#plugin-support
1 messages · Page 15 of 1
i spent over 70 hours on a world who just dissapeared!
i opened the game and it just disapeared
can i bring it back?
<@&381899421992091669>
thank you for pinging a whole role (it only pings me)
sorry
go to the region's files, try deleting 0_0.city (or moving it out of the folder, just to be safe)
then rename 0_0.city.backup to 0_0.city
actually no idea if it's called .backup or .city.backup, but you get the point
thank you very much
happy to help, next time consider using #1085157639706640414 please
ok
Someone know How to fix this? I have tried all the words possible and the problem keep happening... I try to check the sintax online and It say that its all good.
Im trying to make a damned solar painel
[
{
"id": "Solar1",
"type": "power",
"level": 1,
"author": "Dabine",
"width": 1,
"height": 1,
"frames": [
{
"bmp": "Solar.png"
}
],
"auto build": true,
"build time": 10,
"price": 100,
"draw ground": true,
"power": -10,
"water": 0
}
]
Here the code
Type should be energy @royal lantern
Im quite sure i have already tried but i will try it again, thank you
@royal lantern did it work?
Its working, thank you... Now i just have to deal with the buildings floathing
Crop out anything at the base of the building
What?
Crop out any empty space at the base of the png
No effect, dude, the thing still floathing
@grand spruce
Pinging me twice doesn't make me want to respond faster lol
Sorry... But you did the same with me earlier so i... Just... Yes.
👽
I don't think I did?
Dont hate me
Hell the only reason I followed up in the first place was because you claimed I was wrong lmao
Just ignores it, any idea about why by building is floathing?
I would suggest adding x and y vaules and moving them around
Its supposed to b on the ground
Hm... I will try... Sorry for the ping dude...
one important thing, when I want to add my price I can't, is it normal?
Anyone helping?
Just wait lol
My Plug-in Store is Loading Ten minutes later it is Not loading everyone help
I've been asking for the same question and waiting for 5 hours
wait more then lol
F off mate
That's rude.
Are you using pca or when uploading plugin on the store?
Pca
It's actually so annoying that there are like 6k people online here on discord, and strangely enough no one is even bothering, ive been asking the same questions for now 2 days but i still barely any answer, you will probably just get the same bs excuse but for this beautiful game that assistance and community seems pretty dead here
don't expect anyone to help you when you're just plain rude
also, what do you even mean that you "can't add price"
you can't wait, thats the problem
While I understand your annoyance, you do have to remember that A) very few people here actually make plugins and can be of service to you. B)Your question was rather vauge which makes it hard for people to help. C) That being rude to people that maybe willing to help you makes you less likely to receive it. D) That not everyone lives in the same timezone as you
I will agree however that the people that aren't being helpful such as @fading marten and @lament hinge are not helping and may get warned in the future if they are just there to create drama or to be un-helpful
As for you. What device are you on?
Well sorry for swearing i was just annoyed that no one wanted to even like try and lead in to an answer after hours and hours of questioning, by price I meant in the plugin creator in the forum i couldn't use the price command
Yeah well i thought because it was a industrial plugin it shouldn't have monthly price but I'll try with price to place thanks
Oooh
yeah IRC buildings don't have a price normally
Since the game factors in the cost for the zone
So that is intended
Ok thanks
Btw this i searched everything in the PCa and I couldn't find this attribute, I could only find the theons price which doesn't work, diamond price, monthly, bulldoze price and price factor which i guess is the multiplier factor per unit built
They simply won't work for RCI buildings
The price however is the cost to place the building
So is it ok to publish a industrial plugin without a price?
Ok thanks for everything
No problem
I want a particular placeable object in my plugin to have an icon, kind of like those with the vanilla wires and bus stop. How do I pull off such technique
If I knew i would help but if anyone knows it will help me too
You do know by reply pinging only to say you can't help, you're just being a nuisance
use preview frames
@low shoal
I'm trying to figure out these (road decorations)
I downloaded the example one
put it into the plugins folder
but it doesn't whow up in game
Try looking for it in road decoration category that's in game
I did
tried renaming it to "test" too
and tried searching for it
yeah, no
tried again, changed the price from 100 to 50, just in case I missed it
it's just not there
that's weird
the code I downloaded, I have the frames.png too
put it into a folder called test into the pulugins folder
I don't see why this shouldn't work, unless I am missing something obvious
mind uploading the whole plugin file here
it's the one from the web
I just changed the id, name and price
which shouldn't affect anything
but it didn't work even before I changed that
it's the example plugin
must be something on your part then
plugins don't just stop working for no reason
well, other than the one beta version where plugins in new cities got disabled lol
Well I downloaded it, put it into a folder called "Test" and put the folder into the "Plugins" folder
the other plugins in the same folder work
lol
the joys of regular notepad
So I managed to get this, but I need it to only be on one of the sides of the road, not both
I assume that's something to do with the animation here, but I don't fully understand it
you have to think of the implementation
how will placing the cars work? two separate drafts for 'top' and 'bottom' cars?
I need 2 of these, yeah, one which fills in the top and one the bottom row, I think
just one row of cars
not both
you'll have to play with the indices then
I assumed that, but I don't understand those
each array in the indices array represents the indices of the attached animations that should be displayed for each frame
and since roads have 16 frames, there are 16 arrays, each representing one frame
so the first array [0, 1] means animations of indices 0, 1 will be attached to the frame of index 0
and so on
I still don't fully get it, so I just changed one of them to be only 0's and now there's one row, but it switches sides based on rotation, hmm
I don't get why some have 1, some 0 and some both
empty seems to mean nothing
well I explained how it works
I can't really make it much simpler
if you fill all of them with 0, the game will simply render the 0th animation no matter what frame the road is
so if I want one row I never want 2 frames at once
are there 4 frames for each camera rotation?
what do you mean
that's what confuses me, there are 4 directions, but 16 frames
because roads have 16 frames
the road deco frame that gets rendered depends strictly on the frame of the road it's placed on
and roads are inherently rotation aware, so, so are the road decos
huh
wow, thats complicated
lol
The last part is the most important one: We have to tell the game when to show which animation object. By default, all animations are drawn for every frame (so we don't use frame/alignment awareness yet). Normal roads have 16 frames (as defined here), so we have to tell for each frame manually which of the provided animation obejects to use. That can be done by populating the arrays frame animation indices and frame animation fg indices with 16 sub arrays. Each of these sub arrays contains a list of the corresponding animation objects that should be used (indexed by 0 and 1 as we have only two animations for animation and animation fg)
I am still so confused on the fg and the other one... like 2 camera rotations work and then the other 2 are different, the car faces the other way
yeah I know
My brain is fried from this
this is so confusing
I can't figure out why it's wrong
I tried switching the 1 and 0 in fg but nothing changed?
well your road decoration is bound to break on map rotation because straight segments only have 2 possible rotations
so I have it correctly then?
depends what is correctly lol
well, not this
you really can't create such a plugin because road decorations don't detect "edges"
you can't place a road deco on the "edge" of a straight segment for example
it will be considered as placed on a straight segment, and nothing else
so you're saying having parked cars is impossible?
it displays the same animation because the underlaying roads have the same frame in both images
well your idea is impossible to implement perfectly
you can use separate drafts for top and bottom edges, but they will just break when you rotate the map
I hate this game, lol
I mean, I wonder if you could actually provide 64 frame arrays, as in 4 frames for each road direction combination
that could solve it, but it's even more pain that regular road decorations
I mean it would be enough if straight pieces had 4 frames
since that's where you would typically put decorations anyway
and for things like roundabouts and such that would be put on the other frames, there it doesn't matter if they rotate
the issue is with left/right pieces
...
like how do the cars work in this game
the traffic
that has 4
it has to no?
otheriwse we couldn't have cars driving around
I have no idea what are you talking about in this entire block of text
the second one still makes no sense
like how do we have cars driving on the streets
I'm not sure how is that relevant to the topic and what kind of an answer do you even expect?
the cars
still no idea what are you talking about
cars do indeed have 4 frames, plus another 4 if they support diagonal roads
that's just a consequence of the fact that cars just have to be rotation aware
I still fail to see the connection to your road decos
well that cars have to work like that, so it's a shame that road decorations don't ig?
cars are in no way connected to road decorations
you can't just pick edges and directions for road decorations because that would be far too complicated
I tried to make the other variant, but I have no idea what's happening
these frames are just the most confusing thing ever
it might be worthwhile to draw it out on the road template
well I tried to do that
ummm
well, I thought I had it
I didn't even change the other file
why are they all sideways now
I edited just the one, lol
uhhh
but this should be right, how is it not again
I even looked at the road and car frames
something is flipped
I'm making it progressively worse, now one of them has no cars and the other both
now one pair is always right and the other isn't
I feel like at this point I would have maybe had more luck with trial and error instead of trying to figure it out
ohmygod
I did it
I found a mistake I had there
one of the numbers was one position off
one of the ones I thought was right
jfc
this was painful
I understand the frames now, but it's more like
at first I didn't and I friend my brain trying to figure it out
and then there wasn't much brain power left after that
to actually uh... do it
nicee
for me it's like... sometimes I overheat my brain when I think really hard and then it's really hard to well think, lol
or something like that, it's hard to explain
I know some other people that have it, they usually give up and take a break, but I just usually wann a get things done so I push through and it's always really painful 😅
is it an update for your roads plugin btw?
also math/programming and these things... numbers in general are kinda my weakness
yes, ideally I wanna add parked cars to it, tho they will only work in 2 directions always, not all 4
cool 
I'm good at artistic things, techincal things are my weakness, lol
json coding is kinda hard
especially things like roads
also this game is confusing, lol
xd
yeah same, i also know python, but never touched json
at least i coded a plugin xd
fr
@eternal lake thanks for the help, btw
you think it would be possible to do it with a random frame, so the car is different each time you place it... (or rotate it ig)
yea, that's what I Was thinking, but not sure how to add it to it, ima try it ig
well ima try it and report back
first I need to create a 2nd car color at least
it sucks there is like no description next to the random frame
doesn't tell me how it's used
that's not very random, when all cars in one direction are red and in the other green
so this isn't working it seems
this is what I tried
itp source?
I was trying to have it place randomly colored cars when I place the road decorations, but it's not very random
wanted to add it to my road mod
RNG colored Cars?
Just do something like this:
// The animation
[
{"bmp":"frames1car1.png"},
{"bmp":"frames2car1.png"},
{"bmp":"frames3car1.png"},
{"bmp":"frames4car1.png"},
{"bmp":"frames1car2.png"},
{"bmp":"frames2car2.png"},
{"bmp":"frames3car2.png"},
{"bmp":"frames4car2.png"},
//and so on.
],
"frames per animation": 4,
"speed":0,
//another code
alternatively:
[
{"bmp":"car1.png","copies":number of colors}
//add another variant
],
"colors":[#000000,#FFFFFF], //add more colors
"frames per animation":4,
"speed":0
//another code
I'm not sure I understand, I have the frames defined at the top and then I tried to set a random frame to true
[
{
"id":"your animation id",
...
"frames":[
{"bmp":"frame1car1.png"},
{"bmp":"frame1car2.png"},
{"bmp":"frame1car3.png"}
],
"frame per animation":1,
"speed":0
},
{
"id":"your road deco id"
...
}
]
I already had that, you just added the frame per animation and speed, but that doesn't change anything
it's still not random
random frame does nothing for road decorations
is there any other way to have it be random?
I think I had enough for today
lol
I didn't accomplish anything
but spent like 6hrs on it
it's probably why I left the plugins unfinished in the first place
lol
nothing in the game is programmed consistently some things work for some types but not for others, that's frustrating
"Keep trying until you did it. Gave up when your body told it's enough." - me
"your grammar sucks ass" - me
Fair. Mistakes can happen sometimes,and i tried my best perfecting my grammar.
What's the difference between these 2 types?
It seems that ground is what I want
It can also have a level 2, which is cool
however I don't know the frames for ground
I can't find that anywhere
I need to find the ground and angled frames
I wanna make a plugin for ground decals, but I can't find the frames anywhere
I can only find this
which has flat ones
not angled ones
oh.
how does that even work
decals have one attribute which turns them into one
i can't remember exactly which one was it but i'll try looking for it
unless you mean something else
nevermind, looking through the ingame json left me with more questions
in ground jsons, what do "shading factor" and "slope shading factor" do?
and what does "pollution" do? i assume it has something to do with pollution rendering on the ground
That is correct, if set to false, pollution won't be rendered on this ground type
Hello, So I deleted my theotown game but I backed up the files which also contained the plugins, then I re-downloaded theotown but how do I reinstall the plugins?
Is that what you are asking for?
any best plugin shader?
In my opinion atmosphere shader but there are other shaders.
hi! i saw in a Japan theotown short with Godzilla in it, i tried looking up the "Godzilla" plugin but it didin't show anything, can anyone help me?
its o LPC server
on*
it's not a plugin?
he said you to find it on LPC
of course it will not be in the plugin store
Toho would take it down in minutes
?
ok
the one that takes down stuff with Godzilla in it without permission
ok ok
Is there an mod or setting where residents will move instantly in to buildings?
I'm not sorry
how do I delete my disapproved plugin?
Don't delete them
why? I don't even know how
Ptag files
TheoTown files are located under such directories:
- Windows: C:\Users(insert username)\TheoTown or %USERPROFILE%\TheoTown
- Linux: ~/TheoTown
- MacOS: /user/TheoTown
- Android: /storage/emulated/0/Android/data/info.flowersoft.theotown.theotown/files
By default you should be in /storage/emulated/0/. Uninstalling the game on Android will delete all files, unless you decide to keep the files when prompted by uninstaller. (android 11 onwards restricts access to external storage for apps, so if the files cannot be accessed this way, opt for the in-build manager explained below) - ios: Search "TheoTown" in the file manager app
If you cannot access game files through these directories, game has an in-built file manager for mobile devices which is accessible from the region view menu.
You can find your plugin, music, region and city files there as well as logs for debugging purposes.
How do I decrypt a plugin file?
I made this one a while back before factory resetting my PC
I am asking because this one has an error with the resolution on one of the buildings
Oh
but they wont most likely
I will make a new plugin instead
How does handle y work?
Moves the pivot point up or down
can i use visual studio code to create plugins?
Just tell me why are you creating fake reasons to disapprove plugins
I don't see any fake reasons here?
Unless you didn't intend it to be modular but you should add rotation frames
There is so many plugins which dont have rotations like mine do
Like zaaron
But they ARE in the shop
I'm pretty sure some of zaaron plugins have rotation frames
Lemme check
Sorry if I'm wrong
all composition buildings need rotation frames
if you don't like it, don't use the plugin store
it's a rule
I mean this
This doesnt have rotation frames
But still in the store
That argument will not be valid for old plugins. But this one is recent i think, so'...
I have a question, when I tried to download a plugin via forums, I clicked on the link but all it did was copied the title. Did I do something wrong or is it a bug?
where are you trying to download it from, exactly
Plugins that can be downloaded from the forums come from the showcase
Not from that section
No problem!
its Landmark only support 4 frame ninght animation?
..what?
short answer, 4 frames, 4 animations
idk then
Listen to a question
Because plugins created by people who are not from the Theo Town store are useless.
I mean, I downloaded a stone road mod from the forum, installed it, and it didn't work.
Why does that happen?
how did you install it
Did you put it in the right folder?
Ah ya, es que antes la ponía en managed plugins y funcionaba
Ya cambio de carpeta entonces
Error mío 😹😹
Perdón
English only please
Hey, I have a plugin pack that I want to upload, but I don't know how to put it together and upload it. Can someone help me?
You see, I tried grabbing all the ZIP files into one, but the file didn't work. I also tried uploading all the files separately to the Theotown website, but it only lets you upload one.
In short, I don't know how to compress the pack.
put your pack in a single folder and compress that?
plugin A goes into folder A, plugin B into folder B, folders A and B go into a single folder that gets compressed in the end
I see, thanks a lot for the help!
you're welcome
?
how do i fit my vehicle to the road?
it shifted a few pixels
Diagonal roads just do that
I don't understand
how diagonal road fix the vehicle frame?
yeah, that's what i want to fix it
Bruh,
good night then
just edit your sprite
you can click ignore
i did and it did not get me pass the loading screen
It's basically a timeout that shows up if loading takes too long
can you join vc so i can show you what wrong with it.
You could send me a log file, also move to https://discord.com/channels/365478391719264276/1352587143750352967
log files?
How to make "upgrades" with rotation awareness?
I'm pretty sure it works just like your regular rotation aware building
if not, use animations
the frames overlap with the first one
i already use night animation, it's able use more animation?
yeah probably just use animations
sure
ok so
basically its a cultural plugin
there is going to be a lot of brazilian buildings, that are culturally important here
like Cristo redentor, igreja da pampulha, teatro amazonas, etc
is there a question..
what
this is #plugin-support
so what kind of support do you need
if you aren't looking for anything in particular, use #plugin-discussion
none, i needed help when i was starting, sorry
but thanks by the reminder fella
guys what are the types of buildings?
i want to put a theater
doesn't have to
you can check the advanced tags forum thread to see the available draft types
game json content might also help to learn which ingame buildings are of what type
i cant find, could you help me?
paint dot net or aseprite
Nope
i made this
Aseprite and oixel studio has more features
wow
Xd
nice
LOL
Xd
bruh i wass doing the theater wheni realised i was doing the wrong side bruh
idc anymore
try $cat_park00
why are two if these icons out of place?
and how does that light flickering occur? (night animations are in 2 frames, because the building has got 2 versions)
show the code
i remember having that problem aswell lol
maybe you should put the size on the "frames"
tf is this supposed to be
i did
try turning "rotate aware" on, it probably counts as an animation
Guys what app do i do to make my plugin
check the pins of #plugin-discussion
Are there more images of world texture that can legally be opened (non-DLC world texture)
the one on the forum
if you have a valid reason and purpose then you can ask lobby or kulche to get premium ones
Nevermind i found the texture I was looking for
hello, can someone help me how to write a code like IOS_MSG plugin?
I wanna make a plugin use this, I have 10 frame but I don't how to write the code
like you place the gate, the when you touch it, it gonna make building appears from below like the image
thank you advance
you'd use fun or lua
can you tell me?
I made it as common plugin but, idk the code to make the animation
Need help?
yep, I just saw it from anime. then when I see I have a image of Vönark source. I try to build it. but it just a normal plugin without animation
Evangelion 😊
Just tell me your wishes
then I realized if Theotown have the similar plugin like building on Evangelion, called IOS MSG. but Idk the code to make the animation
can you help me to write the code?
like when you touch it, it make a building appears from below
Ye sure 👍
I text you in private chat
Look
cool
I have an idea when underground to make a bunker that is familiar with explosions if above ground mode makes it weak if possible we should break the limit
This will be a new breakthrough
Is possible and very simple lol
Hehe
Can you replied me in DM i message you
@scenic elk i DM you can you check it.?
Can someone tell me who made the naia plugin in the plugin store I wanna know and ask something for him I guess
On the forums.
Ptag help
I couldn't find any tags matching that name!
👍
What are you looking for
Sorry, was trying to find a message I saw a while ago on how to start making plugins
It mentioned downloading a template, and some pixel apps
Oh til thank you
No problem
Quick question
If the standard pixel tile is 32x16
Must single tile houses be restricted to 32x32 graphics? Or can there be a "tall" single tile structure?
you probably messed up the coordinates
Nope, have changed them several times
you set handle y to 100 and then y to 100
that makes 0 in total
so you did not adjust the coordinates in the slightest
either use y or handle y, not both
i can help you if you want
What "handle y" does? I added to the code yesterday, but I've been dealing with this like a week
it modifies the image handle
it's in the top left corner by default
x/y shifts the entire animation
a handle is the reference/pivot point of your animation
yeah obviously animations wont get rendered if they were defined outside the building
How to avoid my plugins to float
Youve already been told to crop them
what do this mean?
change their offset
Where
hmm lemme check my plugins
gimme ur code
ill check whats wrong
and image too
Just give me some advise.
idk the problems fully
soo i cant help much @lyric seal
alr soo @lyric seal
your plugins shouldnt be like this
they should touch the ground
like this
if that is already done and its still floating
thats where image offset comes in
Ty
i assume problem resolved lol
Sir this is plugin support..
Yea so i want to move my carriages closer together by one pixel but no matter how i adjust the width of the invisible carriages between the visible ones, i cant close it. the darker grey encircled spots mark the gaps
What are the requirements for the Plugin Creator role?
Is there a way to make a plugin industrial generate supplies for DSA?
Wait, it can't have like a specific value?
Dsa supplies are based on trucks
You can assign more trucks to the building i guess
The dsa attributes are available publicly in the industrial json on the dorum
Each of these (32) buildings provide your rocket with supplies. They are delivered to the rocket by trucks. Each truck supplies the rocket with 1 supply. Due to this, it is important to have as many of these buildings as close to the launchpad as possible, with roads that are properly connected to ensure that the supplies are delivered. The id and level has been included for your convenience so you can find it more easily!
https://cdn.discordapp.com/attachments/367299681635794954/1306116701234135080/supplies_new_img.png?ex=67357f78&is=67342df8&hm=dd30f1f0beba9669eb82c87647a3683f25cee4163141847ddb26643a7e4009f0&
Find these in the json
i see thanks
You can look through the relevant attributes
time to (hopefully) create an OP industry that instantly fills rocket supplies by 1000
I hate to break it to you but
Your roads are gonna be flooded lol
Please tell me if it is possible to somehow make a monthly income to the building?
enable privileged in pca, then add negative values in monthly price
And how to enable privileged?
i forgot
It's a pity
We must reach which level to access the military base
Hi everyone, how do I get the monorails from the Railroad Expansion plugin to appear in my city? I've already set up the depots and updated them, I've set the correct tracks, stations and platforms and it still doesn't work. If anyone could help me, I'd appreciate it.
It's not something you enable
It's something that is given to creators that the devs trust
Technically they can enable it, but the game will crash with missing privileges
I understand you, thank you
I feel like you only ever correct me on technicalities rather than when I actually need you to correct me on #1085157639706640414 issues
To questions that I know how to respond to, I do
That you can
Y'all know any plugins that texture stuff? (especially roads)
texture stuff?
wdym?
I saw on a friend's map the highway had a yellow solid line, and not a gray one
maybe he has advanced roads
can you provide a pic?
Nope, I was in a call when seeing
All I know is he has like 30 plugins and maybe it's one of 'em
oki
Brazilian road pack?
So uhm
If a draft has hidden:true does it mean that the said draft is hidden on the toolbar, even on sandbox?
This is because I have to make the old planes in GRAY ZONE hidden but not nessecarily delete them
Correct
Yooo thanks
Hello my Plug-in Store is Loading and Loading it don't Load can everyone Help me please
VPN??
Lack of internet?
First, do you play theotown with unlimited diamonds?
Plugin store does not load with cracked versions of Theotown
No i dont
Then you just don't have good wifi
We'd know by now if the Plugin Store is down
Dear moderators!
Maybe there was some misunderstanding, but the plugin update that I posted was cut!
Let me explain: I provided a full plugin file, with all the content, you accepted it. After that, in the game, in my plugin, the content of 4 out of 6 categories disappears. How did this happen???
Please fix this or cancel the update, because because of this, people are losing a part of the cities where my plugin was used
Plugin: Ukraine folk pack
@eternal lake any insights here?
Seriously. I decided to check again and downloaded my plugin from the site, it is complete, why is it truncated in the game, this really confuses me
Dear moderators, will I hear any answer?
Firstly, the plugin file I posted had this image and a bunch of others that somehow disappeared.
Secondly, how did the moderation approve it when theoretically there is no image there?
I also want to add that I checked the plugin before publishing, running it in the game, then I posted it, the moderation accepted it. And after the update, by some miracle, most of the plugin disappeared.
The missing files were overlooked, it's not present in the archive. I can suspend the plugin, if you want
yes, it's better to pause for now
hmm, I wonder how that happened, and how it was mistakenly accepted
bruh i thought i was schizo when the ukraine folk pack walls i placed in my city disappeared 💀
What does preview frames exactly do
I updated the plugin content, can you restore it now?
I'm so sorry this happened.
it’s ok, there weren’t that many placed, and looking at the thread it seems like it wasn’t your fault
well here it's 50/50
preview frames
it's rather self explanatory
has there been a documentation of how it works
Thank you for help
Bro make it for the mobile fully
my guy that's from mid 2024
Lol
XD
best shader plugin??
For me it's atmosphere
tys
dam you like blockbench too?
How to fix this?
Guys how do I find the necessary code to make a car
ask its creator
Car spawners??
i dont understand the guide for train manager pls help
ignore how long my screen is
Having trouble installing mods from the forum
I've put the extracted zip file into the plugins folder, game doesn't seem to register it, can someone help me
Did you put it in the right folder?
I'm pretty sure I did
Android>Theotown>Plugins
If your looking in the plugins tab of the game, they won't be there... they'll just be embedded in the game
I'm new to the game what's the plugin for non isometric roads and paths and stuff
advanced roads
pathways i dont remember what it was called
This doesn't work on mobile, only pc
Advanced decals
A question that the plugins menu does not open this problem for both Mobile and my laptop
Gracias por nada ya lo soluciones todo yo solo
Ptag java
How do i fix this (on IOS
hello, how are you?
I seek help, my downloaded plugins won't run on my new device (android 12),
these plugins were downloaded a long time ago from old potato device.. any help or tip is accepted
Have you redownloaded them?
No but on my older device I've updated them before storing for future use but now I've moved on a new device, placed them on the very folder as instructed they won't work
That doesn't work anymore unfortunately
Or not on really old accounts atleast
Due to people abusing that system it was changed
Is there still hope? or do I have to re download them?
211 plugins
The region still works transferred here from old device but the plugins...
How many gems do you currently have?
around 1.5k
Oh good, check your DMs
What do you mean?
hi guys, i had problem to install plugin on google play games beta on pc, is there any guide to install it?
Ptag files
TheoTown files are located under such directories:
- Windows: C:\Users(insert username)\TheoTown or %USERPROFILE%\TheoTown
- Linux: ~/TheoTown
- MacOS: /user/TheoTown
- Android: /storage/emulated/0/Android/data/info.flowersoft.theotown.theotown/files
By default you should be in /storage/emulated/0/. Uninstalling the game on Android will delete all files, unless you decide to keep the files when prompted by uninstaller. (android 11 onwards restricts access to external storage for apps, so if the files cannot be accessed this way, opt for the in-build manager explained below) - ios: Search "TheoTown" in the file manager app
If you cannot access game files through these directories, game has an in-built file manager for mobile devices which is accessible from the region view menu.
You can find your plugin, music, region and city files there as well as logs for debugging purposes.
you put the plugins in the plugins folder
I don't see any theotown files on my C drive, I installed theotown on google play games windows version
here are all the files i found
and i still play it normally
i need to install this plugin, but i cant find it in game, and after some searching it was converted to urban detail sets, i still cant find it in game so i have to download it from web but cant install it
converted to urban detail sets?
I don't get anything i thought that paragraph at the end only concern the border frames. I got that from another plugin
I'm not going to read poorly formatted json
obviously the first json is incorrect because it doesn't make any sense
Well, what to do? What to change? What to move?
first of all
either provide a raw json or format the file
so it's readable
second of all, move the attributes out of the frames array?
How out i thought
},
{
Means it's out from frames
you have to take a closer look at your brackets
aaand that's why you format your json
Is it possible put something in the code to not care about border frames
Im sure before the part that concern border frames, the plugin could work, unless there's still something specific
you can't skip border frames
just use your regular frames as border frames
and preferably add 4 pixels of height to said ground so it doesn't cause graphic issues on water borders
That's what im doing recycling stuff of the other plugin but it doesn't work, i dont think i care about these borders, as you can see it's grass texture when it's also sand, it's just to have them so it wouldn't bug
They do
do you need just the Json
Blending or auto build?
auto build and below
frames are represented by an array with objects inside
you can't just throw all your attributes into a random frame object
I think i got another idea
I could rather recycle more this code
But the frames are only 2
When the sand has 10 frames
my guy what's so hard about just learning the very basics of json syntax
you've been creating plugins for so long now
idk i dont like it i just want to recycle a plugin that works not to make a new one and spend 30min restarting the game and updating the plugin
you can just copy the one from the tutorial, input your data and that's it
Could just swap id, frame names and... numbers, but that's the issue idk what to do with these numbers
not sure why would you need to restart so many times
Because the game only tell a bug at once
if I were you I'd just learn what do the values and attributes represent rather than trying random patchwork hit and miss stuff
And id need help recycling a plugin that works with 2 frames to make it support 10 frames
then just add more frames?
I fail to see a problem here
a single frame object represents a single file
which can either contain multiple or just one frame
no i want them in the same template
adding them one by one just made a mess in the code as you said
Wait mb
..template??
i want to know what numbers to change on this code to make it supports 10 frames and not 4
Why would it count 3 when they're 4 frames btw
if it's count 3 then there are 3 frames used
Yeah but i just noticed there are 4 frames everywhere in this plugin
then that's a plugin issue
congratulations
how am I supposed to know that
the additional parameters are useless considering it's only 1 frame but there's no harm in keeping them either
Ok thanks for your time
you're welcome
Do zones only support one type of building (RCI, Deco)
you should be able to add any buildings to a zone
does that mean that mixed zones are doable (although i think that's true seeing what happened with the primitive zone plugin)
they probably are
The trains disappear halfway through the route. I built new tracks—just straight ones, in a circle, etc. I don't understand why this happens. Can you help me?
How far apart is the next station?
Can anyone help? So I have installed the plugin in theotown file but why is it not detected ingame?
Are you looking in the right place? It won't show up in the plugins tab
Guys, it's horrible to log into the game with your account. I forgot my password. I tried to create a new password on the forum, but to create a new password, you have to enter your previous password. See if something like that is possible. 🤡🤡🤡
nowhere does it ask for your password
if you lost access to your email account then that's a you issue
youre not understanding it
i logged into my acc (reseted password) with no problem
Your own plugin? You have 2 plugins with the same "id" or you have a zipped and unzipped version of the same plugin
Probably the latter
is "handle y" and "y" the same thing??
no
Preview frames is out of place, but when i correct by changing the "y" axis the entire frame would sink into the ground, what can i do with this?
there's multiple ways out of this situation
one is more dirty than others
like giving it preview frames
i tried that but since theres 2 frames, the 2nd one would also have the same frame
can give multiple preview frames
can preview frames have an animation?
previews have animations?
mhm
It asks for the current password, yes,
Mine is asking for the current one so I can change the password.
Ok and this is plugin support..
my guy you're logged in
What’s the real use of this?
"meta":{"pca":{"version": ""}},
The use of
“inherit”:,
is for??
Thanks ☺️
..why couldn't you just search for that yourself?
I only found info about the tags
How to set the x and y coordinates properly for the night animation textures?
what do you mean
"x": integer, "y": integer
0,0 is the leftmost pixel of your baseplate
the y axis is inverted so the coordinate system is similar to systems that image editing software use
Does anyone know how to give a road deco the attribute for pedestrians to cross it? It's like a crosswalk.
is that even an actual mechanic
how do you add a sound effect when you click on a building?
i saw some pedestrians actually use the zebra cross, some plugins has it while some dont
"sound click":{"file":"sound.ogg"}
or you can define a separate sound type draft and refer to that by id
I mean yeah. Just like in-game crosswalk.
I don't have access
docs site? where is that
awesome, thanks
thanks
which attributes should i absolutely add to my building? I dont know which ones are very specific and which are a necessity
Ofc residents, workers
@grizzled magnet But if i do add sport, fire ect. then wouldnt it make it give those effects?
It will, you can add everything but don't expect it to be approved
I want it to be approved and i want it to just be a regular building
So i just have people, is this ok, will it work properly?
If your building contains trees, then add pollution and noise (Negetive) and
Yes it will work properly
Ok good thank u very much!!!
Now that i exported it its not working
How do i put it in theotown now
Its not in my downloads folder
Show what you did
Open theotown, go to main menu, settings, file manager, plugins, import(file) and paste the file. Then restart
Alright
Its now on my local plugins tab
But the building isnt there
Wait no it is
Its just not in the plugins tab
Local plugins aren't present in plugins category
But i don't think that will be approved
Idk, lacks textures and shadows
it's fine as a first plugin, but you need more effort and content to upload on the store
Alright
Ill make some more buildings for it
Ill draw them overnight then code them tmrw
There are several plugins that just have a single building tho so it might
Add textures too, looks flat to me
Alright
Ill think of that once i make my next things
I also have a good idea for a thing that i might make
A seperate thing
I would hate to draw it tho
Drawing is hard ;-;
Ikr
Ill try my best and if yall dont like it uhhh it sucks ig
Alright i made a little update and submitted it, hope it gets added!!
Hey im a new to a pixel art, and i need an help for a pipe, im making a water building, and i need a pipe to make it like a real water building
Here is the building i made
Like how?
draw a flat circle and elevate it
Oke sure i will try it
a circle on a flat isometric surface is just a 2:1 ellipse
Is it possible to make a building give you money
For like an upgrade
Like the DSA vein miner or whatever that was
I think i did a good job
I think you can, but you need 2 things, first is to became a trusted plugin creator, second a code form the dev for making 'monthly price' to became minus, so it made a monthy income than price
add noise and ambient occlusion
I think u should, but i dont know how, im new to pixel art
pm it to me
What is pm it to me
was someone talking to you?
I tried that it gave me an error
you certainly are not a trusted plugin creator
How do i add a description to my building?
"text"
There’s a way to change the texture of the crane when a building is being built?
there are plugins for dat
Name please 🙏
But I’m interested in the code too
