#1 hit ko game mode

27 messages · Page 1 of 1 (latest)

eternal halo
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A game mode where every hit counts. Two players would duke it out in a 9 round match where one hit would kill. Their would be a tracker of how much damage you did past the one health for example you hit them with two ungrounded walls it would give you a score if seven 8-1. Their would be about a second grace period after the hit to to register any damage. The player with the most over damage after the 9 rounds would win no matter how many wins you had. Discs cant win only hit stun

ancient rock
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ehhh

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it would just be disc spam reallu

simple cedar
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You could make it so discs do 0 damage but still hitstun

sleek parcel
cedar trellis
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Disks can’t kill, but are still useful

simple cedar
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Yuh purity much

summer heart
cedar trellis
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yeahh

plain pier
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You could be able to take like 3-5 disks before being able to die to them maybe?
-# just spitballing

eternal halo
vagrant raven
eternal halo
vagrant raven
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the issue is, is that you can only ever do, at maximum, 4 extra dmg

eternal halo
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5+2=7 for the wall and ball

1+1+1+1+1 for the discs

vagrant raven
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sure, technically you can, but if you can stop your opponent from even attempting a win by disking

eternal halo
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I also added a handy part to the post that someone recommended that disc do no damage and only hit stop

desert wasp
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Maybe the round starts with like a wall in between the two players so you don't just get disked by host at the start

cedar trellis
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anything above theres will win it for you

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if you get one nice hit that tips you over their score, just play for chip

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and the more rounds u win with just chip, the more they have to play catch up

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If two balls get through, the opponent needs to land a wall to go even

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i think permanant adamant effect is better then disk doing no dmg tho

eternal halo
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Fair that’s why I think t should be discs and not hit stub

simple cedar