shard for armor is spelled Armour. There may be more armours scattered around.
"ignite chance from smite's tree is convert" should be "is converted"
phylactery is misspelled
This is missing the roll range for the 2nd mod, move speed for you and minion. I have 2 rings, one is 7% and one is 8%, so there should be a range showed when Alt is held.
Channelled is correct.
I learned something today
But then, so is armour... 😉
armour / armor bugs me but probably not as much as new discord messages mentioning it from new members bugs others.
I could be wrong but I believe the "on hit" makes it non-global and therefore not shown in global stats
Ah, that makes sense. I assume we'll have individual skill stats at some point
"the will to sieze it"
I think one is for the skill and the other is for summoned weapons.
This reduces MS arrows by 2, it is not a maximum. Either the tooltip is wrong or the talent is bugged.
The wording on this seems off.
Not sure if this is the right place but this happened.
"Punture"
ballistaE
also +7 between 400% to 1000%
I think ballistae is plural. I noticed the same thing but figured it was cus plural
at least it is inconsistent
Ballistae is the plural forms of Ballista
Reign of winter "icicle" tooltip has lots of things wrong
Yeah, that's been reported a few times.
'cast fire aura on kill fire skills' um? with fire skills?
also missing ) at the end
This is at the edge of my grammar abilities, but would it read better if the Bladedancer passive "once" read "...and if you have been hit recently [you] have additional dodge rating"
Doubeld instead of Doubled, Forgeguard passives
minor change in wording but an important distinction (bottom, from buff tooltip is actual behavior)
It was spelled correctly in the previous node for Flame Reave
that 0,0001 % better be worth it
a general comment about some unclear tooltip :
"on hit" is not always clear if it is "when you are hit", or "when you hit an ennemis". (or may-be, it is both)
There is no range on the fang unique for the melee physical damage for minions
"On hit"is equivalent to "when YOU hit" and "when hit" is the same as "when hit by an enemy"
"when you hit" and "when you are hit" would be more clear.
This doesn't specify it is poison chance on hit even though it is
Not sure if it's been posted before
Double message on health and armour, either I am confused or something is amiss 🙂
both are bonus to health and armor, but the first is flat and the 2nd is in percent.
what is wrong with this ?
Seems you are right
it should say "deals more damage against slowed and immobilized targets"
Is it "and" or "or" or "and/or"
not a mistake but it should be more clear :
it would be better if it was "add melee fire damage" and "increase fire damage".
(and when i added the red square on paint, i seen for the first time that they where in small grey "added" and "increased" at the end. But they are not visible, and i did many times the mistake to not use the good one)
Alric's Revenge quest narration prints two paragraphs on each other, after you defeated the Osprix Leader
It should say "puncture hits deal more damage to slowed..."
It should do. How have you tested it?
with an item with "increased elemental damage over time".
But did it do more damage on the dummy or did it not do any increased damage?
Is it a tooltip bug or a damage/skill bug?
why isn't this 100%
probably : because it is 99.2% power roll, and the left one is rounded to 50%.
Ah I see
"...Plague, a that..."
It's because you hovered over a set item before hovering over that
I'm sorry for my weird attention to detail.. The order of items the shards can be applied to is different between void and necrotic shards
That'll be a bug
idk if this is a tooltip-hunt but the quest MONOLITH : Fall of the Empire is dubbed as Ruin of The Empire on the quest list
was kinda hoping it was a rare feature
Says it doesn't work if EN has a cooldown, well I can confirm that it DOES still work with a cooldown as my EN still has a 2 second cooldown.
is tooltip hunt like ui mistakes or something? if so I'm not sure if it's intended or a bug, but if you hold ALT over a fractured item you can no longer see if the mods are prefixes or suffixes. I guess it doesn't really matter since you can't craft them anymore but it would be nice to still know what type a mod is
yes, it was a mistake, i underestimated a lot how mush "increase damage" i had. (my item have +180 increase dot damage, and +40% fire damage, and it increased very few the damage, i though it was only the effect of the fire damage)
It does not increase poison damage taken, it reduces poison resistance. The tooltip when hovering over a poison stack on the characters debuffs.
Life's Journey flavor text - "whithers" should be "withers"
Elder branch - 'trippled'
Siege captain - 'block effectives with a shield'
unclear tooltip :
with this nod, it can not chain at all, or it can not chain when out-of-mana ?
https://i.imgur.com/8UpwK6g.png looks like there's two different types of rounding happening here
not sure if this goes here but anyway
also not sure if it isn't normal since i'm very new to the game
Well that's interesting
I think they moved minion affixes to prefixes recently, looks like that item didn't get the memo
That's a weapon from before one of the affix reworks
Is this for Bugs of tooltips or something else? I noticed that Potions Bind's Don't upset the tooltip https://i.imgur.com/I9GtncR.png
That'd be a feature request-- the tooltip there is just a static piece of text right now.
'innevitability'
Holding ALT on Glacier's Whirlpools doesn't show the Ice Vortex tooltip like other skills that create Ice Vortex. Is this the right place to list that?
Pursuit has increased 'Movespeed' everywhere else it says 'Movement speed'
Puncture hits deal more damage slowed ... against https://i.imgur.com/cE6PLUI.png
Armor gets written like armour every time a stat mentions shred.
The Empire strikes back!
Must be a combination of brits and americans working on the game. lmao
https://i.imgur.com/o69WDM1.png What's the new name? 😮
the 'more information' for Armour on gear suggests it's more effective when at low health https://i.imgur.com/AfW2ZvR.png
(I don't think this is still the case, is it?)
yeah thats "pre endurance"
not sure if this is tooltip related but.. It's a Rune of Removal
I don't believe it always displays like that. Could you post the game's log file on our Bug Reports forum?
!bug
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thank you. :smile:
Found on the Forge Guard's tree:
I had never noticed before, there is a small inconsistency with timeline 80. Its name is "Fall of the empire" but in the quests list on the right it appears as "Ruin of the empire".
In the Blood, Frost and Death timeline, the saved Wengari Chieftain is missing a full stop in his dialogue:
It doesn't specify melee but doesn't scale with physical spells.
@tender dove not a mod but you can add whatever tool tip that is conflicting here for them to fix
na its just a general question as it the unstoppable says that you are invincible while you lunge but Reckless lunge says you take +20% damage per node point hence why i was asking about whether the unstoppable overides it 🙂
can you link the screenshot of them? maybe they mean you cant die but can still take damage
gimmi a sec
np
ok i was just checking hence why i put it in the ask devs section 🙂
yeah no problem i was just tryna help :p theres more cases like this in other trees like in mage sorc you can make it so the black hole ability doesnt pull anymore and there are nodes to increase its pull strength
in fact ill test it see if i take any damage best way i suppose 🙂
unsure if this is intended but the "Bronze glaive" under the 2H polearms item filter says it gives regular critical strike chance instead of melee only
Lethal Mirage has a typo in their node:
Sometimes hovering over a rare item on the ground will color "Crit Avoidance" yellow on the equipped item. I have seen this second time in a week or so:
That's bc it is a t6.
It's true, but the tooltip has always shown the t6 purple, either on the ground, or equipped. When is it supposed to be yellow?
When comparing
The words "crit strike avoidance" shouldn't be in a different colour though. !bug
!bug
Please report bugs on our forum: https://forum.lastepoch.com/c/bug-reports. Thanks!
The unique item "Frozen eyes of Formosus" should have a range shown for the final affix when pressing ctrl+alt. I have several copies with various values for the increased minion cold damage.
There's actually quite a few examples of this for uniques, I might capture as many as I can and throw them up in a forum post
i assume this node gives "Increased" as opposed to "more" global damage over time, perhaps that should be made explicit though
If it's a passive, unless it says more it's increased, though yes, it could do with specifying increased since most nodes do say increased.
So went to make post, found one llama made a while ago https://forum.lastepoch.com/t/affix-ranges-on-uniques-not-allways-being-displayed/26174 - unfortunately the forum auto closes discussions after 2 months since the last post.
missing a % sign on 30
When you got a perfect score on the test but that still not enough for your Asian parents
manifested armors have 350 base health, not 400.
base duration for swords is 15 seconds, not 10.
i don't believe this is how freeze works
No, that is how freeze chance works.
The higher the hp of the mob, the lower your chance to freeze
rereading i see what it means, in the moment i was confused and thought it was refering to current hp, not max hp
yeah, that's stun you're thinking of
is it normal for this unique to have the boxed implicit?
i have 3 others and it has melee cold damage instead of the crit strike chance
There are two versions of beast king with different base types.
lvl13 one is Northern Axe with Melee Cold Damage implicit.
lvl55 one is Raider Axe with Critical Strike Chance implicit.
ohhh thanks
So I checked the tooltip for all three chance to apply ailment (chill, shock, slow) to attackers on the character tab. Apparently, only in the chance to chill tooltip does it switch to say chill "enemies" instead of "attackers" I think we should stick to one - either enemies or attackers consistently.
It should be attackers 👍

https://i.imgur.com/RToL5hY.png should be "slow caused by acid flask lasts longer"
Or should it be 'Slows caused by Acid Flask last longer.'? (I agree, it's not correct currently)
very specific freeze rate multiplier range
not a tooltip...but i assume this should say within, not with
Zweihander should be changed to zweihänder (to be proper German).
Yes; that is the plural form of the word. 🙂
#BlameTheRomans
Both ballistas and ballistae are correct yeah
No only ballistae is correct, ballistas isn't a word
In latin there are declensions. This means that the ending part of a latin word can tell us its function in a phrase. In latin, for instance, the order of words in a sentence hardly matters (it usually still follows a pattern, but not following it isn't a mistake). In the case of ballista ballistae, the 6 cases are
- nominative - ballistă ballistae
- genitive -ballistae ballistārŭm
- dative - ballistae ballistīs
- accusative - ballistăm ballistās
5)vocative - ballistă ballistae
6)ablative - ballistā ballistīs
In the phrase "+9 Bow physical damage for ballistae", the "for ballist-" in latin would be translated as "ballistis". But luckily this is english and not latin, so we don't have to bother with this crap. When a word from a different languages enters in the english vocabulary, it usually either is introduced by taking the singular noun and making it follow the english ruleset - for example the originally italian word pizza becomes pizzas. Pizze is also used but a lot less. When it comes to latin words a similar pattern is usually followed. So what is more correct to use in the english language? Ballistae or ballistas? There are good points for both forms. The reality is that in most languages change over time, as words get created, words stop being used or their meaning changes. Maybe one day people will use pizze more instead of pizzas making it the standard. Maybe they won't. The rule of thumb in cases like these is that the form that is used the most is "more correct". Does it make the other form wrong? Absolutely not. So far I've seen about the same amount of people (both here and by looking up on google) saying ballistas and ballistae, so there should be no problem. What matters in game is just consistency on using either one or the other form, not which one is used.
Well currently the english language doesn't technically recognize the word ballistas, it's just plain considered incorrect and dictionaries tell you that ballistae is the correct plural, is all I'm saying 😛
And just an fyi, the word is originally Greek and not Latin. Latin borrowed it from Greek and English from Latin 😉
Yeah, a lot of words used in latin were originally greek. @west ibex oxford dictionary recognizes both ballistae and ballistas as valid plural forms.
Other sources don't mention the -s form but put it on the example phrases. Other dictionaries don't even mention ballista as a word. Most articles I found that specifically refer to the plural form use ballistas instead of ballistae. Most of them in general however prefer to avoid using the plural form at all, to avoid any hassle.
Do you have an OED subscribed account so I can link you to it? (because it specifically does not recognize ballistas as valid plural)
I don't, but I noticed that some engines that use OED database (or at least they say they do) have ballistas mentioned as plural.
Kinda like the Elgin Marbles then.
I got an update. I found out that the inbuilt google dictionary system (which is provided by Oxford languages, so OUP and not EOD) has it. Also, I found out encyclopedia Britannica in its definition mentions specifically to ballistas as plural. But this is just the beginning. I'm gonna send a request to include ballistas as a valid plural form to the most famous english dictionaries just to prove a point.
The point being that I need to find stuff to do while waiting for 0.8.2
Sarno confirmed the tooltip is correct, it's all good man 😂
Thought this was a good one... Is there a difference between "very slow" and "VERY SLOW" 🙂
Caps
That's interesting, are those items in the same location? Like both on the ground or both in your inventory?
says fire resistance shreds poison resistance
Known typo
Dunno if this has been reported yet, there should be no "are"
Cutthroat node in synchronized strike can't decide health status
Missing "Physical" in first effect line
This doesnt seem correct...?
Can you clarify what is happening? It shows the icicle tooltip with that bow?
Icicle being counted as a throwing attack and saying it scales with throwing attack modifiers when thats not true
@split oak made a build with that bow that proves it scales with spell
Yeah, that's a known issue with the fluff text on that affix/skill
It gets reported from time to time
armor ALT description still outdated from endurance patch
!bug
Yes & it has every other time people have posted it.
and yes, I am a grumpy bar steward
sorraw
new here, please let me know if this has been posted to death or if I misunderstand the purpose of tooltip-hunt
No, that typo doesn't get reported much (if at all)
ayyy
I don't think I have the focus necessary to both play the game watching for the occasional typo, and try to read back and retain what's already been posted. So I'm just gonna post em as I find 'em, and at very least that'll confirm that it's still an issue on the then-current build.
The necromancer skill tree says "mastered" even if you are lich
I think I just read a loading screen message that said " Critical strikes have no effect no damage over time". It went by quickly so I couldn't get a pic 😦
i dont think this is proper english 
^ extra grammatical error in this: the "a" should be "an"
I reckon the "a" before "Shade of Orobyss" should be changed to 'the'. So it would read 'From the Shade of Orobyss'.
that isnt correct though
there are multiple shades of orobyss
so "the" isnt a grammatically correct word for this nor does it really work out anyways
some inconsistencies with how armor/armour is spelled in the game. ex. in the Decoy tree, Ear Shatter and Sound of Flames are next to each other and use different spellings
Flame Alchemist node for Cinder Strike does not show Volatile Flask when pressing alt. The two nodes following do however.
Monolith: Ending the Storm quest needs the second checkpoint updated from PH
when using Dragon Arrow in the Detonating Arrow tree (I'm guessing Frostfang also does the same), shock chance is supposed to be converted to ignite chance. However, character sheet is still showing shock chance from the Cruelty of the Meruna blessing. Unsure if this is a visual bug or actually not converting
that should only be for that skill so it wouldn't show in character sheet.
should read melee physical damage in the top line
"You do have no mana regen while channelling"
should be:
"You do not have any mana regen while channelling"
or just "you have no mana regen while channelling"
both work
47% of what?
Acid flask is missing a Physical tag. for its base damage.
Should be clarified, maximum or current health.
Missing "must"
mods overlapping the 'enemy modifiers'
Anyone reported the bug with the tooltip for Shield Throw being incorrectly replaced by the one for Shield Rush in the Sentinal Mastery window yet? If so, then they STILL haven't fixed that one as it was still like that when I logged into the game last night
character spelt incorrectly
also the tooltip for hovering over your actual toolbar potions says 5x character level while the character sheet one above says 4x
should probably say "of Distracting"
on kill with fire skills maybe?
Also effects teleport, but the wording makes it sound like its everything that isnt teleport that gets effected.
Yeah, the line underneath that is the bit that counts (global CDR) but that text should be changed to "Your skills recover ..."
should be a ' in won't
Harvest ability shows that it has base necrotic damage:
But the element of death node shows it converts to Necrotic damage:
@deft crystal It converts ALL to necrotic. Including the base damage of your weapon. Si if your weapon has +30 Cold Melee Attack, with this node it will become +30 Necrotic Melee Attack
Shattered Lance swords are supposed to grant "Deicide", but the buff tooltip is just 'decide'.
known issue
not sure if that one's known but boardman's plank don't play well with checking another item and then hovering over it
This tooltip is brilliant. I know that I am the one who casts the spell, so I know it will use the skill tree. And it is written that I will not have to pay the fee. And I know exactly how the skill will be cast (from the Zombie).
I feel this is (very close to) the way tooltips should be written. We usually come here to show errors or approximations in tooltips, but it's important to show what is good.
I've used it for a little while now, so time to talk about it. ^^
Does this one count? "Enter [PH: new name of A40 sidezone)"
thats a lot of freeze multi
"The Claw" unique item's special wolf ability should read something like "Summon Wolf now summons Wolves up to your maximum number" - the way it's written now, "You can summon wolves" is incredibly misleading to new players, and will have them expecting to be granted wolves by this unique item regardless of class.
"but bow attacks that cost mana, cost more" for better clarity
Why? 0+75% still equals 0
No, 0+75% = 75%... 0*75% = 0.
0+(75% of 0) is 0.
I'm not talking maths, I'm talking standard guy :-p
Well, standard guy is wrong because pedantic.
Confirmed!
Should clarify in the tooltip that channeled flurry node adds a minimum mana cost of 1 to the skill.
In black hole tree. Afaik that behaviour described in the alt text doesn't occur, but if it does then it should be elaborated on.
Holy Aura's 'Shelter From The Storm' node explicitly says it gives Endurance Threshold, but actually gives Endurance
Flurry's Giant Slayer node says "Eack stack"
Why is that incorrect?
Each instead of Eack
😄
Hovertext for Summon Scorpion says "inflict a long lasting poison", but I have not seen any information on what its poison duration bonus is, if it has one. So, it should either clarify the amount of duration bonus it gets since that's really useful information, or uh, not lie, if it doesn't have one.
I suspect that's fluff, like Attunement's "improves skills that rely on the innate magic inside you and your surroundings"...
sure but at least the attunement fluff has less to read into 🙂
here it suggests something specific and useful but its unclear if it actually gives it
for the record it would be sick if the fix here is actually giving the scorpion a default poison duration increase, just sayin'
Top bit specifies when you block a hit.
Bottom part only says when you take a hit.
hello kimura.
Hello 
what u did aint all right but i respect ur grind to free aiden :pepega:
(crafting guide) ... damage done to an item done by ...
no reason for these two to have different descriptions
https://i.gyazo.com/f96efe25d26f5f218c6a089afab0b335.png it seems missing "non-channeling"
Why? It works with channelled skills while Disembowel doesn't
made flurry channeling at start of leveling a bowman - didn't see that damage ever
starting the channel needs to be the 3rd attack.
That's the most ridiculous mechanics. I mean counting 100 channeled arrows as 1 attack.
"An enemy can only have one instance of plague at a time" in a tooltip for Time Rot
Frostbite: In the game guide tells it has a 3s duration doing 30 damage. In skill talents like Ice Barrage's Hypothermia it deals cold damage over 4s. No amount specified. In the datamined files on tunklab it says 35 damage over 4s.
Summon bone golem: Amalgam and Sentinels could use rephrasing. (it also has an open paranthesis that doesnt close.
Not exactly a tooltip... Dialogue: Baz the stormrider refers to female player characters as "brother"
"Ruptured Corpse" on Bone Curse does not specify a damage type.
Fireball-Flammability node. Still has the old Fire Protection tooltip description instead of Fire resistance shred
From the new unique, I assume the alt text will be updated to refer to your minions?
Should probably say "decreases your health"
That is just explaining how the stat works in general, not it being specific to minions. The alt text isn't that dynamic.
Ah, I thought it would have been specific to the modifier (ie, minion leech talks about minions)
i think it just explains leach in general
where "you" means just the damge dealer
not the player
though i think it can be a bit confusing
Especially to those non-native English speakers who might not get the usage of "you" as an impersonal pronoun.
Yea
I m. Not a nativ speaker myself and I wasn't sure when I saw leach when I started either
This should say vs DAMAGED enemies, not "damage". 😄
As you can see here (https://www.youtube.com/watch?v=KQ7raGlaH50 @ ~3:10 or so) Aaron thought the minion leech would go to you, so it's clearly a potential issue.
If it could be changed to "A percentage of the damage dealt is returned to the leecher as health over 3 seconds", that would be better.
Yea we plan to improve the tool tip
Pat
'Casted' in this case already has 'have' in front of it, so proper tense would be 'Whenever you have cast a spell'
The 'Dragon Mage' node also has the same grammatical error
actually, now that I think about it, 'casted' is just straight up not a word to begin with
shouldnt it be "have cast"?
That's... that's what I said
because cast is already in past tense
it's one of those weird words where cast is both present and past tense
just like read and read
I was just making sure I understood correctly. Still Learning stuff
Ah, I see!
Both of these nodes in the Sentinel base tree are called "Gladiator"
Petition to rename the second one to “The Cooler Gladiator”
"Surge's base physical lightning damage" (unless Surge does have physical damage?)
not really a tooltip specific thing but body pieces are called armour in tooltips and armor in the filter selection
That's a known issue, due to some of the devs being American-speaking & others being correct.
ah okay, wasnt sure if it was mentioned, just wanted to point it out
Not sure this counts as a tooltip thing but here I have 25 points into the beastmaster tree but the left hand side only says 22.
Smoke Bomb - Shadow Hunter node. Critical is missing an ''i''
This should mention that it can recast on allies randomly
Hello! Idk if this belongs here but last night we discovered that I couldn’t use “alt” for more information on the skill “Smoke Bomb.” Hopefully it was just me or my session!
"Increased bleed effect" should be rewritten to say what it actually does. Bleed is physical damage over time, so you have damage and duration. There's nothing that would be applicable to "effect". If this mod affects the damage, just write it as "Increased bleed damage".
It's a separate modifier to duration or damage.
Then what does it modify
From memory it's treated as a more damage modifier, can't remember if it also modifies the duration (suspect not but could be wrong)
Well that brings me back to the description should say exactly what it does
There's no reason to use the word "effect" here
i think the reason "effect" is used here is cause other ailment have additional effect that affected asweelll
so for example poison -> resistance shred
so since bleed doesnt have anything additionally its the same as a "more" damage modifier
Again, that just makes for a confusing mod description for no real reason
if you look at it from the aspect that its an entire categorie called "effect" it seems reasonable, though it seems there missing a good description
But "effect" is a contextual idea that doesn't apply here. It's just plain the wrong word. If something has an effect, then increasing it makes sense. It's so much better to be direct with a description no matter what
"increased XXX effect" affects any effects XXX has. So if it's Poison (DoT & poison resist shred) effect then that 1 stat would increase both the damage & the poison resist shred. It's a lot more succinct than saying "increased poison damage & inherent poison shred"
The arrow underneath the different Acolyte types are off-center when creating a new character. Not sure if this is tooltip or not
Typo: "Spirit Plague"'s 'combo' button when using Conductor of Plagues skill node is labelled "Spirit Plauge"
spellbreaker is on the 40 points column but requires 35
(node in the middle, right side)
This should be fixed in 0.8.3
not sure if this is the right place for it, but this rift isnt leading to lake liath, but to the risen lake
Not exactly a typo, but the wording of Divine Throws for Javelin is a slight bit confusing. "base physical damage and added damage" sounds like (Physical damage) + (Added damage of any type) to me. I'd reword it to "Base and added physical damage" to match what the icons indicate
Based on other skills, how its worded is correct
it will convert added damage of any type
I'll throw this over to #👨┃ask-the-devs-not-support-no-bugs
After answer from dev, the wording is correct, whereas the icons aren't completely accurate since they don't reflect the any added damage becoming lightning.
they dont not reflect that though
The fact that they omit it will make some players think what I did, that it's only phys that becomes lightning
i mean, the tooltip explains it
if you take the explanation in the tooltip as 100% what goes on, then its fine i think
and we dont know if theres other nodes that convert stuff
in which case icons showing different could add confusion for that
It's fine-ish, I agree, but I think it could be a tiny bit better
theres skillsthat only convert the base stuff that use the same icons, but dont show that they dont convert added of the same type as well
ive always seen the icons as more of a quick summary
Then my feedback applies to that as well, there's potential for confusion there that can be improved
idk, personally i think its a subjective thing
i like it not having loads of info in the icon bit, but the actual tooltip explaining stuff in more detail
It probably would be simpler if they tweaked it a bit to "base damage and any added damage".
To be fair though, the node does say "and added damage from all sources"...
In the Oracle's Aid quest after completing "defeat the imperial forces ..." it shows these various steps double. You see the emerald, ruby, and sapphire sigil steps being repeated.
I've never seen that... Oo
In the Acid Flask skill tree, the node called Debilitate has two dots instead of the one it should have in its description
Should have a greyed out void symbol next to it, as Voidbringer converts it to void. (Or at least thats what I've assumed the greyed out symbols mean)
Desert Stingers released by the Stinger Nests in the Dry River have their nameplate incorrectly labelled as "Desert Stringer".
Erasing Strike -> Final Hour node: "all sources if converted" (should be "all sources are converted")
"...Bleed chance from all sources is converted..."
Shepherd of Thralls in the Volatile Zombie tree:
The top part says skeleton vanguard, but the bottom part says skeleton warrior.
This node does not mention the slow frequency in its description.
Void Knight - Time Legion more information shows outdated Time Rot description
On the Sabertooth tree, the Maul node
"Your Sabertooth more melee damage"
Missing a "deals" maybe? 🙂
While holding alt on this javelin node, "For examble"
the added damage range seems odd. can't think of any other item that has a decimal in it
Anomaly ... has "press alt" but if you do, nothing happens, probably because there is nothing to show, but maybe remove the more information bar?
Most likely is applied to the one from Echoing strikes and not the VK one, but might want to add the time interval for consistency sake to "avatar of regret" as well?
(And side question: unsure if it is correct that both instances have a different time interval?)
Exalted tooltips seem to change color depending on the item on the ground you hover over
The node says "three additional" but also writes "+2"
3 or up to 12?
The belt prefix that cleanses ailments has no name
The range on this mode is reversed, since it is an increase in damage it should be from 7% to 26%
Typo in NPC quest dialogue... should be "Alright, fair enough. You want to make as much as you can, I get it." In Soreth'ka, divine era.
Journey to Majelka Questline...Redundant use of 'rather.' I believe it works without the 2nd rather... "I'd rather take my chances with them than bring down the entirety of Rahyeh's forces on our heads."
The values are not all the correct ones
Says I've only allocated 22 points when obviously there's 25 allocated. Just a weird bug i guess.
stronk

