#plugin-discussion
1 messages Β· Page 269 of 1
I can't download the tiles that in pins
Keep saying storage access denied
But I just gave it access
Are you using incegnito mode?
Don't think so
I guess these 2
Not a fan of the first one but the bottom one is interesting
I got it working now I download the non beta version
Is there any kind of plugin you are good with ?
Well try to start with an rci building i guess
Which RCI building y'all want
Try to make a small appartment complex, 3-4 story
perhaps modular if you want some challenge
Hmm
Current work on asian lanterns
I would suggest 1*1 small roofed house
Nice
Nice, they are fences right?
You mean by using roof that in pins
A road deco would be nice tho
Not planned as a road deco
Ok
road decoration variants will only be for small light props
i have an idea, it's not a lantern or lamp or anything, but you could try making some hot dog stands
Als telephone boxes
Who
Thobby
Oh
U should make a 1*1 house for first time
Telephone boxes ? like in Britain ?
he has made some plugins, but they were a bit on the meh side imo
Planned at some point
I have some other plugin I made
Looks very good
Can't find good apartment to make
Can someone DM some apartment building to make that simple pls
I can't find any that simple to make
Canβt wait
@keen helm any idea on future release dates?
Idk
I crashed the game with a fence π
I am making a plugin which will change the future
just started and I have 7 categories for stuff already
@uneven ploverhey sorry for ping but do you know if level 1 terrain allows animations?
nope
ladder
I see what you doing, but it kinda needs extra thin lines to left and upper of it
it is something about terrain
we need canyon plugin
I can add these lol
Something like that
And I'll have the multipurpose plugin
I drew nice icons for that
But I don't want to spoiler this for now
I wont make space stuff too much now
where da animation
it should've worked
am I dumb or the game is
I typed animations instead of animation
I am mentally retarded
@uneven plover
top secret image
so I am making a supercool thing
but I am kinda stupid and I didn't want to post it for anxiety reasons
it wont have grass on roof?
I did a small calculation
It turns out I'll need 1600 strings of animations to do a thing I want to do
:/
nice
Pogger
Is this an updated part of your "commercial pack" plugin ??
No, ill add 2 more buildings
And also Night anims of course since player wants Night anim
nice texture
they look harmonious βΊοΈ
They surely do! 
it depends on the theme
Welcome center house
and than it depends on the theme bro, think about your design
like if you want it more open or close etc, look at the real life images and make the replica of it
What you mean open or close
Guess open area
I made that weird tower with tweaks but it is too weird that nobody can understand thats some part of factory
@uneven plover i think thats an unfinished tower is that a pipe sticking out to it?
yeah, also nope it is not unfinished
it is like that for years
oh wait it doesnt mean that tho, it might be unfinished for years maybe
mogus building π³
thats sus
I made some windows (2 floors for now)
sadly they are a decoration object so you can't place stuff on them
would be cool to place stuff in front of them
but idk there is no way to clip stuff I guess
I can only make a wall with inbuilt windows
Ah i see.. a sus prison
Haha, nice.
those windows are really sus tho
maybe I should make something like this https://www.youtube.com/watch?v=6YbUYMcgqJU
like blimb transport but it spawns 64 kirovs
nope
I like this
how i can make cars for theotown (today or tomorrow im gettin my phone back)
Another car pack would be a fun addition to the game. I would definitely get it!
I just realised I'll need to have different ID for different wall height in my plugin
And since I'll have a lot of walls, I will need a category for each height
Has anyone here has used Vertical Isometric Plane in making doors and windows?
What
Yeah
Its a tool in pixly
Well this ain't much but i followed the guide as well, Tell me the flaws
@midnight obsidian answers:
- its 128Γ128
- yeah i think so
3.where do i put it
4.Habits
just start with a small 1x1 house
here's a protip: a theotown person is 3 pixels tall
that should help you with size
It's finally over π₯³β»οΈ
Nice. π
Thank you
You're welcome.
Recycling Facility, epic. (Just don't make it 30+ diamonds im gonna buy it)
Ok
i'm working with this building
Should i make an among drip statue as a plugin?
Still using google images for buildings ankh
Kinda
yes
hol up, aren't you that person who steal buildings from megapolis game
in the past i sometimes used some texture from Megapolis to decorate for my plugin, but now i don't
Oh, that's good to hear
i'm trying to make a corridor in the slopes, but seem that it doesn't work accurately
made windows rotation aware
I hope you make doors
I will need category for each floor height because walls... (don't mind the order)
yeah I will
Costumize able building, i like it
man I really wish I could allow decorations to overlap
I mean
I will make modulable building mod
with different sets of walls that allow different heights
different roofs
windows n stuff
even rooms to make them functional
so you will be able to achieve any size and shape
I will also add night animations to windows
so any building will have night frame
not much props because testing, also forgot to add draw ground
walls also can be used as fences
I think I will add like 10-20 floors and then skip to skyscraper heights
modulable skyscrapers π
I think I will make all needed code for one wall and then add more by copying and changed frame
at least I can act cool about it and make fancy gradient
I will also add stuff for soviet blocks
I want to make modulable triangular roofs
but they need 16 frames (or something like that)
and I need to make changeable height
so I may need a lot of "frame":index and animation defs
and also few versions of that
maybe there is an easier way to make that?
cursed
visual representation of the voices getting louder
I got a code error in that
learn color gradients and roman numerals with TheoTown and Simon!
tall enough
honestly step of 1 floor is too smal, only 7 pixels
but it's too late to fix
jesus just imagine the code when I skip to floor 40 or 50
You should order them in the category
yes Ill make a category
I mean like windows and floor category being at the last
Soo 1,2,3... Can go in order
Ya
another weird tower
Are these your old plugins (when you were a beginner)?
factories are new
this is old
oh I see ... but this is so much better than mine π
lol nope, it is 1000x worse
Nice stairs
thanks
good lord i love it
noneless man you are top creator material
thank you
another strange tower that I dont know what it is for
was going for a chimey but maybe later
idk what its for but i like it
not sure if shape is 100% perfect tho
real life thing looks to be a perfect tube but yours looks a bit rough
yep mine is a little flat at the middle
wait, if i remember correctly, you are yusuf, right? @uneven plover
i just wanted to make sure
okay then :c
Are you planning to detail the side at all?
He is still working on it soo
So, I can't add several indexes in frame:index?
I guess it's impossible
π
So sad I can't do something like this with walls or windows
with windows I can do something like
{anim, y:-6"frame":0},
{anim, y:-6"frame":1},
{anim, y:-12"frame":1},
{anim, y:-6"frame":2},
{anim, y:-12"frame":2},
{anim, y:-18"frame":2}
but the number of lines will be very large
I feel like I am going to the cursed bottom of coding lol
Now I have 15 categories (each one with it's own height)
And this is the tallest
Step is 7 pixels
I was thinking about making 15-20 categories, and then skip a few and add some skyscraper versions, as 40/50/60
So, something like 1-15 + 50-60
This plugin needs huge animation arrays but I guess there is no way to avoid it
What do you think the best height will be?
Should I leave it at 15 and skyscraper heights?
- building, a small chimney
thanks
is it done?
mhm
it is better to start with small stuff
@uneven plover hey sorry for disturbing, do you have any opinions on my height things?
they are cool in concept I would say good luck lol
you can use real life colors, that really helps but be sure to pick the right color you want
and also I suggest start with a flat roof
I mean I already made walls of 15 different heights, and flat roofs for them
Technically even skyscraper heights are possible
I'm just asking where it will be better to stop
I dont know sir
off topic ||simon, is your pfp have a square dictator with "simon" word in it?||
yes, we had some fun with my friends and I got 3 versions of this pic
Not everyone knows that but my OC is a cube
there are big passenger ferries like that
I dont think it will be problem to use passenger ferry cus they kinda look similar. They are by admiralcarl
there's this little thing called "heightmaps"
Does diamond code have period that can use it? If it has period, how long?
And if period ends, what happen to my diamond?
Copacabana Mega Pack 2 now is Rio de Janeiro pack.
This Update includes 2 new buildings.
Noice
I designed a new mobile base sprite from the TV truck sprite the original devs made
Now tell me, is there any flaws
Too greyish?
What's the darkish spot on the back top?
@uneven plover ayooo is this pack is connected to gas somehow?
Gas? What do you mean
They are probably related with steel
Its a radar
Everybody gangster til Amazon Web services building
Can someone DM me some plugin the game need I might can make pls
Some RC not I lol
Yep
Yes very
I wish I know lua like hack amount of soo I could complete my huge dream
Gotta send those carbons directly to the atmosphere, huh?
hehehehe
This plugin sure looks strange
do you know what I am going to make?
No..
sus department
yes
not much stuff for now
I want to fully finish code for walls
so I can simply reuse it
TIL 50 in roman is L
14, 15... skip a few
L
the best skyscraper in the whole game π
concrete
Ah yes, the best skyscraper is a grey retangular column.
yes.
Seems about right.
usa-mexican border in 2077
I dunno if its reaching the sky or its flat to the ground..
fck I can't unsee now
I am close to finishing basic wall script
then I can finish horrific windows script
Make it thicker.
virgin vs chad
huh
I accidentally summoned border between 4th and 5th dimensions
@unique pivot i really like how this is turning out, i can already see a lot of creative uses with this plugin
The NSA building in NYC be like
I always dreamed of having a huge brick in my skyline
I feel like I am committing a war crime
basically I need 4 frames per one height
for each variation, code gets 2 lines longer
I hope this is not something my plugin can get disapproved for
spaghetti code shouldn't really be a reason for disapproval i think
well I guess I can't really make it better
spaghetti do be tasty tho π
3 plugins in 10 minutes
....
When you misplace some stuff and open the 4th dimension
I tried fixing that but had to demolish the whole thing
Oof.
It would be better if fences became half transparent in building mode
because I can't see the grid
I found out it's better to start from the roof, then add walls to the highest floors and then go lower
btw I can allow diagonal buildings, as I remember
I can make diagonal roof
and a diagonal fence with premade windows
imagine
custom diagonal buildings
Add bastion fort walls
maybe
with different roofs, windows and walls this is going to be useful
also roof decorations
oh and I'll need to double that for night animations
so 220 code strings for 10 heights :)
small cost to pay for lights
can I include several frame indexes?
like "frame":[1,2,3] or idk
this would make everything so much easier
important-ish poll regarding my residential building packs:
should i continue releasing my building packs as a single plugin (π
°οΈ), or should i release them as separate plugins (π
±οΈ)
option π
°οΈ: continue releasing building packs as a single plugin
i will continue releasing the plugins and updating the residential pack i already uploaded, however there will be less freedom of choice
pros for option π
°οΈ:
β’you will not need to pay extra for other residential building packs (only applies if you're a mobile player)
β’saves some clicks, i guess
cons for optionπ
°οΈ:
βͺthere's less freedom of choice, as you will just install one giant plugin, and not individual ones
βͺif you don't want some building, you won't be able to just remove it, as it will remove all the buildings included in the pack
option π
±οΈ: release the building packs separately
every pack will be released separately, and i won't update the other ones (unless it will be a night frame update)
pros for option π
±οΈ:
β’there's more freedom of choice, you can choose which buildings you want and which ones you don't
β’if you wanted to remove a building that you don't like, you won't remove all buildings
cons for option π
±οΈ:
βͺyou'll have to pay more (only applies if you're a mobile player)
βͺyou'll have to click more, i guess
poll closes May 31st, 8AM GMT+3
are these buildings going to be in the same style?
most likely
k
btw
can I have several indexes in "frame"? (animation)
something like "frame":[1,2,3]
do you know about this?
I know I am a bit annoying
but this is really important
Shut
@unique pivot if it's so important why don't you just try it out if it works?
it takes a few minutes
and another poll about my residential plugin pack:
π
°οΈ add in buildings with more color variety
π
±οΈ add in some very modulable building
poll closes at the same time as the previous one
It's just example of how I think it can work
I have almost no idea
Square brackets may not work
cuz it's already inside of them
yeah it doesn't work
that doesn't work like that
but yeah, there goes your experiment - it doesn't work
do you know if is something like that possible?
probably not, just copy it
@midnight obsidian make more different style. What about istanbul apartments?
It actually european, they have red brick slight roofs and balconies for every floor
Ah, might want to make it more distinct if ya can
liv
54
for the latest one that i've released, i'm gonna stick with the soviet style. if i happen to make some other buildings, i'll release it as a separate pack
Oh you are gonna stick with the current? Okay then
i mean, not yet, i'll see after 8am tomorrow
Oh, actually, i had this idea in mind, do you think we could make a collab on that one ?
What's that gui
bottom mode
closed. π ±οΈ wins with 8 votes
π °οΈ wins with 4 votes
You can make it, I dont have any thought of making it
Nice!
#town-square message this is a industrial building pack but I am thinking to turn it into a factory tycoon
Would people like it if I update the plugin or should I make a seperate plugin for it
i how some people try to get that flag set downloads
last flag that will be added in my old set
suggested by kiki , and that marks the end of flag pack 3.0 suggest feature
This is the procressing table in my mind. I gave random numbers for blast furnace inputs soo players can grow their factory as they want
Import and exports will be sea or land ports, export will give income. I have more things in my mind but I dont know that much lua yet
coke π³
there is also industrial hemp
rainbow grid
Stealth bomber
Middle eastern people when June begins
i made that thing so i could see where i can connect the buildings
made it a bit better
gotta make a logo for factory
it is going to take years for me to make it real but gotta play with my feelings and make logo for it, like it is finished
What's that
.
modulable building
a big modulable oviet apartment
Ah
Yo that's nice
Btw I was waiting for that one dude to tell about indexes but I guess he doesn't know
So I can continue coding spaghetti
By the way @uneven plover, can you send me in dm your excavator ? I would like to do some testings with it.
I am currently working on a large mine but i dont have any large excavator to help.
ahh I dont know man, I want to keep it for the factory tycoon
okay
I am done with the logo
and alpha logo
the name of the plugin was different long time ago when I was thinking about it but since I made the industrial buildings pack name complex industries, I let it be like that
I just need coke oven battery and blast furnace to start with the first version of the plugin
and then painful lua coding that would take about years
it's not very comfortable because the pattern is
left facing windows, right facing windows, 2 empty frames cuz rotation aware, and same thing but taller
windows hq
microsoft be like
for flat roof, frame is used to select height
New city hall plugin, i'm going to release when i finish the night animations (bernardo for helped me making the textures)
.-.
15 floors tall windows
61 total frame
half of them are empty for animation awareness
that's enough
50 floor+ buildings won't have windows
they will be premade
in walls
...or maybe only for floor 50
I see no doors
imagine needing doors
This looks like It will be amazing!
If I wont fail coding I am sure I will put my love to textures
The night anim make it looks nicer
yeah, the code is a mess
but it's a small cost to pay for fully modular buildings
with night anims
RANDOM night anims
changed probability to 0.6
btw
imma try one thing...
can I include several frames in one animation... But make it not animated, but random?
so one animation draft can return different frames
complex indvstri π³
why industri tho
because funny
can't argue
Lol cant fit the industries soo
Ye boi
i know it's weird
but
can I include several frames in one animation... But make it not animated, but random?
can I disable frames switching in animation?
so it'll be like that but without frames blinking
too small
maybe I should extend to 20
wait I'll need to add windows
nah
now more walls
less go
and btw, can someone teach me drawing bricks?
be aut if ul
I'll start from soviet buildings
krhrushevka
..but blue
not soviet
hm
maybe because windows
yeah too big windows
also it's too large
or is it
too small
but hey I made new windows
doesn't look good on my scale
and something with windows
btw I need a black roof
use my building pack as a comparison
I mean your plugin is soviet
but not really what I am trying to achieve
too dark outline
Nice
do it yourself
Don't give the option tho it just a 2 lane HW
Mostly all US highway r 4 lane
Just like Ave..
The Hangar is finished
β€οΈ0β€οΈ
Hi @fickle frigate , can you improve the texture of the garden in this hospital?? Please, Because it looks blurry... I like this hospital... I hope you will update it, thanks :)
This hopital use coppied textures of megapolis, so i won't re-upload it
Is it true ??
I think i should make a new hospital instead of this hospital
It's cool, if it's as big as this hospital hehe πππΌ
Didn't know u can copy texture from another game to be use in this game
Ain't that a copyright
A long time ago, when i was a newbie, i used to copy texture from internet to decorate for my plugins, using Photoshop.
But now i can draw them myself
I also do the same too ,To match it with theotown server I tried to manage the texture to make it look more suitable
by the way are you going to update the "landmark 72" texture??
I also like your plugin that one
yes, i will update its texture in the future
that sum huge hospital
Perceptive is wrong
Isn't it that Hyderabad IT Building
I can find some pictures for you then
I have some on my insta
I usually save the main Indian Buildings
Perspective is very very wrong
Uhhh
Yeah, I'll finish it up and today
+not like on original pic
Repost
I'll give you more pictures of this building
Very well
Looks like whatsapp
whatsapp mod π³
Are you not developing your cyberpunk plugin anymore??
I've been waiting for that for a very long time π€
I am developing, just taking a break for other stuff sometimes
I wrote animation and decoration drafts without looking anything up and it worked on 3rd try π
Oh i see
light circles π³
I think I'll do a small pack of illumination stuff
would be cool for futuristic stuff and developed stuff
or stuff like this
I should allow them on water probably
someone probably made something like this
but I'll make another plugin for this I guess
fancy lights go brrrr
ohh nice
should I make them turn off at night?
because currently they don't
at day*
I think circles are ok but not sure about this neon line
nah is good
okay
is there any tags that allow me to build wall like a road ?
no
i think, it's time i ended my career as an plugin creator for a long while
there is frame allignment but it wont allow you to build 2 tall stuff
and get up on hills
oh thank you
i use type road for my corridor, but it autojoin with other roads and cars can run on it π
there should be a button at top right while building the road about auto join
Fence? Or is that road deco
it exists, I have seen some on slow traffic plugin
Simon sure did alot of research
one sec, slow traffic plugin is road deco but probably thobby did some on light poles
been too busy with school to do any plugin work
but will have plenty of time in a couple weeks
oh my
Summer vacation is good
I just have a lot of projects and they're too big
Especially cyberpunk plugin and modular house
is there any tags for roads that car cannot run on ?
thank you π
you're welcome
Probably
Just asking bc if it not perfect I can redo to make it look better
Canβt wait that will be amazing!
Thanks I guess
Btw I got sudden urge to make lakhta center or "city of capitals"
They are kinda complicated though, especially the first
Yep they are hard
But this will be a nice thing to do when I have more skill
Because everyone loves skyscrapers
Questions what a good program to learn to create plug-ins for beginners?
if youre on pc any tool like paint.net works just fine
as for the code you can use the plugin creator website for simple plugins
i reccomend vscode for more complex plugins that need manual code
What about GIMP?
@sick rune wow man made minecraft mod into theotown
Not enough items plugin when
Too bad it doesn't work on slopes
Yeah
I think I made that several months ago, but I never released it because of that issue
I can't think of a way to get around that limitation
I might change the factory tycoon plugin into "immersive factories" to match with Immersive Engineering π€
Maybe an option to get it with slope offset
it is not gonna happen real tho, just some dum dreams of myself
It's so frustrating because the plugin is 95% done
That slope offset is all I need for it to work
My camera plugin still doesn't handle rotation properly
If you're in set points mode and rotate your city the points will not rotate
Also in random mode the endpoint will not rotate to the correct position either
Maybe I'll fix that this summer
Shouldn't be too hard with vectors
@uneven plover you should probably use vectors as well to store the locations of your buildings
A vector is really just a way to store an X and a Y value
And a z value but TT is 2d so idk why that exists
O.O
So instead of location_X and location_Y you can just have location as a vector
Then use location.x and location.y to get their values
Thankfully, I figured out the rotation issue
That was a big problem for a while though
Yeah I'm not sure how to do it
soo it is an easier way of doing that you say
Without getting the view very often
Yes
I use it a lot for my camera plugin
It makes the maths look a lot simpler
I already get the current view more often than I want to
Cuz I need the current zoom level
I had to put it through some equations to get rotation to work
if City.getRotation() == 1 then
x, y = City.getWidth()-1-y, x
elseif City.getRotation() == 2 then
x, y = City.getWidth()-1-x, City.getWidth()-1-y
elseif City.getRotation() == 3 then
x, y = y, City.getWidth()-1-x
end```
Yeah
Shouldn't you buffer the result of city.getrotation
And the city width as it doesn't change after entering city
Man if they ever introduce rectangular cities both our plugins would break
Probably, yeah. But I don't care enough to fix it unless the slope issue gets resolved
-- Offsets the x and y coordinates if the city is rotated stupid question, what is this
If the city is rotated the top left corner will still have the coordinates 0,0
no I mean --
Fair enough
Ah
That denotes a comment
Comment
like // in json?
Yes
oo nice
oh okay
You can do --[ for a multiline comment
Yeah
They filter those out manually
JSON doesn't usually support comments
can I do this to split them?
---------------------------------------------------------------------------
Dang bots
Wym to split
I guess
To split sections of the JSON?
fancy
-- just makes the rest of the line get ignored
So do whatever
Lua can be hard to keep clean
Especially when a ton of gui callbacks are involved
I am just doing baby steps, thanksfully lol
Gotta start somewhere
I hope they will start running
My first version of the text placing tool is extremely messy
Most of my lua is held together with duct tape and broken dreams
I rewrote it all before I could work further on it
Will probably finish it this summer vacation
And also make that op plugin viewer
I thought about a plugin like that
Although someone else might beat me to it now that jas revealed the table
Another table that probably wasn't documented
I have this question, that getbuilding code is from lobby's code example kulche gave me and I used to put spaces after commas. Which is true?
I might make a lil tool for viewing the contents of the city storage tables
That'd how you're supposed to do it but it doesn't matter
I think a tool for viewing contents of tables would be great for developing plugins
That probably would've helped me with those GUI plugins I made
You could probably "hack" some plugins by modifying the contents of the city storage
Like the regional bank
Gross
lol
Fun was tedious, but I liked working around its limitations
I had some "unique" ways of storing information before virtual variables were added
what happens if I use getdraft in update script
Ja will come break your kneecaps
And you'll reduce frame rate
Getdraft is an expensive call
Don't use it more than you have to
You've measured it?
I am going to reduce all fps with my bad code thingies
Nah I'm just repeating ja's words
Ah
Before he comes to break my kneecaps
I gotta make two functions for one thing then I guess
Only thing I've measured it how I can artificially reduce frame rate with a busy loop in script: update
Might release that on forum at some point
Useful for simulating a low frame rate
Yeah, that would probably be a good tool
But the concept worked
Tru
Also doing animations by chaining runtime.postpone calls is a neat trick
do you think this will work for buildings with car spawners and buildings those are target?
Yeah you could repurpose that
it looks good for the sandspider but I feel like once you build a new building the target changes to new one or smth, I dont know I am not a coder
Instead of the whole isbuildable thing you'd spawn your car there
But also
You'd have to select a target building
From possibly multiple
soo I have to use it again for the target building
Essentially yes
but vectors better
For organization i prefer vectors
But I had to keep track of like 5 different X and y values
Vectors are just an organisation thing and doing what you've been doing works just fine as well
oh nice
I preferred vectors cuz I needed to do a lot of maths with the coordinates
You don't really need to do that
yep, cus your camera moves
Ye
And if you do vector1 - vector2 it'll subtract both the X and Y values
So it simplifies it
now my last dum question, what happens if I dont use count for car spawner in json and let lua do the work?
No clue
Guessing you don't even need the car spawner in the JSON tbh
As the script handles all of it
Hello
hi
me too except the dream I was dreaming about years to play with
didnt really made the textures for it yet, just wanna see if the codes do
I dont have the time right now
My textures are all just downscaled images 
Except the text placer icon
Proud of that one
@livid agate you gonna break lobbys kneecaps for calling getdraft every frame?
he probably already did it
Explains why we haven't seen lobby lately
it's called daily
which still isn't great
but much better than 60 times per second
It's gonna be a lot less than 60 times per second at this rate
Although spawning a car every day might be a bit much
still, tried everything. City.spawncar isnt working for me
Try using set coordinates
Like
Put a buildings in 2 set spots
Like the top left corner
The use those
That way you can confirm it's not your coordinate system that's at fault
I literally used lobby's code quote for getting x and y jusy put the getdrafts in an init script :c
head of the codes
Does anyone remember how to save variables to a city?
It's been awhile since Ive done something like that and I'm having trouble finding tutorials and examples
City. getStorage?
That sounds about right, maybe I used it in an older plugin
Can someone help me with code?
what's the problem?
Is the night anim for fences code the same for buildings?
Does anyone knows what's the name of this plugin ?
Its not available yet but its made by Ankhatori
okay the traffic lights plugin is glitched
it wont stop spawning traffic lights for some reason
the only way I could remove the deco was by spam clicking it while removing it
oh nevermind turns out that if you turn on support for multiple road decos, it'll spawn nonstop
Ah, makes sense.
they should really patch that
That would help.
it's anhkatori's plugin, this plugin is still under development... will be released this week
Oh okk
Thanks
local settings
function script:init()
--get settings table
settings = Util.optStorage(TheoTown.getStorage(), '$cinematicam00'..':settings', {})
--get values or set defaults
settings.speedMultiplier = settings.speedMultiplier or '1'
settings.mode = settings.mode or 'random'
settings.firstStart = settings.firstStart
if settings.firstStart == nil then
settings.firstStart = true
end
end```
this one uses theotown.getstorage for global storage
use city.getstorage to get it for the city
I will probably try to use count and give income for now, then I can explode my mind with spawncar
Oh, i tought he was just asking about the glass