#๐โoff-topic
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Oh they moved it for Poe 2
yeah, those camera rotation effects are cinematic... i don't seee any user-camera-rotation
"Camera Rotation" is actually being able to rotate your camera at will
though i would totally use it if it was in there!
They did move it after setting tabs got reworked I just can't remember where
PoE actually specifically doesn't allow camera rotation mainly because their engine is optimized around the single perspective.
Wait that's different from Poe 1 the rotation there is spesificly for areas that has it inbuild
yes, there is some "cinematic" camera movement... like in certain boss fights and areas
we were talking about free arbitrary rotation the camera, like in vrising or grim dawn
PoE1 doesn't have free camera rotation, it's all directed.
right
The lead 3D developer for PoE actually gives a tech talk related to this subject.
Like vilenta area was actually annoying to have it one because it took u like 7-10 sec to get up the stairs without bumping in to walls
Their engine is specifically optimized around the idea that the player almost always only views the game from a single perspective.
im not sure i would listen to a graphics tech talk from poe devs.. this game is great, and the graphics are pretty, but this engine is incredibly inefficient
PoE1 is incredibly efficient, especially when it comes to particle volume.
Witch one out of 3 ? 
the witch SRS build ground my 3060 to 30fps...... which is just sad..... though it did make me finally finish building my 4080 PC, so there is that
PoE2 gets a pass for being unoptimized
ya, it's not an issue, this game is so friggin good
What ? The partical issue since the blood rain log in screen is actually the worst screw up out of game lol
yeah, the poe engine particle implementation is horrificly bad and slow
PoE1 on the other hand, is extremely optimized. The disconnects people experience in PoE1 from particle density isn't a client issue, but a server issue with limits.
Some smart ass thought that adding sound ques to every single partical made the whole pc lagg
i will forgive the graphics performance though, this game is lit...
And they kept that until deli league
but i feel for anyone who wants to run it on a handheld anytime soon
The most insane PoE1 builds that can run without a server crash are currently impossible in any other ARPG on the market right now.
wow, just got my first tower, that's pretty cool
In terms of visual performance.
PoE1 has mastered particle performance when compared to any other ARPG right now.
That I agree with there's no other game on market that lets u have this density and this effects without bricking Ur pc
other arpgs dont avoid these things because of visual performance, they avoid them because it's a nonsense siesure inducing light show
?
other games avoid this density of effects because it's gawdy, not because of performance
But the partical +sound issue hammering ram was stupid
No they very much avoid particle pollution because of performance.
unreal engine can easily do 100x the effects of POE
Obviously there's some thematic concerns there, but skill particles are always a performance concern in every ARPG.
lol??
I'm a 50 year old retired computer engineer who formerly worked at 3dfx (the precursor competitor to nvidia) on 3d... what you are sayign is plain wrong
Hmmm I would discus this but I have no idea what unreal can handle
let me get you a video so you can see what modern engines and particle effects can do
Particle volume is also a CPU issue, not really a GPU issue.
It's not what they can optimise today it's how a normal pc can handle it
Yea it's defenetly the CPU thing sorry if I stated GPU
It's how u process all those particals with volume of data
In fact, most games are largely single-threaded. I wouldn't be surprised if PoE's multithreading is mostly for particles.
Let me zoom home just grab some food lol
msot of the partifcles that kill POE FPS are purely visual and could be entirely on the GPU
but they probably dont have a GPU particle implementation
the CPU can easily handle the ~30-200 actual projectiles or aoe spawns... it's when each one of them spawns a visual particle effect that is in fact another 30, that we're talking about potentially 6000-20000 particles... which is trivially easy for a GPU to do, and even not horrible for a CPU to do, but computing and rending it efficiently requires modern techniques that POE is not using
but we forgive them, because they are genius game designers
Performance is easy to demonstrate in a vacuum, harder in an actual product. I've not seen any tech demo that has been able to demonstrate the level of particle density in concurrence with game logic on the scale of PoE and its most visually polluted builds.
again, this is not because it's a technical problem.. this is because there are no other game designers who think those visuals are GOOD
(and honestly, most players don;t think they are good either)
Blizzard also gave a talk at some point I believe in which they explained the client-side performance implications of visual density.
that is because Blizzard targets minspec machines from 2010
Consoles were cited as a factor, IIRC.
Since they introduced WoW, their goal was to run on 80% of ALL PCs installed, not 80% of PCs sold in the last 3 years like most game
Which PoE is also targeting as well
older consoles certainly have limitations, modern PS5 and Xbox are fully capable of insane particle density
Nah this was with D4
But it was more than just particles, but also entities as well, which obviously has a heavier CPU impact than just particles alone.
As entities have client-side logic, albeit minimal, there's still basic stuff like collisions and whatnot.
yeah, most game engines (Even unreal) are still based on object-mobiles.. which have horrible cache effects and don't scale well
the term "entity" kind of means something different, because of Entity architectures....
In the most abstract sense, not as in an entity component system
The word used often in arpg game code is actors
Unity and Unreal and almost every game engine uses randomly allocated objects for mobiles in a game, which has a practical limitation somewhere around 300-600 because of cpu cache effects
Actor is more appropriate yes
yes
Actor is what blizzard for example uses in their code
"entity" typically refers to systems where you store actor information in packed arrays.. like Unity ECS or Unreal Apparatus plugin.. when this is done, the CPU can handle tens of thousands of actors
bepuphysics is a good example of what a CPU can do when the data is reorganized into entity arrays for cache efficiency
bepu is a 100% CPU physics implementation that handles an insane number of actors with full collision physics
Right, Entity Component Systems are generally how you manage instances of game objects, whether those are actors or something else. But it's all semantics.
isn't this supposed to give me more points? why does it say unlock?
Blizzard specifically struggled with optimizing D4's performance to support an increased density of actors.
And that's when the density was very low.
heavy rain with sound qs to every partical on login screen xd this is the same issue when tarkov releases a new map and it rains
(packed array) entity systems are the modern way to handle game actors, but 95% of games do NOT use them, including POE
why
Unity and Unreal have been trying to transition to entity packed array organization for years, but it's complicated
it's just easier to program for object-actors
Most game devs don't even use Unreal's Asset Chunks. Tired of whenever a 50mb update comes out for one of my Unreal games but it spends 5 minutes patching some big ass 80gb asset or something.
lol so true
most devs are rightfully focused on fun game first... otherwise they die ๐
OMG i love that POE2 has pause
Server-side pause, now that I've experienced it... is kind of a great idea IMO
Especially for a game that a lot of people play solo
Space Marine 2 also recently added this and it's been great.
im finallyu in maps, and wow the monk gameplay is so lit
not only is server-side pause great, but 90% of the crashes i've experienced in POE2 have just been restart->login->resume right there
welcome to dark side we have cookies and kicks (well staff combos but yea xdd)
Yeah, they managed to actually turn the idea of solo online play into a benefit with server-side pausing.
my monk is frost ice-strike, and on harder content i use a very in-and out stule with wave-of-frost to free, glacial cascade to explose them, and diving in with staggering palm and bell to fight the chunker enemies
i do like this relog start at zone waypoint thing in POE2 and we dont have to redo all the zone again , even better when mosters respawn so u get that extra chunk of XP
Right now you can also farm rare monsters over and over with just Respawn at Checkpoint if you destroy their corpse.
yes ๐
You can either shatter from freeze, or you can just slot in a gem like Unearth
Great for farming rares in campaign
not sure if u want to get ideas i would check Scrys build
Ziz has a guide update on that
the shatering clear is amazing
yeah its crazy
and be able to freeeze boses to is great
Shatter is OP, as it also nullifies any on-death effects
i saw his video early on scrys frost... and it inspired me to try it.. iv'e been roling it myself but its the same idea
it doesn't nullify on death effects for rares
shatering noice was always my favorite sound in poe1 lol the fact they actually carryed it out to poe2 is great
tf? it does in PoE1 and that would be dumb if it's not true in PoE2 lol
u crit as well arent u ?
i dont have enough crit yet, so no
destroying the monster's corpse is supposed nullify on death effects, unless they moved away from that in PoE2
im elemental/attack/pen
i have seen many on death effects for rares that were frozen, but who knows, maybe they didn't shatter, ill try to watch more carefully
the treshold is very small and compact for now i douibt it will stay like this but some chance will trigger a lot
Hm
it is true that rares are often not frozen when they die
nono on death efects stays yea and Empy have just complain about it to
they need to be downtuned for real
im probably close to having enough points to experiemnt with crit... but at low levels i just went for max stun/freeze
Ooh, so it's just a PoE2 thing since he's complaining I guess
so i basically freeze them, then stune them, then freeze them
boss fights are mega easy
they should or we l have another monsters dd drama
they are nerfing re-freeze in the next patch... though i dont think that will affect this build much
freeeze them then bell them then freeze again 100% mitigation from all damage sources apart from ground efects
i played this build until around act 5 hardly even using wave-of-frost ... but now that i'm using it, it's styupid good.. i think i could do a hardcore monk based on this
and i throw in frost bomb for exposure on bosses
yup , same thing here
the exposure plus res pen with bell is stupid damage
thats probably only damage to come close to ignite atm
it just chunks single target
i have been considering trying to work ignite+ignite death explosion into the build
i m thinking more of ignite to shoked enemy
it would basically be herald of frost explosion + ignite explision, so literally everything would die in trash all the time
i don't like the RNG on shock
does the target takes more damage wile shocked afects dots ?
good quesiton, it says more dmg , so i assume so
Indirectly, from the hit, probably. Assuming the DoT in question is an ailment. But also not sure
yea i know initial hit is afected i m thinking of ticks
That would be double dipping, I don't think it would.
ohh good point... dot dmg is based on the hit dmg.. so probably when the hit dmg is higher is just sacles the DOT higher but the dot itself doesn't double dip... (guessing)
would be to broken lol i doubt it my self but its dots u never know
depending on dot base it might on phys dot like bleeding but the shock ailiment or even chill i dont think it would
i just really like how with wave-of-frost and glacial cascade combo, i can do really good aoe dmg while keeping them at medium distance... makes ahrder content easier to tackle confidently without deaths
Speaking of... I need to look into using weapon sets to maybe try and have 2 different specs, one for single target and another for AoE
wave of frost is a VERY good utility for going out of combat aoe
on my first monk i used a secondary bow with escape arrow to avoid getting body blocked inside mobs
it worked really well, but after i learned the game i don't really need it
i'm currently experimenting with using a shield secondary
palm to go in wave to get out theres u flicker that actually dont break ur fingers or eye sight xdd
Being able to automatically swap between 2 passive trees seems very powerful, need to think about how best to utilize it.
yeah, there are just times (especially before dodgeroll buff) where if you palm in i would get stuck inside a pile of mobs and couldn't get out
i know it sounds amazing and we l have builds that abusing this but for a normal player lets be real its double the buttons and hard gameplay
Maybe, but I already use 7 buttons haha
Sigil of Power -> Orb of Storms -> Flame Wall -> Conductivity and a mix of Ball Lightning, Lightning Warp and Spark.
i mostly use ice-strike, wave of frost, glacial cascade, hand of chullua, staggering palm.... with an occasional bell or unbound avatar ..
so it's 5 skills + dodge roll in the main combat
wow, that loks like a poe1 bar
Hey it works
Nah still has too many skills to be a PoE1 bar
exactly give me my ed contagion back
I get ripped to shreds sometimes but my res aren't capped and trade is cooked lmao
Uusally because I was stupid and decided I should run a map with effectively like 12 mods on it lmfao
and i m probably under 60 deaths still
46 fire, 20 cold, 34 lightining, 10 chaos.... in tier 1 maps
is there chaos base mobs in acts ?
127 deaths... though i think i could almost hardcore this build if i was a little more careful
i dont think u even need chaos res atm
there is some chaos dmg in acts
Can run T15-T16 as long as I don't juice too much
that is some fat energy shield
I feel pretty good in T4's atm
It's effectively double in maps, Grim Feast is funny
Also my gear is pretty mid so it will go up
Phys obviously is a problem, but it's enough buffer to survive most hits. I just play cagey
Invoker gaming based
invokers unite 
i thought poision dmg was chaos too
It is
its a bit og it yea
It's chaos damage over time, but the damage is (at least baseline) based on the phys + chaos damage of the hit that inflicts it
poison damage is chaos and phys dot
xdd
the main chaos i noticved in campaign was act 3 in the bone-tusk zone, where the mages shoot chaos artiillary
The entire poison damage is chaos only
^
But phys can inflict poison
holy what... that poision magnitude line is huge
did they change from poe1 ?
No
Always been that way
no it didnt
poision is just chaos.... but chaos dmg does not proc poision, it's a separate proc chance... just like burning
Like, I can tell you for at LEAST 8 years poison has always been chaos damage over time only
Any Phys or Chaos hit with Chance to Poison could always inflict Poison stacks, but the damage over time itself was always Chaos.
anyone can tell u that played poe for some years not all posion damage is chaos i m sorry
Poison is chaos only
Go read patch notes
does chaos damage have a color associated with it? I know green is poison, but are like the purple stuff chaos?
Might be confusing that Physical damage can cause Poison.
But the Poison damage from that is still Chaos
i thought poision was chaos only in poe1
It is.
Yeo
The only thing that changed in PoE2 is how the damage is calculated
"all poision dmg is chaos, but not all chaos dmg is poision"
phys and chaos literally in first lines
Jfc
this
Physical Damage can cause Poison, but all Poison damage is Chaos damage.
I'm on the same page as you. You're right.
but it doesnt get scaled by inc choas damage
right, that line says that the phys and chaos of your hit calculates the amount of the poision, but the poision itself is chaos
I don't think anyone is saying it does.
If your hit is scaled by chaos, the poison will scale
Simple
Why make poison so confusing? Just make poison a damage type. Wtf is chaos supposed to BE anyway?
Right. Physical Damage obv doesn't scale from Chaos mods.
So if your Poison comes from a Physical Hit, then the Chaos mods don't scale it.
thats fair i tot u guys were saying it can be scaled by pure chaos damage
Aight. I'm gonna disengage from this now.
this is poe nothing is simple 
like phys damage can also scale poison
Chaos is just Chaos I think, kind of a catch-all damage type.
Obviously.
It's very confusing imo
Usually anything purple or green = chaos lmao
thats the good part of it , plenty of no brain games out there lol and i come from COD lmao
i never took poison as chaos damge on its own though
defences dont metigate that
I think there's a good middle ground between no brain and Alakazam IQ
What, in off topic? Lol
grim dawn's isn't that confusing
now necrotic damage overview )i m joking)
Just remember that you can't make a game for everyone. Every group you cater to inevitably detracts from another. It's okay that a game does not cater to every possible group.
there's just a lot of resistances
Grim is good
I'll be honest, the complexity of PoE is a bit overexaggerated. It's complicated, but it's not "you need a PhD to understand this game" by any means.
Grim Dawn is also older than dirt.
Slow, looks old as the big bang
theres mods for that to fix it
The complexity is decent, but the volume of "complex" or semi-complex systems and mechanics is the real difficulty curve.
I doubt that
Which means that although PoE is not a hard game, learning its ins and outs is a significant time investment.
its not the complexity IMO but the wording understanding more than nothing
And the game's difficulty is a matter of lack of knowledge.
The acquisition of that knowledge is easy.
But there's simply too much of it.
Provided you're not dumb as hell like me and can't understand poe without a masters degree in mathematics and quantum physics
Dude I didn't even complete high school and I understand it...
If you broke down PoE into a learning course, it would be easier than high school math.
Like, I have dyscalculia and can grasp the game
There would just be a bunch of courses/chapters/whatever lol
i mean u dont have to , this is why we have and had guides for this game from people that have teams of researches and testers probably bigger than the dev team
Like if you actually turned PoE into a school course or a college course. It will be far easier than any other college / school subject.
they should bring in the nested tooltips from poe2 to poe1
theres nothing wrong with following a guide it doesnt have to ALWAYS be a blind play thrugh
that is also true xd
Good for you. Some of us are dumber than a 5th grader. Sue me.
now explain spirtual aid from poe 1 
Dios mio....
im really glad they changed it so when you die in a map you can still redo....
but i don't understand what you "lose"....
am i a tottem ? is tottem is me ? xdddd
Any mods that were from towers and any mechanics that had spawned are gone
okay... but when you redo the map another time, it's just the same... same rewards (according to key)?
Well failing a map means you lose the special stuff that was on that map, like the map boss, delirium mirror, expedition etc
^
So that is something you lose
i am messing about as well lol no one take stuff seriously from me its just a game , play it as u like and u dont have to like it
okay
hi, i am literally uneducated and can understand poe just fine. please don't flaunt idiocy and simply try to learn, it's much more productive
Apparently map bosses are huge for waystone sustain, so that kinda feels bad
I love me some loot pinatas
Indeed lol
pinyata
Good for you. We're not all the same buddy.
I'm on a laptop xdd
can you reforge/combine map waysotnes? or just craft them?
You can reforge them, gives you back 1 tier higher
you're so good at making excuses! if you put as much effort into learning you might know something
Damn the lack of phys reduction hurts bad lol
Oh please, don't make assumptions.
ahhh chill guys its fine its just a game (very complex one but stil...)
buddy. i am The Presumer
Alright everyone, let's remember to keep Rule 1 in mind please. ๐ #rules message
there is rules ? i drowned down with beer already
Pretty sure I haven't said anything wrong.
neither of u had but its escalating visually
u want a fight take it DMs ) i do mean it in most friendly way posible its just a joke)
ok , i want to see the best uniques u guys droped now
Nah, you haven't. But I do think that if you spent more time simply trying to learn, you'd make better progress. It's really discounting for people to hear "no I'm just stupid," it actively prevents any real learning. And it reflects poorly on you, too. Self deprecation isn't entertaining and people don't wanna hear it. I know I'd prefer if you were positive about yourself, "yeah, I struggle real bad with it but I'm making the effort so I'm sure I'll get better."
I have no good ones but I can show you the worst one I've found
Good uniques in PoE2 is a myth
Laugh.
Nice, how many seconds to a full flask? lmao
Everlasting Gase (the right letter there is broken sorry) is good. Uh.... Ingenuity is good I think? Um... Dream Fragments I guess is good. HOWA is great.
0.03 charges a second ... wait
gaze
Much appreciated 
you know you can copy and paste them
I'd have to go scroll to find someone who used it in a word
that'z abzolutely unbelievable. izn't it the mozt common letter? there'z only zome of them that are uzed az much
Gets funnier btw
(obziouzly.)
i thought we got passive points for completing a map with a magic waystone, but i used a waystone with one mod and it didn't give me a point.. (the mod was posisive though) any ideas?
Atlas points? Completely changed now
how do we get atlas points?
Doryani has a quest chain to complete X amount of T[X] or higher maps and once you do a step he'll give you a book for two atlas points and then move on to the next step, rinse and repeat.
Yep
They get smaller as you get higher
Example
(Please ignore it being unfinished, I had sustain problems for a while)
What a nice range of values lol
I think I agree with zizaran, i wish i could see the map objective or map bosses on the map right away
i automatically disagree with anything a streamer says because i am petty
maybe with some relic or mod or whatever
i think this is a bandage fix over the actual problem. i think just making the maps smaller and more refined would be better
in poe 1, people didn't have issues with many of the maps because they had predictable generation
yeah i think they just need to lessen map size
you could grow familiar with it. but in poe 1 you're also much faster
utzaal and arrogat are particularly bad
poe 2 has relatively sizeable maps and you're slow
I miss my leap slam :c
But PoE2 does have fewer map tilesets as well
since rn we're still at release slowness, similar to poe when it originally released
i like map size/speed, i didn't like poe1 zoom zoom
So map generator familiarity might just be a matter of time, given how few tilesets there are currently
i just wish i knew where the obejctive was
ya, maybe when im more familiar with the maps it wont seem thjis way
What I know for sure is Rustbowl is the best map lol
atlas maps dont seem that big.... some of the campaign maps on the other hand.
arrogat and apex of filth both made me got WHEN WILL YOU END?!
i'm just glad ranger has additional movement speed, i have an additional 8 percent to my boots 20 rn i think
Kuro you're gonna have some serious trouble in like T14s if you want the game to remain slow, especially with Breach and Delirium.
yeah the game basically falls back into being PoE 1 during post-game
ya, i just helped a friend with act 6, and i was doing waypoint tricks so he didn't have to grind through and run the whole of apex of filth and arrogat
It's peak, I love getting my poison prolifs to go nuts in Breach
Whether I survive a Breach is still a coin toss lol
yeah, i have already seen some of the poe1-ish tendancies appearing
i like the monk, but my buddy playing the witch/srs build is just light spam all over the screen nonsense
i get flashbanged by my lightning ranger lol
i don't care for the strobe light poe1 visuals
Monk has some uh... incredibly speedy stuff if you get the money. Flicker basically plays the game for you after you invest enough.
Wait until they add skill effect MTX
hold up, i don't mind going fast... i dont like 1 button gameplay
like if i'm just pushing one button and the game plays itself, which is virtually what poe1 flicker does... then why even play
i can just put a paperweight on the button and walk away
i need celestial efcts on my combo skill wdum lmao
my satisfaction from poe2 comes from the fact that which button i push depends on what is happening, and if I choose right, i'm efficient, and if I choose wrong, i am not, or i die
as long as that remains, im happy
have u played minion builds ?
to me games are choice challenges.. if there is no choice, there is no challegne
i have not played minion builds much, only act 1.....
I am technically on one button gameplay myself but that's cuz I got tired of having to chain LA to LR to clear. Hurt my fingers after too long.
then u should try one for sure
why?
for the end game
well its like comanding an army to do other things depending on situation
hmm, so there is a bunch of choice?
hey, so far POE2 seems 100x better than POE1 in this respect... in poe1 every build is pressing one button to hit and teleport occasionally
and i don't care if the game has playstyles in it that are one button, as long as I can feel like being mechanically good at a multi button build gets me something
what minions u use what u buff them with what utility them hitting is bringing to u or them
now if a 0-1 button build is 10x stronger tham me playing me heart out on 7 buttons on monk.. then i will not enjoy things
Could probably just play minions in a way that supplements a build instead of focusing on minions alone.
its not just that its just always found the easiest way to play and what content we run
lol, i am the opposite
i want the game harder
(ruthless is not harder, just more tedius)
i m afli warlock in wow the reason i start playing becouse it was apeling on the combos of skills and how they interact with eachother
i played virising on brutal, and then made super-brutal where ANY trash in the game could oneshot me
Basically you're just asking for higher APM gameplay.
isn't that lost ark
it is basicly yea
i didn't care for lost arc
my #1 game played is league of legends.. which is only occasionally high apm... but it's certainly punctuated by those intense high apm moments
But yeah minion builds are typically not very high APM
what about RTS games
it's not just high apm... it's high reactivity
So people who want high APM don't usually play minions (I'm the same way)
i love starcraft 2
see i like this, people complaining about that they have to press flask in poe 1 to people that actually want cntl+ second bar
but it's kinda dead now
aoe2 and aoe4 are pretty good as far as current ones go
er well, aoe2 isn't current but it's active
when I played WoW, I had like 20 keybinds
it wasn't super high apm, but it was intense... especially during the period that i raid healed
6 stickers and the main skill rotation lul and my favorite parts were battlegrounds xd
my enjoyment of the intensity is the reason I love the POE2 game structure.. because there is more challenge and loss mechanic in softcore
POE1 you can literally die 100 times during one boss fight and just keep going
ok so minions skipped its ok , lets find u a good build for funz
i don't love hardcore... I can do it, but it makes me play slower which is boring, so I have to choose slow and boring to win or intensity and die
warcrys slammer ?
so far POE2 monk is 100% killing it for me.. I can be as intense and fun as I want.... i also have a ranger, and he's kinda fun, but his build is a little wonked
i like monk becouse of striker from LA
xd its just such a juicy combat style
get in hit fast get out repeat
I've got a ranger but it's really just for +1 proectiles the rest of the class/ascendcy doesn't matter lol
Strikers combat from LA i will vouch for is the best mele combat i have ever tried , and just for the combo of it beeing an mmo with and arpg flaw
why am i reading ranger sucks and read outside the the char is unfair vs rest
my plan with the ranger was to do a frenzy charge build with barrage/rain, but i just have not found out decent ways to genereate frenzy charges fast
ranger was very very fast at launch... was 8/10 top slots at first
probably because it's the most similar to poe1
thats exactly what i read and its broken completely getting thrugh campaighn and first maps
for mid yellow tier + u need good gear
u have speed and damage and its ranged
theres no more broken archy out there
said by a fkn caster btw
does anyone else stutter on the jungle canaals map?
what about utilizing the nodes like nodes counting charge use without using it and usage and consume 1 charge counts double ?
the last i have to confirm lol
the have chance to not consume charges i defently know is ther e
Yeah, same as in PoE1
its very hidden....
for those of us who don't keep the overlap map on all the time
because we play monk and need to see the action ๐
whats wrong with overlay if u can hide it as much as u want ? lmao
(and honestly, ive played 500 hrs poe1 and i didnt know that was there)
?
i already hide the terrain, but i dont even want the lines over the gameplay
i just bring up the overlay when i need to navigate then put it away
^ this
im playing melee, literally standing in the bosses face watching for his ability to dodgeroll
u weirdos xdd โค๏ธ i m joking
i can't have the lines there
thats fair i do TAB when boss
I just can't see very well past it so I don't use it constantly. Doesn't matter what class/build, I only pull it up when I need to see the overall map.
and when i do have TAB up, im usally looking at map, not the upper right corner ๐
I check the corner whenever I open it just to make sure I didn't miss the completion pop-up lol
and my side i always glance is my red bubble witch is life
yeah, im happy now that I know it's there..... its just a little non obvious given all the other places it shows info
like you complete the map and it doesn't even show complete on the atlas
Yeah I think that's a visual bug?
defently sounds like one
perhaps... it should really turn green and say "Completed" or "Completed (In Progress)"
but hey, im not complaining, game is awesokme
this is EA and it's more fun than the last few finished games i've played (includine D4S6, and LE -- though their indie so excused)
the fact that they realsing all content mostly in EA before launch is crazy for me
and polishing it to extend
wile poe1 is running
ya... one of the streamers said something that i think summed it up.... this is the first week of EA.. it's the worst the game will ever be and it's great
i mean the small changes they already made and people are still playing already shows something
is there any way to get a recombiner in your hideout?
like with just loot
^^^^

the best/worst part
they actually pulled it out with servers on launch
they have broke the streak
yeah, i was amazed at how stable the servers were
nutso for a launch this unexpectedly big
It only took like 3 hours to fix server issues
I have an addiction. I admit it.
But yeah this level of concurrent retention is nuts for an early access niche genre.
i wouldn't say ARPG is niche.... D4 and Diablo-Immortal EACH made $700M last year
niche franchise, maybe
For sure
find me an info on how much GGG made with chinese client launch pls
lets slap Blizz for a bit
one game company
I think Tencent has all rights to that and I doubt there's mandatory fiscal reporting for that, but maybe
they killed most of the regional pricing... and info we have says POE2 has around 1M people who bought paid keys (representing ~1.5M keys, but who knows how many extra keys got used)
so at a minimum that's $30M
GGG NZ revenue is up on the NZ gov website though
but yeah, nobody knows in China
ohh yea they have to make it public lol
i still feel to weird to check thogh
i just like to hear raw numbers lol
wipped it and put it on the table
I thought reforging would take affixes from each source item, but i put 3 map waystones in and none of the affixes showed up on the output
A lot of PoE diehards are under the misconception that D4 being "bad" somehow makes it unpopular. Many even would refuse to accept that D4 is not only the most played / most popular ARPG on the market, but Diablo Immortal itself also likely outperforms PoE1 in annual revenue.
one exeption Immortal dont count here since its mobile game and i have a very big exp there
its not for numbers its how many acounts 1 person can handle
likely?!?!?! DI made $700M in 2023, POE1 made $84M
Yeah I didn't look at the hard numbers from Blizzard's reporting.
But it seemed fairly obvious from my standpoint.
diablo-franchise is currently making blizzard over $1.5B a year.... so yea, they are the juggernaut
People think nobody plays D4 or DI, or that it's even successful financially.
yeah, some POE1 players have a strange opinion about this stuff
D4/DI makes more money than every other ARPG combined.
like GGG should cater to POE1 audience, instead of making $200M off POE2
i very much hope GGG finds the formula to get the big playerbase and big money
though it would have been better if they had done it befor ethey sold to tencent ๐
GGG just needs to be careful not to fall into the trap of trying to make a game for too broad of an audience.
While it may have worked from a financial perspective for D4, it didn't actually create the experience I was initially looking for.
That's why I'm hoping GGG doesn't tune the game down too much in an effort to cater to a more casual audience. I get that some tuning is needed, but I hope it remains a difficult and brutally punishing game.
you know what's weird is that the D4 devs said they "made a mistake trying to make it more like D2", while PoE2 actually feels like a spiritual successor to D2 (somewhat at least, more so than D4 did at launch)
It's the jungle part of act 3 monkaS
but u are right the dificulty does feel like d2
Yeah that was an interesting interview. I don't think the mistake was that they tried to make the game more like D2, I think the problem is that they tried to do it in a way that regressed, not progressed. D4's itemization at launch was completely uninteresting and the game launched with basically no endgame.
and it doesn't feel like annoying difficulty either, remember how bad crowd control was on D4 launch?
god i hated being cc'd in d4
Like through out Ur knledge of farm if u play D2 rework and then Poe 2 they feel alike
yeah they got similar feels to them, it's hard to quantize exactly for me
D4 is still kind of going through an identity crisis, IMO. Trying to figure out exactly who they're making the game for.
It is hard just skip what u know part lol
It should be for people that have less time ,casual players etc like we all observe it
It's fine it doesn't have to be a sweaty game
remains? poe1's biggest problem is that it's mechanically too easy gameplay... (and the complication it does have is mostly eliminated because you have to use a build planner because respecs are so hard)
Just give content and the open world that u painted us
I'm saying that in relation to PoE2
PoE2 has definitely challenged me more and I hope it stays that way
ahh.. yeah, i agree with your point, hope poe2 stays complex and "hard" in some ways too
I hope that design philosophy continues
Obviously repetition trivializes anything, but I just hope this is their design philosophy and we can expect new content to follow it.
they wanted to make an arpg with a dark souls feel they succed at it i guess but i desagree with poe1 beeing a simple game though no dis
i had to expian to people so many stuff all over and over that a simple to me its crazy
the issue was just reading and maybe translating to ur understanding
the wording in both POEs is so crutial that u have to read and try to relate to understanding what are u reading
like how is more damge is diferent from increased damage
They're saying PoE1 has less mechanically complex gameplay, which is true.
There's no worrying about getting swarmed by mobs, no dodge roll, boss mechanics are uninteresting etc.
yea i can agree with that
1 button builds become viable very early on in PoE1 which says a lot about its mechanical complexity.
swarm by mobs =getting shotgunned by choas spiters dodge roll fine , Sirus mechains without a guide or a video = GL
exarch fight
maven fight
Now compare how many of those kinds of fights PoE1 has, and how many PoE2 has.
any deli boss fights
neversink did an update https://github.com/NeverSinkDev/NeverSink-PoE2litefilter/releases/tag/0.2.1
Let's be real, besides Sirus and Maven, none of those are really that hard.
Exarch is just a regular PoE2 act boss, basically.
nicu
PoE1 has very few mechanical and difficult boss fights.
That's really just uber territory and there's not that many of them.
And outside of bosses, you can 1 button the game before you even finish the campaign.
yea but that becouse we have expirience on how game developed lol they are actually hard boses
like witch league u started ?
PoE2 simply has more mechanics in its gameplay which engages your attention in a different way than PoE1 does.
for us dificulty is a raid boss and getting 20 donkeys to do thingsa that u need to complete the boss xd
People are struggling on white mobs in PoE2, and it's not just a damage issue. It's a mechanical issue.
ohh i dont desagree on that , that was the intention
two diferent arpgs , one more arcade one more dark souls i hate my self and i want to smash my head against this game
nothing wrong with that lol i like it
poe2 mobs are harder than the bosses a lot of the times imo
though the wolf's poetry reading still gets me now, i try to dodge to the queues but i still get hit
ohh really ? have u met my friend soul eater in delve ?
i have finished end game boses faster than i kill those fkrs
that i have same issue , and i m trying to blame my networking
getting hit in an animation thats not an aoe is blashemy
Patch in 50 minutes. Patch notes at https://www.pathofexile.com/forum/view-thread/3645467
How does Acrobatics work? What's considered a "Hit"?
Any damage tick that isn't a DoT tick.
So Acrobatics, if I'm understanding, makes it so you can evade hits that you normally wouldn't be able to, such as spell hits.
Seems that way, yeah
There is the downside that you lose 70% of your evasion rating, so you gotta make that back up somehow
what would evade do after i take it though? like what else would it evade?
That's 70% less Evasion Rating, so it's multiplicative too.
Evade normally only works for Attacks (that's what Accuracy Rating is for)
but wouldn't i be evading them constantly with acrobatics?
i don't understand what else evasion does that the 70% matters
Your Chance to Evade is calculated from your Evasion Rating. So losing 70% (multiplicative) Evasion Rating means you have less Chance to Evade.
OH
i understood it originally as "you evade all hits" but i misinterpreted the "can" part
so i can evade more types of hits, but i lose my chance to evade
i get it now
Yep, that's it.
guess i'm going pure evasion then
Note that evasion alone is always a bad idea, whether in PoE1 or PoE2
oh
Unless you use something like Iron Reflexes (in PoE1, not sure on 2)
You can't evade every hit no matter how high your evasion is in PoE.
i think outside my chest which is evasion and armor
how are hits calculated? Do they hit your gear pieces, or is it like a total sum
in grim dawn it's per piece
TLDR: Evasion system is designed to guarantee a hit after you evade a number of times.
oh so it like increases chances the more i evade?
Yep, basically.
so i should probably do armor then some
or well i guess energy shield is really good atm
but i don't think there's any ES nodes near ranger start
Evade is a form of Avoidance. You want an additional layer of defense, ideally some form of Mitigation (which can be Armour for Phys, damage shifting aka "taken as" or raw life/shield).
And of course Recovery to top it off. Recoup, regen and/or leech.
i see i see
Avoidance/Mitigation/Recovery - I try to always keep these layers in mind when trying to cover my defenses.
what other types of avoidance is there?
Block is the other main one
oh right, makes sense
Anything that allows you to avoid taking damage.
i will take all the res please
This is absolutely god-like.
thats disgusting sir , ventor it
and its a level 56
i might never take that belt off tbh
thats not what she said xdd
Maybe you Chaos Orb it... take a chance on getting rid of Mana Recovery? LOL
noooooooooooooooope
I wonder if you can still "brick" with Vaal Orbs, I haven't ended up with a rerolled item from Vaaling
i honestly need the mana regen anyways rn
Kirra did today lol
think its still a 25% chance of poofing the item ya?
briked her weapon
In PoE1 yeah
Every time I tried so far in PoE2 it just did nothing or it added an implicit
she removed her + levels to skill xdd
lmao, you sure that wasn't a chaos orb?
Sounds like a chaos
Vaal Orb at least in PoE1 would completely reroll your item
i think it was corupting it
vaal can change up to half the affixes iirc in poe2
If it seems like the only downside to Vaaling in PoE2 is that you corrupt the item in the worst case, I would be more likely to just Vaal everything.
i scrolled to much i cant find lol
idk if re-roll means reroll the numbers, or change the affixes though
The latter, I assume
apparently this is REALLY good according to my family. (butter basted with salt, pepper and thyme)
Wow, so you can't "brick" a unique with a Vaal Orb in PoE2? Interesting
It looks like the risk of bricking a gem with a Vaal Orb is also kinda low.
Or even if you do, it's not really "bricked"
i got -1 level on one gem
which tbh isn't that big of a deal
just finished inserting burger inside of me but that does look apealing
makes it more fun
yummy
I think the worst gem outcome is losing quality, but the wiki says this is unconfirmed.
that would be like poe1
sigh when the mod gets auto modded
it is the worst outcome and goes to quality gems tab to ventor
im still not gonna mess with the belt and vaaling until i got something to replace it with
werent the catalists ?
can go just for quality and stat inc secured
Oh wow
oh, yeah, i just need to get some
xdd
Belts aren't enhanced by catalysts anymore?
So the dreadnought seems tailor made for exploding fireballs
wait
Wish I had a t3 support gem though
now i confused if they count as jewelery
No it specifically says rings and amulets... so I'm assuming this to mean Catalysts simply do not work with belts anymore.
This happens when I try to apply a catalyst to my belt
its not an armour either
just not in the game yet, i guess
Yeah hopefully
Could be the case since they did switch amulet anoints from Blight in PoE1 to Delirium in PoE2
trying to think logicly at 00:40 drunk after dinner and almoast high unless they counted as something like trinkets they fkd up or we getting enchanted belts later
no charm slot mod, trash.
I'll take it lmao
Also, screw Volatile Crystals
Glad that shit is getting disabled in the upcoming patch
same
i know my other hated enemy
the hags that do the bubbles that can insta kill you in act 3
let me in ๐ฆ

i feel like ggg overtuned everything so they can slowly lower everything overtime making people feel better and get better overview of what needs to be done.
smart strategy
honestly i think its better to aim a little too high and bring it down than to aim a little too low and have to push it up
like, you can buff drop rates but you can't ever reduce drop rates without causing a riot
wait, doesn't that mean aim low and improve over time?
eh well regardless, most of the issues can be fixed with numerical changes
was this update THE patch they talked about? i dont see any patch notes
also, if there are too many drops and people complete content too easily, they don't learn much... but some percentage of people struggle, they get a nice spread of stats about how long it takes people to complete things and who is dying to what... better data
yeah, i played through the game with a minion build at first and once i got to cruel i made a monk just to try a different build out and i've been enjoying monk much more because i have to engage with bosses and content
the biggest thing I care is when do they fix the delay in opening map
yeah that one is odd, idk why they went with procedurally generated maps like that
it's not like it actually does anything
@viral galleon im finding monk so fun.. and the freeze/stun ability makes bosses so much quicker, as long as you can handle the mechanics
omg im blind, i looked in announcements, when there is a forum literally called "early access patch notes"
I'm doing lightning though..
nice... i plan to try lightning monk someday, but for now frost is the way
wave of frost into glacial really helps with tight quarters and doors
You can't in the traditional sense. But you can reroll the values up to .8x lower (Cries in Ingenuity going from 80% to 57%)
i prefer the poe2 way, of possibly retaining some potential
otherwise it's just a one time yellow shreddertha might give you something good
weirdly shaped map section
in these tight quarters maps, I really like wave-of-frost with freeze bonus, into glacial cascade and herald of frost to explode them.... this is a terrible clip but it shows the concept
Lots of bugs are fixed but flashing ground in Utzaal not mentioned at all
did they fix the flashing textures in the ziggurat encampment?
No, as well
i have not noticed it (at all) on this machine with 16GB gpu memory, but on my old 8GB gpu the flashing was pretty bad in some areas.. so i assume this is just some texture memory optimization combined with some code
My laptop...Only 6GB GPU memory
give them time, provided they don't kill another gpu of mine
i would sacrifice a GPU for this game., it's that good
You're not gonna believe the reasoning that Borderlands community thinks Borderlands 4 is gonna be the greatest video game of all time:
because it takes place on another planet...
It take place on another planet...The best game all the time... What the relationship between them ๐
lol?
okay seeing poe1 mechanics like expedition show up in this pretty new engine is pretty cool
Look look it's called Kairos, it's a new place called Kairos. It's not called Pandora. This is gonna be the #1 greatest video game ever
I stg some Borderlands fans are wild
they always think the next game is gonna blow away the previous Borderlands game
the fact that after a client crash, I usually login in right where i was, with everything paused, makes me want to kiss these develoeprs
it means good or bad?
very good
I enjoy Borderlands 1/2/3 but Gearbox CEO Randy Pitchford's attitude made me drop the series for good
@tawny sand Can you help me to kill silverfist now?
omg this expedition intro dialog is so hilarious
oh idk if i can with the latency to china, you gotta be pretty quick with the dodges on him
Oh then I guess no ping issue with @hexed stream
i don't mind trying though, but give me like 5 minutes. need to finish a map
i can help with silverfist
no problem for me
if you end up needing silverfist, add "Kuro_MT"
i'm ready, invite me whenever
Thanks ๐
np
time to complete act 1
pog... Such a pity that not all skills
And no int lol
can still sell it for 1-2 ex I guess
someone bought a random jewel I have for 20ex, not even sure why it's worth so much
leveling with corpsewade feels so good
I wonder how to make this gem work 
with enough spirit
60, it's enough
....Asked that in poe server and that people tell me it needs energy to cast a lightning skill automatically
I'm confused really
๐ซก I see now. I thought the way wrongly...Put the corresponding skill gem into support gem socket of cast on shock instead of vice versa hhhhhh
what the hell... Trial of chaos have double boss types?!
I just met a huge peacock and yeah, be slain by its minions
....I explored the whole map here but why i still can't find the entrance of Jiquani's machinarium?
The only exit is temple of chaos. Emmmm
The exit is behind the Chimera boss
you have to go up the stairs
yeah that part was super annoying, took me ages to find it
I had the same problem yesterday
Temple of Chaos made me regret Sanctum Ascendancy
Another extrance took me a while to find is...Matlan waterways ๐
I forget the entrance just near the waypoint then I just go further and further away from the location
holy god no memory at all suddenly 
Ok I think I collect enough golds for the old character to respec, let's see can I save it from dead status
with how high the damage on this thing is, i wonder if it tilts anyone with what runes i have on it
Nope because I'm minions
I am trying to level a ranger but anything other than minions is super boring lol
thats funny since most people consider the opposite to be boring
Yea I've been that way since D2
And it's not any minions either
It has to be an army of undead
So non of the druid 'pets'
Alright my damage still super poor... Have to play the new character more to gain more golds again
or just come join me on T8 maps, you'll be swimmin in gold
i dropped 250k earlier to swap to a different build i made
Because the maps in act 3 are an absolute endurance test and are twice as large as they have any excuse to be
I don't know how to play lightning stormweaver.
let me find can I import my build somewhere... damage is too poor
thats gonna be the meatiest ritual
300 vs 10000
https://mobalytics.gg/poe-2/profile/ff079ac2-e90e-4757-84f5-1998c89ee6bf/builds/19f9728d-c03a-472c-993b-5d4786d43984
@gilded elm I wonder where can I improve still. All info of my build is here
No extra exalt orbs for trading something good from the market so this way isn't available for me
My issue is simple, damage is too poor. I guess my defense is poor too though...
That Cast on Shock is probably barely even working for you, I assume
Because your chance to shock is likely very low
Shock Chance actually works much differently in PoE2
Probably want to manual cast Orb of Storms
And then you can drop Cast on Shock and pick up Mana Remnants maybe.
will it help if I use this one on spark?
It won't make a big difference for you yet
I wonder 100% more chance add on where
The energy requirement of Cast on Shock is based on the skill gem's Cast Time.
Easier to just cast Orb of Storms first, and then refresh it every few seconds.
Also maybe put Pierce Support on your Spark, might be more useful for you right now
Where can I check out how much shock chance I have?
You can't see that easily, because the calculation for it is different in PoE2. The monster's "Ailment Threshold" affects your chance to apply ailments.
Use pierce instead of rising tempest?
Rising Tempest is very good if you are actively using Flame Wall every 4 seconds
I'd probably drop Lightning Mastery?
hhhhhhhh that's the problem. i don't have 4 support gem sockets :(
Or Arcane Tempo if your cast speed is okay
Lightning Exposure Support is also good on Lightning Warp.
- Lightning Exposure makes it so you apply -20% Lightning Resistance to enemies shocked by the supported skill.
- Lightning Warp creates Shocked Ground which always shocks
Also maybe add Ball Lightning skill gem so you can use Lightning Warp without having to Cull.
There's a question is dps downs a lot after use pierce... from 582.8 to 465.2
That's okay, you will make up for that DPS by synergizing with your other skills.
Pierce has good utility early on
It will help you kill white mobs better
What about bosses?
Bosses are fine too, you just have to basically use every skill, make sure your Flame Wall/Orb of Storms/Exposure Debuff are constantly up
And Conductivity
This is what I mean with Ball Lightning + Lightning Warp + Lightning Exposure. Look at the monster's debuff icons.
do you mean put lightning ball on cast on shock or link it as sperate skill? which support gem should I use if lightning ball is a sperate skill?
See how the shocked ground from Lightning Warp applies Lightning Exposure
What 51% mean?
That's Shock. 51% increased damage taken from all sources.
In my case, it's 102%
Because I can have 2 stacks of shock
so it's the shock chance?
No it's the shock effect.
51% says that monster will take 51% increased damage. There's two stacks, so it's a total of 102% increased damage taken
You can only use Lightning Warp under 2 conditions, Ball Lightning is one of those conditions.
Shoot ball, use Lightning Warp to teleport to ball.
This will damage surrounding enemies and create Shocked Ground.
The Shocked Ground will apply Lightning Exposure from the support gem
So I use lightning ball as a sperate skill, ok. It don't need support gems?
I wonder 100% more chance to shock maybe can apply on somewhere
Ball Lightning sucks for damage, but Deceleration is a good gem, to slow down the balls. Maybe Concentrated Effect if you want to squeeze some damage out of it
I mainly use Ball Lightning + Lightning Warp specifically to apply Shock and Exposure, but you can use it as main DPS if you solve mana issues and get more projectiles.
do any issue on my passive tree?
This is what I have, obviously the lightning stuff and energy shield stuff is really important, but otherwise I don't really know what your build feels like atm so you might need to adjust it to your needs
Do you guys think div price gonna rise or fall till end of holiday?
oh yeah... Do crit chance and crit bonus important for this build and why?
I'm just trying to branch into it because crit seems really good
I still no idea this is a crit-based or dot build
It's not really necessary, my crit chance is still very low
how much crit chance is low?
This is my Spark for example
I bet different definition for us...
hhhhh indeed
What is the base Crit Multi in Poe 2?
Very close to you
Depends on the skill for spells, not sure about attacks... I assume it's the same (based on the gem)
Multi is 150%
Okay yeah the default is +100% (aka 2x)
? How are you know the base crit multiplier for a skill is 100% or 150%?
OK
No no, 100% is base, meaning no crit
So by default, a crit only deals 50% more
Critical Damage Bonus is represented as +X% where the "100%" is implied.
So the real technical default is 200%, but it's represented as "+100%"
I wonder how these affixes influence with my damage
LE copies this system from poe, so in LE, 200% crit multi means 2x, not 3x
I don't know what to tell you man, that's just not true in PoE2.
As you can see, the 100% is implied and it's using "+100%" to represent "twice as much damage" aka 2x
Interesting
A bit confused
If I say to you, what is **+**100% of the number 15, what do you think the answer is?
Base crit multiplier in le is 200%, it's as same as 100% base crit multiplier in poe on effect?
So I got confused with poe1, where base crit multi is 150%
Twice as much damage, so I'll 15x2=30
Base crit multi in poe2 is 200%
Correct, PoE2 says "+100% Critical Damage Bonus" to mean twice as much damage. As a calculation though, this is actually x2.0
The important thing is the plus sign.
I wonder if my walking simulator build fails, what should I do
... I need to ask ave something
Cooking a build is hard, even when poe2 is already simplthan poe1
why are you want to fire more projectiles?
Mostly for Ball Lightning + Lightning Warp if you want to do more damage with Lightning Warp, not really necessary for Spark IMO
More balls = more Lightning Warp teleports
do 100% increased crit chance from passive tree = 1% crit hit chance for a skill?
No
100% increased crit chance = Skill Crit Chance x 2.0
Spark has 9% base crit chance. So it turns into 18%
x2...
oh so 10% crit chance= 0.5% skill crit chance
10% increased crit chance = Skill Crit Chance x 1.1
What about increased cri hit chance for spells? This is one of effixes on my wand
EffectiveCritChance = SkillCritChance x (1.0 + IncreasedCritChance)
It's the same thing. It just all gets added together.
Obviously it only works for spells though for that
i think everything in poe2 is additive right? there's no "more" wording
There most definitely is More and Less in PoE2
oh, my b
And they are still multiplicative as well
BaseDamage * More1 * More2 * More3 * (Increased1 + Increased2 + Increased3)
oh... spark base crit chance is 9%, 25% crit chance bonus from my wand, 60% crit chance bonus from my passive tree.
So 9x(1+0.85)=16.65%
Perfect score! You pass ๐
but... why my crit hit chance is 15.3% only...
Are you sure you have 85% total?
Do you have any conditional crit chance?
Or anything that is reducing crit chance?
Because on one side you get Inc Crit Chance but if you hace enough you can still path to the notable and get Crit Multi instead
Can you bring me to gain many golds? I want to try critial damage branch here
Are you sure that's wise if your crit chance is only 15%?
Oh calculated how much crit hit chance if I spec all nodes in that branch
๐ why increase crit hit chance is such hard in poe 2
coz it's designed that way
15% Crit Damage Bonus x 0.1998 = 2.997% Effective Damage Bonus, I don't think it's a good idea lol
then lightning stormweaver can go dot build only. Increase as much as elemental damage + lightning damage
Lightning isn't a DoT lol
Is Crit chance capped like in Poe 1?
ice is such a superior elemental compared to the others
Holy god so which way is the correct one to increase my damage?... Stack as more shock chance as possible?
crit chance has a cap in poe1? lots of builds there can go 100% iirc
Not sure on a cap
Maybe I got smth wrong, but I thought there was a 90% capped
that's d2 accuracy I think
Well, I already told you to add Lightning Exposure to Lightning Warp, that right there is a 20% multiplicative damage multiplier.
Ohboi, 2 weeks after launch and people are finally admitting PoE2 is kinda boring and not a lot of fun 
coz endgame is copy paste from poe1, totally out of place for poe2
no finetuning yet
Would've saved themselves 100 hours of time if they admitted to themselves the game wasn't really that much fun and stying in the hype lane wasn't worth it
It's 7:30am on a Wednesday morning and I technically have work in a couple hours. I have an addiction problem with PoE2, but it's fortunate I work from home.
Turns out I was wrong, that's okay I learned
Accuracy is such a weird design choice for ARPG
I wanna wfh too, but it seems only IT related jobs have such luxury
It the skill hits the monster then just count it as a hit, don't diceroll on top of that
Been working from home for almost two decades now, I can never go back, never will go back to commuting, ever.
nightmare
Most office jobs don't really benefit from being onsite 40 hours a week
Blessed by an abundance of fully remote positions in the software engineering field.
oh then I need more passive points to reach that lightning damage branch on the top again at first
Can do my job in 2 hours at home and then I don't have to pretend I'm doing something so slower co-workers don't get mad
actually artists like @fierce moth can also work from home
(For increasing damage from passive trees)
Artists especially should work from home, having people distracting you all day is not doing productivity any favors
How can you lock in and draw when there's 20 people around
Can't see a reason why most desk jobs wouldn't be better at home. Most people aren't even productive for 8 hours a day.