think I need a break from the game, all I am doing now is just chasing loot , and it's really not that fun, what's the point of chasing the lot, so I show off my epeen? campaign was fun, enjoyed that, got to level 89 but monos are just a pain, to get the loot, you have to grind for a chance to get the loot to drop, I'll come back but just I need a break
#💬┃general
1 messages · Page 45 of 1
I felt the same bro dont worry
Congratulations. You have broken out of the matrix. Unfortunately, this is the end of the road for you, because ARPGs at large only do "number go up" and strictly that. I think exactly the solution to exactly what you posted is exactly what we need moving forward, and I've been yapping about it for months - an actual endgame where you have to use your brain.
I tought we were playing an arpg?
We are. But if any of the companies want to move past their largely stagnant, but still relatively big numbers (and they must, because of competition everywhere, both outside and inside), they will have to give people something more than what I'd say is slop.
Very good slop, of course, but it can only last for so long.
Not sure if my proposed solution is what needs to be done, but clearly something needs to be done.
You want the game to not be an arpg?
No. Sorry, I made the wrong assumption, thinking I explained what the solution is. Keep what we have, introduce an Uber/MMO-like boss every season - a threat that solves multiple issues across the progression & rewards slope, and then also adds to the story. It doesn't have to be 10 mins long, it just has to exist so that there's a reason for you doing all this. The Normal version (which is what most people will be doing) is where their focus should be, I was saying "Uber-like" just in name - just something to make you think and farm for.
...did you not read a single detail of what I posted?
Ah, forget it.
I did. Sorry I might have missunderstood
I agree especially with how much power creep they've thrown at the game after uber abberoth's release. We need new challenging content.
any gigachads in the chat?
Ya bro gogachad checking in
I do hope that alongside the expansion a bunch of skills get buffed or new uniques to improve them get added. Because there are a mountain of underperforming skills currently
Maybe some new "branching paths" for some skills? like swipe being able to convert to cold finally for polar bear druid
Did you kill Abberoth?
No, not killed any of the harbingers, unlocked empowered monos
Then you have a pretty clear and interesting objective ahead, no?
One that require a bit of grind but not an insane amount
so I spend more time, grinding away to kill a single boss that does what? Respawns and I have till again for what?
if it was the end of the game
that played a movie or something sure
but all it does it drops loot, awesome job, start again
the thing with the loot as well, OK you get 1 lp, not good enough, so you push for two, meh, three, now it;s getting rare, but you know there is a 4lp, but why
why is the question, mmos, cool helps raiding with the team, this makes it a little easier? Maybe I've reached that point in my life where I'd rather do other stuff than grind for a chance that an item might drop sp I can show off
Other people love, that, good for them
I mean, it's kinda the whole point of the game, no?
Grinding until you can beat the next boss, see if your build can do it, then aim for the next one, and so on?
At least that's why I play
The story is a fun reason to do it
The lore behind Abberoth is pretty cool.
But in the end I just want to see if I am able to beat him, and the next challenge.
That comment seems kinda bait tbh. Having a goal to manage to kill uber aberroth in itself is a fulfilling thing to do
and I am glad you like that, but it;s not for me
If you don't want the gear then that's perfectly fine but you'll most likely feel satisfied to have managed to bring him down
It's actually quite challenging if you're playing CoF
You can get completely decked out with both factions, thanks to all the QoL season 2 brought
I don't think this specific player would get decked out but yes it's possible
It's actually more enjoyable to fight abby without being fully built too
Like without the gear he drops and multiple exalted slam on every unique
I'm just saying, it's no longer the case that cof holds you back with insufferable rng. You can target farm everything in the game very reliably
How hard you wanna push is up to you
Ever since s2 we have seen numerable near minmaxed characters in both cof and mg that took a comparable amount of time to kit out from zero
Imo itemization has never been more balanced
Power levels on the other hand...
The only thing i think trade would win on is being able to get uber abby items before downing him?
I've never played trade so i would not know
If they gatekeep that or something somehow
Oh for sure. But the strongest builds in the game currently destroy him with 1lps so if your goal is Uber items, you can just season start something strong to gear up something more niche
That's fair but just in general i think that's the only thing that could justify trade being ever so slightly better
Gloves and relic are kinda broken
it comes with a cost. You never know when the market dies out. A season may be huge and encourage retention
Another season might be smaller and people won't stick around
Market empties out, mg becomes weaker
Are these uber items going for crazy prices
Two sides to each coin
This season no, market is super super balanced
Idk what magic they pulled but
No gold dupes
That's good to hear
Last season was a mess
Almost everything went for gold cap
Let's hope they keep things in check going forward
I hope we see more pinnacle content
That's what's holding the game back for now. Rest of the base game and the gameplay loop is actually pretty good
s2 brought a really good loop to play within
Yeah we need smth to do between Abby and uber Abby
s3 is kinda ass though let's be real
There's a little imbalance between maps but it's alright. There are some maps that are like 10-20 times more profitable than everything else
Imo base maps should be more valuable
The gap is pretty big
Do you mean as in memory ember?
Like farming embers with the strats
Cause ultimately we all end up spamming nemesis towers and the chest map
Both. There's both tech for sick amber generation and a huge amount of imprint proc sources
I'm not saying that's not fun. I love optimization as much as the next person
My gripe is how much stronger those things are compared to other activities
I wish other maps weren't near useless
I think this level of opti is like really good for people chasing multi exalted items to slam or wear but for the average player it's not that big of a deal
Since getting a regular 2-3lp item witha single exalt
Is not needing any sorts of shennanigans
There will always be a stronger strategy. The problem is when that strategy is a dozen times stronger than alternatives
Hell, than the second best thing even
Yeah it's miles ahead as a strat
But it's really only if you want to get the best of the best gear
Which in reality is not needed and the average player wont chase that
I think at least
When the main gameplay loop is literally loot labels on the ground over and over with 0 exploration/story
Gearing is unavoidably everyone's focus
That's what these games are
I get that, all i'm saying is these strategies are miles ahead to get multi exalted but that's pretty much it. If someone is not chasing that these strats wont change anything
At least in CoF getting your single exalt slams is extremely easy with just prophecies
The current strategies are easy to pull if by just about anyone since they're very strong in all levels of corruption. What I'm doing at 2k, someone can do at 400 and get very respectable gear since corruption contributes very little to LP odds
What you'll be doing is what I'll be doing, just for a shorter amount of time, if your goal is 1lps and not say 3lps
Lps are extremely easy to get in CoF unless we're talking uber uniques
What we can't get is good bases to slam
So that's where we need those nemesis and imprint spam
And then you end up only doing that cause nothing else will give it to you
So it do be kinda boring
It still doesn't go from 0 to infinity. It's not like your double t7 can't proc from a 500c nemesis. And even if that's not your goal, t7t6 basically drop like candy even at low corruption
Yeah in nemesis
It's actually crazy how often they show up
Idk how they could fix that issue
Maybe rework some of these maps from s2
Ultimately, unless gearing up is being intentionally gated behind endgame bosses (which EHG doesn't want it to be the case since they dislike entire layers of gear locked behind endgame content), there will almost never be a case where a mandatory piece of your kit will be out of your reach.
You can get enigma for your lb mage at any point because you need it for your build
Shattered worlds, you don't need, but it'll scale you when you do get it
They made Uber loot strong but not build defining on purpose
They received a lot of praise for that, and I think those kinds of ideas will ultimately help the game roll down the right path
I'd kinda vibe with uber version of the current dungeon bosses
Julra in particular with new mechanics, more dmg and an actual hp bar
That's also an idea
My vk still can't tank that pizza at 2k corruption with multi exalted slams 💀
Just press smoke bomb and become invulnerable to hits
Easy 😏😏
Some timeline boss skills imo are cripplingly slow, and that's showing their age. Those meatballs in the shamans fight move slower than a zombie
ahem max block chance paladin
all the reflect shamans right now being offended to the core
that's a first 😋
But I agree
My biggest issue with reflect is that people treat it like a god build when single target dps is passable at best
Aint no way
Got fixed though
It did already? Go EHG
What's the real one in that case
the new reflect build is a literal SUPER VERSION of Righteous fire from PoE1. Even top level players are using it to turbo farm materials and gear for their actual "mains". It is completely cancerous to the game currently
Bear, maybe abom?
probably bear> flay> flask
No abom is like 40sec I think
Close to flask
Unless some gigachad pushed it lower
Because if you aren't using a reflect build to farm all the stuff for your main character you are seen as a idiot. This chest needs to be GIGA NERFED
40s was the fastest vid I've seen maybe someone came up with something broken
It's hard to stay up to date with everything
My ethical umbrals kill uber in only 1 min 

To be fair reflect doesn't make you open chests faster
In the endgame clear speed gets diminishing returns by chests
Fastest build = fastest chest clicker
I remember when EHG nerfed Static Orb orbiting small Orbs because it was too much of a walking simulator
It's crazy low
See usually that's when i jsut stop the season
Once you beat abberoth and you're kinda decked out
RIGHT!?!
Aint no way im just clicking chests
and autobomb smite/dev orb
And now we got reflect chest
It's kinda back on the menu
😭
You can say a lot of things about falconers but sentinels out there casting more spells than mages I swear
I want the game to shift focus to have clearing density be the most profitable thing
Speedfarming lost its meaning currently
Lowkey remove chest imprint and make imprints from killing monsters procc more with more kills
Or something
Could scale with corruption
I had a more balanced idea
3 chests per regular map
You get much of everything
And yeet troves
Removing trove is probably the play as long as this imprint exists
If there's no consistent chest sources, the imprint dies
It's relevant only because of troves
And I don't want it to die
I think 3 chests/map is fair
The other problem is nemesis is the only source of really good exalted items and it's not even close. So that's another thing where you must spend most of your time in
Problem is they can't make these items super accessible everywhere
So i don't even know what the play is
I do believe that all of that itemization power dynamic should shift to regular kills
Currently random drops have very low to almost no value
They have none
precisely
Even prophecies have 0 value in the end game for exalted items
Literally useless
And it's supposed to be the core mechanic for CoF
They are very very good to get to the 1-2lp point
With a single t7
Then it,s useless
They're good to provide you with your first imprint to build upon
Any future pops are reroll fodder (if you lucked out higher lp pops of your desired lp)
They could probably im prove the proph system to scale to the end game
Or just nemesis fodder for the 0lps
Like very pricey ones that actually gives you real end game drops
Cause iirc you can stack up to 1m at least
I think cof prophecies could stay exactly as is with simple UI changes. If I don't take 10 business days to empty out my favor, they're suddenly way stronger because I can pop a mill favor in minutes
Of these points
That would be a good way to make you want to spend it if they had actual late late game version that cost a whole lot
But that also rewards you with multi exalted
Or enhanced chances to find the rare uniques
Yeah because currently cof players play 70% hover over bubbles/30% kill mobs
Yeah and on top of that you tend to slam all your prochecies on like a boss or two and just pop a ton of em at the same time
So it can be even worse of a split than 70/30
also forced to skip the crazy slow ones. Nobody's gonna pick lagon and die of old age having to sit through all those tentacle phases
Rather reroll more to pick up things that exist in my maps
Idk why we can't one shot lagon
That's kinda dumb
BUt yeah prophecies in general need a revamp
Mandatory glorified cutscenes in this game drive me crazy I swear. Aberroth's rp is another big one 😭
A lot of them are also not even worth picking up like the ones that give 1lp or something
Super costly for basically nothing since it's like 1 item
"unique armor with at least 8 weaver's will"
Really game
Yep
This and i'm like 90% sure you can't get havoc runes prophecies
When you can get creation
So i think they just forgor to add it after they created them
Neither havoc not redemption
As of recent there was no minor woven lenses either, they repurposed the previously lagonian ones
Mana stackers were having a field day
Yeah the entire idol/rune tab is currently not it
The lenses are sub optimal
Trying to get havoc runes from that window was pure pain and despair
I needed to find regular runes prophecies but iirc you can't even put a rune lens
A good point I saw brought up is that a lot of cof's current problems can be solved with giga lenses that can be intentionally a little pricier than what they give, but ad a real multiplier like 4x
Add*
Get 4x loot for 5x cost
I'd take that
Yeah that's good in a way but it won't solve the problem that in the very late game the rewards are not even worth it anymore
Nemesis/imprints too strong
Even your first imprint will come from nemesis so they literally become a none mechanic
It could be argued that you can force better loot with numbers if you waste less time spending that prophecy but yeah it's still nowhere near as god
Good*
I'm hopeful that they'll figure that out
It's just a system that's aging and the game is evolving
When cof becomes fun to play in a way that it doesn't feel like a chore to pull your rewards, I'll probably go back to sinking a lot of time into the game even before more content gets added
They did add the
Multiplicative lens
It's not remotely as good as it could be but it did help vs season 1
So you're up to something with the 4x
Cause i have this lens slotted in 100% of the time
I just feel like the idea of "pay for this level of convenience with more favor" will not feel like a ripoff when I can go back to grinding favor sooner. Endgame players have no issue favor capping like it's nothing
Also i was kinda thinking, why is it even rng what you see? At this point why not let the player buy the prophecies they want from a window instead of wasting time rerolling
Literally i get that they want to make it "exciting" but it ends up being the complete opposite
I don't think it'll ever not be rng because the lore behind it is that it's a hybrid between astrology and astronomy
It's built around rolling
💀
Another pain point is the forging potential in the game
Why are the items coming out of nemesis at like 55+
When everything else is at 30+
The astronomy part is looking at the stars. The astrology part is .. looking at the stars... yeah
Not a fan either not gonna lie
The new runes made it so we can try dumb and crazy shit
But the FP is jsut not there to try it
Honestly could be buffed cause the odds of making those runes work is pretty damn low even with nemesis items
We had a very big conversation a while ago about the fact that the most glaring crafting imbalances right now is rune if evolution asking for an arm and a leg FP wise (big FP cost and forcing a glyph of order, sacrificing hope, and still being 50/50 on double t7) and glyph of envy not being a rune which is a miss
Bruh you don't say
I never managed to make my leonine
With just full t5
Too many hoops to go through with primordial
You proc your imprint, havoc into the t7 you want, evolution, fill the empty slot with a t5, and maybe fix the ranges of everything including implicits. It gets crazier if you wanna swap base/add a regular sealed slot. And yes you won't have to do all of that on a single item but evolution/order+ refill with t5 alone kills FP
Yeah basically that was my thought process
I kinda stopped trying on anything that did not have my base
Cause realistically since envy is not a rune then you don't have the hope glyph on
Therefore you lose everything everytime
Yeah
And the basic manipulation even if you do have hope on every moves on a good base to get a primordial exalted with only t5 is just too much
You'll run out of FP before you get all you need
And i'm not even considering wanting a good sealed affix
Even if you don't give a shit about the sealed one
Either roll single digit fp 6 times in a row or pray for hope to proc
Idk if a glyph that manipulates the cost of FP would be good
I've seen the counter argument of "if you could have 6 good affixes easily the item would be too strong". Meanwhile primordials can be minmaxed, optimized, gotten with high lp and have t7s added in them
Hope might be a bit too rng at this point
Even a perfect exalted is very debatable as to whether it carries even a fraction of the power a primordial with t7s does
I suggested hope being brought up to 50% but people said it'd be too strong so meh. Maybe 33%
But hell if i land it, please let me craft in peace
Idk about too strong, at this point at least for primordial i don't think it's normal that a player cannot land a single perfect one in an entire season of playtime
I'm okay with it being tricky
But the fact that i never managed in maybe 100+ hours of very efficient playtime is not normal
If the limitation was intentional, I think there was a miscalculation in the perceived power between a near maxed out primordial exalted vs a primordial unique with decent lp
How about we forego hope, and just get more FP, like double?
Might aswell do that since hope proccs roughly 0% of the time
I feel like hope are just obnoxious
Evo hits like a truck still. Takes up what, 25-30? That slices fp on the spot and with no protection, those 5 crafts on the t5 will murder the item
But if you started from 100-120 FP?
They could add a mechanic to the primordial rune where it affects the FP of future craft of the items once it hits
That will never ever happen. That'll make double t7 crafting for slamming a complete joke
I would LOVE it if rune of evo added 10 fp instead of taking fp
And if that's too strong just make it take 0fp
Or post t8, make hope hit 50%
Yeah anything really
And thus no itemization changes
To help give you some hope
Less workload too
We're coping they'll never change that
Did they mention anything fr
They never do but things that get discussed 24/7 do usually see change
That'd be wonderful
They did change some details that were making me go crazy in s2 with prophecies so maybe there's actual hope
And it's the type of change that only affects the endgame. New players don't have access to double t7s and a bucket of runes of Evo to gamba, so it doesn't hurt early game balance
The non unique icons for armor/jewelry in prophecy window
It would only help out t8 crafting
Was so cringe
Yeah it's literally just affecting the sweats that are ready to blow 5 havoc per items just in case it hits
After using 3 redemption on this random ass nemesis item
So many havocs down the drain even when I knew the odds were nearing zero
Sweaty gaming is full of copium
So true
Thats why i want havoc prohecies
despairge
Redemption are kinda ass but havoc are priceless
Let me kill mobs so I can havoc more so I can kill bigger mobs so I can havoc even more
Mr dev I am not gambling hard enough
Help
Those havoc runes are so cool for real
Makes making loot filter kinda hell once you start to figure it out
But it's all worth it
In all honesty, I do not miss having 30 exalted rules
In trade?
Cof. Pre imprints it was "boots with this boots with that boots with something else" times all of the kit
Ended up being 30 filter rules just for exalts
Oh
Now it's just "any armor with at least two t7s out of 465 affixes" 😭
I always just ended up making a single rule per item slot
No shame
And just editing my rule to make it more strict as i go
Like at a certain point if i'm ready to only see the good base then you tweak it
But now it's a bit monka with the fact that you can swap the main stats on items and havoc exist
Metagame is so unique centric that the moment I'm full 1lp, all of the exalt rules go away and are replaced with one I'll drop havoc on
My filter before I stopped for s3 was 12 idol rules, 1 exalt rule and 5 unique ones
And the usual hide stuff
My havoc rules were pretty stric and per slot still
Like i still wanted to have at the very least some stats i wanted on it from the get go
And at least a t7 and a t6
So you're telling me you were gambling on every single multi exalt items
I told myself if I add a particular stat for something with 2 purple stats on it, I'm hiding the majority of loot that I can redemption
Yes every single one
I sat down, did 200 ubers, got like 600 havocs
And then went ham
momma ain't raise no chicken 💪😭
The majority of my game time has been s2 onwards, but I've been playing since before multiplayer
Right now at 1200 hours but I played s3 for only 2 weeks
That,s insane
there's no game on earth that I want succeeding more than LE
3133
tbf you're an exception among exceptions 
Willing to bet they can be counted
dreadful at like 10k or whatever
3k has to be like 0.1% of the playerbase still
I'd guess lizard and some ogs are probably up there
Probably
I started in 0.9 so not even that long ago
I feel like 10k is way above and beyond even by content creation standards
He grinds like a bucket of gears
I could be wrong on the number, idk
It does feel accurate intuitively
there's a lot of dudes that quietly grind way harder, they just don't make content
people with way crazier gear than I have
It took me 7 years of nonstop grinding and 6/7 days a week raiding in guild wars 2 to reach 9k hours and that was only thanks to having a guild to play with and raiding till past midnight during the nolife college days
Hitting 5 digit solo
In a game with no open world
Unfathomable
I'd love to see it get to a point where there's layers upon layers of itemization avenues
yea same, currently just feels like there isn't any consideration put into the post 1LP experience
its there if you want to do it, but all the mechanics just don't feel designed for that part of the game
And getting to 1lp now takes like no time since it's guaranteed
So if you really want it, the season can be extremely short
Really good change though
That 1/4 was cursed
Endgame boss fights must take a metric ton of resources
I think it's a net improvement but still feels like a quick fix to a bigger problem around end game itemization
I trust they will continue to make improvements though, they've been good about coming up with creative solutions
It wouldn't feel that way if you could make use of that power on something that isn't generic mobs with bigger %
wasn't talking about the power specifically, but yeah that's fair too
power vs content is of course not the only itemization issue but I still feel like applying a constant test to your incremental progress would at least help other issues not stick out
Can't fix everything with a singular step after all
There's always gonna be some outlier build to trivialize any boss they design though
Just like poe
If there's bosses designed to answer to better gear, that'll keep things better in check
But at this point if people choose the path of least resistance and just want to smoke it
Then so be it
I had a blast in s2 learning abby on ballista
Probably way more enjoyable than smoking it with umbral
I was left a little bit confused seeing the monsters of s3 doing exactly what falconer, time rot and serpent venom did last patch
Makes you wonder what power level ceiling are they actually after
Do you wanna have a rotation of broken builds or is it just too much to balance out, I don't know
Could be non intentional
Idk if they have the resource to test every build interaction with the items and shit
I don't know. Current lich is falconer but green and with mana
Something old accidentally becoming busted because a new item breaks a skill or an interaction, I get. But the newest thing being exactly as strong as something they just nerfed is contradictory. I wish we knew exactly what their ideal ceiling of power is
We saw some very generic bd stuff so far
Just because the class, skill, etc. has new stuff doesn't mean everything it can do is obvious
You have to agree that bear wasn't exactly hiding a couple of zeroes around the corner
Some things are very much obvious
They obviously thought it was too strong because they did reduce the numbers before launch, they must have missed a few things
In a game like this each extra multiplying mechanic can increase damage by 10x, 100x, etc. its not like missing a thing is 30% more damage than intended
All this stuff is obvious in hindsight of course
Even the mana stacker setup wasn't immediately exploited at the start of S3, it took a while to get figured out and optimized.
and in this case very much already under the spotlight. We're not talking about some new random item that suddenly gave a skill crazy support (case with time rot for example)
With new things you also must consider regression
I don't take issue with something being too strong in a vacuum. I just wish we had a general idea where their standard of a top end performing thing stands, that'd help a lot with better establishing something as too strong or too weak
I think if it took thousands of players a while to find this OP combination, it's also reasonable to assume that CT / EHG also missed the OP combination. And likely the stuff in CT is going through new iterations pretty often, it's possible that the OP combination was caused by some other balance change made later on in the dev cycle. Idk if thats the case but just my thoughts as a dev (but not an EHG dev)
I have a feeling that sentinels are pretty much where they want the power to be at
Since they buffed it and tuned it back a little
Is there a single sentinel build that's currently completely out of this world?
I don't think so
But they are also pretty good
warpath gets pretty crazy, no? idk
It's under 2 mins but I haven't seen a sub 1 min one
Which seems fair to me
Maybe with the event horizon memes noobzor did last season which isn't practical in maps
But yeah, definitely balanced within the scope of what's broken currently
And warpath is pretty gear dependant
Compared to erasing strike for instance
It's kinda ass initially
I agree but in my experience erasing strike is easier to get started
But yeah those two builds come to my mind when i think a balanced build
Yeah warpath goes through a period where it's literally zdps until you get a couple of core pieces
Forced to farm low corruption for a bit longer
Well for casual play anyway
Both are kinda weird when the mana pool is not there
I also think now that people have a better understanding of imprint crafting a lot more power has become accessible
But warpath needs to get going so your dps also is impaired
Very true
In s2 it took me a hot minute to get this shit locked in
just hoping we move away from the staleness of the current meta mapping
So i assume the average player probably does not even really know how to use it properly
My gut feeling when Uber was released was that only OP builds that were definitely nerf worthy would be able to do it
I'd tend to disagree
The average LE player also does not read the passive nodes they're selecting, so I don't think that says much.
Since i progged uber abby for like more hours than i'd like to admit from being stubborn on doing it on something that was ass at it
It felt really well designed to be learned properly
Only the last phase gets very rng
In their defense, the current state of the game has plenty of nodes in hibernation
Technically, everything can IF you're willing to spend 20-45 mintues to do so. Which may as well be what you said.
There is no defense for mindlessly clicking nodes and then being confused at what anything does.
There's defense for not knowing some just don't work though. If one node frustrates me, I'll end up caring less
The multiplayer pop explosion in 0.9 was so awful because of this
Can't blame someone's attention going down after having had a bad experience once
It was constant "how does [most basic node in the game] work"
I'm saying when S2 started, we were just getting weaver tree, for a while only obviously busted builds were doing it, we were still figuring things out. Now Uber feels a lot more accessible
I think season 2 has taught people a lot about itemization
Eh. There's still many, many, many skills that just cannot do it in a comfortable time. It's still pretty shit.
We used to call exalted "t20s" like that had any consistent value
Realistically how many builds are viable to do uber?
Cause i'm pretty sure there's like dozens
If you compare that to something like poe 2 currently i,d say the balance is actually not too bad for build diversity
Currently every mastery has something that can do it with relative ease
How long are you willing to take to farm gear or be actively in the fight? How long should the fight take to be considered viable to you?
idk if that's for lack of power being available or lack of people trying to figure out new builds that can do it
I do not "practice." I do not lose, I do not pay attention, I do not learn, I do not pay attention to attacks, I ONE SHOT UBERS. And if I don't one shot ubers, I don't fight them.
Killing it within like 3-4 minutes is acceptable in my book
I'm not talking sub 2 minutes
Then not many. Maybe like 15-20 tops.
15-20 is not bad at all though
It is imo.
If you put it in perspective of all other arpgs
Oh sorry automod I swore
In PoE1 damn near every skill can beat ubers. Even in PoE2 I can find at least double that.
I can't think of a mastery that doesn't have a spec that doesn't kill around 2 minutes
Who the flubbergubbery would want to fight an uber for 15-20 minutes
That is a similar time to some SL1 Torch only no hit Dark Souls 3 fights. Do you understand how stupid that is
There are several individuals who made multiple new uber viable builds from scratch, I'd wager there are a lot of them out there that just haven't been theorycrafted
even forge guard has a speedy killer iirc but I don't remember what it uses
Everything else has a bosser for sure
didn't smelter wrath do it?
Forge guard uses my loser ability to do nothing
Anyway forge guard is fine against ubers
I just did it with fractured crown mana guide LB lmao and I'm certain meteor and static orb can do it
Forge guard is really good
probably disintegrate
I think so I just don't remember the exact speed of the kill
20 seconds
me when i use the 50 mil meta damage LB to kill ubers and have no perception of the game's difficulties in general terms
now do it with coc meteor
LB is meta yes
I mean, okay the skill is meta, so is flame ward I guess
Two very different builds using the same skill are not the same build
its also not even the same mastery
you have "different" falconer builds in the way that you select all the same passives but use one different skill
and then profane veil is also around 2 mins and it would be way faster if game didn't snack on projectiles
torment my beloved
love lock
It did but pretty slow last I checked
Crit Jav, Shield Bash and Crit Shield Throw are faster
Iirc
Multistrike is pretty good too
One day Warslash will be good 😭
Yeah sure, same day that Cinder Strike or self-cast Explosive Trap will be good. No, ET proccing other skills is not an ET build, I will die on this hill.
Then your issue is something else entirely - you're just not interested in it. That's also fine, and while your argument is reality after you've beaten Uberroth, in your case, you haven't yet. If you meant to say that experience on its own is ass, you're also right. All you'll be doing is farm mindlessly for a mindless built, ignore 90% of its mechanics, and then just kill it. Absolutely nothing interesting. I was more talking about how we need an engaging fight like this every season.
Some people are saying how we need something between the two versions of Abberoth and such. We don't We don't, and we do. Nobody's gonna care about killing Uberroth for the 500000th time.
I would love smth in between Abby and Ubby
I haven't killed Ubby yet, and I wish I had some more boss fight along the way to gradually take me there
You know, for people like me that cook their own stuff and don't farm 20h a day in troves
- Are we talking N Abberoth -> N New Boss -> Uber Abberoth -> Uber New Boss?
- Do you mean to say that just Uberroth on his own has been/will keep being enough to keep people interested in progressing?
- Abby > new boss 1 > new boss 2 > new boss 3 > Ubby > maybe smth here?
- Can't say for everyone else than me, but it kinda does keep me interested. Because I haven't done it yet. It's a stretch goal. Maybe I'll do it this season, maybe not
- I can get behind that, as long as we get a new boss to justify all our progress for the season. It's not that it should always be harder than the past one, but it should be roughly in the same difficulty ballpark.
- Well, I think Ubberoth is challenge content, not mean for everyone, so, that's fine, but again, see (1).
- Ultimately, this is a general question - almost nobody reads the same story twice, watches the same movie, etc. unless there's some very interesting twist. If you could just re-release content, then studios would do just that.
- Right... Because remaster/reboot are not a thing
No way you hit me with that 😭
That's such a rare event, and those are only successful for very belowed IPs.
Oo
The practical conclusion to not consistently releasing new stuff is, well, your game dies. It might work for a few weeks/months, and then it just dies.
I mean sure I want new stuff, I didn't say we don't need new stuff.
The end goal (Uber) imo doesn't need to move right now. The journey to it should change and be more furnished. That's what I am trying to say
About to take off
Catchup in 2h
✈️
Famously, J. Allen Brack, the ex CEO of Blizzard, when asked about Classic WoW, said "you think you want it, but you don't" - and he was right all along. If Blizzard were to embrace that as a main thing, they would've died. Classic worked for a few months, and they kept extending those small (relative to Retail) numbers, and then it just...died.
For most people, they've done the story, the fights, the systems. They don't want to do it again. In that vein, I fully disagree even with this, but not by myself, simply by practicality and history: people don't come back unless there's a new fight, in this case, a new Normal fight. Ubers are whatever, <10% content.
Imma just throw some numbers out there based on my past research, and say that some 30% of all people have defeated Normal Abberoth, if not a bit more (but definitely nowhere near half the people), and like 50%+ of them would definitely consider coming back to see a new boss. I further think - but just feelyfeelings - bosses as the main menace for a season, paired with a system around it, would be a better model. In contrast - was obvious, then confirmed by Mike - like only 10% of people defear Uberroth even after quite a bit of time into the season.
the hit boxes make no sense
end goal lv 100 is fun
you get 320% speed with ghostflame lich
don't rain on my parade D:
this is on BM so i'm not exactly working with the most gigacharged MS bonuses
So the new DLC gonna be buy to play? i remember EHG saying there wont be dlcs like this, is this just Krafton talking?
We don't know
It... would be nice if this could have been announced without creating so much confusion
Agreed.
https://cdn.discordapp.com/attachments/792803024023715860/1421775227310051329/Last_Epoch_2025.09.28_-_04.26.03.01.mp4?ex=68da42dd&is=68d8f15d&hm=b908185a5a82dbb99891bfdc9043052d1203c9186942c1534bb0fb75abe5f113& ignore the audio from the video im watching lol, how does my damage seem for my level? im lvl 98 playing at 400+ corruption right now
Nobody knows, but my prediction (as a person with 180 IQ) (real):
- The expansion is gonna be merged into the base game, and you'll be paying for the expansions from now on, with everything released before as the "base game". One price. In practice, the same as of now, but keep reading.
- Those who already own the game, will get the expansion for free.
- ^ but I expect that, moving forward, the expansions will cost money, it's just that, for now, splintering the playerbase would be criminal. So, this first expansion is meant to get everyone at the same baseline.
If you own the game -> you won't have to pay extra for this first expansion.
Fast-forward 1 year -> you will pay for the new expansion. Whatever that'll be.
I'm sorry for my comments back when the announcement happened. I just skipped in the far future.
I put in all that effort for the bigly amount of text, and you don't even answer...I see it's like that now. We've grown apart. It ain't like it used to be...
When you play melee in an area 15 levels above yours.
Next time I'll do all Monoliths for more levels, instead of rushing for Empowered on HC 😆
https://www.youtube.com/clip/UgkxGNr-Lrw1agQPoVYXcGDNr7tuYt6Fr7Ob
Rare mobs with channelled skill 🫂
Yeah, I don't know.
I feel like we are saying the same thing but at the same time I am not sure what you are trying to say.
We all agree we need more stuff to do and EHG should release more content.
Spambots seem to have been rampant as of late.
They've always been. A coincidence that this server only sees them recently.
I've had to put max security settings on my own server because of those.
Nobody knows, but my prediction (as a person with 180 IQ) (real):
- The expansion is gonna be merged into the base game, and you'll be paying for the expansions from now on, with everything released before as the "base game". One price. In practice, the same as of now, but keep reading.
- Those who already own the game, will get the expansion for free.
- ^ but I expect that, moving forward, the expansions will cost money, it's just that, for now, splintering the playerbase would be criminal. So, this first expansion is meant to get everyone at the same baseline.
If you own the game -> you won't have to pay extra for this first expansion.
Fast-forward 1 year -> you will pay for the new expansion. Whatever that'll be.

why copy someone else's post?
I can time you out if you want 😏😏
I've already been timed out by the game 🥲
back to the forest we go
"as a person with 180 IQ" 
That alone is LMAOworthy.
as a person with 180 iq (real) im going to start telling people I have 180 iq
Ave would have loved seeing her Magikarp Bladedancer mastery getting some love
waiting to see what further changes they give it
Magikarp bladedancer?
only able to use splash?
pretty much lol
||splash deals damage in pmd||
A classic redditor
I know, right?
as a person with positive iq im going to start telling people I am real
What if you are just bit from someone's imagination


New player here, wondering if anyone has tips for me as a beginner mage. Just chose sorcerer as next upgrade.
You'll have to wait until they release information just like the rest of us
Nobody knows, but my prediction (as a person with 180 IQ) (real):
- The expansion is gonna be merged into the base game, and you'll be paying for the expansions from now on, with everything released before as the "base game". One price. In practice, the same as of now, but keep reading.
- Those who already own the game, will get the expansion for free.
- ^ but I expect that, moving forward, the expansions will cost money, it's just that, for now, splintering the playerbase would be criminal. So, this first expansion is meant to get everyone at the same baseline.
If you own the game -> you won't have to pay extra for this first expansion.
Fast-forward 1 year -> you will pay for the new expansion. Whatever that'll be.
Thats a proper copy pasta
It's 10/10
Now I gotta wait for my buds to react to it
Seems okay, maybe on the edge of low but not bad
We need a command for this
Something like $180iqreal
I hope they make chat available only for hte people that buy the game plus expansion, its always the poor people / that down own the game with the worst take, make us link our game to discord for access.
Okay
What if some guy who was looking to buy the game came in and wanted to ask a few questions?
Now they couldn't do that.
Make a channel for people that don't own the game
Jokes and trolling aside, adding a paid dlc is something blizzard can afford to do, a game with 80k peak in their last league? not really
how many of that 80k will buy the new expansion? if 1.3 was so lack luster, can they afford to do one league for non expansion owners or they will get shafted and only expansion purchase will get something ?
80k peak != 80k players
it's actually not even close to being close to a good estimate
I compared the peak to the other patches and also the retention (which may not be fair as the game was competing with poe). The trending is descending.
Considering there are bugs in the game that are 5-6 year old, they should focus on these first before thinking about DLCS, unless we are talking about fixing the game dlc. I find it unnaceptable to ask for more money when half of the shaman skill tree wasn't working properly.
You do know the expansion might not be coming out for another year or maybe more right, we have no idea when it's coming
Take that from someone that bought 120 euro worth of mtx, skill issue from my side, probably. But still. I expected more.
I doubt it's coming before mid to late 2026
Ah, alright, hopefully 1.4 will be step in the right direction.
This announcement was basically "We're working on this" type thing, which is why it had pretty much 0 information, they've said themselves it's still early on. Console ports aren't that quick and easy even for games that already have controller support. Especially when the game wasn't made with it in mind from the start. And we know that they basically just started on the port since before krafton it was basically a "we'd like to do this but we haven't even started yet" type thing for them. And the expansion and port are coming out at the same time.
From the trailer it looks nothing more than a launch to console as they didn't show much more content than what we have in the game. Which is fine, if they just started working on it now, they can't show anything, but my main issue was talking about expansions when the base game has bugs, the AI of the companions is lacking and the only viable classes are the things that are not bugged.
They might not want to show new content too early
It's a live service game, it'll always have issues that people will be like "omg how can you release x when y is still broken". There will never be a "good" time
Hopefully by the time the expansion comes out it'll be in a better spot. Since if it isn't it wouldn't even be a good "money grab" anyway, nobody is gonna pay additional money to a broken game like you yourself said.
But Cyborg
When will it be a good time to do this thing when I'm still broken 
For now the expansion is nothing more than an announcement of announcements which works fine for a special arpg, but I can't help but compare LE with TQ 2 that launched in a demo type with only 1 chapter playable, yet all their skill works.
I hope that 1.4 will feature a full bug fix for each class and each skill will work properly, nothing its more unfun than picking a class, picking a build, leveling a passive and seeing that it does nothing
This is my main dissapointment.
We've had the same bugs for upwards of 5 years now so good luck with that

That's what I Was saying, most bugs are older than most devs
Sure, it's fine to aim at adding more content, but fix what we have there.
If it's a free expansion, a weird way of calling it instead of league, could still be that case.
im guessing theres a lot of spaghetti behind the scenes
Could someone lvl boost me pls?
Path of exile uses expansion too for their free updates, they had 4 expansions (related to end game atlas) and each league is called well league. Diablo has paid expansions, these are the main LE competitors as GaaS. The other are single player arpgs.
Try #👥┃lfg but you're unlikely to get someone since it's not nearly as fast to do in this game as something like diablo
seems like u just pointing wording issues / features
Yeah, right now we have no idea if is a paid expansion or a free one.
So we can't doom over that 😛
i remember "hotfix" in epog, with 5 screens of text; what looks more likely as big patch of bugfixes
Also, I wish there was a way to see EHG replies on reddit, I can seee EHG reply, but its either downvoted to oblivion or hidden in a long chain, I wanted to see if they added more details to the expansion free/paid talk.
They haven't said if it's free or paid yet.
Yeah, even on discord is very ambigue
Paid would be the funniest thing ever
"Hey guys, we just came out of EA last year and our endgame is still barebones as hell and our balance has never been worse and we keep accumulating bugs with every patch but would you like to pay for some content? 👉 👈 "
Maybe their hired enough devs to fix everything and well make alot of content so the price will reflect that, i don't know.
yeah if it's paid i'll probably drop the game honestly.
didnt the devs say to stop playing if krafton did krafton shenanigans
I mean that's the stance i'd take on it personally
paid endgame content is weird, they need to aim of how much hours players need to complete average "cycle"
e.g. target could be killing normal aba, which for me took like 80 hours prev league, but that heavely depends on build
or uber aba, which needs way more grinding gear-wise;
but problem is theres no much variability in that area right now, where most efficient way for me was farming "conquered towers" and "unclaimed troves"
Agreed, it'll be sad if that is what they go through with because while the game is great and has potential it's not like they are wanting for competition.
Hope they make some content that doesn't involve click a box or interacting with a menu every 5 seconds, or standing around waiting for the "currency" to drop
Pretty much what I did with Guild Wars 2. I'm way too behind on expansions and, honestly, CBA to catch up because the accumulated cost is WILDLY beyond my pay grade.
So count me in if krapton enforces payment in LE's case.
yeah, well especially with how EVERY game these days it's either 70$ with 20$ skins or 40$ dlc packs every few months ect. So if i wanted to deal with that i'd go play D4 or POE ect
again hopefully they see that as the case.
That'd be my guess, the biggest issue is the silence because a lot of people have already made up their minds that the company is cooked
yeah, again if it's paid it won't be something i support just personally but i do wish the game and team well regardless
So would flying headfirst into a $250M lawsuit. Yet here we are.
prob main mistake is leaving gray areas in announcement, so people can imagine worst
Anyways, if the game wants to be taken seriously, it first must eliminate whatever traces of tech/bug debt it's still in.
And then carefully consider wtf they want to be to start with.
Look up "Krafton Subnautica 2 lawsuit".
Krafton after they delayed subnatica 2 to avoid paying the team their bonus
Heavens forbid, lol.
Judd would never live that down had that been the case.
Unless he doesn't really give half a damn anymore, that is, but even then, it's his legacy after all.
True, lol.
Sigh. How I wish there was a way for EHG to fix the horrid mismanagement and pull a "let's get dangerous".
I think helldivers 2 honestly gave the bigger companies the wrong idea about major "oopsie daisies". like oh we can just screw over half our community see how it goes and then reverse it after we get bombed.
Guess it's LEs time for some outrage tourism
Can't you just go be a doomer on PoE 2 Discord or something lol
checks mutual servers
sees poe2
of course.
I have no idea why that game attracts those people so much
Actually it's more poe1 because they doomer poe2 too
I would have suggest a doomer endgame boss that tells you everything will be consumed, and that you are nothing, and the void will get all of us, but Abberoth already exist
That's Orobyss not Abby
I guess that's all purple fellas
Are they not related somehow?
Orobyss corrupted Abby
He's Orobyss minion basically
Orobyss is the big bad of the entire game basically
Orobyss was right
#orobyss did nothing wrong lol
He's surprisingly uninvolved in the main story
Yes because he's in a way higher plane than what the story touches
The story is basically ants crawling around for all he cares
Higher plane than Rahyeh causing a war between gods?
Way higher
I can't wait to punch ANOTHER god in the face lol
He's the cause of the corruption and the entire story to begin with basically
Can't have matter without antimatter
Get on Hades 2
oh shhhh you right that just dropped 1.0 didn't it? it's been sitting in my collection while i wait lol
We fight his shades in the monolith but that's basically just remnants of the corruption. It's like his shed skin cells lul
plays game since 0.8, sees the bugs piling up and game balance getting worse, alongside a problematic acquisition
"Outrage tourism"

Outrage tourism
LE is on a correct trajectory, all things considered, even if it takes a ton of time
Agreed
*as long as EHG keeps creative control
If you wanna detox doomerism, you gonna have to zoom way out of 0.8 scope
Haha
The class monitor is here, scatter
IT'S THE FUZZ
It's okay to be critical of LE, EHG and even Krafton in here. As long as you guys stay respectful. And please don't try to antagonize each other.
I will say though that making 20 assumptions in honestly what seems like bad faith about something that's probably not gonna be out for another year or so and making decisions based off it is a little out there for me personally. I'm not saying you're not right, but like let's just wait and see no?
ARPG players is the toughest audience in the entire gaming genre. I had to be on the receiving end for a nice while to understand this bottomless well
See, here is your issue: you can't ragebait with sense and reason.
People voicing their grievances and opinions isn't really rage bait. At least not if they're actually being honest
Not every discussion has to be an argument.
Why not do that once it's been confirmed though
And neither do we.
What good does speculating do when we know we'll get a definitive answer eventually
^
If you would actually like to tell ehg something like "if Y I'll feel x" then please do so in the #1210281911872786482 , doing it here doesn't really do anything
🙄
some communities just thrive on being perpetually outraged, and making up things t be outraged about 🤷♀️
for some reason, gaming went from one of the most chill communities to that in the span of a decade lol
Of course we like being perpetually outraged, fury is a really nice buff to have, who wouldn't want 100% uptime on it?
because I've been gaming since before you were born, judging by your writing style
Do we know whether Orobyss is a campaign or endgame expansion or both?
Or do we know anything?
Maybe we finally get to fight him?
We know nothing.
Now that we know we were pivotal in his creation.
We know nothing yet
I'd imagine endgame
Would be weird if he was "weaker" than Abby
I'm confused. Orobyss is the primal being, no?
500 corruption boss, maybe?
Campagin spoilers, but ||orobyss is the part of the observer that was allowed to fall into despair||
||The other part is the epoch||
aaah I used them interchangably
Eterra straight up ripped him in half.
Eterra seems to ||control him without issue in chapter 10||, I'm wondering why she can't just deal with the issue in a snap
Eterra is taking her mid day nap
||It wasn't without issue, she died sealing him away in the sanctum bastille||
I would love if EHG could focus on micro-stories in the future, things that happened somewhere, sometime, in the middle of the timeline, to simple people, in complex scenarios, over things that won't change the entirety of humanity and fates. Just good stories we can ride some game mechanics off of
Yes, the same place you fight the ||emperor's remains||.
We need to learn more about the grole farmers 
I have to say, it took me several campaign replays to grasp what was going on
The placement of everything tells me exactly how the imperial era ended and the ruined era began
certified grole milk enjoyer
Unironically, I wouldn't mind a story that involves Grole farmers lol, but im interested if EHG could expand on warfares, and sieges, and thing relating to the economy and politics of Eterra and its significant locations
IMO the current story has too many holes to focus on small plots at the present
Groles have got to have been at the center of some wars
Grole calvary
I good, long running game remembered by lots of its less significant lore
Can't have a thriving civilization without groles
Grole milk implies the existence of Grole cheeses
Do we ever see horses in game? For all we know, groles are the only beasts of burden.
Nope
Afaik we don't
But here's the thing, Gregory exists. And even though ehg insist he isn't canon we all know he is
So groles would be like a hybrid of horses and cows.
they are definitely used in some shape or form, considering we come across people and their groles in ch 2
i dont know why its only 2 days , it should be at least 5 days
What's only 2 days?
Now I know this game NEEDS grole riding mechanics.
no it doesnt
damn it, still no pictures
Bing links scare me
You can totally put a saddle on that.
Its got mittens for feet
Newb question, but does ballista count as a minion for things like increased minion damage?
Yes
Thanks
New player. Been thinking of trying an acid flask build but from a few minutes of research I'm not sure if its viable except as some sort of falconer build. Are flasks viable as a blade dancer or marksman build?
Nope (imo).
Welcome aboard, btw. 👋
Acid Flask is one of the skills I'd wish EHG to rework/buff alongside Dancing Strikes(!!!!!!!), Decoy, and a lot of others in Rogue's kit specifically.
Actually, it would be cool if there was a way to convert it into a bow attack.
acid flask BD 2000 corruption speed farm https://www.youtube.com/watch?v=_WaZoYeOGLo
acid flask BD 40s uber https://www.youtube.com/watch?v=g8FYUvLZK-A
mm can do similar, ill try and see what time i can get for uber. most likely 40s also. the power from flask doesn't really come from the mastery so any spec can make it work
mm is a bit clunkier coz it's generator spender, but that also means it's better at low gear levels or as a season starter
Thanks folks for the replies 🙂
Just discovered a bug: When you defeat campaign Lagon too quickly (just oneshot his tentacle in phase 1), you are still teleported to the arena phase, but cannot go back to the platform (tentacles block the way) because he is defeated. 😆
Not trying to be a factionalist, but I took the weekend to dig into PoE2 and omg it is aggressively boring
It’s about my tenth false start with Poe/poe2 I’m just ready to give up and call it as not my style
way ahead of ya bud
Make sure to hit F8 to bug-report it whenever you're able.
Took me 234something hours to burn out on poe1 so freaking hard it left a crater in me.
Never again.
I concur, but some things are less... compatible with one's favors and perception than others.
Not saying it applies to any of us here, but a lot of people have this sense of having to choose 1 / only being allowed to enjoy 1 thing#
To quote Mage, I can not do that 😆
So tribalism, right?
I know that an UNBEARABLY STRONG case of this is typical to gacha games and their communities, heh.
Cases in point being genshin, wuwa, and the likes.
These two's communities are at odds with each other to put it family-friendly 😄
Is there some lore behind that?
Both belong to the same genre (open-world action-adventure RPG with a character gacha).
Genshin is 5 years old and made using a tailor-made, if horribly outdated, version of Unity, whereas wuwa is 1-something year old and built on UE 4.5.
Made by Mihoyo/Hoyoverse and Kuro Games respectively.
Does it involve paying for better characters?
I think a lot of people out there can attest to the fact that genshin's fanbase has one of the most vitriolic subsets of people.
Natch, that's what gacha is for.
Both characters and their "signature" weapons.
I hate its existence
I second this.
That said, wuwa does make it feel like the gacha aspect is very secondary to everything else.
imio anyway.
Not like ARPGs make us any less addicted to gambling, but most [not you, Diablo Immoral] at least don't exploit our addiction monetarily 😆
Is dildablo immoral even relevant still, I wonder.
I know I haven't heard from Torchlightverse for a good while, and backwater stuff like Undecember has completely vanished from sight.
Alas, poor Superfuse, we hardly knew ye.
Raw Fury is now officially affirmed as blacklisted in my book.
I'm not in the loop when it comes to ARPGs, I started PoE 2 last December and LE like a week ago
Long story short, Superfuse was a diabloid (if you excuse the term; just ARPG otherwise) with a heavy comic-book stylistic.
Built on Unreal Engine as well.
imo, it was a very ambitious project which had potential.
Too bad Stitch Heads (the dev studio) didn't quite make it in the end. They went bankrupt shortly after launching into early access.
And Raw Fury just went full-gag on literally everything. "There's no news we can share" for the entirety of the timeline (over a year) up until very recently.
That's unfortunate
SF going EA → SH going bankrupt → no news for over a year while the game was still up for sale on Steam → people understandably going mad and calling RF out for blatant scammy cash-grab practices and blocking every bit of info out there, including all comms with SH
Personally I'm very grateful GGGs ban bot (I assume) malfunctioned, otherwise I would have never gotten around to playing this wonderful game
I got my PoE2 account back and I'm still here ❤️
...ban bot?
I assume so. A bit over a week ago I logged out, ate something, came back and my PoE2 account was banned 🤷♀️
No elaboration?
None
Why am I not surprised?..
Appealed per mail and a week later they unbanned without elaboration or explanation what happened 🤷♀️
Then again, there's indeed a silver lining in all this 😄
I was in the middle of my HCSSF race too (rank #3/#4 at the time on the ladder)
Maybe there was a false-positive for something random?
I only hope EHG doesn't follow Stitch Heads' footsteps. The draft is kinda out there on the wall already, but hopefully they can find an eraser for that.
How so?
LE is mismanaged. Badly.
My impression after a week is very positive, but I haven't seen much beyond gameplay
The studio is over 100 people big currently.
You can't NOT expect all sorts of complications when it comes to task-handling.
Triple bonus points for the studio being global.
All the timezones and different languages can't NOT take a toll.
Smaller teams are more efficient. Case in point: Crate Entertainment.
Brackets. In a random, Discord text?! On my screen? There's room for ONLY ONE 180 IQ (real) person here.
Their Grim Dawn is a great example of a successful Kickstarter.
↑Some people may disagree with me, but it's ok.
I'm sure Grim Dawn is universally beloved or at least respected, so I don't think you'll have many people who disagree
I wouldn't know. 🙂
Anyway. There's one thing that bugs me the most right now. Aside from all the krapton stuff, that is.
It'll be fine
That being "GD is a single-player game" and "LE is a live-service game with a true-offline mode".
I absolutely enjoy the fact that I can LAN my way with someone in GD, whereas to do the same in LE I'm enforced into the internet.
This bugs me to no end. And according to Mike they refuse to add P2P networking to LE.
And it appears that I'll never truly understand why.
This alone would've added so much more lifespan to the game.
Well, a nope is a nope. A shame, but I'll manage somehow.
There's also quite a lot of friction when it comes to making sweeping changes to classes, especially when it comes to skill redos.
Quite a lot of skills still feel horribly outdated and underperforming, tbh. Again: imio.
LOOKING AT YOU, DANCING STRIKES
Marksman is a joke of itself, given how there're two items that morph their respective MM-signature skills into something COMPLETELY UNUSABLE by its own mastery. That's not counting the fact that MM doesn't really have enough xxx-to-bow-attack conversions to make it worthwhile (the only decent example being Explosive Trap).
Forge Guard is still the same scatterbrain who wants to be everything at once but doesn't quite cut it.
And so on.
As resourceful as people can get when it comes to suggestions, I can't help but wonder how big of a percentage of those suggestions is even looked at, let alone added to the drawing board, much less implemented.
I imagine some are outright rejected even.
Can't help but snark about EHG also having some sort of a Vision™ similar to GGG. 😒
I'd be glad to be wrong about it.
...Sorry, I went on too long.
Honestly I hope they do. Better than a game that tries to do everything at once.
Only time will tell where we end up with it, I guess...
Hopefully krapton does stay in their lane. The last thing we need is them f'n around.
I don't see why they would
You may want to specify which part it applies to.
"Staying in their lane" or "f'n around", I mean.
Well, we've got Subnautica 2 lawsuit...
We've also got pubg which is a husk of itself...
Update me
They tripled down on monetization in the latter from what I know.
Didn't end well.
I don't know how much profit it still yields, but the game feels hollow from what I've been reading.
And as for S2 case, I wonder how the lawsuit is going to be resolved.
https://www.reddit.com/r/subnautica/comments/1nr0c0p/the_subnautica_2_lawsuit_is_getting_even_messier/
Fair enough, I guess.
I’ve got about 500 in this one and I’m kinda sorta bored but not really. Just noting I want to build or try atm
I started a week ago and have played the campaign 7 different times because I kept getting new build ideas
go for it
😆
I'm a RAGING altoholic alright. Part of why I burned out in poe1 so hard in the first place.
It's unsustainable for me.
I found PoE2 way more fun to create alts in
LE, I've hit the 30 characters limit twice over the span of 1362.6 hours, lol.
Had to make sacrifices.
HC is way too stressful for me, so I stay away if I can help it.
As for SSF... I take it that it implies only having personal stash on that given character, right?
Aside from being unable to interact with others items-wise.
SSF in PoE2 is SAF in LE. Or playing Offline without clicking SCF.
It’s the first arpg that really clicked with me. Diablo 4 is fun to me anyway but I always followed build guides. I figured I’ll
Jump back in next season or whatever. I play too much anyway lol
Speaking of D4. Is there any tangible difference between seasons?
Uh oh. Here come the rants about how horrible
It is
I play too much anyway lol
117h in 8 days, couldn't be me 👀
Wow. I got
Rookie numbers compared to that
Yea when I enjoy something, I tend to.... really enjoy it 😄
Bro 🤜 ✨ 🤛
Do we think dragonkin will make it anywhere?
I bought it and played it some. It’s got some compelling ideas. Not much polish yet but that’s to be expected
🤔
One thing that really surprised me was when the games theme song played for a random side boss in chapter 1
lol
I love this game for having an Offline mode
I can't overstate how amazing it is
No unless they heavily revamp like 90% of the game. I have it. Played it, it sucks
I dont know what ideas they have you mean. The most interesting part of the game is the skill system - it's near 1:1 ripped from Undecember
Im not sure they are innovating on anything to be honest with you
Titan Quest 2 looks like the more promising EA arpg but it's so early and content light there isn't much to say about it either
Am I alone in thinking the whole Apophis subplot was rather abrupt?
Including the new chapter?
Yes
Love the VA though
I love the paradoxes too.
Past Yulia meets us in the future because we met her in the future and traveled to her in the past telling her to meet us there.
Kudos in giving thisuch attention and care for the lore
Lord knows I'm trying my best but everything and everyone is so generic and forgettable
I really like the lore
It took me several playthroughs to fully get it though, it is a bit convoluted
The College really stood out to me.
In the Imperial Era, Imperial Officer Humsk tells us we need a crest to enter.
We travel to the future (Ruined Era), upstairs we find the crest on an Imperial Officer corpse.
We return to the past, show him the crest, he runs upstairs and we kill him.
We found the crest we gave him on his corpse in the future after taking the crest and traveling back to the past to show it to him.
And he only ran upstairs in the first place because we found his corpse upstairs in the past and traveled back.
When you think about it, Humsk is stuck in a time loop. Super creepy stuff.
we'll never know who the immortal emperor is. maybe EHG dont even know
If only they have good voice acting I would have care about the lore before Act 9-10
Act 9-10 is a fine addition to the story
I've seen speculations that it's the Traveler
Hard disagree, Apophis VA is fantastic
Anyone else have massive performance issues in the Temple in the Sky map though?
It wasn't good imo but good that people like it even if I didn't.
why
AFAIK it's basically just "could be Acolyte"
thats not a reason
I never attract by the story in campaign
The lore is the part which expose le is an indie game
👍
It's most likely someone we have already met in the story since he seems to recognise the player character when you meet him
I wouldn't be surprised if the player character tells like
Grael & Yulia what happened in Eterra's Temple and Grael goes desperate and tries to look for solution against Orobyss and thinks that eternal life is needed to gain more time and becomes the emperor
Eternal Emperor is almost assuredly Grael
No other character would have all 3 of Harton, Yulia, and Zerrick as his lieutenants
Well, other than the player character I guess. But Grael makes more sense because 1. Unresolved storyline, 2. We do know he's great friends with the Traveller, 3. Traveller being Emperor would make no sense unless they wildly change the story
I wouldn't be surprised if it is Grael as well, because on multiple occasions he
- laments the death of his family members and friends
- expresses his desire to fight it
One reason I'm not fully convinced is because Yulia infiltrates the Emperor, but since Grael and Yulia not only know each other, but are also very close, I feel like she would stop him from going crazy like that. Also, it would be more difficult to pretend / lie to a person you're that close with.
Well
To some people that's more difficult
She also might not notice it at first
and by the time she realizes what's going on she probably acceps that she has to wait for the traveler
After all
That "happened already" that they met in the future
Wouldn't Grael notice that she's lying to him?
Humsk is a funny name.
He could just be blindsided like people in relationships who get cheated on without knowing. He could also be aware she's not happy with the ways of the immortal empire but might believe there's nothing she can do and thus he might not care, or just be waiting for her to come around. For all he knows, he's stolen the power of the gods, noone can oppose him, and he can wait for eternity without her getting an out. Tons of ways it could be
Maybe if she told him she wanted true death, he'd oblige her?
I would assume so I guess. Since they were friends and Grael, who I already assume it is though that could be wrong, was initially a good guy
I can't wait to find out more. Like if it's someone else that would be a cool twist. Or just knowing exactly how the gods were defeated
the lack of a reward from the questline to kill abberoth is very underwhelming