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When I block or when my blade slide on an other one, so almost in every single fight, the blades stick togheter and i can't attack for few second.
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When i slide or touch the opponent s blade even with full armor, i got hurt (in real sword martial arts its a very common way to enter and break distances, taking the space he needs to do the technic by slicing the opponent weapon with your body. No armor needed to do that, with clothes it's enough becaus he has no impulse to strike and no mementum possible to hurt)
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Opponents curiously wave their sword 2 meters from the player (even adjusting the player's height manually to >193cm remains problematic for immersion and break the pleasure of the game)
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No correct attack from down to up. I think you could add other attacks wit the basic directions of all martial art.
I explain: angles of attack should be in my opinion, based on at least the 8 directions, which can be represented by a clock or a compass (North is up to down targeting the head, NWest, W, SW, S, SE, E, NE) and this for stabbing technics and slicing ones. -
Opponent always stay out of the guardian surface. They never attack if i don't come
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And this one is with nb 1 and 2 breaking all pleasure: blade can't very (very! ) often, cut properly the opponent.
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Performances are too much impacted by physic calculation. I think you could let the choice to the player to remove the physic calculation of the clothes or dead bodies for example. It s really impacting vr perf and point 1,2 and 6 happen much more when lot of physics calculation.
Point 1,2 and 6 broke my pleasure. I stop playing the game and i prefer to wait few month hoping thesechanges. too frustrating for me now ☺️.
I hope you will keep these remarks in mind. I don't think the game couldnt be as great as it could without that fixes.
config: quest 2, PCVR, in low.
8700k OC or underclock has no impact
Cable link is better but not that much than airlink
Vega64 8gb
16gb 3600