#⭕┃circle-of-fortune
1 messages · Page 21 of 1
I've farmed probably 12-15 lp twisted hearts
and maybe 1 or 2 +4 Frost Claw relics
even running the prophecies
With massive logging they could easily figure how what each faction is getting per person by the hour
And tune
lol play frostbite version and u wont need +4 relic 🤘
it's not about how many items you get, it's that CoF items are for any build. We get way more items, and way more LP
it's just that they 99% aren't useful
yep exactly
its same argument as people saying COF is better cause u ge so many double triple exalteds...sure u get a lot of those, are they useful tho..no they arent
@hazy elm I already found a way around the +4 Relic with the nova build anyway, made a guide on it; https://youtu.be/ALKDHPIUjiY
huggee
Slammed T7 int
Good evening CoF. I went in MG channel by accident. Such a rough and dirty lot those. The Great Unwashed.
Drop rate of Obsidian Resonance ??
i got 5 goldens with someone before seeing 1 obsidian
i don't know what it is but it's not good
Its a delusional drop rate
arent you supposed to get 5 and then 1 obsidian? from what i remember, you basically fill up an invisible bar with a friend while playing, and if you reach certain threshholds you drop gold, and when the bar is full you drop an obsidian. and then the bar resets and you start over
from the guide:
Slaying enemies that grant experience have a chance to grant progress towards a specific Resonance to drop, and once a certain amount of progress is gained, the Resonance will drop.
sounds like they are just 2 seperate bars that are filling up. basically the same thing if the obsidian bar is 5 times as big.
Good video. 👍
PSA: if you have a prophecy for killing bosses not restricted to monos or dungeons, go kill Majasa
each of her phases is a separate boss kill, and you can back out of the room and go right back in for quick boss kills
What is the most efficient use of lenses?
whichever ones that help you target what you want
and are lenses only used for which specific one of the 4 i put them in or do all lenses count across the board
only the scopes you put them into
thank you!
Rhyme, wealth, regional
are prophecy rewards effected by what corruption tier you're doing at all or the bonus you have from nodes?
No
thanks
Can prophecies fail? I just got the popup for prophecy fulfilled but nothing dropped. Was supposed to be a unique armour piece but nothing's here
they cant no
you sure it was unique chests and not a different one that your filter filtered out?
yeah it was a 8-time redoable unique armour for boss kills, that was the last proc of it
maybe your loot filter ?
I checked just in case but there were only blues and yellows
weird
I'm pretty sure this has happened before too, but I was too caught up to check then. I'll keep an eye out in the future I guess, thanks yall
i would put in a report
ah right, thanks, I'll do that
that way if it is happening and we just haven't been noticing it can be fixed
Just to chip in - never had a prophecy fail and never heard of anyone experiencing that. Could just be a bug.
Prophecy rewards internally roll as non-unique/set items of the reward item type and are upgraded to be the appropriate rarity. If the upgrade fails for whatever reason, the non-unique item drops instead. "Unique Armour (X Weaver's Will)" can drop rare/exalted helmets and body armours since there are no weaver's will uniques in those item slots. You can check the items that did drop to see if any have a CoF faction requirement. 8 Weaver's Will rewards would have a Rank 2 requirement (https://imgur.com/UEfQp1x). 16 Weaver's Will rewards will have a Rank 6 requirement (https://imgur.com/lWIJnkp). Some prophecies will not drop class restricted items that you are ineligible for. Acolytes will get rare/exalted bows instead of unique bows from "Unique Bow" (https://imgur.com/rBbeEQh), "Unique Ranged Weapon (1 Legendary Potential)" (https://imgur.com/ZNS6wzM), but can actually get unique bows from "Unique Ranged Weapon" (https://imgur.com/7xvl65n). Non-mages will get a random idol instead of the reward from "Unique Idol" if it doesn't roll Singularity (https://imgur.com/TkZ6y21).
So if you're missing drops, smash your keybind to view all loot and check to see if any rares or exalted items have a faction requirement.
i don't think cof applies to rune of ascendance items
none of my stuff us procing even 1lp
uniques from runes of ascendance have a lower chance to have LP compared to natural drops and prophecy rewards
the further along this game gets the more MG will look appealing
what a bummer
makes sense though
Is it better the lens "twice many uses" or "double reward"?
both
Tier list, but also google doc and science ^^
https://www.youtube.com/watch?v=4bDfL4Ytg1A
i think the lenses are a big bait and should be universal
if they only account towards the prophecies , whats the damn point
so if i take a sword prophecy of exalts , ill get more from the lens with 1h sowrds , but not globally
so instead of 6 i get 8 drops woah gamechanger ...
but only on THAT prophecy , not towards wpns at all in general
sticking with body armor / helms , boots , gloves unioque prophecies it is
unless im really dumb and missing something to exploit it towards my gain
(im not rank9 yet just almost btw)
huh? The only prophecy that gives you more items is the two regional ones. The one that give you double the number of items, and the one that doubles the amount of times it works for.
The Sword and unique ones are just to be able to pick the correct prophecy without rerolling too much on the actual telescope
ofc, do u want cof to be even more op, why would lenses affct everything??
lenses are really only for selecting prophecies, thats their whole point...to make prophecy rerolling more easy
CoF isn't OP at all?
MG allows you to minmax way better
it is, if you played beta u know that COF is op af
i played game 5 years without any factions or trade
and ccompared to that cof is busted af
MG obviously way stronger and will always be as it should
Did you play MG at all? Its wayy better for endgame gear
did i ever say cof is better than mg? read what i said lmfao
If you say that something is OP, it means that it is better than its equivalent
In this case Mg
It cannot be OP without something other to compare to
no if its op it means that it gives you a tons of advanatges in game and makes your gearing easier
it has nothing to do with comparison
thats your own perseption of words 🤷♀️
not sure why u even brought it all up, if u played beta u know how busted cof is compared to what we had before
Yeah, Misha is definitely correct here... The game was pretty well-balanced when we had no factions at all. If you really need to compare it to anything, that's what you're comparing to, no factions.
yep both cof and mg made powercreep absolutely ridicolous
Well balanced in terms of drops, that is lol
yeah, people are now expecting LP on everything now, T7 exalts in every slot or LP slam, it's wild
getting LL gear took you like MONTHS, now its 2 clicks on mg or couple weeks on cof
I spend 3kk favor for exalted tier 7 mana throw reduction and got nothing, Im almost 100
feel sadman
I have 30 T6s it just doesnt cut it enough
what are u playing? traps
Traps now Im going for 400+ corrupt its getting harder since I have so many mana affixes instead of defensive ones
because mana cost reduction calculations works as following
(base- all flat reductions) times (all multipliers/frequency), so unless you cover all base cost to 0 the difference between t5 and t3 basically nothing
cause traps have both mana efficency and reduction % cost
Its basically summoning more traps and flasks indefinetely so even shaving 1-2 mana means 20 less mana per cast or so
which makes the difference of going oom or not midway
ya thats my point that going from t4 to t5 will reduce it by 1 if youa re lucky or by 0 if not due to having reduced cost and mana efficiency mods on trap tree, but maybe itll help
Gotcha, it has to drop first to see if it works
i went t3 -cost +t7 mana regen on my jelkor trap
but with flask i think u need t4's iirc to make acid flask cost 0 mana
I didnt also when I take 5/5 alchemical profiency its still 2 mana
I cant take a damn break lol
Im playing jhelklor with acid
Super random but I did make a calculator tool for mana cost visualization with the formulas Misha mentioned, this might be helpful;
See frost claw Calc sheet
Just replace the FC base mana cost with yours
Thanks alot ill look at it
The HP build isn't bad too farm on cof. Probably won't get perfect gear but you can get over 1k pretty fast.
The only boss loot you need all drops from the same boss so that's nice.
it took me less than a week to get better LL gear in cof than i had in beta, which took like 2 months of farming Lp and bases lol
If the prophecy says soulfire bastion tier 2 and I do a tier 3, will it count?
yes
yep people are clueless, saying COF is bad, measuring eveything by MG standarts, both factions are absurd
the only comparison if there needed one is faction vs no faction simple as that
they built the game around 2 factions. they will have to tune cof for next season. not putting in boss proph was a pretty big miss.
95% of players are 1.0. old versions dont really matter. they can make a few changes and it will be very nice
well, more like, released the game with 2 factions
most of the newer players won't know or care about the time before factions
so the time period of "before 1.0" is kinda irrevelant
unless they do something drastic like turn off factions
i wouldnt say its irrelivant, its just funny looking at new players perspective on the game that got completely screwed by lack of balancing that ehg done for the game release
for example u mentioned buffing boss drops, what boss drops you struggling to obtain? are u expecting to get 2-3lp twisted heart reliably? cause getting 1lp is easy and people get tons of those on cof
they just add boss drop proph and it will be huge
hard disagree
but for what purpose, what boss drops do u stuggle to get?
it's pitched to everyone as a target farm faction but you get 1 single perk on boss drops
the power on those boss drops is insane, and then adding lp makes them even more insane
how would that not be a huge buff?
there is double lp chance that applies to boss drops and that already is a huge buff what are u talkign aboit
boss drops are already target farmable by design
whats the point of having two seperate factions if you buff everything in each faction to macth the power of the other?
it needs to be much higher to cut the hours down
You want to play your game less?
it's a gear grinding game?
id like to see them put a survey up on this topic
it's a giant hole in "target farm" faction
what have you not been able to targe farm?
what more do u want???
boss proph... only typed it like 3 times in the last 5mins
so u want already target farmable things to be even more targeted? u can already reliable get 1lp boss drops on cof, excpet fot omnis and rav void
u just complain that it takes more time than u want
yeah if u want 2 factions that take similar amounts of time to get geared it would need that
if you want something faster you go MG?
thats kinda the point
why is that a problem?
nobody claimed or wanted that
i personally want both factions to have similar time investments
i did and have several times
then whats the point?
thats just not gonna happen and devs dont even aim for it
in that case you just have no factions and class targeted loot, no thanks
even with boss proph it would probably still be behind mg
im talking abt what devs said, players wishes are irrelivant in that aspect
they arent aiming to balance MP vs ssf which cof vs mg is basically, because its just unrealistic
all they ever said is that they want COF to feel good to play and provide considerable amount of power, which they definetly succeded in
maybe they will do a survey one of these days to see
when you play trade, you are playing to that faction to lessen your time spent and have everything available pretty quick
there is not a lot of chase
Do prophecies still work for uniques that only drop from bosses, if im farming last steps of the living and i take unique boots on boss death would it increase the chances of steps dropping or just giving me other boots more often than not?
also its heavily depends on the build if your build is like 1-2 lp items and all other exalteds than MG and COF are very close
People don't play cof just to make the game take more time
Finding and crafting your own gear can just feel more rewarding than trade.
You can cater to those players pretty easily without forcing them to grind 1000x as much
but if your build is like 6 legendaries then COF obviously falls off
only the perk making lp rates 2x does anything for boss drops
Ah ok
this is the bigger point in all of this discussion to be honest, If you expecting to be able to make an crazy unq driven build with multiple lp on each of them you have chosen the wrong faction
exactly and those builds are honestly like 10% of all builds at most
that should be MORE possible with CoF, not Less…
Honestly once EHG nerfs/buffs balance across classes I expect these two factions to be a lot closer even in their current state
not everyone enjoys putting in 10x the work of their friends on mg
this
why?
its simple math there are way more uniques in MG than cof
they give us boss proph its probably down to only 3x the work
u realize that double lp chance means nothing compared to 1000000 people farming uniques for u
I know, but the faction focused on getting more/better loot should be better off than that of “I have money”
so whats your issue with the change then....
if it does nothing why not make it a lot better for cof
the it's supposed to be weak is a weak argument to me lol
or it's better than no faction!!!
i think thats a really screwed perception, cof isnt a faction focused on getting more/better loot, its a pity system for ssf players
the issue is, it needs to NOT be that
mg is a faction that is focused on getting better items
It doesn't need to be a pity system
They can make robust target farming systems for cof
they might as well not even mention faction systems or let you pick if it's a pity system for ssf
i dont thave an issue with buffing cof, what i cant understand is whats your issue with current COF, cause getting 1lp boss drops is relatively easy now if you play for more than 1 month, and from what i saw all u want to do is decrease that time to like couple of weeks
u sound pretty hardline against changes to it
cof would have way more quality of life with a few adjustments and it's in no way passing mg
Yeah I'm not sure what the issue is there
QoL updates would be like... making prophecies less annoying to manage. Search bars, better icons in the inventory, etc. I'm always totally supporting that kind of thing. Both factions could get nerfed in power for all I care tbh, game doesn't have enough content yet to support the level of gearing power they give.
but they already do? u can target farm uniques, target farm exalteds, bosses are already target farmable and u have double lp chances, which shortens the farm twice. The current system is already solid, from my experience the only improvements u really need is better QOL on prophecy selection, how is it not robus target farming system already?
People are so concerned with getting like 2+ LP... but like, for what? Whole game can be slapped pretty easily with 0 LP
yep imo it feels like people just have unrealistic expectations due to mg and powercreep in the game
and no unique
and yellow gear
lol
Yeah true, and people who weren't around before LP was introduced I guess just see that 4 LP is best, and so they go for that
It's better than most games where ssf is just a hard mode
There is a lot of space for more systems, people just want to make builds in a timely manner, and some of them would prefer not to deal with trade
and they think that's normal
i def had expectations like r1 could double boss loot and if a blessing said you get 70% more axes you could get the axe to drop more off a boss. it's pretty disapointing to find that almost every bonus out there doesn't do anything on bosses
Acting like people want easy 4lp might feel good to joke about, but it's not what people are asking for
Yeah, would be nice if those blessings worked on boss drops - they might eventually, I definitely remember devs seemed like they kinda wanted to do it
Yeah this is the kind of stuff I'm hoping for
i see that point but imo u already can get a very solid char if u play a lot for 2 weeks or casually for 4 weeks, like i literally have friends who decked out COF char in couple weeks, just dont set your expectations to full inventory of 2-3lp items and its doable, and with 1-2lp items+t7 exalteds any build can reach 90% power in the game, the last 10% is minmaxing that can be done in mg nobody needs that
even all the proph that are on bosses. u see those in screenshots and you think oh you can make boss drops better lol
that's almost a daily question here
That's not really even the same discussion.
I'm talking about stuff like what bRoss said
100% perfect characters is... Like not even part of this discussion lol
well i was mainly pointing out that u can reach almost full power ina timely matter
It's just that making profs and other mechanics impact loot in more interesting ways is fun
it really doesnt take a lot to get t7+1lp ineventory in cof
any "rare" lp lvl build isn't going to be in a timely manner
Making builds, finding useful loot
That's fun
The exact gear and how close to perfect it is isn't as important as feeling like you played smart and made progress on your character
im farming one of the easiest cof builds thats strong and it's pretty slow
my first build might of been one of the worst possible to farm on cof. warpath vk
argentus and shade farming lol
argentus is just bad, why would u go for it
u should be able to get 2lp titan heart, i have several of those and i mainly play MG, only 1 char COF
and also maw isnt a bis weapon by a long shot
3lp dreamthorn is bis now, which is also easily reachable on cof
warpath is like D tier so i switched off that pretty fast
the only reason maxroll build has agentus and maw is because they want max speed from flat dmg on maw+darkstride boots and haste on body armor, defense/damage wise that build is awful
and there are several much easier to get setups on warpath that are way stronger
it's "very rare" on letools. rare is barely attainable. either way all the warpath builds were made irrelevant once people started posting hh builds
Could any kind soul on eu west portal me to the observatory for circle of fortune?
i keep all my lp2+ and i have 3 lp1 dreamthorns atm
its 0.29% drop chance and its a common drop, just spam unique swords prophecies, should be much easier than going 2lp maw
and getting 2lp dreamthorn is super easy
its 5%
and itll be much better than 1lp maw
does that sword let u block with no shield?
u def can't wear a shield anymore
the void pen is huge im guessing that's the only thing making it better
yes slam t7 attack speed+t5 flat void and itll be doing already more dmg than 2lp maw, the main issue is that maw has very low base speed 0.98 while sword has 1.1 and u also do not need flat crit on sword since u get 10% base from warpath passive, which allows u to slam t7 attack speed, which literally almost doubles your dmg since speed is such rare modifier
i did calculation besfore 1.0 and 2lp dreamthorn was around 25% more dmg that 2lp maw with bis setup
and also sultron steps is a huge boost that maxroll planner doesnt use, 100% crit multi is a lot
do u have a link to this plan? someone was asking about warpath earlier who wont swap off it
https://www.lastepochtools.com/planner/QWVz1j0A smth like that, but its an old planner that can be improved by adding titan heart and more block etc
Release / 1.0.4
Sentinel (30) / Void Knight (61) / Forge Guard (4) / Paladin (18)
▸ Health: 3,297, Regen: 32/s
▸ Mana: 111, Regen: 8/s
▸ Ward Retention: 44%, Regen: 0/s
▸ Attributes: 24 Str / 1 Dex / 1 Int / 5 Att / 18 Vit
▸ Resistances: 115% / 125% / 120% / 83% / 131% / 91% / 88%
▸ EHP: 10,128 / 10,128 / 10,128 / 15,464 / 10,128 / 10,128 / 10,128
▸ Endurance: 61%, Threshold: 659
▸ Armor Mitigation: 64% (5,001)
▸ Block Chance: 32%, Mitigation 48% (1,842)
▸ Void, Physical / Spell, Melee
▸ Warpath
• Warpath (22)
• Sigils Of Hope (20)
• Anomaly (22)
• Volatile Reversal (20)
• Lunge (20)
u can actually make 1h+shield block work too with comparable damage since eye of reen can get up to +700-1000% crit multi with density and around 500% on bosses, but that build isnt COF for sure
is it normal to just never find anything with 3LP on it and MAYBE 10% of the time find 2LP???
Yeah, pretty much. Depends on specific item though.
Wait… is there a quick view for stash?
What do you mean? Like there's that sidebar you can pop out that has its own search bar
It's one of those buttons on the top-right
To have a decent chance at lp3 it needs a higher drop rate and rare LP lvl to target with proph. Boss drops just sol
If I can get a data dump I was planning on making a list of how much favor each unique costs by LP.
if u really want to find smth with 3lp, go to lightless arbor, you can get 3lp peak within a day of farming
but jokes aside its normal, u should get plenty of 3lp trash items occasionally tho
We need the table of loot like you have 10% for having death rattle with amulet unique. Then, you apply the % of LP. I prefer a geometric law than the average. So, i have make it with my amulet prophecies loot.
If you use the existing rune of ascendance simulator, you can pretty much nail down exact chances for everything
I don’t have the same drop with 150 amulets.
And yes, 150 is maybe not enought.
But, this is 9,5 with runs (i have put 0 to set objet). And i have 13,5 with my drop.
Correct, it's nowhere close to enough
that's why the sim lets you run hundreds of thousands per click
also you may need to account for some things - like if the proph says "unique amulet", then you need to disqualify all the set amulets in the sim's output and calculate the % on your own
Ok with 149 objets, this is between 8 et 19%.
You have ruin my moral… 8,5 <<13,5…
Does the prophecy drop set items, though? I can't remember - would be a bit higher than 8.6% if set items are taken out
I've not seen anything saying what the LP nerf rates are. They are very significant. I think spending favor on runes is a bad investment. Not too mention how annoying all the inv management is.
That calc only tells you if you will get the item not how many tries for the desired lp
It also doesn't state their method of rolling. Maybe people cracked this in offline but I've also not seen anything listing the std dv
Since r10 doesn't double runes. With the rune it's a similar price per unique as proph. Assuming you need multiple to slam your stat
It is a faster source to get 1 of an item but considering all the negatives it's not worth it.
I'm not suggesting you use runes of ascendance to farm for uniques, but the drop rate distribution is the same
LP rates at level 100 for 0c are known - most are readily available on LE Tools, the others do have numbers, but they are super tiny so Dammitt opted not to include them
so it all comes down to combining favor cost per drop, chance that the drop is the item you want, and chance that that item will have at least as much LP as you want
So, long story short, I'm saying the data is out there for you to make that list you mentioned
Yes, this is like 9,75%.
the runes lp nerf was just something the devs said i believe. there isn't any % listed anywhere.
id guess i get 50/50 lp 0 and 1 jelkhors and thats a pretty low lp lvl. so they must have taken an axe to it considering cof is 2x lp bonus
i know its out there. i need to find it in one file tho. it would be pretty useful to have
Yeah, I don't know if anyone knows the LP rate reduction for rune of ascendance. Doesn't matter though if you're just going for prophecies.
It's practically already to that point, just gotta do some copy paste
once it's all in one file, that's all of the work done
is there a site with everything in 1 big table?
Kinda, when you do the sim in TunkLab it shows all the items in that category in one table
yeah i thought about that. im guessing it's all rounded though. on the item page they dont show drop rates
not sure what reroll chance is. it's not matching up with the drop rates
the %s are rounded, but it includes the raw numbers as well
reroll chance is the random weighting system, theoretical 100% reroll chance item just cannot drop at all, 0% is as common as possible
you could technically calculate exact drop rates based on the reroll chances, but it's a PITA and computers are great at slapping numbers, so the simulator works really well for that
So is it going to take an entire cycle to find anything with 2-3 LP on it that i need being CoF? I aure hope its not the norm
pretty sure devs said its 50% less at least it was like that in 0.9
maybe they changed it?
That really depends on the item and it potential level, but it taking alot of time to farm 3lp items, sounds balanced to me. Just because MG can get all their stuff for gold doesn't mean much to me.
if people even mention buffing it like 10 mg players will type that cof is way stronger than it should be
depends on the item, if u want things like 2lp twisted then yes, if we are talking abt normal uniques then nope only couple weeks
honestly, there's no good reason for CoF to not have increased LP levels rewards and drop rates from bosses
I'm already considering starting an easy farming character just to access the MG on behalf of my CoF chars
even doubling LP+ drop rates won't lead to anything noticeably crazy
LP4 drop rates on the most desired gear is something like 0.0001% chance
you aren't going to notice that being 0.0002%
it all depends on what devs want, but doubt they want u to shower in 2-3lp rare uniques on cof, they have a weird obsession with dopamine hit from insane rare frops
that's my point, though - there is no shower
one of the reasons we have items with drops chance like 10^{-32}
even 10x drop rates won't be a shower
it means instead of a screen-full of items being 0~2LP, with an average of 0.5LP
we'd see those items have an average of 1.3 or so
which is very reasonable
the whole reason to play CoF is for the dopamine hit that comes with seeing the good stuff drop
it's extremely disappointing to see a screen-full of items all be worthless
and MG has magnitudes more players finding gear in parallel
and posting everything
well currently its tested that LP mechanic is bugged, since initial idea of getting cof items with lp was farming high corruption to get big bonus of lp chance then double it with rank bonus of cof, currently seems like corruption does not buff cof prophecies rewards so all cof is kinds f'd
there's nothing equitable between what you can find via MG versus what's likely to drop for you alone in CoF
with the way things are currently
im lvl 100. rank 10 COF for a while now.. and have found 1 unique i need with 2LP on it, the rest are still 1 LP
I definitely agree that CoF rewards ought to apply to every single item that can drop in every situation
I hit CoF 9 last night
the reward is hot garbage
the only reason to bother is for that 3rd lense slot
the biggest reason why I went CoF instead of MG is that I really don't want to play Auction House Simulator : Last Epoch Edition
got enough of that in Diablo 3
it's the opposite of fun, for me
I mean maybe the person who tested is wrong but his test sample was 1 million favor of only unique ring prophecies, thats a huge sample size
I love lootsplosions, but with drop rates the way they are, even the Lightless Arbor vault seems like a waste of gold
So i think its just cof is bugged in general so u get way less lp items than u should
nah, I'm very inclined to believe CoF boosts aren't scaling with corruption
also, I don't think any of the CoF boosts should be restricted to prophecy rewards at all
¯_(ツ)_/¯
every game has bugs, and Last Epoch is genuinely an indie team
and with the state of 1.0 release being as good as it has been fun for me, I'm very willing to give them time to fix things
especially since they communicate well and are working hard to release bugfixes
god I wish Diablo4 released with the systems in Last Epoch
ah damn they dont show the gifs
Last Epoch with Blizzard's art department would be amazing
they should add dlss
I'm not a big fan of east Asian style art (looking at the cosmetics)
I don't know if Unity supports DLSS
ah, it does, but likely not in the version EHG is using
tell em to switch to a different engine 😂
yeah no, that's a very stupid response
even moving from one LTS version to another year LTS entirely is a potentially huge amount of work
i know that, it's a joke, they would need a ton of time to switch
it's possible tho, seen it already
tbf that's not my problem
now I understand your username
sweet, and I kinda get the vibe from you that you love to keep revising people all the time
it's fine, just chill a bit mate
nope, I just prefer it when people communicate accurately
what you prefer is what you prefer
and not share misinformation
where's the misinformation?
this is the internet, it's everywhere
sweet
what even is the point of this circle of fortune? the rewards sucks, the drops suck even more, i see no poin in it? the concept is cool, but needs rework!
yes it does
I created a detonating arrow rogue for farming, but now I'm going to start a runemaster specifically for MG trading
You need to watch some youtube from Raxx if you think CoF is worthless.
The point is that u can get to 90% of power of almost any build in the game without needing to trade
Brother it’s just solo self found with a twist
Solo self found is a game mode in every ARPG except like Diablo. This game just took the playstyle and buffed it to the moon with COF and made it more interactive
It’s not for everybody though for sure
It’s for people who like seeing shinny drops like me
Well u do, you have whole screen of orange beam loot explosions
all of it 0~1LP, with two or three 2LP for for item level 15 gear
I really wish there was some way of getting gold quickly with CoF
the most I've ever had was 3.5mil, and I spent nearly 3mil at a Lightless Arbor vault
Ive never seen over 400k. Always spend it at arbor or on stash tabs lol
I wish the loot filter had a gold value filter option
I want to pick up and sell anything over 200g because I am now poor
took me around 21 lp1 twisted heart drops before I got an lp2 twisted heart. I'm all for the grind, but CoF is really underwhelming for boss and dungeon uniques
Im rank 10, been lvl 100 for a while and i very rarely find LP3 uniques. And just rarely find LP2
CoF tier 9 should be replaced with "Every shrine is a gold shrine as well as what it generates as"
.. I had a prophecy for double ring drops from a boss kill
but I'm not seeing double amount of rings...
that is really disappointing
unless the number listed to drop already included the doubling, which I suppose makes sense in hindsight
sigh I really wanted to see 28 rings drop at once...
There are two Unique Ring prophecies. The base rewards (no doubling lenses) are "Unique Ring x3" and "Unique Ring x7". Use a double rewards lens and they become "Unique Ring x6" and "Unique Ring x14". CoF's rank 10 reward duplicates prophecy rewards. So "Unique Ring x14" would give you 28 rings on a single event.
Duplicate rings have a fixed vendor sell price of 500g while the original reward rings (except Arboreal Circuit) vendor for more.
uh, all unique rings vendor for 500 for me
in fact, all uniques and sets vendor for 500 regardless of roll
oh, apparently its a visual bug (https://imgur.com/a/FrdithX) until you reload the stash/character inventories by logging out then back in.
poop... I don't suppose anybody would be willing to taxi me to the temple of lagon waypoint?
I can pay 5 gold for the Uber
Still need the waypoint?
yes, people in-game chat are absolute morons
im there, IGN Terse01
awesome, thanks
I invited you to a party
aw, you left before I could figure out how to give you some gold
I wanted to send you 10 gold, and say "Now don't spend it all at once"
when you play with other people in the party, enemies get tougher, but do the drop rates improve as well?
sure would be nice if EHG gave people a reason to play together
it's not double it's 1.7 multi not 2
reason is to have fun with friends
Does prophecies drop boss items?
No
if only
Getting kinda bored finding never ending 1LP uniques
I spam farm t4 soulfire bastion and have 50+ 1LP rings off the boss...
farm more @lucid pawn
Hello mates is anyone know if … of the mountain items (helmet, chest and boots) have chance to drop from unique prophecy? Or only drops from dungeon?
Solo self found might not be the play for you
In poe im all about trade. In this game i knew the trading was going to be borked so i went the ssf route. Im still enjoying it still just oceans of 1LP
the problem is bosses aren't effecting by our increased lp node
To be fair ashes of mortality has about a 1/50 rate of hitting lp2
So if you have around 50 rings you’re not actually that dry on the drop rate
I like it personally, solo self found is already made to be sooooo incredibly easy by COF
Gotta have some real grinds in there
If you were at 150 ashes without an lp2 then I think you could definitely complain though
there is a difference between rare and not obtainable esp with how inflated corruption is this season due to how broken ward is i'm farming at near 2k corr and have seen 1 lp2 boss drop for my build with 400 hours this season.
thats cause corruption barely does anything, its a myth that u really get way more items on higher corruption, people tested and difference between 300 and 2000 is laughable
u just get way more favor and raw gold but thats abt it
also all boss drops literally have a cap on drop chance that u reach after around 400 cor
source?
devs said that like years ago it was like that in beta and afaik hasnt changed yet
yet another reason our lp node not effecting bosses is silly mg and cof shouldn't have = chance at boss drops
but im not sure abt 400% cause the only number i remember was for ravenous void and on that u cap out with unique blessing+400% rarity
where to spend gold on CoF?
lightless arbor
u can easily get exalted helmets there, other types of items are a bit harder
higher lightless tier, higher exalted tier helmets?
CoF need a complete changes,
we want a system that let us set a affix then generate a mission, after mission finished let us choose keep the affix or earn a item with the affix.
what mono is best for giant scorp spawns
not sure i dont do any low tier dungeons
MG let them paid for the items that they want
CoF need change to complete the mission that get the items what they want, not just rng item with higher drop rate
I am keep farming and never get what I want in CoF. Give u loot burst and the items not for your builds, it is not fun
I hate trade, CoF cant give me what i want, the only option for me is stop playing
disagree cof having rng is fine that's the point of it.
Darktide is good example that ruin by RNG
the RNG Scope too big
At least give us a affix or the unique what we want the stat range can rng
is it better to pick the prophecies that say unique instead of the one that say (1LP potential) because unique can be more than LP1?
the 1 lp ones are really bad to grab
thank you
Ive given up on wheel of torment. Yeh i can use a crap rolled one with 1 LP but it really feels like an entire cycle would go by farming nothing but 2h staff prophecies and i wouldnt get a decent one
What's the quickest way to get rank 10? Currently at rank 8
From my understanding, the fastest way is to keep spending your renown and killing mobs.
and the higher corruption you do = more exp = more reputation
Do the enemy types depend on the Monolith? For example I have to kill Giant Scorpions and I've been running Blood, Frost and Death for a couple of hours and still haven't completed it. Without additional requirements like corruption etc. of course
i spent around 400k favor before seeing a 3LP jelkhor's. For a Wheel, it'll probably cost more than my house.
best wheel i have is a +3 all skills, 1LP but only 31% necro pen. rolled 298% spell dmg on it. still feel robbed
playing CoF is learning acceptance
one day we will all die
i will use this 10 cast speed, 10 strength, 12% health twisted heart PepeHang
rolls the trash stat on it
i... will use it.
THIS. 100%
on point 😂
Idk.. they should be a little more generous with LP after 100 attempts... its weird fsrming the same loot ober and over, getting the loot and tossing it...
Nah i'm fine with it. If people want easy gearing they should just go MG instead.
LP is completely unneeded in end game builds, too, so it's no big deal yet
It all depends on if you're like "OMG if ican't get this 3LP on this thing with a +4 skill i'll never reach 1000c" or something 😄
so what is CoF supposed to be if MG is the obviously superior choice?
it feels tokenary if that’s the view
CoF is supposed to be the alternative. EHG took a poll and found out the playerbase was almost 50/50 split between "we want a market" and "a market would ruin my enjoyment of this game because I could just buy everything instead of farming it".
CoF is there for people who want the solo self-found playstyle without feeling like doing so locks them out of being able to compete on leaderboards or clear higher-end content.
except, supposedly, it does based on how people say that MG is clearly superior on gearing, and thus will have a clear advantage on the leaderboards, pushing out CoF, who naturally has lesser gear.
<@&1082357055484071997>
It's not about competing on leaderboards, it's just about enjoying the game without it being on hard mode just because you don't want to trade
In order to pull that off, CoF needs some major improvements to even compare to MG, otherwise it still is “hard mode” by comparison
comparatively between the two, it is imbalanced, that’s my point
if they were going to attempt to cater to both, then both options should be balanced between one another, or they’re merely catering to the 50% mg crowd and just tossing a paltry token to the other 50%
people say this after they've played many years.. if you ask a group of people who just added the game at 1.0, I dunno if you'd get the same answer.. most boards discuss the issues..
It always will be, you just can't balance them in the way people want. Each has pros and cons.
Very true, it's generally people who have only been playing since release. I think they'll mostly learn eventually, though, just some growing pains.
@livid sprucelol nice pfp That's a dangerous goat
Before trading we had no bots and gold farmers.
I hope one day people will stop trying to compare COF to MG it was mainly made only for SSF people and people who dislike the trade, idk where the misconseption that its an equal alternative to MG came from
or that is should/can be one, when its impossible unless COF be like: all items drop with 2-3lp minimum and t7 exalted
also people always compare TOP end of MG with COF, which is so silly, like look at avarage mg andy running in 1-2 lp items at best....not to a tryahrd that has maxed out 3-4lp items
like just stop and think for a second 
Most of them cry but can’t buy the item that is « impossible » to have for a CoF player and this is really worst for MG player.
basically, we have COF andies crying that they cant get gg items and then same people cry that they dont have money to afford same Gg items in MG...
silly question - if I have a prophecy that's lightless arbor T3, does that mean it'll only pop on T3? Or T3 and above?
I'd like to know this too
T3 and above afaik
In my opinion a 1/50 drop rate is completely fine when you can do like 5-8 runs an hour.
But I’m also an OSRS player and I play an Ironman so I’m way more okay with grinds like that than the average gamer is 🤣
To me that’s super casual as far as drop rates go
Maybe one day you won't gaslight people in the cof channel.
Not even gaslighting when it’s true. A lot of people don’t realize they’re not a comparable thing, COF is solo self found and MG is trade. Go play SSF in any other ARPG and see how insanely grindy it is compared to last epoch. SSF players are spoiled here and the game mode is now incredibly easy and way less grindy here
well there is one thing to ask for COF buffs and another is asking for factions to be equal
1st one is feedback, second one is being delusional
Agree
I get it though, lots of people new to the genre here. So I get why they think the way they do
It’s just not gunna happen
It’s really EHG’s fault people think that way though, the way the factions are setup in game it’s understandable for a player new to the genre to expect them to be equal in terms of progression speed
ya tbh from my experience the only game that had easier SSF mode is d3,cause...well its d3 lmfao, other games have way more grindy solo progression
It's T3 and above, just confirmed
If they had a disclaimer that pops up when you go to select COF that explains what solo self found means and explains that your progression will be significantly slower since you have to obtain every drop yourself… I think you’d see way less of that thought process
true, just write it on faction selection
Or they keep a 2 faction system and buff it some to it's not a 10x grind
anyone running 250s right now?
10x grind to what? cof is same as mg if we are talking abt t6-7 exalts+0lp items, 2-3x more grinding if it comes to 1lp items 10x more grinding when it comes to 2-3lp items and 1000000000x more grindy when it comes to 4lp items
where are they gonna draw a line lol
Solo self found is already buffed to the moon in last epoch
like it really all about player expectations, if u want rare unique with 2-3lp then sure game will be not just 10x more grindy but 20-30 x tmes or more
Yeah people see literal 1/100,000 drop rate items on trade and think they should have that on solo self found
pretty much, EHG also to blame for that since it has almost infinite celling for gear
It’s always a design issue
after getting 3-4lp items u can aim for 3-4lp items with double exalted slams then for tripple exalt slam and so on
Game devs have to protect the player from themselves 100% of the time
Nothing they can really do about that at this point since a full overhaul isn’t gunna happen
People have voiced opinions about buffing it. You routinely just come and gaslight people.
But they can do better about educating the player on the choices they’re making between the two factions
It gets old
who said anything about buffs, we were talkign abt factions being equal
you are the one who started talking abt buffs
like read the original post
people are just constantly ignoring the scope of this issue - devs have always ignored balance past a certain corruption. They have to decide if they are actually catering to the crowd that wants every build to do 1000c or not.. in the past, they said they wouldn't, but popular demand changes things. Until then, complaining that CoF can't match MG for min/maxing high corruption is simply not a valid complaint, at that point someone is offering the suggestion the game should be balanced for 1000c, not that MG or CoF should be buffed (which is an incidental consquence of that but not the actual issue at hand)
the timeframe to get a char to competently do 300c has been reduced to a fraction of what it was in beta, to the point where one being better than the other hardly matters because you are reaching that threshold in days or even hours
facts, but also in general item design is as of a big issue as corruption, we do not have cap on LP at all in the game and then we have double-tripple exalted items
game would be much different if for example u can not get double t7 gear or tripple exalteds at all and t6+7 is max, and then each unique item had its own LP cap, so people would stop dreaming about having 2lp twisted and it caps out at 1lp
compared to beta, CoF infinitely increases double/triple exalt rates and MG infinitely increases the ability to get high LP - to someone who has a nuanced perspective on the game, these are both incredibly, egregiously powerful in their own right
like if all rare boss drops were capped at 1 lp and common at 2lp i bet cof players would complain way less
true but i'm not sure you can put the genie back in the bottle like that
one can only hope, imo its a big design flaw
but then again a lot of ehg devs are obsessed with super rare drops that make your hearbeat bump up
idk i dont see the apeal in that when u rekt whole game balance
I think it's just a base miscalculation, it is hard to balance rarity value and player experience
i have 6k hours in poe without a mirror
at the same time i wouldn't want anything in LE to be THAT rare that has tangible use to the player. i don't care that i'll never have a 4lp shattered chains or whatever, but that kind of appreciation for it was beaten into us in beta and the secret of how was lost
you see ppl post planners with no concept of what's realistic for high lp or not
so i think we can agree that balance+corruption/item design is what lead us to the current situation, oh well 1.1 surely will adress some of it COPIUM
for sure. i actually think it is possible they might get a handle on it
even if they wanted to be different for certain things they are going through the stress of the general public eye and eventually things will get streamlined the same way they were in PoE
there's at least the possiblity of using the combination of past lessons and outstanding solutions to improve things..
tbh reading this channel was fun and a lot of
when i made my COF char i never expected it to have more than 1-2lp items, and had no issues reaching that. i didnt pick a build that requires more than 2 uniques and both were easily obtainable, and cof made it super easy to gear, and then i see people complaining that they cant get 3lp LL items and planners with 5-6 legendaries as cof goal
i was insanely happy w/ cof performance coming from beta. I could basically guarantee myself 1lp for the core of my build within a day
on 90% of the builds i would say yes for sure
Oh wow I found it pretty easy to find 3lp on cof before lvl 95 is that not the norm?
depends on what kind of 3lp we are talking about lol
3lp exhang+last steps+shackles...no
3lp laddle sure
or smth like 3lp peak/grimuar
2lp LL setup is actually dead easy with cof
Got a really good build defining talons of valor at 3lp and anguish ring and peak helmet I believe that weren’t required for my build but made it work
yes those are all very easily obtainable with 3lp, maybe not before 95lvl but within couple of weeks
the only rare item among those is 3lp anguish
others u can get in 1-3 days
ya
that's the other side of the discussion, how meta your build is will dictacte the difference in experience between MG and CoF
my off meta VK build would be really painful in comparison but that's only because no ones made a video on the specific strat making it easy for me
really troublesome in the long run
like my off meta bd who was saving up for some reens when the HH/rive videos dropped and they shot from 1.5m to 50m for 2lp
on that topic i think 99% of players have just wrong perception of faction choice, imo u need to choose build first then u can easily access if u should play it on cof or MG and only then choose the faction
like with how game is some builds just not happening on cof
mg is babymode and cof is how its meant to be played
or at least only possible with 50% power reduction
gearing has gotten so easy i dont understand how anyone can still complain about either factions
you drown in purples in cof and you buy all your stuff to find more stuff to sell it to buy more stuff , done i find tradeing extremely exhausting so i went with cof and remained on legacy
Tbh with rmt and botters pumping money on mg you drown even more in purples now, you can spend like 50 mil a day on lightless arbor and get hundreds if not thousands of exalts
but on cof its very crazy too with rank 7+
at this point the ez life is a cof alt for easy mats and an mg alt to arbor gamble and craft to sell
basically what i do now
but then it's kinda misleading since you first pick your class/build and then after playing about 1-2 days for average player you have quest to pick your faction
thats the only thing im jealous of , i cant even do arbor at all on cof solo
if that's the direction playerbase takes we will see another cof nerf so mg is not 'expected' to do cof alt
that's how it is though, MG doesn't really have explicit access to mats and cof lets you farm hundreds in an hour or 2
nothing is worth anything and playing garbage man simulator gets old fast
and getting mats from arbor itself is opportunity cost
oh it is very misleading especially to new/casual players and widespread guides from maxroll etc, people pick a build that has like 5 legendaries then see shiny COF perks go for it and then cant get gear they want
people pick guids with really bad advice on transitioning the build to mono ready
outside of chaos scrolls , seal thingies
i mean you need to craft to slam
but mainly 2 affixes matter there
unless you slaim daily 10-20-30items which i find highly dubious
also devs stated that they don't want player to look at factions and think which one will be better but what the player prefers so it's already not doing a good job
they all matter up til a point, and if you have perfect slammed 2lp gear everywhere the question is why are you still playing the game, not whether you need mats or not lol. you need mats as long as you're playuing because the only goals are higher lp/better slams
so are we to expect another cof nerf like key gold one?
the way i see it neither faction should affect the other in the name of "balance" that either have to suffer from changes like keys price
yeah definitely at some point, not this cycle though
cries in agreement
i mean its not like i even need gold
yep its a consequence of devs doing bad job at balancing the game, they also said that we should sit on 300 corruption...which made no sense to community even 3 years ago
but lightless arbor is for me basically impossible to sustain
you could only possibly sustain arbor with mg
exactly and for that id need to grind up a new char and lvl the faction on legacy , lolno thanks
we have maybe like 5 players
source : trust me bro
lol i'm doing hardcore, don't talk to me about playerbase
i bought all of the good idols for my build after dying 3x at 70+
like... there aren't any left
because they get ported to sc when you die
given that even my suboptimal dive build with only like 2 good affixes per item could do it if I cared to push it now, that is not a good point unless it's dive's fault for being broken
yes, dive is broken as hell
strongest ability in the game on par with a few others
acolyte mage and rogue , play a different game to sentinel and prima its not even funny to compare any of em
no it has nothing to do with dive, every well made build can do 300 cor in full yellow items+0lp uniques
even melee!
but a good build doesn't need more than 1lp for 500+ imo
so basically I was fine only because dive is overtuned
i dare you to show me a druid in yellows doing 300 corr
i went to 250 in rare gear for sentinel rive to prove a point
well i said well made... lol
not something like ignite vengeance
and it cruised through empowered
if it involves a blue meter instead of your god given healthbar
you did NOT beat the game
the point being same gear quality wouldn't let me push up to 200 on not overtuned build
i love hateing on ward so much bros
its clearly so badly thought out and casters turn into demigods because of it
I just hope for 1.1 we get good balance changes with pinnacle bosses coming and all
i think u are underestimating not overtuned builds, really 300 cor is doable as long as u dont play some really weird build, sure it might struggle a little bit with some modifers/bosses but you shouldnt struggle in yellows. Yellow items with bis affixes on the right bases is A LOT of power
and why do i need to be low life for it to activate?
just give hp builds perma endurance enabled and remove the cap
then we will have much needed diversity
picking ll or turning life into ward will naturally disable endurance
to not make LL even more broken
but sadly we are not reading my patchnotes and this will never happen
yeah I know but I see no way to get that in cof since some bases are so rare not even considering rare affixes on them
i think in cof u dont even bother with yellows since u get so many exlated items almost instantly
so u get boosted by that
yes but still couldn't get even decent exalts for crafting
but that's my luck as always
hmm thats strange i didnt have issues, i used exalted with useless stats like 60% void res just because they have high forging potential
that allowed me to basically get bis t5 gear, with useless t6-7 affixes
in the end it all boils down to , play more
i just alt f4 for the rest of the day if i die to soup though
just use exalteds as crafting bases and u can get bis t5 affixes easily
so im not really makeing much progress after 300 hours on a single char
that being said i love cof
dont quite understand lenses to this day
so i quit bothering with em
i just spam my unique 4x-5 prophs ala 4k favor and ignore the rest
maybe I'm biased but when I tried to drop falconry bases I got almost no drops of that bases
also I would like to know what does selected rare base prophecies mean
are they leftovers from previous cof version or were we supposed to target specific bases but it's not working as intended
im very low IQ i just press buttons and loot falls on floor
and basically cof lenses are lala
now I'm just waiting for faction summary post from 1.0 data
to see how MG overperforms
with endless arbor abuse
and 3lp plastered on 10 hours played chars ?
(i hate new thing)
👨🦲
dont forget people having capped out gold and not being able to pick it up due to botters and rmtrs
😏
oh yeah i feel deeply for them
must be very painful
running around with billions
that makes cheat engine blush
Quick question, when I go to the constellation things at the telescopes and I spend fate on one of the nodes (or stars in the constellation) what happens? Nothing is showing up in prophecies even after spending fate on those nodes. Confused.
you be talkin bout dem lenses ?
you get the prophecy , you fulfill it , then upon completion reward drops
Ah. So there is no way to see which ones you purchased and are waiting to fulfill?
ofcourse
press Y
view prophs
sadly not in the game manual
and you can also cancel them
anytime
It says no prophecy’s and I just bought one. Hmm.
dont buy weavers will armor prophecy it doesnt work
otherwise not sure might be a new bug because spaghetti unity monkey code
Yea I’ll fill out a bug report I think. Pretty sure it’s just being buggy. I’ve spent the fate twice on prophecies and neither are showing up. Closed out of game and back in and still not there.
very weird ive no issues thus far with cof so cant relate
and have not in the past
I am to this game i am in CoF i was wondering can i change Factions to sell items i find? Will i Lose the Currency?
Nope items with the COF tag on the bottom right corner cannot be sold or traded
If you switch from CoF to MG,
- items you found while with CoF should have a warning on the tooltip indicating it's not tradeable,
- any item you have equipped that has a CoF Rank requirement will need to be replaced by an item with no faction requirement (You won't be able to leave the Bazaar if you have items equipped with CoF rank requirement),
- any favor you have with CoF is reset to 0,
- any active prophecies on the character are deleted, and
- your CoF reputation/rank is stored internally in case you decide to switch back to CoF from MG.
dang good to know
I'm MG from the start and currently in the process of switching to CoF even though I'm rank 10 with multiple characters geared with MG. I wouldn't recommend going MG unless you are willing to put yourself through a lot of clunky UIs, meta build research, filter updating and heavily rising prices.
pretty much but its heaven if u play any off meta things
CoF definitely has a clunky UI. Overlapping icons/stars when selecting a prophecy, even when validating the confirmation box is referencing the correct prophecy, can still result in the wrong prophecy being purchased. Each active prophecy has to be moused over instead of information being easily accessible via a list. There is no indication of which prophecy is progressed or completed.
also i hate that sometimes the choice is like between 4-5 prophecies only, it should be 8 minimum always imo
I just got a prophecy for a body armor with (16 Weavers Will).
Note: There is no body armor with weavers will.
I keep getting random weaver items with 16ww.
There are definitely some problems haha.
Incoming new lens, doubles the number of shown prophs per roll lol
tbh I'd be down for it, but then also we'd have 0 lens slots
3 x 12 unique gloves prophies costing a total of 24000 favour. 0 of the gloves were the ones i need
more lens slot as mtx
There is no prophecy that rewards "Unique Body Armour (16 Weaver's Will)". The prophecy rewards "Unique ARMOUR (16 Weaver's Will)". It drops WW belts, gloves, boots, and shield. Unfortunately, the loot system first rolls a random armour type then upgrades that to the Weaver unique. Since no helmet/body armour weaver uniques exist, the loot system simply drops the random item that failed to upgrade. You can check the item that dropped for its CoF rank requirement. The 16 Weaver's Will prophecy applies a rank 6 requirement on its rewards. The 8 Weaver's Will prophecy applies a rank 2 requirement on its rewards.
"Unique Idol" (applies rank 5) and "Unique Idol x2" (applies rank 4) prophecies can fail to convert random idols into the mage unique idols if you aren't a mage. "Unique Bow x2" (applies rank 5), "Unique Bow x4" (applies rank 6), "Unique Ranged Weapon" (applies rank 5), and "Unique Ranged Weapon (1 Legendary Potential)" (applies rank 10) can fail to convert bows into uniques if you aren't a rogue.
lol if mad because ravenous void didn't drop
Are the gloves drop eligible from prophecies? https://www.lastepochtools.com/checklist/uniques/random#:~:text=Gloves
the best fix for Ward would be having it not block DoT damage
thats...making it not viable, dot already the worst thing in the game be it against life or ward build
life builds die to dots even more than ward one's
but how are u going to play the game then? and then u need to delete all low life builds that they were working on for years
there are other ways to balance things
I was very surprised when I discovered on my first character that ward protected against all damage
they had previosuly system similar to what you said but more reasonable, where res and armor didnt apply to ward
but they removed it
that sounds like they should revert back to that
100% agreed
resistances and armor shouldn't apply to an ablative layer of protection on top of all that
yep in the past we had ward builds and resistance/armor life builds
2 separate stereotypes
sounds like there's plenty of room for that in the game
honestly im still buffeled by their decision to remove it
buffeled?
surprised
oh, baffled
it was a really novel system for arpgs, i think what happened is that they couldnt find a way to balance or decided its too much hassle
dont remember their reasoning but should be in archives of LE forums
well, hassle or not, they're back in the position of needing to address the imbalance
basically the only difference is that old system was NOT imbalanced, it just had a flow that if for example u played mage u couldnt go life+res u were forced to play ward
but we have pretty much same issue now
on top of ward overpowering life builds
oh right, it says armour and not body armour, maybe they could add a different symbol in that case, as in a mix of different armour types
they could add another defensive layer that protects mainly against dots, and doesn't swindle away with time like ward, i mean that could help a lot already.
(something different than armour applies % to dot dmg reduction)
we already have ways to reduce dot damage
ye i know that one with armour % to dot
another whole protection mechanic would be excessive
nah it wouldn't
yeah it would
at that point you're just diluting the affix pool and pushing out access to damage/power affixes on gear as people now need to fit in support for another protective layer
meh
it could be simply like 1 affix as in "immune to dot dmg for [1-7] sec after using [potion/movement skill]
like the cleansing one on belts, nobody really uses that on t7 just as t1 or t2 and seal it
yeah no, that's a terrible example
It’s so much worse now because even builds that wouldn’t typically be able to run ward are finding ways to run ward
i think it's at least a good starting point to something, just because you don't think it's a good idea doesn't mean it is a bad idea, also the other way around, i could be wrong, that's fine, but you sound so freaking passive aggressive mate
they could also introduce a unique idol to make you immune against dot dmg for a certain period or something like that, + a unknown downside, like idk lose 10% of your life every sec or so
just because you think it's a good idea doesn't mean it's not a bad idea
there are already ways to mitigate dot damage
having a whole new protective layer mechanic just for that is pointless
how much dot dmg red can you get realistically without changing your build to drastical? 50%?
they could add one simple option that everyone can use, if it is such a problem
it doesn't need to only focus on dot dmg obv, it can be like a reverse armour kind of thing. where the main part is dot dmg reduction and like 20% of that is elemental reduction
why not just make resistances partially apply to dot damage of that damage type, then
good idea
What about a completely new mechanic as in auras (e.g poe auras).
It would be hard to implement that exactly, without adding a new taskbar for more skills, but how about if you get some kind of new affix shards, like aura stones or something like that, and you can apply them onto your gear for some effects (resistances, more dmg) etc.
You could even think about balancing it out by replacing a implicit on it. Just an idea though
the crafting is to simple, no?
I don't want to worry about runewords, auras, additional layered properties
the crafting is great
in my eyes, what LE is critically lacking is reasons to play with other people
let parties have increased rarity find
i have the feeling it's completely no braining tbf, it's so freaking simple compared to poe (Played poe a good amount of time)
I played two months of PoE
it's a really great game, with nice economy and so on, crafting is really sweet too if you get into it, but tbf it is endgame content for sure
Regardless of any changes to mitigation mechanics on ward, they just need to reduce ward numbers anyway... the numbers it gets to literally break the display
aren't those bugs like as in 60k+ ward?
obviously they could change the display method, but that's just ssilly
it's not a bug to be able to reach that high though
Im sure the heubrus gloves can drop
ye i think on the higher end they should tweak some numbers
i mean i am fine with what, 1k to 6k ward? but after that i have the feeling it starts to get absurd
at the current state of the game, even mid ward is too high
you mean like 10k+ ?
yeah
ye agree
... is it just me, or is there less framedrop with the screen full of effects since today's update?
Just grinding up the corruption is a chore on busted builds
I'm watching my fps counter, and where before it'd drop to sub-20s when it got bad, today it's bottoming out at 50s
maybe you cleared your cache or something
once that's back in line, then massive changes to how defenses interact with ward may not be so important, but might still be nice as a changeup - currently it's just endurance as the primary difference
not manually
i am full for the idea of getting more defensive layers, some say it's too much, but I think it could be interesting,
i mean why not more, if there is a problem in diluting the affix pool introduce a option to maybe buy affixes from a merchant or so
E.g auras that reserve % of mana/health to boost resistances or dot resistances
there could be so many great combinations of these, the downside ofc is that the game gets more complex
the problem is that you're introducing complexity where there doesn't need to be any
I don't want LE to be PoE
the first thing people think about poe complexity is honestly only the skilltree, i am not really thinking about creating a whole tree every class has access too and make them pick whatever they want
just some more mechanics for endgame crafting for example would be great
or more endgame content, as of now, nobody really is doing dungeons except rushing sanctum.
god damnit, finally beat tier 4 titan, didn't get the chest piece
Hey, what do you think about:
« The four affixe of a set item is random like all the stuff. But, they are a new affect if you swear 2 or more set item. »
I'd rather see what EHG is going to implement
something along the lines of taking a complete set and slamming those items onto a unique in order to get set bonuses on the unique
interesting idea, could crank it up a notch tho
talk about luck - every shrine in this echo has been a gold shrine (4 so far)
wouldn't that be a bit boring?
the affixes on set items are locked, and nobody really uses them, why should people slam them onto their unique lp4 gear instead of a godlike exalted
because it's the set bonuses that should be interesting
they are sadly not, are you saying they should change the set bonuses? i would be for that idea
firstly, yes, set bonuses should absolutely be interesting, otherwise there's no point to having a set
i try t4 with my dogs**t flame reave spellblade later on haha
They did just add a new defensive layer btw, parry
I'm sure they will flesh that out soon
second - 5 gold shrines in this echo
I'm assuming it'll be a strength class equivalent to glancing blows
ye got a couple t7 parries on some weapons, never used it, feels useless
is it like a counter?
it's dodge, basically
lucky lucky
I really wish CoF got some sort of gold drop buff
I actually like the lightless arbor vault
uhm, like instead of blocking the damage and reducing it by a bit, you instead if "parry" you dodge the attack completely?
Yeah, parry negates all hit damage when it procs
still counts as a hit though, unlike dodge
would be great if it wasn't only on my weapons
yep, that's why I am assuming it'll be fleshed out since it's useless atm
last time i was there i hit the decline button until everything costed 100million, but ye i agree, it's way harder to get gold, i mean you could take the gold blessing but I rather take something more useful than that
🙏
If they don't turn parry into strength classes' version of glancing blows, I'll probably be disappointed
like how GB is locked almost entirely to rogue as an extra defensive layer just for them
heard you lilke shards
the only shards I normally look forward to involve washing my pants afterwards
ye they could make them a bit more universal, but i don't really looooove the idea of everyone having the same defensive layers as in everyone with ward for example
hybrid health hears us psss 🤫
you really misunderstood
Right, that's why I hope parry is a strength class thing, would be almost exclusive to sentinel and primalist. The dex class has glancing blows, and the int classes have ward.
Stupid prophecies bug out when I buy them and when I relog they are not there anymore -_-...
Should they bug? I'll guess probably not
oh well my thought was the only you look forward to are the rare ones like hh or ele pen, and if you get one you make a mess into your pants and need to wash them, but i guess i was wrong haha
if you say "sharding" out loud, it sounds an awful lot like "sharting"
apparently potty words aren't allowed
but adding parry to anything else than weapon and offhand doesn't make that much sense sadly, i mean you can't really parry with your boots
And a T7 +18% parry chance, isn't thaaaaat much, they would need to buff them to like 50% and even then i wouldn't take it as a prefix, an idea would be changing it to a suffix and doubling it to like 35-40%
ye if you write them your message doesn't get send
GB is largely from the passive tree
sentinel and primalist passives are pretty old mostly
especially sent (time for an update, and now they have a new mechanic that could fit nicely)
do you at least get your favor back?
or did you just switch between characters?
how much can you get from the tree alone max?
Kinda hard to answer, since a lot can come from the conversion passives. Then the rest is from dusk shrouds, which are from passives and skills and sometimes random gear
bit shjddy that we still get hit when we parry, (dot problem)
They could buff it a bit by changing it from "still count's as being hit" to "doesn't counting being hit"
nah, gotta count as being hit - the armor applying to DOT stuff being fleshed out more over the past few updates has already come a long way, and cleanses are still important
if you could get 75% (cap) from passives alone it could get interesting
if you don't need to constantly transform forth and back or channel or something like that
I wouldn't make armor affect dot damage
I'd make armor affect chance for dot application, though
I don't think they'll make it that easy to just have capped parry at all times for just passive points, it will definitely involve some gear investment or skill setup, just like GB does
ok guys hear me out, hear me out
what if
you are just dot immune after buying a cosmetic
pay to win baby
you're officially fired
ok we change it to, after I buy a cosmetic
and it's not just a 1 hour buff, it's permanent
ooookay, there's the framedrop I was expecting
nothing's been fixed, everyone carry on
usually the longer i play the laggier it gets
i don't think it's my ram, got enough of that
it's definitely a memory leak
when it comes to the eternity cache, for relics, it doesn't matter if the exalted is class-specific, right?
just needs to be the same base with four affixes
one handed axe into one handed axe
gloves into gloves
etc.
but note that it results in a class specific legendary from what i know, if it is a class specific exalted item
if you're slamming onto a class-specific unique, I'd expect the legendary to keep class-specific, yes
nah I meant if you slam class specific exalteds into a non class specific unique
if you do that the non class specific unique changes to a class specifc legendary unique
ok
the question is what happens if you have a class specific unique and try to slam a different class specific exalted into it
i guess it won't work at all or keep the uniques class
Yeah always got my favor back, but still annoying. Happened to me like 5-6 times so far, finally getting a good prophecy and when I buy it, it freezes then after the needed relog prophecies refresh. Nobody else experienced this?
mhm i only had problems with rerolling not working (fix, just close the prophecy window, or go back and forth between the cardinal points)
and sometimes it just straight up picks the wrong prophecy, because the hitboxes for the stars are all freaked up
you know, it really doesn't feel like I'm getting more rings and amulets from the "unique rewards" echos in Age of Winter
"Unique Item" echoes aren't echo exclusive rewards. It's just a random drop unique item. Age of Winter's exclusive rewards are the echoes that reward "Unique or Set Ring" or "Unique or Set Amulet".
are you sure? I asked that very question a couple days ago and got a different answer
yes. You can find "Unique Item" echoes in any timeline echo web. Each timeline has 1 or 2 exclusive rewards added to the pool of rewards that can be assigned to the echoes.
which means I'm wasting my time hunting those echos, then
I should focus on getting corruption
to fund more prophecies
yes.
okay, so what I'm doing right now is killing timeline boss x2 then shade of orobyss
is that the optimal path?
pretty much
at least I'm doing that right, then
after 500 cor u probably kill bosses 3-4x then shade
u just get way more stability so when u reach +14 shade u get 3 bars not 2
3 bars?
1bar=1 boss kill
oh okay
the one on the top
the gaze of orobyss
wish we could UN slam a unique. been 4 days of pure unique glove proph farming and havent come up with another 2LP heuberous gloves
it says they are a common drop... i beg to differ
The higher the corruption, the more stability you earn per echo. So you end up fighting the boss more frequently between shade kills. The game loop is pretty much that. Sometimes corruption gets too high and you have to lower it for some reason (clear times increase, difficulty is too much, etc). The stability cap is fixed at 2x the cost it takes to complete the boss echo objective ("2 bars").
gotcha
is it more time efficient to jump into as many echoes as possible?
sometimes clearing an echo can be fairly quick, othertimes it's not (enemy density)
Maehlin's Hubris - LPL 47 - 1LP chance ~28%, 2LP chance ~4.6%
also, it kind of sucks that corruption isn't across all timelines
only reason I've been staying beyond echo completion is if the echo has a monster group with bias toward rare monsters
it's a pretty common drop but with 2 LP on the rare side (cof makes it easier tho)
that makes a lot of sense
thankfully there is a corruption bonus to help you get to your highest corruption fast
it's not enough
https://lastepoch.tunklab.com/bestiary switch to monolith only and toggle Exp between ascending/descending to see the difference between rare and normal trash
i mean you clear it 5 times or so and you are back to your highest corruption
especially when you're used to getting stability much faster for your primary farm timeline
it's the slower progress to clearing it that makes it painful
tbh from my testing its pretty fast i boosted 100 cor timeline to 900 in 3 shades kills iirc, when my max cor was 1k
u just need to always kill +16 shade, and if u cant find that do +14
lvl 98 to 99 is like 50m exp so i would need to run emperor of corpses 454 times on 200 corruption (his exp only)
how much the shade gives you i guess
ye each shade gives u base amount of cor it goes from +2 to +18
the further it is from the spawn the more base cor it gives
ah okay
i'd say never bother for something lower than 10
why?
if I can fight a shade sooner, I'm gaining corruption sooner
especially if I'm already clearing bosses
true but why run it twice if you can get double for half the encounters?
that corruption bonus per boss goes down the more you fight
are you really getting double for half the encounters?
and you want to run the boss for a better roll on your blessings and probably his rare drops
corruption? yes.
if the distance to the shade was a multiplier of some sort, I'd agree with going as far out as you can
there are several reasons but ye i wouldnt bother killing les than +12
but if the corruption bonus difference is 2?
that's two echoes I could be in at higher corruption already
the number of echoes played is the unit of time and stability/corruption progress
it also affects shade boss drops and all the juicy reward nodes usually are on the end of the echo web not on the mid-start
usually you have max stability around 10-14 maybe higher
less echoes played means faster into higher corruptions
so you're saying when you hit the stability cap, fight the boss then fight the shade
which makes sense to me
which is what I've been doing
ye that's the sweet spot
if you are at max stability, run him once, maybe check if there are some more interesting nodes like exclusive echo rewards or tomes or whatever you are interested in (idol etc.) and then you can run him again and then the shade, otherwise you stay caped and don't gain any stability
that's basically exactly what I've been doing
only I don't let the stability hit cap, to avoid wasting stability
unique dagger proph. do a bunch and you should get some lp2.
as u get to r9 wealth,rhyme,dagger lense
have to roll your eyes sometimes. I was working hard to get a wraithlord helm on the character that needs it for a while. I run through that mono once on a different char, get it.
just keep in mind uniques from ascendance have less chance at LP
ya but lets be real u dont need lp on jelkors to make it easy farm 1k cor :kekw:
true
i wouldn't buy any of those but yeah use them on daggers with the cof req
build is just that op
make sure to figure out if u want to go endurance or low life. the +hp on hit on weapon is mandatory on the endurance build
you only need 1 t5 version of it
Yeh good one... MG makes it easier.. ive done hundreds of unique gloves from prophs. 1 stinkin pair of 2LP. Way too many gloves in the pool
mattjestic also has versions from easy->impossible to get of it and a new one with ward
red rings are doable on cof
the most important thing is getting your corruption lvl high on marks
u dont need much to get 600-1000
i'm pretty sure i got some of them, would give you one pair but can't trade it 😂
All g ill juat keep spamming prophs. I want a dam 12% conversion affix
Cant beleive my last on missed
raxx build doesn't look as nearly fine tuned as mattjestics. 1 hp on hit is fine. you're never going to see 3lp chest. i dont see any armor shred which is crazy
really dont need throwing attack speed and -mana on throwing. mattjestics builds stack a ton of hp
converted to what?
health to ward?
oh, right
You broke the unspoken rule of actually naming mattjestics. Usually he's referred to as "the other guy"
even 5hp on hit doesn't seem enough
0 source of shread armor which is crazy. with just 250% u get like 400 stacks on bosses
tbf i can't listen to raxx more than 5min 😂
mattj's build has armor shred

