#⭕┃circle-of-fortune
1 messages · Page 30 of 1
yeah that's my concern, I'm just really lazy xDD
I should prob check ur calc for some stuff
haha all about the min-max
I do think a lot of it is pretty obvious though.. Like unique belt prophecies seem pretty rare in general.... but I still need unique belts + gloves so I'm using generic unique find... Once I hit either or is where I'm unsure
if I only need unique belt or gloves? is the generic unique find better or glove/belt specifically (15% vs 10%)
How rare a prophecy is just depends on how many of them are in the pool
I'll prob use ur calc at that point
Each is equally weighted
ah k makes sense
Same with events
there are 74 events
some appear multiple times with slight variations
Well yeah, my point though was that belts specifically seem to be much less common than say unique body armors/boots for example
like I have a specific scenario where once I hit one of my current targets I think ur calc will be really useful
yeah maybe it's just in my head if they're evenly weighted xD
I remember all the bad roll downs and not the good ones
Seems like I hit way less unique belt rewards than unique body armor specifically
Also Imperial Warcamp is the other layout that I believe could rival Ritual Lake, the fact that it has a somewhat defined path while also being very open with high density seems like it might be a bit better for my build specifically (and maybe in general). Bleak Steppe and Burned Fields also have potential.
I'm surprised you pick them up
@gray ermine made a video on my findings; https://youtu.be/aNwf9l-GGBc
Hey folks! Today we test end game favor farming strategies;
FAVOR SHEET FROM VIDEO:
https://docs.google.com/spreadsheets/d/1DLiKBOApPtBBm5prr185HU-iYM9k28ENFgz-voXpB-4/edit#gid=1839776797
FULL TEST VIDEOS:
Test 1 (Control) - https://youtu.be/rAE1TGQeSQE
Test 2 (Ritual Lake Reset) - https://youtu.be/gQE4dDZg94A
Test 3 ...
I linked the full 30 minute video of each test in the description, if you are curious
So you're getting roughly 1/3 more favor/hr doing Ritual Lake reset when compared to normal clearing? Sounds about right
would need a larger sample size to see the true difference, as I think normal clearing is pretty sporadic and you could have high rolled layouts/spawns
I also think that the best potential layout is still somewhat up for debate and may vary based on build
I also believe that if u truly wanted to min/max that the specific timeline might matter? iirc certain mobs are native/have a higher chance to spawn on certain timelines.
yea basically the difference would change a lot depending on your damage, whether or not you have good AoE, your movement speed, probably timeline too.
Some monsters might resist your primary damage type maybe?
min/maxing past 400-500k/hr is mostly irrelevant anyway
and certain spawns seem to come with inherently less density, Imperial Watchers/Immortals Eyes for example
Idk I think still relevant, but I personally won't bother with reset for such a small difference
maybe if it was 2x higher
but I want gold, boss drops, shade drops, higher corr, etc.
echo reward drops too
yeah the same could be said about pushing past 3.5-4k, for my build and current DPS it prob isn't worth it... and 400-500k favor/hr is insane anyway, but obviously with infinite DPS pushing higher and going for 700k-1m/hr would be ideal
yeah I'm probably close to the limit of my current setup for favor per hour since I'm quite defensive oriented, but I could grab more damage
I plan to push higher eventually, it's just that my gear can improve a lot and I think it would mostly be for style points
if highest solo corruption world seems doable I'll go for it, otherwise meh
It would be hard for me to make meaningful improvements to gear, my stuff is pretty insane for CoF
still fun to try though 🙂
Eventually we could probably run LP prophecies
even though they are extremely inefficient
at a high enough favor per hour might be justified grabbing, assuming you want fairly high lp level uniques
I was thinking that myself, the issue is that almost every drop is 1LP or higher for me at this point
and iirc the 1LP prophecies wouldn't inherently increase the odds of rolling higher
they do
I thought LP rolled 1 at a time?
it actually improves the ranges or?
Yea it rolls for 1LP then 2LP then 3LP then 4LP
if your 1LP is 50%, by making it 100%
you indirectly double the chance of 2LP, 3LP, so on
if ur already getting 90%+ 1LP drops the diff would be negligible unless it actually increases the range of successive rolls past 1 LP
it would need to make the odds of higher LP rolls specifically better
you aren't getting 90% 1LP for high lpl items though
yeah it would be good for items with very low LP odds specifically
but even then those items tend to be much more rare
so the odds of hitting on a LP prophecy very low
would need to actually math it out
Rarity is irrelevant for this
its low for regular or lp prophecy
I did math it out https://docs.google.com/spreadsheets/d/1DLiKBOApPtBBm5prr185HU-iYM9k28ENFgz-voXpB-4/edit#gid=774851676 lol
I'd have a hard time believing LP prophecies are ever worth it
I estimated them to be about 30% favor effciency for LPL 100 items
pretty bad tbh
yeah u would need to be generating such an insane amount of favor that u can't spend it fast enough
u would need to generate favor at more than 3x the rate u cna spend it
I also spend a really long time rolling prophecies
and we also waste more favor on rerolls, by not taking them
yeah there's a lot of stuff to account for that could tip the scales a bit, but even then
If you were super min maxed it's possible that you should be extremely picky on events, so that you never need to do anything except your favor farm
And if you are really picky, it helps to take more expensive prophecies
I think ur favor gen would need to be so insane that u would only take those because it's needed to dump effectively
I think the tipping point is when it becomes worth taking both
depending on what you see first
to reduce reroll time / cost
yeah time spent rolling is def something to take into consideration
Ah.. rip I'm at 800k favor with full prophecies, I forgot I was doing exalts and took dungeon prophecies lol
good thing there are good samaritans like you to do all the hard work, I'm too lazy to manually test everything and do all the maths xD
tbh I'd probably be at 5k corr right now if it wasn't for all the time spent doing tests
but it's fine, I enjoy it
haha yeah I spent most of the cycle figuring out my build and farming the wrong items before finalizing xD
I cycle started warlock
Yeah u must go pretty hard considering ur overall progress while also making such high quality content/spreadsheets lol
legend
tbh between my actual full time job, grinding, and making content
I've been doing 16-17 hour days for many weeks
Pretty tiring
yeah my next question was do u sleep or are u a machine person from the future?
xD
programmer. I can be really obsessive
TBH I think it's just how much fun Last Epoch has been
gotta give creds to EHG, 1.0 despite a handful of issues, has been an amazing time
Despite all the complaints I have I'm pretty surprised how well things turned out
Especially considering the state the game was in when I first played it a few years ago
Think there's still a long way to go before HC viability, for me at least
I only first played in 0.9 and thought it was already good then
but 1.0 was insane
Also some people have claimed the unique blessing works for boss drops?
I thought that wasn't the case
I've heard so many conflicting opinions about stuff like that, unless devs confirm or somebody provides a very large sample size then ???
I'll take my 10% xp and be happy with it for now
yeah I'm going for my 7th 2LP Heart slam.... Wouldn't even be pushing still if I had an acceptable 2LP slam
and I don't even need it... but at this point...
I also found x6 2LP Hearts so far, but haven't seen one in weeks at this point.
I finished on my first lol
I'M SO HAPPY FOR YOU FRIEND
My experience so far has been relatively insane drop RNG and complete opposite on slams
it actually feels so bad
need some kind of bad luck protection or I might just be a MG player
I'm the opposite, bad drops good slams
like T7 int Ravenous Void, double T7 red ring, etc. lol
yeah... I'm subbed and I saw 😡
sorry!
I don't hate the player, but the game... sometimes.
Bricked like 25 2LP boots trying to get zoomie ones though 😦
all my good bases ripped
need some dungeon runners
Oof, think I'm around 22/25 (prob a bit worse) on slams that actually matter and I have the cemetery tab to prove it lol
I was taking boot prophecies on and off all cycle with the intention of getting one pair of either 3LP Telf (current build) or 3LP Snowdrift (next build)... Finally hit 3LP Snowdrift 1-2 weeks ago, and stopped taking boot prophecies
I hit 3LP Telf from a unique armor prophecy 3 days later LOL
still don't have an acceptable base to slam though
Exile much harder cause lower drop rate iirc
Snowdrift and Telf are same rarity tier I think
Telf basically gives me dodge cap for free doe
and dodge
channeling build
ooo right
trying to greed double T7 or at least T7 + 6 base... starting to get antsy though.. same thing for my 3LP Oblation
soulfire sucks
yeah I did like 1k runs before finalizing my build and don't even really want Ashes/Oblation
the Oblation is a good tech in vs single target and is prob as 20-30% dps increase for me alone in situations where I have good Rip Blood uptime
but I kinda need to hit the 3LP slam - Desired prefix and double suffix
I tried to tech oblation for FC and couldn't make it not suck
maybe if not using enigma
I can only maintain 10-15 self ignite stacks during burst windows
same
but it's still like +20-30% flat spell power
for me
so it's worth to tech it in vs single targets where I can cast a lot
220 int = 440 flat on spark charge from enigma
plus whatever flat
so it didn't make much difference
yeah I have a max of 214 spell dmg pre Obaltion, so I get more value
and Chains is mostly just for defense/utility and overall has good relative stat value
but not needed vs. most single targets
yea true
The funnt part is that if it wasn't near pefect 3LP (90% and +6) it wouldn't even be usable and I still need to hit the slam, cause I'm not running Maehlins/self-ignite setup and relying purely on cast speed to stack it during burst windows xD
yea honestly it just feels hard to make it worth other than that one specific build that works differently
what are the best lenses
ive been juust blocking main campaign and arena stuff
but i just unlocked level 9
im guessing it shud be reward buffs?
@frosty pelican @gray ermine
@tawdry fjord https://youtu.be/NAA8QSPRf-M
In this video I explain my Prophecy Reward / Event / Lens Calculator tool which will allow you to optimize your prophecy usage!
Sheet: https://docs.google.com/spreadsheets/d/1DLiKBOApPtBBm5prr185HU-iYM9k28ENFgz-voXpB-4/edit?usp=sharing
TLDR;
- Select the Rewards you want
- Select the Events you want
- Enter the Region you are rolling in
- Ente...
i have a specific question im confused about
@frosty pelican
do i need 4 copies of the level 7/8 rewards boosts?
or 1 copy applys to all 4 lenses?
each lense is using its own telescpoe
I mean
each telescope is using its own lenses

@umbral saffron so im going the level 7/8 boosts, and then whats best for 3rd lense? just whatever im looking to target farm or what
I explain that in the video how to determine the best lens
But yes most of the time that's true
thanks for providing stuff to read, chans have been pretty dead lately.
rly like how detailed ur videos r tyvm
Is 500k gold enough to get some decent loot out of arbor?
depends on what modifiers you hit
if you hit a +1 chest +1 chest unique to every chest and 1 or 2 double modifiers it could get interesting, but you are better of doing 1 or 2 prophecies and doing 1 mono from start to finish
also if you play cof just ignore lightless arbor honestly, but for mg it could get pretty good
It’s just I have nothing to spend my gold on is all
The thing is, I barely use my stash at all
So I’m just accumulating gold like wild
Do what I did, buy around 90 stashes and organize them
But… I don’t use my stash that much
All the Idols for every element, all gear for every element, for every combination
Ah, allow me to explain
SCF
SCF?
Solo Character Found
AH
My characters don’t share with each other
Welp that make sense lol
Why do solo found?
So all my characters can say they’re self made yo 😎
Plus it ups the difficulty
That sounds like torture
I test my stuff in offline to theory craft. So I use mods
I’m only offline, except to play with friends and exes lol
I don’t really take my online characters seriously
They’re not SCF or anything because it doesn’t really matter to me
Exes or .exe(s) sorry English ain't my first language
Exes, as in Ex-Girlfriends
lol my bad, also your English is pretty radical
Yeah, as long as you maintain a good healthy friendship afterwards
They broke up with you, make sure to make them regret that decision by aiding them
Actually…
I’ve always been the one to break up
Carry them to 2000c
I’ve never been broken up with 😭
Nothing wrong with that. Your mental health is more important
Bro i just reached 8 corruption myself
It’s my personal best 😭
That's a lot? Is that with a Paladin or with Uncapped Necrotic Warlock?
Spellblade
And no it’s not a lot at all 😭
Just a random Spellblade I put together as my first character
Oh 8, I read it as 8000
Was going to say that is kind of nutty. Me here trying to make spellblade work and it's frustrating
What spells ya using?
I just slapped together all the melee spells to cosplay Mercutio from Romeo and Juliet
I am using elemental martial damage [fire, ice, storm] with infused weapon
Problem is my damage is locked behind a 3LP double handed sword
I’m running Mana Strike, Shatter Strike, Flame Reave, Enchant Weapon, Surge
There is a two hander that adds, 15? Or was it 25? Malee lightning, cold, and fire damage to all hits
If you add to it %elemental damage
I only know of the one handed
May be a one handed may be miss remembering
My build is haphazardly put together, but I can share it if you want
I just unlocked the last 3 monoliths
Likely to much work to type out. I believe in you
I seen a lot of spellblades just use on elemental
Gonna make a build with max roll and then post it here. Think it's easiest way
Ah, I was just gonna upload it to the tools thing
And share it here
Max roll?
A website that lets u build craft and share ur build with others
Ah
I’m only used to LETools
That one also good
But maxroll build lets u see the skill tree progression from start to max lvl
Oh damn
But maxroll dun have a lot of builds compared to LE tools tho, that's 1 downside
..60+0.....0000000000000.00
Guys, I am at 390 corruption on Reign of Dragons and still didnt drop a single Heart of Uhkeiros
Is it normal or the drop rate is bugged?
I have read that its fairly rare drop
drop chance is around 35-40%. Check your loot filter and make sure you aren't hiding it.
Like, base drop chance? Say word to yo momma?
Nope, I have every Unique to be shown on screen and I also turn off temporarily the loot filter just to be sure after every kill
You might just be kinda unlucky then... most of the time I dropped the shield or the staff
@frosty pelican Would you happen to know the most efficient method of farming mages for experimental bases? Just hit my gloves and trying to decide if I want to bother going for T7
iirc corruption/rarity doesn't affect drop odds for mages, but does affect LP of dropped items... Not sure how that works for experimental items and the chance of hitting T6-7
as a cof peasant, i've still found 0 t7 ward experimental gloves. but 3 x 3lp ladles and 1 4lp ladle.
yeah I've farmed like 10-15 3LP and never hit 4LP xD
just hit 3LP Mort Grasp into 3LP Maehlins on back to back glove prophecies though LOL... 5 pairs of 3LP Maehlins so far
which t7 experimental are you going for? with that many 3lp ladles, im sure you've killed more mages than me, so you already know what your chances are of farming for it
Armor Mitigation to DoT, I have some T5-T6 and I'm sure I've prob seen T7 earlier on, but failed craft probably
i dunno what's worse for us, the experimentals or timeline boss drops.
experimentals probably worse.
or what about the ultimate combo, t7 experimental on a 2lp shackles. gl
Wonder if I'm better off farming mages at lower corruption, not sure if rarity from corruption affects experiment drops/affix tiers for mages
i felt like the experimentals i found in higher corruption were of higher rarity. but that's purely anecdotal and i dont have any data to back it up.
Why don’t you back that up with a source, senator?
sure, i have a 3x t6 experimental
therefore, it must be true
There was a mage farm tech shared around, not one I've tried myself yet but this: https://imgur.com/a/OsLJ1qt
I believe it's from pre 1.0 might be better maps now but the strat makes sense
My anecdote farming thousands of corruption and killing somewhere over 2k mages is 2x 3LP ladles, 0 T7 experimental Low Life affix, 0 T7 Frenzy, 0 T7 haste lol
A couple T7 other experimentals but very few, those were the ones I was looking for specifically
I think I actually got t7 low life, but totally screw up the crafting because brain be too smooth... 😄
not sure if I kept it or yeeted it away... gonna take a look later
Sad. I've been there. Same issue exists with exalts of a specific base type
CoF struggles to deal with that too. Eg. Oracle amulet or eternal gauntlet
some implicit stats on gear are completely useless like low armor rolls on boots, couldn't they add something more useful to these boots?
e.g celestial boots, shrine boots, arcane boots, they all have exactly 8 armor, it's completely useless
pretty sure mages are bugged you get way more their specific loot below 200 cor than on 1000+
Item scaling in this game is a little weird, i agree
I was farming multiple ladles per hour and have farmed 10-15 3LP @ 1.5-2k+
what I heard is that corruption/rarity doesn't seem to affect their drop rates, but seems to affect LP odds
I'm just gonna farm my exp base at max corruption to be safe anyway
LOL I just randomly pulled a gg T7 exp armor base HAHAHA
need to hit 1/3 removal
RIP...
Anyone else has a issue with the CoF?
I finished a prophecy that should give me 8x a Unique Helmet, this was the result
are u sure u didnt complete another prophecy?
Very sure, its also not the first time this happens to me
Also, i haven't seen prophecies yet that say they will give different kind of items, they seem to be always specific to some type
Emperor of Corpses has what is essentially 3 loot tables. The first loot table has the catalyst and staff, you are guaranteed to get one of them as each item has a 50% chance of dropping. The second table is the relic only and drops about 35% of the time. The third table is the shield and drops about 35% of the time. I logged 227 kills at 600 corruption and saw an average of 1.8 items per kill (1 item = 38.3%, 2 item = 43.6%, 3 item = 18.1%). For the relic, I saw 56 0LP, 29 1LP, 1 2LP, and 1 3LP. There was 1 streak of 8 kills and 2 streaks of 6 kills that had no relic drop. Long streak of kills with a relic drop was 4.
Im not a big math guy when it comes to games, even arpgs... I either get it or I dont get it 😄 but this is pretty impressive 🤔 even 2LP seems to be pretty damn rare tho
<1% before cof rank 6 and corruption scaling. the 3 lp was completely unexpected
I have no idea how many times Ive killed the Dragon overall... I would say like, 50-70 across all chars? And I think I got 3 hearts in total, 2 0LP and 1 1LP
Then if math is real about the 35% chance for Hearth to drop, isnt drop rate broken?
With that many kills
I even got Oceareon before hitting 300 corruption and I still dont have Heart of Uhkeiros
At 400 corruption
my data was from 1.0.4-1.0.6
Its a rough guess from me without any target farming or farming only Reign of Dragons monolith.... in the end, your best shot is just to keep killing the boss there 😄
u pulled a 3LP Heart in 227 kills?
insane
227 logged kills. I probably have another 200+ from before that with only 1 2LP
still pretty insane
I believe relic/helm drop rates depend on item rarity (so higher corruption helps).
relic has 48% drop chance cap
helm has 45% drop chance cap
- There is no "Unique Helmet" prophecy that rewards 8 items. The three "Unique Helmet" prophecies reward 1 (1 LP), 2, and 5 items. 2/4/10 with 2x reward lens.
- If you have "Always Show Reward Icons" visible, avoid clicking stars and reward icons overlapping. Instead, click the star/icon for that prophecy that isn't being overlapped.
- Read the actual prophecy reward.
a. Do not go by the icon as a few icons are reused by other prophecies that reward different item types/groups.
b. Do not go by the prophecy name as each name represents a group of prophecy rewards that include the item type in addition to generic rewards. For the armour telescope, The Coronation, The Fortress, The Alchemist, Influence, and Roads Ahead prophecies are the primary prophecy names for Helms, Body Armours, Belts, Gloves, and Boots, respectively. The image below shows every reward for The Coronation (Helmets).
Do we have an updated verdict on the optimal mage farm map?
I’m a necropolis streets enjoyer myself. No comparison data, just feels good.
i think the best one is new solarium map, forgot how its called but its super small
i like boreal forest better than streets.
ascent?
Lakeside trail any good?
Also heard some folks recommend Lagonian Arena
Saw this the other day
The same spawn location is better and faster
unlike other maps
Maybe you can make a better detailed video
https://youtu.be/Z5ley14Bcy4?si=tcczkdTAKnHspSvj
Yea I was tihnking Lagonian too
Wouldn’t necropolis streets just be better? You get 1 to 2 visible shrines on load in and it’s the same chance to be an exile mage no?
You have more visible shrines, but some of them aren't
So even if map has mage, you might not see
Lagon fewer shrines but all of them visible? IDK I need to do some testing
Ahh I understand. Even if every shrine has a chance to be a mage only 1 per map can be one. If what that guy said is true about 1/3 in lagonian. It felt the same in necro streets. I’ve farmed about 20 hours for ladles there.
I guess we could just count the total necro streets shrines and do the math.
Yeah you should be able to find the answer with math
@frosty pelican Solarum ascend is good if you want chests also. Otherwise Lagonian. Ive tried them all. Lakeside is crap. Metropolis is way too slow.
Lagonian loads quickly, small map.
Furthest away echo node like always.
@ruby ivy so if only care about Ladle then Lagonian?
Imo yes 🙂
Lagonian Arena is bad imo if ur playing at high corruption cause chance of dying on loot, also would need to clear all mage prophecies before farming (most of my defense comes from channeling so I'm particularly vulnerable when looting)
and I always preferred Solarum Ascent over Necro Streets because there's 3 spawns for both player/mage and the 2 northern spawns are basically side by side (I also have 200% MS)
statistically better chance of getting a mage per zone in if ur willing to move like 10 feet
if I get the 1 bad spawn (far South) I'll rezone, if I get one of the two northern spawns I'll check both, but you also have a 1/3 chance of the mage being at the southern spawn (just can't easily check the other 2)
Pretty sure the odds of mage in Solarum Ascent (per zone, assuming ur willing to check two spawns when u hit 2/3 good spawns) is 1/2, whereas it's 1/4 in Necro Streets (but you don't need to move). Solarum can also have pretty decent density, so I would typically kill a few packs when hitting the 2/3 spawn scenarios
Was mostly wondering if there has been any confirmation when it comes to corruption/zone rarity affecting the drops themselves rather than only LP odds (I believe this was the consensus earlier on), but I would assume that mages should function as any other mob in a zone and that corruption/rarity should affect them the same as everything else...
Why "furthest away" specifically? I thought this only mattered for shade drops
More mage spawns
Ah k, I still thnik Lagonian is kinda sketchy at higher corruption, cause need to loot with waves spawning
Yes 😦
When a prophecy says this, does it mean it will always be 1LP or minimal 1 LP ?
minimal
Moving around takes some time
I'd rather go out and in again fast
That's why Lagonian arena is better and faster because the mage location will always be visible the moment u enter
Saves a lot of time
I'm a runemaster so mobs will die eventually while i kill the mage fast
might be a silly question, but does anyone know if idol prophecies have a different distribution (compared to random idol drops or shrines) for how they pick class affixes vs normal affixes?
I've been including idol prophecies regularly, but I don't think I've seen grand/ornate with nec res since february.
From what i noticed is that the prophecies have their own items that drop.
For example, the Exiled Mage drops the wand Mad Alchemist ladle.
But a prophecy that says kill a Exiled Mage to drop Unique wands can not drop the Mad Alchemist Ladle.
It can drop because of the mage, but not because of the prophecy
Nope. Prophecies simply reward items, most of which go through the normal rules for item generation. Some shortcuts are available, like the 1LP prophecies that uses the Julra ring item generation. Necro Res on Grand Idols (3x1) and Ornate Idols (4x1) have an 80% reroll chance.
Prophecy rewards are from the random drops pool. Exiled Mage is a specific monster and the Mad Alchemists Ladle is a monster specific item drops, not random item drop. Similarly, crafted and quest items cannot be obtained via prophecies.
https://www.lastepochtools.com/checklist/uniques/random
https://www.lastepochtools.com/checklist/uniques/monster-specific
https://www.lastepochtools.com/checklist/uniques/quest-specific
https://www.lastepochtools.com/checklist/uniques/fracture (crafted)
Well if you are correct about that 80% reroll chance, that answers the discrepancy between what I expected and my farming yields. That means the affix should be listed as rare, and explains my personal experience in not finding them.
The first thing I did before asking here was check LET https://i.imgur.com/kTk1BlU.png, but perhaps you can tell me if that is not up to date or I'm somehow looking at the wrong thing.
What actually matters is the likelihood of mage spawn per instance vs. other farming methods, mage is also immediately in vision range in Necro Streets and statistically you have a 1/4 chance of hitting mage per instance and it's guaranteed to be mostly or completely isolated. In Solarum Ascent you have a 1/2 chance of hitting mage per instance with the method I use (5-10s of movement required on 1/3 attempts). The mage can also be completely isolated (my build does much more DPS to isolated targets). Also, farming Lagonian Arena mage at 3.5k+ corruption is probably just not a thing in general cause as I said chance of dying on loot is high... If you're playing at 200c, sure.
I'm assuming it isn't 100% chance of mage on every zone, and even then I prob wouldn't bother cause high corruption
Lagonian arena aside
Got more ladles from the lake map than necro street map
Also i got more 2lp at 150c than 1000c for some reason
I didn't try other farming maps
yeah idk RNG will be RNG, but mine seems consistently better at higher corruption
when it comes to Ladle drops and LP
haven't tested extensively though, just anecdotal/my experience over time
I also asked in "ask the devs" this morning, and they seem to have confirmed mage drops scaling w/ corruption in the post referenced in the reply. Whether it's working as intended I guess is what's being debated?
Apparently scaling is very very low worh c but still better to be higher for other drops
My friend as well got more ladle drops in low c than higher c so weird
Well, you need to weigh kill times into it as well... if you can kill significanlty more mages/hr at lower c that obviously matters
and yeah I've heard there's a hard cap on certain aspects of corruption bonuses, but that isn't the case for the generic "increased rarity" provided by corruption as u push
I've killed more at 1000c actually than lower
Very small increase of rarity
Well i'm done with mage farm It's a very time consuming process
I was enjoying lakeside trail, seemed better than solarium
Will check it out for sure, but I think odds of mage in solarum is 1/2 per instance(assuming ur willing to check 2/3 spawns when u hit 2/3 northern spawns, I basically have 200%+ static MS so it takes me 5-10s).
might have missed a step when calculating the odds
it's been a while and brain too lazy to think things through properly
checking spawns sucks though
and I find if I leave the reset loop, my brain autopilots sometimes
and I just full clear
yeah the thing is I have really good mobility and can do damage while moving
Solarum also tends to have decent density
so I can kill a few packs when checking the two northern spawns... think I wa sgetting around 75-100k favor/hr while farming mages back at 1750
and the amount of time I need to invest to kill while moving is basically 0
I guess yea thats fine
I would agree it's specifically good for my build, and prob not so much for many others
moving to check both spawns at high corruption specifically
@frosty pelican I will actually farm Lakeside Trail if it's better than Necro Streets though, are u actually testing and making a vid?
cause Solarum can't spawn on my current farming timeline and I'd prefer to isolate my mage/favor farming at this point anyway
Oof Lakeside Trail can't spawn on Spirits of Fire either
dunno
Might make a video
is there a third party site that has screenshots of the various layouts of the monolith areas in the game? Tunklab has the dungeon area layouts but not the monolith area layouts
Think you’re talking about a different ladle brother.
Does anyone want a free carry in t4 Temporal Sanctum? I gotta farm Julra
I was just about to ask this. Also, is this kind of prophecy worth it to take? costs around 59k favor if i can recall.
general consensus is that it's not worth it
Didn't see a 2lp Twisted Heart in prob over a month and just dropped two back to back... lol.
Make it make sense
gl. surely this time?
Slams 7 and 8 inc xDD... still need to farm exalt bases
What show we watching in the background my fellow coffers?
Regional lenses don't affect actual drop rates, do they? Seems like I'm seeing an absurd number of unique relics after swapping to the relic lens and dropped two 2lp hearts in a row
Right, they just affect the prophecy rerolling
Yeah it's prob just RNG... really strange how my Twisted Heart RNG went from absolutely ABYSMAL to completely insane after swapping to relic lens
I went from barely dropping them to dropping almost every kill, and hit two 2lps in a row... after not seeing one for over a month
Rng giveth, rng taketh, it is the eternal cycle
I mean yeah, but this is a pretty strange coincidence xDD
Bro is a booster lmao, bro who pays for a boost in Last Epoch 😭
Dude they boost for free if you just ask out here 😭
Payed boosting is (pretty sure) bannable
Lol, they even changed their profile text
Where Firestarter torch
Basically anywhere
Word?
I just suck then lol
Was wondering if a specific timeline was better for it or something
Are the timelines mentioned on LETools website accurate for target farming uniques?
Well if you are CoF I would say that it barely matter where you farm since you will get most things through prophesies apart from boss uniques that is.
Good lookingtons
Yes to also still answer your question they are. besides the answer that sved also gave is a better method unless you get lucky with getting the same timeline that drops that type of item then that's 2 in one lol
Fiery dragon shoes 2lp does not wanna drop at all so I'm doing both prophecies and running the spirits of fire
And to be extra clear, it only really matters which timeline for random drops if you're running empowered
Question: Do prophesies that say kill champ in Arena Level 2 drop lower level/quality gear, or do I still have a chance to get good gear (Uniques with 2 or more Leg Pot)? So, should I skip those prophesies and only do higher level arenas?
Well I failed my first four 1lp RR slams... Two more remain.
Also want one for my rogue zzZZzz
never lucky
do higher if you can, tier 4 arena will tick off any tier 2 arena stuff. also, people generally dodge arena prophs but you can do it if you like it
just hit this 1/6. lucky
<@&1161418687471956101>
Grats man. When are you doing your arena push 🧐
Jesus. Nice
the battle to not fall asleep.
Grats. You quit or come across something random like a beefed up tundra stalker?
Your gear almost at MG levels.
yeah, thought i could face tank some kitties. guess not
Haha ya. It’s always those or smoldering lithracs that get my paladin. If I don’t move right away.
if those smouldering things were in arena we'd be dying to those for sure haha
i die to those all the time on my rogue while mapping
I’m not even sure how the damage scaling on the tundra stalkers even work. Sometimes they just one shot. Sometimes nothing.
yeah they ripped through my ward like it was butter. i wasn't really paying attention
because nothing else was really a threat up until then
CoF represent!
Wait, are you #1 with CoF gear?
that's the ssf leaderboard, so everyone there would be cof
Ah, assumed solo just meant like by yourself as in no party
there's a 1 player leaderboard also, which has cof and mg players in it
that's what frozensentinel has to play on, even though he's cof
so really, he has the true rank 1 ssf
but i have it on a technicallity
But to be honest, I find SCF to be the true test of will
please keep self promo videos in the appropriate video sharing channel #🎥┃video-shoutout
RIP to 6 1lp Red Rings so far... my slam RNG is the absolute WORST
PSA - Info Node Beacons can be farmed on every reset for +9-10k favor (for me at 3.9kc) xDDD
Seems time efficient to hit them
Mobs also follow u thru the map, so if lower mobility u can hit the beacon adn they'll funnel into u as u clear
Must outweigh the downsides of CoF with degen favor farming strats
I'm thinking the strat could be to spam Solarum Ascent Info Node cause u can hit the beacon quickly on every reset and it tends to have decent density otherwise
Might not be worth compared to an outdoor layout that consistently has better spawns overall
❤️ - grats on your rank 1, and yeah I should have made on SCF since I play fully SSF anyway, competing with MG as CoF for ladder ranks is really tough
I think the elemental breath cat was how I ripped too tbh
You can run SAF instead, it's on the same leaderboard as SCF iirc
i kinda wish you were on the ssf leaderboad, then i would have the motivation to beat your score. right now it's like..yeah i could try and beat myself, but do i want to spend another 3-4 hours doing this....nah not really
Skurge will probably beat my score anyway, lets see. then i'll have another go
Maybe next league but I already put so much time in, would be pointless to restart now
I think skurge build is probably better for Arena ladder than mine
are you happy with CoF as it stands? would you play CoF again next cycle?
Happy or not, I don't enjoy trade
There are some major issues I think could be addressed, but overall it's a good experience
yeah i dont really like trade either. can you make a vid about your issues with CoF so they devs can see it, because they dont seem to want to add prophs for boss drops which is my main issue
I could, yea.
I think my big issues are exalt bases, like finding a t7 int eternal is a nightmare for CoF. Or a decent Oracle amulet.
Then exalts in general cost way too much relative to how much you get.
Boss drops aren't so bad with monos since you do a lot while pushing, but they feel awful for unenjoyable and trivial content like dungeons, arena, etc.
Mage drops also suck to farm. I have over 2k mage kills and only ever dropped 3x 3LP ladles, and no T7 experimental of many affixes, frenzy, haste, low life, etc.
Let alone trying to find an experimental on a certain base.
Also even total crap 4LPs that sell for like maybe 1 million gold on MG, or less, are still almost unontainable for CoF
Would be nice if we had some sort of crafting bonus too, after finding 1 mediocre exalt in like several million favor, to miss a removal, or worse, hit the removal and still eat all your FP feels demoralizing
but just getting more attempts alone would already be good
I’m in t7 oracles amulet purgatory as we speak
<@&1161418687471956101>
yeah agree to this..they didnt even put eternal gaunt, brass/oracle amulet on cof or the best they can put is the chance to duplicate boss drops on cof xD
Hey fellow CoF enthusiasts, I've been asked for a while to put together a collection of feedback on CoF as a faction and finally got around to it. This contains a bunch of my own concerns and idea's and also concerns and idea's I've heard repeated by CoF players over the last couple months. Please let me know your thoughts!
https://youtu.be/kL4meUguZPI
I've been asked to share my thoughts and opinions on Circle of Fortune as a Faction in Last Epoch 1.0 and here it is.
Please share your ideas in the comments, hopefully we can spark some more discussion around this topic going in cycle 2!
CHAPTERS
00:00 - INTRO
00:39 - CIRCLE OF FORTUNE - A SUCCESS STORY?
01:10 - CIR...
Wow this is great! Thanks for your hard work and dedication. I too find many mechanics and decisions by EHG to be weird. Hopefully in future cycles things get better
So cof still feels bad huh?
Nah, I think it's pretty good personally
If you consider favor generation at the expected corruption ceiling, the disparity in gearing curve between CoF and MG is laughable
solo vs crowdsourcing was never going to be comparable
Obviously, but the level of disparity matters
higly depends on the build
there are plenty who doesnt need 7 lp items
It isn't only legendary crafting
also my build can push 1-2k+ basically naked
that's beside the point
idk imo builds like rive for example are easily done on COF since you only need orobus belt/ring and everything else is exalteds
Fairly confident that CoF will be a barren wasteland if boss drops and legendary crafting isn't looked at specifically, loot vomit/visual clutter and prophecy rolling is also somewhat of an issue. 99.9% of players who place any amount of value on their time will go MG if things don't drastically change.
but when you need more than 3 lp items and some of them are rare then cof is screwed
Assuming they want to achieve a reasonable amount of progress
in 1.1 for sure, with harbingers and pinnacle bosses without adjusting system no point going cof
I agree that certain builds will obviously do better in the current state of CoF, but I'd also be willing to bet none of them have a chance of pushing ladder
U can force a lot of stuff if u push high corruption + invest a lot of time
It's mostly a numbers game
certain builds can abuse current system to generate insane favor and actually get items
but it requires breaking the game + insane time investment
well im assuming they will adjust corriuption/power so we wont see 2k+cor
cause cof is heavily carried by that
Yep, my primary point is that especially when considering the expected corruption ceiling, CoF is in the gutter
assuming current favor generation @ 300-500c
well good for mg 😏 less players on cof=more items on the market 😏
imo even IF they adjust the bosses and cof i dont see a point for casual player going there, unless they completely dont care about power of their build and fine being hardstuck
its more like ssf challenge
I think it should take maybe 3-5x time investment to reach equivalent stat spreads on CoF maybe.... and getting true bis double T7 slams and stuff should be near impossible... in the current state it feels like 15-20x+ time investment required
and that's assuming 2k+ corruption lol
Yeah I get this, but SSF will be pretty dead I think if the gap isn't bridged at least a bit
to even hit like 70-80% of theoritcal cap for most endgame builds seems nearly impossible
i think so on 1.1 mainly cause its highly unlikely that ehg will adjust boss issue seriously, but also cause A LOT of people got baited in cof on 1.0 but then had to switch to mg, in next cycle all those new players will be in mg right away
Lenses and boss items need to be addressed. Too much favor is wasted on rerolls. LP2 boss items are rare and 3LP boss items are practically non existent for COF
well they are non existant on mg too lol
I think boss drops are mostly fine and only need slight adjustments for CoF personally, number of RNG layers involved with the acatual LP crafting process is a much bigger issue imo.... Rolling prophecies feels bad, but I also generate an insane amount of fav or which increases the amount of time I need to spend rolling. Loot vomit/visual clutter is my other major complaint (but again this is exacerbated by favor generation).
there are couple that appeared and those get snatched before you can buy them
Dupes from prophecies need to be physically linked to the original somehow...
With the amount of time I spend rolling prophecies and looking at loot, I might as well just be trading xD
and spend that time complaining about how bad the MG UI is
Also let’s not forget EHG does not like 4 digit corruption, which is basically required to run COF effectively
Things can prob be easily adjusted on the content side.... They can play into build strength and adjust content to compensate or vice versa, same goes for favor generation. Based on what I've seen, they should probably increase the rate at which Monolith scales and keep favor generation roughly equivalent
massively drop prices of prophecies, then double the prophecy pool so less rerolls, make an option for a list instead of weird constilations with stars
They should buff up rather than nerf down and play more into build strength if possible imo, while adjusting content to compensate.... because it just feels better on the player side.
but yeah idk BACK TO THE GRIND
Or actually fix all the bugs and not cherry pick bugged builds
would also be a cool idea if they add smth like hordarim cube from d3, with an option to remove uniques from your drops completely, so its similar to lenses but with specific items
There are quite a few non bugged, "ethical" builds that can push 2-3kc+ lol... Mine will prob push 7-10k+ solo
I do think Warlock/Ghostflame in general are in the "needs nerf" category though
But then that circles back to EHG not liking 4 digit corruption and considering high corruption builds “over tuned”
Which circles back to what I said about adjusting content to compensate for build strength and not vice versa
The issue I think when playing more into build strength is making sure that there are enough "good builds" for competitive players to not be pidgeonholed into strict metas
Yeah I agree I don’t know why they won’t bring buff up
One of the issues*, but yeah idk
@frosty pelican Just did nearly 700k in 1 hr using the info node/beacon strat (2 deaths, 2.5 XP Shrines), seems consistent. I think multiple layouts could be good (on an info node) and it likely varies based on build, having a relatively small/mostly linear layout that can also have good density spawns seems to be ideal (more densely populated = easier to round up big pulls, Imperial Warcamp, Waste Pools, Solarum Ascent, etc.). I highly prioritize rushing the beacon and killing what I can on the way unless the spawn is REALLY good. Any time I see Scorpions, Archyreans, Profane Flesh, Meruna Ogre, Ice Goliath, Beetles, etc., I know it's probably going to be at least a decent run.
I'm also unsure how XP shrines interact w/the XP cap on beacon (capped at 9-10k favor for me per reset @3.9k). I'm unsure if favor is hard capped to X value, or if it's based on # of kills and this matters in terms of how to play XP shrines.
I think mileage will highly vary based on build, high mobility and the ability to do BIG pulls w/o dying is ideal.
I honstly think Echo Information Solarum Ascent + beacon rush might be ideal.... Can guarantee 15-20k+ favor per run and for me a run would likely be 1-2m.... It's also the most ideal layout for mage farming w/ high mobility. I'll likely hunt for one after I push to 5-6k and go back to farming.
One caveat is that you probably don't want to have any rare monster prophecies active when doing this. I'll typically dump all of my prophecies at the end of the day, and do one big session in the morning where I grind to 800-900k+ favor.
Why does everyone always want to compare the factions? There's no way they will ever compete unless they completely obliterate the market, which would be silly. CF is fun and gives people who don't want to trade an option that isn't just playing SSF in a game balanced around trade existing.
I honestly don't even want to dignify this with a respone because I'm so tired of repeating myuself
When there are a grand total of 10 players on the solo leaderboards, maybe something will change
half of those slots will be taken by me btw
watch end of cycle
It's mostly subjective and a matter of value ofc, but if CoF is too far behind MG in terms of gearing curve, SSF will be barren (moreso than it would be otherwise)
No one is comparing factions. We are discussing COF and areas that need improvement
I mean, that's largely the point though. No reason to play SSF since you have CF and then you can still play with others.
Certain things should be nearly impossible as CoF, it's mostly about the relative time investment required to hit X point in the progression curve
MG should certainly taper up very highly toward the high end of gearing in terms of it out pacing CoF
but I don't think gearing curves should diverge too much before 70-80% of theoretical stat caps
There's some give and take there, but yeah idk... CoF does not feel good at all atm
It doesn’t?
Wrong
Wat
4kc 800-900h+ in cycle 1 and I just farmed 1 million favor in 1.5h (I took a break, 650-700k/h)
Das pretty good
I can assure u CoF gearing curve is not even within the same realm as MG atm
It basically always will, especially past your first character. Trade is strong.
it isn't even in the same universe
Agreed
You're missing the point
MG will always be stronger
But I’m still CoF brotha
yeah I'm done devs can do what they want with their game xD
yeah same
that's irrelevant though
I was replying to
^
it's never going to be in the same universe
i'm surprised you even think it's in the same dimension
My primary point is that if the disparity is TOO great, SSF will just be dead... Obviously SSF should be more difficult as I have iterated multiple times
The length of the bridge/size of the disparity is what matters and needs to be looked at
unless they want top 10 slots of solo ladder to all say SkurgeX cause nobody else is playing SSF
I honestly don’t think SCF players are going for leaderboards though
SSF is just a challenge mode, I don't think they exactly want tons of people playing it
Maybe they are, idk
I understand this
SCF >
Superior way to play
Don’t @ me
May as well go HCSCF Masochist
Nah dying is part of my strategy
HCSCF Forge Guard
HCSCF is unironically pretty cool tbf
if the game were HC viable xD
I've died in load screen to spires at least 15-20 times
Wat mean
another 15-20+ to crashes
F
Heh yeah there's that
performance is not to a point where HC is viable, period
Doesn’t it have a grace period?
unless these issues are only on my end somehow lol
Seems to bug out sometimes
I have died in load screen w/o touching my keyboard
multiple times
Makes sense to me
Offline is a bit less buggy yeah
I don’t see the point in playing online solo unless for leaderboards
Yeah I play for leaderboards as would 99.9% of competitive players
We're probably not the norm though, for the most part
Praise EHG for CoFfline mode
When they eventually add more relevant leaderboards, I'm sure it'll pick up a bit more
Very very few care about arena leaderboards
Maybe, but the players who don’t care about them now probably won’t ever
yeh I wish there was a mono leaderboard tbh, I haven't even pushed arena yet
No point in wasting time before capping out build in mono
Yeah, like I'll never bother with them. Kinda fun to see people compete sometimes though.
It’s cool to see how far players are pushing it though
Yup, they've definitely pushed it way beyond what the devs expected lol
I would say that overall I'm impressed with how the game turned out after coming back
I played a lot very early on, like 3+ years ago, and didn't really play again until cycle 1
but there are still many, many issues
Yeah, it's like running a monte carlo on the game to solve it
I dont think Devs are even concerned with how COF is vs MG, but more about "if u can do all content comfortably on COF", but i might be wrong
they said they are very happy with current system
How the gearing curve is balanced between trade/SSF will likely dictate which % of the playerbase shifts toward trade
SSF will always have less players, but if the disparity is too great, it will be a ghost town, relatively speaking
Seems sus
depends on what ehg wants cause frankly speaking ssf is a ghost town in any other arpg too

wonder if EHG is willing to release something like the % of players in each faction
from cycle to cycle
I mean yeah, but there are levels to this xD... It could be a ghost town or a barren wasteland with at least half of the top 10 ladder spots dedicated to a single player (my prediction).
The way I see it, the only people who will play SSF will be people who are going for the challenge and leaderboards of it. Not your general population of people who would be swayed by gearing difficulty.
With how small the SSF population is maybe it wouldn't make sense to do this yet, but really I wish the SSF modes each had their own ladder, because SCF is significantly more restrictive than SAF lol
but again, maybe the challenge modes will get more attention when there's leaderboards people care about
I'd be willing to bet there are a significant number of players who would prefer to play CoF/SSF, but are swayed toward MG specifically due to difficulty of gearing and the number of "feel bad" moments caused by crafting and LP system.
I'm sure this is the case now and will continue to be the case in the future if something doesn't change
Sure, trade is the faction for people who just want the power of trade. You could definitely make a case for burden of optimal play... that said, unless they remove the system entirely, I think that'll always be the case. I'd love for them to think up a cool solution that solves everything, but until then all we can do is adjust mindset and expectations.
I don’t think CoF has to be on par with MG tbh
It could use a buff, but I don’t think it’s got to be on equal terms with MG
Nobody is arguing for that xD
Not currently, but quite a few people do make that argument
Yeah we are not saying it needs to be the same power as MG. Items that are not in the global loot pool are difficult to get with COF. Something needs to be done
Forzensent made a good video basically explaining all the issues
People seem to think I'm making that argument tbh whenever I point out things I think could be improved with CoF lol
Do different rares give different amounts of xp? Also how does the XP from rares compare to densely packed group of trash mobs?
I'm curious if high damage builds would still prefer something like the ritual lake farm I showed before
and big AoE builds prefer your setup
I've been meaning to test this specifically, but it's pretty difficult to gauge
nah, you just lure 1 mob alone and check xp lol
I’m referring to the people who explicitly say it lol
Idek if CoFfline needs a buff or not
yeah it's moreso that I'm too lazy and dont feel like pulling 1 by and tracking by each mob type
People also explicitly say the factions should be combined, no restriction on equipping gear lol
Is there a way to speed run corruption btw? It’s annoying to gain so little corruption at once
These are things I really hope EHG doesn't do
Yeah I don’t really mind the divide, but I see the argument for combining them. Though, if they combined them, they’d have to nerf CoF
And I don’t want that
If they combined them it would defeat the point of CoF existing
I do think that farming an Information Echo specifically is probably ideal, seems hyper time efficient to rush beacon and kill 3-4 waves then reset.
Somewhat, yeah
I think after 50% it stops giving xp?
It’s really just design philosophy that comes into question at that point
it's capped at 9-10k per reset for me
not sure how it interacts w/ XP shrine, likely a hard cap
but on bad spawns I typically rush beacon and guarantee 15-20k+ favor for a half run, on good runs I can net 70k+ w/ no xp shrine
and yeah I can't really be bothered to test XP of individual mobs cause I'm confident at this point what I'm doing is pretty optimal
for my build at least
and spawns are super RNG anyway
Beacon provides consistently time efficient favor, seems pretty huge for what I'm doing
When I say "rush the beacon", I mean clear to beacon, kill 3-4 waves (cap favor from beacon), and reset, which is typically what I've been doing unless the spawn is what I consider to be top tier (many rares + density)
Also in regards to this, the spawns seem to be roughly the same across the zones I listed with maybe some slight variation. There seem to be certain layouts that are a bit more confined/linear that can also spawn high density, which means the zone is more densely populated which should benefit pretty much any build.
and I basically 1 shot rares at 3.9k in isolation lol
but I also have literal exponential scaling vs density
and +106% MS at all times
2x Aurelis with LP in one day
It hurts.
Doing age of winter right now
Cannot wait to clap Heorot
He deserves it
For getting off screened in the campaign
What a loser
Heorot is such a loser
I guess I'm curious as I was doing over 400k at 3k corr hunting rares on ritual with fairly low single target, I imagine someone able to onrshot them at 4k corr would be doing over double that but certainly not my build
Perhaps marksman DA
Your setup looks really good though. The old setup I was doing wasn't enough of an improvement over normal echos to justify doing but maybe your reset is worth
it can take sealed
Yessss
5 LP Beauty
I never want to see anyone clowning Merophage ever again
COMPLETE EVERY TIMELINE LETS GOOOOOOO
EMPOWERED MONOS HERE A BROTHA COMES
Chat
Online offline chat >
we don't know yet
but it's doesn't seem likely
Seems pretty likely tbh, but we just really don't know anything other than they are definitely changing stuff.
Yeah overall it's pretty difficult to say w/o more extensive testing, and I would agree that ideal strat/layout could vary a lot based on build and corruption level. I actually have a Ritual Lake open atm, but I can't even get through a 30m test because it feels so much worse xD.
Across two 1 hour sessions I pulled 650k and 700k @ 4612% bonus XP which seems significantly better than anything else I've been doing. One thing I don't like about Ritual Lake is how spread out the mobs/spawns tend to be and the amount of time that it takes to traverse the map. It does seem like more narrow/linear maps that can also spawn good density (Imperial War Camp, Waste Pools, etc.) are likely better due to being more densely populated (time between camps/pulls will be lower and load screen in non existent, therefore).
I also need to test this more, but it seems like mobs from the beacon might give proportionally more XP than average mobs. It seems incredibly time efficient for me to do half runs to the beacon and then reset. It also somewhat acts as an insurance policy vs bad/mediocre spawns, as I'm pretty much guaranteed 15-20k for for a half run which takes 1-2m, and the "good spawns" where I pull 60-70k+ for a single run seem to make up for it. Spawns seem very RNG, so I don't think spam resetting into a "good spawn" is worth it, which is a part of what I believe makes the beacon so strong.
In reality I should be pushing to 5-6k+ right now as I've gotten a lot stronger in the last few days, but can still get significantly stronger and imo mindlessly farming favor is more chill/less stressful than pushing.
Regardless, all builds will have a "ceiling" in terms of clear speed/favor farming efficiency that will likely occur before your actual ceiling, meaning that once clear speed starts to falter, stopping to farm and utilizing strategies like this is probably ideal to maximize favor generation (assuming you don't currently want to be pushing).
I do think what I'm doing requires relatively high mobility and the ability to pull large packs w/o dying as well as having good single target vs rares in isolation (I don't actually "one shot", but kill them very quickly, 2-3s tops typically). That kinda goes without saying though, more mobility and DPS is always going to = bigger number.
Yea that might be a play. Pushing just becomes so tedious after a point, it's trivially easy but struggling to stay motivated when the diminishing increases of corruption scaling kick in
I wish difficulty and xp scaling was exponential or something
Well I think if they go by the definition that builds that can sleep their way through the 4 digit corruption climb are overturned and should be nerfed, then it partly addresses this from a different angle. I see good but not overtuned builds as those that can manage mid hundreds or maybe even climb to 1k, but climbing through 4 digits should be slow/risky/sweaty.
I don't disagree, though there will always be those of us who dedicate ridiculous amounts of efficiently used time into min-maxing. If an average player can take a good build to 800 or whatever with a fairly strong effort, a grinder like myself of Skurge will naturally take it much further with gear that is many times better just through sheer volume of drops
Some of these builds do absolutely need giant nerfs, we agree, though it's also a delicate balance since right now corruption linearly scales your favor, which is the lifeblood of CoF gearing.
Eg. if 500 corruption becomes twice as difficult in absolute terms, it's actually more than twice as difficult for CoF players since they will be getting much less favor per time spent during progression due to increased difficulty
Oh certainly, and that all is why I don't agree with the person that wants to cap corruption. The 4 digit climb can remain in the game for showing off your work and mechanical execution.
Indeed, the pursuit of "game breaking" interactions IS the game for a lot of players
hit 2.5k corr on my CoF VK. Still pushing up 😎
But also it's all relative. I think you might overestimate the time and energy that the middle ground players are putting in to climbing. The ones using meta might still go past 800. But a lot that are variety gamers, in other words, not maining this game, and if also not following meta, might already be slowing down by ~4-500 within one cycle time. The grinders could take that same build to 1500 instead.
Honestly they should leave corruption untouched
True. That's why the kind of improvement you or I have suggested on yt or Reddit are doubly important. I've posted about ways to shore up weaknesses such as an alternate mechanism to connect favor to non-global drops. To use myself as another example, I have yet to land a single exalted on twisted heart at all. Playing a poison warlock and purposefully avoiding like 5 meta things because they're too mainstream. 700c now trying to decide if I'd want to hit 1k just to say I did, but honestly been enjoying Halo more instead this month. Also past 500c the favor gain hasn't been bad. I'm regularly getting close to filling up my prophecy slots and I have to actively think about clearing them fast enough to make space.
yea absolutely, I was more talking about the "good" builds, like FC. I think a casual player shouldn't have an issue going past 500 corr with whatever the current "broken" flavor happens to be, though I'd bet the vast majority of players don't go past 200
Ah yeah the non-globals is extremely hard to get for CoF, and even some niche globals that are insanely abundant for MG are tough for CoF. Our ability to try new things is also fairly limited, even if I want to dip my toes into a totally different build, to get crap gear with some desired affixes takes time these same items are often ~0 gold on the bazaar
And it's not like we can just hoard gear for every build, stash space constraints are a problem for CoF unless you are pushing insane corruption and dropping 100k+ gold per pop frequently. And even then, I am basically at the stash cap and I can burn through an entire stockpile of a given exalt affix trying to slam a unique before getting something I can use
Ya but if you play CoF you are super cool.
has anyone had an issue where you die to a boss and then when youd defeat it the prophecy shows fulfilled but nothing droops?
CoFfline gang forever
reminds me I had gone into game to screencap something spooky for you but the convo had died. beware 👻
https://i.imgur.com/G7hzQ1D.png
Idek what I’m looking at and it’s already scaring me
There’s like 5 separate things in this photo that make me uncomfortable
Close enough. Switched time against Julra and she died a sec after. Got nothing. Not a biggie though compared to the tons of skills not working so I did not even write a bug report.
Just pulled 750k favor in 1 hour, new personal best I think xDDD Seed of Chaos go brrrrrrrr - From roughly 15k to 980k in 1h15m
i need to lookup that strat
Strat is get to 4k corruption 
I am also using a pretty unique strat to grind favor, but yeah 4612% bonus exp helps xD
How do you spend it?
Exiled Mages in Solarum Ascent, rare mobs (generic, Scorpions, Immortal Eyes), Abom and Frost Lich (don't take blessing/leave them active)
it usually takes me 1-2 hours to dump 1m favor, but I also get some favor while dumping
and I'm simultaneously farning for 4lp Ladle, 15+ 3lp so far
My farming timeline is 3.9k (Reign of Dragons, I dump on Mages/rare mobs here also) and my boss timelines are 3k
Easy to catch up the two boss timelines using bonus corruption
If/when I hit 4lp Ladle I'll prob prio rare monster prophecies over mages and primarily dump in my farming echo (this should allow me to dump at least slightly faster and gain more favor while dumping)
clearly, many thanks
can CoF help me get a mad alchemist ladle?
no
dam
i might be wrong abt that, cause it exile mages specific drops and none of the bonuses i see in COF apply to that
same as any other boss specific drops
not even sure if even higher t7 chance applies to his experimental affixes items, you can check frozen sentinel video he covers it
99% Sure LP faction bonus applies
Actually wasn't aware of this, but it would be odd if their loot tables aren't affected by the faction bonuses
well FS hasnt dropped even 1 t7 LL affix during whole cycle, unless he is GIGA unlucky i dont see that happening considering that COF exalted bonuses are super good
I've dropped at least 1 I think, and various others... 15-20 3lp Ladles... I prob killed more mages though, and it's difficult to really say w/o huge sample size
Getting specific T7 exalted affixes is never easy, but sounds kinda rough regardless considering
Pretty sure they've done some high volume farming lol
2/18 on 1lp RR slams.... 1/17 on T7 Int ??? and 1/1 on T7 Dex... Certainly nothing wrong with current legendary crafting system... 6 more in bank (24 total), but I'm only slamming 5/20s from now on lol...
@gray ermine my first 1 hour info node session on waste pools 3kc gave me 475k. Not sure when Ill go to try a ritual lake or imperial (they seem to have more density but I could potentially die from lag similar to you in these) but ill update once i do how it looks on VK
475k @ 3kc is good man
I think Frozensentinel got like 400k in Ritual Lake (non info) @ 3.2k
I get around 700k/hr @ 4612% bonus exp for reference, it's consistent I've run multiple tests
but I have very high mobility, aoe, and single target... Thinking u probably can't clear as fast/match my favor gen if all else is equal
@limber minnow When u get a chance, can u test to see ur max favor from the beacon specifically?
mine caps out around 9-10k per run
idk if it's a static number value, based on kill/wave count, etc. Pretty sure it's based on wave/kill count which means XP shrine would prob = higher maximum from beacon, but I'm unsure
I'm also wondering/assuming ur number value/cap per run should be lower than my 9-10k
just clear around the beacon and record favor before/after
do lenses of the same type stack
The ones that increase chance of specific rewards do
yeah I think regional lenses stack, and greater don't (although the guide I read said they do)
so i can stack a bunch of wand ones?
im trying to get cinder song and my gf told me you can get specific stuff with prophecies
Yeah I believe you could, but ur probably better off with the two reward lenses (greater lenses) and 1 wand lens
reward lenses?
Refracting Lens of Wealth and Refracting Lens of Rhyme I believe
I'm assuming ur R10 if talking about stacking multiple lenses
lenses only affect the constellation they're slotted in
so yeah, you probably want a Wand lens in the weapon one in that case
can i put three of them whenever I unlocked the other two? and how do i unlock them?
By gaining faction levels... and yes I believe so, but it's probably not ideal as I just stated lol
if you go to Youtube and search Frozensentinel Ultimate Circle of Fortune guide that will prob give u a lot of useful info as a new player
the rank 4 bonus what are exalted?
Any item with a tier 6/7 affix (they're purple)
nice nice
i assume that’s the stuff i was missing
i was so surprised the game had a built in loot filter, im used to adding them in in other games
did 3 beacon only runs while lazy (not moving) 6-7k was the range.
did 3 beacon only runs while moving into melee range to kill faster (7-7.5k)
I stop the beacon at 70%
Okay ty, sounds about right
wdym u stop it at 70%? is there a way to tell?
I'm assuming u can target the beacon to see the charge level (I'm dumb and miss the most obvious stuff xD), and I think they might stop giving XP after 50%, will pay more attention tomorrow
The quest thing on the side displays progress
it shows the beacon charge? I never noticed xD
Yeah, updates every 5% I think
tbh I think it's prob cause I'm usually pretty tunnel visioned on my char when grinding (to stay alive), and playing in widescreen... so I basically have to break my neck to see the objective panel xD
tbf it's not super obvious, like just a little text thing, and the whole time it's spawning a lot of mobs on top of you lol
Ya hence the lazy numbers. I pan over to watch a stream until it hits 70%. Updates every 10% where the quest text is.
Just had a 680k/1hr session at imperial warcamp at 3k corruption on VK. Eye of reen go burrrrr
748k favor for that last hour 😮
yeah pretty high how much more on 4kc
Ill never know, I dont think VK can beat much more than a 3k orobyss
ah u need a marksman friend xD
yeah for vk it would be too long to kill...i timed my rm its about 7mins using snap
not about length, its about being 1 shot. I cant move or I lose shields and insta die. 750k is pretty crazy tho... im not even sure if anyone but Skurge is near that. Ill record a favor hour session here in abit.
Whats your corr at?
yeah the one shot oh high corr shade is insane...im on 4263c rn.
you are fireknight or someone else?
even if u will build with max block and dodge vk?
I cant dodge cause I use foot of the mountain for RR 180 req, I could possibly make couple small passive changes but this build uses dual swords so not much block other than passives. I think with a few more upgrades im hard capped at 3.2-3.5k orobyss which im more than happy with
nope, just random guy who got addicted to LE, i was inspired by Cheez lol...he is still the top rm in corruption rn afaik 5822.
have you done any favor runs? Id be curius what your favor/hour is on RM 4kc
yeah even me,,my goal before was 1k but favor gain there is so slow
nope im not really into favor runs,,im just focusing into clearing the map as fast as possible then filling up stabilty for about 90% afterwards, im also not priotizing exiled mage coz he is painful to fight, i only kill him after the objective if he is not that far.
I do think it might be possible to get more favor per hour doing the ritual lake strat with high enough single target tbh but the skurge strat seems best all around and probably hard to beat
I was over 400k/hr at 3k corr trying it with fairly weak single target / tank setup. Maybe a marksman or something could double that or more
Worth exploring with the right build
is there anywhere i can find giant scorpions specifically
I think Skurge strat is def bis for melee cause of the layout funneling in casters. I use double enemy speed modifiers to make grouping easier. I recorded 1 hour raw footage earlier. Ill update here later once I get the link in video-shoutout channel
@waxen cliff I made a tool specifically for finding what locations each monster spawns / what monsters spawn in each location: https://docs.google.com/spreadsheets/d/1DLiKBOApPtBBm5prr185HU-iYM9k28ENFgz-voXpB-4/edit#gid=806335159
ty!
wow it is massive where do i even begin lol
700k+ VK Favor Farm in #🎥┃video-shoutout @signal iris @gray ermine
No commentary or anything kek
Also idk why screen is part cut off, im a noob
and people say RM is broken lol @limber minnow that looks way stronger
Ya the mono clears are nasty, couple more upgrades really soon and should go to 750-800k/hour without much fear of death
the difference is that HH is not intended which is confirmed by devs, while RM is not bugged besides FC ignoring nova cd, but you can play it without huge nova aoe
Ive heard alt of people say HH is not intended, what part is not intended?
It seems like the Gift of Winter procing on extra casts may not be intended either
that the healing that is converted to ward due to LL afix is scaling with your healing effectivness
if it was working as intended with best investment build has around 4-8k ward tops
not 100k+ 🤣
so...its pretty signficant
Its weird the devs say its not intended, when then the tooltip is pretty clear that it would work otherwise.
🤷♂️ perhaps "unintended" can also mean "oops" we didn't realize it would be that strong when we made the change
ya its definitley too strong, especially early-mid game
yep both tooltip and node mechanic is a big "oopsie"
funny enough that node is bugged on top of everything above and doesnt convert healing over time
so you can still heal low life teammates
moreover the tree has clealy nodes that were designed by devs to be main ward generator(synthesis of light and follow up) but they are bugged and provide 10x less ward
if i have a tier 2 and tier 3 prophecy for dungeon can i do tier 3 and still complete the ones that require tier 2 at the same time?
or do i have to run it twice
damn ur ward generation is so op lol...like insta 65k...u can even tank a swarmed of immortal eyes or smoldering lithrac on that xD
yeah 700k/hr is pretty nuts at 3kc
Looks sick, I might actually try farming LastRuin at 3.3kc
T hinking maybe that dropping to lower corruption with better native spawns might be ideal, and I only need to kill 1 shade cause I get +800 due to bonus lol
Goes to just under 200k in current gear if not being hit. Highest I hit was 230k from echos proccing. Almost reached the 4th rotation of integer limit.
Do you have a EHP calc? I think ur EHP might actually be lower than mine even @ 150-200k
ur EHP vs 1 shot might be significantly higher though
depends on ur DR values
Not currently, but it’s for sure lower in that current setup for monos. My tanky stuff is just used for orobyss atm.
230k and still one hit on shade...damn...maybe invest on block chance/dodge...
The real issue is the chain stuns. That may as well be a 1 shot cause at current gear if I’m stunned once I’ll never recover enough to be above the stun avoid threshold again. After I farm abit I’ll reevaluate some strats. But it’ll likely involve some block chance passives and a gear swap that includes a 4lp uleros and Orion’s eye in bank, and a weavers will relic (that will take god knows how long to roll).
yeah the problem is consectutive stuns, orians eye has that stun immunity after being stunned i thnk...or just need to time the lunge's invulnerabilty on specific shade's atk,,not for me though coz im slow hands xD
If I hit 5 att red rings I could technically run renegades will and god rolls attributes in all pieces to reach 180 without boots. And that would let me keep dodge.
yeah red rings give alot of stats esp dex and dr even without lp its still pretty good
i would defintely need 1lp for t7 healing, which shouldnt be too hard with new favor farm. Gotten a few but failed slams.
How noticable is say 20 dex and dodge from 2 RR? Ive only been using foot boots cause I never thought i could get 180 att otherwise
also the jungle belt provides lots of dodge increase but ur belt rn is the bis for ward generation,
Looking at it again I realize how hard it is to get 180 att without foot boots haha. Would be some serious farming including a couple boss uniques to change things up.
its not noticeable increase, what im after on RR is the dr and resistances. u can choose between block and dodge, and if u want cap block chance i thnk u dont need RR
also block chance can be applied on rings, so i thnk its easy to cap compared to dodge.
I havent even considered block because I dont use a shield, rings are one of the few suffixes I could replace ele res and not notice much difference
ye
Imma take a look on some loadouts with block, I appreciate the convo
have u tried vengeance HH? Vengeance has pretty good DR on its skill tree btw
I use vengeance on orobyss instead of lunge ya. for the 25%DR
What are best rewards in dungeons? With prophecies inludced?
I stack keys but I only use Temporal when I wanna slam something.
As CoF I don't think any of the dungeons are particularly rewarding, except for maybe super early on
but if u can be pushing corruption u should prob just focus on that
@limber minnow The native spawns on Last Ruin seem WAY better for my build, and prob just in general... Void Horrors, Abyssal Crawlers, Scarabs, Drowned Visage, etc... Prob gonna push 4.5-5k here and go back to farming
Also seems like I'm seeing way less proximity shield/DR auras
Very nice to hear. Any idea which echo type you wanan target?
Got it. Thanks 🙂 as for Corr I'm trying to push but it takes sooo much time 😦
I wanna see how far I can get my character
798k favor in last hour session. New ring upgrade doin work.
prob Burning Steppes, there's a couple others that might be decent, hard to say for now
Can COF player change to MG at some point and sell stuff?
yes, but you won't be able to sell the stuff you got during CoF
AAA 😄 Okey thanks
836k favor in my last 1 hour session. Gear can't get much better for speed. Averaging 790k/hr runs. Still at 3k corruption until i get 2 more orobyss build pieces. 😎
I need this boss's shield, but is it worth spending 20k favor for this? https://imgur.com/h8jjSdY im 500 corruption 👀
Prophecies have nothing to do with boss drops
oh, sad
Nope these kind of prophecies aren't worth it, and it won't help you because prophecies don't drop, boss unique items.
You need to run T3 or T4 Lightless Arbor to get the shield you want.
understood, tks guys
2/22 on RR slams, send help plz
get help q.q
why you still going after 2, need something else?
Was planning on only running x1 RR, have a T7 Int and T7 Dex slam
but I prob want to run 2 on my Warlock
Also could slam one with better rolls, had a set of 5/20s
I'm 2/22 overall and 1/21 on T7 Int lol..
you get all the garbage rolls after frozen got both of his first try
just hit rank 8 and now i'm drowning in exalted items lol, it's a good problem to have tho
Nice which lenses are you using ?
arena and dungeon but if you think there's better ones i'm all ears
A lot of people say 2x uses / 2x quantity/ flex item type is the best
Astronaut Theorists believe this to be true.
technically 2nd, and 3rd try 🙂
@gray ermine I think you were doing the Exiled Mage farm eh? This might be of interest to you; #👨┃ask-the-devs-not-support-no-bugs message
i switched the lenses and the first prophecy i bought lets me get 4 unique daggers for killing 3 exiled mages and now I get 8 and get to do it twice for a total of 16, yeah thats definitely the way to go lol
Yes exactly and at rank 10 is when the fun begins
int overflow dmg with a movement speed, cast speed and crit multi of around 30000% isn't bad guys
nvm, just checked the crit multi was actually around 6.7 million % instead of 30k %, a skill like flicker strike from poe could be cool 😂
Jesus take the wheel and give an epilepsy skill 
I would really like to see... For CoF at least, a massively increased requirement to level it up, but also condense its effects from over 10 levels into the first 5 levels, while adding extra effects for the last 5 so that CoF players can find things easier after the first month of playing.
Yea, some sort of further reward scaling would be nice, CoF players are currently incentivized to push unreasonable amounts of corruption to acquire gear at a competitive rate
Dungeons could require more keys to increase loot drops,like use 3 keys on lighless now kill him and it's like he died 3 times . Anything to get out of dungeons as fast as possible as favor doesn't increase rapidly while you are doing them.
i just want the t4 dungeons to not be such a massive jump from t3 as well. mostly cause I'm a baddie
T4 is literally useless she drops lp1 items 99.99 of the time which is quite bad as a boss loot drops so I just do t3 nowadays unless playing pally.
For julra ,the other t4 dungeons are fine to do .
ya, i don't use the healing hands ward stuff on myh paladin. but i may make my marksman traps again, just to blitz through any t4 to slam or get items I need. LIke Julra's relic
Yeah I know temporal sanctum is for slamming but some t4 drops would be like great to have at least to try if they are good or not,like the mountain chest very good . I am still trying to find julra t4 vessel for my vk auto bomber seems interesting enough . For me it's just julra as a gatekeeper or hardest boss so far is very underwhelming like nothing she drops feels fun cause it's mostly always 1 lps they should have separate loot tables and drop 2 items if rng allows it or none like lighless arbor dungeon.
well to be fair if getting 2lp ring would be easier and if that stupid helmet was removed from the game it would be nice
but for example vessel of strife and julra gloves are extremely op items, so the boss does have op drops
and you need to kill t4 to get that
i hate that helmet so much
and also the big 3 items for void hammerdin, all rquire t4 slams ><
for some reason, i thought 1.1 was coming next week. then i looked at the calendar..5 more weeks. sadge.
rip
there is access to CoF through offline play?
Yes
where do i signup? I saw how to when i played online, but it seems different for offline?
no, it's the same way
Same way, gotta get in act 9 Maj'elka
Late reply. Thanks
New rank 10 is quite good,I just hope they don't get rid of duplicate prophecy in new cycle,it's quite good whenever you get anything 2lp,3lp or 4lp duplicate.
Have high hopes this is the replacement for the set bonus
🙏
huff the copium
@wraith hazel me too I would think that's what they changed,I know they want to keep surprises but like to stop questioning just show at least last 2 ranks XD
I don't wanna loose my 2 lp omnividence or 3 lp exanguinous duplication rewards XD anyway
Another month to wait.
ooooooo interesting
ty for sharing
i wonder if that means we'll potentially get multiples of some items they drop then
Interesting, so all else equal, CF will have up to 5x LP chance on boss drops
If it lets chance go over 100% and really does affect common drops like it says, then yes the common drops will both have 125% drop chance. In the past though, they've restricted bosses from dropping dupes, so it probably caps at 100%.
arent they still restricted for example with rav void, i think it caps out at 4% or something with giga corruption
I imagine they are restricted like armor etc., where it just gets real close to a limit or something. Either way, the new CF bonus should be multiplicative with rarity's effect.
If not, it would be really weird I think, wouldn't feel good/right
hopefully they moved the set item one down to a lower level
and moved the double items to 9
150% chance of 0.002% is nothing bruh
That new 150% rank 10 wont make me go COF this league, ive suffered enough in the first league
🤣
The rare boss drops are more on the range of 5-15% or whatever
he was talking about LP items
they still have miserable drop chance even with that boost
yeah agree.,.this only aplicable on 1lp common items but on extremely rare above,,its still same
but i bet that it will bait some people yet again to play cof only to switch to mg 2 weeks later
I’ll still play CoF.
pretty hard to roll for LP if it never drops in the first place
I mean, I'll still probably be playing CoF
I figured, but also I gotta be petty. lol
Now we multiplying 0% by 5 instead of 2 for a whopping 0% 4LP chance 
how about the prophecy duplication is it still there?
nobody knows
even with no more duplication?
It'll probably still be there tbh
I mean. they may be moving dupes to #9 and getting rid of sets. who knows. like as of right now, rank 9 is functionally useless
The sets thing will be good when they update sets
We don't know if the number of ranks is changing or not, I imagine duped prophs may stay the final rank
i'll bet you money that all the people who say the duplication is useless will be the first ones to complain if it's removed
makes sense to get rid of the sets perk for now. we know a sets rework is coming, but not in 1.1.
i think the boss one was shown as rank 10
right
What if, and hear me out on this, what if there are now 20 or something ranks, with rank 20 being equivalent in xp required as old rank 10. Same grind except more total buffs and shorter unlock intervals.
Perhaps wishful thinking but possibly maybe maybe hinting at something like this by Mike?
It would be cool if there were more distinct buffs for each faction, I could see MG also having stuff more exciting than just "you can now buy this thing, and this other thing"
inhales the copium
i think that would be a great change. at least for CoF
Let me have my dreams
our dreams!
CoF is op. Some super cool dude hit over 2000 arena waves on CoF forge guard. Needs nerf.
forge guard and CoF both don't need nerfs ><
"super cool"
Cof is fine maybe adjust slightly target farming ,as for mg maybe give a npc ventor to have all tiers bases I can craft on with highest potential to craft , unlock and discount as u progress
So people can sync in the crafting mats
TBF most people issue is boss specific items farm ,but pretty sure I have seen some changes about that for cof
iirc they already confirmed the total grind to max out is being greatly shortened (like halved/thirded, more to match getting one character to level 100). I'd be okay with 20 since it would match skill specs, but personally hoping for 12 since it'd be nice an thematic for the game... I just have no clue what they'd fill out 20 ranks with, especially for MG if they intend to keep rank parity.
Assuming they increase max ranks at all, of course
They better not get rid of duplication there is nothing useless about it,with the rng and need of lps and good stats duplicating is f awesome,it gives more chances to get screwed by rng specially on rarer reroll items.
dupe is pretty good, i think everyone who plays cof and grinds stuff appreciates it. doubt it's going
this 150% thing, i dont know how that actually translates. i doubt it's enough, but it's better than nothing. still would have preferred prophs working on bosses as that's way more than 150% (in my mind)
this is epic. also, how long did it take? did you go from wave 100? how did you stay awake?
forgeguard confirmed OP, nerf inc
also, i have been dethroned.
sadge
yeah haha...he found an op sowrd combo there
where is that ladder at? cause I'm looking on last epoch tools and I see the following:
Change 1 player to solo for the cof ladder
Well, solo account found which implies cof
ty
considering i play CoF, I dunno why I don't play SSF other than I like finding gear to give to my other characters
You can share gear among your characters in SAF, just not SCF (these are the two SSF modes in LE). The main thing you lose out on by playing a solo mode as a pure CF player is the ability to group up and play with other people, and the only thing you gain is the ability to compete on the "solo" arena ladder.
i dont think i've grouped with anyhone all season
You should go solo account found in the future, if you want to compete on equal footing for the leader board
Hopefully there's something other than arena leader board next cycle
lol, I'm too adhd to compete on the leaderboard
i have...... 3 characters at 100. a 99. and then a bunch between like 85-91
Mostly true. But you could get orobyss boosted and dungeon/boss items traded
9 hours 100-2051. Coulda went to like 2600 if I was focused
when will u run ur VK bro?