#plugin-support

1 messages Β· Page 4 of 1

sinful ingot
#

Oh, thanks for the help!

lime rapids
#

@sinful ingot click this button

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Resize your canvas

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Increase the height, keep the anchor like this

sinful ingot
#

It errored

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It deleted my plugin from the game

eternal lake
#

theotown doesn't delete files

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not randlomly

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your image names don't match

hybrid depot
#

how do you make the trees in Theotown move?

eternal lake
#

"frames per tree"

hybrid depot
#

Oh ok2

hexed coral
#

then increase the canvas?

gilded wasp
#

Can any one make a plugin for me

low shoal
gilded wasp
#

But i cant make one i dont know how to code😒

low shoal
low shoal
#

and json isnt really code, its easier to understand

#

yes

gilded wasp
#

Ill try it

low shoal
#

theres many great creators who do it solely on phone

#

good luck!

sinful ingot
#

If "influence park" is the influence of parks, then is "influence health" the influence of hospitals?

sinful ingot
#

Why doesn't it show up

#

Do I send the json file for some to resolve it?

eternal lake
#

"provide aspect x" is also necessary for some buildings

#

the advanced tags forum thread could be useful for you

wicked frigate
#

You can use decals to make piers, that's what alot people do.

quiet cave
#

How Handle Y works on Fence Plugins? Im having troubles such like fences not appearing with some values. Sometimes if I put a high or a low value the fence simply disappears...

eternal lake
#

because it moves the fence on the y axis

quiet cave
#

Yeah. But each fence I need to provide a different value? Cuz if I put a 0 value in a fence, it appears, but if I put the same value in another, it simply don't appear

#

What's the minimum value for it? Sometimes I put 0 and fences disappears on ground.

eternal lake
#

if you have to provide separate values for each frame you probably messed up your png

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also, the coordinate system goes on endlessly, there are no min/max values

quiet cave
#

I'm working on a 32x16 pixels PNG, is it the right size?

quiet cave
#

already figured out

#

thanks for ur help

molten sand
#

Umm, there's a pending approval on pstore :/

#

and some Indonesian transport pack eh?

vague scarab
#

You summoned me.

low shoal
#

theres always going to be plugins on pending

molten sand
#

Yep, I guess the average time to review plugin is 24hrs

low shoal
#

depends on the moderators and when they are free to review some

earnest pendant
#

perhaps a week... or month

low shoal
#

i think theres usually more that gets disapproved than approved

low shoal
#

within a week

molten sand
#

Good thing, I put some "initial released" date on its description, lol

sinful bloom
grave sonnet
amber willow
#

I ran into an issue with loading my plugin

#

what does this mean?

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nvm I found the original copy of the plugin that cause me issues

dire warren
hollow flax
#

hmm, try to clear the route or try with a new train.

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what version is your TT?

dire warren
dire warren
#

Now that i think of it probably is for the version

low shoal
#

Ptag version

tulip rockBOT
low shoal
#

Pversion

tulip rockBOT
# low shoal Pversion
Most recent versions of TheoTown
Android

1.11.00

Desktop

1.11.00

iOS
low shoal
#

nope that is the latest

dire warren
#

Yeah

#

I installed it as a beta version

hollow flax
#

looks like lobby has broken something on the last version. the plugin still work well until 1.10.99

terse void
#

possible that hadestia was using unsupported functionalities

steel verge
#

Can you affirm that it works in other versions other than 1.11.00?

dire warren
#

The inplugin aos train route dosent work eiter

dire warren
#

Idk how to down the version to 10.96

low shoal
sand pendant
#

As of right now, LCS is working on AOS

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Maybe not at this very moment in earth's history, but it's being updated

terse void
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they said it will not be fixed due to internal problems

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at least til aos2

dire warren
#

Ok

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Now, viewing that reinstalling the game didnt do much, can someone please with a version before to 1.11.00?

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Can prove the point that is just the version?

terse void
#

you can probably obtain an earlier version from github

dire warren
#

The github?

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I know github but, idk how to enter it

terse void
#

you can check this commit

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and download it all as a zip

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then grab the apk out of it and ditch the rest

dire warren
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@steel verge @hollow flax

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This was tested in TT 10.90

terse void
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volume warning

dire warren
terse void
#

its all good man

steel verge
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It would've been better if you testing in the same map, but alright

dire warren
terse void
#

i feel like this might be pathing related?

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the stations are connected

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this is the bus terminal plugin btw, not the trains

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as it is clearly connected

dire warren
#

So its like all of the plugins that requiere a route are broken

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Its like that if my brain is braining

terse void
#

i am unsure

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complex industry seems to be working fine

dire warren
terse void
#

i am assuming hadestia uses the same ingame pathing logic as i do

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but perhaps something else is breaking

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log.txt does not show anything informative

#
[1.10.99p] 2023/06/08 21:25:54: [terminal exchange[v1.6.4]] Tavouro - Transit.lua init city
[1.10.99p] 2023/06/08 21:25:54: [terminal exchange[v1.6.4]] Tavouro - Terminal.lua init city
[1.10.99p] 2023/06/08 21:25:54: [terminal exchange[v1.6.4]] Tavouro - Station.lua init city
[1.10.99p] 2023/06/08 21:25:54: enter GameStage
[1.10.99p] 2023/06/08 21:25:54: [industri] gui module buildCityGUI
[1.10.99p] 2023/06/08 21:26:03: [terminal exchange[v1.6.4]] Tavouro - Terminal created at x(42), y(22) having id(1063788635)
[1.10.99p] 2023/06/08 21:28:33: [terminal exchange[v1.6.4]] Tavouro - Terminal: 1063788635; X(42), Y(22), spend tickets amounting of 1500
[1.10.99p] 2023/06/08 21:28:33: [terminal exchange[v1.6.4]] Tavouro - Car created from terminal:(1063788635) with id:($hdst.te.transit.bus.mitsubishi01)
[1.10.99p] 2023/06/08 21:29:09: [terminal exchange[v1.6.4]] Tavouro - Terminal: 1063788635; X(42), Y(22), spend tickets amounting of 21
[1.10.99p] 2023/06/08 21:29:09: [terminal exchange[v1.6.4]] Tavouro - Terminal: 1063788635; X(42), Y(22), spend tickets amounting of 38
[1.10.99p] 2023/06/08 21:29:09: [terminal exchange[v1.6.4]] Tavouro - Terminal: 1063788635; X(42), Y(22), spend tickets amounting of 56
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thats all i got for ya

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nothing out of the ordinary

inner haven
#

Is the plugin upload machine broken?

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I was trying to update the plugin but it appears that it may take too much time to let it process

inner haven
#

Can somebody explain why the plugin machine process take too slow to update my plugin? My internet was perfectly secured but idk what the hey happened

vague scarab
#

I guess it's just the forum JavaScript scanning your codes.

hollow flax
inner haven
steel verge
inner haven
#

Oh wait NVM
The plugin creator machine is not slow anymore

Still figuring it out why it happened

marsh obsidian
#

Any help with aos?

terse void
#

aos no longer works

wicked frigate
terse void
#

supposedly it broke after game updates

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but that might be possible too

dire warren
marsh obsidian
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No clue, sorry

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I got whopper to send me his aos file

rocky geode
#

Also stations are listed from the nearest to farther, bus can only go to the one nearest station but there's no way it can reach the second one due to its no way for it to turn

gusty tinsel
#

Can someone help me?
It's supposed to work like the ingame traffic light, but it just stops trams and don't let them pass then

inner haven
#

Anyone help me how to fix my Miller house plugin?

eternal lake
#

check your code

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there are 2 instances of "frames" in your definitions

eternal lake
#

jesus fix your formatting first

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how can you read that

inner haven
#

Oops hang on
Wrong file

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@eternal lake

eternal lake
#

that's not how any of it works

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please upload the files correctly if you want me to take a look into them

eternal lake
#

simple as that

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you have 2 frames attritbutes as I have said before

inner haven
#

I mean what am I gonna do with that?

eternal lake
#

fix it?

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remove the redundant frame array?

inner haven
eternal lake
#

pressing the backspace button on your keyboard would be a solid first step

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you can also drag lmb to select the whole array in one go (woah)

inner haven
eternal lake
#

I didn't do anything to your code

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or, ""code""

eternal lake
inner haven
#

[ { "frames":[{"bmp":"HouseNight2.png"}],"id":"MillerH2Night","light":true,"light switching":true,"type":"animation"},
{"animation":[{"id":"MillerH2Night","x":42,"y":-14}],

    "id": "MillerHouse2",
    "type": "residential",
    "author": "Plugin creator website 3.0 & TheOfficialLSC",
    "width": 5,
    "height": 5,
    "frames": [
        {
            "bmp": "MillerHouse2.png"
        }
    ],
    "level": 1,
    "people": 50,
    "title": "Miller House",
    "price": 550,
    "monthly price": 2,
    "build time": 8,
    "draw ground": true
}

]

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I removed one "frame" thing in the code

eternal lake
#

probably

inner haven
#

Maybe fixed

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Ohh I get it

#

Thanks @eternal lake

#

Sorry for being such lazy of looking after jsons πŸ˜…

eternal lake
#

it's no problem

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glad it works now

trail furnace
#

Do paint.net have a scatter tool/brush like Pixly??

low shoal
#

noise

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?

trail furnace
#

oh, guess that works

#

ty

trail furnace
#

can i not flatten the layers everytime i want to save?

cedar stone
#

Nope

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I recommend saving it as a .pnd file before saving as a png

trail furnace
#

why?

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whats a pnd file

cedar stone
#

If you want to edit it later

trail furnace
#

ah, kk

trail furnace
#

is there another type of eraser? the default one isnt great for erasing small pixels

eternal lake
#

diasable antialiasing

trail furnace
#

uh, where do i disable it

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oop. nvm found it

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thanks

low shoal
#

how do you set speed for animations?

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"speed":
isnt really working

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πŸ₯Ί

trail furnace
#

wasnt like this before.. im going to freak out

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i can open it just fine on the phone

grand spruce
#

is that how it actaully looks opened?

trail furnace
#

no its supposed to be smooth pixels

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one sec

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sent it via discord trough my phone

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looks just fine

eternal lake
#

I'm not sure if discord is a great way to transfer files

trail furnace
#

trough discord the image is just fine

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i downloaded it still looks fine

eternal lake
#

never seen something like this

grand spruce
#

If they load fine then it's just the image previews for whatever reason

trail furnace
#

no, i opened it

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its also corrupted or whatever

eternal lake
#

I mean, the photos app isn't the best way to see actual png files

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see how it looks in a dedicated app like paint.net

trail furnace
#

ok so

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copied it and moved it into my laptop

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turns out its fine

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god, i was about to give up and have a mental breakdown

eternal lake
#

if it wasn't moving your files to your laptop?

trail furnace
#

no i havent moved it yet

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it was still located on my phones folder

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moved it to my laptop, opened it and it went normal

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such a stress..

vague scarab
#

Just wanna to post it here.

south wyvern
#

The code hell

eternal lake
#

jesus christ.

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isn't . the default decimal character for tt

terse void
#

also those trailing zeroes dont do anything

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0.4 would do

vague scarab
#

Uh...

terse void
#

use dot, not comma

vague scarab
#

I can't access the json because it's encrypted as a .plugin file.

terse void
#

trolled

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you can blame the plugin's creator

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cuz this wont work

steel verge
#

dynamically generates JSON

hollow flax
trail furnace
#

anyway i can fix a bugged preview?

steel verge
#

are you storing it in onedrive???

trail furnace
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the cloud icon thing? i think so?

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store it on pictures

steel verge
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yeah

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it's stored in the onedrive cloud

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that might be part of the reason why previews look garbage

trail furnace
#

any solution to fix it?

steel verge
#

no idea

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Google it I suppose

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Previews are gonna suck of pixel art regardless

molten sand
#

If support for multiple road deco is on, how many road decos are possible to build on a single road? Do we have any stuff to limit that?

trail furnace
#

uhh

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i have seen people spam plentyy of road recor in 1 tile

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not sure abt the limit tho

vague scarab
vague scarab
#

Simple question,how do you make a road decoration had a distance per same decoration like in game street lights?

flat sonnet
#

"inherit" is for what?

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Can I remove frames on world texture?

eternal lake
#

as the name says it's for inheriting draft properties

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it functions similarly to override

trail furnace
#

should i download extensions on vsc?

eternal lake
#

for json?

trail furnace
#

uh.. ya

eternal lake
#

I don't think you need any

trail furnace
#

alr, thanks

eternal lake
#

json is so simple I doubt there are even any

trail furnace
#

can a terrain be level 2?

eternal lake
#

not sure what are the exact values but it denotes whether it's regular terrain or a decal

trail furnace
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Terrain

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Whats the difference between decal and terrain?

eternal lake
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decal is like another layer for terrain

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pretty sure it's documented somewhere

trail furnace
#

Oh

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Then its decal

trail furnace
#

oh also,
can i place decals on water???

cyan peak
#

how do I make plugins?

earnest pendant
prisma aspen
trail furnace
#

i dont think google will instantly know it..

trail furnace
tulip kraken
#

hello, my name is Fahril
im from Indonesia
i wanna ask, why light animation only show in first frame?
i have more than one frame for farm animation
but i want get light animation for all my frame

#

light animation only show in this frame

trail furnace
#

you wanted to upload that to the plugin store?

tulip kraken
#

no, i just want to use for me

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but i wanna make light animation for my animation frame too

vague scarab
#

First time coding shader 😡

low shoal
wicked frigate
arctic sable
#

guys, what program do i need to make a frame?

vague scarab
earnest pendant
#

bros been told that 3 times now 😭

wicked frigate
#

Either he's lazy to check it or doesn't want to read all that information or he's really confused.

tulip kraken
#

hello, do anyone have example for budget item?

low shoal
tulip kraken
low shoal
tulip kraken
eternal lake
#

you need to be a privileged creator to use monthly income

low shoal
#

Oh wait i misunderstood the question, i thought they were looking for plugins that has monthy income

low shoal
eternal lake
#

also, I think you'd just need to define a new draft of type 'budget item' and simply use it in your building

tulip kraken
#

how to add fire animation like smoke animation?

low shoal
#

what exactly are you trying to make?

eternal lake
#

I don't remember the exact attribute names but if you were to research it on the forums I'm pretty sure you'd find it

#

I'll take a look when I'm not busy

arctic sable
#

So, if i undestand

#

I need to use 4 applications to make a plug-in?

low shoal
arctic sable
#

Thanks you, now I undestand

#

And, after that i will go to "plug-in creator" and put the stuff i made there, right?

low shoal
#

then you wont need a json maker. it can generate the json by itself

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iff you mean the plugin creator website

arctic sable
#

Thank you for answering and explaining in a simple way

arctic sable
earnest pendant
#

After a while, my nickname will change, right?

cyan silo
#

write to dm to admins

grave sonnet
grave sonnet
#

yw

earnest pendant
#

And after what time will my nickname be changed? And where will the message about this come from?

fiery olive
#

while looking through json resources on the forums, i noticed some template feature 🧐

 {
    "id":"$template_fence00",
    "type":"template",
    "width":1,
    "height":1,
    "draw ground":true,
    "frames":[{"x":0,"y":0,"w":0,"h":0,"copies":15}],
    "frame alignment":true,
    "price":100,
    "category": "$cat_fence00",
    "frame animation indices":[
      [1,2,0,3],[0],[1],[1,0],
      [2],[2,0],[2,1],[2,1,0],
      [3],[3,0],[1,3],[1,3,0],
      [2,3],[2,3,0],[2,1,3],[2,1,3,0]
    ],
    "supports terrain": true
},

what is it used for and how could i use it myself, may i inquire?

#

it is also accompanied by the "template": tag in other parts of the same code

...
 "type":"decoration",
    "template":"$template_fence00",
    "animation":[
      {"id":"$anim_fence00_01"},
...
steel verge
#

It lets you avoid defining the same attributes for buildings

fiery olive
#

sounds useful

molten sand
#

I always use template attribute to all of my plugs too

#
{
  "id":"$my_custom_temp_A",
  "type":"template",
  ... // "attributes" you can always reuse to other {objects}
},
{
  "id":"$my_custom_temp_B",
  "type":"template",
  ... // some different "attributes" you can always reuse to other {objects}
},
{
  "id":"$my_custom_temp_C",
  "type":"template",
  ... // other "attributes" you can always reuse to other {objects}
},
...
{
  "id":"$my_defined_roaddeco_00",
  "type":"road decoration",
  "template":["$my_custom_temp_A", "$my_custom_temp_B", "$my_custom_temp_C"]
  ...
},
{
  "id":"$my_defined_roaddeco_01",
  "type":"road decoration",
  "template":["$my_custom_temp_A", "$my_custom_temp_B"]
  ...
}
eternal lake
#

what does this have to do with plugins

true laurel
#

I cant use aos (working version)

#

It doesnt appear in the game

true laurel
#

Solved

trail furnace
#

any forum tutorials on making a road decoration for diagonal roads?

true laurel
#

Bruh that aos plugin crashed my game πŸ—Ώ

#

I deleted 15 plugins for that

low shoal
#

yeah

#

aos is unstable

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the game updates kind of broke it

true laurel
#

So its not about my device

#

?

low shoal
#

you use aos at your own risk

#

yeah

#

i mean it was removed for a reason, right?

true laurel
#

I am using working version but actually its not working tho

true laurel
#

Space is 10 mb

#

one of most sized plugins

low shoal
true laurel
#

lol

#

Owner of plugin is hadestia right ?

low shoal
#

look i dont know what to tell you besides that the plugin is outdated and if your device cant handle it then dont use it

true laurel
#

Okay

#

Actually i downloaded that for decals and some roads πŸ˜…

true laurel
molten sand
#

Ptag Hadestia's plugins

tulip rockBOT
# molten sand Ptag Hadestia's plugins

If, after installing any of Hadestia's plugins your game fails to launch and it displays a Lua error, usually the fix is to remove that specific newly installed plugin.

low shoal
molten sand
#

Most code was created by hadestia himself

true laurel
molten sand
#

I've seen cerrera, and jolly there, for textures

true laurel
#

Is he woman or man i cant understand it from his name

molten sand
#

Me?

low shoal
true laurel
molten sand
#

Secret

low shoal
#

A good bet is to use he/him here cause majority is male

molten sand
#

No, I'm not

low shoal
#

wait really? :0

true laurel
true laurel
low shoal
#

game updated and it broke the plugin and they are too busy with real life to fix it

true laurel
low shoal
#

yes

true laurel
#

Or his plugins are outdated

low shoal
#

like i said hadestia sometimes uses unsupported code i believe

true laurel
#

Maybe

#

I hope he fix these problems

low shoal
#

not likely

#

atleast for now

true laurel
#

Why, he cant give time for game because of real life stuffs

#

?

low shoal
#

he doesnt have to do it

#

some people have an actual life outside discord and some people lose motivation

true laurel
#

Why we are losing our plugin creators day by day 😫😫

low shoal
#

because they come and go

#

you just have to accept that

true laurel
#

I know but… its so sad situation

molten sand
#

Who knows, you might be in the next list of awesome creators

low shoal
#

dont dwell on the past, that way youll never enjoy the present

true laurel
#

Its hard

#

But i am trying to make some plugins

low shoal
true laurel
#

Yeah i am respecting

#

And i know that how to hard make a plugin

#

I am not sure but most people are getting bored of making plugins ig

#

Maybe they are stoping to make plugins because of that

low shoal
true laurel
#

Yeah, i saw one

#

Its velan i think

low shoal
#

not just him. go encourage the new plugin creators. dont discourage them and together, well build the next generation of plugin creators

true laurel
#

Yes

#

I will try to make a plugin like people and props (for me)

low shoal
#

also were a bittt off topic so we can move to plugin discussion.

true laurel
#

Okay

fiery olive
#

if a building has multiple frames, is there any way to add night animations to a specific one frame?

eternal lake
#

"frame":index

fiery olive
#

thank you

molten sand
#

work smth like this

{
  "animation":[
    {"id":"$night_anim", "frame":0},
    {"id":"$night_anim", "frame":1},
    {"id":"$night_anim", "frame":2},
    {"id":"$night_anim", "frame":3},
    ...
  ]
}
fiery olive
#

πŸ‘

#

me when theotown counts from 0

eternal lake
#

if you count from 1 don't expect to get far in any field related to computers

#

except in lua, but that shouldn't get close to computers either

low shoal
#

ngl it makes sense to count from 0 πŸ€”

fiery olive
#

even though i study c++ and it counts from 0 i'm not entirely used to that yet

molten sand
#

Heya, I would like to check/detect the city rotation under script:update() in lua, to build roaddeco for each 4 rotations

do you guys have a sample.lua for that? Or any idea if that will work?

||Cause "cityRtation" in fun attributes, only updates every absolute days, how sad||

molten sand
#

Awesome!!!

molten sand
#

Uhh what does this mean?

#
function script:update() 
   if City.getRotation() == 0 then
      Builder.buildRoadDeco(Draft.getDraft("$hry_markalye_krosing_2x1_varA.rdc"), x, y, level) 
   end
   elseif City.getRotation() == 1 then
      Builder.buildRoadDeco(Draft.getDraft("$hry_markalye_krosing_2x1_varC.rdc"), x, y, level) 
   end
   elseif City.getRotation() == 2 then
      Builder.buildRoadDeco(Draft.getDraft("$hry_markalye_krosing_2x1_varB.rdc"), x, y, level) 
   end
   if City.getRotation() == 3 then
      Builder.buildRoadDeco(Draft.getDraft("$hry_markalye_krosing_2x1_varD.rdc"), x, y, level) 
   end
end 
eternal lake
#

my lua is rather crusty but I'm pretty sure you only need a single end for your elseifs

#

if ... elseif ... elseif ... end not if ... end elseif ... end elseif ... end

molten sand
#

Right

#
local x = 0 
local y = 0 
local level = 0 

function script:update() 
   if City.getRotation() == 0 then 
      Builder.buildRoadDeco(Draft.getDraft("$hry_markalye_krosing_2x1_varA.rdc"), x, y, level) 
   elseif City.getRotation() == 1 then 
      Builder.buildRoadDeco(Draft.getDraft("$hry_markalye_krosing_2x1_varC.rdc"), x, y, level) 
   elseif City.getRotation() == 2 then 
      Builder.buildRoadDeco(Draft.getDraft("$hry_markalye_krosing_2x1_varB.rdc"), x, y, level) 
   elseif City.getRotation() == 3 then 
      Builder.buildRoadDeco(Draft.getDraft("$hry_markalye_krosing_2x1_varD.rdc"), x, y, level) 
   end 
end 
#

But the roaddeco is still not rotating with respect to city rotation, how can I do that correctly?

eternal lake
#

does buildRoadDeco place a decoration if there's already a decoration at the tile?

#

if not, it'd be a good idea to remove decorations from that road first

#

also, why are you using lua for that?

#

aren't road decos inherently rotation aware

#

?

molten sand
#

Yeah, road is clear of any road deco, I'm testing my plugin in a plain road

eternal lake
#

it is not

#

you place a road deco and then the code runs

molten sand
#

Placing a yellow crossing box mark (with diff variants) on a road intersection* is painful on Ux, so I intend it to implement the roaddeco's rotation base on city rotation itself

dawn marlin
#

why is the building like that? how do i fix it

dawn marlin
#

?

molten sand
#

Trim/resize your canvas

#

Or

#

Use "handle y":-5

#
"frames":[{"bmp":"image.png", 'handle y":-4}]
dawn marlin
#

yea the canvas is just the building

#

do i just have to squeeze it tight?

molten sand
#

If the base doesn't fit to 2x2 tile, I prefer you to use handle y: int

low shoal
#

oh wait

#

can you go to edit canvas size please

#

and i wanna see the size

dawn marlin
#

ok

low shoal
#

i think thats even bigger than a 3x3

#

yeah that would be a 4x4. width 4, height 4

#

unless you make it smaller on the width to 48 pixels

dawn marlin
#

wait wha

#

i used the 2x2 template

low shoal
#

and use that

#

not what the numbers say

#

2x2 are 32 pixels on the width

#

i would know cause i mostly use 2x2

dawn marlin
#

ok

#

this is the template i used how tf

#

whats the template you use then

#

wait im confused

low shoal
#

actually nvm yeah lol

#

i think im messing up the 1x1 again xD sorry

dawn marlin
#

but hows my building floating and hoe to fix? is it in pixly

terse void
#

your image has empty space on the bottom, get rid of it

dawn marlin
#

there's none?

#

Ima try make the plugin zip again

#

still floating but i have no idea but the issue is

terse void
#

there is empty space on the side

eternal lake
#

if you intend to create a .plugin file from a .zip file you'd just go to the console and see the export command

#

type help for more information there

#

I'm not sure if it accepts zips but it's not like unpacking one is much effort

vague scarab
#

Q: Can you use hsb instead?

    "animation":[
      {"id": "$YKIWP_ware3roof1", "x": 0, "y": -22, "color": {"r": 245, "g": 64, "b": 64}}
    ],
eternal lake
#

you mean hsv?

#

probably not

cyan silo
#

just convert hsv to rgb somewhere

tacit kindle
#

how do you make a night animation?

amber willow
#

@tacit kindle

molten sand
steel verge
#

road.json

molten sand
#

oh f

#

im blind

#

thanks!

eternal lake
#

you compose a dm to pidroid on the forums

#

you're most likely a newly registered member

#

I think you have to compose some posts first

#

I don't think I can change your forum status in any way

#

anything, it's just a request for a role

#

simply say that you qualify for a role and thats it

#

what do you mean

eternal lake
#

I mean you're supposed to say that in the pm

low shoal
eternal lake
#

at this point you might as well just ping him here lol

low shoal
#

i dont think i still have enough messages if it werent for that, lol

flat sonnet
#

Hel

#

P

low shoal
flat sonnet
#

Smoke animation supported by rotation?

eternal lake
#

it should

#

where's the problem

flat sonnet
#

two puffs of smoke

eternal lake
#

interesting

#

can you actually use the smoke ids as an animation?

flat sonnet
#

I use smoke tag instead

eternal lake
#

yes I can see that

eternal lake
#

oof

rocky geode
#

I don't think the game loves instantiating json with comments

eternal lake
#

why

#

comments don't impede json function

molten sand
# flat sonnet

Have you tried using "animation":[...] instead of "smoke":[...] ?

eternal lake
#

that's exactly what the error says, he did

molten sand
#

what if you steal the animation frames of the smoke then recreate it as animation type smokes

eternal lake
#

you could

flat sonnet
hollow flax
#

smoke didn't have a "frame" attribute for rotation or frame variants.

wanton kestrel
#

I've forgotten how to delete a plugin. I need help.

grave sonnet
#

if you mean a plugin store plugin

#

the option to delete plugins should be in the list you open with the triple bar button

low shoal
vague topaz
#

excuse me, I want to ask how to add this animation code into the plugin

hollow flax
#
  {
    ...
    "animation": [
       { ... }
    ]
  }
]```
vague topaz
#

Thanks bro

low shoal
#

Ive deleted your message in #plugin-discussion, please keep in mind to only post in one channel in the future.

eternal lake
#

stop pinging random people (me)

grand spruce
#

I think what he means is he wasn't helping you, so don't ping him to ask for help. He'll help you when he's ready, or if he wants to

sand pendant
#

Yes, this is plugin support, but that doesn't necessarily mean you can ping reply random people. And as Kulche said, he is a random people.

south wyvern
#

Ok understood

south wyvern
#

How to add distance between the vehicles

#

It's the frame or X/Y coordinates

low shoal
#

"influence [name of influence]": number
I believe

trail furnace
teal cove
#

Hey

#

I have enough power supply but why does this show no power?

#

It's the social sciences library plugin

eternal lake
#

it's not a no power warning?

#

it's probably over capacity

hard drift
#

That's the sign for Over capacity lol

molten sand
#

Crowded library, add more schools

fiery olive
#

is there a cap for how many "variations" can trees have

#

idk how to describe it

#

nevermind that

#

i'm just stupid

quiet cave
#

Terminal Exchange Plugin Bug!!!

grand spruce
#

Ptag Hadestia's plugins

tulip rockBOT
# grand spruce Ptag Hadestia's plugins

If, after installing any of Hadestia's plugins your game fails to launch and it displays a Lua error, usually the fix is to remove that specific newly installed plugin.

grand spruce
#

Simple enough

swift crater
#

What is the name of this plugin?

rocky geode
#

Give me the out.txt

steel verge
rocky geode
dark trench
#

where do i go on my pc to make a plugin can yall like send a link or somtin i want to make a pack of houses

eternal lake
dark trench
#

how do i get into this im not an expert im starting out

eternal lake
#

what is the problem?

dark trench
#

i dont know where to go

#

what do i click

eternal lake
#

experiment around

#

learning pixly ui is not really something i can help you with

dark trench
#

wait so its called pixly ui?

eternal lake
#

what

#

ui is user interface

frigid arch
lime rapids
#

You add a category value with its id, they are in the forum somewhere

lime rapids
#

In your case, it's the $cat_terrain00

#

All you need to do is to create a "category" value in your own category object, and write the id

lime rapids
#

You welcome

mortal owl
#

How to make a decal that's placable on top of other decal?

earnest pendant
#

how do i make decals transparent?

low shoal
#

Just use empty pixels in areas you want transparent

earnest pendant
#

well that's what i did, i also added "transparent" true or what the code is

#

but didn't work

low shoal
earnest pendant
#

i already deleted it

eternal lake
#

you asked a question about a plugin and decided it would be wise to delete it 7 minutes after asking

#

the attribute is "draw ground"

earnest pendant
#

it was a long time ago

#

before i was in this server

spiral hinge
#

can someone pls tell me the plugin of these road decors/markings?

wild carbon
#

for road stripes.

spiral hinge
#

this??

spiral hinge
wicked frigate
molten sand
#

do type:roaddecos spawn cars?

steel verge
#

It does not support car spawners, if that's what you mean.

molten sand
#

right, thanks

#

Can roaddeco be the target of the car spawner?

steel verge
#

No

#

Only buildings and bus stops

simple laurel
winged steeple
#

Hello ladies & gentlemen's

#

How to add income to the plugin?

eternal lake
#

"monthly income": value

#

it's a privileged function though, so you probably can't use it

winged steeple
#

Meaning?

#

So i cant use that?

eternal lake
#

no

#

you'd have to be a privileged plugin creator first

molten sand
low shoal
#

you ask ja

#

but why do you need to?

#

no you dont

#

you have to go on forum and dm pidroid for that

signal wing
#

Direct Message

low shoal
#

direct message/private message

#

tell him you want to apply for the role with appropriate links and reasoning to convince him

#

send the link to your plugin page. and tell him why you should have the role

winged steeple
#

Why my plugin dont have influence

#

I put sport,culture,park and it gone

#

"influence culture" : 600,
"influence park" : 450,
"influence sport" : 450,
"monthly income" : 12000,

#

Is that true?

low shoal
winged steeple
#

Mean?

low shoal
#

but the other 3 should be working. Maybe try a smaller number cause 400-600 is huge

low shoal
earnest pendant
#

@winged steeple u is no privilege creator

#

mean iz you no can use it

earnest pendant
#

in inbox silly

low shoal
#

in outbox ye

#

make sure you sent it properly

winged steeple
#

So? How i can add income, beatch

low shoal
wicked frigate
earnest pendant
true laurel
#

Bruh

winter trench
#

Guys, what's the name of this plugin?

wicked frigate
real arrow
#

Can anyone tell me the name of the canal or white wall that can be seen next to the river?

frigid arch
#

wait wrong name

real arrow
frigid arch
#

but it is by mdk

grand spruce
#

That's his Sunken Highway

real arrow
jagged tree
#

Is it just me or it's just too difficult to build a different bridge based on the plugin's Thumbnail?

winged steeple
#

β€œ"influence sound" : ?? ”

#

Or

upbeat cliff
#

how to make custom bridge pillar using wall guys??

#

how y'all make it float

eternal lake
#

"using wall"?

upbeat cliff
#

?

eternal lake
#

so just fence?

#

try "needs water"

upbeat cliff
#

I'll take a screenshot

eternal lake
#

so you just mean custom pillars?

#

they are included in the main bridge png file

upbeat cliff
#

it's the same dude, or just tell me how to make it

#

alr

upbeat cliff
#

;0

eternal lake
#

from world texture

#

refer to the roads tutorial on forum

upbeat cliff
#

k thanks

austere owl
#

check line 5 of your json, looks like you’ve got smth empty that shouldn’t be empty

low shoal
#

show us your json

winged steeple
#

Teach me how to income please

#

Are that in the json or web?

earnest pendant
#

dude

#

it's a privilege code

#

unless your a privileged creator

#

thereis in absolutely no way possible you can use the income code

winged steeple
#

You alway says " privileged " in json?

earnest pendant
low shoal
#

its a code given to trusted plugin creators

winged steeple
#

Oo

#

Ok

#

I know

earnest pendant
#

is trust worthy and trusted not the same meaning?

low shoal
#

it is, but you phrased it like anyone who doesnt have previleged code shouldnt make plugins

low shoal
#

this is plugin support

winged steeple
#

Does that mean we'll make a plugin and if it's already trusted, will it be given a code?

low shoal
winged steeple
#

Ah

#

I know ( know but 1%)

#

Sorry, but what's a great plugin maker app for android

earnest pendant
#

pixly is a good choice

#

though there aren't any tutorials on how the app works (i think)

low shoal
#

there are

winged steeple
#

How do you make the building more than 1 from the plugin?

#

How is the json setting? @rigid bobcat

low shoal
#

were you trying to ping me lmao

#

i dont really understand your question. what are you trying to do

real arrow
#

Does anyone know how to reduce the lag?

#

I currently have 270 plugins

grand spruce
#

Get rid of plugins you don't use

#

Disable smooth zoom

#

Those are your choices

real arrow
#

Ok thanks I'll try and see if it works

#

for now I will start cleaning plugins

#

By the way, in what percentage is it advisable to adjust the volume of traffic?

austere owl
#

depends on what you feel is realistic tbh

#

when i’m just starting out a city, i generally use 25% volume

austere owl
#

so my plugin is doing. this.

#

so my question is, am i gonna have to uninstall all my plugins while i debug this

real arrow
#

what is the fence plugin called?

mortal owl
real arrow
low shoal
true laurel
#

Yeah lmao

frigid arch
austere owl
#

yeah

#

should i move it to an earlier position in the .json objects or something

#

it also happens with things that aren’t transparent, too

#

weirdly, it seems to only happen with winter frames

low shoal
#

are you stealing the correct ones?

austere owl
#

yeah

#

the β€œwinter frames” are just for the ground cuz i wasn’t sure how to steal winter frames

eternal lake
#

try grabbing the frames directly from the world texture using x/y instead of steal

austere owl
#

see, the frame stealing for the trees is working just fine, it’s that it’s grabbing weird textures for the modded texture lmao

jade gull
#

I need hellllp

#

I am struggling very badly

eternal lake
#

with what..

low shoal
hollow flax
#

on the version 1.11.04a, the animation fg indices become 15?

#

Ptag Pinging ja

upbeat cliff
#

JA face reveal πŸ’―

winged steeple
#

@low shoal where the room?

low shoal
steel verge
hollow flax
#

hmm, why the one of them disappeared. bear_think

eternal lake
#

😩 please screenshot

steel verge
#

what am I looking at

hollow flax
#

animation values, maybe. that's only x, y, id values that will be appended into json. bear_shrug

#

but, it works < 1.11.04

steel verge
#

the problem with dynamic drafts is they cannot be easily debugged

jade gull
low shoal
jade gull
#

Huh?

eternal lake
#

category is the tab your building would appear in the game

low shoal
#

i dont typically use category

eternal lake
#

like roads, zones and the like

low shoal
#

it automatically puts it in the right category after i write what type it is

jade gull
#

Really?

low shoal
#

yeah

jade gull
#

Alright I'll try both y'all ways and see which works.

low shoal
#

if type is residential for instance it puts under residential

#

if its decor, its under decor category

eternal lake
jade gull
#

Ok

true laurel
#

Can someone help me

#

I downloaded i13 new version and this occurred

#

@hollow flax

hollow flax
#

delete the old plugin file first, if any

#

and what your TT version?

true laurel
true laurel
#

I am in ios

#

Pversion

tulip rockBOT
true laurel
#

What do you think

#

Whats the problem

#

?

#

Where are you 😭

#

Come on ian

wicked frigate
#

Still at 1.10.94

true laurel
#

Yes

#

But where is ian

wicked frigate
true laurel
#

But i replied him after one minute of his message

#

😭

#

Oh

hollow flax
#

how about the plugin store version?

true laurel
#

He is back

#

Its working

#

Any solutions ?

hollow flax
#

its working? or not?

true laurel
#

Store is working

#

Forum isnt

hollow flax
#

try to unable the plugin store version.

true laurel
#

Already removed

hollow flax
#

hmm

true laurel
#

I need that plugin, new version is way better and usable

warm helm
#

how do i fix this

#

i got the plug in from forum

hollow flax
#

i'm sure there is another i13 plugin still active.

true laurel
#

Hmm

#

I removed it from files, but lets try to see it if its still in game store

eternal lake
#

you have a duplicate of the same plugin

warm helm
#

how do i show the code

low shoal
#

its what kulche said

#

you have two buildings with the same id

warm helm
#

ohhh

eternal lake
#

if it's yours, you have 2 drafts of the same id

#

if not, you either have installed the same plugin twice or it's a fault of the creator

warm helm
#

this is where i got the plugnin

low shoal
#

hmm hadestia

#

did you download two of the same pack?

warm helm
eternal lake
#

show us your plugins folder

true laurel
#

@hollow flax

#

I looked but it was removed

#

There is another problem

warm helm
eternal lake
#

jesus

#

if you put everything in a single folder like that something is bound to break

low shoal
#

oh wait nvm

#

pngs

warm helm
#

it is variant

eternal lake
#

do not extract the contents of plugins you download

warm helm
#

ohhh

#

so it remains a zip file?

eternal lake
#

just unzip and leave it in a folder

#

it could, but I prefer unzipped

true laurel
#

How can i solve it

warm helm
eternal lake
#

those are synonyms

true laurel
#

Lol

eternal lake
low shoal
#

you can have it like this

eternal lake
#

do not take all the pngs and json files out, keep them in folders

warm helm
#

wait let me give it a try

#

it works now, thanks guys appreciate the help

#

my stupid ass had the extracted and the zip file in the same folder

eternal lake
#

you're welcome

hollow flax
true laurel
#

Hmm

#

Maybe its about something that like: i used old version in my city and when i removed it roads disappeared but maybe they are still counting as road

#

Idk

#

Maybe because of this

#

No

#

Its not about that

low shoal
#

dude

#

just send the whole file

true laurel
#

Here

#

Still no solve ?

#

😭

eternal lake
#

spamming won't help

true laurel
eternal lake
#

do I care

earnest pendant
#

🀯

eternal lake
#

if we can't solve it right now, just play without it

#

it's that easy

true laurel
true laurel
eternal lake
#

and

#

there's nothing you can do right now

true laurel
#

Yeah, lets wait ian

#

Bad ios

#

If i have the new versions maybe we didnt see a bug like this

#

❌bear_ios

eternal lake
#

truly an app store moment

hollow flax
true laurel
low shoal
#

how come it doesnt adjust transparency?

#

i know how to fix it but man a short cut wouldve been nice

visual berry
#

hi

warm helm
#

i tried using this plug in

#

even if the decoration is set on false, it keeps fillijg my region with decorations

upbeat cliff
#

what app I need to make plugin

low shoal
upbeat cliff
#

ok

#

me will try

#

@low shoal what app plugin creator mostly use

#

the pixel drawing

low shoal
upbeat cliff
#

ok thanks

molten sand
#

I only use pixly

upbeat cliff
#

this one right?

molten sand
#

Right

#

Although, you may choose any editor, depends on your preference

low shoal
jade gull
#

Anyway guys when the game says category, does it mean like park, management, service etc.

eternal lake
#

yes

#

categories have specific ids which you can find on the forums

warm helm
rocky geode
#

En

jade gull
jade gull
#

Safiq Rahman

warm helm
jade gull
#

You're welcome

warm helm
#

I'll give it a go

jade gull
#

This is a category id right?

low shoal
#

ive used it

jade gull
#

Then my game is so stubborn

low shoal
#

can you show the json?

jade gull
#

All of it or just this?

low shoal
#

thats the problem

jade gull
#

Really now

#

Ok

#

Well I've solved that problem so it went to another.

low shoal
#

maybe change
"zone": "Commercial",
to
"type": "commercial",

#

but why do you have that there though

#

i dont think its needed?

#

remove the "zone" one

jade gull
#

Ok another try I guess

terse void
#

can i see the complete file

jade gull
#

Ok

low shoal
#

wait im confused

#

why are you putting a building in the zone category

jade gull
jade gull
low shoal
#

you have 2 type commercials

#

remove the 2nd one

jade gull
#

It was removed with zone

low shoal
#

hm

jade gull
#

The rest of it

terse void
#

so the problem is

#

youve filled in every field

#

you dont have to fill 90% of these

#

as the game picks them for you

jade gull
#

Oh

terse void
#

its not necessarily a problem but it doesnt do anything

jade gull
#

So I can either delete it or just let it stay?

terse void
#

pretty much

#

whats the error at the moment

jade gull
#

Let me try it again first to see

jade gull
terse void
#

since youve changed some things already id rather see what it says right now

jade gull
#

And I'm already feeling the way of just giving up on this plugin. I think I would be better off downloading than creating at this point. Worst I'm not much of a programmer.

terse void
#

you can start by removing line 17 and lines 26 to 32

#

since you picked the default values, they dont do anything anyways

real arrow
#

what is the name of the bush plugin?

grand spruce
#

@true laurel he's asking for support. Thus it is the right place.

#

If you would like to help do so, or else don't say anything.

grand spruce
real arrow
true laurel
#

Description says plugin issues ?

grand spruce
#

Js it took five seconds to slove

#

You chould have done it and left it.

#

It you have an issue file a complaint.

true laurel
#

πŸ€”

#

Okay

grand spruce
#

Especially since you wanted yo get condensing with him "very cool, very cool"

#

Knock it off.

true laurel
#

Just thought its not right place because of description

#

I wont do that next time

true laurel
#

Yours looks right

low shoal
#

look at pins

#

in this chat

#

a little more up

#

like uh irk how to explain it

#

oh theres a clock in game but i think its premium texture (as in landmark that costs diamonds)

#

maybe you can take a screenshot of it in game to use tha circle on that for a reference?

true laurel
#

Cool

#

Yes

low shoal
#

better than the last one yeah

true laurel
#

Is it gonna be a clock ?

low shoal
#

obviously looks like a clock 🧐

true laurel
#

πŸ•°οΈ

low shoal
#

i think it could be better

#

maybe you can use the website and turn them isometric?

#

sometimes if i dont know how to draw stuff isometrically i draw normally and move it up a pixel every 2 tiles

#

probably not the best way though

upbeat cliff
#

Does this could work as fence type?

low shoal