#My suggestions and Bugs list

1 messages · Page 1 of 1 (latest)

buoyant nimbus
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Idea list

1: daggers and axes will sometimes slide off of enemy bodies and they need better stabbing/hacking mechanics where it sticks in enemies a little better.

2: armor physics is a problem because your character doesn't have his own armor physics to balance it. Suggestion would be to have your own armor physics to some degree, be it just your torso.

3: upgrades for hand to hand combat. Possible gauntlets and arm guards for mini shields. Your punches currently don't do as much damage as the enemy so that needs balance. Punching enemy arms doesn't damage them and that's a problem to because they can block punches but you can't.

4: the biggest problem in my opinion is that if you swing fast at all the hits don't register. This needs to be adjusted. This kind of correlates to my original point on point number one.

5(bugs): the game consistently crashes on arena mode; enemies will sometimes Spawn with graphical errors; sometimes the game requires a restart to get certain physics to function properly; the cursed axe switches dominant hands for some reason when holding with two hands.

6: stationary weapons with no momentum to damage to self and to enemies just by walking against weapons or if enemies walk over weapons. They need more correlation to the dynamics of their momentum.

(May update more when I remember them)

crisp furnace
buoyant nimbus
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I will definitely get into that tomorrow! The bug part just kind of happened while brainstorming of past events.

crisp furnace
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No worries, we do want to fix as much as we possibly can and the more information, the easier it is for us to reproduce and fix 🙏

buoyant nimbus
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Another suggestion that I can't tell if it's just by design or if it's a bug but sometimes depending on how I throw an item it will place it in my back sheathe even if I'm not pointing behind me or anywhere near my back upon release.

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My system and thoughts are all based on the PSVR2

woven crystal
buoyant nimbus
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Well all input is good to give to the devs

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Well all input is good to give to the devs

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Well all input is good to give to the devs

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Well all input is good to give to the devs

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Well all input is good to give to the devs

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Well all input is good to give to the devs

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Well all input is good to give to the devs

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Well all input is good to give to the devs

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Well all input is good to give to the devs

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Well all input is good to give to the devs