I have yet to be shown any positives from this change, and it makes stunlock extremely strong combined with the fact that you get knocked back less when launched now. This leads to very easy stunlock chains that take even less structures to kill. If anyone has seen any benefits from this change let me know, but I would still argue the drawbacks far outweigh any niche benefits.
#Undo the change that made structures have grounded health while spawning
16 messages · Page 1 of 1 (latest)
Also don't know if this was an intentional change but I think I read somewhere that it was
This has made any CQC-heavy playstyle ridiculously powerful and forces players to use stubborn/flow against anyone who tries to stunlock
a spawning wall wins in a trade against a moving ungrounded wall
1,000,000% you're right. the only upside has been to defense, as spawning a structure before getting hit results in less net zeros (though that's debatable if it's actually good or not). and while i'd personally like to see the devs find a way to make stunlock harder, if it isn't possible, i'd rather take the revert to how it used to be
The only benefit I noticed is better client defense
Hello iron feet expert here
The physics changes made iron feet trigger far less
Thats what made new setups possible
And superbuffed some old ones
So yes I am definitely in favour of re-buffing iron feet (making it more likely to trigger), idk about grounded structure health though that doesnt bother me as much
Please don’t I need for a special something Im cooking up
cook faster
I will