#πβoff-topic
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The grimdark nature of Wraeclast is really wearing after a while.
One of the acts will at least have us going to or passing through Kingsmarch. Another is some Karui area, I forget. I think the Karui act is the next one, as that's where we should get the next ascendency trial (assumed to be Trial of the Ancestors)
Probably aggressively secular.
Do you mean like 'beast' corruption or 'Faustus' corruption? π
i believe the empire will return in some way, the beast that oriana has already looks so much like malachai and the templar order is the child of the empire
both of course
Faustus was already old, is he still around?
surely he will find a way to get eternal youth, if one person will then its him
You know, it's quite pleasant to geek out over PoE2 lore as opposed to fighting over PoE2 balance. π
also
the kalguur king is aggressively secular, and seems like a complete dictator, and we know faustus likes him so...
Maybe he's the one in Kingsmarch funding the Archaeologist expeditions trying to find Zerphi's secret?
Yeah maybe we'll see him in Kingsmarch
would make perfect sense, i could also see him playing both sides
but we know that kingsmarch will be destroyed
that was already leaked
Yeah, Faustus is on no one's side by his own.
Where from?
my theory is that since all the ores we build kingsmarch from are surrounded by mobs so these ores attract these creatures
art book
i believe kingsmarch will be overran by these creatures surrounding the ore veins, and the corruption of the beast spreading and then attracting the scourge is perfectly logical
So Kingsmarch is going to be the 'Act 5 wakeup call' of PoE2?
PoE's lore definitely seems underappreciated. Not sure why tbh
basically every building in kingsmarch is made with these ores
imo its poorly implemented in poe1
people dislike standing in town talking to NPC or exploring corners of campaign areas for clues
Or, perhaps as even more of a parallel to D2, Baal's escape at the end of Act IV of D2.
the atlas lore is implemented far better, people talk while fighting
True. D4 at least had cutscenes which immersed you into the moment and lets you take in and experience the lore more directly.
Even D2 had that
also some parts of poe1 lore are just not in the game anymore since the NPC are removed
see old prophecy, synthesis and affliction NPC
To me, the upgrade system is abstract enough that, aside from Runesmithing, I'm not sold on the idea that the ores were physically used.
Navali came back for ToTA, at least. I really liked Prophecy.
Yeah....
act 4 will be the karui islands and kingsmarch
5 will be oriath
6 will be.... maybe sarn?
Kalguur would be a kick in the pants. π
they will be relevant
i expect the king to start some sort of "special military operation"
but i think oriana will be the final boss for now in the acts
We have to remember that everything that has come out lore-wise since 2019 was likely influenced by PoE2, and vice versa.
yup
Not the Beast itself?
And who do you think Oriana is?
shes some sort of master manipulator from oriath whos playing with demonic stuff
kinda sounds like a return of the empire doesnt it
@vagrant topaz When you launch Last Epoch in your second monitor first so your Boss won't see you're playing POE 2 instead. 5 head
we have already encountered imperials in act 1
imperials were as evil as it gets
and they interacted with the beast
Right now, I believe Oriana is Zana's daughter, likely by Sirus.
malachai who looks a lot like the poe2 beast, was an imperial
i there a single thing in poe 1-2 that don't want to eat you / kill you ?
possibly!
hehe
i think azmeri and ezomytes and karui are generally fine
It's grimdark grimdark. Of course not.
PoE is just an Aus/NZ simulator
Yeah, the Azmeri ... wait, Oshabi... Ezomytes... wait, Geonor...
i believe doryani will probably betray us but not yet
Oh, yeah, maybe 3 years down the road for some league with a new endgame or something, it could happen.
hes sleazy but hes not a moron
I don't think it's happening in the 1.0 release story, if that makes sense.
yeah agree
or maybe just at the end as the introduction to the atlas
Trying some ancient mythical techs
I'm not sure I'd call Doryani even sleazy. He's the apex of Vaal culture.
like the shaper i guess
he could be the next shaper
would be even more ironic if he does help us defeat zanas daughter
It look a lot to convince Doryani to join us. I expect it won't take that much to get him to betray us.
while all have eyes on PoE 2 me:
this
hes very open minded, and that goes both ways
I thought it was too sudden, myself.
There's also the fact that we show him what the Vaal culture comes to... that can have very powerful effects on someone.
He was almost willing to die for his belief, it took us convincing him that his plan failed. I feel he's going to be opportunistic moving forward.
but i gotta think about this idea of faustus becoming another zerphi
that is interesting
Thanks. Just an off-the-cuff idea.
i do wonder if we will meet atziri again
Wasn't expecting POE Lore-Masters to be here, so what about Hall of Grandmasters lore ?
not sure the hall has any actual lore tbh
@broken harness That would be for you. π
I can't imagine we're not.
didn't played poe for a long time, this poe 2 UI sure seems good, wanna try now
Wish we could get KCN in here. She is by far the universally-acknowledged PoE Lore Queen.
they are already hinting at legion in act 3 with the napuatzi fight
I don't think I've done a full playthrough of TQ1 lol
But screenshot does make me wanna
i watched all of her vids
As have I. I'm surprised she's not more assertive.
PoE 2 has Lore ? Its basically same plot just they talk about times where "beast" was imba.. While PoE 1 slayers took it as part of act lol
well a lot is speculation
poe2 is building on top of poe1 lore
Same lore continuity as PoE1, but yes, it has lore.
Just, poorly presented is all.
doryani recognizes the exile as being the person doing temporal incursions in poe1 and slaughtering vaal
Synthesis was SO important to PoE1 lore... shame it was received so poorly.
Incorrectly, but yes.
could have been fixed too
If we take actions of PoE 2 as "fact" then it means that PoE 1 is different universe because in moment we went in PoE 2 to past before PoE 1 we created new timeline branch and new parraller universe
Oh yes. Now we just have the maps where this old guy just shouts at you.
i know its a different topic but i am so curious about when they will put more of the poe1 classes in poe2 since chances are they will be nerfed into the ground
we will be able to compare them directly
Also, the Alva in PoE2 is presumably not of the same "timeline" as the Alva of PoE1, yes? Well, I guess timeline is maybe not the right word? The Alva in PoE1 seems like she's from the future, the one in PoE2 seems like she's from the past (before the future Alva)
Deadeye is the main comparator at this point, right?
alva is a time traveler so forget all the rules
the 2 ranger classes yeah and imo those are mostly fine
Alva is like Merlin. She lives backwards in time, apparently.
Yeah, basically seems like different Alvas.
Oh? Nuts lmao
Ah I haven't caught up on her lore videos. Last I saw was PoE1 related stuff
I really should catch up
during scourge league the last to die (perhaps alva, btw scourge invasion from corruption in a world where alva is? sounds like poe2) brings up the different timeline where venarius won and took over the world
she said that venarius is worse than the scourge
what does that mean
Yes. Also note that during ExileCon 2023(?) it was outright confirmed that The Last to Die is Alva.
Depends how PoE lore see timelines:
a) either way you are making branches of one main timeline which makes new universe (aka you go to past which becomes your present)
b) timeline is here "circle" and Alva just go to different spots on it
It's an invocation of 'you become the monster you fight' IMO.
of course yes
but also
we do not know that much about venarius
hes a piece of crap ofc
He's so megalomaniacal he frees the Elder, no?
but that whole thing of him researching the atlas and getting his brain scrambled by the elder
I'd consider that worse than the Scourge.
That certainly is the word for it. π
you ever wonder if we will have more than 1 atlas?
since they often said in poe1 they would like to have more endgame systems
ended up integrating most into the atlas
Most likely, something closer to Delve.
but the current poe2 atlas is just the real world there, and if we are going to go to oriath and kingsmarch, both of these cities have done research on the map device
Until wee slay beings above Maven i doubt that Atlas will change or shatter on something more-multi dimensional
no need to go above maven tbh
just expand the 2 eldritch factions that eater and exarch are in
Or add a third. Which I think is implied.
the current poe2 atlas has nothing eldritch currently and maybe the eldrich are not going to invade this world anyways
maybe its somewhere else
Its obvious that current endgame omni beings have above them somebody which measn this shouldh have been another big update of PoE 1 which might not come so fast as situation is right now
the current poe2 atlas boss is a primordial right?
like aul
we have seen almost nothing of the primordial yet
I see all PoE 2 atlast right now as enemies of past
we have not seen anything of the lightless yet... curious
we litterally are set in time where we trying cleanse the corrupted beast which is slayed in PoE 1
Nice, I had a good day :)
it is implied that the lightless were even smarter than the vaal
oh yeah i noticed earlier, large majority of recent views is very bad
the lightless are somewhere between the vaal and the primordials
Oh yeah I was tracking the Recent Reviews progress yesterday. Last I saw it was 4% away from becoming Mixed. So it did actually end up becoming Mixed haha
that's why they gave that HP nerft update to save review on steam and other social portals π
Clearly a review-bombing campaign. π
also we currently only have 1 timeless jewel and its not from legion
does it imply we will be getting more timeless jewels for different groups of people and they will drop from their league mechanic?
Hopefully!
current one is from olroth right?
Though it makes me concerned.
and i believe light of meaning does not currently exist?
so king in the mists azmeri timeless jewel when?
Does that mean that you might be incentivized to do certain content if you play certain builds..?
Helldrivers showed that devs can be scared off by steam reviews.. From that point all haters and cries were s.. to steam review which makes value of game hardly recognizable from all that spam..
Weight and Value of reviews of steam thanks to that are almost 0%
we know einhar will be added and he will be connected to ezomyte lore... what about the old ones, these ezomyte animal gods? could they have a timeless jewel?
this is a good idea
Wouldn't work.
i guess einhar is considered kinda schizophrenic
but hes not wrong about these creatures
you fight them with him
Einhar is straight-up crazy. Heh.
crazy and also correct π
He makes Geonor look well-adjusted.
Mark is a god-tier player, he's not really representative of the playerbase.
It does beg the question of what Einhar's status is, given Ezomyte society.
what if the current azmeri themed patch is just that side of things, and we will be getting an ezomyte themed patch with einhar, the druid and a completely new league mechanic that is replacing the mediocre bestiary
Good idea. Do we have confirmation that the Druid is Ezomyte?
Oh, I don't doubt it, just asking if we had confirmation.
At LEAST he's culturally influenced by the Ezomytes, a la the Warrior.
if we take another guess here
act 4 will be karui and kalguur
the marauder is a karui and likely will be an axe user
I wonder if one of the classes would be Kalguuran? Maybe the Duelist?
are there any kalguur player characters? i think not?
nah duelist will be the same guy as poe1 i think
i could be wrong tho
they renamed him to gladiator
Not exactly the same person. I'd be annoyed if both Str/Dex classes are Oriathan.
Shadow, maybe?
but i assume act 4 will be more karui than kalguur
Just like I AM annoyed that both Warrior and Marauder seem to be Karui.
shadow is a criminal from oriath so no
... you do realize that the PoE1 character classes in PoE2 represent different characters, and thus can have different backstories, right?
wat no
the warrior is ezomyte
not karui
The warrior is a Karui raised in Ezomyte culture.
oh okay
my bad then
did not know that part
maybe that is why he still has totem stuff
ayyyy
okay good mix
Yeah, so they sorta dodged it. Still annoyed.
I thought we knew for certain that none of the PoE2 exiles are the same characters as the PoE1 exiles.
well then i am thinking another class could pick up kalguur related stuff
I mean, if the Warrior isn't Karui, why is his Third Ascendancy the Smith of Kitava? π
the gemling already has picked up imperial aspects
Oriathan to Gemling is.. not that hard a stretch.
Which means Shadow could potentially be Kalguuran unless it's been explicitly stated he's not?
hard to say okay
well anyone can worship kitava...
but yeah you are right
The witch is the same in both games. In poe2 she has just gotten a little older as you can tell by looking at her feet.
I think Duelist is Kalguuran, and Shadow is Oriathan.
Just to spread out the cultures.
lol
or maybe the shadow has just stolen something from the kalguur?
It will be VERY interesting to see what they do with the Templar.
if you look at current classes
Yeah, that could work. Maybe he is a member of the Ring?
Oh yeah, they could mix the cultures too and have both be part of their identity.
some of them sorta stole abilities from poe1 classes and i doubt they will be added as duplicates
so i believe the poe1 chars will be getting more fundamental changes
what those will be i dunno i hope they dont suck too
but we know warden for example probs wont be a thing, since we have the invoker now
I just want my Vaal Thaumaturge. π
the max res thing from chieftain is also moved to someone else
Like Chieftain -> Smith of Kitava
i doubt chieftain will just have it too
Occultist -> Lich
ascendancy overlap is to be avoided
Oh, I don't think we are going to get more than one ported Ascendancy per class.
i expect the duelist to get a complete rework
a lot of his theme already went to tactician
the champ that is
I don't want to know the kinds of combo shenanigans they're going to load onto Swords... ><
glad and slayer are a bit generic in poe1
Part of adding new classes entirely was probably to flesh out existing PoE1 ascendencies into their own thing. Like Elementalist -> Sorceress
already have 2 ported on ranger
yep very true
I'm aware. I chalk that up to rushed design. π
no i think the decision on them is fine
deadeye and pathfinder are unique ideas
it was raider that always struggled with identity then was replaced with warden and now invoker does all the warden things and some trickster things as well
My only point is that I think a rushed design cycle is why they chose 2. I have no issue with the Ascendancies.
Just pointing out that Lich could have been called Occultist, and no one would have blinked. However, they gave it a more interesting name.
occultist has a bit of an identity crisis too tbh
the entire cold side of occultist is just worse elementalist
chaos is okay but a bit generic
ES very generic especially after they changed how it works
That's because they nuked Cold DoT from orbit.
even if they didnt
would you not want the exposure and shock from elementalist for cold dot?
Occultist was very competitive on Cold DoT before that.
does cold really fit the theme of occultist?
IIRC, right before the Cold Dot nerfs, the two best Ascendancies for it were Occultist and Trickster.
Elementalist was a tier below them, though still fine.
now the witch classes in poe2 are a life based one, a hybrid one and an ES one, all having different flavors of offense
no more overlap at all
rip necromancer tbh
will be missed
oh and
stormweaver has cannibalized hierophant
also i believe the druid will take totems away from the templar
but templar is getting flails
Flails++++
i hope that's not the case, i love templar totem/brand builds so i really hope they keep to that theme
Inquisitor is super generic because the interesting parts of the Ascendancy were either gutted or never really usable in PoE1.
brands might stay on templar but totems just do not fit the theme at all, they perfectly fit the druid, look we are on the LE server where the primalist uses totems π
trapped souls in a piece of wood tribal style? could not be further from a man of god
Considering who the Templar might be worshipping, it could be perfectly in line. π But I take your point.
it might still be good in some cases ofc because its poe
but lore wise its nonsense
true enough i just typically dislike druid style stuff i don't enjoy minions/transformation type skills saddly
We really need a 'lead from the front' Minion playstyle on the top of the tree, and I doubt Druid is going to do well there.
Since they don't scale with minion stats in PoE, they generally don't synch up with minion play.
my brother in christ do you know about the beastmaster π of course it fits druid
and if guardian will no longer be a support tank but a melee guy with flails
it has to be druid
i classify minions and totems differently like minions you just walk around they follow and kill stuff, totems you place and they kills stuff but i see your point
fair enough
I think you're operating on a lot of erroneous assumptions.
why that?
druid has 3 themes
transformation into animals
totems (likely elemental)
minions that are not undead trash
i enjoy clicking button and things happen which doesn't normally follow brand/totem playstyle but those are atlease tolerable for me whereas minions i did try once and almost fell asleep cause i barely did anything
Enh. Sounds terrible.
granted this was like 4 major updates ago or w/e on LE
If they do give minions to Druid, then we'll probably have only 2 useful Ascendancies for Templar.
Because one will be made to be an aurabot.
templar can still have divine minions
think domblow and absolution in poe1
and the relics and the massive statue dude
statue will probably be removed because of the balance issues
or maybe i am wrong
Sure. So you have Battlemage, Minions, and Aurabot. WIth Brands probably throwin in somewhere.
flails where?
i'm sitting at 5.4k hours on poe 1, 437h LE and 332hs on poe2 so i'm really hoping i'll reach 500+ hours played on Le when this season ccomes out
minions and aurabot will probably overlap
Statue in PoE1 was clearly ported from Hellhound.
rip my boy
π
they slaughtered him
In all of them probably, but most in Battlemage.
the guardian relics are already aurabot minions
and i believe they will keep them
they are a really cool idea
imagine the potential for support gems socketed in the relics
Nah, I think that we're going to get a dedicated Aurabot that will be useless outside groups. Because Mark.
potentially
but there will be a melee class
poe1 templar really fails on the strength side
they will want to fix that
poe needs a paladin
You MIGHT see a DoT Ascendancy that focuses on Flails, given what a lot of games give Flails as a niche.
I hope to God that it's not like the Phrecia Paladin.
lmao, with only 2 mods selected? thats just silly at this point
poe1 has these divine spells like divine ire which are currently not super popular but its an underdeveloped theme
it fits the templar perfectly
RF will never exist in PoE2 as a usable form of main DPS, and otherwise it's not generally worth its drawback.
nah it will be more like guardian or maybe jugg
i expect it to be a good supportive damage skill, you are right that they will not let it be main DPS
Which I would put under Battlemage. It's likely to have two main paths: literal Battlemage stuff, and Channeled skills (Divine Ire, whatever the globe one is called, etc.)
but it also isnt in poe1 currently, you use fire trap for single target
Having played RF extensively, you do not need Fire Trap except for hard bosses (not Map bosses).
There is NO WAY that GGG is going to let you do that in PoE2.
lightning tendrils? winter orb?
those are cool skills, sadly kinda bad atm
tbh winter orb could also fit a new trickster...
No, the channeled Physical-Converted-to_Lightning one... I've played it, I feel terrible for not remembering it.
I've always wanted Voltaxic Rift to be good...
Storm Burst, that's it.
but for speculation i would generally try to stick with themes and class identity because that is the main goal with their ascendancy rework
the 3 themes i can see for templar
holy magic (elemental or phys)
blessings (supportive and minions)
melee
Sure. Just saying that 'mixing spells and attacks' has been part of the core Templar identity forever; it's just not really ever worked well.
((WraithLord wants to know your location))
They MIGHT just go 'physical damage spells' (holy spells) as an analogue to MOnk, who does elemental attacks.
as necro you treat your minions like expendable trash
as beastmaster you revive your minions
very different theme
beastmaster goes into battle
necro stays back
one is a mage and one is a warrior
Marauder might also get a Minion build, though I think Warbringer ate that concept from ExileCon 2019.
do we maybe get a ranged summoner later? think mirage archers...
Shadow might get it. (Illusions?)
i doubt it tbh
Just saying that the one putative Ascendancy for Marauder they showed off way back then was an Ancestral Summoner.
shadows? blade dancer? π specifically for melee shadow?
Just sayin. π
oh look at phrecia π
hehe
The only Marauder in the game for me is Chieftain.
i am 100% sure he will be in poe2
but he will be different
3 themes i can see for marauder
rage
tank
fire and karui gods
I can honestly say that I've been playing since Breach League, and I've never once Ascended to Berserker.
i started in delve
Smith Of Kitava shows he's already in PoE2.
Legacy League was soooooo fun.
Smith of Kitava is the Chieftain. Straight up. Got its most important nodes ported over nearly exactly.
think kaom
Couldn't really care.
legacy of phericia was fun i wish they'd keep some of the asc but thats not going to happen
yeah the marauder will have to get something else in its place, maybe damage taken as fire will return hehe
honestly maybe they will
some of the classes are just really really cool
Given how much is on Smith? Unlikely in the extreme.
what do you expect to happen?
i believe we will still have some sort of chieftain and berserker
juggernaut i dont know about it might be too similar to the theme of titan
What could be interesting is a rotation of Ascendancies in PoE1. Every League they choose 3 of the 6 Ascendancies, and those are the ones available in the League.
oh god no
i tried alot of the new asc's before deciding i was done
Berserker for me is the only thing left in the Marauder gestalt.
Chieftain and Juggernaut, as you say, were taken by the Warrior.
i am a bit sad none of my friends got into phrecia that made me far less interested in playing it... opportunities missed, or maybe i will actually do a private league in the future
rage is a big theme for a marauder and that is likely the most glass cannon choice
If they wanted to do a VERY bold move, they could make the Marauder a female, and focus on Hyrri stuff with thrown weapons, maybe? I dunno.
bad idea
my brother and i played through LOP
lets say i like to play jug
I said interesting, not that it was good. π
so if jug is not in that league i just skip or forced to play something else?
well look, the fire aspect of chieftain was taken, but the karui religion was not taken at all and most karui do not like kitava, kitava is the abandoned outsider, just like the warrior perhaps
nah no way that would just be huntress using strength
Not much different, IMO, from trying to play Juggernaut in a league where GGG decided that they didn't want people playing Juggernaut and nerfed it into the ground. But I take your point.
Maybe they should have made the Huntress Karui and the Marauder Azmeri. I don't know. π
in that case you can at least try to make mapper out of it or something
chieftain will exist, but as a completely new class, see how many things tota has that a marauder could wield...
hell no lol
Having one Ascendancy focus on the Karui gods (like the Polymath from Phrecia) could be interesting.
huntress azmeri makes perfect sense
being hunters is literally the whole idea of the azmeri
yeah is that not the idea of the chieftain already? since in tota every tribe has a chieftain to represent a god and the player character is fighting lots of different wars at once
so we can pick multiple gods to combine
just not kitava
because kitava is the evil one
It was a naming theme, but I never found it to be a cohesive theme in terms of abilities or lore.
Most evil one. Most of the Karui gods seem very sinister.
sadly a lot of the new chieftain nodes they added kinda sucked, do you remember the totem thing? it was so damn bad, and the fire jewel thing just did not function on the passive tree at all
you had to go up to the witch area to benefit from a jewel and it was just 1 jewel
so bad
Sure. My point was that if you had renamed the nodes on Chieftain to anything other than the names of their Gods, there would be no connection to the gods there.
the corpse explosions are nice and the res is nice and the strike + slam synergies are decent
true
they just hate kitava cuz he didnt share and ate a lot
oh and the fire res reduction on mobs ofc
Chieftain currently is the best RF chassis in the game, and that's all it needs to have to be viable, IMO.
kitava was just always slytherin smh my head
I mean... Kitava wants to eat EVERYTHING, and I don't like that as I'm a thing, but... the others are no picnic either.
to be fair RF has several options atm, most common ones being chief and inquis but you can also go jugg, elementalist or trickster if you are crazy enough
wasnt original myth that kitava just ate gods food and when they got back they got mad?
Kitava has an endless hunger
||soul eater?||
He ate all the food and also drank an entire lake, and still wanted to eat.
but i do not believe that the marauder as the karui traditionalist would ever worship kitava
IMO, starter leveling experience is highly prioritized, and none of the other options come close to Chieftain in that regard.
yeah thats fair
but he got punished cuz he ate their food
tbh kaom/ngamahu is also a bit sussy
AND drank a lake. He was punished because the other gods were afraid that he'd eat all their worshippers.
maybe that could be a new fire themed marauder ascendancy
Which, on Wraeclast at least, means that they would die or fade.
I don't expect there to be a fire Ascendancy for Marauder beyond a node or two.
i feel like jugg isnt gonna make it, too generic
and endurance charges are just not the same at all anymore
Jugg is Titan, basically.
it's a cycle rotation : eat => drink => eat, like πΊ and π¬
yes
A Shield Ascendancy would work well for Marauder.
eh i dunno
warbringer already is shield themed
and we will probably get a block duelist too
... they really cannibalized (NPI) the Marauder to make the Warrior, didn't they?
if anyones willing to just use a 2 hander with heavy armor its a marauder
parry*
nope parry is only bucklers
yet
the armor/evasion shields block normally
but i think it will be parry
And that's another issue... Plate Armor on a Karui feels wrong. To that end, Damage Taken As does make sense.
i mean its possible
why does it feel wrong? they literally use flames from the gods to forge their gear
I would think that Duelist should get Parry Shields, but I doubt the mechanic is going to do well enough to export it elsewhere.
ohhhh yeah possible
i did not think of that
nothing stopping duelists from using a huntress buckler
I don't picture Maori in heavy armor, that's all.
if it doesnt do well just force it ggg way
Just saying... even in TotA, where we get to see all these tribes, you don't see a lot of armor that looks like endgame pure-Str armor.
kaom seems like a medieval king from europe whos gone mad and wants to take over the continent
we could get some new bases i suppose
Maybe they... yeah, that.
but also exiles are pragmatic with this stuff
culturally the marauder is forbidden from using a bow and yet exiles do it
there are some half decent berserker bow builds
its just not that strict
i dont think its applicable
normally mages wotn use melee too
but you can build that
It's just an aesthetic thing for me.
its just game logic not rly applicable to lore
Maybe they'll focus on 2-H, DW (Berserker here), and Sword-n-Board? Dunno.
but it is, the karui had to find a way to use bows against the empire and ended up giving the bows to women
cultures are not set in stone
and karui are open to change, unlike the templar
... maybe the Karui started pick... no, you can't put Kalguuran Runes on Marauder, because Warrior ALSO has that, from Ezomyr.
i just dont know how important shields will be here when the class is already about heavy armor and warbringer has the shield theme
you can still use a shield ofc
but i do not see a marauder ascendancy being about blocking
It all depends on how much GGG is NZ vs. European roots, to me.
marauders do not avoid hits, they mitigate them
look at current jugg
no block at all
just mitigate and regen
berserker is mostly about drain tanking
So yeah, a regen-based Ascendancy isn't really taken yet, right?
i believe a marauder wants to use both hands offensively, whether that is dual wield or 2handed
they dont want regen to be that powerful, and if it is to be powerful then likely on templar
cuz bosses need to be war of attrition
yep
Well, then, I don't see a lot of hope for Marauder.
i think berserker and rage will stick around, the religious theme will stick around, defense will change but i dont see it turning into block, rather just armor or other forms of mitigation, maybe also resistance to crowd control
i see a ton of hope tbh
jugg is super generic currently
except the accuracy stacking
thats cool
Enh, you can argue that Tactician has CC resistance.
but armor suck ass
tacticion is ranged champ imo
people will scream at GGG until that changes
just pick mace
hehe
Regardless, if you say that Marauder can't be Shield-based because of another Ascendancy, you can't discount my point.
like they changed 'kill all rares" req
i will believe when i see it
i am not saying it cant at all i just think theres better choices here
no more potential changes
dont remind me π
I barely see 3 choices with Shields thrown in, so I don't agree.
i will
i have uninstalled the game after reading patch notes
never done anything like this before
xd
people called me crazy then a day later agreed with me
I remember three years ago, last Thursday. π
huntress
warbringer
some kind of duelist
maybe templar as well
how much heavy armor does it take before you stop caring about a shield?
All it takes for GGG to change tune is one or two leagues of scathing criticism. At that point they'll have to re-evaluate their vision and really take in the fact that people don't like what they're getting.
In current PoE2? Infinite.
yes you are right game balance wise of course π
but i mean theme wise
in a good poe2
how much does one commit to defense
surely not all of it
ppl asked for harvest
surely the jugg will not replace his damage nodes with block on top of armor?
I don't think we're getting a Juggernaut Ascendancy for Marauder, so that point is moot.
i believe a big strong tanky guy is the most likely one to be using a 2 handed weapon
i am just calling it jugg hypothetically
PoE2 is one of the concurrently most played games in the world right now. As long as that remains true, GGG has no compelling reason to re-evaluate their visionary direction. That will change over time as leagues continue to disappoint and people lose faith. This league was only the beginning of that.
I think the Marauder is going to be rebuilt from the ground up, with the only vestige from PoE1 being Berserker/Rage.
cant argue with this. its just they are very not responsive to feedback
it takes whole 2 leagues of screams for them to react
we are getting 2 handed axes and swords still, and the 1 handed versions ofc, i expect duelist and maybe the more aggressive side of marauder to be dual wielding, while the more defensive marauder i guess uses 2handed, defensive side of duelist likely with a shield but also some evasion
does a raging guy use a shield? i think not π
especially if he wants to drain tank
Historically, yes, they did.
historically magic wasnt real π
welp then we are doomed..
Because all other aprg while might be good for somebody for majority it has too many cons to be above their "poe"
You know, the naked woad men howling in the wilderness? Their main form of defense was a shield.
i do expect shield crush to return, likely for a tank type class
yes druid will be using shields i agree π
It's worth noting they are investing all of this energy into a mediocre product at the expense of their breadwinner PoE1. This hurts them financially, a lot.
sigh
oh right another thing
axes are heavier than swords
axes are usable for slams
i assume axe goes to marauder and sword goes to duelist
and maybe shadow gets swords too
or claws rather
or daggers
Shadow gets Daggers and Traps. Probably also Claws.
wait no claws for druid probs
i dont think it hurt them yet, thats why they doing it
claws are melee only thematically
daggers are both for stabbing and for throwing, see BD in last epoch
Don't we have Claw nodes on the PoE2 passive tree, in the Dex/Int area?
yes we do but i expect it to change
...
GGG is definitely taking some financial risks here. There's tons of opportunity cost being dumped into PoE2 as a project only for it to currently be mediocore and not so well received. They feel the sting of this for sure, but one thing good about GGG as a company is they have shown time and again they are willing to take big risks.
Regardless, Shadow isn't getting swords because they're getting Daggers and Traps, at the very least.
we agree that sword goes to duelist right? it is known that mace goes to warrior
axe must be for marauder then
Who gets Rapiers is anyone's guess. Maybe Duelists get both types of swords?
yeah that is correct
Yeah, it's very clear that Marauder gets Axes.
rapiers are just swords so likely duelist
poe2 is paid though, i think they got good money out of it already, thats why sting is not that bad for them yet to feel it
dual wield axe for berserker without a doubt
So maybe a third Ascendancy is DoT / Bleed focused?
Obv.
Yeah, it's a one time buy-in though. It's not like Diablo or something where they're selling expansions to keep up revenue to continue their live service. They are feeling the absence of PoE1 revenue, I have no doubt of this.
champ was eaten by tactician
A crit Ascendancy would still work, especially Rapier-coded. Like a Rake or Swashbuckler.
imagine the money they would make if next poe1 league you could just pick phrecia gamemode
prob, thats why this whole 'down of the hunt' EA patch is treated like full ass new league.
absolutely yes
dex crit are always related
and i think they implemented new supporters packs too for it
Except when people want to argue that you shouldn't expect anything from it because it's EA. π
maybe there will be an ascendancy called duelist that rewards using only 1 sword and empty offhand? and scales crit to the moon
hate that argument
More that the Implicits for Rapiers are Crit. π
What Dawn of the Hunt did is it made PoE2 players more cautiously skeptical about future content.
This will have an impact.
that too yeah π
i sure hope so
players overall will benefit of being more skeptical in general
I wonder if that Ascendancy (Swashbuckler) would also get Retaliate, given the Bucklers in 0.2.
but i also think they just want more crit melee because atm in poe1 almost no one goes crit melee, you just go precise technique
I can only speak anecdotally (n=1), but that's the case for me. I am now more cautious about what GGG is promising and what I expect from a future content update.
That was me 18-24 months ago.
retaliate will be for duelist without a doubt
if you knew...
Well, they could do that, or they could just employ the good ole GGG triple-tap.
Yeah, I think this league will really push a lot more people to that point.
but i dunno about shield crush or throw, that could be marauder territory too...
i also bought poe2 day 1 cuz ggg always (almost) delivered, well at least delivered in the end
nowadays i wouldnt do so
already has
same
Wait, I thought Shield wasn't for Marauder? π
i gave that treatment only to ggg and klei
I expect the LE season is going to be absolutely nuts in terms of anticipation now.
People are hungry.
it can be i just assume it isnt, and if anyone does armor stacking i would assume its a strength class
PoE2 left them starving.
hope they deliver
but to be fair you dont have to fully armor stack, just on the shield is enough to scale shield crush damage
Huh. I wonder if Templar or Shadow will get a Focus-themed Ascendancy.
and i think shield crush also scales with evasion right?
That's the big thing. Can they meet the bar that PoE2 has set, I think EHG can, personally.
maybe sorceress
The bar isn't that high right now.
That 0.2.0 set? That's like asking if EHG can walk.
just wanted to say
Exactly
the focus isnt even a shield anymore tbh
if only LE had poe2 graphics its so easy win
the focus is almost purely offensive
Which makes it a lot more interesting.
Right.
PoE2 inadvertently screwed themselves by lowering the bar with 0.2.
for sure yeah can move that power budget away from block to other stuff
LE will sweep in and capitalize on that mistake.
Didn't say the focus-focus was defensive in nature. π
All the more reason to try to get it good at least for something a bit more specific.
YES
but how well known is LE though?
PLEASE
i mean with general audience
More than you might think.
More than it was before Dawn of the Hunt, bet your ass on that π
certainly growing right now π
Especially after the Release Date drama was blasted all over the ARPG streamers.
i always found it a bit weird with the ES shields in poe1
using a shield but then just aiming for offensive spell mods on it
just feels odd
Heh.
obviously you can build ES too
its more of an accessory than functional shield, think of it more as and offhand with which you can ocasionally block something
but always felt like a weird competition between offensive ES shield and dual wielding wands
Uh oh, Tri just put out a video about 0.2... how much copium do you think it's going to be, on a scale of 99-100?
yeah i suppose if you want a shield as a caster you can just armor + ES base
199
i expect things like "sure, there are negative things in patch, but so much good things too"
how do the off hand catalysts in LE work? i barely ever used them tbh
or something of that nature
"Here's why this is actually a really good thing"
They can be offensive or defensive.
sweeping like its his job π
seems mostly offensive tho right? lots of crit and INT from them
But also ward retention and WPS.
and generally stats you want but cannot fit on your wand
we need bingo
and then i will give it a watch
and i guess dual wielding wands while fine gameplay wise from other perspectives is kinda bad
if you craft different wands then the mod pool is twice as large so painful
also a lot of the speed associated with dual wielding weapons just does not work on wands
I just can't bring myself to watch him, as nice as he is.
unless you do attack wander and i assume in poe2 that will be trickster related
i bet trickster will be spellslinger and wand attacks
Although, I can't remember exactly what, but I remember one decision GGG made in the last year had even him saying negative things... was it the OG announcement that 3.26 wasn't coming until at least June?
Doubtful. How in the world do you fit Traps and Daggers AND Wand attacks in a single tree?
i dont think i even need to watch it based on the title
((never talk about ggg shadow-nerfs, micro managing and denying micro changes -- never talk about d elves seeds ;o )
GGG did initially say that PoE2 wasn't taking away from PoE1's development, until this was obviously proven to be a lie and GGG themselves had to admit they were siphoning PoE1 resources to work on PoE2 lmao.
Maybe I'm just cynical, but it shows me nothing of the kind.
almost all INT slots are occupied and these 2 themes are attack/magic hybrids
I meant like Elemental or Primal or what-have-you. The gem categories in PoE2. What do you give to the Shadow that encompasses all of those themes?
whats the themes on shadow?
daggers, whether melee or ranged (poison and bleed too)
traps/mines (i heard mines are gone?)
attack/spell hybrid but ranged, not melee like monk or inquis
litteraly on the same infra / workers / api ?
Nah, as in developer resources.
thats a healthy trait
They had PoE1 people working on PoE2, and still do.
Not at the levels I have, I guarantee you that. π
At least learn "how" or "why" someone enjoying it ^^
you cant beat me still
i am cynical too π but i can see the difference between someone being dishonest and someone just being naive and i think hes naive
Likely not, but that is not to the purpose.
I think he's both. Would you perhaps agree on his being unconsciously dishonest?
GGG initially claimed there are separate teams that handle PoE1 and PoE2 development. While this is true, they also had to eventually admit that almost everyone in the PoE1 team is now working on PoE2 when before they said that PoE2's development wasn't taking away from PoE1 at all, until eventually this festered with everyone asking why 3.26 is taking so long. Just look at how late 3.26 is right now, compared to other PoE1 leagues.
oh yeah cope is subconscious dishonesty
true
"ruthless is just a mod made by developers for fun"
If by developer you mean Chris Wilson π
Fair enough. Basically, he's drunk the Kool-Aid.
i think "cynical" is a healthy mechanism to talk about real things?
first they tell you its not happening
then they tell you that it might be happening a little bit
and so on..
No, it WAS made by developers... for Chris Wilson's fun.
i think few days ago last one who updated it packed his bags
lmao
i agree but i am a bit biased π
Delves seeds ! shadow nerf (loot drop)!
Not past a certain point.
Sure if you are cynical ALL THE TIME and can be a bother
The shadow loot nerf was what broke my trust in GGG.
you cant live without being cynical, otherwise you will be taken advantage off
at least where i come from
they turned essences into fossils effectively in poe2, just following the mod tags, maybe fossils will become essences, do you remember the OG fossils that had their own mod pool?
just admit it ggg ! just say "yes we reduced it", it's ok, stop saying "naaa it never happend"
That, and then the utter gaslighting about it from both GGG and the community.
3.15? or was it later
real
Later, I think 3.18. 3.15 is I think WHY they didn't mention it.
I have faith in Jonathan and Mark as visionaries who are creating something they believe in. I just hope they also learn to recognize failed visions and realize when it's time to re-evaluate.
imo fossils in poe1 are actually not terrible they are just too hard to get compared to everything they compete with
yeah gaslighting is one of the worst things they could do
I can agree that they can't see the real world because of their vision, at least. π
yeah fair
I don't doubt Jonathan and Mark's passion for their work, at all.
do you remember that shitpost of a graph of player power? when they deleted harvest
but for the other topic who do you think would do wand attacks and spellslinger? or maybe wand attacks are gone since crossbows took over the gun theme
in poe1 the wand skills play like guns
It was worse for me, because of my data analytics background. I know ALL the arguments about limited data sets and the like... and they were all thrown at me without any understanding of the principles involved.
I think they're gone.
Quite.
Doubful.
maybe you are right
Yep, just hope they don't end up killing the game on the hill that is their vision. That's the thing about visionaries, they are stubborn as hell.
i feel you so much, exactly was happened to me ; people proved 3 weeks later that nerfs was a thing (by analytics / math)
but spellslinger is thematically perfect for trickster
i am 100% sure the shadow will have one rogue mage class
The outlook is not rosy.
like surely
player power grew after harvest which was literally item editor
was deleted
shadow is dex + int
what does the int do?
Not any Trickster I play. π They'll probably get it through other means.
well currently yeah π
Cold and calculated action.
hinting at daggers there
it just looks like they are actually bad at it
Correct.
Wouldn't have been caught and convicted of crimes if he had so much intelligence π
daggers are one thing for sure, the assassin likely
traps for saboteur
trickster was kinda merged into invoker to an extent so whats the replacement
Intelligence is no barrier to making mistakes.
Vaal Thaumaturge. π
i think winter orb could fit
poe1 fossils are just alterations with extrasteps
actually possible now that i think about it
or maybe just call him thaumaturge
not vaal
Straight-up was said to be one of the currently-planned Shadow Ascendancies, so...
since the guy isnt a vaal
GGG called it the Vaal Thaumaturge, not me.
Their stubbornness makes them look bad, but they radiate with passion for game design for sure.
oh my bad i missed that
fair
So like the Templar Phrecia Corruption Ascendancy, expect something similar to that, I should think.
Jonathan seems like the kind of dude who could and will talk your ass off for hours about any game design topic.
the spider ascendancy could be a discarded attempt at a thamaturge maybe
And, IMO at least, be wrong about 75% of it.
I'd be a bit more generous and say 50% lol
A lot of it is gray area stuff that is hard to quantify objectively.
some things are not even stubbornness i fear. you can see it feels bad if you just look at it and play once. and it still passed into production somehow
It's bad enough to condescend to people... even worse when you condescend to people who quite clearly know more than you do on the subject.
a little bit of it maybe i can see that but i think the life related stuff probably doesnt belong on someone with no strength, also blood mage already exists but soul related? sure why not
'Feels bad' is unfortunately a subjective argument.
playing melee in sekhemas v1 feels bad
Just saying it's likely an Ascendancy focused on Corruption.
just realized :: are Blood Mage related to Mageblood ?
oh i can see that yeah
subjective but you get what i mean
no
Sure, but that kind of argument can be refuted as easily as, 'Well, I found it fun to do," by the developers.
mageblood gives you 100% potion uptime
blood mage burns life to deal extra damage and then lifesteal it back
i actually really wish blood mage was good i love the theme so much
I wish I could ask questions to Octavian0 for five minutes and get honest answers. π
maybe in LE season 2 i will do some blood spell thing
Maybe the mages created it ?
i dont know
While a lot of what Jonathan says sounds good and seemingly makes sense, he does seem to discount the reality that experience trumps theory. For example, the absence of an auction house at this point seems to be an objective pain point in the game's trading lol
but when you think of general audience, what % do you think will like it?
you dont make game for yourself
Not from GGG's perspective.
really wish phys magic was more common and just more life related stuff
but poe2 blood mage is just so bad ugh
GGG has been very explicit about the fact that PoE2 is the game THEY want.
o7 then
PoE2 is very much a game for Jonathan and Mark yeah, you can feel that.
first ascendancy is just a downgrade and to make the class worthwhile you really need the later ones and we all know how ascendancy 3 and 4 are π
infernalist got the nerf hammer too but shes likely gonna be fine
i have to agree that during interview all the things he said were agreeable
lich probably A tier class now
till i launched the game
There's a disconnect here in what GGG experiences vs what players are experiencing and GGG doesn't seem to get that. You can only say "get gud" so many times before you have to consider that maybe you're wrong.
Like, I'm perfectly fine if PoE2 can survive with a 10k player base... more power to them. But they can't do that AND ALSO claim that they're the #1 ARPG on the market, which they and their supporters do claim.
ascendancies in poe2 is keystones for some reason
in poe1 keystones had upside and downside
speaking of lich, i love the concept but the uptime struggles of the reaper form in LE... bleh reminds me of the d3 trouble
i think downsides are fine if you get something good in exchange
including generic nodes
So want to know what the new melee skill for LE Lich in Season 3 is going to be.
yeah generic nodes having downsides is nuts
ligma?
?
problem i have with 'git gud' is that game is not hard just tedious
GGG's entire strategy of handling feedback with PoE2 has felt like them basically telling players to "get gud" over and over, while making small (almost meaningless) "compromises" along the way.
Yep, that's the killer.
although if i had to take a guess why they are doing it in the first place maybe they are supposed to have different downsides so you can pick and choose which ones downside your build is the least bothered by, instead of just picking up every node that gives your phys or whatever
ligma balls
i think ligma is a pun
Seriously?
the skill issue accusations are pure deflection and should never be taken seriously in this genre
whats the skill?
Especially since there is never an attempt to ascertain skill levels before making the accusation.
in some games its applicable, like shmups for example there is no way around it
The 6 portal thing is a good example of GGG's mentality towards feedback.
but here? lol nope
but it seems so true ! i feel it's just "too hard for me" (looking at you Bosses and hollow knight)
you can say skill issue in elden ring but not in path of exile
All we know is that Lich is getting their final skill sometime soon, and it's a Melee skill.
in poe skill is mostly knowledge
hollow knight feels fairly balanced
how to build builds and how to farm efficiently
yes
Yes, but less true in PoE2.
100% bs ; Mantis Lord is Perfection, rest is git gut kiwi
lul
It occurs to me that PoE 2 and Diablo 4 are two extremes of a spectrum. On one hand, GGG is out here telling people to get gud and deal with it, while Blizzard is basically letting players armchair design their game for them, capitulating to any and all feedback. It really seems LE is the only middle ground here lmao
i think ravenswatch is also fairly balanced
its hard but its not ridiculous
you dont feel curbstomped
i think my "problem" is non-linear progression, when you miss some items / power
most bosses here are very basic, granted i didnt kill pinacles but i dont think they are hard either
or maybe my perception is just screwed
Just saying that play skills (e.g., positioning) is more important in PoE2 than PoE1, IMO.
never played poe 2 but the "One shot Monkey king" is so funny
i played warrior and my biggest dmg was default attack i dont know what positioning you are talking about
omg, that guy... only thing worse for my brother and I was the molten forge thing.
More of a two shot depending on how poorly geared you are at that point, but there was a bug where Silverfist (the gorilla boss in Act 3) had an untelegraphed roll that would basically one shot you, fortunately that got fixed lmao.
molten forge is the most annoying for sure
thinking of it, i would find it WAY less funny if i played (hardcore)
monkey didnt kill me so idk
Died about 8 times to Monkey, I think; over 20 times to Forge guy.
But we finally did it when we were able to keep the Forge guy out of the gold.
i didnt die to forge guy per se
here i am hollow knight 57th try....
just ran out of road
Slams are meant to be hard hitting and telegraphed, and they are for the most part. It was just that really dumb untelegraphed roll attack he has which had broken damage lmao. Apparently that was a bug.
cuz that boss is basically middle finger to melee
To me, a death is a death.
Aren't all arpg midfing to melee ? ....
there are some questionable hitboxes
Hey, LE isn't terrible.
For the most part ranged tends to be king in ARPGs yeah
we Fight or we Die ! no other option
not to that degree
Waking up for a smoke mid melΓ© fight discussion 
I can't think of another ARPG where I'd recommend starting as a melee. I start Sentinel all the time.
Midfi is when u know the positioning
yeah i find melee builds in LE very fun, but doing boss with them... (Shatter strike / erasing strike)
TBF, some fights in PoE2 are very ranged-unfriendly... Napuatzi, e.g.
biggest LE melee problem is bodying
Forged Weapon Rive HH go.
they need to do something with stupid collision
sure POE hates melle since ever, i know i played it a bit
And it's not even subtle.
Before 1.0 you could pass trought monster ! was lite
i would take that
Single handle the boss fight I disagree on in a campaign it should be a map bonus boss
It should not be punishing to reset the fight
ranged can go melee, melee cant go ranged
Wasn't too bad for my brother and I. Died a couple times, not too bad.
no collision was fun / nice in LE, but there was some "pushing monster way" problems
you can go range and /dance
without dealing damage
Sure, I agree, but my point is that certain fights punish the ranged 'mindset'.
Arpgs changed melΓ© definition
no damage + no substain = π
Not really. They just made it bad. π
There is not such a glass like warrior tank from wow
cant be done
Not wrong ,they made it to clever
warrior from wow doesn include healer in itself
The melee vs. ranged distinction is actually best seen in games like Vampire Survivors. It's like the reductio ad absurdum.
in arpg you usually have selfsustain
Why u stand and punch target when u can do It from range ?
usually my defenses should be better
Why can't we be tanky as melee with low dps ? you got less dps AND squish lol
Exactly rather the resources u have in the fight ,people complain about to many buttons to press ( I m a Afli warlock from BC LOL)
Because no one has really cracked the code of giving melee defensive options without also giving them to ranged.
Grim Dawn had "immortal build", but they killed it now everyboddy can be one shotted....
was talking about a creator / dev perception
why is it so taboo to be tanky?
And, to be clear, Melee to me doesn't mean 'attack'. It means 'being in close range to the target'. So, for me, RF in PoE1 is a melee skill.
It's a very interesting question. Especially in an economy-driven game.
Speaking about immortal build β€οΈ RF was fun
Closest I've found outside of Jousis videos.
Poe perspective is rather kill before it can do mechanic on u o deflect the mechanics the boss can apply .stunn it blind it what ever just don't hard hit me
less dmg less clear less economy
i dont see issues
Yeah melee vs ranged is strictly a matter of distance. Everything in PoE1 eventually becomes ranged, even "melee" tagged skills will eventually be effectively ranged. There's not really any truly melee build in PoE1.
They did change the perspective of melΓ© a lot
Exactly.
Man ! didn't recognize the name "Jousis" but his video are so crazy ! peak intellect / creativity to make immortal interactions
Once your build is clearing screens, regardless of whether it's a melee skill or not, it becomes ranged haha
i member : Jousis becoming immortal and Jousis fighting the server xD
He's an absolute legend. I love how he had buildof the week sometime in the last year, some podcast covered it, and it took him 10 minutes JUST TO EXPLAIN THE BUILD.
(To very knowledgeable PoE players.)
For anyone who cares, his YouTube channel is OMGItsJousis. HIGHLY recommend.
if someone wants to check the legend, always funny https://www.youtube.com/@OMGItsJousis/videos
Show me u 2 handers pls that where power comes from
Yesus Christ the meme
I do mean in game weapons
https://www.youtube.com/@eirikeiken
take a look at these builds
Monks don't count should alredy have bis
Can't really get past the art style.
its worth it
I'll take your word for it.
yeah paint (1862) color are stabbing my eyes ><" will look later
Ghazzy openly questioning how much longer he can play 0.2... oooof.
i'll force him to play ! until the end !
https://youtu.be/IWE7TB2V5RE
here is compilation
lol the 3 first seconds ;o
Just... this is NOT good.