#plugin-discussion
1 messages · Page 47 of 1
it wasn't the point to make it look good
lol
just was the point of you can just flip it
At a minimum the texture of the shadow is just right
You can't just flip the building..
because the shadow has to be directed according to the graphical rules
*except budapest parliament
. . . .
Shadow on windows not just on the building it self need to re work
Wrong reply lol
Lol
why do they need rework though?
it's not like we have a specific sunlight direction in the game
Your extremely picky.
Because it will look inappropriate later...
Look at the lighting of the game's graphics..
like even if the shadow changes a bit
your whole view in the game changes
people won't notice anything
the only thing that will change
it the building not breaking
when you rotate the game
😶☕🫦
because it will keep the direction
which I think is a way bigger more noticeable thing
than anything else
like if your building just spin around, lol
like this, if it's a rectangle shape
it would at least be rectangular in the same direction
always
The shadow will looks weird with the terrain
with this building I wouldn't even notice
idk, I don't think it's something you'd notice that much when just playing the game
maybe you wouldnt
How long are u gonna ramble on for? you've been going on about it forever.
but for someone who played the game for longer it will be extremely obnoxious
shadows and sunlight very much do have a fixed direction
also, its a flip, not rotation, which makes it a poor method for most buildings
I do understand with erin perspective, but the sun direction need to change in game like where it need to be when you rotate it
if the game had the terrain also not change like that it would make it easier
But i still feel weird when i rotate this 😵💫
here's another idea though, if you make your building on 2 layers, on one you draw the building in flat colors with no shadows, just fill it in... and then you would make your shadows on a new layer by just darkening the color... you could then just take a brush and darken it in 2 different ways
I feel like that would be a lot easier
than if you draw the shadows on... on the same layer
you then have to draw the whole thing again
it does
I still dont wanna do it when i make this
I feel like just taking a brush and drawing the shadows by just darkening the color where needed
would be pretty fast
thats not how everyone does it
yeah it would make your gaming experience better
but its people like you and me making plugins
fixing shadows takes a lot of time and effort
which could have been used to do something else
and rotation frames also take up more plugin space which is a huge deal especially with bigger plugins
like i understand what youre trying to say
you don't see terrain shadows that often in a city... idk i don't think it's that bad
but the plugins are community made. most of them arent experts
yeah i get that
my point is
if you make buildings where rotation matters
it should have like the sides
why dont you try making a plugin with night animation and winter frames and rotations and then come back with a new perspective
like for example... row houses
if you make a plugin for row houses, I think there it matters
with a lot of buildings if they rotate it doesn't matter really
but there are cases where it does
yeah i do agree but we cant force them
like imo like 75% of things you can make it plugins don't need a rotation frame
I have no idea how i make this without including shadows in the process
but corner buildings, row houses, parking lots, benches... this sorta stuff does
you arent gonna see a lot of row houses if we make them make rotations
if people making row houses are forced to make rotation its a disincentive
well you could theoretically make a row house a square with an X like roof
so even if it rotates
it still looks the same
have no one told you about roof shadows?
because they exist too
there is an easy way to rotate buildings without worrying about shadows,use shadow layers, (well these are buses, but i was thinking it would help if you wanted it for rather simple indonesian commercial buildings)
and have the game rotate it like normal
so no need to recolor the plugin, draw the plugin without shadow, add the shadow in a layer
but if you for example have a soviet panel building... there are a few plugins for those... but none of them have a rotation thing, so they spin around when you rotate your city
and I feel with a building like that
that's basically just a big box
it wouldn't be that hard
but it's nice to look at your city from different directions, as well as when building to look in certain places, and as mentioned before, with most buildings them spinning is not an issue
but in some cases it is
if theres few of them as it is, then there will be fewer if they have to make rotation frames
and again, plugin space
not everyone has a huge space for plugins
all the plugins are tiny tho
so plugin creators have to optimise
thats what you think
like they take up like no space
My lazy bones say nah lol
youre wrong lol
what device do you play on?
windows and android
I'm saying it again for the 4th time but we disapproved my bridge plugin, because it was facing south, and not east as well
which one do you have more plugins on?
where does theotown store plugins on pc?
which way is south and which way is east now?
in a folder
where
Ptag files
TheoTown files are located under such directories:
▪︎ Windows: C:\Users(insert username)\TheoTown
▪︎ Linux: /home/$USER/TheoTown
▪︎ MacOS: /user/TheoTown
▪︎ Android: /storage/emulated/0/Android/data/info.flowersoft.theotown.theotown/files
By default you should be in /storage/emulated/0/
Reinstalling the game for Android will delete all files, unless you decide to keep the files when prompted by uninstaller.
Alternatively, you can access the files through in-built TheoTown file manager, accessible through the in-game menu.
You can find your plugin, music, region and city files there as well as logs for debugging purposes.
Yk there ''N'' in the minimap ?
on pc they usually have more space for p;ugins compaared to a phone
never even looked at that lmeo
people play on devices with teeny storages
and plugin space would be a huge deal to them
now you know where are the directions in your city ;)
I have over 500 plugins and it's only 194mb?
plugin mods also disapprove plugins when there are too many empty pixels at the top of the plugin
pc has more space like i said
for mobile users with limited space its a huge deal
I don't think if it was 400mb for 400ish plugins it would be completely fin
i mean even phones from years ago can have like 16gb
okay but
like you would have to have like a 8 year old phone
lets say my tablet
but nobody has that
Me crys with only 8gb
that's still a lot
but with all the system apps out of the way its 11 gb
and then we have to account all the pre installed apps'
thats like 5 gb
and having 400 plugins downloaded at once is a whole ton of plugins, so like 400mb for 400 plugins is still really good
then say i have another game, thats 1 gb
then viseos photos and other stuff would take about 3 gb
by the time it comes to theotoen theres 3 GB left
yeah so you still have way above enough space
and the device needs atleast 10% free to function
Anoying chace data
so literally by the time you come to theotown theres literally nothing left
like compared to literally almost any other game in existence, being able to have hundreds of plugins for only a few megabytes is like nothing
so instead of hundreds you will have like 200 and will be just fine
idk
okay but see im talking from personal experinece here, i cant even open gallery on my tablet bacuse i am out of space. i literally have 0 games and 1 app
and literally thats it
if i installed theotown i cant install plugins
get an sd card
theres no space
thats not something everyone can so
well older non ios tablets can I think
now for someone like me if i were playing on my tablet plugin space would be a huge deal
its not ios
then you should be able to have an sd card no?
the problem here is that you dont understand
i really don't think having more plugins with a rotation thing would affect that many people
not the point here, especially cause my parents dont believe in getting sd cards
what
but neverthless it does
what do you mean don't believe
what does that mean
that sounds like they have some conspiracy that sd cards don't exist, lol
they dont believe on spending on something like that
but seriously there are people who would appreciate plugins that take less space
128gb for like 20
also you should try making a plugin and speaking about making rotation frames. that way you can seee for yourself just how difficult it is
sure, lul
fine, i challenge you
make something that fits the plugin store standards with rotation frames and night animation
oh and by plugin i also do mena the json that goes along with the building
Eh btw theotown should had used shadows layer to make things easier 😔
Like changing colors quickly
And shadows
idk what json
nobody told me how u make that
its a text file that tells the game what the building is
if you want to do the quicklest without animation, etc, use pca to code in 30s
If to code roads, animation, vehicles, then json
But code yourself
basically like this
and to make a plugin with boring and useless features, lua
if you want night animation, thats like 10 more lines
i have no clue about rotation since i never did that
Draw ground true and ID are the most important
also for winter frames it would be like another 10 lines
the commas and " are annoying
i get errors when i miss one. oh and the brackets
Missing png is one of the most boring things
lol
i think rotation would take around 40 ish somthing more lines?
dont think i should be doing jsons on notepad but whatever lol
ping me when youre done, i want to see
Missing " , " hard to find one
my longest json has almost 1000 lines
it was a painn
it had so many errors ans i didnt know what i was doing wrong
Wow such a lot of messages 😳
i had 5 buildings with night animation
Btw...
The Battle of Jollibees is starting...
@crimson basin how do I import a plugin into the game, where do you throw the files, to like test it
like where do you put the png's json and stuff yk
i wanna test it
to see
cuz the theotown foler has some mpf files
Hi! Just sitting here and struggling with how to sort in plug-in files. And wandering to know how the load order works in TheoTown.
The problem is that I'm trying to make a separate .json file with all the categories, but TheoTown loads it after other files and throws an error "No category could be found".
wait I think I got it
I did it
I made a plugin
ha NOOBS
xd
EZ
damn it
why is there water under it
instead of ground
under what?
under my thing i made
try to use: "draw ground": true,
I made a bench decoration, cause I searched benches and didn't find any, and idk, just first thing that came to my mind to try, xd
ah draw ground false
ig i'm dumb maybe
xd
lemme try it now
okay moment of truth
after I reload the game
do I need to reload it every time?
I actually never tried not to
epicness poggers
benches
they look really good tbh
ah I need to reorder the images
I fucked this direction
it's opposite of what it should be
almost
i'm so close
xd
the json and manifest file seem way too easy
i expected it to like be hard
but it's like making the image is the hardest
lol
the actual files are like 2minutes, lul
there
perfect
they rotate good now
yea shush, this is just a test, xd
haha
perfect
who would have guessed it becomes actually rlly fkn hard to make it still look like a bench on a proper scale
or more proper
idk
lol
but i can't go smaller
like heck at this point i'm just glad it still even resembles a bench, xd
okay let's see
omg I can't believe it still looks really good
ignore the ones on the other side kinda, lol
okay
i got it i think
Yeah they do
ah okay
it worked even when they weren't now tho?
would it like be more likely to break?
benches are like 2 pixels tall
it doesn't look like a bench at pixels tall
yeah but realism
and tbh there's a lot of inconsistencies in building sizes from when I was playing the game the past few days, lol
meh the size looks fine
it's alright
A manifest is requested for any plugin that you plan to post on the forums
ah fair
if I want more types of benches, does it need to be one code file?
No
remember i said something that would fit the plugin store quality, as it stands i dont think it would.
yeah
thats mostly because there are creators that will take
3 pixels = 1.8 m
3 pixels = 2 m
i think thats what causes that inconsistency
i had a 5 story building be half the size of another 5 story one
personally i eyeball buildings like oh that seems about a head and a body xD
and then there was one 4 story one as tall as a 6 story one
different buildings have different height. a floor can go from 6 pixels tall to 12 pixels tall
depends on ceiling height
but looking scalewise, a theotown human is 3 pixels. a bench cant be taller than a human
so 2 pixels
Whenever most people make benches the end up with like 6 pixels
i think the nature pack has benches
why is it a different color?
i like those ones
🤷♀️
check your pngs
maybe you drew it in a different colour?
i exported the file with the right color like 3x
wtf
okay lemme try again
summin is off, lol
ima just re-export all my png's
why would you not use it?
theres actual drawing softwares...?
I mean
photoshop is good at drawing
ohh
yeah
i just said ive never seen anyone use photoshop to make textures
but I learnt photoshop, and am comfortable in the enviroment
know where stuff is
and all the tools
yk
yeh
id still go back to using pixly if it wasnt a pain to use bluestacks on pc to make textures lmao
i miss free cropping the canvas
xD
i used to use paint.net for ages
I actually downloaded it again to do this in it, lol, cuz I remembered doing some pixel stuff in it
opened it
i use paint.net too now. after kulche told me to get that cause i was literally making everything harder for me
and realised that all my like
processes i'm used to
are just different
and it was just not working for me
lol
Yeah when you're working with 32 pixels it doesn't really mater which you use
i was using pixly on bluestacks. i had to save then export to desktop everytime.
okay 3hrs later can I pls have a working plugin
xd
most time was spent figuring the right orientation of the images and uh some other issues, but next time I can have all this faster
i would love to see you try an irregular building with rotation 👀
these look exactly the same right?
they are supposed to not be
ummm
okay
lemme try export that set again
lmao
i'm tired
it's 2am
i keep making dumb mistakes
lol
so it's taking me way longer
xd
fk me
nah
i wanna finish it now
lol
i wanna showcase my lovely, albeit slightly oversized benches
but they look nice
if i made them smaller they would look meh
and i wanted like the benches with side like hand-bars and a rest
not just a flat sitting thing
and you kinda can't rlly do that with like... 2 pixels
lol
Yeah that's true
evan are you retired from plugin making?
it would be kinda cool if you could just reload plugins without restarting the game, lol
Unless I just think of something really cool I want to make, yeah
what made you retire?
I ran out of things I really wanted for my game
oh
you had one thing i really liked
wait lemme go see what it was
mud trackss
cause i was doing something with it
steel, wooden and brass benches, lul
looks nice
thanks :3
is there a version in diagonal form?
here they are in my city
I don't think they look too huge
it's finnnneeee
like a bit, but eh, I would still use them as decoration
My favorite of mine was the runways
its non functional tho 😭
but they look amazing
Yeah but that would never be functional
where
because the airplanes dont have the frames?
here
Nah because the runways can't be shaped that way
took me a while to find them
that in the right corner is also a bench xD
haha
theres a normal sized bench then a huge bench just around the bend lmao
oh, it looks nice tho. I would use it if my cities were built on aesthetics
yes, its for quin
okay qnyway back to sleep with me, good luck with the plugin
okay nvm
@crimson basin actually came up with a last possible sizedown
the one on the left
i need to fix the from behind perspective somehow tho
better i think
also bte i was told manifets files were only needed for online mode
i tgink i saw you asking somrthing about it
yea
these benches are basically like between 60-120cm off the ground
since the leg is 1 pixel and 1 pixel is the frame too
then it's somewhere midway
the thing you sit on
and then same with the lean of the bench
some 60-120cm
so prolly both around 90cm ish
that's pretty realistic at this point
and the smallest you can make more detailed benches like this
they still look great
and they are like small now
so
yay
i did it
success
let's celbrate
lul
@stoic palm do I need 3 manifests if there are 3 bench types
or do I just need 3 different codes
and one manifest
for the whole like plugin
i'd argue they look even better tbh
Jist one for the whole plugin
Yea
and do I need to include that png within the plugin zip?
or do I just upload it to the web?
I believe you upload it whenever you upload the plugin as well
Not to my understanding
also uh
can you later update a plugin, change the plugin image or description text later?
like once it's uploaded
if you can still make those changes in the future
like if I would wanna add more to it, or fix something, add more to the description or change the image to a better one
if that will still be possible?
Yeah you can
okay awesome
cool
i uploaded it then
how does approval work?
does someone like have to look at it and test it if it works?
thnaks for the help @stoic palm btw ❤️
ah okay
The wonder of volunteers
these stupid benches took me 5hrs btw
xddd
if I had known what I was doing
probably would have been like 1 or 2 max
but had to figure out some new things and made some mistakes
especially as I got tired, lol
Yeah it can take some time
Goodnight
Well it won't be good, but thanks, haha
Just noticed one more thing I wanna fix on the benches, ima do that tomorrow, figured out how i can make it better by moving a fee pixels, lul
Is the best way to get started making a simple plugin just reading the forums?
Also, is Pixly not on the app store anymore?
is almost complete
Nice
If you couldn't find it just grab an apk online
Link? Or should I just Google?
Yeah
Ok
Lmafo
This is my first building so far, I added texture and I'm going to add texture to the AC unit. Any other criticism so far? Am I doing anything wrong?
It's going to be a little industrial building that's supposed to be an administrative office.
This is actually very fun
Me like
Now I need to add windows that don't look crappy
I want brutally honest opinions
This is my first building, but I have done pixel art before
I should make the door more visible, brb
I need to do the shadows as well
i think it would look better without the lighter blue parts in the middle
Ok, I'll try that
This is also a possibility, when I took out the lighter colors it looked kinda strange
I would still give it some more contrast
and maybe remove the black parts on the roof
or at least lighten them
other than that it looks good
When I tried lightning the pipes on the roof it kind of blended into the shadow and looked weird
Ok, I'll do that
I'll do a more transparent color to brush that
Other than that, it's exactly what I wanted
Simply an office building for industrial developments
nice
kulche when do you have a new pluginj?
not anytime soon
:(
Kulche when are you building another infinite storage in oni
rtobby when is your next plugin 👀
i like your plugins :(
Whenever i feel like releasing one
when the hydrogen vent
only if I had the motivation to finish the update for suburban living
and witness the shitstorm as it gets released on the store
500c hydrogen my beloved
updagte for suburban? :0
i thought it was complete
When are we getting an industrial brick plugin
Changed the texture
Another taste of SimCity view vibe
Road plugin?
Grass roads
Yup it was atrocious, I feel like absolute garbage 😭
now even worse, xd
wdym poor graphics, you try make a bench with a lean and armrests on like 3 pixels
Yet it looks good
i need to fix the bench that's from the back anyway
it's 1 pixel bigger than the other
so ig ima adjust it and resubmit, idk
plus it's not 100% parallel with the road
didn't notice yesterday
after working on it for 5hrs i was very tired at 4am, xd
ha! there!
that looks way better
or maybe even
yes this matches the other perspective perfectly I think
look
i have done it, i actually made the one from behind match it, wasn't sure that was possible on literally 2 and a half pixels basically
cause the bench is 3 pixels tall, kinda, but not rlly as one of the black pixels is part of the bar
cause that's kinda like the side, the red being up, so it's realistically like 1 and a half pixels at the front and 2 and a half pixels at the back
lul
so 90cm and 150cm, so like a bit of a taller bench, but I think at this point the discrepancy isn't that big
i started with 6 pixels then got it to 4, now 3
which is huge
hey btw, dunno if ur still here, but if you are, can I get an opinion?
do the wooden benches look better with
wooden supports
or metal ones
I went with the brown like before now
but uh
this is how it looks now
vs before
i think this is a big improvement, as the opposing ones are actually the same size and angle
Metal ig
Remove the black outline
it looks terrible without it
you see
it's the opposite
it looks terrible with it
also I would recommend you to make buildings as a starter
tiny things are hard to make
it's also not an outline, it's the bench supports
idc it looks suck with it
also it's oversized
I mean take a look at this bench from mdk813
that's why I said it's hard to make tiny stuff
you should make buildings
Well I guess mdk813 is the only person who make better tiny stuff
No
Of course not
When the f did I even say that
I was obv using his works as an example
clearly
idk, i don't think they look bad, and it's also a different type of bench, one with a backrest and arm rests
Its nice
Of course you need some shadows though
on the ground?
Yes
how do you do that?
like in a way that will work with different types of ground under it?
does the game work with transparency?
What software do you use?
photoshop
Yes the game do work in transparent
Right...
I don't know why I can only add one window color.
You don't have some Pixel making software? I mean what device are you using? Phone? Or computer?
@spark valve
pc, you can work with pixels in photoshop tho
Oh
If you wanted to put shadows
You just need to place black at the right side of the ground of your plugin
Then reduce the opacity of blacky pixels into 50%
Think about the shadows
frame: (0:00)
animation: (3:53)
You should check the tutorial
well the plugin store moderators will have the final answer
¯_(ツ)_/¯
woa
photoshop??
yea
It's not
my point still stands clearly
also I recommend you to use paint.net
wdym
I remember of this bench
But the plugin got error and doesn't work anymore
Yet nothing happened
Yep. Looks good
There's nothing wrong yet
This is something about that why the moderators disapproved your plugin
Its because of shadows though
Every plugin needs shadows
i see
like compared to trees, buildings, roads and cars they look like a good size
with people it's like alright
but the seat is 1 pixel above ground, so it's pretty good
it's bigger mainly cause of the backrest
¯_(ツ)_/¯
i'm happy with it
took me 7hrs
lol
Well yes
I'm glad I made my little building the full width so I can use the modular buildings with it.
Huh, I can just make my own crap now with whatever size, roof decor, or functionality I want it to be, then I just use the modular building walls. 
This yellow building next to it is...
theotown needs to redesign them old stuff
is there any way to find the default theotown buildings in the game files? like png's or summin
or cars
and stuff
oh awesome
thx
cause if i wanna use a car or a tree or summin from the game in something i make, this is really useful
btw, just some advise, white cars looks prettier and new than orange and blue ones, so may rather use the white ones, in my opinion
Google photos add a black background
why are the roads here 24pixels
when in the game they are 32 across
whut
i imported the image into my software and it's smaller
like this
huh
ah I figured it out
if I have a pre-,made canvas in photoshop
and import it
it's not the same size
while if I directly import the image
it's good
weird
¯_(ツ)_/¯
cool, well it's solved now
lul
Nice start
how do I make a road?
like what do you need to write in the code to make it function?
cause i need to make a road for my thing
if anyone knows... thanks!
do you need to make this twice
for each road direction?
cause they have only 1 png there
what do you mean twice
like if I need the code file twice
for the road going right and for the one left
since they only have 1 road png here
but you need 2, no?
one for each direction
I also don't understand this part really or the frames part
I mean that I have 2 png files
so I need the json to reference 2, no?
I recommend you to do like the sample
Where's curves
I just wanted to try make a simple one that has 2 directions to test it out, without any joining and anything
just a straight road
Diagonal frames replace the curves
Do it like this sample
I need all the pieces?
Yes
how do I reference all of them in the code?
And use the same codes provided on this site
Just follow the code in the site
anyone know some university/college campus plugins aside from the ones in the plugin store? there don't seem to be many aside from the single building ones and the seobina/academia pack
no
why is this an error
I thought it would find the traffic lights in the game files?
i figured it out
question... can your road only have 3 frames or summin? since I only want the directional ones to be different and the rest is the same image
do I really need to have it copied over 14 times? or can it work with less frames?
to excuse myself they had only tf.png on the website
check what the ingame traffic light is called
or remove that line of code entirely
how can I check that?
wtf
why does my road look like this
what about this doesn't work
lmao
The night scene can now be calibrated, but when the building switches to its variant, the night scene cannot change with it.
Cool
How to solve this problem?
What does PM mean?
Private message
OK
Why would you make a house into a road?
And why the flank happened
i cant help with roads, but that looks like some bug
instead there are houses
lol
i have everything like on the website
it should work
@lunar snow do you know what the issue is?
do you need to use the "w" "h" cont thing?
i was under the impression that they were only needed if all the pngs were in one file
hmm
and make a new one like the template
its too much of a mess
thats why i dont like roads
i wanna make some purple roads for fun xD
you should send the whole code
wtf lmao
send the whole code
[
{
"id":"Erins_Road",
"type":"road",
"level":1,
"speed":2.0,
"frames":
[{"bmp":"Road.png","w":32,"h":16,"count":16}],
"price":50,
"monthly price":2
}
]
this is the code
is that it?
[
{
"id":"$testroad00",
"type":"road",
"level":1,
"speed":2.0,
"frames":[{"bmp":"road.png","w":32,"h":16,"count":16}],
"bridge frames":[{"bmp":"bridge.png","w":32,"h":48,"count":12}],
"frames per bridge":12,
"traffic lights":[{"bmp":"tf.png","w":32,"h":32,"count":4}],
"green phase":3000,
"yellow phase":500,
"price":50,
"bridge price":200,
"monthly price":2
}
]
this is the one on the website
and I am not doing bridges
and traffic lights didn't work
even if I did it like here
@midnight obsidian roads 🥺
so I see no reason why it shouldn't work
rtobby might be able to find the error
who's that?
rtobby = the26
i tried to redo the code
it still does weird stuff
i mean it works as a road
it's just not using the right textures
how? where?
TheoTown forum
forum.theotown.com
modern art
nice
i can't figure it out 😭
i followed the instructions exactly
and it just won't work
You can check a sample of road plugin found in the link
This might either help you
that's like a super complicated long code
nothing like the one on the other page
i assume it's cause they have more road types
because you messed something up
what?
show your code and frames
I have all the frame
not sure what don't you understand
and the code
nobody ever told me that, lol
you're using "road.png" in your frame definition yet your files are named Road1.png and so on
i thought it then just auto picks the next by numbers
you have been told at least twice, I've read the conversation
it's grabbing the "road.png", notices that the texture ends, so it grabs whatever the equivalent might be in the world texture
same like with rotation
but clearly not, lol
so it needs to be a strip?
Yes
yep
in the exact same order it's provided on the forums
it doesn't need to, but it makes it much clearer and easier to read
that's for diagonal roads, don't actually use this
right
I think this is the right example
That's how road works possibly
plugin support association meeting moment
I thought this was the pieces I needed
I didn't realise it needed to be in a line in the same file
cause rotation frames don't have to be... or can't even be? in a same file
I see
everything can be in a single file
lol, better ig
so with rotation frames I can also add a "count"
literally, you could put the entirety of your plugin in a single file and it'd work just as fine
and have it in the same file?
"count" and other similar attributes work for every frame definition
also, show code
thanks for helping me learn btw, then I can maybe teach others some day, yk, the cycle :p
always crop your frames as much as possible
I'm going to warn you
wtf so uncool😭😭
so not hot
that's so convenient to have omygoodness
i left it at the 32 by 32, but yea, ima crop it
but yea
i thought that could be the issue
gonna test now
almost perfect
except for that weird dotting on the side
my texture doesn't have that
weird
trying to figure it out
it's raised by a single pixel
if you cropped your file to the maximum you might want to change the height "h" value
it should most likely be 15
oh that's probably the issue
yea
epic
first part of my plugin done
a border-less road
lessgooo
now the hopefully easier but way more tedious part, lol
why does it here say the 'draft' and 'title'?
Lmao again
ah i think i got it
yes
parking spaces
ha!
or a wider road
if you wanted that ig, haha
you could theoretically use it to widen a road before an intersection too
i need to create a few more pieces for it
but it works
just gotta reorder the png's
looks cool
oh I see what I did wrong
ima get a headache from ordering these 8 pieces correctly into 2 sets now
lol
i did a dumb
sure
cool
works now from any direction
i'm making this because I didn't find any directional parallel parking on the plugin store, but if it could be used as road wideners too, lul
i'm gonna try redesign the top curve also, cause it doesn't quite look right
i kinda have an issue with having a 1 pixel gap here
cause in this direction, diagonals never touch
which sucks ass, lol
idk how to fix that
ima try summin
let's see
yea you can exploit the fact that frames lower down on the map are drawn later
you might need to set a handle for it to align properly thouth
i tried that but it shifted the whole road in game
i think I came up with an alternate method
and it doesn't work
lol
you can use a handle for that
how would I do that?
what's a handle?
except for the gaps
it looks amazing
this took me way longer than I expected tbh, lmao
why
you dont want vehicles to use your parking side as the main road do you?
it's not a real road
as are the joys of code xD