#Make flick not target grounded structures

36 messages · Page 1 of 1 (latest)

celest hatch
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I saw the stomp change and thought it was pretty lit... Can we do the same for flick?
Only problem is, idk if the flickers have tech that'd break from it...

dense spade
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i believe flicking a grounded object puts it into hitstop?

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@unreal quartz ?

dense spade
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oh ok

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i thought that was a part of how phasing did stuff

unreal quartz
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How would

dense spade
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mb mb

unreal quartz
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Ur good im just confused on how you thought that

dense spade
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it looked like it did a lil shake

unreal quartz
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No flick just makes a sound

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Nothing else

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But you can flick a grounded structure while its in hitstop

spice tartan
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ngl, this would be a good change

dense spade
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I agree ngl

unreal quartz
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as long as you can still target grounded structures in hitstop

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than yeah i love this

dusk dock
celest hatch
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make explode not target structures with explode

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make flick not target flicked structures

bitter meteor
bitter meteor
unreal quartz
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It is very usefull :3

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Well not really

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But theres no reason to get rid of it

misty pebble
dusk dock
misty pebble
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But yeah, flick targeting shouldn't affect grounded structures. There's no tech relying on the sound it makes, but there is tech to be discovered by flicking an ungrounded object that's hiding behind a grounded one.

dusk dock
dusk dock
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but I agree with the suggestion anyway

unreal quartz
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But because the stomp patch didnt stop quantum ground i dont that would get killed either