#store shelf quantities

1 messages · Page 1 of 1 (latest)

granite wyvern
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How about way to set the quantities (as a count or a percentage) of the 3 qualities of items on your store shelf? I have been upgrading my production to better quality stuff but now am losing some sales of lower quality items. The shelves will hold all 3 levels (up to the full shelf quantity) but it is hard to transfer just a few items without filling the shelf completely.

buoyant kernel
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You can make 3 stores, one for each quality and fill them to max

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Will it solve your problem?

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Tbh your solution sounds like a UI overcomplication, at least now i have no idea how to make it clear

dull lava
# buoyant kernel You can make 3 stores, one for each quality and fill them to max

I was wanting something similar to this... from my point of view, the easiest solution would be to add something like a manipulator for the loading of storage kinda like the selective product manipulator but instead of having one button for cateogry and one for specific goods, the first one would be a number between 1-10 and the second would be a multiplier for 1, 10, 100, 1k, 10k and as soon as the destination quantity exceeds the number it wouldn't load more goods into the storage. I would assume that should fit quite well with the current UI and not change how the storage works but only add a new loader for blocking overfill. It should look for the qty of the goods currently being loaded, not the total qty of the storage so that you could set it up to contain 50 units of wood, wood+ and cotton.

Would also make it more interesting to build the selective goods manipulators to extract goods from storage