#plugin-discussion

1 messages · Page 47 of 1

neat lake
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Small think si oke
But if you talk about detail building or skyscrapers is No for me

rich birch
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@spark valve

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Use these tips dear

spark valve
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lol

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just was the point of you can just flip it

rich birch
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At a minimum the texture of the shadow is just right

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You can't just flip the building..
because the shadow has to be directed according to the graphical rules

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*except budapest parliament

spark valve
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like I took this random building

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why can I not just flip it

rich birch
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. . . .

neat lake
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Wrong reply lol

rich birch
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Lol

spark valve
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why do they need rework though?

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it's not like we have a specific sunlight direction in the game

rain gate
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Your extremely picky.

rich birch
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Because it will look inappropriate later...
Look at the lighting of the game's graphics..

spark valve
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like even if the shadow changes a bit

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your whole view in the game changes

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people won't notice anything

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the only thing that will change

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it the building not breaking

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when you rotate the game

rich birch
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😶☕🫦

spark valve
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because it will keep the direction

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which I think is a way bigger more noticeable thing

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than anything else

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like if your building just spin around, lol

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like this, if it's a rectangle shape

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it would at least be rectangular in the same direction

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always

neat lake
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The shadow will looks weird with the terrain

spark valve
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idk, I don't think it's something you'd notice that much when just playing the game

orchid sorrel
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maybe you wouldnt

rain gate
orchid sorrel
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but for someone who played the game for longer it will be extremely obnoxious

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shadows and sunlight very much do have a fixed direction

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also, its a flip, not rotation, which makes it a poor method for most buildings

neat lake
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I do understand with erin perspective, but the sun direction need to change in game like where it need to be when you rotate it

spark valve
#

if the game had the terrain also not change like that it would make it easier

neat lake
#

But i still feel weird when i rotate this 😵‍💫

spark valve
#

here's another idea though, if you make your building on 2 layers, on one you draw the building in flat colors with no shadows, just fill it in... and then you would make your shadows on a new layer by just darkening the color... you could then just take a brush and darken it in 2 different ways

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I feel like that would be a lot easier

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than if you draw the shadows on... on the same layer

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you then have to draw the whole thing again

neat lake
spark valve
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I feel like just taking a brush and drawing the shadows by just darkening the color where needed

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would be pretty fast

crimson basin
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thats not how everyone does it

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yeah it would make your gaming experience better

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but its people like you and me making plugins

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fixing shadows takes a lot of time and effort

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which could have been used to do something else

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and rotation frames also take up more plugin space which is a huge deal especially with bigger plugins

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like i understand what youre trying to say

spark valve
crimson basin
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but the plugins are community made. most of them arent experts

spark valve
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yeah i get that

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my point is

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if you make buildings where rotation matters

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it should have like the sides

crimson basin
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why dont you try making a plugin with night animation and winter frames and rotations and then come back with a new perspective

spark valve
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if you make a plugin for row houses, I think there it matters

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with a lot of buildings if they rotate it doesn't matter really

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but there are cases where it does

crimson basin
spark valve
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like imo like 75% of things you can make it plugins don't need a rotation frame

neat lake
spark valve
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but corner buildings, row houses, parking lots, benches... this sorta stuff does

crimson basin
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you arent gonna see a lot of row houses if we make them make rotations

spark valve
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huh?

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oh

crimson basin
# spark valve huh?

if people making row houses are forced to make rotation its a disincentive

spark valve
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well you could theoretically make a row house a square with an X like roof

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so even if it rotates

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it still looks the same

crimson basin
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because they exist too

spark valve
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no but they wouldn't make 4 sides then

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just one

static pollen
spark valve
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and have the game rotate it like normal

static pollen
spark valve
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but if you for example have a soviet panel building... there are a few plugins for those... but none of them have a rotation thing, so they spin around when you rotate your city

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and I feel with a building like that

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that's basically just a big box

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it wouldn't be that hard

static pollen
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Just don't turn the city

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Shrug

spark valve
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but it's nice to look at your city from different directions, as well as when building to look in certain places, and as mentioned before, with most buildings them spinning is not an issue

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but in some cases it is

crimson basin
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and again, plugin space

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not everyone has a huge space for plugins

spark valve
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all the plugins are tiny tho

crimson basin
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so plugin creators have to optimise

crimson basin
spark valve
#

like they take up like no space

crimson basin
#

what device do you play on?

spark valve
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windows and android

static pollen
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I'm saying it again for the 4th time but we disapproved my bridge plugin, because it was facing south, and not east as well

crimson basin
#

which one do you have more plugins on?

spark valve
#

where does theotown store plugins on pc?

crimson basin
crimson basin
spark valve
#

where

crimson basin
#

Ptag files

agile forumBOT
# crimson basin Ptag files

TheoTown files are located under such directories:

▪︎ Windows: C:\Users(insert username)\TheoTown
▪︎ Linux: /home/$USER/TheoTown
▪︎ MacOS: /user/TheoTown
▪︎ Android: /storage/emulated/0/Android/data/info.flowersoft.theotown.theotown/files
By default you should be in /storage/emulated/0/
Reinstalling the game for Android will delete all files, unless you decide to keep the files when prompted by uninstaller.

Alternatively, you can access the files through in-built TheoTown file manager, accessible through the in-game menu.

You can find your plugin, music, region and city files there as well as logs for debugging purposes.

static pollen
crimson basin
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on pc they usually have more space for p;ugins compaared to a phone

crimson basin
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people play on devices with teeny storages

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and plugin space would be a huge deal to them

static pollen
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now you know where are the directions in your city ;)

spark valve
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I have over 500 plugins and it's only 194mb?

crimson basin
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plugin mods also disapprove plugins when there are too many empty pixels at the top of the plugin

crimson basin
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for mobile users with limited space its a huge deal

spark valve
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modern phones have tens of gigabytes

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phone games can take hundreds

crimson basin
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but we arent talking modern phones here

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people have older phones

spark valve
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I don't think if it was 400mb for 400ish plugins it would be completely fin

crimson basin
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and smaller storage

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there are tablets too

spark valve
crimson basin
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okay but

spark valve
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like you would have to have like a 8 year old phone

crimson basin
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lets say my tablet

spark valve
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but nobody has that

neat lake
crimson basin
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i got my tablet 7 years ago

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it has 16 gb

spark valve
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that's still a lot

crimson basin
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but with all the system apps out of the way its 11 gb

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and then we have to account all the pre installed apps'

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thats like 5 gb

spark valve
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and having 400 plugins downloaded at once is a whole ton of plugins, so like 400mb for 400 plugins is still really good

crimson basin
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then say i have another game, thats 1 gb

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then viseos photos and other stuff would take about 3 gb

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by the time it comes to theotoen theres 3 GB left

spark valve
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yeah so you still have way above enough space

crimson basin
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and the device needs atleast 10% free to function

neat lake
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Anoying chace data

crimson basin
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so literally by the time you come to theotown theres literally nothing left

spark valve
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like compared to literally almost any other game in existence, being able to have hundreds of plugins for only a few megabytes is like nothing

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so instead of hundreds you will have like 200 and will be just fine

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idk

crimson basin
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and literally thats it

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if i installed theotown i cant install plugins

spark valve
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get an sd card

crimson basin
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theres no space

crimson basin
spark valve
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well older non ios tablets can I think

crimson basin
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now for someone like me if i were playing on my tablet plugin space would be a huge deal

crimson basin
spark valve
#

then you should be able to have an sd card no?

crimson basin
#

the problem here is that you dont understand

spark valve
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i really don't think having more plugins with a rotation thing would affect that many people

crimson basin
spark valve
#

what

spark valve
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what do you mean don't believe

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what does that mean

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that sounds like they have some conspiracy that sd cards don't exist, lol

crimson basin
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they dont believe on spending on something like that

spark valve
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it literally costs like a few $ max

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a 10gb sd card is like 5$

crimson basin
#

but seriously there are people who would appreciate plugins that take less space

spark valve
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128gb for like 20

crimson basin
crimson basin
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fine, i challenge you

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make something that fits the plugin store standards with rotation frames and night animation

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oh and by plugin i also do mena the json that goes along with the building

static pollen
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Like changing colors quickly

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And shadows

spark valve
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nobody told me how u make that

crimson basin
static pollen
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if you want to do the quicklest without animation, etc, use pca to code in 30s

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If to code roads, animation, vehicles, then json

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But code yourself

crimson basin
static pollen
crimson basin
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if you want night animation, thats like 10 more lines

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i have no clue about rotation since i never did that

static pollen
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Draw ground true and ID are the most important

crimson basin
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also for winter frames it would be like another 10 lines

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the commas and " are annoying

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i get errors when i miss one. oh and the brackets

static pollen
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Missing png is one of the most boring things

crimson basin
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lol

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i think rotation would take around 40 ish somthing more lines?

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dont think i should be doing jsons on notepad but whatever lol

crimson basin
neat lake
crimson basin
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my longest json has almost 1000 lines

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it was a painn

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it had so many errors ans i didnt know what i was doing wrong

uncut acorn
#

Wow such a lot of messages 😳

crimson basin
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i had 5 buildings with night animation

uncut acorn
#

Btw...
The Battle of Jollibees is starting...

spark valve
#

@crimson basin how do I import a plugin into the game, where do you throw the files, to like test it

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like where do you put the png's json and stuff yk

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i wanna test it

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to see

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cuz the theotown foler has some mpf files

warm idol
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Hi! Just sitting here and struggling with how to sort in plug-in files. And wandering to know how the load order works in TheoTown.

The problem is that I'm trying to make a separate .json file with all the categories, but TheoTown loads it after other files and throws an error "No category could be found".

spark valve
#

I did it

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I made a plugin

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ha NOOBS

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xd

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EZ

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damn it

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why is there water under it

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instead of ground

warm idol
spark valve
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under my thing i made

warm idol
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try to use: "draw ground": true,

thick mural
spark valve
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I made a bench decoration, cause I searched benches and didn't find any, and idk, just first thing that came to my mind to try, xd

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ah draw ground false

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ig i'm dumb maybe

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xd

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lemme try it now

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okay moment of truth

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after I reload the game

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do I need to reload it every time?

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I actually never tried not to

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epicness poggers

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benches

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they look really good tbh

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ah I need to reorder the images

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I fucked this direction

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it's opposite of what it should be

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almost

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i'm so close

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xd

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the json and manifest file seem way too easy

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i expected it to like be hard

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but it's like making the image is the hardest

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lol

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the actual files are like 2minutes, lul

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perfect

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they rotate good now

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yea shush, this is just a test, xd

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haha

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perfect

spark valve
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who would have guessed it becomes actually rlly fkn hard to make it still look like a bench on a proper scale

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or more proper

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idk

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lol

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but i can't go smaller

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like heck at this point i'm just glad it still even resembles a bench, xd

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okay let's see

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omg I can't believe it still looks really good

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ignore the ones on the other side kinda, lol

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okay

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i got it i think

spark valve
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...

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does the json and manifest id have to be different?

stoic palm
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Yeah they do

spark valve
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ah okay

spark valve
#

would it like be more likely to break?

crimson basin
spark valve
crimson basin
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yeah but realism

spark valve
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and tbh there's a lot of inconsistencies in building sizes from when I was playing the game the past few days, lol

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meh the size looks fine

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it's alright

stoic palm
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A manifest is requested for any plugin that you plan to post on the forums

spark valve
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ah fair

spark valve
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if I want more types of benches, does it need to be one code file?

stoic palm
#

No

crimson basin
spark valve
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and it should work?

crimson basin
#

yeah

stoic palm
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should yeah

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will it bear_shrug as are the joys of code xD

crimson basin
#

i think thats what causes that inconsistency

spark valve
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i had a 5 story building be half the size of another 5 story one

crimson basin
#

personally i eyeball buildings like oh that seems about a head and a body xD

spark valve
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and then there was one 4 story one as tall as a 6 story one

crimson basin
#

depends on ceiling height

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but looking scalewise, a theotown human is 3 pixels. a bench cant be taller than a human

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so 2 pixels

stoic palm
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Whenever most people make benches the end up with like 6 pixels

crimson basin
#

i think the nature pack has benches

spark valve
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why is it a different color?

crimson basin
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i like those ones

crimson basin
stoic palm
crimson basin
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maybe you drew it in a different colour?

spark valve
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i exported the file with the right color like 3x

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wtf

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okay lemme try again

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summin is off, lol

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ima just re-export all my png's

crimson basin
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exporting?

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what are you doing?

spark valve
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exporting png's?

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from photoshop?

crimson basin
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oh

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never seen anyone use photoshop to make plugins

spark valve
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why would you not use it?

crimson basin
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theres actual drawing softwares...?

stoic palm
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I mean

spark valve
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photoshop is good at drawing

stoic palm
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Most people wouldn't because you jave to pay for it

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That's normally the hang-up

crimson basin
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ohh

spark valve
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i mean like you can use any software

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in which you can draw

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right?

crimson basin
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yeah

spark valve
crimson basin
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i just said ive never seen anyone use photoshop to make textures

spark valve
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but I learnt photoshop, and am comfortable in the enviroment

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know where stuff is

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and all the tools

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yk

stoic palm
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I've seen one or two folks

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But at the end of the they all can do the same thing

crimson basin
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yeh

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id still go back to using pixly if it wasnt a pain to use bluestacks on pc to make textures lmao

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i miss free cropping the canvas

stoic palm
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It reminds me of a very very cheap Photoshop

crimson basin
#

xD

spark valve
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I actually downloaded it again to do this in it, lol, cuz I remembered doing some pixel stuff in it

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opened it

crimson basin
#

i use paint.net too now. after kulche told me to get that cause i was literally making everything harder for me

spark valve
#

and realised that all my like

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processes i'm used to

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are just different

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and it was just not working for me

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lol

stoic palm
#

Yeah when you're working with 32 pixels it doesn't really mater which you use

crimson basin
#

i was using pixly on bluestacks. i had to save then export to desktop everytime.

spark valve
#

okay 3hrs later can I pls have a working plugin

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xd

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most time was spent figuring the right orientation of the images and uh some other issues, but next time I can have all this faster

crimson basin
spark valve
#

these look exactly the same right?

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they are supposed to not be

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ummm

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okay

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lemme try export that set again

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lmao

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i'm tired

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it's 2am

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i keep making dumb mistakes

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lol

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so it's taking me way longer

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xd

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fk me

stoic palm
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Just keep on in the morning

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It's not going anywhere

spark valve
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nah

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i wanna finish it now

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lol

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i wanna showcase my lovely, albeit slightly oversized benches

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but they look nice

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if i made them smaller they would look meh

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and i wanted like the benches with side like hand-bars and a rest

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not just a flat sitting thing

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and you kinda can't rlly do that with like... 2 pixels

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lol

stoic palm
#

Yeah that's true

spark valve
#

i don't like the color

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lemme do it again

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xd

crimson basin
#

evan are you retired from plugin making?

spark valve
#

it would be kinda cool if you could just reload plugins without restarting the game, lol

stoic palm
crimson basin
#

what made you retire?

stoic palm
#

I ran out of things I really wanted for my game

crimson basin
#

oh

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you had one thing i really liked

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wait lemme go see what it was

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mud trackss

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cause i was doing something with it

spark valve
#

steel, wooden and brass benches, lul

crimson basin
#

looks nice

spark valve
#

thanks :3

crimson basin
#

is there a version in diagonal form?

spark valve
#

no

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i could try tomorrow maybe

crimson basin
#

the benchees look very cute

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even though they are oversized

spark valve
#

here they are in my city

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I don't think they look too huge

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it's finnnneeee

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like a bit, but eh, I would still use them as decoration

stoic palm
#

My favorite of mine was the runways

crimson basin
#

but they look amazing

stoic palm
#

Yeah but that would never be functional

crimson basin
spark valve
#

in the park

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2

crimson basin
spark valve
stoic palm
#

Nah because the runways can't be shaped that way

crimson basin
#

that in the right corner is also a bench xD

spark valve
#

haha

crimson basin
#

theres a normal sized bench then a huge bench just around the bend lmao

spark valve
#

for tall people

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smh

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don't discriminate

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xd

crimson basin
crimson basin
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okay qnyway back to sleep with me, good luck with the plugin

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okay nvm

spark valve
#

@crimson basin actually came up with a last possible sizedown

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the one on the left

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i need to fix the from behind perspective somehow tho

crimson basin
#

all im seeing are pixels homwstly

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the top ones look fine

spark valve
#

better i think

crimson basin
#

also bte i was told manifets files were only needed for online mode

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i tgink i saw you asking somrthing about it

spark valve
#

left ones are sized down from the right ones

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i think it looks pretty good

spark valve
#

since the leg is 1 pixel and 1 pixel is the frame too

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then it's somewhere midway

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the thing you sit on

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and then same with the lean of the bench

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some 60-120cm

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so prolly both around 90cm ish

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that's pretty realistic at this point

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and the smallest you can make more detailed benches like this

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they still look great

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and they are like small now

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so

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yay

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i did it

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success

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let's celbrate

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lul

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@stoic palm do I need 3 manifests if there are 3 bench types

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or do I just need 3 different codes

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and one manifest

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for the whole like plugin

spark valve
stoic palm
#

Jist one for the whole plugin

spark valve
#

okay

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thanks

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the thumbnail is what will show on the plugin store? @stoic palm

stoic palm
#

Yea

spark valve
#

and do I need to include that png within the plugin zip?

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or do I just upload it to the web?

stoic palm
#

I believe you upload it whenever you upload the plugin as well

spark valve
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so it doesn't have to be here

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okay

stoic palm
#

Not to my understanding

spark valve
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also uh

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can you later update a plugin, change the plugin image or description text later?

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like once it's uploaded

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if you can still make those changes in the future

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like if I would wanna add more to it, or fix something, add more to the description or change the image to a better one

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if that will still be possible?

stoic palm
#

Yeah you can

spark valve
#

okay awesome

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cool

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i uploaded it then

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how does approval work?

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does someone like have to look at it and test it if it works?

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thnaks for the help @stoic palm btw ❤️

stoic palm
#

Of course

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And for the record it can take anywhere from a few hours to a few days

spark valve
#

ah okay

stoic palm
#

The wonder of volunteers

spark valve
#

these stupid benches took me 5hrs btw

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xddd

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if I had known what I was doing

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probably would have been like 1 or 2 max

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but had to figure out some new things and made some mistakes

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especially as I got tired, lol

stoic palm
#

Yeah it can take some time

spark valve
#

4am letsgoooo

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this will be an awful sleep

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lol

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gn

stoic palm
#

Goodnight

spark valve
#

Well it won't be good, but thanks, haha

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Just noticed one more thing I wanna fix on the benches, ima do that tomorrow, figured out how i can make it better by moving a fee pixels, lul

trim blade
#

Is the best way to get started making a simple plugin just reading the forums?

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Also, is Pixly not on the app store anymore?

sage socket
#

is almost complete

low loom
#

Nice

trim blade
#

I'm trying to find that app

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😔

low loom
#

If you couldn't find it just grab an apk online

trim blade
#

Link? Or should I just Google?

low loom
#

Yeah

trim blade
#

Ok

rain gate
trim blade
#

This is my first building so far, I added texture and I'm going to add texture to the AC unit. Any other criticism so far? Am I doing anything wrong?

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It's going to be a little industrial building that's supposed to be an administrative office.

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This is actually very fun

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Me like

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Now I need to add windows that don't look crappy

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I want brutally honest opinions

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This is my first building, but I have done pixel art before

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I should make the door more visible, brb

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I need to do the shadows as well

sage socket
#

i think it would look better without the lighter blue parts in the middle

thick mural
trim blade
trim blade
#

This is also a possibility, when I took out the lighter colors it looked kinda strange

orchid sorrel
#

maybe make the windows less blue

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and give their outlines more contrast

trim blade
trim blade
#

That looks a lot better

orchid sorrel
#

I would still give it some more contrast

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and maybe remove the black parts on the roof

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or at least lighten them

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other than that it looks good

trim blade
#

When I tried lightning the pipes on the roof it kind of blended into the shadow and looked weird

orchid sorrel
#

the shadows look a bit too dark to me

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also make them smooth and not rough

trim blade
#

Ok, I'll do that

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I'll do a more transparent color to brush that

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Other than that, it's exactly what I wanted

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Simply an office building for industrial developments

orchid sorrel
#

nice

crimson basin
#

kulche when do you have a new pluginj?

orchid sorrel
#

not anytime soon

crimson basin
#

:(

midnight obsidian
#

Kulche when are you building another infinite storage in oni

crimson basin
#

rtobby when is your next plugin 👀

crimson basin
midnight obsidian
orchid sorrel
orchid sorrel
#

and witness the shitstorm as it gets released on the store

midnight obsidian
crimson basin
orchid sorrel
#

it is not

#

maybe I'll come back to it sometime

midnight obsidian
#

When are we getting an industrial brick plugin

trim blade
#

Changed the texture

uncut acorn
neat lance
trim blade
trim blade
#

Which part?

#

The one in the center?

spark valve
#

now even worse, xd

#

wdym poor graphics, you try make a bench with a lean and armrests on like 3 pixels

static pollen
spark valve
#

i need to fix the bench that's from the back anyway

#

it's 1 pixel bigger than the other

#

so ig ima adjust it and resubmit, idk

#

plus it's not 100% parallel with the road

#

didn't notice yesterday

#

after working on it for 5hrs i was very tired at 4am, xd

#

ha! there!

#

that looks way better

#

or maybe even

#

yes this matches the other perspective perfectly I think

#

i have done it, i actually made the one from behind match it, wasn't sure that was possible on literally 2 and a half pixels basically

#

cause the bench is 3 pixels tall, kinda, but not rlly as one of the black pixels is part of the bar

#

cause that's kinda like the side, the red being up, so it's realistically like 1 and a half pixels at the front and 2 and a half pixels at the back

#

lul

#

so 90cm and 150cm, so like a bit of a taller bench, but I think at this point the discrepancy isn't that big

#

i started with 6 pixels then got it to 4, now 3

#

which is huge

spark valve
#

do the wooden benches look better with

#

wooden supports

#

or metal ones

#

I went with the brown like before now

#

but uh

#

this is how it looks now

#

vs before

#

i think this is a big improvement, as the opposing ones are actually the same size and angle

static pollen
thick mural
#

How is this tool used?

lunar snow
spark valve
lunar snow
#

you see

#

it's the opposite

#

it looks terrible with it

#

also I would recommend you to make buildings as a starter

#

tiny things are hard to make

spark valve
#

it's also not an outline, it's the bench supports

lunar snow
#

idc it looks suck with it

#

also it's oversized

#

I mean take a look at this bench from mdk813

#

that's why I said it's hard to make tiny stuff

#

you should make buildings

uncut acorn
lunar snow
#

Of course not

#

When the f did I even say that

#

I was obv using his works as an example

#

clearly

uncut acorn
#

Ummm ok 🤔

#

Making tiny stuff wasn't so hard

spark valve
#

idk, i don't think they look bad, and it's also a different type of bench, one with a backrest and arm rests

uncut acorn
#

Of course you need some shadows though

spark valve
#

on the ground?

uncut acorn
#

Yes

spark valve
#

how do you do that?

#

like in a way that will work with different types of ground under it?

#

does the game work with transparency?

uncut acorn
#

What software do you use?

spark valve
#

photoshop

uncut acorn
thick mural
#

Am I using it the right way?

uncut acorn
thick mural
#

I don't know why I can only add one window color.

uncut acorn
#

You don't have some Pixel making software? I mean what device are you using? Phone? Or computer?

#

@spark valve

spark valve
uncut acorn
#

If you wanted to put shadows

#

You just need to place black at the right side of the ground of your plugin

#

Then reduce the opacity of blacky pixels into 50%

#

Think about the shadows

spark valve
#

so if I have this...

#

i would do summin like this?

#

ima test it in the game

empty night
#

You should check the tutorial

lunar snow
#

¯_(ツ)_/¯

neat lance
spark valve
#

yea

static pollen
lunar snow
#

my point still stands clearly

lunar snow
spark valve
#

why

#

what's worse with using photoshop

chilly mango
#

the colors can be a bit more subtle

#

in game graphics dont have pronounced borders

spark valve
#

wdym

static pollen
#

I remember of this bench

#

But the plugin got error and doesn't work anymore

#

Yet nothing happened

spark valve
#

shadows

#

i think they look pretty good in game

uncut acorn
#

There's nothing wrong yet

#

This is something about that why the moderators disapproved your plugin

#

Its because of shadows though

#

Every plugin needs shadows

spark valve
spark valve
#

like compared to trees, buildings, roads and cars they look like a good size

#

with people it's like alright

#

but the seat is 1 pixel above ground, so it's pretty good

#

it's bigger mainly cause of the backrest

#

¯_(ツ)_/¯

#

i'm happy with it

#

took me 7hrs

#

lol

uncut acorn
#

Well yes

trim blade
#

I'm glad I made my little building the full width so I can use the modular buildings with it.

#

Huh, I can just make my own crap now with whatever size, roof decor, or functionality I want it to be, then I just use the modular building walls. bear_fire_st

static pollen
#

This yellow building next to it is...

sage socket
#

theotown needs to redesign them old stuff

spark valve
#

is there any way to find the default theotown buildings in the game files? like png's or summin

#

or cars

#

and stuff

sage socket
#

theres these

spark valve
#

oh awesome

#

thx

#

cause if i wanna use a car or a tree or summin from the game in something i make, this is really useful

static pollen
#

btw, just some advise, white cars looks prettier and new than orange and blue ones, so may rather use the white ones, in my opinion

#

Google photos add a black background

spark valve
#

yea i agree

#

also

spark valve
#

when in the game they are 32 across

#

whut

#

i imported the image into my software and it's smaller

#

like this

static pollen
#

Click picture to open it and download it

spark valve
#

i did that

#

open in new window

#

is what i did

sage socket
spark valve
#

ah I figured it out

#

if I have a pre-,made canvas in photoshop

#

and import it

#

it's not the same size

#

while if I directly import the image

#

it's good

#

weird

#

¯_(ツ)_/¯

#

cool, well it's solved now

#

lul

lunar snow
#

that is a bridge

#

nice

rain gate
#

Nice start

spark valve
#

how do I make a road?

#

like what do you need to write in the code to make it function?

#

cause i need to make a road for my thing

#

if anyone knows... thanks!

spark valve
#

do you need to make this twice

#

for each road direction?

#

cause they have only 1 png there

orchid sorrel
#

what do you mean twice

spark valve
#

like if I need the code file twice

#

for the road going right and for the one left

#

since they only have 1 road png here

#

but you need 2, no?

#

one for each direction

#

I also don't understand this part really or the frames part

spark valve
#

so I need the json to reference 2, no?

lunar snow
#

I recommend you to do like the sample

spark valve
#

i have no idea what i'm doing but I wrote some json file

#

so ima just try it and see

lunar snow
spark valve
#

I got an error

static pollen
spark valve
#

I just wanted to try make a simple one that has 2 directions to test it out, without any joining and anything

#

just a straight road

lunar snow
spark valve
#

why did it not work

lunar snow
spark valve
#

I need all the pieces?

lunar snow
#

Yes

spark valve
#

how do I reference all of them in the code?

lunar snow
lunar snow
spark valve
#

i did?

#

oh wait

#

all the roads need to be named the same thing?

gentle prism
#

anyone know some university/college campus plugins aside from the ones in the plugin store? there don't seem to be many aside from the single building ones and the seobina/academia pack

spark valve
#

why is this an error
I thought it would find the traffic lights in the game files?

spark valve
crimson basin
#

image tf.png

#

lmao

spark valve
#

question... can your road only have 3 frames or summin? since I only want the directional ones to be different and the rest is the same image

#

do I really need to have it copied over 14 times? or can it work with less frames?

spark valve
crimson basin
#

check what the ingame traffic light is called

#

or remove that line of code entirely

spark valve
#

why does my road look like this

#

what about this doesn't work

#

lmao

thick mural
#

The night scene can now be calibrated, but when the building switches to its variant, the night scene cannot change with it.

uncut acorn
thick mural
#

How to solve this problem?

uncut acorn
#

Pm me

thick mural
#

What does PM mean?

uncut acorn
#

Private message

spark valve
#

why is this the road

thick mural
#

OK

spark valve
#

broken house road

#

xd

#

wtf

uncut acorn
#

Messie

thick mural
#

Why would you make a house into a road?

spark valve
#

no

#

it's supposed to be a normal road

#

it just isn't working

uncut acorn
#

And why the flank happened

spark valve
#

I have my road png's

#

they just don't show

crimson basin
#

i cant help with roads, but that looks like some bug

spark valve
#

instead there are houses

#

lol

#

i have everything like on the website

#

it should work

#

@lunar snow do you know what the issue is?

crimson basin
lunar snow
#

no I dont

#

you should scrap your whe code

lunar snow
#

and make a new one like the template

spark valve
#

i did it like the template?

#

I copied it?

crimson basin
#

its too much of a mess

#

thats why i dont like roads

#

i wanna make some purple roads for fun xD

crimson basin
spark valve
#

lol

crimson basin
#

wtf lmao

spark valve
#

i tried removinf the width and height

#

it just changed the buildings, xd

crimson basin
#

send the whole code

spark valve
#

[
{
"id":"Erins_Road",
"type":"road",
"level":1,
"speed":2.0,

"frames":

[{"bmp":"Road.png","w":32,"h":16,"count":16}],

"price":50,
"monthly price":2

}
]

crimson basin
#

is that it?

spark valve
#

[
{
"id":"$testroad00",
"type":"road",
"level":1,
"speed":2.0,

"frames":[{"bmp":"road.png","w":32,"h":16,"count":16}],

"bridge frames":[{"bmp":"bridge.png","w":32,"h":48,"count":12}],
"frames per bridge":12,

"traffic lights":[{"bmp":"tf.png","w":32,"h":32,"count":4}],
"green phase":3000,
"yellow phase":500,

"price":50,
"bridge price":200,
"monthly price":2

}
]

#

this is the one on the website

#

and I am not doing bridges

#

and traffic lights didn't work

#

even if I did it like here

crimson basin
spark valve
#

so I see no reason why it shouldn't work

crimson basin
#

rtobby might be able to find the error

spark valve
#

who's that?

crimson basin
#

rtobby = the26

spark valve
#

i tried to redo the code

#

it still does weird stuff

#

i mean it works as a road

#

it's just not using the right textures

uncut acorn
#

@spark valve

#

Could you try check their road plugins in TheoTown forum

spark valve
#

it's summin different every time I reload the game

#

lol

uncut acorn
spark valve
#

modern art

crimson basin
#

nice

spark valve
#

i can't figure it out 😭

#

i followed the instructions exactly

#

and it just won't work

uncut acorn
#

You can check a sample of road plugin found in the link

#

This might either help you

spark valve
#

that's like a super complicated long code

#

nothing like the one on the other page

#

i assume it's cause they have more road types

orchid sorrel
#

follow the tutorial and use the provided frame format

#

it's easy as that

spark valve
#

i did that

#

and it didn't work

orchid sorrel
#

because you messed something up

spark valve
#

what?

orchid sorrel
#

show your code and frames

spark valve
#

I have all the frame

orchid sorrel
spark valve
#

and the code

spark valve
#

is what I meant

midnight obsidian
#

okay

#

put all roads into one file

#

then it'll work

#

into one image file

spark valve
orchid sorrel
#

you're using "road.png" in your frame definition yet your files are named Road1.png and so on

spark valve
#

i thought it then just auto picks the next by numbers

orchid sorrel
midnight obsidian
#

it's grabbing the "road.png", notices that the texture ends, so it grabs whatever the equivalent might be in the world texture

spark valve
#

but clearly not, lol

#

so it needs to be a strip?

lunar snow
midnight obsidian
orchid sorrel
#

in the exact same order it's provided on the forums

lunar snow
#

Literally why I sent the template

#

And I told you to do it like that

orchid sorrel
#

it doesn't need to, but it makes it much clearer and easier to read

orchid sorrel
lunar snow
#

right

uncut acorn
#

That's how road works possibly

orchid sorrel
#

plugin support association meeting moment

spark valve
#

I didn't realise it needed to be in a line in the same file

#

cause rotation frames don't have to be... or can't even be? in a same file

lunar snow
#

I see

orchid sorrel
#

everything can be in a single file

spark valve
#

lol, better ig

spark valve
orchid sorrel
#

literally, you could put the entirety of your plugin in a single file and it'd work just as fine

spark valve
#

and have it in the same file?

orchid sorrel
#

"count" and other similar attributes work for every frame definition

#

also, show code

spark valve
#

thanks for helping me learn btw, then I can maybe teach others some day, yk, the cycle :p

orchid sorrel
#

always crop your frames as much as possible

lunar snow
#

Crops

#

do not sell your crops

orchid sorrel
#

I'm going to warn you

lunar snow
#

wtf so uncool😭😭

rain gate
#

so not hot

rain gate
#

that's so convenient to have omygoodness

spark valve
#

but yea

#

i thought that could be the issue

#

gonna test now

#

almost perfect

#

except for that weird dotting on the side

#

my texture doesn't have that

#

weird

#

trying to figure it out

orchid sorrel
#

it's raised by a single pixel

#

if you cropped your file to the maximum you might want to change the height "h" value

#

it should most likely be 15

spark valve
#

yea

#

first part of my plugin done

#

a border-less road

#

lessgooo

#

now the hopefully easier but way more tedious part, lol

#

why does it here say the 'draft' and 'title'?

rain gate
#

Lmao again

spark valve
#

ah i think i got it

spark valve
#

parking spaces

#

ha!

#

or a wider road

#

if you wanted that ig, haha

#

you could theoretically use it to widen a road before an intersection too

#

i need to create a few more pieces for it

#

but it works

#

just gotta reorder the png's

midnight obsidian
#

looks cool

spark valve
#

oh I see what I did wrong

#

ima get a headache from ordering these 8 pieces correctly into 2 sets now

#

lol

#

i did a dumb

static pollen
#

Pls

#

Also cool roads 👍

spark valve
#

works now from any direction

#

i'm making this because I didn't find any directional parallel parking on the plugin store, but if it could be used as road wideners too, lul

#

i'm gonna try redesign the top curve also, cause it doesn't quite look right

lunar snow
#

i suggest you to add parking marking on it

spark valve
#

i kinda have an issue with having a 1 pixel gap here

#

cause in this direction, diagonals never touch

#

which sucks ass, lol

#

idk how to fix that

#

ima try summin

#

let's see

orchid sorrel
#

you can draw those 2 pixels outside of the frame

#

it will work well enough

chilly mango
#

yea you can exploit the fact that frames lower down on the map are drawn later

#

you might need to set a handle for it to align properly thouth

lunar snow
#

what could this be

spark valve
#

i think I came up with an alternate method

#

and it doesn't work

#

lol

lunar snow
chilly mango
spark valve
#

what's a handle?

#

except for the gaps

#

it looks amazing

#

this took me way longer than I expected tbh, lmao

lunar snow
#

you se

#

see

#

the real problem start when you have vehicles drive on it

spark valve
#

why

lunar snow
#

you dont want vehicles to use your parking side as the main road do you?

spark valve
#

it's not a real road