#Vora p2: pros and cons

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gaunt shoal
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Let's weigh in, wise friends.

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Vora p2: pros and cons

carmine pawn
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Makes DA confuse deadlier.

But the big use I have seen is mass corsairs with ethier some oracles, centerions, ally or base cannons to pop the 1hp foes. This build handles heavy air VERY poorly, ironically is probably more effective at trolling ground comps then actually fighting air. However I have yet to think of a situation were this build is actually better than hee other options.

naive timber
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(Former) Pro : Cheesing OE. But that was fixed.

uncut matrix
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Pro: Makes your army safe and sound against ground targets (and air if you have enough DAs I suppose...)
Con: Makes finishing a mission take unnecessarily longer than it should because of the huge dps loss. Also screws over oracles for no reason

nimble jungle
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Pro: units don't die to bd

gaunt shoal
crimson hazel
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cast spell > kite > wait > lasthit

carmine pawn
naive timber
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Another Con : Thanks to Void Stasis having a timer, makes destroying structures take forever, can't chain VS buildings to chip them down.