#Split

1 messages · Page 1 of 1 (latest)

sullen nova
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Move that duplicates a structure but halves the size, also pushes the half’s away from each other slightly

strange berry
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This is actually very cool

simple glen
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y'know, this doesn't actually sound too impossible, changing the structure size could cause some weird physics mishaps though

sullen nova
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Yeah 🤔

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Possibly could literally split the structure into halves

simple glen
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mmm, that would mean more models tho

sullen nova
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Yeah

strange berry
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I wonder how it could work while doing hold or flick, would it hold/flick both or would it pick one

sullen nova
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Both would be sick

simple glen
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feel like it would break it out of hold/flick

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same way grounding/ungrounding removes hold

sullen nova
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It could spilt cubes into walls, walls into pillars, pillars into balls, and balls into discs so no new models

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But that’s kinda cringe

simple glen
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this move has also been suggested before, I forget what it was called though

simple glen
strange berry
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I feel like physically cutting the structure in half would be sick, it would also be cool as a defensive move. Like if a structure is coming at you and you split it, the two halves go past you instead of the whole structure hitting you

sullen nova
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Imagine the aura of splitting a wall and launching the halves

simple glen
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it'd be sick ngl

sullen nova
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You could disc and then spilt the disc like a shotgun

unborn knot
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its just asking to railgun urself

sullen nova
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Lmao

simple glen
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damage should definitely decrease when you split

sullen nova
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Definitely

simple glen
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so I feel like split disc shouldn't be able to do damage when moving

sullen nova
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0 damage disc are funny as hell

unborn knot
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but if it still causes hitstop, and you hit an incoming structure with them, itll just railgun it towards u

simple glen
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easy opponent setup railguns ⬆️

simple glen
unborn knot
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iunno lol

simple glen
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hmm, I'll wait then lmao

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anyways, I like the idea of the move, but I'm not sure how much use it has other than railguns

sullen nova
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If we wanna be extra there could also be a merge move

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Self explanatory

simple glen
# sullen nova Self explanatory

not quite, would it work on two regular structures? would they have to be the same, or would it only work on split structures?

sullen nova
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I was thinking any 2 structures of the same type

simple glen
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gotcha, to make an extra big structure

sullen nova
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Yup

simple glen
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hmm, y'know, something like this and split could be fun

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and any physics weirdness could probably be dealt with with a little tweaking

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I'd want it to be strictly changing the size of the structure though, no halves of anything

sullen nova
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It would be dope if merge moved the objects together like a magnet before merging

simple glen
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hmm, could you technically also use it defensively? like say you get a wall thrown at you, you spawn a wall and wait for them to get close enough, then merge

sullen nova
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Yes that’s what I’m thinking

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Half the momentum would carry over to the merged structure

simple glen
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hmmm

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one thing I'm worried about is the visuals

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most of the game feels very crunchy and hard, the structures either break or they don't

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so making them morph into one another would feel out of place

sullen nova
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If they snapped together with some dust to obscure it a little I think it would fit

simple glen
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ok, I see it

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btw, while split would break hold and flick, I feel like merge would keep them both, so if you had a ball held in each hand, merging would give you one big ball held by both

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also, no merging between grounded and ungrounded structures

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almost feel like merging should be an ungrounded only thing, and splitting should unground a structure as well

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idk why, just the feeling I get

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oh right, funny damage values

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hmm

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splitting should divide damage by 2 and rounds down with disc being the exception of -1(no funny negative damage healing shenanigans)

merging should multiply by 1.5 and round up, disc of course not going higher than 0 cause 0

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all my opinion ofc

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but that way we'd get the damage values of (bear with me)

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default | moving/grounded | moving+grounded
split: /2 round down
disc = -1(doesn't heal) | 0 | 1
ball = 0 | 1 | 2
pillar = 0 | 1 | 2
cube = 1 | 2 | 3
wall = 1 | 2 | 3

merge: *1.5 round up
disc = 0 | 1 | 2
ball = 2 | 3 | 4
pillar = 2 | 3 | 4
cube = 3 | 4 | 5
wall = 5 | 6 | 7

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these numbers feel a bit wonky, but with mass change for them I don't think they're too bad

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disc gets no love though

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this does mean we'd get funny giant wall that does boulder damage though

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could also ignore the funny math and just do plus and minus 1 damage to structure if merge or split

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would mean wall gets evened out a bit and disc gets default one damage when merged

sullen nova
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I feel wall would be kinda overpowered but all the other numbers are great

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We could cap merge damage at like 4 default

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But I really like this, would be dope as hell in the game

old portal
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uhm im going to give the most reasonable take on this

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this is not going to be added 💔

simple glen
old portal
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true

restive perch
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You could do a dynamic model split but that could cause some real glitches

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Like having a structure of any size could be really OP

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Imagine a sliver of a sliver of a cube that's one pixel thick and can slide under other structures

blissful valve
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they should add this