#Crash when I take map picture
1 messages · Page 1 of 1 (latest)
what would wifi have to do with it? the pictures are stored locally. how big is your map, just out of interest? I can't take a screenshot on android on the biggest map, because android java can't handle it.
ah, that does make sense. my map is the even bigger size, but it's divided into 4. i just wanted to a picture of the one lol
i believe i can make pictures of 8x8 but not 16x16 maps on mobile
yea, youd think it could do a quarter picture tho lol
plus my device isnt a phone, its a chromebook so its a lil more powerful
i'm testing it right now. It gets stuck at 100% for a pretty long time and then works
i believe the limit is Java allocation on mobile devices. So even if you have more RAM, the version that runs on mobile may not be able to use it. But i am not sure
when i try to open the file
ah that makes sense. im not using a pc so yea
but you'd think it could whats the word, i forget the word
bc it lets me use keyboard shortcuts on here, so its set to computer or however its handled
so id think it would be able to tell. plus with map generation, you can make any size map, but some devices cant handle it. ik i cant make a full huge map on my phone it has to be put into 4, but on this i can do that with even bigger lol
I can do up to 64x64 on my laptop. #seeds-n-maps message
thats pretty big
are they actually blank or you just can't open them? Usually, it fails because the game exhausts all the RAM while making the screenshot.
idk lol. it says it's a png, but i can't be opened bc not all the code is in it. ill see if i can send one
yes it shows up as that but if you try downloading it, it prolly wont work
Usually a map picture is like 100mb
oof