#๐โoff-topic
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I usually ok with Poe content creators even if they edgy like path of math
i would take edgy over overpositive any day
Yea there's some boarders u can't Cross publicly speaking that's for sure but for rest
Tri said he played 150 hrs on LE? intresting
I have more that that lol and he has more time
Poe 2 is his wife
But I did get in to it first day of public release
ggg
he was poe1 good before poe2
ist now popular to shit on poe1
Yea good luck with that when game is all over the place at the moment
For me, at least, he just can't be critical really at all, at least of GGG.
when poe2 is released*
now all of a sudden its stale and we dont want it and dont make poe2 like poe1
It's a normal rule don't touch Devs they are not making decisions apart from the head ones lol they are still workers like everyone is
me too
i got bored pretty quick and still have more than 150 hours
If someone can't be realistic and appraise something fairly, both positively and negatively, their opinion does not matter to me in the least.
GGG take notes LE has an actual crafting system
thats different topic
and if devs did poor job they are target for criticism as well
only part where i draw the line is personal attacks
Well IG was mostly inspired by Poe they just put a mind of how they can make it better without touching the player base u already have
its nothing like poe
Ohh yea that I agree on sometimes comments feel personal more than professional
apprently poe 2 endgame is copy of LE endgame
It has similarities yes
ive been hearing that so i cant confirm
PoE2 endgame is closer to PoE1's than LE's.
like they got towers
but they work differently
they got echoes*
but they work differently
etc
I mean first Poe 1 was inspired by D2 ,iron gate took some of the gameplay and character skill development from Poe now Poe 2 got a theme for a better looking atlas from LE
They can't literally copy it they have to make changes
PoE (1 or 2) endgame is itemized (the maps/waystones). That by itself makes it quite a bit different.
That is always my point of view just to make it clear lol I m not a dev or a business man xd
d2 didnt have endgame
it was baal farm
its way less copied than lets say d4 craft
That's why it's a better successor than D3
inspired maybe but very distantly
Ohh yea it's just glances of thing that reminds u more of it
i dare to say that poe endgame main points are customability and volume
quality of content in vacuum is so-so
The heaviest thing for me is the repetivness of things u do even with atlas and everything else when what supposed to be the inspiration had a single zone end game lmao
PoE1's endgame made the grind different enough to avoid the monotony of D2's 'endgame'. That was its major contribution, in terms of the gameplay 'loop'.
idk, i usually finish in like 2 weeks
complete 40/40 if i feel like it
not enough time to get bored
then you get 3~ months break and its good as new
I usually roll 3 character every league because I like variety of builds
i play 1 char per league
So it usually takes me almost 2 month to get bored
but i play things like dancing dervish
sometimes build suck balls and i end my league earlier
I go back to survivals
Still want to push more Conan exile ,arc on my own sometimes rust with friends in monthly wipe
I feel that nothing is very interesting right now.
untrue
what genres do you play?
But till this day even after a year long fkn league my drug is Poe 1 ,now that they shifted ascendancys completely and going to put them in PL I have content for a year with just one lol
v rising, recently bought shapez 2, rabi-ribi, touhou
It's just such a good surf
plenty to choose from
Oh, I probably should have said 'to me'... I'll freely admit to being in a large funk right now.
but do you actively look for things?
there are times when you just dont rly want to play, and then everything is uninteresting
...
This is as close to the truth as I can get, probably...
understandable you just need some heavy crack like factorio or something
Bounced off of Factorio hard. TBF I played Satisfactory first.
played both but heavily prefer factorio
building and scaling is unhandy in satisfactory
and in factorio you can scale till your cpu send you best regards
Better now with blueprints, but sure...
how about dwarf fortress?
I tried it but not for a while... and not for long..
i take it not biggest colony sim fan
Actually, I should be, it's so weird.
I design and build simulation models for a living, and they're basically simulation models that's a bit more interactive than the ones I build.
But... yeah, hard to explain.
But then, explain Satisfactory..? ๐
4/5 didnt launch for a long time
its more of a cozy game
stardew valley then maybe? xd
I guess my point is that Satisfactory is a little less of a simulation, but factory automation falls squarely under Industrial engineering, and I've built many models of the space. So it's weird.
I do like CK2 and CK3, and they also fall into the sim supergenre.
CK3 is not really 'paint the map', at least when compared to a 4X game.
The EU franchise is much much closer to that.
Never played it myself, but CK3 is something that LOOKS like a map painter when it is in fact something very different.
I forgot I had to watch footy
TT interview has begun, apparently?
Ark can give u thousands of hours as single player without mods XD
I was having fun learning mutations before poe2
Let's talk forecasting models! ๐
Yeah I'm just not sure how poe2 devs think they can keep getting away with not focusing performance.
@severe niche Come join us here and Vent to your heart's content. ๐
another poe 2 player comes to join the club
Oh, missed this thread. Cheers
No worries; the mods will ask you to move here about PoE2 stuff anyway. ๐
450h in LE
roughly 120h combined in PoE 1 and 2.
Naw I'm an LE stan ๐ Just need to fill my ARPG fix
same, I planned my whole april month around POE 2 and last epoch because I thought "let's get a whole month of clicking that mouse"
I'm like the guy from the narco meme
Second time today that 'where is your soul in your body' has come up in two widely separate places. How weird.
Going through mice like nobodys business ๐
^^
It's a sign. Of what, nobody knows.
Oh sure, yeah, I buy mice by the dozen... generally get them from companies selling for medical experimentation. ...;)
I'd trade a kidney for a decent mouse.
Are they that hard to source?
Kidneys or mice?
insert joke about US tarriff right about now
spreads the word tell poe 2 players if they want druid play LE instead
Mice. The issue with kidneys isn't so much sourcing as extraction. ๐
Funny enough, kindeys and decent gaming mice have a similar problem. There's plenty to go around but the cost can be prohibitive. If you're willingto stay within legal bounds ๐
LE druid is so cooool! Swarm mode underrated as hell.
1lp guaranteed slam pog
Well, given that my brother's 30th birthday present to himself was kidney failure... forgive me if I disagree with you.
That's rough buddy ๐ฌ Not the best birthday present.
Just saying... your example was not the best, at least for me. ๐
Exception proves the rule?
(not american here : how can these people can be excited about everysingle thing they talk about all damn day ?)
๐คท
I don't watch Tri particularly because he seems to have only one setting.
Seems tiring
Would be for me, but then I'm dour, taciturn, and antisocial.
tri audience is mostly poe 2 players they prob just amazed how crafting works with LE
lol
(I have like 10000 hours of POE in the last 12 years, so, yeah, I was amazed by LE craft first time I got how it worked)
(but the filter was the thing that got me addicted)
GASP your telling me i can craft in LE and not play slot machine instead?
poe players were conditioned so badly filter was all it took
The difference in Vision on Crafting between EHG and GGG is... pretty stark.
I swear
Hey, Florida sherriff, right?
Neat!
Did Tri say that?
yes
Huh... didn't expect him to say something even that mild against PoE2.
I think he just likes to be positive in general
My point is that that could be construed negatively.
I've had statement tamer than that called negative.
Fair
It was said positively, so maybe that's it...
interview starts soon
Which? TT interview started 40 minutes ago?
GGG interview with Ziz
there's a ziz interview for GGG
questions that will be asked is here btw : https://docs.google.com/document/d/1ZUv8k4aE-So7ibFcNGcYdqJmWUhwr7KoP8dk6TB0080/edit?tab=t.0
Ah... sorry, if I'm not watching the TT interview, I don't think you could get me to watch that one...
Oh, yeah, it will be disgusting... this is their first interview after 0.2.0 released, right?
YUP
Chat will likely be have to be turned off.
honestly he's not really doing anything, EHG staff is doing 95% of talking
(but I respect your feelings ^^ if you need a summary, let us know)
That's fair, but I didn't know any of that going in.
Oh, General is covering it well, but thank you for the offer.
Welp Tri said in the beginning of stream he will be play cough glazing season 2 and making it to end game
It would be hypocritical of me to expect instant knowledge when I refuse to attend...
On release day?
Yes he has a day off so he will be playing it lmao
Well, that's good.
Yep, quite nice.
Yeah, it's gonna make your failed nemesis and 1lp items much more valuable
I should think so.
We saw that one in the trailer and it'll be very nice for sure
(switching to GGG itw)
jesus christ im happy with the devs we have on LE
(I couldn't have changed the vibe of the room so hard if I tried lol)
what a shit show this interview is goin
yeah the atmosphere I was in a minute ago "new qol, new craft options, we listen to you"
back to "you don't know what you want"
Someone should reply, 'You don't know what you're doing.'
i mean how you answer shit like that with more than a decade of experience on games jesus christ
Hey can yall send some LE devs to GGG studios we need help
That's good to hear. Was worried he was going to be softballing it.
holy
me too if I'm honest
its already up?
damn
sheesh they still cookign?
will watch tomorrow
im watch in a min
I tuned in just now. I think I just tuned into Jonathan gaslighting, basically he was talking about how the skill ceiling is very high and people struggle when they don't understand everything yet.
Just... holy cow.
Johnathan's Vision
sometime having such a macro vision is a bad thing, he's really seeing the game from a holistic way and that's cool
haaa what a joke
I imagine the chat in the GGG interview has already gone into Supernova.
but not when some fundamentals are not good yet
I hid it instantly when joining the live tbh
Jonathan seems flustered.
of course he is i bet he been stressed with everything thats been going on
He's never had Chris's presence.
And I meant that quite sincerely, and without rancor. Chris could handle interviews like this. Jonathan is much less suited to them.
Jonathan losing his aura
Mark seems much more level headed.
he has less running in it
He never really had one, at least with me.
Macro vision is super important, BUT you have to be able to have people with you who can drill down into the specifics to tell you why they are a good or bad idea.
Like the IDEA of "slow, methodical ARPG combat" is good, but the implementation in POE2 is missing a bunch of aspects for it right now.
Oh you're preaching to the choir, don't worry
They're not just missing implementation points. They're making positive implementation decisions that make the vision impossible.
Well, we've just seen so many games because boring nothingburgers because no one has a vision for what the game should be.
lmao PoE2 monsters are playing PoE1 against players
yeah, having a vision isn't a bad thing, to me GGG is trailblazing for the rest of the industry trying to do something no one did before
mad respect for that
they're not there yet
I don't really give them respect until they deliver.
yeah I work in video games so I can respect trying and failing
I mean, at least they're trying
Yeahhhh i need results
which is 99% of work when you do video games
I saw that Reddit post being a Thank-you from a PoE2 white mob for buffing them so much.
but I get where you come from
at end of the day its all about results
yeah it's only the second patch ^^
I can respect 'trying their best and failing', actually. GGG isn't trying.
they have months before they call it "1.0"
Oh god, I think Jonathan is now officially sabotaging the interview. Mark was making some headway lol
what I don't respect to be honest is how they communicate with people
there's a lot of tension
might be a while before its a full release
being level headed is a must (and must be so hard after spending the weekend working and reading insults)
Early access should be about big swinging changes to see if they work, and that's what happened with .2. It just... really didn't work.
Ego is the brand killer. ๐
It also should have happened much sooner.
ehhh, I think they didn't want to have a release without major content like a new class, underbaked as it was.
they're talking in black and white
They definitely should've nerfed the outlier bs earlier though, for sure.
treating it as a league also didnt help
there's like an ocean between what jonathan talks about and what ziz is actually saying
Well, I'm thinking of things like buffing crossbows... why did that have to wait?
oh that's a given, you don't push an update where you can infinitely run something like ritual
or push something and an ascendancy doesn't appear ?
Or push a class that has an abosulte trash leveling experience?
they've been burned out for so long
I don't really need to watch anymore. The direction of this interview is clear. This is the vision.
Hmm maybe not
well they made more work for themselves they been pushing patches everyday even on weekends
maybe we won't have an apology of a breakthrough moment
If the deadline existed, the question is... who created it?
but ziz is drilling stuff
I think I underestimated Ziz's anger when he gave 0.2 a 4 or 5 rating.
Tencent, probably. Or just the players. If they had gone too much longer without a POE1 or 2 league, they would've exploded.
I actually believe JOnathan's agressive attitude made ziz angry lol
which is good as he's so chill usually
what a mess
if it was rue they would be taunting their mothers at this point
I almost think it's Tencent, because I can't believe another month or so of waiting would have been worse than what actually was released.
I mean, doubling down on a super unfun vision is not a great way to make big players happy
Jonathan has been extremely unyielding throughout the interview. I don't think anyone should expect significant concessions here.
yeah but it's the long game we're playing here
It's gotta be. We're at the end/start of fiscal years right now. Gotta do those releases and get those monies right around then.
Wasn't aware of FY ends... those vary widely in the States, so...
even if Johnathan stands his ground for two hours, who knows what will happens later ? maybe someone on the inside dares to criticize the vision a bit more louder...
gotta keep the hope
A lot of FYs end in April. It's also often Bonus time for big companies
(it ends in march)
That's why there's like 50 games releasing this month
I was under the impression that in the States, most companies FY either coincided with the calendar year, or matched the US federal government's.
that's why monster hunter wilds was rushed out of the gate in february
I can't believe Jonathan is actually regurgitating the same exact crap Blizzard was in the early campfire talks regarding Kiss-Curse game design. Blizzard got so much heat for it and had a better response to it than GGG lol
oh?
Who would be willing to risk their job in this market?
The whole "upside/downside" thing.
Kiss-whatnow?
what happened months ago when ppl were glazing GGG saying they were the best company in the gaming industry?
or as it's known in game design, Kiss-Curse.
well, I've been working in games enough to assure you you don't get fired for one fight with your lead
Nah, players just need one good release and they'll be saying it again.
it might happens, but fighting is like a daily occurence when a prod isn't doing well
literally what happens in every company
Basically Jonathan defending why every "upside" comes with a "downside" for balance.
when things go wrong u can forget about all the good things
On the one hand, possibly. OTOH, if Jonathan is seriously thinking of risking their entire studio on this Vision... what's one person's job? Of course, NZ probably has good protections.
Sometimes people forget that opportunity cost is a downside.
Yep, it's so tunnel vision thinking.
WAS JUST TYPING THAT.
guess I'm a bit less cynical than you on that :p
Blizzard has this same issue early on with D4.
They actually had a BETTER response to this than GGG, they actually listened
can't wait to laugh when ppl start kissing GGG asses when they turn this around
I also think that an internal critic who would be emboldened by this interview probably had already voiced their concerns before, so it wouldn't be a 'first offense'.
IDK with the current state of the game industry, a lot of people probably won't be speaking out
Quite likely.
People get fired for less
that's true, sometimes a point isn't understood the first time around
Oh, jonathan admitting they're terrible at communication
(thinking he's blaming the gamers for not understanding)
Ugh... I hate this attitude. 'I know I'm right, so if you don't like what I'm saying, there must be an issue with how it's being communicated.'
Jonathan is losing the narrative. I wonder how he plans to reconcile this disconnect with the playerbase and his company's need to actually generate profit lol
Milk PoE1 for money to pay for PoE2.
That would be smart, except they're not even doing that right now.
poe 2 already made so much more money than poe in any time frame haha
They're letting PoE1 die haha
they said they got back all the money poured in developing poe 2 months ago
the difference of success between the two games is so huge
That was a one time buy in for early access and it's great to recoup all of that.
But PoE2 is a dead game moving forward as long as this philosophy continues.
yeah but they dont have 60$ mtx pack like LE, they have the 500 ones
You mean following a standard business model repays development? I'm shocked!
Because the cost of development has gone up, but the retail cost of games largely hasn't gone up. Just look at how much games sold for a decade ago vs today, inflation has had almost no impact on the retail cost of video games.
Sure. The vast majority of all businesses are the same. Doesn't mean that I don't think a standard business model is better than MTX-driven models.
I think an even bigger consideration is that people don't have money for luxuries like video games as much anymore.
cue nintendo and 90โฌ games ^^
oh I didn't get you were talking about the whole model, my bad
A bit surprising games haven't even reached this price already given that console games have been $50 a decade ago.
Man, this interview is messy.
yeah
Gaslight central. I'm done
I'm happy honestly, I was scared it would be a spin doctor PR stunt bullshit everyone is happy
is tencent somewhat concerned? april 17th they will be losing moneyyyyy
Supply for games has become much higher, Demand is fairly elastic, and inflation. I would have thought game prices would go up, but it's not hard to believe that they have been holding steady.
lol you're joking but in reality they won't lose a single currency :p
Bold of you to assume Tencent hasn't invested in EHG ๐
Do you think that it's Ziz is affecting them at all? Or that he's a gamer? Dev studios have been showing their contempt for their audiences for over a decade now.
I mean both games are so not playing on the same level field now, tri itw had like 1500 viewers ? ziz is nearing 40k
ohhh I see, that's where I'm really not agreeing with you here. There ARE some AAA studios being really condescending I agree, but not all. My job makes me have a feet in game dev and a feet as a "regular" player and there's so much confusion when game devs try to speak to people playing
To me they're not showing contempt right now, we're seeing two worlds trying to discuss but they don't know how
Sounds like you might be a fellow QA person
kind of yeah
I like visionaries. I just don't like being gaslighted. There's a fine line.
doing audits and playtest for the last 8 years, had some really great time and projects that didn't sell at all lol but anyways
That's why Mark sounds nicer, he comes from where we come from and started as a fan living his dream
Jonathan founded the company
Heh, people really don't like my audits of projects. Of course, when these people do not know the very very basics of software engineering (not that they 'should', academically)... it can get messy.
Pressure makes diamonds keep giving GGG that pressure they need to do better
Pressure also makes messy implosions.
inb4 Jonathan takes a break and Mark becomes the big guy ๐
I have more faith in Mark than Jonathan. This is a buff.
I mean yeah Mark is clearly not as invested in the purity of whatever Jonathan's "vision" is
My working theory is that POE 2 having two directors instead of only one like poe 1 is that Chris got burned out of the whole job and need retirement now, so having two can make a bad cop good cop situation beside sharing the pressure
Well, if you believe Mark, he was the one who advocated for the currency exchange in Settlers League. That right there is a green flag.
Everyone is getting annoyed at Jonathan chiming in with his takes after Mark finishes saying something reasonable lol
if the tree is supposed to be supporting your gear, then the gear need to be better
I mean it can be
Oh yeah, hot take after hot take after hot take.
RNG willing
The tree should be there to express the floor of power available to the character. What I'm hearing is that floor is much lower in the Vision than I expected.
I mean, it does sound like POE2 is trying to be Dark Souls without understanding what made Dark Souls actually fun
that's why their vision is so fascinating, put aside the state of the game, they're trying to fuse two kind of games that are so opposite on a philosophical level
That's certainly one way of putting it.
it's like poe 2 is "ok we have oil, it's cool, we have water it's cool too, we want to mix them"
They're not understanding where the compromises need to happen.
Yeah
Dark Souls is difficult, but it has fun combat for a simple reason
Everything is slow and methodical (sort of)
For just one example, increasing damage while decreasing defense does NOT lead to Souls-like gameplay.
yeah and you play dark souls once, maybe a fe wmore time if you speedrun and so on
Jonathan doesn't understand. He's been completely unyielding. Jonathan makes no compromises. He doesn't care that you feelings collide with this vision. That just means your feelings are wrong.
but no one will ask you to go back to elden ring every 3 month
dark souls is 1v1
mostly
and play it all other again
Also that
fk dual bosses anyway
It makes you wonder why they even agreed to do the interview.
that's why having rushing monster at you on poe 2 feels so bad
This is the key I think. They need to make the campaign experience super FUN so that replaying it isn't a slog.
Like, don't make me wait until level 50 to unlock the key abilities for my build. That's WAY too late in the game.
oh yeah, skills tied to a weapon is SO bad game design
They tried that. And, in fact, succeeded in 0.1, I think. But it's not as fun the second time. Certainly isn't going to be fun the 12th time.
I understand why they do that on an animation level
but it's SO bad for build diversity
Mark is the only thing holding it together. Most people seem quite annoyed at Jonathan, especially whenever he chimes in with a dumb take just as Mark has finished smoothing over whatever thing is being discussed and demonstrating some semblance of competence.
I don't even mind them being tied to skills, but they should make some cross-weapon that can use multiple skills. That just makes sense
Kind of like caster skills
Considering the worst and most annoying enemies in soulslikes are dogs, and other fast rushdown foes like the wheel skeletons
Yeah
we made fun of bad diablo 4 trees, but the weapons skill tree is basically identical to d4
exactly haha
you know it
poe 2 discord is in shambles
PoE2 Discord is also basically: Mark good. Jonathan bad.
Like
You can probably make an ARPG with souls-like combat, but you can't have that with enemies rushing you in huge swarms at top speed.
Right now, we know putting a bit of diablo into dark souls works, it's called Nioh
Yep. Was saying this since Patch notes.
No Rest for the Wicked is doing a pretty good job at this
An ARPG where you face like one to two enemies per room but each is an existential threat does sound conceptually fun
Never heard of it, what's it like?
It's a souls ARPG
Haha I so don't like that game
They have a big update coming at the end of the month that looks sick
boss behaviour is so bad
NRFTW is a Souls-like ARPG but if you look at it from a spectrum, it's closer to being a Souls-like than an ARPG IMO
but the next update looks cool I agree
But a core aspect of ARPGS is blasting tons of enemies, that's why the bullet heaven genre got created
And soulslike combat is fighting a couple enemies to the death
yeah power fantasy, numbers going up, gauges filling up
the holy trinity of dopamine
Thing is, the audiovisual feedback in POE2 is excellent when you blow enemies up
LOL this is for PoE2, nice job guys. Proud of you all.
Guess a lot of people added the tag and it became popular lmao
oh it's funny, I don't have the same tags in my language
Is PoE2 still clinging onto Mixed reviews?
yep
Yeah, still 2% away from Mostly Negative
I think in a few hours we'll see it dip into Mostly Negative (39%)
Dammit, Steam signed me out in the store.
It's Tuesday maintenance day for Steam, so makes sense I guess
yep
True enough.
I'm still unsure if I should play the game now or wait, especially since I want to play Sentinel
But that's too on-topic for this channel
the audacity !
I just ... cannot believe the audacity of Jonathan...
I wanted to like PoE2, but doesn't sound like I'll be able to with Jonathan's uncompromising vision.
Do it, learn the basics before the season so you can know what you like when the season starts.
its just that jonathan is more of a speaking head
Fair enough, I am having somewhat of an issue where none of the classes I've played so far kinda 'clicked' with me
iirc they are both on equal footing for this mess
No, look at this dynamic between Mark and Jonathan. There's no mistake here who is the boss of who.
Last Epoch is great, but it lacks the oompf we had in diablo 3 or poe 2
feedback are not there yet
just play warpath
You would think that the speaking head, as you say, would be the one trying to calm everyone down, while the technical person would get angry at the implied issues with his design.
I don't know what that is
cyclone
It's painfully obvious that Jonathan is Mark's boss in this dynamic.
I've not played D3, but I can feel that, the game is a little... Pool-noodley
fanfiction time ? he's a top ?
ill watch it tomorrow
I find Hammer Throw slightly more fun to start Sentinel with than Warpath (unless I'm doing a Warpath build).
dont want to start midway
yep, that's right
BUT, they come from a very different place, maybe one day we'll have that too ?
Especially since in PoE2 0.1 I played a Rapid Fire crossbow build which uhhh
Wasn't good, but it was a straight 10 on vibes
yeah they nailed it on feedbacks and impact
yeah, vibes from poe2 are excellent
the first time i did a rolling slam on my warrior ? pure bliss
They just have to make the actual gameplay fun while doing it
even if it took 4 hours to do the animation
Not for me. I think I got stunned out of it and died. ๐
haha
The skill that felt the BEST that I played with in .1 was Plasma Blast. Shame it takes you 10 hours of playing worse skills to get it.
don't know this one
Yeah seems like PoE2 Discord basically feels the same way I do, so I guess this is how most people are feeling right now towards this interview. Jonathan has lost the peoples' support on this patch lol
perfect strike is amazing as well
bad cop good cop ^^
I was told I can turn the Spriggan into a machine gun, so I'm tempted to try that out
Yeah, I love the concept of the "perfect timing" skills. Snipe felt super good too
oh right that too
but the feeling of it is a mix of animation, vfx AND sfx
sound fx in LE are just "okay" right now
Glad someone likes them. ๐
LE has gotten better over time though. The more recent skills we've gotten are a lot better than older ones.
The LE skill with the best 'feel' to me is Erasing Strike. Anyone else?
totally !
that's why I'm really hopeful because it means they're aware of this
and trying to reduce the gap with new recruits
Just like the art. Did you see the weaver areas Karv was in during the interview today? it was gorgeous
And I mean, that capybara right?
the one with thunder ? or the inside one ?
The inside one
both were amazing though haha
I remember beta environment in LE and oh boy
they've gone such a long way
yeah and the fx is neat as well
even the little vfx in the UI element when he was destroying items to reroll them
right
That room just looks awesome. I'm loving their more modern art
yeah it gives me warframe vibes if you know the game
Yeah
what is this...LE in off topic? XD
Haven't played it in forever, but I see the thought
ggg itw is boring now, no more fighting :(
we have to talk about a cool game then right ?
Jonathan is having a TERRIBLE interview. Mark is trying his best to save it
We've been talking about how POE2 nails the 'vibe' of skills and how LE's art and stuff has been getting better over time
I feel like I'm missing some aesthetic sense. I can tell the difference between bad and not-bad art, but not between meh art and great art.
Nothing in that statement is a surprise.
most definately agree. game looks tons better just since 1.0
what would you say is like the best looking game or the one you loved the most @sweet blade ?
(no wrong answers of course !)
Yeah, lots of skills aren't "there" yet as far as feel, but I'm excited for the updates coming with Season 2
yeah and feeling / feedback / grittiness is in the details, we'll have it down the line I'm sure
... none spring to mind. And that's the issue. I could cite Satisfactory because it's very 'clean', but I don't get 'pulled into' the world very much.
I mean, you might just not have an art brain, and that's totally okay
I see, I love satisfactory aesthetic
I would say that I like higher color saturation, in general.
E.g., I remember not understanding how people would say that WoW has bad art and FFXI had good art.
For me, graphic design in a game is very binary: it's either 'good enough' or 'I can't play this'.
They both fell into 'good enough' for me.
I'm that way with some things. I can't play minecraft on the default graphics
hmm, then readability of a screen in path of exile must be your vision of hell ?
cause you don't know what's going on
I know I hate the game for that
Minecraft is fine for me.
Actually, I'm pretty good at reading screens in PoE... I have very good twitch reflexes.
I need that then, most of the time i die to something I haven't seen that just goes "pop one shot"
E.g., I didn't play Delirium League much, but not because of the uniform color palette... I didn't like the constant pressure to run mirrors.
Yeah I see
It might have to do with my very severe myopia.
Nah, lots of people hate delirium because it's so bland
Sure, but I don't. The anxiety was too much for me.
Yeah, when they added the Keystone that gave you perpetual Delirium but no Orbs or Splinters, I played the HELL out that.
try grenades or summoner with flamewalls
i'm not the best but no way in hell you can reflex that
In PoE2? I did, at least the grenades... in 0.1, after learning the attack patterns.
Those Marsh Hags were the worst for me, though.
idk, my reflexes are decent i believe but that thing is unreadable
Oh, yeah, those grenades were obnoxious, NGL... and I did die to them, but mainly when they were fired from off-screen. (Classic example of the failure of their Vision, BTW.)
well past midnight here, will check the rest of the itw tomorrow thanks for a great evening and discussion ^^
I'm not sure why they continually give things range that is further than the edge of your screen.
Because they can't square the circle. I honestly feel like they believe that they can add Souls-like elements into their ARPG without compromising on any ARPG systems.
And that's just a fool's errand.
Yeah, the fact that they aren't willing to compromise on some things is the worst
Y'know, their level design is more akin to a WoW dungeon or raid than a Souls-like.
Which is also, probably, a lot more doable.
Yeah, it's interesting because the soulslike formula is a lot more than slow, methodical combat. Like it's level design, respawning theories, etc. Like, if you want to give us one life per map, that's totally fine. But you ALSO have to make it so that if you're going to die, you can predict and avoid dangerous things.
If you're going to make your maps gigantic, they need to also be navigable (at a reasonable speed) and have shortcuts to allow you to double back without issue (checkpoints solves this)
Like, I could see them solving the "maps are too big" issue, by making characters automatically "sprint" after being out of combat for 8 seconds, and you get 30-50% more movespeed while sprinting.
That's a solution, yes, but do you honestly think they'd do that?
Would they? Probably not. SHOULD they? Yes.
Their solution was more checkpoints
Well, I can see more checkpoints being a quick fix for now. But long term it's just bad
My solution would be to make Space Bar a Quicksilver Flask effect when you're NOT in the presence of a Rare or Boss, and Dodge-roll if you are.
Quicksilver flask is just sprint with extra steps, tbh.
Make it its own mechanic, and give every character an animation for it.
Sure, but my point was on-demand rather than constant... but with a small tradeoff, because if you sprint into a rare, you won't be able to dodge roll for a second or so.
Yeah, I'd prefer it not be on demand though. If players can control it, they can break it, heh
@dusty lake I don't know what htey're thinking with itemization though.
Make it a core system that's it's own thing
I don't really care if they break it, in a raid-based design. ๐ Trash mobs are there to be trash. ๐
poe?
yeah
Itemization is so bad. They want 80% of your power to come from items, but then won't guarante that you'll get good items.
Which means there's a good chance you just get unlucky and the whole game sucks
like they expect a way above average wepaon in campaign
and also have super specific rolls you need on weapons
Yeah
it really depends on build, for me i dont like pulling the slot machine for my gear i prefer some sort of deterministic crafting.
which is f unny because they removed that restriction on passive tree
the weapon mods are jsut bad now
the thing that gets me the most about poe2 is you need to find what they want you to play
you cant really go about it on your own, there are just some skills that are bad and wont ever see real play
nah mate you really don't.
You just need to use the weapon swap feature to do off meta stuff.
Looks like I was right in expecting that interview to be gaslight central
i mean that in terms of skills
I'm playing explosive spear rake, retreat
I actually wouldn't say gaslight central so much as talking to a brick wall. ๐
thats like the pure meta build rn
my hunt is a frozen crit build with glacial spear and twisters
thats all i see chat talking about is explo spear or rake
brick wall that also tries to tell you are wrong
Sure, and I wasn't saying that there was no gaslighting... just that the brick wall part was more evident.
yeah theyr'e used in difgferent builds @dusty lake
regardless those are the best scaling skills
and theres not much you or i can do to change that
no? explosive spear is legit used to detonate storm spears
Anyway, back to sleep 
also huntress in general "Isn't very good."
theres a reason most of her skills got buffed
tbh you need to be unlucky to not get anything
unfun part is that 90% of you upgrades comes from vendors and gamba
Problem is that the only upgrade that REALLY matters for a lot of classes is your weapon
And if you don't get that, it sucks
vendors must be the most boring thing ever implemented
IDK why their focus was on "making vendors matter" instead of "making them obsolete"
the only fun vendor is seer
Because then they can nerf the ground loot and not utterly brick people.
Wasn't the problem they were trying to solve, and it's very clear that the way you should feel about mechanics (in GGG's mind) is the way that Jonathan feels about those mechanics.
Didn't they also want ground loot to be meaningful?
Like, that seemed like a core thing they wanted to address
i feel its boring, its jonathans job to solve it
Sure, but that meant that they had to nerf drop rates. Which exacerbated the RNG of finding upgrades. So, vendors to solve that problem.
not mine to argument why i do feel so
I completely agree with you. But definitely after the interview today, it's pretty clear that Jonathan doesn't.
i hate how much sense it has
I mean, they more or less said this explicitly in interviews about PoE2 over the years.
i must have missed
I mean, they're gonna have to solve it being boring somehow. People won't come back if .3 is as slow and sloggy as .2
the only thing i remember they wanted to make vendors matter for some reason
Did Jonathan give you the impression that he agreed with that statement, or planned to change anything?
Yeah I remember them saying that too, but now WHY they had to matter
jesus is the interview sitll going
IDK I haven't watched any of the interview, I just know how everyone's feeling
you overestimate ppl
ggg will throw some buffs (still weaker than you were prio) and ppl will praise it
Is it? Wouldn't know.
Dang yup it sitll going
yeah its a chonky interview
alot of streams are also tuning in
Hahahahahahahahahahaaha... oh that's too rich.
I'd love to be a fly on the wall of their conversation after the interview is over.
tbh, watching this interview, i am really feeling bad about poe2 future
yeah, id love to listen more but this alone is very telling
seems like i've got jucy interview to watch tomorrow
Jonathan looks annoyed af
Waiting for the thumbnail on Mathil's reaction video.
lol
Props to Zizaran for actually trying to get to answers.
Imagine tri was doing this interview man ๐
Tri's energy is probably what GGG was expecting.
i donth think so
I dunno, not if they looked at any social post from friday to now
Then why is Jonathan so upset? He even had the question Zizaran was going to ask.
basically we should have hidden them
ngl jonathan should of expected this
your game is a trainwreck, why would you not be upset
He's not upset at the game. He seems to be upset at people who point this out. 'shooting the messenger' and all that.
From what I can tell, Jonathan's attitude is some combination of 'shooting the messenger', 'pearls before swine', and just gaslighting in varying degrees.
Pearls before swine?
im watching it bro jonathan sounds like he has an attiude everytime he awnsers a queston ๐ญ
Mark is just chilling being level headed
i think its more the pushback and follow up questions that ziz is asking
and catching him in some very uncomfortable word traps
sheesh
The expression means that you're acting like you're giving something of great value to someone who doesn't (or can't) appreciate it. It also has the subtext that the thing offered isn't actually valuable.
Yeah Johnathan has embraced the parry life lol
Well Thank goodness for that.
first time hear about that subtext
yeah
Not always present, but it can be.
til
If the expression is being used by the person offering (which it can be), it's very derogatory towards the 'swine'. But it can also be used by the 'swine' to note that you're offering pearls when pearls are worthless. Much less common, of course.
Basically, I'm saying Jonathan is acting like he's thinking, 'Why don't you people appreciate what we're offering, because it's obviously the best around?'
in my lang this expression is also present but i'm pretty sure it doesnt have that second meaning
Oh? Mind sharing it?
Ah. Yeah, I just found that out courtesy of Google Translate.
Is the last word there 'swine'? Because it looks almost like a cognate...
yes it is
Awesome! I've always been fascinated by how many cognates are concealed by Cyrillic vs. Latin script.
all langs have something in common
i dib myself in 4 and there are always little things
I decided to watch the PoE 2 interview, and this is the funniest thing I've seen all month
Yeah, I wish I had more popcorn, even for the secondhand information.
blizzard energy
or 200 years of collective game designer experience
I literally had to pause the stream after 10 minutes
because I laughed so much my face started to hurt
tbh its good to see a streamer who cares about the game giving them a proper grilling
Ziz just looks so defeated
Now, the customer isn't always right, but please don't be a dev whose players have to explain how your own game works and THEN try to tell them that they don't know what they want.
customer always right in one thing
I will say that Zizaran, if he were to properly grill them, is probably the best person for this interview. And so he is.
is your product good or bad
I swear i saw a comment that said thank god Tri did not do this interview
Enh, not even then, given that superior products don't always win in the market, but I take your meaning. ๐
Indeed, he hasn't given them an easy ride
If they were expecting a sunshine and rainbows interview they got a rude awakening ๐
W ziz
I might subscribe to his channel for this.
this is not the case though
I agree; I was just objecting to the categorical statement. ๐
This has been meta-schadenfreude for me. ๐
most of those either product didnt reach the market or was not concurent in price
if we assume its superior in quality
shrug
Listening to Jonathan arguing with Ziz after mentioning the gear vs monster strength issue was painful
Yep. The guy just keeps digging.
The need to prove he is right and disregard whatever Ziz said is a PR nightmare
was the interview that bad?
Worse.
some of it is cringe inducing
I have a headache from it, it was that bad
the timing of the interview to gatecrash Tri's interview was also sus
I regret watching the whole thing lol
I just donโt understand how he has the position he has and behaves like that
but some of the answers and even how low key passive aggressive hostile that Jonathan was was a massive own goal from GGG
0.2.0 was bad GGG interview was bad.. whats next
i assume ego
too many times ppl called poe genius
Oh it def is, otherwise the game would be better
april 17
devils advocate would say his ego has been earned by the growth of poe1
how much of that was jonathan's work is another thing but hey ho
i'm not even sure they can replicate it
and it was collective labor
I mean... was that clip saying that Jonathan honestly expected people to play within their weapon types? What about PoE1's vaunted build diversity?
not with the design direction of poe2 no
its a very different game
gems tied to weapons already bad
skill tree makes it worse
you pretty much pigeon holed into tailored builds
and if you want something spicy its ahrd to do
Can you imagine how much worse the situation would be with gearing if sockets were still in items?
not sure new socket system is much better
detaching skill gems and support gems from gear was universally well received, thats not the problem
Oh, I agree completely, it was great.
Poe2 monsters play poe1 and Jonathan denies it being a problem, thatโs the problem with the game
or you could just make slots white and make linking easy
Wow. 'git gud' was the official GGG response.
Man I just listened to Jonathan interrupting Ziz and then Ziz basically slapping him and telling him "let me finish"
would solve every problem and make better system
That too ๐
there are plenty of those who are better at the game than he is
Naturally.
Mark hauled Jonathan's ass out of the fire on multiple occasions
Agreed.
My impression of Jonathan from this was that he knows better and he is determined to mansplain that better knowledge through excessive business jargon
this behavior has no gender
Agreed.
mansplain doesnt necessarily involve a gender, its usually attributed to men but its not specific to men ๐
but yeah it was a rough interview and i dont think GGG have come out of it with much credit
did you just mansplain?
but yeah took a minute
hope we will see some action sprouting from it
rather just call it condescend then
or talk down
i am about to start watching the interview
buckle up and grab some popcorn
will do hehe
Build is coming together 
Still keep dying though, dunno why my survivability sucks so bad this playthrough D:
Whats this? :o i wanna try
GhostLore
Thankies
1% left
Lol. Yeah too late. I was well and truly asleep!
I'm only like 15 minutes in, so maybe my sentiment will change, but when Ziz is complaining about the wolves in the 2nd area of the game, yeah, that'd be my response too.
That's nice.
Mark is addressing the more problematic areas like Dreadnought
Mark is definitely the more reasonable of the two of them.
I understand Jonathan's incredulous response to Ziz's example, but there are some areas where it feels like EVERY mob is zoomy, Dreadnought and Utzaal being the ones that stick out to me.
If the wolves are allowed to stay as an example of what can be expected at any point in the game, no matter the density, their dream of Souls-like combat is obliterated.
(Unless, of course, they die in one hit.)
Souls games even have a few fast enemies here and there. The wolves are fast, but not particularly deadly. That's where I feel like Mark's idea of solving the issue of fast mobs by making them frail or weak comes into play
And just having them peppered in, not every single enemy.
I currently cannot believe that GGG will make them fragile enough to matter.
I mean, does GGG really need to have 'Strong-Tough-Fast: Choose 2' explained to them?
Like, right now it's annoying for my minion Witch that every single enemy in Dreadnought can fly or jump right past my army to attack me directly
But if NONE of them could do it, then it becomes trivially easy.
Not if they can take down your minions faster than you can get them back up. It'd be a war of attrition.
It's not like GGG HAD to make a lot of zones with choke points that would allow that to happen. But they did, and then chose the worst possible method to actually threaten the player, from the perspective of their desired gameplay.
Well, I've built my character in such a way that my frontline is incredibly hard to kill for white mobs, but they do basically zero damage.
Sure, and that should be good in certain circumstances and bad in others. Dunno why the Dreadnought should be the latter and not the former.
My Cultist Archer Spectre and myself are what actually brings the DPS.
Yeah, I agree, chokes should be good for minion phalanxes, but it's actually bad because the mobs can circumvent that and get to me.
Yep, because GGG never wants you to feel safe, I think.
But that's why I said one or two types being able to jump is fine, because I don't want to go completely unharassed, it would be a bit dull.
It's just annoying when that's every single enemy.
I don't care if you have some parts where you aren't harassed... it helps to get psychological breathers. Obviously, you need to be more or less harassed at different times, but GGG just has every knob up to 11, and seems content for it to be that way.
It's the more open areas where I feel less harassed, at least on this character. It let's my dots propagate and clear very easily.
Sounds like you have a very well-rounded build, as open areas can be very hit-or-miss for minion builds IME.
It does help that Lich has an extremely powerful couple of nodes for mitigation.
Rather, yes.
I basically has 25% flat DR, and I haven't found a level 3 support to get the gem that lets me shunt 10% of damage to my minions.
You don't want max stress all the time, it causes burnout. You need difficulty to come in waves. Look at Souls games. Boss fights are hella intense, but a lot of normal combat encounters are super easy and straightforward.
Yep... As I stated upthread, I think a better model for PoE to follow, and is more attainable, is of thinking of every zone as a WoW Raid.
Trash mobs should not be threatening unless you REALLY mess up. BOsses, though, should be challenging and interesting.
They pretty much have the latter; the former is where they're struggling.
Judging by in game chat, plenty are struggling on bosses too.
Geonor, Balbala, Jamanra, Viper Napuatzi, and Doryani, mainly
Sure... bosses SHOULD be challenging.
Geonor was difficult, Balbala REALLY is in the sweet spot, Jamanra (assuming Act boss) is also difficult, Napuatzi was interesting, and I can't really comment on Doryani, as I found him a snoozefest.
Yeah, I've never had a problem with Doryani personally
Of course, since I haven't played (and probably won't play) 0.2, this is all from my 0.1 experience, but yeah.
Napuatzi is probably my favorite boss
I haven't fought her enough to know for sure... Balbala is the boss I can readily think of where I feel while fighting her that I'm dueling.
It's a REALLY good fight.
Yeah it's a good one too
Especially with a constricted arena... it reminds me of the first time I ever fought the Betrayal Mastermind in PoE1... took me like 15 minutes, but I did on the first try.
hah today is interesting. Double interviews available to check out
At work, havent got the time to check out both interviews 
what I upset by this patch is ok GGG is know these unfun reasons. But why they still keep their VISION in the new version?... ๐คทโโ๏ธ
Their Vision is apparently more important to them thatn Your Money. ๐
Iโd be okay with the vision actuallyโฆ. If the campaign wasnโt so unfun to play through
That and giga fast swarmy monsters
IMO, the campaign is so unfun BECAUSE of their Vision (and their inability to understand what a derived requirement is).
Interview just proved thereโs too many clashing ideas on what constitutes fun
Again, derived requirements. They just don't get them.
๐ I never think their campaign is fun to play to be honest... At first, most bosses combats are too hard for me so I've struggled them for a longggggggggg time. Second, no crafting materials are enough for me to build my gears instead of trading during the campaign. Third, I need golds to refund passive points, it's a big pain in campaign duration because you'll not have so many balance to spend. Forth, their maps are toooooooo big and I don't want to explore the whole map just for finding the exit (Or kill all rare emeies in endgame)
Maybe if I picked up every single item and non existent rares and disenchant them all, Iโll unlock the secret fun campaign version
I just been happy for a bit because I can slain the boss I failed to slain after spent a long time to challenge
Congratulations!
But... hah I still can't kill that damn tornade bird
Is that the one from trial of chaos?
yeah
โฆ.i think itโs still bugged, it was legit the hardest boss in the game last patch because of a bug
Luckily the bosses in trial are random so evry time you do it you pray you donโt get birdnado lol
That bird is a menace.
What was the bug? Because I'd way rather face that boss than the Chimera on the warrior I was playing for 0.1
https://youtube.com/clip/Ugkx2OtFRzDH2CAv76sYiGMK0VhuEw7b_e2I?si=bgJPC9hCoCBg0AlL
Clip the moment I think it's interesting to hear in Ziz's dev stream
This scuffed level 16 character I just made was more fun than my whole PoE 2 0.2 experience so far lol
Somebody help me with my PoE2 build plz
I finnally took the leap and played and im having so fun rn
I need a spectre that will live with taking 20% of its life in fire damage each second ๐
difference between this and PoE 2 is that here your skills do dmg as "BASE" but in PoE 2 even with items and support gems does in act almost same dmg ๐ because base dmg on skill is BS
As long as they don't nerf my skeletal snipers again, we're good. I like them where they are. I wanted to do spectres but they still suck so I guess I'm sticking with what I know works
I like my Cultist Archer Spectres
Scattershot does work on their big line of chaos orbs, so it becomes a massive screen clearing menace
Great, not changes I'm care at all
What are you looking for?
- Mods edit on an item (I can add special affix I want on my gears, current runes don't give mods I want because I want mana regeneration)
- The size of all maps 2x smaller not just add more checkpoints and reduce dead ends
- Free at refunding passive points during the campaign
I doubt we'll get any of that, tbh.
Better crafting would be nice. Unfortunately not something that will be added in a small patch. Map reduction would be nice yes. Free respec I am actually against. I am for free respec if your build is affected by major changes made in a patch, but I think they just need to reduce the gold cost some more and put in orbs of regret tbh.
๐ LP song
GGG JUST DON'T ALLOW US TO SCREW UP PASSIVE TREES. Hey, how are you learn from your mistakes if you don't make any mistakes
For further clarification, LE-style crafting does not belong in PoE. PoE1 already nailed a lot of aspects of crafting, port some over.
It's a time thing, PoE1 had over a decade of dev time on it.
Hence why I think the solution isn't to have them be free but instead to be cheaper and have a secondary option for respeccing. I personally think that mistakes should not be something you can just revert immediately.
poe 2 want to attract new players but this game don't allow new players to make mistakes. What the hell
Yeah I get that, I just think that some of it could have still existed without the 13 years or whatever of dev time. Like, alts/scours/PoE1 essences are just better than what we have rn
you can respec passives, but not switch ascendancies, which I really hope the re-enable before launch.
You can plan or use builder. Cheaper respec is already an option. There should be a cost if not gold sink
cheaper on refunding can't solve the issue because golds are limited, they still can be ran out
I mean. Skissue at that point.
fair enough
Endgame rares always show on minimap pogger
I respec alot and still got alot of gold left tho
Ok maybe not millions
it's fine that refund ascendency points more expensive than normal passive points, but I can't accept I need golds for refunding normal points because the difficulty for figuring out which passive points you should allocate in poe 2 is 4x harder than le
It was a point of discussion during the interview, pretty sure Mark said he'd start some internal discussions about it
wouldn't be surprised if it went against the vision(tm)
Also, gm ๐ฅฑ
Morning, it is 1:20AM over here
Basically, they're gonna target "swarmy" small guys that currently annihilate your life pool and make them weak and squishy instead of just blanket nerfing every mob. How will this turn out? Idk.
do your cat is sleeping?
Does this affect delirium and breaches in any way?
Probably not
PoE is getting its stuff together, whoot whoot.
well, maybe
but i have accquired +3 hope
Oh gods no, they're all awake
"Armour break being applied to players by monsters no longer has the 20% extra physical damage modifier that was intended to only be a buff to players, and we have also reduced its duration to 4 seconds from 12. In addition, there was a bug where partial armour breaks were never removed on the player."
never removed 
I mean honestly this is what's needed. The little guys chain stunning you is the main problem
Classic.
Yeah
Empowering in the campaign is actually cool. Almost forgot what it's like to actually have useful early game loot lol
I don't play le much but even in poe1 you could usually find or craft some good stuff early on
Even benchcrafting is far superior to runes in their current state, for sure.
Ye
Runes should be upgradeable to higher tiers
That or gear should have more sockets
Also unset rings should come with a socket too imo
More sockets would be enough, but it doesn't help that runes are atm very RNG, rather than say discoverable recipes. That said, veiled mods is sort of the same thing I guess.
The low tier runes should be purchasable from a vendor, I think
Thing about veiled mods though, you only pay a currency to craft them. And the farming of that currency is far more deterministic than farming specific runes in PoE2
Maybe even mid tier idk
Of course discovery is somewhat random
But at least once discovered, you can keep re-using it for the league, just need the currency. Where as in PoE2, you gotta go and find a whole new rune if you gotta socket it into a different piece of gear for example.
I say runes, but I also mean soulcores
I forgot, what does it cost to craft most veiled mods from the crafting bench?
Most of em? A few chaos. Some of em are an ex or 2.
Only the Rarity one and the max mana one for stacking were too pricy, and those got nerfed to not even do that.
The big ones are like if you could just chuck "20% increased mana reservation efficiency" from bench in PoE1
I'd prefer to have the determinism of something like veiled mods in a crafting bench where I only have to pay a currency to craft that mod once I discover it, rather than trying to find a particular soulcore every time I need it.
Just had like a billion lizards lol
Me relearned how LE crafting works. Me damage less poopy now
This is my home ๐
I wonder how good Rive will be in season 2 ๐ค
Going through a new LE playthrough in a long while, it's insane how many shards you get during the campaign and how heavily incentivized you actually are to craft at this point in the game. Completely opposite experience from PoE2 lol
I am going to tear your home apart plank by plank 
D:
eye opening isnt it?
now imagine who only played poe 2
lol
in 10h more positive changes than in 4(?) months
im late as hell but yuppp im dead
Yeah im having a blast bro alot ppl in the chat thats coming from poe 2 seems ot be enjoying it as well
Yeah it's refreshing. Getting stuff like Weaver's Will and Nemesis empowered legenderies in the campaign feels good.
seeing all these drops after killing these boss type enemies feels good
I cant believe this shi still didnt fix the loot
not going back on poe 2 for a bit needs more work
No point fomoing over PoE2 league at this point so I'll probably just wait until after the hype of LE dies down a bit before checking out 0.2 again
Good idea tbh
In the meantime maybe a little bit of LE practice runs for the reset
When I go back and try 0.2 to again, I want it to feel completely different. I'd rather not try again and again after each patch thinking "oh this still sucks" each time.
ill wait for 0.3
skipped few palworld updates anyway, so have to catch up with that
So many things to play
too many things to pick from
end up playing nothing because can't decide 
Not much from MHWilds, so you can let that slip 
But the monsters aren't going to hunt theirselves
and the armor or weapons aren't going to craft theirselves either
need soo many zho shia kills
How many weapons you playing ๐
... yes
Actually only a few
but I would like to have them in my collection
for when layered weapons come
You better be playing Switch Axe or I'm gonna switch the status of your pulse ๐ซต
Go ahead
Fair point, zoh shia's looking cool. I frickin like mizu sns and gs tho
The sns is geisha fan
better title all the things WE asked for
but I guess he can have the win
That hammer is great
Just like the fish greatsword
no, its not everything i asked for
My goodies have arrived
hope they guy can mount it for me because I don't have time lol
live service wise im mostly waiting for updates to existing games and this https://www.youtube.com/watch?v=1lTreb8z444&t=7776s
it'll look better when they upgrade to unreal engine 5.5 in beta 2
ofc, its mostly the crazy supernatural horror transition etc stuff im interested in not the city parts even if those are really well done (you can ride buses and trains etc)
https://youtu.be/eguKZyaDyQM?t=146 like this
also waiting on mecha break
Bought a bunch of different super spicy noodles
I might regret it
So I gather that GGG is actually making some changes?
Seems so
small start
Well, I honestly hope that it gets better. I know I dump on GGG a lot, but that's because I don't think they'll change, not because of what their goal is.
I mean i dont think we have or will have such a big companies that do care and discuss their shit with players