#๐โoff-topic
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plus their explained their vision with fair argument and were open for changes and discussion
POE 2 is saved gogogo loot those items !
Can someone summarize the changes?
first i wanted to say blues are not exciting, but then i saw there is scroll of wisom highlighted too
Hmmm...
Lmao, I'm getting the fat MTX LE bundle if Steam blesses the refund 
The last news is heading in the right direction meaning some kind of compromise and understanding of the complaints
It's not a miracle but a first step rather
Presumably Jon and Mark had a very difficult conversation afterwards.
Yesterday's interview was pretty painful to watch
Since Jonathan thinks the game is fun, I don't know what he's playing then
Still pretty standard GGG two-step, but we will see how it develops.
And with the rest of the team ^^ having two figureheads tends to make the other staff fade in the background
Not sure if that's good or bad.
You want to shield your devs from all the online backlash, that way they can work on the game to fix it
Their statements about how "gear gives you the stats, and the tree multiplies it" were so baffling to me.
Isn't that completely backwards? Your tree is guaranteed, gear is not. If you don't get the gear you're multiplying nothing.
Well, Jonathan thinks that dragging all the trash rares to town to dismantle for shards is engaging gameplay on your campaign playthrough
Why get good drops if you can spend 5 minutes of every hour hauling stuff back and forth to get few orbs, then you can use the said drops to brick a good base
Easy crafting 
too sleepy when I listen dev streams and fall asleep for 1h
On the other hand, Tri is poor
I believe tri joined this discord yesterday ๐
No
He even earlier than me
I can feel he was very enjoy this stream, just... You know, GGG is good at stealing the influence EHG suppose to get
GGG wants power to be more item-focused, so that you grind longer. It is certainly a way to lengthen the treadmill.
Tri did pop into at least General last night.
I welcome any streamers to join le's hype anyways
More is better, yes.
check out double interviews are quite spirit-consuming exactly
wait, I'm surprised Tri don't join in poe server since he's a big fan of poe 2. Interesting
I always have a familiar feeling when I listen Karv speaking his thinking in English. Not sure which word to speak and how to pronoun a word
Im also rewatching the interview this is a classic
Yeah this dude ziz stood on business
i think they said that there are different ways people see and play games and their ultimate goal is to make game feel good for everyone idk if thats possible
They kinda do seem to be trying to double dip into PoE1 audience
But PoE2 is so not like PoE1 I'm not sure it's possible
The original idea of having PoE1 AND PoE2 developed at the same time was good, but now it's pretty waffled
The books are so good!
if every consecutive patch will be like last one its def possible
I can't believe the watcher will become my friend...
It just too odd. I'm required to kill them in my prophecies but they still willing to be my friend...!?
I wonder how many people know that most distributions in the world are not normal distributions.
Oh, has PoE2 hit mostly negative yet?
K, it was at 40% last night, so it's still clinging to that.
that's wonderful if le can like poe 2 on top sellers.
yin and yang, world is good when it's balanced.
I hate when I choose the wrong evil for terraria lol
with Ziz's interview, I don't think poe 2 will hit most negative because GGG did an interview to say what are they cooking now to reduce angry mood from players.
poe player base still huge.
Eh some players are just over dramatic
They are caving too much, changing too much too fast, swinging both ways too quick I don't like it. It's unstable
My issue is that they genuinely do not seem to understand how to implement their Vision. Because this ain't it.
Got my pc
still having after work beer than installing back everything again
Thing is so quiet it's impressive what I m gonna have as white noise to sleep
Le's subreddit have lots of players but a post will not attract them to do upvotes without relevant topics of Poe 2's help... It's upsetting.
In Poe 2's subreddit, Poe 2 only memes always get the most gaslighting but le only memes never reach that amounts on upvotes
Glad to see you own a new PC!
I found off topic is the channel I'm actively the most since time is passing.
... That's a complicated feeling.
Fans that sit on your floor or desk are perfect for white noise
Honestly, it's fine. LE is a much newer game with a smaller following. But as they do big patches like season 2, they'll continue to get a bigger audience.
Don't really mind Reddit for neither Kirra
It's like a circus there's people there that don't even play
Yea no they vertically at front the freaking things don't make noise at al lol I m gonna have to get something to listen to when sleep I can't sleep without slight noise or a video or a stream random noise keep me awake
Reddit generally represents AT MOST 10% of the player base of a game.
Since things happen on Reddit and ggg stoped comunicating
Yeah, which is too bad. Gamers are too toxic for the devs to directly interact with them most of the time.
Look at how fast they've whiplashed on ".2 bad" and "vision good" after the latest upcoming patch stuff.
And yet GGG is listening to the whiners. Way too much
Feedback is still feedback
And regarding Reddit one thing is shit on the game another is doing it personally to Devs
Never stack a dev personally there is no reason one person don't screw up all project even a CEO
I have personal experience otherwise, but in general I would agree with you.
I think this is too much of a blanket statement. Once a game's audience becomes large enough, the subsection of that audience that is called 'toxic' will be large enough to have an impact.
Fair, though that's a pretty semantic difference.
Not really. I guess it's my way of saying that if LE were as big as PoE2, we'd have toxic elements as well
This is the thing, the feedback that ziz provided in the interview was the same thing that everyone has been saying, and look how fast they can actually fix those things.
Yeah if LE ever gets big, say goodbye to the public "ask the devs" channel
Yeah, the speed of the change was... very enlightening. So now we know that it wasn't because they couldn't. But because you wouldn't. Doesn't have to sway anyone, but it's a big data point.
Yeah, it's tough though. They can't be that open with the community at large because of general toxicity but the commmunity does provide valuable feedback on the feel of the game.
https://www.youtube.com/watch?v=jVRADmjzsss
Hold on, interesting to look back to gameplay showcase of poe 2 in 4 years ago xd
holy, this game spent 4+ years to cook but... Amazing to see how bad the actual game experience it bring.
They do listen to us a lot and few of them are probably even in this chat
I know there's few in BPL chat and people that participate in events like guantlet and BPL are usually people with a loooot of exp
Most game companies are very bad at signal differentiation. Either consciously or not.
I did one BPL and wanted to help run it with analytics and stuff.
I never know poe 2 until GGG announce the ea of poe 2 is lived on November
If they feeling something wrong that casual and new players will feel it x100 times
The very first inklings of PoE2 started about 10 years ago, I believe GGG said.
๐ Alright even big companies like GGG, they still needs tons of time to cook these epic environmental design.
Big companies do not necessarily have an advantage over small companies. Too few people concern themselves with diseconomies of scale.
There's a thing that the game is in EA but not all of us thing that way ,we think it's the actual thing that will just get content added on top but will not rest on a release
Ggg is very green on being a big company to be fare like they started with 5 people in a flat to
We can argue back and forth on EA vs. Release, but I can say that PoE1 has had changes at LEAST this sweeping twice, and they do major balance shifts every league. So it's not a surprise that so many people treat it that way.
Yes they grown a lot them selfs then tencent bought shares and there's another version of the game in Asia but still thats in what 25 years circle
Heh. I know a consultancy whose mission was to become the 'largest consultancy in its field in the world'. I was like... 'uh, do we care about being good?'
Money means more Devs for them with a bit awkward laws on hiring
Chris made good decision, we did got a better game
And we have another one to shit on today so it's a win for everyone
If they can make the game better for me great of they can't I still have Poe 1 and LE plenty of content a year
hah wait a moment, I remind of something by the palace terrain suddenly... Doesn't these assets appeared in highland too? Xd... Textures and colours are changed, add water simulation shader, place many palm trees and bushes, ok a new map is done hhhhh
Isn't this just smart use of assets?
lol I never discover this trick in poe 2 is the issue
GGG is smart, the time gap between players available to play both of them is super super long so it reduce lots of chances for players discovered that hhhh
GGG has made no secret that they have done this for a decade.
Nor should they, IMO.
Tons of another repeat maps let us forget these original assets so we will think highland is 100% new
No one is CLAIMING that they're new.
Honestly you are probably one of few people who care about the environment
All I care about is having a good map and killing lots of mobs
I do notice, but in PoE1 at least, there's an in-game lore justification why map tilesets come from the campaign. ๐
That's just a form of plot armour but yea
๐ (because the map I listed includes complicated architecture external facades and that's my tea so...)
I realize you do art in that way, but one reason that GGG has been able to maintain a frankly very impressive release schedule with PoE1 is exactly this reuse of assets.
I never know reuse assets for environmental design is the common rule in game developments because le is the only game I played which applied this rule xd
Too young. Yeah
It typically is in procedurally-generated games.
Well the condition is you have played many many procedurally-generated games xd
Well, another way is if you worked in this space.
So
PoE2
And PoE1
I haven't played the latter in a while. And I have not played the former at all. And the more I hear, the less excited I am to get into the former, or go back to the latter.
i remember jonathan saying poe 1 will have WASD after they port over all the micotransaction and stuff but thats going be a WHILE THO
chuckles Uh-huh.
Like I do not dislike PoE with every fiber of my being, but the only reason I even played PoE was, I wanted to play "this type of game".
That's going to have its own issues, though... if PoE prioritizes MTX importation into PoE2 over balancing it... it doesn't look good.
But I'll be honest, while PoE scratched an itch it also caused me pain.
they calling jonathan the "visionary"
I mean I have problems with Chris too, but it's clear that something changed after he left.
Maybe I should call him Vedrfolnir. ๐
For the worse, I mean.
I get this impression that they have gotten more rigid after Chris's departure, not less.
Please correct or update me if I'm mistaken.
Whats was chris's "Vison"
Ostensibly, maintaining a stable company.
But am I right? Wrong? Somewhere inbetween?
@last cedar I'm sure that's GGG's plan at this point.
Bro yeah they been doing alot improvements patch after patch
let see what they can cook
the interview might have inspired them?
Mm, I'd be happier if I thought it was in furtherance of their Vision, but with the exception of the fast-monster thing, it looks like they're going away from it.
'inspire' is not the word I would use in this case. ๐ More like 'put the fear of God into them'.
i was watching that interview i guess he think its dumb to slow them down or players will avoid fighting them... HUH
If someone like Ziz is going to be THAT confrontational....
Ummmm... this coming from the same people who tell you that if your build has trouble with a rare you should just bypass it?
Also... less mobs killed, less loot... sounds like a fair trade?
The vision is so dumb im telling you
The Vision itself is actually not bad. They have no clear path to realizing the Vision, though.
It's very clear that if your mobs act like they're in PoE1, you can't have their Vision. It doesn't matter what you give the players.
And that's just one issue.
I want to see the vision when its complete then ill admit i was wrong
they will figure it out
need more dudes like ziz to put it in their head the way they doing it isnt the right way
I'm not sure Ziz can see it, either. Ziz, IMO, is likely to push them towards PoE1.
I am not at all assured that they will.
idk if poe 1 will get any updates for a while they too busy with poe 2
They're missing some very important, very foundational concepts.
Man if they dont figure out the business will fail
I meant that Ziz will push them towards making PoE2 more like PoE1.
I agree.
Ziz a poe 1 lord of course
he was asking some poe 1 questions near the end
Well, any PoE streamer is going to want to know when their revenue is going to pick up again. ๐
But has GGG gotten more rigid after Chris's departure?
๐
GGG is just confused on the vision
Well maybe as the players we dont understand their vision.............
I still maintain it's how to achieve the vision, rather than the vision itself.
They may not, but players definitely understand when they're not having fun. ๐
I mean for EHG their vision seems to mutate over time through community input.
Yeah, not sure what's up with devs deciding that fun is bad.
Well, like, to me GGG have always been like these people who were like
We decide what is fun.
Which is why loot was always such a nightmare for me.
Because they need me to "consider every piece of loot" or some jazz.
I am not even opposed to the concept of a loot filter (I love the loot filter in LE), however, the one in PoE does not work.
im still annoyed they havent fixed the loot jonthan says he plays poe 2 but i dont think we playing the same game
I am not surprised. And highly annoyed. In fact, the RNG of power progression is the root of my issues with the game.
bro if im not getting loot how am suppose to progress
Oh, and I fully believe Jonathan is either lying or not playing on the same level field as us (e.g., using dev commands to create a build to test a specific environment).
Grind until you get it, seems to be the only option.
I really think it's not that they think fun is bad, it's that they don't realize the impact that their vision is having on what players actually consider fun
Or, IOW, they have a different defintion of fun. ๐
They dont know what is fun
And also, their games are so full of spaghetti that they make changes intended to target one area of the game, but it has effects on a lot more areas than they think it will
And people always get on me for insisting on definitions of terms. ๐
They know what's fun for them.
Like if you look at their hotfixes, a lot of them include some version of "this change affected a lot more areas of the game than we thought it would"
Well... we've talked about QA, have we not? ๐
mods timed me out when i said they need fire the head of QA for this crappy update sad
Yeah, it's very possible that they don't have "fresh playthrough of every build archetype" on their release checklist ๐
Or that they at least don't have a good system for targeting testing around specific changes, etc etc
Game dev is actually really hard to test properly
Mm... it shouldn't be that much harder than other software... though ABMs ALWAYS are notoriously hard to test.
You'd think. But most other non-game programs are a system entirely focused on one goal. But with games it's 15 systems in a trenchcoat, so unintended interactions are a LOT more common
Basically, when you have any program where you expect to get emergent properties at the system level, it's more or less impossible to write useful tests.
And most games basically fall under this paradigm.
And also, the end goal of games is "fun" which is hella subjective and a lot harder to deal with.
Measuring 'success' for a game release has a lot to do with player reception, whereas most non-game programs there's a very clear success criteria to be found.
skill scaling should be relatively doable though especially for gem level scaling abilities, i bet nobody tried to take shockwave totems through a1-a3
I don't know... I've seen a lot of issues with getting KPIs for the models I generate (for the model, not necessarily the system modeled).
Well, I'm not saying it's easy for every program. But for games it's always hard
I guess. I think devs ask for too much, honestly.
Ehhh, I dunno. After 13 years in dev and QA, I feel like I've got a decent understanding of things ๐
You think you do, but you don't.
Clearly GGG knows what the playerbase wants better than the playerbase.
GGG im sure has a good team of devs dont know how they screwed up
Management of course.
Oh, nothing against QA. It's just that in all my projects, the very first thing people want to cut out V&V (basically QA) because they think I'm exaggerating how long it takes.
im guessing they had a crazy deadline and had to deliver
General rule of thumb for me: It takes as long to validate a model as it does to develop (not design) a model.
No, I think the heads are just very prideful and know what's right for the game better than everyone else.
Yeah, I mean we could have an hours long dissertation about understanding and proving the value that testing provides in a product, heh. A lot of people underestimate it because it's hard to articulate how it affects the development process.
It is VERY simple (for me at least) to explain the value of validation. To wit: "Your model is worthless unless it's validated." Expand as necessary to not ruffle feathers.
Yeah, it's simple for us in the testing sphere to articulate, but you first have to get other people to listen to that articulation. So often it's ignored because deadlines and releases are relentless. Unles we raise specific red flags that will impact the release a lot of times, testing will be ignored.
Also sometimes devs are unwilling (or unable) to play their own game.
Egos are super common in leadership positions, for sure.
Well, my title for most of this was 'VP, Engineering and Data Science'... I was the technical head of the company.
So the issue was convincing the client, but I was fairly good at it. At least to get SOME validation.
And they wouldn't trust your estimates? Sounds like a them problem
But I can empathize, heh
Sure... but I can guarantee you that I backed my employees (they all wore multiple hats, and most did QA) to the hilt.
Have you ever had to validate a model before? ๐
I would assume that QA often happens more than you'd think. But I would assume not everything that's reported on by QA actually results in meaningful changes.
there were some things posted by someone whos story is becoming more credible with each shitty release by GGG some time ago
Am I wrong?
someone claiming to be a GGG employee
Oooo, details?
Can confirm. Especially with rapid release schedules, bugs will get shunted because they aren't high enough priority to fix. In my career, I've had a couple times where I've had significant vindication because there was a bug I pushed for to get fixed that caused BIG problems when it didn't.
i don't think i'm allowed to post any direct links to it here but if you google the term "GGG employee poe2 leaks" you will find it
Ah, k, fair.
i was initially doubtful about that post but it seems to be accurate the more time goes on
I mean, I have been in the situation where I had to figure out which bugs to handle and which to not. I feel like I mostly got it right.
suffice to say; there are very deep problems within GGG right now
somewhat related to chris' departure
I feel like it really depends on the relationship between the devs and testers. If the devs trust and have a close relationship with the testers it's usually really good. If not... that's when it can be problematic.
jonathan rogers is the main cause of the problems, from what i can gather
Mm, all I can find right now are links about the data breach.
Sure. It's just so weird that QA is not appreciated.
GGG employee here (actually).
try googling this (you're looking for a reddit thread from the ARPG subreddit)
We're getting there. QA is SO much more appreciated now than it used to be when I first got into the industry.
My Google Fu is terrible today.
wait what a GGG member made a reddit post? did they get fired?
Ok I have read the post.
Apparently, it was some time ago.
it was EA
intresting
Of course this makes it impossible to verify the veracity of the post.
the original post was on 4chan yes
We can only rate these kinds of post in terms of plausibility.
the reddit thread has a particular section that absolutely eviscerated jonathan removed from it
but yes, grains of salt, etc etc
Huh, how searchable is 4chan?
Darn it.
4chan working the way it does is the reason it works the way it does.
That sounds like a bunch of random words strung together but I wonder if you get what I'm trying to convey.
weirdly it makes perfect sense to me lol
Hey Alexa give me a tdlr of that 4chan post...
check dm
I cannot confirm whether we are currently living in that universe.
oh sweet alright
That make sense?
yeah it does
Still can't find it. ><
I'm reading a copy paste of it on reddit
send to ulth as well
i'm also not fully convinced on the veracity but the fact that i'm also prepared to believe it based on other factors gives me pause
Yeah, it's this feeling.
dammm yall sure this is legit if it is thats wild
Like, nothing that is said in the post is entirely in conflict with human nature.
nope
We're not, that's kind of the point.
yeah we wont ever know
in any case, the version of reality described in that post is a big part of why chris is no longer with the company, i feel is a likely scenario
You mean how Chris just has no more passion for the project?
what was the big reason chis left
mmm among other things
Speculation
no official statement
it's all yeah just speculation atp
dam
This is... damning.
oh incredibly
But like, Chris has already made bank. He technically never has to work a day in his life ever again. This means he could have left for literally any reason at all.
Did anyone know about the Ascendancy Trials when this post was made? That (so far to me) seems to be the biggest indicator of truth.
personally i think he was just done with jon's shit and decided to take the bag and run before he sunk the ship
this seems lil believeable
nope
It is not an unlikely scenario. I'm just saying that he can afford to leave, for literally any reason.
"Poe2 has taken 6 years but it's actually only had about 3 years dedicated dev time across all that time if I were to guesstimate."
That and the Atlas are two clear signs that the person at least had access to this information. Doesn't make the reasoning any more or less true but...
tf happened to the other 3 years
unclear
I mean the fact that PoE1 development has literally ground to a halt.
Means someone has been lying.
Like, the fact that someone has lied about something is just a thing that is undeniably true.
yeah, this is why the post has not just died and been forgotten - because the contents of it kept turning out to be accurate
Explained in the post?
Know what I'm saying?
yep
The promise was that PoE1 and PoE2 were to be developed concurrently.
This has not happened. So clearly all development efforts, at least at this point in time, are on PoE2.
i think that was the plan but they over-scoped and then panicked
I almost wish I could read the redacted section. ๐
That means it's possible that the reverse can also have been true at points in time.
i did read it once but i can no longer find it - it's absolutely savage
and lines up with the way jons persona is publicly
That PoE2 development has frequently stalled in order to develop new leagues.
Do you think they ever found out who wrote it?
hard to say
If they did, we would never find out.
mmm
They wouldn't just be fired, they would be completely silenced.
chatgpt tdlr version of this post: Overall sentiment: PoE2 has been gutted from its original vision and is now just a marketing vehicle for Tencent profits, with employee morale and trust in leadership declining.
seems legit thanks AI
I mean, it's also obvious that all is not well at GGG. The product tends to reflect its production.
yup
Thing is, if they found out who it was, whoever it was would not just be fired, they'd be forced to sign an NDA that they would never be able to afford to break.
And if Jonathan really is pushing crossbows, it might explain why crossbows were basically the only thing buffed in 0.2.0
Gameplay criticism: The game allegedly plays poorly, favors flashy ranged combat (like crossbows shooting lasers), and neglects melee, which is weak and underdeveloped. Many planned features have been scrapped or watered down.
I don't really understand crossbows in ARPGs.
Like, the Demon Hunter in D3 was just laughable.
Crossbows do not work like that.
Bro i think he is right if dagger come out it wont be a melee wep mostly throwing wep
They just don't.
Well, when you treat them like ARs, it's okay. ๐
And Swords have never even been developed?
I assume that crossbows in PoE2 are just machine guns.
ehhh crossbows that fire magical bolts are somewhat okay to me
if you want an example of crossbows done so right in a video game check out dark and darker lol
Swords are coming i believe but who knows when
Magical bolts is one thing, but being used as machine guns is entirely different.
bet they working on druid next
Oh, and dual wielding crossbows the way it happened in D3 is even more laughable.
How the fudge is she suposed to reload those things inbetween all the rapid firing?
Do they just have magazines or something? Are they semi automatic?
Big update on Friday, let's gooo
MAGIC(tm)... fueled by hatred.... :p
I love crossbows in that game
Not good enough. It takes more to suspend disbelief than just magicโข.
It was joking. ๐
I guessed you were.
But still.
Like, an elephant flying in FF14. I can believe that.
haha all my hype goin to LE atm
FF14 is just that kind of setting.
did they finally fix loot and the shitty campaign?
...for dark and darker? They never had a campaign
Oh my bad i thought you ment poe2 lmao
haha
lol nah dark and darker is fantasy tarkov
Same, but I need a game to play with my buddies and dark and darker is fun with them.
They don't like ARPGs
d&d stuff like fighters wizards clerics etc
shame
Indeed
Any tabletop players in here?
not a player personally but i've seen/heard every episode of critical role and naddpod
sooo
I've had this weekly D&D group for like 15 years now.
and i play bg3, pathfinder wotr, etc
Yes.
In person.
Yeah, I wish I had that.
Guess I'm too much of an ass.
We have a table with a screen built in to display battle maps
nice
Yeah, I've wanted that too.
i've never played in person or anything.. don't know enough people haha
I've been exposed to so many different RPG systems.
also kinda cba
I'm anxiously awaiting the Cosmere RPG release.
THAT'S a topic I won't touch.
I'm actually angrier at PF2 than D&D, though. Mainly for hypocrisy.
pf be like; roll to miss
I've been meaning to get my friends into pathfinder 2E. We had a successful trial session a couple months ago, and I kinda want to do monthly sessions in place of our usual session now. That way our DM can also take some time off being DM. But I haven't found the time to do the proper preparations.
I really miss playing in person.
I mean, if you like it, that's fine.
We've moved entirely to pathfinder 2e, it feels so much better than 5th edition to us
You have to understand, I was a big fan of D&D 4E back in the day, and PF2E is much like that.
But when you realize how PF started (reaction against 4E), and then you see PF2 and it's LITERALLY doing the same things to solve the same problems, but everyone's cheering Paizo when they dumped on WotC, I was like... 'you guys are a cult'.
I figured it'd be this. Hence my explanation above.
If they'd marketed 4th edition as "D&D Tactics" it would've been a wild success.
4E solved so many issues. This is a very good lesson, though, in people not actually understanding what they want. ๐
yall played wrath of the righteous or kingmaker?
It WAS a wild success.. .for me at least.
Both. And done Kingmaker in PF2.0.
It was for me too, but not for the community at large, which is the important part
nice
Sure.
I have never played a premade adventure.
I have my own idea for an open ended campaign using hexploration.
Where I just kinda fill in the world map as we go. ๐
I'm hoping to get a group together for the Cosmere RPG and do that.
Time constraints, unfortunately.
I did play Curse of Strahd in 5E.
Because like, I had no creativity for 5E.
PF2E gives me all sorts of ideas for plot lines due to the kinds of items and monsters I can use. And how easy it is to customize monsters.
Like, you have no idea how difficult it is to come up with original content if you can't customize monsters easily.
For me, I mean.
I just hate the treadmill feel of PF2E. Though my son's Strawberry Leshy Ranger named Bushtrum Berrington was the absolute star of Kingmaker.
I play Exalted. Believe me, I know.
Hell, forget customizing monsters.
i preferred righteous just cause mythic levels are fun lol
Building encounters in 5E is a nightmare.
One more backslide from 4E. And yeah...
I always wondered why no one ever made a CRPG for Rolemaster, because the game REQUIRES the level of automated lookup that is so good on a computer and so hellish in person.
oh also camellia
she is helpful, is she not?
In 4E, building encounters and customizing monsters was very elegant.
And PF2E borrows a lot from that pattern.
The only thing I kinda miss from 4E is elite and solo monsters.
Maybe I'm just bad at PF2E... it's so exhausting to work with it for me.
Hands up if any of you remember the animated shorts D&D put out for 4E... particularly the Mind Flayer one.
"I'm a monster, rawr!"
wondering if critical role gang are switching to daggerheart for campaign 4
i think probably lol
Never once watched them. No desire to.
And I don't even watch Critical Role 
(I'm the kind of guy who hates even overhearing someone else's conversation, particularly phone.)
ahh right i like listening to the podcast
Ugh.
Doesn't ring a bell.
Formerly known as "The MCDM RPG"?
I've played so many different systems...
Heard of that briefly.
My favorite RPG to think about running is Paranoia, hands down.
Basically, you know how the OGL scandal either directly caused or accelerated the development of a bunch of indie TTRPG projects? Including Daggerheart?
Draw Steel is one of those.
ohh
Basically Draw Steel is more like uh, how do I put this?
It's very high octane cinematic action.
Like 7th Sea?
I don't really know that. But the focus is very much on the action, and not so much on the non-actiony bits.
Yeah...
But there is some room for self expression. Equipment is abstracted into "kits". A kit modifies your stats and usually gives you one new attack. It thematically represents all of your equipment and training in one package.
So you get to decide what your equipment looks like.
Mm... makes sense. Again, looked over the Cosmere RPG and my twin brother played it, and everything I'm hearing is that it's going to be very good.
Different classes also have their own little resource thing that they generate by meeting certain conditions in combat. And as your in-game day progresses, you begin encounters with more of this resource.
There's no damage roll. You deal more or less damage based on your success roll.
I've not played it myself, I just looked at the material and am kind of interested in it when it releases.
Supposedly you can do all sorts of cool stuff like deal extra damage by knocking enemies into obstacles or other enemies.
That does sound kinda cool. Getting away from the standard d20 gameplay is always interesting
The success roll is 2d10 iirc
I well remember a time when we all wanted to go toward d20 gameplay.
I assume there's some sort of advantage/disadvantage system where it changes the dice count and size and stuff?
I think just bonuses or penalties.
Flat ones.
And honestly I kinda like what PF2E does with the D20.
Just this idea that hitting a DC +10 = critical success is neat. And having effects for hitting criticals with skills or saving throws is also nice.
2d10 at least give some central tendency...
I think this is why 2d10 was chosen.
I'm sure it throws all the d20 players for a loop. ><
I mean it's essentially the same. Just the odds are a little different.
The success range is also like
7+ = normal success, 12+ is big success, something like that.
The actual numbers might be different.
But that's the general idea.
It's not really the same at all. It may not be as extreme as 3d6, but the probabilities are not as uniform...
The odds are a little different.
You're more likely to hit 7-13 than you are to hit 1-6 or 14-20.
Yes, that's what I'm saying.
I mean you can't hit 1 at all for that matter but that's besides the point.
Or, IOW, a +1 is more impactful the farther you are away from the mean.
More than a d20.
Ah, but in PF2E, a +1 is also highly impactful.
Not to the same degree, by the very nature of the underlying probability distribution.
Yes, but it's still very impactful.
It doesn't just increase chance to hit, but chance to crit as well.
sigh Yes, I'm well aware.
Sure, but you're missing my point by focusing on it.
The old days of 3d6 in order, no rerolls. Those characters were gaaaaarbage
Randomly rolled character stats can die in a fire.
Every bonus +1 you get is worth more than the last. This is much more true with 2d10 than 1d20.
I prefer point-buy myself, but it can help in some situations.
Do you know Shadowrun's priority system?
Haven't played Shadowrun since... 3rd? 4th? Edition.
So I dunno.
Well, conceptually the priority system hasn't really changed.
You choose what axis of character creation you have more off. Money, raw stats, which races you can choose, etc.
Yep.
I always found it interesting that there is essentially a tax on being anything other than a human.
It seems fairly obvious to me.
I mean the way this is expressed makes sense. You get something in return for it too.
I just think it's interesting.
Races are, in effect, a bundle of stats put together in a prepackaged way. As long as it's worth the cost... why not?
More than that, different races have higher stat ceilings than humans.
A human simply cannot achieve the same level of Body that a troll can.
This follows from what I previous said, yes.
I did for a few weeks play that one simplified edition of Paranoia.
My players had a really difficult time screwing each other over.
People say that I would be a master at playing Paranoia. And diabolical as the Computer.
Which I found very surprising.
Like I thought they'd have absolutely no qualms stabbing each other in the back.
But everyone was so nice to each other.
I think they failed to understand the assignment. ๐
Also the guy who rolled the most OP mutant power in the game was too afraid to ever use it. He literally never used it.
He rolled Machine Empathy.
And he was like "Oh shit if they ever find out I'm cooked".
So he never used it.
They clearly didn't understand the first rule of playing Paranoia: "If you're the only person giving the final report to the Computer, you have all the power."
Also, the Computer will treat your clone as a completely new entity, despite the fact that you're pretty much exactly the same.
Even during character creation.
Like, in the version I played there's a version where the players give their character sheets to the player on their left.
And then they are given the chance to make modifications to it.
Which means the chance to really screw over someone's stats. Give them points in skills that don't go well with their attributes. Stuff like that.
But instead they optimized each other.
You have to understand. They were nicer to each other than they are while playing D&D.
Sorry... was dealing with something.
Cf.
XD
I can see certain people I could play with (my older brother for instance) acting like this, but not most. And my groups are very 'no intraparty conflict'.
lmfao mannn
I didn't even make it past the 2 minute mark before turning it off.
Items, apparently, are not in the vision.
I just couldn't watch that video.
I have some hope that mark will take hold of the reins more
The end game is actually better, not like by a huge amount, but enough that yeah, it was somewhat worth getting through the campaign lol
Considering I never got through the campaign in 0.1...
Donโt do it lol youโre not missing anything anyways
I still question my sanity for slogging through it
Now if le s2 was out I def would not have ๐คฃ
They need to make substantial changes before I ever come back.
Because of the dialog?
Yeah, the interview excerpts.
The condescension on display from Jonathan was just... disgusting.
Why is Jonathan grumpy when people are saying on the subreddit that he should be fired
He apologizes for his tone at the end of the interview
There could be any number of reasons that Jonathan is grumpy.
Damn, that's wild lol
Meh, still won't move the all reviews nettle though. May fly reviews isn't something to be concerned with. It's kind of like the stock market, easily startled, and will rebound if you give it time.
Ouuuuch. It actually hit that low.
Is that on Twitch?
Yeah
schedule 1 is a pop culture launch though
It's almost unheard of for a game to still be going this strong after release on Twitch, except for say games like Baldur's Gate 3
Even pop culture games.
naw, fortnight was a pop culture game too, lasted a long time
Interesting. But it's not really a good comparison.. time of day perhaps?
Fortnite is a competitive game.
Valorant is a competitive game.
These games all have good reasons to maintain top viewers.
Fortnite was a survival builder that added a competitive mode as a half baked idea
It's also not as often heard of for a new ARPG league to die so quickly into its release.
Literally can just go look up teh viewership trends
None of it is secret.
This is prime time gaming in the US on a weekday
190,070
24-hour peak
the fall off isn't that bad
The main point is the longevity of this one man developed game in Twitch.
It's almost entirely unheard of.
Okay, just thinking of possible explanations.
238k to 190k isn't a massive fall off, that's pretty normal one week after ARPG launches
The Steam falloff is following fairly regular ARPG season trends. The Twitch falloff will affect perception. GGG fortunately made the good decision to start changing tune rapidly following the interview, so I expect the league to make a small come back on Twitch, leading up to LE's season release.
Good to know.
Player numbers is the only thing that counts. Only reason to look at twitch is if you can't get player numbers from somewhere like steam.
people who are playing the game, and spending money don't watch twitch at the same time normally
If you have any experience in marketing, I assure you that CCU is not the only metric that actually matters. That Mostly Negative "Recent Reviews" score is called "Lost Opportunity Cost"
Those people who would have bought access to the game this league, who instead chose not to. That has a real impact. Albeit a temporary one assuming GGG turns their act around.
Having people who already purchased the game continue to play the game is good, but it's not the only thing that matters.
The sticker price on the game probably pales in comparision on the MTX that's sold
Heh.
especially sense the sticker price is $30. Look at any game with MTX's, the majority of the sales is MTX not the sticker price. They are retaining a good % of players from league launch which means higher conversions on MTX
The sticker price sales was mostly only relevatent when the game first launched
This is (incorrectly) predicated on the idea that MTX sales are sufficient or better than they would be otherwise if the league launch was actually positively received and the Steam reviews weren't so negative. The point is, they missed their target.
The proof is in the pudding, really. GGG wouldn't be panicking with interviews and Jonathan likely wouldn't be so seemingly stressed and confrontational if he and GGG didn't have so much riding on this.
Mm, ego explains a lot of Jonathan's behavior.
They did damage control to slow the spread of this perception, rightly so. That's what they should be doing, because this actually means something. This affects their bottom line.
Just people there's still a healthy number of people actively playing the game they already purchased before they knew the league was a dumpster fire isn't a good metric on how the game is currently doing or how it will continue to do at this pace.
If that was true then the player numbers should of dropped significantly. Or rise significantly based off recent news.
but the playerbase doesn't move like the stock market from bad reviews, people who already have the game won't look at reviews
the number of new players this far from release is negligable.
people don't play games they hate, people who are playing are the ones spending money on MTX's
This is still the first week of the league, technically speaking. The average lifespan of a new ARPG league/season is around 3 weeks. New sales at this point in the league is in fact something GGG and any company expects and depends on. Even EHG, no doubt.
Those Mostly Negative reviews absolutely will be bottlenecking new sales.
EHG hasn't moved heavy into MTX, so I would agree with you. However beyond any doubt, GGG relies on MTX not sticker prices.
I expect it to bounce back to Mixed before the end of the week.
It should, it's only hanging by a thread on the Mostly Negatives. In fact, only 1%
It might even make it back to Mostly Positive before LE season.
PoE1 has become wildly successful with $0 sticker price, it's all about player numbers
Basically this is Kalandra levels of screw up and GGG is responding in the same way. This hurts them financially.
That's unlikely IMO.
I think it could happen, people generally give GGG a lot of leeway. I think a lot of reviews that were negative will simply turn positive as meaningful change comes in the next few days.
Assuming the changes are indeed meaningful.
MTX is the primary profit for games these days. Even games with sticker prices are mostly profitable thru MTX's
Based on what I've seen, I think there will be meaningful changes yeah. It's just unfortunate it took all this festering for them to actually capitulate.
You're missing the point that new sales are what drive MTX growth. You can't sustain on just MTX with negative retention. This is the entire reason we have new leagues in the first place, to drive new sales/interest/get new people to look at the game (re: not people who are already fans). Again, this is called "lost opportunity cost" and it's self-evident based on GGG's panic that this is a serious issue for them. Nonetheless, they've started to take good steps to address it.
Perhaps I should say that I think the players will receive the least-possible meaningful changes, because most of these changes clash with at least Jonathan's view of The Vision.
Jonathan seems to be coming around. I think given the anticipation leading up to LE, there's a very good chance we start to see some meaningful changes coming through.
All you have to do is go on the PoE forums to see that's not true. People with 20+ supporter packs bought
They've been working rather quickly in fact, as opposed to how Blizzard handled the Diablo 4 launch.
PoE has a MASSIVE MTX team
I don't have the same confidence, unfortunately, with Jonathan.
repeat buyers, PoE1 has grown, but it doesn't NEED to grow to make profit as people buy new supporter packs every league
You cannot sustain a business on negative retention playerbase. The fact is that PoE1's playerbase has grown consistently every single league.
You can't sell MTX long-term when you are losing players long-term. Fortunately, GGG is turning the situation around. This is just a blip in PoE2's history.
Or it will be just a blip.
There is some revolving doors on retention, but it's not as big as you think. A very large % of the money comes from repeat customers.
For reference, I've spent thousands of dollars across PoE1 and PoE2. I spent $0 in PoE2 this league. I've invested less than 10 hours played. I'm the type of person who GGG wants to keep my business.
Maybe more recently, but the multiple regression I did after 3.15 showed no inherent growth in the player base in... years, I would say.
Read: Multiple, thouands, of dollars.
GGG doesn't want to lose people like me as a customer.
And they will, in PoE1 i'm sure
I didn't play Phrecia, I'm still not playing PoE1. They're killing PoE1 right now.
I have done similar with PoE1. Haven't spent a dime on PoE2.
That's the reason they are making two games, to cover two different crowds that have some overlap
Right now they're making one game and letting the other die.
PoE1 is overdue for a new league by over half a year now.
well you bought in, so you did spend a dime, but haven't bought a supporter pack yet
PoE1 is scheduled sometime around may
I got PoE2 for free, becuase I never expected to play PoE2 by the time I even met the "free copy" threshold.
But I also bought the Liberator of Wraeclast supporter pack when PoE2 first released. That's the $500 pack btw.
I didn't buy anything this league, though.
And I won't until I see meaningful change.
For me, it's even simpler. GGG clearly isn't listening. Their disdain is obvious. Until they stop acting this way, I certainly won't support them, regardless of any changes.
There's some hope on what is presumably the "cause" of that disdain. At least Jonathan apologized for being confrontational in the interview and I hope he carries that with him beyond the interview.
You two are welcome to stop playing I guess, to each their own. I personally like PoE2 atm.
Jonathan could tell me that the sky is blue and I wouldn't believe him.
Don't worry, I did. That's why I'm here in an off topic LE chat venting about it.
I quit on day 1
Game probably isn't for you
You know what, I mostly agree. Jonathan isn't making a game for me
Game is mostly for people who want a slower more darksouls like game (like me)
I enjoy a lot of Souls-like games. I think if I wanted to try a Souls-like ARPG, I'd probably just play NRFTW.
PoE 1 used to be this way, but feature creep causes it to be what it is today, and it left me behind a bit
GGG clearly have a Vision, but no clear path to that Vision, and somehow don't understand that that's necessary.
Problem is you and they dont' have the same vision
Not all games are fun for everyone, it's a different style for sure
Seemingly only ~30% of the people who reviewed the game during this league share that vision. I somehow doubt this figure is the target goal they had in mind
And if that continues to remain the case, then PoE2 as a project is kind of uncertain as to how its existence can continue to be justified especially if it comes at the expense of their main money maker, PoE1.
That's a survivors bias, most people who would give a review did so at lauch
Quite possibly it is, honestly.
people don't normally give a review after 4 months of the launch if they like the game
unless they are unhappy
The problem is that their game garnered too much attention too quickly, so now even if they are okay with smaller player bases, they have all these reviews hanging over their head.
We saw this on Helldivers 2, most of the reviews aren't even new, just revised
I really think it is just ego and I'm hopeful he'll come around to shedding some of it. At least he seems to be coming around, somewhat. We'll see
you can't revise a positive review into another positive review, so recent reviews aren't even a fair shake
I'm sure Jonathan will eventually realize the critics are on his side with regards to a desire to see the game succeed.
I think it's more likely that Mark is leading a mutiny and pushing Jonathan out if good changes do occur.
Doubtful.
Game is succeeding though? This league still has more players then have ever played PoE1 at the same time after league launch
if you compare 1 to 1 PoE1 vs PoE2, PoE2 is more popular even on a "bad" league
He just has to work through the whole "being condescending to people who don't have fun with some of his ideas for the game" and he'll do fine lol
And I have seen no signs of his ability to do this. His 'apology' held no sincerity, because he would apologize regardless of whether he meant it, IMO.
I'm comparing start of settlers (highest player count) vs this current league and PoE2 is still higher 6 days after launch (vs 6 days after settlers)
This league is a success, despite all the negative reviews.
I don't know I kinda of sympthasize with his position. It's hard to reconcile your vision in a business setting with consumers and potential consumers. He clearly has a lot of enthusiasm and passion for game design, he is just not good at handling criticism and accepting that theory and reality don't always mesh nicely.
He has a passion to get the game he wants built. I've seen little to no sign that he has any competence at game design, which rather negates any enthusiasm and passion he has for it.
Jonathan does game design theory very well. Execution leaves a lot to be desired, though
Hard disagree, from what I've seen.
How much have you seen?
For example, Jonathan being surprised to learn that people felt the campaign was nerfed (re: it was) despite his personal belief that the campaign was not nerfed because they didn't touch anything specific to the campaign itself, completely ignoring the plethora of crap that got nerfed which did affect player power significantly during the campaign.
What I would like is for Jonathan to sit down and explain his Vision in detail. Elevator pitch is Souls-like meets ARPG. Okay, great. What elements come from ARPGs, which come from Souls-like, and what is the process that you compromise when the elements clash when combined?
That is a pretty good example, to me, of a basic failure to understand game design. Or system design more generally.
That could be a confusion on terminology, The campaign wasn't nerfed, the builds where. Yes you can make the argument that the campaign was nerfed, but that's simply a shift of perspective, it doesn't change the underlining change.
I mean, sure. Jonathan doesn't really talk in those specific details to us. He mostly just regurgitates abstract game design theory.
Not even that. I study game design theory. I don't hear it from him.
He's a vision guy, but not a details guy, for sure.
I think the game would be a lot better if Jonathan just stuck to the vision side of things and let someone else like Mark handle executing his vision.
Then, at the very least, he should not override details guys. Which clearly is.
Johnathan is mostly a manager atm, he gets involved sometimes, but not always
Agreed!
He is stepping on toes
Jonathan is very clearly involved in the details right now.
If Jonathan cannot explain his Vision successfully in the manner I've described, no one can implement it.
This seems like the crux of the problem.
(Obviously not necessarily to me, but at least internally.)
We only see the public facing side, Johnathan doesn't want to tell players what the game is, like an artist he wants the players to figure it out themselves. Behind closed doors I have 0 doubt there is a specific style they are going for.
At the very least, even if Jonathan cannot fully articulate his vision even internally, he should just let Mark infer his own details based on the overall vision. Because Mark is at least much more in touch with the playerbase.
As it stands right now, it's very clear Jonathan is involved in the small details.
I mean shit, he is probably writing all of the major announcement posts himself, as he has been known to do (by his own admission).
That was back in the day, they have community people now for that
But then that is not necessarily Jonathan's Vision, and unless he has at least veto power over design, it can't be his Vision. And if he does have veto power, then he has to be able to explain it, or the devs don't know what to make, because they don't know what will be accepted.
He has veto, and he does explain it, but not to the public.
Well yeah, I think he should just keep to broad strokes when it comes to "the vision"
If he himself cannot even articulate the whole vision, then leave the details to people who are more in touch with the playerbase. Stop overriding small decisions.
I think Mark, and the rest of us, have a decent grasp of the general idea of the vision. A lot of what Mark says how the game should be does in fact resonate with the playerbase.
That is quite possibly what he is doing, and then refuses the result until it's what he wants. Which would be keeping to broad strokes IMO.
Jonathan is the client who can't tell you what he wants, only what you're producing is wrong, possibly.
lol, don't remind me of my freelancing days
Beyond ARPG meets Souls-like, I've got nothing on what the Vision actually is, and that's not enough of broad strokes.
That's it, basically. But that's a lot to work with. It's clear the vision is more about PoE2 essentially being more "methodical" (IMO one of the best words to describe what he wants).
he wants meaningful combat
Then most of the decisions they're making, and even the concessions they're making to players, are against the Vision.
I want meaningful combat
basicaly don't 1 shot the screen, and spam only 1 skill
Basicaly not a game you can AFK play
Yeah it almost comes across like Jonathan has never played a Souls-like game, ever. The current state of the game isn't "methodical" when monsters are so constantly always agressive that you aren't afforded even the slight opportunity to execute a combo, for example.
If you want that, play PoE1
WTF? I'm playing huntress right now using whirling strike/tornado combo all the time?
Weird if thats the vision when they dont even understand the genre.
That could explain it, though. The Vision isn't ARPG meets Souls-like, it's ARPG meets Jonathan's view of Souls-like.
Which is clearly something quite different.
Yeah, I'd love to see Jonathan play a Souls-like that isn't Elden Ring lol
A Souls-like where you can't just grind your power if you suck.
Even Elden Ring would be an improvement over nothing?
Oh sure, but Elden Ring is like a "play at your own pace" Souls-like because you can trivialize the game through grinding for power.
Kind of like traditional RPG meets Souls-like
Mmm.
I wanna see him play games like Sekiro
I want to see him display basic understanding of what he talks about. ๐ซฃ
I'm starting to wonder if Chris Wilson wasn't actually the voice of reason all these years lmao
lmao never seen so much loot in a ARPG poe 2 could never yo i love it here
I think he was the voice of pragmatism.
havent had fun with the crafting yet tho
So many shards/runes/glyphs, still wish those were auto-pickup haha.
Craft Early, Craft Often.
LE highly encourages you to craft early with all those shard drops, yeah
The difference this makes in early game power is enormous
I'm okay with the current system.
I would say if you are in the campaign, crafting vs not crafting can easily be like 2-3x power multiplier.
dam i got so much maybe i should craft but idk i was hoping to find a BIS and go ham
Don't let the best be the enemy of the good.
The good thing about LE is you don't have to think too hard about saving up your crafting resources.
You will always get a ton of them
Its insane u get so much
Yup
why cant poe 2 do this grrr
As one example, IMO you should ALWAYS use Glyph of Hope on crafts unless you are required to use another Glyph.
Yep, definitely
The Vision. Though how less loot fits into said Vision is less clear.
ima check if i have it
One of those 'broad strokes' that should be explained.
Just adding flat damage to my melee weapons early game multiplied my damage 2x lol
And those shards were cheap/worthless.
You can buy them from vendor
Midway through the campaign?
I think im on chapter 3?
I never buy Shatters from the Vendor.
oh got it
Check vendors for shatters, easy source if he aren't getting any
im broke as hell
More towards the end of the next Era.
1000g per shatter, I think? Maybe 2000
2k
Should become much more affordable as you progress through the campaign. I'm at 50k gold on my new playthrough, still in campaign.
Correct which is why I don't buy them.
But I'm only shattering stuff I believe will be useful
By the time I feel the need to Shatter anything, I have more than enough.
And ofc using loot filter to highlight anything that drops with mods I want.
If anything save the good items you want to shatter and rush towards endgame, you will get a lot more gold then and can shatter easier
or if it's a mod you really want, use runes of removal to hopefully get it's full value
My lord.... crafting never felt so good to me until now
got it guys ima def shatter the good affixes for sure
Finding a base item feels good in LE early game especially.
1.2 is going be fun as hell
What game is that?
more crafting potential
That's the hope.
we need see the patch notes for sure
Have you gotten uniques/legendaries yet? You probably ran into some Harbinger stuff, yeah?
Feels good when early game uniques are actually useful lol
bro they not as rare as poe which is nice
i think i found this ring that leveled up
it had weaver on it or something
Weaver's Will, yeah
Oh that's good.
drops has been pretty nice
I have an irrational joy of WW items.
The Weaver's Will stuff is really nice early on
I don't understand the "PoE2 is slow and methodical argument" when the monsters are blazing fast and have on death effects and the regen modifier on some rares is crazy high. It's a non-argument really, or it's not play tested. If I want a slow and methodical isometric arpg, No Rest for the Wicked does it better. Tower of Kalemenvo if I want the D1 experience.
we call that "loot explosion of loot lizards"
Yeah I mean Ziz said the same thing. He said he can't even do any perfect timing or heavier combos, basically ever because of how disruptive mobs are.
Example #1 of 'they don't know how to implement the Vision'.
dude first time i seen it split in 6
it was crazy
Wait until you see them split... multiple times.
Splits within splits
Yup
LE spoiling me too much
many complains about too many loots after slain a dew loot lizards before
FYI they are nerfing the loot lizards a bit in the next patch
nnnnnooooooo
Splitting is fairly rare though when it happens..
like a divine drop
Ever had a set item Lizard split when playing CoF? I had it happen once. Could barely see the screen.
It could be that the campaign lizards have a higher chance to split.
loot filter are a must man
We are talking about something that can actually happen.
it's funny to see Jonathan to ask Ziz "why you're not enough sockets early on" ๐ ๐
well, remember the showcases with rigged dev items
Hah yeah, ZiZ vendoring everything for gold
plus they literally said they havent played the game through start to finish in forever
just individual sections - and again, likely with rigged gear again
Octavian must be so frustrated right now.
i forgot when mark said it he got someone playing the campaign rn
hopefully not with one of the things they specifically overbuffed that ppl were using as it was one of the few thats actually useable like lightning spear etc
WAIT did the buff lighting spear again im hearing?
lightning spear just scales better at endgame
really wanted to get some D2 vibes I guess
mark my word it will get nerf a bit later for sure
will probably be nerfed next league lol
Only fun allowed is Jonathan's fun.
"we nerfed lighting spear a bit because it was too much fun"
Tune into any Twitch channel, this is the only Huntress build anyone is playing. One Huntress build that feels good, that's something I guess.
They need to do a stream on what the vision actually is for the game, cause I have no idea lol
whirling + tornado is good too
They don't know how to explain it.
everyone was having a field day with twisters... but now lighting spear is domianting
anyway i'm playing the old armored cores after beating AC6 once (need to do new game+ but feel like revisiting the games I grew up with) and these default controls are mad busted. How the heck it took them so long to make use of the dualshock's dual joysticks is beyond me
and how i played with the default controls back then is beyond me too haha
Heh.
Hah it was different times, think I played AC2? can't remember though, Know I cheesed the Arena fights with vertical missle launchers
yeah, it's weird. Armored Core didn't make use of dual sticks till Nexus / Last Raven
which were the last two ps3 ac's
crazy
ps2*
trying to remember what they were back then, was it just d pad and 1 stick?
it was shoulder buttons in AC2 for camera movement, i'm not sure about AC3 i don;t remember
and you move with the dpad
the only thing the sticks are used for is R3/L3 respectively
it's been so long though, you are probably right
dead
is that scene from a movie?
It must be if someone knows the movie let me knowww
"items are not in the vision" im dead man
lol yeah, AI is getting wild
Someone I think mentioned it earlier.
the zero gravity and reversed gravity stuff is neat
๐ A bit silly that I never know creator program is closed when I tried my best to produce the best contents.
But anyways... impossible to join in that too
๐ ๐ ๐ ๐ This scene is too funny
๐ thanks, thanks for reminding me he post a new meme video. hhhhhhhhh
I'm appreciated Hawg meme videos can let me laughing once I watched his meme videos. He know what can make people laughing clearly
We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their own set of modifiers.
๐ค I'm interested in seeing any changes bring by this change.
Charm slots on belts are now granted by implicit mods that are added to belts depending on the level of the area that dropped them. The number of slots is random up to a cap depending on how high level the belt is. You can use a Divine Orb to reroll the number of slots.
Belts have 1 charm slot until level 32, up to 2 until level 64 and up to 3 from level 65 and onwards.
Unique Belts can always have up to 3 charm slots.
And GGG realize their charm slots are trash finally, great. More charm slots is appreciated.
W
I see charm changes the best in the whole thread
-Then changes to the charms themselves.
Several charms were not protecting you from the hit that activated them, these cases have been fixed to work properly.
We have also done a pass on Charm mods to make them more powerful and rewarding.
Hmm the patch will be live tonight at 10pm my time ๐ค
No worries, lots of changes GGG must make before we can get smooth experience.
I choose keep waiting until all changes I want are implemented
Honestly the first line about activating the charm when monster first hit you should have been a thing since 0.1
ppl discovering le rehab
word 'rewarding' starting to set my teeth on the edge
https://x.com/AaronActionRPG/status/1909711823491993994
Lol nice AI generated content.
but not sceptres because they hate minion builds
We need blessed orbs. Ain't nobody going to waste a divine orb to reroll charm slots
The only issue I have with minion speed is when they have a mana draining aura becaue then you literally can't do anything.
I'm glad they fixed minion revive crap a little bit, but I still don't like it. But also
"Disenchanting a Bind Spectre or Tame Beast gem will unbind them, allowing you to use them again." YES!!!!!!
Ok but where is the gear drops tho GGG?
But no mention of the changes making Act 3 maps smaller yet?
ziz face is my whole poe 2 experience bro smh
Damn, can't believe my diplomatic request for an alliance in exchange for my appreciation didn't work ๐ฆ
Bish wut, I'll destroy you
cant wait for new mechas
๐ค
Maybe it can become the inspiration for new work
(It's AI generated)
This is just AI generated brutalist architecture. You can find real examples of brutalist architecture.
Brutalist architecture.
โ
Pictures of brutalist architecture: 
Brutalist architecture in person: 
Remember what Overwatch 2 did to Overwatch 1 ?
Think about POE 2 and POE 1 ๐
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๐
Ehhh.
PoE2 failed to deliver expectations. OW2 literally scammed people by not implementing their core (and only) selling point.
wasn't the point ^^ POE 2 met all expectations = ruthless with good graphics -- the point was: Do OW 1 still exist? ๐
Uh... I'm not exactly sure what you're saying ngl.
PoE2 is worse than ruthless, and OW2 literally lied.
PoE2 failed to meet expectations. The existence of OW2 was a lie and removed OW1 from the store.
One of these is very different from the other.
Is Last Epoch gonna be the Marvel Rivals to PoE2's Overwatch 2? We'll find out on the 17th!
My bet's on Tower of Kalemenvo being the First Descendant to D4's Warframe though
while Grim Dawn's Rise of Nations cooks in the background, oblivious to Titan Quest 2's Age of Empires 4 ya feel me
lol
I tried the TQ2 demo, it was trash, I'm not worried about it
I wish i could've tried it tbh
but they didn't give me access
it was okay, i don't have much of an opinion on it whether positive or negative
you mean tribalism is bad?
which part of it?
Lol
Hey I'm sure skill trees in tq 2 will better and better at least.
Their combat designs are weak but skill trees are cool in the demo.
An interesting topic
Don't often have much interest in what Bellular has to say but I won't be sad to see many of these predatory practices essentially getting outlawed from video games
https://www.youtube.com/watch?v=WCkUUm0zDLY
My opinion on it was "I can see what they're going for and I like it so far, but I would like to see more, especially on itemization". I quite liked the skill/"passive" system myself.
Find a voxel art which as similar as theme of architecture in poe 2
Oh yeah... That's cool to see different artists how to make voxel gothic cathedral artworks ๐ค
Such a pity that Grey don't see them because she's in Poe 2 server only
Huge difference between pure digital arts and game arts even under the same theme...
It's a little concerning, along the 'this is a buff' meme lines.
Hmmm... I find it very interesting that GGG is seemingly only realizing now how Implicits can assist in ensuring value floors on items. Now to get LE-style movement speed implicits on boots.
That too, but in general I don't get the sentiment as consumer. As long as shit is cool for me I'd say the more the merrier
There's few arpgs I haven't tried
Oh dear... I'm guessing 'tribalism' in this case is 'us vs. them' mentalities among game fandoms?
yes
its particularly strong in arpg games and i really dont understand why at all.
like just go play what you like...and everyone is happy
Found it worse in Dota Vs hon Vs lol back in the days but maybe I just ignore most of it now.
I'll play any good arpg gladly
Most likely because of their cyclical nature.
not at all, its strong everywhere
Another reason is that ARPGs themselves often define themselves in terms of other ARPGs.
You see this also with, for example, the D&D and Pathfinder wars in TTRPGs. Especially from the Pathfinder (which in the ARPG space would be PoE vs. D&D's Diablo 4) side.
eh. certain genres for sure. mobas are generally toxic...the hero shooter genre (overwatch and such).
but like, god of war fans arent asking for assassins creed to fail.
Yeah like we meme on d4 bad but I don't want d4 to be bad. I want it to be good, so I can rotate around different arpgs and having a product to compete against strives ggg and ehg to do better.
I have no interest beyond lore in the Diablo series at this point, but I still want it to be good only because of the competition factor.
its not mobas, its any competitive game. gov maybe not battling assasins creed, but console vs pc is eternal
I have no interest in diablo lore after how abysmal 3 was, but 4 was surprising that it felt way more serious
The thing I like most about Diablo 4 is the focus on Mephisto, given that he's been given virtually no time to 'shine' in previous Diablo titles.
4 lore was a joke
ON screen, at least.
But it's still miles better than d3 lore
i didnt finish d3 campaign