We’re hiring a creative visual artist to help us build The Odyssey, a sci-fi game where you don’t learn robotics from tutorials, but by interacting with it. You open a terminal, send commands, debug systems, and watch things break (and hopefully fix them). It’s hands-on ROS2 learning disguised as gameplay: fun by design, learning by consequences.
We’re working with the University of Luxembourg, backed by national research funding, and turning this into a studio, LUdobotics, by the end of the year. The prototype is functional (Unity + ROS2), and early tests with partners made one thing clear: we need to make invisible systems visible.
Right now, much of our knowledge base is textual. We want to turn it into clean, icon-style 2D animations that explain how ROS2 systems behave.
We’re looking for someone who thinks in systems, not just images:
- strong 2D animation skills (+++)
- icon/UI-style visual clarity (+++)
- ability to simplify technical ideas visually
- interest in sci-fi and robotics
- comfort in a small, fast-moving team
- curiosity around communication/storytelling
Bonus: stylised/low-poly 3D and Unity pipeline experience.
This is a freelance role until ~Oct/Nov. You’ll help define LUdobotics’ visual identity, create the core knowledge-base animations, support communication/pitch visuals, and shape how we explain robotics to engineers and non-experts.
If it clicks, this could grow into a creative lead/art director role as LUdobotics becomes a full studio.
We want to make technical education more accessible, and build a safe, inclusive, low-ego creative space.
Interested? Send your portfolio + a few lines on how you see yourself working with us.
We have a one-pager, visuals, and a working prototype to share. More at Ludobotics.com
If you know someone who could be interested, please share!