#Make flick not target grounded structures
36 messages · Page 1 of 1 (latest)
no?
What
How would
mb mb
Ur good im just confused on how you thought that
it looked like it did a lil shake
No flick just makes a sound
Nothing else
But you can flick a grounded structure while its in hitstop
ngl, this would be a good change
I agree ngl
as long as you can still target grounded structures in hitstop
than yeah i love this
Well, if they implement it like they did for the stomp patch, then that will probably be a given
make explode not target structures with explode
make flick not target flicked structures
Nobody probably uses it but you can flick a flicked structure to change its orientation
I DO
I USE IT
Wow i didnt know people actualley used it but im glad pointing it out was worth it
How to annoy all volatile users: apply normal explode before they're able to apply their volatile explode XD
people use it.
1). lightning
2). flicksteal
flicksteal is peak
But yeah, flick targeting shouldn't affect grounded structures. There's no tech relying on the sound it makes, but there is tech to be discovered by flicking an ungrounded object that's hiding behind a grounded one.
flick steal is like peak though.
and I use it every time I fight a flick player so...
well...
maybe parry stasis?
and maybe quantum ground?
-# though... iirc, it doesn't work on quantum ground does it?
but I agree with the suggestion anyway
Theres tech for flicking a grounded structure while its in hitstop
But because the stomp patch didnt stop quantum ground i dont that would get killed either