#tooltip-hunt

1 messages · Page 6 of 1

turbid kindle
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I got this message although I just started The Temple of Heorot quest.

tiny basalt
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yeah the quest state is a little off, you can talk to him after you're wrapped up with the main quest

slender nest
#

These are both in the tempest strike skill spec for primalist, i think theyre supposed to do the same thing, but the way its worded makes it seem like static is a downright nerf

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I honestly cant tell while playing, but does anybody know if static is supposed to function like reinforced stone and the tooltip is just incorrect?

thin flint
#

Static should work like Reinforced Stone but I'll take a look next time I review tooltips

slender nest
#

Thank you! Chilling blows also is missing a "higher" in the tooltip description, however it still displays itself like reinforced stone

tiny basalt
polar solstice
heady solar
#

whats the buff?

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pretty sure there is no buff duration, you always have it

tiny basalt
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the damage is always persistent, the chance to consume minion heals you, there is no duration

polar solstice
#

so thanks, was thinking about this soo.
@heady solar , these are 2 different things (now I understand)
A better paraphrase would be -
also, (or "regardless of this"), damage...

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or switch the order.
minions do more damge>
also, 5% chance..

granite sable
polar solstice
#

should state this does not lengthen their life-time (base 15sec, stays 15sec). right?

tiny basalt
thin flint
#

should state this does not lengthen their life-time (base 15sec, stays 15sec). right?
It does lengthen their life time.

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I've addressed all the tooltips above, other than the character names (someone else needs to fix those)

tiny basalt
polar solstice
polar solstice
crisp wind
#

Haste is 30% movespeed, no matter the source, iirc

polar solstice
#

You're correct. still, some skills have this tooltip, some doesn't. so it's good that all has it

tiny basalt
#

from what i remember, focus has 2s CD base, that "cooldown:8" adds 8 secs for 10s total, agreed tooltip should show +8

opaque thicket
#

Missing duration of buff

tiny basalt
#

does it show up when you hit alt?

opaque thicket
#

nope

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doesn't indicate to hit alt either

tiny basalt
pulsar rose
indigo trout
vague hemlock
tiny basalt
#

obviously should be furrocious

tiny basalt
tiny basalt
#

drink deep doesn't say it's incompatible with pale blood, although pale blood lists it

quiet copper
#

This could currently be read as a 1.12x multiplier to your block chance. Should be clearer that the multiplicative only applies to the less dodge portion

polar solstice
tiny basalt
#

there are 2 nodes called "holy symbol" on paladin tree

tiny basalt
tiny basalt
#

the poison dps on char sheet still shows 35 base dmg

lime wigeon
#

I asked several people and they thought this node, judging by the description, should increase any void damage for Rive (even outside of the Rive skill tree) - turns out (i tested it) it isn't. Gaze Into The Abyss increase only void damage from Rive skill tree. Atleast, it surely isn't increasing added damage from gear.

granite sable
crisp wind
#

Don't really think this is the right place for that, my dude

sturdy oak
indigo trout
prime plover
wanton beacon
#

movement is wrongly spelled

wind quarry
rare onyx
prime plover
#

Spriggan Form skills from description don't match with the skill name, "Vale Bolt" " Vale Blast", "Creeping Vines" "Summon Vine"

digital comet
rare onyx
#

Dialogue box when first talking to Elder Gaspar at The End of Time. Should be a space there

frosty ore
#

Is this intended? It feels like it should say "He" since its talking about Pannion, but not sure :/

sour solstice
#

sadly this node only provides 2x damage on low life not 3x. still a great node hope to see it fixed ❤️

prime plover
fast remnant
#

I don't know if you guys care about this shit, but (if it helps) that first sentence needs a period. (Literally unplayable... I know.)

proud scroll
autumn knot
#

In regards to @proud scroll post... I have a bunch of screenshots like that myself. Haven't thought where to post them yet.

thin flint
edgy sable
pulsar rose
past copper
prime plover
prime plover
#

the mission mark here is in the wrong location (should be at the door)

spring atlas
#

I want a Eaptor now

tiny basalt
#

sublimation refers to "frost bolts" while every other node calls them "ice shards" (assuming these are the same thing

old eagle
#

"More information" gives you the exact same information that's already present in the base tooltip

tiny basalt
#

Tooltip and effect don't line up (poison protection vs healing effectiveness)

tiny basalt
unkempt forum
obtuse canopy
thin flint
#

The Minion Damage bonuses don't have a duration-- they're permanent.

obtuse canopy
#

Ok thx. Is this bonus is stackable?

boreal finch
dense badge
plucky ice
#

Guess we'd too high a movement speed buff while writing that one. Thanks for pointing that out! 🙂

obtuse canopy
#

Need to know the duration of the Fear effect.

old haven
#

5 seconds?

compact vortex
#

most effects, if not stated in the alt tooltip, last 4 sec!

old haven
#

but it is stated in the tooltip 😁

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Oh no

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HA

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I can't read

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nvm >.>

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I am gonna hide myself in the corner again ferrisOwO

dense badge
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@obtuse canopy Fear usually lasts 0.5-0.9 sec (yes, random) unless stated otherwise.

obtuse canopy
#

(But it should be stated 🙂 )

drowsy trench
#

Which echo delay is correct?

hard hedge
compact vortex
#

Punishbear, both are correct, with VK passive it's 10% echo chance .5 sec after attack, per attack, TL it's up to 10% echo chance 1 sec after attack, per attack, even at 10% I wouldn't be surprised if you still echo like crazy...

stable zephyr
#

!random

hot capeBOT
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Hello. Hello. Hello. :robot:

frank halo
#

I think it's supposed to read, "More survivors made their way* out of the pier, and they are all saying they saw* you there fighting." or it could read, "More survivors made it out of the pier, and they're all saying they saw you there fighting."

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Or even, "More survivors returned from the pier, and they're all saying they saw you there fighting."

gray copper
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So what this mean :
I the mob have all debuffs you do 1.3 ^ 4 = 2.856 more damage.
or it means you do 1.3 more damage if mob has 1 or more of those debuffs?

elder galleon
#

i think it means you do 4*30% = 120% damage against enemies that have all 4 statuses

heady solar
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@gray copper you are correct with the 2.8546 more damage

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if your attack did 100 dmg, it will not do 285.6 if you had all those effects

elder galleon
#

*now?

gray copper
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well its crazy buff then

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mobs are always chilled ignited and shocked , sometimes frozen also

heady solar
#

yes multiplicative damage modifiers are incredibly strong and should always be considered

gray copper
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too bad freeze chance is very low in this game

void spear
#

I might be wrong here as its my first playthrough in awhile but aren't secondary passive trees unlocked after a quest not 20 points of investment?

plucky ice
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The tooltip is correct; while you choose a mastery class to focus in during the quest The Power of Mastery, you can take passives in all three mastery classes after spending 20 points in the passives of your base class. Additionally, you are unable to refund passive points in your base class if it would take you below a total of 20 if you've taken mastery class passives.

void spear
#

Ah i see thank you, shall i delete my post?

safe escarp
#

This game has multiplayer?

upbeat warren
#

No

elder galleon
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*not yet

obtuse canopy
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We don't know how much time the buff long last

boreal finch
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It's not a duration thing right? Just when you get hit on low health there is a chance to consume a minion. And as an extra minions deal extra fire and bow damage as a passive buff. At least that's how I read it

dense badge
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It is not a duration. The increased damage is always applied and you have up to 50% chance to consume a minion

obtuse canopy
#

Ah ok thx

pulsar rose
#

Made their out of the pier: missing word "way"

strong remnant
#

sorry don't have screenshot, but Shatter strike, Lingering chill deals "old" damage lol

obtuse canopy
upbeat warren
#

@obtuse canopy Recently is 4 seconds so if you have killed an enemy within 4 seconds your minions take 25% less damage and if your minions have killed within 4 seconds you take 8% less damage

obtuse canopy
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Thanks man :)
I hope devs will write it somewere in the game

keen crane
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I hope devs will write it somewere in the game
@obtuse canopy try these keys 😄

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recently is written probably in every corner of the game (nodes/items etc)

obtuse canopy
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Ahh thanks!

obtuse canopy
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This passive skill has the same name 🙂

obtuse canopy
pulsar rose
#

I'm not infront of any players, as multiplayer isnt released yet :)

vapid lance
#

Oh no, the skill stops working? :😆

meager ocean
#

Maybe the totem has achieved sentience and is addressing you directly?

old thicket
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We're not going to address the fact that it's a "1", not an "I"? I mean, sure, it's probably best to spell out "1 meter" or "1 m" instead of "1m", but it's not really wrong as-is.

vapid lance
#

Fair enough borogove

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Still funny as a miss read

sharp willow
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hi! the prefix and suffix Armor shards have different spelling! wanted to point that out

old thicket
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There are two passive skills named "Eternal Nature" in the Druid tree. One at the very top left and one a bit upwards of the middle.

peak star
sharp willow
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Hey, I think this dialogue has some spelling mistakes

"made their WAY out of the pier" is missing a WAY

And "they're all saying they SAW you there fighting" is missing the SAW

past talon
#

Coupd there be a distinction between health as is stated and when it refers to health+ward? Notices a few abilities affecting this such as damage dealt to mana before health - this includes damage done to ward

dense badge
#

hmm in poe, mind over matter also says "30% of Damage is taken from Mana before Life"

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probably it's worded that way because damage is almost always dealt to ward before health

cobalt kernel
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I have Last Epoch on Steam on windows.
I am playing primalist.
In the Tempest Strike skill tree, there is a typo on Force of Nature. It says "Norther Winds" but it should say "Northern Winds"

crimson saffron
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The Thirst node in Rip Blood doesn't end in a full stop.

twin needle
timber yacht
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Wellp, my screenshot wasn't working for whatever reason.

Werebear form tooltip says that you exit Werebear upon reaching 0 mana. But my character is at 0 mana, and is still in werebear. I have to reach -1 in order to exit it.

mossy perch
tawny kayak
dark token
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Bleed Chance tooltip in the character window: should read multiple stacks, not multiple stack. Might also want to be consistent with terminology: Chance to inflict bleed on hit, not bleeding on hit.

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Poison Chance tooltip in the character window: should read poison, not posion.

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Might also want to review the various Chance tooltips, as some say "inflict" and others don't. Some of the language could also be simplified (particularly the use of 'erratically' in the Blind Chance tooltip). I recommend the following:
Chance to cause enemies to bleed on hit, dealing physical damage over 4 seconds. Stacks multiple times.
Chance to poison enemies on hit, dealing poison damage and increasing poison damage taken by 7% over 4 seconds. Stacks multiple times.
Chance to ignite enemies on hit, dealing fire damage over 3 seconds. Stacks multiple times.
Chance to shock enemies on hit, reducing elemental protections and stun avoidance by 100 for 4 seconds. Stacks multiple times. (note this tooltip doesn't have a duration listed currently)
Chance to chill enemies on hit, reducing their attack, cast and movement speeds by 12%. Stacks up to 3 times.
Chance to slow enemies on hit, reducing their movement speed by 20%. Stacks up to 3 times.
Chance to blind enemies on hit, halving their critical strike chance and causing them to aim ranged abilities in random directions.

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And while I'm here, might want to flesh out the Ailments section of the Game Guide to clarify whether adding another stack of an ailment extends the time of all previous stacks or whether each stack expires separately (I believe it's the latter, but I haven't tested).

dark token
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Acolyte Harvest skill tree: Tooltip descriptions for Mirror Soul and Mind Harvest nodes should be swapped.

cobalt kernel
stone temple
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(I like @dark token 's format, so I'm borrowing it)

Acolyte Wandering Spirits skill tree: Both False Courage and Haunting modify the duration of the Fear inflicted by Terrifying Presence, but the base duration of the Fear is not stated anywhere.

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Acolyte Wandering Spirits skill tree: Thin Veil mentions trading increased frequency for less damage, but there is no value for the damage reduction per point.

dark token
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Acolyte Spirit Plague skill tree: Agonizing Expanse tooltip should read Spirit Plague spreads on crit against afflicted target, not Plague (which is a different ailment)

stone temple
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Mage Sorcerer Mastery tree: Warder passive node mentions a chance to gain ward on hit, but the % is not stated anywhere in the tooltip.

upbeat harness
lunar schooner
scenic cliff
#

"Lineage" from Sabertooth Tree seems not to reduce the cd of Flurry Swipes.

heady solar
#

it says summon sabertooth, not flurry swipes

scenic cliff
#

thx @heady solar !

wise tulip
upbeat harness
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The more information text on Paladin's Redemption passive needs a capitalization and spell check. Also, if it's multiplicative, shouldn't it be more bleed effectiveness, instead of increased bleed effectiveness, as per the ingame game guide?

civic spoke
civic spoke
#

I think this should state something like:
"Maximum number of Baby Scorpions"
because it still summons only 1 baby every 10 secs, up to 2

obtuse canopy
#

We need more infos 🙂

obtuse canopy
#

I think More info should give more infos about what minions are considering different. Do Wraith / Blood Wraith / Poison / Fire wraith are different subtypes or same?

The "Increased attack speed" tooltip does not indicated "Increased casting speed" by the way

obtuse canopy
topaz hawk
upbeat warren
fossil sun
#

Ward per second, but it looks like it's currently bugged and does nothing. We'll fix it for 0.7.9d.

vestal shadow
#

I guess that would add a ton of Ward for Spellblades and Acolytes then 😛

fossil sun
#

It's comparable to having another Bloodrust Aegis implicit.

dim spade
#

Catapult for Sent. says +4 projectiles, im assuming that should mean 5 (first hammer original then +4 more) there are only 3 on each skill use.

fossil sun
#

The Iron Spiral node that makes your hammers spiral halves the number of additional hammers. You have Iron Spiral so you only get 2 extra projectiles from Catapult rather than 4.

dim spade
#

i knew it was something.. lol.. sometimes i dont read too much

full carbon
#

this looks like a typo to me, i make this typo pretty often so im not judging haha

obtuse canopy
#

Should be "No longer requires cursed"

cobalt kernel
misty sandal
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It states 30% more damage Dread Shade's Bane of Death node instead of increased damage on enemies afflicted with Mark for Death.

obtuse canopy
#

Necromancer Passive Skill

keen crane
river cradle
#

the prefix for armour is spelt “Armor” in the crafting menu

ornate flax
#

you mean armor is improperly spelt "armour" everywhere else kappa

frank compass
#

It's spelt wrong also in the screenshot Jojo put up earlier 😛

river cradle
#

armor is american, armour is british

ornate flax
#

There are two ways to spell armor. The American way and the wrong way.

frank compass
#

Wait till he realizes we wrote spelt instead of spelled.

trim mulch
#

Not a mathematician, but shouldn't it be -2 Strength

honest iron
#

Pretty sure that 6 != 4. But this may be due to ward? No idea. Still funky.

river cradle
#

Death Rattle has minions take increased damage change without a range in the tooltip

river cradle
river cradle
#

mod changes item to item, but no range in the mod description

raw coyote
#

When trying to check the tooltips with the passive window open. the tooltip turns from eterras blessing to serpent strike.

obtuse canopy
#

The range of 2/4 properties are missing

amber marten
plucky ice
#

Hi @cobalt kernel, this channel is only for issues in the game itself. 🙂

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The wiki is maintained by the community. If you post about this in the #wiki channel someone might fix it.

cobalt kernel
#

@plucky ice Thanks! I'll delete the post and move it to #wiki

alpine bobcat
#

is the the right channel to post here?

compact vortex
#

Yes, increased increased, would be an error

ruby hinge
#

I think this should be "Damaged Enemies" instead of "Damage Enemies"

ruby hinge
inland anchor
#

they hits

rustic ermine
fallow agate
rough sundial
pulsar rose
#

Bt should be "by"

timber yacht
plucky ice
#

Thanks; that’ll be fixed in 0.7.10b.

timber yacht
#

this is how the threshold tags appear in the loot filter xml files

magic sparrow
cobalt kernel
#

Crossfire on Firebrand (spellblade mage) has a typo.

You have global ignite per stack of Firebrand
Should be:
You have global ignite chance per stack of Firebrand

lusty marsh
#

?

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Change?

thin flint
#

*chance

little inlet
cobalt kernel
#

Change?
damn I made a typo 😅 supposed to be Chance

wise tulip
torpid ridge
little inlet
hushed spindle
mighty olive
echo rapids
mighty olive
warm tartan
dense grove
#

Food for thought, but I believe that for the description of Mirror Breath (Sorc passive), it would be clearer if it said "Reverses the effects Dragon Mage and Dragon Breath" instead of "cycles"

mighty olive
next wedge
minor breach
#

Not sure if this is an error?

minor breach
gray wharf
#

1st for us 2nd for uk

versed ledge
#

The woes of an international team

river cradle
#

@gray wharf no it’s 1st for America, 2nd for the rest of the english speaking countries in the world

gray wharf
tawny bolt
steel ember
#

not sure if this belongs here, but

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typo ^

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or do I submit this as a bugreport?

gray void
#

yes

steel ember
#

👍

quaint lodge
torpid wasp
torpid wasp
#

should read "+10% chance to cast fire aura on kill with fire skills"

indigo fulcrum
#

Afterglow reads like it only works with exactly 40 mana cost but I asume it should read exactly like lost knowledge

gray void
hard sluice
versed ledge
#

Might not have one as a unique

hard sluice
sullen meteor
boreal finch
queen mica
granite sable
ivory swift
thin flint
#

Ballistae is the plural of Ballista

ivory swift
#

is it?

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just seemed a bit odd to me at a first glance at the time

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I am also 90% certain that at the time I was looking at the skill's wording comparing it to the affix wording

odd escarp
#

It says for once second

gray void
bitter oyster
lapis hollow
#

should i take bow rogue or dual wield rogue to begin with?

gray void
#

YEs

lapis hollow
#

respecking takes too ling

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respecing*

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long* sry

ocean halo
#

says "for once second" instead of "for one second" on Agility skill in base rogue tree

granite sable
hushed vapor
#

Perk description says "more damage", more information states "increased damage"

gray void
#

Depending on the amount of "damage taken" effects you have it will be a more modifier for your damage

granite sable
boreal finch
ocean halo
#

the less void damage taken doesn't show a range when holding alt. but it clearly has a range as I just found another and it's different?

fallow agate
tawny bolt
dapper gyro
spark forge
tepid cedar
#

Thanks for the reports, guys. These are, as always, very helpful

tawny bolt
exotic tulip
vestal shadow
versed ledge
#

That one is slow on bow hit

vestal shadow
#

Heh. Would be funny if it caused a ignite stack whenever a slow stack was applied.

fossil trout
neat jewel
#

Typo on Barrage, under Acid Flask. You now throw Acid Flasks in a fan in front of you instead of a line. Flasks have travel faster

spark orchid
ember pier
#

Shred effect is called "Armor" for sentinel while it's "armour" for rogue, both is correct but choose one for consistency :D

gray void
#

both are correct... :p

ember pier
#

This should state "but dancing strikes costs more mana", since the +5 mana cost is applied to every strike and not only the second, but currently it reads as if only the second one has increased mana cost

gray void
#

Unfortunately that's an absolutely tiny screenshot that can't be read...

static yoke
dusk vector
#

the minion crit mod describes the mod as if it's a %inc crit mod for the player's damage instead of +x base crit for minions

novel ruin
gray void
# novel ruin

It tends to help if you underline the typo (Vengenance & the comma after it is probably unnecessary).

real geyser
gray void
#

ah, so not "Vengenance" then?

real geyser
#

Nope. Vengeance.

novel ruin
#

it's the "vengenace" actually, but apparently "gain" vs "gained" as well after you pointed it out 😅

novel ruin
#

Loot Filter inconsistencies: shouldn't the sentinel class specific be "armour" also?

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haven't check the spelling on the actual gear itself though

zealous stone
#

I think this was already reported but Acolyte acolyte

floral field
pulsar rose
gray void
peak latch
vestal shadow
#

Shatter node in the Puncture tree got the old Armor Shred description [Alt].

vestal shadow
#

Marrow Thief node in Bone Curse skill does not explain what Bone Armor gives when you hold the [Alt] key.

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Bone Armor node in the Transplant skill does show that.

vestal shadow
#

The Bound Weapon node description in the skill Rive does not match the behavior during play.
The Forged Weapon does not have decaying health, it simply disappears within a set time.

fallow agate
#

Acid Flash node Amatoxic pools, client v0.8D. "Effacacious" misspelled 3 times, should be "Efficacious".

gray void
#

At least it's consistent.

dreamy island
gray void
#

Hold Alt & see

dreamy island
#

wait im blind

boreal mantle
unique elk
true patrol
#

what is deicide
@dreamy island it's an american death metal band from the 90s

pulsar rose
#

missing icon?

gray void
peak latch
#

That one has been fixed internally.

quiet drift
#

not sure where to post this, it's on the steam page with the wrong year for the last update:

thin flint
#

Thanks, will be fixed soon.

dapper path
#

Note that on the prefix, the affix (a +) and the description (a %) don't match one another.

mossy perch
long flint
dawn turtle
#

Whats up with mana spark node in Mana strike. Is the node wrong or is mana strike hav reduced damage which it does not say.
this dmg is not effected by MS reduced added dmg effectiveness.

long flint
gray void
dawn turtle
#

This is insane but here are some changes to the Lightning Blast, each with a screenshot.

gray void
dawn turtle
#

No, increase is only one type of change. This node is trying to say it is effected by all kinds of changes.

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This node is missing the number of casts per second when channeled which is probably the most important thing to know..

gray void
#

Or perhaps "Consequently Lightning Blast now scales with increased cold damage not increased lightning damage"?

dawn turtle
#

What you are saying is technically incorrect.

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You want to say it is also effected by "more" multipliers. Or less cold dmg multipliers.

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This is why you say effected by changes to cold dmg, not just increases in cold dmg

gray void
#

You want to say it is also effected by "more" multipliers. That's not what it's trying to say though, it's just trying to say that if you take that node that it's now affected by cold affixes instead of lightning affixes. Whether it's a "more" or "increased" is not relevant

dawn turtle
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This node is missing a highly relevant duration, and the highly relevant description that the buff stacks.

Also the use of the word "granted" is not consistent. Should probably just say:

Closed Circuit is a stacking buff that lasts 4 seconds.

Closed Circuit grants:
Increased damage: 15%
Increased Crit chance: 40%

dawn turtle
#

My only audit there is to say "scales with changes to.." not "scales with increases.."

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And its actually terribly important.

gray void
#

Yeah, I see where you're coming from, if there were decreases to cold damage.

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It does feel a bit unwieldy though

dawn turtle
#

Unwieldy > Objectively technically incorrect.

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Especially for tooltips.

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The reason is that "changes to cold dmg" means if you add cold dmg, if you increase it, if you apply more multipliers, if you reduce.. ALL of which are intended.

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As it is written, it only means increases, which is incorrect.

gray void
#

Every damage conversion node would need the same wording

dawn turtle
#

Yes they do.

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This is partially why I havent done this. I have issues with over half of the tooltips in this game and it seems too extensive.

daring thunder
dapper path
#

^^^ I know that discrepancy is in more than one place too but I can’t recall where. I saw it in passing.

daring thunder
#

I've noticed it on a couple Idols so far, but nowhere else that I can recall.

dapper path
#

This is from the Warpath tooltip on Steam. Just noticed this, the wording is a bit odd.

#

Probably just remove 'do' and it's good.

versed ledge
#

Yea it was fixed immediately after the post went out.

cold cloud
versed ledge
#

fix'd

lucid imp
#

Node in Bladedancer. States per attack but doesn't work with bows. Other nodes dealing with perfection all state melee, so I think this is just wording.

sturdy beacon
#

says tempest when it means hailstorm, in the tempest strike tree

sturdy beacon
#

one says 15 additional damage, the other says 15 base damage, but if i am correct they function the same. could save confusion to give them the same wording

dapper path
long flint
#

nah man, it just increases your increases BigBrainTime

dapper path
#

gains on gains. don't skip leg day brah

dark token
fallow agate
#

aspect of the lynx buff/ailment tooltip: it should say increases crit & stun chance, not dodge rating

solar spoke
#

Idk if this counts as tooltip, but some of the Monolith timelines are called one thing on the map, and a different thing on the summary on the right (Dragon's Reign vs Reign of Dragons, Ruin of the Empire vs Fall of the Empire)

versed ledge
#

Yea, that fits here. It's been fixed for next patch already.

solar spoke
#

Primalist - Duality of Nature node in the Swipe tree
...gain "a" health...

unique crescent
gray void
#

Use windows snipping tool & set it to have a delay on taking the pic.

granite badger
#

backwards numbers in item filter. Haven't seen the item in game to see if it's there also

wheat knot
#

Debilitating Shout applies frailty for a duration per point, but the alt information says frailty is a static 4 seconds

tired token
#

you should add to this tooltip that the damage reduction applies only to health: "Endurance decreases damage taken TO YOUR HEALTH below a certain threshold of health" to avoid thinking that it would also apply to ward.

polar solstice
#

in passive skill tree - you switch often between armor\armour.
This makes it hard to find passive =]

hasty tartan
#

Alt/more info doesn’t seem to work for anomaly and sigils of hope

cold arrow
#

"MINION SPELL DAMAGE" description says 'increases the damage you deal'

cobalt kernel
#

I want to mouse over any part of my RMB skill to see the details, but you have to be on the far left side of it for anything to show up when you have the passive skill tree open

whole lily
hasty tartan
#

200 or 300% increase?

digital comet
#

Want to clarify is the debuff from node Temporal reaving from abyssal echoe, only affect target during the duration of abyssal echoe himself or just stay for ever once u have hit with abyssal echoe ? doesnt seems clear

valid gazelle
#

"you gain stack of Perfection" should have an "a" between gain and stack

gray void
digital comet
#

I have a problem with the last spell of the voidknight dps tooltip its 1900/ sec and monster take only 20/sec ........ doesnt apply correctly

minor breach
#

This was an image posted on forums, I am using it just to point out that the last line in the Endurance description is missing an "r" in Endurance. [ignore the red box]

#

"Enduance mitigates both hits and damage over time" needs to have an "r"

summer field
#

"Improves skills that rely the raw strength of you and your companions" should be rely ON the raw strength

valid gazelle
#

Last affix needs commas

hasty tartan
#

Should be “attack from a”

hasty tartan
#

I just unfortunately read the global chat, someone noticed both armor and armour are used depending on what you’re looking at

For example my rogue has armor items but the idols shred Armour

Actually it’s even +armour affixes on armor

Worse..

Rogue Body Armour
+130 armor

real geyser
hasty tartan
granite sable
real geyser
#

Should specify "while you are inside the smoke cloud" per the main smoke bomb description to be clear.

zinc jackal
#

"at first I thought it was a sweet, but..."

#

Missing word there. Maybe something like "at first I thought it was a sweet gesture, but"

hasty tartan
#

Not sure why this happens but every now and then I get random unique lore tidbits pop up on regular items

Not wearing uniques, none in inventory and none hidden on floor by item

I’ve also had hearts pop on my items, probably something in the code, it went like

“Please don’t change this <3”

robust thistle
#

Maybe it's a base void damage?

shut oriole
#

as far as I can tell, the bleed chance on these gloves isn't converting.

gray void
gray void
cursive bay
gray void
#

Plural of Ballista

#

Though Ballistas is also acceptable.

thin flint
hasty tartan
#

Sure, how do I do that?

Edit: error persisted while in stash during that session but now it’s no longer there, will post to forum

hasty tartan
#

Posted

minor breach
#

missing a ")"

gray void
#

Where's that from?

robust thistle
gray void
#

It's base crit for any skill that has the void tag

robust thistle
gray void
#

Well, "+x% void skill crit chance", yeah

robust thistle
#

Is it base crit chance?

upbeat warren
#

Yes

cursive bay
soft owl
#

missing " to" ? more damage to slowed ?

stone crest
#

no tooltip of the orb when pressing alt

#

tooltip when pressing alt

#

should show on the first too?

gray void
#

Should read "more" not "increased"

#

Similarly to the other node

thin flint
#

This is changed internally, just wasn't caught before it went out

valid gazelle
#

2nd quest objective

gray void
stone crest
gray void
hasty tartan
#

Ricochet spelled wrong in more info

gray void
plucky ice
#

Egg's correct; it says "rocichet". We'll get that fixed. 👍

hasty tartan
#

I’m also fairly certain the “s” should be dropped in “ricochets” since we’re already talking about multiple projectiles but it has been nearly 10 years since I took English in college so I could be wrong

gray void
#

no, ricochets is the correct plural

#

Just don't pronounce the t...

hasty tartan
#

Yea it is but it sounds off

#

Double s

gray void
#

it doesn't have a double s

hasty tartan
#

We’re talking about multiple projectiles already so why make ricochet plural?

gray void
#

because ricochet is singular

hasty tartan
#

I would say the “bullets ricochet” but the knife “ricochets” off the wall

#

I’m switching to general, I need you to math for me please, I concede here

plucky ice
#

I'd be inclined to agree with Egg Bagel. The description of the node is characterising how shurikens behave if that node is taken without offering commentary on when they started behaving that way. For that I would be inclined to use the simple present tense, in which case the root form of the verb 'ricochet' is preferred regardless of the number of shurikens (which is effectively unknowable). I think it would be given an 's' if we were talking about a specified shruiken - but here we're discussing shurikens more generally.

hasty tartan
#

That’s what I wanted to say but my argument was just stated like someone who still watches Barney ...maybe there is a reason you were chosen by Orobyss and I wasn’t 😭

plucky ice
#

you forget, my allegiance is to Sarnomoji

#

😛

gray void
digital comet
#

What exacly do magma shard and dmg ? there is no information with alt

hasty tartan
digital comet
#

it does not show me information about

hasty tartan
#

You need to hold both and a separate window should pop up

hasty tartan
#

Edit: Assuming this meant to describe high health

hasty tartan
#

I can’t make this window move even with the supposed pressing of alt over and over

This also happens on DA lightning tendril node and sentinel abyssal orb for me

Also the icicle looks to be an arrow but the tooltip says throws a hammer that returns...sounds like hammer throw

#

Or is this the long awaited sentirogue or roguinel

whole lily
#

'Mental Aegis'-Node in Flame ward tree says "each point of Mana shields 5 Health", but Charactersheet adds this buff to 'Damage dealt to Mana before Ward' if this is the intended way that Mana shields Ward during this buff, the tooltip should say this.

#

ok maybe i just had brainlag, the charactersheets tooltips make it more clear i think+

gentle thunder
#

Dunno if it should be here or already posted but:
Don't think the "When" should be there

stone crest
#

Sarno and Mike should do a tooltip mistake stream with us, for ervery live reported tooltip mistake the two and every viewer have a shot of booze 😄

#

that would be a very funny stream i guess 😛

fringe mauve
#

Either there is two different glancing blow mechanics in the game, or one of those tooltips is lying to us:

versed ledge
#

The unique is wrong

fringe mauve
#

good to know, thanks!

stone crest
#

The tooltips on the voidknight echo stuff are not consistent either. The mastery bonus of VK says 1 second later most other stuff says 0.5 seconds

soft owl
#

so the arrowguards i got in vault are useless ?

stone crest
#

it is not it gives you 42% chance to receive a glancing blow

#

thats 42% * 35% less damage taken

#

~ 14,7% ... only thing wrong is the tooltip about what the glacing blow does

soft owl
#

where can i see on my char sheet how much damage frostbite does . ?

solar niche
#

melee physical or just melee?

gray void
#

just melee

#

if it were physical melee it'd say so (as it does for the void knight that gets % void melee)

plucky ice
#

It says Physical in one place on the screenshot, but not the other. I'm looking into which is correct.

fringe mauve
#

There are two Holy Symbols in Paladin passive tree.

#

they are quite near each other too...

#

Guess they're from the different Gods, you can never bee too pious! 👼🏻

sonic tundra
#

some nodes in sentinal abilities which grant a bonus effect doesnt have the "alt" option to see the effect/scaling, but the ones after which modify it, do.
e.g "Massacre" in Rive
or "Blade Assault" Vengeance (follow node"Combo Riposte" does have an "alt" option)

sonic tundra
#

"Collateral Damage (Shrapnel)" Ring of Shields

gentle thunder
#

Unsure if intended, but hey, it's a hunt... 😄 (Case you don't notice, the rounding is quite... detailed :D) - Sorry if already mentioned

hasty tartan
#

I’ve noticed I can’t see the range on the second line “chance to ignite on hit” while it seems to be fairly variable

This makes me unable to know where my item stands, just sold a 130% chance one so I know it’s a decent margin

fringe mauve
#

A clarification for what enemy is considered "nearby" when pressing alt would be welcome for Armour Clad Sentinel passive node.

stone crest
fringe mauve
#

I (and google) believe there was a typo in a node name. It's one of the sentinel Rive skill nodes. In lower left side of the tree.

#

Opportunist is the way to go.

fringe mauve
#

Not strictly a tooltip, but an error in "Hidden Gems" quest description:

cursive bay
#

not sure if this is a epochplanner bug, but there should not be a connection there

gray void
#

That's pulling from the game files so that's what the link is in-game.

#

It's possible the devs didn't want you going "backwards" to that node shrugs or maybe an oversight.

gray void
#

yup

stone crest
azure vault
#

While hovering over "Bow Critical Strike Chance" in your "C"-menu it says Melee Hits instead of Bow Hits 🙂

unique crescent
#

spell: disintegrate, talent: Escalation, issue: skill node's tooltip text says "more", but tooltip details say "increased".hard to understand which one is it.

versed ledge
#

It's more

spare bone
#

In game guide under Quest Echoes, the word "must" seems to be missing: (is this the right channel for this?)

gray void
#

Could the hp gain be a heal instead of a buff? Have you tried using it while on low hp?

grand citrus
#

aye, looks like I misunderstood "Health Gain"

I'm assuming the extra 200 armor is probably also some kind of hidden stat buff somewhere

rich shale
#

There is a typos in the crafting info, in the definition of "Damaging Fracture", it says "teir" instead of "tier".

This definition can be found by pressing [F] in-game, then clicking on "Info" to the top left. In the opened overview, the typos is in the second sentence of the definition of "Damaging Fracture" (orange-yellow text).

autumn skiff
#

Just before heading to Lake Liath

civic spoke
#

Rogue -> Acid Flask -> "Fire Shred reduces poison resistance"

mint linden
#

Sentinel > Rive Skill Nodes > "Oppourtunist" (should be written as Opportunist)

sly marsh
#

the skill say "YOU CAN USE IT TWICE BEFORE IT GOES ON COOL DOWN"

so i used both of them at the same time , but when the cool down end , only 1 return .

is this intended ?

#ifeelstupid

gray void
sly marsh
real geyser
sly marsh
#

understood

umbral topaz
twin ocean
#

Crafted this the other day after getting it. I still can't believe I was lucky to get these rolls, save for the suffixes.

sharp egret
#

some sort of issue with the filtering, maybe mistaking bleed for physical?

solar niche
#

physical has a bleed tag so i can see why it works like that

fallow agate
#

filter also matches alt text of modifiers, and alt text of bleed tells you it's physical dot.
similarly if you search for example "surroundings" you get all attunement items because that word is mentioned in alt text of attunement modifiers.

slate veldt
#

Posted it here because I've reached my posting limit on the forums as a new forum user.

mild mason
#

Not sure if that's been reported b4

gray void
#

I read it as the prisoner thought she had been given a sweet (which is what we in the UK call candy, if you're American)

delicate sorrel
#

Judgement`s node, Lingering Force has scaling tag "melee".

But does not scale with melee as stated at bottom of Judgements tooltip "Conc Ground does not scale with increases to melee damage"

Not sure if this counts as a "typo" or an oversight or actually intended.

solar niche
vast finch
#

no clue if it was allready mentioned before.
"Mel?" -> "Me?"

2nd story-quest of the monolith "the last ruin"

urban otter
#

don't know if this has been brought up yet or not, but I think a word is missing here
NOTE: This is the last paragraph in the Quest Echoes page of the game guide

river carbon
#

Should this not read as "Reap DEALS more damage"?

tame rampart
#

Speaking back on "Swipe" Werebear form also has a skill named swiped in addition to the base class? The alt-text lists "bear form", not "werebear form".

nova plume
#

The affix shard for armor is spelled Armour. There may be more armours scattered around.

novel pumice
#

"ignite chance from smite's tree is convert" should be "is converted"

#

phylactery is misspelled

tame rampart
#

is Forge Strike supposed to list dual 4% increased damage per Attunement?

tame rampart
#

Smelter's Wrath has "channelled" instead of "channeled" two "L"s to one

spare bone
#

This is missing the roll range for the 2nd mod, move speed for you and minion. I have 2 rings, one is 7% and one is 8%, so there should be a range showed when Alt is held.

tame rampart
#

I learned something today

gray void
#

But then, so is armour... 😉

tame rampart
#

armour / armor bugs me but probably not as much as new discord messages mentioning it from new members bugs others.

azure wraith
tame rampart
#

I could be wrong but I believe the "on hit" makes it non-global and therefore not shown in global stats

heady solar
#

yep

#

its a conditional affix

azure wraith
#

Ah, that makes sense. I assume we'll have individual skill stats at some point

frozen root
narrow lodge
#

"the will to sieze it"

solar niche
azure wraith
azure wraith
#

This reduces MS arrows by 2, it is not a maximum. Either the tooltip is wrong or the talent is bugged.

fallow phoenix
#

The wording on this seems off.

brittle mesa
#

Not sure if this is the right place but this happened.

latent elbow
#

"Punture"

modest nebula
#

ballistaE
also +7 between 400% to 1000%

tawdry hamlet
#

I think ballistae is plural. I noticed the same thing but figured it was cus plural

abstract jasper
modest nebula
#

at least it is inconsistent

gray void
upbeat warren
#

Reign of winter "icicle" tooltip has lots of things wrong

gray void
marble anchor
#

'cast fire aura on kill fire skills' um? with fire skills?

also missing ) at the end

tame rampart
#

This is at the edge of my grammar abilities, but would it read better if the Bladedancer passive "once" read "...and if you have been hit recently [you] have additional dodge rating"

cold cloud
#

Doubeld instead of Doubled, Forgeguard passives

azure wraith
#

minor change in wording but an important distinction (bottom, from buff tooltip is actual behavior)

spare python
#

It was spelled correctly in the previous node for Flame Reave

modest nebula
#

that 0,0001 % better be worth it

sour bane
#

a general comment about some unclear tooltip :
"on hit" is not always clear if it is "when you are hit", or "when you hit an ennemis". (or may-be, it is both)

rugged nacelle
#

There is no range on the fang unique for the melee physical damage for minions

solar niche
sour bane
#

"when you hit" and "when you are hit" would be more clear.

mental bolt
#

This doesn't specify it is poison chance on hit even though it is

latent elbow
#

Not sure if it's been posted before

frigid kernel
#

Double message on health and armour, either I am confused or something is amiss 🙂

sour bane
#

both are bonus to health and armor, but the first is flat and the 2nd is in percent.

sour bane
frigid kernel
#

Seems you are right

latent elbow
#

it should say "deals more damage against slowed and immobilized targets"

spare python
#

Is it "and" or "or" or "and/or"

vocal cape
sour bane
#

not a mistake but it should be more clear :
it would be better if it was "add melee fire damage" and "increase fire damage".
(and when i added the red square on paint, i seen for the first time that they where in small grey "added" and "increased" at the end. But they are not visible, and i did many times the mistake to not use the good one)

undone ruin
#

Alric's Revenge quest narration prints two paragraphs on each other, after you defeated the Osprix Leader

gray void
#

It should do. How have you tested it?

sour bane
gray void
#

But did it do more damage on the dummy or did it not do any increased damage?

#

Is it a tooltip bug or a damage/skill bug?

azure wraith
#

why isn't this 100%

sour bane
#

probably : because it is 99.2% power roll, and the left one is rounded to 50%.

azure wraith
#

Ah I see

woven iron
woven iron
#

"...Plague, a that..."

solar niche
#

is this bugged?

#

green flavor text on a t6 rare

ionic pivot
#

It's because you hovered over a set item before hovering over that

#

I'm sorry for my weird attention to detail.. The order of items the shards can be applied to is different between void and necrotic shards

gray void
sour bane
west flame
#

idk if this is a tooltip-hunt but the quest MONOLITH : Fall of the Empire is dubbed as Ruin of The Empire on the quest list

solar niche
river carbon
#

Says it doesn't work if EN has a cooldown, well I can confirm that it DOES still work with a cooldown as my EN still has a 2 second cooldown.

oak mango
#

is tooltip hunt like ui mistakes or something? if so I'm not sure if it's intended or a bug, but if you hold ALT over a fractured item you can no longer see if the mods are prefixes or suffixes. I guess it doesn't really matter since you can't craft them anymore but it would be nice to still know what type a mod is

sour bane
iron python
#

It does not increase poison damage taken, it reduces poison resistance. The tooltip when hovering over a poison stack on the characters debuffs.

novel pumice
#

Life's Journey flavor text - "whithers" should be "withers"

#

Elder branch - 'trippled'

#

Siege captain - 'block effectives with a shield'

sour bane
#

unclear tooltip :
with this nod, it can not chain at all, or it can not chain when out-of-mana ?

ionic pivot
distant fable
#

not sure if this goes here but anyway

#

also not sure if it isn't normal since i'm very new to the game

ionic pivot
#

Well that's interesting

#

I think they moved minion affixes to prefixes recently, looks like that item didn't get the memo

gray void
umbral pumice
thin flint
#

That'd be a feature request-- the tooltip there is just a static piece of text right now.

novel pumice
#

'innevitability'

deft sun
#

Holding ALT on Glacier's Whirlpools doesn't show the Ice Vortex tooltip like other skills that create Ice Vortex. Is this the right place to list that?

night hatch
#

Pursuit has increased 'Movespeed' everywhere else it says 'Movement speed'

ionic pivot
night hatch
#

Armor gets written like armour every time a stat mentions shred.

gray void
night hatch
ionic pivot
ionic pivot
#

(I don't think this is still the case, is it?)

stone crest
#

yeah thats "pre endurance"

fluid talon
#

not sure if this is tooltip related but.. It's a Rune of Removal

plucky ice
#

I don't believe it always displays like that. Could you post the game's log file on our Bug Reports forum?

#

!bug

hot capeBOT
tawny bolt
undone ruin
#

Found on the Forge Guard's tree:

terse ravine
#

I had never noticed before, there is a small inconsistency with timeline 80. Its name is "Fall of the empire" but in the quests list on the right it appears as "Ruin of the empire".

undone ruin
#

In the Blood, Frost and Death timeline, the saved Wengari Chieftain is missing a full stop in his dialogue:

pulsar rose
left raft
#

It doesn't specify melee but doesn't scale with physical spells.

gusty nova
#

@tender dove not a mod but you can add whatever tool tip that is conflicting here for them to fix

tender dove
#

na its just a general question as it the unstoppable says that you are invincible while you lunge but Reckless lunge says you take +20% damage per node point hence why i was asking about whether the unstoppable overides it 🙂

gusty nova
tender dove
#

gimmi a sec

gusty nova
#

np

tender dove
#

Unstoppable node highlighted

#

Reckless node highlighted

gusty nova
#

+20% of 0 is 0 🙂

#

the first one should cancel out the seconds effect

tender dove
#

ok i was just checking hence why i put it in the ask devs section 🙂

gusty nova
#

yeah no problem i was just tryna help :p theres more cases like this in other trees like in mage sorc you can make it so the black hole ability doesnt pull anymore and there are nodes to increase its pull strength

tender dove
#

in fact ill test it see if i take any damage best way i suppose 🙂

pure ravine
#

unsure if this is intended but the "Bronze glaive" under the 2H polearms item filter says it gives regular critical strike chance instead of melee only

undone ruin
#

Lethal Mirage has a typo in their node:

brittle plume
undone ruin
#

Sometimes hovering over a rare item on the ground will color "Crit Avoidance" yellow on the equipped item. I have seen this second time in a week or so:

undone ruin
solar niche
#

When comparing

gray void
#

The words "crit strike avoidance" shouldn't be in a different colour though. !bug

#

!bug

hot capeBOT
untold canopy
#

The unique item "Frozen eyes of Formosus" should have a range shown for the final affix when pressing ctrl+alt. I have several copies with various values for the increased minion cold damage.

ionic pivot
marble pulsar
#

i assume this node gives "Increased" as opposed to "more" global damage over time, perhaps that should be made explicit though

gray void
ionic pivot
solar niche
#

missing a % sign on 30

steel depot
#

When you got a perfect score on the test but that still not enough for your Asian parents

fallow agate
#

manifested armors have 350 base health, not 400.

#

base duration for swords is 15 seconds, not 10.

solar niche
#

i don't believe this is how freeze works

gray void
#

The higher the hp of the mob, the lower your chance to freeze

solar niche
#

rereading i see what it means, in the moment i was confused and thought it was refering to current hp, not max hp

gray void
#

yeah, that's stun you're thinking of

solar niche
#

stun is max hp

lyric viper
#

is it normal for this unique to have the boxed implicit?

#

i have 3 others and it has melee cold damage instead of the crit strike chance

fallow agate
lyric viper
#

ohhh thanks

real geyser
#

So I checked the tooltip for all three chance to apply ailment (chill, shock, slow) to attackers on the character tab. Apparently, only in the chance to chill tooltip does it switch to say chill "enemies" instead of "attackers" I think we should stick to one - either enemies or attackers consistently.

thin flint
#

It should be attackers 👍

granite sable
meager fable
ionic pivot
#

Or should it be 'Slows caused by Acid Flask last longer.'? (I agree, it's not correct currently)

past talon
#

very specific freeze rate multiplier range

deft glade
#

not a tooltip...but i assume this should say within, not with

untold canopy
#

Zweihander should be changed to zweihänder (to be proper German).

mossy perch
#

Lots of Ballista tooltips have an E at the end

plucky ice
#

Yes; that is the plural form of the word. 🙂

gray void
novel hornet
#

Both ballistas and ballistae are correct yeah

west ibex
novel hornet
#

In latin there are declensions. This means that the ending part of a latin word can tell us its function in a phrase. In latin, for instance, the order of words in a sentence hardly matters (it usually still follows a pattern, but not following it isn't a mistake). In the case of ballista ballistae, the 6 cases are

  1. nominative - ballistă ballistae
  2. genitive -ballistae ballistārŭm
  3. dative - ballistae ballistīs
  4. accusative - ballistăm ballistās
    5)vocative - ballistă ballistae
    6)ablative - ballistā ballistīs

In the phrase "+9 Bow physical damage for ballistae", the "for ballist-" in latin would be translated as "ballistis". But luckily this is english and not latin, so we don't have to bother with this crap. When a word from a different languages enters in the english vocabulary, it usually either is introduced by taking the singular noun and making it follow the english ruleset - for example the originally italian word pizza becomes pizzas. Pizze is also used but a lot less. When it comes to latin words a similar pattern is usually followed. So what is more correct to use in the english language? Ballistae or ballistas? There are good points for both forms. The reality is that in most languages change over time, as words get created, words stop being used or their meaning changes. Maybe one day people will use pizze more instead of pizzas making it the standard. Maybe they won't. The rule of thumb in cases like these is that the form that is used the most is "more correct". Does it make the other form wrong? Absolutely not. So far I've seen about the same amount of people (both here and by looking up on google) saying ballistas and ballistae, so there should be no problem. What matters in game is just consistency on using either one or the other form, not which one is used.

west ibex
#

Well currently the english language doesn't technically recognize the word ballistas, it's just plain considered incorrect and dictionaries tell you that ballistae is the correct plural, is all I'm saying 😛

untold canopy
#

And just an fyi, the word is originally Greek and not Latin. Latin borrowed it from Greek and English from Latin 😉

novel hornet
#

Yeah, a lot of words used in latin were originally greek. @west ibex oxford dictionary recognizes both ballistae and ballistas as valid plural forms.
Other sources don't mention the -s form but put it on the example phrases. Other dictionaries don't even mention ballista as a word. Most articles I found that specifically refer to the plural form use ballistas instead of ballistae. Most of them in general however prefer to avoid using the plural form at all, to avoid any hassle.

west ibex
#

Do you have an OED subscribed account so I can link you to it? (because it specifically does not recognize ballistas as valid plural)

novel hornet
#

I don't, but I noticed that some engines that use OED database (or at least they say they do) have ballistas mentioned as plural.

gray void
novel hornet
#

I got an update. I found out that the inbuilt google dictionary system (which is provided by Oxford languages, so OUP and not EOD) has it. Also, I found out encyclopedia Britannica in its definition mentions specifically to ballistas as plural. But this is just the beginning. I'm gonna send a request to include ballistas as a valid plural form to the most famous english dictionaries just to prove a point.

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The point being that I need to find stuff to do while waiting for 0.8.2

west ibex
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Sarno confirmed the tooltip is correct, it's all good man 😂

worn anvil
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Thought this was a good one... Is there a difference between "very slow" and "VERY SLOW" 🙂

delicate nacelle
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Caps

versed ledge
deft glade
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says fire resistance shreds poison resistance

gray void
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Known typo

wooden harbor
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Dunno if this has been reported yet, there should be no "are"

fading meadow
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Cutthroat node in synchronized strike can't decide health status

plain dragon
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Missing "Physical" in first effect line

summer field
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This doesnt seem correct...?

untold canopy
summer field
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Icicle being counted as a throwing attack and saying it scales with throwing attack modifiers when thats not true

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@split oak made a build with that bow that proves it scales with spell

gray void
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Yeah, that's a known issue with the fluff text on that affix/skill

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It gets reported from time to time

keen crane
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armor ALT description still outdated from endurance patch

hard hedge
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new name of a40 sidezone. that seems like error

gray void
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!bug

fallow agate
red shore
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does this count as a wrong"tooltip" ? i think so

gray void
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Yes & it has every other time people have posted it.

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and yes, I am a grumpy bar steward

red shore
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sorraw

granite sable
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new here, please let me know if this has been posted to death or if I misunderstand the purpose of tooltip-hunt

gray void
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No, that typo doesn't get reported much (if at all)

granite sable
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ayyy

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I don't think I have the focus necessary to both play the game watching for the occasional typo, and try to read back and retain what's already been posted. So I'm just gonna post em as I find 'em, and at very least that'll confirm that it's still an issue on the then-current build.

upbeat warren
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The necromancer skill tree says "mastered" even if you are lich

pallid idol
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I think I just read a loading screen message that said " Critical strikes have no effect no damage over time". It went by quickly so I couldn't get a pic 😦

radiant holly
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i dont think this is proper english omegalul

fallow agate
radiant holly
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^ extra grammatical error in this: the "a" should be "an"

river locust
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I reckon the "a" before "Shade of Orobyss" should be changed to 'the'. So it would read 'From the Shade of Orobyss'.

radiant holly
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that isnt correct though

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there are multiple shades of orobyss

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so "the" isnt a grammatically correct word for this nor does it really work out anyways

reef zodiac
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some inconsistencies with how armor/armour is spelled in the game. ex. in the Decoy tree, Ear Shatter and Sound of Flames are next to each other and use different spellings

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Flame Alchemist node for Cinder Strike does not show Volatile Flask when pressing alt. The two nodes following do however.

finite briar
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bladedancer

reef zodiac
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Monolith: Ending the Storm quest needs the second checkpoint updated from PH

reef zodiac
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when using Dragon Arrow in the Detonating Arrow tree (I'm guessing Frostfang also does the same), shock chance is supposed to be converted to ignite chance. However, character sheet is still showing shock chance from the Cruelty of the Meruna blessing. Unsure if this is a visual bug or actually not converting

solar niche
solar niche
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should read melee physical damage in the top line

midnight obsidian
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YOURE SABERTOOTH MORE GOODER

radiant holly
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"You do have no mana regen while channelling"
should be:
"You do not have any mana regen while channelling"

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or just "you have no mana regen while channelling"

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both work

bronze bison
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47% of what?

granite sable
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Acid flask is missing a Physical tag. for its base damage.

granite sable
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Should be clarified, maximum or current health.

terse ravine
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Missing "must"

lusty pulsar
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mods overlapping the 'enemy modifiers'

bleak socket
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Anyone reported the bug with the tooltip for Shield Throw being incorrectly replaced by the one for Shield Rush in the Sentinal Mastery window yet? If so, then they STILL haven't fixed that one as it was still like that when I logged into the game last night

radiant holly
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journal gone and still says this

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(journal should be brought back though)

radiant holly
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character spelt incorrectly

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also the tooltip for hovering over your actual toolbar potions says 5x character level while the character sheet one above says 4x

hushed spindle
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should probably say "of Distracting"

idle mural
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on kill with fire skills maybe?

elder pike
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Also effects teleport, but the wording makes it sound like its everything that isnt teleport that gets effected.

gray void
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Yeah, the line underneath that is the bit that counts (global CDR) but that text should be changed to "Your skills recover ..."

radiant holly
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should be a ' in won't

deft crystal
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Harvest ability shows that it has base necrotic damage:

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But the element of death node shows it converts to Necrotic damage:

terse ravine
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@deft crystal It converts ALL to necrotic. Including the base damage of your weapon. Si if your weapon has +30 Cold Melee Attack, with this node it will become +30 Necrotic Melee Attack

bronze bison
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Shattered Lance swords are supposed to grant "Deicide", but the buff tooltip is just 'decide'.

errant lance
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either that's a lot of freeze rate or the float doesn't want to cooperate

gray void
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known issue

errant lance
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not sure if that one's known but boardman's plank don't play well with checking another item and then hovering over it

terse ravine
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This tooltip is brilliant. I know that I am the one who casts the spell, so I know it will use the skill tree. And it is written that I will not have to pay the fee. And I know exactly how the skill will be cast (from the Zombie).
I feel this is (very close to) the way tooltips should be written. We usually come here to show errors or approximations in tooltips, but it's important to show what is good.

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I've used it for a little while now, so time to talk about it. ^^

broken horizon
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Does this one count? "Enter [PH: new name of A40 sidezone)"

radiant holly
heady whale
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"The Claw" unique item's special wolf ability should read something like "Summon Wolf now summons Wolves up to your maximum number" - the way it's written now, "You can summon wolves" is incredibly misleading to new players, and will have them expecting to be granted wolves by this unique item regardless of class.

pure copper
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Just found a typo

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Lich mastery, respite node, skill is Aura of Decay

lyric viper
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"but bow attacks that cost mana, cost more" for better clarity

terse ravine
gray void
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No, 0+75% = 75%... 0*75% = 0.

terse ravine
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0+(75% of 0) is 0.
I'm not talking maths, I'm talking standard guy :-p

gray void
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Well, standard guy is wrong because pedantic.

terse ravine
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Confirmed!

manic crypt
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Should clarify in the tooltip that channeled flurry node adds a minimum mana cost of 1 to the skill.

odd remnant
manic crypt
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In black hole tree. Afaik that behaviour described in the alt text doesn't occur, but if it does then it should be elaborated on.

sonic coral
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Holy Aura's 'Shelter From The Storm' node explicitly says it gives Endurance Threshold, but actually gives Endurance

broken horizon
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Flurry's Giant Slayer node says "Eack stack"

gray void
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Why is that incorrect?

hollow ingot
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Each instead of Eack

gray void
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😄

sonic coral
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Hovertext for Summon Scorpion says "inflict a long lasting poison", but I have not seen any information on what its poison duration bonus is, if it has one. So, it should either clarify the amount of duration bonus it gets since that's really useful information, or uh, not lie, if it doesn't have one.

gray void
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I suspect that's fluff, like Attunement's "improves skills that rely on the innate magic inside you and your surroundings"...

sonic coral
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sure but at least the attunement fluff has less to read into 🙂

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here it suggests something specific and useful but its unclear if it actually gives it

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for the record it would be sick if the fix here is actually giving the scorpion a default poison duration increase, just sayin'

elder pike
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Top bit specifies when you block a hit.
Bottom part only says when you take a hit.

gray void
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known typo

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If in doubt, the bottom bits are correct

radiant holly
hollow ingot
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Hello kappa

radiant holly
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what u did aint all right but i respect ur grind to free aiden :pepega:

bitter oyster
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(crafting guide) ... damage done to an item done by ...

radiant holly
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no reason for these two to have different descriptions

unkempt cape
gray void
unkempt cape
gray void
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starting the channel needs to be the 3rd attack.

unkempt cape
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That's the most ridiculous mechanics. I mean counting 100 channeled arrows as 1 attack.

marsh hinge
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"An enemy can only have one instance of plague at a time" in a tooltip for Time Rot

delicate quarry
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Frostbite: In the game guide tells it has a 3s duration doing 30 damage. In skill talents like Ice Barrage's Hypothermia it deals cold damage over 4s. No amount specified. In the datamined files on tunklab it says 35 damage over 4s.

fallow fractal
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Summon bone golem: Amalgam and Sentinels could use rephrasing. (it also has an open paranthesis that doesnt close.

fallow fractal
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Not exactly a tooltip... Dialogue: Baz the stormrider refers to female player characters as "brother"

regal gull
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"Ruptured Corpse" on Bone Curse does not specify a damage type.

flint ocean
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Fireball-Flammability node. Still has the old Fire Protection tooltip description instead of Fire resistance shred

heady whale
gray void
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From the new unique, I assume the alt text will be updated to refer to your minions?

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Should probably say "decreases your health"

peak latch
# gray void

That is just explaining how the stat works in general, not it being specific to minions. The alt text isn't that dynamic.

peak latch
gray void
gilded pulsar
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i think it just explains leach in general

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where "you" means just the damge dealer

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not the player

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though i think it can be a bit confusing

gray void
gilded pulsar
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Yea

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I m. Not a nativ speaker myself and I wasn't sure when I saw leach when I started either

rough marsh
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This should say vs DAMAGED enemies, not "damage". 😄

gray void
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If it could be changed to "A percentage of the damage dealt is returned to the leecher as health over 3 seconds", that would be better.

peak latch
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Yea we plan to improve the tool tip

gilded pulsar
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Pat

hollow pulsar
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'Casted' in this case already has 'have' in front of it, so proper tense would be 'Whenever you have cast a spell'

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The 'Dragon Mage' node also has the same grammatical error

hollow pulsar
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actually, now that I think about it, 'casted' is just straight up not a word to begin with

gilded pulsar
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shouldnt it be "have cast"?

hollow pulsar
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That's... that's what I said

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because cast is already in past tense

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it's one of those weird words where cast is both present and past tense

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just like read and read

gilded pulsar
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I was just making sure I understood correctly. Still Learning stuff

hollow pulsar
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Ah, I see!

restive egret
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Both of these nodes in the Sentinel base tree are called "Gladiator"

feral citrus
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Petition to rename the second one to “The Cooler Gladiator”

rough marsh
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name them

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The Best Defense and Is a great Offense

gentle egret
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"Surge's base physical lightning damage" (unless Surge does have physical damage?)

torn bone
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not really a tooltip specific thing but body pieces are called armour in tooltips and armor in the filter selection

gray void
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That's a known issue, due to some of the devs being American-speaking & others being correct.

torn bone
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ah okay, wasnt sure if it was mentioned, just wanted to point it out

summer field
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Not sure this counts as a tooltip thing but here I have 25 points into the beastmaster tree but the left hand side only says 22.

flint ocean
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Smoke Bomb - Shadow Hunter node. Critical is missing an ''i''

granite sable
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This should mention that it can recast on allies randomly

mighty sonnet
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Hello! Idk if this belongs here but last night we discovered that I couldn’t use “alt” for more information on the skill “Smoke Bomb.” Hopefully it was just me or my session!

void silo
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typo here

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"posion"

sand robin
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"Increased bleed effect" should be rewritten to say what it actually does. Bleed is physical damage over time, so you have damage and duration. There's nothing that would be applicable to "effect". If this mod affects the damage, just write it as "Increased bleed damage".

gray void
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It's a separate modifier to duration or damage.

sand robin
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Then what does it modify

gray void
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From memory it's treated as a more damage modifier, can't remember if it also modifies the duration (suspect not but could be wrong)

sand robin
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Well that brings me back to the description should say exactly what it does

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There's no reason to use the word "effect" here

gilded pulsar
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i think the reason "effect" is used here is cause other ailment have additional effect that affected asweelll

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so for example poison -> resistance shred

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so since bleed doesnt have anything additionally its the same as a "more" damage modifier

sand robin
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Again, that just makes for a confusing mod description for no real reason

gilded pulsar
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if you look at it from the aspect that its an entire categorie called "effect" it seems reasonable, though it seems there missing a good description

sand robin
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But "effect" is a contextual idea that doesn't apply here. It's just plain the wrong word. If something has an effect, then increasing it makes sense. It's so much better to be direct with a description no matter what

gray void
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"increased XXX effect" affects any effects XXX has. So if it's Poison (DoT & poison resist shred) effect then that 1 stat would increase both the damage & the poison resist shred. It's a lot more succinct than saying "increased poison damage & inherent poison shred"

cobalt kernel
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The arrow underneath the different Acolyte types are off-center when creating a new character. Not sure if this is tooltip or not

oak ferry
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Typo: "Spirit Plague"'s 'combo' button when using Conductor of Plagues skill node is labelled "Spirit Plauge"

void silo
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spellbreaker is on the 40 points column but requires 35

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(node in the middle, right side)

minor breach
hot geode
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not sure if this is the right place for it, but this rift isnt leading to lake liath, but to the risen lake

cedar orbit
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Not exactly a typo, but the wording of Divine Throws for Javelin is a slight bit confusing. "base physical damage and added damage" sounds like (Physical damage) + (Added damage of any type) to me. I'd reword it to "Base and added physical damage" to match what the icons indicate

elder pike
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Based on other skills, how its worded is correct

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it will convert added damage of any type

cedar orbit
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After answer from dev, the wording is correct, whereas the icons aren't completely accurate since they don't reflect the any added damage becoming lightning.

elder pike
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they dont not reflect that though

cedar orbit
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The fact that they omit it will make some players think what I did, that it's only phys that becomes lightning

elder pike
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i mean, the tooltip explains it

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if you take the explanation in the tooltip as 100% what goes on, then its fine i think

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and we dont know if theres other nodes that convert stuff

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in which case icons showing different could add confusion for that

cedar orbit
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It's fine-ish, I agree, but I think it could be a tiny bit better

elder pike
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theres skillsthat only convert the base stuff that use the same icons, but dont show that they dont convert added of the same type as well

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ive always seen the icons as more of a quick summary

cedar orbit
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Then my feedback applies to that as well, there's potential for confusion there that can be improved

elder pike
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idk, personally i think its a subjective thing

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i like it not having loads of info in the icon bit, but the actual tooltip explaining stuff in more detail

gray void
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It probably would be simpler if they tweaked it a bit to "base damage and any added damage".

gray void
untold canopy
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In the Oracle's Aid quest after completing "defeat the imperial forces ..." it shows these various steps double. You see the emerald, ruby, and sapphire sigil steps being repeated.

terse ravine
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I've never seen that... Oo

untold canopy
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In the Acid Flask skill tree, the node called Debilitate has two dots instead of the one it should have in its description

elder pike
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Should have a greyed out void symbol next to it, as Voidbringer converts it to void. (Or at least thats what I've assumed the greyed out symbols mean)

undone ruin
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Desert Stingers released by the Stinger Nests in the Dry River have their nameplate incorrectly labelled as "Desert Stringer".

devout bough
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Erasing Strike -> Final Hour node: "all sources if converted" (should be "all sources are converted")

sage walrus
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"...Bleed chance from all sources is converted..."

last kindle
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Shepherd of Thralls in the Volatile Zombie tree:

The top part says skeleton vanguard, but the bottom part says skeleton warrior.

untold canopy
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This node does not mention the slow frequency in its description.

civic spoke
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Void Knight - Time Legion more information shows outdated Time Rot description

alpine garnet
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On the Sabertooth tree, the Maul node
"Your Sabertooth more melee damage"
Missing a "deals" maybe? 🙂

obtuse lotus
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both of these nodes are named holy symbol

mild stump
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While holding alt on this javelin node, "For examble"

bitter oyster
marble anchor
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the added damage range seems odd. can't think of any other item that has a decimal in it

gentle thunder
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Anomaly ... has "press alt" but if you do, nothing happens, probably because there is nothing to show, but maybe remove the more information bar?

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Most likely is applied to the one from Echoing strikes and not the VK one, but might want to add the time interval for consistency sake to "avatar of regret" as well?
(And side question: unsure if it is correct that both instances have a different time interval?)

tawny bolt
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Exalted tooltips seem to change color depending on the item on the ground you hover over

terse ravine
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The node says "three additional" but also writes "+2"

livid sonnet
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3 or up to 12?

sand robin
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The belt prefix that cleanses ailments has no name

cedar valve
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The range on this mode is reversed, since it is an increase in damage it should be from 7% to 26%

fierce agate
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Typo in NPC quest dialogue... should be "Alright, fair enough. You want to make as much as you can, I get it." In Soreth'ka, divine era.

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Journey to Majelka Questline...Redundant use of 'rather.' I believe it works without the 2nd rather... "I'd rather take my chances with them than bring down the entirety of Rahyeh's forces on our heads."

terse ravine
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The values are not all the correct ones

mild silo
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Says I've only allocated 22 points when obviously there's 25 allocated. Just a weird bug i guess.

hard grotto
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stronk