#๐Ÿ“šโ”ƒoff-topic

1 messages ยท Page 68 of 1

gilded elm
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Do you mean this? Because it's not the same thing

ebon meadow
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Oh they moved it for Poe 2

torn dust
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yeah, those camera rotation effects are cinematic... i don't seee any user-camera-rotation

gilded elm
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"Camera Rotation" is actually being able to rotate your camera at will

torn dust
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though i would totally use it if it was in there!

ebon meadow
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They did move it after setting tabs got reworked I just can't remember where

gilded elm
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PoE actually specifically doesn't allow camera rotation mainly because their engine is optimized around the single perspective.

ebon meadow
torn dust
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yes, there is some "cinematic" camera movement... like in certain boss fights and areas

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we were talking about free arbitrary rotation the camera, like in vrising or grim dawn

gilded elm
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PoE1 doesn't have free camera rotation, it's all directed.

torn dust
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right

gilded elm
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The lead 3D developer for PoE actually gives a tech talk related to this subject.

ebon meadow
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Like vilenta area was actually annoying to have it one because it took u like 7-10 sec to get up the stairs without bumping in to walls

gilded elm
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Their engine is specifically optimized around the idea that the player almost always only views the game from a single perspective.

torn dust
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im not sure i would listen to a graphics tech talk from poe devs.. this game is great, and the graphics are pretty, but this engine is incredibly inefficient

gilded elm
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PoE1 is incredibly efficient, especially when it comes to particle volume.

ebon meadow
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Witch one out of 3 ? omegalul

torn dust
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the witch SRS build ground my 3060 to 30fps...... which is just sad..... though it did make me finally finish building my 4080 PC, so there is that

gilded elm
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PoE2 gets a pass for being unoptimized

torn dust
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ya, it's not an issue, this game is so friggin good

ebon meadow
torn dust
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yeah, the poe engine particle implementation is horrificly bad and slow

gilded elm
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PoE1 on the other hand, is extremely optimized. The disconnects people experience in PoE1 from particle density isn't a client issue, but a server issue with limits.

ebon meadow
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Some smart ass thought that adding sound ques to every single partical made the whole pc lagg

torn dust
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i will forgive the graphics performance though, this game is lit...

ebon meadow
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And they kept that until deli league

torn dust
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but i feel for anyone who wants to run it on a handheld anytime soon

gilded elm
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The most insane PoE1 builds that can run without a server crash are currently impossible in any other ARPG on the market right now.

torn dust
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wow, just got my first tower, that's pretty cool

gilded elm
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In terms of visual performance.

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PoE1 has mastered particle performance when compared to any other ARPG right now.

ebon meadow
torn dust
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other arpgs dont avoid these things because of visual performance, they avoid them because it's a nonsense siesure inducing light show

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?

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other games avoid this density of effects because it's gawdy, not because of performance

ebon meadow
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But the partical +sound issue hammering ram was stupid

gilded elm
torn dust
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unreal engine can easily do 100x the effects of POE

gilded elm
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Obviously there's some thematic concerns there, but skill particles are always a performance concern in every ARPG.

torn dust
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lol??

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I'm a 50 year old retired computer engineer who formerly worked at 3dfx (the precursor competitor to nvidia) on 3d... what you are sayign is plain wrong

ebon meadow
torn dust
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let me get you a video so you can see what modern engines and particle effects can do

gilded elm
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Particle volume is also a CPU issue, not really a GPU issue.

ebon meadow
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It's not what they can optimise today it's how a normal pc can handle it

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Yea it's defenetly the CPU thing sorry if I stated GPU

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It's how u process all those particals with volume of data

gilded elm
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In fact, most games are largely single-threaded. I wouldn't be surprised if PoE's multithreading is mostly for particles.

ebon meadow
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Let me zoom home just grab some food lol

torn dust
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msot of the partifcles that kill POE FPS are purely visual and could be entirely on the GPU

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but they probably dont have a GPU particle implementation

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the CPU can easily handle the ~30-200 actual projectiles or aoe spawns... it's when each one of them spawns a visual particle effect that is in fact another 30, that we're talking about potentially 6000-20000 particles... which is trivially easy for a GPU to do, and even not horrible for a CPU to do, but computing and rending it efficiently requires modern techniques that POE is not using

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but we forgive them, because they are genius game designers

gilded elm
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Performance is easy to demonstrate in a vacuum, harder in an actual product. I've not seen any tech demo that has been able to demonstrate the level of particle density in concurrence with game logic on the scale of PoE and its most visually polluted builds.

torn dust
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again, this is not because it's a technical problem.. this is because there are no other game designers who think those visuals are GOOD

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(and honestly, most players don;t think they are good either)

gilded elm
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Blizzard also gave a talk at some point I believe in which they explained the client-side performance implications of visual density.

torn dust
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that is because Blizzard targets minspec machines from 2010

gilded elm
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Consoles were cited as a factor, IIRC.

torn dust
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Since they introduced WoW, their goal was to run on 80% of ALL PCs installed, not 80% of PCs sold in the last 3 years like most game

gilded elm
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Which PoE is also targeting as well

torn dust
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older consoles certainly have limitations, modern PS5 and Xbox are fully capable of insane particle density

gilded elm
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Nah this was with D4

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But it was more than just particles, but also entities as well, which obviously has a heavier CPU impact than just particles alone.

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As entities have client-side logic, albeit minimal, there's still basic stuff like collisions and whatnot.

torn dust
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yeah, most game engines (Even unreal) are still based on object-mobiles.. which have horrible cache effects and don't scale well

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the term "entity" kind of means something different, because of Entity architectures....

gilded elm
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In the most abstract sense, not as in an entity component system

jade jackal
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The word used often in arpg game code is actors

torn dust
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Unity and Unreal and almost every game engine uses randomly allocated objects for mobiles in a game, which has a practical limitation somewhere around 300-600 because of cpu cache effects

gilded elm
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Actor is more appropriate yes

torn dust
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yes

jade jackal
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Actor is what blizzard for example uses in their code

torn dust
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"entity" typically refers to systems where you store actor information in packed arrays.. like Unity ECS or Unreal Apparatus plugin.. when this is done, the CPU can handle tens of thousands of actors

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bepu is a 100% CPU physics implementation that handles an insane number of actors with full collision physics

gilded elm
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Right, Entity Component Systems are generally how you manage instances of game objects, whether those are actors or something else. But it's all semantics.

tawny sand
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isn't this supposed to give me more points? why does it say unlock?

gilded elm
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Blizzard specifically struggled with optimizing D4's performance to support an increased density of actors.

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And that's when the density was very low.

ebon meadow
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heavy rain with sound qs to every partical on login screen xd this is the same issue when tarkov releases a new map and it rains

torn dust
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(packed array) entity systems are the modern way to handle game actors, but 95% of games do NOT use them, including POE

ebon meadow
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why

torn dust
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Unity and Unreal have been trying to transition to entity packed array organization for years, but it's complicated

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it's just easier to program for object-actors

gilded elm
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Most game devs don't even use Unreal's Asset Chunks. Tired of whenever a 50mb update comes out for one of my Unreal games but it spends 5 minutes patching some big ass 80gb asset or something.

torn dust
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lol so true

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most devs are rightfully focused on fun game first... otherwise they die ๐Ÿ™‚

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OMG i love that POE2 has pause

gilded elm
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Server-side pause, now that I've experienced it... is kind of a great idea IMO

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Especially for a game that a lot of people play solo

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Space Marine 2 also recently added this and it's been great.

torn dust
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im finallyu in maps, and wow the monk gameplay is so lit

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not only is server-side pause great, but 90% of the crashes i've experienced in POE2 have just been restart->login->resume right there

ebon meadow
gilded elm
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Yeah, they managed to actually turn the idea of solo online play into a benefit with server-side pausing.

torn dust
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my monk is frost ice-strike, and on harder content i use a very in-and out stule with wave-of-frost to free, glacial cascade to explose them, and diving in with staggering palm and bell to fight the chunker enemies

ebon meadow
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i do like this relog start at zone waypoint thing in POE2 and we dont have to redo all the zone again , even better when mosters respawn so u get that extra chunk of XP

gilded elm
gilded elm
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You can either shatter from freeze, or you can just slot in a gem like Unearth

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Great for farming rares in campaign

ebon meadow
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Ziz has a guide update on that

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the shatering clear is amazing

torn dust
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yeah its crazy

ebon meadow
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and be able to freeeze boses to is great

torn dust
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herald of frost shatter

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yup

gilded elm
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Shatter is OP, as it also nullifies any on-death effects

torn dust
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i saw his video early on scrys frost... and it inspired me to try it.. iv'e been roling it myself but its the same idea

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it doesn't nullify on death effects for rares

ebon meadow
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shatering noice was always my favorite sound in poe1 lol the fact they actually carryed it out to poe2 is great

torn dust
gilded elm
ebon meadow
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u crit as well arent u ?

torn dust
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i dont have enough crit yet, so no

gilded elm
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destroying the monster's corpse is supposed nullify on death effects, unless they moved away from that in PoE2

torn dust
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im elemental/attack/pen

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i have seen many on death effects for rares that were frozen, but who knows, maybe they didn't shatter, ill try to watch more carefully

ebon meadow
gilded elm
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Hm

torn dust
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it is true that rares are often not frozen when they die

ebon meadow
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nono on death efects stays yea and Empy have just complain about it to

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they need to be downtuned for real

torn dust
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im probably close to having enough points to experiemnt with crit... but at low levels i just went for max stun/freeze

gilded elm
torn dust
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so i basically freeze them, then stune them, then freeze them

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boss fights are mega easy

gilded elm
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That's laaame. I hope GGG changes it

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Shattering should cancel death effects

ebon meadow
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they should or we l have another monsters dd drama

torn dust
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they are nerfing re-freeze in the next patch... though i dont think that will affect this build much

ebon meadow
torn dust
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i played this build until around act 5 hardly even using wave-of-frost ... but now that i'm using it, it's styupid good.. i think i could do a hardcore monk based on this

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and i throw in frost bomb for exposure on bosses

ebon meadow
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yup , same thing here

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the exposure plus res pen with bell is stupid damage

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thats probably only damage to come close to ignite atm

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it just chunks single target

torn dust
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i have been considering trying to work ignite+ignite death explosion into the build

ebon meadow
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i m thinking more of ignite to shoked enemy

torn dust
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it would basically be herald of frost explosion + ignite explision, so literally everything would die in trash all the time

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i don't like the RNG on shock

ebon meadow
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does the target takes more damage wile shocked afects dots ?

torn dust
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good quesiton, it says more dmg , so i assume so

gilded elm
ebon meadow
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yea i know initial hit is afected i m thinking of ticks

gilded elm
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That would be double dipping, I don't think it would.

torn dust
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ohh good point... dot dmg is based on the hit dmg.. so probably when the hit dmg is higher is just sacles the DOT higher but the dot itself doesn't double dip... (guessing)

ebon meadow
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would be to broken lol i doubt it my self but its dots u never know

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depending on dot base it might on phys dot like bleeding but the shock ailiment or even chill i dont think it would

torn dust
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i just really like how with wave-of-frost and glacial cascade combo, i can do really good aoe dmg while keeping them at medium distance... makes ahrder content easier to tackle confidently without deaths

gilded elm
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Speaking of... I need to look into using weapon sets to maybe try and have 2 different specs, one for single target and another for AoE

ebon meadow
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wave of frost is a VERY good utility for going out of combat aoe

torn dust
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on my first monk i used a secondary bow with escape arrow to avoid getting body blocked inside mobs

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it worked really well, but after i learned the game i don't really need it

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i'm currently experimenting with using a shield secondary

ebon meadow
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palm to go in wave to get out theres u flicker that actually dont break ur fingers or eye sight xdd

gilded elm
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Being able to automatically swap between 2 passive trees seems very powerful, need to think about how best to utilize it.

torn dust
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yeah, there are just times (especially before dodgeroll buff) where if you palm in i would get stuck inside a pile of mobs and couldn't get out

ebon meadow
torn dust
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that is why POE2 is so good

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poe1 is so boring to me

gilded elm
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Sigil of Power -> Orb of Storms -> Flame Wall -> Conductivity and a mix of Ball Lightning, Lightning Warp and Spark.

torn dust
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i mostly use ice-strike, wave of frost, glacial cascade, hand of chullua, staggering palm.... with an occasional bell or unbound avatar ..

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so it's 5 skills + dodge roll in the main combat

twilit mountain
torn dust
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wow, that loks like a poe1 bar

twilit mountain
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Hey it works

torn dust
gilded elm
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Nah still has too many skills to be a PoE1 bar

ebon meadow
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exactly give me my ed contagion back

twilit mountain
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I get ripped to shreds sometimes but my res aren't capped and trade is cooked lmao

ebon meadow
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i have no res

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i just throw bodys in

twilit mountain
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Uusally because I was stupid and decided I should run a map with effectively like 12 mods on it lmfao

ebon meadow
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and i m probably under 60 deaths still

torn dust
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46 fire, 20 cold, 34 lightining, 10 chaos.... in tier 1 maps

ebon meadow
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is there chaos base mobs in acts ?

torn dust
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127 deaths... though i think i could almost hardcore this build if i was a little more careful

ebon meadow
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i dont think u even need chaos res atm

torn dust
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there is some chaos dmg in acts

twilit mountain
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Can run T15-T16 as long as I don't juice too much

torn dust
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that is some fat energy shield

gilded elm
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I feel pretty good in T4's atm

twilit mountain
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Also my gear is pretty mid so it will go up

gilded elm
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Phys obviously is a problem, but it's enough buffer to survive most hits. I just play cagey

torn dust
twilit mountain
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Invoker gaming based

ebon meadow
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invokers unite groleshades

torn dust
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i thought poision dmg was chaos too

twilit mountain
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It is

ebon meadow
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its a bit og it yea

twilit mountain
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It's chaos damage over time, but the damage is (at least baseline) based on the phys + chaos damage of the hit that inflicts it

ebon meadow
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poison damage is chaos and phys dot

twilit mountain
torn dust
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the main chaos i noticved in campaign was act 3 in the bone-tusk zone, where the mages shoot chaos artiillary

twilit mountain
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Phys is bleed

gilded elm
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The entire poison damage is chaos only

twilit mountain
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^

gilded elm
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But phys can inflict poison

torn dust
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holy what... that poision magnitude line is huge

ebon meadow
twilit mountain
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No

gilded elm
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Always been that way

ebon meadow
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no it didnt

twilit mountain
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It did

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It has always been like that

torn dust
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poision is just chaos.... but chaos dmg does not proc poision, it's a separate proc chance... just like burning

twilit mountain
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Like, I can tell you for at LEAST 8 years poison has always been chaos damage over time only

gilded elm
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Any Phys or Chaos hit with Chance to Poison could always inflict Poison stacks, but the damage over time itself was always Chaos.

ebon meadow
twilit mountain
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Brother what

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Here you go

junior oyster
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Poison is chaos only

twilit mountain
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Go read patch notes

tawny sand
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does chaos damage have a color associated with it? I know green is poison, but are like the purple stuff chaos?

gilded elm
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Might be confusing that Physical damage can cause Poison.

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But the Poison damage from that is still Chaos

torn dust
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i thought poision was chaos only in poe1

twilit mountain
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It is.

junior oyster
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Yeo

twilit mountain
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The only thing that changed in PoE2 is how the damage is calculated

torn dust
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"all poision dmg is chaos, but not all chaos dmg is poision"

ebon meadow
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phys and chaos literally in first lines

twilit mountain
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Jfc

twilit mountain
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Am i getting language barriered, I don't understand

gilded elm
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Physical Damage can cause Poison, but all Poison damage is Chaos damage.

gilded elm
ebon meadow
twilit mountain
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My guy

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The DAMAGE of POISON is CHAOS

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It is BASED on the HIT

ebon meadow
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but it doesnt get scaled by inc choas damage

torn dust
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right, that line says that the phys and chaos of your hit calculates the amount of the poision, but the poision itself is chaos

gilded elm
twilit mountain
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If your hit is scaled by chaos, the poison will scale

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Simple

narrow token
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Why make poison so confusing? Just make poison a damage type. Wtf is chaos supposed to BE anyway?

gilded elm
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Right. Physical Damage obv doesn't scale from Chaos mods.

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So if your Poison comes from a Physical Hit, then the Chaos mods don't scale it.

ebon meadow
twilit mountain
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Actually

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Pure chaos does affect it

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You can test in PoB

ebon meadow
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it does but the fraction of the damage

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it does get scaled but only a little bit

twilit mountain
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Aight. I'm gonna disengage from this now.

ebon meadow
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like phys damage can also scale poison

gilded elm
narrow token
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It's very confusing imo

gilded elm
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Usually anything purple or green = chaos lmao

ebon meadow
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thats the good part of it , plenty of no brain games out there lol and i come from COD lmao

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i never took poison as chaos damge on its own though

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defences dont metigate that

narrow token
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I think there's a good middle ground between no brain and Alakazam IQ

ebon meadow
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there is . its LE

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thats why we here lol

narrow token
#

What, in off topic? Lol

tawny sand
#

grim dawn's isn't that confusing

ebon meadow
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now necrotic damage overview )i m joking)

gilded elm
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Just remember that you can't make a game for everyone. Every group you cater to inevitably detracts from another. It's okay that a game does not cater to every possible group.

tawny sand
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there's just a lot of resistances

ebon meadow
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Grim is good

twilit mountain
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I'll be honest, the complexity of PoE is a bit overexaggerated. It's complicated, but it's not "you need a PhD to understand this game" by any means.

narrow token
twilit mountain
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wha

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Grim Dawn is newer than POE1 wdym

ebon meadow
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its just slow

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thats about it apart from that its a good game

narrow token
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Slow, looks old as the big bang

ebon meadow
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theres mods for that to fix it

gilded elm
narrow token
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I doubt that

gilded elm
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Which means that although PoE is not a hard game, learning its ins and outs is a significant time investment.

ebon meadow
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its not the complexity IMO but the wording understanding more than nothing

gilded elm
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And the game's difficulty is a matter of lack of knowledge.

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The acquisition of that knowledge is easy.

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But there's simply too much of it.

narrow token
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Provided you're not dumb as hell like me and can't understand poe without a masters degree in mathematics and quantum physics

twilit mountain
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Dude I didn't even complete high school and I understand it...

gilded elm
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If you broke down PoE into a learning course, it would be easier than high school math.

twilit mountain
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Like, I have dyscalculia and can grasp the game

gilded elm
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There would just be a bunch of courses/chapters/whatever lol

ebon meadow
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i mean u dont have to , this is why we have and had guides for this game from people that have teams of researches and testers probably bigger than the dev team

gilded elm
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Like if you actually turned PoE into a school course or a college course. It will be far easier than any other college / school subject.

tawny sand
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they should bring in the nested tooltips from poe2 to poe1

ebon meadow
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theres nothing wrong with following a guide it doesnt have to ALWAYS be a blind play thrugh

narrow token
ebon meadow
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now explain spirtual aid from poe 1 omegalul

twilit mountain
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Dios mio....

torn dust
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im really glad they changed it so when you die in a map you can still redo....

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but i don't understand what you "lose"....

ebon meadow
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am i a tottem ? is tottem is me ? xdddd

twilit mountain
torn dust
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okay... but when you redo the map another time, it's just the same... same rewards (according to key)?

gilded elm
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Well failing a map means you lose the special stuff that was on that map, like the map boss, delirium mirror, expedition etc

twilit mountain
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^

gilded elm
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So that is something you lose

ebon meadow
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i am messing about as well lol no one take stuff seriously from me its just a game , play it as u like and u dont have to like it

torn dust
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okay

sand wigeon
gilded elm
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Apparently map bosses are huge for waystone sustain, so that kinda feels bad

twilit mountain
gilded elm
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Indeed lol

ebon meadow
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pls download the letter ร‘ xdd

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cant spell piรฑata without รฑ groleshades

gilded elm
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pinyata

ebon meadow
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^this guy is cheating hahah

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thats actually acurate

narrow token
twilit mountain
torn dust
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can you reforge/combine map waysotnes? or just craft them?

twilit mountain
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You can reforge them, gives you back 1 tier higher

sand wigeon
gilded elm
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Damn the lack of phys reduction hurts bad lol

narrow token
ebon meadow
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ahhh chill guys its fine its just a game (very complex one but stil...)

sand wigeon
full coyote
ebon meadow
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there is rules ? i drowned down with beer already

narrow token
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Pretty sure I haven't said anything wrong.

ebon meadow
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neither of u had but its escalating visually

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u want a fight take it DMs ) i do mean it in most friendly way posible its just a joke)

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ok , i want to see the best uniques u guys droped now

sand wigeon
# narrow token Pretty sure I haven't said anything wrong.

Nah, you haven't. But I do think that if you spent more time simply trying to learn, you'd make better progress. It's really discounting for people to hear "no I'm just stupid," it actively prevents any real learning. And it reflects poorly on you, too. Self deprecation isn't entertaining and people don't wanna hear it. I know I'd prefer if you were positive about yourself, "yeah, I struggle real bad with it but I'm making the effort so I'm sure I'll get better."

twilit mountain
gilded elm
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Good uniques in PoE2 is a myth

twilit mountain
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Laugh.

gilded elm
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Nice, how many seconds to a full flask? lmao

twilit mountain
ebon meadow
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0.03 charges a second ... wait

twilit mountain
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I'd fix it if I could

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I have no idea what's wrong

sand wigeon
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here have some spares

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zzzzzzzzzzzzzzzz

twilit mountain
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Much appreciated omegalul

sand wigeon
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you know you can copy and paste them

twilit mountain
sand wigeon
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that'z abzolutely unbelievable. izn't it the mozt common letter? there'z only zome of them that are uzed az much

twilit mountain
sand wigeon
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(obziouzly.)

torn dust
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i thought we got passive points for completing a map with a magic waystone, but i used a waystone with one mod and it didn't give me a point.. (the mod was posisive though) any ideas?

twilit mountain
torn dust
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how do we get atlas points?

twilit mountain
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Doryani has a quest chain to complete X amount of T[X] or higher maps and once you do a step he'll give you a book for two atlas points and then move on to the next step, rinse and repeat.

torn dust
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ohh, is that "complete tier 1 maps 9/10" quest?

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ahh

twilit mountain
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Yep

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They get smaller as you get higher

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Example

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(Please ignore it being unfinished, I had sustain problems for a while)

gilded elm
torn dust
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I think I agree with zizaran, i wish i could see the map objective or map bosses on the map right away

sand wigeon
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i automatically disagree with anything a streamer says because i am petty

torn dust
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maybe with some relic or mod or whatever

sand wigeon
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in poe 1, people didn't have issues with many of the maps because they had predictable generation

tawny sand
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yeah i think they just need to lessen map size

sand wigeon
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you could grow familiar with it. but in poe 1 you're also much faster

tawny sand
#

utzaal and arrogat are particularly bad

sand wigeon
#

poe 2 has relatively sizeable maps and you're slow

twilit mountain
#

I miss my leap slam :c

gilded elm
#

But PoE2 does have fewer map tilesets as well

sand wigeon
#

since rn we're still at release slowness, similar to poe when it originally released

torn dust
#

i like map size/speed, i didn't like poe1 zoom zoom

gilded elm
#

So map generator familiarity might just be a matter of time, given how few tilesets there are currently

torn dust
#

i just wish i knew where the obejctive was

#

ya, maybe when im more familiar with the maps it wont seem thjis way

gilded elm
#

What I know for sure is Rustbowl is the best map lol

torn dust
#

atlas maps dont seem that big.... some of the campaign maps on the other hand.

exotic wave
#

arrogat and apex of filth both made me got WHEN WILL YOU END?!

tawny sand
#

i'm just glad ranger has additional movement speed, i have an additional 8 percent to my boots 20 rn i think

twilit mountain
#

Kuro you're gonna have some serious trouble in like T14s if you want the game to remain slow, especially with Breach and Delirium.

exotic wave
#

yeah the game basically falls back into being PoE 1 during post-game

torn dust
#

ya, i just helped a friend with act 6, and i was doing waypoint tricks so he didn't have to grind through and run the whole of apex of filth and arrogat

twilit mountain
#

It's peak, I love getting my poison prolifs to go nuts in Breach

gilded elm
#

Whether I survive a Breach is still a coin toss lol

torn dust
#

i like the monk, but my buddy playing the witch/srs build is just light spam all over the screen nonsense

tawny sand
#

i get flashbanged by my lightning ranger lol

torn dust
#

i don't care for the strobe light poe1 visuals

twilit mountain
#

Monk has some uh... incredibly speedy stuff if you get the money. Flicker basically plays the game for you after you invest enough.

gilded elm
#

Wait until they add skill effect MTX

torn dust
#

hold up, i don't mind going fast... i dont like 1 button gameplay

#

like if i'm just pushing one button and the game plays itself, which is virtually what poe1 flicker does... then why even play

#

i can just put a paperweight on the button and walk away

ebon meadow
torn dust
#

my satisfaction from poe2 comes from the fact that which button i push depends on what is happening, and if I choose right, i'm efficient, and if I choose wrong, i am not, or i die

#

as long as that remains, im happy

ebon meadow
#

have u played minion builds ?

torn dust
#

to me games are choice challenges.. if there is no choice, there is no challegne

#

i have not played minion builds much, only act 1.....

twilit mountain
#

I am technically on one button gameplay myself but that's cuz I got tired of having to chain LA to LR to clear. Hurt my fingers after too long.

ebon meadow
torn dust
#

why?

ebon meadow
#

for the end game

torn dust
#

they are the opposite of what i want

#

im confused

ebon meadow
#

well its like comanding an army to do other things depending on situation

torn dust
#

hmm, so there is a bunch of choice?

ebon meadow
#

it does depends on what buttons u press

#

yes

torn dust
#

hey, so far POE2 seems 100x better than POE1 in this respect... in poe1 every build is pressing one button to hit and teleport occasionally

#

and i don't care if the game has playstyles in it that are one button, as long as I can feel like being mechanically good at a multi button build gets me something

ebon meadow
#

what minions u use what u buff them with what utility them hitting is bringing to u or them

torn dust
#

now if a 0-1 button build is 10x stronger tham me playing me heart out on 7 buttons on monk.. then i will not enjoy things

gilded elm
#

Could probably just play minions in a way that supplements a build instead of focusing on minions alone.

ebon meadow
#

its not just that its just always found the easiest way to play and what content we run

torn dust
#

lol, i am the opposite

#

i want the game harder

#

(ruthless is not harder, just more tedius)

ebon meadow
#

i m afli warlock in wow the reason i start playing becouse it was apeling on the combos of skills and how they interact with eachother

torn dust
#

i played virising on brutal, and then made super-brutal where ANY trash in the game could oneshot me

gilded elm
#

Basically you're just asking for higher APM gameplay.

torn dust
#

yea

#

if it's not high APM i fall aslseep and go play something else

tawny sand
#

isn't that lost ark

gilded elm
#

Which is pretty much what an 8-button build is

#

aka Lost Ark too lol

ebon meadow
torn dust
#

i didn't care for lost arc

#

my #1 game played is league of legends.. which is only occasionally high apm... but it's certainly punctuated by those intense high apm moments

gilded elm
#

But yeah minion builds are typically not very high APM

tawny sand
#

what about RTS games

torn dust
#

it's not just high apm... it's high reactivity

gilded elm
#

So people who want high APM don't usually play minions (I'm the same way)

torn dust
#

i love starcraft 2

ebon meadow
#

see i like this, people complaining about that they have to press flask in poe 1 to people that actually want cntl+ second bar

torn dust
#

but it's kinda dead now

tawny sand
#

aoe2 and aoe4 are pretty good as far as current ones go

#

er well, aoe2 isn't current but it's active

torn dust
#

when I played WoW, I had like 20 keybinds

#

it wasn't super high apm, but it was intense... especially during the period that i raid healed

ebon meadow
#

6 stickers and the main skill rotation lul and my favorite parts were battlegrounds xd

torn dust
#

my enjoyment of the intensity is the reason I love the POE2 game structure.. because there is more challenge and loss mechanic in softcore

#

POE1 you can literally die 100 times during one boss fight and just keep going

ebon meadow
#

ok so minions skipped its ok , lets find u a good build for funz

torn dust
#

i don't love hardcore... I can do it, but it makes me play slower which is boring, so I have to choose slow and boring to win or intensity and die

ebon meadow
#

warcrys slammer ?

torn dust
#

so far POE2 monk is 100% killing it for me.. I can be as intense and fun as I want.... i also have a ranger, and he's kinda fun, but his build is a little wonked

ebon meadow
#

i like monk becouse of striker from LA

#

xd its just such a juicy combat style

#

get in hit fast get out repeat

exotic wave
#

I've got a ranger but it's really just for +1 proectiles the rest of the class/ascendcy doesn't matter lol

ebon meadow
#

Strikers combat from LA i will vouch for is the best mele combat i have ever tried , and just for the combo of it beeing an mmo with and arpg flaw

#

why am i reading ranger sucks and read outside the the char is unfair vs rest

torn dust
#

my plan with the ranger was to do a frenzy charge build with barrage/rain, but i just have not found out decent ways to genereate frenzy charges fast

#

ranger was very very fast at launch... was 8/10 top slots at first

#

probably because it's the most similar to poe1

ebon meadow
#

thats exactly what i read and its broken completely getting thrugh campaighn and first maps

#

for mid yellow tier + u need good gear

#

u have speed and damage and its ranged

#

theres no more broken archy out there

#

said by a fkn caster btw

tawny sand
#

does anyone else stutter on the jungle canaals map?

ebon meadow
#

the last i have to confirm lol

#

the have chance to not consume charges i defently know is ther e

torn dust
#

AHH! ther eis one place it shows a map is complete...

gilded elm
#

Yeah, same as in PoE1

torn dust
#

its very hidden....

#

for those of us who don't keep the overlap map on all the time

#

because we play monk and need to see the action ๐Ÿ™‚

ebon meadow
#

whats wrong with overlay if u can hide it as much as u want ? lmao

torn dust
#

(and honestly, ive played 500 hrs poe1 and i didnt know that was there)

#

?

#

i already hide the terrain, but i dont even want the lines over the gameplay

#

i just bring up the overlay when i need to navigate then put it away

twilit mountain
#

^ this

torn dust
#

im playing melee, literally standing in the bosses face watching for his ability to dodgeroll

ebon meadow
#

u weirdos xdd โค๏ธ i m joking

torn dust
#

i can't have the lines there

ebon meadow
#

thats fair i do TAB when boss

twilit mountain
#

I just can't see very well past it so I don't use it constantly. Doesn't matter what class/build, I only pull it up when I need to see the overall map.

torn dust
#

and when i do have TAB up, im usally looking at map, not the upper right corner ๐Ÿ™‚

ebon meadow
#

i always look center and i glance sides

#

the only game i dont look on minimap

twilit mountain
#

I check the corner whenever I open it just to make sure I didn't miss the completion pop-up lol

ebon meadow
#

and my side i always glance is my red bubble witch is life

torn dust
#

yeah, im happy now that I know it's there..... its just a little non obvious given all the other places it shows info

#

like you complete the map and it doesn't even show complete on the atlas

twilit mountain
#

Yeah I think that's a visual bug?

ebon meadow
#

defently sounds like one

torn dust
#

perhaps... it should really turn green and say "Completed" or "Completed (In Progress)"

#

but hey, im not complaining, game is awesokme

#

this is EA and it's more fun than the last few finished games i've played (includine D4S6, and LE -- though their indie so excused)

ebon meadow
#

the fact that they realsing all content mostly in EA before launch is crazy for me

#

and polishing it to extend

#

wile poe1 is running

torn dust
#

ya... one of the streamers said something that i think summed it up.... this is the first week of EA.. it's the worst the game will ever be and it's great

ebon meadow
#

i mean the small changes they already made and people are still playing already shows something

torn dust
#

is there any way to get a recombiner in your hideout?

ebon meadow
#

like with just loot

torn dust
#

yeah, the concurrent curve is crazy

ebon meadow
#

its a fkn tuesday lol

#

what is wrong with us

torn dust
#

^^^^

ebon meadow
#

the best/worst part

#

they actually pulled it out with servers on launch

#

they have broke the streak

torn dust
#

yeah, i was amazed at how stable the servers were

#

nutso for a launch this unexpectedly big

viral galleon
#

It only took like 3 hours to fix server issues

ebon meadow
#

not that , they were working

#

people were playing , what the hell is this

gilded elm
#

I have an addiction. I admit it.

#

But yeah this level of concurrent retention is nuts for an early access niche genre.

torn dust
#

i wouldn't say ARPG is niche.... D4 and Diablo-Immortal EACH made $700M last year

gilded elm
#

niche franchise, maybe

torn dust
#

POE1 made $84M

#

POE2 is really going to break into the big boy money

gilded elm
#

For sure

ebon meadow
#

find me an info on how much GGG made with chinese client launch pls

#

lets slap Blizz for a bit

#

one game company

gilded elm
#

I think Tencent has all rights to that and I doubt there's mandatory fiscal reporting for that, but maybe

torn dust
#

they killed most of the regional pricing... and info we have says POE2 has around 1M people who bought paid keys (representing ~1.5M keys, but who knows how many extra keys got used)

#

so at a minimum that's $30M

gilded elm
#

GGG NZ revenue is up on the NZ gov website though

torn dust
#

but yeah, nobody knows in China

ebon meadow
#

i still feel to weird to check thogh

#

i just like to hear raw numbers lol

#

wipped it and put it on the table

torn dust
#

I thought reforging would take affixes from each source item, but i put 3 map waystones in and none of the affixes showed up on the output

gilded elm
#

A lot of PoE diehards are under the misconception that D4 being "bad" somehow makes it unpopular. Many even would refuse to accept that D4 is not only the most played / most popular ARPG on the market, but Diablo Immortal itself also likely outperforms PoE1 in annual revenue.

ebon meadow
#

one exeption Immortal dont count here since its mobile game and i have a very big exp there

#

its not for numbers its how many acounts 1 person can handle

torn dust
gilded elm
#

But it seemed fairly obvious from my standpoint.

torn dust
#

diablo-franchise is currently making blizzard over $1.5B a year.... so yea, they are the juggernaut

gilded elm
#

People think nobody plays D4 or DI, or that it's even successful financially.

torn dust
#

yeah, some POE1 players have a strange opinion about this stuff

gilded elm
#

D4/DI makes more money than every other ARPG combined.

torn dust
#

like GGG should cater to POE1 audience, instead of making $200M off POE2

#

i very much hope GGG finds the formula to get the big playerbase and big money

#

though it would have been better if they had done it befor ethey sold to tencent ๐Ÿ™‚

gilded elm
#

GGG just needs to be careful not to fall into the trap of trying to make a game for too broad of an audience.

#

While it may have worked from a financial perspective for D4, it didn't actually create the experience I was initially looking for.

#

That's why I'm hoping GGG doesn't tune the game down too much in an effort to cater to a more casual audience. I get that some tuning is needed, but I hope it remains a difficult and brutally punishing game.

tawny sand
#

you know what's weird is that the D4 devs said they "made a mistake trying to make it more like D2", while PoE2 actually feels like a spiritual successor to D2 (somewhat at least, more so than D4 did at launch)

ebon meadow
gilded elm
tawny sand
#

and it doesn't feel like annoying difficulty either, remember how bad crowd control was on D4 launch?

#

god i hated being cc'd in d4

ebon meadow
#

Like through out Ur knledge of farm if u play D2 rework and then Poe 2 they feel alike

tawny sand
#

yeah they got similar feels to them, it's hard to quantize exactly for me

gilded elm
#

D4 is still kind of going through an identity crisis, IMO. Trying to figure out exactly who they're making the game for.

ebon meadow
#

It is hard just skip what u know part lol

ebon meadow
#

It's fine it doesn't have to be a sweaty game

torn dust
ebon meadow
#

Just give content and the open world that u painted us

gilded elm
#

PoE2 has definitely challenged me more and I hope it stays that way

torn dust
#

ahh.. yeah, i agree with your point, hope poe2 stays complex and "hard" in some ways too

gilded elm
#

I hope that design philosophy continues

#

Obviously repetition trivializes anything, but I just hope this is their design philosophy and we can expect new content to follow it.

ebon meadow
#

they wanted to make an arpg with a dark souls feel they succed at it i guess but i desagree with poe1 beeing a simple game though no dis

#

i had to expian to people so many stuff all over and over that a simple to me its crazy

#

the issue was just reading and maybe translating to ur understanding

#

the wording in both POEs is so crutial that u have to read and try to relate to understanding what are u reading

#

like how is more damge is diferent from increased damage

gilded elm
#

They're saying PoE1 has less mechanically complex gameplay, which is true.

#

There's no worrying about getting swarmed by mobs, no dodge roll, boss mechanics are uninteresting etc.

ebon meadow
#

yea i can agree with that

gilded elm
#

1 button builds become viable very early on in PoE1 which says a lot about its mechanical complexity.

ebon meadow
#

swarm by mobs =getting shotgunned by choas spiters dodge roll fine , Sirus mechains without a guide or a video = GL

#

exarch fight

#

maven fight

gilded elm
ebon meadow
#

any deli boss fights

tawny sand
gilded elm
#

Let's be real, besides Sirus and Maven, none of those are really that hard.

#

Exarch is just a regular PoE2 act boss, basically.

gilded elm
#

PoE1 has very few mechanical and difficult boss fights.

#

That's really just uber territory and there's not that many of them.

#

And outside of bosses, you can 1 button the game before you even finish the campaign.

ebon meadow
#

yea but that becouse we have expirience on how game developed lol they are actually hard boses

#

like witch league u started ?

gilded elm
#

PoE2 simply has more mechanics in its gameplay which engages your attention in a different way than PoE1 does.

ebon meadow
#

for us dificulty is a raid boss and getting 20 donkeys to do thingsa that u need to complete the boss xd

gilded elm
#

People are struggling on white mobs in PoE2, and it's not just a damage issue. It's a mechanical issue.

ebon meadow
#

two diferent arpgs , one more arcade one more dark souls i hate my self and i want to smash my head against this game

#

nothing wrong with that lol i like it

tawny sand
#

poe2 mobs are harder than the bosses a lot of the times imo

#

though the wolf's poetry reading still gets me now, i try to dodge to the queues but i still get hit

ebon meadow
#

ohh really ? have u met my friend soul eater in delve ?

#

i have finished end game boses faster than i kill those fkrs

ebon meadow
#

getting hit in an animation thats not an aoe is blashemy

gilded elm
tawny sand
#

How does Acrobatics work? What's considered a "Hit"?

gilded elm
#

So Acrobatics, if I'm understanding, makes it so you can evade hits that you normally wouldn't be able to, such as spell hits.

tawny sand
#

woah

#

that's goofy good

gilded elm
#

Seems that way, yeah

#

There is the downside that you lose 70% of your evasion rating, so you gotta make that back up somehow

tawny sand
#

what would evade do after i take it though? like what else would it evade?

gilded elm
#

That's 70% less Evasion Rating, so it's multiplicative too.

#

Evade normally only works for Attacks (that's what Accuracy Rating is for)

tawny sand
#

but wouldn't i be evading them constantly with acrobatics?

#

i don't understand what else evasion does that the 70% matters

gilded elm
#

Your Chance to Evade is calculated from your Evasion Rating. So losing 70% (multiplicative) Evasion Rating means you have less Chance to Evade.

tawny sand
#

OH

#

i understood it originally as "you evade all hits" but i misinterpreted the "can" part

#

so i can evade more types of hits, but i lose my chance to evade

#

i get it now

gilded elm
#

Yep, that's it.

tawny sand
#

guess i'm going pure evasion then

gilded elm
#

Note that evasion alone is always a bad idea, whether in PoE1 or PoE2

tawny sand
#

oh

gilded elm
#

Unless you use something like Iron Reflexes (in PoE1, not sure on 2)

tawny sand
#

oh ๐Ÿ˜ฆ

#

i've been doing evasion only the entire time

gilded elm
#

You can't evade every hit no matter how high your evasion is in PoE.

tawny sand
#

i think outside my chest which is evasion and armor

#

how are hits calculated? Do they hit your gear pieces, or is it like a total sum

#

in grim dawn it's per piece

gilded elm
#

TLDR: Evasion system is designed to guarantee a hit after you evade a number of times.

tawny sand
#

oh so it like increases chances the more i evade?

gilded elm
#

Yep, basically.

tawny sand
#

so i should probably do armor then some

#

or well i guess energy shield is really good atm

#

but i don't think there's any ES nodes near ranger start

gilded elm
#

Evade is a form of Avoidance. You want an additional layer of defense, ideally some form of Mitigation (which can be Armour for Phys, damage shifting aka "taken as" or raw life/shield).

#

And of course Recovery to top it off. Recoup, regen and/or leech.

tawny sand
#

i see i see

gilded elm
#

Avoidance/Mitigation/Recovery - I try to always keep these layers in mind when trying to cover my defenses.

tawny sand
#

what other types of avoidance is there?

gilded elm
#

Block is the other main one

tawny sand
#

oh right, makes sense

gilded elm
#

Anything that allows you to avoid taking damage.

candid sage
#

i will take all the res please

gilded elm
ebon meadow
#

and its a level 56

candid sage
#

i might never take that belt off tbh

ebon meadow
#

thats not what she said xdd

gilded elm
#

Maybe you Chaos Orb it... take a chance on getting rid of Mana Recovery? LOL

candid sage
#

noooooooooooooooope

gilded elm
#

I wonder if you can still "brick" with Vaal Orbs, I haven't ended up with a rerolled item from Vaaling

candid sage
#

i honestly need the mana regen anyways rn

candid sage
#

think its still a 25% chance of poofing the item ya?

ebon meadow
#

briked her weapon

gilded elm
#

In PoE1 yeah

#

Every time I tried so far in PoE2 it just did nothing or it added an implicit

ebon meadow
#

she removed her + levels to skill xdd

gilded elm
#

Sounds like a chaos

#

Vaal Orb at least in PoE1 would completely reroll your item

ebon meadow
#

i think it was corupting it

tawny sand
gilded elm
#

If it seems like the only downside to Vaaling in PoE2 is that you corrupt the item in the worst case, I would be more likely to just Vaal everything.

ebon meadow
#

i scrolled to much i cant find lol

tawny sand
#

idk if re-roll means reroll the numbers, or change the affixes though

gilded elm
sand wigeon
#

apparently this is REALLY good according to my family. (butter basted with salt, pepper and thyme)

gilded elm
#

Wow, so you can't "brick" a unique with a Vaal Orb in PoE2? Interesting

ebon meadow
#

ohh it was chaos orb lol

#

why did i read corupting

gilded elm
#

It looks like the risk of bricking a gem with a Vaal Orb is also kinda low.

#

Or even if you do, it's not really "bricked"

tawny sand
#

i got -1 level on one gem

gilded elm
tawny sand
#

yeah not terrible

#

we need to be able to brick

ebon meadow
tawny sand
#

makes it more fun

gilded elm
#

I think the worst gem outcome is losing quality, but the wiki says this is unconfirmed.

ebon meadow
#

that would be like poe1

candid sage
#

sigh when the mod gets auto modded

ebon meadow
#

it is the worst outcome and goes to quality gems tab to ventor

candid sage
#

im still not gonna mess with the belt and vaaling until i got something to replace it with

gilded elm
#

Ofc, I wouldn't either lmao

#

You still haven't even added catalysts to it yet

ebon meadow
#

can go just for quality and stat inc secured

gilded elm
#

Oh wow

candid sage
#

oh, yeah, i just need to get some

ebon meadow
#

xdd

gilded elm
#

Belts aren't enhanced by catalysts anymore?

narrow token
#

So the dreadnought seems tailor made for exploding fireballs

ebon meadow
#

wait

gilded elm
narrow token
#

Wish I had a t3 support gem though

ebon meadow
gilded elm
#

No it specifically says rings and amulets... so I'm assuming this to mean Catalysts simply do not work with belts anymore.

ebon meadow
#

well F no more catas for belts

#

yea that defently reads as only rings and amus

gilded elm
#

This happens when I try to apply a catalyst to my belt

ebon meadow
#

so armour quality i guess for implicit quality???

#

thats a nerf lol

candid sage
#

its not an armour either

gilded elm
#

^

#

I hope belt quality is at least a thing because that's kinda lame if not lol

candid sage
#

just not in the game yet, i guess

gilded elm
#

Yeah hopefully

#

Could be the case since they did switch amulet anoints from Blight in PoE1 to Delirium in PoE2

ebon meadow
#

trying to think logicly at 00:40 drunk after dinner and almoast high unless they counted as something like trinkets they fkd up or we getting enchanted belts later

viral galleon
gilded elm
#

I'll take it lmao

#

Also, screw Volatile Crystals

#

Glad that shit is getting disabled in the upcoming patch

candid sage
#

same

tawny sand
#

i know my other hated enemy

#

the hags that do the bubbles that can insta kill you in act 3

hexed stream
#

so nice everyone gains +20 ele res after patch

#

almost 700mb patch

tawny sand
#

let me in ๐Ÿ˜ฆ

hexed stream
stone arch
#

i feel like ggg overtuned everything so they can slowly lower everything overtime making people feel better and get better overview of what needs to be done.

hexed stream
#

smart strategy

viral galleon
#

honestly i think its better to aim a little too high and bring it down than to aim a little too low and have to push it up

#

like, you can buff drop rates but you can't ever reduce drop rates without causing a riot

hexed stream
#

wait, doesn't that mean aim low and improve over time?

viral galleon
#

eh well regardless, most of the issues can be fixed with numerical changes

torn dust
#

was this update THE patch they talked about? i dont see any patch notes

torn dust
viral galleon
hexed stream
#

the biggest thing I care is when do they fix the delay in opening map

tawny sand
#

yeah that one is odd, idk why they went with procedurally generated maps like that

#

it's not like it actually does anything

torn dust
#

@viral galleon im finding monk so fun.. and the freeze/stun ability makes bosses so much quicker, as long as you can handle the mechanics

torn dust
viral galleon
torn dust
#

nice... i plan to try lightning monk someday, but for now frost is the way

#

wave of frost into glacial really helps with tight quarters and doors

mental talon
torn dust
#

i prefer the poe2 way, of possibly retaining some potential

#

otherwise it's just a one time yellow shreddertha might give you something good

hexed stream
#

weirdly shaped map section

torn dust
#

in these tight quarters maps, I really like wave-of-frost with freeze bonus, into glacial cascade and herald of frost to explode them.... this is a terrible clip but it shows the concept

fierce moth
#

Facepalm Lots of bugs are fixed but flashing ground in Utzaal not mentioned at all

torn dust
#

did they fix the flashing textures in the ziggurat encampment?

fierce moth
#

No, as well

torn dust
#

i have not noticed it (at all) on this machine with 16GB gpu memory, but on my old 8GB gpu the flashing was pretty bad in some areas.. so i assume this is just some texture memory optimization combined with some code

fierce moth
#

Facepalm My laptop...Only 6GB GPU memory

hexed stream
#

give them time, provided they don't kill another gpu of mine

torn dust
#

i would sacrifice a GPU for this game., it's that good

wanton flicker
#

You're not gonna believe the reasoning that Borderlands community thinks Borderlands 4 is gonna be the greatest video game of all time:

#

because it takes place on another planet...

fierce moth
#

It take place on another planet...The best game all the time... What the relationship between them ๐Ÿ˜…

torn dust
#

lol?

#

okay seeing poe1 mechanics like expedition show up in this pretty new engine is pretty cool

wanton flicker
#

I stg some Borderlands fans are wild

#

they always think the next game is gonna blow away the previous Borderlands game

tawny sand
#

i never could get into borderlands

#

just wasn't my thing, and i tried all 3

torn dust
#

the fact that after a client crash, I usually login in right where i was, with everything paused, makes me want to kiss these develoeprs

torn dust
#

very good

wanton flicker
fierce moth
#

@tawny sand Can you help me to kill silverfist now?

torn dust
#

omg this expedition intro dialog is so hilarious

tawny sand
fierce moth
#

Oh then I guess no ping issue with @hexed stream

tawny sand
#

i don't mind trying though, but give me like 5 minutes. need to finish a map

torn dust
#

i can help with silverfist

#

no problem for me

#

if you end up needing silverfist, add "Kuro_MT"

tawny sand
fierce moth
tawny sand
#

np

hexed stream
#

time to complete act 1

fierce moth
#

pog... Such a pity that not all skills

jade jackal
#

And no int lol

hexed stream
#

can still sell it for 1-2 ex I guess

#

someone bought a random jewel I have for 20ex, not even sure why it's worth so much

#

leveling with corpsewade feels so good

fierce moth
#

I wonder how to make this gem work Facepalm

hexed stream
#

with enough spirit

fierce moth
#

60, it's enough

#

....Asked that in poe server and that people tell me it needs energy to cast a lightning skill automatically

#

wut I'm confused really

#

๐Ÿซก I see now. I thought the way wrongly...Put the corresponding skill gem into support gem socket of cast on shock instead of vice versa hhhhhh

fierce moth
#

what the hell... Trial of chaos have double boss types?!
I just met a huge peacock and yeah, be slain by its minions

fierce moth
#

....I explored the whole map here but why i still can't find the entrance of Jiquani's machinarium?

#

The only exit is temple of chaos. Emmmm

desert jasper
maiden widget
#

yeah that part was super annoying, took me ages to find it

vagrant topaz
#

Temple of Chaos made me regret Sanctum Ascendancy

fierce moth
#

I forget the entrance just near the waypoint then I just go further and further away from the location

holy god no memory at all suddenly Facepalm

#

heavybreathing Ok I think I collect enough golds for the old character to respec, let's see can I save it from dead status

eager ridge
#

with how high the damage on this thing is, i wonder if it tilts anyone with what runes i have on it

junior oyster
#

Nope because I'm minions

#

I am trying to level a ranger but anything other than minions is super boring lol

eager ridge
#

thats funny since most people consider the opposite to be boring

junior oyster
#

Yea I've been that way since D2

#

And it's not any minions either

#

It has to be an army of undead

#

So non of the druid 'pets'

fierce moth
#

Alright my damage still super poor... Have to play the new character more to gain more golds again

eager ridge
#

i dropped 250k earlier to swap to a different build i made

hexed stream
#

I miss poe1 design on this

#

mist of death

jade jackal
fierce moth
#

Facepalm I don't know how to play lightning stormweaver.

#

let me find can I import my build somewhere... damage is too poor

eager ridge
#

thats gonna be the meatiest ritual

hexed stream
#

300 vs 10000

fierce moth
#

No extra exalt orbs for trading something good from the market so this way isn't available for me

#

My issue is simple, damage is too poor. I guess my defense is poor too though...

gilded elm
#

Because your chance to shock is likely very low

#

Shock Chance actually works much differently in PoE2

#

Probably want to manual cast Orb of Storms

#

And then you can drop Cast on Shock and pick up Mana Remnants maybe.

fierce moth
#

will it help if I use this one on spark?

gilded elm
#

It won't make a big difference for you yet

fierce moth
#

Facepalm I wonder 100% more chance add on where

gilded elm
#

The energy requirement of Cast on Shock is based on the skill gem's Cast Time.

#

Easier to just cast Orb of Storms first, and then refresh it every few seconds.

#

Also maybe put Pierce Support on your Spark, might be more useful for you right now

fierce moth
#

Where can I check out how much shock chance I have?

gilded elm
fierce moth
gilded elm
#

I'd probably drop Lightning Mastery?

fierce moth
#

hhhhhhhh that's the problem. i don't have 4 support gem sockets :(

gilded elm
#

Or Arcane Tempo if your cast speed is okay

#

Lightning Exposure Support is also good on Lightning Warp.

  • Lightning Exposure makes it so you apply -20% Lightning Resistance to enemies shocked by the supported skill.
  • Lightning Warp creates Shocked Ground which always shocks
#

Also maybe add Ball Lightning skill gem so you can use Lightning Warp without having to Cull.

fierce moth
#

There's a question is dps downs a lot after use pierce... from 582.8 to 465.2

gilded elm
#

That's okay, you will make up for that DPS by synergizing with your other skills.

#

Pierce has good utility early on

#

It will help you kill white mobs better

fierce moth
#

What about bosses?

gilded elm
#

Bosses are fine too, you just have to basically use every skill, make sure your Flame Wall/Orb of Storms/Exposure Debuff are constantly up

#

And Conductivity

fierce moth
gilded elm
#

See how the shocked ground from Lightning Warp applies Lightning Exposure

fierce moth
#

What 51% mean?

gilded elm
#

In my case, it's 102%

#

Because I can have 2 stacks of shock

fierce moth
#

so it's the shock chance?

gilded elm
#

51% says that monster will take 51% increased damage. There's two stacks, so it's a total of 102% increased damage taken

#

You can only use Lightning Warp under 2 conditions, Ball Lightning is one of those conditions.

#

Shoot ball, use Lightning Warp to teleport to ball.

#

This will damage surrounding enemies and create Shocked Ground.

#

The Shocked Ground will apply Lightning Exposure from the support gem

fierce moth
#

So I use lightning ball as a sperate skill, ok. It don't need support gems?

#

I wonder 100% more chance to shock maybe can apply on somewhere

gilded elm
#

Ball Lightning sucks for damage, but Deceleration is a good gem, to slow down the balls. Maybe Concentrated Effect if you want to squeeze some damage out of it

#

I mainly use Ball Lightning + Lightning Warp specifically to apply Shock and Exposure, but you can use it as main DPS if you solve mana issues and get more projectiles.

fierce moth
#

๐Ÿ˜‚ Facepalm ...

#

Attributes are hard to balance

gilded elm
fierce moth
gilded elm
# fierce moth do any issue on my passive tree?

This is what I have, obviously the lightning stuff and energy shield stuff is really important, but otherwise I don't really know what your build feels like atm so you might need to adjust it to your needs

hexed stream
#

Do you guys think div price gonna rise or fall till end of holiday?

fierce moth
gilded elm
fierce moth
#

I still no idea this is a crit-based or dot build

gilded elm
#

It's not really necessary, my crit chance is still very low

fierce moth
#

how much crit chance is low?

gilded elm
#

This is my Spark for example

fierce moth
#

I bet different definition for us...
hhhhh indeed

gilded elm
#

My Lightning Warp

#

These are, I think... objectively low crit chances haha

vagrant topaz
#

What is the base Crit Multi in Poe 2?

fierce moth
#

Very close to you

gilded elm
hexed stream
#

Multi is 150%

gilded elm
#

Oh MULTI

#

yeah

#

I don't think it's 150?

#

Or am I losing some from somewhere...

hexed stream
#

150, but base is 100

#

So only 50% more

#

Not 150% = 2.5x

gilded elm
#

Okay yeah the default is +100% (aka 2x)

fierce moth
#

? How are you know the base crit multiplier for a skill is 100% or 150%?

vagrant topaz
#

OK

hexed stream
#

So by default, a crit only deals 50% more

gilded elm
#

So the real technical default is 200%, but it's represented as "+100%"

fierce moth
#

I wonder how these affixes influence with my damage

hexed stream
#

LE copies this system from poe, so in LE, 200% crit multi means 2x, not 3x

gilded elm
#

I don't know what to tell you man, that's just not true in PoE2.

#

As you can see, the 100% is implied and it's using "+100%" to represent "twice as much damage" aka 2x

hexed stream
#

Interesting

fierce moth
#

A bit confused

gilded elm
fierce moth
hexed stream
#

So I got confused with poe1, where base crit multi is 150%

fierce moth
hexed stream
#

Base crit multi in poe2 is 200%

gilded elm
#

The important thing is the plus sign.

hexed stream
#

I wonder if my walking simulator build fails, what should I do

fierce moth
#

... I need to ask ave something

hexed stream
#

Cooking a build is hard, even when poe2 is already simplthan poe1

fierce moth
gilded elm
#

More balls = more Lightning Warp teleports

fierce moth
hexed stream
#

No

gilded elm
#

Spark has 9% base crit chance. So it turns into 18%

fierce moth
#

x2...
oh so 10% crit chance= 0.5% skill crit chance

gilded elm
#

10% increased crit chance = Skill Crit Chance x 1.1

fierce moth
#

What about increased cri hit chance for spells? This is one of effixes on my wand

gilded elm
#

EffectiveCritChance = SkillCritChance x (1.0 + IncreasedCritChance)

gilded elm
#

Obviously it only works for spells though for that

tawny sand
#

i think everything in poe2 is additive right? there's no "more" wording

gilded elm
tawny sand
#

oh, my b

gilded elm
#

And they are still multiplicative as well

#

BaseDamage * More1 * More2 * More3 * (Increased1 + Increased2 + Increased3)

fierce moth
#

oh... spark base crit chance is 9%, 25% crit chance bonus from my wand, 60% crit chance bonus from my passive tree.

So 9x(1+0.85)=16.65%

gilded elm
fierce moth
#

but... why my crit hit chance is 15.3% only...

gilded elm
#

Are you sure you have 85% total?

#

Do you have any conditional crit chance?

#

Or anything that is reducing crit chance?

fierce moth
gilded elm
#

I think you mistakenly counted this as crit "chance"

#

9x(1+0.70) = 15.3

fierce moth
#

oh...Ohhhhhh

#

Facepalm Oh damn why a bonus point group into them

vagrant topaz
#

Because on one side you get Inc Crit Chance but if you hace enough you can still path to the notable and get Crit Multi instead

fierce moth
gilded elm
fierce moth
#

Oh calculated how much crit hit chance if I spec all nodes in that branch

#

๐Ÿ˜… why increase crit hit chance is such hard in poe 2

hexed stream
#

coz it's designed that way

gilded elm
#

15% Crit Damage Bonus x 0.1998 = 2.997% Effective Damage Bonus, I don't think it's a good idea lol

fierce moth
#

then lightning stormweaver can go dot build only. Increase as much as elemental damage + lightning damage

gilded elm
#

Lightning isn't a DoT lol

vagrant topaz
#

Is Crit chance capped like in Poe 1?

simple needle
#

ice is such a superior elemental compared to the others

fierce moth
#

Holy god so which way is the correct one to increase my damage?... Stack as more shock chance as possible?

hexed stream
gilded elm
#

Not sure on a cap

vagrant topaz
hexed stream
#

that's d2 accuracy I think

gilded elm
hollow coral
#

Ohboi, 2 weeks after launch and people are finally admitting PoE2 is kinda boring and not a lot of fun POG

hexed stream
#

coz endgame is copy paste from poe1, totally out of place for poe2

#

no finetuning yet

hollow coral
#

Would've saved themselves 100 hours of time if they admitted to themselves the game wasn't really that much fun and stying in the hype lane wasn't worth it

gilded elm
#

It's 7:30am on a Wednesday morning and I technically have work in a couple hours. I have an addiction problem with PoE2, but it's fortunate I work from home.

vagrant topaz
hollow coral
#

Accuracy is such a weird design choice for ARPG

hexed stream
hollow coral
#

It the skill hits the monster then just count it as a hit, don't diceroll on top of that

gilded elm
hexed stream
#

nightmare

hollow coral
#

Most office jobs don't really benefit from being onsite 40 hours a week

gilded elm
#

Blessed by an abundance of fully remote positions in the software engineering field.

fierce moth
hollow coral
#

Can do my job in 2 hours at home and then I don't have to pretend I'm doing something so slower co-workers don't get mad

hexed stream
#

actually artists like @fierce moth can also work from home

fierce moth
#

(For increasing damage from passive trees)

hollow coral
#

Artists especially should work from home, having people distracting you all day is not doing productivity any favors

#

How can you lock in and draw when there's 20 people around

gilded elm
#

Can't see a reason why most desk jobs wouldn't be better at home. Most people aren't even productive for 8 hours a day.