#remove the knockback from both players straighting a structure at the same time
10 messages · Page 1 of 1 (latest)
Or maybe just heavily decrease it? Its definitely annoying when you both punch something and its a unavoidable death for client sometimes
-# fix client knockback pls
It definitely feels like a bit much at times on account of how inconsistent the knockback is
I think the main problem is that it stacks with explode
its also just annoying especially with the new structure lock fix
I'm pretty sure the structure exploding is the same mechanic as the explode modifier, so it would remore the knockback from explode too
No, unless the spaghetti code is worse than I thought You would just remove the explode code from the double straight knockback.
Should be like dash in the sense that it sets velocity not adding to it to prevent stacking. I would argue this should apply to getting hit as well since punching a structure as you get hit currently sends you off the map.
holy moly wackytp doesnt know how to make a bad suggestion