A game mode where every hit counts. Two players would duke it out in a 9 round match where one hit would kill. Their would be a tracker of how much damage you did past the one health for example you hit them with two ungrounded walls it would give you a score if seven 8-1. Their would be about a second grace period after the hit to to register any damage. The player with the most over damage after the 9 rounds would win no matter how many wins you had. Discs cant win only hit stun
#1 hit ko game mode
27 messages · Page 1 of 1 (latest)
You could make it so discs do 0 damage but still hitstun
https://discord.com/channels/362905006275297290/1468459366007963742 reminds me of this suggestion from odd
Just give constant adamant
Disks can’t kill, but are still useful
Yuh purity much
You'd need this or something similar to prevent the host from always winning by being quick off the start with a speed disc
yeahh
You could be able to take like 3-5 disks before being able to die to them maybe?
-# just spitballing
Also if you read the post it says that the winner is decided by who did the most damage throughout all the rounds to encourage using heavier structures
this does not matter. Disks would still be optimal
Did you not read the post the winner is decided by who does the most extra damage so if you hit a grounded wall finisher and a ball then you would still win even if you whent 2:5
the issue is, is that you can only ever do, at maximum, 4 extra dmg
5+2=7 for the wall and ball
1+1+1+1+1 for the discs
sure, technically you can, but if you can stop your opponent from even attempting a win by disking
I also added a handy part to the post that someone recommended that disc do no damage and only hit stop
Maybe the round starts with like a wall in between the two players so you don't just get disked by host at the start
if you stop the opponent from being able to score points, then it doesn't matter how high a score you have at the end
anything above theres will win it for you
if you get one nice hit that tips you over their score, just play for chip
and the more rounds u win with just chip, the more they have to play catch up
If two balls get through, the opponent needs to land a wall to go even
i think permanant adamant effect is better then disk doing no dmg tho
Fair that’s why I think t should be discs and not hit stub
yeah to be fair this happens so maybe just no damage only hitsstun discs as it is pretty much the only "non-dogable" on client