To expand on this:
The game would have multiple “status effects” that structures could have, but they could only have one of them at any given time, and they couldn’t be removed after application.
Explode would become a status effect
There would be a new “base pose” exclusive to status effect modifiers - similar to structure spawning base poses, this would be a dummy pose that all status effects use to be applied
I like the idea that “status base” would be the same as explode’s current pose, and explode would get a new pose - makes things easy to build into muscle memory
The reason for the “status base pose” would be to prevent unintentional pose overlap and give more flexibility to new pose design
We only really discussed the magnetic status effect, which would draw magnetic structures together. Higher damage structures would have higher magnetic attraction, so they’d affect smaller structures more significantly.
Obviously, it would still use the mass of the structure too, so boulders wouldn’t move super fast in comparison to balls.
Other status effects could be something like “shatter” which could cause 1dmg shrapnel to shoot out from a structure when it breaks (which breaks on contact with any surface)
Or a status effect which prevents (or doubles??) dust vfx spawns from the structure
The possibilities are endless, but with each status effect added, it would be more of a situational decision to use explode, which would make it less of a “this is good to use in 99% of cases” modifier