#rA Benches Series 2 Beta Feedback
1 messages · Page 1 of 1 (latest)
Benchmark Sheet: https://bit.ly/3Ij4V9I Progression Sheet: https://bit.ly/3onVYUt Changelog: https://bit.ly/3on9dF7
Easy Benchmarks
Revosect Aim Lab Benchmarks
Easy Requirements,Bronze,Silver,Gold,Platinum
Clicking,Static,rA Sixshot Easy,▶,800,1000,1200,1400
rA Minishot ,▶,90,100,110,120
Dynamic,rA Bounceclick Easy,
Easy
Min,0,Revosect Easy Benchmarks,,20,30,50,72
Sum,0,245,345,580,835
Points,Scenario,Personal Best,Progress,I,II,III,Bronze,Silver,Gold,Platinum
Clicking,Static,0,0,rA Sixshot Easy,800,1000,1200,1400
0,rA Minishot ,90,100,110,120
Dynamic,0,0,rA Bounceclick Easy,400,500,600,700
0,rA XYclick Eas...
Revosect Aim Lab Benchmarks Series 2 Changelog Created by revosectDiscord | Twitter INTRODUCTION For the past 3 months, we have been working on a complete overhaul for the Revosect Aim Lab benchmarks as we believed the task selection and execution of the benchmarks could be a lot better than i...
@noble remnant
😍
what kind of rank name is ace? 🤨
?
just thought its an odd name for a rank 😛
though really, rank names in general are all extremely arbitrary
like, who decided Radiant was a good rank name riot
yeah, we wanted to break out of rank names being same
is valour master? 
yep!
twoshot med needs a buff then xd
this beta phase is to decide score targets so it probably will be
plan is to update every 3-4 days
and valour will be easier than old master, most likely
old master was harder than old grandmaster on some scenarios
ah that makes sense then
valour req feels good enough for master
especially after reading its supposed to be easier than old master
@grim folio i see bugged result screen, can u report a bug when it happens again?
I had it happen after multiple task runs but idk
I like the idea of rebranding the ranks, the wording helps with the top heaviness
If anybody is having problems with the progression sheet, such as the rank not showing properly or the rank colors are wrong, then please make sure to do a new copy https://bit.ly/3onVYUt
Tried to do changes today but steam workshop is down so like yeah maybe tomorrow
Changes 08/12/2021
sorry...
Wideflick Med
We found that compared to the other two medium Flick TS scenarios, Wideflick Med was much easier at around Ace - Legend level and slightly more difficult than we wanted at Legend - Valour level. Score targets were adjusted to correct for this.
Orbflick Med
Orbflick Med compared to the rest of the medium Flick TS scenarios has a lot of verticality which is challenging for players. To compensate for this added difficulty we decided to nerf the Ace and Legend scores to make the scenario more accessible for players coming from the easy benches. No changes have been made to Legend and Valour scores as we believe that the difficulty of achieving these ranks are moreso due to the players inexperience with this scenario than overly difficult score targets, so we will observe this scenario over time and make changes if appropriate.
Waveswitch Med
We found Waveswitch Med to be slightly too difficult for players compared to the rest of the medium Track TS scores, so scores were slightly nerfed.
Sixshot Med
We found that players overall struggled with Sixshot Med compared to the other static scenarios, especially players at lower levels. To bring it closer in line with the other static score targets all scores were nerfed, with those at Ace and Legend level most affected.
Wideflick
We felt that Wideflick scores were inconsistent, with Divine score targets being too difficult and lower level scores being too easy. As a result lower tier ranks were buffed and Divine scores were buffed.
Jumptrack
We found that high level players struggled to reach the higher score targets, so Archon and above score targets were nerfed.
Smoothtrack Hard
We found that high level players struggled to reach the higher score targets, so Ethereal and Divine score targets were nerfed.
Twoshot Hard
Players of almost all levels were found to achieve much higher ranks compared to the rest of their static scores, so all score targets except divine were buffed, with Mythic being the most affected.
Scenario Changes
Leaderboards for these scenarios have been wiped. We will adjust score targets once we have collected enough data from scores.
XYTrack
XYTrack was found to get stuck on the side of walls, so the bot was changed to respawn every 14 seconds to prevent this.
Strafetrack Med
We found that the scenario was too easy for all levels of players as even lower level players could track the bot with very high accuracy. To make the scenario more challenging the strafe pattern has been modified to be slightly harder.
