#Explode nerf

119 messages · Page 1 of 1 (latest)

candid island
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Im a rather new player so don’t take this that seriously but I’ve been having some issues with countering explode and I believe this nerf could help.

The nerf would allow structure that are behind another structure to not be ungrounded when the explode hit the front structure.

If you think there is like a counter strat that already exists pls tell me it.

median crag
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Why? /gen

candid island
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Because I can’t find a good counter strat to keep my structures grounded and held when a explosive is coming for it

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And also the explosive effect piercing through unbroken object is just kinda stupid

south nova
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Ngl, youre not forced to use a structure thats going to be exploded

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When its getting compromised its best to avoid it than sticking with a structure prone to backfire

candid island
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I don’t use explode

south nova
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That doesnt change my point?

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If the opponent is going to explode your stuff directly or indirectly, if its too much of a nuisance, nothing forces you to work with whatever got exploded in an incomfortable position

candid island
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Oh mb I thought you meant something else

fleet bridge
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im sorry but this IS a skill issue

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respectfully

mighty crystal
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Explode right now is both really fun and really unfair if the opponent doesn't have stubborn. It's a bit too OP, having an actual counter to the knockback would alleviate the issue and make combat more interesting than "cESU cESU cESU"

candid island
fleet bridge
fleet bridge
mighty crystal
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You can waterbend an explosive structure I guess, but if it breaks it's over. It would be nice if it was possible to negate the explosive knockback

fleet bridge
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as long as it doesnt explode near you its not a problem...

mighty crystal
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The main issue is that there's no counter once the structure is close to you, unless you're really good at waterbending at high pace

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Stubborn is almost mandatory if you actually want to win in tournaments, just for its knockback canceling

zinc scarab
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Unfortunately, imo, it doesn’t have a counter. The way to get around it as an issue is, more or less to play around it. And if you want to do that I have some advice. When possible you can go for net zeroes, rts, or use their own clutter against them by forcing them into a bad position. You can also try to time when you spawn a structure for defense so even if it net zeroes, you’ll be mostly fine unless you’re pressed up against a structure or the rings edge. And if you have a wall, for example, in front of you and know that it’s about to be exploded, you can try to parry or stomp it to prevent it from hitting you or pushing you further. IMO I kinda agree that the move is a bit to strong, but instead of nerfing it, it would be better to add something to the game that is actually something that provides a more obvious counter play.

zinc scarab
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Until then the only thing you can do is put in the time and effort to learn when to do those things

lapis trail
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does explode go through hitstop

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it shouldn't be able to unground during it, as the structure is ungrounded

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so like, if you reaaly want a counter

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hitstopping during the explosion should keep it grounded when the hitstop is over

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gl doing that tho

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i might be wrong about this, but with how i know the game works it should work that way

candid island
sharp gorge
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honestly i think explode needs a nerf, not cos its too strong but its too generally useful

zinc scarab
sharp gorge
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i think it should be made more expensive, timewise. Make the pose less convenient, so you sacrifice pace for it

south nova
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Inderectly ofc

sharp gorge
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well stubborn already needs a nerf so yeah my take is nerf explode and stubborn

south nova
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But explode isnt a problem in the game

zinc scarab
south nova
sharp gorge
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me an @true hemlock came up with a fun nerf to explode, which is making a new modifier that would be soemyimes better so rhat explode is more of a strategic choice

south nova
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Eew

south nova
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Bigger radius

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🤣

sharp gorge
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well this would be entitely different, we were thinking "magnetic" as the new modifier

south nova
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Also, I went to your town, why didnt you say hello while I was there😠

zinc scarab
sharp gorge
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YOU WERE HERE??

zinc scarab
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I’d need to find it to link though

south nova
sharp gorge
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YOU SHOULDA TOLD ME WR COULDVE MET UP

south nova
sharp gorge
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but yea i was thinkin that players should have to pick between

  • higher pace
  • explode when the field gets crowded or you need to.unground smth
  • magnetic for anti-air, or unexpected curveshots
south nova
sharp gorge
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i think thatd fun and interested

zinc scarab
sharp gorge
south nova
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Uhh👀

zinc scarab
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High movement can be a pain to deal with when that happens

south nova
zinc scarab
sharp gorge
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bobo you have to start explaining why you think its baf

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bad*

zinc scarab
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Otherwise it just kinda sounds like Reddit cringe

south nova
sharp gorge
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why is it strong, why is that strenght unfun, and how do we nerf it?

south nova
sharp gorge
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i llike that

kind steppe
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Im a flick player my main counter is faster setups but if your normal then listen to someone else

zinc scarab
south nova
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Yup

kindred ocean
lapis trail
lapis trail
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I’m kinda confused on what the general point is

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I think hitstop and hold are just as versatile

fleet bridge
zinc scarab
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As well as to give the player some advice

kindred ocean
true hemlock
# sharp gorge me an <@508832553118203924> came up with a fun nerf to explode, which is making ...

To expand on this:
The game would have multiple “status effects” that structures could have, but they could only have one of them at any given time, and they couldn’t be removed after application.

Explode would become a status effect

There would be a new “base pose” exclusive to status effect modifiers - similar to structure spawning base poses, this would be a dummy pose that all status effects use to be applied

I like the idea that “status base” would be the same as explode’s current pose, and explode would get a new pose - makes things easy to build into muscle memory

The reason for the “status base pose” would be to prevent unintentional pose overlap and give more flexibility to new pose design

We only really discussed the magnetic status effect, which would draw magnetic structures together. Higher damage structures would have higher magnetic attraction, so they’d affect smaller structures more significantly.

Obviously, it would still use the mass of the structure too, so boulders wouldn’t move super fast in comparison to balls.

Other status effects could be something like “shatter” which could cause 1dmg shrapnel to shoot out from a structure when it breaks (which breaks on contact with any surface)

Or a status effect which prevents (or doubles??) dust vfx spawns from the structure

The possibilities are endless, but with each status effect added, it would be more of a situational decision to use explode, which would make it less of a “this is good to use in 99% of cases” modifier

zinc scarab
# kindred ocean yeah but like asking to change explode is like asking to change charge, it is me...

i think there has been a misconception. i DO NOT agree with the OP. i sympathies with them over the frustration they're having over the issue they're expressing. I DO NOT want explode to change. what i WOULD like is there to be something added into the game that provides a more direct counter against it's pain points. I DO think it's to strong, but only because it lacks that direct means of dealing with it. explode isn't strong because it's overpowered, or anything like that, it's strong because of how many ways and situations it can be used. and just to clarify, i don't have a problem with this all that much anymore. i did when i only had 30-40~ hours of experience with the game, but now that i'm getting into striking distance of a flick license, i can't say that (with how the move is used) it feels like i'm basically throwing everything i know at it just to fight it. YOU ARE RIGHT that people need knowledge to be effective, but it takes time to learn when to apply that knowledge effectively. in the original reply you responded to, i gave them advise on how to deal with it based on how i do.

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and wether the devs add in something like @lapis trail 's move that increases friction, or something else is up to them. but that's what i was trying to say, and for what it's worth i apologize for the misconception

lapis trail
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kb is op in this game currently

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because there's a lot of situations where kb stacks weirdly to instant ring you out no matter where you are

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position doesn't matter much if you just get launched by two walls across the entier map RUMBLEhands

true hemlock
zinc scarab
true hemlock
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I think the double edged sword case only applies when the structure you just applied explode to blows up in your face

Otherwise, a structure you throw at your opponent can always come back at you with explode applied regardless of whether or not you applied it yourself

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That case is more prominent when you have volatile and your opponent doesn’t, though

zinc scarab
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when i first developed a volatile playstyle, it (and i'm not even exaggerating) felt like i pulled the lever on a lazy boy and kicked my feet up

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not that the matches were easy per say, but it definitely felt like i could relax a lot more

kind steppe
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I get that feeling I really stopped using voli because I kept forgetting to use flick moves 😭

kind steppe
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-# unless there one of those cSUE bSE or wSUEK freaks

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wait do you know notation? Uhh non notation
bSE = ball straight explode
cESU = cube explode strupper
cSU = cube strupper
wSUEK = wall strupper explode kick

candid island
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Yeah I know notation

kind steppe
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Ok I didn’t want to just throw a bunt of moves at you since I know you were new and for any other new players here

fleet bridge
sharp gorge
lapis trail
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i feel like the only issue is the kb sometimes

sharp gorge
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which yeah knockback in general needs reworking imo

but also, i dont think explode is the worst part of the game, its not even that bad, it just has a lot of potential as an idea and rn its kind of a nothing burger of game design

lapis trail
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Huh????

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wdym it's a nothing burger????

sharp gorge
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like

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its not interesting enough
-# in meta play at least

lapis trail
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wha

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i disagree a lot

sharp gorge
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hmmmmm

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i dont think its interesting because the choice of wether or not to use it in situations is too easy

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its not context-dependent enough

zinc scarab
# sharp gorge its not context-dependent enough

i kinda agree that it's not very context dependent. most of the time my games feel like how well i do is dependent on how much i season my playstyle with explode because it's just that useful in most situations

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heck. even most ways that i tend to counter things other people do in rumble feels like i either throw explode on for good measure, or because it's almost necessary for the counter to work effectively

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i even use it often when applying pressure just to make my attacks harder to deal with if i use it right